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Sony Patents Game Demos With Feature Erosion

MojoKid writes "When a game developer releases a demo, it's typically intended to entice players into first trying and then purchasing the full version. This is the stuff of Game Design 101 for most of us, but a crack team of cutting-edge gaming researchers at Sony have applied for a patent based on a novel concept: game demos that become progressively less fun the more you play. Sony refers to this as 'feature erosion.' The idea behind this dubious concept is that gamers will become hooked on a game while it's still in demo, then squawk unhappily as features and abilities they've unlocked begin to disappear. In order to prevent this, the player ponies up for the full version. A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different."

200 comments

  1. What's the problem? by dtmos · · Score: 4, Interesting

    Lots of demo software is designed to stop working entirely after the demo period expires. The concept of doing this gradually over time seems, if anything, more humane.

    I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters.

    1. Re:What's the problem? by rastilin · · Score: 1, Insightful

      Lots of demo software is designed to stop working entirely after the demo period expires. The concept of doing this gradually over time seems, if anything, more humane. I suggest we roll over and go back to sleep -- or at least save our angst for worthy matters.

      Let's try this with a car analogy. Do you want a car that works fine for several days then suddenly won't start, or one that will lose features over time? Which one is more humane?

      --
      How do you kill that which has no life?
    2. Re:What's the problem? by Lord+Lode · · Score: 1

      I also don't really understand the tone of the article. I mean, it's a demo, right? It's free.

      I don't understand why something like this can be patented though. I mean, it's just an idea.

    3. Re:What's the problem? by blai · · Score: 4, Insightful

      If someone gave me the car for free...

      --
      In soviet Russia, God creates you!
    4. Re:What's the problem? by rastilin · · Score: 2, Interesting

      If someone gave me the car for free...

      It would still be irritating and you would start to dislike them just a little bit more every time you lost a feature.

      --
      How do you kill that which has no life?
    5. Re:What's the problem? by Pharmboy · · Score: 4, Insightful

      If someone gave me the car for free...

      No one is "giving" you anything, they are allowing you to test drive it, that is all. So, for the car analogy, you go to the Ford dealership to test drive a car. After the first mile, it won't go over 30. After 3 miles, it won't go over 20. After 5 miles, it will only idle, forcing you to pull over. Then a salesman drives up in his demo model and offers you a ride back if you promise to buy the car. Yea, thats a good idea. Does that make you want to buy it? I didn't think so.

      --
      Tequila: It's not just for breakfast anymore!
    6. Re:What's the problem? by maxwell+demon · · Score: 1

      Of course, the summary says Sony applied for a patent. So if this is correct, the patent could still get rejected. It's not yet decided if this can be patented.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    7. Re:What's the problem? by sakdoctor · · Score: 1

      This sounds very familiar.

      Some game company announced, or possibly implemented a system called RUST, which degraded the game as part of a DRM scheme.
      I can't find anything now though. Too many web pages about actual rust.

    8. Re:What's the problem? by jimbolauski · · Score: 1

      Let's try this with a car analogy. Do you want a car that works fine for several days then suddenly won't start, or one that will lose features over time? Which one is more humane?

      They all ready have cars like that they're called Hondas.

      --
      Knowledge = Power
      P= W/t
      t=Money
      Money = Work/Knowledge so the less you know the more you make
    9. Re:What's the problem? by Anonymous Coward · · Score: 3, Insightful

      Why does this have to work on a demo? This could be a good model for subscription based games (if you don't keep paying money in your MMORPG, you lose a level per day and a magic item per week).

    10. Re:What's the problem? by TuaAmin13 · · Score: 4, Insightful

      I may be in the minority here, but I think the above analogy is flawed and this might actually be a decent idea.

      Try: You go to a Ford dealer and test a car. It goes like it should. You say "Eh, let me sleep on it" and come back the next day. Then you test drive it again, but this time the salesman thinks you're just trying to drive the car around town, so he gives you a shorter test drive, perhaps not on the interstate (thus limiting you to 35-45mph). You say "eh, I'll sleep on it" and come back 2 days later. This time he limits you to going around the block.

      I don't know about you, but I play demos once, maybe twice. This is to prevent people playing demos repeatedly and not buying the game. See Zero Punctuation and mirror's edge (?). He says something to the effect of "Just play the demo repeatedly and you'll have the game." It's to stop stuff like that.

      Besides, couldn't you just reinstall the demo? Delete the demo and delete your game save and redownload it (sorry for people with sucky internet connections). Thus your demo will be renewed. If you're willing to go through that hassle, fine keep playing the demo without buying the full game. I think a lot of consumers will be buying the game.

      For Gamestop and other kiosks I suspect Sony will give them special demos that don't degrade if Sony ends up implementing this (regardless of whether or not they get the patent).

    11. Re:What's the problem? by feepness · · Score: 1

      Then a salesman drives up in his demo model and offers you a ride back if you promise to buy the car.

      Playing a demo leaves you 5 miles from home? Dude, I want what you're having!

    12. Re:What's the problem? by gumbi+west · · Score: 4, Funny
      This post made me think that one really should be able to mod +1 quality car analogy.

      But then we'd need -1 bad car analogy, and -1 stupid nit pick on car analogy.

    13. Re:What's the problem? by don_combatant · · Score: 2, Funny

      I think Star Wars Galaxies was the first application of their feature erosion technology.

    14. Re:What's the problem? by Idarubicin · · Score: 2, Insightful

      No one is "giving" you anything, they are allowing you to test drive it, that is all. So, for the car analogy, you go to the Ford dealership to test drive a car. After the first mile, it won't go over 30. After 3 miles, it won't go over 20. After 5 miles, it will only idle, forcing you to pull over.

      And Silly Car Analogy of the Year goes to....

      One alternative, the time-limited trial, lets you drive with full features until the drop-dead date -- at which point the engine stops, the steering locks, the doors latch, the radio goes out, and you're riding a dead lump of steel down the highway at full speed. A red light on the dash comes on, informing you that you should contact the Ford dealership immediately if you want to continue your driving experience.

      Another alternative, the feature-limited (or sample-level) trial, lets you test drive the vehicle for as long as you want, as long as you never go more than a hundred yards from the dealership and don't exceed 10 miles per hour. If you try to go beyond the 100-yard barrier, the car automatically turns around, and the in-dash display plays a Ford advertisement.

      It turns out that when you express any free trial as a car analogy, it always sounds stupid and annoying.

      --
      ~Idarubicin
    15. Re:What's the problem? by Anonymous Coward · · Score: 0

      It would make me want to buy it more than the current system of the car just cutting out completely after the first mile.

    16. Re:What's the problem? by couchslug · · Score: 3, Funny

      "The concept of doing this gradually over time seems, if anything, more humane."

      Feature erosion is common in marriage. One gets used to it over time...

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    17. Re:What's the problem? by Grimbleton · · Score: 1

      Why do I have to pick Chevy or Ford when I can go Honda?

    18. Re:What's the problem? by bzipitidoo · · Score: 1

      It turns out that when you express any free trial as a car analogy, it always sounds stupid and annoying.

      Maybe that's because all "free" trials are stupid and annoying? We know what a demo and a free trial is. It is annoying when some arrogant business tries to redefine the meaning of these things. And stupid when they insult our intelligence by picking a greedy redefinition that's so weak it might not fool a 4 year old.

      It's sickening, or funny in a dark way, to see the effort they put into these sorts of antisocial measures. Like the dedicated, resourceful bomber pilot in Dr. Strangelove, giving 100% to achieve a goal that he hardly paused to consider was best not achieved.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    19. Re:What's the problem? by rolfwind · · Score: 2, Insightful

      Which one is more humane?

      Oh, please, we're talking about a fucking video game. Not about someone starving to death or losing their dignity in some way.

    20. Re:What's the problem? by halowolf · · Score: 1

      And a straw man was driving it?

    21. Re:What's the problem? by Just+Brew+It! · · Score: 1

      If the car was a free demo, then yeah I think it would be perfectly reasonable for the stereo or A/C to stop working, or for the engine to refuse to start, after the demo period has expired.

    22. Re:What's the problem? by ichigo+2.0 · · Score: 1

      That sounds like an effective way to kill off income from returning players.

    23. Re:What's the problem? by SCPaPaJoe · · Score: 1

      This is Sony we're talking about. They'll probably leave a nugget in the registry that will prevent re-installation. I'm Just saying.

    24. Re:What's the problem? by Anonymous Coward · · Score: 0

      How is that not better than MMOs now? Right now if you were to stop paying, they'd just remove your account entirely. At least this other way you would only lose some items over a period of time until you could pay again.

    25. Re:What's the problem? by Somebody+Is+Using+My · · Score: 2, Informative

      Possibly you are thinking about the FADE, used first in Operation Flashpoint.

      http://www.gameburnworld.com/protections_fade.shtml (first link on Google)

      Like most DRM, it apparently has been circumvented.

    26. Re:What's the problem? by Anonymous Coward · · Score: 0

      If someone gave me the car for free... ...and the brake feature disappears while you are cruising down the street.

    27. Re:What's the problem? by cyanid3 · · Score: 1

      Codemasters, IIRC.

      --
      loldongs dongslol
    28. Re:What's the problem? by Anonymous Coward · · Score: 0

      I'm sorry did I miss the part where software developers have been doing this for three decades now? (Ok, ok, about 2 1/2 but yeah).

    29. Re:What's the problem? by cliffiecee · · Score: 1

      Microtransations are a better concept for MMOGs. Rather than take a level/spell/item away if you don't pay, they let you buy that thing whenever you wish.

      "Pay $X to continue (faster)" feels a lot more fair than "Give us $X or we'll nerf you."

    30. Re:What's the problem? by Anonymous Coward · · Score: 0

      Yes. wake me up when this feature shows up in 'full' games that you've bought. (I give it 5 years)

      ""A year after you bought our game the features start to vanish. I mean if you're still playing it. You should pay us again to retain full use of the program since you are using the game more than we predicted. You're stealing from us!""

    31. Re:What's the problem? by TuaAmin13 · · Score: 1

      If it's the PS3 we're talking about (which was my interpretation) it doesn't have a registry. If it's a PC game somebody is going to find the registry key and post it on the internet so you can regedit it. I never said it wouldn't a PITA, but it is possible.

    32. Re:What's the problem? by Anonymous Coward · · Score: 0

      Eh, it's not worth nerd rage, but I think it's a rather dumb idea.

    33. Re:What's the problem? by Hurricane78 · · Score: 1

      No, there is a huge problem with it becoming less fun: At the moment where you will stop playing, you will do so because it’s no fun anymore. And you won’t know if it’s because of that, or because the game is simply bad. But your feeling will still not like the game anymore. So why would you then go and buy a game that is no fun? Your impulse goes away from it. And your logic can’t prove otherwise. It’s a lost case.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    34. Re:What's the problem? by mjwx · · Score: 1

      I don't know about you, but I play demos once, maybe twice. This is to prevent people playing demos repeatedly and not buying the game. See Zero Punctuation and mirror's edge (?). He says something to the effect of "Just play the demo repeatedly and you'll have the game." It's to stop stuff like that.

      This may have to do with the kind of games you are playing (if you list mirrors edge as a good example then I think this is definitely the case).

      A demo's job is to sell me the full game, a demo is meant to be a portion of the full game hence it is meant to give me a taste of the full game, degrading this experience is degrading the full game in my mind. Demo's that have been quite successful at this are Homeworld (1999), Supreme Commander (2007) and Battlefield 2 (cant remember year), the first two gave me a short campaign and a full skirmish map with the higher end units omitted (both RTS if you're unfamiliar with these games, then go outside and get a life as you are not a gamer) BF2 gave me a full map and demo servers a year after the release of the full game. These three demo's completely succeeded in their task, they convinced me to buy the full game. The Supreme Commander 2 demo on the other hand was so completely underwhelming that I want Squenix to pay to the bandwidth I've wasted on their demo (why did I need to sacrifice 1.4 GB to tell me your game is dumbed down, consolised and shit).

      On the other hand, it is a good thing(TM) that Sony is patenting this horrible idea, it will prevent a lot of good games from using it as they'd have to pay Sony for it.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    35. Re:What's the problem? by Anonymous Coward · · Score: 0

      Wasn't that ZP's point - don't bother buying the game?

    36. Re:What's the problem? by noidentity · · Score: 1

      I can just see the review now... "I played the demo, and while it was fun at first, it quickly became tedious. It was almost as if the game itself was changing to become less fun. A few days later the game itself started crashing at startup. Definitely avoid."

    37. Re:What's the problem? by Anonymous Coward · · Score: 0

      The only reason that's a problem is that you can die or kill someone if your breaks suddenly go out.

      Nothing bad happens if your demo cripples itself, get over it.

    38. Re:What's the problem? by Decessus · · Score: 1

      I can't speak for all MMO's, but Blizzard won't remove your WoW account due to inactivity. I stopped playing for over a year and was able to pick up right where I left off.

    39. Re:What's the problem? by Aranykai · · Score: 1

      Ah, the good ol' days. A friend and I finally decided to go out and buy legit copies so we wouldn't have to deal with FADE anymore. Three hours of trying everything imaginable to get the games to even run, we cracked them again and it worked instantly.

      All I can say is that I tried codemasters. I really tried.

      Ironically, I just recently bought OF2 Dragon Rising and have been very, very impressed so far.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    40. Re:What's the problem? by Jason+Winters+III · · Score: 1

      I'm with dtmos on this one. Besides most demos make you want to buy the real thing any way right. It's just a big tease.

    41. Re:What's the problem? by Oligonicella · · Score: 1

      Only to people who had no interest in ever purchasing a car.

    42. Re:What's the problem? by TheMidget · · Score: 1

      Let's try this with a car analogy. Do you want a car that works fine for several days then suddenly won't start, or one that will lose features over time?

      Yeah, such as breaks... And other features could become "always on", such as the gas pedal...

      But Sony couldn't patent this, some other Japanese company has prior art...

    43. Re:What's the problem? by TheMidget · · Score: 1

      If it's a PC game somebody is going to find the registry key and post it on the internet so you can regedit it.

      Who says that Sony's PC will allow you to regedit this key? That would be a little bit to easy, wouldn't it?

    44. Re:What's the problem? by TheMidget · · Score: 1

      If someone gave me the car for free...

      I still wouldn't drive that Toyota...

    45. Re:What's the problem? by Jackie_Chan_Fan · · Score: 1

      I initially thought the same, but your example is flawed as well...

      When you test drive a car, its a full car but when you demo a game, its never the full game. Often its an early build of the game that was shown at E3, and only contained a single level or part of a single level etc.

      So in your example... you're wrong because the car is a fully functioning real car. A game demo is not a full game, and it is nothing like a full game. It is already crippled.

      Imagine going to test drive a car and the dealer takes you out in the car but first explains "This car is a work in progress, driving experience may change in the final car... and the headlights, speedometer, heat, AC, and interior are not in the car. Also the suspension is not included on this demo car.... Now how about that test drive?"

    46. Re:What's the problem? by BattleApple · · Score: 1

      Toyota tried this... didn't work out so well.

    47. Re:What's the problem? by Tjp($)pjT · · Score: 1

      I do this already. I have graphics in games that get cruder after set periods of gameplay and "bonus" items appear less frequently. I also play with the random number generation after a period of time so the demo gets more repetitive. This is nothing new by Sony. I've been doing this for years. Including demos for major corporations that during a single play the game play gets "less fun" to encourage turnover at the booth. The game shipped with hardware or for $ does not have the same progressive deterioration. The patent number would be great because I will be commenting on this to the USPTO.

      Off to search for the app so I now exactly what they're attempting to patent!

      All the best,

      --
      - Tjp

      I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

    48. Re:What's the problem? by Tjp($)pjT · · Score: 1

      Don't forget, you can drive with full features, but after 2 hours the windshield goes opaque the car automatically pulls over, and you see a message congratulating you on your wisdom to test drive a ford, and to press a sequence of buttons after 5 minutes to unblank the windscreen and continue driving, only to find you are back where you were 1 hour before (damn clever Ford engineers).

      --
      - Tjp

      I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

    49. Re:What's the problem? by Kitkoan · · Score: 1

      If someone gave me the car for free...

      No one is "giving" you anything, they are allowing you to test drive it, that is all. So, for the car analogy, you go to the Ford dealership to test drive a car. After the first mile, it won't go over 30. After 3 miles, it won't go over 20. After 5 miles, it will only idle, forcing you to pull over. Then a salesman drives up in his demo model and offers you a ride back if you promise to buy the car. Yea, thats a good idea. Does that make you want to buy it? I didn't think so.

      Yeah, but the problem with this is that when your car there dies your left in a real bind and more or less need to spend money or call up a friend to help you (pick you up). With a game demo your back to where started, no better or worse then before (maybe with the difference of you might want to pay for the game). You are not backed into a corner with a sales man giving you the option of 'pay me money or be stuck here with something that won't work and get you back to at least where you started'.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    50. Re:What's the problem? by an+unsound+mind · · Score: 1

      What are you talking about? For example, Funcom, Blizzard, CCP won't do such a thing.

      So what MMORPGs are you talking about, exactly?

    51. Re:What's the problem? by FlyingBishop · · Score: 1

      There was an old game (I won't say it's prior art, but it doesn't sound like Sony's patented anything non-obvious) called Enchantasy, whose demo version allowed only 5 save games. Otherwise it was fully playable.

      Actually, the game was even more interesting this way, since I remember trying to beat it before running out of saves many many times.

    52. Re:What's the problem? by Ihmhi · · Score: 1

      Am I the only one who misses traditional demos and shareware?

      You could play one third of DOOM completely for fucking free. One third!

      Even after that fact, the demos put out there were always limited (first few levels), but they never "broke" on you. Companies that break their demos rarely get my business.

    53. Re:What's the problem? by KDR_11k · · Score: 1

      Seems to me like a bad idea because the final impression the player will get is that it's no fun and thus doesn't warrant buying the full game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    54. Re:What's the problem? by KDR_11k · · Score: 1

      I recall many different ingame breaker copy protections (e.g. Settlers 3 or so having iron smelters produce pigs instead of iron) but the false positives usually forced the companies to remove them quite fast.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    55. Re:What's the problem? by LBt1st · · Score: 1

      Naa, Sony's more likely to put a rootkit on your system then sue you.

    56. Re:What's the problem? by LoverOfJoy · · Score: 1

      I didn't RTFA but perhaps Sony is using this idea as an alternative to the typical limited demo. Perhaps they will give the entire game (or a larger portion of it) but only limit what you can do as you progress. I can see that as being better in some cases.

      Rather than have a single limited level that I can play fully, they give multiple levels so you can see how varied it is (helping you to know that it won't just be more of the same) but it limits your choice of weapons as you progess so it's harder and harder to complete or get the full experience. I can imagine that in many cases I'd prefer that way of dealing with a demo. Sometimes I'd rather get a taste of what each level might be like more than I want to have full use of all the features, throughout. If I got a taste of a powerful weapon and how it handles, I don't care as much if I can keep using it. I can imagine how it'd be in future levels.

    57. Re:What's the problem? by nacturation · · Score: 1

      So game companies should hire chauffeurs to drive players back home after their demo game strands them in the middle of nowhere? Wait, what?

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    58. Re:What's the problem? by nacturation · · Score: 1

      What are you talking about? For example, Funcom, Blizzard, CCP won't do such a thing.

      I think the AC was talking about removing ACCESS to your account, not removing the account contents. If you stop paying subscription fees, Blizzard won't let you continue playing the game indefinitely.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    59. Re:What's the problem? by kvezach · · Score: 1

      And just like time bombs, it's nothing a little usage of IDA won't fix.

    60. Re:What's the problem? by Gaffod · · Score: 1

      Don't you mean +1 bad car analogy and +1 stupid nit pick on car analogy?

    61. Re:What's the problem? by Master+Moose · · Score: 1

      I used to buy my Amiga Magazines religiously each month for the Game demos.

      I specifically remember a race car game demo I had. It gave you one circuit. That was good enough for me and my friends and allowed for quick races.

      Next I had a soccer game demo where the 1st goal won. Again. this was perfect for us as we were quickly able to challenge the winner. I see what Sony is trying to do. For a handful of games, the Demos are enough. .

      --
      . . .gone when the morning comes
    62. Re:What's the problem? by Thinboy00 · · Score: 1

      So they're going that way again?

      --
      $ make available
    63. Re:What's the problem? by Thinboy00 · · Score: 1

      There is the sunk cost of the time you spent/wasted earning progress, OTOH sunk costs are usually irrelevant in the later stages, OTOH people are irrational.

      --
      $ make available
    64. Re:What's the problem? by OnomatopoeiaSound · · Score: 1

      I agree with you. I think that, from a business perspective, this is actually a good idea. From a consumer perspective, it doesn't seem much worse than what we already have with free demos; and how can we complain about "Oh no, they took away my thing that I didn't pay for?" Now, if the idea of this was that the game you actually BOUGHT AND PAID FOR got worse and worse unless you paid more money into it, that would be a different story. I'd be pissed then. But this, this is an annoyance at worst and a good idea at best.

      --
      +++ Divide By Cucumber Error. Please Reinstall Universe And Reboot +++
    65. Re:What's the problem? by qmetaball · · Score: 1

      This. I had a demo once, expired after one hour, but i spend most of that hour looking at settings to get it to work correctly, and never had an actual chance to PLAY the demo. so i deleted it, re installed it. It was still expired, hidden reg key that i never did find.

      --
      Everything is porn to somebody.
  2. The 'Hood by bsDaemon · · Score: 4, Funny

    Don't crack dealers have prior art on this business model?

    1. Re:The 'Hood by Hadlock · · Score: 1

      The first hit is free.

      --
      moox. for a new generation.
    2. Re:The 'Hood by OzPeter · · Score: 1

      Don't crack dealers have prior art on this business model?

      I'm pretty sure that there are a lot of businesses who have prior art over crack dealers on this.

      --
      I am Slashdot. Are you Slashdot as well?
    3. Re:The 'Hood by cormander · · Score: 2, Funny

      You're making the assumption that computer games are addictive. I can stop anytime I want.

    4. Re:The 'Hood by jo42 · · Score: 1

      And Google. Their crack is always free - with someone else paying for it.

    5. Re:The 'Hood by sadness203 · · Score: 1

      God (or whatever you believe or don't believe in) has prior art for this.
      After a while playing IRL, you start losing options, and after the other. Till you are to old to play anymore.

    6. Re:The 'Hood by The+Wild+Norseman · · Score: 1

      I'm pretty sure that there are a lot of businesses who have prior art over crack dealers on this.

      Unfortunately, prostitution isn't one of them.

      --
      "A government is a body of people usually -- notably -- ungoverned." -Shepherd Book
    7. Re:The 'Hood by TheMidget · · Score: 1

      The first hit is free.

      But the trips won't get worse. Or if they do, then paying for the hit wouldn't stop them from becoming worse.

  3. Or... by stokessd · · Score: 1

    By the time you get comfortable and proficient in the game, it's worthless.

    Sheldon

  4. This was tested recently by David+Gerard · · Score: 4, Funny

    Didn't Sony recently try just this with the PS3?

    Microsoft, of course, has done this with the Xbox 360 for a while. "Feature erosion" produces fans so dedicated, some are onto their second or third 360!

    --
    http://rocknerd.co.uk
  5. o.O by Anonymous Coward · · Score: 0

    They just patented shareware?

  6. Good Idea? by Magneon · · Score: 1

    Hmm, like in Jedi Knight 2 and many other games, where you start with all your powers and lose them early in the game then have to earn them back... It might work. That or it would just be annoying than your run of the mill 30 minute gameplay demo.

    1. Re:Good Idea? by kalirion · · Score: 1

      Hmm, like in Jedi Knight 2 and many other games, where you start with all your powers and lose them early in the game then have to earn them back... It might work. That or it would just be annoying than your run of the mill 30 minute gameplay demo.

      Huh? In Jedi Knight 2 (Jedi Outcast) you start with no powers, and two very crappy guns. Sure you're not thinking of Jedi Knight: Mysteries of the Sith?

  7. Lucky Sony patented it by Ma8thew · · Score: 5, Insightful

    I'm glad Sony have patented this. I don't buy Sony products, and no one else will be allowed to implement this.

    1. Re:Lucky Sony patented it by Nerdfest · · Score: 2, Insightful

      I don't buy their products either, but this doesn't seem like that bad of an idea from a consumer point of view as opposed to a demo being disabled completely. From a game vendor point of view it might be a bit dangerous if a person does not know that a feature has been disabled in the demo because of time constraints ... he might just think the game was broken, or just plain sucked. You would have to make it very obvious that the feature was removed, not just missing, and the reason for it. There are also a limited set of things this could be applied to without rendering a demo completely pointless.

      Of course, it will also become a sport to see who can finish the demo completely in the allotted time.

    2. Re:Lucky Sony patented it by Bearhouse · · Score: 1

      Mod up! Looks like the ghost of the idiots who implemented rootkit-like 'copy-protection' on Sony CDs lives on...
      I too voted with my wallet a long time ago, but for practical reasons also, (damn memory-sticks and equally non-compatible Vaio hardware...)

    3. Re:Lucky Sony patented it by Wuhao · · Score: 2, Informative

      I'm glad Sony have patented this. I don't buy Sony products, and no one else will be allowed to implement this.

      Unless they license it.

    4. Re:Lucky Sony patented it by andydread · · Score: 1

      I went from exclusively purchasing and recommending Sony products to the complete opposite. As a result of jumping into the content business Sony has changed to become a draconian, lobbying against our rights behemoth. No longer will i recommend their products until they leave the content business and denounce their proprietary ways.

    5. Re:Lucky Sony patented it by Anonymous Coward · · Score: 0

      Hahahaa, Sony licensing their tech... good one, you played it dead serious too.

  8. Unshareware by Pharmboy · · Score: 1, Flamebait

    This is a complete 180 degree turn from the old shareware concept, where you get to play the first chapter or two for free (which I think is the best hook). This can possibly backfire as there could be some confusion for the consumer. Any game that becomes "less fun" loses its value to purchase, as the consumer isn't always going to understand the concept of diminishing features. They just know the game isn't as much fun as it used to be a few days ago.

    While a novel idea, I would think that in practice it would be much harder to put into action without frustrating potential customers, including teens. It would seem to me that this would likely lead to more piracy, as *some* people would become frustrated rather quickly and resentful over limitations that they seem as unreasonable. Steam does a better job with the "free weekend" specials, and other games often have playable demos with limited levels. Both of these methods seem to be infinitely better ways to tease customers into buying, since they know exactly what to expect from installing the demo. The Sony way introduces a bit too much uncertainty, imo, and might have the result of having me passing the demo up completely.

    --
    Tequila: It's not just for breakfast anymore!
    1. Re:Unshareware by fbjon · · Score: 2, Interesting

      It doesn't have to be silent degradation. Imagine a pop-up notification: "You have just lost 2000 XP and your +3 armor of wisdom, buy the game to regain them!", or "All injuries will now become instant headshots, this won't happen if you buy the game!".

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    2. Re:Unshareware by Pharmboy · · Score: 1

      It doesn't have to be silent degradation. Imagine a pop-up notification: "You have just lost 2000 XP and your +3 armor of wisdom, buy the game to regain them!", or "All injuries will now become instant headshots, this won't happen if you buy the game!".

      Oh, even better. Being someone who won't buy Sony products, I would *love* to see them implement their new demo system in exactly this way. Nags to get me to buy something when I am trying to play, what a great idea. That would be like constant pop up ads for Viagra when you are trying to watch porn.

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:Unshareware by OzPeter · · Score: 1

      Being someone who won't buy Sony products, I would *love* to see them implement their new demo system in exactly this way. Nags to get me to buy something when I am trying to play, what a great idea.

      If you don't buy Sony products on principle, why are you running a demo of one? Or is there some hidden shame fetish that you aren't admitting to?

      --
      I am Slashdot. Are you Slashdot as well?
    4. Re:Unshareware by drinkypoo · · Score: 1

      This is a complete 180 degree turn from the old shareware concept, where you get to play the first chapter or two for free (which I think is the best hook).

      That is a subset of shareware whose name escapes me at the moment. Other forms exist, like those you are not supposed to use after a particular time (trialware) including those which will still let you keep using them, but hassle you on shutdown, perhaps with a mandatory timeout (nagware). There is of course plenty of crossover. Reduced-functionality software (which gives only a subset of the functions, of course) is called crippleware; it's not new, although it's possible that this form of crippleware with progressive degeneration is genuinely new and thus reasonably patentable. I doubt it, though.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Unshareware by Pharmboy · · Score: 1

      You do understand that companies LICENSE their patents to other companies, right? So I wouldn't be interested in trying a demo from XYZ Software, Inc. that licenses this type of demo system, regardless of who owns the one patent.

      --
      Tequila: It's not just for breakfast anymore!
    6. Re:Unshareware by Tjp($)pjT · · Score: 1

      My much prior art (possibly, still looking for patent or patent app numbers) degrades graphics (and features) and buts up a small banner saying demo mode. In my prior comment I forgot to mention after enough time it adds motion and flashing to the banner. I look upon it as annoyance-ware. For RPG game work I have done, it just disallows saves of the character (well actually it just re-saves in the initial state "rolled"), so maybe I am to blame for some marathon gamers or contribute to the game addicts that never want to shut the box down.

      --
      - Tjp

      I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

    7. Re:Unshareware by KDR_11k · · Score: 1

      Still sounds insulting. I know I ignored some games after their demos felt insulting even if I heard good things about them (e.g. the arcade game demos on XBLA usually ended after about 10 seconds).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Better Yet by Rivalz · · Score: 2, Funny

    Hook up electrodes to the controllers that at the same time offer gradually increasing levels of electrocution and let us absorb nicotine through our skin. Only way to play without risk of death or any pesky side effects of severe electroshock is to buy the game. Of course that means the PS3 or PS4 will once again require more power and downgrade controllers from being wireless to wired but its the best thing for the sake of progress.

    1. Re:Better Yet by nacturation · · Score: 1

      Hook up electrodes to the controllers that at the same time offer gradually increasing levels of electrocution and let us absorb nicotine through our skin. Only way to play without risk of death or any pesky side effects of severe electroshock is to buy the game. Of course that means the PS3 or PS4 will once again require more power and downgrade controllers from being wireless to wired but its the best thing for the sake of progress.

      This is precisely the reason I avoided Bioshock.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  10. demo? by instantkamera · · Score: 1

    A demo or program that provides limited functionality or play time is one thing; a game that's purposefully designed to take your progress away, in an admitted attempt to get you to buy once you've been hooked, is something altogether different."

    No it isn't. Not if it's called "a demo".

  11. Prior Art by n0dna · · Score: 1

    Infamous, Prototype and Bioshock2 all got progressively less fun to play as they wore on...

    Or does the patent only apply to demos?

  12. Just no by jack2000 · · Score: 0, Troll

    Go to hell Sony, we're tired of your shenanigans!

    1. Re:Just no by Gaian-Orlanthii · · Score: 1

      Couldn't agree with you more.

  13. Prior art by Anonymous Coward · · Score: 0

    A conceptually identical scheme can be found, of all places, in StarForce. One of the things StarForce can do, upon detecting a fake disc, is degrade game functionality. I haven't actually seen this used in production (developers prefer simply locking the player out of the game), but it's clearly stated as a possible option in the StarForce pitch.

  14. What a demo by david_thornley · · Score: 1

    Now, precisely how am I to distinguish one of these from a game that is fun for the first five minutes and then gets tedious?

    Or, if I may take the liberty of a car analogy, how much would you be tempted to buy a car that started losing power and becoming hard to steer near the end of the test drive?

    --
    "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
  15. Car analogy by ndogg · · Score: 1

    Sony is welcome to run with this patent. I don't think anybody else in their right mind would implement this.

    It's like going into a car dealership, and the salesperson is all happy when you first meet him, but then when you take a test drive, he has you drive a beaten up version of the car. "Yeah, I'd show you how the car stereo works, but it's broken in this one, but trust me, it's awesome. Oh, by the way, I know it's like 100 F right now, but don't turn on the AC."

    --
    // file: mice.h
    #include "frickin_lasers.h"
    1. Re:Car analogy by Onetus · · Score: 1

      Okay - you should probably read the article before you do an analogy.

      It's like going to a car dealership and picking up a demo model. You can drive it around and see if you like it. Now, after each week of using this "free car", it loses a feature. Say - it's 4 seat capacity drops to 2. then the colour paint-job changes to grey. Next the radio stops working, and the airconditioning, and so on. You're free to keep using this demo - but it will progressively lose all of it's features over time. You can stop using the demo car any time you want. If you liked the original experience, or some particular feature that stopped - then go buy the actual car.

      The old "limited time" model is like going to the car dealership and picking a demo model. As you're driving down the street a couple of weeks later, it suddenly stops running and dumps you on your arse and refuses to run anymore.

      Perhaps it's easier to think of it this way - Paying subscriber's weapons do not suffer decay. Those playing for free will find their weapons decay and will need to be replaced. Upgrade to your full subscription now....

    2. Re:Car analogy by Jesus_666 · · Score: 1

      In other terms, game demos will now be just as big as the full game? I'm certanly not going to download 10 gigs just to see if a game is good.

      Otherwise, the demos still omit large parts of the game, which means that the car still dumps you at a certain point in time but in addition to that it keeps getting slower all the time.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  16. ur windoz boxen slo? by xactuary · · Score: 0

    "Don't call it a virus, or a bug. It's feature erosion." TM

    --
    Say hello to my little sig.
  17. It's a patent - not a proposal by 91degrees · · Score: 1

    Patents are cheap. There's no way Sony are going to actually go ahead with this (unless some market research actually tells them it's actually a good idea), but someone might work out a way to make it work and licence the patent from Sony.

  18. Missing the point? by WhatDoIKnow · · Score: 5, Interesting

    I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?

    1. Re:Missing the point? by Anonymous Coward · · Score: 0

      I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?

      First, we don't know if it's patentable or not yet. This is just an application, filed September 3, 2008 (earliest priority date) and just published on March 4, 2010.

      Second, a broad claim from the application reads:

      A method of distributing a software game to induce a user to obtain a permission to continue playing the game, the method comprising:

      providing a software game with a plurality of play characteristics including at least one of a character feature, object feature, environmental feature and event feature, the software game being programmed to permit the user to use the plurality of play characteristics, the software game being further programmed with at least one trigger metric;

      gradually eroding availability of at least one of the play characteristics as a function of the at least one trigger metric as a consequence of use of the software game by the user while continuing to permit the user to play the game, and wherein the at least one trigger metric is a game event-based function;

      restoring availability of the eroded play characteristics upon receipt of the permission to continue playing the game.

      That "level of abstraction" is generally allowable under 35 USC 112, second paragraph, for software applications because a person having ordinary skill in the software arts would know to take a description at that level of abstraction and turn it into software. Software generally has a very low threshold to overcome in this regard.

      That "level of abstraction" however means that its open-endedness can allow a LOT of prior art to be applied against it, likely beyond what even Sony intended for the claims to cover. If such art exists, the claims will be narrowed and further clarified during prosecution.

      At this stage, all we can really ask ourselves is whether the concept they're likely to get a patent on is new. I've yet to see otherwise.

    2. Re:Missing the point? by Mindcontrolled · · Score: 1

      Novelty is probably not the problem. If I had to challenge this, I'd try to challenge the inventive step here. Bohemia had a feature erosion model implemented in Operation: Flashpoint. Cracked version were supposed to lower your aiming accuracy over time. Not for a demo though, but the man skilled in the art would most likely be able to create the claimed subject matter starting from Bohemia's model.

      --
      Ubi solitudinem faciunt, pacem appellant.
    3. Re:Missing the point? by Hurricane78 · · Score: 1

      It isn’t. That’s the point. Patentability, and what the patent office does, are not related anymore.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    4. Re:Missing the point? by Planesdragon · · Score: 1

      I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?

      Because any distinct "thing" of IP can be covered by one and only one form of intellectual property, and you don't want ideas to be covered as either a trademark or a copyright.

      When Sony patents this, they get a limited time to use it, and then EVERYONE gets to use it. If it were a copywritten, they'd be able to use it until 60+ years after steamboat willie becomes public domain, and if it were covered by trademark they could use it forever.

      Patents require novelty and clarity, not complexity or physicality. Wizards of the Coast got a patent on turning a card 90 degrees to indicate that it's "out of play" -- which was novel, as prior to that all card games treated any card face up the same way. They got a few years of being able to collect a fee from anyone who wanted to copy their one novel mechanic, and now anyone who wants to can use it at will.

      (If you don't think something is patentable, because either someone else already thought of it and used it in the market, or because it's obvious to someone proficient in the relative trade, tell the patent office and the patent holder's competition. :) )

    5. Re:Missing the point? by Anonymous Coward · · Score: 0

      I think the larger issue is not whether this is a good idea for a game demo, but why is an idea at this level of abstraction even patentable?

      True... the trap is in "efficient, one of a kind use of IP" getting patented to destroy all other uses of not quite "infringing" prior art AND any IP related to the "efficient" new one.

      One OK thing is patenting the modern equivalent of "efficiently using a hammer on a 5-inch nail," but SONY is trying a submarine patent likely to emerge on others implementing "manual vampire-staking," "intercourse." They shouldn't be allowed to implement the modern equivalent of "banging a piercing object against another."

    6. Re:Missing the point? by TheMidget · · Score: 1

      but why is an idea at this level of abstraction even patentable?

      No, or else Toyota would already have patented it.

  19. Why limit it to demo's by Anonymous Coward · · Score: 0

    Why limit it to just demo's, just "erode" v1 when v2 comes out!

  20. How Much Is This Free Weekend? by WrongSizeGlass · · Score: 1

    Homer vs the Movementarians

    Jane: We're having a free get acquainted session at our resort this weekend.
    Homer: How much is this free resort weekend?
    Glen: It's free!
    Homer: And when this weekend?
    Glen: It's this weekend.
    Homer: Uh-huh, and how much does it cost?
    Glen: Um, it's free.
    Homer: I see, and when is it?
    Glen: It's this weekend.
    Homer: And what are you for this free weekend?

  21. Hope they didn't think of this... by migla · · Score: 1

    What if, instead of increasingly raising the will to buy the real deal, the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they're a big soulless corporation and besides, proprietary software is immoral.

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    1. Re:Hope they didn't think of this... by Anonymous Coward · · Score: 0

      And Microsoft isn't a soulless corperation either?

    2. Re:Hope they didn't think of this... by Anonymous Coward · · Score: 0

      What if, instead of increasingly raising the will to buy the real deal, the degrading demo would softly weane the gamers off the game in small steps... That would be funny and would serve Sony right because they're a big soulless corporation and besides, proprietary software is immoral.

      Yeah, I wouldn't buy that ... no, I tried the demo ... it was fun at first but I dunno ... kinda got boring and more annoying and stupid after a while, the controls seemed to stop working or something. Game sucks, dude.

  22. Dear Timothy by Anonymous Coward · · Score: 0

    Can you please just admit that you have no fscking clue how the patent process works and save us your idiocy?

  23. Sony is in league with the Evil One. by cvtan · · Score: 1
    --
    Sorry, but gray text on gray background is making my eyes bleed.
    1. Re:Sony is in league with the Evil One. by jd2112 · · Score: 1

      What's this "In league with" bit?

      --
      Any insufficiently advanced magic is indistinguishable from technology.
  24. So they patented crippleware. by Seyren · · Score: 1

    Well, progressive crippleware, at least.

    What's next, cracks for game demos?

  25. Backfire? by cbope · · Score: 1

    I dunno, but this may backfire on them. Just one scenario: Picture a teenager with a limited budget, who plays games. Said teenager downloads one of these "demos" and plays it several times over a few days. The "demo" then starts to drop achievements or disable certain features before the teenager has the money to buy the full game. The demo becomes un-playable before the teenager's budget allows them to buy the full game.

    Do you really think said teenager is going to be eager about buying the full game when his/her budget allows, if the demo has given them this kind of experience? I'm far, far from that scenario, but if I was in that situation and the demo essentially locked me out before I had the money to buy the full game, I'd be pretty pissed. And very unlikely to want to give the developer/publisher my money after that kind of experience.

    After all, why do this at all? The demos are already "limited" in one or more ways, maybe a single level or a fixed amount of points or whatever. That is easy to understand and I have no problem with game demos where the limitations are known "up front". But a demo that changes the experience after a period of time or gradually disables features/achievements is a very different animal. Given a choice, I would probably not download these kinds of demos at all and stick to traditional demos. I only worry that if this becomes even somewhat successful, more developers will do it and the whole demo landscape will change for the worse. Or it will just drive more kids to download more illegal copies of the full game which don't have features removed.

    The game publishers are just getting too greedy for money. I say publishers and not developers because this is mostly a publisher problem. It's closely related to DRM... they simply want to squeeze as much money from an many customers as possible. They will not be content until they can rent your games to you. And they will call this a "service". Oops, skipped your rent payment for a month?... sorry, you have to "buy" your games all over again. And remember what re-playability used to mean? Seriously, this is the direction the game industry seems to be headed in, driven by the big, greedy publishers.

    Just my .02...

    1. Re:Backfire? by metaforest · · Score: 1

      You raise some good points here. This patent application seems to be violating a foundational rule of advertising. If a game publisher wants to maintain mindshare it seems to me about the worst thing to do would be to erode the game experience on the demo. The hypothetical teenager is in effect maintaining their resolve to nag their parents, do extra yard-work, baby-sit, etc by playing the demo. If the game demo experience gradually sublimes away, I would expect the kid's interest in buying to similarly fade.

      Another possible outcome is that the first time a kid runs into one of these demos they are going to get pissed. All games introduce a suite of rules and features that a player reasonably expects will remain consistent throughout. Computer games often introduce these rules slowly during the early levels, guiding and developing the player's experience, and confidence in the game, and their ability to play it. In a way the rules become an implied contract between the player and the artists who created it. When a game breaks a rule that it has already established, the player is unlikely to continue playing the game.
      Yeah, it is a DEMO, but the parts of the brain that a good game satisfies don't make that distinction. Recent work in this area shows that at the emotional/reptilian brain/subconscious level the brain does not differentiate higher order ideas such as "this is a movie", "this is a game", "this is not real", "this is only a demo." These lower levels of the brain are where we feel and react to trust, fun, betrayal, winning and losing, etc. without regard to "this is just a demo."

      I hope Sony implements this and has a few of their games tank hard.

      As for the rental model for games... If they attempt to pull a pure "landlord" model where failure to pay rent leads to an eviction and loss of all right of recovery... (i.e. Three day Pay or Quit) then that publisher can expect their user base to dwindle away and stay away. The most successful service-rental games handle this pretty well. For the same reasons it is unwise to implement 'perma-death' in an MMORPG, it is equally unwise to implement a similar arrangement in handling 'failure-to-pay.'

      Unfortunately game publishers will probably continue down the path to the dark side. This is not just and issue with game publishers. This is a symptom of a fundamental breakdown in corporate governance, and cultural values in executive suites and boardrooms throughout the world.

  26. Prior art... by joel.neely · · Score: 1

    ...abounds, under the name of Planned Obsolescence! How could any patent examiner with at least a high-school education fail to know that?

    Planned obsolescence was first developed in the 1920s and 1930s ...

    1. Re:Prior art... by Kenshin · · Score: 1

      No, that would be if the game stopped working around the time a sequel or new version was released. Let's say, your copy of Street Fighter 4 mysteriously died when Super Street Fighter 4 was released.

      This is giving you something free, and trying to get you to pay for the full version.

      --

      Does it make you happy you're so strange?

  27. Escape Velocity... by __aastpl2241 · · Score: 1

    It remembers me Ambrosia Software Escape Velocity, great game, but the more you played the more a fake user will come in the game (Cpt. Hector) to steal your money and (as last resort) kill you, if you didn't buy the complete version after the demo period.. it's not *exactly* the same. but the main idea is there, date 15 years ago

    1. Re:Escape Velocity... by Jesus_666 · · Score: 1

      Of course they later reversed their stance; the Escape Velocity Nova demo plays just like the normal game except that you can't use mods, you can't buy certain ships/weapons and you get stopped halfway through each storyline. These restrictions are constant.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    2. Re:Escape Velocity... by $lashdot · · Score: 1

      Of course they later reversed their stance

      According to Ambrosia Software's website, Captain Hector still shows up in Escape Velocity Nova.

      See: http://www.ambrosiasw.com/support/faqs/products/ev-nova/Why-should-I-register-EV-Nova
      or: http://www.ambrosiasw.com/support/faqs/products/escape-velocity/Does-Captain-Hector-serve-any-real-purpose

      Ambrosia's FAQ says: "Hector is there to remind you that Escape Velocity is a shareware product. You have 30 days to try Escape Velocity before registering. Hector keeps track of the days and can become a nuisance when the trial period expires."

      It sounds a lot like a simpler form of what Sony patented, as the previous poster wrote. I guess Sony does not look at Mac (and some Windows) shareware authors when it does searches for prior art. It's a shame, because shareware can innovate, too.

    3. Re:Escape Velocity... by Anonymous Coward · · Score: 0

      *clap* Someone on Slashdot gets it! You're right that it's not *exactly* the same, and they could probably draft specific claims that would overcome this art, but you definitely pointed to the kind of thing a patent examiner would want to review before issuing a patent.

      I would love to have a patent application I'm prosecuting end up on Slashdot some day. The IDS I'd have to submit when I invariably run into the thread about it would be hilarious.

    4. Re:Escape Velocity... by Jesus_666 · · Score: 1

      Huh, never noticed the guy. Then again, I didn't take 30 days to get far enough into the Vell-os storyline to make a purchase of the game neccessary.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  28. Standard effort by Sony by DadLeopard · · Score: 1

    This seems right in line with Sony's "shoot yourself in the Foot" efforts for quite a while now! They haven't seemed to get it right for quite some time, or even to "Get it" at all!

  29. is something altogether different by nurb432 · · Score: 1

    I like to refer to it as an 'arrogant scam', and not a 'demo'.

    --
    ---- Booth was a patriot ----
  30. If Nintendo had patented this... by feepness · · Score: 1, Troll

    ... the summary would be about how clever and beneficial this was for the user experience.

    1. Re:If Nintendo had patented this... by Anonymous Coward · · Score: 0

      Bullshit. I'm a Nintendo person, and I've called Nintendo out on their mistakes in the past. I still love their products, but I can recognize when something could be better. If Nintendo pulled something like this, I'd be even more unhappy with them than I am with Sony regarding this. With Sony, I just see it as "business as usual" which is why I don't buy their crap. I don't expect that kind of behavior from Nintendo, and I would think twice before continuing to do business with them if they did that.

  31. blatant by Theodore · · Score: 1

    Such idiotically blatant disrespect for their customers,
    only Sony could be so stupid.
    Oh, wait...

  32. It's already being done. by naztafari · · Score: 2, Informative

    Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile.

    For example, in Batman: Arkham Asylum, some pirated versions would have Batman's Gliding move disabled. In Grand Theft Auto IV, pirated versions would have gravity suddenly go berserk, and with the Penny Arcade On the Rain-Slick Precipice of Darkness game, pirated versions would be rendered uncompletable by a glitch.

    Since some people "try/demo" games using the pirated versions, you could say that what Sony is trying to patent has already been done.

    1. Re:It's already being done. by Anonymous Coward · · Score: 0

      The classic strategy game Stars! (still played by thousands, believe it or not) has a unique feature very much like this.

      Stars! uses a simple 8-character serial number to register. Also very easy to share the number with your friends - this was 1995 after all.

      But when playing in a multiplayer game, if more than one person used the same serial number, the game would gimp those player's progress - ships would go slower - or even stop ("Mutiny on board your ships"), research would be slower or even stalled, etc. You could still play, right to the end of the game, but it would SUCK.

      I believe Microsoft's Freelancer did something like this as well.

    2. Re:It's already being done. by bami · · Score: 1

      Same thing with Red Alert 2,

      If you connected to a multiplayer game with a known pirated serial, your base would randomly explode mid-game.
      Was always funny to see if you're playing online, and suddenly you won because the other players base was gone.

    3. Re:It's already being done. by Anonymous Coward · · Score: 0

      Game demos with feature erosion have been around for a long time in the form of developers gimping pirated versions of games or making them uncompletable/unplayable/play-hostile.

      There's also the shareware demo for the game Blob from the now defunct Iconic Games. That works a bit better as prior art in that it was explicitly offered as a demo rather than trying to convince the courts that pirated versions of the game should be considered demos.

      In Blob, the multiplayer option shut off after a set number of days. A few days later, the regular single player option shut off, leaving only quick play (which starts games with whatever settings were used for the last regular single player game).

      Best of all, the game's old enough that it almost certainly predates the patent application. It seems to be from around March '03 or so.

    4. Re:It's already being done. by KDR_11k · · Score: 1

      I believe C&C Generals made your units self-destruct a few seconds into such a multiplayer game. Generally a bad idea because you won't see people buy multiple copies for LAN play but they may be convinced by their LAN matches to get the full game when they go home. I'll mention Arena Wars because that game did it right, you can install the game as much as you want but unless the disc is in the drive it starts up as the demo. However that demo is still able to join the games started by the disced game (presumably only the one belonging to the serial) so during the LAN party everybody can get a taste of the full game with friends while afterwards they're left with demos that encourage them to buy the game for themselves.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  33. Game cracks by Krakadoom · · Score: 1

    I think we should thank Sony for simplifying the process of cracking games. All you would need to do is reset the counter and possibly lock it, instead of having a figure out obscure and involved algorithms?

  34. Microsoft has prior art. by argent · · Score: 1, Insightful

    If you play the demo version of Windows 7, after some time period it starts locking up periodically, and you must buy a full version to restore the full game functionality.

    1. Re:Microsoft has prior art. by DaRanged · · Score: 1

      Errmm... actually that probably applies to all versions of Windows, demo or not! :-)

    2. Re:Microsoft has prior art. by Anonymous Coward · · Score: 0

      This is true also for the retail versions of previous Windows versions.

  35. Why would anyone play one of these to begin with? by taoye · · Score: 1

    Umm... wow. This doesn't even sound fun to begin with. In fact, it sounds so un-fun that I'm specifically going to avoid playing one of these! Obviously, if the demo gets progressively less fun, one can only assume the same thing for the full game.

  36. My demos are better than yours... by Anonymous Coward · · Score: 0

    Because they are served from Piratebay.

    Games that can't be gotten from there? Little to no interest.

  37. Aww, You Know... by Greyfox · · Score: 1

    That's pretty much every game Sony gets its hands on! I guess SWG was just an early prototype. You know, how they took it and made it suck for everyone! Hey, I have an idea, maybe Sony could buy EA! Then they could also patent making increasingly crappy sequels to demos as time goes on, too!

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  38. Sounds like yet another Sony Stoopid by SpzToid · · Score: 1

    After the rootkit fisaco, Sony has done nothing to elevate themselves. Patenting some feature-limiting systems sounds like classic Sony.

    In other Sony Stupidity, it seems they recently stole part of a popular Amsterdam landmark, to attract publicity towards one of their games. You'd have thought they would have learned from widely-publicized mistakes of others.

    http://www.rnw.nl/english/article/press-review-wednesday-24-february
    http://playstationlifestyle.net/2010/02/24/heavy-rain-washes-away-amsterdam-landmark
    http://news.google.com/news/more?um=1&cf=all&ned=us&hl=nl&cf=all&ncl=dQbgbhcNvNSes9Mf7y66XftD669lM

    It is hard to believe Sony Marketing would really steal these huge, heavy steel letters without SOME kind of permit issued by the city, but I haven't been able to locate anything other than clues to Sony's breaking laws for $elf--promotion. If this marketing stunt really is true, that Sony had no city permit, I am very Angry with any corporation that would do this.

    The classic quote I read in Dutch was: 'Can I reference this theft also, once Sony takes me to court for copying music CDs?'

    --
    You can't be ahead of the curve, if you're stuck in a loop.
    1. Re:Sounds like yet another Sony Stoopid by The+Living+Fractal · · Score: 1

      Actually, you can easily look at this in the reverse: They can now offer you a "demo" that is practically the full version of the game. It's larger, more complete, and more fun than the demo. Only problem is that as soon as you start to get towards the really good stuff, and you're hooked, you slowly start to erode... This is already done in a similar fashion with some Asian online RPGs: You can play the entire game for free. But some items aren't free. And if you want to be the best, you have to pay for certain things. It is called the "microtransaction" method and it's actually quite effective if done right.

      --
      I do not respond to cowards. Especially anonymous ones.
  39. Prior art... by DevConcepts · · Score: 2, Funny

    Windows has had "Feature Erosion" since 1995...

  40. rats, DevConcepts beat me to it! mod up by swschrad · · Score: 1

    so did argent. mod up.

    --
    if this is supposed to be a new economy, how come they still want my old fashioned money?
  41. Get a grip, and worry about the real issue! by Just+Brew+It! · · Score: 1

    You're not entitled to anything, they gave you the demo. As a business model it may not work out that well... but then again, it might. It is impossible to predict whether the number of people turned off by this tactic will be outweighed by the number of people it convinces to buy the full version.

    Quite frankly, it is the patent troll aspect of it that bothers me more. Trialware software which disables certain features after the trial period expires is nothing new. Why should Sony be able to patent this idea?

  42. Worst. Article. Ever. by Dachannien · · Score: 1

    First off, TFA only manages to quote the abstract and show some figures. None of this really bears much relevance to what the application is actually directed toward. For that, you have to read the claims (such as this one):

    1. A method of distributing a software game to induce a user to obtain a permission to continue playing the game, the method comprising:

    providing a software game with a plurality of play characteristics including at least one of a character feature, object feature, environmental feature and event feature, the software game being programmed to permit the user to use the plurality of play characteristics, the software game being further programmed with at least one trigger metric;

    gradually eroding availability of at least one of the play characteristics as a function of the at least one trigger metric as a consequence of use of the software game by the user while continuing to permit the user to play the game, and wherein the at least one trigger metric is a game event-based function;

    restoring availability of the eroded play characteristics upon receipt of the permission to continue playing the game.

    And second, the headline on this article is wrong. No patent has been issued. Sony has not patented this. The only things that have happened are (1) the inventor has filed an application for a patent, and (2) after 18 months elapsed from the filing date, the USPTO published the application. Sony could eventually get a patent on this, or they might have to amend the claims to get around the prior art, or they might end up abandoning the application.

  43. The patent system is one big fu. by el_jake · · Score: 1

    I would like to patent the idea of patenting ideas. geee.

    --
    In order to form an immaculate member of a flock of sheep one must, above all, be a sheep.
  44. It does not matter by Anonymous Coward · · Score: 0

    Since Sony owns the patent, we can be assured that nobody but Sony will do this.

    So, we won't have to put up with it much, and it will mostly be for games we don't want anyway.

  45. Such brilliance should be rewarded... by BlueF · · Score: 1

    If only a person could win a "darwin" award, for the stupidest idea... that does't kill you, this would be in the running, hands-down!!!

    Please tell me the geniuses who game up with this idea are sterile??

  46. Huh? by Vyse+of+Arcadia · · Score: 1

    ...squawk?

  47. Seems typical these days... by Anonymous Coward · · Score: 0

    Always more concerned with making games not work than they are with making them work.

  48. Sim City by Anonymous Coward · · Score: 0

    I recall the original Sim City had a unique form of copy protection in that if the game was pirated, natural disasters would be repeatedly unleashed on your city at a rate much higher than usual, making the game decidedly less fun. Very similar concept to this patent application. I don't know if it would count as prior art though.

  49. How about the PPV movie ver of this where a box th by Joe+The+Dragon · · Score: 1

    How about the PPV movie ver of this where a box that says do you want to buy this movie at $ yes / no? just gets bigger and bigger to point of going full screen.

  50. This is a great idea! by Anonymous Coward · · Score: 0

    It's like having a girlfriend that does more and more intolerable things until you agree to marry her!

    Month 1: Throw dishes on the floor
    Month 2: Crash your car
    Month 3: Screw 40 men in 'Gangbang Sluts 4'.
    Month 3: Put strychnine in your coffee

    Thereby, your incentive for marriage increases dramatically over time! It's genius!

  51. Oooh, you can JUST see it work in other industries by SmallFurryCreature · · Score: 1

    The free food sample, that has extra chemicals to leave a nasty after taste.

    The test drive, where parts of the car keep fall off the further your drive.

    Or the 1st date where she becomes ever more like her mother as the hours pass.

    A movie trailer, that gets more inane each time you see it. Ads that become ever more insulting to your intelligene... oh wait.

    But why stop there? This is small time stuff. I say we actively seek out anyone considering buying our game and giving them a sound beating. That should teach them.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  52. Open Patent like blocking of bad ideas by Ifni · · Score: 1

    Similar to organizations that buy patents with the intent to make them open to all, I think that there should be a think tank that tries to come up with and preemptively patent bad ideas to keep them out of the hands of greedy organizations. Focused advertising, draconian worker "motivation" schemes, etcetera, are all good candidates. And, if there is enough of a war chest, it could attempt to buy existing bad patents in order to lock them down, though I fear that would simply incentivize third party development of consumer (and employee) unfriendly patents.

    --

    Oh, was that my outside voice?

    1. Re:Open Patent like blocking of bad ideas by Tjp($)pjT · · Score: 1

      Cool. I'd love to do it. And I have a great IP background. Figure $5000 minimum and more likely $10000 per patent. Then after the major folks catch on to the foundation doing this, look for cost to increase to $20-50,000 or more as objections get lodged with the USPTO.

      You might find it cheaper just to have the Foundation create actual instances of the patent in action in distribution to the public to firmly establish prior art.

      And, perhaps we need a reform at the patent office where they have a reduced cost to file release of IP to the public domain, where a patent application like document can be submitted where the concept is expressly released to the public domain. Say $100 filing fee. Another advantage of such a system is it needs no defense. Any prior patent is pre-emptive. SO ... that makes the patent application have to distinguish its claims from the PD release document. I have likely 4000 or more ideas in my projects files I'd file this way, money permitting, if the USPTO was the holder of them. Just cool concepts I have no time to completely develop. And no money to file a normal patent for. And yes. I want my name on them, so just publishing in general doesn't help my career.

      --
      - Tjp

      I am in wallow with my inner money grubbing capitalistic pig. ... Oink!

  53. Been done before... wasn't well recieved... by meerling · · Score: 1

    I can't remember what software it was, but I remember running across it in the late 90s, possibly as late as 2002.
    And although it was a different way to get people to try the software before buying, nobody liked it.

    I wonder if Sony listed it in their prior art section.
    (If they did, I don't see how it could ever get approved, as it's essentially saying "we exactly duplicated a function some else already made and published, so give us sole rights to something that we don't have anything to do with cause we're greedy"...)

    Really wish I could remember what the name(s) was/were.

  54. I, for one, welcome our time-based... by Anonymous Coward · · Score: 0

    Sorry, what was I writing about... FIRST POST! No wait a sec... In Soviet Russia, YOU get patented? No...

    I need a stipend to finish this post.

  55. This is a horrible idea... by xQuarkDS9x · · Score: 1

    This is a horrible idea! I've been playing game demos since the early 90's and now to possibly see sony's "invention" of demo's that start losing features or taking your progress away, all in the hopes we will be mindless sheep and say "OMG I MUST BUY THE FULL VERSION NOW" are sadly mistaken.

    I would be rather pissed off at a demo doing this, and I would not "pony up" my hard earned cash to get a full version, especially when Sony has a bad track record with software as well, remember the whole rootkit idea they dreamed up a few years back?

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  56. Grand Theft Auto... by Anonymous Coward · · Score: 0

    The very first one, I remember playing that when it came out. See, the demo version was "limited" by a timer, and some patches eventually came out to remove the timer, effectively making it less of a demo... But the thing was, I never installed one of those patches, and I never bought the game, but holy hell did I play that demo a lot. I probably played it for a couple hours every day for three weeks straight. Because that demo timer started at three minutes or whatever, but every time you killed a bystander, it added like ten seconds to the clock. Soooo... what actually ended up happeneing, was that the demo version, at least for me, ended up being as fun if not more fun than what the full game was intended to be. If you stopped killing, only then would the game end.

  57. BitMap brothers did similar with pirated copies by Anonymous Coward · · Score: 0

    I seem to remember that the BitMap Brothers (responsible for SpeedBall, GODS, etc) released games that included code that detected whether or not the copy was pirated and if so, rather than disable the game entirely, just made it painfully harder to complete.

  58. Nice... by Hurricane78 · · Score: 1

    So now you don’t have to download the game via torrent, but do it right from the developer’s site, and then apply the crack that disables the feature erosion.

    So: Yay, for a future of full-bandwidth downloads! ^^

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  59. Fade by Acecoolco · · Score: 1

    Its called Fade - Codemasters already use it... but as DRM

    --
    Just because it works, Doesn't make it right. - JTM
  60. Where do they get these ideas? by straponego · · Score: 1

    It really seems like the executives at certain companies-- Sony, MS, ATT-- wake up every morning and ask themselves: How can we screw our customers today? What would they pay us not to do?

    OTOH, the idea of a demo that weans you off of wanting to play the game before you pay for it... not so bad. Better to find out what dicks they are before you spend the money.

  61. Its just a demo by Scarumanga · · Score: 1

    The fact remains....this applies to DEMO's. What kind of idiot wouldent want the full version of a game they are hooked on? I play a demo, i think its great, i buy the game (i don't keep playing the demo while the game is already released because that would be considered borderline insane)

  62. Prior art? by PPH · · Score: 1

    become progressively less fun the more you play

    Crack addiction?

    --
    Have gnu, will travel.
  63. Evercrack. by UziBeatle · · Score: 1

    :"progressively less fun the more you play"

      So, nothing to see here move along now?

      This is old tech. They used to call it Everquest.

    --
    Something between the lines jumps out and bites your arm off. Soltan Gris / London
  64. good idea by bugi · · Score: 1

    I for one have deep respect for any vendor who implements this idea. By taking all the fun out of the game before I buy it, they'll do a great service to the human race by freeing up time for me to do something with my life.

    Three cheers for Sony!

  65. I hate time based restrictions by subanark · · Score: 1

    Any time I get some demo of a product that loses some or all functionality over time I feel heavily pressured to try and use as many of the features I can within the time limit. I can't really enjoy the demo this way, it is not how I would start playing if I had the full version. Yes, being able to test all the features of the game will let me better evaluate it, but there are other ways to let players test features.

    If you (and have permission from Sony) are going to implement this, you should consider limiting the overall play experience rather than trying to handicap the players. A game that ends up only letting you use a dagger if you play it for a long time may be an interesting challenge, and having these limitations may give the player incentive to continue playing the demo without getting the full version.

    How I would do this is: As the player plays for longer periods, I would make it more tedious to play. Shop keepers will have their prices inflated over time, requiring the player to 'grind' more money; experience will be slower (but not more difficult) to obtain; bonus stages at the end of a level may only give you 1 attempt at the game, and only if you rack of 5 attempts in the level you just finished; special abilities take longer to charge (as long as this doesn't make the game significantly more difficult). If you really want to be mean, you can steal some of the player's currency they are saving up at random times to really fustrate them. Just don't take away their gear.

  66. Drug Dealers by chucklebutte · · Score: 0

    This is how Coke and Crack dealers work, they give a sample of the killest shit possible, a big sample, then next time the sample is a little less and a little less potent, till after 2-3 "free samples" they get you hooked and charge you $50 a rock!!! And the stuff you pay for wasn't as good as your first sample, so you continue to buy more games err rocks till you finally reach that euphoric high that you first experienced...

  67. most micropayment based games do something similar by Anonymous Coward · · Score: 0

    In many online games that are free to play but have payed features, they often let you sample the payed features for a limited amount of time. Then these features go away unless/until you pay for them. So the only thing "new" here is they are using this "feature degradation" in demos.

  68. Offtopic by Anonymous Coward · · Score: 0

    "You can make a Slashdot signature quote seem authoritative by attributing it to a famous person" - Sun Tzu

    "Quidquid latine dictum sit, altum sonatur"

  69. Re:What's the problem? Its only a patent pending. by billsf · · Score: 1

    Its only a patent application that has been very well written. There is nothing novel about it and it probably will be rejected. Many products like MS Windows have done this for some time. Its a form of "nag-ware" that has been applied in areas outside of games too. It is interesting to note it is actually a game in itself. Copyright is a more correct place for this and the USPTO has stated they'll crack down on applications of this sort.

    Prior art is everywhere and this is just a matter of how much one can spend on lawyers. I should know. I'm involved in another patent which is probably valid. If its been published in print, that is prior art. Describing it on BBC at the start is not. This is how patent courts work. The test is to see if something previously written in software is 'prior art'. True, the 'one-click shopping' patent is pure troll. (It came from KDE, not my company at the time, DigiCash.) It is really a patent on scripts and what a script does at the most basic (high)level.

    If software patents continue, those lands that accept them will lose out. You can't develop anything when you have to do a patent search and then patent it if its new. The end result would be fighting your patent and not doing anything useful.

    True inventions apply science. ("Computer science" is a tool for science, not a science itself.) While software is truly engineering, it has no place with inventions: A new material, a novel application of a discovery (almost all inventions) and a process that leads to a novel substance, device or an improvement are inventions. The way aluminium is made today is invention. The structure of a computer and its parts is an invention and covers anything that can be done with it. The later is mathematical and expressly excluded. Modulation methods and codecs are a means to an end and while mathematical, qualify for short term protection. Crypto is probably just where it doesn't qualify. These are where 'the lines are drawn' in a rational legal environment.

     

  70. Demo Cracks by Anonymous Coward · · Score: 0

    Wonderful! Now we'll have a bunch of parasites designing cracks for demos filled with the latest trojans and rootkits!

    So rather than more rootkits from BMG, we'll be able to enjoy them from the cracks for the demos! GARBAGE!

  71. Shared console by TSPhoenix · · Score: 1

    This is a terrible idea for one big reason. If you share a console you are screwed as one person might play the demo, get all the features stripped, then you go to play and the demo is as good as worthless. Now if he wasn't so keen on the game, but the demo may have sold you on the game, they've essentially lost a sale as you'll never find out that you'd actually like this game.

  72. Anyone else miss shareware? by w0mprat · · Score: 1

    Shareware would actually have deccent content available in the free version.

    And it was Great.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
  73. Most successful demo by T+Murphy · · Score: 1

    The most successful demo I've played was the one for Civilization 3. I think it was a two-hour demo, but it let me finish the game I had started (over 10 hours of gameplay). Every other demo I have played either gives you limited features or a hard time limit, which just makes you annoyed at the game. Needless to say, I bought Civilization 3 quickly after finishing my demo game, which is rare for me.

    I understand games like Borderlands or Halflife can't let you play through the main story as you need something left to purchase, but they could always use a portion of the story campaign, or even make a short demo campaign properly designed to get you hooked. It just comes across so much better when the demo gives you an honest chance to enjoy their game, rather than coming across as a marketing gimmick as most of these crippled demos do.

  74. product erosion by max847 · · Score: 1

    hasnt sony been using this allready for years in games like eq1 eq2 planetside and especially star wars galaxies? :P games that become progressively less fun the more you play. Sony refers to this as 'feature erosion sounds like a sony product to me :P lol

  75. Funny by theatomicfrog · · Score: 0, Redundant

    Amazingly simple. Drug dealers have been doing the same thing for Millenia.

  76. A demo is a demo by Anonymous Coward · · Score: 0

    The only people that think this is a bad idea are the ones that want to keep playing the demo version for free instead of buying the real deal.

    A demo is just that. Rather than give you a "limited fature" version or a version that just plain old times out I'd prefer the full experience that degrades.

    If I was having fun with the degraded feature it tells ME that that was why I thought it was fun and I'll either buy it to get that experience back or decide it wasn't fun enough.

    Either way I had my chance to review the real deal and the fun is over. Time to pony up or get out of the stable.

  77. I can see this. by Geminii · · Score: 1

    "Bob, you should come over! I've got the demo for the new Bloodfist 7: The Bloodening!"

    "Can't make it this week - see you on the weekend though."

    ON THE WEEKEND:
    "So what do you think, Bob?"

    "Dude, this demo sucks!"

    "Well, it was, like, better before."

    "Are you high? I'm not buying this!"

    "Aw. And it's multiplayer. I guess there's no point in me getting it either. But dang, I was sure it used to be better..."

  78. What's the point of a demo then? by Rexdude · · Score: 1

    A game demo is anyway an abridged form of the full game. Divide the game into episodes, give the first one for free and sell the full version separately.Epic Megagames pioneered this form of game distribution, and Doom further popularized it. In Doom, for example, the shareware version did not have the plasma rifle or the BFG. The full version had new episodes, new monsters and new weapons. It's been a long while since I played a game demo, but this was the model followed in the early days by the classics- Heretic,Hexen,Quake,Duke 3D and all their sequels And the original Halflife had a demo level that was not included in the full game (Halflife:Uplink) - useful gimmick! So why do this? Once you've played the demo, you would anyway have made up your mind whether or not to buy the full game. What sense does it make in restricting the playability of the demo itself?

    --
    "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
  79. Never buy games? by ^_^x · · Score: 1

    Brilliant... so now we can play demos, get a mistaken impression of what the game is like, and then decide that they're not worth buying when otherwise we would have bought the game after enjoying the demo!

  80. A game that gets less fun the more you play it? by RexDevious · · Score: 1

    Prior Art: "Roshambo"

  81. like its even practical by Nyder · · Score: 1

    lets see:

    If we are talking console, then it would be tied to an account. make a new account, boom.

    If we are talking PC, then it's leaving a trace somewhere, which will get cracked.

    Sounds to me companies are just trying to think of new things to patent, not actually thinking about the practical side of it. Sure, sounds good to the board of directors, but in the real world?

    Maybe they should spend the money and time into making fun games that aren't repeats of everything else? Don't make a game thats fun for a few levels, then boring as hell afterwords.

    oh, nm, you don't listen to me.

    --
    Be seeing you...
  82. interesting.. by psydo · · Score: 1

    Interesting business model, I am not sure it will take off, wasn't it Sony who introduced the much maligned CD copy protection .

    1. Re:interesting.. by psydo · · Score: 1

      Further reading of the Sony BMG CD copy protection

  83. windows 7 by dnrck · · Score: 1

    isn't this what microsoft did with windows 7?