The original owner could have reinstalled the game and the calls would have been made again. Support REALLY isn't an argument, Rein is just being greedy at RIAA levels.
Should try adding Soul Calibur and Tekken into the mix. In the same scenario:
Tekken: Both of you would still flail around hopelessly because those combinations are hard as hell to input and not at all obvious. Most likely you'll input different things but will only hit with one attack anyway. Soul Calibur: You'll both throw out attacks, you more randomly than him and in the end the winning ratio will be close to identical but both of your characters look cool doing so.
I think the same holds true for Virtua Fighter and most commercial 2d fighters (Guilty Gear, anyone?).
Yes, you can learn to play great in those games but I doubt your friend was really practicing hard so I'm assuming a few weeks of casual play.
And yes, Itagaki is an asshole with an overblown ego and that should be obvious to anyone who has ever read or watched an interview with that guy.
He wasn't the Art Director or Lead Artist on Doom 3, that was Kenneth Scott. From what I've heard his style was more colorful while Scott had a tendency towards the monotone. And since the Lead Artist gets to decide that, the game ended up that monochrome.
These people rarely know how their remote really works. They know the number changes the channel but many already fail if they have to navigate a simple menu with a set of arrow keys.
Communism would be that everybody gets to download the files for a standardized cost.
Well, if you plan on loading DRMed files on your harddrive, that's your problem. But most likely, since you probably won't enable any of these "trusted environments" on your PC the download services will simply not allow you to download anything.
I know it's par for the course (or at least thought to be) but isn't selling a product below cost an anticompetitive practice (dumping)? Shouldn't the FTC or whatever handles that look into the issue?
The goal of the AI is not simply to win but to deliver a challenge and play the game with the player. Usually the AI has to obey the same rules as the player (e.g. harvest ressources, build base). When it doesn't, that's considered a cheating AI (e.g. has infinite ressources).
The ultimate goal is to entertain the player, not to defeat him, not to deliver a fair game but to entertain.
Or even more annoying, RTSes with fog of war and AIs that just ignore the FOW and shoot at your troops/base without needing any recon. This is really annoying in Total Annihilation because that game places so much emphasis on recon.
Since he lists that separately from cheating I suppose he means that the AI doesn't have to deal with the interface and can give orders simultaneously on opposing corners of the map. Especially annoying in games with bad controls like the Blizzard games.
Hm... That gives me an idea. Would DRM be suitable for preventing classified documents from being leaked? Could be defined as national security, then...
It's not flamebait because he's talking about the majority of users. How many people really have those ROM dumpers vs. how many people are using emulators on their PSPs?
It competes with their licensees, that's enough trouble. A publisher that considers developing for the PSP will ask questions like "So, this thing is really unhackable?", "Noone can pirate our games on this, right?" and "If there are those homebrewers, how many of your customers actually buy games?". If a potential licensee thinks that homebrew lowers his sales that can mean one licensee less for Sony. That means lost profit. If that licensee was a big company like EA Sony would be in really deep shit.
They'll demand that any application capable of reading the data will correctly inform the system. Of course, we all know that all applications are absolutely 100% secure and could NEVER be compromised to act in a way not intended by the developer!
It can most likely contain unrestricted data, too. The point of the DRM implementation is that the RIAA/MPAA will not offer distribution services (at least not cheap ones) for any device that allows you to copy to unrestricted media so the devices wouldn't take your standard SD card or whathaveyou, anyway. This thing gives manufacturers the option of offering a removable media slot on their devices.
That's the whole point of junk like TCPA, some companies don't want their stuff digitally distributed outside of a "trusted" system so you'll have to offer a "trusted" system to them if you want their data. Of course you can still ignore TCPA, ignore the data offered by these restricted services and do what you always did.
Noone forces you to use TCPA and noone forces them to offer their content to non-TCPA systems. It's kinda like a contract, you have to sign it for some stuff but if you don't want the stuff you don't need to sign the contract.
If the unit isn't sold to a homebrewer it's most likely sold to a profitable customer. Since the PSP is rather successful the chance that a unit won't be sold to anyone is very low. A unit that is sold causes another unit to be made. Without unprofitable customers no additional PSPs would need to be made to replace the PSPs they bought and satisfy the demand of profitable customers. Means less PSPs made, means less loss incurred.
The same can be said for any advertised good out there. US law says that doesn't matter, when you sell it it's out of your hand.
The original owner could have reinstalled the game and the calls would have been made again. Support REALLY isn't an argument, Rein is just being greedy at RIAA levels.
Oh, try living in Europe. Sure, you can buy a PS2 but not Katamari.
Should try adding Soul Calibur and Tekken into the mix. In the same scenario:
Tekken: Both of you would still flail around hopelessly because those combinations are hard as hell to input and not at all obvious. Most likely you'll input different things but will only hit with one attack anyway.
Soul Calibur: You'll both throw out attacks, you more randomly than him and in the end the winning ratio will be close to identical but both of your characters look cool doing so.
I think the same holds true for Virtua Fighter and most commercial 2d fighters (Guilty Gear, anyone?).
Yes, you can learn to play great in those games but I doubt your friend was really practicing hard so I'm assuming a few weeks of casual play.
And yes, Itagaki is an asshole with an overblown ego and that should be obvious to anyone who has ever read or watched an interview with that guy.
They've made 100GB Bluray discs and claim it could go up to 200, is that enough?
Except the left analog stick was placed incorrectly and the dpad sucked so bad it hurt.
The gyros, the most important part of the thing, are patented and Nintendo pretty much bought the company holding those patents.
He wasn't the Art Director or Lead Artist on Doom 3, that was Kenneth Scott. From what I've heard his style was more colorful while Scott had a tendency towards the monotone. And since the Lead Artist gets to decide that, the game ended up that monochrome.
These people rarely know how their remote really works. They know the number changes the channel but many already fail if they have to navigate a simple menu with a set of arrow keys.
They also have a division for making those hanafuda cards but I don't think anyone knows whether that's profitable.
Communism would be that everybody gets to download the files for a standardized cost.
Well, if you plan on loading DRMed files on your harddrive, that's your problem. But most likely, since you probably won't enable any of these "trusted environments" on your PC the download services will simply not allow you to download anything.
I know it's par for the course (or at least thought to be) but isn't selling a product below cost an anticompetitive practice (dumping)? Shouldn't the FTC or whatever handles that look into the issue?
Most RTS AIs adapt to their users nowadays. I think it started with C&C Tiberian Sun.
The goal of the AI is not simply to win but to deliver a challenge and play the game with the player. Usually the AI has to obey the same rules as the player (e.g. harvest ressources, build base). When it doesn't, that's considered a cheating AI (e.g. has infinite ressources).
The ultimate goal is to entertain the player, not to defeat him, not to deliver a fair game but to entertain.
Or even more annoying, RTSes with fog of war and AIs that just ignore the FOW and shoot at your troops/base without needing any recon. This is really annoying in Total Annihilation because that game places so much emphasis on recon.
Since he lists that separately from cheating I suppose he means that the AI doesn't have to deal with the interface and can give orders simultaneously on opposing corners of the map. Especially annoying in games with bad controls like the Blizzard games.
Of course you know that Mario Smash Football actually exists?
Hm... That gives me an idea. Would DRM be suitable for preventing classified documents from being leaked? Could be defined as national security, then...
Don't be silly, your own files don't have any DRM restrictions on them and you'd be pretty stupid to add any that you can't override.
It's not flamebait because he's talking about the majority of users. How many people really have those ROM dumpers vs. how many people are using emulators on their PSPs?
It competes with their licensees, that's enough trouble. A publisher that considers developing for the PSP will ask questions like "So, this thing is really unhackable?", "Noone can pirate our games on this, right?" and "If there are those homebrewers, how many of your customers actually buy games?". If a potential licensee thinks that homebrew lowers his sales that can mean one licensee less for Sony. That means lost profit. If that licensee was a big company like EA Sony would be in really deep shit.
They'll demand that any application capable of reading the data will correctly inform the system. Of course, we all know that all applications are absolutely 100% secure and could NEVER be compromised to act in a way not intended by the developer!
It can most likely contain unrestricted data, too. The point of the DRM implementation is that the RIAA/MPAA will not offer distribution services (at least not cheap ones) for any device that allows you to copy to unrestricted media so the devices wouldn't take your standard SD card or whathaveyou, anyway. This thing gives manufacturers the option of offering a removable media slot on their devices.
That's the whole point of junk like TCPA, some companies don't want their stuff digitally distributed outside of a "trusted" system so you'll have to offer a "trusted" system to them if you want their data. Of course you can still ignore TCPA, ignore the data offered by these restricted services and do what you always did.
Noone forces you to use TCPA and noone forces them to offer their content to non-TCPA systems. It's kinda like a contract, you have to sign it for some stuff but if you don't want the stuff you don't need to sign the contract.
If the unit isn't sold to a homebrewer it's most likely sold to a profitable customer. Since the PSP is rather successful the chance that a unit won't be sold to anyone is very low. A unit that is sold causes another unit to be made. Without unprofitable customers no additional PSPs would need to be made to replace the PSPs they bought and satisfy the demand of profitable customers. Means less PSPs made, means less loss incurred.
They don't offer floor models, so most people will never even see one, apart from pictures.
That's not entirely true, here in Europe (or at least in Germany) there are demo PSP stands in stores.