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Nintendo Revolution May Alienate Third Party Developers

IGN has an article discussing an interview in which Nintendo President Satoru Iwata talked about the possibility that the Nintendo Revolution's fundamental difference from other offerings may alienate third party developers. From the article: "If the next generation platforms are going to create even more gorgeous looking games using further enhanced functionality, and if that next-gen market can still expand the games industry, then I'm afraid that third-parties may not support Nintendo" Refreshing to hear such an honest assessment from company president.

118 comments

  1. If it's that different.. by incom · · Score: 0

    It'd better be amazing, like VR LOTR mmorpg amazing.

    --
    True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    1. Re:If it's that different.. by KevinKnSC · · Score: 4, Funny

      It's Nintendo. The exact amount of amazing required for them to have a successful console is:
      1. Mario Revolution
      2. Zelda Revolution
      3. Pokemon Revolution

    2. Re:If it's that different.. by Anonymous Coward · · Score: 5, Insightful

      And yet for all you may diss their games, Nintendo are the only company that ever remotely innovates with hardware. MS and Sony, and Atari and Sega in their day, all just churn out identikit consoles and handhelds. Nintendo invents. They try dual screens, they try tilt controllers, they try VR headsets, they try linking portables to consoles, they try bongos. Sometimes it works, sometimes it's a disaster, but it's always innovative.

      Seriously, the only games I've ever seen on non-Nintendo consoles that were remotely innovative were Katamari Damacy and Ico. That's a grand total of 2. You say Nintendo is all about Mario, Zelda, and Pokemon? I point out that every Mario and Zelda introduces new ideas (unlike every new Halo, which introduces more guns and less plot), and raise you Animal Crossing and Pikmin.

    3. Re:If it's that different.. by TechnoPops · · Score: 0

      There have only been TWO Halo's so far. Let's at least wait until number 3 comes out before we pass judgment.

      --
      "Each time you smile, it'll only last awhile. Life may be scary, but it's only temporary."
    4. Re:If it's that different.. by Anonymous Coward · · Score: 5, Insightful

      It's Nintendo. The exact amount of amazing required for them to have a successful console is:
      1. Mario Revolution
      2. Zelda Revolution
      3. Pokemon Revolution


      And all Sony need for success is Final Fantasy MCMLXVIII. And all Microsoft need for success is Halo 5: "The Second Half of the Ending Credits".

      The fundamental difference is that every new Mario or Zelda takes the familiar characters and builds a completely new gameplay experience around them. In contrast, every new Final Fantasy takes exactly the same gameplay and plot outline and slots in new names for the villains, and every new FPS is just like all the ones before it but with slightly more realistic physics and slightly different shaped guns.

      Hell, I've never even bought a Nintendo console, and they can still get me raving like a fanboy. That's what I call impressive.

    5. Re:If it's that different.. by ImTheDarkcyde · · Score: 1

      rather than starting a new thread, i'll just reply to this.

      I Beleive the article should read that third-party developers may alienate nintendo, not the other way around.

    6. Re:If it's that different.. by The-Bus · · Score: 1

      To be fair, the VirtuaBoy was never a VR headset, more of a VR table decoration you can look into.

      Also, you forgot the Power Glove and the action/jumping pad from the late 1980s.

      Sega had some interesting stuff. I do believe they beat Sony with the Sega CD. The Sega Channel was interesting, as was the 32x.

      --

      Small potatoes make the steak look bigger.

    7. Re:If it's that different.. by Mattintosh · · Score: 4, Insightful

      Halo seems to be building on the Marathon series in many (maybe not so small) ways. That might put the total as high as 5.

    8. Re:If it's that different.. by Anonymous Coward · · Score: 0

      Wow - the Square-Anuses (it's the result of being reamed by a Square-Penix) haven't flamed you yet. I'm honestly amazed. When I said all the Final Fantasies are the same, I started a little flame war. Apparently Espers are way different from Materia which is worlds apart from drawn magic and nothing like weapons. (All "different" things you'd equip to gain various abilities over time.)

      The only problem is that you're not right that they always build completely new gameplay. The Metriod games are starting to become spookily similar to Halo.

      But Nintendo hasn't disappointed me in the past, and I have no reason not to expect them to manage to continue to innovate. Just because other companies manage to drive Nintendo franchises into the ground (thanks, Rare, for killing Donkey Kong) doesn't mean Nintendo can't fix the problem (with, say, Donkey Konga).

    9. Re:If it's that different.. by Anonymous Coward · · Score: 2, Insightful

      You are not to mention our beloved Marathon in the same sentence as Halo!

    10. Re:If it's that different.. by Ondo · · Score: 1

      And yet for all you may diss their games, Nintendo are the only company that ever remotely innovates with hardware.

      Nope. The bongos you cite as a Nintendo innovation are obviously inspired by Konami's various musical instrument controllers and their associated Bemani games, Dance Dance Revolution being the best known.

      Sony's EyeToy was also very clearly innovative. Essentially every game Nintendo had made that required a specific controller has failed, from the R.O.B. to the Super Scope - they gave up on them and produced none for the N64. The only reason they're trying again now is because Sony and Konami showed them it could succeed when done right.

    11. Re:If it's that different.. by Synbiosis · · Score: 3, Insightful

      The only problem is that you're not right that they always build completely new gameplay. The Metriod games are starting to become spookily similar to Halo.

      I agree with most of your post, but that one sentence makes almost no sense. Beyond the fact that both games are Sci-fi FPS's involving people in powersuits, there are few similarities between the two. Comparing Metroid to Halo is like comparing Mario to Castlevania.

    12. Re:If it's that different.. by Anonymous Coward · · Score: 0

      My goodness, the Nintendo fanboys are coming out in full force for this article, aren't they? Could you please give some example of a way Mario or Zelda has been "innovative" with its titles on GC, or even any titles since going to 3D? I love both games, but they fall under the category of "same old thing, but still fun" not "innovative".

      You allege FF swaps different names out and uses same plot? My friend, for God's sake look at Zelda! It doesn't even swap out names! Since the very first Legend of Zelda on the NES, the story has been EXACTLY the same, the characters have been exactly the same, and the gameplay has been exactly the same. You get a sword, then do some mission, then get a new item that lets you go where you couldn't before, then you can't go over there cause you don't have bombs yet - oh yes now you've got the bombs, but how do I get over there... oh I need the hookshot, do another labyrinth, get the hookshot, rinse, lather, repeat. Seriously, what on earth are you talking about introducing a completely new gameplay experience? The fact that he's on a boat in this one?

      Ditto for Mario, another fun game but if your idea of "innovation" is keeping the game pretty much exactly the same and adding a waterpack to Mario's back, well I guess I don't know why I'm wasting time arguing with a fanboy.

    13. Re:If it's that different.. by NanoGator · · Score: 1

      "There have only been TWO Halo's so far. Let's at least wait until number 3 comes out before we pass judgment."

      The fan boys have been saying the same thing about Star Wars.

      --
      "Derp de derp."
    14. Re:If it's that different.. by Anonymous Coward · · Score: 0

      Time until a Square-Anus showed up: two hours fifteen minutes.

      Ah well, I knew it was only a matter of time.

    15. Re:If it's that different.. by Anonymous Coward · · Score: 0

      "Sony's EyeToy was also very clearly innovative."

      Don't remember the GameBoy Camera and the assorted games that used it do you?

    16. Re:If it's that different.. by timetokill · · Score: 1

      But did Konami ever make a platform game using bongo control? They're at least innovating with how you can control the games. And Odama looks to be a treat... pinball action with bongos! EyeToy was certainly innovative, but connecting "innovation" and "success" probably isn't the best idea.

    17. Re:If it's that different.. by Man+In+Black · · Score: 4, Insightful

      It's Nintendo. The exact amount of amazing required for them to have a successful console is:
      1. Mario Revolution
      2. Zelda Revolution
      3. Pokemon Revolution


      Actually, I'd attribute their more recent disappointments in the console business to a failure to produce on your third point. What Pokemon games were released for the N64? Pokemon Snap (A game where you take pictures of Pokemon), Hey You Pikachu (A game where you talk to Pikachu), Pokemon Stadium 1 & 2 (Which let you battle Pokemon in 3D, primarily meant to enhance the Gameboy games), and Pokemon Puzzle League (A decent puzzle game with a Pokemon theme). Why did they not release an elaborate 3D RPG similar to the Gameboy games, except with killer graphics? A game like that could have easily made millions for Nintendo, and possibly saved the N64 from it's destiny!

      Now, what Pokemon games have they released for the Gamecube? Pokemon Channel (A game where you arrange programming for a Pokemon-themed TV station), Pokemon Box (An accessory that basically only exists to transfer Pokemon between the GBA games and a GC memory card), and Pokemon Colloseum (Basically an updated version of Pokemon Stadium). Again, where's the 3D Pokemon RPG that kids would obviously be interested in?

      I'm not even a fan of Pokemon myself, but I am a fan of Nintendo and it seems like such a glaring omission in Nintendo's plans that it kind of grates on my nerves. Why waste their time on dreck like Pokemon Channel when they could be working on the game that might actually SAVE the Gamecube (or at least pull it out of the sewer for a short while)? Then again, the Pokemon fad has died down a lot since the N64 was around, so it might be a moot point by now....

      --
      -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    18. Re:If it's that different.. by The+Eagle+Maint · · Score: 2, Interesting

      As you said, the Pokemon thing isn't quite as fierce as it was 5 years ago... but they are in fact working on a fully 3D Pokemon RPG for the gamecube. http://cube.ign.com/objects/716/716652.html?ui=gam efinder

    19. Re:If it's that different.. by Khuffie · · Score: 1
      Sony's EyeToy was also very clearly innovative.

      I recall playing invisible basketball with my friend on a webcam. There were plenty of other games. This was done years ago.

    20. Re:If it's that different.. by Anonymous Coward · · Score: 0
      The GBCamera was not used as a motion capture controller, hence, Eyetoy is still innovative.

      In fact, NO games used the GBCamera. Zero, Zilch, nadda

    21. Re:If it's that different.. by Zorilla · · Score: 1, Insightful

      The only thing Halo and Marathon had in common was the horridly narrow field of view you had to put up with while playing it.

      --

      It would be cool if it didn't suck.
    22. Re:If it's that different.. by Zorilla · · Score: 1

      What's so innovative about ICO? The way it makes you put up with 45 minutes of cinematics before you even start playing? Most games already have too many splash screens and whatnot, but this just beats a dead horse.

      --

      It would be cool if it didn't suck.
    23. Re:If it's that different.. by Zorilla · · Score: 1

      Dude, gameplay where you navigate a massive world and unlock certain areas by gaining abilities in order to get through them never gets old. That's why Nintendo keeps doing it.

      It sure beats "do a mission, come back, get some arbitrary award, go do another mission" that seems to plague most of the 3D platformers.

      --

      It would be cool if it didn't suck.
    24. Re:If it's that different.. by MilenCent · · Score: 1

      Seriously, the only games I've ever seen on non-Nintendo consoles that were remotely innovative were Katamari Damacy and Ico.

      Those are the same ones I would have mentioned, heh. Though really Sony can only clame credit for Ico -- Katamari Damacy was produced by Namco.

      If you're going to include all games release for that company's system, then the Grand Theft Auto games, while different iterations of the same basic idea, do at least present something new compared to most of the rest of the industry.

    25. Re:If it's that different.. by MMaestro · · Score: 3, Informative
      Could you please give some example of a way Mario or Zelda has been "innovative" with its titles on GC, or even any titles since going to 3D?

      Since going 3D? Mario 64? Need I say more? Since the GC? Wind Waker's huge ocean world with near no load times and dozens of islands which you could attempt at anytime of your choice (although not necessarily complete.)

    26. Re:If it's that different.. by Anonymous Coward · · Score: 0

      But if things done on PC make things done on consoles no longer innovative, nothing Nintendo has ever done is innovative. Everything was done on PCs before hand

    27. Re:If it's that different.. by sehryan · · Score: 2, Insightful

      You forgot Metroid Revolution

      --
      The world moves for love. It kneels before it in awe.
    28. Re:If it's that different.. by DamienNightbane · · Score: 2, Informative

      Yeah, it's a shame that Duck Hunt flopped.

      BTW, you're forgetting that Nintendo had the floormat controler idea long before DDR was even a thought.

    29. Re:If it's that different.. by Anonymous Coward · · Score: 0

      The Power Glove was not conceived, designed, or manufactured by Nintendo. Stop propagating this myth. This is possibly the >tenth time I've tried to debunk this on Slashdot over the years.

      The Sega CD preceded the PlayStation by quite a bit. It even preceded Nintendo's and Sony's initial joint decision to partner on the original Playstation project. In the time before Playstation was released, Sega had released the American-designed 32x (which could take advantage of the Sega CD) and the Japanese-designed Saturn.

      However, it was NEC's PC Engine CD that takes the honor of being the first successful CD-driven console platform.

    30. Re:If it's that different.. by Anonymous Coward · · Score: 0

      Have you ever played a video game, or do you just like to talk like you do?

      The GameBoy Camera could be used in many games, not the least of which was Link's Awakening (at least the DX version, possibly the original one too).

      Oh look, I've shut up an idiot. What a waste of my time. Next time why don't you just keep your mouth closed in the first place.

    31. Re:If it's that different.. by Anonymous Coward · · Score: 0

      Hardware-wise, wrong.

      Software-wise, wrong.

      You, wrong.

    32. Re:If it's that different.. by Anonymous Coward · · Score: 0

      You both have good points. The only difference is that you are an asshole that couldn't sell a point if your life depended on it, because you're too concerned with insulting people over minutia. (And natch, I am not afflicted by the problem because I can recognize the problem. ^_^)

      Mario games maintain certain themes because that's what makes them Mario games. Ditto for Zelda. Ditto for _Final Fantasy_.

      And you know what? If you can't recognize that the Zelda games have differed in storylines since Zelda II, you simply haven't played enough Zelda. Your penance is to play more Zelda, instead of running through Final Fantasy 7 for the fifteenth time.

    33. Re:If it's that different.. by Anonymous Coward · · Score: 0

      Hey, you've gotta give some credit to Sony for EyeToy. Not that I disagree with you, and not that EyeToy doesn't suck (it does), but still...

    34. Re:If it's that different.. by Anonymous Coward · · Score: 0

      Yeah, but playing the first two Halos didn't make you want to gouge your own eyes out with a salad fork.

    35. Re:If it's that different.. by Anonymous Coward · · Score: 0

      They actually produced a number of controller add-ons for N64, such as the Pokemon Stadium Game Boy reader. The difference is that they had the foresight with N64 to make the controllers expandable.

    36. Re:If it's that different.. by Jagasian · · Score: 1

      Uhhh, Atari invented the concept of a console gaming system with 3rd party developed games sold on ROM cartridges... something Nintendo later copied. Your post is nothing more than pure Nintendo fanboyism.

    37. Re:If it's that different.. by KevinKnSC · · Score: 1
      And yet for all you may diss their games

      Did I forget to flash my Nintendo Fan Club (remember that? way back in the Zelda 2 days?) card, or what? I wasn't saying the games were bad. On the contrary, I was saying that Nintendo has franchises that are so well liked that it's hard for them to go wrong. There are a lot of people out there who will buy a Nintendo console for one of the franchise games, and then go on to explore stuff like Animal Crossing or Pikmin. That's the point I was making.

    38. Re:If it's that different.. by KevinKnSC · · Score: 1

      That's a good point, and I guess I overlooked it because I never really got into Pokemon. I do strongly suspect, though, that if Pokemon had been around about 15 years ago I would've been all over it.

    39. Re:If it's that different.. by KevinKnSC · · Score: 1

      Yeah, and Donkey Kong Country Revolution, Kirby Revolution, Mario Kart Revolution, etc.

      The point was just that Nintendo has an awful lot of well-liked franchises, and those must drive a pretty big number of console purchases.

    40. Re:If it's that different.. by The-Bus · · Score: 1

      You're right. It looks like it was done by Mattel.

      --

      Small potatoes make the steak look bigger.

  2. If you read the article... by Admiral+Ackbar+8 · · Score: 5, Insightful

    It also says that this new console will be so "revolutionary" that it may pull in more third party support.

    I read this as: our new system will be fundamentally different than other systems coming to the market. You won't be able to make a game for the other systems and easily port it to Revolution.

    1. Re:If you read the article... by Phisbut · · Score: 1
      It also says that this new console will be so "revolutionary" that it may pull in more third party support.

      That will really depend on how the big software companies react in the near future. If everything becomes "EA style" (let's buy everyone so we don't have to innovate), then third-parties won't support Nintendo. On the other hand, if game companies hire really good game designers and actually try to innovate, they might love that new innovative Revolution console.

      Unfortunately, it seems game companies prefer staying with what worked in the past and not try new things... otherwise, we'd see much more third party games on the DS :-(

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:If you read the article... by SetupWeasel · · Score: 3, Insightful

      That will really depend on how the big software companies react in the near future.

      I disagree. Nintendo will make enough good games to make the console worthwhile. With that in mind, it will depend on the consumers. If more choose the revoloution, the industry will shift that way.

      Unfortunately, it seems game companies prefer staying with what worked in the past and not try new things... otherwise, we'd see much more third party games on the DS

      You will see more third-party games. Developers simply can't port their previous code to the DS as easily as they can for the PSP. So a lot of derivative games are coming out more quickly for the PSP. The DS is likely to have more than twice the user base of the PSP for quite some time. Third parties like money, and plenty of them are signed on.

    3. Re:If you read the article... by xenocide2 · · Score: 2, Insightful

      This is already been a partial issue with them in the past. Both the n64 and cube controllers really appeared to be designed around a super mario game, to the detriment of other established genres. For example, Street Fighter games had a working setup on the SNES controller, which made the transition to the PSX and PS2 controllers straightforward compared to the n64. While the n64 remained a distant second in fighters, owners were treated with a wholly new, innovative and fun design for the genre, now known as the multiplayer powerhouse Smash Brothers.

      Revolution is great, but in the land where sequals are king, the moneymen are naturally skittish. Jaded gamers should look forward to the Revolution, I think. But different doesn't mean better. Nintendo has a tough fight on its hands reguarding the PSP. If the DS is truly a third platform, then there must be a new gameboy revision coming shortly (apparently, there is). I suspect a number of people don't think of the DS as a third tier, especially with its GBA compatability. This places them in a tough spot to promote the new GBA; the media drum roll that predicates these releases would cut a detrimental swath in the PSP vs DS controversy.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  3. I feel a bit confused. by game+kid · · Score: 5, Insightful
    "If the next generation platforms are going to create even more gorgeous looking games using further enhanced functionality, and if that next-gen market can still expand the games industry, then I'm afraid that third-parties may not support Nintendo," he said.

    I feel a bit confused. Is he saying that the other consoles like PS3 and the second XBox may be better, and those better ones could destroy his chances of getting other developers to develop for the Revolution? (thus hurting its sales?)* Frankly I think it's already done so then; I remember some years ago when the show Extra were offering free PS2s and GameCubes but said they could not offer XBoxes (XBoxen?) due to extreme demand for them. I remember long lines shown in the news for the PS2 also (people shouting PS2! PS2!), but never heard of such massive demand for the 'Cube-only lots of ads and good games like a Zelda or two.

    *To those who think I should know these things because of my username (I remember such a post a while back): I'm game kid, not game expert. Give me a break, please.

    --
    You can hold down the "B" button for continuous firing.
    1. Re:I feel a bit confused. by JaseOne · · Score: 1

      What he seems to be saying is that *IF* the market wants more of the same but with better graphics etc then it might be hard to attract third party developers to the Revolution, assumedly because the Revolution is going to be so different that those games couldn't easily (if at all) be ported to the Revolution.

    2. Re:I feel a bit confused. by Anonymous Coward · · Score: 4, Insightful

      Is he saying that the other consoles like PS3 and the second XBox may be better[?]

      Well, that depends on what you mean by "better," don't it? I'm pretty sure the president of Nintendo is going to believe that his company's console is "better" than its competitors. But which console will have "better" graphics? Which console will have "better" controllers? Which console will have "better" games? Is a "better" game one with "better" graphics or something even "betterer?"

      If you RTFA, he goes on to say that third party publishers and developers may also be attracted to the Revolution because it's different. If anything, he's saying that the typical schlock factories like EA won't have an easy time porting their unimaginative drivel to the Revolution because it will operate on entirely different concepts from the PS3 and XBox whatever. That's quite a lofty goal, but I'll wait until E3 before I do much thinking about it. I'd prefer to witness the unveiling without preconceived notions.

      If you're worried about graphics, note that the most popular of the three currently selling consoles is the weakest when it comes to graphics, a fact that has held back graphics on the XBox and Gamecube, much to my displeasure.

    3. Re:I feel a bit confused. by Phisbut · · Score: 1
      I feel a bit confused. Is he saying that the other consoles like PS3 and the second XBox may be better, and those better ones could destroy his chances of getting other developers to develop for the Revolution?

      No, what he's saying is that the Revolution will be nothing like your usual game console, it will have additional features and it will be a totally different concept of gaming. Thus, third-parties might have to decide on whether to make a game only for PS3 and Xbox2, or exclusively on Revolution, becuase there will be no easy way of porting the games from Revolution to PS3 and vice-versa due to big differences in features.

      Today, all three consoles are still relatively similar... it's just a DVD player (or mini-disc reader) with a cpu, some RAM, a memory-card slot and all that is interfaced with a controller that has 2 analog joysticks and 8 buttons. Only minor changes are required to port from a console to another, while the next generation might require a complete re-write.

      It can be either bad (if third party refuses to develop for the Revolution) or good (if third parties make some games exclusive to Revolution).

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    4. Re:I feel a bit confused. by eboot · · Score: 2, Insightful

      I think he's saying it will be different. Probably more focused on gameplay than flashy graphics. I really hope Nintendo are moving in the right direction because the game industry blandness that is creeping in worries me. Also, in the competition they probably couldn't offer Xboxes because they were too expensive, not in terms of console price, but usually they have to send competition prizes out by mail and the price of sending something as big and heavy as an xbox is phenomenal. For a long time the xbox and Gamecube were neck and neck (with the gamecube a little out in front) but xbox has become more popular recently. It seems a more adult console. Which may be true but I own a Gamecube and my brother owns an xbox and I can promise you Ive had more fun playing Mario Kart: Double Dash than my brother has playing either of the two Halos. In fact, my brother doesnt play any of the other games he bought for his xbox. Except Splinter Cell but that game is great on any platform.

      --
      Two tears in a bucket. Motherfuck it.
    5. Re:I feel a bit confused. by Mitaphane · · Score: 1

      I'm guessing this confusing sentence was the result of quick and messing translation. I took the statement to mean that Nintendo is trying to do something a little different with it's next-gen console besides from beefing up the specs for faster, pretty graphics. I'm guessing that what ever they've got up there sleeve might not be kosher for some developers. I wouldn't be surprised if this is the case given some previous talked about rumors about the Revolution.

      I hope that Nintendo is really trying some different with their next-gen console. With this current generation of consoles Nintendo has definitely shown that it has a completely different philosphy(one I agree with) than their competition concerning their role in the game industry. MS and Sony want to sell systems. They want the XBox or the Playstation to be another component that everyone has in their home entertainment setup. Good games? That's a secondary thought to them. Yes, they know good games are important part of recovering all the initial costs of their expensive new consoles. But they know if they buy the good developers and seal the exclusive deals the good games will come to them. Nintendo however does it the opposite way. They make the good games and then they design the hardware around that. Remember the N64 controller was designed specifically with Mario 64 (and other 3D games) in mind.

      All that said, it doesn't really come as a surprise to me that Nintendo may alienate developers. Since the NES days, Nintendo's history with devs has been pretty much been "play by our rules or don't play at all" with special exceptions given out every now and again to the really good devs. This attitude has certainly backfired on them(i.e. sticking with cartridges over optical media on the N64). But even though they don't have the clout they once did, they've shown that they're still sitting in a good position even if their console doesn't dominate the world like the Playstation or Xbox.

    6. Re:I feel a bit confused. by superpulpsicle · · Score: 1

      I wouldn't say they alienate developers. They alienate 3rd parties purposely with bad timing. Like Earthworm jim, they purposely released Donky Kong on the same weekend to counter it's own 3rd party games on SNES. So many weird instances like this.

    7. Re:I feel a bit confused. by DeadScreenSky · · Score: 1

      But you don't think stuff like that does alienate developers? I certainly do.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    8. Re:I feel a bit confused. by sehryan · · Score: 1

      No, he is saying that the next version of the other consoles will be nothing more than horsepower improvements, whereas the Revolution will be something completely new in gaming.

      --
      The world moves for love. It kneels before it in awe.
    9. Re:I feel a bit confused. by antime · · Score: 1

      My take is that he's admitting that in terms of graphical and computational power Nintendo's next machine will not be in the same league as Sony's and Microsoft's offerings. Third parties that have switched over to "next-gen" development may not be interested in scaling down their processes for Nintendo's sake if they don't expect sales to make up for the investment.
      On the other hand, Nintendo are planning on including some "gimmick" (like the DS touch-screen) unique to their hardware that might attract developers. It would be interesting to know what the feature will be, but knowing Nintendo it will probably be aimed at getting people to play games together (IMO the big reason why they are so uninterested in online games for the Gamecube).

    10. Re:I feel a bit confused. by cowscows · · Score: 1

      I love both my gamecube and my xbox. Tell your brother to pick up Burnout 3. If both you and him don't have a great time with it, there's somethign wrong with you.

      --

      One time I threw a brick at a duck.

  4. Solid business plan! by alexwcovington · · Score: 0, Troll

    That's three strikes out for Nintendo. I was REALLY, REALLY hoping they would get their act together this time.

    --
    (It's never too late to join the Renaissance)
    1. Re:Solid business plan! by assassinator42 · · Score: 1

      I like Nintendo. I like a lot of their games. But I also like xbox. I am probably going to get an xbox 2, hopefully I'll have enough money for even then. Mainly for Halo 3 and xbox live. Unless the "Revolution" is truely revolutionary, I probably won't get it. I want to play Nintendo games, but I can't blow all my money.

    2. Re:Solid business plan! by eboot · · Score: 1

      You realise that the main reason you are buying xbox 2 is for a reasonable console third person shooter and a service that all three next gen consoles will offer? Good plan!

      --
      Two tears in a bucket. Motherfuck it.
    3. Re:Solid business plan! by UWC · · Score: 1

      I... what? No one even knows what the console will be like. How are you already passing judgment? Also, how are profitable consoles "strikes?" What game are we playing? I'll admit that the N64's good game selection was a bit anemic, but I've been very impressed with the Gamecube, and until Halo 2's giant hype machine, the Gamecube was still neck and neck with the XBox domestically.

    4. Re:Solid business plan! by Anonymous Coward · · Score: 0

      The fact that Gamecube and Xbox are neck and neck just illustrates how Nintendo is falling behind. The Xbox is a new system and it did pretty good for its first time out, but Nintendo has been in the console business for a very long time and are lagging behind Sony with the rookie console. Point is: the Xbox has its whole future ahead of it while Nintendo keeps falling further and furhter behind every gen.

    5. Re:Solid business plan! by gimpynerd · · Score: 1

      Does no one remember that the GameCube is still the second best-selling console in Japan? The XBox is not as well liked over there. Nintendo also does not spend near the money on advertising that Sony and Microsoft does. With all the franchises they own they are nowhere near going out of business.

    6. Re:Solid business plan! by KDR_11k · · Score: 1

      Yeah, the XBox has been an amazing success with taking a distant second place with no prior experience. I mean, the Atari 2600, the NES and the Playstation were made with no previous experience either and took first place. But Microsoft is still doing well compared to... um... 3DO!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:Solid business plan! by bleaknik · · Score: 1

      ...I'll admit that the N64's good game selection was a bit anemic...

      Quality, not quantity. How many hours did you spend playing Goldeneye? Star Fox 64? Mario Kart 64? Sure, there were only a few hundred n64 games, but how many of those friggin' rocked?

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
  5. GameCube by MonkeyCookie · · Score: 3, Informative

    I remember when the Gamecube came out and there was a rush to get it. I know some of my friends had trouble finding one. It sold out during its initial release, but it wasn't like the popularity of the PS2.

    I think that the XBox came out around the same time, which got a bit more attention, although it didn't sell as well initially.

  6. Not entirely true... by LordZardoz · · Score: 4, Insightful

    What it will end up discouraging, if it is that different from other platforms, is porting.

    If a publisher was intrested in putting a game on Revolution, it would get there. But if the publisher was on the fence, and wanted to whore the game out on every platform, the Revolution would likely be skipped.

    It is possible that the Revolution will be similar enough to make porting to it a viable option, but gameplay dependent on Revolutions unique features would not be as portable.

    END COMMUNICATION

  7. Nintendo says do or die? by DuckofDeath87 · · Score: 5, Interesting

    That is a pretty bad /. title and article. Nintendo said that 3rd parties will be alienated if they dont like nintendo innovations. However, if these companies like the innovations, they will probably make games only for the revolution.

    Sounds like a rather bold business plan. I suppose Nintendo has decided to take very big risks in order to innovate gaming further and of course make N #1 again.

    Good Luck N!

    I for one welcome our new innovative gaming overlords.

    1. Re:Nintendo says do or die? by satoshi1 · · Score: 1

      I for one welcome our new innovative gaming overlords. Amen.

    2. Re:Nintendo says do or die? by Pluvius · · Score: 1

      Nintendo said that 3rd parties will be alienated if they dont like nintendo innovations. However, if these companies like the innovations, they will probably make games only for the revolution.

      Let me just add that third-parties would have to like the Revolution a whole lot to make games exclusively for it. Or Nintendo would have to go the Sony/MS route and pay them off.

      Rob

    3. Re:Nintendo says do or die? by igorthefiend · · Score: 1

      Or Nintendo produce some kind of 1st party killer app which sells machines, establishes a userbase, and then the developers come, which strikes me as the most likely way they'll succeed, if indeed, they *do* succeed.

  8. Advantages and Disadvantages by Anonymous Coward · · Score: 0

    Making a console fundamentally different from the other two would definitely cause companies to cease writing cross platform titles. This is good in the fact that owners of the system will not even have to think about buying a game from EA. Now, this is also a bad thing in the fact that since there won't be 800 billion titles for the system, it won't be as likely to be picked up by as wide of a market segment. Therefore it won't be desirable for even an awsome design house to write games for it, because even quality designers/publishers want to make money so they can keep on making games.

  9. 3rd Party support isn't Nintendo's Stregnth by Prien715 · · Score: 3, Insightful

    If we look at the Gamecube, and even further back, it's easy to see Nintendo's stegnth, especially lately, has been in releasing incredible in-house titles. I'm talking Metroid Prime (1 and 2), SSBM, Paper Mario, Pikmin, and Animal Crossing (with exceptions like Viewtiful Joe). I don't expect Nintendo's platform to have the breadth of games PS3 will have; what I do expect is that, like in the present, it'll still be my favorite console because of depth (I have a PC for my RTS/FPS/GTA needs).

    --
    -- Political fascism requires a Fuhrer.
    1. Re:3rd Party support isn't Nintendo's Stregnth by HoneyBunchesOfGoats · · Score: 1

      The Metroid Primes were done by a second party, Retro Studios, under the direction of Nintendo.

    2. Re:3rd Party support isn't Nintendo's Stregnth by SetupWeasel · · Score: 1

      From the Retro Studio website:

      Retro Studios, founded in 1998, is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a State of the Art Game Development Studio working in conjunction with Nintendo to bring cutting-edge games to Nintendo Hardware Systems like the Nintendo GameCube(TM).

      They are first party now.

    3. Re:3rd Party support isn't Nintendo's Stregnth by Anonymous Coward · · Score: 0

      That's right. Nintendo now owns Retro Studios.

      To put this _very_ significant point in perspective, Retro Studios now has a closer relationship to Nintendo than Rare ever did. Think HAL and NST close. Metroid is in very good hands, and I can't wait to see what other types of games they have lined up, because these guys have some serious kung fu when it comes to Western-style games. Coupled with Nintendo's legendary approval and deliberation processes, I can see how Metroid Prime would just be the starting point of even bigger things for this group.

  10. RTFA, eh? by Suddenly_Dead · · Score: 5, Informative

    Yay for not reading the article. They are basically saying that some third part developers will not like the Revolution, as it will require on their behalf the implementation of the new, secret features of the console. The console is about innovation, and direct ports from other systems won't be as easy because of this (think about the DS, but possibly taken further).

    It also goes to say that some third parties may get totally pulled in by the console, perhaps even shifting their focus to it.

    The third parties will either like it, or think that the console's new features are insane crap and completely dump it. They're being quite honest.

    Iwata once more compared Revolution to Nintendo DS, and said that like its portable the machine could gain the eye of consumers who normally don't care about games. "On the other hand, what we are trying to do is such a different thing, and people have come to realize that the approach we have taken with Nintendo DS can actually expand the market beyond what existing platforms can do. Therefore I believe there should be more third parties who are willing to support Nintendo's new ideas."

    Nintendo's president suggested that third party support for Revolution could depend entirely on whether or not publishers find the console appealing. "If we receive the support of the licensees, I believe we will expand third party support," he said. "If our ideas cannot be appealing enough, then we cannot receive third party support."


    The person who submitted the story to /. just chose to show the negativity.

  11. Look at Nintendo's History by ALeavitt · · Score: 4, Insightful

    If the Revolution is really so different as to discourage third-party developers from bringing out games, it would be a really brave move on Nintendo's part. However, look at their history. It is full of brave moves. The video game market had already crashed and burned when Nintendo wanted to bring out the NES. People thought that it would fail, but Nintendo pushed it anyway and changed everything. Then Sega came out with the Genesis, a superior system to the NES (at least hardware-wise) and Nintendo waited to bring out the Super NES until it had the right technology and the right gameplay ideas. They brought out Virtual Boy, which was completely different from anything on the market. Granted, that was a failed experiment, but it was an experiment nonetheless - not just an advance. With the Gamecube, they decided to shun the online players that Sony and Microsoft were going after, and have instead focused on the community aspect of multiplayer. Now there's the DS, an innovative, if imperfect, competitor for Sony's straight technological advance, the PSP. I have a feeling Nintendo knows what they're doing with these risks. They aren't going after the largest market share, they're trying to make good, innovative games that consistently change how we think of video gaming.

    --
    This sig has been stolen. Return it to its original user for a reward.
    1. Re:Look at Nintendo's History by ZephyrXero · · Score: 1

      I agree with most points here, except it looks like youre trying to lump the Genesis in with the NES, implying the SNES was much better than the Genesis. The Sega Master System (8bit) came out around the time NES was big....then Genesis came out a year before the SNES and had roughly the same power. SNES's only real technological advantage was that it had 6bit color(128) while Genesis only had 5bit(64). Not only that, but if memory serves me correctly the Genesis had a more advanced sound chip than the SNES.

      Unfortunately innovation doesn't always win out...look at the Dreamcast. It had all the right stuff and still got beaten by the PS2 marketing machine. They were the first console to have a built in modem, with an optional broadband card as well. The Dreamcast could easily handle any of the graphics shown on PS2 to this day, but maybe not so much an Xbox... Speaking of Xbox...look at it and gamecube compared to the PS2. Clearly, anyone with a slight bit of graphical knowlege can tell you the PS2 looks the worst, yet which system still sells the most?

      I hope Nintendo pulls it off, but unfortunately "the cattle" don't always pick the best products...

      --
      "A truly wise man realizes he knows nothing."
    2. Re:Look at Nintendo's History by Cadallin · · Score: 1

      The Genesis had a M68K main processor and a Z80 devoted to sound, the SNES had a custom 68K variant, and a Yamaha Synthesizer.

    3. Re:Look at Nintendo's History by Zorilla · · Score: 1

      It's all subjective. If you prefer the way an FM synth + some PCM (YM2612 for FM and Z80 for single channel PCM) sounds over the way very limited multichannel PCM hardware sounds, then yeah, the Genesis had better sound hardware.

      I thought the SNES sounded way more advanced since I mainly played PC games at the time which usually didn't have any PCM music at all.

      --

      It would be cool if it didn't suck.
    4. Re:Look at Nintendo's History by Dwedit · · Score: 1

      What the heck are you talking about? The SNES and Genesis both had 4-bit graphics per tile. The SNES can support up to 16 different 16-color palettes, while the genesis can only push 4.
      The SNES wins on sound, with its MOD type music instead of simple wave synthesis.
      The Genesis wins on processing capabilities and screen resolution (320x240 vs 256x240).

    5. Re:Look at Nintendo's History by antime · · Score: 1

      The SNES used a WDC 65c816, not related to the M68k at all.

    6. Re:Look at Nintendo's History by drewmca · · Score: 1

      Yes, the good people at Nintendo were thinking of your best interests when they decided to forego online gaming. Right now, they're in their workshop, hand-crafting everything for your enjoyment. They don't think about profit at all, unlike those bad people at Sony and Microsoft. They're in this for the sheer artistry of it all, and to make you (personally) great games.

      Excuse me now, I'm going to go look at Nintendo's real history (Pokemon, outrageous 3rd party licensing deals, etc.) and barf at the idea that "they aren't going after the largest market share". The only reason they're not after the largest market share is because at this point, there's no way they could get it.

    7. Re:Look at Nintendo's History by Anonymous Coward · · Score: 0

      The SNES uses a 65c816 (clocked higher than the stock Apple IIgs processor) and a Sony sound processor. I don't know how you were able to be 100% wrong about this, since even if you weren't a gamer back then (or alive yet, for that matter) the info is available on the internet.

      The Genesis had a faster CPU, but it was severely constrained by graphical limitations (not just in terms of color, but also in terms of sprite size and manipulation) and sounded far far worse than the SNES in every comparable instance. It was the superiority of the SNES's graphics and audio subsystems that made it so much more powerful than the Genesis.

    8. Re:Look at Nintendo's History by Anonymous Coward · · Score: 0

      SNES has a hi-res mode of 512x448.

      So yes, a base SNES system is all-around better hardware than a base Genesis system in terms of producing far better graphics and sound. The difference is pretty big (and obvious even on first glance/listen).

  12. Nintendo doesn't need third parties by Anonymous Coward · · Score: 0

    Case in point: Me. Ten Nintendo games, seven Sega games, and one third party. There are some third part games that interest me, but the first party ones are so good that I only bother with third party if they are really, really special. In my case, Viewtiful Joe 2. I was planning to get the first one, but by the time I had enough money to get it, VJ2 had come out.

  13. Take your revolution somewhere else by sloose · · Score: 2, Insightful

    I for one think the state of gaming right now is pretty damn good. I don't want VR goggles or gyroscopes built into my controllers. I don't want to flail my arms in the air so I can move my onscreen character from point A to point B. What I do want is to sit on my couch, with a comfortable controller in hand, and play my games.

    1. Re:Take your revolution somewhere else by eboot · · Score: 1, Flamebait

      Wow thats just so...stupid. Like saying 640k RAM is all you would ever want in a computer. Without knowing how much a new interface could improve your videogaming, how can you say that its worth just dismissing. What a...troll.

      --
      Two tears in a bucket. Motherfuck it.
    2. Re:Take your revolution somewhere else by sloose · · Score: 1

      Innovation will not always work in your favor. Nintendo heads should know this after some of their innovations have already blown up in their faces. When something works exceptionally well, why toss it out the window? If it comes to the point where the president of Nintendo says that the interface will be fundamentally different then what is the norm today, people should be skeptical, or worried. Not once while playing on a console or a pc have I thought to myself "boy, this interface is terrible, I wish I could use something completely different".

    3. Re:Take your revolution somewhere else by mcasaday · · Score: 3, Insightful
      Innovation will not always work in your favor.

      You're absolutely right. That's also what Iwata is saying.

      Nintendo heads should know this after some of their innovations have already blown up in their faces.

      Some of their innovations have been tremendously successful too. You cannot grow if you only make safe choices.

      When something works exceptionally well, why toss it out the window?

      Who said anything about that?

      If it comes to the point where the president of Nintendo says that the interface will be fundamentally different then what is the norm today, people should be skeptical, or worried.

      He didn't say that. He said "the platform would be fundamentally different from other game systems". Everyone seem to be assuming that this means that the input will be really weird. Maybe it will be. Maybe you'll have to paint yourself with fluorescent dots and dance naked in front of a motion detector to control your character. Maybe not. Anyway, I'm hoping the input device won't be the only thing unique about the Revolution. The input device might be perfectly traditional, for all we know.

      And why should anyone be "scared" except for the Nintendo shareholders? If you don't like the damn thing don't buy it. What's so scary about that? Enough with the drama.

      Not once while playing on a console or a pc have I thought to myself "boy, this interface is terrible, I wish I could use something completely different".

      Not once have I witnessed someone trying to do something unique and daring and thought, "Boy, what a moron. Why can't people would just sit down, shut up, and think like everyone else!"

    4. Re:Take your revolution somewhere else by sloose · · Score: 1
      He didn't say that. He said "the platform would be fundamentally different from other game systems".

      No, he made comparisons between the Revolution and the Nintendo DS. He said that the main touch screen feature of the DS is what "could gain the eye of consumers who normally don't care about games". So I'm going to assume the fundamental difference between the Revolution and the other next-gen consoles is the interface.

      And why should anyone be "scared" except for the Nintendo shareholders? If you don't like the damn thing don't buy it. What's so scary about that? Enough with the drama.

      You quoted scared as if I said it, which I didn't. I was trying to express that people who are fans of Nintendo and intended on getting the next Nintendo console might get worried if the interface alienates 3rd parties. But of course some people won't give a damn either way.

    5. Re:Take your revolution somewhere else by cowscows · · Score: 3, Funny

      How can you be so insanely cynical and negative towards something you know nothing about. At least save that crap for when they announce what this "revolution" is. Then you can at least pretend to know what you're talking about.

      Normally people don't start talking that bitter about the future until they're like 80 years old. If you are 80, and you play video games, then good for you, weirdo.

      --

      One time I threw a brick at a duck.

    6. Re:Take your revolution somewhere else by Anonymous Coward · · Score: 0

      Funniest comment in the whole discussion. Thanks!

  14. "Revolution" is fundamentally different? by jgoemat · · Score: 4, Insightful
    It seems to me that they are saying that there will be something fundamentally different about their new system that it will not be able to play games that are on current systems. Therefore, if 3rd party developers make a game for the new system, there is no way they could make a similar game on the other systems and vice-versa because the concepts are completely different. Maybe the interface won't be a standard controller (maybe an eye-toy like device, microphone, gloves that know where they are in 3d space and what your fingers are doing, etc.).

    Think about it like this... Let's say current consoles are like decks of cards. You can play lots of games with a standard deck of cards (poker, rummy, etc.) and there are different types of cards with their own games (Rook, Uno, etc.). Let's then say that Nintendo's "Revolution" is like a board game. It's very hard to play Risk, Chess, or Axis and Allies with a deck of cards, just like it would be hard to play Poker or Uno as a board game.

    Then again maybe they're just using all this vagueness to hype the system before it's out.

    At any rate, we are still looking at E3 as a launching pad for the "Revolution" platform, and are deliberating if we should feature the actual console, visuals, or simply illustrate the concept behind it. At the same time, while we are aiming to make some form of a positive impression, we also want to avoid giving away too much, and are therefore currently in a dilemma about the situation. What we are sure of, however, is that fun isn't something that can be expressed in figures, and we are ever mindful of how we can illustrate the difference offered by our particular brand of fun."
  15. The Dreamcast was VERY innovative... by Man+In+Black · · Score: 5, Informative
    MS and Sony, and Atari and Sega in their day, all just churn out identikit consoles and handhelds.

    Well, I can't vouch for Sony and Atari, but I won't stand idly by while someone claims that Sega doesn't innovate... This is the same company that released Typing of the Dead, Samba de Amigo, and Seaman for crying out loud. That takes some balls right there. Plus, I'd argue that the Dreamcast was easily one of the more innovative consoles in history. Lets take a look...
    • The Dreamcast was the first console to come with a modem, and pretty much opened the door to online gaming for the unwashed masses. Phantasy Star Online being one of the more popular MMORPGs at the time, and the first to appear on a console.
    • It was also the first system to feature analog triggers on the controller, which seem to be the norm these days. (Actually, this honor should probably be given to the 3D controllers that Sega released for the Saturn... but these were after-market controllers released near the end of the Saturn's life. Plus, the Dreamcast controllers are quite obviously based on their design).
    • They released a microphone that could be used to talk to other people online in Alien Front Online (Take that SOCOM and XBox Live).
    • The Dreamcast can link with the NeoGeo Pocket on a number of games, which could easily be considered inspiration for Nintendo's GC-GBA linking features.
    • The Dreamcast was also the first system (and might still be the ONLY system, I'm not sure) that actually generates a VGA picture internally, thus allowing for easy hookup to a VGA monitor without using an expensive upscan converter.
    • The idea of the VMU was an incredibly unique idea, allowing you to take a little bit of the game with you in the form of minigames, not to mention letting you trade saves away from the console.
    • They also offered a mouse, keyboard, driving wheels, light guns, twin sticks (japan only), and even maracas as controllers.


    If you don't consider all THAT to be innovative, then I really think you'll be disappointed with whatever Nintendo has up their sleeve...
    --
    -"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
    1. Re:The Dreamcast was VERY innovative... by eboot · · Score: 1

      True. I hope that the Revolution is just as innovative. Look at all the things that evolved from the Dreamcast. Even though it died many of the concepts it tested have dramatically improved the console gaming world of today. Even if the Revolution fails to profit, doesn't mean it wont innovate.

      --
      Two tears in a bucket. Motherfuck it.
    2. Re:The Dreamcast was VERY innovative... by Anonymous Coward · · Score: 0

      Innovates -- note the present tense. ;)

    3. Re:The Dreamcast was VERY innovative... by madygoosey · · Score: 1

      The Dreamcast was the first console to come with a modem, and pretty much opened the door to online gaming for the unwashed masses.

      I believe some version of street fighter or some fighting game for the SNES or Genesis(I'm not sure) had a modem built into the cartridge.

    4. Re:The Dreamcast was VERY innovative... by Zorilla · · Score: 1

      It takes balls to make not one, but two games about bass fishing - and to provide special controllers for it.

      --

      It would be cool if it didn't suck.
    5. Re:The Dreamcast was VERY innovative... by SnowCrashed · · Score: 1

      You forgot the almighty FISHING ROD CONTROLLER! That was seriously one of the coolest accessories for the Dreamcast and I hate fishing (both in games and real life).

    6. Re:The Dreamcast was VERY innovative... by UserChrisCanter4 · · Score: 2, Interesting

      You're thinking of a device called X-Play, IIRC. It was a 2400 baud modem (seriously!) that went into the cartridge slot first, then had the game cartridge piggy-backed in, similar to a game genie or the old Sonic and Knuckles cart.

      Theoretically, the X-Play could support any game, but I believe it only supported some of the Street Fighter and Mortal Kombat games, and a small smattering of EA Sports titles. The modem itself was quite expensive ($100 for a 2400 when 28.8k was pretty much the standard), and I think they might have had a monthly fee.

    7. Re:The Dreamcast was VERY innovative... by Anonymous Coward · · Score: 0

      All true, I still love my DC and the games (Flogian Brothers, Seaman, etc. are all incredibly creative)...

      Of couse, we all know how well this approach pans out for Sega in sales and profits...

      Innovative games do not make a lot of money.

      I'd be curious to see how Katamari did sales wise since that's the most innovative game to come out in quite a while.

    8. Re:The Dreamcast was VERY innovative... by Anonymous Coward · · Score: 0

      Don't forget to mention that Dreamcast was the first optical-based 3D console to feature loading times that didn't totally suck. Those of us who had/have PC Engine CD-ROM systems are well aware that these older, slower systems had less of a problem loading 2D games than Saturn and PS had loading 3D games.

      Case in point, the Dreamcast loads games much, much faster than the PS2. It wasn't until GameCube (with its extremely smart disc design's speed and layout advantages) and Xbox (which, when consciously programmed into a game, has the ability to cache select game data to the internal HD) that we saw loading times decrease back to Dreamcast levels. It's a shame that Sony really doesn't care about load times; imagine (in a Steve Jobs c. 1983 kind of way) all of the collective months/years of gaming time that millions of gamers have wasted on Sony's ridiculous loading times since the first PS.

    9. Re:The Dreamcast was VERY innovative... by Anonymous Coward · · Score: 0

      Technically, the DC has Sega Bass Fishing 1 & 2, as well as Sega Marine Fishing, for a total of 3 fishing games, all supporting the Sega Fishing Rod controller. Sadly, the Big levels of Sonic Adventure (which were all fishing), did not support it.

  16. Forget the power glove by b00m3rang · · Score: 1

    Robbie the Robot was by far the most unique and clever video game controller of the era. A robot that balances spinning gyroscopes on the buttons? That's just dope.

  17. Take your stagnancy somewhere else by mcasaday · · Score: 5, Insightful
    I for one think the state of gaming right now is pretty damn good.

    I, on the other hand, am very happy to see a company pushing to make games that are better than just "pretty damn good." You may be content with the way games are right now, but others, like myself, yearn for something more.

    I think the games we play now don't even scratch the surface of what is possible with interactive entertainment. So, I'm encouraged when a game company says that it's going to do something so different, so out there, that they believe it may alienate them from potential partners within the industry. It means that I'm not the only one out there who is a little disappointed with "the state of gaming right now."

    1. Re:Take your stagnancy somewhere else by sloose · · Score: 1

      And alot of people are happy with the way games are now, and the direction Microsoft and Sony are taking it. I think there's tons of innovation still to be had on the software side of things aswell.

    2. Re:Take your stagnancy somewhere else by mcasaday · · Score: 1
      I think there's tons of innovation still to be had on the software side of things aswell.

      Me too. In fact, software was what I was primarily thinking about when I wrote that comment. No matter how interesting the hardware might be, it's not worth a damn if there isn't software. This is essentially what makes Nintendo's move so risky. The new platform might be really cool, but if no one makes games for it, it's all for naught.

      Hardware can have a profound affect on the software written for it. Nintendo's new platform will probably provide developers with a slightly different set of opportunities and constraints compared to other platforms. With a new playing field to explore, developers might find opportunities to create some truly unique, entertaining games. Or, Nintendo might be hatching a really bad scheme, and developers will be either turned off altogether or simply unable to really make effective use of their crazy-ass new console.

      In any case, I don't think frowning on attempts at innovation gets anyone anywhere.

  18. PSO not MMO. by Inoshiro · · Score: 1

    With a maximum party size of 4, it's no MMORPG. Yes, it's an MORPG, but that's not the same thing.

    The Xbox does VGA internally, except it's passed through a TV output circuit (which does support progressive scan video VGA mode: 480p = 640x480).

    Otherwise, though, the Dreamcast was pretty innovative, which is why it's still my favourite console (and I own as much Dreamcast stuff as I can get :)).

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:PSO not MMO. by radio.cgt · · Score: 1

      Is that the XBOX that came out years after the Dreamcast?

  19. But wait, there's more! by Inoshiro · · Score: 0

    "and Pokemon Colloseum (Basically an updated version of Pokemon Stadium). Again, where's the 3D Pokemon RPG that kids would obviously be interested in?"

    Uh, how about the 3D Pokemon RPG included in Pokemon Coliseum where you have to snatch shadow Pokemon and unlock their hearts? It's not super long, and it's not super polished, but it is 3D, Pokemon, and an RPG...

    Pokemon Box was not released in North America because it was also built into the Pokemon Coliseum release.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:But wait, there's more! by Anonymous Coward · · Score: 0

      Pokemon Box was released in the U.S.; it was just never released to retail. Nintendo sells it directly.

  20. This is an example of... by likewowandstuff · · Score: 1

    ...good PR. Sony will pay millions of dollars for print and televised ads that hint at a glorious future for gaming when the PS3 comes due, probably using vague terms like last iteration's "Emotion Engine" to discourage average customers from doing any proper research or comparison. Nintendo did the same with a painfully brief quote in an equally brief article. Free publicity is something Iwata may be banking on, based on the silence regarding the new console design beyond that threatening "no more d-pad" statement.

    Is there any practical data we can gather or presume from this article? Yes, that EA won't do much on the Revolution if the interface is fundamentally different from the competition, but we suspected this already, didn't we?

    1. Re:This is an example of... by bleaknik · · Score: 1

      ...that EA won't do much on the Revolution...

      YAY! A SYSTEM WITHOUT EA! To whom do I make this check out?...

      --
      Deja Vu
      n. 1. The sensation that you've read this very article before.
  21. VR Headsets. by torpor · · Score: 2, Interesting

    i totally agree with you on nintendos' innovating, and i will even go so far as to Thank them for the vomit-inducing VirtualBoy.

    wouldn't it be grand if they made a VirtualBoy2 that wasn't vomit-inducing, and in fact had two screens capable of decent 3D graphics.

    DS "Eye-o-scope" Adapter, anyone?

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  22. Analog Triggers by Anonymous Coward · · Score: 0
    The Sega Saturn "3D Control Pad" had analog shoulder buttons. I can't think of any games that use them, but this shows that they can.

    Write Read to PDRx from PDRx Description 00 08 Analog pad X axis MSB 20 10 Analog pad X axis LSB 00 08 Analog pad Y axis MSB 20 10 Analog pad Y axis LSB 00 00 Right shoulder MSB 20 10 Right shoulder LSB 00 00 Left shoulder MSB 20 10 Left shoulder LSB

  23. "X-Band" by THQ by blueskyred · · Score: 1
    The product you are thinking of is "X-Band" released by Catapult/THQ circa 1994. It plugged into the SNES or Genesis cartridge slot, and you plugged your game into THAT on top.

    I played NHL on it way back in the day. Ir was pretty good, but most people would pull the plug rather than lose the game.

    What X-Band did was emulate one control input on each player's system. So I'd be player two on both systems, and you'd be player one (for instance).

    --
    Online wrestling as a trading card game? WWF With Authority.
  24. Atari and 3DO by tepples · · Score: 1

    I mean, the Atari 2600, the NES and the Playstation were made with no previous experience either and took first place.

    Atari had experience in home video gaming before releasing VCS model 2600. Do you already forget the Pong dedicated console?

    But Microsoft is still doing well compared to... um... 3DO!

    3DO is still around, making Army Men games.