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8-Year Fan-Made Game Project Shut Down By Activision

An anonymous reader writes "Activision, after acquiring Vivendi, became the new copyright holder of the classic King's Quest series of adventure game. They have now issued a cease and desist order to a team which has worked for eight years on a fan-made project initially dubbed a sequel to the last official installment, King's Quest 8. This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission. After the acquisition, key team members had indicated on the game's forums (now stripped of their original content by order of Activision) that Activision had given the indication that it intended to keep its current fan-game licenses, but was not interested in issuing new ones."

265 comments

  1. Boo by Anonymous Coward · · Score: 5, Insightful

    It's good to know who are friends of gamers. Activision clearly isn't among them.

    1. Re:Boo by sopssa · · Score: 4, Insightful

      It's good to know who are friends of gamers. Activision clearly isn't among them.

      With Ubisoft pushing its always-online DRM and Activision doing this and releasing just something along the lines of Guitar Hero 28 and new WoW expansions, it's really surprising EA has become the good and innovative guy. They've dropped DRM in many games too and are developing innovative and new IP games like Mirrors Edge, Mass Effect, Dragon Age..

    2. Re:Boo by eonlabs · · Score: 4, Insightful

      They got the slap on the wrist good and early. They're turning it around. Wonder how much noise it will take to get Activision back into shape.

      Last games by Activision I really enjoyed were Earthworm Jim, Civilization II, and Tony Hawk II (stopped playing the series after that).
      Heck, gotten more use out of a free bottle opener from them than any of these games combined.

      Wonder if they'd be up to push trademarks on this one: http://en.wikipedia.org/wiki/Portal_(interactive_novel)

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    3. Re:Boo by LBt1st · · Score: 3, Insightful

      I think MechWarrior 2 was the last thing Activision ever did that I cared about. I certainly won't be buying anything from them anytime soon.
      And they'll be crying when this fan made game leaks out accidentally onto the internet and is enjoyed by all and they get absolutely nothing.

    4. Re:Boo by Anonymous Coward · · Score: 4, Interesting

      Activision will never shape up, mainly because Bobby Kotick is a ruthless, cut-throat bastard who couldn't care less about the gaming community. His disdain for gamers, the very people who provide his meal ticket, has been exhaustively documented. These guys are the worst of the worst, and have long since lost my patronage.

    5. Re:Boo by eonlabs · · Score: 4, Insightful

      If the issue really is with one dude, you never know, splinters have a way of getting squeezed out.
      Disney had the same problem: http://en.wikipedia.org/wiki/Michael_Eisner
      It resolved itself.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    6. Re:Boo by telso · · Score: 3, Interesting

      Civ II was MicroProse (ahh, that list takes me back); Activision did Call to Power.

      What I remember Activision for was the original MechWarrior game. I had to underclock my 486DX2-66 (still in my (mom's) basement (no, I don't live down there...yet)) to 10 MHz so the "robots" moved at a reasonable speed. Of course, when starting at opposite ends of the battlefield, it was much quicker to hit the turbo button and jump back up to 66 MHz till they started firing on you and then slow down again. One run in which the button didn't uncatch, leading to many frantic pushes, resulted in having to sell two Battlemechs just to cover repair costs.

      Gosh, /., couldn't you have run this story during the day, when I didn't need to go to sleep? Ah, well, off to DOSBox.

    7. Re:Boo by Runaway1956 · · Score: 4, Insightful

      If you think that you have "friends" in the corporate world, you are quite naive. The only friends that corporate executives have, go by names like "Dollar", "Yen", and "Euro".

      The previous owners thought that their "generous" licensing to fan groups might net some money in the long run, the current owners feel that locking things up will make more money. There's the story in a single sentence.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    8. Re:Boo by scoopr · · Score: 1

      In defense missions, choose the small and fast and cheap mech (locust?), go *around* the attackers and shoot the legs, the AI doesn't handle attacking from behind well.

      Now, how the heck did I remember that. I was like eight when I played that game...

    9. Re:Boo by tepples · · Score: 3, Insightful

      Disney had the same problem: http://en.wikipedia.org/wiki/Michael_Eisner
      It resolved itself.

      That won't be clear until 2023. If Disney has turned itself around after having lost Eisner, it won't have bought another copyright term extension from the U.S. Congress.

    10. Re:Boo by Anonymous Coward · · Score: 1, Interesting

      Couldn't they just swap around some character names and references to King's Quest and just continue their fan game as an original IP?

    11. Re:Boo by MacGyver2210 · · Score: 2, Interesting

      Activision has always been concerned primarily about money from the beginning, and creativity and quality products second.
      It's pretty apparent they could give less of a shit about any of their customers.
      In fact, Activision is only CALLED Activision because they wanted to supercede ATARI on all of the alphabetical listings to drive up sales.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    12. Re:Boo by semargofni · · Score: 1

      For me it was pitfall

    13. Re:Boo by Anonymous Coward · · Score: 0

      /-Gives a shit
      |
      |
      |-Could give less of a shit
      |
      |
      \-Couldnt' give less of a shit

    14. Re:Boo by TheRaven64 · · Score: 1

      I thought MW2:Mercenaries was more fun than MW2, although MW2 had the Glide patch so it took advantage of the VooDoo card. In multiplayer both had the problem that each round was 15 minutes of customising your mech, followed by 5-10 minutes of gameplay.

      MW3 was a lot of fun too. I remember creating a light mech with just an ER Large Laser, not heatsinks, no armour, and a massively over-spec'd reactor (with jump jets). It could cover the entire map in about 10 seconds and a head shot from it could take out any other mech, but if it stayed out of water for more than about 20 seconds it overheated and shut down.

      --
      I am TheRaven on Soylent News
    15. Re:Boo by zach_the_lizard · · Score: 1

      Ah, MechWarrior 2: Mercenaries. That was a great game. Sadly I never was able to play online because of my connection, but I have lots of happy memories of that game.

      --
      SSC
    16. Re:Boo by zach_the_lizard · · Score: 1

      They may not have to; Bono may go after the copyright extension himself.

      --
      SSC
    17. Re:Boo by VGPowerlord · · Score: 1

      I think MechWarrior 2 was the last thing Activision ever did that I cared about.

      As long as you realize that this Activision contains the remnants of Sierra, Activision, Blizzard, Vivendi-Universal, etc... then OK.

      Personally, I would have said World of Warcraft, but that interest has long since died.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    18. Re:Boo by Anonymous Coward · · Score: 0

      If you actually believe this I've got a bridge to sell you.

      Every "intellectual property" corporation has a strong interest in making copyright as long and as powerful as possible. There are few corporations of any size that profit from the public domain without being "intellectual property" corporations themselves - Disney has profited mightily from the public domain, but still has a stronger interest in making copyright powerful and long term. So there's a lot of pressure on one side and not much pressure from the other - there are a few small public interest groups, but most citizens just do not care about copyright issues (until the RIAA shows up at their doorstep to turn off their internet connection and levy a giant bill for downloaded music against them).

      So no matter how much Disney cleans up its act, wanting them to stop advocating with every tool at their disposal for copyright extensions is like wanting them to start putting hundred dollar bills into every DVD they sell. You can want it all you want, but it isn't going to happen. Corporations don't do things that are counter to their own interests - that isn't how they make money and in most cases they aren't legally allowed to anyway. The trick is to either find a way to make it in Disney's best interest to have shorter copyrights, or to build up a large enough movement to be able to apply pressure to Congress from the other side, or maybe to scrounge up enough money to be able to buy your own legislation. Good luck with that last one though - there aren't many people who could match up against the combined might Disney/Time-Warner/Viacom/etc. in a bidding war, and those companies will spend as much as it takes to preserve their "intellectual properties".

    19. Re:Boo by sajuuk · · Score: 1

      Umm....EA stole Mass Effect and Dragon Age from Bioware when they performed their Evil Arts patented Gigantic Corporate Monster Gobbles Up Development Studio So It Can Pay Developers Less maneuver. RIP Bioware.

    20. Re:Boo by mcgrew · · Score: 1

      It doesn't look like any of the big gaming companies are any better friends to gamers than the record companies are friends to music lovers.

      This does make sense -- they're in it for the money, not your friendship or love of the game.

    21. Re:Boo by Anonymous Coward · · Score: 1, Funny

      Hi, I Dolla Yenuro. I has many friends in game industry!

    22. Re:Boo by mcgrew · · Score: 1

      it's really surprising EA has become the good and innovative guy. They've dropped DRM in many games...

      As long as they have DRM in a single game they're neither good guys nor friends of gamers. If you're going to accuse me of piracy, you're nither a good guy nor my friend.

    23. Re:Boo by Anonymous Coward · · Score: 0

      So if you don't give two shits about something, is that better or worse than not giving a shit?

      And where does a rat's ass factor into all of this?

    24. Re:Boo by Froboz23 · · Score: 1

      They could just rename the game "Activision Ate My Balls." That use should be protected as satire and/or political speech.

      I own a decent amount of Activision stock (ATVI), which I purchased primarily for the Blizzard part of the business. It has not performed well over the past year. Cheap entertainment is supposed to be recession-proof, but given the price of video games, they don't seem to qualify as cheap entertainment.

      I'm not particularly happy about this move by Activision, ethically, or even from a profit perspective. This will be a ding against them as I reevaluate what to do with this stock.

      BTW, for some comic relief, check out the advertisement selection for this Yahoo Directory of Ate My Balls.

      --
      Take off every Sig. For great justice.
    25. Re:Boo by lastchance_000 · · Score: 1
      From TFS:

      This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission.

      They had permission from the original owners of the IP. Then the IP changed hands, and the new owners said, "Fuck off."

    26. Re:Boo by TheRaven64 · · Score: 1

      I never tried it on the Internet, but it worked nicely on a LAN. We played it a lot at the first LAN party I went to (five of us, DOS machines with brand new ISA network cards, a load of coax and a crimping tool). MW2 also had network support, but it was pretty unreliable - we tried it a few times because the one guy with a VooDoo card insisted.

      --
      I am TheRaven on Soylent News
    27. Re:Boo by Buelldozer · · Score: 1

      Ahhh, MicroProse. I'm still trying to figure out who is responsible for letting the "Darklands" franchise die AND refusing to license it out for any kind of fan development.

      http://en.wikipedia.org/wiki/Darklands_(video_game)

    28. Re:Boo by morari · · Score: 1

      All this team needs to do is continue on with the project, strip their names from it, and let it "leak" out onto the internet.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    29. Re:Boo by TheLink · · Score: 1

      But when you take over a company, aren't you still bound by some of those obligations?

      Couldn't the permission given by the previous bunch be taken as a verbal contract?

      If archive.org has copies of evidence and Activision censored it, then that seems like bad faith to me.

      --
    30. Re:Boo by dslbrian · · Score: 1

      The Activision I remember is the one that released MW2:Mercs in an unplayable bug-ridden state in order to meet the holiday release. Indeed, the game was so bad at initial release you could not complete the single-player storyline. It only took them a year to finally finish patching the game.

      I was so annoyed by that experience I did not purchase another Activision game for many years afterward (I do have games that fall under their purview now simply because of their corporate acquisitions - but seeing their name stamped on a box makes me think twice on game purchases even today).

    31. Re:Boo by Kell+Bengal · · Score: 1

      Ahh, the original Mechwarrior. I played that game and was enraptured. It got me hooked on Battletech and Mech 2 sealed the deal. I've been a fan ever since, even when FASA died and Wizkids spat on the fans and turned it into PokeMageTech Darkage. At least Fanpro and Catalyst kept the faith on some level. It's not what it used to be, but I look back on it with great fondness. The thrill of new games and new books got me through some dark times in high school. Rest in Peace, Mechwarrior - may VLK-QA's sing you to your rest.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    32. Re:Boo by hrimhari · · Score: 1

      The Activision that I remember is the one that released River Raid! Now get out of my lawn!!!

      --
      http://dilbert.com/2010-12-13
    33. Re:Boo by Duhavid · · Score: 1

      You are right, and this is why corporations should not have any involvement in politics.

      --
      emt 377 emt 4
    34. Re:Boo by Abcd1234 · · Score: 1

      But when you take over a company, aren't you still bound by some of those obligations?

      I would expect so, yes.

      Couldn't the permission given by the previous bunch be taken as a verbal contract?

      Indeed, and this sounds an awful lot like laches could be invoked. Pity these guys almost certainly don't have the money for a defence.

    35. Re:Boo by Abcd1234 · · Score: 1

      Bah, not laches, promissory estoppel. Though, reading more comments, it looks like that doesn't work, as Activision had a "subject to approval" clause in their little gentlemen's agreement, which provides a rather nice loophole for Vivendi.

    36. Re:Boo by Anonymous Coward · · Score: 0

      Keystone Kapers was better.

    37. Re:Boo by shnull · · Score: 1

      its Activision/Blizzard, right ? that is indeed good to know ...

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
    38. Re:Boo by Saint+Dharma · · Score: 1

      From the Wiki: During a speech at the 2009 Deutsche Bank Securities Technology Conference, Kotick received significant criticism from enthusiasts and the media for stating, "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Kotick later stated he tries to promote an atmosphere of "skepticism, pessimism, and fear" in his company and, "We are very good at keeping people focused on the deep depression." The gaming media may not like it, but here's the problem: Kotick doesn't give a tinker's damn what the gaming media really thinks. He answers to the shareholders of his company. And you can bet if he screws the pooch like EA did a while back, they will ride his ass out of town on a rail. Sad that I actually prefer EA over Activision. I think I only tolerate Blizzard because Activision is smart enough to leave them alone...for now. Saint Dharma, patron saint of The Alliance

    39. Re:Boo by Anonymous Coward · · Score: 0

      I think Chopper Command was the last game I ever enjoyed from them. Well, that's all I can recall anyway. What other games have they released since? What's a hero of guitars?

      On a more serious note, I will not support any company who treats people in such ways so no more buying any games with their logo or name on the packaging. Yea, I'm only one person so just little ol' me not buying their game won't matter but I'm hoping at least one other person feels the same way. That way, we can make a real dent! :)

    40. Re:Boo by ninjakoala · · Score: 1

      On the other hand EA requires logging in to their servers for online multiplayer and they inevitably close those servers down sooner or later. While you can still play all other games on original Xbox Live (till they flip the switch on April 15th), plenty of EA games were cut off ages ago.

      With Live there's no reason to require external servers, and oh boy do I wish Microsoft hadn't caved in to EA's demands that they be allowed to operate their own servers. It basically compromised the premise of Live, where you could always play a game online no matter what happened to the company, as long as the Live service stayed up. Also we'd probably have Links 2010 this year instead of being forced to play Links 2004 as that's still the last decent golf sim on consoles.

      I really don't know which is worse (ok, Ubisoft is a strong contender), but EA definitely aren't perfect either. I guess the smaller developers that can't afford to enrage their fan community are the ones doing the best job (Telltale Games, 2D Boy).

      --
      Against the grain
  2. Never build a house on another man's land... by JPLemme · · Score: 5, Insightful

    ...unless you're willing to use it.

    I'm not really familiar with this project, but couldn't they just call Princess Rosella like "Princess Rosetta" and so on? It's not like Activision can lay claim to the entire swords and sorcery genre.

    1. Re:Never build a house on another man's land... by canajin56 · · Score: 5, Informative

      They're not building on it, they had a license. Activision reneged. This is terrible news, AGD is sure to be next on the chopping block, with their fully licensed remake of Quest for Glory 2.

      --
      ASCII stupid question, get a stupid ANSI
    2. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 5, Insightful

      No doubt. And if you don't actively attempt to defend your trademarks... you can lose them.

      So basically these fan devs picked a fight with Activision and put Activision's back up against a wall.

      Very, very stupid on the developers part. I can't blame Activision at all.

      I may be putting too much faith in the summary but it specifically says they were licensed by Vivendi.You can't lose your trademarks by giving specific groups permission to use them. Quite the opposite, this demonstrates control over the mark. In any event, it's hard to see how getting permission from Vivendi, and then discussing with Activision once they'd taken over Vivendi, represents picking a fight.

    3. Re:Never build a house on another man's land... by eonlabs · · Score: 1

      no, but if that's the case, maybe it's time they did pick one.

      --
      I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
    4. Re:Never build a house on another man's land... by eeCyaJ · · Score: 2, Interesting

      Gwah? They picked a fight?

      From TFA: "Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website."

      Sounds more organised than some businesses I could name. Doesn't sound like fighting. Maybe they're a little bitter, but 8 years of work being flushed down the tube - whatever the reason - would tend to do that.

    5. Re:Never build a house on another man's land... by dgatwood · · Score: 2, Insightful

      Sounds like open-and-shut breach of contract, and Activision will get their asses handed to them if this fan site can find a good lawyer.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    6. Re:Never build a house on another man's land... by Toonol · · Score: 1

      I'm not completely sure Activision can do that without paying some sort of penalty. If you reach an agreement, and then the other party reverses itself, causing you expense even though you behaved at all time in good faith, you're generally due compensation.

      It may be more complicated because this is a fan project, and hence was going to be free, and expense is hard to calculate... but in general, if you are left in a lurch because the other party reneges on an agreement that you BOTH reached and which YOU'VE been abiding by, you're in a pretty favorable legal position.

    7. Re:Never build a house on another man's land... by CompassIIDX · · Score: 1

      And if you don't actively attempt to defend your trademarks... you can lose them.

      I always hear fanboys trot this one out when a company stomps a fanmade project into the ground. But does it have any real merit? I'm not familiar with trademark law at all, but it seems fishy to me that you can legally own the rights to a property you developed, and then lose those rights to another party -- who would have no legal claim to said property otherwise -- simply because you didn't attack them with lawyers at every opportunity.

      Can someone cite a case of this actually happening?

    8. Re:Never build a house on another man's land... by adminstring · · Score: 4, Informative

      Trademarks which have lost their legal protection in the US due to a lack of zealous lawyering include "aspirin," originally a trademark of Bayer AG, "escalator," originally a trademark of Otis Elevator Company, "thermos," originally a trademark of Thermos GmbH, "yo-yo," originally a trademark of Duncan Yo-Yo Company, and "zipper," originally a trademark of B.F. Goodrich. References and more info are available at http://en.wikipedia.org/wiki/Genericized_trademark For a legal precedent from the world of real property, check out http://en.wikipedia.org/wiki/Adverse_possession

      --
      My truck is like a series of tubes.
    9. Re:Never build a house on another man's land... by sopssa · · Score: 2, Informative

      You don't lose the rights to an another party, but you will be unable to protect them in the future again because you didn't do so earlier either. If a company gets knowledge that their trademarks are used without their permission, they have to defend them.

      Wikipedia explains it: http://en.wikipedia.org/wiki/Trademark#Maintaining_rights

      But note that it's not only about trademarks here, it's also about Intellectual Property.

    10. Re:Never build a house on another man's land... by Mathinker · · Score: 5, Insightful

      > ... you're in a pretty favorable legal position.

      Except when the other party has lots of money and you don't. Welcome to the realities of our legal system.

    11. Re:Never build a house on another man's land... by superbus1929 · · Score: 4, Interesting

      But was there an actual contract?

      That's not a rhetorical question. I'm actually wondering if there was, and what it was. This might be rendered null and void due to ownership transferral (as in, Activision owns Vivendi, and now has full, autonomous say over their IPs)

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    12. Re:Never build a house on another man's land... by Mathinker · · Score: 2, Insightful

      > Activision will get their asses handed to them if this fan site can find a good lawyer.

      You meant: "Activision may get their asses handed to them if this fan site can find a good lawyer who will agree to work for a contingency fee."

    13. Re:Never build a house on another man's land... by RsG · · Score: 1

      Can someone cite a case of this actually happening?

      Aspirin
      Kleenex
      Zipper

      All trademarks, once upon a time. All genericized now. Satisfied? You don't keep a trademark by filling for it and forgetting about it - and thank god for that, since we have enough trouble with patent trolls doing more or less exactly that. Trademarks need to be actively defended, lest they fall into public domain.

      Doesn't make what Activision did right especially since, as noted above, the trademarks were in fact approved by Vivendi, and should have been transferable as such without the danger of failure to defend.

      (All examples care of 30 seconds on wiki, though I knew what I was looking for).

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    14. Re:Never build a house on another man's land... by Atomic+Fro · · Score: 1

      This can happen with trademarks, and it does. For instance Johnson & Johnson has a trademark on "Band Aid." You can't make an adhesive bandage and run around labeling it a "Band Aid" without a license or J&J will sick their lawyers on you. Now imagine 3M or someone else makes an adhesive bandage and called it "Band Aid" without getting permission, and J & J didn't sue. Then someone else does the same thing, then another, then another, then another and J & J does nothing. Then your corner pharmacy brings in some private label "Band Aids" and they call them "Band Aids" as well, except J&J doesn't like it and sues them. The judge is going to tell J&J to shove off because they are no longer "Adhesive Bandages", they are band aids. They would lose the trademark through inaction.

      Here are some real world examples: Aspirin, Lanolin, Milk of Magnesia, Celluloid, Kerosene, Shredded Wheat, Linoleum, Cellophane, and Elevator.

      --

      ==================
      Hippie Logger Jock
      ==================
    15. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      So you are basically saying that without aggressive patent protection, most people today wouldn't be using a "zipper". On the positive side it would mean less embarrassing emergency room appearances by careless men. I'm assuming the button-fly is patented (and enforced), because I don't see too many button-flys around. Too bad, but emergency room workers can be happy that patent laws are helping to keep them employed.

    16. Re:Never build a house on another man's land... by shentino · · Score: 1

      If Vivendi already gave them permission then what right does Activision have, as acquisitional inheritor of their obligations, to renege on that?

    17. Re:Never build a house on another man's land... by LordLucless · · Score: 1

      Which would be amusing, since Quest for Glory had to be renamed (it was originally Hero Quest, in keeping with the other *Quest series) due to trademark infringement against Milton Bradley's Hero Quest boardgame. At least it'll be a thorough re-creation.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    18. Re:Never build a house on another man's land... by profplump · · Score: 1

      But if you specifically grant a license to 3M because you don't mind them using the name, you protect your right to sue the corner pharmacy, if you so choose. That was the case here -- there was an agreement in place for this specific use, so there was no risk of genericide, because the term was still protected from general use.

    19. Re:Never build a house on another man's land... by adminstring · · Score: 3, Insightful

      We're talking about trademarks in this thread, not patents. There's a different set of laws for those.

      Zipper was a trademark which wasn't enforced, and thus it became genericized. If it had been enforced, we'd have to call zippers "sliding fasteners" or something equally awkward. The physical design to which the trademark refers could or could not be patented, that's a completely different issue from whether or not the brand name that refers to the design is trademarked.

      You could trademark a non-patented design, or patent a design and not trademark a name for it. Patents and trademarks are apples and oranges.

      --
      My truck is like a series of tubes.
    20. Re:Never build a house on another man's land... by AK+Marc · · Score: 1

      Which is not relevant to this case. The simple answer is no, you can't lose a trademark by giving someone explicit permission to use it. That's actively defending it. Not defending it will get it lost. And this was a case of defending the IP by explicitly licensing it. So, as long as they give a license of some kind, and they did in this case, it can never lead to loss of trademark.

    21. Re:Never build a house on another man's land... by Wildfire+Darkstar · · Score: 1

      You can't "lose the rights to another party." You just lose your exclusive right to that trademark. If I was to release a portable music player called the "iPod," Apple chose not to sue me into the next century, and the courts found that they had neglected to enforce their trademark on the name, that doesn't mean that I'd now be able to sue anyone using the name. It just means that anyone who wanted to could chose to name their media player "iPod" and Apple couldn't do a thing about it. It happens quite a bit, actually: aspirin, escalator, zipper, thermos, cola, etc.

      That being said, I don't know if trademarks are really at issue in this case. The designers were granted a right to use Sierra IP in their agreement with Vivendi, but they pointedly were not granted a right to use Sierra trademarks. Before the 2005 cease and desist letter that led to the original non-commercial license, the project was entitled "King's Quest IX," but the name was changed to the non-trademark-infringing "The Silver Lining" at Vivendi's insistence. The issue now would seem to be the more general licensing of copyrighted IP at all, and the copyright law is different than trademark law. For one, you can't lose a copyright due to non-enforcement, IIRC.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    22. Re:Never build a house on another man's land... by adminstring · · Score: 1

      I agree with your interpretation. I was answering GP's general question about whether trademarks are ever lost by not defending them, and did not mean to imply that this was the case with Activision and King's Quest. Activision, as far as I can tell, are just being jerks in this case.

      --
      My truck is like a series of tubes.
    23. Re:Never build a house on another man's land... by SharpFang · · Score: 1

      The options of a company whose trademark is "endangered" by 3rd party works are
      - litigate (cease & desist)
      - legalize (license & support).

      Vivendi's trademark of Kings Quest was never in danger because the fan-made sequel was officially licensed and endorsed by the company. It wasn't unattended infringement which endangers a trademark, it was a child project.

      Activision's move here is totally unreasonable and without a bit of common sense (the new game could only draw more attention and purchases to the franchise, and it would cost them zero - free marketing.) They are really shooting their own foot there.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    24. Re:Never build a house on another man's land... by SharpFang · · Score: 1

      You can't allow your trademarked names float freely around the market unattended. You can't just say "let it be, let them use that name, we don't care".

      You must seek, acknowledge and then decide: Is it harmful or is it positive to our company?

      In the first case, you request cease&desist, and on failure to do so, you litigate.
      In the other case, you grant a license to use the trademark, officially endorsing the activity.

      Failure to pick either of the two routes endangers your trademark. But blindly following only the first one really damages your PR.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    25. Re:Never build a house on another man's land... by sopssa · · Score: 4, Interesting

      It's even simpler than that. The common mis-belief, and in the summary again, is that Activision bought Vivendi. It's the other way around, Vivendi bought Activision and now Vivendi owns Activision Blizzard. I don't see where their old licensing would had moved.

    26. Re:Never build a house on another man's land... by Atomic+Fro · · Score: 1

      I agree with you completely. Some how I responded to the wrong comment :(

      --

      ==================
      Hippie Logger Jock
      ==================
    27. Re:Never build a house on another man's land... by Chris+Mattern · · Score: 1

      They will? From the summary:

      "This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission."

      Sounds me like Activision is simply exercising their right under the license to not approve.

    28. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 2, Informative

      The central problem is that under the negotiated terms Activision has an unconditional termination right. There's a lesson here: don't put serious amounts of time and effort in something when a third party can simply nix it at will, no matter how friendly that third party appears today.
      Either get your paperwork sorted out in advance, so that you have a contract that clearly states the terms of publication and doesn't contain termination clauses like this, or don't make a fan game, but come up with something original instead so that you cannot be bound by third-party copyrights and trademarks.

    29. Re:Never build a house on another man's land... by Marcika · · Score: 1

      Trademarks which have lost their legal protection in the US due to a lack of zealous lawyering include "aspirin," originally a trademark of Bayer AG [snip]

      References and more info are available at http://en.wikipedia.org/wiki/Genericized_trademark

      The Aspirin case at least has nothing to do with genericised trademarks, but with victor's justice in the First World War. From Wikipedia's article on Aspirin:

      As part of war reparations specified in the 1919 Treaty of Versailles following Germany's surrender after World War I, Aspirin (along with Heroin) lost its status as a registered trademark in France, Russia, the United Kingdom, and the United States, where it became a generic name and can be spelled in lower case.

    30. Re:Never build a house on another man's land... by hattig · · Score: 1

      Never mind the existing (albeit quite old now) HeroQuest computer games!

      I wouldn't mind an up to date remake of the Hero Quest computer games. Or Space Crusade. Good old isometric games.

    31. Re:Never build a house on another man's land... by hattig · · Score: 1

      Far better to develop their own game first, in the style of Kings Quest, than to actually use the Kings Quest IP.

      If, down the line, they have a good project, they could have approached Activision to ask for offical Kings Quest branding (changing character names, and some graphics) in return for Activision putting it on WiiWare, etc.

      Oh well, I think the developers were naive, but generally open and honest. That doesn't pay when you are dealing with businesses. Sad fact.

    32. Re:Never build a house on another man's land... by LordLucless · · Score: 1

      Naw, get the board games they were based off (those two games were based off Milton Bradley/Games Workshop properties)

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    33. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      It's even simpler than that. The common mis-belief, and in the summary again, is that Activision bought Vivendi. It's the other way around, Vivendi bought Activision and now Vivendi owns Activision Blizzard. I don't see where their old licensing would had moved.

      Hmmm not really this was not a buyout by either of the companies but a merger. So both companies hold equal shares in ATVI.

    34. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      As is clear from the article you linked, it was not "lack of zealous lawyering" that led to the loss of brand protection in the cases you mentioned. The article describes the methods employed to avoid genericization, and they are all marketing related.

      The world needs "zealous lawyering" like it needs gonorrhea.

    35. Re:Never build a house on another man's land... by u38cg · · Score: 2, Informative

      If they had a contract, it doesn't just magically vanish because they were bought over. The contract still stands. However, if this licence was awarded with no payment (consideration, for the legal types), it almost certainly isn't a valid contract in law and hence it can be altered or withdrawn at will.

      --
      [FUCK BETA]
    36. Re:Never build a house on another man's land... by hedwards · · Score: 1

      There may not be, however depending upon the jurisdiction Activision may still be responsible for following through on Vivendi's promises. I'm not a lawyer, so I don't know how likely that is, but just because it's not in a contract doesn't necessarily mean that it can't/won't be enforced.

      Note, I'm not sure how things were set up in this case.

    37. Re:Never build a house on another man's land... by jonathonjones · · Score: 1

      They have the right because the agreement they made with the development team specifically said it could be undone by either party at any time.

    38. Re:Never build a house on another man's land... by jonathonjones · · Score: 2, Informative

      It's not a breach of contract. The agreement that Activision had with the developers specifically allows either party to back out of it at any time.

    39. Re:Never build a house on another man's land... by mdwh2 · · Score: 0

      That's an interesting point (and why you sometimes get "peppercorn" payments, I believe).

      I'll remember that next time someone tries to claim an EULA, or indeed any terms of service or "you agree to blah", is a valid contract. Even if it's presented before purchase, do you see any payment being given to the user?

    40. Re:Never build a house on another man's land... by branewalker · · Score: 2

      This is the exact wrong kind of thinking. Yes, Vivendi came up with the idea for King's Quest, and deserves some economic control over the fruits of their labor. They do not, however, own perpetual rights to the culture that such ideas create. And, if those ideas spawn further creativity in the culture at large, GREAT. It is a travesty that we give corporations the right to disallow such spontaneous cultural fruition of their artwork (individuals, it might be noted, though they have the right to do the same, are rarely observed to exercise it) Furthermore, Vivendi, those in control of the original IP (to use a convenient, if somewhat misleading term) ought to be able to allow good-faith usage of their trademarks in perpetuity, notwithstanding the later acquisition of ADDITIONAL permission to use those trademarks and copyrights by a third party. In other words, here's how it ought to work: 1. Creator creates work. Has exclusive right to monetize and reproduce for reasonable period of time. 2. Creator can grant use of trademarks and copyrights to third parties. 3. Third parties can never disallow creator from (2), or nullify any previous agreement in regards to those rights. 4. Fair use ought to cover remix, especially when (1) results in a cultural phenomenon (usually indicative of the creator tapping into something that is not wholly his own, and certainly producing culture that is largely the property of the audience of that work. (4) is a sort of idea about what it mean to be in the Public Domain. Artistic works reach this point significantly before they do so legally. Somewhere about 12 to 17 years seems about right, from personal observation, though certain things hit that point sooner, and many never really make it to cultural significance. The irony, of course, is that the more profitable works are the ones that would be remixed and claimed by popular culture sooner.

    41. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      That's actually not true, which is why this news surprises me. Vivendi owns 51% of the stock of ActivisionBlizzard, so they should still have the majority vote. Only problem I know off is the board members having one more Activision vote than Vivendi. [correct me if I'm wrong of course]

      Ah well, hopefully [they] will also see the light like EA has done and hopefully also a bit sooner, that is before they kill off too much IP and innovative ideas.

    42. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      Yup exactly. (I posted the reply a few posts above this one, as I didn't read to the bottom first).
      Vivendi owns 51% of the stock and as such have the majority vote. But I do think you need to take into consideration the fact that Activision has the major board influence, as far as I know. Which is the only thing I can come up with to explain the [stupid] behaviour of ActivisionBlizzard lately.

    43. Re:Never build a house on another man's land... by nomadic · · Score: 1

      A contingency on what? What damages are here?

    44. Re:Never build a house on another man's land... by Hatta · · Score: 2, Insightful

      Trademarks which have lost their legal protection in the US due to a lack of zealous lawyering include...

      And we're all better off for it too.

      --
      Give me Classic Slashdot or give me death!
    45. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0
    46. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      A contingency on what? What damages are here?

      Even without damages they could still sue for the right to continue their project under the original agreement with Vivendi as well as any and all legal fees incurred due to the case (the latter ensures the project's lawyers get paid). Furthermore, they could always ask the judge for some punitive award, although I have no idea of their actual chances to get such award.

    47. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      If they had a contract, it doesn't just magically vanish because they were bought over.

      Magically? No. However it is not inconceivable that the license/contract/whatever you want to call it included a clause that it could be revoked at any time, or when certain conditions were met.

      If I were a lawyer for a company like Vivendi, and this came up, one of the first things I'd be sure to include was a way for my guys to get out of it.

       

    48. Re:Never build a house on another man's land... by Aqualung812 · · Score: 1

      You mean a large company is going to do something immoral yet not illegal? Say it ain't so!

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    49. Re:Never build a house on another man's land... by onefriedrice · · Score: 1

      > ... you're in a pretty favorable legal position.

      Except when the other party has lots of money and you don't. Welcome to the realities of our legal system.

      What do you think the EFF is for?

      --
      This author takes full ownership and responsibility for the unpopular opinions outlined above.
    50. Re:Never build a house on another man's land... by poolecl · · Score: 1

      Actually aspirin lost trademark status as part of the Treaty of Versailles following Germany's surrender after World War I. And only in certain countries.

      http://en.wikipedia.org/wiki/Aspirin#Trademark_in_most_countries

    51. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      I've been telling people for ages that an EULA is not a contract. It hasn't done any good.

    52. Re:Never build a house on another man's land... by mdwh2 · · Score: 1

      WTF - why are the mod points given out only to people who abuse them, these days?

    53. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      Did ANY of you in this thread read the.. umm, well, not article, but summary on the site? Obviously no.

                They apparently had a license, where Vivendi would let them work on a game, but would then review the content before issuing a fan distribution license for each game. Activision did not technically revoke this, they said they were not interested in licensing any fan license games. Which still makes Activision greasy, greasy pieces of shit, but they didn't go and revoke an existing license. The game makers did not have a distribution license yet.

    54. Re:Never build a house on another man's land... by Idiomatick · · Score: 1

      Might have been something along the lines of a 'memorandom of understanding' aka an agreement. Which given expensive enough lawyers can be ignored. You really need water-tight contracts for this sorta thing.

    55. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      Trademarks which have lost their legal protection in the US due to a lack of zealous lawyering include...

      And we're all better off for it too.

      If you cut your finger, what do you call the thing you wrap around it? If you're from the US you'll probably call it a "Band-Aid", which is a trademarked name. Anywhere else in the English-speaking world it's called an adhesive bandage, and what people in the states should be calling them is a "Band-Aid brand adhesive bandage" since that's what it is... if it's not made by that one company it's not technically a Band-Aid.

      We'd be better off if we stopped allowing corporate advertising to dictate our everyday use of language, at which point the only people who would care about trademarks would be those who are in direct competition within the industry. By allowing them to enter our language & replace non-trademarked terms, we're actually giving more power to the holders.

    56. Re:Never build a house on another man's land... by u38cg · · Score: 1

      Never been outside the US, I guess? In English law, it still requires consideration or it is not enforceable. Scots law has a rather different formulation of contract law again.

      --
      [FUCK BETA]
    57. Re:Never build a house on another man's land... by u38cg · · Score: 1

      Yes, it probably is. If you've ever seen an NDA, for example, it usually includes (in the UK, anyway) language like "In consideration of the sum of one pound, the receipt of which the parties acknowledge, we agree to stfu etc etc". I am not sure about EULAs: my understanding is it is not that the terms can't form a contract, but that because the buyer often can't see or change the terms before entering into it, it can't be valid.

      --
      [FUCK BETA]
    58. Re:Never build a house on another man's land... by Anonymous Coward · · Score: 0

      Orange you glad I got rid of all those apples?

  3. Was it in writing? by zalas · · Score: 4, Insightful

    This stands against the fact that Vivendi granted a non-commercial license to the team, subject to Vivendi's approval of the game after submission.

    So, did they actually get this in writing, with a contract signed by both sides? Would such a contract survive an acquisition?

    1. Re:Was it in writing? by mysidia · · Score: 4, Informative

      That last bit about "Subject to approval" is a loophole... all Activision has to do is reject the final product, always find something wrong with it to deny approval.

      Sort of like gets done with iPhn Appstor

    2. Re:Was it in writing? by davester666 · · Score: 2, Insightful

      "it's better than anything we can produce"

      --
      Sleep your way to a whiter smile...date a dentist!
    3. Re:Was it in writing? by Anonymous Coward · · Score: 0

      Obviously ownership of a company changing hands does not nullify the contracts made by the company. This seems very weird. Might be a case of poor developers not having the cash to defend their case in court, so Activision can dictate anything they like.

    4. Re:Was it in writing? by Anonymous Coward · · Score: 0

      A contract would imply some tangible benefit for both sides. If Vivendi was just letting them use it but taking nothing in return, legally they could renege at any time.

    5. Re:Was it in writing? by tomtomtom · · Score: 1

      It's not uncommon to including wording along the lines of "(which consent not to be unreasonably withheld or delayed)" into such agreements. But even if they have that kind of wording, it's not an easy legal challenge and it will still depend on having the ability and resources to go to court over it.

    6. Re:Was it in writing? by Anonymous Coward · · Score: 0

      There's a loophole to the loophole... you have to release the game as a a final product before it applies. Open source projects can easily go for years before counting as "final".

    7. Re:Was it in writing? by Anonymous Coward · · Score: 0

      Actually, whilst what you propose is feasible, there was apparently a specific clause in the contract that meant that it "could be terminated by either party at any time". See: this forum post.

  4. if Activision isn't actively using the IP... by Tokerat · · Score: 4, Insightful

    ...they should lose it. Are they still actively marketing this game? Do they still sell it? Is there a new version in the works? IP really needs to have a "use-it-or-lose-it" clause.

    --
    CAn'T CompreHend SARcaSm?
    1. Re:if Activision isn't actively using the IP... by msclrhd · · Score: 4, Interesting

      Set a limit of 10 years or similar, after which if there are no new games (and even films) then the universe/characters enter into the public domain like is done for copyright.

      This gives enough time for a company to continue a series, and allows fans of franchises that have not seen activity by a company free reign.

    2. Re:if Activision isn't actively using the IP... by sopssa · · Score: 2, Interesting

      That's kind of a good idea, but 10 years is too short time, especially now that we've starting to see a lot more re-releases and ports to current generation PC's and consoles of old games. Copyrights last a lot longer too. Losing control over IP is even more serious than over copyright of a single product. Losing the whole IP to the public domain means some idiots can seriously ruin the image of it.

      Also, the idea of limiting control over IP goes directly against the reason why we actually have copyright laws. Copyright is meant to protect and enable the income of author and everyone involved for a period of time to fuel the innovation and creating something. If you release IP to public domain it does exactly the different - decreases innovation that goes making new IP. Isn't it the usual rant on slashdot anyway that game companies should come up more with new stuff?

    3. Re:if Activision isn't actively using the IP... by Fallen+Kell · · Score: 4, Insightful

      You know what, I actually agree... There should be a limit. This was why the original copyright was for only a few years in the USA. While that original limit might be a little short, for some things I believe that there should be additional limits, especially for things like video games. Unless you are actively selling or have documented intentions (with writers, designers, and coders) actively working on the game, it should be opened up to allow the public to continue. I would say 10 years without being able to purchase or use the game on active consoles/hardware would be sufficient. Just look back on video game history and you would see that is probably a very legitimate timeframe which gives plenty of opportunity for the owners of the IP to keep their IP. The wording might have to be worked on and rules ironed out, because we would not want, say ID releasing "DOOM! Sudoku" to count for the FPS DOOM! franchise. Games that still have a large followings would definitely stay active. You would also see more old games get updated ports to new consoles and systems if/when it makes economic sense. There would be lots more Retro Remixes like "Bionic Commando Rearmed". We would see game franchises like Tie Fighter, Wingcommander, and even Mechwarrior continue (well, in the case of Mechwarrior, looks like its 7 year exile (and more of bastardization) under the hands of Microsoft is near its end).

      --
      We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
    4. Re:if Activision isn't actively using the IP... by sopssa · · Score: 2, Insightful

      To give an example for ruining the image and name - Do you really want 100 crappy games with Civilization or Baldur's Gate name slapped on it which have nothing to do with the original games or authors? Everyone would just try to cash in with the past good name and flood the market with shit games and decrease the general image of whole series, original games too.

    5. Re:if Activision isn't actively using the IP... by alchemy101 · · Score: 1

      Awesome I've been looking forward to Duke Nukem Forever!

    6. Re:if Activision isn't actively using the IP... by sopssa · · Score: 0, Flamebait

      Do you really want to see store shelves full of titles such as:
      Doom The Next Generation
      Doom The Previous Generation
      Doom The Pizza Baker
      Doom The Sims Edition
      Doom: Modern Warfare
      Operation Flashpoint: Stripper Edition
      Alpha Centauri Party Games for Wii
      Need for Speed Biking Edition
      Mechwarrior Petz 7
      Duke Nukem Rides With Ponies

      and everything else in between that everyone and their mother would create with Visual Basic and try to cash in with the previously good names?

    7. Re:if Activision isn't actively using the IP... by shutdown+-p+now · · Score: 1

      10 years after the last official title came out? Sure, why not! We have customer reviews to filter out crap. And it's not like IP owners themselves don't produce any crap. I mean, how this:

      Duke Nukem Rides With Ponies

      is fundamentally different from "Duke Caribbean: Life's a Beach", or "Duke: Nuclear Winter"? I mean, consider the story line for the last one (in WP wording):

      "In the storyline, Santa Claus is being mind-controlled by aliens into causing trouble on Earth. Several of the levels take place near the North Pole."

      Right. I'll take the ponies, if you don't mind?

    8. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      But game publishers are already doing it. Many game series have NOTHING to do with ANY of their original authors and suck donkey balls, see the Command&Conquers for example.
      The IP almost never actually belongs to the original authors. The people who created Daggerfall and much of the Elder Scrolls lore had nothing to do with the people who wrote Oblivion which is why Oblivion is just a tech demo and not a really good RPG.

    9. Re:if Activision isn't actively using the IP... by khellendros1984 · · Score: 1

      It's not like they could claim that it was made by the same company as the original. A game's a game; why should I care what someone decides to name their shovelware?

      IMO, opening up unused IP to development independent of the original owner would bring more benefit than keeping it "protected". It's generally not that hard to tell when a piece of software is some cheap crap, and it would be just as easy to avoid it with a well-known series name tacked on.

      Independent groups have a history of making some awesome stuff, when allowed (Ur-Quan Masters, the Chrono Resurrection project, various Ultima Underworld remake attempts, this King's Quest project...). I don't see why projects like them shouldn't be every chance to survive.

      --
      It is pitch black. You are likely to be eaten by a grue.
    10. Re:if Activision isn't actively using the IP... by Khyber · · Score: 2, Informative

      Got news for you - Doom had one of the most flexible engines for its time. Couple that with external WAD support and you had HUNDREDS of Doom clones. Aliens TC is one that comes to mind.

      That game HAS hundreds of clones.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    11. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      Haha. Two words: Mickey mouse.
      This will never, ever happen.

    12. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      Actually they just started selling it on gog.com

    13. Re:if Activision isn't actively using the IP... by SharpFang · · Score: 1

      Wait... Isn't there a clause of "loss due to lack of use" on trademarks?
      Same as "loss due to lack of protection", I'm pretty sure a trademark can be lost due to lack of release of any actual product covered under it.
      (of course if Activision still sells original Kings' Quest, as some collector's edition or such, this is no-case, but if the product line is shut down for more than a few years, I'm pretty sure the trademark is lost... there is no such thing as "domain-squatting" for trademarks. I'm just not sure about the period...)

      see Palm suing over the Netbook(tm) and all the likehood of failing to win.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    14. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      Says you like it it isn't sort of happening already when you think about it. *cough*MaxPayne3*cough*RainbowSixLockdown*cough*GoldenEyeRogueAgent*cough*DragonballEvolution*cough*

    15. Re:if Activision isn't actively using the IP... by BenoitRen · · Score: 4, Insightful

      That's kind of a good idea, but 10 years is too short time, especially now that we've starting to see a lot more re-releases and ports to current generation PC's and consoles of old games.

      10 years is actually a long time in gaming. That's two generations.

      Yes, we're seeing lots of re-releases and ports. Do you really want to pay for the same game over and over? I still own the cartridges to many older video games. It doesn't make sense to me to have to buy them again to be able to play them legally on, say, my Wii.

    16. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      This gives enough time for a company to continue a series

      Duke Nukem Forever? :)

    17. Re:if Activision isn't actively using the IP... by Deanalator · · Score: 1

      Further reason why I think companies should have to pay property tax on their IP. When someone tries to buy the IP, companies should either be forced to sell, or increase the value, and 10% of that value should be going to the USPTO every year on tax day. I think this would work if IP was not allowed to decline in value, and if the upkeep was not paid, then the IP becomes unregulated by the US government.

    18. Re:if Activision isn't actively using the IP... by mxs · · Score: 1

      King's Quest got released on gog.com recently, so it is still being sold (or rather, again being sold).

      http://www.gog.com/en/gamecard/king's_quest_4_5_6

      IMHO this is good news, even though it kills the "if they don't use it" argument dead. I have left quite a bit of money at gog.com (no DRM on any of their games, compatibility fixes, decent support, etc.) and was quite surprised that Activision would open their back catalogue to them at all.

    19. Re:if Activision isn't actively using the IP... by mdwh2 · · Score: 1

      Yes just think - Activision themselves might have been able to rip off the original Civilization, if that was allowed. Heaven forbid.

    20. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      IP really needs to have a "use-it-or-lose-it" clause.

      Oh no! We get enough awful sequels as it is without forcing companies to make them.

    21. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 0

      Set a limit of 10 years or similar, after which if there are no new games (and even films) then the universe/characters enter into the public domain like is done for copyright.

      This would do nothing but encourage shovelware. "Activision presents King's Quest Whack-A-Mole and Quest for Glory Match 3"

    22. Re:if Activision isn't actively using the IP... by Anonymous Coward · · Score: 1, Informative

      Mario,1981 (29 years old)

      Link, 1986 (24 years old)

      Streetfighter 1987 (23 years old)

      Sonic the Hedgehog 1991 (19 years old)

      Hell, even Halo will be ten next year. 10 years isn't a long time in gaming anymore..... (especially when you consider that the average AAA game will take between 3 and 5 years to develop).

      Do you really want to pay for the same game over and over?

      This is not a question about paying for 'old games' repeatedly, but the right to use the IP that the game generated. The examples I gave above are all examples where the IP from the original games are still used to this day to generate new game titles. There's nothing wrong with trying to protect that IP imho. Imagine the outrage that would end up being directed at Nintendo, if a fan made mario game turned mario into a cocaine snorting sex addict. The Mario franchise would be tarnished, as would the company image of Nintendo.

      So anyway, back to your view on the subject... I'd love to see the original compiled binaries put into the public domain after 15 years or so, solely for purposes of emulation (i.e. have a read through this on world of spectrum to see what I mean). But for this to be acceptable, it means the original compiled binary from the original game cassette / floppy.
       
      New iPhone/wii/ps3/etc versions of classic games do not fall into this category. These are new products that required developers time to port the original code and assets to a new system. This is not something that magically happens overnight, but is something that requires a fair amount of financial investment and a lot of grunt work to accomplish. It's only right that the develops expect to at least break even, or even turn a modest profit. It's not as though the couple of quid it costs to download a version of Sonic the hedgehog from XBOX live is going to break the bank.....

       

    23. Re:if Activision isn't actively using the IP... by MenThal · · Score: 1

      Mario,1981 (29 years old)

      Link, 1986 (24 years old)

      Streetfighter 1987 (23 years old)

      Sonic the Hedgehog 1991 (19 years old)

      Hell, even Halo will be ten next year. 10 years isn't a long time in gaming anymore..... (especially when you consider that the average AAA game will take between 3 and 5 years to develop).

      And which one of these _trademarks_ has gone anywhere near 10 years between a new game/film/etc?

    24. Re:if Activision isn't actively using the IP... by jonadab · · Score: 1

      > While that original limit might be a little short, for
      > some things I believe that there should be additional
      > limits, especially for things like video games

      Software in general, I would say. Ten-year-old software is of purely historical interest.

      I should clarify that by "ten-year-old software", I don't mean software that started being developed more than ten years ago. I mean software that was released ten years ago or more. New versions should still be protected, since they contain new work. Only the old version should fall into the public domain.

      With a span of ten years, this means Windows Me, for example, would fall into the public domain this fall. I'm sure that would generate a lot of excitement. Woo, free Windows! Only caveat is, it would be Windows Me.

      Windows XP will be ten years old in 2011, but ONLY the original release of Windows XP, which absolutely nobody is still using, for very good reasons. If you wanted to use SP1, with the ten-year rule, you'd still need a license from Microsoft until 2012. For SP2, the oldest version that ANYONE is still using at this point, you'd need a license until 2014; for 2b until 2016; for 2c until 2017. For Windows XP SP3, the oldest version I would recommend under any circumstances at this point, you'd need a license until 2018, and more recent updates would be protected for even longer.

      So like I said, ten-year-old software is of purely historical interest. Nobody uses it in the real world. If it were public domain and therefore totally free... still nobody would use it in the real world. Ten-year-old software has no significant commercial potential left in it.

      So for software, I would like to see the copyright term be ten years. That would be long enough.

      For music and books, however, it should be longer. At least twenty years, IMO, and I can see arguments for forty or fifty. That should be from date of publication, though, or date of copyright registration, or the date on the copyright notice on the work, whichever is soonest. The "death of the author" thing, quite aside from belying the ostensible purpose of copyright, also places an unreasonable research burden on people trying to figure out whether a given work is public domain yet or not. The date of the author's death is not always readily ascertainable. Date of publication is much easier to determine.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    25. Re:if Activision isn't actively using the IP... by Hatta · · Score: 1

      I still own the cartridges to many older video games. It doesn't make sense to me to have to buy them again to be able to play them legally on, say, my Wii.

      You don't have to buy them again to play them legally on your Wii. 17 USC 117 reads:

      Making of additional copy or adaptation by owner of copy. Notwithstanding the provisions of section 106 [17 USC 106], it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:

              (1)
              that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or

      Since you own a copy of a computer program (a video game on cartridge) it is not an infringement to make a copy in order to use that program on a machine (the Wii). Further, nothing says where that copy must come from. If you own a copy of Super Mario Bros. then you have the right to make a copy of Super Mario Bros. Downloading that copy is the easiest way to do that.

      --
      Give me Classic Slashdot or give me death!
    26. Re:if Activision isn't actively using the IP... by BenoitRen · · Score: 1

      I know that you can have a back-up. But how are you going to get it on the Wii? And if I do, how am I going to use it for emulation?

      Without any modding, that is. Nintendo will brick your Wii if a firmware update finds mods, the bastards. Hell, with revision 4.2 it doesn't even need to detect mods to brick it.

    27. Re:if Activision isn't actively using the IP... by thetagger · · Score: 1

      ...they should lose it. Are they still actively marketing this game? Do they still sell it?

      They are still marketing and selling the game, actually:

      King's Quest Collection on Steam
      King's Quest 4+5+6 on GOG.com

      Activision released a bunch of old Sierra games through GOG.com, cheaply and DRM-free: so far, they have three King's Quests, three Space Quests, Phantasmagoria and two Gabriel Knight games, with probably more to come.

    28. Re:if Activision isn't actively using the IP... by Blakey+Rat · · Score: 1

      ...they should lose it. Are they still actively marketing this game? Do they still sell it? Is there a new version in the works?

      Yes, yes, no. (As far as I'm aware-- if there's a new version in the works, it's still unannounced.)

      http://store.steampowered.com/app/10100/

    29. Re:if Activision isn't actively using the IP... by mcgrew · · Score: 1

      IP really needs to have a "use-it-or-lose-it"

      The only intellectual property the content creator owns is trademark. Copyright and patented work ore owned by we, the people. A copyright or patent holder only holds a limited time monopoly to copy the work, not the work itself.

    30. Re:if Activision isn't actively using the IP... by Hatta · · Score: 1

      You have a point there. Even if you are allowed to make a copy for use on a machine, actually using it on the machine may be illegal. Modding the Wii probably violates the DMCA for instance. But at least there are many modern machines that you can use your old games with legally. PCs, smartphones, the Dingoo, etc.

      --
      Give me Classic Slashdot or give me death!
    31. Re:if Activision isn't actively using the IP... by mcgrew · · Score: 1

      10 years is too short time, especially now that we've starting to see a lot more re-releases and ports to current generation PC's and consoles of old games.

      A long copyright actually defeats the constitutional purpose of copyright, which is to have more works published and put in the public domain. If I can keep milking Tom Sawyer until I'm dead and my kids can even mlk it, what incentive do I have to write more books?

      The original US copyright was 14 years, extendable iinm to 28. That seems reasonable to me; the current "way longer than the author's life" is certainly not.

    32. Re:if Activision isn't actively using the IP... by ZosX · · Score: 1

      Duke Nukem Rides With Ponies

      Can I preorder?

  5. Exposure to the back catalogue? by werdnapk · · Score: 4, Insightful

    Wouldn't some of these fan made games get people interested in some of the originals again? You get enough people into a forgotten series who start asking for more and in turn the rights holder makes a new game of their own in the end with a healthy profit hopefully. Yes, I know... big business doesn't understand this type of thing.

    1. Re:Exposure to the back catalogue? by Anonymous Coward · · Score: 5, Interesting

      Activision may be worried about cannibalizing their anticipated back catalog sales with the recently announced GOG.com deal. The Kings Quest games are in the process of being re-released on GOG.com. Kings Quest 4+5+6 went up for sale less than a week ago. http://www.gog.com/en/gamecard/king’s_quest_4_5_6

    2. Re:Exposure to the back catalogue? by whitespiral · · Score: 0

      AND those games published at GOG contain NO DRM AT ALL.

    3. Re:Exposure to the back catalogue? by Hadlock · · Score: 1

      Well shit, just buy the fan made sequel for pennies and roll it into the "ultimate Kings Quest Pack -- now with free, updated content!". Good will towards the community, plus a lot more (good) press in general for the pack.

      --
      moox. for a new generation.
    4. Re:Exposure to the back catalogue? by VGPowerlord · · Score: 1

      And the King's Quest Collection* (games 1-7) was re-released on Steam in July 2009!

      * Doesn't work on Windows 64-bit.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Exposure to the back catalogue? by kalirion · · Score: 1

      * Doesn't work on Windows 64-bit.

      There ya go

    6. Re:Exposure to the back catalogue? by ZosX · · Score: 1

      That's what I think they should be doing. I mean clearly a lot of people want to recreate classic games and maybe even update them a bit. Look at Zelda Classic, The King's Quest Remakes, Exult, and so on and so forth. Many people have tried making a new Space Quest for instance. People don't want to give up on their favorite franchises, and will do everything possible to recreate that game. Just look at how many people tried to remake system shock or deus ex (I think that project is still moving forward) with the latest and greatest FPS engine. If a company doesn't want to create new games for dead franchises (ultima comes to mind), then sure why not let the fans have the reigns? If they make something spectacular it would be foolish to not work out some sort of agreement. You surely can't beat the development costs!

  6. Oh well by Anonymous Coward · · Score: 1, Funny

    Looks like they're just going to move what they already have around a bit and make Quing's Kest instead. It's not like they took a flamethrower to the guys' houses after all.

  7. The rebels become the oppressors... by nataflux · · Score: 2, Interesting

    I remember a time when Activision made their own games, a personal favorite: Tony Hawk's Pro Skater 2 was one of them. Is it really inevitable that developers that turn into publishers become malicious to the gamers and to other developers? Hopefully such publishers (and larger developers) will go way of EA, that they deserve, I just hope that all the developers I have come to love don't go down these dark roads. Right now is really bad time for the gaming industry. Almost a dark age if you will.

    1. Re:The rebels become the oppressors... by Anonymous Coward · · Score: 2, Insightful

      I remember a time when Activision made their own games, a personal favorite: Tony Hawk's Pro Skater 2 was one of them.

      Huh? I was playing Kaboom, Pitfall! and Laser Blast just yesterday and was going to check out Chopper Command tomorrow ... where did that game suddenly pop up from?

    2. Re:The rebels become the oppressors... by CompassIIDX · · Score: 2, Informative

      The Tony Hawk Pro Skater games were always developed by Neversoft. Neversoft was acquired by Activision in 1999.

    3. Re:The rebels become the oppressors... by sopssa · · Score: 1

      Actually now is really good time for gaming industry. There has been a lot more innovation and new kind of games and polishing than ever before. Portal, Internet co-op games like Left4Dead and Borderlands, the rise of roleplaying games again like Mass Effect, Dragon Age, Fallout 3.. The upcoming Civilization V game will also change to hexes the first time in the series. Multiplayer shooter games like MW2 and Bad Company 2 have roleplaying, levels and class building elements in them. The popularity of Internet buying and Steam and other platforms, along with PS3 store and 360 XNA created really nice opportunities for indie game developers to sell their games and get audience. PS3's Heavy Rain is a lot different than other games too. I could go on, but you get the point.

      I really can't see where you got this dark age of gaming industry from. I'm surprised at how good the current situation is.

      btw, Activision was publisher of Tony Hawk's Pro Skater, it was developed by Neversoft.

    4. Re:The rebels become the oppressors... by Anonymous Coward · · Score: 0

      Adding "roleplaying" elements, or in other words turning a first person shooter into a grind-fest in order to gain access to all of the content you paid for is really just a step backwards, and if anything are just gimmicks. Online cooperative play has been around ever since the concept of an mmorpg was born, and only until games such as Halo 3, have console developers have adopted it. "Class building" elements only turn into something more than a gimmick in half a handful of games, which don't include battlefield or mw2. Of course if you can only reference within the spectrum of xbox games released in the past quarter, you probably wouldn't notice these things. And I guess it is a dark age when the console market is picking up where the pc developers left off almost 2 decades ago. Things that are considered RPGs, first person shooters, mmos, etc are just pathetic empty shells of what they used to be.

    5. Re:The rebels become the oppressors... by sopssa · · Score: 1

      There really wasn't anything like Portal before (expect for the students prototype game, but they were hired to do Portal so I don't think that counts). An year before Prey had fixed portal like things, but it wasn't the actual gameplay.

      Even if everything isn't completely new, current generation of games have done and combined those things extremely well. There's really only so far original ideas you can have and many of them have been done already. It's combining them and using them in great ways that counts a lot now.

    6. Re:The rebels become the oppressors... by Larryish · · Score: 3, Funny

      I thought Neversoft made Viagra.

    7. Re:The rebels become the oppressors... by jonadab · · Score: 1

      I don't know. I was busy playing Zork -- the copyright to which, incidentally, is also held by Activision at this point.

      --
      Cut that out, or I will ship you to Norilsk in a box.
    8. Re:The rebels become the oppressors... by ZosX · · Score: 1

      Which also marked the beginning of the end for the tony hawk games. 2 was pretty good and I remember 3 being decent but just more of the same. I'm pretty sure they ran out of new ideas after that.

  8. The Philosophy of Mine by Anonymous Coward · · Score: 0

    Is this Corporate jealousy here, true IP rangling, or just a 'we must control all aspects' behavior apparently rampant in the gaming industry?

    How exactly is having that fan-made project continue on the agreed terms, bad? Granted it was Vivendi, but still. Did Activision completely obliterate all of Vivendis employees after the acquisition?

  9. Fed Up with Bad Behavior by the_bard17 · · Score: 4, Insightful

    One more gaming company to avoid. EA sucks because of the way they treat their programmers, not to mention milking every last drop out of each year's sports games. Ubisoft just announced draconian DRM. Now Activision is acting like a spoiled kid. They keep this up, and they can cry all they want to about pirates, lost sales, and stolen IP.

    They still won't be getting any of my money.

    1. Re:Fed Up with Bad Behavior by DigiShaman · · Score: 3, Insightful

      Ya, no shit. There are plenty of other hobbies to pursue in life. I've already dropped music collecting/purchasing and now perhaps gaming too if this keeps up. I refuse to reward bad behavior.

      --
      Life is not for the lazy.
    2. Re:Fed Up with Bad Behavior by jonwil · · Score: 1

      Add Atari (if they still exist) to the list, they have done some scummy things too.

    3. Re:Fed Up with Bad Behavior by Anonymous+Cowpat · · Score: 1

      Do you mean actual Atari? Or Infogrames after they bought up the trademark?

      --
      FGD 135
    4. Re:Fed Up with Bad Behavior by jonwil · · Score: 2, Informative

      I mean the current owner of the Atari name.

      The #1 reason I HATE Atari right now is the crap they pulled when they took the new Ghostbusters game and sold the rights for Europe/Australia to Sony and the game became limited-time-PlayStation-exclusive. Its that reason I refuse to buy any product that says Atari on it. I also refuse to buy any games or gaming hardware that says Sony on it for this and other reasons.

    5. Re:Fed Up with Bad Behavior by jjohnson · · Score: 1

      Your comment is funny since your homepage link goes to Microsoft's homepage.

      --
      Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
    6. Re:Fed Up with Bad Behavior by Anonymous Coward · · Score: 0

      Well said!

      I used rip stuff off all the time, I got a new hobby ( photography ) got out in the fresh air and can't be arsed ripping music, games or movies off anymore, better things to do with my time these days. You can't rip off a camera, well not very easily anyway!

      This latest announcement puts the icing on my cake, thanks Activision, it's good to know I made the right decision keeping away from you lot!

    7. Re:Fed Up with Bad Behavior by Blakey+Rat · · Score: 1

      That's pretty petty compared to some of the other things we're mentioning. It sums up to, "I had to wait a couple more weeks to buy a mediocre game!"

      I mean, I don't think Infogrames/Atari are saints, but they're probably my favorite publisher right now. (Or 2K Games, maybe, both are pretty good.)

      In comparison, I refuse to even consider buying a game if it says "EA" on the package.

    8. Re:Fed Up with Bad Behavior by mcgrew · · Score: 2, Insightful

      I've already dropped music collecting/purchasing

      The RIAA has got you to stop buying ALL music? Then they won, because they're not concerned with your copying their work, their concern is keeping music they don't control out of your ears.

      I buy a lot of music, just not from the major labels.

    9. Re:Fed Up with Bad Behavior by DigiShaman · · Score: 1

      Did they win? Sure, perhaps. But all recordings I've ran into suffer severe compression (loudness factor) which sucks anyways.

      If anything, I will attend live music at The South by Southwest (SXSW) event here in Texas when available.

      --
      Life is not for the lazy.
    10. Re:Fed Up with Bad Behavior by ZosX · · Score: 1

      If you are stuck with the European market surely you are used to importing by now.......

  10. Incorrect Summary by BinaryOpty · · Score: 4, Informative

    Vivendi acquired Activision, not the other way around.

    1. Re:Incorrect Summary by Haxamanish · · Score: 1

      Indeed, what else to expect from a company which was founded by emperor Napoleon III?

    2. Re:Incorrect Summary by ZosX · · Score: 1

      Indeed. Activision has been on life support for quite some time now. I wonder if interplay will ever rear its ugly head again or if it will just be reacquired by someone else.

  11. Easy by Spit · · Score: 2, Funny

    Just call it "DERP QUEST" and change the names.

    --
    POKE 36879,8
    1. Re:Easy by kirill.s · · Score: 1

      King's Crusade.
      King's Adventure.

      Just changing the name should give those lawyers some headache, but it's no guarantee that they will cease to bug the developers further on.

    2. Re:Easy by gparent · · Score: 1

      The King And The Holy Quest.

    3. Re:Easy by killmenow · · Score: 1

      Peasant's Quest (Oh, wait, that one's been done)

    4. Re:Easy by pclminion · · Score: 1

      What does it mean that when I read "DERP QUEST" the first thing I imagined was some sort of SQL injection attack?

    5. Re:Easy by Anonymous Coward · · Score: 0

      Still not as fun as "Peasant Quest" though.

    6. Re:Easy by ZosX · · Score: 1

      That just gave me an idea!

      Queen Quest:

      You are Aston Kutcher, a fabulously gay man with one mission: to find the ultimate accessory and reach the height of gayness! Searching the fantastical land of Beverly Hillls in search of the one thing that will make you gayer than all! An iPad! After your many (mis)adventures on boulevard you will finally comes reach the climax of your quest: the Apple Store! Are you gay enough to battle the evil Bill Gates and his horde of zombie computers? But the journey doesn't just end there! In this grand colorful adventure you will also travel to other worlds. Will you be courageous enough to wield all 8 inches of the pad on the surface of Uranus in the final showdown with Dr. Google and his legion of androids? Will you receive the coveted Massage of Love from Steve Jobs in his gilded sauna for your heroism? Queen Quest! Play with yourself and find out!

  12. Bad press for Activision by enigmatichmachine · · Score: 2

    This is going to generate a lot of bad press for Activision. More than just gamers deciding not to buy their games, Game developers aren't going to want to do business with a company that pulls the rug out from under people. It's a small world out there.

    --
    -and occasionaly a giant moose.
    1. Re:Bad press for Activision by Anonymous Coward · · Score: 0

      Professional developers big enough for Atari to do business with, have enough money for lawyers to get an airtight license or some other leverage.

      Keep in mind that business people don't give a damn about right, wrong or morals. If some company thinks they can make money off of their IP they'll make a deal with the devil himself.

    2. Re:Bad press for Activision by Hatta · · Score: 1

      I think in the larger scheme of things, people really don't give a shit what happens with some guys hobby sequel to a 20 year old game.

      --
      Give me Classic Slashdot or give me death!
  13. Vivendi and Activision... by JAlexoi · · Score: 4, Informative

    A) Fix the summary. Because it's Vivendi that acquired Activision, not the other way around.The first sentence should say: "Activision, after being acquired Vivendi,..."(or something similar)
    B) With KQ in mind, what the summary should say, is "Activision, having become a parent company of Sierra,..."
    C) Since Vivendi is still the owner of Activision (Vivendi owns ActivisionBizzard and ActivisionBlizzard owns Activision) there should not be any talks about changes of ownership. They may shuffle around their IP, but it's still owned by Vivendi.

    1. Re:Vivendi and Activision... by jmauro · · Score: 2, Insightful

      Even if Activision was bought by Vivendi it's which leadership is in charge after the merger. In this case Vivendi games leadership was replaced by Activisions so even though it was "bought", Activision effectively "took over" Vivendi's gaming division. It happens quite often really when the parent conglomerate likes how the bought company does business more than the already aquired company does business.

  14. So... by PhasmatisApparatus · · Score: 1, Troll

    ... who is surprised by this? Lots of fan projects have been shut down in recent years. Chrono Resurrection, Crimson Echoes, Halogen, etc. Anyone working on a fangame at this point and not taking drastic measures to ensure that they are not infringing on trademarks or copyright gets zero sympathy from me when they get their eventual C&D.

    It's a sad catch-22 that to drum up interest in your game project you need to base it on an existing franchise. As long as people are willing to latch onto any small glimmer of hope that their favorite nostalgic game will be remade in modern times, there will be fangames. And they will be shut down.

    1. Re:So... by Anonymous Coward · · Score: 0

      Let's be fair here, two of those were not "shut down", but rather abandoned by their developers who used a cover story to save face. One of them was even a ROM hack, and there's no legal way to have those shut down, even in the US - just ook at the number of ROM hacks around for evidence.

      In any case, all these guys need to so is switch to overseas hosting. I really doubt Activision care enough about a non-commercial project to go to the hassle of shutting down an overseas server.

  15. Re:One can only hope by cromar · · Score: 1

    It's not the kind of thing that could look great on a resume at all...

  16. what a modder thinks by GarretSidzaka · · Score: 2, Insightful

    this is serious bullshit. ive been a modder for years now and i know about fair use. the companies that hold the rights of the games i work on LOVE modding as it increases sales and replay value. Activision you are showing your corporate decay.

    1. Re:what a modder thinks by Wildfire+Darkstar · · Score: 1

      This isn't a mod, though. By changing an existing product, modders typically don't distribute material that infringes upon existing intellectual property (theoretically, at least: I know this isn't always true in practice).

      TSL was an entirely new project, built using a new engine, and prominently featuring Sierra IP. In order to release it, the team would have had to release offending IP by definition, and so it's a different kettle of fish. However, given that the team already had a non-commercial license from the previous IP holder, I won't dispute that it makes Activision look like scumbags.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    2. Re:what a modder thinks by GarretSidzaka · · Score: 1

      the license part might just be the most offensive. there is truly patent IP hysteria going on. i doubt that they are going to renew this IP as an official product ever, so why be so evil to a thriving community. they shoulda hired these fellas, they probably know how to make a decent game.

    3. Re:what a modder thinks by mdwh2 · · Score: 1

      I wonder if they can just release the engine on its own, and leave ppl to find the content from the original (or maybe attract people to develop new material).

  17. Why? by duncanbiscuits · · Score: 1

    Who at activision thought this was a good idea?

  18. How fuckin stupid can one be?? by Hurricane78 · · Score: 3, Insightful

    They could have simply paid the team a bit of money to get it finished, and then offer them to do the distribution. Something like that.
    Which would basically resulted in free money from the work of others (for the service of distribution).

    But nooo...
    Idiots.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:How fuckin stupid can one be?? by Anonymous Coward · · Score: 0

      yup those billionaire software company owners know nothing next to you sat in your basement telling them how its done.

    2. Re:How fuckin stupid can one be?? by Anonymous Coward · · Score: 0

      This.

      I can't believe the number of times company X has killed off a fan project because they started it up without their permission.
      They could support them and request at least some of the money that comes from the project, help them with distribution, everyone is happy.

      I'm hoping that the Metal Gear fan films don't get killed off prematurely, i really want to see the sequel.
      I wonder what Hideo thinks about them.

  19. The ugly warts of free software by HellYeahAutomaton · · Score: 0, Troll

    IANAL, but everyone has to be on their toes these days.

    Phoenix Online Studios appears to be a hobbyist collective, and as such is not afforded legal protections of a corporation (Inc., LLC, S-Corp etc) -- an entity protected by the law to pursue profit-making ventures. It's not surprising that they caved to the cease-and-desist because the individuals in the collective could be named and pursued vigorously in a lawsuit.

    If they were a for-profit company and entered into an agreement with Vivendi and Activision failed to honor it, they could be sued for breach of contract. Yes, yes, there was a fan license granted by Vivendi whose terms remain unpublished. Chances are there is a severability clause that they signed to and forgot about. Oops.

    People who give freely into free and open source projects have to really understand that they are giving away their labors as charity -- but more importantly they have little recourse and motivation to dig their heels in without having the protections of a corporation trying to make a profit.

  20. Silver lining? by Anonymous Coward · · Score: 0

    The only silver lining I could see to this if it means that Activision wanted to develop the game itself. Unless that is the case, I am greatly saddened by this article.

    1. Re:Silver lining? by planetoid · · Score: 1

      Do you want to pick up a mint from the pawn shop storekeeper's dish? You can, with the Genie's Treats DLC for the low, low price of $9.99 plus tax!

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
  21. Taking the good with the bad by WebManWalking · · Score: 2, Interesting

    Yes, when you buy another company, you buy its liabilities along with its assets. If Vivendi had an agreement that it must honor, Activision also bought the liability of being bound by that same agreement.

    Tort lawyers prefer to get paid a cut of the judgment, so it doesn't matter how much money the fan-developers have.

    1. Re:Taking the good with the bad by Wildfire+Darkstar · · Score: 4, Informative

      I think the problem is, per the original agreement, the game was always subject to the Vivendi's approval before release. Now that the IP belongs to Activision, the game is theoretically subject to their approval. All Activision needs to do to kill the project dead is to refuse to approve anything.

      It's a crying shame, because the TSL guys were cooperative and accommodating every step of the way. They sought out a license in the first place, and complied with every change requested of them without complaint (they dropped the "King's Quest" name from the project a few years back because Vivendi/Sierra weren't willing to grant a fan license on the trademark, for instance). But I suppose, in the long run, it's not unexpected.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    2. Re:Taking the good with the bad by Anonymous Coward · · Score: 0

      It seems like there have been plenty of cases where a company acquires the assets of another company (usually a defunct one) without carrying over any existing contracts or liabilities. I don't know if that's the case here, but I'd definitely want to consult a lawyer before depending on any long-term promises from a company.

    3. Re:Taking the good with the bad by hattig · · Score: 1

      The sad thing is that such a game would be perfect for WiiWare or similar. Instead of taking a stance against the development, they should have seen how development was going and maybe offered support to get the game onto these console platforms.

      It's very sad.

      Personally I hope that they've responded with their contract with Activision, said that said contract is still in force, and that they will be doing no such thing as abiding by the request.

    4. Re:Taking the good with the bad by Anonymous Coward · · Score: 0

      I think the problem is, per the original agreement, the game was always subject to the Vivendi's approval before release. Now that the IP belongs to Activision, the game is theoretically subject to their approval. All Activision needs to do to kill the project dead is to refuse to approve anything.

      And people still think that Valve will unlock all the games in 201x-202x when Steam gets bought out and the activation servers are eventually shut down. The moment the ink dries, Gabe's no longer the guy whose word you have to go on. *sigh*

  22. Activision did not acquire Vivendi. by Shandalar · · Score: 4, Insightful

    Activision did not acquire Vivendi. The merged company retained the ATVI stock listing, and Bobby Kotick is running the company, true; but VU got more board seats than Activision. If anything, VU bought Activision.

    1. Re:Activision did not acquire Vivendi. by Wildfire+Darkstar · · Score: 1

      IANAL, but as I understand it there's not much difference between a merger and an acquisition. Properly speaking, a merger happens when when company acquires another. There's a commonly accepted practical difference that has to do with what the company looks like after the acquisition, but that's all.

      When a publisher purchases a studio and keeps it more or less intact and removed, that's considered an acquisition. Similarly so when a company is purchased and essentially broken down for spare parts/intellectual property. But when the acquired company is integrated into the acquiring company (and especially when there's a name change involved), it's considered a merger.

      Square Enix is an example: legally speaking, Enix bought Square, but the resulting corporate hierarchy more closely resembled Square than Enix. As you say, Activision is another example.

      --
      Sean Daugherty "I have walked in Eternity -- and Eternity weeps."
    2. Re:Activision did not acquire Vivendi. by Anonymous Coward · · Score: 0

      Activision did not acquire Vivendi. The merged company retained the ATVI stock listing, and Bobby Kotick is running the company, true; but VU got more board seats than Activision. If anything, VU bought Activision.

      I could've sworn that you said ruining instead of running...

  23. Thinking fast on your feet by WinstonWolfIT · · Score: 0

    In unrelated news, "Queen's Journey, the Saga of Gwendolyn's Adventures and Tribulations", should be ready soon.

  24. WTF by Meneth · · Score: 2, Insightful

    They worked at it for 8 years, and now they just lay down and quit? Have these people NO self-respect?

    1. Re:WTF by Antiocheian · · Score: 1

      The choice between self-respect and life is always a hard one.

      Investing time on a project that could be shut down by an intellectual property holder is always a risk. I learned that many years ago when a wanker named Rob Repp stormed the ADND-L and demanded fans to remove any materials which contained T$R characters and trademarks.

      The fate of T$R could be a lesson to Activision.

    2. Re:WTF by kirill.s · · Score: 1

      They could still try to work on it anonymously. They are not trying to make money of it, I assume.
      Hosting it in some pro-free-speech country could be a good idea too.
      Just make it hard for the lawyers to try to close it down, and the company would have to change their position and become pro-tweaker to save face and save money at the same time.

    3. Re:WTF by Haxzaw · · Score: 1

      They are fans, I'm sure they don't have a lot of money to fight it. Perhaps they don't have a lot of time either, since they've been working on it for 8 years. Seems a bit excessive. Of course, they could still work on it, finish it, and distribute it secretly.

    4. Re:WTF by Blakey+Rat · · Score: 1

      If they've worked 8 years without releasing a game, I'd say they don't really deserve a lot of self-respect. :P

      I know, I know, it's a hobby project. But let me be a jerk just this once, ok? Thanks.

    5. Re:WTF by Anonymous Coward · · Score: 0

      Yeah, if there only was a way that you could download copyrighted material off the internet...

    6. Re:WTF by jandrese · · Score: 1

      I don't think they want multi-million dollar fines over something that is, in the end, just a hobby.

      --

      I read the internet for the articles.
  25. Falling down on the job /. by Anonymous Coward · · Score: 3, Funny

    "Set a limit of 10 years or similar, after which if there are no new games (and even films) then the universe/characters enter into the public domain like is done for copyright.

    This gives enough time for a company to continue a series, and allows fans of franchises that have not seen activity by a company free reign."

    Come on, somebody make a Duke Nukem joke.

    1. Re:Falling down on the job /. by jdc18 · · Score: 1

      I was scrolling down looking for one

  26. The other way around by Anonymous Coward · · Score: 0

    Isn't it the other way around, Vivendi bought Activision. Vivendi holds the majority share of Activision-Blizzard and they just kept those two names because of the value attached to them.

  27. Just change the name by jlebrech · · Score: 1

    "Thy Quest of Kings" would be fitting!

  28. Just change the name so it doesn't violate the IP by elblanco · · Score: 3, Insightful

    Would that really be that much work? Call it's "Royal Adventure" or some such....change the character names, and be done with it. There's nothing that prevents them from making a Sierra "like" adventure game. I've always been mystified when some fan group works for years to build a game and gives up over a C&D because they are obviously violating the IP of the holder. Don't drop the project! Just change the particulars!

  29. I'm disappointed in you, Internet! by vrmlguy · · Score: 1

    A quick search for a torrent (http://www.google.com/search?q=King's+Quest+Silver+Lining+filetype:torrent) yields nothing! All of the official KQ games are out there, but not this one. How can I independently evaluate the quality of the game, and thus the depth of Activision's transgression, if I can't find a torrent?

    --
    Nothing for 6-digit uids?
  30. Sad but somewhat expected by sproketboy · · Score: 1

    The issue here I think is where small game developers "clone" old games. Instead of cloning them - re-image them instead. I started a new gold box game engine (web site ugly right now) which uses a similar look and feel but I'm redesigning it from scratch (and implementing new features).

  31. What about Duke Nukem by Anonymous Coward · · Score: 0

    I hope this not effect the development of Duke Nukem.

  32. Vaporware by samsmithnz · · Score: 2, Insightful

    8 Years without a final product?? Sounds like Vaporware to me.

    1. Re:Vaporware by Anonymous Coward · · Score: 0

      The game is actually (apparently) finished (Slashdot editors didn't include this in the summary). The rejected & "permanently shutdown" (via cease & desist) submission to Activision was the completed game...

      Search the Internet a little for The Silver Lining game. The website used to have a demo of the game available for download. A lot of work has gone into it, and it has very elegantly recreated classic worlds from King's Quest. On appearance from what I could tell, it all looked rather beautiful to a long-time King's Quest fan, seeing it all recreated in full 3D for the first time; as for the story however... ? I dunno, as almost nothing has been revealed of it.

      p.s., yes the team for this game seems to have had far more ambitious goals than this initial dubbed "first part" which is completed, but apparently (from what I recall of posts on the old forums) it was sufficiently self-contained.

      Save TSL petition. (I feel the summary should've also included this, if you feel this action by Activision is heartless/careless/wrong/whatever, by all means sign...)

    2. Re:Vaporware by Anonymous Coward · · Score: 0

      Let's see you devote all your time for free. I'm sure these people had day jobs, families, lives.

    3. Re:Vaporware by Anonymous Coward · · Score: 0

      Clearly you know nothing about fan-created games.

  33. More of Bob Kotick scorched Earth policies by Anti+Cheat · · Score: 0

    Is anyone surprised?
    Bob (call me Rob) Kotick is exactly as portrayed. He is maniacal in his belief that the gaming community is an impediment to profit and uses the console players as the poster children for his proof. He has no understanding of how core gamer communities influence sales over the long run. He would rather spend 10's of millions on hype to carry the day, than spend a penny back to the customer base to secure some brand loyalty. He believes that customers as are the actual game franchises and are meant to be wrung out, for every single dime. He has said as much publicly several times. Why complicate things by having to aid or listen to what he considers a small radical segment. He considers free content as competition that costs him profit and anything like a community, as a challenge to his total control to get those profits.

    None should be surprised by this latest move of abject disgust for anything relating to free content by a community. In fact you can expect more to come. Bob Kotick will continue this scorched earth policy. Bobby is here and he is letting everyone know who is in charge. Dissent will be squashed.

    As long as gamers let Bob Kotick go unchallenged, then they are the sheep he thinks they are. Until free content and free servers are systematically destroyed, then the future of pay to play and pay content can't be fully realized and exploited for profit. Bob Kotick is betting you he is right.

  34. But it's okay for Activision to remake games... by mdwh2 · · Score: 1

    Civ II was MicroProse (ahh, that list takes me back); Activision did Call to Power.

    Indeed - it's okay for them to remake Civilization, but they don't like it when someone does it to their games...

  35. A list of trustworthy game publishers by ElusiveJoe · · Score: 1

    I would like to see one.

    With EA, Ubisoft and Activision Blizzard out, who is left?

    1. Re:A list of trustworthy game publishers by pokerdan · · Score: 1

      Valve.

      Some might argue that Steam is too draconian (cheaters are banned and lose access to play their purchased games online), but I've had good experiences - and Valve actively supports their games with constant updates and free post-release DLC. Perhaps I'm being naive, but It feels like they actually care about their customers.

  36. IAAL by Anonymous Coward · · Score: 0

    BTW... For all of you talking about "Trademarks", you've got the wrong intellectual property there.

    Software is protected by COPYRIGHT, as is the creative content within it.

    Trademarks only protect PRODUCT BRANDING insofar as it is "USED" to sell a product to the public. These guys were not selling anything to anyone, and most of the content of the King's Quest game could not be fairly considered a "mark" as it wouldn't have appeared on the packaging of the game .

    So in the end, their development project was pulled out of fear of COPYRIGHT infringement.

  37. Lucas wanting to shut down Star Wars fan pages by Enderandrew · · Score: 3, Insightful

    I recall mid 90's when Fox was trying to shut down every X-Files fan page, and Lucas wanted to shut down every Star Wars fan page. They felt they were copyright infringement. What they didn't realize is that fan hype is free marketing. It only increases the value of your intellectual property.

    An IP owner needs to protect their trademark, but they can issue a fan license to cover that.

    This isn't just mean, it is bad business sense.

    And while we're talking about old game properties that should be resurrected with a fan game, Commander Keen anyone?

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Lucas wanting to shut down Star Wars fan pages by Anonymous Coward · · Score: 0

      Chrono Trigger has had a couple fan made projects that people spent years on (One was the game redone with full 3d models, the other was a continuation of storyline that never had a game covering that time portion) and both got shut down hard by Square.

  38. Been pissed at Activision for years. by Zaphod-AVA · · Score: 1

    I'll never forgive them for what they did to the Interstate '76 franchise.

  39. Non-commercial work by Enderandrew · · Score: 1

    At the end of the day, can you really be sued for non-commercial work?

    If this fan project is released for free, how is that any different that someone writing fan-fic and releasing it for free?

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
  40. It makes perfect sense by Anonymous Coward · · Score: 0

    Why should Nintendo give you the so-called "right" to play a twenty-year-old game on the Wii without paying for it, first? Their NES emulator didn't just come out of thin air.

    It's your sense of entitlement that doesn't make sense.

    1. Re:It makes perfect sense by Anonymous Coward · · Score: 0

      No but my limited irrevocable license to said title does

  41. How about satire by Anonymous Coward · · Score: 0

    Assuming the game sucks, as fan fiction tends to, they might be able to continue development as a satire of the KQ series?

  42. Fuck EA by GameboyRMH · · Score: 1
    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  43. ximian by Anonymous Coward · · Score: 0

    I personally think the only way to get this back on track is to start a BAN on activision.. $$ talks and a ban of their products will hurt them and make them reflect. TSL should start flooding the game forums left and right ...

    Bet you it won't take long that Activision will see the light of day ...

    You can count me in, i will no longer buy an Activision product ..!

  44. Sign the petitioin to save TSL! by Anonymous Coward · · Score: 0

    Sign the petition to save The Silver Lining!

    In case you haven't seen this game, search around the Internet for some screenshots (or see the original website tsl-game.com on the Internet Archive). It was in full 3D and very nicely done, recreating very elegantly many environments from the original King's Quest games (from what I could see in the publicly released demo which you might still be able to find somewhere?).

  45. Ah well... by darkvizier · · Score: 1

    You know what they say. Heir today, gone tomorrow...

  46. Which Bono? by tepples · · Score: 1

    Which Bono? Paul or Chaz?

    1. Re:Which Bono? by Anonymous Coward · · Score: 0

      Which Bono? Paul or Chaz?

      Neither one, instead Zombie Sonny Bono will rise from the grave to reclaim his Congressional seat during the mid-term elections!

    2. Re:Which Bono? by Richy_T · · Score: 1

      Pro bono?

  47. Oops!! Mod down please. by Blakey+Rat · · Score: 1

    Oh wow, and now I'm the jerk who didn't read the article.

    Sorry. Mod me down please.

  48. Re:Just change the name so it doesn't violate the by kalirion · · Score: 1

    Exactly what I was going to say. Make it a "Spiritual successor" or whatever. Did the creators of UFO: Extra-terrestrials need to license the X-Com IP? And that's a commercial game!

  49. The bean-counters have taken over.... by Hasai · · Score: 1

    ....Time to short the stock.

    --

    Regards;

    Hasai

  50. Good question by Mathinker · · Score: 1

    > What damages are here?

    Yes, one wonders what damages Activision envisioned would accrue if they let the project continue.

    As for the damages to the project, that's rather obvious, what isn't obvious is how the court might assign value for the work lost or if the court would merely reinstate the original license (in which case a lawyer on contingency would not get paid unless the court ruled that Activision needed to pay him).

    1. Re:Good question by nomadic · · Score: 1

      That's not how damages work in a lawsuit; the project would have to show that it lost out on actual money.

  51. buy out by neghvar1 · · Score: 1

    Oh I wish I could invest a cool $10 billion into ATVI in one direct transaction. With my new 909 million shares (more than all other investors combined), I could take full control. Ban the use of DRM, reinstate the fan-based licensing, allow copyright law to be used instead of EULA's. So for any of you who have recently won a massive lotto jackpot, consider putting your voice into the anti-consumer rights choices that some of the smaller software publishers make.

  52. Re:Just change the name so it doesn't violate the by Joelfabulous · · Score: 1

    this is exactly what these guys did when they got hassled by Games Workshop (who are notorious wankers when it comes to this stuff, I hear). They made a tribute / fan game recreating the Space Hulk board game, maybe a decade plus after the last Space Hulk game IP had been released...

    They changed the name to Alien Assault, tweaked some art assets and any specific universe references, and now they're completely in the clear. It's the EXACT same game, just minus the free promotion for Games Workshop.

    Epic fail, facepalm, and slow clap all around...

    http://www.teardown.se/

    stick it to 'em

    (only games workshop thing I have is the deluxe edition 20th anniversary edition of Space Hulk which I got myself for Christmas, largely on word of mouth merits via boardgamegeek.com and playing this little gem of a game. and yet they hit the geek with a cease and desist awhile back too -- it was on slashdot...)

    just...

    wow. they don't just look a gift horse in the mouth, they actually pull out the shotgun and put one between its eyes for good measure.

    --
    Sometimes I wonder if I think too much.
  53. Umm by raind · · Score: 1

    Who cares?

    --
    Get up!
  54. Never donate your time to someone else's IP! by Gel214th · · Score: 1

    How many times have we heard of this happening, why do groups of talented people persist?

    NEVER donate your time, especially not 8 years, to someone else's IP.

    Had they put 8 years into making adventure stories for say Neverwinter Nights 2 or something they probably would have been able to strike a deal for paid expansions (Like Mysteries of Westgate).

    Or had they put 8 years into their own IP. All it would have taken was to change the names, places...move the story around a bit. They could even have said that it was Inspired by Kings Quest etc. etc. (Torchlight inspired by Diablo).

    This is really very sad.But the corporate beast has no feelings and no loyalty.

    --
    -Gel214th
  55. Vivendi bought Activision by reallyjoel · · Score: 1

    "Activision acquired Vivendi" - it was the other way around, the board of Activision Blizzard consists of the former Vivendi board. Vivendi wanted a better brand name..

  56. Give a shit by Anonymous Coward · · Score: 0

    Be sure to like the games. Just don't like them too much. If you become a fan you'll be screwed.

    Life sucks if you give a shit.