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Wii Confirmed at 480p

Eurogamer is reconfirming that the Wii only outputs at 480p, after the official Nintendo magazine mistakenly said otherwise. From the article: "Nintendo UK also recently said that it had every intention of releasing peripherals like the component cable — used to achieve the 480p resolution — at retail, despite suggestions that you'd have to buy the cables through online shops in the US. The interest in Wii's high-resolution options is of course spurred on by Microsoft and Sony's battling over the higher end. Both PlayStation 3 and Xbox 360 generally offer games in 720p, with 1080p now possible for developers who want to go the extra mile (well, the extra 1,152,000 pixels, anyway)."

223 comments

  1. A little late? by dividedsky319 · · Score: 0

    Date of the article: "02/11/06" ...I think this article is a little bit late. It's been known for months that the Wii would output 480p.

    1. Re:A little late? by MeanMF · · Score: 4, Informative

      02/11/06 in Europe is 11/02/06 in the U.S.

    2. Re:A little late? by SoapDish · · Score: 1

      This is why we should all stick to the standard yyyy-mm-dd format. As a Canadian, I never know which format is being used.

    3. Re:A little late? by MentlFlos · · Score: 1

      oh they use Metric time!

      now it makes sense...

    4. Re:A little late? by Walpurgiss · · Score: 1

      I agree. But here in the US, we stick to our guns, and try to be different in useless and confusing ways.

      I've only once been able to use the different numeric date writing format to my advantage. My birthday is august 5th, 1983, and on my driver's license, it says 08/05/1983. In June 2001 I went on a school exchange trip to germany and a guy in a porn store carded me and read it in the european way and thought I was 18.

      But that case aside, I really think the US really should do more to make the stupid little things match up.
      Namely dates and using the metric system for more than just 2 liter bottles of soda pop and science classes.

    5. Re:A little late? by A+Brand+of+Fire · · Score: 1

      Europeans use a dd/mm/yy format for date. :) So the resulting article would have been posted today, November 2nd, 2006.

      --
      [End of Line]
    6. Re:A little late? by Anonymous Coward · · Score: 0

      It just as easy either way....as long as its after the 12th

    7. Re:A little late? by Abreu · · Score: 1

      Yeah, tell that to the people who still wont change to the decimal system... [rolls eyes]

      --
      No sig for the moment.
    8. Re:A little late? by chrisbtoo · · Score: 1

      Namely dates and using the metric system for more than just 2 liter bottles of soda pop and science classes.


      And if you could spell litre properly too, it'd be even better ;-)
      --
      Registering accounts later than some other chrisb since 1997
    9. Re:A little late? by Orange+Crush · · Score: 1
      Yeah, tell that to the people who still wont change to the decimal system...

      How archaic! You'd think we were back in 0x3E8 BC!

    10. Re:A little late? by bcat24 · · Score: 1

      Umm, do you mean the metric system. Most Americans I know use decimal.

    11. Re:A little late? by Abreu · · Score: 1

      yup, sorry... meant to say "the Metric decimal system"

      --
      No sig for the moment.
    12. Re:A little late? by techpawn · · Score: 0

      My car gets 30 rods to the hogshead and that's the ways I likes it!

      --
      Ask not what you can do for your country. Ask what your country did to you
    13. Re:A little late? by geekster · · Score: 1

      I use ie. "02 November 2006" when ever I write a date on a homepage or where ever. I think that minimizes confusion.

    14. Re:A little late? by tomstdenis · · Score: 1

      and centre, and favour, and rumour, and honour, and pronounce "roof" (not as ruff) and say "chimney" not as "chiminey", and pronounce freedom as "being alive and in the absence of tyranny" and ...

      Wait a sec... I love America though. Where else can I get my Jack in the box and hollywood?

      That and Canada sucks. Stupid fence sitting hypocrites. All they talk about on CSPAN is whom has to apologize to who. Instead of having real debate it just boils down to pointless name calling all day long. Christ, I'd do that for free, unlike these shites who get paid four times the poverty line "just to keep honest."

      Wait, what are we talking about?

      Tom

      --
      Someday, I'll have a real sig.
    15. Re:A little late? by Anonymous Coward · · Score: 0

      It's easy, the date is formatted as it is said in whatever language you are reading it:

      US: November 2, 2006 --> 11/2/2006
      EU: 2nd of November, 2006 --> 2/11/2006
      Canada: In 2006, on November the 2nd --> 2006.11.6

      Since we didn't have as much interaction with Spanish for instance in the US we prefer what sounds better in English.

    16. Re:A little late? by Anonymous Coward · · Score: 0

      The Hives introduced that

    17. Re:A little late? by Wdomburg · · Score: 1

      It's not just a good idea, it's an international standard (ISO 8601)!

    18. Re:A little late? by Anonymous Coward · · Score: 0

      most of the world uses dd/mm/yy, it's generally only the USA that doesn't ;-)

    19. Re:A little late? by Anonymous Coward · · Score: 0

      Here in NZ, we say both "2nd of November" and "November 2nd", it has no bearing on the way a date should be written. As with all measurements, the order of the parts should be related to their magnitude - either least to most significant or the other way around (I prefer most to least, as it allows US people to put the month first, and it's completely unambiguous).

    20. Re:A little late? by Anonymous Coward · · Score: 0

      not one for pointless debating and such, but if you're going to make the effort you should at least do it right

      _who_ has to apologize to _whom_

      That entire phrase is the object of the overall sentance, but the person apologizing is the subject of that phrase where the person apologized to is the object. Say it like a statement, not a question and do he --> who and him --> whom. E.g. he apologized to him

    21. Re:A little late? by A+Brand+of+Fire · · Score: 1

      It would make a heck of a lot more sense for the US to switch to such a system. Or, alternatively, to use one similar to Japan and some parts of Asia, with the yyyy/mm/dd system. The latter is usually how I append the filenames of recurring text I'm working on for archival purposes.

      --
      [End of Line]
    22. Re:A little late? by Yvan256 · · Score: 1
      It's easy, the date is formatted as it is said in whatever language you are reading it:

      US: November 2, 2006 --> 11/2/2006
      EU: 2nd of November, 2006 --> 2/11/2006
      Canada: In 2006, on November the 2nd --> 2006.11.6
      Except that in Quebec, we talk in french, making today "le 2 novembre 2006", i.e. 02-11-2006.

      Let's forget all that crap (especially 2-digit years) and switch to ISO date: today is 2006-11-02. Thank you.
    23. Re:A little late? by famikon · · Score: 0
      Namely dates and using the metric system for more than just 2 liter bottles of soda pop and science classes.

      .....and cocaine.

    24. Re:A little late? by x-caiver · · Score: 1
      and centre, and favour, and rumour, and honour, and pronounce "roof" (not as ruff) and say "chimney" not as "chiminey", and pronounce freedom as "being alive and in the absence of tyranny" and ...

      The pronunciation of "roof" (ruff like a dog makes, or roof with 'oo' like in 'boot') is not an 'America-wide problem'. It is localized to different geographic regions. The US is pretty darn big, and have multiple main dialects, and even more localized versions.

      "Chiminey" would be the same thing - though I've never heard anyone say that, outside of the Disney Mary Poppins movie.
    25. Re:A little late? by Guppy06 · · Score: 1

      Feh, real men use Julian days! It's 2454041! And don't try none of that namby-pamby "modified" stuff, neither!

    26. Re:A little late? by aichpvee · · Score: 1

      I played it today at EB. Thoroughly unimpressed. The pointer part jiggles about and is actually kind of hard to use even just in the menu (and the lag is very noticable and pretty severe), they didn't have a pointer-based game to demo. The dpad and A button are too far up the remote and makes it uncomfortable to use since the A button is under the tip of the thumb and the dpad is a bit of a reach. The game they had playing was Excite Truck and while it's kind of fun to play for a few minutes it feels like a gimmick, and one that doesn't even work that well. It takes way too much concentration to control and becomes tiring very quickly, not to mention that it feels completely unnatural since you're tilting the controller to the sides instead of turning it. You can't even tilt the controller back to put less straight on your hands because it uses forward and backward tilts to control pitch in the air.

      All I can say is that I'm really glad Nintendo decided to charge too much for the system and controllers because otherwise I might have still been interested in the thing and pre-ordered one. It might work somewhat reasonably at some point, but from what I've seen it ain't there yet. If "playing = believing" the only thing I believe is that Wii will be hitting the bargain bin before next christmas.

      --
      The Farewell Tour II
    27. Re:A little late? by sd.fhasldff · · Score: 1
      I prefer most to least, as it allows US people to put the month first, and it's completely unambiguous

      Not if they include the year. Then it's second most, least, most significant. Yeah, that's nice all right. (It also stinks for SORTING).

    28. Re:A little late? by Anonymous Coward · · Score: 0

      I might not have been clear... I meant a date including a year. Most to least significant means YYYY-MM-DD. DD-MM-YYYY also makes some amount of sense, but the former is much better (and MM-DD-YYYY makes so sense whatsoever as a measurement).

    29. Re:A little late? by tomstdenis · · Score: 1

      Watch "cops" for a while if you want to hear chiminey.

      And yes, I know not all Americans are crazy. I'm just messing around here folks.

      Tom

      --
      Someday, I'll have a real sig.
    30. Re:A little late? by Anonymous Coward · · Score: 0

      Damn time zone differences!

    31. Re:A little late? by Anonymous Coward · · Score: 0
      02/11/06 in Europe is 11/02/06 in the U.S.
      Thats one hell of a time zone!
    32. Re:A little late? by kayditty · · Score: 1
      Canada: In 2006, on November the 2nd --> 2006.11.6
      I'm confused. It doesn't seem so easy to me.
    33. Re:A little late? by camg188 · · Score: 1

      The explaination that I was given by a Brazilian was that Americans tended to say dates as "November third, two thousand six", hence it was abreviated as mm/dd/yyyy. Where folks in other contries, particularly non-English speaking countries, tended to say dates as "The third of November, two thousand six", hence the dd/mm/yyyy format.
      Me, I would prefer the yyyy/mm/dd format because you can easily sort it without reformatting.

  2. Oops... disregard. by dividedsky319 · · Score: 1

    ...and I now realize that that is indeed today, I'm just a stupid American... ;-)

    At first glance the 02/11/2006 made me think of Feb, not 11/2...

    Apparently recently there was a report that the Wii would output in 720i/p... And this is just debunking that error.

    Sorry, move along, nothing to see here ;-)

  3. Does resolution matter? by LehiNephi · · Score: 3, Insightful

    It would be interesting to know how much of the video game market consists of people with HDTVs that actually do 720p/1080whatever. This also leads me to ask: "Does resolution really matter?" For some games, I'm sure it makes a difference, but I'd be willing to bet that high resolution won't make any difference to a large majority of gamers in a large number of titles.

    Keeping to 480p seems like a good move by Nintendo. Many (I'd even go so far as to say most) of their games will be just as fun, you don't need a fancy TV just to enjoy it, and (perhaps most importantly) it keeps part cost, size, and power requirements down.

    I was watching my teenage brother-in-law play Zelda (I don't recall which) on his gamecube the other day. The graphical style of the game was very effective, and I think it would actually lose appeal going to higher resolution.

    Now all you experts can respond and tell me why I'm totally wrong.

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    1. Re:Does resolution matter? by HarvardFrankenstein · · Score: 1

      Resolution itself isn't that important for me, but I do know that I get a lot more HD lag on my Samsung DLP when I'm running in interlaced mode than when I'm running in progressive.

    2. Re:Does resolution matter? by spinkham · · Score: 1

      The market that is willing to spend $600 on a PS3 is the same market who probably has a HD TV. The market that would rather spend $250 on a game machine is the one that is likely to only have a standard def tv(mine can't even do 480p, 480i only)
      They really are pointing at different markets.

      --
      Blessed are the pessimists, for they have made backups.
    3. Re:Does resolution matter? by mgv · · Score: 1

      I was watching my teenage brother-in-law play Zelda (I don't recall which) on his gamecube the other day. The graphical style of the game was very effective, and I think it would actually lose appeal going to higher resolution.

      Now all you experts can respond and tell me why I'm totally wrong.


      No, gameplay can be quite independent of resolution quality. In fact the earlier games were often good because they had to make the gameplay good. The graphics were never going to impress anyone.

      All too often now a game gets released with really good graphics, but its still a crap game. Its easier to get a team to paint pixels than it is to get an innovative play line.

      But that doesn't mean that graphics destroy a game. They just are used to hide a bad one....

      Michael

      --
      There is no cryptographic solution to the problem where the intended receiver and the attacker are the same entity.
    4. Re:Does resolution matter? by joggle · · Score: 1

      It's nice having the higher resolution when playing with friends on a split screen. It's nice to actually be able to see what's going on, especially in racing games. For single-player, if you really want high resolution then you're best off with PC gaming since even 1080p can't touch what high-end cards and PC monitors are capable of.

    5. Re:Does resolution matter? by Aladrin · · Score: 1

      Well, you have to define 'make the difference'.

      Do you mean:

      A) Game is unplayable at 480, and playable at 720
      B) Game is boring at 480, fun at 720
      C) Game is visually horrid at 480, beautiful at 720
      D) Game is playable and fun at both, but 720 makes it crisp and clean, and more lifelike.

      Would I like to see Elebits at 1080? Absolutely. Would I pay 3x the price for the console to do that? Heck no.

      I still play PS2 games at 480. Why would I suddenly HAVE to have 1080 for all my gaming?

      I'll admit, some of the time on the 360 I stop and go 'Wow.' Enchanted arms, One of the characters after battle, you get to see his cape pretty close up. It is amazingly crisp and clear and really looks nice. Other than that, I don't notice the increased resolution for most of the rest of the game.

      In fact... I played N3 on my friends 360 at standard TV resolution for a week before I bought my own 360 and found the switch on the cable to change to high-def. The difference was immediately apparent, but didn't knock my socks off.

      (I play on a 37" widescreen LCD that only goes up to 1366x768, so 1080 doesn't offer me much.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    6. Re:Does resolution matter? by AuMatar · · Score: 1

      Not really. I'd consider 600 for a console, if there were enough must have launch games and if the console itself was innovative. But I play a lot of games. I wouldn't consider an HDTV- I watch about 2-3 hours of TV a week, and most of that is just background noise (I'm not really watching it). If my old TV broke and an HD was only about 10 bucks more, I might get an HD one, but that would be the limit of what I'd pay.

      A game console is always aimed at the gaming market, which is definitely not the same as the videophille market. There's some overlap, but its nowhere near 100%.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:Does resolution matter? by Jarjarthejedi · · Score: 1

      I agree completely. I have both a large (60 in.) non-HD and a medium (42 in.) HD T.V. in my house. When I play Gamecube I play on the large T.V., both to allow others to use the plasma and because I can see better on that T.V. because of my medium bad eyesight. Whenever we play X-box, and moreso with the -360, my friends are stupefied if I suggest we use the 60 in because "'it's not HD!" Honestly resolution only matters if you care more about graphics than gameplay, and if you do what in the world are you doing even thinking about a Wii?

      --
      There are two kinds of fool One says 'This is old therefore good' Another says 'This is new therefore better'- Dean Ing
    8. Re:Does resolution matter? by gt_mattex · · Score: 1

      Sadly this means no wide screen.

      I so wanted to play Zelda in widescreen. I'm not quite as excited about the WII anymore.

      --
      "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
    9. Re:Does resolution matter? by ShawnMcCool42 · · Score: 1

      Seriously... YES it does matter.

      I am the uber frugal type.. I would not pay for an HDTV... However my friend just moved into my house after his tour in Iraq where he was doing nothing but accumulating hazard pay..

      He bought an HDTV for $700... And i have to say.. WOW

      It makes a HUGE difference. We had the xbox360 configured to a lower resolution so that we could watch some media center video in a different aspect or whatever... Then we played some games and were like.. this looks HORRIBLE. That's when i truly realized how important 1080i is. Once we switched to 1080i it made all the difference in the world.

      If you're anything like me then you'll use psychological tactics (i don't need, who needs? what a waste of money) to avoid the expense.. However, after seeing the contribution that TV makes to our full house... I am starting to realize how important a single nice TV can be.

      Yes Yes Yes Yes Yes HD is important.

      However thank you Nintendo for making the Wii so cost effective. I want your console and don't have the money my army friend does.. With the cost of a wii and extra controller setup i can afford 2 additional games on TOP of the bundled wii sports.

    10. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      yes it does matter, things look better on an HDTV when they are displayed in a higher resolution. Sony and Microsoft aren't blowing it out of their asses, HD honestly does look better.

    11. Re:Does resolution matter? by LehiNephi · · Score: 1

      You make a very good point. I don't own a console of any sort (blasphemy, I know), and I've only once played Halo with four players on one TV, but it was pretty tough for my used-to-higher-resolution eyes to see much.

      And since the Wii seems to be the only "next-gen" console that natively supports four players on one console, that extra resolution would come in handy.

      --
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    12. Re:Does resolution matter? by brouski · · Score: 1

      Not necessarily. There's nothing stopping anyone from producing widescreen content at standard resolutions.

      --
      Proud member of the American Non Sequitur Society. We might not make much sense, but boy do we love pizza!
    13. Re:Does resolution matter? by Kazzahdrane · · Score: 1

      Happily, you're wrong. It was confirmed months ago by Nintendo that one of the main differences between the Cube and Wii versions of Twilight Princess was that the Wii version would have native widescreen support. I don't have a source but it's all over the 'net (yes I realise that's a cop-out, but it's been a long day).

    14. Re:Does resolution matter? by myster0n · · Score: 1

      Then what about this screen?

      It's from this video

      --
      Nobody believes the official spokesman, but everybody trusts an unidentified source. -- Ron Nesen
    15. Re:Does resolution matter? by gt_mattex · · Score: 2, Informative

      You are correct sir. The Wii will support widescreen at 480p.

      I have unwittingly spewed FUD and must apologize.

      --
      "No doubt one may quote history to support any cause, as the devil quotes scripture." - Learned Hand
    16. Re:Does resolution matter? by Cereal+Box · · Score: 2, Insightful

      Well, ask yourself this: do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?

      Another thing you should consider is that the Wii is going to stick around for what, five years or so? The 480p graphics will look absolutely primitive by then (I would argue they do right now), and the fact is that HDTV adoption is on the rise, and more and more households will have them in five year's time. Nintendo should've at least allowed the possibility of 720p/1080i output in order to "future-proof" the console.

    17. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      no it doesn't. the number of people out there with 1080p sets let alone even planning on buying them is incredibly small. I deal with the affluent every day and they are not interested in 1080p for their tv's in home or even for the projectors in their theaters. They all are 720p and happy with it.

      anyone losing sleep over something supporting 1080p is retarted. all current gen consoles will be obsolete and tossed in the trash before 1080p sets are even near commonplace in homes.

      Hell I have clients refusing to get rid of old ass plasma sets they paid way to fricking much for back in 1999/2000.. there is zero chance that they will toss newer plasmas or lcds for the newest resolution stuff that does not have any content for anyways.

    18. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      For single-player, if you really want high resolution then you're best off with PC gaming since even 1080p can't touch what high-end cards and PC monitors are capable of.

      Considering only high-end computer monitors come close to matching or surpassing 1080p (1080x1920), I'd say you're full of shit.

    19. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      The problem is LCD tv:s with crappy scalers. So whenever you use other other resolutions than the native of the panel, image quality detoriates. With video material it's not usually noticable, but with computer/gaming it can be a terrible experience.

    20. Re:Does resolution matter? by badboy_tw2002 · · Score: 1

      Last time I looked PS3 and 360 both have support for 4 controllers. What are you talking about? The Wii isn't coming with 4 controllers if that's what "natively" means.

    21. Re:Does resolution matter? by MooseMuffin · · Score: 1

      Its possible they could still 'add the possibility' of 720p 1080i via software. Microsoft just updated the 360 to output 1080p, and the Wii does have component cables. In reality though, the wii wasn't built for that and would be lacking the muscle to do those resolutions justice.

    22. Re:Does resolution matter? by 7Prime · · Score: 1
      Well, ask yourself this: do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?

      No, however, PC games are played by sitting right in front of your computer screen, so every pixel counts. Unless you're playing 3 feet away from your large-screen TV, NOONE plays console games with as big a field of view as with PC games, so NTSC/ED resolutions are fairly comperable to standard PC resolutions when you take into acount how large each pixel looks from the players viewpoint.

      Another thing you should consider is that the Wii is going to stick around for what, five years or so?

      There's nothing that says that Nintendo won't release a console update mid-generation. In fact, I pretty much expect that within 2-3 years, we'll see a "Super Wii" or whatever they decide to call it, with support for HD graphics. The Wii is a very ecconomical system, and will make a profit almost immediately off the assembly line, which means that Nintendo is perfectly capable of turning around and releasing a mid-generation system. If they do, it'll be FAR more powerful than the PS3, far cheaper to make, the HD-DVD wars will have been decided by that point, and HD TVs will have come down in price enough so that normal people can buy them. This business model worked like a charm for the DS, and I expect that they learned from their success with that, and will do it again with the Wii. I see this as by far the best strategy, at this point in time.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    23. Re:Does resolution matter? by bazorg · · Score: 1

      Resolution matters a lot for Microsoft vs. Sony pissing contest. Besides that, Sony gains from pushing Bravia screens, while MS gains from getting their DirectX toolkit to work nicely for companies developing for both console and PC games. Resolution matters less for Nintendo as they prefer to make money now with the Wii and live to fight another day when it is really convenient for them to make a HD console.

    24. Re:Does resolution matter? by Endo13 · · Score: 1

      I'm primarily a PC gamer, and my monitor is a 19" LCD at 1280x1024. I've never had any trouble playing the old classic split-screen games on a nice 27-30" TV split four ways. Even Mario Kart on SNES worked fine. I'm sure higher rez would be nicer, but low-rez is definitely playable. Definitely agree on the single-player comment though.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    25. Re:Does resolution matter? by jZnat · · Score: 1

      I think he's referring to the huge amount of games for Xbox 360 that are single player or online multiplayer only.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    26. Re:Does resolution matter? by Endo13 · · Score: 1

      Good point. Very good point actually. Nintendo is known for releasing updated versions of current consoles. Wouldn't be a surprise at all.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    27. Re:Does resolution matter? by Threni · · Score: 1

      > "Does resolution really matter?"

      Up to a point. But, like 2D speed on a graphics card, we've reached that point. Now if we could just concentrate on games rather than trying to up the number of polygons every 2 years we might have some more original gameplay. I think it's great that Nintendo has opted out of it all.

      £150 for the Wii vs £430 for the PS3...hmm, that's a tough choice. Which one can plot more polygons? That's got to be worth £300 extra...

    28. Re:Does resolution matter? by twistedsymphony · · Score: 2, Insightful

      I agree... HD resolutions is one of those things that if you don't have it, you don't need, it but once you've lived with it for a while you'd have a very hard time going back... like upgrading from a ball mouse to an optical or laser. Or from a corded phone to a cordless. Or a wired controller to a wireless, etc. etc.

      I don't watch tv, I don't have anything beyond basic cable for the news, and I certainly don't pay for HD service, I have an HDTV purely to play my games. IMO resolution might not add to the gameplay but widescreen certainly does, it literally ads an extra 33% of viewable area. HD, while not a necessity is beneficial when playing any game that would split up the screen, or any game with a lot of menus and text (like an RPG or other games with deep strategy or text driven gameplay). Text can be incredibly difficult to read on an SD display unless it takes up a substantial footprint on the screen to keep it from being blurred into oblivion.

      Anyone who said HD resolutions don't matter, I encourage you to set the resolution on your PC monitor to 640x480 (essentially 480p)... then use that for a few days, come back and tell me how beneficial higher resolutions are.

      There are cases where HD and Widescreen don't actually add anything to a game over SD (480i) resolutions, however I can't think of a single instance where HD and or Widescreen took something away from the gaming experience. That is to say most games will be OK in SD, but ALL games will be OK in HD. The GP talked about Zela (which is Cell Shaded) the game wouldn't have lost anything being in HD, it simply would have looked more crisp, clean, and vivid.

      After watching content in HD, going back to SD or ED resolutions is like sticking a screen door in front of your screen, you can still play it and it doesn't take away from the gameplay it's just not as visually appealing. And while visual appeal isn't a necessity, neither is playing video games, it's all about what makes you happy.

    29. Re:Does resolution matter? by thatguywhoiam · · Score: 2, Informative
      It would be interesting to know how much of the video game market consists of people with HDTVs that actually do 720p/1080whatever. This also leads me to ask: "Does resolution really matter?"

      Which leads me to answer: "Of course it fucking matters!"

      Look, I get the argument. A lot of people don't have HDTVs yet. But this is a resolution that has been with us since the 50s people. It is positively ancient.

      Not to mention, the inherent artifacts of NTSC (Never The Same Colour). 29.97 frames per second, not 30. No real reds (balanced to make caucasian skin look palatable). Interlaced. Its bullshit. And we all know it.

      The Wii solves one problem - its progressive, so no interlacing. That's nice. But you still need to make considerations for: action-safe area on the TV (overscan), gigantic fonts (because the resolution is so bad), obscure broadcast-design limitations around aliasing and gradients, moire effect... I could go on and on.

      480p, in my humble opinion, is the PS2 and GameCube and Xbox. It is yesteryear. I've been playing games in that resolution for over ten years. Its time for something that would not look like a postage stamp on my computer monitor. 720p would have been a nice boost.

      Now all you experts can respond and tell me why I'm totally wrong.

      Did I miss anything?

      --
      If Jesus wants me it knows where to find me.
    30. Re:Does resolution matter? by thebaron2 · · Score: 1

      Well unless they offer a free upgrade to people that already bought the system, then this is likely to just piss people off - it would piss me off!

      So I go out and buy a Wii, and then in 2-3 years I've got to drop another $250 (or more) in order to play in HD - which will presumably dominate the television market at that time? It gets even worse if you've got to replace your controllers, cables, and maybe even games (if the ones they make now don't support an HD upgrade).

      So now my nice, $250 system is antiquated and I've got to go out and replace it all in order to keep up with my upgraded home entertainment system. Come on now.

      I think that it's possible for your strategy to work, but it's going to create such a head-ache for Nintendo that the work/reward ratio probably wouldn't be worth it, especially when they're poised to sell so many regular Wii's anyways.

      At the very best, I see them "pulling a Microsoft" and maybe releasing their next-gen system 1 year before MS and Sony do in the next round in order to penetrate that HD-lovin' market.

      --
      -TheBaron2
    31. Re:Does resolution matter? by MeanderingMind · · Score: 1

      Except only rarely are those updated editions more powerful. Usually they're just niftier, lighter, sleeker and brighter (screens). Releasing a Wii that was more powerful would be unprecedented.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    32. Re:Does resolution matter? by drinkypoo · · Score: 1

      I have a 22" Sony that's Dell-branded and which I bought surplus for $250. It does 2048x something or other that's wider than full-HD at its maximum resolution. It's a fairly high end monitor but it didn't come with a high end price tag.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    33. Re:Does resolution matter? by LoudMusic · · Score: 1

      No, gameplay can be quite independent of resolution quality. In fact the earlier games were often good because they had to make the gameplay good. The graphics were never going to impress anyone.

      Here's an interesting approach - hire a team to design a game for the original Playstation and when they're done hire another team to reskin it for the PS3. Maybe the first team will make something that's actually fun instead of just making an interactive movie.

      --
      No sig for you. YOU GET NO SIG!
    34. Re:Does resolution matter? by k_187 · · Score: 1

      Since the PS1 Hardware was in the PS2, you could argue that it was just an "update" for the PS1. Everything else was the same, it was just more powerful.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    35. Re:Does resolution matter? by eht · · Score: 1

      But in 2-3 years the next Nintendo will still only be 250$(Nintendo has quite a long history of pricing at this point) and so adjusted for inflation cheaper than what you bought today. But a the Sony PS3 you bought for 700$ today will no longer be top of the line, will "only" do 1080P and will also have a replacement, guess how much it will cost.

    36. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      And I guess that crack you are smoking is just an up date to cigarettes.

    37. Re:Does resolution matter? by xeaxes · · Score: 1

      Well, ask yourself this: do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?

      Of course games benefit from higher resolutions. Where you are incorrect is that 480p is not 640x480. It is 852x480. DVD's are the same quality, and they look pretty good. Sure, 720p, 1080i, etc are better, but not mind blowingly better. I'd rather see perfectly lifelike graphics at 480p than cartoony graphics at 1080p at this point. 1080p wastes a lot of processing power that could go into better effects and more lifelike images at 480p. Developers can't truly take advantage of the higher resolutions because of distance to the screen, and people who still play in 480i. Right now the real advantage is simply in texture resolution and jagged edge reduction.

      --

      "BEHOLD, CORN!!" - Dr. Weird, ATHF

    38. Re:Does resolution matter? by ElleyKitten · · Score: 1
      I was watching my teenage brother-in-law play Zelda (I don't recall which) on his gamecube the other day. The graphical style of the game was very effective, and I think it would actually lose appeal going to higher resolution.
      No, gameplay can be quite independent of resolution quality.
      The GPP said graphical style, not gameplay. He's probably talking about Wind Waker, which had a unique cartoony look to it. A higher resolution really wouldn't help it, because it's not meant to look realistic, and it might actually look worse.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    39. Re:Does resolution matter? by thatguywhoiam · · Score: 1
      Happily, you're wrong. It was confirmed months ago by Nintendo that one of the main differences between the Cube and Wii versions of Twilight Princess was that the Wii version would have native widescreen support. I don't have a source but it's all over the 'net (yes I realise that's a cop-out, but it's been a long day).

      Although, it is maybe worth noting, that this 'widescreen' is actually anamorphic display (i.e. squeezed into 4:3 frame then displayed stretched out by the display). It is not actually rendering a different resolution. This is the same 'widescreen' we've had on the GameCube/PS2/Xbox for years (and 'widescreen' DVDs, to be fair).

      --
      If Jesus wants me it knows where to find me.
    40. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      So you're assuming that in two to three years we will have not only switched over to HDTV (which is still in the very early stages!) but have significantly moved on to something else? I call bullshit.

    41. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      "480p, in my humble opinion, is the PS2 and GameCube and Xbox. It is yesteryear. I've been playing games in that resolution for over ten years. Its time for something that would not look like a postage stamp on my computer monitor. 720p would have been a nice boost."

      Amen. I have a $1500 plasma HDTV that does 720p and 1080i. My 360 is beautiful at 720p, but I cannot go back to 480p on the Xbox/PS2 and Gamecube's s-video is gross. By Nintendo avoiding 720p, it really has turned me away from the Wii and I will not play games in that terrible resolution. Nintendo seems so out of touch with the market.

    42. Re:Does resolution matter? by rob1980 · · Score: 1

      This also leads me to ask: "Does resolution really matter?"

      It absolutely does not. A high-resolution picture of a turd floating in a toilet is still a turd floating in a toilet. And by that I mean the new Gran Tourismo game.

    43. Re:Does resolution matter? by Anonymous Coward · · Score: 1, Interesting
      You're not totally wrong. 480p is a fine resolution... unless you're looking at it on a nice HDTV. The extra TV resolution (and non-native scaling) make it look like total crap. Wii gamers who have been playing ps2 and Xbox on CRTs for the past 5 years and now upgrade to a Wii will be happy. 360 (or future PS3) owners who have been playing on their HDTV will buy a Wii and shriek with expletives.


      So there will be some commotion about that issue when the Wii is first released. All Wii games will probably run 60fps, and I'll take 480i@60 on a CRT over 720p@30 on a HDTV anyday.

    44. Re:Does resolution matter? by batkiwi · · Score: 1

      What video card do you have that will play new games in that resolution at 60fps?

      Also, you could easily play xbox 360 on that in 1080p with the vga adapter.

    45. Re:Does resolution matter? by Hadlock · · Score: 1

      It would be nice if the wii supported 1080p for things like 4 or 8 player Smash Bros. on a 65" widescreen. Unless they make a drastic departure from their current art style to make up for it (ala Windwaker), Smash Bros. is going to look awful.

      And where the fuck is Smash Bros. DS?

      --
      moox. for a new generation.
    46. Re:Does resolution matter? by MobileTatsu-NJG · · Score: 1

      "This also leads me to ask: "Does resolution really matter?" For some games, I'm sure it makes a difference, but I'd be willing to bet that high resolution won't make any difference to a large majority of gamers in a large number of titles."

      I'm personally a little disappointed that they're using this generation to push HD. I have a ton of DVDs with visual FX in them that far exceed what's possible on a console/PC even at standard definition. Now they have 6x the pixels to fill... and we're still not coming close to the potential of the screen. Polygons with cleaner edges. Fun.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    47. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      Either your HDTV isn't very good at upscaling, or you're so used to seeing actual HD content that when you visit someone who has a normal TV you start sceaming that your eyes are bleeding.

      So, are you a buyer of crap HDTVs or are you a dickwad? Which is it? If it's too hard to choose : yes, you can be both. Happy now?

    48. Re:Does resolution matter? by pyite69 · · Score: 1

      The more accurate question is - how much is higher resolution worth?

      A wide-screen 480p format would probably be 75% as cool as 720p, but at a significantly lower cost.

      I think the coolness factor of the new controller is more important (or lameness if it turns out to not live up to the hype).

    49. Re:Does resolution matter? by Psiven · · Score: 1

      It'd be nice but if only 5% of the market will actually use 1080p then you can hardly blame Nintendo for not supporting it. But it would be nice to see hi-res for internet and photo browsing.

    50. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      I completely agree with you. 480-line is shit, if that's all my PC could do I would throw it away and get one that wasn't useless. I can't play StarCraft because I hate RTSes at 640 by 480 so much.

      However, I've been having massive amounts of fun with a (256*192)*2 DS lately... there are some great games that just plain don't need resolution as well as some that do. I wouldn't have a machine limited to 480 as my only gaming device but as a second system (to a PC in my case) bring it on!

    51. Re:Does resolution matter? by Anonymous Coward · · Score: 0

      "29.97 frames per second, not 30."

      When has this been a problem for you? I get the idea that you don't really know what you're talking about. Drop-frame timecode is just that, it will drop frames if necessary to keep audio in sync. Duh.

      Just because something has been working well for 60 years is no reason to replace it. Again, duh.

      Not everyone cares about getting a bigger screen than they've been comfortable with for 30 years. Nor do we see the need to spend the money if there is no need.

    52. Re:Does resolution matter? by 7Prime · · Score: 1

      For one, 1080p isn't going anywhere, in fact, in 2-3 years, the common populace MIGHT just be ready for it by then. I fully expect that in 3 years, the Wii will be priced at around $100, and still be making a large profit. An HD compatable system will probably be priced at $150, not even at launch prices. The best the PS3 is going to pull, because of attempting to make up for lost profits, will probably not be lower than $250. Even if Nintendo has to require that game developers bundle DVDs and high defintion media together so as not to piss off their fanbase, this would NOT be a big deal.

      The choice is this, create cheaper hardware that people don't feel bad about replacing every couple years, and thus keeping relatively "up" with the power curve, or creating a really expensive, high-end machine that people will only be able to justify buying every 6-7 years. Usually, if you price things out, you're much better off going with the cheaper systems, because you actually spend MORE time in the higher power curve. This is why, as an Mac user, I see the Mini as being a much better investment than a tower.

      The only question now is: which is going to be larger, Nintendo's next console, or Sony's next handheld?

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    53. Re:Does resolution matter? by poot_rootbeer · · Score: 1

      Well unless they offer a free upgrade to people that already bought the system, then this is likely to just piss people off - it would piss me off!

      Can we think of any other companies that sell shiny white hardware, whose users get pissed off by the frequent release of upgraded models which are better than the ones they just bought, but inevitably covet and finally purchases the upgrades anyway?

    54. Re:Does resolution matter? by 7Prime · · Score: 1

      Where-as I agree that Wind Waker probably wouldn't benefit all that much (or even at all) from a higher resolution, I fail to see how higher resolution would "hurt" it. Higher resolution can be used to produce finer detail OR it can be made to smooth out less detailed material to have cleaner lines (which is what they would do with WW). I have no love for HD, I think it's a relatively benign advancement, but if the price is right, it's hard to argue that higher resolution doesn't allow for better graphics, or cleaner versions of old graphics. When the time is right, and when TV manufacturers and game console designers stop raping the public for every last scanline, then I will have no trouble saying goodbye to NTSC. But for now, you're right, it's rediculous. I mean, the difference between a GameCube and a PS2s graphics are still world's apart.

      I was playing Shadow of the Collosus the other day, which was PAINFUL because the art designers did a great job creating scenes that the system couldn't even really render correctly at 480i. It doesn't matter if you're at 480i or 1080p, if you don't have any smoothing algorythms going, it's going to look bad. I'm playing FF12 right now, and loving it... but I'll choose most GameCube games, any day, over it in terms of graphical "glitchy-ness".

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    55. Re:Does resolution matter? by 7Prime · · Score: 1

      Good point. In fact, that's one thing I think the PS3 is going to have trouble with. Sony's always scoffed at multiplayer format. Their idea of a multiplayer game is two guys on screen in an arena beating eachother up. Nintendo was able to push past that in the mid 90s, and the XBox, while behind, still has had some good multiplayer support. Even that the PS3 has support for, what, 7 similtaneous players (which I think is overkill), it'll probably take a while for the "party game" mentality to catch on.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    56. Re:Does resolution matter? by poot_rootbeer · · Score: 1

      29.97 frames per second, not 30.

      I agree, television picture quality would be SO MUCH better if only we could recover those nine extra frames every five minutes.

    57. Re:Does resolution matter? by 7Prime · · Score: 1

      You mentioned about widescreen being better. Well, there are psycho-optical arguements both for and against widescreen, and I'm not completely sure I can say one or the other is better. First of all, widescreen was invented because at one point, cinematographers realized that the human eyes, being stereooptic, have a much broader horizontal field of view than vertical, so they split the frame in half, and ran the film vertically, creating 16:9. There's one problem with this, though. If you're basing this assumption on the ratio of the human eye between vertical and horizontal... this ratio is actually much closer to 4:3 than 16:9. Secondly, 4:3 (12:9) is slightly closer to a golden section (13.5:9) than 16:9, and thus is more visually pleasing.

      The only viable arguement for 16:9 format over 4:3 is that we live a fairly horizontal existance, panning back and forth much more than tilting our heads, so even if our vision is closer to a 4:3 ratio, our mental imagry of our surroundings is a lot more horizontal. Ideally, I would expect that a 3:2 format would be the best, but there are definitely cases to be made for both.

      Be careful, though. Remember that pilar boxing 16:9 is much less attractive than letterboxing 4:3, so once you've moved to 16:9, it's hard to go back. Finally, for gaming, especially, 4:3 gives the designers a way of having widescreen video, while putting things like dialog, text, meters, and other CGs above and below the action. As a TV producer, myself, I do letterbox many of my spots, but many times I make use of the blank vertical space to put text and other CGs in, out of the way of the picture. Once we go totally wide-screen, I won't have that option anymore, and video is going to get much more covered over.
      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    58. Re:Does resolution matter? by Trogre · · Score: 1

      Yes.

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
    59. Re:Does resolution matter? by prockcore · · Score: 1
      The 480p graphics will look absolutely primitive by then


      No they wont. I'm sorry, but take any game in the world, and I can tell the difference between a movie and that game.

      Resolution has nothing to do with poly count... and we have a ways to go before we hit the limitations of 480p.
    60. Re:Does resolution matter? by prockcore · · Score: 1
      gigantic fonts (because the resolution is so bad)


      Better than the unreadable fonts in Dead Rising for anyone who has a SDTV. Face it, SDTV will rule for the next 10 years..
    61. Re:Does resolution matter? by jamar0303 · · Score: 1

      I have a TV fully capable of 1080p (or i, not sure) and I wouldn't buy anything more expensive than a Wii- the PS3 doesn't do enough for the money. Now if I could plug in a keyboard and mouse and use it like a computer then it would be worth the money. But otherwise the Wii is all I want (besides, playing the Virtual Console games on the TV seems more appealing than playing in emulation on a computer to me).

      --
      OSx86 FTW
    62. Re:Does resolution matter? by thatguywhoiam · · Score: 1
      I agree, television picture quality would be SO MUCH better if only we could recover those nine extra frames every five minutes.

      I don't agree that the quality changes, it doesn't make a difference to the picture. However it makes a bog difference to editing and broadcasting.

      --
      If Jesus wants me it knows where to find me.
    63. Re:Does resolution matter? by Endo13 · · Score: 1

      Well... not entirely unprecedented. Nintendo has made Gameboy, Gameboy Color, and Gameboy Advance - all of which are backward compatible with the original Gameboy games. So are these just a line of successive consoles with backwards compatibility, or updated versions of the same console with added functionality? Either way, it's the only series with which Nintendo has ever done anything like that.. until now. I sure wouldn't be surprised to see a "Wii Advance" or some such in a few years from now.

      --
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    64. Re:Does resolution matter? by ElleyKitten · · Score: 1

      One thing I'm worried about with HD games is that they'll be designed for large sets with huge resolutions and shrinking them down won't work well on a normal TV. I've heard Dead Rising on the 360 has completely illegible textboxes when on a standard TV. HD would probably also cost more, and I don't want to pay more for my games for no benefit or to even have them look worse. You can't please all the people all of the time, so Sony and Microsoft are pleasing the HDTV owners and Nintendo's pleasing the standard TV owners.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    65. Re:Does resolution matter? by KDR_11k · · Score: 1

      Well, only high-end HDTVs can actually display 1080p without downscaling (the rest has a physical resolution of 1280x720 or less) so it doesn't reallly matter that only high-end PC monitors can surpass 1920x1080.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    66. Re:Does resolution matter? by KDR_11k · · Score: 1

      IMO resolution might not add to the gameplay but widescreen certainly does, it literally ads an extra 33% of viewable area.

      Depends on whether you measure the player's FOV horizontally or vertically and set that to your desired amount. Widescreen could just mean the top and bottom of your view is cut off.

      Anyone who said HD resolutions don't matter, I encourage you to set the resolution on your PC monitor to 640x480 (essentially 480p)... then use that for a few days, come back and tell me how beneficial higher resolutions are.

      I'd encourage doing that only with 3d games because the desktop uses 2d images that remain the same size in pixels while 3d graphics scale with the resolution so 1600x1200 won't give you a larger FOV in Quake than 320x240. I have no problem playing some of the more demanding games at 640x480 or 800x600.

      The GP talked about Zela (which is Cell Shaded) the game wouldn't have lost anything being in HD, it simply would have looked more crisp, clean, and vivid.

      Actually it wouldn't since Wind Waker uses a blur effect to blur anything that's farther away than, say, 10 metres. And if I understand that right "vivid" is usually a nice way of saying "botched saturation" because some people think more saturation = better, same as some think more volume = better (even when that means the wave exceeds the dynamic range and gets clamped).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    67. Re:Does resolution matter? by KDR_11k · · Score: 1

      do you think 640x480 is still an acceptable PC gaming resolution or do you see benefit in higher resolutions?

      More resolution is better but not necessary to play a game. I can play almost any game just fine on 640x480 and have to at times since my Pc isn't quite the hottest but I use 1280x960 when I can since that's the resoltuion I've tweaked my screen settings on and I'm too lazy to do that for others.

      Nintendo should've at least allowed the possibility of 720p/1080i output in order to "future-proof" the console.

      That's pointless if the hardware cannot really handle HD. It probably has nowhere near enough video memory to hold a 1920x1080 framebuffer nor enough fill rate to deal with that resolution. Some 360 and PS3 games alledgedly upscale on higher resolutions because they couldn't keep up the performance otherwise so how's the Wii supposed to handle that?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    68. Re:Does resolution matter? by KDR_11k · · Score: 1

      I thought the Dreamcast was more greyish?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. Wow! Every invention! by AikonMGB · · Score: 1

    If MY company had every invention, I certainly wouldn't be making video game consoles!

    Aikon-

  5. Great!! by phase_9 · · Score: 2, Funny

    I was busting for one!!! ;)

  6. Not even capable of what the original XBOX can do? by joggle · · Score: 1

    I thought the Nintendo Wii was supposed to have similar capabilities as the original Xbox. There are many games that support 720p resolution on the old Xbox, with a few (simple) games supporting 1080i. So the new Nintendo isn't even up to the standard of the previous generation of game consoles?

  7. Re:Not even capable of what the original XBOX can by Paladine97 · · Score: 1

    Resolution wise, you are correct. In all other aspects, the Wii will tromp the original XBox.

  8. Re:Not even capable of what the original XBOX can by UbuntuDupe · · Score: 1

    Yeah man, I guess we just shouldn't buy it now. The Wii may be the most innovative system in a long time, but hell, if it can't do 720p, I guess we're just going to have to shell out more for one of the other consolso we can get better eye candy in our sequels.

  9. Good news! by bunions · · Score: 1

    I won't be paying for resolution I can't see.

    --
    there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    1. Re:Good news! by Anonymous Coward · · Score: 0

      Exactly. I figure there are a few groups of people:

      1. People who will buy a Wii for $250 but wouldn't buy one for the $400 it would cost if it did HD.
      2. People who won't buy a Wii because it doesn't do HD.

      IMO group 1 is much larger than group 2. And I think a big chunk of group 2 are people who wouldn't buy a Wii anyway because "Nintendo only make kiddy games" and crap like that.

      As the years go and HD adoption increases group 2 will grow. But the success or failure of a console seems to be largely determined by the first year or two of sales. If you get a critical mass of consoles out there you start seeing more games released and that in turn sells more consoles.

      In all it seems like a good safe option from Nintendo. Will they "win" this round? I doubt it. But buy I'm pretty sure they will just keep quietly turning a nice profit.

  10. Who cares? by SuperKendall · · Score: 1

    With an innovative motion controller and great gameplay, 480p is still really good.

    Remember that 480p is more aong the lines of current DVD quality, and still better than the interlaced TV display we are all used to. It should still look better than last generation consoles from a detail persepctive.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Who cares? by MooseMuffin · · Score: 1

      My last generation xbox displayed most games at 480p, and later games in 720p and 1080i.

    2. Re:Who cares? by Erwos · · Score: 1

      All the last-gen consoles rendered at 480p. In fact, the Xbox often did 720p/1080i, and even the PS2 has a 1080i game (GT4). So, no, based on resolution alone, the Wii's not going to look better - it'll actually look worse in some cases.

      --
      Plausible conjecture should not be misrepresented as proof positive.
  11. Re:Not even capable of what the original XBOX can by grumbel · · Score: 1

    According to the Wii FAQ from IGN the Wii can technically do 720p and 1080i. Its only that due to the lack of CPU/GPU power using that resoluton wouldn't make much sense for real games.

  12. Re:Not even capable of what the original XBOX can by joggle · · Score: 1

    Don't get me wrong, I'm still going to buy a Wii. I'm just disapointed that it won't even support a higher resolution. It really is nice to be able to use the higher resolution when playing with friends on a split-screen. And since the Wii won't have any service like Microsoft's Live initially (and I don't think there will even be any local network games at first), this will be the only way to play with friends for a while on the Wii unless it is a turn-based or overlayed game of course.

  13. Re:Not even capable of what the original XBOX can by trevorrowe · · Score: 1
    There are many games that support 720p resolution on the old Xbox, with a few (simple) games supporting 1080i

    Thats funny. I would have suspected it was the other way around (many supporting 1080i and fewer 720p).

    The scale goes like this (from higest quality to lowest):

    1. 1080p (1080 actual lines)
    2. 720p (720 actual lines)
    3. 1080i (540 actual lines)
    4. 480p (480 actual lines)
    5. 720i (360 actual lines)
    6. 480i (240 actual lines)

    How this works... The number is the number of vertical lines in the picture, or the final resolution. However, that number alone can be very misleading. The i or p suffix stand for interlaced or progressive scan. Interlaced images quite literally only pass 1/2 of the total resolution each image. To avoid having a half empty (every other line style) image, they take the opposite lines from the previous image and interlace them.

    What most people don't realize is that this gives very poor quality images when there is a large amount of motion (aka video games, sports tv, etc). Progressive scan images on the other hand represent ALL vertical lines of the image for each pass, resulting in MUCH crisper (quite easy to see with your own eyes) images.

    Anyway, my point was, it would be much easier to supply a 1080i resolution (540 lines) verses a 720p (720 lines) from a graphics processing standpoint.

  14. hey jerkoff by Anonymous Coward · · Score: 0

    Another torrent of fanboys posting about how nintendo is somehow making a better console using the theory of addition by subtraction. I am buying a Wii and fuck Sony, but I have a nice HDTV. When I put my PS2 on it for the first time I was underwhelmed. So Hi Def would have been nice. Its alright to love nintendo for their games and sweet controller, but dont act like not having hidef is actually some kind of advantage. It makes you sound like an idiot.

  15. VGA by Echnin · · Score: 1

    Oh well, at least it has progressive scan. What I'm wondering is whether progressive scan will work for Gamecube games, and also whether there will be a VGA adapter... poor college students without TVs need this kind of information! Geez.

    --
    Lalala
    1. Re:VGA by pjbass · · Score: 1

      I own three Gamecube games (Zelda and both Metroids), and they both support progressive scan. Of course, you need to use the component video cables to a TV capable of 480p, but it currently exists on the Gamecube.

    2. Re:VGA by twistedsymphony · · Score: 1

      About 70% of all Gamecube games support 480p (if you have the component cables for it). Also if you've got a modchip in your Gamecube many of them allow you to force the non 480p games into displaying in 480p mode.

      The Gamecube also had a VGA cable (albeit 3rd party). Even if the Wii doesn't support VGA, it does support component and there are a plethora of Component to VGA converters on the market for around $50... which is probably about what you'd pay for an official VGA cable anyway.

    3. Re:VGA by Echnin · · Score: 1

      Well that's good news! I hope then that the Wii will also be able to force Gamecube games to output in 480p. I was investigating the possibilites of connecting consoles to my display a few weeks ago, and from what I could tell there were no adapters that would allow me to plug a console with an interlaced component output to a display that doesn't support it - and a cheap LCD monitor wouldn't support that. Hope this will work, then. :)

      --
      Lalala
    4. Re:VGA by pembo13 · · Score: 1

      I'm a more college kid without a TV. A free OS (Linux/Fedora) + PVR (MythTV) + cheap tv car (Hauppauge WinTV FM - eBay) servers me just fine, a fraction of the cost.

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
  16. Thank God! by Anonymous Coward · · Score: 0

    I thought I would be forced to buy one of these ridiculous expensive HDTV's. Does the PS3 or the XBox360 work with a current TV?

    Now I can get the Wii and wait for the much cheaper to produce Laser TV's when they arrive in 2 or 3 years.

    I guess because of the lower resolution the Games will run faster than on PS3 and XBox360, right?

    1. Re:Thank God! by MyDixieWrecked · · Score: 2, Interesting

      It's a fact that the 360 works with a regular TV and it can be assumed (quite confidently) that the PS3 will, too.

      Although, one problem that the 360 has is that many of the games are designed with HDTVs in mind. That leads to developers creating HUDs with text that is unreadably small on regular TVs. So far, I've noticed that problem in FEAR (the only unreadable text so far has been the name of the talking person in the upper left corner, which doesn't really matter), Dead Rising (the name of the weapon and some other misc. text, but it's not a HUGE deal... but that one gets annoying), and Madden. I primarily stick to playing Lumines, Geometry Wars and Fight Night, so I haven't seen every game in depth, but my roommate has complained about small type in other games.

      There is an advantage with nintendo only supporting 480p which is basically that all developers are targeting the same resolution and things will be consistent.

      although, I think the Wii will be far more fun on those huge TVs which are high-def and it would look beautiful if they supported the 1080 resolution.

      anyway, I seriously doubt Nintendo would release the wii if it looked terrible. they do have some sense.

      --



      ...spike
      Ewwwwww, coconut...
    2. Re:Thank God! by DragonWriter · · Score: 1
      Does the PS3 or the XBox360 work with a current TV?


      Yes, in both cases.

      I guess because of the lower resolution the Games will run faster than on PS3 and XBox360, right?


      Probably not: in addition to less resolution the Wii has less processing power. I wouldn't expect the lower resolution to result in faster speed than the more powerful consoles for similar games in most cases.
    3. Re:Thank God! by Anonymous Coward · · Score: 0

      Plus, if you use a 360 (and presumably PS3) to output 480p/480i you ought to get a rock-solid 60 frames a second.

      Maybe not though - for instance I hear that some games like Gears of War are locked to 30 frames a second. Which defeats the object of progressive scan in the first place, well done Epic :(

    4. Re:Thank God! by thatguywhoiam · · Score: 1
      Although, one problem that the 360 has is that many of the games are designed with HDTVs in mind. That leads to developers creating HUDs with text that is unreadably small on regular TVs. So far, I've noticed that problem in FEAR (the only unreadable text so far has been the name of the talking person in the upper left corner, which doesn't really matter), Dead Rising (the name of the weapon and some other misc. text, but it's not a HUGE deal... but that one gets annoying), and Madden. I primarily stick to playing Lumines, Geometry Wars and Fight Night, so I haven't seen every game in depth, but my roommate has complained about small type in other games.

      I was just reading some of the Sony materials from the Tokyo Game Show - they actually addressed this issue specifically. It has become known as the 'Dead Rising Problem' amongst the devs, for the text being botched so bad on SD sets. The game store I frequent has a 32" old Trinitron running demos and it is basically impossible to read any of the game text (YMMV, but its pretty bad at any SD resolution).

      Fortunately the answer is fairly simple. Don't use bitmap fonts, or create two sets of sizes for your elements. But the 'broadcast design' (i.e. screen layout and rules for such) of these new HD consoles is significantly different from SD graphics design. The HD versions don't need to worry about minimum readable font size, antialiasing (for NTSC, somewhat different than for 3D 'monitor' games), terrible colour gamut, overscan, etc.

      Its not a hard problem to solve, but it is a necessary requirement for these games. World of Warcraft manages a scaling UI quite nicely.

      --
      If Jesus wants me it knows where to find me.
    5. Re:Thank God! by MyDixieWrecked · · Score: 1

      I'm really curious if anyone has created any kind of guidelines for on-screen readable text.

      I've been dabbling with creating a tv-based interface frontend and I've had a really hard time deciding what sizes to make things. I started development with the idea that I'd be running at a pretty high resolution (my 19" monitor), but then I realized that I wouldn't be sitting as close to the TV when it's set up (I'd like to be able to see what I'm doing even from across the room) and the TV won't be as sharp.

      I've been having a really hard time trying to determine sizes without extensive trial and error.

      --



      ...spike
      Ewwwwww, coconut...
    6. Re:Thank God! by thatguywhoiam · · Score: 1
      I've been dabbling with creating a tv-based interface frontend and I've had a really hard time deciding what sizes to make things. I started development with the idea that I'd be running at a pretty high resolution (my 19" monitor), but then I realized that I wouldn't be sitting as close to the TV when it's set up (I'd like to be able to see what I'm doing even from across the room) and the TV won't be as sharp. I've been having a really hard time trying to determine sizes without extensive trial and error.

      Your requirements are a little different (in this case, easier) but there is in fact a discipline for this exact thing. Basically 'broadcast graphical design' or 'broadcast graphics' covers this for television.

      The reason I say it is slightly easier in your case is because much of broadcast design involves working around inherent limitations in the NTSC signal. Text size is a big one. Most CRTs 'cut off' the edges of the picture as well, so you have what is called a Safe Title Area where you don't put important text - this wouldn't apply to a 19" monitor. Colour issues, interlacing, etc won't affect you with that display.

      My recommendation is to try different layouts with varying text sizes/graphical layout and see what you like best. Just remember, if you are going to a SD picture/CRT, make everything BIG. Much, much bigger than you are used to on a computer monitor. (See Apple's interface for FrontRow for a great example.) Dark, sharp and shallow dropshadows for your on-screen text tend to help the characters pop out as well.

      --
      If Jesus wants me it knows where to find me.
    7. Re:Thank God! by justchris · · Score: 1
      Sorry, no, that's not the way it works with consoles. Decreasing the resolution will not give you greater fps if the game was designed to a higher resolution as the standard. This may differ on the PS3, but for the 360, 720p is their minimum design specification, and whatever framerate you get there is the framerate you will get no matter what resolution you run it at.

      That is something that will hopefully be fixed as developers get more used to designing games with multiple resolutions. A problem that doesn't exist on pcs because they've been doing that since, you know, there were pc games.

      --
      just some guy
  17. Re:Not even capable of what the original XBOX can by Smorkin'+Labbit · · Score: 1

    I'm sorry but that is wrong. You are forgetting that there are also more lines for the other axis; assuming 60 Hz, these are the pixel outputs for every 1/60th of a second:

    1. 1080p = 1920x1080 = 2073600 pixels
    2. 1080i = 1920x540 = 1036800 pixels
    3. 720p = 1280x768 = 983040 pixels
    4. 720i = 1280x360 = 491520 pixels
    5. 480p = 640x480 = 307200 pixels
    6. 480i = 640x240 = 153600 pixels

    This of course assumes that all pixels are assumed equal, i e as difficult to output.

  18. pre-order Wii by Anonymous Coward · · Score: 0

    Hey is there anywhere I can still pre-order a Wii? As it stands, the kids I've worked my entire life to support resent me - if I don't get them a Wii, I doubt they'll ever speak to me again.

    PS - Never have kids - you will regret it for the rest of your life.

  19. DLP TV Delay? by Anonymous Coward · · Score: 0

    Does this mean trying to play the Wii on a DLP will result in that quarter second delay that plagues games like Guitar Hero? I imagine the motion sensitive games would be similarly unplayable with such a delay :(

    1. Re:DLP TV Delay? by Dracoirs · · Score: 1

      Yes, if you don't use component cables, you will have an input delay. I emailed Nintendo regarding being able to purchase the component cables online so that I will have them by November 19, but they have not responded to me. I will be unable to play my Nintendo Wii via composite cables connected to my Samsung HLR5078W tv because of the upconvert lag.

  20. Re:Not even capable of what the original XBOX can by Cereal+Box · · Score: 1

    You've neglected the horizontal resolution aspect. 1080i is 1920x1080 (interlaced), whereas 720p is 1280x720 (progressive). Do the math. Even 1920*540 > 1280*720. But you're also forgetting that 1080i contains two 1920x540 fields for every 1920x1080 frame. So remember to double the amount of data generated by the last calculation.

    1080i is more taxing than 720p.

  21. Not exactly by joggle · · Score: 1

    You are forgetting the horizontal resolution. 1080i still requires a higher throughput of pixels since it has a much higher horizontal resolution than 780p. The throughput required for each resolution is:

    1. 1080p - 1080*1920=2073600 pixels/frame
    2. 1080i - (1080/2)*1920=1036800 pixels/frame
    3. 720p - 720*1280=921600 pixels/frame
    4. 720i - (720/2)*1280=460800 pixels/frame
    5. 480p - 480*720=345600 pixels/frame
    6. 480i - (480/2)*720=172800 pixels/frame
    So the 1080i needs about 15% more pixels/s than 720p.
  22. Re:Not even capable of what the original XBOX can by trevorrowe · · Score: 1

    If you read my comment then you would have noticed I was discussing vertical lines of output and overall quality. Its a non-disputed fact that 720p is a higher quality than 1080i despite 1080i have more total pixels. 1080i has fewer vertical lines, which comes from interlacing and has an awful motion blurring effect.

    Why else would all the sport channels, and all other forms of high quality video use progressive scan instead of the interlaced resolutions?

  23. DVD is exactly 480p, actually by TheAxeMaster · · Score: 1

    Which looks just fine on my 720p capable TV, and the TV does all the scaling. Get some decent anti-aliasing in there and you're good to go.
     
    I actually like Nintendo's tactic here, it is much like AMD's wait to support DDR2 sceme. Let your competitors spend the capital to build the market, then step in when its ready and start making cash without the initial investment.

    1. Re:DVD is exactly 480p, actually by Anonymous Coward · · Score: 0

      Err, no.

      It's 480i for NTSC, 576i for PAL, and always has been. So technically the Wii is "higher" if you always consider p > i, which I certainly believe.

    2. Re:DVD is exactly 480p, actually by weasello · · Score: 1

      DVDs can be 480i OR 480p, but considering the standard for 480p = 25 frames, and 480i=60 frames, and most televisions can't display more than 25 frames... Guess what format most discs use :) The superior quality 480P that matches most TV refresh rates. http://en.wikipedia.org/wiki/480p

  24. Cue the Nintendo fanboys... by Anonymous Coward · · Score: 0

    ...falling all over themselves to declare how great it is, and how they wouldn't want a higher resolution anyway.

    Nintendo could release an actual brick as a console and people would still say how much better it is.

    And yes, I may buy one myself at some point but c'mon people, blind love for a hunk of plastic and metal is kind of sad.

  25. Wandering even further off topic... by Hillgiant · · Score: 1

    I always use ddMMMyyyy, where MMM are the first three letters of the month's name. So today would be 02NOV2006.

    --
    -
    1. Re:Wandering even further off topic... by Wdomburg · · Score: 1

      The ISO standard (yyyy-mm-dd, yyyymmdd, among other variations) are just an unambiguous, and adds the benefit of making date sorting trivial.

    2. Re:Wandering even further off topic... by Hillgiant · · Score: 1

      I disagree that it is unambiguous. yyyy-mm-dd can be easily mistaken for yyyy-dd-mm prior to the 12th of any month. I agree that it makes date sorting very easy.

      --
      -
    3. Re:Wandering even further off topic... by burndive · · Score: 1

      I have never seen the day before the month when the year is listed first. Ever.

      --
      ...because "hacker" sounds way sexier than "code drone."
    4. Re:Wandering even further off topic... by Anonymous Coward · · Score: 0

      Still completely useless for those who don't speak english... Switch to YYYY-MM-DD and the 24 hours clock, like the rest of us. :p

    5. Re:Wandering even further off topic... by Wdomburg · · Score: 1

      I've never seen yyyy-dd-mm used in the wild. I'm open to an example if you can find one.

    6. Re:Wandering even further off topic... by Anonymous Coward · · Score: 0

      I use it all the time since yyyy(y)mmdd is mathamatically correct. you can sort and do other boolean operations very easily. Plus date stored as ints are smaller then the date datatypes. yyyy(y) for when the year hits 10000, I know I'll be dust a long time ago but with the all the COBAL code around, some of our code may be around. Hell code I wrote in 1996 is still in use, it has even been used in other companies (I got an email from ex-coworkers saying that you for reminding them to save a copy of certain algorithms they work well and we can use them elsewhere, I should have copywrited those :( )

      and besides who puts in the translation with every date they use?

      02-11-2006 (dd-mm-yyyy)
      11-02-2006 (mm-dd-yyyy)
      20061102 (yyyymmdd)

      who does that? (well, besides programmers in their comments)

    7. Re:Wandering even further off topic... by poot_rootbeer · · Score: 1

      I always use ddMMMyyyy, where MMM are the first three letters of the month's name. So today would be 02NOV2006.

      ISO standard yyyy-mm-dd is better because dates in that format can be sorted using string algorithms: 2006-10-15 is before 2006-11-02.

      Plus it's region-aspecific. In English, the first month is January, hence JAN. But in Spanish, it's Enero -- so what does JAN stand for?

  26. Real-time war simulations by tepples · · Score: 1
    I still play PS2 games at 480. Why would I suddenly HAVE to have 1080 for all my gaming?

    Real-time war simulations would benefit from more pixels. Each step from 320x200 to 640x480 to 1024x768 allowed PC RTS games to show much more information about the player's buildings and units on the screen at once. It also allows the camera to be pulled out farther to show more units at once or multiple views so that the player can see what's going on at each front.

    1. Re:Real-time war simulations by KDR_11k · · Score: 1

      Yeah, sure. These days almost all RTSes have a maximum camera distance that can't even show the entire range of some longer ranged units. TA Spring is the only one I played lately where I could zoom out as far as I wanted. In the old 2d days more resolution meant more view area but now it only means less pixely graphics.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  27. umm by dolson · · Score: 1

    Yes you would! You would have every invention, including all video game consoles.

    1. Re:umm by AikonMGB · · Score: 1

      I would have the invention, yes, but that doesn't mean that I would be making vg consoles =P

      Aikon-

  28. Re:Not even capable of what the original XBOX can by MooseMuffin · · Score: 1

    Its not non-disputed at all. The 'horrible blurring' with 1080i is the same thing that has always existed with normal 480i tv. That is, very minor blurring. And 1080i superior for lower motion broadcasts which is why the premium movie networks use it.

    And all the sports channels do not use 720p. 1080i channels that display sports: CBS (AFC football and college basketball/football) NBC (sunday night football), both INHD channels (various pro sports), NFL network and NBA TV (self explanitory).

  29. Re:Not even capable of what the original XBOX can by Smorkin'+Labbit · · Score: 1

    I read your post as claiming that outputting 720p for a video console was more taxing than outputting 1080i since that is what the original poster was talking about, and that is simply not true.

    For live action, it depends very much on what the actual cameras support whether 1080i is better / worse than 720p. For regular movies, filmed non-digital, 1080i is of course superior to 720p since 1080i is equivalent to 1080p for those (they only film 24 frames / second, so a good deinterlacer will produce the exact same result from 1080i as from a 1080p stream). For TV, such as sports, if the digital cameras support 720p & 1080i but not 1080p, there are advantages with 720p, definitely.

    In short, it depends on what you really mean with p or i. The real question is, what is your original stream (console output, camera output, or whatever)? Is it 60 frames / second or 30? For 30 (including non-digital movies; they're really 24 but that doesn't matter), 1080i is equivalent to 1080p and hence far superior to 720p. For 60, a 720p might be more pleasant to the viewer even though 1080i contains slightly more date.

  30. Re:Not even capable of what the original XBOX can by ben+there... · · Score: 2, Insightful

    That doesn't even make sense to me. When you're talking movies, they are shot on film at 24fps progressive. So say 720p24 for film. Then on DVD it is encoded as either 720p24 or telecined to 720i60, where 60 refers to fields (1/2 frames). NTSC TV is usually recorded at 720i60, which displays as 60 fields per second, which equals 30 frames per second.

    HD movies would be sourced to film still, at 1080p24, and there is no reason to encode or display them at any higher frame rate. The data is not there. Every HDTV broadcast I've seen has been 1080p30, which is equivalent to 1080i60. Same number of pixels once the 60 fields are deinterlaced to 30 frames.

    Games could theoretically output 1080p60, which would be twice as many pixels as 1080i60, but from what I've read so far, you need the latest version of HDMI, 1.3, to even support that bandwidth. Does the PS3 use HDMI 1.3? I'm sure the Xbox didn't. The 360 probably doesn't.

    If we're talking a full 60 frames of 1080p, it has more pixels. Still not for movies, which are still recorded at 24fps, but possibly for games. Short of that, this whole discussion about pixels is meaningless.

  31. If only they had done 720p by thatguywhoiam · · Score: 1
    It is basically my only real complaint about the Wii, but it is a huge one.

    Most people don't have HDTVs. But I do. And the idea of buying a console that will never talk to it, never show me the full picture, is irritating. Particularly because I like the Wii.

    If they had just managed to get it up to 720p, this whole discussion would be moot. 1080p is great and all, but as far as content is concerned (i.e. tv shows, films, games that can drive it) 1080p is basically science fiction right now. Won't be common for years.

    But 720 would have been awesome. Its a design istake in my opinion. Hopefully they can add it after the fact like the Xbox360 did, but I'm not holding my breath.

    --
    If Jesus wants me it knows where to find me.
    1. Re:If only they had done 720p by tji · · Score: 1

      > Most people don't have HDTVs. But I do. And the idea of buying a console that will never talk to it, never show me the full picture, is irritating. Particularly because I like the Wii.

      That's overstating it a bit, isn't it? An HDTV will still be able to display a 480p game much better than a 480i game. Standard 480i is 4:3, and interlaced so it's half the resolution. 480p will give it a widescreen capability at 720x480 resolution @ 60fps.

      Which is not to say it's not disappointing.. I would also much rather see it in full 720p on my HDTV. But, if it could only do SDTV (4:3 480i video), I would not even consider buying one. At 480p, it will at least look decent.

    2. Re:If only they had done 720p by smcallah · · Score: 0

      How exactly is it "never showing you the full picture?"

      Games for the Wii are made to be 480p. Hooking the console up with HD would not give you more resolution.

      And how does it "never talk to it?"

      Last time I checked, HDTV's have ALL inputs, RF, RCA, S-Video, Component, and DVI/HDMI. So what's not talking again?

    3. Re:If only they had done 720p by thatguywhoiam · · Score: 1
      That's overstating it a bit, isn't it? An HDTV will still be able to display a 480p game much better than a 480i game. Standard 480i is 4:3, and interlaced so it's half the resolution. 480p will give it a widescreen capability at 720x480 resolution @ 60fps.

      Maybe - I'm just tired of it. (By the way, "60fps" depends on the developer of the game.) 480p does look nicer than regular SD video but at this point why not just buy a GameCube? All the Wii is offering me is a nifty controller. (I'm being a little dismissive but you see my point.)

      --
      If Jesus wants me it knows where to find me.
    4. Re:If only they had done 720p by IpalindromeI · · Score: 1

      but at this point why not just buy a GameCube?

      Because it won't have all the fun new games that the Wii will have? Isn't the point of a console to play the fun games?

      All the Wii is offering me is a nifty controller.

      And fun new games.

      If you don't care about the gameplay, stick to watching movies and sports. You'll get much more realistic and fantastic picture with those.

      --

      --
      Promoting critical thinking since 1994.
  32. Not true by Funk_dat69 · · Score: 1
    Anyway, my point was, it would be much easier to supply a 1080i resolution (540 lines) verses a 720p (720 lines) from a graphics processing standpoint.


    That's not true. You are correct in that 1080i sends less lines to the TV (or what have you), but graphics processors dont render interlaced images. Interlaced images are necessary for analog display devices so when your machine is connected to one, the controller only sends half the data because the display wants that. It still has the full resolution image in it's frame buffer.

    This is why MS can 'add' 1080p support easily. The machine does the work regardless, the resolution is the same for 1080i and 1080p as far as its concerned.

    So it's no skin off nintendos bum to incude 480p. That basically means the wii supports digital displays. Of course, unlike the higher resolution standards, 480p doesnt always mean widescreen. Widesreen 480p would take extra processing power over 480i because it has more pixels to render. Nintendo is leaving that decision up to developers.
    --
    FUNK!
    1. Re:Not true by Anonymous Coward · · Score: 0

      No it wouldn't. Widescreen DVDs have the same resolution as 4:3 DVDs. The only difference is the way the signal is encoded. There is absolutely nothing special about a widescreen signal except the aspect ratio it's intended to be displayed at.

      In most 3D games, the field of view is calculated by assuming a fixed vertical field of view (typically 90 degrees from top to bottom), calculating the height of the viewing frustum based on that, and then multiplying by the aspect ratio (4:3, 16:9, 16:10, whatever) to get the width of the viewing frustum.

      All you need to do is add a switch to allow you to select between 4:3 and 16:9. There you go - instant widescreen.

      Granted, you won't have square pixels in this resolution, so 2D overlays will look a bit stretched on a widescreen TV. Big deal - they'd look stretched anyway.

      This is how all PS2 games that support widescreen do it. This is how all Gamecube games that support widescreen do it. This is how all Xbox games that support widescreen do it.

      Remember - Widescreen is nothing at all to do with HD, which is nothing at all to do with digital.

  33. Resolutions by weasello · · Score: 5, Interesting

    I'm a big geek and I'd love to say "1080P ROXXORZ! ALL!! 4TW!!" but sadly, it isn't the case. Yes, a big-screen high-definition teleivision playing HDTV definately looks better than Channel 2 on your old 13". But that isn't an accurate comparison for most of the market.

    I sold TVs for 8 years. I had big banks of them - Standard, ED, HD - even some exotic 1080p stuff that didn't run anything except a special demo disk in a special machine.

    One particular corner was a perfect test area. We had a 480P, 720P, and 1080I television of the same make and line (it was an LG set of televisions). Of the hundreds (if not thousands) of customers I showed these sets to, running HD PBS 1080 feed via Satellite (beautiful show, btw) - 8 out of 10 people pointed at the 480P set and said it was superior quality. When pressed for why they made that choice, they usually said "it was a hunch" and that they couldn't really tell between the three.

    All three TVs had v-high quality cables, and my "test subjects" were sitting approximately 8 feet away from these 42" sets, which were all hung in equal lighting at eye level.

    Then I'd move the test subjects up close - 2 feet away or so - and we could easily count the physical pixels on the 480 screen, wheras you'd have to move your head much closer to count the pixels on the 1080 screen. We could all see that, yes, upon inspection we *know* that 1080 is better...

    But then I pointed at the pricetags. $1000 for the 480, $1800 for the 720, and $2500 for the 1080. Guess which one I sold the most of. (most of my data culled from 1-2-3 years ago so pricing/details may vary).

    1. Re:Resolutions by Aadain2001 · · Score: 2, Interesting

      I wish I had mod points to give you a "+1 Real World Info" rating. Too many people fail to see past the numbers and look at how the device will be used in the real world.

      --
      Space for rent, inquire within
    2. Re:Resolutions by Swanktastic · · Score: 2, Insightful

      Yours is an interesting post. I would add one point though.

      I tend to sit much closer to my television when I'm playing games than when I'm watching TV- the whole lean forward vs. lean back interaction... I'd estimate maybe 5 feet vs. 10 feet, respectively. I'm not sure if this is common or not, but it could explain why folks care more about resolution when gaming.

    3. Re:Resolutions by weasello · · Score: 1

      I frequently sat v-close to the sets and I could make out the pixels if I looked hard, but I'm convinced I wouldn't be able to tell if I was in the midst of combat in some fast-paced game. It may not be true, but it's true in my mind, and that's good enough for me :) On a side note though.. 5 feet is pretty damned close (obv. depending on the size of the TV). I'm often 5 or 6 feet away from my 27" CRT (which has an effective resolution of 320x240, which I game on all the time), but sitting that close to a 32-42-52+ just seems scary to me.

    4. Re:Resolutions by Anonymous Coward · · Score: 0

      You didn't show them video with text like many games would have though. I'd rather have the cheaper simpler solution too, but at high res text can be smaller and still readable (like in a status box in the corner of an fps). You could have shown something that would have made the difference more obvious, but didn't.

    5. Re:Resolutions by PowerPunk · · Score: 0

      Well, this is of course not a fair comparison between the different technologies. But I know that it is really hard to do: there are just so many influence factors! - size - brightness level - fast moving vs slow moving movie - compression - "real-life" signal - interlaced vs. progressiv etc. But it is also true that the experience of the single consumer does not matter. The industry already made the choice!

    6. Re:Resolutions by shadow0_0 · · Score: 1

      You post gave me a very interesting thought. Think about the new Wii controller and how it will be used - you will be standing at a fair distance from the TV, so the resolution is actually not as important. Just pure speculation btw :)

    7. Re:Resolutions by Guppy06 · · Score: 1

      "You didn't show them video with text like many games would have though."

      Video games is not the sole reason for purchasing a television. In fact, most televisions are not used for games.

      "I'd rather have the cheaper simpler solution too, but at high res text can be smaller and still readable (like in a status box in the corner of an fps)."

      Smaller == less readable. Or do you keep your dekstop setting at 1600x1200?

      "You could have shown something that would have made the difference more obvious, but didn't."

      Why should a sales representative focus on such a specialized, niche use for a television instead of showcasing that which normal television users are most interested in? Who cares what kind of mileage a car gets, what should really be showcased is the iPod dock!

  34. Does 480p have anything to do with widescreen? by chatgris · · Score: 1, Interesting

    I have a 50" LCD Projection TV, 720p, that is widescreen (as all new TV's appear to be). I really don't care too much about resolution, but rather about dimensions. The only thing that is really a negative in my mind about the Wii is whether or not games will be square, or rectangular. Will I get to use all of the screen real-estate on my new TV, or will I have a square box in the middle, wasting at least 1/2 of my TV's display space?

    That's the big question in my mind.

    --
    Open Your Mind. Open Your Source.
    1. Re:Does 480p have anything to do with widescreen? by weasello · · Score: 1

      DVDs are *typically* 480 and show on widescreen 480/720/1080 screens without any of those black bars, so I suppose it depends on the actual game. The "480" is *lines* of resolution; I beleive width is variable? I could be wrong there.

    2. Re:Does 480p have anything to do with widescreen? by weasello · · Score: 2, Informative

      After researching on Wikipedia, http://en.wikipedia.org/wiki/DVD All DVD video in NTSC is restricted to 480 lines of resolution and there are several horizontal pixel ratings (eg: 720x480, 352x480, etc.) and some DVDs are only 240 lines of resolution. Anyone out there that says "Wii suxx0rz for only being 480 I want my games to look as good as my rented DVDs on my high def TV" are deluding themselves. :)

    3. Re:Does 480p have anything to do with widescreen? by Goose42 · · Score: 2, Informative

      All video on (professionally mastered) DVDs is presented as a 720x480 picture. If its a widescreen video, the pixels are perfectly square. If its a standard-size video, the pixels are squished so that the 720 pixels per line fit in the screen. When a widescreen video is played on a standard-size screen, the DVD player is responsible for removing lines from the video so that the aspect ratio of the original video is maintained.

      And to the GP, the "pillar-boxing" you get when displaying a standard-size picture on a widescreen TV actually only takes up 11% of your screen's real-estate. If the pillar-boxing is taking up more than that, there's a problem with your setup.

    4. Re:Does 480p have anything to do with widescreen? by Anonymous Coward · · Score: 0

      Let's do some math shall we... A 4x3 image on a 16x9 screen.. scaling up that becomes 12x9... meaning those pillars occupy 25% of the screen. 12.5% on each side.

      Going the other way.. 16x12.. vs 16x9.. the bars on the top and bottom again occupy 25% of the image area.

    5. Re:Does 480p have anything to do with widescreen? by Goose42 · · Score: 1

      Bah, that's definitely the right way to do the math. I was comparing pixel-count assuming square pixels.

      640*480 = 307200
      720*480 = 345600

      307200 / 345600 = 88.8%, saying that standard-screen is 11.2% smaller than widescreen.

      Obviously, I was approaching it wrong.

    6. Re:Does 480p have anything to do with widescreen? by grumbel · · Score: 1
      The only thing that is really a negative in my mind about the Wii is whether or not games will be square, or rectangular.

      The Wii has an option in its system setting to switch between 4:3 and 16:9 display modes, so its likly that all or most games support the 16:9 format, at least the native Wii ones, old Gamecube titles and VirtualConsole are of course a different matter.

  35. Re:Not even capable of what the original XBOX can by ClamIAm · · Score: 1

    The Gamecube was pretty close to the original Xbox in terms of graphical horsepower. Oh wait, you're not actually talking about graphical power, just about those TVs that nobody has yet.

  36. Re:Not even capable of what the original XBOX can by twistedsymphony · · Score: 2, Interesting

    progressive scan is used over interlacing because interlacing leaves artifacts and flickering particularly with fast moving pictures (like sports). Not to mention most HDTV are progressing meaning they'd have to deinterlace the incoming signal which can create breakup and more artifacting along the edges of fast moving objects on screen (again like sports).

    In terms of the video game space there is no difference in programing 1080i and 1080p. While 1080i might only have 540 lines actually displayed they have to render the whole frame in 1080 frame to keep it in sync. If you were to specifically program your game to output in an interlaced format (meaning you only had to render 540 lines per frame) you'd be doing what's called "field rendering" which is almost universally avoided because it requires you to ensure a rock solid 60FPS and if you miss a frame you run the risk of loosing sync placing the odd lines where the evens should go and the even lines where the odds should go.

  37. Re:Not even capable of what the original XBOX can by ben+there... · · Score: 1

    Replace all reference to 720p/720i with 480p/480i in my parent post, and it makes a lot more sense. ;-)

    Basically what I'm saying is SDTV/DVD (in the US) is either:
    480p24
    480p30 or
    480i60

    p24 and i60 (telecined) for DVD or
    p30 and i60 for SDTV
    end up being the same amount of data (pixels x frames / sec)

    HDTV/Blu-Ray/HD-DVD is the same:
    720p24/1080p24
    720p30/1080p30 or
    720i60/1080i60

    I just read the specs on Sony's Blu-Ray site, and Blu-Ray doesn't even support 1080p60. I'd be really surprised if games do.

  38. Re:Not even capable of what the original XBOX can by raptorjb007 · · Score: 1

    I not sorry to say this but: 1) It is *NOT* and undisputed fact that 720p is higher quality than 1080i. In fact, that is one of the least understood and most disputed arguments in the HD world. Fact is, 1080i is a higher resolution than 720p but you inherit some of the artifacts that an interlaced scanning gives. 720p60 is 1280 × 720 pixels, progressive encoding with 60 frames per second (60 hertz known as Hz). 1080i50 is 1920 × 1080 pixels, interlaced encoding with 50 fields (25 frames) per second. 720p offers only 44% of 1080i's resolution. Rather 1080i offers 56% more detail than 720p. 720p is not only a lower resolution but requires both less bandwidth and storage space. Its only advantage image wise is the fact that it is 60 full frames each scan at 60fps. 1080i Displays half a frame each scan 50 scans a second or 25fps. For reference movies in the that are only display 24fps because this is the rate at which the human eye can no longer distinguish individual frames. SDTV is 480i and have been forever, not many people even cared or could visualize the difference between interlaced or progressive until they had the opportunity to argue between 720p and 1080i, in reality is that the only argument for 720p is the fact that it is progressive. The only downside with 1080i is that you may experience degradation of image quality with fast motion(I suppose this is why the NFL supports 720p). Here is a little reference to support my statements. http://en.wikipedia.org/wiki/HDTV#Format_considera tions

  39. Re:Not even capable of what the original XBOX can by thatguywhoiam · · Score: 1
    I thought the Nintendo Wii was supposed to have similar capabilities as the original Xbox. There are many games that support 720p resolution on the old Xbox, with a few (simple) games supporting 1080i.

    Is that true? I've never heard this. Which games, if you don't mind me asking?

    --
    If Jesus wants me it knows where to find me.
  40. Re:I want a wii! by Anonymous Coward · · Score: 0

    Or you could get a Sony-Bony Pixelation station 3 with nothing but shooters and Final Fantasy Remakes. Plus you get a sony rootkit installed to all of the computers on your network at no additional cost. You will get the piece of mind that comes with your sony-bony pixelation station that you will have to purchase another overpiced heap of junk as the first one has broke down and new ones will continue to break down after 1 to 2 years after purchase.

    Me, I prefer a Wii as it will give me years of excitement years after I purchase it.

  41. Re:I want a wii! by Anonymous Coward · · Score: 0

    The Wii debug units I've used are completely capable of reading sectors on DVDs and DVD-Rs. Don't be surprised if it's a downloadable feature in a year's time. Even though you can get full-featured standalone DVD players for under $30 these days..

    Oh, and enjoy your 1990-quality controllers from Sony and Microsoft.

  42. Re: Hi Resolution is more important on the PS3... by trdrstv · · Score: 1

    Since Sony has slower loading than any other system, it's more important that those load screens are in 1080p!

  43. Re:Not even capable of what the original XBOX can by joggle · · Score: 1

    From the article you linked to:

    Leichtman's "HDTV: Awareness, Interest and Intent to Purchase 2005" study was based on a survey of 1,300 households throughout the United States, and the company said the number of households with HDTV-capable sets rose 7% in the third quarter of 2004 and 12% at the end of this year's third quarter.

    And that was from over a year ago. More than 1 in 10 is more than zero. That's somewhat higher than the market penetration of the Gamecube. Most of my friends have HD sets now and my roommate just bought one so I effectively have one too.

    As for the Gamecube having the same horsepower as the XBox, that's bull. I have seen a number of Gamecube games and have yet to see one that comes close to the graphics of Project Gotham on the XBox. Also, looking at the Gamecube's specifications vs. the XBox's specifications I don't believe the Gamecube was that close. Both the main and graphics processor is substantially slower on the Gamecube, has a lower pixel fill rate, doesn't seem to support full-screen AA, etc.

  44. Re:Not even capable of what the original XBOX can by Anonymous Coward · · Score: 0

    By "many" he means "almost zero". I have a healthy assortment of Xbox games and the only 720p title is Soul Calibur 2

  45. Re:I want a wii! by PhoenixOne · · Score: 1

    The grandparent post was a troll but you, you are something special.


    Now if I could just find the "-1: Bigot" mod...

    --
    Spell cheek you've failed me four the last thyme!
  46. Re:I want a wii! by Anonymous Coward · · Score: 0

    Since he's correct in "every sense", please show me the game from 1990 that looks as good as Twilight Princess. Consider your point refuted.

    If you want to be blatantly biased to one side, fine. Personally, the Wii seems like the most fun to me, though I'll likely get a 360 eventually. There's plenty of hype for the PS3 as well as the Wii; go to a demo kiosk and hear it for yourself. I had people trying to explain to me yesterday how much better Motorstorm looked than anything on the 360, when it really looks like just an average 360 game.

  47. Re:Not even capable of what the original XBOX can by AbRASiON · · Score: 1

    Despite what the replies say, I couldn't agree with you more.
    For gaming a progressive 60fps 720p image is quite damn nice.

  48. Re: Wide screen or not? by WillAffleckUW · · Score: 1

    Sadly this means no wide screen.

    I so wanted to play Zelda in widescreen. I'm not quite as excited about the WII anymore.


    Can I have yours?

    --
    -- Tigger warning: This post may contain tiggers! --
  49. Not accurate by brunes69 · · Score: 1

    Widescreen DVDs have the actual frames at 720x480 pixels. If you have a DVD player hooked up to an HDTV you will see all of those 720 pixels, nothing is interpolated (unless you play on a 1080p display of course).

    There is a big difference between that and the Wii which will only evrr be able to output 480 pixels.

    1. Re:Not accurate by Grey+Ninja · · Score: 1

      That's one of the most moronic things I've ever read.

  50. Re:I want a wii! by MeanderingMind · · Score: 1

    Not true, I have a 360 and an uber HDTV as well as the monetary resources required for a PS3. I'll diss them all openly, and my experience has been good.

    Quite simply, the 360 and HD are fun, but the Wii looks like it will be better while being cheaper.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  51. 480p = widescreen by Anonymous Coward · · Score: 0

    480p is not really an sd resolution, it's technically a low end of HD. 480i is SD. i refering to interlaced and the p refering to progressive scan. But not that this even matters as you can still have widescreen 480, thats what proper dvds are. its just an aspect ratio thing.

  52. Wrong: Gameboy Colour by Anonymous Coward · · Score: 0

    That depends if you consider the Gameboy Colour an update or a new system. It had a faster CPU and better display options, but was otherwise basically unchanged and compatible with original Gameboy software, just like a WiiHD would be.

  53. Heh... Yesteryear... by Svartalf · · Score: 1

    1) 480p's actually MUCH better than most people have EVER seen (QCIF is what most people are typically used to- ever TRY using WebTV or any other internet set-top of that era on anything less than the highest end TV's?? If it were more like what everyone CLAIMS NTSC is capable of, I'd not have went through the last 6 years worth of pain that I have up to this point...)

    2) HDTV's are not going to get mass adoption for at LEAST another year and a half to two.

    3) Can you convince me that all that higher resolution makes for better games or is it just more glitz for nada?

    The reality is that for 720p or 1040p you're going to field as much muscle as a mid-end PC in this day and age.

    Retail on this without the TV interfaces is $300 or so. With the TV component interfaces it's $400-500 (Damn,
    that's the 360's retail isn't it now?). Nintendo's trying for the best mix of playability, visual quality,
    and PROFITABILITY.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  54. You're the one that's not accurate by Optic7 · · Score: 2, Informative

    The parent post was right. The "480p" on the Wii means 720x480 (or maybe 852x480). Not 480 by something else. That's typical of how TV resolutions are referred to - the vertical resolution, not the horizontal.

  55. 480p was not common though by SuperKendall · · Score: 1

    It's true the XBox had pretty good 480p + support. But the PS2 only had a handful of games that supported progressive scan, much less higher resolutions. I don't think the Gamecube had 480P support (but I may be wrong).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  56. Resolution Pushers... by wframe9109 · · Score: 1

    I have to ask. How, after years upon years of playing games on a standard definition, can any of the console fans here explain to me why resolution is all of a sudden at the forefront of important factors in determining the success of fun level of a console? If I'm not mistaken (apart from a few exceptions), I would guess 75% of you resolution pushers are the exact same people us computer gamers have been laughing at and mentioning our resolution to for years... With excuses like "I can't see the difference," and "Yeah, well your games suck." These two excuses are now exactly what I can throw back in your face. Personally, I prefer higher resolution, but my affinity for a computer was more because it had/has the best FPS games and control scheme possible. However, how can you people now say that resolution is what makes the difference? And as you yourselves have pointed out in the past, there are PLENTY of high-res games with poor gameplay. Regarding resolution on a TV: While it does make a difference to some people (like myself), the fact that you generally sit far away from a TV counters the high resolution (this is why many people never had a problem with standard def. TVs). Regarding the resolution of games: Sure, graphics (and resolution) can make a great game more immersive and entertaining, but you underestimate the power of art. Cartoony and non "realistic" games are often better looking than graphics created by a bunch of monkeys (or inept graphics designers) simply because trying to make things look perfectly realistic will create a huge spotlight on anything that does not look realistic (some human characteristics and animations in beautiful sports games are just terrible and ruin the game for me... not that I enjoy typical sports games at all... tennis baby!) Regarding the Wii: I think Nintendo has done a stand-up job of balancing cost, technology, and all the other factors that go into the success of a system. It's my guess that the Wii will be a HUGE influence in creating more interest in gaming for women. My fiance, girl friends, sister, and other women I have heard about (through the internet) are for the most part very excited about this console. Hell. We just got out of college, and I'm heading back (into more debt :-P), yet my Fiance has been pushing me to wake up early for the preorder days they have had so far... As for myself, it is the first gaming console I have been excited for since the anticipation of Mario in 3d... I left consoles because I love FPS games... Now I can go back because the standard controller for the system looks to be at least comparable to the effectiveness of a mouse and keyboard combo. Oh. And the fact that I don't have $600 (PS3) + $200 (Controllers, Games, Cable) + $2000+++ (Worthy HDTV)... Not to mention the exclusive games just don't do it for me. Wii for the win. Plus the 360. Plus the PS3. I'm sure all will be succesful (although if you refer to "success" as profit... then I don't think it's even a race anymore. Nintendo can't lose).

  57. Re:480p was standard on GameCube (1st party) by trdrstv · · Score: 1
    The Gamecube had 480p support for virtualy EVERY 1st party game (I have yet to come across a 1st party game that didn't), and many 3rd party even if it didn't have it labled on the back of the box. Even the Gameboy player supported progressive scan. What was increasingly scarce was 16:9 widescreen, but there were some Gems. Eternal Darkness, Starfox Adventures, and F-Zero GX were particularly nice (and supported both).

    The issue was that the Gamecube used a non-standard digital port for component cables and only sold them online (not at retail). So eventually they removed the 2nd port from the Gamecubes that were being manufactured (sometime in Late 2003) due to 'very few people buying the cables'. Despite this they still program their games to do 480p, so if you were fortunate enough to have an old enough Gamecube, and bout the cables online before they were discontinued (like me) you can still enjoy the new releases in progressive scan.

    Even though the Wii isn't puishing HD, Nintendo is offering the Component cables (online only again! ARGH!) and their standard is both 480p and 16:9.

  58. Re: 480p is still plenty sharp. by trdrstv · · Score: 1

    I have an HDTV and my Gamecube Games look fantastic on it. Also with the Wii 480p and 16:9 is (at least for Nintendo 1st party) the standard.

  59. Re:480p was standard on GameCube (1st party) by SuperKendall · · Score: 1

    Thanks, I had never heard that about the Gamecube. I hope that more people take advantage of this wtih the Wii, and will also explore some of teh Gamecube back library (which has always looked pretty interesting).

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  60. Re:480p was standard on GameCube (1st party) by trdrstv · · Score: 1

    Eternal Darkness, RE4, and F-Zero GX all pwn, and you could get all 3 now for $40 or less (used) total. I would start with those. :)

  61. Re:Not even capable of what the original XBOX can by poot_rootbeer · · Score: 1

    In terms of the video game space there is no difference in programing 1080i and 1080p. While 1080i might only have 540 lines actually displayed they have to render the whole frame in 1080 frame to keep it in sync.

    In terms of programming, no, there is no difference. You're writing to the same size framebuffer in video memory regardless of how many lines of it are actually converted to a video signal during that frame.

    In terms of console power? The throughput from the framebuffer to the video-out needs to be twice as high for progressive as for interlaced (assuming equal refresh rates).

  62. But what about PAL? by deek · · Score: 1

    I don't really care about 720p or 1080i/p ... but what about progressive scan on a PAL system? I really hope that they support 576p (the PAL progressive signal). That would be trés cool.

  63. HD may prove to be important. by MaWeiTao · · Score: 1

    I have yet to see a single HDTV displayed in any store in the US that effectively demonstrates the quality of those televisions over current technology. Either those ignorant hacks don't know what they're doing when they set up this equipment or they don't care. I haven't seen any quality HD content on cable television that impressed me either. It's no wonder that the average person doesn't see much of a difference between standard and HD displays.

    In Taiwan, however, I have seen huge HDTVs featuring high-definition content that was amazing. Those displays are truly on a whole other level. The quality is high enough that it is immediately obvious when different cameras are used. I can only imagine the kind of difference these televisions will have on games. Those displays were so far beyond anything I've seen here that I can't imagine anyone not immediately noting the difference.

    Well, I think it's fairly easy to see now. Just look at a high-resolution computer screen compared to your standard television. Better yet, get a computer with video output to television and it becomes immediately obvious how crappy the image becomes on a standard television. By the same token, high-resolution displays do show defects and short-comings in graphics quality far more easily.

    Honestly, I don't really care that much about HD and the latest, cutting edge graphics. I like to know what's out there, but as far as gaming is concerned I believe that gameplay should be the most important element of any game, by far. That said, outside a small circle of friends who feel as I do, most people I know do care more about HD and those high-end graphics.

    Nintendo not supporting HD may prove to be a significant short-coming in the long run. It's much easier to develop "innovative" gameplay than it is for Nintendo to bring the Wii up to the technical standards of the Xbox360 or PS3. I'd like to see Nintendo do well, but I don't expect things to be so simple.

  64. Re:Not even capable of what the original XBOX can by ClamIAm · · Score: 1

    So do you have any numbers that are actually relevant to your claim that HD resolution is the "standard of the previous generation"? Never mind the fact that hardly no one can take advantage of it.

    Also, way to go with the graphics comparison: you claim that the Gamecube can't even "come close" to some arbitrary game for the Xbox. Using no metrics whatsoever. So, that makes it, uh, opinion.

    Oh wait, but you can just reply to this and pull out the bullshit "omg higher speccz0rz" argument. Really, though, you don't have to. It's only funny the first time.

  65. Re:Not even capable of what the original XBOX can by Kjella · · Score: 1

    Games could theoretically output 1080p60, which would be twice as many pixels as 1080i60, but from what I've read so far, you need the latest version of HDMI, 1.3, to even support that bandwidth.

    I already do 1920x1080p60 over HDMI from my computer to my LCD TV, neither are HDMI 1.3 I think. HDMI before 1.3 use the DVI spec. (either single or dual link) and even DVI single link can do 1920x1080 at 60Hz. Whatever you've read is plain out wrong, check your facts.

    --
    Live today, because you never know what tomorrow brings
  66. 480p is poor for PAL users by antiseptic_poetry · · Score: 1

    People are forgetting a stupendously important point - in the UK, all current gen consoles output at 720 x 576 interlaced. This is the resolution of our PAL TVs. I assume the PAL Wii will output at this res too.

    I recently bought the component cables for my modded Xbox, so that i could run XBMC at 1080i. However, when i go to play a game, most run at 480p. This look AWFUL compared to using the regular 576i - if fact i go back to using the regular cables when gaming now, 480p is soo blurry. Even a composite connection looks better.

    Another point is that our DVD players and consoles have an output using RGB SCART, which is far better than S-Video, but not quite as good as component. So using component cables isn't that big an upgrade.

    Screw 480p and Nintendo's expensive cables, i'd rather have interlaced with 20% more pixels.

  67. The Future? by Anonymous Coward · · Score: 0

    I'm seeing a lot of people saying they don't have a Super-Mega-DoublePlusGood-TV now, but what about two years from now? Or five?

    Console Generations usually go on for a good four to six years. Do you suggest that no one will buy a new TV in all that time? Or that 1080p won't come down in price?

  68. Re:Not even capable of what the original XBOX can by tji · · Score: 1

    Yup, there are quite a few games that do 720p, and a handful that do 1080i.

    Check out the "HD Game Database" at this site for a good list: http://www.hdtvarcade.com/

    The list gives the resolutions supported, and whether widescreen (16:9) is supported. It includes 480p as an "HD" resolution, so the 720p games may seem a bit sparse, but there are quite a few.

  69. Re:Heh... Yesteryear... by thatguywhoiam · · Score: 1
    480p's actually MUCH better than most people have EVER seen

    Subjective call, I guess. It seems ludicrous to me. I'm really not trying to be a video snob, I don't pore thru Sound and Vision looking for goldplated cables or anything, but 480 is just so damn old. I admit the 'p' gives you a nice sharpness bump but its still blocky, crappy video.

    HDTV's are not going to get mass adoption for at LEAST another year and a half to two.

    Well, last go-round of consoles lasted about 6 years, much more than that for the PS2.

    Can you convince me that all that higher resolution makes for better games or is it just more glitz for nada?

    I submit to you that any game with a moderate amount of on-screen text would benefit tremendously. Are we really arguing against the benefits of resolution? I understand that perhaps you think Sony and MS went too far in relying on HD, at the cost of higher price/heat/complexity, but surely we can agree that higher resolution in general is a good thing? Right?

    The reality is that for 720p or 1040p you're going to field as much muscle as a mid-end PC in this day and age.

    Not exactly sure what you mean by that. If its that extra processing is needed to handle complex scenes at higher rez then I agree with you. I think the vast majority of HD console games will be 720p. That is a good trade-off. This is also why I think that if the Wii had just gone up to that (so-called) middle step of HD, it would be much more attractive down the line. I think they undershot.

    Nintendo's trying for the best mix of playability, visual quality, and PROFITABILITY.

    I don't give a damn about Nintendo's profitability.

    --
    If Jesus wants me it knows where to find me.
  70. This is Nintendo by sehryan · · Score: 1

    The fact that most people are missing is that this is Nintendo. The same company that released multiple versions of the the same GameBoy. The same company that released an upgrade to the DS about a year after it is launched.

    I would not be surprised if we see a new version of the Wii in a couple of years outputting a higher res. I know we have never seen them do this in the console market, but I bet they feel they can get away with it, especially if the Wii takes off. And they would probably be right.

    --
    The world moves for love. It kneels before it in awe.
  71. Shucks. by noSignal · · Score: 1

    I guess I'm stuck with the crappy 'ole 1920x1200 native resolution of my gaming rig.

  72. Re:Not even capable of what the original XBOX can by Anonymous Coward · · Score: 0

    Oh, wow. You managed to get every single analysis about the GameCube wrong (speed differences across architectures, degree of difference in Nintendo's stated real-world minimum fillrate from Microsoft's claimed theoretical max. fillrate, nothing on GCN that looks "close" to as good as PGR??? NO FSAA ON GAMECUBE???????)

    That takes an extraordinary set of circumstances to set up. That, or deliberate misinformation somewhere in the process. I'll give you the benefit of the doubt and assume the former, but really, you shouldn't make definitive statements based on hand-me-down information from non-definitive sources. You just make yourself look less credible and biased.

  73. Re:Not even capable of what the original XBOX can by Trogre · · Score: 1

    So say 720p24 for film.

    No.

    35mm film has a resolution closer to 3000p24. Yes the frame rate sucks, but that's mostly for historical reasons now; there's no good reason that the next wave of digital movie cameras won't be able to do at least double that. They'd better anyway, or theatres are going to lose even more marketshare.

    Anyway, the point is that even older movies, if they've been stored properly, can be transferred to a much higher-definition format than current DVDs. No higher framerate (although with MPEG motion estimation and interpolation even that could be faked), but a much higher resolution.

    The more I think about faking higher frame rates in next gen DVDs the more plausible it seems - my Philips 32" 100Hz TV interpolates frames in realtime and the smoothness for pans and zooms is staggering, even with older source material.

    --
    "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  74. Re:Not even capable of what the original XBOX can by ben+there... · · Score: 1

    Yeah, I wasn't really precise with my words at all for that post. What I was trying to say is that the best you're going to get from film on one of these media types is 480p24, 720p24, or 1080p24, the important part being the 24. Interesting bit of info that it is capable of that much res. though, thanks.

    If your TV can blend frames to generate pleasing transitions between real source frames, great, but it doesn't make much sense to waste space storing it when the TV can fake it and get the same result: fake frames.