It sure was interesting but the limited combat system felt problematic at times, especially when I got stuck because I couldn't deal with the enemies I had to fight and there wasn't much opportunity to level at that point.
That depends on what you're looking for. Starcraft was tightly designed with everything having a purpose (and sometimes more than one), TA felt like a random mishmash of unit ideas with the thought that more = better.
Blizzard doesn't do "innovative", they do "right". Starcraft wasn't something terribly new (though RTSes didn't have such diverse factions before it) but it was so well made it was simply better than the competition. If you look at (semi-recent) Blizzard games that's how they all go, not very innovative but very well done and always outperforming the competition. And what they do best is mass-market appeal. There are always the niche games with their fans that scoff at the lack of depth in the mainstream games but maybe the mainstream really doesn't WANT that much depth.
And just as Blizzard won markets with mass-market appeal so did Halo.
Meh, Kratos feels like another one of those forced coolness characters like Dante (the DMC3 intro was so fucking cheesy...). Better than those emo suckers that seem to be all the rage as heroes these days but not by much.
They stopped, didn't they? I only recall the Megaman Legends games (Zelda-like, pretty good), X Command Mission (RPG, not that bad) and X7 (supposedly awful) being 3d, everything else was 2d with X8 and Network Transmission using 3d models to depict that 2d. The entire Zero and ZX series are 2d, the original never got a 3d version AFAIK (though plenty of bad 2d ones), only X had a 3d iteration. So it's not like Sega or Konami who keep bashing their head into the same old wall.
Why szhouldn't they have tried some 3d? It's not like there's some kind of huge magical barrier that you have to take one side of, you can make either as much as you want.
Besides, almost all of the recent and semi-recent Megaman games are 2d (though some use polygons to render the 2d).
I don't get what people are whining about. Looks pretty normal, I was almost expecting Wind Waker after all the complaints but those pics really don't look very cartoony. There's more color to the lighting but I guess that's more due to the better engine. The surface pics look weak, dull, blurry (and they are all green and brown so what do people complain about?) but the dungeon shots are pretty. So they have colored lights, what do you expect? That torches glow in a clean white? That you can't see shit because there's no light at all? I always hated low-light situations in Diablo 1 and 2, you're clobbering masses of demons, not scared of ghosts or anything so the darkness felt unnecessary and like little more than a control hurdle.
Who can say what's a flop anymore after last gen where the Xbox was somehow considered successful (something like 24 million sales, 4 billion dollars lost) while the Gamecube was seen as a failure (21 million sold, profitable).
1) The Wii does NOT have exclusivity over casual games
LBP isn't exactly a "casual" game. It's a regular game, maybe it has less GRIMDARK than most other current gen games but if that was all it took for appeal to the wide new markets then the Wii wouldn't have charged ahead this gen as all systems have that. Some people (especially developers) are way too eager to label things as "casual".
But the main purpose of the game is content creation, right? So obviously you'd want a console with great online community support, which the Wii doesn't quite have.
And it'd royally fuck your economy over since it's your country that proposed the treaties in first place, it sure won't help your diplomacy if you withdraw from treaties because they are inconvenient after proposing them yourself, reeks of "here's a rule for you guys but we don't care". The US already has a reputation for ignoring treaties they make, continue doing that and you won't be able to make any economic treaties, especially with your economy on the decline and your bargaining power dwindling. The populations of countries which make treaties with the US already consider their governments corrupt for even trying such stupidity.
It sure was interesting but the limited combat system felt problematic at times, especially when I got stuck because I couldn't deal with the enemies I had to fight and there wasn't much opportunity to level at that point.
As a birthday present for Hitler? Why?
That depends on what you're looking for. Starcraft was tightly designed with everything having a purpose (and sometimes more than one), TA felt like a random mishmash of unit ideas with the thought that more = better.
Blizzard doesn't do "innovative", they do "right". Starcraft wasn't something terribly new (though RTSes didn't have such diverse factions before it) but it was so well made it was simply better than the competition. If you look at (semi-recent) Blizzard games that's how they all go, not very innovative but very well done and always outperforming the competition. And what they do best is mass-market appeal. There are always the niche games with their fans that scoff at the lack of depth in the mainstream games but maybe the mainstream really doesn't WANT that much depth.
And just as Blizzard won markets with mass-market appeal so did Halo.
Meh, Kratos feels like another one of those forced coolness characters like Dante (the DMC3 intro was so fucking cheesy...). Better than those emo suckers that seem to be all the rage as heroes these days but not by much.
They stopped, didn't they? I only recall the Megaman Legends games (Zelda-like, pretty good), X Command Mission (RPG, not that bad) and X7 (supposedly awful) being 3d, everything else was 2d with X8 and Network Transmission using 3d models to depict that 2d. The entire Zero and ZX series are 2d, the original never got a 3d version AFAIK (though plenty of bad 2d ones), only X had a 3d iteration. So it's not like Sega or Konami who keep bashing their head into the same old wall.
They've got a new company (using the apogee name) working on a set of 2d Duke games, unless that was all just a big joke.
Why szhouldn't they have tried some 3d? It's not like there's some kind of huge magical barrier that you have to take one side of, you can make either as much as you want.
Besides, almost all of the recent and semi-recent Megaman games are 2d (though some use polygons to render the 2d).
I don't get what people are whining about. Looks pretty normal, I was almost expecting Wind Waker after all the complaints but those pics really don't look very cartoony. There's more color to the lighting but I guess that's more due to the better engine. The surface pics look weak, dull, blurry (and they are all green and brown so what do people complain about?) but the dungeon shots are pretty. So they have colored lights, what do you expect? That torches glow in a clean white? That you can't see shit because there's no light at all? I always hated low-light situations in Diablo 1 and 2, you're clobbering masses of demons, not scared of ghosts or anything so the darkness felt unnecessary and like little more than a control hurdle.
And now you need Holy Handgrenades to clean it all up!
The French sell it in a restaurant?
Then again maybe this particular compromise will actually increase the customer numbers.
Then go enjoy a life without getting vdeogames the day they come out.
IOW, "come back when you learned to deceive me!"
Students staying sober? Get real.
Punch him in the face?
No, Orwell was off by 600 miles.
Teenage Mutant Hero Turtles.
Who can say what's a flop anymore after last gen where the Xbox was somehow considered successful (something like 24 million sales, 4 billion dollars lost) while the Gamecube was seen as a failure (21 million sold, profitable).
1) The Wii does NOT have exclusivity over casual games
LBP isn't exactly a "casual" game. It's a regular game, maybe it has less GRIMDARK than most other current gen games but if that was all it took for appeal to the wide new markets then the Wii wouldn't have charged ahead this gen as all systems have that. Some people (especially developers) are way too eager to label things as "casual".
But the main purpose of the game is content creation, right? So obviously you'd want a console with great online community support, which the Wii doesn't quite have.
www.blastworksdepot.com
What's criminal law for here? Adding punishment to civil infringement or what? I don't see how the distinction is relevant.
Here in Germany it seems every rental place has PC games too but I guess that won't help you.
And it'd royally fuck your economy over since it's your country that proposed the treaties in first place, it sure won't help your diplomacy if you withdraw from treaties because they are inconvenient after proposing them yourself, reeks of "here's a rule for you guys but we don't care". The US already has a reputation for ignoring treaties they make, continue doing that and you won't be able to make any economic treaties, especially with your economy on the decline and your bargaining power dwindling. The populations of countries which make treaties with the US already consider their governments corrupt for even trying such stupidity.
The parent poster said "(and no, I don't care what Webster's says, the legal definition is different.)".