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2K, Australia's Last AAA Studio, Closes Its Doors

beaverdownunder writes 2K Australia, the Canberra studio that most recently developed Borderlands: The Pre-Sequel, is closing its doors. The entire studio is closing, and all staff members will lose their jobs. "All hands are gone," said a source for Kotaku Australia. 2K Canberra was the last major AAA-style studio operating out of Australia. The costs of operating in Australia are apparently to blame for the decision. This raises questions as to the viability of developing major video games in Australia.

170 comments

  1. It's a sad day, mate by Anonymous Coward · · Score: 0

    And I blame the emus.

    1. Re:It's a sad day, mate by davester666 · · Score: 1

      "costs of operating in Australia"...apparently they get more gov't handouts elsewhere. Except perhaps in Rhode Island (thanks for screwing up that source of funds, Curt).

      --
      Sleep your way to a whiter smile...date a dentist!
    2. Re:It's a sad day, mate by Capt.Albatross · · Score: 3, Informative

      The article doesn't contain any evidence that the cost of operating in Australia was a significant part of the problem, but it does contain evidence that the management pissed off a significant part of the company's talent.
       

    3. Re:It's a sad day, mate by MrBigInThePants · · Score: 1

      Aside for those directly involved, it is a sad day only for the aussie economy to an order of a rather insignificant magnitude. Otherwise...meh.

      I have always found the bending over forwards governments do for the movie/game industry when they would rather eat hot coals than do it for anyone else due to their ideology. In NZ they *changed employment law* a few years ago (AFAIK an unprecedented move) to avoid "losing" the hobbit filming and they were already giving massive tax breaks. (and that was a right wing government)

      If that were a sound idea then why not do it for more industries? But they tend not to.

      No prizes for guessing why the movies are different. Games, not too sure about that one.

    4. Re:It's a sad day, mate by Anonymous Coward · · Score: 0

      I need to watch Crocodile Dundee again to remind myself how retarded Aussies are.

    5. Re:It's a sad day, mate by Anonymous Coward · · Score: 0

      well... we got one good game out of it :)

    6. Re: It's a sad day, mate by Anonymous Coward · · Score: 2, Insightful

      And for Americans we have dumber and dumber.

    7. Re:It's a sad day, mate by sd4f · · Score: 1

      We're a country which still bans games (hotline miami 2 was recently banned). The games industry here never became anything large anyway, and we're way too far away from the game hubs. All that ends up happening here is that we spend a lot of money on games, often times, paying well above what other regions do. The government couldn't care less about games or the industry (as long as we aren't playing games that are considered bad) as the age groups that play games, aren't big enough. We have a lot of baby boomers, and they're running the country.

    8. Re:It's a sad day, mate by MrBigInThePants · · Score: 1

      >We have a lot of baby boomers, and they're running the country.

      Nope. Not even close.

      They are ignorant and not very open to change and thus HELP vote in the people who ARE in charge.

      But in charge themselves?

      DIGGER, PUUULEASE!?

      The same sort of wealthy, typically white haired old white men are in charge of your country just like all the other 1st world western countries.

      To pretend that all "Baby Boomers" are somehow in charge is just laughable.

    9. Re: It's a sad day, mate by Anonymous Coward · · Score: 0

      For Europe we have "Triumph des Willens".

    10. Re:It's a sad day, mate by Shirley+Marquez · · Score: 1

      The tax breaks for the Hobbit filming (and earlier for Lord of the Rings) might have actually worked out for the NZ government because of the huge boon to tourism. But that's a really rare example of an area benefiting from the film industry. Usually they give out lots of tax money with little to show for it; at most you get a minor spike to visits that doesn't cover the expense.

    11. Re:It's a sad day, mate by MrBigInThePants · · Score: 1

      You completely missed the most important and central part about them changing employment law then?

  2. BL:TPS by gimmeataco · · Score: 3, Funny

    I blame Pickle. I friggin hate that guy.

  3. Viability nothing by Khyber · · Score: 3, Insightful

    When you censor out so much potential subject material for use in a game, you think you're going to have as viable of a market base?

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Viability nothing by Verdatum · · Score: 1

      And charge $70AUD for one lousy game.

    2. Re:Viability nothing by Anonymous Coward · · Score: 0

      That hasn't stopped most other game companies form making a profit selling local versions in Australia, and it wouldn't have stopped this company from selling a normal version to the rest of the world.

    3. Re:Viability nothing by Anonymous Coward · · Score: 4, Funny

      First off, he's referring to the Australian government's draconian policies regarding videogame content, so even if your definition of censorship was correct, his example would fit. However, your definition is not fucking correct:
      censor
      noun
        1. an official who examines books, plays, news reports, motion pictures, radio and television programs, letters, cablegrams, etc., for the purpose of suppressing parts deemed objectionable on moral, political, military, or other grounds.
      2. any person who supervises the manners or morality of others.
      3.an adverse critic; faultfinder.

      4.(in the ancient Roman republic) either of two officials who kept the register or census of the citizens, awarded public contracts, and supervised manners and morals.
      5.(in early Freudian dream theory) the force that represses ideas, impulses, and feelings, and prevents them from entering consciousness in their original, undisguised forms.
      verb (used with object)
      6.to examine and act upon as a censor.
      7.to delete (a word or passage of text) in one's capacity as a censor.

      To explain more succinctly, you're a goddamn moron who most likely has been corrected many times for crying "OMG what about teh frist amendmentz!!!!?!!?" when discussing an issue that did not involve the US government, and instead of learning the actual text of the first amendment, you lost your understanding of the word censorship. Because you're a goddamn moron.

    4. Re:Viability nothing by Impy+the+Impiuos+Imp · · Score: 0

      A test, for you, and only you: Do you steal songs by downloading them illegally?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    5. Re:Viability nothing by Anguirel · · Score: 2, Insightful

      Steal has a definition. Specifically "the wrongful or willful taking of money or property belonging to someone else with intent to deprive the owner of its use or benefit either temporarily or permanently." Downloading without permission is not stealing, as you have no intention of depriving the owner of the use or benefit of the property. It is a copyright violation. That's why it's charged under the DMCA.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    6. Re:Viability nothing by Anonymous Coward · · Score: 0

      Specifically "the wrongful or willful taking of money or property belonging to someone else with intent to deprive the owner of its use or benefit either temporarily or permanently

      Funny, more than one dictionary I've checked doesn't include the second half, just saying to the wrongful taking of property belonging to someone else, regardless of whether your intent is to deprive the owner or to just have it for yourself. But hey, if you want to keep wasting time arguing semantics instead of arguing why it is BS to be a criminal for copying public data, keep playing word games and distracting people from the actual issue.

    7. Re:Viability nothing by Anonymous Coward · · Score: 0

      I think the explanation is much more likely that he's a raving Libertarian who believes that actions are only wrong if the government does them and everything the government does is automatically wrong. However, I do agree that he's a god damn moron.

    8. Re:Viability nothing by Anonymous Coward · · Score: 1

      Well, since it was for me and only me, I guess I should respond. Yes, you do steal songs by downloading them illegally. Because words have fucking meanings. Most words have several fucking meanings. In the case of steal, it has quite a few:
      Steal

      verb (used with object), stole, stolen, stealing.
      1.to take (the property of another or others) without permission or right, especially secretly or by force:
      A pickpocket stole his watch.
      2.to appropriate (ideas, credit, words, etc.) without right or acknowledgment.
      3.to take, get, or win insidiously, surreptitiously, subtly, or by chance:
      He stole my girlfriend.
      4.to move, bring, convey, or put secretly or quietly; smuggle (usually followed by away, from, in, into, etc.):
      They stole the bicycle into the bedroom to surprise the child.
      5.Baseball. (of a base runner) to gain (a base) without the help of a walk or batted ball, as by running to it during the delivery of a pitch.
      6.Games. to gain (a point, advantage, etc.) by strategy, chance, or luck.
      7.to gain or seize more than one's share of attention in, as by giving a superior performance:
      The comedian stole the show.
      verb (used without object), stole, stolen, stealing.
      8.to commit or practice theft.
      9.to move, go, or come secretly, quietly, or unobserved:
      She stole out of the house at midnight.
      10.to pass, happen, etc., imperceptibly, gently, or gradually:
      The years steal by.
      11.Baseball. (of a base runner) to advance a base without the help of a walk or batted ball.

      Illegally downloading definitely matches definitions 1 and 3, and possibly definition 2, though that's a bit of a stretch. What it doesn't match is definition 8. You, like the goddamn moron I corrected above, were attempting to parrot shit you've heard in various places on the internet, but never bothered to actually learn or understand. Many people brighter than yourself have correctly pointed out that illegally downloading is not theft, as most definitions of theft would be interpreted as requiring the original owner to be deprived of property. The word stealing is much broader, and definitely does not. Now go pick up a goddamn book.

    9. Re:Viability nothing by Anonymous Coward · · Score: 0

      sort of like how big media steals from the public domain by doing everything in their power to prevent new items from getting there?

    10. Re:Viability nothing by thegarbz · · Score: 1

      When you censor out so much potential subject material for use in a game

      What are you dribbling on about? The game censorship in Australia has absolutely no effect on the local producers and is a local restriction on sale only after the game has been produced. In this regard 2K Australia is affected the same way as any other company located anywhere else in the world.

    11. Re:Viability nothing by TapeCutter · · Score: 1

      AFAIK the only thing that is censored in an R18 rated game/movie is explicit sexual violence (rape porn), CP, explicit beastiality, etc. For a long while there was no R18 rating for games, they were assumed to be for children so the highest rating was MA16. Game studios would deliberately get a "banned" for publicity reasons, but unrated games have always been legally available on the net.

      We don't have a 'viable [domestic] market' for big budget movies/games because of our tiny population, nothing to do with our movie rating system which is far more permissive than most of our neighbours in SE Asia. Hollywood movies are typically shot on location in AU/NZ because it's cheaper than making them in the Hollywood.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    12. Re:Viability nothing by dryeo · · Score: 1

      Why the fuck would illegally using the internet, I guess by driving and operating a mobile device, or perhaps being on probation with the condition of not using the internet, make downloading music, something that is always usually legal, make it stealing? And does that make reading /. stealing as well?

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
    13. Re:Viability nothing by Pseudonym · · Score: 1

      On the contrary, it fits definition 2 perfectly, definition 3 slightly, and definition 1 not at all. Copyright infringement is appropriation without right. It is not taking property.

      I think that the confusion is that it's more-or-less correct to call it "stealing", but it is not correct to call it "theft". "Theft" is a legal term, and "stealing" is not.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    14. Re:Viability nothing by sexconker · · Score: 1

      The illegal taking of property is stealing.

    15. Re:Viability nothing by Anonymous Coward · · Score: 0

      The countries next to the former Soviet Union had a long tradition of self-censorship due to the unpredictability(instability, the pursuit of minimizing profit) of the regime. Seems like the cat is still a cat, and the bear is still a bear: unpredictable and trying to create misery where there wasn't before, while still being adorably cute.

    16. Re:Viability nothing by Anonymous Coward · · Score: 0

      The illegal taking of property is stealing.

      While that statement is in itself correct, it is not appropriate to the discussion.
      Downloading doesn't involve taking something. Downloading involves making a copy of something.

    17. Re: Viability nothing by Anonymous Coward · · Score: 0

      If you believe your silly tripe has any worth, by all means sue Big Media and see what happens. Oh, you won't? (Snicker)

    18. Re:Viability nothing by Anonymous Coward · · Score: 0

      Only the government can "censor" anything. Censorship of any kind refers to the suppression or redaction of material by law or by physical force of the state.

      No, it fucking isn't. I don't know where this stupid libertarian notion got started, but censorship is any act performed by anyone to prevent you from seeing, hearing, or reading something they don't want you exposed to.

      This misrepresentation probably started in First Amendment cases, where protection of freedom of speech + press applies only to government.

      There are many, many examples in the press, radio, TV, music and games industries where the producers "self-censor" material with no government intervention.

    19. Re:Viability nothing by dryeo · · Score: 1

      So you're talking about taking someones router? But how does that affect music downloading? Whether I borrow a CD and make a copy or steal someones router and use it to help make a copy of someones music should not make the copy made with the stolen router illegal. The law is pretty simple, personal copies are legal around here so whether I come to your house and copy every piece of music you have or connect over the internet and copy the music doesn't matter. I agree that taking someones router is bad but I don't see how that relates to copying music.

      --
      https://en.wikipedia.org/wiki/Inverted_totalitarianism
  4. Dammit! by Virtucon · · Score: 1

    I just prepaid for Kangaroo Hero 5!?!? Now what am I going to do?

    --
    Harrison's Postulate - "For every action there is an equal and opposite criticism"
    1. Re:Dammit! by neilo_1701D · · Score: 4, Funny

      Well, you grab a Foster's, throw a shrimp on the barbie, and say to your mates "well strewth, that went to the shithouse".

      Then you grab your missus and 9 week old, and go camping at Ayres Rock for a holiday.

    2. Re:Dammit! by don.g · · Score: 1

      What if a dingo took your baby?

      --
      Pretend that something especially witty is here. Thanks.
    3. Re:Dammit! by dbIII · · Score: 1

      What if a dingo took your baby?

      That's exactly why the above poster wrote "9 week old".

      Why was the dingo in the courtroom?
      To bring up evidence.

  5. Tax breaks? by Anonymous Coward · · Score: 0

    Not enough tax breaks in Australia? The Borderlands games are obviously profitable, this just sounds like the next studio developing a 2K game will be in a different country.

    1. Re:Tax breaks? by Lord+Crc · · Score: 4, Informative

      2K Games is the publisher of Borderlands while the developer is Gearbox Software, which is based in Texas, US.

      2K has several studios all over, the one from the article was 2K Australia.

    2. Re:Tax breaks? by Anonymous Coward · · Score: 5, Informative

      2K Games is the publisher of Borderlands while the developer is Gearbox Software, which is based in Texas, US.

      That's not entirely true. Gearbox developed Borderlands and Borderlands 2 and 2K Games published both. Borderlands the Pre-sequel was developed by 2K Australia "with assistance from Gearbox".

    3. Re:Tax breaks? by Lord+Crc · · Score: 4, Informative

      Fair enough, never played the Pre-sequel and just assumed. And that's always a bad idea :)

    4. Re:Tax breaks? by bloodhawk · · Score: 1

      Salaries in Australia are relatively high compared to the rest of the world, especially Canberra. Even bad devs here can happily take home 100k+, good devs more than double that. It has a serious impact on the cost of developing anything here.

    5. Re:Tax breaks? by thegarbz · · Score: 4, Informative

      They are higher but don't be absurd. The low end of the salary range for a developer is around the $70k mark. ($65k for a JAVA developer). The high end is around $125k. The most well paid developer I know gets around $135k, is near retirement, and is a guru that would make neckbeards go weak at the knees. The most well paid IT professional I know gets around $170k and is the CIO for a company with 380 employees.

      The people I know is anecdotal. The salary ranges were from the AITP 2014 review.

      All dollars are Australian Dollars. Multiply by 0.8 to get US Dollars.

    6. Re:Tax breaks? by bloodhawk · · Score: 1, Interesting

      What a load of shit. I get 210k (been working in Canberra for last 20 years), contractors all around me are on between 120-200k. $70k is below the average salary for a resident of Canberra let alone a professional and devs are most definitely not the lowest paid professions in Canberra.

    7. Re:Tax breaks? by Anonymous Coward · · Score: 1

      Your information is just plain WRONG. the average salary for Canberra residents is 85k, IT workers are generally above average. Even a lowly public servant developer will be getting more than the low end salaries you listed and they are the worst paid. $170k for a CIO? WTF, contractors, high end devs and It consultants easily make more than that, I get 185k and I am only a mid level senior dev.

    8. Re:Tax breaks? by sectokia · · Score: 1

      Let me guess: public sector or o bliv sector cobtractor.

    9. Re:Tax breaks? by Anonymous Coward · · Score: 1

      They are higher but don't be absurd. The low end of the salary range for a developer is around the $70k mark. ($65k for a JAVA developer). The high end is around $125k. The most well paid developer I know gets around $135k, is near retirement, and is a guru that would make neckbeards go weak at the knees. The most well paid IT professional I know gets around $170k and is the CIO for a company with 380 employees.

      The people I know is anecdotal. The salary ranges were from the AITP 2014 review.

      All dollars are Australian Dollars. Multiply by 0.8 to get US Dollars.

      someone is being aburd but it appears to be you. I don't know any dev in Canberra getting under a 100k and I would say most are above your so called 135k high water mark. I have a 2000 hour contract for the year at $110 an hour and I am by no means the best paid and that is just as a .NET dev. Even full time (non contractors are in the 100-150k range).

    10. Re:Tax breaks? by dbIII · · Score: 1
      That's well connected pissing in pockets Canberra rates, but in other places that's near the top of the tree.

      $70k is below the average salary for a resident of Canberra

      It's far cheaper to live in the rural areas on Canberra's doorstep, or the large town next door, than in that geographically tiny city.
      I've got relatives that live half an hour out of Canberra in a medium sized "hobby" farm with about 20 head of stock and a few horses, and that cost less than they made from selling a modest three bedroom place in outer suburbia. House/land prices and rent drop off very rapidly with distance and the roads are not congested.

    11. Re:Tax breaks? by bloodhawk · · Score: 1

      It's far cheaper to live in the rural areas on Canberra's doorstep, or the large town next door, than in that geographically tiny city.
      I've got relatives that live half an hour out of Canberra in a medium sized "hobby" farm with about 20 head of stock and a few horses, and that cost less than they made from selling a modest three bedroom place in outer suburbia. House/land prices and rent drop off very rapidly with distance and the roads are not congested.

      What has that got to do with the topic? simple fact is the average salary in Canberra is approximately 85-90k. even public servant devs make more than that unless they are just a graduate or in the lowly APS ranks.

    12. Re:Tax breaks? by thegarbz · · Score: 1

      Your information is just plain WRONG

      Not my information. The source is stated. Take it up with them.

      And then come back and tell me where all these exciting $200k/y + jobs are at.

    13. Re:Tax breaks? by Pseudonym · · Score: 2

      There is no way that a public sector developer can make anywhere near $210k. Contractor, perhaps. Employee, no chance.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    14. Re:Tax breaks? by Anonymous Coward · · Score: 0

      Your source is garbage. AITP has less than 5000 members across the entire country. IT workers don't tend to join such organisations, most likely it is heavily skewed by fresh graduates. If you are in IT in Canberra and under 100k there is something seriously wrong with you or you are just content in a low end public service job.

    15. Re:Tax breaks? by hyperfine+transition · · Score: 2

      Indeed not. Top pay for a scientific/technical position in the Commonwealth public service is about $130K.

  6. dont develop aaa titles then by Kkloe · · Score: 0

    develop good games instead

    1. Re:dont develop aaa titles then by thegarbz · · Score: 1

      2k Australia did both. Their games were funny, thoughtful, and really enjoyable despite their big budget.

    2. Re:dont develop aaa titles then by Kkloe · · Score: 1

      I have played it, it wasnt that good and even most reviews were meh about it so I dont think it made the money back

    3. Re:dont develop aaa titles then by thegarbz · · Score: 1

      I spoke plural you spoke singular. They made more then one game. Yeah Borderlands Pre wasn't as good as Borderlands 2. Bioshock Infinite on the other hand was critically acclaimed and in one case even rated the best game of the generation of consoles at the time.

    4. Re:dont develop aaa titles then by Kkloe · · Score: 1

      I thought that studio were involved with bioshock 2 and not so much with infinite

  7. AAA studio? by Anonymous Coward · · Score: 1

    WTF is AAA?

    1. Re:AAA studio? by Anonymous Coward · · Score: 0

      I think it's a car analogy, the Australia Automotive Association.

    2. Re:AAA studio? by beelsebob · · Score: 3, Informative

      That would be a very well known term meaning a blockbuster game. AAA games are games that cost hundreds of millions to produce, and hope to make those hundreds of millions back based on stunning quality levels.

    3. Re:AAA studio? by Anonymous Coward · · Score: 0

      I thought that too, but it turns out it is the Australia Accounting Association.

    4. Re: AAA studio? by neminem · · Score: 0

      It's not about quality at all - there are tons of awful, buggy, moronic AAA games. It's not about quality - it's about *budget*.

    5. Re:AAA studio? by Anonymous Coward · · Score: 4, Insightful

      WTF is AAA?

      It means "overpriced."

      Actually I'm honestly curious how the hell "AAA studio" became a meme. It implies that there are at the very least AA and A studios as well. I assume it's based on bond credit ratings but I don't think anyone honestly ranks game studios like that.

      Except a studio is either "AAA" or it isn't. What's the difference between a AAA studio and one that isn't? The amount of money they spend, as far as I can tell.

      It certainly isn't based on game quality or anything like that.

    6. Re: AAA studio? by Anonymous Coward · · Score: 0

      > FreeBSD is a AAA Linux distro. It's the best there is.

      Invoking Poe's Law here. I think Mac OS X is the best Linux distro. :-P

    7. Re:AAA studio? by tlambert · · Score: 3, Informative

      WTF is AAA?

      It's a grading system, based on three grading criteria, each of which can score up to an 'A':

      Game success among critics/reviewers
      "Innovative gameplay"
      Financial success

      Given the major reviewers comments on "Borderlands: The Pre-Sequel", the fact that it's "Yet Another First Person Shoot", and the company being unable to afford to remain in business, rather than "AAA Studio", it'd probably be better to describe 2K as a "BCF" studio.

      They definitely get an F on their financial success, and YAFPS is hardly innovative game play, so they get a grudging C there, and the reviews at the top sites give them generally in the neighborhood of an 80% approval by reviewers (only GameStop rates them higher than 80%), so that's a B.

      I really hate that people hype studios themselves as "AAA", as if that means they are going to get A's in all three categories, just because of who they are, or because of the marketing hype behind their games contributing to a likelihood of good reviews or financial success.

      In reality, you are only as good as your last release in all three categories. 2K blew it in at least two of the categories, and turned in B grade work in the third, so it's no surprise they failed.

    8. Re:AAA studio? by Impy+the+Impiuos+Imp · · Score: 2

      Commander Data: "AAA game? Ahhh, high-profile franchise game. A blockbuster. Star Wars: The Old Republic. DC Universe Online. The new Tomb Raider. Lord of the Rings Online. The Elder Scrolls Online. Guild Wars..."

      Captain Picard: "Data, stop."

      Data: "2."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:AAA studio? by O-Deka-K · · Score: 5, Funny

      Anytime an article acknowledges an "AAA title", this is all anyone asks. AAA ain't an acronym. Actually, it alludes to an academic grading arrangement (as adminstered in the U.S. of A.). For games, an "A" applies to advertising allotment, another "A" to amazing game play, as well as an "A" for fanancial succass. At farst, at was davalopers usang tha term, but than vidao jaurnalists, game raviewars and saftware campanaes startad ta call tham AAA gamas. Aftar a faw yaars, pablashars startad cansadaraaa gaaas ta ba AAA bafara ralaasa, whaah than jaatafaad larga aavalapaant and maraatang baaaaaa. Asaaaaaaaaaaa, an aaa aaaaa aaa aaaaaaa.

    10. Re: AAA studio? by Anonymous Coward · · Score: 1

      "AAA" is pronounced "triple A".

      "AA" is pronounced "double A".

      When using proper English, one would never say "an triple A" and "an double A". One would say "a triple A" and "a double A".

      Therefore "a AAA" and "a AA" are correct. The use of "an" would be incorrect, and unacceptable.

    11. Re:AAA studio? by pragma_x · · Score: 1

      Riker: ::eye roll:: ::sigh::

      2K Studios Battleship Commander: "Picard, we will not stand for this outrage! We acted according to our laws and traditions; the developers that have defected *must* be returned to us so they may be given their exit interviews. Release them to us at once!"

      Worf: "Captain, the battleship has powered up their phasers."

    12. Re: AAA studio? by Anonymous Coward · · Score: 0

      it's about *budget*.

      Specifically, the marketing budget.

    13. Re:AAA studio? by Mal-2 · · Score: 1

      It could also be related to the ranking of minor league affiliates to Major League Baseball teams. A teams are typically rookies, or veterans well past their prime who are looking for a way to move into coaching or some non-playing role (but they're still good enough to show off some skills). AA teams are sort of Purgatory. If a prospect doesn't move through this level relatively quickly, statistics say he probably never will. AAA teams are where the replacement-level Major League talent is being held in reserve, or fine-tuned, or where injured players go to sharpen up after time off, etc.

      What would be interesting in this grading system is that AAA is not the top, as the entire system is a feeder for The Show. What would the equivalent be in game studios? I have no idea.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    14. Re: AAA studio? by CronoCloud · · Score: 1

      FreeBSD is a AAA Linux distro. It's the best there is.

      FreeBSD isn't Linux, but it's a reasonably popular OS for gaming.

      http://www.scei.co.jp/ps4-lice...

      http://www.scei.co.jp/ps3-lice...

    15. Re:AAA studio? by Darinbob · · Score: 1

      Game companies have been shrinking too. Eidos Montreal shut down by the mother ship, too expensive to make expensive games. And when they complain about not getting tax breaks then it's clear that the market is a bit screwed up, an industry should not have to rely upon special concessions that no one else gets in order to survive.

      Much of the game industry has become like Hollywood. So expensive that they must guarantee a blockbuster or else. Investors place demands that neither the developers nor the consumers want. So you end up with remakes of the same gameplay over and over. The stupid shooter on rails, extended cut scenes, money spent on voice acting for lame plots, exclusivity deals for consoles, etc.

      Meanwhile, some interesting stuff comes out of kickstarted games. Those seem to be designed to please the fans rather than the corporate suits, and because that's where much of the money is coming from it tends to please the older fans rather than kids so you see remakes of older styles to appeal to nostalgia. Ie, Project Eternity, Wasteland 2, Tides of Numera, all much more interesting than yet another kiddie shooter or a jrpg soap opera.

    16. Re:AAA studio? by Darinbob · · Score: 1

      It's more of a concept than an actual hard and fast definition. A company with a solid reputation, whether or not that reputation is earned, plus high production values, plus the ability to take on new projects. In practice it means that company had enough marketing or visibility that people outside of the small niche have heard of them. Ie, Borderlands is a huge franchise thus 2K as the producer becomes AAA since their logo is prominently visible.

      Just like "Indie" it is a vague term that's hard to pin down and unrelated to the origins of the term. If an indie game is independent, that what is it independent from, the AAA studios? Meaning every game is either AAA or indie?

    17. Re: AAA studio? by Dr_Barnowl · · Score: 1

      Mostly the asset production budget. Engine is either off the shelf or a relatively low cost for a few ubernerds. But you need a shitload of artists, musicians, voice actors, motion capture performers, and writers for a AAA game.

    18. Re:AAA studio? by Grog6 · · Score: 2

      Actually, it's the Association of Acronym Abuse. From what I understand, there's an local chapter, the Australian Adjunct Association. (of the AAA). I understand there's an Azerbaijani only African-American Adjunct of the Austria-Australian Association of the American Association of Acronym Abuse. :)

      --
      Truth isn't Truth - Guliani
    19. Re:AAA studio? by NoMaster · · Score: 1

      "it'd probably be better to describe 2K as a "BCF" studio."

      Bogans, camping, & fishing?

      --
      What part of "a well regulated militia" do you not understand?
    20. Re:AAA studio? by mjwx · · Score: 3, Informative

      WTF is AAA?

      It's a grading system, based on three grading criteria, each of which can score up to an 'A':

      Game success among critics/reviewers
      "Innovative gameplay"
      Financial success

      This is absolute bollocks.

      AAA only defines the amount of money they can throw at a project.

      Quoteth Wikipedia, http://en.wikipedia.org/wiki/AAA_%28game_industry%29

      In the video game industry, AAA (pronounced "triple A") is a classification term used for games with the highest development budgets and levels of promotion

      So a AAA studio is a studio with an immense bucket of money behind it. That is no indication of quality and realistically never has been.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    21. Re:AAA studio? by Anonymous Coward · · Score: 0

      Thanks for the answer.

      BTW, that is totally ludicrous and BS to call something AAA like that unless you are talking an instantaneous evaluation for a bond rating.

    22. Re:AAA studio? by Zedrick · · Score: 1

      > hope to make those hundreds of millions back based on massive advertising

      Fixed that for you.

      (half-joking, I'm sure there's some good AAA-titles, but the ones I've tried the past 10 years or so have been disappointing and boring.)

    23. Re:AAA studio? by gl4ss · · Score: 1

      it was never an AAA studio to begin with by anyone's standards.

      Borderlands pre-sequel is kind of an expansion pack, not a fresh AAA title as such - if they spent even near 5 millions on making it, then they fucked up baaaaaaaaaaaaaadly.

      and it seems it just had shitty management.

      --
      world was created 5 seconds before this post as it is.
    24. Re: AAA studio? by gl4ss · · Score: 1

      no, it's the marketing budget.

      why? if it's "aaa" is decided before release.

      case in point, aliens: colonial marines. piece of shit with shit assets, but the pre-release marketing material was good and they had pre-release events for the press in a big way.

      also, I would go further to argue that some titles some companies tried to label as "indie" were AAA titles by this standard too. like, you know, Journey etc. supposedly indie titles YET somehow they had pre-release money to send press packs to every known gaming publication worldwide.

      --
      world was created 5 seconds before this post as it is.
    25. Re:AAA studio? by Cederic · · Score: 1

      I can only hope that hurt as much to write as it did to read. I mean raad.

    26. Re:AAA studio? by Anonymous Coward · · Score: 0

      Don't forget the Aggressively Alliterative Amalgamation of Acronymical Associations.

  8. What's a "Kokatu Australia"? by Anonymous Coward · · Score: 0

    What's a "Kokatu Australia"?

    1. Re:What's a "Kokatu Australia"? by o_ferguson · · Score: 5, Funny

      It's like Kokatu, but it's region-locked, censored and only available six months after the real Kokatu. Plus it costs twice as much.

      --
      - In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.
    2. Re:What's a "Kokatu Australia"? by Pseudonym · · Score: 1

      It's spelled "cockatoo". HTH!

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    3. Re:What's a "Kokatu Australia"? by Anonymous Coward · · Score: 0

      I thought it was called a "cockatoomate"?

      At least that's what I was told when I asked a Sydneysider what kind of bird just flew by...

  9. In before JERB-KILLITAXES AND REGULATIONZ by Dimwit · · Score: 1, Interesting

    Australia has corporate tax rates that are in general lower than those in, say, the United States. The US has lower tax rates for corporations with income less than $100,000, but I would very much assume that this studio made more than that. Regulations for this sort of industry are essentially the same around the world as well.

    The cost of doing business in Australia is negatively impacted because of major time zone differences from other English-speaking nations, and the significantly higher costs of transportation to/from and telecommunications with what is really a very geographically isolated nation.

    --
    ...but it's being eaten...by some...Linux or something...
    1. Re:In before JERB-KILLITAXES AND REGULATIONZ by kamapuaa · · Score: 3, Insightful

      WTF? How much does it really matter for a somewhat independent game studio to be on the same time zone? This isn't finance or news. And the significantly higher cost of transportation? Really? That hasn't held back China from shipping to the US (shipping prices are miniscule), and anyway of course this is all being sent over the internet.

      Australia has a small population (23 million, less than metropolitan Shanghai) and higher education is lacking, of course it would be more difficult to have a competitive software company there.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:In before JERB-KILLITAXES AND REGULATIONZ by bluefoxlucid · · Score: 1

      US tax rate is 34% or 35%. It's a complex behemoth where the tax brackets are used to guarantee that businesses above $348,000 pay a flat 34% tax (i.e. they pay 34% of their total income, not X% of 1-348k and 34% of 348k+), and businesses above some short millions pay a flat 35% tax. It's ridiculous.

      AU corporate tax rate is 30%.

      You can imagine the rage when these companies use Ireland-based subsidiaries to collect the profits they make selling to EU states, instead of paying taxes on EU income to AU or US.

    3. Re:In before JERB-KILLITAXES AND REGULATIONZ by Anonymous Coward · · Score: 2, Interesting

      Australia has been hostile to businesses for years and is just starting to pay the price. Holden left along with other manufacturers. The remaining domestic manufacturers are military contractors or mining related. Australia started to believe their own BS that they could compete in something other than digging resources out of the ground and selling it to china. Now that china has their african resource chain setup & running, they are dropping australian contracts.

      tldr: australia partied it up like an oil emirate with mining money (feel good social programs instead of actual industrial investment); now that the mining money is drying up they are feeling the pinch.

    4. Re:In before JERB-KILLITAXES AND REGULATIONZ by T.E.D. · · Score: 1

      Don't really see how timezone differences come out as a "cost". It would be pretty expensive to fly marketing people out to trade shows in your bigger market areas, but given than the two biggest markets are currently on different continents (one of which spans 4 timezones), everyone has that issue.

      Product transport costs should only be an issue if they were also manufacturing in AU. I doubt that, but even if they were that's solvable by using the same manufacturers everyone else does.

      If your whole team is in the same time zone, development should actually be cheaper in AU than in a lot of places in the US. For instance, compared to silicon valley, the cost of living is much cheaper in Canbera.

      It looks to me reading TFA like they had some recruiting issues in Canbera, and shot themselves in the foot (or perhaps the head) trying to fix them.

      Sources close to the situation informed us that, at one point, a move to Melbourne was being planned, in an attempt to help attract new talent to the studio. This allegedly caused many high-level members of the team to leave and that may have factored into 2K’s decision to shut down the studio

    5. Re:In before JERB-KILLITAXES AND REGULATIONZ by phorm · · Score: 1

      Australia has corporate tax rates that are in general lower than those in, say, the United States.

      How do the laws/loopholes allowing companies to "write off" such taxes compare?

    6. Re:In before JERB-KILLITAXES AND REGULATIONZ by Burz · · Score: 1

      It probably has something to do with letting Rupert Murdoch and his cronies run the country, too. Seriously, he controls about 70% of the media there and Abbott would not be in power now if Murdoch hadn't declared war on the Labor party.

    7. Re:In before JERB-KILLITAXES AND REGULATIONZ by Anonymous Coward · · Score: 0

      THIS IS A TROLL, AVOID!

    8. Re:In before JERB-KILLITAXES AND REGULATIONZ by rtb61 · · Score: 1

      Seriously who the fuck wants to compete with China's wages. Hostile to business, damn fucking right hostile to business. Keep pushing that B$ and you'll see how hostile it ends up and we are not just talking Australia but the whole 'western world'. If paying for imports is a problem, well, Australian just needs to smarten up and stop importing anything, it not like it is really necessary and that the capability of producing everything it needs can not be achieved (primary resources being the key, those with, versus the parasitical countries with their funny money, those without or just not enough).

      --
      Chaos - everything, everywhere, everywhen
    9. Re:In before JERB-KILLITAXES AND REGULATIONZ by Anonymous Coward · · Score: 0

      Higher education isn't lacking, it is under attack right now because it is basically free with interest-free government loans that don't need to be paid back until you earn more than enough to live and holiday on. Also we have some of the highest ranking universities in the world, all of which means they want more profit from their business ( fuck education right!? It's all about the green )

      I think it is more the expense of land, rent and high wages that might be a cause. I'm not sure, I'm an indie dev and so is everyone else I've networked with.

    10. Re:In before JERB-KILLITAXES AND REGULATIONZ by mjwx · · Score: 1

      WTF? How much does it really matter for a somewhat independent game studio to be on the same time zone?

      Clearly you've never worked with someone in a different time zone.

      It's difficult enough working with people in the eastern states (I live in Western Australia) as there's a 3 hour time difference so realistically there is only a 5 hour period where you can do business.

      The US west coast is -10 GMT, the Australian east coast is +8 GMT. This means when someone gets to work in Sydney at 8:30 AM it's 3:30 PM yesterday in LA, if the head office is in Washington D.C. then all the execs have already gone home as it's 5:30 PM.

      Australia has a small population (23 million, less than metropolitan Shanghai)

      Spread across a land mass approaching that of the continental united states. That is why transport costs are high.

      and higher education is lacking

      This is complete bullshit.

      More Australians have a tertiary education than Americans. Education here is better overall as we dont separate the haves from the have nots, every Australian gets an equal chance at getting into university regardless of how well off their parents are and students aren't saddled with a huge debt as soon as they graduate thanks to the HECS/HELP scheme.

      Actually learn something about Australia, before you comment on Australia.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    11. Re:In before JERB-KILLITAXES AND REGULATIONZ by dbIII · · Score: 1

      The cost of doing business in Australia is negatively impacted because of major time zone differences from other English-speaking nations

      Trolltech used that to their advantage so that they could have fully awake people available to deal with things 24/7 from Norway and Australia - as well as having a carrot of Norwegians going directly from a cold winter to summer at the beach with cheap and plentiful beer.
      Also CHINA, JAPAN, KOREA are close to the time zone.

    12. Re:In before JERB-KILLITAXES AND REGULATIONZ by AdamHaun · · Score: 1

      The US west coast is -10 GMT, the Australian east coast is +8 GMT. This means when someone gets to work in Sydney at 8:30 AM it's 3:30 PM yesterday in LA, if the head office is in Washington D.C. then all the execs have already gone home as it's 5:30 PM.

      That's better than the U.S./India time difference.

      --
      Visit the
  10. Good by rodrigoandrade · · Score: 1

    We need new blood in this stale gaming industry to grace us with new games other than Call of Battlefield Raider Evil Kombat: Special Edition 9846545 (2015 Gold Premium Collector's Edition GOTY re-release).

    1. Re:Good by Fwipp · · Score: 2

      I dunno, that game sounds kind of incredible. I'd probably buy it.

    2. Re:Good by rodrigoandrade · · Score: 1

      Marge: Not now Homer, a new violent video game has hit the streets, and we need to get rid of it before it warps any children with its bloops and bleeps!

      Homer: But that game sounds AWESOME.

    3. Re:Good by bluefoxlucid · · Score: 1

      Well then play Shovel Knight, Stick It To The Man, and Elliot Quest. (Elliot Quest is a pile of good ideas meshed in bad polish: the game is poorly designed, leaving the player lost and confused, giving inconsistent visual cues, and requiring the use of non-movement-altering to affect movement. For example: the wind ability doesn't affect your movement in horizontal wind; an hour after you get it and an unrelated set of WINGS, you're expected to intuit that the wind ability makes you fly in vertical wind.)

    4. Re:Good by gl4ss · · Score: 1

      I don't want to play NES games.

      I want to play games like Ultima Underworld, System Shock and other innovative titles that had great stories, atmosphere and gameplay and felt alive.

      Skyrim comes close but it doesn't really feel like 20 years of advancement to be honest.

      the retro fad is.. well, it's lazy, from game design perspective almost as lazy as cod.

      --
      world was created 5 seconds before this post as it is.
    5. Re:Good by bluefoxlucid · · Score: 1

      From an art perspective it's lazy, maybe. Depends. Sprite design vs 3D model design... some people find 3D easier than 2D. Game design is more complex than visual style.

  11. Or Anywhere by Greyfox · · Score: 2
    Game studios all over the world close pretty regularly. Seems like the only way to make it in that market is to churn out vast quantities of game, most of which will be complete shit. If any of those does accidentally end up being a good game, make a franchise out of it and pile sequel after sequel on it until you've extracted every last penny of possible value out of it. You can only really do this so long as you can keep the hype machine churning and you keep astroturfing all your titles.

    I hardly ever go for AAA titles anymore. I'd much rather spend $20 or less on an indy title. If it turns out to be shit, I'm not out that much and my hit-to-miss ratio tends to be a whole lot better. I've gotten some remarkably good games that way. I think I've still put more time into Dwarf Fortress than the rest of my steam library combined. It has simple, nethack-style ASCII graphics and tends to bog down two or three years into one of the gigantic fortresses I like to dig out, but it's sill a ridiculous amount of fun.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Or Anywhere by Howitzer86 · · Score: 2

      Indy titles are great. A lot of the older games that are fondly remembered can be produced by independent authors today. Abusive publishers, going Public, "Hollywood accounting", polygons for every speck of dirt, and tight schedules are completely optional. You and your team might not do it for a living, but that might be okay.

    2. Re: Or Anywhere by Anonymous Coward · · Score: 2, Interesting

      If you like DF, you should check out Cataclysm: Dark Days Ahead, if you haven't already. Set after a zombie apocalypse, it is somewhat like adventure and fortress modes combined.

    3. Re:Or Anywhere by Darinbob · · Score: 2

      The game industry as a whole has more hype than reality. Being a game dev is usually a pretty crappy job as there is always at least one unreasonable deadline coming up soon. The profits are hit or miss, and there are many more misses than hits, so job security is extremely low. The big well known names in game design are very often changing companies. Investments in games companies are very risky. Game companies rise and fall and are generally short lived, you often have several game related companies partnering together (studio A outsources some parts to studio B and then uses publisher C to provide support and polishing, then you sell your soul to distributor D and its online DRM scheme, and somewhere there's megacorp E that controls your IP and console maker F who wants a cut of your profits).

      And yet you still see people fresh out of school who think this is going to be their dream job.

  12. Not unexpected by RogueyWon · · Score: 5, Insightful

    This is a real shame for those laid off, not least because there are so few other employers in that sector in Australia.

    But it's not unexpected. Borderlands: The Pre-Sequel (BL:TPS) was a commercial flop. Borderlands 2 has done around 10 million sales across all platforms. Prior to the release of the heavily discounted "Handsome Collection" for PS4 and Xbox-One, BL:TPS hadn't even managed a million.

    That's partly because the game wasn't as good as Borderlands 2. Reviews and word of mouth were both pretty harsh on it. I've completed it twice. It actually has some decent (if unoriginal) content, but the first 6 hours or so are a miserable trudge.

    But it's also because 2k made a big gamble on the PS4 and Xbox-One being commercial failures, and hence the game launched on PS3, 360 and PC. Their gamble was wrong; both of those consoles managed strong sales. Worse, the early-adopters had a huge overlap with "people who buy a lot of games". While the installed base for the PS3 and 360 remains huge, sales for them have largely dried up, outside of Call of Duty and FIFA.

    Console transitions are scary for publishers. 2k's bet wasn't entirely unreasonable. The 3DS had a difficult launch, while the Vita and Wii-U basically flopped. The industry saw Ubisoft invest heavily in the Wii-U launch and get burned by it. But of all the major houses, 2k bet most heavily against the PS4 and Xbox-One and their first major release after those consoles launched paid the price.

    It was clear that 2k had largely given up on the game. While Borderlands 2 was supported for years post-launch with well-crafted and extensive DLC, BL:TPS was funded to deliver precisely enough DLC to satisfy the contractual requirements of the Season Pass; not an ounce more. Its inclusion so soon after launch in a cut-price compilation was another sure sign that 2k were in damage-limitation mode.

    1. Re:Not unexpected by ilsaloving · · Score: 1

      Awww.... That's a shame. Personally, I don't think it's that bad. It's a little buggy, and the humour comes across as more manic than sarcastic, but I still enjoyed the game.

      I was really looking forward to more DLC... I guess that's not happening. :(

    2. Re:Not unexpected by Anonymous Coward · · Score: 0

      What is keeping me from the game is that it is too expensive. I can get so many other great games for the same price as TPS.

    3. Re:Not unexpected by Anonymous Coward · · Score: 0

      This exactly. Due to the mediocre reviews I will not purchase the game above the 25 dollar price point. When it is on sale for 25 I will purchase it.

    4. Re:Not unexpected by 0123456 · · Score: 1

      It actually has some decent (if unoriginal) content, but the first 6 hours or so are a miserable trudge.

      But, uh, isn't that exactly the same as Borderlands 2?

      Actually, I'd have to admit that I couldn't even stand it long enough to play six hours, so maybe it's even worse.

    5. Re:Not unexpected by Darinbob · · Score: 1

      I did a free weekend on it, but ultimately it did seem to get a bit old. It's designed for a cooperative team but I don't have many friends who play games (and even I'm not a big fan of shooters) and I definitely won't get a randomly picked team from online strangers who like to trash talk and teabag everything. On the other hand it didn't seem as lame as most generic shooters.

    6. Re:Not unexpected by 0123456 · · Score: 1

      True. Multiplayer might have been OK.

      Otherwise, it just felt like Borderlands 1 with most of the fun removed.

    7. Re:Not unexpected by Cederic · · Score: 1

      Yeah. I know a lot of people with a backlog of games they've bought but haven't played.

      My personal backlog is around 80 games. Most of those came as part of indie bundles, but I rarely spend more than £10 on a game because it's just not worth that much to me.

      Most of my time goes into non-AAA games, so I give them the same £5-10 of investment I put into the AAA games. As the indies are often the innovators and the incubators of the industry this assures a healthy and vibrant market, even if the more commercial end of that market is pricing itself out of my range and releasing whole genres that don't interest me.

    8. Re:Not unexpected by sound+vision · · Score: 1

      CoD and FIFA mentioned in the same breath... I never thought I'd see the day.

  13. Go Anna! by Anonymous Coward · · Score: 0

    It's a lizard from down under, never a land of plenty.

  14. Gaming is dead. by Anonymous Coward · · Score: 0

    Kotaku confirms.

    1. Re:Gaming is dead. by Anonymous Coward · · Score: 0

      of course, because gaming has too much gaming and not enough 'social justice.'

  15. No videogames allowed by skovnymfe · · Score: 0

    Does Australia even allow video games anymore?

    1. Re:No videogames allowed by PopeRatzo · · Score: 1

      Does Australia even allow video games anymore?

      The top-selling game this week in Australia is GTA V. Just because you can't buy it in K-Mart doesn't mean it's not available.

      Who even buys games at K-Mart?

      --
      You are welcome on my lawn.
    2. Re:No videogames allowed by Anonymous Coward · · Score: 2, Funny

      Why should they? Between making sure your dog doesn't get killed by a hissing giant spider and trying to convince your crazy daughter that boa constrictors aren't 'cute', you're practically on the edge 24/7.

    3. Re:No videogames allowed by Mashiki · · Score: 1

      There's quite a few games you can't buy from Australia at all(i.e. refused classification). For my friends who live there, they usually paypal me the money and I fire them off either a code or gift it.

      --
      Om, nomnomnom...
    4. Re:No videogames allowed by Anonymous Coward · · Score: 0

      RC games aren't very common and the ones that are now generally end up that way for very specific reasons.

      You can't walk down a street here at the moment without running into a poster for Mortal Kombat X (which is completely uncensored)

  16. thats not it by JustNiz · · Score: 1

    Judging by the bulk of games on steam, iTunes and the android play store, there must be a massive market for low quality unimaginative copycat games that take at most 2 or 3 weeks to hack together. its seems its just more evidence that you can never understimate the level of quality that many consumers will accept and pay for.

    Consequently 'm wondering if real reason for 2k closing is that the whole model of fronting tens of millions to develop a AAA game is just no longer as viable/profitable as just chucking a few grand at a cheap coder to churn out yet another crap copycat mobile app that you can sell online in volume for $20+ a shot, especially if you also put some money into marketing it.

    1. Re:thats not it by Anonymous Coward · · Score: 0

      You nailed it. It is a lot easier for a big name to put out another rehash of their IP (Call of Duty) on a console and charge out the nose for DLC than it is to make a tier 1 game for the PC platform with new IP.

      I remember when lack of new IP was blamed on piracy. Now, there is 0% piracy on consoles, and it is virtually impossible to find a crack for games (good luck with sites on Google... they will give you a "downloader", which will download and run a lot of stuff... but won't help with the serial number.) Since piracy is a non-issue these days, price of games should have plummeted and quality would be through the roof... nope, PC games are at best mediocre, and the price of a game (assuming one factors all DLC that isn't new levels) has tripled or quadrupled.

      I genuinely hope for another 1983 when it comes to the computer gaming industry. In fact, most of the die-hard gamers I know have started going back to PnP RPGs or paying Games Workshop thousands for Warhammer pieces. The local game stores are having a renaissance, and there is little to no interest in anything PC or console, except for maybe WoW.

    2. Re:thats not it by dbIII · · Score: 1

      there must be a massive market for low quality unimaginative copycat games that take at most 2 or 3 weeks to hack together

      If you look at the list of MAME ROMs you'll see you are also describing a big chunk of arcade game history.

    3. Re:thats not it by Cederic · · Score: 1

      Curious. I find there's a massive and vibrant PC gaming scene, with almost all of the console games available on PC and a far broader range of games also easily acquired.

      Some of them are mobile game ports. Some of them have had several years investment by a team of 40 people. Many of them fit somewhere in-between.

      PC games are at best mediocre, and the price of a game (assuming one factors all DLC that isn't new levels) has tripled or quadrupled.

      What would you class as being "not mediocre"? I can download (legally free) or purchase games that are identical or substantially the same as 90% of the games released on any platform in the last 30 years for my PC, except usually with updated/improved graphics/performance, and the modern releases offer more complexity, richer gameplay and very new gaming experiences.

      If you want to buy Train Simulator 2014 and all its DLC then yes, it's more expensive. Even AAA games these days aren't any more expensive in real terms than they have been for decades, and the base game is usually comparable in content to older games. The DLC is optional (much as I hate it) and there are a lot of PC games that continue to offer great modding support, letting you expand and extend the game without needing to spend any additional money.

      Then there's all of the 'free to play' games available on the PC. Some of those are very rich and interesting experiences, and they're available across multiple genres.

       

      The local game stores are having a renaissance, and there is little to no interest in anything PC or console, except for maybe WoW.

      Yeah.. this thing called Digital Distribution. It's a shit term, but it does explain why physical premises aren't the place to be looking for PC games. Anybody that hasn't embraced the multiple online sources of game information and games is forcing themselves out of the market.

  17. Re:The result of anti-H1b and anti-immigration by Anonymous Coward · · Score: 1

    How exactly do H1B workers (a type of USA visa) affect the job situation in Australia? And in a particular sub-industry not even known for hiring H1B workers?

  18. What's AAA ? by Anonymous Coward · · Score: 0

    Is that too hard to share, Editors?

    1. Re:What's AAA ? by InfiniteBlaze · · Score: 1

      It's relatively common knowledge for those in or interested in the gaming industry. It means very expensive, very large games with a large staff and long development time. These games are usually produced by a smaller company, and published by a major distributor. A counter to AAA titles would be "indie" games, which usually means that they're both produced and published by the same people, or at least that the producing company is not under contract for publishing.

  19. Steam Greenlight is the worst thing to happen by Anonymous Coward · · Score: 2, Interesting

    Steam Greenlight in the worst thing that's happened to gaming in years. I remember when games on Steam ranged from excellent titles to just plain terrible crap that publishers shat out. I thought it couldn't get worse.

    Holy crap was I ever wrong! The shit that manages to get Greenlit is just amazing. Stupid visual novels, games that were created via "Make a Game" type programs, literal "choose your own adventure" novels done as an "HTML program", just absolutely terrible shit that previously publishers would filter out that now managed to get Greenlit because apparently no one has any sort of standards.

    Steam is now absolutely useless for finding games. What used to be a great way to find good games has turned into the equivalent of a mobile app store: a whole lot of shit to the point you give up looking for gems.

    Then again, I think 2K's problem is that they keep rehashing the same game. I remember playing through Borderlands, but I got bored of Borderlands 2 half way through and therefore didn't bother with the Pre-Sequel and couldn't care less about whatever new Borderlands crap they're churning out.

    So even if you are right (and I think there's truth to what you're saying) I think 2K's problems lie mostly with themselves.

  20. Re:Bad Year at Cuck Rock by RogueyWon · · Score: 4, Interesting

    Meh, most AAA publishers and studios stayed as far away from that whole shitstorm as they possibly could; it was a hysterical debate (out of which nobody on either side came out well) that came out of the indie gaming scene and mostly stayed in the indie gaming scene.

    I doubt most people who buy and play games even noticed it. And I doubt a single AAA publisher changed their strategy as a result of it. It got a lot of blogs and gaming news sites very upset, generated a handful of fairly well-buried articles in the mainstream press and then the world moved on.

    But most people involved on both sides were full-blown narcissists, so they didn't really see things that way.

  21. The Presequel was kind of a letdown by sandbagger · · Score: 3, Informative

    The thing is, BL2 was beautifully written. So much was gotten right at the story level in BL2 that the sequel was fine as a stand alone game, but not nearly as good.

    Let me give an example: the hub of the story takes place at Sanctuary. It's where you get instructions from some of the major NPCs and get upgrades. However, you aren't there until the first quarter of the game and when you do, you approach its high walls on foot and have a job defending them. A few chapters later, you're pitched out of Sanctuary and can't get back there.

    For a while at least. You can see it, it's always present but off in the distance but it's 'you can't they there from here'. Later, after (no spoilers) changes involving two major characters, the terrain changes and colour scheme becomes really dark.

    In contrast, the Presquel's story hub literally has no purpose in the plot. Sure you can buy gear there like at Sanctuary but you have no emotional investment in Concordia, and you don't even know what it looks like from the outside. Finally, there's zero, nada, third act twist. As the game takes place before BL2 we know the NPCs will fall out with Jack. Okay, but the 'reason' when it happened not only idiotic, but had no story function. Jack murders someone who gives gives him excellent advice about reducing the risk of being betrayed. Okay, no only does that make no sense but there are multiple prison cells on that very map!

    Moreover, Tassiter had no story. If the story had been that Tassiter alerts the vault hunters about what's happening to Angel, and Jack's wife is killed in the rescue while trying to get Angel to New Haven (destroyed for unknown reason after BL1) then you'd have a story.

    --
    ---- The above post was generated by the Turing Institute. Maybe.
  22. Hopefully the first of many to come by Anonymous Coward · · Score: 0

    Let's just hope that this is the first of MANY video game companies to close their doors. Video games are really the lowest form of entertainment. Worse than shooting cans in your backyard.

    I look forward to the day when this ridiculous industry is shuttered completely.

    READ A BOOK, PEOPLE.

  23. The cost won't be cut by leaving Australia by Anonymous Coward · · Score: 1

    Since the executives will continue to demand the same money and the investors the same ROI, the costs of being in Australia won't make a single damn difference to the profitability of making games elsewhere.

    This is merely a demand to get tax cuts for the companies and the executives, and wage depression for the workers.

    For 2k, the biggest problem was the asshats mismanaging the company, not the cost of the workers. Mismanagement who will get a job at another company as soon as their parachute deploys.

  24. It's stabby time! by Anonymous Coward · · Score: 0

    http://i.imgur.com/pWcmzDT.png

  25. Just one question... by Anonymous Coward · · Score: 0

    Why, 2k?

  26. Harry Potter by Etherwalk · · Score: 1

    When you censor out so much potential subject material for use in a game, you think you're going to have as viable of a market base?

    Well, Harry Potter is really GTA4 cleaned up and put into a book.

  27. duhhhh by maestroX · · Score: 0

    4k's in, 2k's out. Who would have thought. :P

  28. Well by Hsien-Ko · · Score: 1

    Isn't that just irrational.

  29. Boom and bust of Australian gamedev by trawg · · Score: 1

    The Australian video game industry has always been a bit boom or bust. We had some great stuff going on in the late 90s and some great titles coming out, then a bit of a downturn during the dotcom bubble burst.

    But when that happened, one USD started buying two AUD, and a lot of US companies started setting up studios in Australia. They had a few good years, taking advantage of the cheap cost of labour thanks to both leveraging the exchange rate and the enthusiastic and excellent Australian staff, but once the AUD starting doing well the benefits started fading. Studios shut up shop and vanished with barely any notice.

    There's a lot of awesome Australian talent scattered over the globe now; most of the people I know who were serious about the industry decided that if they wanted to make a reliable career out of it they needed to head stateside.

    Now the AUD is waning again it's possible we'll see some more American dollars going into it, but it's easier than ever for US companies to bring Australians to the US, so I suspect that's more likely.

  30. Shrimp on the barbie by TapeCutter · · Score: 1
    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  31. Very Sad by thegarbz · · Score: 1

    This was the studio that brought us Bioshock: Infinite. I still remember that game blowing my mind which was a pleasant change from the general crap that had been released in the past few years.

  32. Welcome to Australia by Gumbercules!! · · Score: 2

    Where if it doesn't involve a shovel and a hole in the ground, we're not interested!

    We have absolutely no future proofing of our economy or concept of sustainability. Everyone is 100% focused on digging up iron ore and *nothing else matters*. If the iron ore price tanks (and it has) - we just lay people off and dig more up!

    Not to be the typical IT person who only focuses on IT but I've never understood our national refusal to consider the Internet as a viable business location - it's still viewed by politicians as kind of a toy for residentials only and a place where piracy happens. We have a completely stable country, politically and geographically. We don't get tornadoes. We don't get earthquakes. We don't get wars. We have huge tracks of unused land, that has ample sunlight, low temperatures and massive amounts of wind and tide (the entire southern coastline). We could have the best datacentres in the world - and anyone who thinks there's no money in the cloud isn't paying attention. But there's zero will to even consider it because it's not about digging up rocks and paying China to smash them up for us.

  33. That's life in a telegraph/telephone/internet worl by dbIII · · Score: 1

    Clearly you've never worked with someone in a different time zone.

    Deal with enough stuff and it doesn't matter where you are, somebody you want to communicate with is going to be in a different time zone.

  34. Very distorted environment by dbIII · · Score: 1

    I must have got you while half asleep or something. It means the people who clean the buildings, work in the supermarkets etc reside in less fashionable areas nearby which pushes the average of "Canberra residents" up. It's also a very artificial salary environment by being effectively a "one company town", and like some mining companies in such a situation the employer is very generous (due to historical linking of MP and PS salary plus paying people enough to relocate from Sydney, Melbourne and those other parts of the country which most of the government holds in utter contempt).
    I'm sure you already are very much aware of all this which is why I'm wondering why you are making me spell it out.

    1. Re:Very distorted environment by Anonymous Coward · · Score: 0

      obviously you aren't very familiar with Canberra market. Public Service salaries are NOT good and if anything they drag the average down not up, public servants get better benefits and far better flexibility at work but pay is not one of the benefits. Things like IT, and amusingly enough labourers (plumbers electricians, builders etc) are what brings the averages up, yes a lot of them get there business from the government but they don't actually work for the government.

    2. Re:Very distorted environment by dbIII · · Score: 1

      Do I have to spell it out?

      It's a toytown.

      Reality is very different there to the rest of the country. The price of contracts is a thing that would be laughed at in other places. There are no homeless and few unemployed because who would be in Canberra if you don't have a job?

    3. Re:Very distorted environment by Anonymous Coward · · Score: 0

      you really have no clue do you. homeless people are actually quite a problem in Canberra, as is unemployment with many shops and businesses closing with so many cuts to the public service in the last few years, while it is better than most of the country it is still around 5%. contract rates here are actually pretty identical to Sydney and Melbourne.

    4. Re:Very distorted environment by bloodhawk · · Score: 1

      If you don't know what your talking about then you probably shouldn't say anything. Canberra has one of the highest homeless rates in the country, only the northern Territory has a higher rate. unemployment here is also still around 5%, while that is slightly better than the rest of the country, it certainly isn't good. Canberra contracts here are pretty well identical to other major cities in Australia (I work regularly between Sydney, Brisbane and Canberra, our rates are the same for all three).

    5. Re:Very distorted environment by dbIII · · Score: 1

      So - how many of those contracts in other places are not government related? The others just don't pay anywhere near as much do they?
      It's an artificially distorted environment and you are IMHO very much out of touch with the commercial environment that is beneath you.

  35. Here is an example by dbIII · · Score: 1
    Here is an example of what I'm writing about, it was published on Crikey today:

    None of this came cheap. A local Canberra outfit, Zoo, got $102,000 for their “re:think” brand and website work for the tax reform paper, Sydney PR and lobby outfit chaired by former communications minister Helen Coonan, GRACosway scored $297,000 and another $70,000, to drive the communications around tax whitepaper, and Melbourne communications research firm HP Open Mind Research pocketed $193,000 and a further $68,000 to understand what the punters want (“lower simpler fairer” taxes) and another research group Taylor Nelson Sofres won a $79,000 contract. A company called RXP also picked up $112,000 to build an online submission system. (Google forms is free.) But it was the boutique creative and media agency 303Lowe who got the big bucks, $1,746,612 (to be precise) for putting the Challenge of Change campaign together. (Thank you AusTender).
    $2.7 million all up. That would have repaired a lot of school playgrounds.

    It's ripping money off babes in Toytown.

    1. Re:Here is an example by Anonymous Coward · · Score: 0

      Soooo your article showed clearly that the worst rorts went to Sydney, yep somehow in your deluded mind you still say this is Canberra getting the inflated contracts. obviously you are extremely biased against Canberra (all for bias against them as the place sucks but seriously you look like an idiot) as each fact presented to you, you counter with made up rubbish or articles about other cities.

    2. Re:Here is an example by dbIII · · Score: 1

      Are you thick? It's an example of a Federal Government project and most of such work is done in Canberra, thus artificially inflating the contract market mainly in Canberra.

    3. Re:Here is an example by Anonymous Coward · · Score: 0

      FFS, learn to shut up when your wrong. NO, most federal government contracts are NOT done in Canberra. Canberra has neither the businesses nor the people to fill the majority of contracts. Most are sent to either Sydney, Brisbane or Melbourne. many federal government departments even have branches in each of these centre's purely to be able to deal with this.