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User: RogueyWon

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  1. Re:People, not tools on Ask Slashdot: How Should I Build a Maker Space For a Liberal Arts College? · · Score: 2

    I was going to mod this "funny".

    Then I realised it might not actually be parody.

  2. Re:Bad Year at Cuck Rock on 2K, Australia's Last AAA Studio, Closes Its Doors · · Score: 4, Interesting

    Meh, most AAA publishers and studios stayed as far away from that whole shitstorm as they possibly could; it was a hysterical debate (out of which nobody on either side came out well) that came out of the indie gaming scene and mostly stayed in the indie gaming scene.

    I doubt most people who buy and play games even noticed it. And I doubt a single AAA publisher changed their strategy as a result of it. It got a lot of blogs and gaming news sites very upset, generated a handful of fairly well-buried articles in the mainstream press and then the world moved on.

    But most people involved on both sides were full-blown narcissists, so they didn't really see things that way.

  3. Not unexpected on 2K, Australia's Last AAA Studio, Closes Its Doors · · Score: 5, Insightful

    This is a real shame for those laid off, not least because there are so few other employers in that sector in Australia.

    But it's not unexpected. Borderlands: The Pre-Sequel (BL:TPS) was a commercial flop. Borderlands 2 has done around 10 million sales across all platforms. Prior to the release of the heavily discounted "Handsome Collection" for PS4 and Xbox-One, BL:TPS hadn't even managed a million.

    That's partly because the game wasn't as good as Borderlands 2. Reviews and word of mouth were both pretty harsh on it. I've completed it twice. It actually has some decent (if unoriginal) content, but the first 6 hours or so are a miserable trudge.

    But it's also because 2k made a big gamble on the PS4 and Xbox-One being commercial failures, and hence the game launched on PS3, 360 and PC. Their gamble was wrong; both of those consoles managed strong sales. Worse, the early-adopters had a huge overlap with "people who buy a lot of games". While the installed base for the PS3 and 360 remains huge, sales for them have largely dried up, outside of Call of Duty and FIFA.

    Console transitions are scary for publishers. 2k's bet wasn't entirely unreasonable. The 3DS had a difficult launch, while the Vita and Wii-U basically flopped. The industry saw Ubisoft invest heavily in the Wii-U launch and get burned by it. But of all the major houses, 2k bet most heavily against the PS4 and Xbox-One and their first major release after those consoles launched paid the price.

    It was clear that 2k had largely given up on the game. While Borderlands 2 was supported for years post-launch with well-crafted and extensive DLC, BL:TPS was funded to deliver precisely enough DLC to satisfy the contractual requirements of the Season Pass; not an ounce more. Its inclusion so soon after launch in a cut-price compilation was another sure sign that 2k were in damage-limitation mode.

  4. Two ways this could play out on Jack Thompson Will Be Featured In BBC Film 'Grand Theft Auto' · · Score: 1

    Either they're going to give him an extremely sympathetic portrayal and the film is going to be some kind of "think of the children" moral crusade against games.

    Or else they're going to get sued by him. Assuming there's anywhere left that he's still allowed to file suit.

    Both equally plausible, I suspect.

  5. Re:Raises a point about tech reviews on New Samsung SSD 840 EVO Read Performance Fix Coming Later This Month · · Score: 1

    Indeed - but what I'd like to see would be somewhere that does something like a "six-months-on re-review". I suspect that for a few big-name products, impressions of hardware that people have been living with for 6 months will be very different to out-of-the-box impressions.

  6. Raises a point about tech reviews on New Samsung SSD 840 EVO Read Performance Fix Coming Later This Month · · Score: 4, Interesting

    I shifted to an SSD for my OS and core applications (plus a few disk-speed sensitive games - a fast-growing category) last year. I'd been planning to buy the 500gb 840 EVO, but, by some small miracle, Amazon had a special on the 840 Pro on the weekend I made my purchase, putting its price very close to the EVO, so I bought that instead. The 840 Pro is apparently not affected by this. Phew, bullet dodged.

    But it's interesting that the issue is picked up in so few reviews. Indeed, there's a veiled apology for this in an ExtremeTech article about the bug from October. Reviews are generally carried out on the basis of a short but intensive testing period and hence don't pick up serious issues that take a bit of time to show up.

    That's obviously been particularly important in this case, due to the specific nature of this bug. But when it comes to expensive bits of hardware like SSDs and high-end graphics cards, I'd be interested in reviews which came out a bit later but gave a better reflection of failure rates and longer-term issues. I've been stung before by buying a well-reviewed graphics card which turned out to have a horrible failure rate over time.

  7. Re:Well there goes slashdot forums... on Researchers Developing An Algorithm That Can Detect Internet Trolls · · Score: 1

    If I were to rank the publicly-accessible online forums I participate in these days, from most civil to least civil, Slashdot would be top of the pack by a long, long way. Seriously, that's how bad it is now.

    The unholy trinity of culture wars, console wars and overbearing admins have ruined many other discussion sites that were perfectly good 3 years or so ago.

  8. "Old" vs "new" trolling on Researchers Developing An Algorithm That Can Detect Internet Trolls · · Score: 5, Interesting

    Your mistake is in using the "classic" definition of "troll" - somebody who sets out to deliberately cause fights on a forum. Trawl through the archives of Slashdot and you will find many instances of this kind of trolling - and yes, the people doing it are often highly literate (and, when they do it right, sometimes very funny with hindsight).

    But the term "trolling" has gone political these days and is routinely used to describe any form of online behaviour that the speaker doesn't approve of. So everything from outright criminal behaviour (eg. threats of immediate violence) at one end of the scale through to disagreeing with a forum's established groupthink (however respectfully) at the other.

    And yes, it has become a favourite term of the intellectually insecure, whenever they want to shout down an opposing point of view without engaging with it. In fact, conflating those two extremes I mention above under the same term is outright beneficial for the easily offended, as it allows them to group polite dissenters together with the mouth-foaming loons.

  9. Re:Not in Valve's commercial interest on Gabe Newell Understands Half-Life Fans, Not Promising Any Sequels · · Score: 1

    That's possible. Though I think the idea of Valve making a console exclusive - even for their own console - would take a lot of swallowing for the company.

  10. Not in Valve's commercial interest on Gabe Newell Understands Half-Life Fans, Not Promising Any Sequels · · Score: 4, Insightful

    Valve has no commercial interest in making Half-Life 3. It's not that the game wouldn't be profitable. It almost certainly would be - lots of people would buy it. But it would risk the wider strategy they've been pursuing for a decade now.

    Valve's income these days isn't from making and selling games; it's from charging other people to sell games via Steam. Seriously - you buy a game on Steam and a big slug of the price you pay goes straight to Valve. Sure, they have hosting costs, but there is a lot of pure profit in there.

    Ever since Steam started to be a big thing, Valve has focussed on more niche games rather than big-budget fpses. It does not want to be seen as threatening or a rival to its biggest business partners. EA have already taken their toys and gone home to Origin; Valve's dominance of the PC gaming market relies on keeping Activision, Ubisoft and others on board.

    And a big part of that is not being seen as a competitor. If Activision wants to pay Valve a lot of money to plaster the Steam front-page with a huge Call of Duty advert, then that's good for Valve. But Activision might get nervous if they worried that the platform they were using was run by a company that was actively pushing a game in competition with theirs.

    Over in console-land, Sony and Microsoft's first party exclusives are generally put out there to sell consoles (not always a profitable activity in itself). They build up the installed base to get the third parties interested. The only platform-owner to really emphasise first-party games development is Nintendo, who, surprise surprise, have terrible third-party relationships.

    Far easier for Valve to allow other people to put the effort in to making money for them, rather than take the risk of investing in games development to make direct income from sales. Particularly now that Steam is so ubiquitous as a platform that it doesn't need first-party games to grow the installed base.

  11. And when the "default" is the preferred option? on Analysis: People Who Use Firefox Or Chrome Make Better Employees · · Score: 2, Interesting

    Well... up to a point. I can follow the logical connection that would suggest that people who act as informed consumers are likely to make better employees.

    However, I've recently switched back to Internet Explorer after more than a decade with Firefox and a short experiment with Chrome. I did so because I find that comparing across the latest versions of all three, IE was my favourite in terms of performance and user-experience. So I made a reasonably informed decision to use it.

    Making practical use of data like this would be more justifiable if there was a clear case that the "default" option was inferior (which in fairness, IE has sometimes been previously).

  12. Re:forget the gameplay! on Rendering a Frame of Deus Ex: Human Revolution · · Score: 1

    No, but I just looked at its Steam page and it looks like yet another pseudo-8-bit sprite art game. Local multiplayer oriented... no singleplayer to speak of and, looking at the trailer, nothing particular gripping about the concept either. Not interested.

    I'll stick to Farcry 4 and Tokyo Twilight Ghost Hunters for now, until Bloodborne comes out in a couple of weeks.

  13. Re:forget the gameplay! on Rendering a Frame of Deus Ex: Human Revolution · · Score: 1

    And yet... I have had masses of fun over the last 6 months with Farcry 4, Dragon Age 3, Alien Isolation and Forza Horizon 2. Big, AAA technical-powerhouse games. And all of them more enjoyable than anything I've seen come out of the indie-sector.

    It is a commonly-held myth - but a myth nonetheless - that good graphics and good gameplay are mutually exclusive.

  14. Re:forget the gameplay! on Rendering a Frame of Deus Ex: Human Revolution · · Score: 4, Interesting

    I'd have more sympathy with you if the new-releases list on Steam these days wasn't completely buried by "retro 8-bit style" indie roguelikes which look dreadful and usually play that way as well.

    These days, I've gone beyond "it's not the graphics that matter, it's the gameplay" to "they both matter, seriously". The former has become a go-to excuse for lazy development.

  15. Re:Redolent of the past. on Steam On Linux Now Has Over a Thousand Games Available · · Score: 5, Interesting

    Exclusivity bribes are on the wane even in console gaming land. Modern development costs means that the size of the bribe needed to provide the game's publisher with confidence it can still turn a profit despite locking out part of the market is getting ludicrous. If a developer/publisher expects that a platform will generate enough sales to be worth the porting costs, the general rule these days is that they will do the port.

    Valve is notoriously secretive about its sales figures, but it's increasingly clear that the Steam platform is a direct and significant competitor to Sony's Playstation platforms and, more crucially, Microsoft's Xbox platforms.

    Valve are not in a happy commercial place for so long as they are dependant upon their platform sitting on top of one of their competitors' products. They had a bad scare with the Windows 8 app store (though it turned out to be essentially a false alarm on this occasion). So it's entirely unsurprising that they are encouraging alternatives to Windows.

  16. Re: Does resolution matter? on Another Upscaled Console Game: Battlefield Hardline · · Score: 2

    Platform-exclusives tend to happen for one of three reasons:

    1) The platform owner has funded the development of the game, or paid the publisher a large amount of money for exclusivity.

    2) The developer/publisher only expects development for one platform to be profitable and considers that investment in porting would be wasted expenditure.

    3) There are particular hardware features of one platform, such as mouse/keyboard on the PC, or the Wiimote on the Wii/Wii-U, which the game has been specifically designed to use and which can't be replicated on another platform.

    All three of these reasons are becoming less common over time.

    In the case of 1), it's not that the platform owners wouldn't like to fund more exclusives, but that it's become more expensive to do so. Development costs for an AAA game are now are many, many times what they were back in the PS2/Xbox/Gamecube generation. First-party games often function as loss-leaders (or at least, mediocre investments) anyway - they get the console's installed base up to attract the third parties, whose licensing fees are where the profit really lies for the console manufacturer.

    Back in the PS2/Xbox/Gamecube generation, reason 2) used to be very common. The installed base of the PS2 was completely out of proportion with that of its competition. With all three consoles having quite different architecture, cross-platform development was a pain. For a lot of mid-ranking developers, releasing only for the PS2 would make a lot of sense; even with a multiplatform release, 90% of their sales would come from that platform.

    No console since then has matched the PS2's dominance. The Wii got an early lead last time in installed base terms, but its attach rate ended up miserable, particularly for third party games. The 360 and the PS3 tended to level-peg on installed base and attach rare, albeit with some regional variations.

    And reason 3)? There are still a handful of PC exclusives - complex strategy games and simulators - which wouldn't work without a mouse and keyboard. But those aren't all that common these days. As for developing around motion-controllers on the consoles - too many developers got burned on the Wii and Kinect for anybody to have any enthusiasm for that any more.

  17. Re:Some people shouldn't be allowed on the interne on Yik Yak Raises Controversy On College Campuses · · Score: 1

    I once ended up in the same room as a pair of people who had been sending me death threats over the net. It was amazing.

    This is back in 2002, when I was the head admin of a major UK-based Counter-Strike league (Barrysworld, for those with long memories of the UK online gaming scene). This is a good way to make enemies - you can never manage something like that without upsetting people and the Counter-Strike community (back then at least) had more than its fair share of immature pricks.

    Anyway, there's one particular clan in the league which, towards the end of my first season in charge, is picking up a real reputation for hurling quite nasty abuse at their opponents before, during and after games. After one of my admins passes me screenshots showing some really nasty stuff in-game (vitriolic racist abuse) during their latest match, I throw them out of the league.

    This does not sit well with them, particularly as they were in with a shot of winning their divison at the time. There's the inevitable IRC explosion, resulting in a series of quick channel-bans. Then the private messages and e-mails start up. Two of their members do not want to let this drop and, for the next month or so, I get a string of abuse from them. It starts with insults, but when those don't get a response from me, ramps up to threats. They're going to do unspeakable things to me, to my parents, my grandparents, my dog (I don't have a dog, but hey) and so on. And... I ignore it. Actually, no, I have a good laugh at some of it (it's very much in the camp of "a 16 year old's idea of what scary sounds like).

    And then I go with my own clan to a big LAN party - one with a whole UK-profile, in a major venue, split over three days. And I meet up there with some of the other people involved in the league. And one of them mentions to me that my two little stalkers are both present at the event.

    So I go over. And I introduce myself. And I am lovely and polite. I smile lots. And I remind them, in a "ha ha, isn't this all funny" manner of some of the things they've been saying to me.

    I am not physically imposing in any way. Tall, yes. But kinda scrawny as well. I don't think I'd have a clue how to even go about making myself look intimidating. But I've never seen two people look so scared in my life. I think it was just the acute social discomfort I was causing rather than any kind of menace.

    It was utterly hilarious. Never heard a squeak from either of them ever again.

  18. Re: Does resolution matter? on Another Upscaled Console Game: Battlefield Hardline · · Score: 2

    Whereas in reality, the differences between the PS4 and Xbox-One (and their respective software lineups) are vanishingly small. The PS4 generally offers a marginal performance benefit. The Xbox-One has marginally better multimedia functionality (though still not as good as the old PS3). But you're really down to splitting hairs here and only pedants or perfectionists will ever notice the difference.

    And on the games/franchises front? Exclusives are fewer and further between than ever and the PS/Xbox franchises largely parallel each other. Gran Turismo vs Forza. Killzone vs Gears of War. To be honest, I don't think any of the current gen consoles has a "must have" exclusive yet. Bloodborne (released later this month) might manage to become the first - but the nature of the industry these days is that cross-platform games get most of the effort and attention.

    There's really very little to choose between the two machines. Rational decision making factors right now might include price, which platform your friends game on and possibly the future promise of a particular must-have exclusive. Everything else comes down to marketing messages.

  19. Does resolution matter? on Another Upscaled Console Game: Battlefield Hardline · · Score: 3, Insightful

    There was some Nielsen market-research data published recently on why current-generation console owners had published the console they had. For PS4 owners, the answer was "better resolution", for Xbox One owners it was "brand" and for the Wii-U it was "fun-factor". There's been a lot written about this data since it was published.

    But what I suspect is that it tells us very little about either the consoles themselves. Rather, it tells us a lot about the self-image of the people who buy them. So the PS4 fans are the ones who want to be able to point at the bigger numbers. The Xbox-One fans are the ones who honestly do care about brand (and given this is US survey data, "buy American" is probably a big part of it). And Wii-U fans have a strange obsession that they have some kind of monopoly on fun. Watch the fanboy-wars on any gaming forum of your choice (and they are more vicious this generation than I've ever seen them before) and you will find that each of those stereotypes holds up remarkably well.

    And does resolution actually matter hugely? I'm unconvinced. If I want technical perfection (and sometimes I do), I'm playing on a PC anyway. Some of my favourite console games of the last generation were a technical mess.

    I would argue that framerate matters more for certain genres. For anything requiring fast reactions and/or fine control, such as a shooter, high-end driving game or fighting game, a steady 60fps translates into a huge increase in responsiveness.

    I think it's generally accepted now that in performance terms, the new console hardware has disappointed; promises of 1080p x 60fps haven't materialised. Given the constraints of a fixed hardware platform, I'd rather developers drop resolution or image quality in return for a higher/steadier framerate.

  20. Re:Musashi on Paul Allen Helps Find Sunken Japanese WWII Battleship Musashi Off Philippines · · Score: 4, Insightful

    It's likely not an issue of finding the bits of metal. As you say, the water isn't particularly deep. It's more a question of identification.

    A lot of ships were sunk at Leyte Gulf, as well as general merchantman losses in the area during WW2. Remember that when these ships sink, they don't tend to go down in one neat piece. In particular, with warships like Musashi, it's quite common for one or more of the magazines to blow before the ship sinks. That creates a huge explosion and tends to break the wreck into a lot of small pieces.

    Conclusively identifying which piece belongs to which ship has probably required the bulk of the effort here.

  21. Fascinating ship on Paul Allen Helps Find Sunken Japanese WWII Battleship Musashi Off Philippines · · Score: 5, Informative

    Ah... the Yamato-class. Largest battleships ever built, but largely obsolete before they ever went out to sea.

    For those unfamiliar with the history of the class, the Yamato-class vessels were Japan's final generation of large battleships, which entered service from 1941 onwards. Their 18-inch guns were the largest to be mounted on any battleship during WW2. Four ships were commissioned, but only two - Yamato and Musashi - were completed as battleships. A third, the Shinano, was converted into a carrier, while the fourth was cancelled.

    The two ships that were completed as battleships (Yamato in particular) were of immense symbolic value in Japan during WW2. In addition to this, they consumed vast quantities of fuel and required specialised ammunition that was rarely available in sufficient quantities. For the above reasons, both Yamato and Musashi were held back from the major Pacific Theatre battles until late 1944 (by which time it was probably too late for them to have any impact anyway).

    They were, in essence, the best WW1 warships ever made... except that they were deployed during WW2. The age of the dreadnought-style battleship was on its way out by this point and the era of aircraft carrier dominance had begun. Even if Musashi and Yamato had been deployed for key battles such as Midway and Guadalcanal, it's unlilkely they would have made much difference.

    But they are, nevertheless, spectacular ships. In visual terms, they epitomize the classic battleship profile - long, low and dangerous, with very large guns. Their symbolic value has lasted long beyond the war; the Yamato remains something of a national symbol (albeit a controversial one, with links to the far-right) in Japan and has lived on in popular culture through the sci-fi franchise Space Battleship Yamato (adapted as Starblazers in the US).

    And as for the specifics of this story; there's not much detail given, but I suspect that the challenge was not so much finding the wreck as conclusively identifying it. There are no shortage of Japanese WW2 wrecks in that part of the Pacific; the problem is sorting out which is which in the face of scant records.

  22. Re:Won't make it to 50 on Games Workshop At 40: How They Brought D&D To Britain · · Score: 3, Interesting

    It's also been hilarious to watch their long-term relationship with the video games industry. They worked out ages ago that there's money to be made from video games and that they'd like some of it. But how they've gone about it defies belief.

    Because the problem is that if the video games are too good, they might make people feel that they don't need the miniatures. So their history with the video-gaming industry is mostly one of third-party titles that were deliberately specced to be mediocre, a horribly misguided cockteasing of Blizzard (whose long term commercial consequences for Games Workshop almost stand up there with those for Nintendo after they played too hard with Sony over the SNES-CD) and... the Relic games (the Dawn of War series, plus Space Marine), which were actually dangerously good.

    Since Relic folded, it's clear that GW aren't going to let anybody else that talented near the cash-cow WH40k franchise - all that's produced these days are mobile-style deliberately-inferior ports of GW's oldest board-games.

  23. Re:Razer Forge TV on The State of Linux Gaming In the SteamOS Era · · Score: 1

    Sorry, input lag is a huge issue for me, even on a controller. I've returned two games to the store for refunds because of it: Shift 2 on the 360 and The Last of Us on the PS3 (though the PS4 version is much more playable).

    If you aren't finding input lag a problem, then you are either playing games where it matters less (RPGs etc) or else you aren't playing at the kind of level where fine control matters. For me, playing a game with heavy input lag (which includes almost any PC game with vsync enabled) feels like playing while wearing oven mitts.

  24. Re:grandmother reference on Ubisoft Revokes Digital Keys For Games Purchased Via Unauthorised Retailers · · Score: 1, Interesting

    The funny thing is that there are other cases in which buying a key for cheaper than you can get it on the official Ubisoft store is absolutely fine.

    For example, just before Christmas, Far Cry 4 was £45 in the UK via the uPlay store. Alternatively, you could walk into Game (the UK's largest high street games retailer) and pick up a boxed copy of the game for £30. If you do that, you still need to register the code in the box with uPlay and run the game via uPlay, though you do get the option of doing the initial install from a physical disc (useful if you have a slow net connection). But that appears to have been absolutely fine.

    Second case, the launch of Assassin's Creed: Unity was delayed on Steam in many parts of the world (so for a while, the only way to buy a digital-only copy was uPlay). But it did launch just before Christmas. During the Steam Christmas Sale, there were days when the game was £45 on uPlay and half that amount on Steam. Again, this is absolutely fine with Ubisoft.

    So if what people on forums are saying is true (and we do always have to be a bit cautious here), then it would appear that the old adage that "if it looks too good to be true, it probably is" doesn't necessarily hold true. After all, if the same kinds of discounts are available from multiple retailers, some of which are mystically "Ubisoft approved" and others aren't (though no list of the former is published), then the end-consumer might justifiably confused as to which is which.

  25. Might want to wait a few months... on NVIDIA Launches New Midrange Maxwell-Based GeForce GTX 960 Graphics Card · · Score: 0

    says the guy who bought a 980 just before Christmas. Yeah... hypocrisy much.

    However, be aware that minimum specs for games are in a bit of a state of flux at the moment. In some senses, it's not before time; they've only risen very slowly for many years, as development of most games was targeted first and foremost at the Xbox 360 and PS3, with PC versions usually not receiving much more than a few cosmetic upgrades. For quite a few years now, a reasonably recent i3/middle-aged i5 (or AMD equivalent) and a sensible Nvidia 400-series (or AMD equivalent) would have done you fine.

    Since the summer of 2014, we've seen a rise in the number of games developed primarily for the PS4 and Xbox One and then scaled up for PC, or indeed, developed for PC and then scaled down for the consoles (Alien: Isolation a fairly clear example of the latter). And as this has happened, there's been a trend for rapidly rising specs.

    Shadow of Mordor, Call of Duty: Advanced Warfare, Far Cry 4 and Dragon Age: Inquisition have all needed substantially higher specs to run sensibly than was the norm a year ago. CPU, GPU, RAM and, frankly, even hard drive speed have all been pushed quite hard by the games above - you're now talking about wanting at least a recent i5 and a 780 if you like 1080p max settings. It might be that things will level out again soon. Or it might be that the increase will rise for a bit further yet. It will level out, when developers find a sweet spot that makes it easy to cross-develop between current-gen consoles and PC. But it might be worth waiting for performance analysis of how The Witcher 3's final build works before committing to a hardware upgrade - that's looking like the most technically demanding game on the horizon.