Sounds like the same solution http://www.sneakemail.com/ uses to spam-proof people. Someone mentioned that the last time/. had a spam discussion, and I tried it out, and it's abosolutely wonderful. Adam recommends.
I saw this a couple of days ago, but didn't submit it. The first thing that I noticed when I looked at the story, though, was that his rocket looks like an enormous dildo.
Good luck to him, and I hope that his gigantic phallus works as designed. *snicker*
OK, I'll bite. I can't resist a grammar flame war.
Simply because language is defined by usage does not give you the right to simply make up a "convention" that only you understand. I read the original post some four or five times before I understood what he was saying.
Saying "could of" instead of "could have" inhibits understanding. It's wrong and deserves to be made fun of.
N.B.: Yes, I'm sure if you tried you could come up with something wrong with my post. But it can be understood, and is therefore valid. That's the whole point of your (stupid) article.
You know when you read a post, and it seems all serious until you get to the end, and then you realize it was meant to be Funny? This goes the opposite way.
Shouldn't it read "Osprey Crash Linked to Software Problem?"
I can picture it now, an Osprey smacks into the side of a server. "Shit, need to grab the patch for that," goes the admin...
I'm absolutely willing to believe that you're right. We had a project due on Japan in the 90's, and I got to do "Social Trends." One of the trends is a progression away from a group mentality and towards a more individual emphasis, and with that, people are less concerned about the success of their company. But, while declining, I'd imagine that this loyalty is still present for the most part today.
- Adam
I'm taking a course on the history of China and Japan at my high school, and have an interesting contribution.
In Japan, company loyalty is tremendous. People tend to value whatever organization they are in (family, company, country) over themselves, and as a result, things work out much better. I watched a video where an executive who works an 18 hour day, 6 days a week, comes home and says "I don't get overtime pay, I just want to make things work for the company."
The reason why company loyalty is so tremendous, besides the obvious group mentality, is because the company provides <i>everything</i>. You are chosen by a corporation when you go to a university based on how good the university is, and are usually assured (and even expected to have) lifetime emplyoment at that particular corporation. In return, you get gigantic bonuses, the company takes your suggestions seriously (I think it's something like 95% of employee suggestions at Honda are adopted into company policy), your boss doesn't have a seperate office and only makes 3 times as much as the guy in the mailroom, there are no cubicles, and the company provides for your house and family. There are planned outings for employees, morning exercise, and great benefits.
But, like I said, you are expected to devote yourself completely to the company. The overwhelming majority of Japanese voluntarily return their vacation time.
Anyway, just an interesting fact. Little relevance here. Main message: Just because you don't like where you work and have no loyalty to it, doesn't mean that doesn't exist anywhere in the world.
"It sounds like the patch is actually correcting a lot of issues, and while it's too bad that it breaks the mods, sometimes you have to do that to get things working properly."
A quote from this story:
"...subtly breaking standards in the name of "improvement" can be far worse than more blatant attempts."
The fact that Microsoft doesn't make Quake and Id does doesn't mean that they should have different standards. Id did the wrong thing, Microsoft did the wrong things. Just because it's their first offence, so to speak, doesn't mean that they should be let off. They both screwed everyone over.
If you're going to be critical, at least do it consistently.
We should have a Napster topic so you can filter this out.
Re:And What's Single-Player REALLY Going To Be Lik
on
New Doom Details
·
· Score: 1
I guess you've never heard of Serious Sam. Serious Sam is an FPS that comes from Croteam (http://www.croteam.com/), a tiny software company in Croatia. The three most notable things about this game are...
1. They developed their own engine (the Serious engine) for it, and it looks spectacular. Lens flares, bump mapping, DYNAMIC curved surfaces, it's just incredible.
2. They recieve no corporate sponsorship.
3. This game OWNS.
Seriously (no pun intended), this is one of the most refreshing games I've played in a while. Theres a storyline... but the depth doesn't match up to Half Life at all. It's only slightly more in depth then Quake II, actually. Despite this lack of a "critical element for FPS's," it's an amazing game, and feels a whole lot like Doom II. Go grab the tech demo at their site, and then tell me that an in-depth story is important.
I don't know, it seems to me that Sega wouldn't be one to pre-install a Trojan into their latest console. 12345 and 12346 are probably just ports they picked out of a hat.
Now if they picked 31337 that would be interesting:)
Nice Something Awful allusion. I caught it!
http://www.somethingawful.com/spam/icq/spacerobot/ index.htm
- Adam
Sounds like the same solution http://www.sneakemail.com/ uses to spam-proof people. Someone mentioned that the last time /. had a spam discussion, and I tried it out, and it's abosolutely wonderful. Adam recommends.
- Adam
I saw this a couple of days ago, but didn't submit it. The first thing that I noticed when I looked at the story, though, was that his rocket looks like an enormous dildo.
Good luck to him, and I hope that his gigantic phallus works as designed. *snicker*
However good the video you're watching is, this is better:
http://www.exploratorium.edu/eclipse
Peace out.
- Adam
OK, I'll bite. I can't resist a grammar flame war.
Simply because language is defined by usage does not give you the right to simply make up a "convention" that only you understand. I read the original post some four or five times before I understood what he was saying. Saying "could of" instead of "could have" inhibits understanding. It's wrong and deserves to be made fun of.
N.B.: Yes, I'm sure if you tried you could come up with something wrong with my post. But it can be understood, and is therefore valid. That's the whole point of your (stupid) article.
You know when you read a post, and it seems all serious until you get to the end, and then you realize it was meant to be Funny? This goes the opposite way.
Shouldn't it read "Osprey Crash Linked to Software Problem?"
I can picture it now, an Osprey smacks into the side of a server. "Shit, need to grab the patch for that," goes the admin...
You need a Napster topic.
I'm absolutely willing to believe that you're right. We had a project due on Japan in the 90's, and I got to do "Social Trends." One of the trends is a progression away from a group mentality and towards a more individual emphasis, and with that, people are less concerned about the success of their company. But, while declining, I'd imagine that this loyalty is still present for the most part today.
- Adam
Whoops, should have posted in Extrans. Sorry about the ugliness.
- Adam
I'm taking a course on the history of China and Japan at my high school, and have an interesting contribution.
In Japan, company loyalty is tremendous. People tend to value whatever organization they are in (family, company, country) over themselves, and as a result, things work out much better. I watched a video where an executive who works an 18 hour day, 6 days a week, comes home and says "I don't get overtime pay, I just want to make things work for the company."
The reason why company loyalty is so tremendous, besides the obvious group mentality, is because the company provides <i>everything</i>. You are chosen by a corporation when you go to a university based on how good the university is, and are usually assured (and even expected to have) lifetime emplyoment at that particular corporation. In return, you get gigantic bonuses, the company takes your suggestions seriously (I think it's something like 95% of employee suggestions at Honda are adopted into company policy), your boss doesn't have a seperate office and only makes 3 times as much as the guy in the mailroom, there are no cubicles, and the company provides for your house and family. There are planned outings for employees, morning exercise, and great benefits.
But, like I said, you are expected to devote yourself completely to the company. The overwhelming majority of Japanese voluntarily return their vacation time.
Anyway, just an interesting fact. Little relevance here. Main message: Just because you don't like where you work and have no loyalty to it, doesn't mean that doesn't exist anywhere in the world.
- Adam
A quote from two stories ago:
"It sounds like the patch is actually correcting a lot of issues, and while it's too bad that it breaks the mods, sometimes you have to do that to get things working properly."
A quote from this story:
"...subtly breaking standards in the name of "improvement" can be far worse than more blatant attempts."
The fact that Microsoft doesn't make Quake and Id does doesn't mean that they should have different standards. Id did the wrong thing, Microsoft did the wrong things. Just because it's their first offence, so to speak, doesn't mean that they should be let off. They both screwed everyone over.
If you're going to be critical, at least do it consistently.
We should have a Napster topic so you can filter this out.
I guess you've never heard of Serious Sam. Serious Sam is an FPS that comes from Croteam (http://www.croteam.com/), a tiny software company in Croatia. The three most notable things about this game are...
1. They developed their own engine (the Serious engine) for it, and it looks spectacular. Lens flares, bump mapping, DYNAMIC curved surfaces, it's just incredible.
2. They recieve no corporate sponsorship.
3. This game OWNS.
Seriously (no pun intended), this is one of the most refreshing games I've played in a while. Theres a storyline... but the depth doesn't match up to Half Life at all. It's only slightly more in depth then Quake II, actually. Despite this lack of a "critical element for FPS's," it's an amazing game, and feels a whole lot like Doom II. Go grab the tech demo at their site, and then tell me that an in-depth story is important.
I like how the only person who liked the game gets moderated up to +4 for "Interesting."
More like "Just plain weird."
I don't know, it seems to me that Sega wouldn't be one to pre-install a Trojan into their latest console. 12345 and 12346 are probably just ports they picked out of a hat.
:)
Now if they picked 31337 that would be interesting