Well, I'm all for choice and freedom of software...but, at the same time I would like compatability just as much. Not everyone has to conform to the standard...just most. That's why it's called a standard, and not a requirement;)
Huh? I think I get what you're trying to saying here, but almost every successful system dropped to $99 around a year before the new generation was released...
Playing through FF6 again, right now actually. Probably the best game I've ever played...love it. This was the game that got me to apreciate just how wonderful RPGs could be. That's all I've got to say:)
"As long as the console business is based on the blockbuster concept borrowed from Hollywood we're going to continue to get more of the same."
This is very very true. This is also why I see PC games making a big comeback as it becomes easier and easier for small teams to put together high quality indy games with open source tools. As big game companies grow larger, they will continue to get worse.
I've been doing this for quite some time now. Unless it's a must have, 5-star game, I wait till it drops below $30 or even $20 if possible. Games should not cost $50 unless it was some huge game like Final Fantasy that had nearly 200 staff members. Don't give me that they won't make enough money bullshit either....look at movies. The average movie costs right around $20, yet they cost 10-100 times as much to produce than your average video game. They'll charge you as much as we let them get away with.
This happens pretty much anytime a company gets big. It's like once you cross some magic money line, the whole business starts going to shit. Look at Gateway and Dell...I remember 10 years ago Gateway actually making some decent PC's look at what happened to them...and the current Dell is quickly following in their footsteps.
There's nothing I hate more than when someone says a game is made by a publisher...that's like saying, oh hey man, did you hear that new Sony song? Yeah, man but what about the new Dreamworks album? Or, those Warner Brothers sure know how to direct a good movie...
Everyone already knows that XNA is just a fancy name for DirectX10 with even more proprietary lock down than ever. Look, MS...we know you want to own the entire game industry, but it's just not gonna happen. This makes me sad too because the Xbox2 looks like it could be pretty cool (hardware wise), but these kind of tactics are going to turn off everyone but the huge EA's of the world. You want to really "help" the gaming industry? Start working on Open GL instead of Direct3D. Start working on open standards... Start working on something that benefits the entire industry instead of just you.
You're probably right. In theory, the different distros "should" experience a sort of evolution where only the better distros keep going and growing while old/poorly designed ones die out. Of course in the theory of "survival of the fittest", humanity wouldn't be so idiot infested;)
This is why more people need to get involved in projects like the Linux Standard Base. If more distros would quit trying to do their own thing and work together, Linux might be able to really take off. Autopackage will help people with installation hell between distros. And hopefully, freedesktop.org's new set of UI standards will help KDE and Gnome people get along a little better too....but then again, we are talking about human beings here.
I agree with most points here, except it looks like youre trying to lump the Genesis in with the NES, implying the SNES was much better than the Genesis. The Sega Master System (8bit) came out around the time NES was big....then Genesis came out a year before the SNES and had roughly the same power. SNES's only real technological advantage was that it had 6bit color(128) while Genesis only had 5bit(64). Not only that, but if memory serves me correctly the Genesis had a more advanced sound chip than the SNES.
Unfortunately innovation doesn't always win out...look at the Dreamcast. It had all the right stuff and still got beaten by the PS2 marketing machine. They were the first console to have a built in modem, with an optional broadband card as well. The Dreamcast could easily handle any of the graphics shown on PS2 to this day, but maybe not so much an Xbox... Speaking of Xbox...look at it and gamecube compared to the PS2. Clearly, anyone with a slight bit of graphical knowlege can tell you the PS2 looks the worst, yet which system still sells the most?
I hope Nintendo pulls it off, but unfortunately "the cattle" don't always pick the best products...
Inkscape is getting there pretty quickly. I'd go as far to say it's the best open-source graphics program I've ever used. Not only that, but it's interface and tools are much more intuitive than even Illustrator or Corel Draw IMO.
I wouldn't be surprised if the next Kernel revision supported it... might even be ready before Windows is :P
what do you mean "port"? This is hardware...not software.
Blender
Well, PSP wasn't a Corel product until a few months ago. Corel just bought out JASC software (PSP's creators) recently.
oops...guess I got it backwards....oh well, there go my hopes for a native Paint Shop Pro on linux :(
Well, I'm all for choice and freedom of software...but, at the same time I would like compatability just as much. Not everyone has to conform to the standard...just most. That's why it's called a standard, and not a requirement ;)
"[Graphics are] the bait. The gameplay is the hook.
;)
Wow...you deserve a +5 insightful just for this one line! Good job
Really, I always thought the gameplay got worse with each progressive Metal Gear they released...lol
*It's not a troll, it's an opinion...
Still haven't bought a PS1 ...lol....I'm waiting for the PS2 to go down to $99 or less and just skipping it altogether ;)
I think there happen to be thousands of untapped resources available on the internet, we just need to get them involved...
Huh? I think I get what you're trying to saying here, but almost every successful system dropped to $99 around a year before the new generation was released...
Playing through FF6 again, right now actually. Probably the best game I've ever played...love it. This was the game that got me to apreciate just how wonderful RPGs could be. That's all I've got to say :)
"As long as the console business is based on the blockbuster concept borrowed from Hollywood we're going to continue to get more of the same."
This is very very true. This is also why I see PC games making a big comeback as it becomes easier and easier for small teams to put together high quality indy games with open source tools. As big game companies grow larger, they will continue to get worse.
People haven't always known how to model with Maya and 3D Studio Max....you have to start out somewhere.
I've been doing this for quite some time now. Unless it's a must have, 5-star game, I wait till it drops below $30 or even $20 if possible. Games should not cost $50 unless it was some huge game like Final Fantasy that had nearly 200 staff members. Don't give me that they won't make enough money bullshit either....look at movies. The average movie costs right around $20, yet they cost 10-100 times as much to produce than your average video game. They'll charge you as much as we let them get away with.
This happens pretty much anytime a company gets big. It's like once you cross some magic money line, the whole business starts going to shit. Look at Gateway and Dell...I remember 10 years ago Gateway actually making some decent PC's look at what happened to them...and the current Dell is quickly following in their footsteps.
"Businesses" can choose to use ethics too.
Nope, Bungie did.
There's nothing I hate more than when someone says a game is made by a publisher...that's like saying, oh hey man, did you hear that new Sony song? Yeah, man but what about the new Dreamworks album? Or, those Warner Brothers sure know how to direct a good movie...
Everyone already knows that XNA is just a fancy name for DirectX10 with even more proprietary lock down than ever. Look, MS...we know you want to own the entire game industry, but it's just not gonna happen. This makes me sad too because the Xbox2 looks like it could be pretty cool (hardware wise), but these kind of tactics are going to turn off everyone but the huge EA's of the world. You want to really "help" the gaming industry? Start working on Open GL instead of Direct3D. Start working on open standards... Start working on something that benefits the entire industry instead of just you.
The other funny thing is he says in his rant "Corel doesn't care"...yet aren't they the owners of Xandros??? lol
So basically you are comparing Windows development with repeated inbreeding?
*Go ahead and troll me, lol...it was too good to pass up!
You're probably right. In theory, the different distros "should" experience a sort of evolution where only the better distros keep going and growing while old/poorly designed ones die out. Of course in the theory of "survival of the fittest", humanity wouldn't be so idiot infested ;)
If they all switched over, that same software would be made available in Linux too. ;)
This is why more people need to get involved in projects like the Linux Standard Base. If more distros would quit trying to do their own thing and work together, Linux might be able to really take off. Autopackage will help people with installation hell between distros. And hopefully, freedesktop.org's new set of UI standards will help KDE and Gnome people get along a little better too....but then again, we are talking about human beings here.
I agree with most points here, except it looks like youre trying to lump the Genesis in with the NES, implying the SNES was much better than the Genesis. The Sega Master System (8bit) came out around the time NES was big....then Genesis came out a year before the SNES and had roughly the same power. SNES's only real technological advantage was that it had 6bit color(128) while Genesis only had 5bit(64). Not only that, but if memory serves me correctly the Genesis had a more advanced sound chip than the SNES.
Unfortunately innovation doesn't always win out...look at the Dreamcast. It had all the right stuff and still got beaten by the PS2 marketing machine. They were the first console to have a built in modem, with an optional broadband card as well. The Dreamcast could easily handle any of the graphics shown on PS2 to this day, but maybe not so much an Xbox... Speaking of Xbox...look at it and gamecube compared to the PS2. Clearly, anyone with a slight bit of graphical knowlege can tell you the PS2 looks the worst, yet which system still sells the most?
I hope Nintendo pulls it off, but unfortunately "the cattle" don't always pick the best products...
Inkscape is getting there pretty quickly. I'd go as far to say it's the best open-source graphics program I've ever used. Not only that, but it's interface and tools are much more intuitive than even Illustrator or Corel Draw IMO.