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Video Racing Games May Spur Risky Driving

kiwimate writes "A study concludes that people who play car racing games may be more likely to take risks and drive aggressively when driving in real life. According to the article, "The study appeared in the Journal of Experimental Psychology: Applied, published by the American Psychological Association"." Just because after I play Grand Theft Auto I want to ram other cars does not mean I'm a worse driver. Honest.

428 comments

  1. My sorta story by MrShaggy · · Score: 3, Funny

    After playing GTA; Vice City, I saw a parking lot full of police cars, and I thought to myself, that would be worth it.

    I never did.

    Now I broke the ice, everyone else can post there coming-out story.

    --
    I have mod points and I am not afraid to use them.
    1. Re:My sorta story by Rob+T+Firefly · · Score: 5, Funny

      Well, there was that time I patronized a hooker, then immediately afterward bludgeoned her to death, and plucked the money I paid her from where it was floating in the air several inches above her slowly vanishing corpse... wait, that was years before GTA came out. Never mind.

    2. Re:My sorta story by russ1337 · · Score: 5, Funny

      Look, this is ridiculous.

      If people thought playing computer games would affect your actions in real life, then all those hours of PacMan would have had us running around in darkened rooms listening to repetitive music munching on pills.

      Oh wait....

    3. Re:My sorta story by Anonymous Coward · · Score: 0

      best comment ever..

    4. Re:My sorta story by techpawn · · Score: 0

      I only drive like that when I have 3... maybe 4 stars floating above my head

      --
      Ask not what you can do for your country. Ask what your country did to you
    5. Re:My sorta story by the_wishbone · · Score: 1

      This better make +5 funny...

    6. Re:My sorta story by Anonymous Coward · · Score: 0

      You forgot to credit it:

      Kristian Wilson, Nintendo, Inc, 1989 ...supposedly. Or maybe Marcus Brigstocke. Anyways, it's a good quote. ;-)

    7. Re:My sorta story by Digital+Vomit · · Score: 4, Funny

      It's pretty lame that they're trying to blame GTA for stuff like that. I was beating up hookers and taking their money *way* before GTA came out.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    8. Re:My sorta story by Saadhaka · · Score: 1

      I cannot believe no one has mentioned the original Midtown Madness. We used to play that at the end of work and more than once on my way home I thought about smashing into an Audi TT to retrieve the gold. We used to have a pair of dice as the "trophy" and it would hang from your cubicle for all to see. Luckily, things never got out of hand and no one came to work wearing driving gloves.

    9. Re:My sorta story by cayenne8 · · Score: 2, Funny
      "If people thought playing computer games would affect your actions in real life, then all those hours of PacMan would have had us running around in darkened rooms listening to repetitive music munching on pills. "

      Heck, in the old days...we had to live with dropping anvils onto people's heads...or aim them towards the edge of a high cliff with a large ACME rocket on their back while on roller skates.

      Yup...we had it tough before PacMan had its nefarious influence on us. Looney Tunes was bad enough.....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    10. Re:My sorta story by Anonymous Coward · · Score: 0

      That joke is so funny it's worth repeating here, but the reason it's not going to make +5 Funny is because so many of us have heard it before.

      Except you, apparently.

    11. Re:My sorta story by Anonymous Coward · · Score: 0

      Actually I am wearing that t-shirt right now (aka borrowed slogan). It is a great shirt when out in a club some where; it gets a pretty good laugh.

      PS: Got some comp'd drinks from bartends because of it.

    12. Re:My sorta story by AvitarX · · Score: 1

      After playing Mario Kart I found that any gentle turn in the road could be shortened by going a littkle bit straighter accross all lanes/shoulder.

      This was after playing 20+hours a week for 2 weeks.

      I always somehow managed to stay in my lane though.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    13. Re:My sorta story by databank · · Score: 1

      MY god! You've unconvered the secret origin of the first RAVE!

    14. Re:My sorta story by tehshen · · Score: 1

      I remember having sex with foocubi then killing them and taking my gold back in NetHack. Does that count?

      --
      Guy asked me for a quarter for a cup of coffee. So I bit him.
    15. Re:My sorta story by Jesterboy · · Score: 1

      When driving, I rapidly swing the steering wheel left and right.

      Especially while drifting; I bring those blue sparks, ladies.

    16. Re:My sorta story by Anonymous Coward · · Score: 0

      I was driving down the highway once and saw an empty 18-wheel car carrier. My first thought was "Insane stunt bonus!"

      On a side note, GTA saved my life the first month I lived in Knoxville. Freaking Tennessee drivers.

    17. Re:My sorta story by Whyte+Panther · · Score: 1

      I was actually once driving in a parking lot trying to figure out exactly how to make my car hop to start the power slide. It didn't help that I was playing Mario Kart DS on the subway, and that the parking lot reminded me of the Baby Park track.

    18. Re:My sorta story by Mr2cents · · Score: 1

      Well, I went carting with a bunch of friends once (4 cars). Let's just say that when we drove back home, our driving style was completely different. Everybody said so. Even as a passenger, I was constantly plotting the fastest way though the corners for the first 15 minutes.

      Computer games are nothing compared to that.

      --
      "It's too bad that stupidity isn't painful." - Anton LaVey
    19. Re:My sorta story by kagenooni · · Score: 1

      Man, I was drifting WAY before I started watching/paying Initial D. If anything, those kinds of games teach me that driving reclessly causes lower times in Time Attack - Last thing I want. That, and in the canyons, even those guard rails cant save you. Id prefer NOT to die in a 4000' drop off an edge. My roll cage wouldnt even help me then >.

    20. Re:My sorta story by tdmf · · Score: 1

      - First-Person-Shooters persuade students to go havok with daddy's rifle. - Racing-Games persuade young drivers to bring the race to the streets. - RPG's cause people to neglect their real social live. And now it happened....... Today I caught myself going crazy in the drug store and biting the staff for i couldnt find those blue little pills which cause ghosts to go transparent so i could eat them for a short while......... Ridiculous: - its not the kids - its the parents you have to blame for no longer sharing inetrest in their kids lives - its not the parents - its the tremendous demands of their jobs and all the daily commitments that psyches them out - its not the hassle in life - its society that requires each and every of those ants to blindly play their role so everyone can survive No honestly, I've killed thousands of beings with my plasma-gun at the age of 12 - i caused thousands of accidents with my Lotus Esprit or Feisar Speeder - ive spend countless hours in Azeroth, solved every Lucas Arts riddle, geeeee - i was and i am a gamer. Now why did i not kill my teachers with a pumpgun or run into any people with my car ? 1. Because i refused to hang out with the dumb motherfucker from next door even in my early childhood. 2. Because my parents cared and i had to earn my computer-hours. The problem wasnt videos in the 80's - not dope in the 90's and its not computer-life in the ehhh 00's - the problem is parents who surrender to their lives and neglect - worse - forget abut kids. I plead for the "breeding-license" and pleaaaaaaase - i beg you folks out there for just a little common sense. We appreciate you talking crap - we really do and be assured - we will vote for you in the next election or buy your next book but goddammit - stop naming us dumb fu...'s cause this is the goddamn wrong address ! ;)

    21. Re:My sorta story by jamar0303 · · Score: 1

      Note- because of Initial D the mountain roads shown in that TV show have had additional safety measures (speed bumps, guardrails on Irohazaka where the shortcut jumps are) added to precent reckless driving (yes, all the courses on Initial D are real).

      --
      OSx86 FTW
  2. Arrg! by Anonymous Coward · · Score: 4, Insightful

    This is a pretty stupid assertion.

    Wouldn't the people most likely to enjoy this genre be predisposed to this behaviour?

    Why don't these "researchers" understand the importance of self-selection?!?

    1. Re:Arrg! by voice_of_all_reason · · Score: 3, Insightful

      Why don't these "researchers" understand the importance of self-selection?!?

      Silly consumer. The purpose of studies is to support your hypothesis, not find facts!

    2. Re:Arrg! by jonin · · Score: 5, Informative

      The study did show some causation. They used subjects that were both video game players and non video game players. They had them either play a racing game or non racing game. Those who played the racing game showed more agressive behavior (in a formal driving simulator) regardless of their video gaming history.

    3. Re:Arrg! by Spectre · · Score: 1

      Apparently you didn't read the article ... there was no "self-selection".

      The researchers took a group of people, split them up at random. One group was shown racing game footage. Another group was shown non-racing game footage. Then the people were put into what amounted to driving simulators and response time to hazardous situations was assessed.

      The group that had been watching racing games drove further "into" hazardous situations before acting to avoid, and other behaviors associated with taking more risks.

      --
      "Flame away, I wear asbestos underwear"
    4. Re:Arrg! by gutnor · · Score: 1

      I don't know for Racing Game. That seem to me a little extreme since the realism of the racing are far away from the real life.

      However,

      I had the opportunity to do some karting from time to time with colleagues and after 2 hours of karting when you take back your car you really have to think twice while driving.
      More than one time I was close to naturally 'push' a slower car before me, or was driving more nervously than usual, ... and I was not the only one to have such problem. So we bravely decided to always stay at least one more hour at the bar after the session, for safety of course :-)

      But I repeat, that never happen to me with a video game, that's too different from the real thing.

    5. Re:Arrg! by ContractualObligatio · · Score: 1

      Your comment would be more "insightful" if you'd RTFA.

      They conducted three experiments. The first showed a correlation between risky driving and playing racing games. They explicitly acknowledged that correlation does not establish causality, hence the subsequent experiments.

      Until you understand the importance of reading, hold off on criticising others working on the more advanced topics.

    6. Re:Arrg! by Anonymous Coward · · Score: 1, Interesting
      Those who played the racing game showed more agressive behavior (in a formal driving simulator) regardless of their video gaming history.

      A "formal driving simulator" is just another type of video game. Make it a game and give CA$H for driving safely while obeying the law in the simulator. Let us see then who walks away with more money.

    7. Re:Arrg! by fbjon · · Score: 5, Insightful

      But doesn't that just mean that the formal driving sim was seen more as a game, instead of a sim? I.e. the "it's only a game" though bleeds into the normally serious situation. They should do real-life driving for comparison instead.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    8. Re:Arrg! by I_Love_Pocky! · · Score: 1

      I'm guessing all of the comments about it being too different from the real thing haven't played much Gran Turismo. I have no doubt that I made a conscience decision to drive more aggressively after playing that driving simulator. I always wanted to, but I didn't want to learn more about the limits of my automobile while actually driving. Gran Turismo taught me a lot about how you can expect a standard car to perform under racing conditions. Two things to note here. I wanted to learn how to drive more aggressively, and I was playing a driving simulator rather than a game. It isn't the real thing, but it attempts to do its best at simulating it (most driving games aim for fun rather than realism, as they are games after all). To be fair it is more like Gran Turismo taught me more about driving, and I chose to use that information to drive more aggressively. Don't blame games for choices we make. It is disrespectful to humanity to suggest that our creations control us. As a disclaimer, I'm not a wild driver anymore, but it sure was fun.

    9. Re:Arrg! by ContractualObligatio · · Score: 2, Insightful

      The problem is, in essence you're suggesting that the only experimental result you'd trust is if someone actually conducted an experiment intended to get guys hyped on adrenaline and subsequently injuring / killing people in real life driving! Apart from the clear ethical problems with an experiment that requires risks for non-participants, you can also be practical and take on board the fact that experiments in simulated environments can bring useful and indeed valid results.

      For example, even a risk taking person would lock down their instincts for dangerous driving if they knew were being watched, so conducting the experiment "in real life" also has as big a flaw. In this case of identifying causes for dangerous driving, it could even be more dangerous to get a false negative.

      The mistake in this experiment is the tautology between the 2nd and 3rd studies. In the second, they established that racing games (as compared to "neutral" games) make people more disposed towards risk, as indicated by various accepted symptoms. If you accept that result, then what they found in study free could be summarised as:

      "People more disposed to take risk at a given moment in time, are more likely to take risks while driving"

      Can I get a chorus of "No shit, Sherlock!" ?

      Surely a more useful experiment would be to compare enter the simulator having taken a number of activities known to get your blood pumping: after playing racing games, playing other games shown to get people "hyped" rather than "neutral", to other things like playing competitive sports, arguing high pressure lawsuits in the court house, trying to ignore the neighbours having excessively loud sex, etc? I mean, what if the "neutral" games are actually relaxing?

      I drive differently according to my mood, and most everyone does no matter your self-control. And I wouldn't find it too difficult to believe that a bunch of teen age guys are more likely to do something stupid driving-wise after just trying to beat each other on the virtual race track. But at the end of the day, if all they've found is that playing racing games is just as dangerous as the frustration having to fill in your tax forms, what's the conclusion? Forbid high powered lawyers driving home after winning a case? Making meditation a legal requirement prior to getting behind the wheel?

    10. Re:Arrg! by 7Prime · · Score: 1

      Good point. No matter how close you make a sim, it's still a sim: 2D projection, no accelleration, etc. However, I do believe that simply the mental difference between feeling "exactly like driving" and "close to driving", is not really very much. I know that even after playing F-Zero or some ludicrisly stylized racing game, the first few minutes of driving on the freeway feels just a little off... as if part of my brain is still having to remind myself that I've "shifted gears" and no longer in the video game.

      I have no clue whether video games will change driving habits for the long term, however. But in the short term, it very clearly effects mental behavior during driving.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    11. Re:Arrg! by yali · · Score: 1

      Why don't these "researchers" understand the importance of self-selection?!?

      Believe it or not, they do. In the second and third studies reported in the paper, subjects were randomly assigned to either play a driving game or a neutral game. Random assignment eliminates self-selection effects.

      Here's a link to the actual journal article.

    12. Re:Arrg! by Chris+Burke · · Score: 1

      . However, I do believe that simply the mental difference between feeling "exactly like driving" and "close to driving", is not really very much.

      But the difference between "not really driving" and "really driving" is huge. You could put me in the most realistic driving simulator on earth, a Matrix-like experience that perfectly recreates the feeling of being in a car, but if I knew it was just a simulation with no real consequences, then I would be much more likely to take risks than I would if I believed I was in a real driving situation.

      Even when you are feeling "just a little off" on the freeway, you are fully aware that you can't just drive off the freeway, or ram another car, without repurcussion, yes? Any part of your brain still thinking in F-Zero terms is going against your predominant thought train, which is to drive safetly on the road because if you get in a wreck you can't just hit 'Continue'. It's the same thing as with all conditioning: Conditioning occurs with real consequences. The rewards/consequences of video game driving is nothing like real life, and most people have little trouble distinguishing, and thus the video game conditioning has little effect on real life behavior.

      That's the problem with this study. It's trying to create a link between behavior in a virtual environment and behavior in the real world, when that is exactly the one thing they don't test at all! They only show a link between behavior in one virtual environment and another virtual environment. They then claim to have discovered a link between the virtual behavior and real-life behavior, which is something between stupidity and an outright lie.

      --

      The enemies of Democracy are
    13. Re:Arrg! by R3d+M3rcury · · Score: 1, Redundant

      Those who played the racing game showed more agressive behavior (in a formal driving simulator) regardless of their video gaming history. Ah, there's the rub.

      So, first they put the subjects in a video game (the driving simulator) to establish a baseline. Then they put the subjects into another video game where driving fast was the key. Then they stuck them back in the first video game and noticed that they drove the same way.

      Why? Because there were no consequences.

      When I was about 10, my Mom and sisters went away for the weekend and my Dad and I were left to "batch" (ie, "bachelor") it for the weekend. This meant going out for fast food. Right by the fast food place was a go-cart track, so my Dad and I hit the go-carts. My Dad was not an aggressive driver at first, and I built up a pretty good lead. But once he had a feel for the go-cart, he caught up and passed me pretty easily. We had a heck of a good time zooming around the track. Then we got in the car and went home.

      Coming off the freeway (through a green light) my Dad took the turn a little too fast. No harm, but there was definitely the sound of screeching tires and I was pushed against the passenger door (neither of us were wearing seatbelts). We made the turn, but I remember my Dad saying, "Oops. Guess I'm not in the go-cart anymore. Sorry." We went home without any other incidents.

      Driving a simulator generally doesn't give you the centrifugal forces and other sensory effects of actually driving. And if you mess up, you know there's no consequences. So I have no problem believing the outcome of their tests because there was nothing to force the driver back to reality. I'd probably do the same thing.

      I like playing car racing games. But when I get behind the wheel of a real car, I have plenty of reminders that this is not a game. Whenever I consider doing something that might be dangerous, I usually ask myself, "Is it worth dieing for?" What are the consequences in a "driving simulator?" Some tsking from the guy running the test? Bah...

      Add some serious consequences to the driving simulator and I'd be willing to bet you'd see the aggressive driving stats fall off.
    14. Re:Arrg! by ErrataMatrix · · Score: 1

      I do find that after a couple hours of GT I drive more agressively. I supposed the game could be aggrivating my pre disposition to driving fast. Of course you are right, I was driving way before any realistic racing games came out. And as such learned this behaviour from actual driving.

    15. Re:Arrg! by 7Prime · · Score: 1

      You act as if concentration is a completely black & white matter. This is the same flawed arguement that many use to "prove" that videogames do not influence crime. "I've never run off the road, thus videogames must not prompt bad driving," is a logically flawed arguement. This does not take into account the more subtle distractions and lapses in concentration that can occur while trying to correct against videogame driving habits. The mental state induced by playing a driving game will not likely cause one to drive a car as if they were playing a video game, but there is a part of the subconcious that is having to work overtime to make sure that this doesn't happen. This results in a subtle lack in concentration, and heightened confusion that could likely delay ones ability to react to changing conditions. This is roughly what happens when driving while on the cell-phone.

      Videogames, cell phone talking, and driving while intoxicated all effect mental state. Every activity does, to a certain degree. Even talking to other people in the car slightly diminishes ones ability to react to stimuli. However, the change is so minute that it may only effect the outcome of a small handful of accidents. At a certain point, it becomes silly and intrusive to make any legal ramifications for doing so. The question is, then, where do you draw the line? Statistically, cell phone talking has proven to cause an even more significant reduction in ability to avoid calamity than the average drunk driver (and this is regardless of whether the cell phone is hands free or not). So, seeing as though its more intruisive than something already deemed illegal (DWI), one could make a pretty solid case for outlawing cellphone use... and this is already happening in many countries and states.

      The question is, then, how much do videogames effect driving? I could imagine that driving immediately after playing a racing game would cloud ones ability for the first few minutes, but then quickly dissappears as the game playing leaves the short term memory. The change could be fairly severe for a short period of time, but will inevitably be corrected. Unfortunately, conditions make it impossible to put some actual restrictions on it. Obviously, legal precidings are fairly impossible and pointless to make for situations like this, but it is good to know, and could be used to make for some loose guidelines that gamers should know about, like simply, "do not drive within 10 minutes after playing a racing game". If people use their judgement (which, unfortunately, they don't), this would work fine.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    16. Re:Arrg! by Lord+Ender · · Score: 1

      This study is bullshit. The proper way to do this experiment is this:

      1) Install an accelerometer on subjects' cars. This must be done either secretly or under the guise of it being something else.
      2) Have half the group do nothing for x hours per week, have the other half play GTA. Have them to something else, too--you don't want people guessing it is their driving which is being tested.
      3) See if the cars of people who play games accelerate more frequently or severely than those who do not.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    17. Re:Arrg! by Anonymous Coward · · Score: 0

      For this you have to make sure that they are the only driver of the car or you have some way of excluding the data of any other drivers of the car, which could be difficult if you don't want them to know they are being monitored.

    18. Re:Arrg! by Chris+Burke · · Score: 1

      You act as if concentration is a completely black & white matter. This is the same flawed arguement that many use to "prove" that videogames do not influence crime. "I've never run off the road, thus videogames must not prompt bad driving," is a logically flawed arguement. This does not take into account the more subtle distractions and lapses in concentration that can occur while trying to correct against videogame driving habits. The mental state induced by playing a driving game will not likely cause one to drive a car as if they were playing a video game, but there is a part of the subconcious that is having to work overtime to make sure that this doesn't happen. This results in a subtle lack in concentration, and heightened confusion that could likely delay ones ability to react to changing conditions.

      I'm not saying that (read my 2nd paragraph again), I'm saying the difference between reality and fantasy is black & white, except for when a situation is deliberately created to blur the difference (Total Recall, Matrix, Ender's Game). Or if you are insane, which I believe is the case for those who really do go out and emulate a video game in real life. As long as that difference is clear, then the effects of video games on real behavior will be minor.

      Yes, whatever you do before driving can affect your mental state and thus how you drive. This is true of everything. Are you so sure that you really have a subconscious part of the brain that has to work overtime to make you not drive like it was F-Zero, and that this hinders concentration? It sounds to me like you were more aware of the fact that you were really driving, because of that "odd feeling", and were thus paying more attention. Only you can answer that. This effect is why some studies have shown that up to a certain point of intoxication, marijuana actually improves driving ability. Yet either way was this effect greater than if you had gotten in a fight with your SO, gotten a bad score on a test/performance review, or any of the billion things that happen daily that affect our mental state?

      There is absolutely no evidence, certainly not this study which at no points measures the effect on real driving, to say that it is.

      This is roughly what happens when driving while on the cell-phone.

      It is nothing like what happens when using the cell phone. That's a real person demanding your full attention at the same time as you are driving. That is dangerous. What you're suggesting is more like someone having a cell phone conversation before they go driving, which could have a potential but similarly ephemeral and indirect effect on subsequent driving. There is no evidence for this being significant.

      The question is, then, where do you draw the line? Statistically, cell phone talking has proven to cause an even more significant reduction in ability to avoid calamity than the average drunk driver (and this is regardless of whether the cell phone is hands free or not). So, seeing as though its more intruisive than something already deemed illegal (DWI), one could make a pretty solid case for outlawing cellphone use...

      I heard that using a cell phone was similar to the effect of driving at the .08 BAC (the legal limit in most states), while the average arrest is about twice that. Nevertheless, I agree you can make a solid case for outlawing it, because of a significant demonstrable effect on actual driving.

      Note the difference though: You would be banned from talking on the phone while driving, just like you are banned from having a high BAC while driving. Is there any example of a law that bans a certain behavior prior to driving? It's perfectly legal to drink as much as you want before driving, so long as when you get in the car your BAC is below the limit (and subject to the usual "significant impairment" standard most such laws have, but again this standard is

      --

      The enemies of Democracy are
    19. Re:Arrg! by ContractualObligatio · · Score: 1

      Sounds like a great experiment to do. There are still problems with non-controlled environments - did someone drive fast because they'd just had an argument, or slow because they had elderly passengers, etc. But a few week's of 24x7 data should even out enough of that to have a dataset worth using. Even if people figured out they're driving is being tracked, I bet people tend to forget they've got a small gadget hidden in their car after a week.

      However I'm making an assumption that it can't only be racing games that get people excited, and if we established that fact then perhaps the accelerometer experiment is not necessary. Otherwise, potentially you will draw the same conclusion as the "bullshit" study and dig yourself into the hole of suggesting (and hence endorsing) your own experiment to show that racing games have dangerous side effects.

      Because to be fair, I suspect it's the conclusions, not the actual study, that are bullshit. I know I'll drive faster when I've got the blood pumping for some reason. If I'd just been racing on my PS2 I might be a bit more agressive. That basic finding of the study I've no reason to disagree with. It might get fleshed out and the causal effect better quantified, but I doubt the end result would change much.

      It's the 3rd experiment where they use the finding that "people in the mood to take risks will take risks" to suggest regulation that concerns me. Note it's still a valid experiment. If they'd found that people in the mood to take risks do NOT in fact take risks when in a driving simulator, that could have been interesting).

      Hence my argument that they need to control for other situations that can get adrenaline flowing. For adults - are they talking about banning driving during rush hour, doing paperwork, listening to a Dick Cheney interview, on the basis that excitement -> bad driving? For teenagers, would they ban winning the high school football game, going on dates, hanging out with friends?

    20. Re:Arrg! by Lord+Ender · · Score: 1

      you can use a questionnaire after the fact and filter out the cars which are often driven by someone else. or, you can just get a large enough sample that it doesn't matter.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    21. Re:Arrg! by wwrmn · · Score: 1

      OK, I'm a 45 yo geek that doesn't game much. However, I *LOVE* Gran Turismo 3&4 on the PS2. Especially with the wheel and pedals. Rally racing. *yum*

      I had a free weekend when the family was out of town and spent quite a bit of it in front of the game. I'm driving home from work Monday on the interstate, taking a 2 lane offramp from I285 to I75, and notice the guy in the left hand lane starting to come over on me. *instinctively* (I kid you not), I hit the gas, move a little further right onto the emergency lane checking out the perfect place on his rear quarter panel that I could give a nudge to spin him out.

      Now, I recovered before I actually DID it (and laughed all the way home that I'd been that stupid), but hey, I can see it happening. And I had a 2 second buffer, he had plenty of room to pull over without trying to cut me off if he'd waited just a little longer. a**hat.

      Live in your world, play in ours? There's a little crossover, I could be the poster child.

      --
      until ( $win ) { &cheat }
    22. Re:Arrg! by Anonymous Coward · · Score: 0

      Exactly, a sim--no matter how simmy--won't have the same gravity of consequences. No matter how you cut the numbers people who drive racing games have a tendency towards aggressive driving... and they always have. Of course there are anomalies, maybe someone played a racing game and realized they love driving fast and now do it in real life. If they had tried it without the game they would have made the same realization.

      I'm so tired of games being blamed for humanities problems... it's, at worst, a symptom... or more likely just an outlet.

  3. Who plays racing games? Teenage boys? by khasim · · Score: 4, Insightful

    And who, according to insurance companies, is the riskiest group? Teenage boys.

    Next study! People who date teenage girls are risky drivers!

    1. Re:Who plays racing games? Teenage boys? by Applekid · · Score: 2, Insightful

      It's a trick. Since a third of all console owners are adults now the auto insurance I'm required to have by state law can happily up my premiums because I own a console.

      One part I don't miss about being a stupid teenager is the insurance premiums.

      --
      More Twoson than Cupertino
    2. Re:Who plays racing games? Teenage boys? by TerranFury · · Score: 4, Funny

      >Next study! People who date teenage girls are risky drivers!

      "Damn! There go my insurance rates!" -- Moe, age 40.

    3. Re:Who plays racing games? Teenage boys? by garcia · · Score: 5, Insightful

      And who, according to insurance companies, is the riskiest group? Teenage boys.

      I still find myself wanting to take turns faster and change lanes as if no one was really there (no signaling, etc) after playing a few games of Gran Turismo and I'm 28.

      Generally I have more control over this impulse than a 16 to 19 year old might have but still the impulse is there. As the numbers of individuals that still play video games continues to increase into the 20/30 age range it *could* have an effect on the driving styles of those individuals past the "teenage boy risky group" you mention.

    4. Re:Who plays racing games? Teenage boys? by Raistlin77 · · Score: 2, Funny

      Actually, the riskiest group is NASCAR drivers.

    5. Re:Who plays racing games? Teenage boys? by WinterSolstice · · Score: 4, Interesting

      Ironically, the fact that I am really into race sims (not GTA, but Gran Turismo et al) probably is what saved me in my first accident. I was rear-ended in the right rear at freeway speeds and sent into a spin. If I hadn't already had the muscle memory to recover from spins, I would have probably caused other collisions as opposed to being able to recover. I only ended up doing roughly a 720.

      I was judged "not at fault" in the accident, and praised for paying attention in driver's ed...

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    6. Re:Who plays racing games? Teenage boys? by JoelMeow · · Score: 1

      Ok, so they did find a correlation:

      The researchers first questioned 198 men and women. Those who played the games most often were more likely to report engaging in aggressive and risky driving and getting in auto accidents. Those who played these games less often reported driving more cautiously, the researchers said.

      They then went on to test for causation:

      The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game. Then the researchers had 83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking than the others.

      So while there are certainly correlations between teenage boys, game playing, and risky driving, this study is showing more than that. It actually is showing a difference in behavior as a result of playing racing games.

    7. Re:Who plays racing games? Teenage boys? by gEvil+(beta) · · Score: 1

      Next study! People who date teenage girls are risky drivers!

      Hey now! I'll have you know that I've had my driver's license for close to 30 years and I'm not a hazard. Not to other drivers at least...

      --
      This guy's the limit!
    8. Re:Who plays racing games? Teenage boys? by ptbarnett · · Score: 2, Interesting
      I still find myself wanting to take turns faster and change lanes as if no one was really there (no signaling, etc) after playing a few games of Gran Turismo and I'm 28.

      After playing SOE's PlanetSide for a while, I was driving through a parking lot one day and reflexively swerved to avoid driving over an oil stain (a dark spot on an otherwise mostly clean parking lot).

      In Planetside, mines are not visible until you are close to them. If you are driving at full speed, you usually cannot stop fast enough to avoid them. The best you can do is to not drive right over them, which reduces the damage.

      In the parking lot, I came around a row of cars and there was this dark spot that looked like a mine. It took me a while to stop laughing, and later that night my entire outfit was laughing at me when I told them about it.

    9. Re:Who plays racing games? Teenage boys? by CmdrGravy · · Score: 4, Insightful

      In a driving simulator though, if someone put me in one of those I'd feel no responsibility to drive sensibly since I would have no worries about killing people or dying like you have on real roads. In effect it's just a more boring driving game.

    10. Re:Who plays racing games? Teenage boys? by nasch · · Score: 3, Insightful

      The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game.
      Not very compelling to me. They find correlation (which is useless without causation), then find that people who play a racing game then drive more aggressively in another car driving game. Yawn. I'm not saying they're definitely wrong, I'm saying they've failed to convince me. Until they can show causation with actual driving, or a correlation between "thoughts and feelings associated with risk-taking" and actual driving behavior, I don't think they're finished.
    11. Re:Who plays racing games? Teenage boys? by voice_of_all_reason · · Score: 5, Funny

      I was judged "not at fault" in the accident, the body armor was unlocked at my hideout for completing a Unique Stunt

      Fixed.

    12. Re:Who plays racing games? Teenage boys? by poot_rootbeer · · Score: 1

      If I hadn't already had the muscle memory to recover from spins

      Yes, your instinct to push the right analog thumbstick in the opposite direction and ride the B button surely came in handy in that moment.

    13. Re:Who plays racing games? Teenage boys? by WinterSolstice · · Score: 1

      Yup - cause, ya know, everybody knows that's the best way to play a racing simulator ;)

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    14. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      Let me guess... you're one of those people who like to grief other players in other games and then rationalize it by saying "it's just a game".

    15. Re:Who plays racing games? Teenage boys? by WinterSolstice · · Score: 1

      Yup - you sure know better than a police officer, 2 insurance adjustors, and a judge reviewing the footage from the overpass camera.

      Thanks for sorting that out.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    16. Re:Who plays racing games? Teenage boys? by zCyl · · Score: 1

      They find correlation (which is useless without causation), then find that people who play a racing game then drive more aggressively in another car driving game.

      This definitely warrants attention. It significantly changes the interpretation of the study.
    17. Re:Who plays racing games? Teenage boys? by HTH+NE1 · · Score: 1

      So while there are certainly correlations between teenage boys, game playing, and risky driving, this study is showing more than that. It actually is showing a difference in behavior as a result of playing racing games.
      How realistic was the simulator? How unrealistic was the game? Was the difference enough to negate association of the simulator as a game?
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    18. Re:Who plays racing games? Teenage boys? by drinkypoo · · Score: 2, Insightful

      It's also a bullshit concept. No driving simulator is like the real thing because none of them can correctly implement the "butt-o-meter" (or as I like to call it, the "butt dyno") that you use while driving. It works like this: The force on your ass (and the rest of you, but one of the best places to feel it is at the interface of seat and ass) informs you as to how much force you're putting on your tires. That tells you how much traction you have available. This is unavailable in driving simulators. Some try to emulate it by rolling the cockpit but that doesn't accurately stimulate your inner ear and frankly the end result is disorienting. You can do this pretty convincingly for an aircraft with little more than pitch and roll, but it just doesn't work for a car. It's hard enough to accurately judge your speed when for example you leave the freeway after hours of driving on it and drive around on surface streets. It's vastly harder to accurately judge your speed when you stop playing one driving game and play another, and have only the wheel's force feedback and the tire squealing noises (which are ALWAYS unrealistic, can you imagine the computations needed to produce them from a physics standpoint?) to guide you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    19. Re:Who plays racing games? Teenage boys? by JoelMeow · · Score: 1
      I agree that the usage of a simulator makes the results far less convincing. However, given the results in this study, I doubt that they will do a test with actual driving, due to safety concerns.

      Can you think of an experiment that they could run that could (safely) determine whether the results carry over to real driving? The only thing I could come up with would be to run a series of experiments that compare subjects' simulated driving to their real driving, and see if there's a good matchup. Then use something that makes people's driving safer, such as maybe taking a defensive driving class, and see if it has the same results on both their simulated and real driving. That would go a long way toward convincing me that results shown in simulated driving are comparable to results shown with real driving.

    20. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      Everybody you're talking about is looking for who was at fault, not your driving skills. Being a good driver can make you a better Gran Turismo player. Being good a GT does not translate back to real life since it is a game, not a simulator.

    21. Re:Who plays racing games? Teenage boys? by nasch · · Score: 1

      Ideally they would monitor both gaming and driving habits of a bunch of people, without telling them that they're looking for correlation between driving games and driving behavior. If they see the same people driving more aggressively after playing driving games versus other kinds of games or after not playing any games, that would be a pretty convincing result. As you said, they probably won't do this. Failing that, what you suggested is not bad, but until they do something further, they can't just say "it's too dangerous to test the real thing, so you should just believe us now." Or they can, but I won't believe it. :-)

    22. Re:Who plays racing games? Teenage boys? by king-manic · · Score: 1

      Next study! People who date teenage girls are risky drivers!

      Damn.. they'll ahve to reraise my insurance.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    23. Re:Who plays racing games? Teenage boys? by DerekLyons · · Score: 1

      Ironically, the fact that I am really into race sims (not GTA, but Gran Turismo et al) probably is what saved me in my first accident. I was rear-ended in the right rear at freeway speeds and sent into a spin. If I hadn't already had the muscle memory to recover from spins, I would have probably caused other collisions as opposed to being able to recover. I only ended up doing roughly a 720.

      Where did you practice doing the spins in order to build that muscle memory? Oh, wait. You didn't practice. You played a video game with a completely different interface from your car.
       
      You didn't have muscle memory - you got lucky. Doing a 720 isn't "recovering from a spin" it's the "expected result from such an accident".
    24. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      It could be worse. I found myself thinking once "This spot would be great for a sniper" after playing Battlefield 1942 for too many hours. I'm not about to turn into Charles Whitman but if I start grabbing flags off of flagpoles and running then it'll be time to stop playing.

    25. Re:Who plays racing games? Teenage boys? by Devir · · Score: 1

      I agree, playing driving/racing games give you better car control. In our recent freak snow storm, I manged to get sideways a few times on the highway slush, and get back in full control without ever coming to a stop, or skipping a heart beat. I'm sure the drivers around me had to change some undies though. (Disclaimer: too lazy today to care about grammar/spelling)

    26. Re:Who plays racing games? Teenage boys? by tompaulco · · Score: 1

      One part I don't miss about being a stupid teenager is the insurance premiums
      I , on the other hand, paid far less when I was a teenager then I do now. My premium was about $200 a year. Now, with no accidents or tickets, I pay about $200 a month. Granted I have three cars with full coverage, and a wife (also with no accidents or tickets) on the policy.

      --
      If you are not allowed to question your government then the government has answered your question.
    27. Re:Who plays racing games? Teenage boys? by tompaulco · · Score: 1

      if someone put me in one of those I'd feel no responsibility to drive sensibly since I would have no worries about killing people or dying like you have on real roads
      I agree with you, and I'd feel even less responsibility if they had just shown me some racing video games. I'd assume I was supposed to mimic what I had just seen.

      --
      If you are not allowed to question your government then the government has answered your question.
    28. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      Eh ... I doubt it. Granted, I haven't played racing sims in a *long* time, but what tou get there is primarily visual and auditory. In my experience recovering from skids & spins, it's more your sense of the acceleration vector, and responsiveness to steering & throttle that get you out. And experience with that particular vehicle.

      I'd say you got lucky - if twice around can be called lucky.

    29. Re:Who plays racing games? Teenage boys? by yali · · Score: 1

      From the journal article:

      The main dependent variable was a standardized and widely accepted test called the Vienna Risk-Taking Test, which is a module from the Vienna Test System (Schuhfried, 2006) and measures--on the basis of reaction times--individual willingness to take risks in road traffic. This test is mainly applied in traffic psychology and requires a computer system with a monitor to be conducted. The theoretical background for the test is provided by Wilde's (1994) theory of risk homeostasis. Participants sit in front of a computer monitor and learn that they will be confronted with 15 different videotaped risky situations in road traffic (driver's perspective), such as planned overtaking maneuvers and arrival at railroad crossings that have begun to close. First, the specific traffic situation was described verbally. Then participants saw the critical situation two times. The first time, participants were instructed only to watch the situation. The second time, they decided when they would abandon their maneuver by pressing a key. The time that elapsed between the start of the sequence and the decision to abandon it was used as the dependent variable as an indicator of risk taking (the longer the reaction time, the higher the risk taking). The whole test procedure lasted about 10 min. According to its publisher, the reliability () of the basic test is .92. The construct validity of the test has been shown in three independent studies (e.g., Scheiblechner, 1985). A study by Sommer, Arendasy, Schuhfried, and Litzenberger (2005) revealed that the test correctly identified 89% of accident-free drivers and drivers who had multiple accidents (criteria validity: R2 .636). Unlike the cars and traffic environments in racing games, these situations were "real" videotaped situations, not produced by computer graphics. Moreover, the task that the participants had to perform was entirely different: Playing racing games involved using a typical video console joypad, whereas responding to the risktaking test involved pressing a button on the computer keyboard So the environment as well as the task facing the participants and the response action required in the risk-taking test were not so similar to the gaming environment as to make transfer inevitable and, thus, produce some kind of demand effect.

    30. Re:Who plays racing games? Teenage boys? by bhalter80 · · Score: 1

      I still find myself wanting to take turns faster and change lanes as if no one was really there (no signaling, etc)

      So the difference between you and a Boston driver is????
    31. Re:Who plays racing games? Teenage boys? by yali · · Score: 1

      According to the journal article, in 2 of the studies the participants were randomly assigned to play driving games vs. a control (other kinds of games). In the other study, gender and age were statistically controlled. So your criticism was completely ruled out.

    32. Re:Who plays racing games? Teenage boys? by the+phantom · · Score: 1

      Yeah, because no one plays racing games with controls that seek to accurately reproduce a steering wheel and floor pedals. Oh, wait... some people do.

    33. Re:Who plays racing games? Teenage boys? by Kankraka · · Score: 1

      I'm with you on this one, I play a ton of racing games (simulation, arcade is cheesy and boring) and I actually credit it for how well I drive. Never taken drivers ed, never had any 'training'. Hell, I drove maybe three times ever before getting my full drivers license (first try I might add). There have been several occasions, mainly down dirt roads, or icy conditions in the winter, where I figure, had I -not- spent so much time playing such games, i wouldn't have been able to recover from imminent spin outs, or certain doom involving cement pilings.

    34. Re:Who plays racing games? Teenage boys? by Zephyr14z · · Score: 1

      I have had similar experiences to this. While I have yet to actually be involved in an accident, there are several times when reflexes built up through years of racing games has prevented accidents. That being said, I do tend to drive more aggressively than I probably should.

    35. Re:Who plays racing games? Teenage boys? by nasch · · Score: 1

      Thank you! That is much more interesting. I wonder if they (or anyone else) has tested other gaming. Is it specifically driving games, or is it the excitement and aggression of various kinds of action-oriented games? I would guess the former. Maybe I should play Burnout before I leave in the morning and see what happens. Of course I already sometimes take my son to school "the fun way" on a curvy dirt road. The goal is to make the car slide without losing control. :-)

    36. Re:Who plays racing games? Teenage boys? by Hoi+Polloi · · Score: 1

      I'd assume that the cars you have now are much nicer than the car you probably had as a teen. Most teens can only afford cheap clunkers so you paid much less because the car was worth much less.

      Just a guess.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    37. Re:Who plays racing games? Teenage boys? by Reziac · · Score: 1

      Kinda similarly, I noticed that DOOM made me much more aware of what's happening peripheral to my own vehicle, and more sensitive to what moves other drivers are likely to make. So it's made me a better driver. I was pretty good from the start, but I can tell it's made a difference, and when DOOM came out I'd already been driving for over 20 years.

      Far as I see, the study only shows what we all knew already, and what insurance rates reflect -- teenage boys take risks, just because they're teens and immortal. There isn't necessarily any "cause" beyond that.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    38. Re:Who plays racing games? Teenage boys? by ady1 · · Score: 1

      I do play *some* racing games but as I understand it, it enhances you reflexes. Where I live, speed limits are vague and people drive like maniacs all the time (regardless of none of them ever playing video games).

      Do people who play FPS games fire rockets at their enemies more often than those who do not?

    39. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      "Of course I already sometimes take my son to school "the fun way" on a curvy dirt road. The goal is to make the car slide without losing control."

      I hope you agree that needlessly endangering your son is not a good idea.

    40. Re:Who plays racing games? Teenage boys? by tompaulco · · Score: 1

      I'd assume that the cars you have now are much nicer than the car you probably had as a teen. Most teens can only afford cheap clunkers so you paid much less because the car was worth much less.
      That's true, but the expensive part of car insurance is the medical. Sure it costs $3k to fix a dented bumper, but it can cost $100k to fix the real or imagined pain of the person in the other vehicle.

      --
      If you are not allowed to question your government then the government has answered your question.
    41. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      Ironically, the fact that I am really into race sims (not GTA, but Gran Turismo et al) probably is what saved me in my first accident...

      "...and got me into my second, third, and fourth ones."

      I keed, I keed!

    42. Re:Who plays racing games? Teenage boys? by Prune · · Score: 1

      How about reading the fucking study? Factors like age were taken into account to make sure that the only difference with the control group was the playing of the games.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    43. Re:Who plays racing games? Teenage boys? by gstoddart · · Score: 1

      After playing SOE's PlanetSide [sony.com] for a while, I was driving through a parking lot one day and reflexively swerved to avoid driving over an oil stain (a dark spot on an otherwise mostly clean parking lot).

      Then, you need to get over that, very fast.

      The last thing we need in a road system already clogged with completely idiotic drivers is some guy swerving to avoid what he thinks is a landmine from the video game he's been playing.

      If you're training your reflexes to do things you shouldn't be doing while driving you need to either stop driving, or stop playing video games. Ideally, you can separate the two and not have your games, TV, and cartoons spill over into your reality.

      Cheers
      --
      Lost at C:>. Found at C.
    44. Re:Who plays racing games? Teenage boys? by Bryan+Ischo · · Score: 1

      You have no idea what you're talking about and it shows. The GP's story is much more believable than your assertions.

    45. Re:Who plays racing games? Teenage boys? by Bryan+Ischo · · Score: 1

      Yes, and clearly YOU know better than someone who was actually THERE and participated in the event.

    46. Re:Who plays racing games? Teenage boys? by ravenshrike · · Score: 1

      And yet, drifting in a real life rwd vehicle on wet pavement and doing so in Gran Turismo is eerily similar. As in, I learned my drifting skills from GT, practiced them in an empty wet parking lot one day and what I did in the game had the same effect as what I did in the parking lot. And it is a simulator, just without damage. Arguably it is more realistic in it's driving realism than the Forza series is. Both my dad and his friend find it extremely realistic, both in the driving itself and the effects of tuning the suspension etc... etc... Well, except for the Mach 2 Escudo trick from GT3.

    47. Re:Who plays racing games? Teenage boys? by Deaney · · Score: 1

      It took me a while to stop laughing, and later that night my entire outfit was laughing at me when I told them about it.

      Your clothes talk to you?!
      --
      "I like my sex like my basketball, one on one with as little dribbling as possible." - Lt. Frank Drebin
    48. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      If I hadn't already had the muscle memory to recover from spins

      Yes, your instinct to push the right analog thumbstick in the opposite direction and ride the B button surely came in handy in that moment. Actually it's more an understanding of what to do in a given situation inside the car. The same thing happened to me when I was 16 driving with my mom on an icy road. I came into a turn too fast, started sliding, but thanks to having already played plenty of racing games, I knew how to right the car. My friends couldn't have done the same.
    49. Re:Who plays racing games? Teenage boys? by DerekLyons · · Score: 1

      You have no idea what you're talking about and it shows.

      Right - and your support for this assertion is what?
       
       

      The GP's story is much more believable than your assertions.

      Yet another assertion sans support.
       
      Impressive. Not.
    50. Re:Who plays racing games? Teenage boys? by DerekLyons · · Score: 1

      Yeah, some people confuse 'seek to to accurately reproduce' with 'accurately reproduces'. Seeking is not accomplishing.

    51. Re:Who plays racing games? Teenage boys? by TheVelvetFlamebait · · Score: 1

      And who, according to insurance companies, is the riskiest group? Teenage boys.
      And who, according to conservatives, are the most risk to our children? Terrorists.

      I rest my case.
      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    52. Re:Who plays racing games? Teenage boys? by NitroWolf · · Score: 0

      Yeah, because no one plays racing games with controls that seek to accurately reproduce a steering wheel and floor pedals. Oh, wait... some people do.

      I have yet to see a sim that actually reproduces the feeling of being in a car. There's no muscle memory there from playing a home based system. If you get up into the expensive sims, you might have some slight advantage... but the fact is, the road conditions, the initial conditions of the crash, and lets not forget a little thing called gravity and angular momentum that changes extremely fast. Those factors will obliterate any "muscle memory" you might have from driving a sim.

      Crashing in a sim and crashing or spinning in real life are not even vaguely related. Start taking your car to the track and wreck it a few times or spin and then come back and tell me the sim was even remotely similar. It's not. Not even in the vaguest sense.

      The point of the sim is to understand what you are seeing and what's going on around you during an event, it does NOT train you for real life events, it just makes it easier to integrate those events into a solid contingency plan. High dollar sims increase the realism factor a bit, but there's a reason you have to have actual hours in the cockpit (be in a plane or race car) before you're licensed to operate one.

    53. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      Right, because you know I don't actually own a steering wheel for the PS2 which has 900 degrees of rotation and actual force feedback (not just rumble)

      Oh wait, no I do.

    54. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      I am a bit disappointed at the general opinions here on /. I do believe that playing driving games influence you're driving.

      This being said, playing games is no excuse for bad driving. In fact if we would admit and face the real fact (that it barely affects us), saying "It's because of the game" in court would be answer with "why do you drive after playing then?" Just like "I was drunk" is not a reason anymore.

      I drive a lot of simulations during race season, mostly to learn the tracks and get into a race. I enjoy the telecast a lot more. For a few years I was doing a track 12 to 25 hours (of simulation) before a race.

      No traffic rules or pedestrian here. With full damage on, there is no hitting other cars either.

      Each year after about 3 to 6 weeks into the season I find myself driving differently. Not much. Just accelerating a bit faster and breaking a little later. The worst is that once in a while I can change lane 3 or 4 inches from another car very naturally.

      The real problem I found is that I unconsciously assume that all other drivers on the road are either professional race car drivers or AI computers, and that I am perfectly safe.
      When I realize what is happening to me, I start driving as if all other drivers are morons and I am here to protect them.

    55. Re:Who plays racing games? Teenage boys? by Anonymous Coward · · Score: 0

      On the plus side, they'll never make a bad right-on-red...

    56. Re:Who plays racing games? Teenage boys? by phision · · Score: 0

      In this line of thoughts, I have friends that are big fans of racing games, and they are really good drivers. They drive fast, but safe. I have also had some accidents where, I think, some game playing have saved me from worse consequences. So it is not true that games make people bad drivers, even the opposite - they make them better drivers. As for the ones that drive risky and are more involved in accidents (in real life) - I don't think the games had something to do with it. Maybe most of the risky drivers play car games, but, I think, most of the good drivers (driving fast but safe) are car game players too.
      As for the music - It has a big influence on the driving style, but not much on the "safeness" of driving. Example: when I listen to rock tunes I drive faster and harsher, but my reactions also become faster and I pay more attention to the situation around me.

  4. Alternate equally cogent headline by Thaelon · · Score: 4, Insightful

    People who play racing car games may be more likely to be seagulls.

    --

    Question everything

    1. Re:Alternate equally cogent headline by Lumpy · · Score: 1

      Actually two friends of mine, Frank Maudsley and Paul Reynolds were in fact seagulls and do enjoy a good racing game.

      Problem is they were seagulls before they were Video Game addicts.

      --
      Do not look at laser with remaining good eye.
    2. Re:Alternate equally cogent headline by ContractualObligatio · · Score: 1

      Not really. I understood the headline, it doesn't contradict or misinterpret the linked article, and it turns out my instinctive interpretation (which I bet was the same as most everyone else's) was correct. Yours, however, makes no sense whatsoever. In commonly accepted language, the definition of "people" does not include "seagulls". There's no "may" about it.

      Further, to state "People who play racing car games are more likely to be drive dangerously" would comment only on the first and less interesting experiment that establishes a correlation. So to say the "games Bmay spur risky driving" actually tells the reader there is also an established causal link, but does not make a definitive statement of fact in all cases. This makes sense, because if we assume that the study is correct then the flip side is that there are some people not inspired to risky driving.

      Sure, a more positive statement such as "playing racing games spurs risky driving" is clearer, however given the various limitations the researchers place on their conclusions, could also be viewed as being inaccurate, misleading or simply sensationalist. A direct causal link is not tested for or found, simply that statistics suggest there is a link. "May" in this context is a perfectly acceptable word, particularly for a Slashdot headline as compared to, say, the abstract of a research article.

      I wouldn't normally bother, except that everyone once in a while I'm curious about pointless +5 Insightful grammar nazi posts to well accepted and understood formulations, and need to respond.

    3. Re:Alternate equally cogent headline by Thaelon · · Score: 1

      FYI: I wasn't attacking the grammar of the headline.

      I was pointing out that the word "may" reduces the "news" to !news. It may as well be anything - such as seagulls - if the causation is tenuous at best.

      --

      Question everything

    4. Re:Alternate equally cogent headline by ContractualObligatio · · Score: 1

      You're right, a grammer nazi at least has the redeeming virtue of making a valid criticism.

      The headline is accuracte, correctly avoids making a definitive statement, states causality not just correlation - what the hell more do you want in seven words? In fact, if you treat "Video Racing Games" as a single noun, then it becomes impossible to have a more concise, informative headline.

      Your conclusion that causation is "tenuous at best" purely on the basis of use of "may" is utterly invalid. "May" is a standard word choice where a direct causal link has not been found - and look how long that took to establish in the case of smoking causing cancer.

      And if you read the study, you do have to make a reasonable effort to pick valid holes in it. Otherwise - researchers explicitly separated correlation from causality, the numbers *do* indicate causality, the games chosen are not the classic "criticised for violence" games like GTA, the control group accounts for numerous factors e.g. people in a simulator treating it just like a game, etc. So "may" is correct English, and causation is more than tenuous.

      I'm guessing the post was rated +5 Insightful because the Slashdot groupthink has reacted against a perceived slight against video games. I'd prefer that to thinking that as a group, the faulty logic was actually deemed Insightful.

      Incidentally, sorry for an aggressive tone, I've just had one of those days where the Slashdot collective ruining an otherwise great site with stupid rankings is annoying me way more than it usually does.

    5. Re:Alternate equally cogent headline by Thaelon · · Score: 1

      Think more. Talk less.

      --

      Question everything

  5. Makes me careful by 4D6963 · · Score: 4, Insightful

    Crashing constantly in GTA actually makes me more careful by fear of having as many accidents as in GTA

    --
    You just got troll'd!
    1. Re:Makes me careful by Anonymous Coward · · Score: 0

      Yeah, especially when you've just body-kitted and nitro'd a car. One ding and you need to find a respray shop.

    2. Re:Makes me careful by webgrappa · · Score: 1

      Racing games are the ones I played most (since Indy500, MicroProse GP et al.) and now I'm the most prudent driver I know. The last games I've played are Burnout and GTA-SA. And after them I drive even more carefully!

    3. Re:Makes me careful by Vexorian · · Score: 3, Funny

      Yeah seriously, I hate to rush since my car might eventually flip , show fire in the front and then explode... I am very, very cautious when driving...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    4. Re:Makes me careful by Prune · · Score: 1

      So? What's more credible, anecdotal reports on slashdot, or a peer-reviewed study?

      --
      "Politicians and diapers must be changed often, and for the same reason."
  6. blah blah correlation blah by flynt · · Score: 1

    Or are people who are more likely to like taking risks the one's that are playing racing video games more often?

  7. Say it with me by sixteenvolt · · Score: 1, Insightful

    Say it with me: Correlation does not imply causation.

    1. Re:Say it with me by jonin · · Score: 2, Insightful

      Say it with me: RTFA.

      The article didn't just study if gamers were more likely to agressively drive. They also used individuals who were not games and had them play either a race car game or a control game. Those playing the race car game had more risky behavior in a more formal driving simulator than those who played the control game.

      Granted not a perfect study, but there is some causation.

    2. Re:Say it with me by EJSully · · Score: 3, Insightful

      But isn't the simulator just another video game?

    3. Re:Say it with me by FriendOfBagu · · Score: 1

      Say it with me: Correlation does not imply causation.

      Did you RTFA? While it's light on detail, it does imply that the research found more than a correlation.

      Then the researchers had 83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking than the others.

      Now, assuming that they split these 83 men into the two groups randomly (didn't let them choose their favourite type of game or something like that) then that does imply causation, because there is no way that their aggressive feelings (or some third factor) was responsible for them playing the game in the first place.

      Now, whether the study was actually conducted correctly and whether these "thoughts and feelings associated with risk-taking" are significant are other matters entirely.

    4. Re:Say it with me by Anonymous Coward · · Score: 0

      don't let your facts get in the way of the GP's truthiness

  8. In related news... by LordEd · · Score: 5, Insightful

    watching 'care bears' for an extended period of time will make you a more caring and sensitive person.

    Any time i see the 'video games made me do it' excuse, I think that the appropriate sentence should be forced to watch 'Barney' for an entire month. Since the person is so easily influenced, this should work perfectly for rehabilitation.

    1. Re:In related news... by Imsdal · · Score: 1

      Soryy, but that would be cruel and unusual punishment, which isn't legal. However, it is a good idea for Guantanmo Bay! Is the Department of Homeland Security duly noted?

    2. Re:In related news... by Dog-Cow · · Score: 1

      I can not think of anything more certain to create a homocidal maniac than being forced to watch Barney for any length of time.

    3. Re:In related news... by DigiShaman · · Score: 1

      Go watch A Clockwork Orange.

      --
      Life is not for the lazy.
    4. Re:In related news... by Anonymous Coward · · Score: 0

      "watching 'care bears' for an extended period of time will make you a more caring and sensitive person." /me looks over at bookshelf with the Care Bear DVD sets /me eyes wander over to opposite bookshelf and row of various stuffed animals with bullet holes in chest, delimbed ears, missing eyes, and knife marks.

      Damn. I *knew* I shouldn't have upgraded from the Smurf and Cabbage Patch Kids collections.

    5. Re:In related news... by Anonymous Coward · · Score: 0

      Subjects were randomly assigned to play racing games (vs. control games). Statistical Relation + Random Assignment = Cause. Read all about it.

    6. Re:In related news... by Prune · · Score: 1

      What 'excuse' are you talking about? This is a peer reviewed study, and not some interest group's propaganda. If you have a criticism of the scientific approach used to do the study, let's hear it; otherwise, shut the fuck up.

      --
      "Politicians and diapers must be changed often, and for the same reason."
    7. Re:In related news... by Anonymous Coward · · Score: 0

      they already do that, how do you think thay make terrorists confess anything they want?

    8. Re:In related news... by noidentity · · Score: 1

      I was always trying to figure out why I've never broken any bones. Now I know why. Thanks!

  9. Or... by Cougem · · Score: 3, Insightful

    People who like to drive cars really bloody quickly and dangerously, surprisingly, also like to play computer games where they can drive cars really bloody quickly and dangerously. Other people on the otherhand, who are less interested in killing themselves in flashy cars, prefer other types of games. Sounds a bit like reverse causation? Really should be a cohort study.

    1. Re:Or... by pete.com · · Score: 2, Informative

      This was covered in the article you didn't read.

  10. I for one... by tomstdenis · · Score: 1

    Routinely carjack cars and then drive them 90mph in the wrong lane looking for the biggest collision I can cause.

    Hehehehe..

    Most of my driving mistakes (no collisions :-) ) come from not being patient enough. They have nothing to do with speeding or aggressive driving.

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:I for one... by Anonymous+Brave+Guy · · Score: 1

      Most of my driving mistakes (no collisions :-) ) come from not being patient enough. They have nothing to do with speeding or aggressive driving.

      You don't think those two statements are slightly contradictory? :-)

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    2. Re:I for one... by gEvil+(beta) · · Score: 2, Funny

      But it's a really laid back sort of impatience...

      --
      This guy's the limit!
    3. Re:I for one... by tomstdenis · · Score: 1

      Aggressive is like cutting people off, merging unsafely, etc. Impatient is speeding or denying right of way (of stationary cars). Nothing that is seriously harmful, just inappropriate.

      Though I don't make a habit of it, most of the time I'm a "proper" driver. My point was that the goofs I do make while driving have nothing to do with what I'd do while playing GTA.

      Tom

      --
      Someday, I'll have a real sig.
    4. Re:I for one... by Endo13 · · Score: 1

      At first glance they look contradictory. But I'm guessing by "not being patient enough" he means not taking the time to do that second glance into the lane he's about to switch to, forgetting to use turn signals occasionally, and in general just not paying enough attention to driving because of other things occupying the mind.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:I for one... by ShadowsHawk · · Score: 1

      "denying right of way (of stationary cars). Nothing that is seriously harmful," I like to call this the 'me first' defense. People assume they are not doing anything outright dangerous; they're just 'getting ahead'. Kind of like the person that blows the red light because they can or people that refuse to let people merge correctly. It might be a minor infraction from their point of view, but it's a major pain in the ass for everyone else. I apologize if you are not be one of these people, but they irk me a bit.

    6. Re:I for one... by tomstdenis · · Score: 1

      dude, sit down. I never said it was right. Which is why I try to follow the rules as best as I can. Sometimes you'll get to the corner a smidge after them and they're slow off the go. Technically you denied them right of way. As for blowing reds and the like, that's an exageration. I'd never say that's a "minor faux-pas." The minute I start running reds and acting reckless I'll just as soon turn my license in to the popo.

      Truth be told, I've granted right of way (e.g. let people pass in front of me, when there is nobody behind me) more than I've goofed it.

      And to think you drive perfect is ludicrous. Most people who think they drive perfectly proper regularly commit half a dozen infractions in a 10 minute drive. When I started driving my parents would make comments about this or that (usually the "look out for that car [500m down the road]!"). I turned the tables and started announcing every single one of their infractions. They shut up :-) hehehe.

      My point was that of all the mistakes I have made while driving, none of them were GTA inspired. And the reason I'm a safer driver than most, is not because I do or don't play GTA, it's because when I'm driving I pay attention to my surroundings, obey the limits, and [most of the time] am ahead of schedule [thus not impatient].

      Tom

      --
      Someday, I'll have a real sig.
    7. Re:I for one... by ShadowsHawk · · Score: 1

      Hence my preemptive apology at the end of my post. I never claim that I'm a perfect driver, but I do try to follow the general rules of etiquette. This is a sore spot for me because I've seen way too many accidents and close calls because people are displaying the 'me first' attitude. Just last summer; I saw a SUV go end over end. A car tried to zip in between the SUV and a semi and the car clipped the front end of the SUV. Compound that with highway speeds and things got very ugly.

      Again, I apologize if I was unduly critical as I see this as an increasingly distressing issue.

  11. I wish! by Geoff · · Score: 1

    I wish real driving were like video games. I want a car you can total, push "X" and it's totally repaired and back on the road, and somehow you emerged from the fiery wreck fully conscious and without a scratch.

    --

    Computers are useless. They can only give you answers. -- Pablo Picasso

    1. Re:I wish! by CastrTroy · · Score: 1

      This is why I like NFS 4 on the PC better than a lot more than other racing games. In most racing games, there's no reason to learn how to drive well, because at worst you will lose a few seconds as your car is put back on the track. However, when the damage to your car actually affects the car, then you make it a point not to get into accidents. Going through an 8 lap race is a lot harder when you can't get into an accident. It makes you a lot better at other racing games as you're not always running into things.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  12. Not just games by phorm · · Score: 4, Interesting

    I've seen this after movies too. I remember well seeing "Gone in 60 seconds" (when it came out, long ago) and then watching all the idiots do burn-outs from the theatre and go peeling out. The funny thing was that apparently the cops were aware of this too, so they had some cars strategically placed after the shows ended.

    Of course one could still bring up the cause->effect arguement, as it's unclear as to whether or not people drive like idiots due to game/movie influence, or people who drive like idiots like those types of games/movies.

    1. Re:Not just games by Loconut1389 · · Score: 1

      Plus, you do too many burnouts or 'high-speed' reversals, you wear out your tires, possibly hurt your suspension and/or loosen up the steering unless your car was designed/reinforced for heavier driving (police package cars). Your first big bill for repairs usually teaches the lesson.

    2. Re:Not just games by Loconut1389 · · Score: 1

      by high speed reversal, I mean putting it in reverse (from a stop) and accelerating quickly while turning the wheel for a more or less in-place u-turn- police use this when they're facing the wrong way when you blow by them ;)

    3. Re:Not just games by drinkypoo · · Score: 1

      possibly hurt your suspension and/or loosen up the steering unless your car was designed/reinforced for heavier driving (police package cars)

      ha ha ha. Guess what? Police package cars haven't been enhanced like that for something like twenty years. The police package basically includes heavier sway bars (SOMETIMES, not always) and the biggest alternator that has the same case as the stock alternator. That's it. The cops add pusher bars and various additional electronics. This makes the car heavier, but no performance work is done these days WHATSOEVER. The days of "interceptor" heads and the like are LONG OVER.

      The suspension on cop cars is BONE STOCK.

      The cops don't do super high speed chases any more. If the suspect is going so fast that you need a specially equipped car to follow them, they just don't bother. They either use a chopper, put out roadblocks, or write it off.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Not just games by DarkShadeChaos · · Score: 1

      That's interesting... cause I drive a 2000 Crown Vic Police Interceptor and there are numerous changes. For instance, having driven both interceptor and non: the tires are / have been RSA's on the interceptor, heavy duty everything on interceptor and the weight that comes with it (the owner's manual says adding Nitrous does *NOT* require modifications), PCM /ECM has been modified for quicker way to waste taxpayer's money... and mine features a 3.83 rear end, stock Vics are around 2.8 (I think)

      However you are correct about the high-speed chase, most cops don't want to risk an innocent bystander's life just to catch a speeder... it's called 'intelligence'.

      --
      The machine unmakes the man. Now that the machine is so perfect, the engineer is nobody. -Ralph Waldo Emerson
    5. Re:Not just games by multipartmixed · · Score: 1

      Any idea if they still do that mod that allows the car to roll forward in park (until it stops) without damaging the transmission?

      --

      Do daemons dream of electric sleep()?
    6. Re:Not just games by drinkypoo · · Score: 1

      I know that California doesn't; I don't know about anyone else. My understanding is that the only mod that they install these days here in Cali is the one that allows the car to continue running without the ignition key until you try to drive it somewhere, so that they don't have to start the car and take off, they can just slap the key back in and go.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Not just games by Reziac · · Score: 1

      OR that only idiots are influenced by those types of movies, regardless of anyone's likes or dislikes.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    8. Re:Not just games by Anonymous Coward · · Score: 0

      The Finnish police usually don't do much in terms of high-speed chaces, and as far as I know most police cars are just decent performance models of mid-range sedans. However, they received a very nice car as a donation which has much better performance... Now obviously any car isn't going to stand a chance of catching a high-performance motorcycle. They tried, anyhow, and ended up crashing the car while chasing a speeder (sadly the only English mention of this event I can find of this is on the Wikipedia page for the Jaguar S-Type).

    9. Re:Not just games by Anonymous Coward · · Score: 0
      "I've seen this after movies too. I remember well seeing "Gone in 60 seconds" (when it came out, long ago) and then watching all the idiots do burn-outs from the theatre..."

      Not a good example. They were more likely just trying to put as much distance as possible between themselves and the theatre. As proof, I did the same after "Steel Magnolias".

    10. Re:Not just games by multipartmixed · · Score: 1

      My dad had an old VW with a similar mod; if you took the key out, you could still drive the car, but you couldn't turn it off.

      Those crazy Germans!

      --

      Do daemons dream of electric sleep()?
  13. Re:huh? by drinkypoo · · Score: 1

    Definitely not GTA, GTA has the shittiest racing system ever included in a game. The checkpoints are retarded. If GTA made people go out and act like GTA then it would lead to lots of intentional rammings (not to mention murder, carjacking, burglary, and all-around thuggery.) I think that this is quite plausible; however, it's not the law. I actually drive SLOWER than I did before I became a Gran Turismo junkie, but it really taught me to follow a line, to preload, etc etc. I think a lot more about what the suspension is doing, for example, when I make a turn than I did before.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  14. So true by jamessnell · · Score: 1

    Yeah, after playing Burnout for a few hours at my friend's place, I had to REALLY concentrate to get out of the new driving techniques I learned. It was a great exercise in actively brining something I do rather unconsciously back in to the main focus of my mind.

  15. Dunno about driving, but after playing Duke Nukem by dlleigh · · Score: 2, Funny

    ... I kept peering around corners wanting to shoot fire extinguishers.

    Not that I ever actually did it.

    Of course, if I could've gotten my hands on that shrink ray gun thing...

  16. News caters focus to political climate by Anonymous Coward · · Score: 0

    Anyone else find it curious how almost overnight after the dems took congress cnn started spouting democrat issue/platform centric stories? I guess it's probably just a sign that the democrats taking back congress inspired this type of study to take place. But then again, what's with the sudden use of the words "assault weapon" in every gun related story?

  17. Wait, I thought video games made you violent? by Ynsats · · Score: 1

    Sounds like another one of those studies that "show" that the virtual world of video games has a direct correlation to real world behavioral patterns. Just like the violent fighting and war simulation games, people have been driving like idiots for years before video games ever surfaced. Just ask your grandpa about his days as a hot rodder or hell, just pick up a Hot Rod magazine and flip to thier now monthly coverage of "Hot Rod History".

    Aggressive driving and street racing have been part of all motoring cultures since the start. The first guy with a car was a neat idea and a novelty when it first hit the cart paths. Not until the second guy to get his car running did anything really take off. You know what the first thing that they did with those cars was? The took them to the beach and raced them to see who's car was faster!

    Yeah, video games cause violence, aggressive driving and other degenrate bahvioral patterns. I suppose next we'll hear that Liesure Suit Larry has cause an entire generation of males to have a propensity towards visiting hookers?

    1. Re:Wait, I thought video games made you violent? by Ucklak · · Score: 1

      Night Driver and Pole Position made me a speed demon.

      I felt like I was an astronaut after playing Lunar Lander.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    2. Re:Wait, I thought video games made you violent? by Torvaun · · Score: 1

      Video games don't make you more violent and I'll kill anyone who disagrees with me.

      --
      I see your informative link, and raise you a pithy comment.
    3. Re:Wait, I thought video games made you violent? by satan.org · · Score: 0

      Ok, but you'll have to wait until it's your turn in the round of combat.

  18. so? by stim · · Score: 1

    I don't see what the big deal is anyways. I've been playing racing games for years, and if there is one thing that i learned its that no matter how bad of a wreck you get in, you can always just start the track over.

    --
    Browse at -1 to keep an eye out for abuses.
  19. It's all about GTA by PIPBoy3000 · · Score: 5, Insightful

    I played GTA pretty seriously for awhile. The sense of freedom was amazing.

    When I first played (and when my wife first played), we tried to obey the traffic laws and stay in the proper lane. After realizing how pointless that was, we were driving on sidewalks, ignoring pedestrians, and laughing with glee when running red lights.

    Your brain is very good at unlearning old skills and relearning new ones. The catch is that when doing very similar things, it's easy for one set of skills to bleed into another. Switching from throwing a whiffle ball to a softball requires a period of adjustment. Driving like an insane maniac to a law abiding citizen requires a degree of concentration.

    The vast majority of people will likely use caution, focus, and not have any problem at all. Some folks, however, may have difficulty making the switch. Ban all driving games? That seems a bit silly. Banning cell phones or music in cars would likely have a more concrete effect.

    1. Re:It's all about GTA by paintswithcolour · · Score: 2, Insightful
      Really? The problem I'd have with this is does the brain really collerate holding a controller to driving with a real steering wheel? I guess if you play with a real wheel then there could be some confusion, but to be honest there are so many differences between getting in a real car and playing a video game, I have to manually change gears, have mirrors to check, indicators to turn on....

      I can see how playing GTA plants the 'what if...?' seed in my mind...'this traffic is bad, if only I drive on the curb?' But this is no different to thinking 'I could rob this bank...' I wouldn't and I suspect those that do are predisposed to it anyway.

    2. Re:It's all about GTA by Micklewhite · · Score: 0

      Yes that's right. Every time I play a video game it pushes something old out of my brain. I gave myself a hernia after I played Crackdown and my brain re-evaluated its previous notions of weight and my physical capabilities and decided I could lift a truck. Just like when I play Need for Speed, the lack of cops tells my brain that this must be legal in real life so I no longer understand the purpose of the police in society. Therefore I street race.

      That explains everything! I can't believe I didn't see it before!

      --
      I don't own a snook, and if I did I wouldn't leave it cocked.
    3. Re:It's all about GTA by hazem · · Score: 1

      I know all along people say that playing video games does not affect the behavior of the participants, and that's probably true - having to do with the player's ability to separate the game from reality.

      However, I remember hearing recently about parts of the brain that are activated by either doing a particular activity, or watching someone else do that same activity. So, for at least part of the brain, watching someone hit a tennis serve has the same effect as actually hitting a tennis serve yourself. The belief is this is one key way our brains learn to do things - through some kind of mimickery.

      With that in mind, it makes me wonder if playing video games does have some kind of feedback mechanism in affecting the way the brain of the player is wired. Too bad I can't use something about that for my thesis...

    4. Re:It's all about GTA by martinussen · · Score: 1

      The catch is that when doing very similar things, it's easy for one set of skills to bleed into another. This is very true. I always find that after playing FPS games, I try to frag clippy when I write something.
    5. Re:It's all about GTA by nine-times · · Score: 4, Insightful

      Honestly, seriously: there was a moment for me when, after playing a whole lot of GTA3, I was driving around and found myself thinking, "I'm tired of this car. I should go get that guy's car." Not very consciously, I mean. I didn't literally think those words I just typed, but I was driving, saw a nicer car than the one I was driving, and for a split second it went through my head that I should pull him over, yank him the driver out of his car, and drive away leaving my own car behind.

      Of course, I didn't actually *do* anything. I just laughed a little to myself, thought, "that's awesome" and kept driving.

      I'm not in favor of censoring video games or anything. You don't really know what activities are going to do for people. Maybe playing football would make one guy feel accustomed to violence and more likely to hit someone, while it might give another guy some sort of an outlet which prevents him from being violent. The government shouldn't take over responsibility for deciding which experiences are appropriate for people to have.

      On the other hand, let's not pretend that this stuff has no effect. If I play solitaire enough, my mind starts sorting visual information differently. After playing Zelda for a long time, I look at the world differently. It's all having an effect, and you know, maybe sometimes some games have a bad effect on a person's psyche. So, if you're a parent of a teenager who you think can't handle driving safely after playing GTA, don't let them play GTA. Better yet, just don't let them drive at all. I'll tell you something, we are far too insistent that people drive everywhere, even when they're bad drivers, and it's bad all around.

    6. Re:It's all about GTA by Anonymous Coward · · Score: 0

      Banning cell phones or music in cars would likely have a more concrete effect.

      Real life illustration from an hour ago...

      A friend of mine just opened a new bar on the seedier side of town, a five minute walk from my new house. They just implimented a smoking ban last fall here in Springfield (yes, mcgrew here, hi K5ers). Springfield is the 110k population one horse town that thinks it's Chicago. In Chicago it takes an hour to get anywhere in town, here you're two minutes or less from a smoking bar from any Springfield or unincorporated Sangamon county bar. If your bar is nonsmoking, you need something to get butts in seats; George Ranks just closed last month from the smoking ban. Min had free ham and beans today as a come-on. Worked for me. I stopped by for lunch.

      Not to make this sound like a Paxil Diary story (been off Paxil for a few years now), but I sat down next to an attractive middle aged woman with no wedding ring who turned out to be a realtor.

      "So what do you do?" she asked.

      "I'm a computer nerd for [employer]".

      She started talking about her bluetooth and why she got it. As a realtor, she has no life. "When a seller or buyer calls for the first time, if you don't take the call you miss it". So she does business in her car, while driving.

      She'd been driving down the road and the phone rang. She answered it and very nearly had an accident. "So now I have the bluetooth. I can keep one hand on the wheel while I use the other hand to write with..."

      My jaw dropped in astonishment.

      "Write?"

      "Well, I have to take notes..."

      Nerdman to the rescue!

      "That's dangerous! Look, you have to take your eyes off the road to write! Taking your eyes off the road is a HELL of a lot more dangerous than answering the phone!"

      I told her with my phone, I can simply press a button on it and record the conversation. "You can transcribe the notes later."

      It turns out her phone has that feature, and she never thought of it. So if you live in central Illinois, I may have just saved your life.

      We chatted for a while, then her husband came in.

      Damn...

    7. Re:It's all about GTA by smooth+wombat · · Score: 1
      we were driving on sidewalks, ignoring pedestrians, and laughing with glee when running red lights.


      Hmmm, sounds like what I see on my commute into and out of the city every day. Particularly the running red light part.

      I guess this is what happens when you don't have a competent police force (or any police).

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    8. Re:It's all about GTA by Kadin2048 · · Score: 2, Interesting

      I'm not in favor of censoring video games or anything. You don't really know what activities are going to do for people. Maybe playing football would make one guy feel accustomed to violence and more likely to hit someone, while it might give another guy some sort of an outlet which prevents him from being violent. The government shouldn't take over responsibility for deciding which experiences are appropriate for people to have.

      And that, of course, is the key issue. Jack Thompson, et al, want to regulate what everyone can do, based on the small percentage of people who apparently can't handle the fine distinction between fantasy and reality.

      It's all part of the increasing tend towards nanny-stateism, and in my opinion a direct product of many people's lack of faith in the ability of other people around them. If you think that everyone around you is an idiot unfit to make decisions for themselves, it's easier to rationalize giving control over everyone's lives up to some jackbooted Authority Figure.

      --
      "Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
    9. Re:It's all about GTA by swimmar132 · · Score: 1

      I do the same thing to after playing GTA a lot. :/

    10. Re:It's all about GTA by Anonymous Coward · · Score: 0

      I'll tell you one thing: After playing GTA, I can spot a gas tank lid on any car from a block away!

    11. Re:It's all about GTA by nine-times · · Score: 1

      It's all part of the increasing tend towards nanny-stateism, and in my opinion a direct product of many people's lack of faith in the ability of other people around them. If you think that everyone around you is an idiot unfit to make decisions for themselves, it's easier to rationalize giving control over everyone's lives up to some jackbooted Authority Figure.

      This might be true, and in fact, I *do* believe that everyone around me is an idiot unable to make good decisions. However, I also recognize that the "Authority Figure", i.e. the government, is just a collection of those very same idiots, unable to make good decisions.

      But I think this is a common problem: that people have trouble making a distinction between "something that would be good" and "something the federal government should make happen". It's an easy trap to fall into, but those should be distinct ideas.

    12. Re:It's all about GTA by Anonymous Coward · · Score: 0

      Driving a car IRL feels sufficiently totally different that I don't even feel like I'm really applying the same skill set as when playing GTA games (perhaps even further enforced by the fact that my RL car has a manual transmission, automatics kind of do feel more game/toy -like).

      I do admit that I occasionally feel like driving a bit more aggressively (but not dangerously so) when hearing any song from the Vice City VROCK soundtrack (which I listened to the most while playing the game)...

    13. Re:It's all about GTA by Anonymous Coward · · Score: 2, Interesting

      Racing games have changed the way I drive. I generally take the "racing lin e" when going through corners, within the limits of staying in my lane and so forth. I actively avoid braking while cornering, unlike many other drivers, because racing games taught me this decreases your traction and is actually more likely to cause loss of control than going through at whatever speed you've got. Brake before, not during! In general, I think racing games have improved my car-handling abilities--I can instinctively countersteer, I know when to brake and when to accelerate for best control, and in general I have a better idea of how cars act on the limits of handling. I guess I'm a more aggressive driver, but I don't think I'm significantly more dangerous because of it.

      It's worth noting I prefer racing sims over arcade racers--I.e. Live for Speed instead of Need for Speed.

      On the other hand, I wouldn't say I'm an excellent driver. My attentive abilities are dismal--I can't talk to people in the car, even passengers, because I start failing to notice people stopping in front of me. I miss exits all the time, and I back into signs getting out of parking spaces. But none of this can really be connected to video games--it's just me.

    14. Re:It's all about GTA by Anonymous Coward · · Score: 0

      "I just laughed a little to myself, thought, "that's awesome" and kept driving."

      I don't find the fact that you thought this disturbing. I find the fact that you found it amusing instead of thinking "geez, that wasn't good" more disturbing.

    15. Re:It's all about GTA by nine-times · · Score: 1

      I actually learned to drive through racing games, so I think I know where you're coming from. My first driving instructor asked me if I'd taken my parents care out joyriding before, since I already seemed to pretty much know what I was doing. I'm not sure this is a good thing to learn this way. I mean, my instinct is to say, "Yes, of course it's a good thing! I learned to drive without putting actual lives in danger!" But would I be a better driver now if I'd learned in real life or even real simulators? Or worse? I don't know how to measure that, but I don't think it's silly to think that my driving instincts have been influenced by games.

    16. Re:It's all about GTA by Anonymous Coward · · Score: 0

      A little over 2 years ago I was taking driving lessons for my drivers license (live in a country in which you have to take them before you can drive any car). I used to play Colin Mcrae Rally 2.0 + drink a can of coke before driving since it'd calm me down and keep me alert.

      As the article says, it may spur you to drive like an idiot. Then again, it might spur you to drive like an insanely able & friendly driver, because you've already vented the steam.

    17. Re:It's all about GTA by Romancer · · Score: 1

      The same is true for the opposite direction.

      People miss the corrilation that maybe bad drivers and those who drive aggressivly tend to want to play games like GTA.

      I think people overlook cause and effect relationships like this a lot. It is not less likely that B causes A just because you happened to lable them as such.

      --


      ) Human Kind Vs Human Creation
      ) It'd be interesting to see how many humans would survive to serve us.
    18. Re:It's all about GTA by Anonymous Coward · · Score: 0
      "The catch is that when doing very similar things, it's easy for one set of skills to bleed into another. Switching from throwing a whiffle ball to a softball requires a period of adjustment."

      Throwing different items are essentially eqivalent physical activities, playing GTA and driving are two completely different, tenuously related activities. The first requires adapting to changes in the physical world, like walking slow vs. fast, a normal mental adaptation. The latter is confusing fantasy and reality, and not at all normal.

    19. Re:It's all about GTA by Glonoinha · · Score: 1

      So would it be ironic if Jack Thompson got car-jacked at a busy intersection, pulled out of his car and beat to death? Or just funny as shit?

      --
      Glonoinha the MebiByte Slayer
    20. Re:It's all about GTA by Glonoinha · · Score: 1

      Get Forza, and if you have an XBox 360 get Forza 2 when it comes out (in a month or two.)
      Trust me on this one.

      --
      Glonoinha the MebiByte Slayer
    21. Re:It's all about GTA by Al+Dimond · · Score: 1

      Haha, yeah, when I got Gran Turismo I for Playstation way back then I read the insert that tried to teach you how to take corners properly. I was absolutely awful at the game and didn't play it much, but I remember some of that stuff when driving and cycling in real life, how to brake and accelerate to corner well. But where I use it most it when I'm out running (because I run on interesting trails more often than I drive or bike on interesting roads); when I run up on trails in the hills, when I'm going downhill and there are turns that I have to slow down for I think about how to take a good line and maximize my exit speed.

    22. Re:It's all about GTA by Skye16 · · Score: 1

      Oh, I don't think anyone around me can make decisions for themselves.

      That's why, deep down, I wish I were a super villain and could eradicate them all.

      Then the world would be safe.

    23. Re:It's all about GTA by ashamanq · · Score: 1

      You mean you don't think that anyway?

  20. This study is correct by rbarreira · · Score: 1, Funny

    I can attest that the study is correct in its results.

    My grandmother never played GTA, and she only drives in the city, always in 1st or 2nd gear at most. She never had any serious accident.

    --

    The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  21. Its True by Anonymous Coward · · Score: 1, Interesting

    This is the only "video games make you want to do things" studies I have ever agreed with but after playing racing games in which I always try to ram people off the road I admit that I want to try it more in real life. Now have I ever acted on this? No but I admit its there.

  22. Is it like herbalism in WoW? by DRAGONWEEZEL · · Score: 1

    Of course, I am reefering to when I see a flower on the side of the road I want to pick it, and add it to my inventory. I swear those little pink flowers look just like Mageroyal. and the bruiseweed looks like bachelor buttons...

    No real plants were harvested for the making of this post.

    --
    How much is your data worth? Back it up now.
    1. Re:Is it like herbalism in WoW? by markbt73 · · Score: 2, Funny

      Of course, I am reefering to when I see a flower on the side of the road I want to pick it, and add it to my inventory.

      Your Freudian slip is showing.

      --
      "Oh boy! Are we going to try something dangerous?"
    2. Re:Is it like herbalism in WoW? by dwpro · · Score: 1

      Just like me. 15 minutes into my grind after I eat my spiced eggs I'm thinking, my spirit and stamina are all gone, I'm not rested, and I want change my profession.

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    3. Re:Is it like herbalism in WoW? by moexu · · Score: 1

      I actually found that alchemy in Oblivion was more immersive than WoW. Every time I go by a patch of water I want to check for nirnroot.

      --
      "Seek first to understand." - Socrates
    4. Re:Is it like herbalism in WoW? by DRAGONWEEZEL · · Score: 1

      Jimmy is that you?

      8')

      Everybody wants to change professions.

      --
      How much is your data worth? Back it up now.
  23. This sounds vaugely familiar.... by 8127972 · · Score: 1

    ... And I don't mean that it's a dupe. Didn't we hear this stuff about games like Grand Theft Auto? IIRC, those who wanted these games banned used the case of Devin Moore (http://en.wikipedia.org/wiki/Devin_Moore) to illustrate this (it should be noted that he was represented by Jack Thompson)?

    I don't see hordes of psycho people running around with anti-social behavior that can directly be traced back to video games. If there are people out there who do have anti-social behavior, maybe it's due to the fact that they were kind of out there to begin with.

    Just a thought.

    --
    This is my opinion. To make sure you don't steal it, it's covered by the DMCA.
    1. Re:This sounds vaugely familiar.... by theckhd · · Score: 1
      I think Jack Thompson was representing the families of the victims in their civil suit against Take-Two Interactive, not the defendant in his criminal case. From the wikipedia article:

      Jack Thompson was representing families in the suit as an out-of-state attorney on pro hac vice status.
  24. In related news... by AVee · · Score: 2, Insightful

    A study has shown that people who are generally behaving badly in trafic are more likely to enjoy games like GTA. Other research has shown that people who are using have had an X-Ray taken of a leg are more likely to have had a broken leg. This clearly shows the dangers of X-Ray imaging. Statistical Relation != Cause

  25. This is unusual, but plausible by Anonymous+Brave+Guy · · Score: 4, Interesting

    I'm a keen driver, and a strong advocate of road safety, so I've looked at a fair bit of the research that's available. Most variables that have been found to affect driver attitude are based on something that is happening while they're actually in the car: things like tiredness, drink and drugs obviously have an effect, but so do things like the type (actually, speed) of music you're listening to. (Some groups of drivers also generally exercise better judgement regardless of the immediate circumstances: to find out who, take a look at what counts for/against you when your insurance premium is worked out!)

    Then again, perception of speed is also affected by recent experience: think how slow it feels when you come off a high speed road into a town, even if you're doing the limit around town, and compare that with how that limit feels when you're just starting driving and already in town. That's perception rather than attitude and judgement, though.

    So while the conclusions here seem plausible, they're also a bit unusual. I saw a story very similar to this a few days ago in the UK media. Anyone know if these are all the same thing, or there's a recent research trend generating several sets of results in quick succession?

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:This is unusual, but plausible by Anonymous Coward · · Score: 2, Funny

      the type (actually, speed) of music you're listening to


      I listen to NPR and drive 10 mph below the speed limit in the left lane. With my left blinker on. I'm not bothered by the honking from other drivers because Robert Siegel has a very soothing voice.

    2. Re:This is unusual, but plausible by Greyfox · · Score: 1
      Yes, I remember all those years ago when I first started driving and 45mph felt frighteningly fast. A couple of decades later it feels frightenly slow. In a couple more decades it'll feel frightenly fast again.

      I always have to make a mental adjustment after playing driving games. Of course, I also have to make a mental adjustment after playing Katamari Darmacy. For a couple hours after playing I always have this urge to run into the other cars so I can roll them up. Strangely I have thus far been able to resist this urge...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:This is unusual, but plausible by glesga_kiss · · Score: 1

      I concur. I believe there is an effect. Just after Gran Turismo was big on the PS1, I was driving home in the rain, quite possibly driving a little too fast. On a corner I got the car into a four-wheel skid and instantly "fixed it" and got things under control.

      It was 30 seconds later that I realized what I'd just subconsciously done. Granted in this case the game proved to be a positive experience, but to me it shows that they do have an affect on your habits, good or bad.

    4. Re:This is unusual, but plausible by karmatic · · Score: 1

      Most variables that have been found to affect driver attitude ... things like the type (actually, speed) of music you're listening to.


      I can certainly vouch for this one. I typically listen to my music at ~140% of normal speed (personal preference - it turns trance into dance, and dance into, well, really fast dance). I can't do this while driving, as it screws with my sense of time (and therefore speed). I find myself driving faster, without realizing I'm doing it.
    5. Re:This is unusual, but plausible by fishbowl · · Score: 1

      I slow down in proportion to honking from behind. In fact, I *want* some Orange County SUV driver to hit my rental car from behind. After that, *I* will be able to afford a house on Balboa Island.

      --
      -fb Everything not expressly forbidden is now mandatory.
    6. Re:This is unusual, but plausible by Carnildo · · Score: 1

      but so do things like the type (actually, speed) of music you're listening to


      I can certainly agree with this: on a recent cross-country trip, I had four CDs in my car's changer: two CDs of Mozart works, a CD of calming New Age music, and a CD of Sousa marches. My average speed with the Sousa CD playing was 30 MPH faster than with the New Age CD playing.

      Then again, perception of speed is also affected by recent experience: think how slow it feels when you come off a high speed road into a town, even if you're doing the limit around town, and compare that with how that limit feels when you're just starting driving and already in town.


      Going from a backcountry dirt road to a two-lane highway is worse: on the dirt road, you drive in the center of the road, at a speed dictated by the condition of the road, and your main concerns are road damage and oncoming traffic. On a two-lane highway, you drive on one side of the road, at a speed dictated by a sign on the side of the road, and your main concerns are maintaining speed and following your lane. I'll often find myself either driving at a speed appropriate for road conditions (90+ MPH) or driving at dirt-road speeds (15-25 MPH).
      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
  26. It's True by ehaggis · · Score: 1

    My 5 year old's driving skills have deteriorated precipitously since he started playing NFS at age 3. I expect him to be on par with everyone else on the road by age 17.

    --
    One ring to bind them - should probably have more fiber and less rings in their diet.
  27. Ridge Racer by fistfullast33l · · Score: 1

    Apparently this study was spurned from interviews in Portland, Oregon. I don't think they've mastered the art of drifting through corners.

    1. Re:Ridge Racer by HTH+NE1 · · Score: 2, Funny

      Apparently this study was spurned from interviews in Portland, Oregon. I don't think they've mastered the art of drifting through corners.
      I think you meant "spawned" instead of "spurned".

      I'm cognizant of how I feel after playing hours of Burnout 3, but I haven't felt compelled to cause major pileups, run people off the road, or drift around corners. I've never found myself racing under an Interstate overpass thinking, "Checkpoint!"

      However, I have felt the urge to jockey for the most favored position at the next red light after playing hours of Tetris. But then that's just common sense: no one wants to get stuck in the lane behind a slowly accelerating long piece... er, I mean truck.
      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    2. Re:Ridge Racer by cayenne8 · · Score: 2, Interesting
      Who needs a game to breed 'agressive driving'?

      Hell...I've been driving that way WAY before they ever came out with racing video games....that's the fun of having a 2 seat sports car, or muscle cars with powerful engines.

      I'd dare say the radar detector is more of a driving force than the video game. I don't even look at the speedometer till I hear the Valentine One go off....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    3. Re:Ridge Racer by dal20402 · · Score: 1

      If you're going to cause unnecessary danger, which we certainly are when we speed, than at least fucking pay attention. That includes knowing how fast you're going so you know how much distance you'll need to stop or slow down.

      I'll laugh and give the cop a thumbs-up when he gets you by pacing, or from an airplane, or using instant-on, where when your V1 goes off it's too late. If you had been paying attention you would have seen him.

      Jerks like you ruin speeding for the rest of us. If people would just pay attention to what they were doing, and be aware that a car is also a 4000-pound missile and should be treated with the corresponding respect, we wouldn't need such low speed limits, or fascist highway enforcement.

    4. Re:Ridge Racer by cayenne8 · · Score: 1
      "Jerks like you ruin speeding for the rest of us. If people would just pay attention to what they were doing, and be aware that a car is also a 4000-pound missile and should be treated with the corresponding respect, we wouldn't need such low speed limits, or fascist highway enforcement."

      Well, part of it also comes from having a vehicle that WILL perform and handle at higher speeds...and knowing how to use and control it.

      I've only owned one car in my life that had more than 2 seats, and that was the 911 Turbo. If you drive enough and are experienced...you 'know' how fast you are going by feel. I mean, you don't have to look at the tach just to know when to shift.

      I think you misunderstood about me being 'unaware'...when I'm driving fast I'm actually very hyperaware of my surroundings...constantly scanning all my mirrors and the terrain around me (upcoming intersections, ambient traffic, looking for cops that are trying to 'tail' and pace you). I said I drive fast...and I do. However, I know what my cars and my driving ability can do...and I don't go any faster than is safe for any given situation. I think I'm actually arguing slightly in your favor with what you said at the very end...about low speed limits, and revenue generation...err.....fascist highway enforcement.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    5. Re:Ridge Racer by thePowerOfGrayskull · · Score: 1

      If you're going to cause unnecessary danger, which we certainly are when we speed, than at least fucking pay attention. That includes knowing how fast you're going so you know how much distance you'll need to stop or slow down. If you have to look at your speed to calculate your stopping distance, you should probably leave the speeding to those better qualified. When I speed, I know to an exact point how much distance I need to stop at any given time and in any number of different possible circumstances -- and I don't have to look at the speedo to do it.
    6. Re:Ridge Racer by Windows+Breaker+G4 · · Score: 1

      When ever i hear a dirt bike i right away think i need to go grab it. Way faster then the car

      --
      brickspeed.net for your old Volvo performance addiction
    7. Re:Ridge Racer by The+Great+Pretender · · Score: 1

      When I speed I calculate the distance needed to stop by multiplying how long it takes me to hit the car in front, after I apply the brakes, by my speed at the time I apply my brakes. I don't bother to calculate the exponential decay of speed due to applying the brakes, or adjust for weather conditions, or the speed of the car in front, or my reaction time due to sleep deprivation of alcohol content, that just makes it messy. I reckon that assuming that I'll be traveling at the same speed until I hit the car in front will build in enough padding to make a good safety margin. Using that same reasoning I can also figure out how hard my 9 month old son will hit the windscreen should his car seat come loose.

      --
      A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.
  28. The bland world we could live in ,,, by ConfusedSelfHating · · Score: 3, Insightful

    We could live in a world without excitement. A world in which we are not stimulated or thrilled. A world in which we could only watch movies or play games approved by the Flanders family of the Simpsons. There will be unbalanced people who will be inspired by what they watch. So instead of collecting cat skulls, they pretend they're the hero of GTA. Or Manhunt. Or Barbie Horse Adventures.

    Note that they found a correlation between driving fast and people who play racing games. Maybe people who like to drive fast can't drive as fast as they want, so they pop in a racing game simulater. As far as the shooter game comment, most young men are aggressive to one extent or another. If someone blows off some steam by playing Halo 3, I would prefer that to them blowing off someone's head in real life.

    1. Re:The bland world we could live in ,,, by Guppy06 · · Score: 1

      "We could live in a world without excitement."

      Oh excitement is all well and good, but not in the middle of my morning commute! Excitement in my life should be on my terms, not because some asshat on the road can't cope with being behind another car for any reason at all.

      "Maybe people who like to drive fast can't drive as fast as they want, so they pop in a racing game simulater."

      Except the subjects never gamed before the experiment, and showed a marked decrease in safe driving skills before and after the gaming session.

      "As far as the shooter game comment, most young men are aggressive to one extent or another."

      "Young men" aren't "boys," they're adult homo sapiens, supposedly capable of some degree of rational thought, and resisting such animalistic urges to participate in a civilized society. If these young men are unable to resist these urges, it's their responsibility to hand over the car keys, and those who aren't able to even recognize the problem should have their keys taken away from them.

      "If someone blows off some steam by playing Halo 3, I would prefer that to them blowing off someone's head in real life."

      And what if it is definitively shown that playing Halo, by itself, makes one more willing to go off and shoot real people? Are we to continue putting our own lives in jeopardy for the sake of someone else's irresponsible behavior, all in the name of "free will?" Freedom to play video games... where's my freedom from car accidents?

      Hand-waves like "It's only correlation, not causation!" or "This is discounted by my anecdotal evidence!" will only get you so far in trying to discount something. When was the last time you managed to get through an entire day without driving faster than the posted speed limit?

  29. Cause and effect? by jareth-0205 · · Score: 1

    What annoys me most about this sort of study is there very rarely seems to be any sort of effort made to determine cause-and-effect. ie isn't it unsurprising that people who enjoy driving are more likely to be bending the rules on the road? Who plays driving games... young men. Who is the most aggressive / risktaking demographic who will end up taking risks... young men.

    Cause and effect are all the wrong way round here.

  30. No Burnout? by Anonymous Coward · · Score: 0

    I'm surprised there's no mention of the Burnout series where one of the core objectives is to go as fast as possible in a short amount of time to cause maximum damage. Some easily swayed sap with a total lack of common sense/inhibition might try to reproduce the multi-bus crasher in one of the later levels!

    Actually if anyone is that much of a rube they shouldn't be allowed to even be by themselves without supervision. Once again, the line between reality and video games is very simple and easy to teach to those with a head on their shoulders.

    Today's hilarious captcha: bloody

  31. Lies. by Ikyaat · · Score: 2, Insightful

    I'm a better driver after I play video games. I learned 90% of what I know about cars from Gran Turismo 3. I can see the lines of a turn, can apply the use of braking and acceleration better, and I am better at avoiding other drivers and retaining awareness of my surroundings. I think bad drivers should play more racing simulators and stop doing so many studies.

    --
    "Luck is a tag given by the mediocre to account for the accomplishments of genius." -Heinlein
    1. Re:Lies. by glesga_kiss · · Score: 1

      I can see the lines of a turn, can apply the use of braking and acceleration better, and I am better at avoiding other drivers and retaining awareness of my surroundings.

      Yes, but does it make you a safer driver? Perfect lines and last-minute braking don't translate well off the track.

      The way I see it, over-confidence is the root problem with drunk drivers. The same effect might apply, possibly to a lesser extent, to people who think they can get around the Nuremberg in under ten minutes.

      By the way, a TV show (possibly the UK's "Top Gear") took a load off gamers and put them in a real car to see if the skills they had acquired helped. They didn't, they were all crap. Simulators might teach the theory, but you still need to practice the application of it.

    2. Re:Lies. by Lord+Grey · · Score: 1

      Yes, but does it make you a safer driver? Perfect lines and last-minute braking don't translate well off the track.
      Actually, it does make you a safer driver, eventually. Games like Gran Turismo -- simulators, not arcade-style driving games -- teach technique. Anyone who plays those games also learns that the technique changes from car to car. Front- or rear-wheel drive, weight and weight distribution, tire size and quality, etc. all affect the application of the technique. The same is true when you jump from GT to your real-world car: It's different. You play around a bit with the handling of your real car and you will learn how it handles in more "extreme" circumstances. This learning directly translates into a better understanding of your car and how it behaves. Real extreme circumstances (such as accidents) don't surprise you nearly as much, and you are therefore much less likely to do something stupid and make a bad situation worse.

      The way I see it, over-confidence is the root problem with drunk drivers.
      You're absolutely right: Drunk drivers should not be confident. But that's not what we're talking about, here.
      --
      // Beyond Here Lie Dragons
    3. Re:Lies. by mungtor · · Score: 1

      It might make you a slightly better driver, but the best thing you could to is take the money you would have spent on your game console and driving "simulator" of choice and spend it on a 2 or 3 day race school. Get in a real car, on a real track and take it to the limit in a controlled environment. No matter how good the visuals or controls, simulators can't communicate the amount and direction of G-forces on your body. When you're really driving, it's your butt that's going to let you know that you're losing the rear end long before you'll pick up on it visually.

      Spending some time in a real car being taught by professionals will have far more impact than playing with spring rates and downforce in a video game ever will. Hell, you'll learn more about trail braking at your local go-kart course than in a video game.

    4. Re:Lies. by glesga_kiss · · Score: 1

      The same is true when you jump from GT to your real-world car: It's different. You play around a bit with the handling of your real car and you will learn how it handles in more "extreme" circumstances. This learning directly translates into a better understanding of your car and how it behaves.

      I agree completely with you there. Drive your car in the wet car park at night when it's empty. Learn how to skid, how to tell when you are about to skid. Hell, go on skid-pan training if you have a track near you. I had a go in a car where you could turn the ABS off. Fascinating.

      But I still have doubts on exactly how much you can learn from a game. Sure, you'll pickup techniques like watching further down the road than you might normally. You learn to read the road, and predict other drivers. But I'd still argue that a day on a track with an instructor would outdo an lifetime of gaming experience.

      You're absolutely right: Drunk drivers should not be confident. But that's not what we're talking about, here.

      My point was that over-confidence can be very bad and it is conceivable that a similar effect might be had from playing a lot of driving games.

    5. Re:Lies. by Reziac · · Score: 1

      Exactly. If the concept of driving sims is so negative, why does the Air Force spend so much time and effort on its flight and air-combat sims? By the logic of this study, the more time a pilot spends in a combat sim, the more often he should crash.

      [Yeah, nothing replaces the real thing, but you can still train attention sphere and reflexive control very well with a good sim.]

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  32. Hmm by LuisAnaya · · Score: 1

    I guess it is time to start playing http://en.wikipedia.org/wiki/Night_Driver/

    --
    Vi havas e-poston.
  33. Slashdot gets onto my balls with "news" again... by Anonymous Coward · · Score: 0

    Do you want the terrorists to win by not playing Video Racing Games (that) May Spur Risky Driving?

    What will your children see in your sad eyes when you tell them that you failed to protect them from Video Racing Games (that) May Spur Risky Driving?

    Terrorists don't play Video Racing Games (that) May Spur Risky Driving and that's how they will destroy your country: With superior driving skills.

    There! These games will be banned now for the sake of free^H^H^H^Hsecurity and the children.

    Next news puh-leeezeee...

  34. Duh. by tverbeek · · Score: 1

    It's nice to have some empirical backing for this, but it's kinda obvious that learning to drive in an imaginary world with no physical trauma and unrealistic laws of physics introduces some habits that aren't conducive to safe driving in the real world.

    --
    http://alternatives.rzero.com/
  35. Correlation != Causation by Nonsanity · · Score: 1

    People that like football are more likely to buy and play football video games. ...And maybe people that get a kick out of driving fast and dangerous also like to play games that let them do the same thing for fun. Sheesh. Jumping to conclusions is one thing, but these days jumping to causation is a far more widespread.

    1. Re:Correlation != Causation by KudyardRipling · · Score: 1

      Normally I have to agree with this premise that correlation not implying causation. However, what we are dealing with is that nasty junction of scientific research and public policy. Dour is the tone in which political reality speaks: Driving is a privilege. These four words are the foundation for much public policy mischief. Since driving is a privilege, the government is given greater liberty to conclude that the playing of vehicle-based video games will reflect the intent of the operator. What was that Latin clause? Ubi non lex, ibi non judex: Where no law is, there is no judge. Where no Naz^H^H^Hpolice are, there are no speed limits. This study will invariable affect public policy.

      Let us now couple this with already available technology. Joe Motorist goes to the video arcade or loads his game box with his favorite 'vehicular mischief' (statespeak) game. Unbeknownst to him a gentlemen's agreement had been arranged by the game manufacturer and the government that will have installed RFID readers in arcade games OR home based gaming boxes that for whatever reason "requires" an internet connection. It is assumed that whatever RFID info from a driver's license that remains in the immediate vicinity, while the game is in progress, being read a number of times, will be assumed to be the player. This info is relayed to the appropriate motor vehicle bureau. This info would be directed to a special field in Joe's record that is neither violations nor accidents, but is readable by the insurance sector. The rest is easy to figure out. The government and insurance sector will get away with it by reason of those four dour words: Driving is a privilege.

      jmp absolute [deut_6.4]

      --
      Submission as evidence constitutes plaintiff and/or prosecutorial misconduct.
  36. 5 year old and car racing game by 140Mandak262Jamuna · · Score: 1

    My cousin bought a simple car racing game targeted for very small kids. His son, a five year old, has never done any games other than Reader Rabbit before. First time he tried it, he eagerly took the control, shot off from the starting point crashed straight into some building and the screen showed a completely wrecked car. The boy started crying, "I broke the car!". Small children are enthused by very mundane things. That boy would play for hours with his video game console's "select language" menu item and repeately power down and power up to watch the booting prompts and flash screens.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:5 year old and car racing game by jidar · · Score: 1

      a 5 year old being entertained by a menu for hours? Either you're full of it or that kid is a bit.. eh.. slow.
      My 5 year old was hitting mid air rails in Quake 3.

      --
      Sigs are awesome huh?
    2. Re:5 year old and car racing game by Aladrin · · Score: 1

      In the kid's defense, it depends on what you grew up around. Your kid was probably used to seeing you play it, and playing games other than Reader Rabbit as well.

      My niece, 6, plays those search-and-find games on Reflexive.net like Mystery Case Files. Originally, my mother (her grandmother) would sit with her and read her the items, and explain what each was if she didn't know. Now, she not only has every item's location memorized, but she can -glance- at a word in the word list and know what the word means. (The list is random each time you play.)

      My sister (her mother) just commented yesterday that she's amazed at her learning speed, and that she was still doing 'letter people' at her age. My sister got 1 B in all the time she was in gradeschool, and that was from a teacher that believed 'nobody should get all As'. I'd love to take a whack at that bastard.

      It's also important to note that before Mystery Case Files, my niece had absolutely no interest in learning to read, and even stated so.

      It's all about environment.

      And hey, who hasn't started up the original Wild Arms just to hear that themesong over and over, eh?

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  37. True by caluml · · Score: 1

    True. I played a good few hours of Colin McRae rally, and then went out for a drive in my Scooby. I suddenly realised that I was driving as I had been, in front of my PC with steering-wheel and pedals, except it was on the quiet evening roads of $country. Quite scary really, although I was ultra-tuned, and alert.

    Drive a diesel car now. With no turbo. And a bit of a misfire.

    1. Re:True by drinkypoo · · Score: 1

      The closest thing to a "racing game" I've played since buying my Impreza (which is gutless, a '93 LS) has been GTA:SA, whose racing sequences tend to piss me off more than anything because they are frequently so stupid. The race sequence that begins with the lowrider race is the most offensive so far since in the last race of the series they put you in literally the slowest car in the pack. In a game in which I can go out and steal any car I like, why would I be driving that pile of shit? But anyway, the point is that the influence went the other direction in this case; I bought an AWD car because of what it was like in Gran Turismo :)

      I find that the single largest influence on my driving is my mood/attitude. To my great shame, just a few months ago I tailgated someone, they nailed their brakes (ABS) and I locked up mine (no ABS, and did not engage my brain in time) and I hit them - thankfully not hard. I just couldn't keep myself in check and I was driving too aggressively. It had nothing to do with racing, or anything else but my own stupidity that morning. I've never really been one to tailgate, but that day I was an idiot. Since then, I've been much more careful about following distance.

      The point is that I can play Gran Turismo and then go right out and drive like a normal person. The only issue is that it takes conscious effort to do so. Otherwise my instinct is to haul ass. But then, we should all be putting conscious effort into our driving. People who are driving "on automatic" are a serious problem. They're not really aware of what is around them... and if they ARE influenced by something outside their actual driving, then they're not going to realize it.

      The only game I've spent much time playing recently has been GTA:SA. And I have yet to go on a shooting spree, in spite of owning several guns. I have yet to steal a fire engine and ram someone with it just to watch their car spin around like a top. I don't get into street races in modified cars. Et cetera.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  38. Not to troll... by wolfemi1 · · Score: 1

    ...but I can see how this would be the case. By the way, is there any comparative study about driving after racing go-karts or using bumper cars?

  39. FTFA: Gamers take risks in games! Shocking! by Lightwarrior · · Score: 2, Insightful

    "The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game."

    Oh man - you mean, after playing a game where you're rewarded for driving recklessly, the same gamers drove a little recklessly IN ANOTHER GAME?

    SHOCKING.

    The end conclusion is totally nonsensical.

    "The question of age restrictions, legally or voluntary, should be discussed not only for "shooter" games but also for [racing] games, which have an impact on traffic safety," Kubitzki said.

    The research didn't prove that. Correlation != Causality. Why do so many researchers have a problem with this?

    --
    Mods: Disagreeing with me != my post Offtopic / Flamebait.
    World without hate or war, invaded. Tragic?
  40. What a Joke by Anonymous Coward · · Score: 0

    What a joke............. I was an idiot drag racing moron when I was kid and there was no racing video games to speak of. It's called being a teenager. All this is; is another excuse bad parents can use about its not my fault that I suck ass at raising my kids and blame a video game instead.

  41. total BS by the+dark+hero · · Score: 1
    What constitutes as bad driving? Driving over the speed limit? hell, nearly everyone does that! Switching lanes without a turn signal or, worse yet, just switching lanes like a madman? That's been happening long before videogames. How about the older lady in the giant SUV that doesnt know the meaning of "right of way?" I'm sure she's never played a videogame in her life.

    Bad drivers make for bad drivers, not videogames. You might be a little desensitized if you play racing sims or games that reward reckless driving, but even real race car drivers suffer the same desensitizing and thats more serious. Experiencing 200mph IRL is not the same as experiencing 200mph in a videogame. Those guys feel that driving on the freeway is a crawl.

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  42. Here lies the silly. by Aaron_Pike · · Score: 1
    When I was a teenager with a license, there was only one driving game that I played regularly. It was Car Wars. I remember catching myself driving shall we say somewhat incautiously after a game of Car Wars, perhaps because my mind was still on the game (it probably didn't hurt that I had Ministry blasting in the stereo, too).

    So evidently, it's actually imagination (or loud music) that causes incautious driving. We should enact bans immediately.

  43. Simulation by mindwar23 · · Score: 1

    In racing (and crashing) games, there is an element of simulation. So having taken risks in the sim, is a player more likely to take similar risks in real life? Maybe. And after countless simulated crashes, maybe these drivers are more qualified than others to take risks on the road (not that it's any safer)... This is true of a lot of games: simulation and mastery of complex situations can lead to altering one's behavior in rl, potentially in both positive and negative ways. Now can we fault the makers of the game for any of these alterations? I don't think so...

  44. Look! A bird! A plane! by Lurker2288 · · Score: 1

    Somewhere high above the planet's surface, Jack Thompson's parachute opens, and he begins his slow descent in another mission to save the world from video game-inspired horror. God speed, you American hero!

  45. The key word is "may" by Xest · · Score: 1

    I quote:

    "A study concludes that people who play car racing games may be more likely to take risks and drive aggressively when driving in real life."

    Well yeah, people who play tennis MAY be more likely to molest small children but that's a pretty big may. Research that needs to resort to "may" often suggests that it's actually rather inconclusive but would like to make itself sound important anyway so that sites like Slashdot post it.

    Just to emphasise this, FTA:

    "The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game."

    Gee, imagine that, people who play computer games understand that there are no consequences of driving recklessly in a computer simulator (aka just another game).

    1. Re:The key word is "may" by tompaulco · · Score: 1

      Yes, "may" is the key word. And guess what? Before they did this study, they could have also said "people who play car racing games may be more likely to take risks and drive aggressively when driving in real life." They have done a study, and not proven anything. People who believe their argument will see the stats as confirmation, people who don't believe their argument, or people who examine closely how they performed the study, will dismiss the stats as invalid. Nothing has been accomplished.

      --
      If you are not allowed to question your government then the government has answered your question.
  46. That's all? by Paul+Crowley · · Score: 1

    After I play GTA, I want to go up to stopped cars, open the driver door, punch the driver in the head, drag them out of their car, steal it and drive off.

    And I can't even drive.

  47. Makes me a better driver by mastershake82 · · Score: 1

    Being an avid Burnout 3 and Burnout Revenge player, I'd say playing these games increases my reflexes to unexpected terrain pop-up in real life.

    One time, after playing Burnout Revenge for about 6 consecutive hours, I went to go get some energy drink from the grocery store. Of course I found the secret shortcut through my neighborhood and behind the store, when out of nowhere a semi-truck was reversing from the store's loading dock right in front of me. My instinctual Burnout skills kicked in a swerved and avoided him and made it to the store safe and sound.

    Granted, had I not been playing Burnout Revenge for the past 6 hours I probably wouldn't have been going 90mph behind a grocery store, but that's besides the point.

    1. Re:Makes me a better driver by superbrose · · Score: 1

      Although I don't quite have the same tendencies as you do, I also believe that racing games improve my driving skills. I used to play a lot of racing games, especially Ridge Racer, and learnt a lot of racing technique within the game.

      I also love Go-Karting, and when put to the test, I actually managed to apply my skills from these games in real races. Although the physical behaviour of a Go-Kart was very different, I had a better feeling for handling the Go-Kart than others, and managed to slide around corners quite impressively. I have won a lot of Go-Karting races against a huge variety of people, and this is my only explanation why.

      In the real world, lessons at driving schools do not prepare people for advanced driving at all. I believe that if in order to obtain a driving licence, people had to pass advanced driving tests (driving in adverse conditions, overtaking, sliding, handling a vehicle at high speed), the rate of accidents would reduce dramatically, even if speed limits on motorways and country roads were to be dropped completely.

    2. Re:Makes me a better driver by Firefly1 · · Score: 1

      In the real world, lessons at driving schools do not prepare people for advanced driving at all. I believe that if in order to obtain a driving licence, people had to pass advanced driving tests (driving in adverse conditions, overtaking, sliding, handling a vehicle at high speed), the rate of accidents would reduce dramatically, even if speed limits on motorways and country roads were to be dropped completely.
      This begs the question of why passing said advanced driving tests isn't a requisite for a license in the first place. At least here in the United States; as I recall, such tests are requisite for licenses in various European countries.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
  48. Mario Kart by kidtexas · · Score: 1

    I always had this problem after a marathon session of Super Mario Kart or Mario Kart 64. I was all over the road, and a power slide couldn't save you...

    1. Re:Mario Kart by Anonymous Coward · · Score: 0

      no? Try harder.

  49. Gran Turismo? by Erich · · Score: 1
    My driving skills have improved since doing all the training that Gran Turismo makes you do.

    I can drive faster, but also much better, and I'm much more aware of what my car is and is not capable of.

    Of course, I recognize that my car and the roads are more variable and probably less ideal than most of the simulations, and the ramifications of mistakes are much higher. So I leave bigger margins. I guess other people maybe don't have that viewpoint. Maybe they would have been reckless drivers anyway.

    --

    -- Erich

    Slashdot reader since 1997

  50. Or conversely ... by YeeHaW_Jelte · · Score: 1

    People who like to drive dangerously IRL have a preference for car racing games?

    Did they rule that out?

    --

    ---
    "The chances of a demonic possession spreading are remote -- relax."
  51. NFSHP by Joebert · · Score: 1

    I'm not going to say much, but I will tell you it was about the same time Need For Speed Hot Pursuit was still new that I found out a 1985 Honda Accord could survive city dumpsters & 1-2 feet of air under the tires.

    --
    Wanna fight ? Bend over, stick your head up your ass, and fight for air.
  52. Anyone remember Road Rash? by Anonymous Coward · · Score: 1, Interesting

    As a long time motorcyclist, and big fan of the game Road Rash, I can certainly tell you I was tempted to take more risks after a multi-player race fest at the office. I usually disciplined myself to wait 15-20 minutes after playing before heading home. Some of the "default driving decisions" were changed after playing the game for a while. They all reverted back eventually, but hoping on the bike right after playing for an hour was NOT a good idea.

  53. Video game saved me! by wandazulu · · Score: 3, Insightful

    I don't know why GTA is always mentioned when somebody talks about games involving cars ...yes it's a driving game, but there's a big difference between driving a car to mow down people and driving a car to win a race. The former is just silly and uses the car as a vehicle (pun intended) to drive (pun intended also) a story or a plot. The latter is, depending on the game, a true test of how driving is supposed to be done, or not done.

    True story, as it just happened a couple of months ago: For the first time in my life my car severely fishtailed on me and without ever having experienced it before in real life, I knew what to do in that I had slammed enough rally cars into the snow in various games like GT4 to know "oh, when the car goes like this, I should do that..." and I translated my controller movements into real turns of the wheel. And it worked! I got out of it and kept going.

    In this case I feel like my time with GT4 made me a better driver because I recognized a situation I had never experienced in real life but had so many times in the game that I was able to "figure it out". I'm not even going to pretend I'm ready to take an Aston-Martin Vanquish out on the Nurenburg, but I get the difference between "real" driving and "fantasy ha-ha no big deal if I crash a $600k car into the wall at 200mph" type.

    Frankly, if I really had a Vanquish, I'd be too nervous about getting it into an accident that I doubt I'd ever leave the garage.

    1. Re:Video game saved me! by Anonymous Coward · · Score: 0

      Sorry to be a stickler but the track is Nurburgring. Nurnburg (Nuremburg) is also a city in Germany, but not the same one. The 'ring is 22km long, and by far the longest most intense road course on the planet.

      It is the grand-daddy of all tracks... and I can't wait to drive there in July!

  54. I admit it... by Anonymous Coward · · Score: 1, Interesting

    after playing Vice City a long while I did start thinking differently in the car... not necessarily more recklessly, but I envisioned the same scene in the game as I was driving in... in a weird deja vu sort of way... I do think games desensitize people to simulated activities, driving situations, as well as others. People who are desensitized to activities look at activities more mundanely... dead people don't scare you so much when you see them in person after seeing them in movies a lot... so crazy ass driving may not be as scary after playing a lot of simulated gaming?

    Why do you think nascar racers play games to learn tracks? Maybe all the recent collisions in nascar can be blamed on video games? Doubt it, but maybe?

    1. Re:I admit it... by grumbel · · Score: 1

      I wouldn't call it "desensitize" but instead simply "training". The closer a game gets to the real thing, the more the things that you learned in the game apply to the real world. With driving games we already are extremely close to the real thing, since both a real car and a game car are controlled with an abstract controller and since many driving games try to recreate real world physics. There is of course still a barrier that doesn't let you use your "trained" skills of GTA in the real world, but it shouldn't come to anybodies surprise that you might remember a few of the lessons you learn in GTA while sitting in a real car.

      Now to bring the good old first person shooters back into the picture: FPSs are still extremely abstract, playing a person in a FPS feels nothing like walking in the real world, physics basically never try to be realistic and unless with a car you don't exactly use a rocket launcher every day. You still learn stuff in a FPS, but what you learn is playing an abstract video game that has little to do with the real world. Killing a 'person' in a FPS is really no different then killing a ghost in Pacman, the graphic style differs, but aside from that they are almost the same creatures (aka brainless video game characters). The day where FPS really start to get realistic and the NPCs behave realistically, so that they are almost indistinguishable from a real person, that is the day where I would really worry about the influence FPS have, but today we aren't even close to that and once we get there I kind of doubt that the game designers will continue to make mass-killing the core gameplay, there should be more interesting things to do by then.

  55. have you watched how girls drive these days? by Shivetya · · Score: 1

    they are more equal to the boys these days than ever before.

    and insurance companies are catching on quickly.

    of note, in my area on the news when a boy crashes a car or dies behind the wheel it is usually just him or at most one other but girls seem to fill the car which makes their fatal crashes even more so troubling.

    as for video games leading to it, if theres money to be had a lawyer will find it

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  56. Let me see... by clickety6 · · Score: 2

    ... they put people in a fairly realistic driving game where they were perfectly safe from harm and encouraged them to drive badly.

    They then put them in another driving simulator where they were also perfectly safe and they drove worse than those who hadn't played the video game.

    At not time did they put them in a situation where their driving may have had actual consequences to themselves or others, but they taught them it was fun and safe to drive recklessly in a video game and then put them in front of another video game? Why am I not suprised...?

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
  57. Lessons... by Anonymous Coward · · Score: 0

    At least GTA taught me how to cushion the impact of my speeding car by hitting pedestrians.

  58. I'm not supposed to toss shells while driving? by malevolentjelly · · Score: 1

    If anything, video games have made me a better driver. On my way to work, I make sure to do more slide-boosts, more lane changes to avoid bananas, and throw more red shells than ever before. This has given me more time to work and less time to commute (Can anyone say PRODUCTIVITY?). While other drivers are running into explosive snow-men and having their items stolen by ghosts, I'm consistently finding myself at the front of the pack.

    Traffic jam? I've found that spiked-blue shells can cut through the thickest traffic in mere seconds.

    Some asshole riding my bumper? Let's see how he likes it when he's running into a trail of bananas.

    Case and point: Video games have not negatively impacted my driving. Idiot researchers...

  59. In a Related Story... by errxn · · Score: 1

    The study also found that people who frequently play car racing games are more likely to drive late-model Japanese subcompacts, and modify these vehicles with such embellishments as randomly placed stickers, ugly and near-useless bolt-on aftermarket spoilers, shorter suspension coils, chrome tailpipes, neon undercarriage lighting, and highly reflective aftermarket rims.

    Interestingly, no actual performance gains are realized from such modifications.

    --
    In Soviet Russia, Chuck Norris will still kick your ass.
  60. I had a friend laughing when I was earning Kudos by DRAGONWEEZEL · · Score: 1

    While on the cell phone trying to follow his directions to get to his house. The bastard could hear me, and was directing me into cul-de-sacs on purpose just so I could "score more points."

    I have great friends!

    --
    How much is your data worth? Back it up now.
  61. Finally Vindicated by filesiteguy · · Score: 1

    You know, after playing Frogger for hours on end, I used to feel like going out and walking across five lanes of traffic and several alligator-infested rivers.

    I feel MUCH better now, knowing it WAS the video game's fault.

  62. Not very conclusive... by Anonymous Coward · · Score: 0
    Those who played more often also were riskier and had more accidents? Well, maybe people who drive risky and have more accidents are more likely to play driving games.

    83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking Maybe these thoughts were like, "Shit, I better be careful when I drive and NOT take risks like these!!!"

    What about taking risks on a computer simulator. Imagine that!
  63. It's just a shame... by DJNW · · Score: 1

    that being a dangerous driving chav-type tends to cause the playing of GTA, not the other way round... Not that I'm thinking that they're looking at this problem from the wrong direction, or anything...

  64. What constitutes good driving? by spun · · Score: 2, Interesting

    For most people "good driving" means "The particular way I drive." Drive slow? Slow drivers are good drivers. Drive fast? Fast drivers are good drivers. Drive carefully? Careful drivers are good drivers. Drive recklessly? "Daring" drivers are good drivers.

    Nearly everyone thinks they are a better than average driver. They aren't.

    Bad drivers have certainly been around long before video games. Hell, I'm sure there were Roman charioteers who yelled at other charioteers, "Learn to drive, ya moron!" That does not in any way imply that video games do not contribute to reckless driving. RTFA, the experiment was well designed.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:What constitutes good driving? by Chris+Burke · · Score: 1

      RTFA, the experiment was well designed.

      Shaw right. They measured the effect of driving recklessly in a video game had on another video game. They then conclude that this has an impact on real driving.

      Okay, the experiment may have been well designed, but the results of the experiment do not support the conclusions that the researchers drew in any way. In order to get their experimental results to support the conclusion that driving games effect real driving, they would have to do another experiment that showed this relationship, which is the experiment they should have been conducting in the first place!

      This experiment is utterly useless for answering the question it was conducted to answer. In my book, that makes it poorly designed.

      --

      The enemies of Democracy are
    2. Re:What constitutes good driving? by R3d+M3rcury · · Score: 1

      Again, to drag out the classic George Carlin chestnut:

      "Did you ever notice that people who drive slower than you are idiots And people who drive faster than you are maniacs?"

  65. Arrrgggh! Please stop saying that! by cascadingstylesheet · · Score: 4, Insightful

    Say it with me: Correlation does not imply causation.

    Yes, it does!

    What it doesn't do is prove causation. Of course it implies causation. Then you investigate that implication.

  66. Who Cares... by RexRhino · · Score: 1

    Psychology isn't science, anyway. Psychiatry (which actually requires an MD), Neurology, etc. is generally scientific. But Psychology is pseudo-science, designed to fill the gap in a liberal arts education after they removed the old-fashion "Bible Study" or "Ethics" courses from the ciriculum.

    Research from psychologists is like research from creationists - Technically, we shouldn't discount their research based on who they are, but in reality it is almost always flawed. As a person who lives in a world where I can't possibly check out the details of every single scientific study, a good rule of thumb is to consider every bit of research coming from psychologists to be bullshit.

    1. Re:Who Cares... by Mister+Whirly · · Score: 1

      The only reason psychiatrists need a MD is because they write prescriptions. Psychology is not really considered a "pseudo-science" unless you are a Scientologist - but I'd say a good rule of thumb is to consider every person that thinks psychology is pseudo-science to be bullshit. Now if you had said "counselor" or "therapist" I may agree with you more - but to be called a "psychologist" you need to go to school for at least 8 years and get an actual degree.

      --
      "But this one goes to 11!"
  67. Why not RTFA and find out? by spun · · Score: 3, Informative

    Oh, you are too lazy? Then I shall help you out. Yes, they ruled that out by taking people who had never played video games, giving them a driving test, having them play the games, and take another driving test.

    Sorry, I know you wanted to feel like you were smarter than these scientists and had, like, totally thought of something they hadn't. Maybe next time.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:Why not RTFA and find out? by antiMStroll · · Score: 1
      Really?

      "The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game."

      Sorry, I know you wanted to feel like you were smarter than those who actually did read the article. No driving tests - as understood in regular English - were involved. People who played sims based on aggressive driving then carried some of that aggression into other driving sims and reported more thoughts and feelings associated with risk-taking than the others. . No real driving was involved in this stunt. Feel free to try it at home.

    2. Re:Why not RTFA and find out? by spun · · Score: 1

      Because I said physical driving test where, exactly? A simulated driving test is what, exactly? Chopped ham? The question I was answering was "People who like to drive dangerously IRL have a preference for car racing games? Did they rule that out?"

      Well, did they, or are you just posting to see yourself write? Because it sounds like they ruled it out to me, but maybe somebody named "antiMStroll" knows better than, you know, actual scientists. Damn, you are so clever. Maybe you can be a scientist when you grow up.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:Why not RTFA and find out? by Anonymous Coward · · Score: 0

      Well trolled.

  68. slow news day? by Anonymous Coward · · Score: 0

    So, people who had played a driving game are more likely to drive badly in a simulator? ok....

  69. in the early 1990s by circletimessquare · · Score: 2, Insightful

    there was a period of my life i played doom for hours a day, every day, for months on end (endlessly downloading free mods)

    and, i am an avid gun control advocate. for example, i think the line "guns don't kill people, people kill people" is a hilarious example of propaganda, because it conveniently forgets that a gun is not neutral technology: it is designed with a specific purpose in mind, that enables people to easily express murderous will in a way that without easy access to guns, they would not be able to express

    now some of you might say that this represents an interesting bit of hypocrisy on my part: that i am saying a gun enables evil actions, but a violent video game doesn't

    exactly. tha tis what i am saying. 100%. ill will, violence, is in the heart of every man and woman (and child: study your average toddler for five minutes). therefore, there is nothing a violent videogame can impart upon a person that is not already there. a violent videogame can not enable someone to think something that they already had thought of before. violent rage and anger is violent rage and anger. it is original sin. we are not born vessels of purity that are corrupted. we are born screaming shit flinging demons (again: study your avergae toddler) that is molded into cilivized human beings. media cannot ENABLE you to violence, but it can enable the HARMLESS RELEASE of violence that already exists in you. it's not like suddenly people started commiting crimes they had never thought of before because of a videogame. are you telling me ancient rome was populated by video game addicts? blamign violent media for the state of the world is a classic bullshit "the devil made me do it" effort at avoiding personal responsibility

    meanwhile, a gun is a bit of technology with a specific purpose: to kill people. the argument that a gun is neutral, without intent, is false: millions of hours of mental effort and design went into making a tool that, in your hand, is ideally designed for point and click murder. that has real meaning as to the blameability of a gun

    this is real life, not fantasy we're talking about now. most people can tell the difference

    now technology IS neutral. something like chemistry, or physics, is neutral. for example, E=MC2 is neutral technology. what does it mean? it doesn't mean anything until applied. a nuclear power plant? not neutral, a quantifiable good. a neutron bomb? not neutral, a quantifiable evil

    likewise with guns: a blasting cap is a quantifiable good: it is meant, it is designed, for the purpose of shaping hills for highways, for example. what is a gun meant for, designed for? the underlying chemistry for a blasting cap and a gun is the same, and is neutral. and of course you can use a blasting cap to kill someone, or use a gun to do good: compete in target practice, announce the start of a race, etc. but these examples are ludicrous: you can't argue that these esoteric uses have any bearing on what 99.999% of guns or blasting caps are INTENDED for

    INTENT. it's a magic word. it changes the argument

    so yes, guns kill people. and if you parse my words above, i am not destroying the concept of personal responsibility by saying that: if you play violent videogames for 10 months straight, and go out and kill someone, you, and YOU ALONE, are responsible. because fantasy, media, cannot enable you to do something in real life. actually, the opposite: it can enable the harmless release in fantasy of pent up energies that might be imparted on someone else in real life. violent videogames are catharsis, a bleeding of ill will that already exists in us, each of us. a violent videogame can NEVER impart into someone a murderous will in real life that would not exist had the videogame not existed. to say it can, is to buy the lame excuses of a criminal

    but, in real life, if you had a piece of technology which made it easier to express your ill will? that has real meaning. guns ENABLE evil. they are DESIGNED to be efficient killing machines. if you honest

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:in the early 1990s by stud9920 · · Score: 1

      ENABLE...DESIGNED...NEVER...INTENDED...YOU ALONE...INTENT...E=MC2...HARMLESS RELEASE
      See ? You can use that same magic key you use for emphasis purpose to also capitalize the first letter of a sentence, or the world "I".
    2. Re:in the early 1990s by purify0583 · · Score: 1

      It is true that many guns are designed for use against other humans. Handguns mostly, but also millitary weapons and such.

      But there are many guns that are designed for hunting or the sport of target practice. Shotguns and rifles are a good example of these. 200 years ago in much of the United States a gun was necessary tool to hunt for food or to kill predators threatening your livestock. I agree that millitary weapons and handguns should have some controls, but lumping all guns together as "human killing machines" is naive and ignorant.

    3. Re:in the early 1990s by EsabaCZ · · Score: 1

      Not to stray to far off topic, but, after seeing the results of "Gun Control" in other countries such as Canada, UK and Australia (incase you missed the aftermath, since enactment of stricter gun control legislation in the UK violent crime has risen 69%). I am curious how you are still under the impression that "Gun Control" will make it harder for people who intend to do ill will harder to get them. Nobody goes into Dick's Sporting Goods / Walmart Etc, purchases a gun and then goes and commits a crime with it. Gun Control only takes away guns from law bidding citizens. I'm opposed to gun control, however, I am not opposed to stiffer penalties. More states should adopt laws such as Florida's "10-20-Life." 10 Years = Pointed a gun at a human being during the course of a Crime. 20 Years = Fired a gun during the course of a crime. Life = Fired a gun and injured / killed a human during the course of a crime. Not trying to start a rant, just an intelligent debate about a very hot political topic. You've already stated that everyone should be held responsible for their own actions, because their own actions, however, my question is : In a world where civil liberties are every decreasing why try to limit or chose to support politicians who would limit them instead of supporting and demanding legislation that would punish those who abuse them?

    4. Re:in the early 1990s by laszlo462 · · Score: 1

      Exactally what I was thining. That would have been a very insightful little essay there, had some second grade grammar skills been applied. And, I like guns. Sure, guns were invented to kill things, such as people in a time of war and animals when you need to eat. Could you find other ways to kill people in a time of war? Or to kill animals to eat? Sure. But I don't think that the common thought is that "Hey, I sure am glad I have this firearm to kill someone with." If someone is going to murder someone, then they are going to do it, with or without a gun. Does a gun make it easier? Yes. Then there should be more precautions against selling a firearm to someone with the mental capacity to kill another human being as a first degree murder. Guns were invented. So were bombs. We should probably place a ban on steak knives as well, because if someone couldn't use a gun to kill someone else, I'm sure a knife up someones sleeve will work just as well. I do believe that it is a person that kills someone. Yes, whatever weapon they used to do it with kill that person, but ony in the hands of a murderer. I could go to the 7 Mile Fair and buy a pair of nun-chucks to kill someone with too, but I don't, because I do not have the mental capability to kill someone in cold blood, for no reason. In the event that I needed to protect the ones I love from someone wishing harm upon them or myself, and I have easy access to a firearm at that time, with no other alternatives available, such as police or a 2x4 handy, I WILL shoot that person with a gun.

    5. Re:in the early 1990s by Grym · · Score: 1

      Intent is very nebulous and tricky concept. How do you divine the intent of the creator of a particular object at the time that he or she invented it and does that realistically matter? What differentiates a hunting rifle ("good"--people need food) from an assault rifle (killing = "evil")? And what about knives? Tactical knives are intended for injuring or killing others but pocket knives are intended to be used as tools, and yet, the actual realistic differences between the two are fairly ambiguous and ultimately (even among experts) a matter of opinion. In the case of assault rifles and hunting rifles, the differences are even more subjective given that the firing mechanisms are identical.

      "The path to hell is paved with good intentions." You might be surprised to find out that the creator of the modern machine gun (Richard J. Gatling) actually had good intentions. He thought (mistakenly) that his invention would make the concept of war so terrible and unimaginable that countries would be forced to resolve their differences peacefully. The same could be said for many of the scientists that created the first atomic bombs.

      if you can articulate a reason why rocket launchers, weaponized anthrax, and suitcase nukes are something people should NOT have easy, unmonitored access to, then in you exists the seed for understanding why guns are subject to the same logic"

      I think you're jumping to conclusions when you make comparisons between things like weaponized anthrax and personal firearms. It's not inconsistent to believe that somewhere a line can be drawn separating some weapons that the general populace can and should have and weapons that they can/should not have. Furthermore, it's not unreasonable to believe that conflicting values (Ex. freedoms vs. safety) are gained or lost depending upon where that line is drawn. For instance, a society where access to machine guns and rocket launchers is relatively unrestricted, might actually have some benefits over one where such weapons are restricted. For instance, a tyranny might be much harder to establish in such a country than one where people are unarmed. And yet, these benefits would not, in my mind, make up for the equivalent decrease safety and stability.

      Personally, I don't feel that people need access to things like machine guns, rocket launchers, grenades or silencers. At the same time, I wouldn't want to live in a society where I or anyone else lived in constant fear with no means to realistically protect themselves and their loved ones from violence and crime. Is there a cost to such a position? Absolutely, but the increased quality of life and peace of mind, in my opinion, makes up for it. That being said, I can totally understand why others may differ and freely concede that my valuation--since it is an opinion--may be wrong (in one direction or the other). I just wish more people would be willing to submit to analyzing their beliefs along such a spectrum instead of pushing for one extreme or the other.

      -Grym

    6. Re:in the early 1990s by toddhisattva · · Score: 1

      Did the video game cause you to forget the distinction between murder and killing?

      Did the video game make your thinking sloppy?

      Or do sloppy thinkers gravitate to violent games and leftist politics?

    7. Re:in the early 1990s by dwpro · · Score: 1

      if you can articulate a reason why rocket launchers, weaponized anthrax, and suitcase nukes are something people should NOT have easy, unmonitored access to, then in you exists the seed for understanding why guns are subject to the same logic. now you just have years of kneejerk propaganda from the NRA to overcome in your mind before you arrive at the logical truth of the matter about guns in real life

      If you can articulate a reason why root privileges are something people should NOT have easy, unmonitored access to, then you exist the seed for understand why execute permissions are subject to the same logic. Do you honestly think execute permissions bear no guilt when it comes to malicious software?
      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
    8. Re:in the early 1990s by Anonymous Coward · · Score: 0

      Is a car not a weapon?

    9. Re:in the early 1990s by manifoldronin · · Score: 1

      ...a gun is not neutral technology: it is designed with a specific purpose in mind, that enables people to easily express murderous will in a way that without easy access to guns, they would not be able to express...


      What, never heard of people "expressing murderous will" with baseball bats?


      And which part of the Olympic shooting games looks "murderous" to you?

      --
      Tyranny isn't the worst enemy of a democracy. Cynicism is.
    10. Re:in the early 1990s by Anonymous Coward · · Score: 0

      "What differentiates a hunting rifle ("good"--people need food) from an assault rifle (killing = "evil")?"

      Scale. Like the difference between a musket and a machine gun.

      "At the same time, I wouldn't want to live in a society where I or anyone else lived in constant fear with no means to realistically protect themselves and their loved ones from violence and crime."

      That is why we have police. If you live in constant fear then you are either paranoid or live in a horrible neighborhood that is riddled with guns. Far more gun crimes are committed by people who have never committed a gun crime before than are stopped by gun owners. Everyone is a "responsible gun owner" until they commit a crime.

    11. Re:in the early 1990s by Torvaun · · Score: 1

      I have a hunting rifle. I shoot deer with it. I then eat said deer. I have a shotgun, which I use for fowl. I have a .22 pistol, which is less bulky when I hunt squirrels. To me, this is what guns are meant for. I use them to kill, but I kill nonsentient creatures during approved times, and I eat what I kill.

      My grandfather has a handgun that he uses for hunting deer, because his shoulder has gotten worse in recent years, and it causes him great pain to have a rifle recoil against it.

      Your rocket launchers, weaponized anthrax, and suitcase nukes all have a few things in common. They do not have use for killing food, they have no use for self defense, and they are much less discriminating than a normal rifle or handgun. You name weapons intended for either military use or mass murder, and compare them to my hunting rifle.

      On video games, I agree with you. Video games do not impart violence to the players. It can be argued, however, that they can train your reactions in certain ways. At least two people have posted comments about virtual driving experience saving them in actual driving scenarios. Why is it so hard to imagine that the same kind of training can push someone who carries a handgun for self-defense into a homicide when a threat, actual or perceived, presents itself. Far be it from me to mourn the deaths of a few more attempted rapists and muggers, but accidents do happen.

      I am against some forms of gun control, the kind that only affects law abiding citizens, for example. But no citizen needs an RPG, no criminal should have an RPG, and thus, they need to be accounted for. There are very few guns that follow this rule, however, and I think we need to stop focusing on the useful guns.

      --
      I see your informative link, and raise you a pithy comment.
    12. Re:in the early 1990s by Grym · · Score: 1

      Scale. Like the difference between a musket and a machine gun.

      Absolutely not. A hunting rifle is just as lethal as an assault rifle. In fact, the difference between the two is often simply appearance and marketing. But don't take my word for it. Watch this informative video on firearms, if you don't' believe me.

      That is why we have police. If you live in constant fear then you are either paranoid or live in a horrible neighborhood that is riddled with guns.

      I disagree. The reality of the situation is that police are incapable of preventing violent crimes before they occur, and only rarely are they able to disrupt crimes that are in progress. And that's not to be critical of law enforcement. A mugging, for instance, can happen in less than a minute. An average assault (judging by the fights I've seen) is probably somewhere around thirty to forty-five seconds, at most. How can you ever expect police to intervene or save you in that span of time? And even if they had the resources to, would you want to live in such a monitored and regulated police state?

      You might take some pleasure in knowing that your killer will probably see jail time after you're already dead, but that notion hardly seems pleasing to me. I value my safety, health, and life. That is the reason why I keep a first aid kit, replace the batteries in my fire alarms, and--yes--legally own firearms, and I personally think there's nothing "paranoid" about that line of reasoning.

      Everyone is a "responsible gun owner" until they commit a crime.

      Now you're just being ridiculous. There are many irresponsible things you can do with a firearm that are not necessarily illegal. Here's a list of some:

      • Not securing firearms in households with children.
      • Not following basic gun safety rules (such as assuming the firearm is always loaded).
      • Not being familiar with the maintenance and use of the type of firearms one owns.
      • Drinking before or during hunting or sport shooting

      Not everyone who owns a gun is a responsible gun owner, but at the same time, not all responsible gun owners are potentially violent criminals as you suggest.

      -Grym

  70. Re:FTFA: Gamers take risks in games! Shocking! by mlk · · Score: 1

    "The question of age restrictions, legally or voluntary, should be discussed not only for "shooter" games but also for [racing] games, which have an impact on traffic safety," Kubitzki said. I did not bother to RTFA but when do you let kids drive on the road?
    --
    Wow, I should not post when knackered.
  71. Snowboarders, Skiers, Mountain bikers.... by SCHecklerX · · Score: 1

    See subject.

    After a day flying down the slopes or railing through twisty, rocky singletrack, I think I'd be much more prone to 'risky driving' than after playing some video game that does nothing to put you in the element. After a day of *actually* dealing with speed and dangerous conditions on much less stable 'vehicles' you tend to be a bit more confident on a relatively tame road.

    And the WRX really does need to be properly driven every now and then ;-)

  72. Hey I can totally relate! by Sneakernets · · Score: 1, Funny

    Last time I had one of these urges, the Police found me crashed into a tree with a hand of bananas, an assortment of turtles in the trunk, and a bag of hallucinogenic drugs.

    The mechanics also said that it's the first time they've ever seen mushrooms stuck in a gas tank.

    --
    "No freeman shall ever be debarred the use of arms." -- Thomas Jefferson
  73. Burn out by amohat · · Score: 1

    It's true, after hours of playing Burn Out, hopping in the car for for a trip to the store have me playing with visions of swinging over into oncoming traffic and going big. And ironically, I was in a serious accident, totalled the car, but walked away from it without a scratch, just shaking the glass out of my hair and clothes. (miracle of modern engineering) So I have this vague notion that it might not be so suicidal.

    Of course it's all insane. But I can't deny the thoughts haven't happened. GTA though? Naw, never went driving afterward and though, oooh, lets go kill hookers!

    OT, I'm not into the mission so much as just cruising around, running from cops a little(!) and bumping the radio. That's the best part of those games, being able to free-wheel around for a bit...the hell with the silly missions.

  74. All too True... by engineerErrant · · Score: 1

    Wow, this just gives me flashbacks of a certain...incident...after I played Katamari Damacy, involving a medicine ball and a cat...

  75. In other news... by guruevi · · Score: 1

    ...city slickers that play Postal 2 may be more likely to dress up as hicks and put a cat on their shotgun as a muffler.

    --
    Custom electronics and digital signage for your business: www.evcircuits.com
  76. similar studies for other media types? by denorae · · Score: 0

    I would really like to see a similar study, where they replace "video racing games" with the latest James Bond movie, and see what kind of response they get. On a broader scale, a study to answer the following question: "Does ___ influence (violent behavior | aggressive driving | general bloodthirstiness)?" and fills in the blank with a book, a movie, and a video game with the same subject matter, and see which has the greatest effect.

  77. article should be called.... by last_emperor · · Score: 1
    Video Racing Games May Spur Risky Driving in other video game.

    the entire study never had people actually drive a car, after playing the video games they were moved to a 'simulator'. Isn't a simulator just another video game??

    Simulators pose no consequence to ones actions. consequence is what creates restraint. therefore, moving the participants to a simulator can not prove or disprove what the study set out to show. There were never any real consequence applied to the subject so what is being measured?

  78. What about Films? by Gel214th · · Score: 1

    I'd like to see the results of this study after the subjects have viewed The Fast And The Furious 1 and 2. It's amazing that Violent and sexual movies are a-ok but games are seemingly always held to a higher standard. Books are also fair game for the most pornographic and violently graphic scenes, and are available for all.

    --
    -Gel214th
  79. sad but true... by misfit815 · · Score: 1

    Anybody remember Stunts? Back in the early days of polygonal graphics, you could design your own track and then run around it in various simulated vehicles. The physics model was rather Dukes-of-Hazzard-ish when it came to jumps. At my dorm, one guy became so notorious for a really nice (I hear Dixie playing) jump followed immediately by a 90-degree turn that you *never* made, that these combinations came to be known as Kevin Turns. A typical utterance while driving a newly-designed track was something along the lines of, "Godd***it! Another Kevin Turn!"

    Anyway, since my college days, I'm always wary when cresting an unfamiliar rise, even when I'm offline in reality. Apparently there's a circuit somewhere in the back of my brain that is on constant alert for one of those Kevin Turns.

    J

    --
    Jesus told him, "I am the way, the truth, and the life. No one can come to the Father except through me. - John 14:6 NLT
  80. Realism by operagost · · Score: 1

    The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game.
    Seems like, for this to be a valid experiment, they would have to put the subjects into an actual car. I mean, a simulator is just another game, with no consequences. Even putting them in a closed course would probably result in more accurate reactions.
    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  81. Fat America by LiquidEdge · · Score: 1

    I know that Kirby is directly responsible for an overweight America, so this really rings true for me.

    --
    Saving the World: One Drink at a Time
  82. I find it all a bit vague by Sciros · · Score: 1

    The article dwells on phrases such as "risk-taking" without really explaining what that refers to. Something might qualify as "risky" for a poor driver and as "not risky" for a highly skilled driver. On top of that, there is such as thing as driving "too cautiously" and that can be just as risky. For instance, stopping on an on-ramp and proceeding only when the adjacent lane is clear of cars rather than moving continuously and merging with traffic normally. I'd say the "stopping" is done by overly cautious drivers, but these drivers would definitely not show up in such a study as "risk-taking" people.

    So, I basically don't care about what this study has to say considering how much detail is lacking in that report on it.

    --
    I like basketball!!1!
  83. It seems kind of silly to deny ... by cascadingstylesheet · · Score: 2, Interesting

    ... that what we bathe our minds in will affect us.

    How and how much it will affect us are debatable, but the standard Slashdot denials seem a bit naive.

    1. Re:It seems kind of silly to deny ... by value_added · · Score: 1

      ... that what we bathe our minds in will affect us. How and how much it will affect us are debatable, but the standard Slashdot denials seem a bit naive.

      Not to worry. Just bathe in the denials and you'll get over it.

    2. Re:It seems kind of silly to deny ... by Anonymous Coward · · Score: 0

      I disagree.

      Am I the ONLY one here who finishes playing a video game and as soon as the power button is hit, reality washes back over me?

      Video games == suspension of reality.
      I've never played a game and wanted to act out what I just did in a video game. Anyone who does should be put in a mental institution (or just shot to save taxpayer money).

      Leave my GTA alone and grow up.

    3. Re:It seems kind of silly to deny ... by TempeTerra · · Score: 1

      I'm with you on this one. It's silly to claim that playing games exerts some kind of evil mind control, but it's equally silly to claim that players are entirely detached and will not form opinions about the games they play. FPS players who go/are nuts tend to 'shoot smart' - head and chest shots, don't waste ammo. But conversely how many sane Counter-Strike players would willingly go to war? They know all about weapons and cover, and they also know that even decent players get blown to pieces one time in ten. Who wants to risk their life on odds like that?

      It's a shame it's so unfashionable to be a moderate.

      --
      .evom ton seod gis eht
  84. And what about Katamari Damacy ? by DrYak · · Score: 2, Funny

    In other news, Katamari Damacy has proven to cause Diogenes syndrome (Compulsory Hoarding) in players.

    Space Invaders players more likely to become Fighter Jet pilots !

    PacMan players more likely to develop eating disorders !

    Politicians to start paying to develop games where the player has to vote for them !

    Click on my website to download my new creation : a game called "Give me all your money, and pay me hookers"

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  85. I hate to say it. by jidar · · Score: 1

    Believe me, I hate to admit this.. I'm a huge video game nut, I've been playing them all of my life and the video game witch hunt going on is annoying the hell out of me... but this is somewhat true. Speaking from personal experience...
    I'm not the kind of guy predisposed to risky driving, in fact I'm right the opposite, I never speed and if I'm not paying attention when driving I'm more likely to slow down significantly below the speed limit than otherwise. I always make proper left hand turns (god, hardly anyone can do this?) and I always use my signal... but when I play driving games I drive a little faster, and take a few more risks. It's not complete insane or anything, but it is slightly more aggressive driving than I normally would do.
    For example, outside of my town there are a couple of 45 degree slopping turns on a highway that I used to pass everyday on the way to and from work. They're just sharp enough that most people slow down for them, but truthfully you don't have to. When I was playing Gran Turismo A-Spec I was inspired to take those turns at higher and higher speeds. I never got completely wreckless with it and never had any problems because of it (no wrecks) but I definitely was thinking of the game when I did it and I'd say I was inspired to try it because of the game.
    Now it's been a few years later and I hadn't done that in a long time.. until last fall when I was playing through Need For Speed: Most Wanted. Yep... same thing.
    There is a very clear corelation to me between playing driving games and more aggressive driving in my own behavior.

    --
    Sigs are awesome huh?
  86. Ogg that car! by habig · · Score: 1

    Haven't played a lot of driving games, but I have had the thought "that oncoming car in the other lane's trying to get into my space, maybe he carries!" -- drop cloak, tractor, fire fire fire fire.

    Which is actually not that different than standard Italian driving (was living over there at the time), so maybe it wasn't the Netrek after all.

  87. Re:huh? by tha_mink · · Score: 2, Insightful

    I think that this is quite plausible; however, it's not the law. I actually drive SLOWER than I did before I became a Gran Turismo junkie, but it really taught me to follow a line, to preload, etc etc. I think a lot more about what the suspension is doing, for example, when I make a turn than I did before. Perhaps it's the other way around. Perhaps people who are dangerous drivers are attracted to games that allow one to be a dangerous driver? It seems pretty obvious to me. I love how people fail to see the fact that it COULD work the other way around when trying to link video game behavior to real life behavior. Why can't it be that, if you like a certain thing in life, you might seek that thing out in a game instead of the game affecting your life?
    --
    You'll have that sometimes...
  88. I've had "burnout" flashes by Asmor · · Score: 1

    After particularly long sessions of Burnout, I've had flashes while driving where I just think how cool it would be if I suddenly turned into the opposite lane of traffic or drove through a guard rail. Not suicidal at all, mind you, but strictly thinking how cool it would look.

    And yes, I'm being dead serious about this. (No, I've never acted on the impulses!)

  89. Ummm...they might be onto something. by singingjim1 · · Score: 1

    I hate to say this, but after an intense session of Most Wanted I find myself being more of a lead foot and not having patience for slow drivers. Now granted, I'm like this without playing Most Wanted, (1994 300ZX Twin Turbo will do that to you), but I catch myself being even MORE aggressive after a couple hours of Most Wanted. I'm an adult and should be able to control myself, but it really does something to you psychologically I think. I guess this study proves what I already suspected. That being said, I haven't had a ticket or accident in years so I'm still being careful, just more aggressive with a car that can handle it. It's not like I'm out there flying around haphazardly in a Lincoln Towncar. ()

  90. Who knew.... by qazxswedc · · Score: 1

    that picking up, doing, beating up and robbing a hooker would make me fail my driver's test?

  91. This Actually Happened to Me by LuYu · · Score: 1

    My friends and I were playing Need for Speed III and Grand Turismo (IIRC) on the old PlayStation 1. We went out and my friend totalled his sports car with us in it. The weird thing was that the accident was just like the ones in the game.

    However, it is a lot different when it happens in real life. In the game, you are not afraid you are going to die. You also do not get to watch the sheet metal on the hood crumple or fluids from severed lines spray the windshield. My other friend learned why you should wear seatbelts even in the back seat.

    We walked away more or less unharmed, but it could easily have been worse. People who play such games a lot would do well to remember they cannot do these things regularly in the real world and get away with it.

    Given all that, I would generally blame the driver and not the game. My friend was definitely a reckless driver to begin with. Whether the game's similarity to reality is a coincidence or an influence is hard to say.

    --
    All data is speech. All speech is Free.
  92. Who watches television? Teenage boys? by conureman · · Score: 1

    When I was a teen-age boy, we learned our driving skills from "The Dukes of Hazard" and a certain Steve McQueen movie. None of us died, oddly enough, and a little gaol time straghtened most of us out eventually.
    Anyway I don't recall any rookie blunders in the '70s or '80s remotely like the attempted stunt driving I have noticed in the last couple of years. Little teen-age girls too; NEVER saw that in the olden days. I have been attributing it to video games because these maneuvers seem born in ignorance of basic physical laws. The ones we learned VERY WELL during the Evel Kneivel period.

    --
    The cost of that cleanup, of course, will be borne by taxpayers, not industry.
  93. Certainly not Burnout! by Murrow · · Score: 1

    We have a house rule that you cannot get behind the wheel of a real car until at least 30 minutes after playing Burnout. As it's crash mode is a popular party competition, I'm sure we have saved hundreds of lives with the rule.

  94. Pole Position by Notquitecajun · · Score: 1

    Does this mean that those of us who grew up playing the 1980s "fender-bender-and-you-die" games are automatically better drivers? Yet another reason why Gen X is the third coolest American generation behind the Founders and WWII.

    1. Re:Pole Position by HappyHead · · Score: 1

      I dunno about that - there've been some pretty bad drivers around, well before the newer breed of "use the other cars as rails to help you go around the corner faster" racing games.

      The sad part is, back when people were all angry about video game violence causing real violence, and people were blaming DOOM (yes, DOOM, not DOOM 2 or anything... the first one, back in the stone age) for shootings and de-humanizing the youth of the day, every time some idiot would cut me (or whoever I was with at the time) off in traffic, I'd turn to the person with me and say "I blame Pole Position."

  95. Los Angeles by $lingBlade · · Score: 1
    I live in Los Angeles. I spend two and a half hours each day commuting to work (roundtrip). I spend most of that time period cursing and bitching about how I hate all of humanity out here. I also spend copious amounts of time playing Project Gotham Racing 3 on Xbox Live. If it weren't for the stress relief that PGR3 and other racing games provide, I may be tempted to take out my daily commute frustrations by driving like a dick. For the most part though, driving like an asshole is reserved for video games only. I tend to think driving sims and racing games in general may help some idiots drive like idiots in the real world, I think the majority of asshole drivers would drive that way regardless. I think that most people over the age of 16 or so, know the difference between video games and the real world, especially when it comes to something like driving games. Hit a car in PGR3 doing 120 and you get a little dent and some time added to your race, hit a car in real life doing 120 and you'll be unlucky to live (either in jail or horribly disfigured) and probably wish you'd died anyway.



    Oh and for the record, any "race car driver wannabee" worth his salt knows that GTA is NOT a racing game. Yeah it's got cars in it and yes you can drive them with reckless abandon, but for me, that's not *racing*.



    Anyone want to hit me up in PGR3 or Forza2 when it comes out, my gamertag is: orbus451
     

  96. Or to put it another way: by Blind_Io_42 · · Score: 1

    Those who take risks on the road are more likely to enjoy playing computer racing games. I don't know, man, I never jumped on a turtle or ate mushrooms until I played Mario Bros.

    --
    No one of consequence
  97. Re:Dunno about driving, but after playing Duke Nuk by smackt4rd · · Score: 1

    I remember back in the day, I would play marathon sessions of "syndicate" and then go to work at an amusement park. I kept imagining mowing down the crowds of people with a mini gun. lol. Or after playing "lode runner" for hours and then trying to read a book, I would imagine that little guy running across the tops of the words and dropping through the spaces. I think video games do have an impact on your perception, at least in my case. Not that I actually would have ever shot anybody... but I can see how they would have an impact on a relatively normal person... If thats what I qualify as. :)

  98. Total BS by einnar2000 · · Score: 1

    I played Midtown Madness for years, my favorite mode being the variant where you pick up the gold and run with it. You got the other guy to drop it by ramming his car.

    I played GTA for years now too. The level of violence you can get away with in a car there is amazing.

    Don't get me started on Burnout 3. I love crash mode.

    I have no tickets in real life other than parking, and I've never shot a weapon at another person. I have both a motorcycle and a nice car, as well as a handgun and shotgun for range and skeet shooting. I'm capable of it, I choose not to.

    The games don't bleed over into reality unless you let them. The kind of weak minded findings that all these studies come up with boggles my mind. Sweeping generalizations for the loss.

  99. Fighting The Man by RyoShin · · Score: 1
    Yes, people may often emulate what they see on TV or do in games.

    I recently completed a second play-through of Half Life 2 (I haven't had the game long, shutup), and now I feel like I must go out and create havoc for The Man (Our Benefactors) in order to free all people from tyranny (and space aliens)!

    However, I haven't been able to do this yet for a few reasons:
    1. I lack proper armaments. I've gotten the crowbar, and am waiting on permits for the pistol, six-shooter and shotgun, but automatic rifles and rocket launchers are hard to come by, and I don't think anyone has a dark energy gun. Also, I'm having trouble getting my Zero Point Energy Field Manipulator to work (it's great at shocking chipmunks, though).
    2. Enemies; I don't see a lot of people running around wearing full suits and gas masks, so I'm not sure who to attack. Also, all crabs I've met to this point have eight legs, not four (but I've killed them anyway, just to be sure).
    3. I don't have a ragtag group of fellow freedom fighters to command. For that matter, nor do I have an old black scientist buddy or his cute, intelligent daughter to help me out. Not even a rogue undercover security guard! Can you believe that?
    However, once I have these problems sorted out, you can bet that I'll start my wave of resistance, as Half-Life 2 was such an immersive and moving game that I have no choice but to emulate it.
  100. Re:Dunno about driving, but after playing Duke Nuk by Anonymous Coward · · Score: 0

    Of course, if I could've gotten my hands on that shrink ray gun thing...

    you already did. look inside your pants.

  101. They lost me by alienmole · · Score: 1

    Yeah, that's where they lost me. I don't see how they can draw any conclusions about real-life driving behavior from this. They've discovered that playing one video game can influence one's behavior when playing another, more realistic video game. Woohoo.

    1. Re:They lost me by inviolet · · Score: 1

      Yeah, that's where they lost me. I don't see how they can draw any conclusions about real-life driving behavior from this. They've discovered that playing one video game can influence one's behavior when playing another, more realistic video game. Woohoo.

      Well said.

      What we need to do now, is outfit 100 cars with 3D accelleromoters, data-logging speedometers, and front and rear proximity radars. An onboard computer will record all the data and digest it into a set of scores for how aggressively the person drove that day: average speed, average accelleration and deceleration, average distance to vehicle in front, average gee force during turns, average speed per degree of turn, etc. etc.

      We order our 100 volunteers to drive these cars for a month to establish a baseline, and to let them familiarize themselves with the cars. Then we order the volunteers to play a different videogame each week for a two-month period. Then we can crunch the vehicle data to see if their driving habits changed depending on which game is being played and which game was played the preceding week.

      Such an experiment shouldn't cost that much to run.

      A lot of other useful data could be culled from it too, such as how the weather and local news events influence driving habits, whether talking on a cellphone had any effect, you name it. And this study wouldn't raise an "endangers non-participants" objection because the volunteers are simply leading their usual lives, albeit in different cars.

      --
      FATMOUSE + YOU = FATMOUSE
  102. Interesting Definition you have by Anonymous Coward · · Score: 0
  103. Not always... by CasperIV · · Score: 1

    Here in Oregon they run some interceptors because of the freeways. The cars usually are camaros or corvettes and have computer work, stiffer suspension, sway bars, etc. It all depends on the agency and their intentions. The new ones are Chargers, big fat chargers. Of course it's nothing like back in the day when they supercharged and seriously built the cars, but the targets are changing. Back in the day the fastest cars you would come across were big block muscle cars and you just needed to run them down in a straight line. In todays world, the cops are getting far more worried about the imports. When you can pull over a little Japanese car and not know if it's got 80 horse power or 400 horse power, and it will out handle the crown vic in the corners, you really have to start making some tough calls. Of course I'm not talking about a Honda with a wing, I'm talking about a purpose built car and a driver that really has the ability and the desire to get away. Generally the new rules are that if it's risky it's better to just call off the chase and catch them later rather then kill somebody. If a car is running from the cops at over 120, they generally deem that as too hazardous and call off the chase anyway, so no reason to build cars to go much faster. This is why I think they should stop buying Fords and start buying more fuel efficient cars to replace most of their fleets with. I have relatives in law enforcement, and we use to get a good laugh from arguing who could out run who. In the end, you can't outrun Motorola and a radio doesn't get in a wreck. My car might have been able to out corner and had a higher top speed then an interceptor, but it doesn't matter then they can just call in a chopper or phone in a road block.

    1. Re:Not always... by drinkypoo · · Score: 1

      Word to that; you can outrun a motor, but you can't outrun motorola. The CHP tested some Volvo AWD station wagons but the maintenance bills were too high. The CHPs I've talked to say the reason they're not running imports now is about image. The imports just don't have that "I'M COMING TO GET YOUR CRIMINAL ASS" look that is so important to law enforcement - both because cops like to look the part, and because intimidation is possibly the most important thing the cops do.

      The "stiffer suspension" in the vehicles used by cops is almost always available as a factory option on stock vehicles and typically only involves shocks, not even springs. There are no bushing changes, for example, so aside from the shocks no part of the suspension can actually sustain more abuse. Sometimes it also includes heavier sway bars, which are typically ALSO available to civilians as part of a sport or touring package.

      The "computer work" is also, of course, available to civilians, although usually not from the factory. You can chip pretty much any car; some cars you can just do a chip, sometimes you need a whole subcomputer, or to replace the computer. Nonetheless, most police model vehicles are actually SLOWER than their street counterparts, because again (as you well know) there is not a desire to do stupid high-speed chases. That's a good way to get people dead, and you can always employ the radio and/or aircraft if you really want someone.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  104. ok by Anonymous Coward · · Score: 0

    http://en.wikipedia.org/wiki/Survival_of_the_fitte st

    obligatory and probably repetitive just-let-dumb-people-get-themselves-killed statement goes here

  105. Hard to believe by Anonymous Coward · · Score: 0

    I find that hard to believe as if there is one thing I've learned by playing racing games, that's that no matter how good you think you're, you always end up crashing anyway.

    So, racing games, should actually make people more prudent drivers...

  106. MAY? It does me. by ayeco · · Score: 1

    I've learned not to play Motorstorm before going out.

  107. Marcus Brigstocke by cliveholloway · · Score: 4, Informative
    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
  108. I thought it was just me by Anonymous Coward · · Score: 0

    In college one of my friends got me into CART racing. I started doing harmless things like zig-zagging when traffic backed up to "keep my tires hot." I never did anything dangerous, but it must have looked pretty stupid or amusing to other drivers

  109. I always loved Road Rash by Anonymous Coward · · Score: 0

    Yeah, baby! I loved getting on my nitro-feuled crotch rocket and running down pedestrians, beating on cops with a chain, or better yet, kicking the sucker and taking the nightstick out of his hand. Nothing's funnier than running down those old ladies with walkers!

    When I get out of prison I might buy a computer!

  110. Re:FTFA: Gamers take risks in games! Shocking! by Anonymous Coward · · Score: 0

    Fuck those morons, really, they used a simulator to test! OMG. The bad thing is that the headlines would say "Video Racing Games make you a Risky driver" while the actual test is so freakingly dumb and invalid

  111. Maybe racing games appeal.. by stratjakt · · Score: 1

    .. to people who like to drive fast?

    To assume a causal relationship is stupid, and it's exactly how Jack Thomson et al twist these sorts of findings.

    I bet people who play Second Life or the Sims are more likely to have a myspace page.

    --
    I don't need no instructions to know how to rock!!!!
  112. It's true by Tsu-na-mi · · Score: 1

    After weeks of playing Gran Turismo 2, especially the new Rally Modes, I was driving to work on a day where it had snowed 4-6". The road back to the industrial park had not been plowed (driven on, but not plowed). I started to intentionally spin out the back end of my FR 1990 325i to drive in a controlled sideways-slide, recover, then do it again the other way. (It was a straight, level road, so it was pretty safe) It was great fun until I neared the entrance to our lot.

    About 50-100' before the lot entrance, the road slopes downhill a little. Then, our driveway into the lot goes back up at a slight slope. You could call it a 90 degree turn with the apex at the bottom of both downhill slopes. The (predictable?) result was, as I slowed down and started to turn, at one point, I stopped turning and started sliding. I rolled the car into a ditch onto its side at the lot entrance. I had to crawl out through the sun roof. The other guys from work got the car off its side and back upright, but I still had to get a tow truck to pull it out of the ditch.

    Do racing games make me a more aggressive driver? I have to admit that they do. ^__^

    --
    I've built up so much character I have an alter-ego
  113. "obvious" is correct by Rick+Genter · · Score: 1

    To everyone who tagged this as "obvious": absolutely.

    In a past life I was the technical lead on IndyCar Racing II at Papyrus Design Group. After spending all day driving a simulated IndyCar at 200+ MPH, it took some serious decompressing to not end up blowing down the freeway as fast as my real car would allow...

    --
    Don't underestimate the power of The Source
  114. Daytona by Anonymous Coward · · Score: 0

    A regular group of friends of mine and I used to get together at our local bar/arcade to spend an evening playing Daytona. Admittedly after playing for a few hours I found myself driving a bit more aggressively, but it always passed within a few minutes once I fully came to my senses (I don't drink so alcohol was never a factor).

    This study is pure garbage as far as my experiences go. I have mostly played driving games later in life and have actually become LESS aggressive of a driver during this same period.

  115. Racing school, not games... by danbert8 · · Score: 1

    I have played racing games for a long time. In fact, I love Need For Speed: Most Wanted. However, driving my real car, using a wheel and pedals has not been influenced by driving a lamborghini, using arrow keys and the space bar.
     
    What HAS influenced my driving was attending a defensive driving course (basically racing school) where they taught us to conduct high speed maneuvers and control sliding. Of course this made me more confident that I can drive faster and still remain in control.
     
    I'd also like to make it known that many teenage males play racing games, whereas many teenage girls do not. Yet when the next teenager flys by you at 20+mph over the speed limit look over, they probably have a ponytail. Being a teenage male myself, I can tell you I drive better than any female teen I know.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    1. Re:Racing school, not games... by sudden.zero · · Score: 1

      Defensive Driving school is not racing school! However I can see how feeling that you have more control over your car might make you feel like you can take risks better.

    2. Re:Racing school, not games... by danbert8 · · Score: 1

      Defensive driving school may not be racing school, but it sure feels like it when it's at a race track and you are being taught by race car drivers and using high performance cars...

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
  116. try it once without repercussions, try for real? by Xtravar · · Score: 1

    Perhaps, video games give us a world where we can try things before having real repercussions, and that is the real problem - not the games themselves.
    Perhaps, if the simulation is real enough, it serves as reinforcement for trying similar things in real life, and a place to experiment new things.

    For example... if you notice you can get through traffic easier in a game by riding in the bus lane, maybe one day if you are frustrated enough you will actually see that option in real life.

    In reality, there are rules and consequences, but those don't exist so much in a game since you can always start over. People tend not to "think outside of the box", but games can cause one to question the authority and usefulness of societal structures that have no inherent meaning.

    Now, violence is entirely different than traffic laws...

    --
    Buckle your ROFL belt, we're in for some LOLs.
  117. Ummm, no. by Anonymous Coward · · Score: 0

    Until Need for Speed can simulate all senses to the point where I cannot distinguish the game from reality, I gotta say that one doesn't influence the other.

    Just like playing Battlefield for months won't teach me to be proficient with an M16.

  118. Re:Arrrgggh! Please stop saying that! by onsblu · · Score: 1

    Say it with me: Correlation does not imply causation.

    Yes, it does!

    What it doesn't do is prove causation. Of course it implies causation. Then you investigate that implication.

    What really disturbs me is not the comment, but the +3 insightful mod. Either the modding system has failed us or /. is no longer "news for nerds."

    http://en.wikipedia.org/wiki/Correlation_does_not_ imply_causation

  119. good point by circletimessquare · · Score: 2, Interesting

    i am perfectly happy to backtrack and say that all of my words should only apply to handguns as you say, not the nebulous concept of a firearm, which can include things like rifles for hunting deer, etc. because my original point was to have people look closely at what a tech was designed for: it's intent. rifles are clearly for hunting deer. handguns are clearly for killing people. so your point is well taken, and i adjust my argument accordingly, thank you for pointing that out

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  120. Real life is easier by SupremoMan · · Score: 1

    It's a lot easier to obey traffic laws in real life than in GTA. If anything it will make people better drivers. But it sets them up for a huge disappointment when they are a victim of a crime and they find out first hand how inadequate real life police force is when compared to Vice City.

  121. good points by circletimessquare · · Score: 1

    i said "gun control" and that means many things in many people's minds. what i mean by gun control is a governmental effort to control all gun sales, and monitor evey single gun purchase and by whom. of course criminals will still get illegal guns. that's not a valid argument against trying to assert controlin an effort to minimize needless loss of life: oh look, someone somewhere will cheat, therefore, we should give up all sense of societal responsibility and social conscience. pfft

    the problem is, we live in the usa with a real group of people, politically connected and motivated, who thinks there should be no control on guns at all. pure stupidity/ evil on their part

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:good points by EsabaCZ · · Score: 1

      The government already monitors the sale of everyone gun purchase. I recently purchased a firearm from a local gun show and had to show ID, proof of residency and submit to a back ground check before the gun could be registered to me. It's not exactly the wild wild west where you can by any gun you want from any where. All guns sales have to be sold via a licensed FFA holder (Few exceptions may apply).

  122. i don't know the answers to your questions by circletimessquare · · Score: 1

    mainly because your questions have nothing whatsoever to do with what i said

    but good attempt at smearing and stereotyping me. i'm not a leftist. but if in your mind, stereotyping who i am and labelling me with a kneejerk word rather than articulating a substantive response to my argument is how you deal with reality, then who am i to question you, right? far be it for me to interfere with your closed minded approach to the world and actually ask you to think critically about some of your assumptions, some of which may be wrong... but that's impossible, right?

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  123. Old Carmagedon Experience by DLG · · Score: 1

    I remember having marathon games of Carmaggedon and leaving the office to discover that just walking down the street without running over people was surprisingly difficult.

    I can't see how driving afterwards would be unaffected.

    Still I think people talking on their phones while driving probably outweighs any of it.
    Not to mention the ones who are text messaging.

  124. good points by circletimessquare · · Score: 1

    If someone is going to murder someone, then they are going to do it, with or without a gun

    i think how easy it is to do and how much damage can be done has real bearing on the success rate/ survival rate though

    Does a gun make it easier? Yes. Then there should be more precautions against selling a firearm to someone with the mental capacity to kill another human being as a first degree murder.

    so we agree. what you said is what i mean when i say gun control.

    We should probably place a ban on steak knives as well, because if someone couldn't use a gun to kill someone else, I'm sure a knife up someones sleeve will work just as well.

    no. because a gun was designed to kill people. a steak knife was designed to cut steak. i already aplogized to someone else in this thread for talking about guns, and not specifically hand guns. so i rephrase: hand guns are my target, not all guns, because my whole point, after all, is to look at what a technolgoy was INTENDED to do. cutting steak? putting holes in people? it matters, and it makes a difference

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  125. I don't know... by element-o.p. · · Score: 1

    ...about that. I've never played GTA (in any of its incarnations), nor most other racing games since my C-64 days, and I still drive like an idiot :D

    --
    MCSE? No, sir...I don't do Windows. Yes, I am an idealist. What's your point?
  126. no extremes here by circletimessquare · · Score: 1

    i said gun control: which means just regulating the sale of all purchases. of course some will cheat, but the existence of cheaters does not mean we give up our human conscience. in other words the whole "when guns are outlawed, only outlaws will have guns" piece of propaganda is another hilarious pile of bullshit: if you make it hard to get a gun, it's hard to get a gun. for everyone. end of story. period. making something difficult to get matters, regardless of the existence of a black market or not

    furthermore, you hinted at the third bit of propaganda: the existence of guns fights fascist governmental tendencies. this makes me role my eyes it's so retarded

    #1: fascist ideas can bubble up, just as much as they can trickle down, and fascist impulses are ALWAYS enforced with a gun. in other words, the tendency to reach for a gun is a fascist tendency in and of itself: to go to mortal violence to solve your problems rather than words. in a civil society, therefore, guns have no value, unless you are the ones trying to go fascist

    #2: if, and when, the usa goes authoritarian/ dictatorial/ fascist/ etc. (in real life, not in the hysterical fantasies of some that we're anywhere near there) then i fully support handing out guns to whatever resistance that arises. but: we're nowhere near such a state of being, therefore, to talk about guns in the populace fighting fascism (that doesn't exist) is just pure paranoid schizohrenia

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  127. i'm sorry by circletimessquare · · Score: 1

    but the very existence of gun shows proves me right. a temporary forum is no guarantee of my rights to be free of someone questionale having easy access to guns. here today, gone tomorrow, enocurages quick and easy sales, the path of least resistance, too speedy "background checks", etc. gun shows are bullshit. no such thing as stringent monitoring there. an established gun shop, meanwhile, can be strictly monitored

    it's almost like gun shows exist strictly because they allow some logistical circumvention of more stringent control of gun purchases. due to the very nature of their temporariness, all gun shows should be banned, period. established, well-monitored permanent gun shops only

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:i'm sorry by FishWithAHammer · · Score: 1

      In which case the same people who are currently selling guns legally at gun shows will instead just sell them under-the-table and you won't be able to track where they're going, so your Big Brother-esque wet-dream falls over.

      Who the hell are you to be infringing on my rights anyway? Who gave you the right to fight against that little bit in the Second Amendment that states that the right of the People to keep and bear arms shall not be infringed.

      Take your control-freak policies somewhere where they're wanted. I hear the UK is nicely packed with people who share your "ideas" (if they can be granted the compliment of being called such) outlined in these near-illiterate posts.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  128. To all the correlation commenters.... by Ardeaem · · Score: 1

    The tired mantra of "correlation!=causation" whenever research gets presented on Slashdot is really annoying. It is true, but so often it is applied incorrectly. If you read the article, you'll notice that they did a true experiment. If you are a researcher and you want to establish causation, one thing you can do is run an experiment, because then you have control over who receives what treatment. If you assign people to groups without bias, and you observe a difference between a control and an experimental group, you have strong evidence for a CAUSAL link. Note the difference between a true experiment and, say, a survey. In a survey you have no control over who gets what treatment.

    The key here is that you should be thinking "correlation ALONE does not imply causation". They have MORE than causation; they have results of several true experiments. But "correlation+experimental control" DOES strongly imply causation. In fact, this is the basis of all experimental science.

    1. Re:To all the correlation commenters.... by trongey · · Score: 1

      ... If you read the article, you'll notice that they did a true experiment. ... They have MORE than causation; they have results of several true experiments. But "correlation+experimental control" DOES strongly imply causation. In fact, this is the basis of all experimental science.

      Close, but according to the article they only had the subjects run the simulation AFTER playing the games. They should have also run the simulation before the games so they could do a comparison. It would be informative to know how soon after the games the simulations were run. If it's within a few minutes then another simulation after a half hour or an hour might provide some good data. They also need to determine whether the subjects are treating the simulation as real life or another game (which could also be time sensitive).

      It's a good start though.
      --
      You never really know how close to the edge you can go until you fall off.
    2. Re:To all the correlation commenters.... by Ardeaem · · Score: 1

      Close, but according to the article they only had the subjects run the simulation AFTER playing the games. They should have also run the simulation before the games so they could do a comparison. This is only the difference between a between-subjects and within-subjects comparison. The way you say they should do it is called a within-subjects design. While a within-subjects design typically has more statistical power (because you can compare an individual's performance to his own, earlier score) it can introduce other experimental design problems. Their between-subjects design does not threaten any causal inference they want to make.

      The issue of real-world applicability is orthogonal; that is not a "correlation vs. causation issue", but simply something that needs more research.
  129. look, up in the sky by circletimessquare · · Score: 1

    there it is: the whole point of what i wrote, completely over your head

    what is a device INTENDED to do? what is the problem it was designed to solve? what is it's intended purpose in being designed, manufactured, and sold?

    INTENT matters

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:look, up in the sky by Anonymous Coward · · Score: 0

      I'm actually pretty undecided on this whole topic, but I think it's unfair to say guns are intended to kill people without analyzing that further. I would guess most guns were designed to kill criminals, Nazis, Commies, Capitalists, or terrorists. Most guns legally purchased by individuals are intended to be used for target practice, killing animals, or killing would-be robbers, muggers, rapists, etc. The intent of those who designed, manufactured, and legally sold the guns was not to help commit crimes. There are legitimate reasons to kill people.

  130. my experience by jkcity · · Score: 1

    I am no long time driver just learning in fact, I am from uk and why I don'nt play alot of driving games I have played all recent GTA's, now why this does'nt make me drive dangerous I do have habit of instinctivly trying togo wrong side of rode cause thats what I am used to :)

  131. Not sure if GTA made me drive like an asshole... by AmazingRuss · · Score: 1

    ...or if it was my fellow denizens of highway 101, but in the last couple years it got so bad that it seemed like everytime I came home and calmed down, I'd perfomed some dangerous, pointless butthead maneuver out there on the freeway. I've since rearranged my work so that I don't have to drive much, and that seems to have helped some.

    I did have a concrete experience of a game changing my behavior while driving though. Battlezone II involves driving around in tanks, with the fun option of hopping out of your tank, sneaking around on foot, and blasting your opponent out of his tank with a sniper rifle. The counter to this tactic is to never sit still. After about the first 6 months of playing Battlezone, I found that I would get major anxiety sitting at stoplights, and finally figured out that it was my subconscious telling me "MOVE IDIOT! YOU'RE GONNA GET SNIPED!"

  132. Driving games are nothing! by hurfy · · Score: 1

    They don't have half the effect of coming out of the local go-kart track and driving home :O

    Hehe, going from very tight little 40mph go-karts on a hairpin indoor track and hopping in my old explorer with worn shocks i actually had to concentrate on driving normally half the way home!

    Never had anything near that effect from a video game, those wear off by the first block ;) That effect from the karts could have been quite disturbing for some i imagine. You want to GO-STOP-TURN much quicker than your real car is going to want to !

  133. Re:Arrrgggh! Please stop saying that! by digitig · · Score: 1

    Read the article you linked: "In the most literal sense, to say a "Correlation does not imply causation" may sometimes be incorrect." Nerds can be pedants too, you know!

    --
    Quidnam Latine loqui modo coepi?
  134. MOD POST UP!!!!!111 by kirun · · Score: 1

    Hello. I would like to take the opportunity to karma whore. I have noticed this article covers a scientific study whereby the conclusions could be used to support policies that the majority of Slashdotters would oppose. I have therefore correctly concluded that the study is flawed. I am going to take the most simplistic possible interpretation of what the headline says the article says the study covered. I do not have time to read the summary or article, let alone the actual study. I therefore will first write in all caps a statement to the effect that not every correlation can be used to infer causality. My implication is that the scientists have not done any work to check for any other factors at work, and did not use experimental design in such a way as to make the cause and effect directly observable. In fact, I will point out an incredibly obvious possibility why the samples could have been related without the cause and effect. I have discounted the possibility that this occurred to the people conducting the study at any point; the fact that this version of events is more politically acceptable to me is all the evidence I need. I will also make a sarcastic comment to the effect of "how many times do I have to tell people this?". This is an insightful and useful comment, because all scientists read every comment on Slashdot, but due to their stupidity, they have not yet learned to come out with results acceptable to posters. Similarly, they are obsessed with the forwards flow of time. This can be seen by their arrogant announcement of inventions after they are working. Slashdotters are much smarter. Time could flow backwards tomorrow, so it's a good idea to post ways in which existing inventions will never be made to work. Anyway, back to the subject on hand. Since I have declared myself smarter than all scientists, and who are you to argue (as you can't post then moderate), you must clearly now mod me Insightful. Good day.

    --
    I'm scared of numbers that can't be written as a fraction. It's an irrational fear.
    1. Re:MOD POST UP!!!!!111 by Anonymous Coward · · Score: 0

      Thank you, i was thinking exactly what you said.

  135. Re:Arrrgggh! Please stop saying that! by guga31bb · · Score: 1

    If you believe correlation implies causation, here's a website you may be interested in: http://www.seanbonner.com/blog/archives/001857.php We need more pirates!!

  136. thank you, kneejerk reaction by circletimessquare · · Score: 1

    i cover both your points, if you had bothered to actually read what i wrote:

    #1: a baseball bat was designed to hit baseballs, not people

    #2: a handgun was designed to kill people, not compete in the olympics

    INTENT of design MATTERS. a tool is not morally neutral. if a device, like a handgun, is designed to easily kill people, that matters

    maybe you'll have read this far, in which case, congratulations!

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:thank you, kneejerk reaction by manifoldronin · · Score: 1

      Of course I read what you wrote. You are missing the points (partly my fault as I was too busy being sarcastic):
      1. The assessment on intent of many things if not all things is very subjective, in both technical and moral senses. For instance, what makes you so sure that guns are designed to "kill" people, rather than to "injure" people? What makes you so sure that guns are designed to kill "people", rather than to kill "deers"?
      2. One step further, whether something should be controlled has little to do with the intent of designing that thing. The intent of designing certain drugs is to relieve people in pain. Does that justify not controlling drug abuse?
      3. Yet another step further - all tools are most certainly morally neutral. Even granting that guns are designed to easily kill people, "easily killing people" does not automatically become morally wrong. It is the context of using them that is not morally neutral. You pull a gun out of the glove apartment during a road rage, walk over to the other car, and shoot the driver. That's morally wrong. You see the other driver walking towards you with a gun in his hand, you pull a gun out of the glove apartment and shoot him first. That's not morally wrong.

      --
      Tyranny isn't the worst enemy of a democracy. Cynicism is.
  137. Typical slashdotter by Anonymous Coward · · Score: 0

    NO! This study suggest somthing i don't like, its obviously stupid. Har har Witty correlational joke!

  138. My Own Study by trongey · · Score: 1

    I have recently completed a scientific study which shows that human conception is responsible for 100% of crimes. Furthermore, data from the study indicates that conception is probably always fatal. This study showed that every crime ever recorded was committed by a person who had been conceived, and that the majority of people who have been conceived have died as a result of their conception. Although a large number of conceived persons are still living they seem to share the traits which ultimately led to death in those who have expired, and can be expected to die within the next several decades.

    A control group of an infinite number of people who were never conceived turned out to have never been involved in any crimes, and they did not die.

    --
    You never really know how close to the edge you can go until you fall off.
  139. That should get you thinking by Lars+T. · · Score: 1

    Just because after I play Grand Theft Auto I want to ram other cars does not mean I'm a worse driver. Honest.
    No, but the fact that you keep missing them should get you thinking.
    --

    Lars T.

    To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  140. Re:huh? by EntropyXP · · Score: 0

    Very true! And it still makes me wonder why people never do studies on football or basketball or other sports players. I know of two girls that were raped in highschool and they weren't by kids who played GTA. They were by the proverbial football players who had too much testerone and not enough common sense or courtesy.

    --
    "No one will really be free until nerd persecution ends."
  141. Seen it happen by kabdib · · Score: 1

    Sure. Company I was writing video games for (Atari) got an arcade version of Pole Position in our group's little area for evaluation. Anyone in the building could wander by and play it.

    In the first two weeks after we got the machine, three people totalled their cars on the way home (after having played it for 20+ minutes). One guy flipped his car getting on 101 ("A little too aggressive on that on-ramp, Bob?")

    --
    Any sufficiently advanced technology is insufficiently documented.
  142. Faster Reflexes = Accident Avoidance by ptelligence · · Score: 1

    For a few months, I played Midnight Club III pretty heavily until I beat the game. Now, I notice sometimes while driving that when the road gets really busy, my perception heightens and I begin to see everything in slow motion as if I had the "ZONE" ability from the game. The races in Midnight Club are extremely fast, and I think that winning those races gives me a better awareness of what is actually happening on the road. I think a better study would be to see how games help people become better drivers.

    I also wonder how many people go out and buy certain cars because they enjoyed driving them so much in the games. Were it not for Midnight Club, I probably would never have bought the Murcielago.

  143. Re:FTFA: Gamers take risks in games! Shocking! by Reziac · · Score: 1

    Not only that, but did they consider that maybe gaining some GAMING EXPERIENCE with the first game, let the subjects feel more confident about PLAYING the second game? so naturally instead of creeping around like they didn't know what they were doing, they played with more confidence (ie. more aggressively).

    Geesh. Talk about lame conclusions.

    --
    ~REZ~ #43301. Who'd fake being me anyway?
  144. In other news... by halber_mensch · · Score: 1

    ... those who played World of Warcraft more often resorted to striking wild boars and skinning their hides while on a nature walk than those involved in the study who were not exposed to the video game.

    Researchers conclude that if a video game were marketed in which the player was tasked with wedging an opposable digit into the anal orifice of the character, the individuals playing the game would be more likely to pursue a career researching the connections between video games and human behavior.

    --
    perl -e "eval pack(q{H*},join q{},qw{70 72696e74207061636b28717b482a7d2c717b343 637323635363534323533343430617d293b})"
  145. If *real* racing simulators taught me anything... by Anonymous Coward · · Score: 0

    is to drive carefully. I'm not talking about Grand Theft Auto or Need for Speed, try Live for Speed, Richard Burns Rally, GTR, etc. Just try running like a maniac in one of those to see what happens. You don't even need to be really fast to screw up big time.

    Well, actually, I'm 23 and didn't bother to get a driving license. University is a 15 minute walk from home, if I drove there, I'd spend 10-20 minutes in traffic plus 30-60 minutes on the parking lot line. I can get pretty much anything I want walking less than that. If I need to go downtown, well, there are penty of buses plus the subway to get me there. I live in a big city (Rio de Janeiro, Brazil), just thinking about dealing with bus drivers, taxi drivers, and so on, gets me tired. Really, if you ever come to Rio (it's a really wonderful city), do not rent a car. Buy a city street guide (not just a simple map), so you can look up for buses that will lead you to where you want, or just ask someone passing by. It worked for me when I moved in here.

    Now, if I lived in the same city as my parents (smaller town, better traffic, must wak more to buy stuff, public transportation sucks, etc), then I'd drive. But definitely, not like I do in NFS, it's a fun game, sure, but if you ever been in a car on a bumpy road at high speed, you would know it's not really a good idea. I prefer to be patient and stay in one piece, without wrecking a car or injuring people.

  146. I believe it. by russotto · · Score: 1

    My anecdote: I used to play the "Daytona" arcade driving game a lot. After a session, I'd get in my Mazda Miata and start driving it the same way. It probably helped that the Miata handles similarly to the "Daytona" cars, only at about half the speed.

  147. Grandparents by danpsmith · · Score: 1

    You know, the worst drivers I've spotted on the road are the old people that are too old to be driving, and most of them never played a video game in their life. Sure, overly aggressive driving might cause some problems, but I'll tell you, it doesn't cause nearly as many accidents as outright incompetence or inability to conform to normal traffic procedures or speeds.

    --
    Judges and senates have been bought for gold; Esteem and love were never to be sold.
  148. What's next? by Anonymous Coward · · Score: 0

    FPS lead to increased shootings?

  149. rural versus urban dichotomy by circletimessquare · · Score: 1

    don't you think that it's ok for your grandfather to give up his right to hunt deer with a handgun, or at least find it a lot more difficult to get one to do that, so that potentially hundreds of lives lost to hand guns in cities every year be saved?

    and don't say "if guns are outlawed, only outlaws will have guns". this is propaganda, an empty half-truth. the truth is that when you make something difficult to get, it's more difficult to get, period, for everyone, including the criminals. the black market exists, it always will, no matter what laws you pass. so the response to whether or not handguns should be more strictly controlled is simply a question of what you think is right and wrong

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:rural versus urban dichotomy by Torvaun · · Score: 1

      First, let us accept that there is no way to remove all guns from criminal hands. Even if you could round up every gun in the nation, all it takes is one guy with a machine shop to start cranking them out, kinda like people making meth or growing marijuana. It can be made at home, therefore it cannot be eliminated.

      Second, numbers suggest that gun control actually increases the percentage of violent crimes, because victims are less likely to be able to defend themselves. Washington DC simultaneously has the strictest gun laws and the most violent crime per capita. Vermont allows any non-felon over the age of 16 the right to carry concealed weapons, and is number 46 on the list.

      As you said, intent is key. We have no way of determining actual intent, even after the fact. Is this gentleman buying a 30-06 and a telescopic sight for hunting deer, or is he going to find an elevated position with a clear field of view and go on a shooting spree? The lack of previous convictions states that it's probably for hunting, especially since he's buying his deer license at the same time. Is this gentleman my father, or is he Charles Whitman? I advocate assuming that it's my father, because of the rarity of Whitmans. You advocate assuming that it's Charles Whitman, because they do more damage than my father. This is a personal point, and while I understand your reasoning, I'm going to disagree with you.

      --
      I see your informative link, and raise you a pithy comment.
    2. Re:rural versus urban dichotomy by FishWithAHammer · · Score: 1

      Find me one place in the world where gun control has lowered crime rates.

      Go look at the UK. Something like 65% increase in gun-related crime since handguns were banned.

      If you take firearms out of the hands of civilians, the only people who have them are the military and criminals. You are suddenly a second-class citizen. You now don't matter.

      Even were this a good idea--and it might be one of the most staggeringly stupid ideas I have ever heard--you'll have a hard time prying firearms away from those people who can read little things like the Second fucking Amendment.

      Troll.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  150. Re: not just video games by Anonymous Coward · · Score: 0

    I believe this phenomenon is not just contained to video games: I have noticed that after a day of snowboarding, I drive home from the hill quite aggressively for a while, and fully expect my truck to 'carve' into the icy road beneath me just like the board. It takes one slide a few feet past a stop sign for my higher brain functions to take over and start driving properly again - its not until I'm almost home that driving again feels natural.

    My wife does the same thing in her Subie, and we both agree it is the 'snowboard effect'.

  151. Re:Arrrgggh! Please stop saying that! by Luke+Dawson · · Score: 1

    Yes, it does! What it doesn't do is prove causation. Of course it implies causation. Then you investigate that implication.
    Err, no, it doesn't.
  152. I dissagree by Anonymous Coward · · Score: 0

    Personally, I was driving risky before playing the games and long before. But playing games like Forza taught me a respect for certain situations and making saftey out of it. Turning damage on forces you to play nice with walls and other cars. Just because, if you get damaged you will find yourself limping back to the pits and likely losing the race. I've also learned how to avoid risks of losing control. Learning how to control a slide when needbe. When to brake before a corner and when to press the gas in and coming out of a corner. The highlights of how all cars work sliding or otherwise. Sure I still do some risky behavior. But, A) its usually by myself and away from other vehicles. B) never with friends in the car C) never really cutting it close D) in far more control than before. So instead of doing a 40mph corner at a 100mph before such games such as Forza motorsports. I'm usually doing it at 65-70mph so I have a little more room to manuver should I need to. Rather than being on the absolute edge of what my vehicle can do. It also reduces the tire wear significantly. I've only once been in an accident with a curb and thats because I pressed the brakes while in the corner(bad idea) before my forza days and in my early days of driving. Now I brake first coming into corner. Then gas my way around the corner assuming I'm driving a FWD. Or if I think its a safe fun thing to do I'll go back to corner and throw the back end into a slide perfecting the apex and hugging the line around the corner pressing the gas just enough to keep me in a controlled slide and flooring it when I'm ready to leave the slide. Also, my racing simulation driving has probably prevented far more accidents than I can count Hard driving arcade, Grand tourismo, forza, r/c pro am, ect.. I keep a close eye on whats going on around me and in my fifteen years of driving the only accident I've had is the one in my first 6 months which only cost 1500 bucks. Just from watching I've managed to avoid many accidents before they happened. I have had several instances where I predicted it coming and by that time I had already backed up enough away from traffic to avoid it.

  153. Not Again..... by IHC+Navistar · · Score: 1

    Yeah, driving games spur risky driving just as much as Burger Time caused risky eating.

    BTW..... Does anybody else remember playing that on the NES, or is it just me?

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  154. It seems kind of silly to deny-Cause and effect. by Anonymous Coward · · Score: 0

    Here's something to think about. If games in a negative sense are as ineffective as slashdot wants us to believe? Then it stands to reason that games are ineffective in the positive sense as well.

  155. everything I needed to know about driving - by Anonymous Coward · · Score: 0

    I learned in NASCAR 2005 (EA):

    10. you can always carry more speed through the high line
      9. right turns are completely unnecassary
      8. sometimes you can get away w/3-wide in a two-lane turn but there's never a happy ending w/4
      7. never exceed 55 mph while leaving the gas station (just ask Kyle Busch:)
      6. the fine art of the burnout (smoking tires after a win)
      5. "reach up there 'n pull them belts tight ONE MORE TIME!" (o.k., that came from Fox but had to throw it in)
      4 a. red means stop
          b. yellow means caution
          c. green means RESTART!!!
      3. never bump-draft into a turn - only on the straightaways
      2. MUFFLER?!? we don't need no stinking muffler... bwa-ha-ha-ha!
      1. BOOGITY! BOOGITY! BOOGITY! Let's go racing boys!!! (ditto #5)

  156. Another stupid study,........ by Anonymous Coward · · Score: 0

    Yes, some people MAY drive like they do the games they play, but what about real racing, like NASCAR, INDY CAR, F1, DTM, Rally driving, GO Karts,...etc. has a study been done on those people to see if they drive more aggressively(on public roads) than anyone else?

    As for insurance companies, they are all sexist, putting rates up for males, yet more females have accidents, just look at their claim lists.
    What you say, males have more accidents, NO THEY DON'T!

  157. Sounds like BS by Aelcyx · · Score: 1

    I'd like for once for these articles to not assume I'm too stupid to wonder how exactly the tests were performed. Anyway, is it not possible that those who play these games with risky behavior are more sensitive to their own risky behavior in real life? How do you account for this? And why don't you compare the actual driving record versus taking one's word for it? They might be then able to correlate how long after playing games for what duration that these alleged acts of bad driving occurred. Then you can tell me when I can drive on the 405 after playing Burnout 3 for a few hours ... bastiges.

  158. Re:huh? by Hack'n'Slash · · Score: 1

    I don't know... I had to delete GTA from my computer because I was becoming way too agressive; destroying car after car while trying to run over pedestrians. (The damn light poles in RL don't break off and fall away as nicely as the ones in GTA.)

    -

  159. But what's more interesting... by Anonymous Coward · · Score: 0

    ...is the tags applied to this story: "duh" and "obvious". So when a study comes out that implies a link between racing games and dangerous driving it is "obvious", but when a study comes out that implies a link between violent games and violence it is shouted down as blasphemy? I don't get it.

  160. Re:huh? by drinkypoo · · Score: 1

    That's an easy question to answer. We don't do these studies against sports because the people making the laws were brought up to revere them. In fact the majority of our population really believes that sports heroes, music idols, and the like are better people than others, that they have more valid views, et cetera. For example they always trot our celebrities to talk about the danger of climate change, as if they knew one fucking thing about it... When gamers become celebrities to mainstream society, which will happen if professional gaming ever takes off more throughout the world, then you're going to see the end of this "are videogames bad for society" shit. At that point we'll have "are space aliens bad for society" or "is using the fuck-o-tron for hours every night turning us into a planet of cock zombies" or some other ignorant crap.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  161. True of all games by Maltheus · · Score: 1

    I think most games contribute to faster reflexes. As your reflexes go up, so does your intolerance for driving like a grandmother. It's like saying that exercise gives you more energy. It's kind of obvious.

    Most of the people I know who drive real slow are the same people who won't play today's video games because they complain about too many buttons. Why should I be forced to drive like a snail cause everyone else is retarded? I'm not saying we should drive like we do in video games, but 35 mph is parking lot speed to anyone who regularly plays fast moving games.

  162. Don't think it doesn't happen by a1mint · · Score: 0

    Sure, most people are sane and make a big joke out of this. But to think that violence in video games doesn't contribute to violent actions is completely ignorant. Real accidents and real deaths really do happen as a result of some people's minds having been conditioned by video games. There's Columbine, that highway shooting, and recently where I live, there was one incident where two people in fast expensive cars were racing and killed someone. The cops found a copy of GTA on the passenger seat. On the other hand, it might make some people that would otherwise do something dangerous, realize that racing can be dangerous, and might actually choose to not cross that line. Should we limit the amount of violence in video games? Do we want any limits at all? Do we want anarchy? Do we want any society at all? Do we really not care or give a crap to whatever happens? Yes we need to limit the amount of violence. The ratings aren't working. Ratings are more of a special macho kiddo stamp of approval. I'm too lazy right now to come up with something that'll fix it. I'll leave it to the government. Hello-ho ! MacFly-hi ! Work to do !

  163. Re:Arrrgggh! Please stop saying that! by onsblu · · Score: 1

    Thanks for pointing that out. I should've elaborated earlier. In the scheme of TFA, correlation does not imply causation in the most literal sense, but it may imply causation in other studies.

    In a logical sense it may be untrue to say the following about a specific claim: an established correlation between alpha and beta does not imply a relationship about alpha and zeta. The reason is because in some cases, a relationship beta happens to be a "necessary circumstance" for the existence of zeta. In the world of social science research, studies of correlation are used to suggest causal relationship, but it's rarely the case that they would (or could) prove that the studied correlation is a "necessary circumstance" for a causal relationship between the studied population and the causal relationship being proposed.

    If, however, they were able to obtain driving records from a large number of gamers and compare them to driving records of non-gamers of similar socio-economic backgrounds and ages, then a logical argument might be reasonable that alpha implies zeta, in the logical sense, depending upon the methodology.

  164. Only when a song from the game is on the radio! :) by Anonymous Coward · · Score: 0

    For example, I still almost get myself killed every time 'Black Bettie' comes on.

  165. Re:Arrrgggh! Please stop saying that! by Starburnt · · Score: 0

    Only because the general population uses the term "imply" in a different context to mathematicians/statisticians/logicians.

    The original objection to "correlation does not imply causation" is as flawed as objecting to "an astronaut will weigh less on the moon" because one can confuse mass and weight. The definition intended is clear from the context, and the statement is 100% correct. It isn't pedantry to object to the phrase, it's ignorance.

  166. From one video game to another by cedricfox · · Score: 1

    So they're saying that they let people play a driving video game, then put them in a simulator... which is still just another video game, only the scoring is different.

    In other words, people were still in a video game driving a pretend car.

    I don't believe this has any bearing on real driving. If they let people play GTA and then put them behind the wheel of a real car and had them drive an obstacle course, then I'd be interested in the results.

    --
    Did you ever get the feeling the story is too damn long and in the present tense?
  167. My take is a little different. by Mr0bvious · · Score: 1

    I think you'll find that it goes a little like this: Those who are most likely to take risks and enjoy driving aggressively on the roads are also most likely to enjoy playing car games.. Who would have thought..

    --
    Never happened. True story.
  168. Causality? by Graham+J+-+XVI · · Score: 1

    Many comments here seem to imply a causality between playing games and reckless driving, one that isn't put forth in the article. I'm sure those who play video games are higher risk drivers, but not BECAUSE they play those games. Most likely it's those who are high risk drivers that are attracted to such games. I know it's certainly true of myself :)

  169. Correlation does not imply causality by SETIGuy · · Score: 1

    Yet another stupid and probably wrong conclusion by reporters and psychologists.

    Might it be possible that people who drive in an aggressive manner are more likely to be attracted to driving games than people who drive in a defensive manner? Might that be a better explanation of the correlation than "driving video games make people drive in a risky manner?"

  170. Re:And what about Katamari Damacy ? by shannara256 · · Score: 1

    This just in: Katamari Damacy players may be dangerous drivers.

  171. It's not only Video Games .... by deek · · Score: 1


      A session of Go-Kart racing will also affect your driving. One time, driving back home after having a Go-Kart session with friends, I took a right hand turn, kart style. The rear end of my car lost traction, and I power slid for a second. I have a front wheel drive car. It was on tar. I took extra care with my driving, for the rest of the journey. It frightened the hell out of me at the time. I'm just glad that I instinctively controlled the slide, there were not many cars on the road at the time, and there were no police either.

  172. all i know.... by N0Skillz · · Score: 1

    All i know is that I drove aggressively before I even owned a a videogame console, so I can't blame it on that. But i crash a hell of alot more in the videogames than in reallife(zero).

  173. Dating Simulation by Tablizer · · Score: 1

    This would mean there is hope that dating simulators may get us laid.

  174. Car Dealers and Custom Gran Turismo Games Promos by Bones3D_mac · · Score: 1

    Anyone remember back when car dealerships used to distribute custom versions of the PS2 game, Gran Turismo, featuring certain vehicles customers would come in to test drive as a means of advertising? If they are still doing these kinds of promotions, I wonder what kind of effect this will have on the dealerships actually allowing test driving of these vehicles in the future... or even allowing test driving of any vehicle.

    --


    8==8 Bones 8==8
  175. Re:huh? by Anonymous Coward · · Score: 0

    I played videogames a lot when I was a teenager. It didn't make me drive faster or slower, being a teenager made me drive faster and take corners hard even on wet roads. Hey, people do stupid things.

    But I'll credit Gran Turismo for the fast reflex and know-how to stabilize the vehicle before ending up in a ditch (embarrassingly in a ditch, not dangerously).

  176. Forget F-Zero GX, by LunarCrisis · · Score: 1

    I can snake even better in real life!

    --
    Mr. Period: Nine is the one that's right by ten!
    Nine: One day I will kill him. Then, I will be Ten.
  177. The Need For S---ANITY!! (not, Speed.) by KnuxTheFox · · Score: 1

    I have been playing driving/racing games since long before I had a license, and I feel that playing those games actually made me a better driver. I know how to accelerate and how to stop, and how to avoid an accident. I have a clean driving record, but I do enjoy such driving games as Need For Speed Most Wanted, Burnout Revenge, Gran Turismo, and Ridge Racer. I have a driving simulator on my computer called Live For Speed. It's fun, and very realistic (except the dying part). It's games like these that keep driving fun to me. If it wasn't for them, this daily task of driving back and forth to work would become droll and boring, and I probably wouldn't pay as much attention to the road, or even care. Sure, I've had temptations to try the things I've done in videogames, but I know that the physics and control in the real world isn't the same, and let's face it, the cars in the game are in much better shape than my POS.

  178. NASCAR by Anonymous Coward · · Score: 0

    People who pass me fast
    I side draft like I am blocking! (Try passing in slow lane, oops I got close to contact, did it scare you)
    Sometimes I get within inches on the expressway

    If video games influence, Nascar is a bad influence ..Right

  179. Re:Arrrgggh! Please stop saying that! by TempeTerra · · Score: 1

    Half a dozen people have already replied, but I think I can do even better (I'm not a karma whore, I just provide certain services to lonely... oh, never mind).

    The problem is in multiple meanings of 'imply'. In casual use, 'imply' is synonymous with hint, suggest - e.g. How dare you imply that about my mother.

    In formal logic, 'imply' is the English language way of saying a conditional; often symbolised by an arrow. A logician might say "Rain implies that it is cloudy", which could be represented symbolically and used in a logical proof like this:

    R = It is raining
    C = It is cloudy

    1 R -> C (Premise, if it is raining then it is cloudy)
    2 R (Premise, it is raining)
    3 :. C (by 1, 2 therefore it is cloudy)

    Note that in the logical statement R -> C, if R then always C, and if not R then maybe C anyway. If it is raining then it is always cloudy, but it could be cloudy without raining.

    So, unfortunately, in the casual sense correlation does imply (hint, suggest) causation - but in the logical sense correlation does not imply (necessitate) causation.

    --
    .evom ton seod gis eht
  180. Muscle memory is only half the story! by pelrun · · Score: 1

    The thing with skids is that you have to turn in exactly the *wrong* direction in order to regain control. I've only lost control of my car twice in my life. Both times I instinctively did the right thing, which meant *turning into oncoming traffic*, and didn't crash either time. I didn't learn that from driving - I learned that from the thousands of times I've played racing games and spun out there.

    Of course he has muscle memory; he got it when he learned to drive the car. He also got a completely separate set of muscle memories from playing the game. They are essentially independent of each other, and muscle memory gained from using a gamepad isn't going to help you with a steering wheel.

    But here's the kicker - the game did save him from the skid! Muscle memory is only half of the story.

    When I'm playing a racing game (or you, or anyone else), I'm gaining low-level muscle memory on how to move gamepad sticks. That's useless in a real car. But I'm also learning high-level stuff about what cars do when I control them. So if I get my game-car in a skid, my brain learns to say "TURN THE WHEEL LEFT NOW!" and the muscle memory goes "OK, MOVING STICKS THAT WAY". When I'm in a real car, I use the other set of muscle memory I got learning to drive - my brain still says "TURN THE WHEEL LEFT NOW!" and my muscle memory now goes "OK, TURNING WHEEL LEFT NOW". The interface might be different, but my intent is still translated to the appropriate action.

  181. Conversely.. by bronney · · Score: 1

    "A study concludes that people who play car racing games may be more likely to take risks and drive aggressively when driving in real life."

    Another study concludes that people who suck playing a driving game with a proper FFB wheel may be more likely to drive hesitantly in real life.

  182. Bull $hit by Anonymous Coward · · Score: 0

    Myself as a case in point. I lived on the Need For Speed series during my teen years. Other than combat flight simulators the only thing I wanted to do was drive fast.

    Now lets look at the accidents and tickets I've accumulated...

    Accedents

    1 92 Plymouth Sundance Duster, bent up rim for taking a corner at 20MPH when it had black ice on it.

    2 92 Plymouth Sundance Duster, forgot to turn my head when backing out of a driveway shared with another house and scrapped the side of the neighbors car doing about 5MPH.

    3 85 Chevy S-10, bent up rim for taking a corner at 20MPH when it had black ice on it (that would be the last time that happened, hate Michigan winters some times).

    4 95 Ford Taurus, front bumper was run over by one old lady when I failed to see a stop sign in a town I was unfamiliar with and stopped partway into the intersection and she could not avoid me.

    Numerous accidents avoided due to my being able to handle driving sideways on snow covered roads or being able to react fast enough to avoid incidents.

    Speeding Tickets:

    None, 0, nadda.

    Obviously all these driving simulations have lead to me being a very reckless driver. Now I don't know if GTA would cause more significant problems than other simulators as I've had no interest in playing the series but this could also indicate that less reckless people (I'm one, I swear!) gravitate to less reckless games.

  183. Re:FTFA: Gamers take risks in games! Shocking! by aadvancedGIR · · Score: 1

    Because they start with the conclusion that their sponsor chosed and then try to build a study around it?

  184. Trained reflexes, Glasshopper! by smchris · · Score: 1

    I'm of two minds.

    Living in snow country, I understand there is value in gunning it a little in a safe place to get a feel for road conditions and to remember how to correct out of a slide. Not to say you want to encourage people to power slide through corners and the like but there is something to be said for a good simulation being useful to train a person in emergency reactions.

    On the other hand, if a game offers points for running down pedestrians, I can just see this coming up in court. "I don't know what happened Judge! I was distracted doing my nails, on the cell phone or whatever and I just didn't react to brake for the pedestrian for some reason." Being a _very_ cynical urban runner for about 20 years, trust me, we'll see this defense in vehicular manslaughter cases -- and who can say it wouldn't have some basis?

  185. I've heard something like that before... by Anonymous Coward · · Score: 0

    Back when Quake was new, one of my Quake-playing friends commented that it was the best anti-war message he'd ever seen. You play for a couple minutes, and then bang, you're dead, for being in the wrong place at the wrong time. Makes you realize how easy it is to be dead when the bullets are flying, he said, and he'd never go to war.

    1. Re:I've heard something like that before... by 4D6963 · · Score: 1

      That's right, mainly with more war-like multiplayer games. Then it becomes obvious that if you get to kill two enemies before you die you're either lucky or good. And then, the less players, the more influence you got. If it's hard for you to do anything on a server with 25 players in, imagine what it's like to be in a battle with thousands of people. Makes a sheep of you, sort of. Fortunately, soldiers are rarely engaged in battles as dangerous as the ones we like to play.

      --
      You just got troll'd!
  186. Re:huh? by tha_mink · · Score: 1

    That's an easy question to answer. We don't do these studies against sports because the people making the laws were brought up to revere them. In fact the majority of our population really believes that sports heroes, music idols, and the like are better people than others, that they have more valid views, et cetera. For example they always trot our celebrities to talk about the danger of climate change, as if they knew one fucking thing about it... When gamers become celebrities to mainstream society, which will happen if professional gaming ever takes off more throughout the world, then you're going to see the end of this "are videogames bad for society" shit. At that point we'll have "are space aliens bad for society" or "is using the fuck-o-tron for hours every night turning us into a planet of cock zombies" or some other ignorant crap. I don't think it's because anybody really believes that sports heroes or "stars" in general are better people with more valid views, it's just that people like watching and listening to them. "They" trot out celebs to speak about stuff, because they can keep people interested more than some boring airbag usually in the position to do so properly. Really, when it comes right down to it, who *really* cares what anybody thinks about anything?
    --
    You'll have that sometimes...
  187. No shit by FlameReaper · · Score: 0

    Have these stupid fucks not thought along this line (much similar to violent video games)

    Its not that the games make these people bad drivers, its just that bad/agressive drivers might just happen to like playing racing games? Cause or effect ffs.

    This pisses me off when people try fuck with video games like this. They are not the fucking problem.

  188. Re:Not sure if GTA made me drive like an asshole.. by Firefly1 · · Score: 1

    I did have a concrete experience of a game changing my behavior while driving though. Battlezone II involves driving around in tanks, with the fun option of hopping out of your tank, sneaking around on foot, and blasting your opponent out of his tank with a sniper rifle.
    I have the previous iteration (you know, the one about the Cold War heating up off Terra); it, like the X-Wing family, is one of those gems I wish we'd see remade using current tech. Yes, the idea of 'first-person RTS' sounds like it'd be difficult to implement, but the dev team pretty much nailed it (having a joystick with a high-hat helps). And yes, sniping can be fun in this game (is this where the Generals devs got the idea for Jarmen Kell?); here're a trio of examples from the NSDF campaign:
    • in the very first (or was it second?) mission, it's easy to get 'free' tank support: snipe one of the two scouts that make up the first enemy wave (the other will flee), then park your tank near the barracks and run for the now-derelict scout;
    • in the first of two missions taking place on Europa, you have to snipe a patrolling scout so you can infiltrate the CCA base to plant a data tap;
    • in the very next mission - where you have to clean house - a bit after you repel the initial assault, a quartet of howitzers will motor to a cliff overlooking your base and proceed to rain on your parade. If you're quick, you can snipe all four of them on their approach... then push them down to your barracks. Trashing the CCA base with their own artillery was so very amusing...
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    - White Knight of the Order of Mihoshi Enthusiasts