They also work fine in Japan. However, when I was in France on a trip, I got the "this content is not available in your location" message. So some locations are blocked off, but it's not just non-U.S.
I think it's a little mean to refer to Foxmarks as a "poorly maintained 3rd party extension." I've been using it since before Google's browser sync existed, and I never bothered to try out Google's extension because Foxmarks worked perfectly. If you need a replacement, I would recommend checking them out.
http://www.mptrim.com/
There's a few other programs out there that can chop up mp3s without losing any quality. I downloaded a couple of mp3s from we7 and they only slap an ad on the beginning of the song, so it's easy to chop off if you don't want it.
I agree that the usage of a simulator makes the results far less convincing. However, given the results in this study, I doubt that they will do a test with actual driving, due to safety concerns.
Can you think of an experiment that they could run that could (safely) determine whether the results carry over to real driving? The only thing I could come up with would be to run a series of experiments that compare subjects' simulated driving to their real driving, and see if there's a good matchup. Then use something that makes people's driving safer, such as maybe taking a defensive driving class, and see if it has the same results on both their simulated and real driving. That would go a long way toward convincing me that results shown in simulated driving are comparable to results shown with real driving.
The researchers first questioned 198 men and women. Those who played the games most often were more likely to report engaging in aggressive and risky driving and getting in auto accidents. Those who played these games less often reported driving more cautiously, the researchers said.
They then went on to test for causation:
The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game.
Then the researchers had 83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking than the others.
So while there are certainly correlations between teenage boys, game playing, and risky driving, this study is showing more than that. It actually is showing a difference in behavior as a result of playing racing games.
Do you have a reference for this? This would be a great bit of time-saving information, but you'll pardon me if I don't go entirely on the word of a random slashdot post.
Of 932 samples, ZERO disagreed with the conclusion that global warming was happening and was man made. On the other hand 56% of the articles on the subject they randomly surveyed said the jury was still out.
So if one of the conference or journal papers said the jury was still out, would that actually count as disagreeing with global warming? It's not clear to me from your wording that they're actually counting the same thing in those two numbers. I haven't seen the movie or gone through the papers myself.
Controlling a car is not particularly hard. Knowing where to drive it is also not all that hard when you know what the terrain looks like.
In my opinion, by far the hardest part of this challenge is in the sensing. None of the sensors we currently have for robots come close to giving us the same level of useful information we get from our eyes and visual cortex. These robots need to determine what the terrain looks like from noisy sensor data, and they need to do it fast enough and for a far enough distance that they actually have time to do something about it at the speeds they're travelling. That's why it's hard.
Sorry I wasn't clear. In Eudora (assuming my memory isn't faulty), when you open a folder or message, it opens fully in the right side of the application. On the left there was the folder tree structure, and along the bottom there were buttons for the various open folders and messages (basically tabs).
What I like is being able to use the whole window for either seeing the messages in a folder, or reading a message. I don't like having to split my window into two halves giving less space for whichever one I'm doing. I'm not saying preview panes are bad, they're just not my preference.
I checked it out to see if it would be worth switching to. I will not switch to it and here are my reasons.
About my email habits: I use IMAP for my mail. I check my mail from several machines, on different OSes, so I like as many things as possible to be done and kept on the server, and cross-platform clients are good. I don't use the preview pane, I like being able to able to read mails in a large window (whether it's separate (Thunderbird) or docked in the program (Eudora) doesn't matter to me).
You can disable the preview pane and read emails in a separate window by double clicking them. But, when you click the next/previous buttons, it focuses on the main app, dumping the message window behind. Not good.
Deleting messages seems to use the imap "mark for deletion" thing. I want to move them to a trash folder on the server, but there's no option for this.
Likewise, I want emails that I send to be kept on the server in a "sent" folder. No option for that.
Turning on the threaded view gave me bizarreness. All the subjects turned into "org.columba.mail.message....." monstrosities.
Overall, it reminds me a lot of Thunderbird when I tried it several years ago and decided it just wasn't there yet. None of the things I didn't like aren't fixable (The junk mail controls allow moving to folders on the server, so the functionality's there somewhere), they're just not fixed yet.
So no, I won't be using it, but I'll check back in a year or so and see if it's improved.
To be honest, I don't know that much about Acclaim's games. The only thing I remember about them are some rather dubious advertisingcampaigns, which I don't think they actually ever meant to follow through on. I think they were just proposed for the shock value, the whole "any publicity is good publicity" idea.
I decided that I didn't want to buy any of their games because I didn't want to encourage that behavior, but I don't recall the issue actually coming up. They didn't make any games I was interested in.
They also work fine in Japan. However, when I was in France on a trip, I got the "this content is not available in your location" message. So some locations are blocked off, but it's not just non-U.S.
The post on the forums was made July 31st this year. Apparently this is not a new issue.
Advanced technology is indistinguishable from a sufficiently rigged demo.
I think it's a little mean to refer to Foxmarks as a "poorly maintained 3rd party extension." I've been using it since before Google's browser sync existed, and I never bothered to try out Google's extension because Foxmarks worked perfectly. If you need a replacement, I would recommend checking them out.
http://www.mptrim.com/ There's a few other programs out there that can chop up mp3s without losing any quality. I downloaded a couple of mp3s from we7 and they only slap an ad on the beginning of the song, so it's easy to chop off if you don't want it.
Can you think of an experiment that they could run that could (safely) determine whether the results carry over to real driving? The only thing I could come up with would be to run a series of experiments that compare subjects' simulated driving to their real driving, and see if there's a good matchup. Then use something that makes people's driving safer, such as maybe taking a defensive driving class, and see if it has the same results on both their simulated and real driving. That would go a long way toward convincing me that results shown in simulated driving are comparable to results shown with real driving.
Ok, so they did find a correlation:
The researchers first questioned 198 men and women. Those who played the games most often were more likely to report engaging in aggressive and risky driving and getting in auto accidents. Those who played these games less often reported driving more cautiously, the researchers said.
They then went on to test for causation:
The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game. Then the researchers had 83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking than the others.
So while there are certainly correlations between teenage boys, game playing, and risky driving, this study is showing more than that. It actually is showing a difference in behavior as a result of playing racing games.
Thanks.
That's what you get for having a slow connection.
In my opinion, by far the hardest part of this challenge is in the sensing. None of the sensors we currently have for robots come close to giving us the same level of useful information we get from our eyes and visual cortex. These robots need to determine what the terrain looks like from noisy sensor data, and they need to do it fast enough and for a far enough distance that they actually have time to do something about it at the speeds they're travelling. That's why it's hard.
What I like is being able to use the whole window for either seeing the messages in a folder, or reading a message. I don't like having to split my window into two halves giving less space for whichever one I'm doing. I'm not saying preview panes are bad, they're just not my preference.
About my email habits: I use IMAP for my mail. I check my mail from several machines, on different OSes, so I like as many things as possible to be done and kept on the server, and cross-platform clients are good. I don't use the preview pane, I like being able to able to read mails in a large window (whether it's separate (Thunderbird) or docked in the program (Eudora) doesn't matter to me).
Overall, it reminds me a lot of Thunderbird when I tried it several years ago and decided it just wasn't there yet. None of the things I didn't like aren't fixable (The junk mail controls allow moving to folders on the server, so the functionality's there somewhere), they're just not fixed yet.
So no, I won't be using it, but I'll check back in a year or so and see if it's improved.
This one shows what appears to be a pet store in Japan. The puppy in front is pretty cute.
RHex has been around for a while now. Check out rhex.org for more recent work, and some cool movies of it in action.
here
or you could just google for Acclaim and gravestones
I'm reminded of a comic
To be honest, I don't know that much about Acclaim's games. The only thing I remember about them are some rather dubious advertising campaigns, which I don't think they actually ever meant to follow through on. I think they were just proposed for the shock value, the whole "any publicity is good publicity" idea.
I decided that I didn't want to buy any of their games because I didn't want to encourage that behavior, but I don't recall the issue actually coming up. They didn't make any games I was interested in.
Will embedded processors that run java directly do?
http://www.systronix.com/jstamp/