If you cut military budget, you cut jobs in every state. That'll be real popular.
Naah, you can just export more. Apparently the US is already doing that, the figures on Wiki say the US export on military hardware almost quadrupled in the last 16 years.
10 year lifecycle means they'll keep making them and keep accepting games for it although it'll be like the PS1 was this gen, just a system for budget games or crappy license tie-ins that try to cover more of a market cheaper. Of course it'll also allow the PS2 to divert developer attention from the PS3 for much longer...
It's nice that the buttons have names but other controllers had button names that related to each other (e.g. X was next to Y). Never mind the "intelligent" decision to have X mean Yes and O mean No in the west (and that's not even consistently used, some games use/\ as No and I've even seen games released in the west that left in the Japanese standard of O=Yes, X=No).
The DualShock 2 is arguably one of the best game controllers of all time
I'd say there's very good reasons to argue against that. Split d-pad, for one. That's a real thumbwrecker. Nonsensical button names is another big issue. And who can forget putting the analog sticks into a secondary position on a console whose manufacturer openly hates 2d games that would be the only real reason to use the dpad as the primary input?
In other words, once you see what the PS3 can do on a good display, you'd never buy a Wii.
That's nice if graphics are all you demand from a game. I'm getting pretty damn high-res and next gen graphics on my PC already and I don't have a problem playing some 2d game at 256x192 and 8 bit color on my DS.
Water cycles quickly and enters the atmosphere just as fast as it leaves. CO2 did the same but then we upped the CO2 output and the other end of the cycle can't absorb the new stuff quickly enough.
Analogy: Your blood is slightly acidic but you wouldn't appreciate people injecting acids into your bloodstream.
You know what it was on your ballot. Of course they could make the machine register a vote for someone else and still make the front-end display the same result but I think that'd be harder to hide since you'd have to tamper with both the voting machine and the central system for displaying the results.
The suicide bombers aren't dying for their country or for the greater good. They are killing themselves because they believe that doing so will get them a reward in the afterlife.
And guess who implanted that thought into their minds? Whether you drill your soldiers to shoot at people or run to them and explode doesn't really matter, the commanders aren't going to join the battle themselves either way and indoctrination makes sure the grunts won't complain about that. The commanders don't want to "kill the infidels" since that makes no sense and they know they can't do that with suicide bombers, their goal is political power and suicide bombers cause political pressure by making the population feel uneasy (the terror part of terrorism) and demanding certain actions. So far the commanders of Al Qaeda were pretty successful at making the US waste huge amounts of money on pointless wars and greatly decreasing confidence in their government (and AFAIK caused an economic depression after the WTC strike, too). Not only that, the chaos made the oil prices go up and SURPRISE SURPRISE, the commander of Al Qaeda is related to a family of oil barons. So for a bit of money for propaganda they managed to increase their oil profits big time, destroy the USA's public image and get rid of an enemy ruler (Hussein) as a bonus.
do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?
More resolution is better but not necessary to play a game. I can play almost any game just fine on 640x480 and have to at times since my Pc isn't quite the hottest but I use 1280x960 when I can since that's the resoltuion I've tweaked my screen settings on and I'm too lazy to do that for others.
Nintendo should've at least allowed the possibility of 720p/1080i output in order to "future-proof" the console.
That's pointless if the hardware cannot really handle HD. It probably has nowhere near enough video memory to hold a 1920x1080 framebuffer nor enough fill rate to deal with that resolution. Some 360 and PS3 games alledgedly upscale on higher resolutions because they couldn't keep up the performance otherwise so how's the Wii supposed to handle that?
IMO resolution might not add to the gameplay but widescreen certainly does, it literally ads an extra 33% of viewable area.
Depends on whether you measure the player's FOV horizontally or vertically and set that to your desired amount. Widescreen could just mean the top and bottom of your view is cut off.
Anyone who said HD resolutions don't matter, I encourage you to set the resolution on your PC monitor to 640x480 (essentially 480p)... then use that for a few days, come back and tell me how beneficial higher resolutions are.
I'd encourage doing that only with 3d games because the desktop uses 2d images that remain the same size in pixels while 3d graphics scale with the resolution so 1600x1200 won't give you a larger FOV in Quake than 320x240. I have no problem playing some of the more demanding games at 640x480 or 800x600.
The GP talked about Zela (which is Cell Shaded) the game wouldn't have lost anything being in HD, it simply would have looked more crisp, clean, and vivid.
Actually it wouldn't since Wind Waker uses a blur effect to blur anything that's farther away than, say, 10 metres. And if I understand that right "vivid" is usually a nice way of saying "botched saturation" because some people think more saturation = better, same as some think more volume = better (even when that means the wave exceeds the dynamic range and gets clamped).
Yeah, sure. These days almost all RTSes have a maximum camera distance that can't even show the entire range of some longer ranged units. TA Spring is the only one I played lately where I could zoom out as far as I wanted. In the old 2d days more resolution meant more view area but now it only means less pixely graphics.
Well, only high-end HDTVs can actually display 1080p without downscaling (the rest has a physical resolution of 1280x720 or less) so it doesn't reallly matter that only high-end PC monitors can surpass 1920x1080.
I agree, it emphasized the idea that your character is in danger and just because the camera isn't directly behind you right now doesn't mean you are safe. There are games where some cutscenes included battles I wished I got to play (Xenosaga 2 is pretty strong on that), RE4 really makes the player keep his character alive, even when it's a cutscene that has him falling into a deadly trap.
Re:what things should be done...
on
Game Breakers
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· Score: 1
No crosshairs works provided your weapons are centered instead of drawn in the right corner, aiming in Quake without crosshairs is easy because you can aim with your on-screen gun but aiming in, say, Half-Life without crosshairs is a whole lot more difficult because the gun doesn't line up with the target.
(headshots should count, for instance -- Quake 3 fails it)
Do you really want the railgun to do only, say, 50 damage when you don't hit some arbitrary point defined as a head (since Quake 3 has characters wit their heads in different spots unlike Unreal Tournament the head hitbox would rarely be near the head model)? Because I don't think they'd have made it do more than 100 damage even with a headshot. Q3A is balanced to allow you to survive the first hit most of the time, unlike UT where you die on the first shot with some weapons.
Re:FPS Games Fail A LOT
on
Game Breakers
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· Score: 1
Serious Sam? But seriously, don't play on a TV, that's way too low a resolution to be useful for split screen. If you want split screen get a projector, at least you can see what you're shooting at that way.
If you cut military budget, you cut jobs in every state. That'll be real popular.
Naah, you can just export more. Apparently the US is already doing that, the figures on Wiki say the US export on military hardware almost quadrupled in the last 16 years.
10 year lifecycle means they'll keep making them and keep accepting games for it although it'll be like the PS1 was this gen, just a system for budget games or crappy license tie-ins that try to cover more of a market cheaper. Of course it'll also allow the PS2 to divert developer attention from the PS3 for much longer...
Price determined when the Euro was at its weakest and the dollar very strong, never adjusted afterwards since "Europeans are used to overpaying".
It's nice that the buttons have names but other controllers had button names that related to each other (e.g. X was next to Y). Never mind the "intelligent" decision to have X mean Yes and O mean No in the west (and that's not even consistently used, some games use /\ as No and I've even seen games released in the west that left in the Japanese standard of O=Yes, X=No).
The DualShock 2 is arguably one of the best game controllers of all time
I'd say there's very good reasons to argue against that. Split d-pad, for one. That's a real thumbwrecker. Nonsensical button names is another big issue. And who can forget putting the analog sticks into a secondary position on a console whose manufacturer openly hates 2d games that would be the only real reason to use the dpad as the primary input?
In other words, once you see what the PS3 can do on a good display, you'd never buy a Wii.
That's nice if graphics are all you demand from a game. I'm getting pretty damn high-res and next gen graphics on my PC already and I don't have a problem playing some 2d game at 256x192 and 8 bit color on my DS.
Your username really lends you credibility.
Water cycles quickly and enters the atmosphere just as fast as it leaves. CO2 did the same but then we upped the CO2 output and the other end of the cycle can't absorb the new stuff quickly enough.
Analogy: Your blood is slightly acidic but you wouldn't appreciate people injecting acids into your bloodstream.
They've got more people than North America and Europe combined so of course they're going to pollute a lot despite being still in development.
What's there to say about the invasion? This is Slashdot, we're more welcoming towards any new overlords than the French in WW2!
How would a Slashdotter make children in first place?
You know what it was on your ballot. Of course they could make the machine register a vote for someone else and still make the front-end display the same result but I think that'd be harder to hide since you'd have to tamper with both the voting machine and the central system for displaying the results.
The suicide bombers aren't dying for their country or for the greater good. They are killing themselves because they believe that doing so will get them a reward in the afterlife.
And guess who implanted that thought into their minds? Whether you drill your soldiers to shoot at people or run to them and explode doesn't really matter, the commanders aren't going to join the battle themselves either way and indoctrination makes sure the grunts won't complain about that. The commanders don't want to "kill the infidels" since that makes no sense and they know they can't do that with suicide bombers, their goal is political power and suicide bombers cause political pressure by making the population feel uneasy (the terror part of terrorism) and demanding certain actions. So far the commanders of Al Qaeda were pretty successful at making the US waste huge amounts of money on pointless wars and greatly decreasing confidence in their government (and AFAIK caused an economic depression after the WTC strike, too). Not only that, the chaos made the oil prices go up and SURPRISE SURPRISE, the commander of Al Qaeda is related to a family of oil barons. So for a bit of money for propaganda they managed to increase their oil profits big time, destroy the USA's public image and get rid of an enemy ruler (Hussein) as a bonus.
Then it's the assistants that get overworked.
How appropriate to see a thread about overworking in a discussion about a game.
I tell you, it's those damn Cheat Commandos, they keep foiling our plans!
What's this, a guide to deal with stories posted by Zonk?
I thought the Dreamcast was more greyish?
do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?
More resolution is better but not necessary to play a game. I can play almost any game just fine on 640x480 and have to at times since my Pc isn't quite the hottest but I use 1280x960 when I can since that's the resoltuion I've tweaked my screen settings on and I'm too lazy to do that for others.
Nintendo should've at least allowed the possibility of 720p/1080i output in order to "future-proof" the console.
That's pointless if the hardware cannot really handle HD. It probably has nowhere near enough video memory to hold a 1920x1080 framebuffer nor enough fill rate to deal with that resolution. Some 360 and PS3 games alledgedly upscale on higher resolutions because they couldn't keep up the performance otherwise so how's the Wii supposed to handle that?
IMO resolution might not add to the gameplay but widescreen certainly does, it literally ads an extra 33% of viewable area.
Depends on whether you measure the player's FOV horizontally or vertically and set that to your desired amount. Widescreen could just mean the top and bottom of your view is cut off.
Anyone who said HD resolutions don't matter, I encourage you to set the resolution on your PC monitor to 640x480 (essentially 480p)... then use that for a few days, come back and tell me how beneficial higher resolutions are.
I'd encourage doing that only with 3d games because the desktop uses 2d images that remain the same size in pixels while 3d graphics scale with the resolution so 1600x1200 won't give you a larger FOV in Quake than 320x240. I have no problem playing some of the more demanding games at 640x480 or 800x600.
The GP talked about Zela (which is Cell Shaded) the game wouldn't have lost anything being in HD, it simply would have looked more crisp, clean, and vivid.
Actually it wouldn't since Wind Waker uses a blur effect to blur anything that's farther away than, say, 10 metres. And if I understand that right "vivid" is usually a nice way of saying "botched saturation" because some people think more saturation = better, same as some think more volume = better (even when that means the wave exceeds the dynamic range and gets clamped).
Yeah, sure. These days almost all RTSes have a maximum camera distance that can't even show the entire range of some longer ranged units. TA Spring is the only one I played lately where I could zoom out as far as I wanted. In the old 2d days more resolution meant more view area but now it only means less pixely graphics.
Well, only high-end HDTVs can actually display 1080p without downscaling (the rest has a physical resolution of 1280x720 or less) so it doesn't reallly matter that only high-end PC monitors can surpass 1920x1080.
I agree, it emphasized the idea that your character is in danger and just because the camera isn't directly behind you right now doesn't mean you are safe. There are games where some cutscenes included battles I wished I got to play (Xenosaga 2 is pretty strong on that), RE4 really makes the player keep his character alive, even when it's a cutscene that has him falling into a deadly trap.
No crosshairs works provided your weapons are centered instead of drawn in the right corner, aiming in Quake without crosshairs is easy because you can aim with your on-screen gun but aiming in, say, Half-Life without crosshairs is a whole lot more difficult because the gun doesn't line up with the target.
(headshots should count, for instance -- Quake 3 fails it)
Do you really want the railgun to do only, say, 50 damage when you don't hit some arbitrary point defined as a head (since Quake 3 has characters wit their heads in different spots unlike Unreal Tournament the head hitbox would rarely be near the head model)? Because I don't think they'd have made it do more than 100 damage even with a headshot. Q3A is balanced to allow you to survive the first hit most of the time, unlike UT where you die on the first shot with some weapons.
Serious Sam? But seriously, don't play on a TV, that's way too low a resolution to be useful for split screen. If you want split screen get a projector, at least you can see what you're shooting at that way.