That pretty much describes what I did with 'em.
I felt the special sets were there so you could get the good pieces (Like the lightsabers in the Star Wars sets, and the hats and scimitars in the Pirates sets) and use them to make your own stuff.
I never really liked LEGOs when they started doing the Aliens (not the movie, although that would have rocked), Fright Knights, and the Underwater Alpha Team Whatever type sets.
Castle and Pirates. Aaah... The memories.
Actually, I think they brought back a lot of the original sets. That's what it looked like to me. And yes, pirates were hands down the best lego theme ever. It's too bad the good ships were so expensive.
Kind of reminds me of Magic:The Gathering. All the cards are reasonably balanced with the recent expansions, but as more expansions come out, and the playing styles and options change, they adjust the cost and abilities of the new cards. Eventually you get new cards much better (With some exceptions, such as Counterspell, Fork, and Black Lotus;) than the old ones, because they have to balance the Type 2 gameplay.
I expect as more expansions come out, and the skills and abilities change, eventually you are going to have to buy the new expansions to protect against the spells and skills the other players are using.
For example, let's say Guild Wars doesn't have poison spells. We're assuming here. Okay, so Guild Wars:The Twelfth Expansion comes out and has poison. It's no big deal, since it also has antidote potions, poison curing spells and skills, and poison protection fields. Poison becomes a minor annoyance. To the people who bought the expansion pack. To the other players it's a nightmare.
But you're not playing it with a Massive amount of people at the same time. So... It's more like Diablo 2 with an MMO town system and MMOish combat. I agree about this being a good thing, however, because you can actually have a story and a party going through missions instead of a constant grind of monster killin'.
That, young one, is why you never EVER buy a game immediately after it comes out. Just because John Romero says he's going to make you his bitch doesn't automatically make his game worth buying.
They will just pick the "A puzzle game... With blocks... That fall" entry. If I submit my Doom 7 ripoff design document, it wont be picked, even though it would make a better game than whatever crappy platformer or space shooter they choose. I say if you're gonna have a game design contests, agree to place millions in the manufacturing of the game! Really let the "teens" go wild and come up with some great game ideas!
Yes, I can tell you're an acomplished game designer from the brief sampling of ideas you have lain out before us. I mean, when you think about it, why wouldn't a multi-billion dollar company want to invest the majority of their revinue in your great ideas for games? Hell, it's not like they wouldn't make it all back with billions the game would produce, right? Boy, this industry confuses me...
Sex, in my opinion, is a lot better, and much less harmful (In most cases), than most weapons.
Of course, it's fine to show a guy shot to death on primetime TV, but a single breast anytime is a no-no.
I don't think I will ever understand that logic...
I would buy it. Keep the good one, sell the other one on eBay cheap, and make a bit back. Or give it to a friend. This will be good for movie rental places, too. Buy one disc, rent it out to two people. Actually, screw buying the movie new. Why not just buy the cheap version for a fraction of the cost the new one would go for, as in point 1?
If you'd like to see what it would be like to permanently die, try playing MAngband over at mangband.org
In MAngband you turn into a ghost when you die, and can get resurrected at the town, at the cost of half your experience.
this, however, is not generally the best idea, because dungeon levels are random, so your corpse wont remain when you leave. If another player comes and resurrects you (After picking through your stuff, of course) you still lose half your experience, but can reclaim your lost items.
If your ghost dies, you have to start over from scratch.
Needless to say, dying is not a happy thing.
Let me just say that if this system was implemented in a more mainstream RPG, we would be seeing a lot more gamer suicides.
Seriously, does this even count as geek news?
Oooh, Animaniacs hasn't been on TV for a while, and they're coming out with a game!!
Hell, they already came out with a game. It was for the SNES, I have it, and it sucks.
Games that suck this badly do not generally get their immediate predecessor featured on slashdot!
This may be news, but it's not for nerds, and it doesn't matter at all to me.
A friend preordered and I played a bit on his PC. It seems to focuse more on upgrading weapons, rather than getting new ones all the time.
Also, it bills its combat as diabloesque, but it's more along the lines of Dungeon Siege. Diablo seemed more about swarms of creatures, while Dungeon Siege kind of focused on fewer, tougher monsters.
It's also really only an MMO in the towns, as far as I can tell. You get instanced dungeons and levels to explore with your group, and groups are generally easy and quick to start, and then you hit an instanced dungeon and start going through a campaign-like series of levels. PvP takes place in an arena-type thing, with your random group facing off against another random group of players, but when I played it didn't really seem to balance them very well.
Lower level players, could fight almost evenly with higher level players, which was nice too.
The UN got slashdotted? Man, we, as a group, wield unbridled power we can barely begin to comprehend. If someone could only figure out how to properly wield it...
And you can just shoot hoops in basketball, and not really run after the ball much. If you are actually playing games at the park, or wherever, regularly, and not just going to practice and shooting freethrows for half an hour, you will get skinny fast.
That pretty much describes what I did with 'em. I felt the special sets were there so you could get the good pieces (Like the lightsabers in the Star Wars sets, and the hats and scimitars in the Pirates sets) and use them to make your own stuff. I never really liked LEGOs when they started doing the Aliens (not the movie, although that would have rocked), Fright Knights, and the Underwater Alpha Team Whatever type sets. Castle and Pirates. Aaah... The memories.
Actually, I think they brought back a lot of the original sets. That's what it looked like to me.
And yes, pirates were hands down the best lego theme ever. It's too bad the good ships were so expensive.
Yes, a group of coughRIAAcoughcoughMPAAcough hackers.
I wonder if the "hackers" found any MP3 files in the information they stole?
Kind of reminds me of Magic:The Gathering. All the cards are reasonably balanced with the recent expansions, but as more expansions come out, and the playing styles and options change, they adjust the cost and abilities of the new cards. Eventually you get new cards much better (With some exceptions, such as Counterspell, Fork, and Black Lotus;) than the old ones, because they have to balance the Type 2 gameplay.
I expect as more expansions come out, and the skills and abilities change, eventually you are going to have to buy the new expansions to protect against the spells and skills the other players are using.
For example, let's say Guild Wars doesn't have poison spells. We're assuming here. Okay, so Guild Wars:The Twelfth Expansion comes out and has poison. It's no big deal, since it also has antidote potions, poison curing spells and skills, and poison protection fields. Poison becomes a minor annoyance. To the people who bought the expansion pack. To the other players it's a nightmare.
How about we agree on calling it an (M)MORPG?
But you're not playing it with a Massive amount of people at the same time. So... It's more like Diablo 2 with an MMO town system and MMOish combat. I agree about this being a good thing, however, because you can actually have a story and a party going through missions instead of a constant grind of monster killin'.
OMFG Hellscream r0x0rz teh big on3! Silverhand iz t3h g4y 1! j00 sux0rz! U R 7eh n00bz!!
That, young one, is why you never EVER buy a game immediately after it comes out. Just because John Romero says he's going to make you his bitch doesn't automatically make his game worth buying.
They will just pick the "A puzzle game... With blocks... That fall" entry. If I submit my Doom 7 ripoff design document, it wont be picked, even though it would make a better game than whatever crappy platformer or space shooter they choose. I say if you're gonna have a game design contests, agree to place millions in the manufacturing of the game! Really let the "teens" go wild and come up with some great game ideas!
Yes, I can tell you're an acomplished game designer from the brief sampling of ideas you have lain out before us. I mean, when you think about it, why wouldn't a multi-billion dollar company want to invest the majority of their revinue in your great ideas for games? Hell, it's not like they wouldn't make it all back with billions the game would produce, right? Boy, this industry confuses me...
Sex, in my opinion, is a lot better, and much less harmful (In most cases), than most weapons.
Of course, it's fine to show a guy shot to death on primetime TV, but a single breast anytime is a no-no.
I don't think I will ever understand that logic...
No, that definitely means they can't get their own cars and drive around...
Stephen Hawking.
Nuff said.
That would be a good way to increase your "subscriber" base.
"Look! We spam almost as many people as Oprah has subscribers! Woo!"
Me either. I thought it would be PC Gamer, or CGM, or something.
I would buy it. Keep the good one, sell the other one on eBay cheap, and make a bit back. Or give it to a friend. This will be good for movie rental places, too. Buy one disc, rent it out to two people.
Actually, screw buying the movie new. Why not just buy the cheap version for a fraction of the cost the new one would go for, as in point 1?
If you'd like to see what it would be like to permanently die, try playing MAngband over at mangband.org
In MAngband you turn into a ghost when you die, and can get resurrected at the town, at the cost of half your experience.
this, however, is not generally the best idea, because dungeon levels are random, so your corpse wont remain when you leave.
If another player comes and resurrects you (After picking through your stuff, of course) you still lose half your experience, but can reclaim your lost items.
If your ghost dies, you have to start over from scratch.
Needless to say, dying is not a happy thing.
Let me just say that if this system was implemented in a more mainstream RPG, we would be seeing a lot more gamer suicides.
Heh. Tron music: Beep Boop Bip.
Seriously, does this even count as geek news? Oooh, Animaniacs hasn't been on TV for a while, and they're coming out with a game!! Hell, they already came out with a game. It was for the SNES, I have it, and it sucks. Games that suck this badly do not generally get their immediate predecessor featured on slashdot! This may be news, but it's not for nerds, and it doesn't matter at all to me.
A friend preordered and I played a bit on his PC. It seems to focuse more on upgrading weapons, rather than getting new ones all the time. Also, it bills its combat as diabloesque, but it's more along the lines of Dungeon Siege. Diablo seemed more about swarms of creatures, while Dungeon Siege kind of focused on fewer, tougher monsters. It's also really only an MMO in the towns, as far as I can tell. You get instanced dungeons and levels to explore with your group, and groups are generally easy and quick to start, and then you hit an instanced dungeon and start going through a campaign-like series of levels. PvP takes place in an arena-type thing, with your random group facing off against another random group of players, but when I played it didn't really seem to balance them very well. Lower level players, could fight almost evenly with higher level players, which was nice too.
Personally, I don't trust them. "Do no evil?" Right.
At least Microsoft is honest with their slogan: "We own you".
*Deletes NES rom collection*
The UN got slashdotted?
Man, we, as a group, wield unbridled power we can barely begin to comprehend.
If someone could only figure out how to properly wield it...
Most people have never heard of them. They're called "Vegetables". Wiki it.
And you can just shoot hoops in basketball, and not really run after the ball much. If you are actually playing games at the park, or wherever, regularly, and not just going to practice and shooting freethrows for half an hour, you will get skinny fast.