The last EA title I bought was.....ummmm..... **digs thru collection**...well crap, I don't own anything at all by them unless you count that copy of Black & White I borrowed from someone;) lol
that's not what I was saying....lol. I'm a firm believer in the greyscale of the world. BUT, corporations are, by law, required to do whatever it takes to keep their investors profits up, which equals inherent evil. When all you are taking into consideration is "the bottom line"...morals are not a consideration anymore. Click the link I had earlier to TheCorporation.com...it's a very insightful look at why corporations are a problem.
A more mature Star Wars? Thank God! After the first two, I had lost almost all my hope for this one...maybe it will be halfway decent after all? It would make sense for this one to be the darkest of all of them since it shows how he turns to the dark side;)
What!? lol.... "like Sega at the top of their power were able to do with the Saturn"... The Saturn's difficulty for developers is the number one reason it failed so miserably... The PS1 was very dev friendly, and that's why it shot to the top, b/c it was easier than both the Saturn and N64.... the only reason PS2 had any developer support was because they had such a strangle hold on the industry from PS1's success.
Well they seemed to be talking about pre-existing "industry standard" stuff, so I'm gonna get optimistic for once, and take it they were talking about Open GL, Open AL, SDL, GCC, Linux and so on...
Yes, Microsoft is inherently evil...even the MS fanboys kind of realize this (never underestimate the power of denile). The problem is we're talking about game consoles. Sony is just as evil as MS (just like any other global corporation). To tell you the truth, I think I've seen quite a few more products from Sony break than from MS and even worse customer support too... So, since they're equally evil, I'd rather go with MS out of those two. Then your other option is Nintendo...most of us still like Nintendo, and at least they're trying innovate regardless if it succeeds.. But, then you have to remember the way they treated developers back in the NES days. So really, you're gonna be supporting an evil corporation no matter which console you get. Until some people get together and form the "OpenConsole group"....that's pretty much your only options.
Lastly, I'm definitely no Microsoft fan, but I'd bet that they treat their employees better than the likes of EA.
I'm willing to bet the constant release of new graphics cards is actually one of the main things hindering the PC game world right now. Because the big two keep releasing new generations of cards less than a year apart each year, there is a huge push that you need to have a fairly new card in your system. Most of the big name PC games require fairly beefy systems to play well. This may be fine for hardcore gamers and what not but, the average joe doesn't like feeling his system that he just bought last year is already outdated when he tries to play Quake4. This is why people love consoles... you are usually guarenteed at least 5 years between each generation and a console is about the same price as a mid-range PC video card. Your "joe average" gamers don't want to pay any more money than they have to. So...in conclusion, let's spread the new vid card generations out to at least every two, maybe even 3, years and then not have minimum requirements for your games that are less that 5 years old components. Sure, most of the smaller indy developers realize this, but the big name game companies will have to realize this too before the casual gamers take notice.
The other big problem with PC gaming is that all the companies have all but given up on making controllers for them. Try finding a decent gamepad for you PC sometime at a chain store (where Joe Average shops). Mouse and Keyboard may be perfectly fine for playing shooters and MMORPGS, but for everything else...you NEED a gamepad.
*Sorry for any bad grammer, had to write this really quick...
Modem support is not a new feature to Linux...lol. It's a new feature to Gnome, and I'm sure there were 3rd party tools aready in existance too. Not to mention there was commandline modem tools since the beginning.
This has been bothering me for a while. I found out about "the movement"(tm) a year ago and love F/OSS. I am in college right now, and me and some friends are beginning to work on our first video game. I want to release the game online and sell it with the shareware business model that made Doom so popular. The problem is... that we want to make it open source, and give our customers the freedoms they deserve with it, but we also want to get paid for our work. You can't exactly make money off doing tech support for video games (excluding MMORPGs). The current solution is to release all of our game engines under the GPL and release the actual meat of the game, it's graphics, sounds, levels, under a proprietary licence. Our end users will get the full source, and patch submissions will be welcome of course. I'm no lawyer, but I wish there was a license that would allow your users to have the maximum amount of freedoms yet restrict it's distribution... Anything over at Creative Commons or the FSF I might have missed?
Your argument pretty much justifies the things that I have been saying for years. Most bands don't make hardly any money off CD sales in the first place, they make their money through live shows and merch. So, I never understood why all these big bands/performers complained so much about us downloading their songs...
But, then you also have to take into consideration musicians who only produce studio work and never play live. There are quite a few people, especially in electronica, who only record music and never set foot on a stage.
I say a mixture is in order. Release all your songs online in a lossy format, with a slightly sub par bitrate, and allow them to be distributed freely (96k mp3 or even better, a Q0(~64k) Ogg). Then charge people for the "full quality" CDs or Lossless (FLAC,etc) files. I wouldn't mind paying $1 for each song if I got to download a "decent", full length version of it for free and try it out for a while first. And of course, no DRM encumbered formats would be used;) I always "try before I buy" with my music these days. If you make good music, you have nothing to lose. If you are a no talent, one hit wonder pop star, then you don't deserve to be in the music industry in the first place. My current favorite band, Celldweller, has no record label and distributes the majority of their music from the web.
Have you ever thought of owning your very own bridge? ;)
Excelent Idea....an append to post option...
Apparently this guy...lol
The last EA title I bought was.....ummmm..... **digs thru collection** ...well crap, I don't own anything at all by them unless you count that copy of Black & White I borrowed from someone ;) lol
that's not what I was saying....lol. I'm a firm believer in the greyscale of the world. BUT, corporations are, by law, required to do whatever it takes to keep their investors profits up, which equals inherent evil. When all you are taking into consideration is "the bottom line"...morals are not a consideration anymore. Click the link I had earlier to TheCorporation.com ...it's a very insightful look at why corporations are a problem.
No more? ...wouldn't it be a first for the series? lol
I'm not watching "the O.C."...lol. Who volunteers to rip it and bittorrent it for everyone else?
A more mature Star Wars? Thank God! After the first two, I had lost almost all my hope for this one...maybe it will be halfway decent after all? It would make sense for this one to be the darkest of all of them since it shows how he turns to the dark side ;)
hmm.....sounds like you still understood what I meant. ;)
To be blunt, I think they're just saying... "We're complete dicks, but won't admit it"
The answer is simple...
Boycott all EA Games!
I think this kind of says it all...
I said a "good" controller...lol :P
oops...should have said "PS3" ;)
;)
When will Slashdot give us the ability to edit our posts??? Hey, maybe that would be the feature to actually make us want to get subscriptions
The PS2's gonna be developer friendly? Does this mean they're gonna do away with absorbant licencing fees????
What!? lol.... "like Sega at the top of their power were able to do with the Saturn"... The Saturn's difficulty for developers is the number one reason it failed so miserably... The PS1 was very dev friendly, and that's why it shot to the top, b/c it was easier than both the Saturn and N64.... the only reason PS2 had any developer support was because they had such a strangle hold on the industry from PS1's success.
Well they seemed to be talking about pre-existing "industry standard" stuff, so I'm gonna get optimistic for once, and take it they were talking about Open GL, Open AL, SDL, GCC, Linux and so on...
Yes, Microsoft is inherently evil...even the MS fanboys kind of realize this (never underestimate the power of denile). The problem is we're talking about game consoles. Sony is just as evil as MS (just like any other global corporation). To tell you the truth, I think I've seen quite a few more products from Sony break than from MS and even worse customer support too... So, since they're equally evil, I'd rather go with MS out of those two. Then your other option is Nintendo...most of us still like Nintendo, and at least they're trying innovate regardless if it succeeds.. But, then you have to remember the way they treated developers back in the NES days. So really, you're gonna be supporting an evil corporation no matter which console you get. Until some people get together and form the "OpenConsole group"....that's pretty much your only options.
Lastly, I'm definitely no Microsoft fan, but I'd bet that they treat their employees better than the likes of EA.
I'm willing to bet the constant release of new graphics cards is actually one of the main things hindering the PC game world right now. Because the big two keep releasing new generations of cards less than a year apart each year, there is a huge push that you need to have a fairly new card in your system. Most of the big name PC games require fairly beefy systems to play well. This may be fine for hardcore gamers and what not but, the average joe doesn't like feeling his system that he just bought last year is already outdated when he tries to play Quake4. This is why people love consoles... you are usually guarenteed at least 5 years between each generation and a console is about the same price as a mid-range PC video card. Your "joe average" gamers don't want to pay any more money than they have to. So...in conclusion, let's spread the new vid card generations out to at least every two, maybe even 3, years and then not have minimum requirements for your games that are less that 5 years old components. Sure, most of the smaller indy developers realize this, but the big name game companies will have to realize this too before the casual gamers take notice.
The other big problem with PC gaming is that all the companies have all but given up on making controllers for them. Try finding a decent gamepad for you PC sometime at a chain store (where Joe Average shops). Mouse and Keyboard may be perfectly fine for playing shooters and MMORPGS, but for everything else...you NEED a gamepad.
*Sorry for any bad grammer, had to write this really quick...
Modem support is not a new feature to Linux...lol. It's a new feature to Gnome, and I'm sure there were 3rd party tools aready in existance too. Not to mention there was commandline modem tools since the beginning.
If you don't care about the new Gnome coming out...then why post a comment on it?
Don't forget step 4 though! Once you make that profit, you have to contribute back to the people in Step 1 somehow ;)
This has been bothering me for a while. I found out about "the movement"(tm) a year ago and love F/OSS. I am in college right now, and me and some friends are beginning to work on our first video game. I want to release the game online and sell it with the shareware business model that made Doom so popular. The problem is... that we want to make it open source, and give our customers the freedoms they deserve with it, but we also want to get paid for our work. You can't exactly make money off doing tech support for video games (excluding MMORPGs). The current solution is to release all of our game engines under the GPL and release the actual meat of the game, it's graphics, sounds, levels, under a proprietary licence. Our end users will get the full source, and patch submissions will be welcome of course. I'm no lawyer, but I wish there was a license that would allow your users to have the maximum amount of freedoms yet restrict it's distribution... Anything over at Creative Commons or the FSF I might have missed?
Your argument pretty much justifies the things that I have been saying for years. Most bands don't make hardly any money off CD sales in the first place, they make their money through live shows and merch. So, I never understood why all these big bands/performers complained so much about us downloading their songs...
;) I always "try before I buy" with my music these days. If you make good music, you have nothing to lose. If you are a no talent, one hit wonder pop star, then you don't deserve to be in the music industry in the first place. My current favorite band, Celldweller, has no record label and distributes the majority of their music from the web.
But, then you also have to take into consideration musicians who only produce studio work and never play live. There are quite a few people, especially in electronica, who only record music and never set foot on a stage.
I say a mixture is in order. Release all your songs online in a lossy format, with a slightly sub par bitrate, and allow them to be distributed freely (96k mp3 or even better, a Q0(~64k) Ogg). Then charge people for the "full quality" CDs or Lossless (FLAC,etc) files. I wouldn't mind paying $1 for each song if I got to download a "decent", full length version of it for free and try it out for a while first. And of course, no DRM encumbered formats would be used
Actually, Microsoft was one of the founding members of OpenGL, I believe... They only stopped participating in its development a couple of years ago.
They actually have a native version of Maya.