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Sony Reveals the Next Generation Portable Console

UgLyPuNk writes "Of course it's not called the PSP2, because that would be too obvious and straightforward for the games industry. For the moment, at least, you'll be looking forward to news about the NGP – the Next Generation Portable." ARM® Cortex-A9 core (4 core), SGX543MP4+, Front and Rear camera. Rear touch pad, GPS.

244 comments

  1. Rear touch pad by HelioWalton · · Score: 3, Insightful

    Putting a touch pad on the back is actually rather clever. The back is almost never used for anything but battery compartments and whatnot. Of course, having input devices on the back means that when you put it down, it'll either be screen down, or touchpad down. That touchpad had better be ready to last through explosions, otherwise they are probably going to start being broken quickly.

    1. Re:Rear touch pad by dnahelicase · · Score: 0

      How is a rear touch pad going to compete with glasses-free 3D?

    2. Re:Rear touch pad by CastrTroy · · Score: 3, Insightful

      3D is a gimmick, and doesn't really enhance gameplay that much.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Rear touch pad by Anonymous Coward · · Score: 3, Interesting

      I think the same thing was said about the DS

    4. Re:Rear touch pad by Anonymous Coward · · Score: 0

      TFS is actually a bit incomplete. It looks like its booth a touchscreen plus a touch pad on the back. Should be pretty interesting as to what developers come up with for that kind of setup. As for durability, I wouldn't be overly concerned. A) I put my touchscreen phone face down all the time, it's never been an issue. B) Touchpads tend to be much more durable than touch screens. I'll be real interested to see the price, but given my history of wasting incredible amounts of money on video games, this could actually be the first portable I buy since the original gameboy.

    5. Re:Rear touch pad by dragonhunter21 · · Score: 1

      Clever, yes, but I don't see the point. What kind of game would need a rear-mounted touchscreen? What sort of app would benefit from it?

      --
      Sent from my CR-48
    6. Re:Rear touch pad by Chrisq · · Score: 0, Troll

      Putting a touch pad on the back is actually rather clever.

      Actually I'm surprised that it was Sony rather than Apple that came up with this idea. After all, touching up the rear is much more likely to "go down" well in the Apple fanboi "camp".

    7. Re:Rear touch pad by hedwards · · Score: 2

      I'd prefer to wait until I see the 3Ds before I weigh in on it. 3D might end up being a gimmick or industrious developers might find a way of making it a valuable feature of a game. At this point, I tend towards it being a gimmick, but I'm going to reserve judgment until I have one in my hands to try.

    8. Re:Rear touch pad by DrXym · · Score: 1
      I think it's clever and will be effective for gaming since people will have a surplus of fingers holding the device doing nothing. Putting the touch on the back means they can swipe, touch or whatever without taking their thumbs off the control pads.

      I'm not so sure it would be useful outside of games though e.g. to click on a link in a web browser probably means feeling around the back, presumably with some onscreen feedback and tapping or something.

    9. Re:Rear touch pad by Lordnerdzrool · · Score: 1

      I don't think they are talking about a screen, though I could be wrong. I think they are talking about a touchpad, similar to the one on your everyday laptop. When you hold the device, your fingers will naturally reach around to touch it. It is likely back there to allow a more natural control of the system, attempting to correct complaints people had with the PSP's stick.

      That's what I speculate at least. I'm not much a follower of Sony.

      Important thing they didn't announce is a lack of 3D technology, either glasses or glasses-free. Unless this thing has something more clever than the existing technology Nintendo already has in their soon to be last generation Nintendo DS, I don't see NGP really harming Nintendo's position much at all.

    10. Re:Rear touch pad by MozeeToby · · Score: 3, Insightful

      Any stereo 3d system pretty much by definition involves asking me to focus my eyes at one distance while converging my eyes at a different one. This is, for me at least, almost instantly uncomfortable and long term becomes very much so. I was able to get through Avatar without a screaming headache, but even so, it isn't the kind of thing I'd like to do on a regular basis.

    11. Re:Rear touch pad by thevil · · Score: 1

      Actually I'm surprised that it was Sony rather than Apple that came up with this idea.

      Well, Apple certainly has come up with the idea even though they haven't yet realized it.

      "Back-Side Interface for Hand-Held Devices"

      Abstract:
      An electronic device uses separate surfaces for input and output. One of the surfaces (e.g., the bottom) includes a force-sensitive touch-surface through which a user provides input (e.g., cursor manipulation and control element selection). On a second surface (e.g., the top), a display element is used to present information appropriate to the device's function (e.g., video information), one or more control elements and a cursor. The cursor is controlled through manipulation of the back-side touch-surface. The cursor identifies where on the back-side touch-surface the user's finger has made contact. When the cursor is positioned over the desired control element, the user selects or activates the function associated with the control element by applying pressure to the force-sensitive touch-surface with their finger. Accordingly, the electronic device may be operated with a single hand, wherein cursor movement and control element selection may be accomplished without lifting one's finger.

    12. Re:Rear touch pad by grumbel · · Score: 2

      Has the double screen actually enhanced any games? The touchscreen, sure thats important, but having two small screen instead of a big one really seems to provide little to no benefit in most games.

    13. Re:Rear touch pad by Anonymous Coward · · Score: 0

      They could use a cursor.

      I think a touch pad on the back would be useful for FPS.

    14. Re:Rear touch pad by bhcompy · · Score: 2

      The PSP and DS are targeted to two completely different markets, much like the Wii and the 360/PS3. People seem to not understand this.

    15. Re:Rear touch pad by bonch · · Score: 1

      "Dual screens is a gimmick, and doesn't really enhance gameplay that much."

    16. Re:Rear touch pad by dragonhunter21 · · Score: 1

      Hmm. That might work, but it'd take some getting used to for new users. Why not just a frontside touchscreen with the sticks for games? Seems a bit more intuitive to me.

      --
      Sent from my CR-48
    17. Re:Rear touch pad by bonch · · Score: 0

      Oh. I get it. An "Apple is gay" joke. Any other tired memes you can throw at us like a stale wad of gum?

    18. Re:Rear touch pad by twidarkling · · Score: 2

      Actually, it greatly improved Crono Trigger DS, and similar games, since it allowed you to access menus directly, and quickly, streamlining the crap you had to go through to get back to playing, then you had The World Ends With You, which used the screens independently, with differing control schemes, and then Metroid Pinball, which scrolled the top screen, while keeping the lower (with your paddles) static so you could always have those in view, then there's Trace Memory DS and other puzzle games that benefited from having two screens to use for puzzles. So, yes, many games used the double screens to great effect.

      --
      Canada: The US's more awesome sibling.
    19. Re:Rear touch pad by SadButTrue · · Score: 1

      That wasn't gum.. ewwww...

      --
      grape - the GNU free, open source rape
    20. Re:Rear touch pad by OwP_Fabricated · · Score: 2

      Being profoundly blind in one eye, glasses-free 3D means precisely fuckall to me.

      3D can enhance the experience of playing by providing more immersion, but it's not nearly the same kind of enhancement the second screen was.

    21. Re:Rear touch pad by delinear · · Score: 1

      I think the point is: do Nintendo care if it's a gimmick, so long as it's as successful a "gimmick" as the DS. Whether the dual screen helped or not (I've always been kind of "meh" about it, even though I own one and enjoy the games) you can't argue it sold boatloads. Of course, price may have helped there, at more than twice the cost (and during not exactly great times for the world financially) it will be interesting to see both a) how many people jump on the 3DS right away and b) how competitively any Sony device is priced.

    22. Re:Rear touch pad by delinear · · Score: 1

      Agreed, and especially not for a major gaming session (like a looong plane/train/coach/car journey). Having said that, I can see more possibilities for 3D in games than I can for 3D in movies right now, I'd expect this to be marginally the more popular of the two formats in the immediate future.

    23. Re:Rear touch pad by delinear · · Score: 2

      Not useful for clicking in a web browser but much better for scrolling - rear pad for scroll, thumbstick for cursor and button or stick click for page click sounds like a combination which would make reading documents or using the web on a handheld device a lot more comfortable than it currently is. Maybe they're thinking outside the gaming realm (although I can also think of ways they could start to incorporate it into games, too).

    24. Re:Rear touch pad by Beardydog · · Score: 1

      I'm the other guy. I've been semi-obsessed with 3D since my formative years. I was a cinch at random dot stereograms, and when I doodled in class, it was often in the form of a stereo pair. Now I can watch 3D movies til the cows come home and do all of my gaming on an iz3d monitor. Even the heavy ghosting doesn't upset my brain. I'm thrilled that 3D is catching on. Anything less, to me, feels incomplete and hard the navigate. "Prototype" in particular, I think, benefited enormously, both artistically and in gameplay, from 3D. The game was really forgettable, and I never finished it, but the first time I climbed to the top of a building and peered over the edge of a gargoyle? Man... it -felt- almost exactly like looking over a real ledge... a bit dizzy, a bit dangerous, and oddly tempting. And then I got to jump off, without consequences. It was fun on the bun!

    25. Re:Rear touch pad by djlemma · · Score: 1

      First person shooters might benefit greatly from a touchpad. I can't stand trying to aim with an analog stick, but a touchpad is just a small step away from a mouse.. so if it's ergonomic, it might make this handheld one of the best devices around for playing shooters...

    26. Re:Rear touch pad by Gravatron · · Score: 1

      You can do that as well, the front screen is multitouch as well. the demo for 'Little Deviants' showed off the rear touchpad to great effect. Gesturing on it was like pushing 'up' on the gameworld. The front screen did the opposite. That's an interesting way to three dimensionally interact with a game. That could lead to nice puzzles in some games.

    27. Re:Rear touch pad by dragonhunter21 · · Score: 1

      Except the controls are on the backside, here, and besides, shooters on current touchscreen devices aren't very good at all.

      --
      Sent from my CR-48
    28. Re:Rear touch pad by Anonymous Coward · · Score: 1

      Just like next-gen HD graphics.

    29. Re:Rear touch pad by vegiVamp · · Score: 1

      As one possible example, multitouch while holding the device like a console, with both hands. Might be interesting, will probably be both wrongly and over-used by shitty developers.

      --
      What a depressingly stupid machine.
    30. Re:Rear touch pad by vegiVamp · · Score: 1

      One of the things I remember seeing this being demoed with quite some time ago, was using the rear camera to do augmented reality stuff - your fingers on the touchpad basically appear on top of what the camera sees, creating the illusion of a see-through device.

      --
      What a depressingly stupid machine.
    31. Re:Rear touch pad by Anonymous Coward · · Score: 0

      Stereoscopic 3D on a handheld is certainly not a gimmick. It's pretty clever and might be the only embodiment of it that works well. Single person, small screen, known and constant distance from the eye, always a straight viewing angle. Sounds like a win. The same technology would be cumbersome, restraining, and ultimately useless in any application other than a handheld.

    32. Re:Rear touch pad by RyuuzakiTetsuya · · Score: 1

      The World Ends with You would've been a much different and maybe weaker game on a single screen console. Although between the touch screen and the touch pad on the back I hope the NGP brings us a sequel to TWEWY.

      --
      Non impediti ratione cogitationus.
    33. Re:Rear touch pad by Tetsujin · · Score: 1

      Has the double screen actually enhanced any games? The touchscreen, sure that's important, but having two small screen instead of a big one really seems to provide little to no benefit in most games.

      To me the biggest asset of the second screen (as opposed to, say, the lower screen being replaced with just a trackpad) is that it allows games to use the touch-sensitive area to display specialized controls. Games can essentially define custom, labeled buttons as the need arises. (With limitations, of course- the touch screen doesn't have any tactile response - and of course you can't see what's on the screen if your finger's on it...) It's great for menus in games that have 'em (turn-based RPGs or adventure games, for instance)

      Consider the alternatives for a touch-sensitive control:

      • Trackpad separate from screen: provides the touch-control but doesn't give the game the ability to provide visual cues for what effect touching different areas of the pad would have.
      • Single screen as touchscreen: the main problem there is that putting controls up big enough to touch with your finger takes a lot of screen space - and again, if your finger's on the screen, you can't see what's underneath it.

      That said, as you say a lot of games just don't do much with the second screen...

      --
      Bow-ties are cool.
    34. Re:Rear touch pad by Tetsujin · · Score: 1

      "Dual screens is a gimmick, and doesn't really enhance gameplay that much."

      Well, you could actually make a very strong case for that argument, I think...

      --
      Bow-ties are cool.
    35. Re:Rear touch pad by Tetsujin · · Score: 1

      First person shooters might benefit greatly from a touchpad. I can't stand trying to aim with an analog stick, but a touchpad is just a small step away from a mouse.. so if it's ergonomic, it might make this handheld one of the best devices around for playing shooters...

      Yeah, I like how they used the touch screen in Metroid on the DS - it seemed to me that it was a much better control for FPS aiming than an analog stick would have been, nearly as good as a mouse. The problem, of course, is that when your finger's on a touch screen, you can't see what's under it. The NDS solved that by having two screens, but for the purposes of a FPS game I think Sony's approach (having a touch pad on the back side of the machine) will be equally effective.

      --
      Bow-ties are cool.
    36. Re:Rear touch pad by KDR_11k · · Score: 1

      It's pointless to argue about that. What will decide this competition is the software, not the gimmicks of the respective devices.

      I for one can't even see stereoscopic 3D but that still doesn't make the PSP2 my system of choice, it'll have to prove that it'll offer a better software situation than the PSP1.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    37. Re:Rear touch pad by KDR_11k · · Score: 1

      They may be targeted differently but in the end they're mostly bought by the same people, many of which ended up disappointed by the PSP's game library.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    38. Re:Rear touch pad by Chibi+Merrow · · Score: 1

      Speaking as someone who has a Motorola Backflip, I will tell you one thing the back of a device DOES get used for: Holding the fricking thing!

      It may just be that my phone sucks (which it does), but I'm not sold on the whole "touchpad on the back idea" after using it for a few months...

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    39. Re:Rear touch pad by KDR_11k · · Score: 1

      There's a frontside touchscreen as well but that means your finger obscures your view.

      Touchscreen shooters aren't good because the DS is underpowered for many modern FPS designs and the iP* don't have buttons so you don't have a separate fire button. I quite liked Brothers in Arms DS though.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    40. Re:Rear touch pad by Pinky's+Brain · · Score: 1

      Except it's not near where your fingers are when you are comfortably holding it, and hell I don't have sufficient dexterity in any fingers but my index finger and thumb for that kind of control even if I wanted to. AFAICS the only way to use it would be like in the video, completely releasing the device with the hand using the bottom touch screen ... at which point it just seems awkward and annoying to me.

      A small trackball instead of the right trigger button, now that would be useful.

    41. Re:Rear touch pad by feepness · · Score: 1

      That's all nothing that couldn't be done with more screen real estate. The original DS had 5700 mm2 of screen real estate over two screens. I assume using two screens was simply a money saver to get more space.

      For a five inch screen, assuming it's 16:9, it would have 6891 mm2 of screen real estate over one screen.

      So it actually has MORE potential for information.

    42. Re:Rear touch pad by djlemma · · Score: 1

      It's a touchPAD on the back, not a screen. Basically I equate it with playing a shooter on my laptop, except (hopefully) the button layout will be such that I can easily press any button without moving my finger from the touchpad. On my laptop, it's difficult to right-click without moving my finger on the touchpad, and there's really no way to middle-click or emulate the wheel.. whereas with a purpose-built gaming touchpad, these issues could easily be solved. I don't need to see a touchpad to use it, either....

      I'm not saying it's going to work as well as my greatest imagination says it might, I'm just tossing out an idea for potantial usage.

    43. Re:Rear touch pad by glittalogik · · Score: 1

      The point of a rear touchpad (and this has been talked about hypothetically for PDAs/smartphones for ages without any actual results AFAIK) is that you have all the benefits of a touchscreen without obscuring your vision of the thing you're touching. It's less of an issue with resistive screens because a stylus is pretty skinny but anyone who's played a game (or typed for that matter) with thumbs on a capacitive screen has experienced the frustration of mistakes made because they can't see what they're doing.

      I don't own an i/Android phone yet although I'm sure I will eventually, but my hands are freaking huge and the few times I've had to send sms from a friend's phone have proven frustrating at best. It appears I'm not the only one. A rear touchpad means a clear view of the screen at all times, which will make it a hell of a lot easier to see what you're doing, and to do it accurately.

    44. Re:Rear touch pad by glittalogik · · Score: 1

      Ergh, ignore that link, apparently it was a hoax. I saw the headline ages ago and never bothered to actually read up on it. Still, looks like it was a fairly successful hoax, which still supports my assertion to some extent.

    45. Re:Rear touch pad by Anonymous Coward · · Score: 0

      touch pad on the back

      http://www.youtube.com/watch?v=aASuL7RHJHM

      New and exciting. *cough*

    46. Re:Rear touch pad by twidarkling · · Score: 1

      Actually, yes, it is stuff that couldn't be done with simply one larger screen. You're not going to find a developer willing to split a single screen on a handheld in order to accommodate menus, that's why the pause screen menu was bloody well invented. Further, you're not going to find a developer who has you use two separate control schemes on the same screen when one's a touch interface, because it'd interfere with your ability to see what's happening on the screen with the other portion while making swipe gestures, meaning that instead of doing input and looking at the other screen at the same time, judging what your next input should be, you instead make touch gesture, evaluate screen, choose next action, continue. It lends toward a slower playstyle, so you can't throw as much at the player.

      Honestly, did you even *think* about my examples before you replied?

      --
      Canada: The US's more awesome sibling.
    47. Re:Rear touch pad by feepness · · Score: 0

      Honestly, did you even *think* about my examples before you replied?

      Yes. I calculated the relative mm2 size of the screens so obviously I did. It's apparent from this sort of response that you have your axe to grind and aren't interested in anything different. Good luck with that.

  2. Good market move by Mbraz · · Score: 1

    The mere announce will hurt the yet-to-be-shipped 3DS sales.

    1. Re:Good market move by Anonymous Coward · · Score: 2, Insightful

      Same market, different audiences

    2. Re:Good market move by redemtionboy · · Score: 2

      I highly disagree. Sony has blurred the line between the devices it's competing against rather than making a distinction, and I don't think that is going to translate into success. I think the hardware looks great, and I plan on buying one. I'm a tech nerd afterall, but they're launching a device pushed at media success that is going to have to compete much more directly with the smart phone and tablet market which gets frequent updates and a much clearer value proposition. Do I want a simple smart phone and a high tech gaming media device with tons of features, or vice versa? I don't think a significant portion of consumers are going to pay for both. Granted, I think Sony will take a loss on hardware to comp some of the disadvantages of running high end hardware. Other device manufacturers make profit on their hardware, Sony doesn't have to, but cell phone carriers often subsidize the price as well. I don't think sony can eat the $200 price drop that at&t, verizon, etc can. It's going to be an interesting piece of hardware to study, but unfortunately I don't think Sony has a homerun. People already complained at the 3DS's $250 price. This is clearly going to be at least $100 higher, even after taking a loss.

    3. Re:Good market move by tuppe666 · · Score: 1

      Same market, different audiences

      Why are they different audiences!? I am considering buying one or the other. I did with the current generation of "portable handhelds" I went for the DS then after trying “Elite Beat Agents”. Last generation they were marketed at different groups which hurt both consoles. Microsoft and Sony have learnt from there mistakes after having been soundly slaughtered in units ships by a last generation hardware from Nintendo.

    4. Re:Good market move by wisty · · Score: 2

      I see a flaw in their plan:
      ultra mobile devices ought to fit in your pockets.

      just sayin'.

      Rumour has it, there's an unnamed Japanese consumer electronics giant who has absolutely no idea what their strategy is. It seems they want all their platforms to "converge", but no business unit will give an inch in case another business unit starts to cannibalize their sales.

    5. Re:Good market move by Anonymous Coward · · Score: 0

      There's nothing to say the carriers wont subsidize the cost of the PSP2 just as they're doing for tablets. This is essentially a 5" ultra capable tablet after all.

      Also the Playstation Suite seems to be lost in the PSP2 news. They are going to become Steam for google devices. If they play their cards to have that also subsidize the PSP2 manufacturers cost, then there's no telling what Sony will ask for it.

    6. Re:Good market move by redemtionboy · · Score: 1

      That's a good point, and I think you may get some hardcore gamers on board, but I don't think you can get mass market with that approach. Buying a tablet that can play games with 3g connectivity is a much clearer value proposition than buying a gaming device that can do tablet things with 3g connectivity. Also I wouldn't be surprised if the data plans for the NGP are higher as a gaming device is surely going to use more data than a tablet or a smartphone. Note, in all of this I'm not saying that the NGP won't be a great product or that it won't have it's successes, but I highly doubt it will have mass market success. It's going to follow a similar path the PSP, but I don't think it's going to do as well towards the end. I think Sony is going to find much more success with the Playstation Suite and the PS Phone line, when that comes out. Come to think of it, the PS Phone is even further reason why I don't think the NGP is going to have mass success, because that is going to cannibalize NGP sales more than it will other smart phones.

  3. Neo-Geo pocket? by Anonymous Coward · · Score: 0

    That's the first thing I thought when I saw NGP, seems people have short memories nowadays.

  4. Some specs by teh31337one · · Score: 4, Informative

    * Quad Core A9 CPU

    * Quad Core PowerVR SGX543MP4+ GPU from Imagination Technologies. (They make the PoverVR 530 featured in Motorola Droids, PowerVR 535 in iPhone & iPad, and PowerVR 540 featured in Galaxy S devices, and playbook)

    * 5" Multi touch OLED display with 960 x 544 res.

    * Rear multi touch pad

    * Front and rear cameras

    * Three-axis gyroscope, three-axis accelerometer, three-axis electronic compass

    * GPS

    * Dual Analogue sticks

    * Bluetooth, 3G and wifi connectivity

    1. Re:Some specs by MacGyver2210 · · Score: 3, Insightful

      "Dual Analogue sticks"

      About damn time!

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    2. Re:Some specs by teh31337one · · Score: 2

      Oh, For the screen, they've quadruped the pixel count from the original PSP, just like Apple did with iPhone 4. It's backwards compatibe with previous downloadable PSP games.

    3. Re:Some specs by cpu6502 · · Score: 1

      >>>Quad Core A9 [ARM] CPU
      >>>960 x 544 res.

      So it will be less powerful than the PS3, and with resolution barely better than a PS2 (720x480). That would make it better than the Nintendo DS (comparable to a high-res N64).

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    4. Re:Some specs by quenda · · Score: 1

      But does it make phone calls? Or is 3G crippled like on the iPad?

    5. Re:Some specs by Onuma · · Score: 0, Redundant

      Unannounced Features:

      * 75% failure rate after the initial 12-month warranty expires

      * Regular firmware updates to break your save-games

      * Useless, overpriced accessories

      * FREE multiplayer and social networking through PSN! (server-side bandwidth/infrastructure to support interactivity may not be available

      * Complete redundancy with everything your Smartphone currently does

      --
      What else can happen when an unstoppable force collides with an immovable object?
    6. Re:Some specs by VGPowerlord · · Score: 1

      >>>Quad Core A9 [ARM] CPU
      >>>960 x 544 res.

      So it will be less powerful than the PS3, and with resolution barely better than a PS2 (720x480). That would make it better than the Nintendo DS (comparable to a high-res N64).

      A resolution barely better than the PS2 on a screen 1/16th of the size? And you consider that bad... why?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    7. Re:Some specs by cpu6502 · · Score: 1

      Correction:

      PS2 720x [576] so this new PSP2 is about the same resolution.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    8. Re:Some specs by Anonymous Coward · · Score: 0, Insightful

      All this on 11 minutes of battery life.

    9. Re:Some specs by Enderandrew · · Score: 1

      I thought Sony was making comments about HD gaming, and comparable to the PS3. Why the odd resolution?

      And if you're using the buttons/analog controls in conjuction with the rear touchpad, what is the purpose of the screen being multi-touch as well?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    10. Re:Some specs by Anonymous Coward · · Score: 0

      it will not be able to make phone calls in Japan, that is confirmed. I would assume the US market will be the same.

    11. Re:Some specs by Enderandrew · · Score: 1

      Why does this need to make calls when they're also releasing a Playstation phone?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    12. Re:Some specs by Anonymous Coward · · Score: 1

      http://www.openpandora.org/

      # Texas Instruments OMAP3530 processor at 600MHz (officially)
      # 256MB DDR-333 SDRAM
      # 512MB NAND FLASH memory
      # IVA2+ audio and video processor using TI's DaVinci technology (430MHz C64x DSP)
      # ARM® Cortex-A8 superscalar microprocessor core
      # PowerVR SGX530 (110MHz officially) OpenGL ES 2.0 compliant 3D hardware
      # integrated Wifi 802.11b/g (up to 18dBm output)
      # integrated Bluetooth 2.0 + EDR (3Mbps) (Class 2, + 4dBm)
      # 800x480 resolution LTPS LCD with resistive touch screen, 4.3" widescreen, 16.7 million colors (300 cd/m2 brightness, 450:1 contrast ratio)
      # Dual analog controllers
      # Full gamepad controls plus shoulder buttons
      # Dual SDHC card slots (up to 64GB of storage currently)
      # headphone output up to 150mW/channel into 16 ohms, 99dB SNR (up to 24 bit/48KHz)
      # TV output (composite and S-Video)
      # Internal microphone plus ability to connect external microphone through headset
      # Stereo line level inputs and outputs
      # 43 button QWERTY and numeric keypad
      # USB 2.0 OTG port (1.5/12/480Mbps) with capability to charge device
      # USB 2.0 HOST port (480Mbps) capable of providing the full 500mA to attached devices (examples include USB memory, keyboard, mouse, 3G modem, GPS)
      # up to two externally accessible UARTs and/or four PWM signals for hardware hacking, robot control, debugging, etc.
      # un-brickable design with integrated boot loader for safe code experimentation
      # Power and hold switch useful for "instant on" and key lockout to aid in media player applications on the go
      # Runs on the Linux operating system (2.6.x)
      # Dimensions: 140x83.4x27.5mm
      # Weight: 335g (with 4000mAh battery)

      Just for fun I'm comparing the two although I'm pretty sure they have different markets. Especially since open Pandora is aimed at home brew and emulation.

    13. Re:Some specs by cpu6502 · · Score: 1

      Not bad... just commenting that the PSP-2 and PS2 are about the same graphics resolution.

      1/16th the size? Dang you must have a big TV. Mine is only 19 inches, so the PSP-2 is about 1/4th the size. I can see pixelation on my PS2, so we'll probably see pixelation on the PSP-2 as well. (shrug)

      Anyway - Sony's claim that the PSP-2 is as powerful as the PS3? Ridiculous.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    14. Re:Some specs by Sockatume · · Score: 1

      It's exactly double the PSP's linear resolution. Makes scaling easier for back compatibility.

      --
      No kidding!!! What do you say at this point?
    15. Re:Some specs by teh31337one · · Score: 1

      They can easily upscale psp games. It's 4x screen res of psp, like iphone 4 is 4x screen res of previous iphones

    16. Re:Some specs by DrXym · · Score: 1
      So it will be less powerful than the PS3, and with resolution barely better than a PS2 (720x480). That would make it better than the Nintendo DS (comparable to a high-res N64).

      That resolution is 1.5x what the PS2 put out and doubtless it has more powerful fill rates too. And 4 cores to do stuff in parallel.

      I have no doubt at all that the device will be more powerful than the PS2 by a significant amount, though I doubt it will be comparable to the PS3 despite some of the hyperbole to that effect. It probably occupies a similar relationship to the PS3 that the PSP did to the PS2 - at it's best it may get close but will never match its larger stable mate.

      That said, it's an awesomely powerful handheld and will kick the living shit out of the 3DS for resolution and graphics performance. Whether that translates into sales is another matter entirely.

    17. Re:Some specs by teh31337one · · Score: 1

      Those specs are similar to the original droid. Same res screen (almost 15:9 vs. 16:9), same RAM, GPU, Cpu manufacturer and speed.

    18. Re:Some specs by trollertron3000 · · Score: 1

      You out a cell phone in this thing and people are going to go crazy. Those are nice specs no matter how you slice it. Let's just hope Sony hits a home run and not another single.

      I'm torn about Sony. So much great history yet so many fumbles.

      --
      Tiger Blooded Bi-Winning Machine
    19. Re:Some specs by Garble+Snarky · · Score: 1

      1/4 diagonal = 1/16 area, "size" isn't a specific term.

      And at 220 pixels/inch, the resolution is not quite as fine as the iphone 4 display (330 ppi), but it's close - a lot closer than my 20" 1600x1200 display, which is 100 ppi. I probably couldn't see pixelation on that, but I don't have great eyes.

    20. Re:Some specs by CronoCloud · · Score: 1

      Most PS2 games run in 480i, not 480p widescreen. And if you own a PSP, you'd know that it some ways the PSP IS more powerful than a PS2. It has a faster CPU (two of them actually), the same amount of RAM and the Graphics chip can do things in hardware that the PS2 has to do in software. (though the PS2's GS is more flexible)

    21. Re:Some specs by luther349 · · Score: 2

      i dont think so the psp is mips and the psp2 is arm cortex. it would need to be done in emulation and you knoe how long sony supports that. just keep in mind sont promisis alot and delviers little.

    22. Re:Some specs by luther349 · · Score: 1

      psp would have been more powerfull then the ps2 if its cpu could multitask it cannot, but it was pretty close and some games did look just as good. i just hope by flash based storage they dont mean like the go it will make the psp2 doa. hopefully flash based cards.

    23. Re:Some specs by bhcompy · · Score: 1

      PSP has Skype, I imagine they'll keep that going on the PSP2

    24. Re:Some specs by luther349 · · Score: 1

      acully they where addressing that aruldy. i guess some aplha units where out and they complained abought the battery. it probly will have the same time as current psps of 6 hrs without wifi,

    25. Re:Some specs by xero314 · · Score: 1

      Did you miss read the article, it's about a new Sony hand held, not Microsoft.

      But you seem to be mixing the companies pretty freely since you did list free online capabilities.

    26. Re:Some specs by tlhIngan · · Score: 1

      So it will be less powerful than the PS3, and with resolution barely better than a PS2 (720x480). That would make it better than the Nintendo DS (comparable to a high-res N64).

      And smaller than a big competitor too, the DVGA (double VGA) iPhone4, which sports a 640x960 screen. In landscape mode, the iPhone 4 has the same width, but has just under 20% more pixels vertically.

      What about the most important thing - does it have a UMD slot or are we forced to pay full price for stuff off of PSN? (Get these amazing games for $9.99! Nevermind iTunes has it for $4.99!) (like Angry Birds on PSP - neutered and more expensive). Or is this thing going to be like the PSP Go?

    27. Re:Some specs by vlueboy · · Score: 1

      I do miss our now-defunct anti-aliasing effect of scanlines --emulated 8 and 16-bit games even with software scanlines looks more unnatural the bigger your computer screen is. Plus the sprites and backgrounds were too simple until Playstation and PS2 titles started to better use 480i. I once found a site with some very expensive machine with a digital scanline-adder effect, but can't remember it well.

      One way to "blur" pixelation and make up for our big screen's lack of the scanlines is to use the RCA cables (YellowRedWhite) instead of the digital cable (YellowGreenBlue.) The downside is that even when you pause a game or any high-res DVD or whatever else you can connect via analog video to your new TV, writing and high-contrast edges show a subtle horizontal wavering. I'm skipping the current gen of consoles, and hope that by the next one all consoles* finally come with native HD outputs.

      * rather than "all but one"

    28. Re:Some specs by Onuma · · Score: 1

      M$ is bad enough, but all of the above statements were true for Sony at one point or another since the introduction of the PS2. I loved that console; it just had a slew of problems that few people completely escaped. Just like the "Slim 360" last year, Sony introduced updated copies of their PS2 and PS3 consoles to help correct their mistakes (as well as trying to boost sales, of course). At least M$ ponied up and tried to correct their known-issues sooner than later.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    29. Re:Some specs by Gravatron · · Score: 1

      They thev supported Psone emulation for over a decade now, and they already live demoed a PSP game on the PSP2. Heck, they even announced psone games for Android. It's not like the PSP was really powerful compared to the PSP2, heck, even cellphones pack more power then it these days.

    30. Re:Some specs by LoverOfJoy · · Score: 1

      Let me guess. GPS is their next move for DRM? Hackers will have to disable that first in a crowded public place before moving on. =)

    31. Re:Some specs by Khyber · · Score: 1

      Dual analog sticks mean jack shit when I'm missing the quad shoulder buttons and am limited to two only.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    32. Re:Some specs by Gravatron · · Score: 1

      There isn't just one playstation phone. They announced Playstation Suite for Android that allows them to release psp/psone level content in a platform agnostic format. the result is they could offer the same game on a honeycomb tablet, android phone, and the PSP2. the 'playstation phone' is just one device that can play that content.

    33. Re:Some specs by jonwil · · Score: 1

      Given the fact that its got 3G and WiFi and given that Sony is really pushing downloadable games on the PSP now (and given that making it download-only cuts out the game-store middleman) I cant see Sony putting an optical disk drive in this device.

    34. Re:Some specs by Tetsujin · · Score: 1

      I thought Sony was making comments about HD gaming, and comparable to the PS3. Why the odd resolution?

      And if you're using the buttons/analog controls in conjunction with the rear touchpad, what is the purpose of the screen being multi-touch as well?

      The touchscreen is for cases where you want to be able to use the screen to provide specific touch-sensitive controls. (For instance, a menu of RPG commands)
      The touchpad is for cases where you want the user to be able to use touch controls without obscuring the screen (For instance, aiming in a FPS.)

      --
      Bow-ties are cool.
    35. Re:Some specs by Narishma · · Score: 1

      You could use the rear touch pad in place of the other 2 buttons.

      --
      Mada mada dane.
    36. Re:Some specs by Enderandrew · · Score: 1

      So, I need to let go of the device with one of my hands to use the front touchscreen, obscuring the screen despite the fact that I have dual-analog joysticks and a rear touchpad.

      And we're still talking about a 5" screen, so plenty of people will be touching the wrong command.

      This seems extraneous to me.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    37. Re:Some specs by SoftwareArtist · · Score: 1

      Let's compare this to the smartphones that will be out around the same time:

      * Quad Core A9 CPU

      The first dual core A9 based phones have just come out. Quad core ones are expected late this year - about the same time as the NGP. So it will have roughly the same power as a high end phone when it comes out, a low to mid range phone a year after that.

      * Quad Core PowerVR SGX543MP4+ GPU from Imagination Technologies.

      Similar to what will be in high end smartphones late this year.

      * 5" Multi touch OLED display with 960 x 544 res.

      That's slightly larger than most high end phones right now - typically about 4 to 4.3 inches. The main reason they've gone with slightly smaller screens is because it's a more convenient size: 5 inches is too big to fit in your pocket. For people who want larger screens, though, there will be lots of options, especially in the 7 inch range.

      * Rear multi touch pad

      Overall, I think that's less useful than a front touch screen. The one place where I think a rear touch pad would be useful is the one place the NGP doesn't need it: on screen "analog sticks" and "action buttons". Having to cover up part of the screen with your fingers is inconvenient. But since the NGP has real analog sticks, that isn't an issue.

      * Front and rear cameras

      Standard for phones these days.

      * Three-axis gyroscope, three-axis accelerometer, three-axis electronic compass

      Ditto.

      * GPS

      Ditto.

      * Dual Analogue sticks

      This is definitely an advantage for gaming.

      * Bluetooth, 3G and wifi connectivity

      Standard for phones. By late this year, 4G will be pretty standard.

      Basically, other than having real analog sticks, this seems to have very little advantage over a smartphone. And you'll probably already have a smartphone, since it does things the NGP can't replace. I don't see where the demand for this is supposed to come from.

      --
      "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
    38. Re:Some specs by tim_gladding · · Score: 1

      No UMD, but it does use something that looks like an SD Card for games, so no, you are not limited to downloads, you can buy, resell, loan, etc. your games physically.

    39. Re:Some specs by hansamurai · · Score: 1

      Maybe since it only supports downloaded games they'll offer different binaries for this system?

    40. Re:Some specs by VGPowerlord · · Score: 1

      Actually, I had just pulled a number out of the air, and 1/8 didn't seem enough of a difference... ;P

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    41. Re:Some specs by teh31337one · · Score: 1

      iPhone isn't DVGA, it's double HVGA.

    42. Re:Some specs by Tetsujin · · Score: 1

      So, I need to let go of the device with one of my hands to use the front touchscreen, obscuring the screen despite the fact that I have dual-analog joysticks and a rear touchpad.

      Yes!

      When you're operating the rear touch pad it's harder to accurately press a spot that corresponds to something that's displayed on the screen. But when operating the touch screen you can just look and know where to press.

      And we're still talking about a 5" screen, so plenty of people will be touching the wrong command.

      This seems extraneous to me.

      If you make the on-screen controls large enough it's not an issue. Smartphones have solved this problem already, after all...

      --
      Bow-ties are cool.
    43. Re:Some specs by xero314 · · Score: 1

      I'd just like to see something to back up the claim of a 75% failure rate. Even after the 10 years that the PS2 has been around I doubt you'll find a 75% failure rate. Plus when the PS2 first started having the Disk Read Error Sony was fixing them for free (I know because I had one fixed, three years out of warranty, free of charge). I have also had to replace my 60 Gig PS3 because of the Yellow Light of Death. I'm not saying their products don't fail, but 75% with the implication that it happens shortly after the first year, is a bit disingenuous.

      I would also like to see something supporting that non-altered saved games where being rendered unusable from multiple firmware updates.

      And as for useless over priced accessories. I'm very much certain MS and Nintendo have Sony crushed in that area. I would love to see a list of official Sony accessories that are useless or over priced (though that is clearly subjective).

      And trust me I'm not trying to defend Sony, they've certainly rub me the wrong way a time or too ($200 for a refurbished PS3 and I can't keep my freaking data). It's just so hard in this case to take any of these claims seriously without hard data to back it up, when my own experience (including reading comments on the internet) is so much different.

    44. Re:Some specs by Khyber · · Score: 1

      Yea, no, considering the shape of the device, despite that being a natural place for it, I don't want it. I want full tactile feedback. I would rather have a slightly thicker device loaded with more memory slots.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  5. but will it sell? by redemtionboy · · Score: 4, Insightful

    It's definitely less novel than the 3DS, and a lot more capable, but then again, if I'm going to drop ~$400* on something like that, I might as well buy an iPad or a fancy smart phone. I think by making this thing ultra feature-full, they're blurring the line between the things they're competing against a lot more, and I think that does carry some risk at backfiring. Would I rather have a fancy gaming/media device and a simple phone, or vice versa. It's asking a lot for people to purchase high end devices on both fronts, and so they're going to have to make a choice. I don't think that choice is going to be overwhelmingly in favor of Sony. *Yes I realize there has been no official price announced, but looking at the specs, the device has to cost sony around ~$450 to manufacture. I expect a ~$400 price point.

    1. Re:but will it sell? by Zerth · · Score: 1

      I expect a ~$400 price point.

      That is the usual Sony game system pricing method, double whatever your competitor is charging.

    2. Re:but will it sell? by Anonymous Coward · · Score: 0

      You seem to think that -everyone- willing to shell out a lot of money for a portable gaming unit actually give a shit about having a cell phone in any capacity (simple or complex).

      Rest assured there is no such competition between the devices from me. I have a landline still and I have 0 plans to get a fancy cell.

      That being said, I have no plans on spending 400 dollars on a portable gaming system. Hell, I'm not willing to drop that on a full fledged home console. So their loss of a sale in this instance won't be because I'm running out to get an iphone.

    3. Re:but will it sell? by kiwix · · Score: 1

      The spec says it has 3G support, so this thing can probably be used as a phone and do most of the stuff you would do with a smartphone. It only lacks Linux support and a keyboard to be perfect :-)

    4. Re:but will it sell? by Anonymous Coward · · Score: 0

      Having just bought a Huawei Ideos U8150-B for 140 bucks, which acts as a Camera, cell phone (not currently used, but there!), mp3 player, fm radio, wireless web browser, game player, and general purpose device, I just can't see how enough people can warrant laying down more than the cost of a IN-HOME console for a less powerful, more fragile device that probably doesn't even handle their mobile needs as well. Additionally, my 8150 only gets up to 8 hours off a 1200 mAh battery fit into a ~3"x2"x0.5" thick device. Unless there's been a major process change since the hardware in this phone has come out, even assuming the same cpu clock rate, 8 cores worth of CPU/GPU are sure to be sucking down at least 4 to possibly 8 times the power, assuming no increase in clock speed. And even assuming the device is large enough to fit in a 4000mAh battery (Just for reference the same size as the average non-nettop laptop battery that would get you up to 2 hours per charge), then you're only likely to be getting 2-4 hours per charge on this NGP assuming it's being worked hard. And if it's not, then why the hell do you need 4 cpus and 4 gpus? They'll just be wasting power idle that could be better spent on the number of processor cores you can actually utilize.

      Honestly the new generation of portables feels more and more to me like the P4 Laptop Debacle of the early-mid '00s. They're putting parts into a formfactor they weren't really meant to, then wondering why consumers are unhappy when their device overheats/breaks and only gets an hour and a half to two hours of runtime while idle.

  6. bah, forget the NGC that's old hat by Anonymous Coward · · Score: 0

    I'm more interested hearing about the next next next generation console.
    I've heard its really next generation stuff!.

  7. Does anyone care about handheld consoles? by Anonymous Coward · · Score: 0

    Does anyone actually care about these any more, with smartphones around?

    1. Re:Does anyone care about handheld consoles? by antifoidulus · · Score: 2

      Yes, because with a few notable exceptions, cell phone game suck, esp. for "serious" games. You ever try to play an action/arcade game on a smartphone? It isn't fun, and unless someone develops a haptic display, it will never be fun. The reason is simple, it's impossible to make an interface that gives you the physical feedback you need for gaming(ie making sure your hand is on the right buttons and whatnot) with an interface that works well as a phone.

      So until we have true tactile feedback from a touchscreen smartphone games will be limited to puzzle/casual games and gimicky things that use motion sensors. Not really my cup of tea.

    2. Re:Does anyone care about handheld consoles? by Anonymous Coward · · Score: 0

      Smartphones have shit for controls when it comes to most types of gaming.

    3. Re:Does anyone care about handheld consoles? by Anonymous Coward · · Score: 0

      US customer here, and I care. At least with regard to the PSP, it is something that costs less than half what my smartphone cost, and if it gets lost/destroyed I am not terribly inconvenienced. I don't carry it everywhere like I do my phone, but I generally know in advance when I want it, and take it with me. I mostly watch movies on it, which yes, I could do on any number of smartphones, but I prefer a separate device, mostly for the battery life, and being able to hand it to my kid and not worry about its destruction. and I do game on it as well. For most of the games I like, it has vastly superior controls.

      I have a feeling this will not apply to the PSP2. it's going to cost a lot, $300-$400 minimum. I see a lot to like in the device, but of course this is Sony, they will fuck it up. We do not yet know a lot of the details, such as what removable media will it use, and how exactly will we be allowed to use that 3G connection in the US. Sony is building a nice device that could take the place of a smartphone, but they are deliberately going to prevent it from working in that capacity. It is going to have to be a heck of a gaming platform then. I hope they pull it off. People seem to forget the fact that the PSP is a huge hit in Japan, selling quite well day in and day out. they regularly give Nintendo a run for their money there. Of course the US is a different story; here the DS rules, and the PSP is nowhere close. Selling a $300-$400 PSP2 is probably not going to help them bridge the gap here, as they don't have much of a PSP install base to build from.

    4. Re:Does anyone care about handheld consoles? by Anonymous Coward · · Score: 0

      A touchscreen, especially a capacitive touchscreen, can never be as good of a controller as a gamepad and buttons for stuff like racing games, flying games, fighting games, shooters (2D and 3D) or platformers. The hardware is simply incapable of working well for those things.

    5. Re:Does anyone care about handheld consoles? by realityimpaired · · Score: 1

      Who says you need a controller for something like a racing game or a flying game? Cell phones have 3-axis gyro sensors, and there's several games out there in either genre that are able to use a cell phone's built in motion sensors as input, rather than resorting to old-school push-button controls.

      I though the Nintendo Wii proved pretty effectively that games can be fun without having to push buttons to play....

    6. Re:Does anyone care about handheld consoles? by Anonymous Coward · · Score: 1

      Because motion sensors suck badly for the quick response needed for racing and flying games. I take it you've never actually tried playing those types of games on such a device? I have and it's terrible.

    7. Re:Does anyone care about handheld consoles? by mattcsn · · Score: 1

      I think you're dead-on accurate when it comes to pricing. This is expensive hardware. If they sell it at cost or at a profit, then they're giving up the kid market to Nintendo. Price-conscious parents will see the 3DS and the older DSi as having the three critical cheaper/Mario/Pokemon factors. If they sell it to compete with the 3DS, then they'll be bleeding money for years until component prices drop. Adult non-geeks will just keep gaming on their phones. The market for adult geeks willing to drop $400 or more on a dedicated gaming handheld is pretty damn small compared to the kid-and-nongeek markets.

      And you're absolutely right when it comes to Sony finding some way to fuck up. They always do. Instead of standard mini or micro USB cables for charging and data transfer, it could be some bizarre new proprietary cables. Battery life could be awful. If there is an external card slot, it could be some new memory stick form factor that no other device on planet earth uses. They might even reprise their epic-fail PSPGo decision to use only wireless-B in a device released in 2009. There's endless opportunities for screwing up.

      The only way a 3G connection makes any sense to me is if they have a Kindle whispernet-style functionality. The connection would be limited to the Sony game store, but the cost of the data transfer is hidden within the cost of the purchased game itself and wouldn't require a data contract with a monthly limit. Maybe they could sell regular web browsing for an extra monthly charge for people who really want it.

      Or maybe I'm just a biased 3DS soon-to-be-owner who's eager to rag on Sony. Nintendo may not make the most advanced systems, but I've never felt that I've wasted my money with them.

    8. Re:Does anyone care about handheld consoles? by Anonymous Coward · · Score: 0

      try with good productions and not the 0.99 asphalt hd.

  8. Re:Imagine... by JustOK · · Score: 1, Offtopic

    will it run OS/2?

    --
    rewriting history since 2109
  9. Interesting uses... by TheCarp · · Score: 2

    I saw a presentation yesterday by some guys who do health care lab system automation. Pretty cool what they do these days. They were saying that, with some of the work that they are doing in imaging and processing images, Sony actually gave them a top secret next gen playstation prototype to use. So, the advances of the gaming industry, are... already helping research on next generation medicine.

    How is that for some unexpected crossover?

    --
    "I opened my eyes, and everything went dark again"
    1. Re:Interesting uses... by marcansoft · · Score: 1, Troll

      Remember, Sony made sure to kill off the use of PS3s as part of research clusters by discontinuing OtherOS-capable models with a false excuse and later pulling the feature outright on even refurbished older units with current firmware.

      They don't give a damn about research, they just pretend they do to get free advertising and public karma.

    2. Re:Interesting uses... by TheCarp · · Score: 1

      Point. Very true.

      However, that said, they are a large company, so to say they don't care at all about research is probably as true as to say the opposite. Frankly, I think the decisions are probably orthogonal to each other. Clearly, as a whole, there are some things that they care about more than research (whether they are things that they should care about, or are absolutely atrocious on a number of levels... well... we probably agree on those points). However, publicity is easy to get and Sony isn't exactly a small unknown company.

      It is too bad too, the PS3 is a nice little piece of hardware. Shit, if they were not being such pricks about it, I have been thinking about setting up a media PC and ditching cable, maybe get some manner of netflix or something. A PS3 might be a nice platform for display. But if they are going to be pricks about it, I gues I am going to spend my money elsewhere.

      Not be a big loss for them, but, I am not sure how this attitude actually benefits them either.

      --
      "I opened my eyes, and everything went dark again"
    3. Re:Interesting uses... by orangedan · · Score: 1

      Gaming is actually helping fuel a lot of research by driving down prices on things that are normally quite expensive. For example, the robotics lab I work at is filled with Kinects just because, compared to the price of the laser range-finders we use, it's quite cheap considering its precision. Wii-motes as well. Granted, I too am surprised by the new PSP in the hospital. Goes to show that make a highly functional general purpose tool available for cheap, and people will use it in creative ways!

  10. Game quality by jones_supa · · Score: 3

    I hope we get some decent games too. There's way too much half-baked Disney-animation licensed crap on handhelds already.

    1. Re:Game quality by Jim+Hall · · Score: 4, Interesting

      Here's the thing - I own a PSP. Guess what kinds of games I play on it? Puzzle games, short-attention-span games, platformers. I've played the hell out of PixelJunk Monsters and Lumines. Daxter and Loco Roco were each a ton of fun, but honestly was probably the limit for what my attention could bring to a portable device.

      Basically, I play this thing when I ride the bus to work. Anything that can be done in short spurts works great.

      They're talking about putting some big titles on the "NGP" - Killzone, Resistance, Uncharted. Those are awesome PS3 titles, don't get me wrong. But I just don't know that I'd play them on a portable device. My tastes differ when I'm on the go. A lot of that power will be wasted on me.

      Hopefully, someone will come up with a witty game that really takes advantage of the "NGP" without aiming for a port from a PS3 franchise.

    2. Re:Game quality by VGPowerlord · · Score: 1

      Here's the thing - I own a PSP. Guess what kinds of games I play on it? Puzzle games, short-attention-span games, platformers. I've played the hell out of PixelJunk Monsters and Lumines. Daxter and Loco Roco were each a ton of fun, but honestly was probably the limit for what my attention could bring to a portable device.

      Basically, I play this thing when I ride the bus to work. Anything that can be done in short spurts works great.

      It sounds like a better choice for you would be to just buy games for a smartphone.

      I don't own a PSP, but it has a lot of longer games, as does the DS.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Game quality by loufoque · · Score: 1

      Actually, out of all consoles, be it big or mobile ones, the PSP is the only one that gets good games these days.

      Most "gamer" games, and by that mean old school japanese RPGs, only go out on the PSP. I guess the reason is that those games are not mainstream enough to warrant a release on the big consoles.

    4. Re:Game quality by metamatic · · Score: 1

      Basically, I play this thing when I ride the bus to work. Anything that can be done in short spurts works great.

      That's why the DS beat the PSP for mobile gaming: no loading times, flip the screen closed to pause whatever you're doing, flip the screen open to resume, and inbetween there's enough battery life to last for days.

      I recently saw someone using a PSP in public. It's literally the third time I've ever seen someone use a PSP in public. Whereas in an airport recently, I saw an entire family with DSs...

      But since I like Sony franchises and have been a PlayStation gamer through all three generations, I'm kinda hoping they'll get it right this time.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  11. But will it blend? by TheReij · · Score: 1

    It's great and all, but the thing looks HUGE. How can you call it portable if you can't even fit it into a pocket? Even the largest smartphones tend to fit in a pocket (the only one I've seen personally that you can't is the one I keep seeing at Best Buy manufactured by Dell, even that might be able to fit).

    Also, we're getting rid of the XMB? The interface presented looks a lot like the one from that fruit company.

    1. Re:But will it blend? by CastrTroy · · Score: 1

      A laptop is considered portable. But it's much bigger than this device. I see people with laptops all the time on the bus. This thing is at least as portable as an iPad or Kindle, if not more so. To me, portable means I can put it in backpack and it doesn't hurt my shoulders when I carry it around. By specifically not limiting it to the size of a pocket, they are able to get a lot more out of it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:But will it blend? by rwven · · Score: 1

      It's roughly the same size as the original PSP, but thinner. The interface is supposedly completely new as well. There's some screenies over at kotaku I believe.

    3. Re:But will it blend? by TheReij · · Score: 1

      Very true. Perhaps I should have elaborated that portable console-derived gaming units tend to be of the pocket-size variety.

    4. Re:But will it blend? by Anonymous Coward · · Score: 0

      Try to fit the Sega Game Gear in your pocket. ;) Should be about the same battery life too. :p

    5. Re:But will it blend? by Tetsujin · · Score: 1

      It's great and all, but the thing looks HUGE. How can you call it portable if you can't even fit it into a pocket?

      Oh, come on... It's smaller than Game Gear. :)

      --
      Bow-ties are cool.
    6. Re:But will it blend? by TheReij · · Score: 1

      I don't acknowledge the existence of . . . what were you talking about again? :-)

  12. Neo Geo Pocket by Neon+Spiral+Injector · · Score: 4, Informative

    Wasn't there already a portable with the initials NGP?

    1. Re:Neo Geo Pocket by Sockatume · · Score: 1

      NGP isn't the retail name, it's just what the system's called until they come up with something better than "PSP2".

      --
      No kidding!!! What do you say at this point?
    2. Re:Neo Geo Pocket by Saint+Gerbil · · Score: 2

      Which possibly will end up the "P2P" with a 2 that looks like an S just to mess with Peer to Peer.

    3. Re:Neo Geo Pocket by Anonymous Coward · · Score: 0

      Once a "code name" is officially released, it often sticks with people and the company has no choice but to use it as the official name when it launches.

    4. Re:Neo Geo Pocket by Kryis · · Score: 1

      You mean like the Gamecube was called "dolphin" before it was released? Or the Kinect was called "Project Natal"?

    5. Re:Neo Geo Pocket by chronosan · · Score: 1

      Really missing my Nintendo Ultra 64.

    6. Re:Neo Geo Pocket by tycoex · · Score: 1

      Not to mention Playstation Arc and the Nintendo Revolution.

    7. Re:Neo Geo Pocket by g_rampage · · Score: 1

      and Windows Longhorn

    8. Re:Neo Geo Pocket by Anonymous Coward · · Score: 0

      I still think that the Nintendo 64 should have been called "Super Duper Nintendo".

  13. The unstated question... by Anonymous Coward · · Score: 0

    I wonder what type of insidious DRM this thing will have.

    1. Re:The unstated question... by rwven · · Score: 1

      Why would it be any different than what Sony already uses on the portable devices? It's been pretty much completely effective...

  14. Doubtful of its success by rs1n · · Score: 1

    I find it hard to see how such a device would be successful in the current market. In order to be on par with the expansive libraries currently available on the Nintendo DS, the Sony PSP, and Gameboy systems, they would pretty much have to have some sort of backward compatibility with the current PSP. But then, what's the point of spending money on a new handheld if all you get (by the time they plan to launch) are rehashes of games you may already own? On top of that, there is nothing in the specs that screams "I must have that because it has this new cool feature" -- in fact, there is really nothing in the specs list that impressive. I read and say "yeah, so what.. most smart phones will be as if not more powerful" by that time.

    1. Re:Doubtful of its success by Anonymous Coward · · Score: 0

      I find it hard to see how a device that uses tiny dvd's as a game medium would be successful in a past market. Who would want to carry around games in their pocket?

      Oh, wait.....

    2. Re:Doubtful of its success by Verunks · · Score: 1

      backward compatibility was already demoed during the presentation, of course since there is no UMD only games downloadable from the psn will work, anyway most portable(both psp and ds) games are shit that last a couple of hours, very few have the quality of pc/ps3 games(an example is metal gear peace walker) so this "expansive library" is not a big deal especially since top quality games like uncharted, lbp2 or mgs4 have been demonstrated on the NGP

      the only thing bugging me is the price, a 1-2 core phone costs around 600€ the NGP has a quad core CPU and a quad core GPU so I doubt it will be less than 600-700€ on launch day

  15. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  16. No wireless. Less space than a nomad. by Kardnal · · Score: 0
    No wireless. Less space than a nomad. Lame.

    Oh wait... I just RTFA.... Wireless *and* more space than a nomad? Wow, Sony's really hit this one out of the park!

    --
    ------------------
    "Never Attribute to malice what is adequately explained by stupidity..."
    1. Re: No wireless. Less space than a nomad. by Sockatume · · Score: 0

      Be careful with that meme, it's an antique.

      --
      No kidding!!! What do you say at this point?
  17. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  18. Storage medium? by Kaldaien · · Score: 1

    The real question is how will they be distributing games to the system? If it is, as some have speculated, download-only, I will skip this platform altogether.

    If it uses optical storage exclusively, the battery life and load times will likely be even worse than the PSP. What would be nice is if they actually made use of "Magic Gate" to allow optical games to be installed to compliant MemoryStick for better load times and battery life (given of course that the optical disc is present); probably will not happen, but would be nice.

    1. Re:Storage medium? by tuffy · · Score: 2

      It uses Flash-style cartridges, essentially.

      --

      Ita erat quando hic adveni.

    2. Re:Storage medium? by Lumpy · · Score: 1

      I'll skip it until it's cracked and I can stuff all kinds of games on the MemoryStick.
      My PSP is rarely used except for a couple of the Homebrew games that can only be played via a cracked PSP. all the UMD disks I have sit unplayed.

      48hour pong is actually quite a bit of fun when you are playing against random people online.

      --
      Do not look at laser with remaining good eye.
    3. Re:Storage medium? by Verunks · · Score: 3, Informative
    4. Re:Storage medium? by Kaldaien · · Score: 1

      Would it not make more sense to use a form of ROM, rather than block-erasable EPROM (Flash)? Honestly, how often do you need to rewrite the contents of an entire game?

    5. Re:Storage medium? by tuffy · · Score: 1

      They're probably envisioning post-launch patching and/or DLC which gets added to the game itself - in addition to the save game storage. Though exact details are still sketchy.

      --

      Ita erat quando hic adveni.

    6. Re:Storage medium? by rockNme2349 · · Score: 1

      At last, Sony sees the error of their ways in choosing disks over cartridges!

      --
      Sewage Treatment Facilities - "Our duty is clear."
  19. Not everybody drives by tepples · · Score: 1

    driving (can't play)

    A lot of people carpool, ride the bus, ride the train, or fly often.

    at home (prefer the full screen console)

    I don't know whether this system will have TV out, but PSP-2000 had EDTV out and PSP-3000 had EDTV and SDTV out. Besides, I've gathered from comments to articles about the PC vs. console war that a growing number of PS3 and Xbox 360 games have only online multiplayer, not local multiplayer. If someone else in the household is playing the full-screen console, and the game lacks offline multiplayer, you need to wait your turn, and one way to do that is on a handheld.

    the exclusives eventually end-up being ported to PS2 or PS3.

    For one thing, not all of them are. Where's Me and My Katamari, the sequel to the two PS2 Katamari games? Where's Metal Gear Acid or Metal Gear Solid: Portable Ops? For another, you need to own both a PS2 and a PS3 to get all the games that are ported, as many are ported to one and not the other.

    1. Re:Not everybody drives by realityimpaired · · Score: 1

      But why on earth would I buy a $300 handheld console when my $300 cell phone plays games? The cell phone also makes phone calls (obviously), takes pictures, plays music, sends/receives e-mails, is able to go online for social networking, has an FM radio, has a GPS and maps, etc.. And if you're willing to sign on to a term contract you can probably get that phone for much less, if not free.

      If I just want something to kill time while I'm travelling, the cell phone seems a much better investment. Especially when you consider that in this day and age, having a cell phone isn't really that optional. (at least, not in my line of work). For more intensive games, I have a laptop (also not optional for me). I don't even own a desktop PC any more, nor do I have a landline phone. (I do have dry loop DSL, and in an emergency can call 911 from that).

  20. Meh by damn_registrars · · Score: 2

    I was looking forward to the Atari Flashback Portable that sadly never materialized. I really don't have a need or desire for a high-powered latest-generation portable console, but retro portable gaming I would pay for.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Meh by Enderandrew · · Score: 1

      Ben Heck makes his own custom portable Atari 2600 systems all the time.

      http://benheck.com/

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    2. Re:Meh by damn_registrars · · Score: 1

      Ben Heck makes his own custom portable Atari 2600 systems all the time.

      I have looked at his stuff before, and it is very neat. The fact that he built portables around the original cartridges is very nice. However the Atari Flashback Portable - at least as it was previously described - was a nice old-school/modern hybrid. It was supposed to download games through a USB port to internal storage - no cartridge slot needed. Personally, I think a portable that could have all 40+ of my original Atari games on it would be very cool, especially if it was made as a commercial system with some reasonable support options.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    3. Re:Meh by Enderandrew · · Score: 1

      http://en.wikipedia.org/wiki/GP2X_Caanoo

      Put roms on flash storage, and run all your emulators on that. It is a Linux-handheld device largely designed to run emulators for tons of classic systems.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    4. Re:Meh by drinkypoo · · Score: 1

      (and for those wondering, it is actually possible to buy a GP2X now! just in time for a bunch of handhelds which kick its ass all over the map to come out)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Meh by ProbablyJoe · · Score: 1

      At the time, basically all I used my (modded) PSP for was playing old games on emulators. Seems to have improved some these days, but the range of games was very limited a few years ago.

      It is interesting to see more games companies embracing this these days, with Steam and all the consoles selling downloads of old Genesis/SNES/etc games. It'd be nice to see more of this for handhelds, which are ideal for this sort of thing. I know a lot of old stuff has been rereleased for handhelds but this is exactly the sort of thing that downloadable games is ideal for, rather than carrying around a cartridge/disk for a 5MB ROM.

    6. Re:Meh by Tumbleweed · · Score: 1

      So once it's cracked (and it WILL be cracked), you'll probably be able to run some version of MAME on it, or something like it. Problem solved.

    7. Re:Meh by Mark_in_Brazil · · Score: 1

      I was looking forward to the Atari Flashback Portable that sadly never materialized. I really don't have a need or desire for a high-powered latest-generation portable console, but retro portable gaming I would pay for.

      What about the Pandora?

      What can you do with it?

      Pandora's app site

      Emulators

      Loads more apps, including emulators and games

      FWIW, I'm going to give Sony a chance to sell me a PSP2/NGP/whatever, but I'm already looking at alternatives. I don't really need all the gyros and accelerometers and multitouch surfaces and GPS and whatnot, and I think those things will jack up the price a lot. What I really want is a portable system on which I can watch videos (the PSP was good enough at that for me) and play sports games (especially soccer) and shooters. And I want two thumbsticks for the shooters so the controls can be consistent. I hate switching between PSP shooters, because each one has its own control scheme with its own ways of getting around the lack of a second thumbstick, and I get confused.

      --
      "It is nice to know that the computer understands the problem. But I would like to understand it too." --Eugene Wigner
    8. Re:Meh by SeaFox · · Score: 1

      I really don't have a need or desire for a high-powered latest-generation portable console, but retro portable gaming I would pay for.

      ThinkGeek has a couple of products you might be interested in.

  21. Re:No thanks by Anonymous Coward · · Score: 0

    Unless you're suggesting that this is a class of product that should not exist, your disinterest in the psp2 doesn't really add anything to the conversation. It appears you are not the target demographic so you really only posted your comment to draw attention to yourself.

  22. GPU same as rumoured new apple SoC by teh31337one · · Score: 1

    hijacking your post but... There are also references to PowerVR 543 in the iOS 4.3 beta. Although the A5 or whatever they call it will probably have a single our dual core GPU.

    1. Re:GPU same as rumoured new apple SoC by Nursie · · Score: 1

      Interesting...

      Device convergence is amusing me these days. I'd love to see someone hack iOS onto a PSP2 :)

  23. Game Gripper by tepples · · Score: 1

    The reason is simple, it's impossible to make an interface that gives you the physical feedback you need for gaming(ie making sure your hand is on the right buttons and whatnot) with an interface that works well as a phone.

    If your web browser supports Flash, please look up the Game Gripper. It turns your phone's slide-out keyboard into a gamepad.

  24. 599 US dollars by tepples · · Score: 1
    Three reasons:
    • Google Product Search lists unlocked smartphones for between $500 and $600. Unless Sony gives gamers another 599 US dollars announcement, handheld video game systems will remain substantially cheaper than an unlocked smartphone.
    • Very light callers, such as those who still have a home phone, tend to stick with cheap phones on prepaid plans rather than the $40 per month plans that the major carriers push. Only lately have prepaid carriers such as Virgin started to offer low-end Android phones such as Samsung Intercept.
    • A gaming phone has to share the battery between phone and gaming apps.
    1. Re:599 US dollars by Anonymous Coward · · Score: 0

      Google Product Search lists unlocked smartphones for between $500 and $600. Unless Sony gives gamers another 599 US dollars [youtube.com] announcement, handheld video game systems will remain substantially cheaper than an unlocked smartphone.

      You are a liar. I just did a Google Product search and the very first results for "unlocked smartphone" are under $200 USD. I also know for a fact that many places sell unlocked smartphones for less than $200 because I've recently been to some phone stores around my area (Los Angeles) and have seen them in person. Go look on Newegg too, they've got nice unlocked smartphones for $200-$250.

      Very light callers, such as those who still have a home phone, tend to stick with cheap phones on prepaid plans rather than the $40 per month plans that the major carriers push. Only lately have prepaid carriers such as Virgin started to offer low-end Android phones such as Samsung Intercept.

      Funny, I've been using my unlocked smartphone with T-Mobile prepaid for a long time without any problems. AT&T also has SIM only prepaid plans.

      A gaming phone has to share the battery between phone and gaming apps.

      Get a spare battery?

      Seriously guy, you're out of touch and haven't got a clue what you are talking about.

  25. lol by shiftless · · Score: 0

    Of course it's not called the PSP2, because that would be too obvious and straightforward for the games industry.

    No, it's not called the PSP2 because that would be a poor choice of name, for a couple of different reasons. Why don't you stick to computer programming or whatever you're good at, and leave the marketing to the highly paid experts, hmm?

    1. Re:lol by Anonymous Coward · · Score: 0

      It may be a poor choice of name, but this is the same company that has given us such original system titles as:
      PlayStation 2
      PlayStation 3
      PlayStation Portable

    2. Re:lol by Anonymous Coward · · Score: 0

      APPLY directly to the RETARD

      Yeah, you wouldn't want an obvious link back to the existing product, heavens no!

    3. Re:lol by tycoex · · Score: 1

      Seriously, it's not like the best selling console of all time (the Wii) didn't link back to the Gamecube!

      OH wait.....

  26. Nice Features! by irreverentdiscourse · · Score: 1

    Front-Rear Camera and GPS... it's what my portable gaming device has always been missing! Still plays PS2 games. Oh wait...

    1. Re:Nice Features! by Anonymous Coward · · Score: 0

      Yeah, most excellent features. I wonder which ones SONY will disable next year.

  27. Hoping for some unique gaming experiences by Tr3vin · · Score: 1

    I really hope that the main titles are at least a bit different than their PS3 counterparts. The talk of how easy it is to port a PS3 game has me a bit worried. I really enjoyed God of War 3, MGS4 and Uncharted 1&2, but I don't want to play them again. I don't mind new game experiences for the same IP, but they need to be different. The main reason I didn't get a PSP was because the games seemed to be lesser versions of the console games. The specs do make me excited for what is possible. I have a feeling handheld gaming is going to cost me a lot this year.

  28. As Powerful as the PS3? by SJ2000 · · Score: 4, Insightful

    ...and Sony are claiming that it will be “as powerful” as a PlayStation 3.

    Sorry, but in no universe is the Cortex-A9 'as powerful' as a PlayStation 3's CBE.

    1. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      Hey, it's Sony. We ALL know that their initial claims for performance are ridiculous. I mean, didn't they claim the PS2 would be as powerful and the PS3 actually is? OK, maybe I'm exaggerating a little bit (what can I say, I'm inspired by Sony).

    2. Re:As Powerful as the PS3? by bhunachchicken · · Score: 1

      "Sorry, but in no universe is the Cortex-A9 'as powerful' as a PlayStation 3's CBE."

      When you're done with your multi-dimensional transportation device, could I borrow it so that I can go to Ultimate Lesbian Model World, please? :)

    3. Re:As Powerful as the PS3? by BeardedChimp · · Score: 2

      Considering that a 4-core Cortex-A9 isn't even in the wild yet let alone benchmarks how can you make this assertion. Also when it comes to a console the GPU matters more than the CPU and similarly there is no current way to compare the Quad Core PowerVR SGX543MP4+ against the PS3.

    4. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      Power and Heat Dissipation requirements.

    5. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      They're not even totally comparable architectures; the cell BE is one RISC processor and 6 (available) vector processors.

    6. Re:As Powerful as the PS3? by Tumbleweed · · Score: 1

      That only works when you're comparing apples to apples. Comparing what's in a PS3 to whatever process this CPU/GPU thing is going to be built on is apples-to-pomegranates.

    7. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      ARM's own marketing material states that the goal of this processor is "low-power, cost sensitive, single processor based device". None of their offerings are designed to compete with high-end processors, they aim for high processing power with little space and low power whilst the Cell focuses high throughput.

    8. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      It's a vague term. What they really mean, is that there are less pixels to keep track off on the PSP, so the graphics about is comparable to what you'll see on the PS3

    9. Re:As Powerful as the PS3? by MyCookie · · Score: 1

      I believe they are stating that games that play on 1920x1080 on the PS3 should be able to play at the NGP's lower resolution screen, at the same graphical settings or at least close to what the PS3 has.

    10. Re:As Powerful as the PS3? by Tumbleweed · · Score: 1

      Which just reinforces what I was saying - they're completely different designs, with completely different design goals, AND completely different generations. Any direct comparison at this point is ridiculous. Benchmark actual working silicon in real games and then you'll know, especially when you have to take into account things like RAM amount/type, storage amount/type, etc.

    11. Re:As Powerful as the PS3? by Khyber · · Score: 1

      Fuck the architecture.

      What's the FLOPS? MIPS?

      Bet you there's no portable architecture out right now capable of 2 TFLOPS.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    12. Re:As Powerful as the PS3? by Little_Professor · · Score: 1

      It's dealing with a much lower resolution, and therefore requires much less processing power to get equivalent performance on a smaller scale. It's perfectly cromulent.

    13. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      Awesome metric! I'm going to complete with the big guys and hook up an 72MHz NXP ARM to a single pixel then I'll be the most 'powerful' of them all!

    14. Re:As Powerful as the PS3? by Dracolytch · · Score: 1

      Agreed and understood buuut: Sony is known for boosting claims way above hyprobole or boasting, and have gotten a reputation for something more akin to outright lies. Do not give them the benefit of the doubt. I reserve judgement until I see one one running a game real-time (not video).

      ~D

      --
      This sig has been enciphered with a one-time pad. It could say almost anything.
    15. Re:As Powerful as the PS3? by Anonymous Coward · · Score: 0

      Sony claimed nothing, there where "RUMOURS" that some sony people where trying to pitch the PSP2 as powerfull...

    16. Re:As Powerful as the PS3? by Ant+P. · · Score: 1

      PowerVR is the company responsible for the infamous Poulsbo chipset. I don't think nVidia's GeForce 7800 or whatever core is going to be threatened by them any time soon; nobody knows how to program PowerVR chips effectively, not even themselves.

    17. Re:As Powerful as the PS3? by elrous0 · · Score: 1

      So cynical. Next you'll be telling me that the PS2 can't render Toy Story in real time.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:As Powerful as the PS3? by loufoque · · Score: 1

      there is no current way to compare the Quad Core PowerVR SGX543MP4+ against the PS3

      There are metrics that can be used to compare arbitrary processors. FLOPS, floating point operations per second, is a metric of relevance here, since video games rendering uses floating point operations.

      If I remember correctly, the Cell is about 1 teraflop and the RSX (the GPU of the PS3) is 500 gigaflops. The Cell is also a much nicer architecture to work with than the GPU, but Nvidia provides a full OpenGL stack on the GPU, which is what the video games developers unfortunately end up using.

      Now again I don't know numbers for sure, but a 4-core Cortex-A9 should be under 500 gigaflops, that's quite less than the PS3.

  29. My favorite part of the reveal... by JustAnotherIdiot · · Score: 3, Insightful

    ...was showing that it won't be using the UMD, but what looked like an SD card of sorts. I'm excited about this mostly because the UMD is terribly annoying, it sounds like the PSP is snorting every time a game loads from it.

    --
    What do I know, I'm just an idiot, right?
    1. Re:My favorite part of the reveal... by luther349 · · Score: 1

      umd was a good idea. a portable movie format and used for games. umd died being the first psp systems lacked tv out and sony didn't release any stand alone players. heck i pulled out my small umd movie collection when power was out yesterday. yes you can covert stuff for the memery card and play it that way but when thers no power thats kinda hard even with a laptop.

    2. Re:My favorite part of the reveal... by Anonymous Coward · · Score: 1

      Not to mention that UMDs are bulky, easily damaged and they like to eat battery.

    3. Re:My favorite part of the reveal... by Anonymous Coward · · Score: 0

      Yes, and upgradeable with DLC and patches.
      No more "I got that gamemodule with that tiffexploit which enables unsigned code!"

    4. Re:My favorite part of the reveal... by Anonymous Coward · · Score: 1

      According to Kotaku's article, the card is a new format that's flash memory based. Essentially it'll be reprogrammable of sorts from what I can tell, plus has the ability to have DLC downloaded directly onto the card.

      Of course, they didn't mention that this obviously means that bug patches will also be directly downloadable onto the card. So for those of us out here that dislike how bug ridden console games have become in this generation, expect Sony's next portable platform to be jumping on the bandwagon.

      While I consider DLC directly onto the game media to be a step up from having it put on your console (At least the DLC will remain useful for as long as the physical card exists and you won't have to worry about losing all your DLC when your console breaks down a year after support for the console ends...) I can see some pretty evil Sony tricks being played.

      For instance, despite the DLC being tied to a specific card, I can easily see sony trying to set it up so that if the card isn't placed in the original buying portable, the DLC gets locked out. (How else will they victimize the second hand game market?) And that's if they're being kind. They could just have the cards set up so that the entire game won't play unless it's in the original handheld it was first played on. writable discs make this pretty trivial.

    5. Re:My favorite part of the reveal... by Pyrus.mg · · Score: 1

      You may end up disappointed. Every time you load data from Sony's new proprietary Memory Shtick it will make a noise that sounds a lot like "Sucker!".

    6. Re:My favorite part of the reveal... by JustAnotherIdiot · · Score: 1

      I'd still prefer that over the UMD's snorting.

      --
      What do I know, I'm just an idiot, right?
  30. no thanks by Anonymous Coward · · Score: 1

    OK, these guys JUST sued a kid last week for something I do not think should be illegal! I am NOT supporting them again, no matter how many buzzwords are in the specs. I know attention spans are at a premium, but this is ridiculous. Buy something else and open the market up...

  31. Android? by lehphyro · · Score: 1

    Isn't that the Android Notification bar in the first picture in Ars' article? http://arstechnica.com/gaming/news/2011/01/ngp.ars

    1. Re:Android? by luther349 · · Score: 1

      thats would be epic.

    2. Re:Android? by teh31337one · · Score: 1

      Seems like it's styled similar, but it won't be android. The android PSP (Xperia Play) will be announced at MWC

  32. Pandora backlog by tepples · · Score: 1

    http://www.openpandora.org/

    Between this and the PSP2, which will be available for purchase first? Pandora has a huge backlog of backorders.

    1. Re:Pandora backlog by atomicthumbs · · Score: 1

      I am holding a Pandora. I am not holding a PSP2. Make your own conclusions.

      --
      http://pinopsida.com
  33. Write enables; mask ROM vs. flash by tepples · · Score: 1

    Some flash memories have two write enable signals: one for a small "settings area" and a separate one for the actual program and its data. The 256 KiB flash in the Nintendo DS and DS Lite is this way; if you've ever bridged SL1 when installing the FlashMe softmod, you'll understand what I mean. So by the time it gets packaged, it is ROM. As for mask ROM vs. OTP memory, is there really much of a price advantage of mask ROM over flash if you're not guaranteed to be making millions of copies?

  34. Still don't trust Sony by Anonymous Coward · · Score: 0

    Give me back the functionality I paid for on my PS3 or I'm not fucking interested.

  35. And battery life... by Anonymous Coward · · Score: 0

    Will be more than likely low. I sure hope it gets at least 4 or 5 hours of gameplay. I would prefer 10 like the iPad though.

  36. Do not buy from Sony by JonJ · · Score: 0

    Putting lik-sang out of buisness, adding rootkits to their cds, crippling their hardware with artificial limitations. They're scumbags.

    --
    -- Linux user #369862
  37. When does outdated information become lies? by tepples · · Score: 1

    You are a liar.

    At what point does somebody with outdated information become a liar?

    I just did a Google Product search and the very first results for "unlocked smartphone" are under $200 USD.

    (searches for unlocked smartphone, price range $150-$300, operating system Android) So it's changed since the last time I checked. But I've been told the cheaper Android phones have a dated CPU and GPU, which limits the complexity of compatible games. Most of them appear to have no slide-out keyboard, which means gamepads like the Game Gripper won't have anything to clip to.

    I've been using my unlocked smartphone with T-Mobile prepaid for a long time without any problems.

    A lot of the market for video games is parents of school-age children. How much airtime do you think mom would let an elementary school student or middle school student use? And when the airtime expires, does access to the home and launcher screens expire with it? I've read stories about the T-Mobile G1 locking to emergency calls only, and no apps, if the SIM isn't valid.

    Get a spare battery?

    The Google product pages fail to specify whether a particular phone has a removable battery. Did you mean a spare external battery that plugs into the phone's charge port?

    1. Re:When does outdated information become lies? by Anonymous Coward · · Score: 0

      At what point does somebody with outdated information become a liar?

      At the point that you presented information as if it were current when in reality it was severely out of date. That's like saying "you can't buy a laptop for less than $1000" and then trying to substitute willful ignorance for dishonesty. What? Was Google Product search not working for you until after you posted?

      But I've been told the cheaper Android phones have a dated CPU and GPU, which limits the complexity of compatible games.

      Pretty much any smartphone you find is going to have a 500+MHz 32-bit ARM CPU and an Adreno 200, SGX530 or better GPU. That is plenty to run a lot of 3D games or even a PlayStation emulator. GSMArena has full specs on a lot of phones and PDAdb has detailed technical information on the CPU/GPUs used in most of those phones.

      Most of them appear to have no slide-out keyboard, which means gamepads like the Game Gripper won't have anything to clip to.

      So use the touchscreen. You do know that you can have an onscreen gamepad, right? If you really want your Game Gripper, go buy one of the phones that they support. I know for a fact that you can buy an unlocked Motorola Backflip (which the Game Gripper site lists as compatible) for between $190 and $250.

      Wait, wait. How did you go from this

      Very light callers, such as those who still have a home phone, tend to stick with cheap phones on prepaid plans rather than the $40 per month plans that the major carriers push.

      to this?

      How much airtime do you think mom would let an elementary school student or middle school student use?

      That's some mighty impressive weasly, backpedaling, contradictory doubletalk right there! So which is it? Very light callers with home phones who tend to stick with prepaid plans or heavy calling kids whose parents worry about the phone bill? If it's the former, that was already answered. If it's the latter, go get a $40/month unlimited nationwide talk/text/web plan with MetroPCS (their smartphones start at $129) or add them to a family plan with some other carrier. Either way, this is just a "think of the children" excuse that wasn't even part of your original gripe.

      And when the airtime expires, does access to the home and launcher screens expire with it?

      When I pull the SIM out of my phone, all of the apps except for the ones that rely upon a connection work just fine.

      I've read stories about the T-Mobile G1 locking to emergency calls only, and no apps, if the SIM isn't valid.

      You are talking about a single, already crippled, carrier locked phone that came out almost two and a half years ago. Yeah, surely all smartphones must react the same way as one phone that you "read stories" about.

      The Google product pages fail to specify whether a particular phone has a removable battery.

      Why can't you do a normal Google, Youtube or GSMArena search on the exact model that you are interested in? Or maybe lookup the phone information on the manufacturer site or just ask them?

      Did you mean a spare external battery that plugs into the phone's charge port?

      That could work too.

    2. Re:When does outdated information become lies? by VGPowerlord · · Score: 1

      You are a liar.

      At what point does somebody with outdated information become a liar?

      When they use present tense., such as

      Google Product Search lists unlocked smartphones for between $500 and $600. Unless Sony gives gamers another 599 US dollars announcement, handheld video game systems will remain substantially cheaper than an unlocked smartphone.

      (emphasis added by me)

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  38. will the built-in 3G make it fall under the law th by Joe+The+Dragon · · Score: 1

    will the built-in 3G make it fall under the law that says you can hack a phone to any network and to run any app?

    So sony can't sue you

    Let's say it's at&t data only and you hack it to run on t mobile what will sony do about that?

  39. Rear touch pad? by conscarcdr · · Score: 1

    Now where's the promised scrotal touch pad?

  40. Never thought... by pizzach · · Score: 1

    I would hear a Sony boy complain about something using optical media. Maybe there is hope game systems will move away from media that requires load times again. :3

    --
    Once you start despising the jerks, you become one.
  41. Do you have children? by tepples · · Score: 1

    But why on earth would I buy a $300 handheld console when my $300 cell phone plays games?

    It doesn't play games if the battery is dead from making calls. Nor can you make calls if the battery is dead from playing games. And a lot of phones don't have keyboards onto which one can clip a Game Gripper.

    And if you're willing to sign on to a term contract

    Which would cost at least $60 per month. I currently play less than $60 per year for cell phone service from Virgin Mobile USA because I split the cost of a land line with others living with me.

    nor do I have a landline phone.

    Do you have children? Would you trust each with a cell phone? Could you afford a family plan with a term contract for each?

  42. I ordered one and got my money back by tepples · · Score: 1

    Then please allow me to revise my question: Between the Pandora and the PSP2, which will be available for purchase first using a payment method with which many Internet users are familiar?

    I ordered a Pandora from the first batch. Instead of getting one, though, I got my money back because taking payment months in advance of production violates the terms of service of PayPal and the credit card companies. How did you pay for yours?

  43. I don't know what model I'm interested in by tepples · · Score: 1

    PlayStation emulator [...] unlocked Motorola Backflip

    I thought the Motorola Backflip was famous for being the first Android phone to lack the checkbox for "Unknown sources", limiting the user to only applications available on Android Market. Or are PS1 emulators commonly bundled with PS1 games in the Android Market? I don't have an Android phone on which to browse the Market.

    So use the touchscreen. You do know that you can have an onscreen gamepad, right?

    An on-screen gamepad doesn't allow pressing a direction and an action button at the same time on phones whose touch screen lacks multitouch. I seem to remember that some low-end phones still have a resistive touch screen. Nor does it let the player feel on which on-screen buttons his thumbs rest; he has to keep looking away from the on-screen action to know whether or not he's whiffing the buttons. For example, I tried Tetris on my DS and Tetris on my aunt's iPhone, and the iPhone version was far clunkier.

    Very light callers with home phones who tend to stick with prepaid plans or heavy calling kids whose parents worry about the phone bill? If it's the former, that was already answered.

    The advantage of a handheld video game system over an entry-level smartphone using a prepaid plan is that 1. a handheld video game system doesn't require a calling plan at all, 2. not all genres work well with touch control, and 3. I haven't seen evidence that all genres common to handheld video game systems are well represented on smartphones. Certainly, there's a reputation that games for smartphones have snack-level depth compared to meal-level games on handheld video game systems.

    Why can't you do a normal Google, Youtube or GSMArena search on the exact model that you are interested in?

    Because I don't know what model I'm interested in. Must I do a normal Google search, a YouTube search, and a GSMArena search for each individual model that appears on the first page of Google Product Search before I say anything?

  44. Where's the? by muindaur · · Score: 1

    Anti-lock breaks and rear parking?

    No kitchen sink either?

  45. Targeting "hardcore" gamers by Anonymous Coward · · Score: 0

    So, they made the device different from smart phones in some ways, like bigger and more powerful, yet still having important features that smart phone games can take advantage of. It's possible both companies will be hurt by smart phones this time around, but I think the DS is going to get hit worse. Stylus based touch is outdated. People can get relatively the same screen size or larger with a smart phone. The 3D technology is already available in new Japanese Android phones. It's expensive and the games are as well. The 3DS will likely fall in price over the next few years, but the (new) game prices won't. I likely won't bother with either. I don't need a portable PS3, many PS games are going to be brought to smart phones now, and the DS design is outdated and not necessary. I wasn't that impressed with the Japanese phone based 3D. Many have complained about feeling uneasy and sick after 15 minutes. You can turn that feature off, but then you lose its main selling point and the justification for the more expensive games.

    1. Re:Targeting "hardcore" gamers by Anonymous Coward · · Score: 0

      Stylus based touch is outdated.
      Nope. Stylus-based touch is superior to capacitive for certain applications, and is a better fit for a product like the 3DS.

      People can get relatively the same screen size or larger with a smart phone.
      Which sucks for gaming.

  46. Sticks will still suck! by RocketRabbit · · Score: 1

    All these years, and Sony hasn't heard the biggest complaint about the PSP - the low mounted analog stick is in the very worst place. They should be above the other controllers, mounted where the thumbs will land. Heck, eliminate them entirely in favor of a touch pad.

    My prediction is that this thing will flop, and flop hard. After all, unless the machine offers substantially better *games* than the PSP who gives a shit about a touch screen on the back?

    1. Re:Sticks will still suck! by Neuticle · · Score: 1

      Sony has clung to the abysmal DualShock analog-stick layout* and the awful split d-pad for THREE console generations now, are you really surprised to see this?

      *Yes, fanboys, the layout sucks. It is historical fact that Sony tacked the analog sticks on as an afterthought, placing them where they are only because there was no room anywhere else on the original "digital" controller. If that was actually a good location for controls, the digital buttons would have been there already.

      --
      "Cheeze it!" - Bender
    2. Re:Sticks will still suck! by tycoex · · Score: 1

      I've heard a lot of people who like both styles. Personally I wish they would get smart and make a controller where the D-pad and the Analog stick are detachable so you can switch them with ease. There are still a lot of games I HATE using analog for, such as fighting games, navigating menus (so RPG's) and platformers. In these genres (for me) the D-pad is far superior to a analog stick.

      And I've yet to hear anyone complain about the D-pad being split (besides you, of course). In fact the D-pad on the PS3 controller is often cited as the best D-pad there is and is one of the reasons people prefer to buy fighting games on the ps3 given the choice. The D-pad on the 360 is absolutely horrid in my opinion.

      In any case, they need to make a controller where the D-pad and Analog sticks are in little plastic things that you can clip into place. Then you can switch them around to any position you want, and you could also have different style D-pads and analog sticks (such as the rounded playstation stick or the concave 360 stick).

    3. Re:Sticks will still suck! by RocketRabbit · · Score: 0

      Well i disagree on the PS controller layout. The Dual Analog controller layout makes absolutely perfect ergonomic sense. The crippled, lazy half assed attempts by Sega, Nintendo, and M to invent a better contoller make my hand ache.

    4. Re:Sticks will still suck! by rsmith-mac · · Score: 1

      The D-Pad on the PS3 really only succeeds because the 360 D-Pad fails. It's not half-bad on its own (it's actually usable), but what I wouldn't give for a Nintendo D-Pad on my 360 and PS3 controllers...

  47. Re:will the built-in 3G make it fall under the law by kramerd · · Score: 1

    SONY isn't going to sue you for installing apps. They may kick you off of their specific gaming network (like PSN or online gameplay) or void your warranty, but they won't stop you from using your data plan.

    Keep in mind that this is a gaming device, not a laptop. I don't understand everyone's urges to use specific devices for other purposes. I own a refrigerator, but a towel is a much better way to cool off after a workout.

  48. Of course... by Anonymous Coward · · Score: 0

    a year after you buy it... they'll disable the ability to recharge the battery...

  49. One Question ... by apopberz · · Score: 1

    If this has PS3 connectivity, won't we have the private keys within an hour of the device being launched?

  50. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  51. What is Sony aiming for? by LordVader717 · · Score: 1

    The only thing that surprises me is how unsurprising they designed the system. To be honest I thought they would have ambitions of toppling Nintendo's DS market share, but considering how this is all so very similar to the PSP / DS situation in 2004, I wonder if Sony is simply just content with the lower sales of the PSP and want to stick with their niche.