Anyone using a several hundred dollar program like that with enough proficiency would know better than buying some no-name cheap commercial 3D package. There's a lot of legitimate dreck in that category that you would never want to use. Either you fork out for the real deal or you go with the completely free alternatives, anything in between usually lacks the expertise and manpower to compete.
This stuff is targeted at lay people who have never used 3D software and want to start with that. They don't know what's available and think what the stores sell is the right option.
These are consoles with no clock, there is no source of randomness beyond the user's controller input so developers look for anything they can find to add entropy. IIRC the PRNG in the Mega Man games is based on the number of sprites drawn on a frame in which the screen has scrolled.
Speed is the only factor that can be objectively measured to declare one thing superior to another. With TASes a run is considered better if it's faster, unless it fails on entertainment value. If a fast run breaks the game so badly that it's unrecognizable there's a category split where a second type of run is defined that is not allowed to do specific things. A problem is when those things cannot be defined well. Some games don't even have hard limitations on the way they're played, a chasm that you're supposed to use an item to cross may be just small enough to make the jump if you jump at literally the last possible frame.
Since a TAS has the goal of perfection the rules must be extremely strict so runners know what they can and cannot do. In a TAS you are required to optimize down to the individual frame level, you need very clear limitations for that. These things are almost like mathematical problems, solving them requires logic, creativity and a crapton of patience. We're talking about runs that take MONTHS to perform!
There's a rule against arbitrary limitations. You can't have a category like "must pick up item X before crossing chasm Y", that's too arbitrary. Banning select warps in Zelda Link's Awakening makes sense, so does the Doghouse glitch. Both of these can be clearly defined. A no warp run of Super Mario Bros has its merits. A "no jumping over obstacle X" rule is silly.
It just turns out that you don't WANT pixel perfect collision. A part of it is that the sprites represent 3D objects and a pixel collision doesn't say that those pixels actually look like they should be touching because they seem to have different depths.
There's a lot of funny things in the Mario physics that you wouldn't notice when playing the game just using what you see and what the manual says. E.g. the logic for deciding whether you jumped on an enemy or got hit by it is "are you moving downward?", as long as it's met you can touch the enemy anywhere and it counts as jumping on it, even if you hit its foot with your nose. I used that to jump on the giant spiders hanging from the roof in Paper Mario, it doesn't matter that they're above you as long as you're past the apex of your jump. New Super Mario Bros Wii uses a proper logic checking if you are actually touching the top or just the sides of the enemy which makes the game harder.
As in Big Rigs the movement speed limit isn't checked for backwards movement (there's also other things that get broken by backwards movement like the infinite staircase).
Sure, it may be higher tech but we've had dolls that simulate the trials and tribulations of having a baby for decades. They're handed out to teenagers to teach them that they aren't mature enough to handle having children yet.
The pile of matter that works together to call itself "Stellian" apparently decided it lords over more piles of matter and that other piles of matter may not touch or manipulate those piles of matter.
You can make anything sound absurd by abstracting enough but there is no inalienable right to download, store and copy copyrighted works. Sure, nature itself won't prevent you from doing it but that's not a standard to form a society by.
There's a frontside touchscreen as well but that means your finger obscures your view.
Touchscreen shooters aren't good because the DS is underpowered for many modern FPS designs and the iP* don't have buttons so you don't have a separate fire button. I quite liked Brothers in Arms DS though.
They may be targeted differently but in the end they're mostly bought by the same people, many of which ended up disappointed by the PSP's game library.
It's pointless to argue about that. What will decide this competition is the software, not the gimmicks of the respective devices.
I for one can't even see stereoscopic 3D but that still doesn't make the PSP2 my system of choice, it'll have to prove that it'll offer a better software situation than the PSP1.
There is no "simultaneously" with relativity. To get the same year number you need a common point in time to start counting from but it is impossible to actually get a common point like that.
An XBox is still over the 22 customs threshold so they'll look inside the box just to see how much money they can squeeze out of you.
Anyone using a several hundred dollar program like that with enough proficiency would know better than buying some no-name cheap commercial 3D package. There's a lot of legitimate dreck in that category that you would never want to use. Either you fork out for the real deal or you go with the completely free alternatives, anything in between usually lacks the expertise and manpower to compete.
This stuff is targeted at lay people who have never used 3D software and want to start with that. They don't know what's available and think what the stores sell is the right option.
These are consoles with no clock, there is no source of randomness beyond the user's controller input so developers look for anything they can find to add entropy. IIRC the PRNG in the Mega Man games is based on the number of sprites drawn on a frame in which the screen has scrolled.
Yeah but running through walls is how the minus world got discovered so it's not impossible in realtime.
Speed is the only factor that can be objectively measured to declare one thing superior to another. With TASes a run is considered better if it's faster, unless it fails on entertainment value. If a fast run breaks the game so badly that it's unrecognizable there's a category split where a second type of run is defined that is not allowed to do specific things. A problem is when those things cannot be defined well. Some games don't even have hard limitations on the way they're played, a chasm that you're supposed to use an item to cross may be just small enough to make the jump if you jump at literally the last possible frame.
Since a TAS has the goal of perfection the rules must be extremely strict so runners know what they can and cannot do. In a TAS you are required to optimize down to the individual frame level, you need very clear limitations for that. These things are almost like mathematical problems, solving them requires logic, creativity and a crapton of patience. We're talking about runs that take MONTHS to perform!
There's a rule against arbitrary limitations. You can't have a category like "must pick up item X before crossing chasm Y", that's too arbitrary. Banning select warps in Zelda Link's Awakening makes sense, so does the Doghouse glitch. Both of these can be clearly defined. A no warp run of Super Mario Bros has its merits. A "no jumping over obstacle X" rule is silly.
It just turns out that you don't WANT pixel perfect collision. A part of it is that the sprites represent 3D objects and a pixel collision doesn't say that those pixels actually look like they should be touching because they seem to have different depths.
The Playstation's "buttons" are connected to a single disc inside the controller's case.
There's a lot of funny things in the Mario physics that you wouldn't notice when playing the game just using what you see and what the manual says. E.g. the logic for deciding whether you jumped on an enemy or got hit by it is "are you moving downward?", as long as it's met you can touch the enemy anywhere and it counts as jumping on it, even if you hit its foot with your nose. I used that to jump on the giant spiders hanging from the roof in Paper Mario, it doesn't matter that they're above you as long as you're past the apex of your jump. New Super Mario Bros Wii uses a proper logic checking if you are actually touching the top or just the sides of the enemy which makes the game harder.
As in Big Rigs the movement speed limit isn't checked for backwards movement (there's also other things that get broken by backwards movement like the infinite staircase).
Once it's perfected it'd settle all disputes of emulation error vs real bug.
For the people who want American free speech laws there's still America, where anything short of real child pornography is legal.
Or put plug protectors on ALL sockets and watch the robots run out of battery.
Sure, it may be higher tech but we've had dolls that simulate the trials and tribulations of having a baby for decades. They're handed out to teenagers to teach them that they aren't mature enough to handle having children yet.
The pile of matter that works together to call itself "Stellian" apparently decided it lords over more piles of matter and that other piles of matter may not touch or manipulate those piles of matter.
You can make anything sound absurd by abstracting enough but there is no inalienable right to download, store and copy copyrighted works. Sure, nature itself won't prevent you from doing it but that's not a standard to form a society by.
Isn't this something for the FTC to deal with?
There's a frontside touchscreen as well but that means your finger obscures your view.
Touchscreen shooters aren't good because the DS is underpowered for many modern FPS designs and the iP* don't have buttons so you don't have a separate fire button. I quite liked Brothers in Arms DS though.
They may be targeted differently but in the end they're mostly bought by the same people, many of which ended up disappointed by the PSP's game library.
It's pointless to argue about that. What will decide this competition is the software, not the gimmicks of the respective devices.
I for one can't even see stereoscopic 3D but that still doesn't make the PSP2 my system of choice, it'll have to prove that it'll offer a better software situation than the PSP1.
There is no "simultaneously" with relativity. To get the same year number you need a common point in time to start counting from but it is impossible to actually get a common point like that.
But we're talking about light which goes c by definition.
You can have a beach on the far side of the dam.
EMP would require an orbital nuclear weapon, that's a violation of so many international treaties that using it would cause WW3.
QuickTime is the thing they force you to install when you only want iTunes.
Also make a career out of checking emails.
Yes but besides roads, infrastructure and public order, what has the government ever done for us?