Some people play for the new stuff, some play for the adrenaline. You don't seem to enjoy gaming at all if you see games as 30 seconds of gameplay repeated over and over rather than a stream of challenges, it sounds like you are really looking for another medium.
If I don't finish your game I won't be recommending it. Reviewers won't like it and you'll be a failure.
And meanwhile it sells millions to people who don't want a story. While reviewers continue to hate it and wonder why the masses are so "stupid" as to buy a game that's not a glorified movie with a bit of interaction.
There are some genres that try to tell a story (especially FPSes seem to want that now and of course the obligatory RPGs) but yeah, the real mass market that flash games, Deer Hunter, card games, the Wii, etc serve doesn't want a story, it wants something that's fun instantly rather than spending hours on buildup and whatnot. Mostly because to people who don't spend all their time gaming a videogame is something that passes a short amount of time between other activities.
Pratchett's writing only works in book form (maybe movie too, haven't seen those), have you ever played Discworld 2? Loooooooooooooong narrator sequences, loooooooooooooong dialogues,...
Sure, it's funny but in a game it just starts to drag on quickly once you get a five minute response to every dialog option you pick. At some point the player just wants to get things done, the art of humour is to make the jokes while getting stuff done.
Except most people only like contemporary writing and might be interested in old works as a way of showing off but you won't see many care if you write like Shakespeare. Each time has its style, its context, its metaphors. You can't just take another time's and wonder why it doesn't work in the present.
I think the genre is just called interactive novel, not all of them involve porn. For example, the Phoenix Wright games are pretty popular in the west too and would probably fall into the genre. Of course there's also Phoenix Drive, the porn version...
Dawn of War had the sync kills which were long animations that made the attacker invulnerable while they were playing, that's a critical gameplay feature at high-level play and wouldn't be feasible with 2d graphics (since they can be performed into any direction and against a large variety of targets). In fact a huge advantage of 3d is simple skeletal animation, being able to run an animation with different models without needing to redo the animation, with sprites every frame only works for exactly one view direction and one character. The amount of data for n characters (or other shapes) and m frames of animation is O(n*m) with sprites and O(n+m) for 3D models.
Sure, you can do the "floating mess of sprites" approach that uses sprites as bones in skeletal animation but that looked ugly and was limited since movements are always 3D, even if you project them onto a 2D sprite. A character that can only rotate his joints around one axis looks silly.
I think Sonic turned out pretty well in Secret Rings exceptthe game is full of stupid side challenges that are mandatory, high speed movement isn't controllable when you can't see more than a quarter second ahead so a racing game-like setup is probably the best approach. Mario definitely changed, turned into a very exploration-driven game in 64 while the sequels slowly rectified that and Galaxy is pretty much linear within a level, like the 2d games.
Most games get boring way faster than 15 minutes because the first hour or two consists of the intro and tutorial. Once you get through the slump of a story that shouldn't have thrown so much at you so early and a more time consuming version of the manual that seems to be insulting your intelligence you can finally start learning how to play the real game (which tutorials never teach you since they seem to be so occupied with buttons that they won't bother with strategies and other things that go beyond what the quick info card could hold).
I don't think Zelda was very cinematic before it turned 3d, it was less linear and more about exploration.
Phantom Hourglass was way better than the 3d Zeldas though too damn easy. Then again, all somewhat recent Zeldas are too damn easy since the damage you take doesn't grow much while your HP and the healing items you carry increase a lot and in any Zelda after the first two there are tons of breakable things to get hearts from instead of having to beat up enemies to get health back.
Metroid Prime was very good, I didn't like the sequels much though (Prime 3 is pretty much like Fusion in terms of linearity and the containers you could get kinda sucked since you use the E tanks for almost everything and the missiles and ship missiles were practically useless after the first few packs). Zelda suffered a lot from going 3d IMO, the puzzles got much dumber since it turned into matching the item to the special thing on the wall though maybe a bit of that is the age of the franchise too (shooting a statue in the giant eye with an arrow may have been surprising in the first game that did it but by now players just shoot anything that looks remotely like a target). 2D Zeldas tended to have more ambiguous level elements so it wasn't all about "hey, there's a grapple point, let's grapple it!" and the combat was less about targetting and stuff while in most of the 2d games bosses were also more than just spamming the dungeon item until you hit them three times.
Then again we're complaining here while Wario Land is on the store shelves...
Interesting definition - especially if your replace to words in your sentence: Georgia quite obviously has no chance in Hell in fighting off Russia, they're not sovereign.
Well, that's how the USSR worked, no?
Most countries are indeed sovereign in name only, the superpowers can effectively bully them into anything they want.
I suspect the legal wrangling would be that Sealand was never truly a sovereign nation anyhow, making the whole of the later legal premises void.
I strongly suspect that's how Britain treats Sealand, Germany never recognized the GDR and once the borders fell punished citizens of East Germany for things that were legal in the GDR but illegal in Germany.
The lawyer would have to prove that you didn't see anything, only possible if there are some really reliable witnesses (especially police) watching or a recording.
Give game stores a reason to do so. Maybe decent profit margins on new games would be a good start? They're not going to throw their money away just so you can make money, no money for the store means other means of getting moeny or simply no store at all.
The fakers write up a DMCA takedown notice, the real authors write a counternotice. If the fakers want to win they have to prove in court that they are the authors.
When you get into an accident and didn't wear the seatbelt the damage you suffer is much greater than otherwise. If the accident is someone else's fault that someone will have to pay your much higher medical bills (or, more likely, your funeral and damages to your family). If you want an automatic no seatbelt = your fault rule you get a lot of uglyness with the reconstruction afterwards since you have to be sure who wore a seatbelt, who didn't and whose just failed to work in order to even find out who pays (and what priority that should have if e.g. the other guy was driving with 0.12% blood alcohol).
The firemen, paramedics, etc are required by law to help you, they can't just leave you to die because you're a dumb fuck who didn't wear his seatbelt. So it's not your own business no matter how much you want to claim it is and I don't think you'd want anyone to just shrug you off when you have a life-threatening injury.
Speed limits are designed around the safety of the area you're passing through and other people there, not the speed your car is capable of or what you think is a safe speed (because almost all drivers suffer from delusions of grandeur when it comes to their own ability).
In Germany it's normal but since radio stations list at most 4-5 I suspect that's just to remind people that there are speed traps around rather than tell them all the places where traps are located.
Some people play for the new stuff, some play for the adrenaline. You don't seem to enjoy gaming at all if you see games as 30 seconds of gameplay repeated over and over rather than a stream of challenges, it sounds like you are really looking for another medium.
If I don't finish your game I won't be recommending it. Reviewers won't like it and you'll be a failure.
And meanwhile it sells millions to people who don't want a story. While reviewers continue to hate it and wonder why the masses are so "stupid" as to buy a game that's not a glorified movie with a bit of interaction.
There are some genres that try to tell a story (especially FPSes seem to want that now and of course the obligatory RPGs) but yeah, the real mass market that flash games, Deer Hunter, card games, the Wii, etc serve doesn't want a story, it wants something that's fun instantly rather than spending hours on buildup and whatnot. Mostly because to people who don't spend all their time gaming a videogame is something that passes a short amount of time between other activities.
Pratchett's writing only works in book form (maybe movie too, haven't seen those), have you ever played Discworld 2? Loooooooooooooong narrator sequences, loooooooooooooong dialogues, ...
Sure, it's funny but in a game it just starts to drag on quickly once you get a five minute response to every dialog option you pick. At some point the player just wants to get things done, the art of humour is to make the jokes while getting stuff done.
Except most people only like contemporary writing and might be interested in old works as a way of showing off but you won't see many care if you write like Shakespeare. Each time has its style, its context, its metaphors. You can't just take another time's and wonder why it doesn't work in the present.
I think the genre is just called interactive novel, not all of them involve porn. For example, the Phoenix Wright games are pretty popular in the west too and would probably fall into the genre. Of course there's also Phoenix Drive, the porn version...
People tend to come with a side dish of lead though.
Mostly because people only care for animals that are cute.
A disproportional use of force as self defense (beating someone senseless usually counts) is still a crime.
Dawn of War had the sync kills which were long animations that made the attacker invulnerable while they were playing, that's a critical gameplay feature at high-level play and wouldn't be feasible with 2d graphics (since they can be performed into any direction and against a large variety of targets). In fact a huge advantage of 3d is simple skeletal animation, being able to run an animation with different models without needing to redo the animation, with sprites every frame only works for exactly one view direction and one character. The amount of data for n characters (or other shapes) and m frames of animation is O(n*m) with sprites and O(n+m) for 3D models.
Sure, you can do the "floating mess of sprites" approach that uses sprites as bones in skeletal animation but that looked ugly and was limited since movements are always 3D, even if you project them onto a 2D sprite. A character that can only rotate his joints around one axis looks silly.
I think Sonic turned out pretty well in Secret Rings exceptthe game is full of stupid side challenges that are mandatory, high speed movement isn't controllable when you can't see more than a quarter second ahead so a racing game-like setup is probably the best approach. Mario definitely changed, turned into a very exploration-driven game in 64 while the sequels slowly rectified that and Galaxy is pretty much linear within a level, like the 2d games.
Most games get boring way faster than 15 minutes because the first hour or two consists of the intro and tutorial. Once you get through the slump of a story that shouldn't have thrown so much at you so early and a more time consuming version of the manual that seems to be insulting your intelligence you can finally start learning how to play the real game (which tutorials never teach you since they seem to be so occupied with buttons that they won't bother with strategies and other things that go beyond what the quick info card could hold).
I don't think Zelda was very cinematic before it turned 3d, it was less linear and more about exploration.
Phantom Hourglass was way better than the 3d Zeldas though too damn easy. Then again, all somewhat recent Zeldas are too damn easy since the damage you take doesn't grow much while your HP and the healing items you carry increase a lot and in any Zelda after the first two there are tons of breakable things to get hearts from instead of having to beat up enemies to get health back.
Metroid Prime was very good, I didn't like the sequels much though (Prime 3 is pretty much like Fusion in terms of linearity and the containers you could get kinda sucked since you use the E tanks for almost everything and the missiles and ship missiles were practically useless after the first few packs). Zelda suffered a lot from going 3d IMO, the puzzles got much dumber since it turned into matching the item to the special thing on the wall though maybe a bit of that is the age of the franchise too (shooting a statue in the giant eye with an arrow may have been surprising in the first game that did it but by now players just shoot anything that looks remotely like a target). 2D Zeldas tended to have more ambiguous level elements so it wasn't all about "hey, there's a grapple point, let's grapple it!" and the combat was less about targetting and stuff while in most of the 2d games bosses were also more than just spamming the dungeon item until you hit them three times.
Then again we're complaining here while Wario Land is on the store shelves...
The graph needs to be extended.
Yeah, they just need to build factories to produce these weapons and a dock that can build a submarine. Surely they have the room for that, right?
That could be solved without shooting even, just blockade the "country" for a few months and see how much food their local farms produce.
Interesting definition - especially if your replace to words in your sentence: Georgia quite obviously has no chance in Hell in fighting off Russia, they're not sovereign.
Well, that's how the USSR worked, no?
Most countries are indeed sovereign in name only, the superpowers can effectively bully them into anything they want.
I suspect the legal wrangling would be that Sealand was never truly a sovereign nation anyhow, making the whole of the later legal premises void.
I strongly suspect that's how Britain treats Sealand, Germany never recognized the GDR and once the borders fell punished citizens of East Germany for things that were legal in the GDR but illegal in Germany.
The lawyer would have to prove that you didn't see anything, only possible if there are some really reliable witnesses (especially police) watching or a recording.
If it's hidden well enough they won't even know they'd have to stop you, will they?
Give game stores a reason to do so. Maybe decent profit margins on new games would be a good start? They're not going to throw their money away just so you can make money, no money for the store means other means of getting moeny or simply no store at all.
The fakers write up a DMCA takedown notice, the real authors write a counternotice. If the fakers want to win they have to prove in court that they are the authors.
In any sane country braking for no reason is endangering traffic so you're both at fault.
When you get into an accident and didn't wear the seatbelt the damage you suffer is much greater than otherwise. If the accident is someone else's fault that someone will have to pay your much higher medical bills (or, more likely, your funeral and damages to your family). If you want an automatic no seatbelt = your fault rule you get a lot of uglyness with the reconstruction afterwards since you have to be sure who wore a seatbelt, who didn't and whose just failed to work in order to even find out who pays (and what priority that should have if e.g. the other guy was driving with 0.12% blood alcohol).
The firemen, paramedics, etc are required by law to help you, they can't just leave you to die because you're a dumb fuck who didn't wear his seatbelt. So it's not your own business no matter how much you want to claim it is and I don't think you'd want anyone to just shrug you off when you have a life-threatening injury.
Speed limits are designed around the safety of the area you're passing through and other people there, not the speed your car is capable of or what you think is a safe speed (because almost all drivers suffer from delusions of grandeur when it comes to their own ability).
In Germany it's normal but since radio stations list at most 4-5 I suspect that's just to remind people that there are speed traps around rather than tell them all the places where traps are located.