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Review: We Love Katamari

Katamari. Since the launch of the original title, it's been a hat, a cake, and now it's another game. Even then, saying it is another game is a stretch. For the most part the aptly titled We Love Katamari is a mission pack for the original game with an expanded multiplayer component. I don't really care, and anyone who has had the chance to play the original isn't likely to care either. The game is pure PS2 gold, just as much fun as the first foray into star-making. We Love Katamari is pure fan service from the man who doesn't even like games that much anyway. Read on for my impressions of the sequel to the original star-creation-through-rolling simulator.
  • Title: We Love Katamari
  • Developer: Namco
  • Publisher: Namco
  • System: PS2
  • Reviewer: Zonk
  • Score: 8/10

The original Katamari Damacy came out about a year ago, and the buzz surrounding the game was immediate and enthusiastic. The low budget look, excellent soundtrack, and inordinately fun gameplay was exactly what players tired of rehashed sequels and inane licensed games were looking for. The critical success of the title didn't turn into blockbuster sales figures, but the response was good enough to prompt Namco to go for a sequel. The developer of the original game, Keita Takahashi, stepped in to ensure that the new game would live up to the standards of the original. The resulting title is a love letter to fans of ball rolling and whacked out Kings of the Cosmos.

If you've played Katamari Damacy, you'll be quite adept at using the controls for We Love Katamari. There have been no real changes to the two thumbstick schema. Using the joysticks in concert, you push the Katamari and it gathers stuff. The more stuff you gather, the larger the Katamari gets. Missions are given to you by the King of All Cosmos, who usually tasks you with achieving a certain size of Katamari within a time limit. Added components to the gameplay are basically just new settings and mission objective types. For example, there are underwater levels now. Aside from some limited verticality, they're just missions with a lot of fish. The new objective types are slightly more interesting. One level lights your Katamari on fire, and requires you to keep it lit by continuously rolling up stuff. You pause too long, your Katamari goes out, and your dad shoots you with laser beam eyes. Tough love, indeed. Another level pits you against a second player in a race to assemble a snowman.

That integrated second player mission is part of the multiplayer emphasis in the second game. In addition to a few two player vs. missions, there is a head-to-head mode similar to the multiplayer mode in the first Katamari. It is better developed than in the first game, though, with a few different arenas of play available. The head-to-head mode emphasizes strategy as well, by requiring each player to gather more of a specific object that their opponent. The most enjoyable aspect of We Love Katamari's multiplayer is cooperative play. Two people working together can play every mission in the game. At least, working together is the idea. Moving the Katamari efficiently with two people operating requires a little getting used to, but with a duo working together you can really get the ball moving. It's also hilarious getting into a groove. "Go Backwards!" "I am going backwards!" "No, left backwards."

The fun factor of the game is still very high, even after a year spent playing the first title. There's an immense satisfaction in adding mass to your Katamari, and a sick pleasure in having your work transformed into a stellar object. The "purpose" of the game, if there can be said to be one, is to please fans of the original Katamari and assist the King of the Cosmos in refilling the rest of the sky. Completing missions is interspersed with extremely disconcerting cut-scenes about The King of the Cosmos' past. Starting with his youth, the cut-scenes give us background on exactly what makes the King tick. Because, of course, not knowing kept us up at nights. The fan service is literal and unabashed. The denizens of the mission select field cavort among the trees, giant birthday cakes, and oddly tapping birds. When you pass nearby they call out for attention, requesting that you see to their idiosyncratic whims. Various moments during the game will see you gathering up sweets for a sugar-rush seeker, cleaning up a kid's room for a lazy parent, and entertaining a class full of students by rolling up the contents of their school. Of course, I have to sit here wondering if they were all that entertained. After all, they ended up as part of a star.

The game has the same shaped-Lego look of the first title, with everything from penguins to people represented in the somehow appealing format. The game has its own beauty, but it will hardly stretch your PS2's capabilities. The enjoyment factor of the game's presentation lies in the variety and sheer amount of stuff that exists within the mission spaces. Every time your Katamari accrues mass and the game's scale shifts, you gain a new appreciation of the minimalist style. One vaguely frustrating change in the game is the addition of in-mission load times. The increased mission size has resulted in the need to load up additional materials in order to gain access to new parts of the map. An understandable but somewhat frustrating limitation.

Sound plays an important role in every game, and the brain-crushingly entertaining soundtrack from the first game has a successful successor in We Love Katamari. Catchy tunes with jazz, J-Pop, techno, and swing backgrounds round out the audio environment you roll around in. The main theme has several incarnations on the soundtrack, and all of the songs are enjoyable ear candy. The catchiness level of the first game has been toned down in favour of some more worked out pieces, but the experience is still thoroughly Katamari.

Fan service and catchy tunes. Fun and innovative gameplay. A game guaranteed to keep your raver buddy amused for hours on end. There are so many pleasant things you can credit We Love Katamari with. My only two big complaints are that it's basically the same game as the original, and it's very, very short. The game is well worth playing, but a bit more expansion of the concept would have been appreciated. As it's so similar to the first title, it shares the problem that once you've mastered the controls it is not very hard to work your way through the game in a frustratingly short amount of time. Nothing is perfect, though, and I'll take my fun where I can get it. If you've played Katamari Damacy and enjoyed it, there is no way you won't like We Love Katamari. If you haven't, it's well worth taking a look just so you can get a taste of what all the fuss is about.

127 comments

  1. Kalamari by Shadow+Wrought · · Score: 3, Funny

    Didn't the Japanese just get the first picture of a Giant one of these recently?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Kalamari by Sporkus · · Score: 1

      And according to the National Geographic article,
      "The photo sequence ... shows the squid homing in on the baited line and enveloping it in 'a ball of tentacles.'" [source]

      Apparently, the best way to occupy a giant squid is to involve him in a real life game of Katamari.

    2. Re:Kalamari by gullevek · · Score: 1

      Kalamari != Katamari

      katmari is lump, mass, clod or cluster ... a Kalamari is not.

      But I can understand the low level humor about this ...

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
  2. It's hardly short by kinglink · · Score: 5, Informative

    The first game was SHORT! basically 12 missions with 6 side missions all almost the same. 3 area that's it.

    This game is MUCH longer, remember first off you're paying 30 bucks, so don't expect a 50 buck game. But you have at least 6-10 areas for you to roll in, tons of new missions and most of them are quite lengthy Plus there's easily much more to find and do. I'd have to say it's a decent length.

    Overall though the review nails it. It's a "thank you for the support", basically "you wanted more here's more fun, we won't innovate too much so we don't ruin it, but we'll have as much fun as we did the first time" gotta say that's how I found it and that's all I wanted. Kudos to Namco. Keep the good games coming.

    1. Re:It's hardly short by garcia · · Score: 2, Informative

      This game is MUCH longer, remember first off you're paying 30 bucks, so don't expect a 50 buck game. But you have at least 6-10 areas for you to roll in, tons of new missions and most of them are quite lengthy Plus there's easily much more to find and do. I'd have to say it's a decent length.

      Actually, the "missions" might be longer but they aren't nearly as difficult and I have only not made the goal twice (both times smashed on Sparksbombs). I blew through to the ending w/o much difficulty (yes there's more after you roll up the sun) but I can't say it's "much longer" than the original.

      I do like this one more than the original because they repaired the issues I had while keeping the same game play -- read my comments posted earlier this week here.

    2. Re:It's hardly short by Zonk · · Score: 1

      err...that may have been my enthusiasm.

      I tried to tone it down, but I *really* like this game. The co-op is so much fun my wife and I played through the whole thing in just a couple of days.

      It is longer than the original, but still quite short compared to most games today. The difference is, every minute of the game was worth playing.

    3. Re:It's hardly short by b1t+r0t · · Score: 2, Informative
      The first game was SHORT! basically 12 missions with 6 side missions all almost the same. 3 area that's it.

      Uh, you missed a couple. The original game also had the side missions of finding all objects and all names. That could easily take at least a month to finish. Some of those are really hard to find, and a few can just barely be rolled up before the scale changes and they disappear. And then there's that damn bear with a rocket up his ass.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    4. Re:It's hardly short by garcia · · Score: 1

      The co-op is so much fun my wife and I played through the whole thing in just a couple of days.

      I have heard that it is difficult to control -- my wife is very interested in playing some parts of the game and I was wondering if it would be worthwhile to pick up a second controller to play co-op.

      How difficult is it?

    5. Re:It's hardly short by Anonymous Coward · · Score: 0

      I don't think your problem is your enthusiasm as much as it is the fact that you're just a really, really bad writer.

      Suggestion: Concentrate on the basics. Concentrate on the facts. Do not try to be clever or artful until you've mastered the fundamentals. Remember that writing, above all, is communication. This review does not communicate. It alienates. Fix that and maybe you'll have a future.

    6. Re:It's hardly short by kinglink · · Score: 2, Informative

      no problem, I mean, it is short, I'm not saying you were wrong, but it's not THAT short, when some games today you can blow through in 5 hours, this game has taken at least a couple times (played through twice once in japanese and once in english ) And then there's finding the cousins which isn't automatic like the original which didn't help the original's play time. I still am stuck on the damm third stage of the fireball (yes there's a third stage, and it's near impossible in my book, 6 meters + fireball rules)

      As you say though I enjoy every minute and I'm likely to start over again with a new game even if I finish it completly.

      Only thing that annoys me is I don't have a girlfriend currently because Co-op sounds like it'd be enjoyable. And I've heard the vs. mode is very improved (where the first game was quite lacking.)

      But you did a good review, kudos on that alone, just felt that the game itself never says it's a "lengthy" game and at almost half price some of the longer games, I personally found the length at least adequate.

    7. Re:It's hardly short by Zonk · · Score: 1

      It's...challenging to get the hang of it. Basically, by playing with two players you have one player providing momentum and the other person steering. That's essentially what it boils down to.

      Unfortunately, they took out the on-screen notice of which way the joysticks are moving which was included in the Japanese version of the game. I guess they felt us American folk wanted to be more combative?

      It does take some work to get the hang of it, but once you do it's a lot of fun.

    8. Re:It's hardly short by ChocoBean · · Score: 1

      8D if there's one game out there that's "play-with-your-nonGamer-female-significant-other" approved, this would be it.

      In addition to every small object having its own name, description, and incredible "cuteness", she'll also enjoy rolling around the katamari on her own exploring the different places and objects and people she can roll up sadistically.

      it's not "difficult" in a technically gamers' button-combo-smash fest type of way, it's quite intuitive. Roll ball left, roll ball right.

      Play with her

    9. Re:It's hardly short by HardCase · · Score: 0, Offtopic

      Hey, Zonk, maybe if you spent less time frying your brain on video games, you wouldn't post so many dupes! "Fractured Internet"? How about fractured attention span? Check out the front page, dude!

    10. Re:It's hardly short by Intellectual+Elitist · · Score: 1
      > It is longer than the original, but still quite short compared to most games today.

      Someone hasn't unlocked the 1,000,000 roses level yet...

  3. Not again... by Anonymous Coward · · Score: 2, Funny

    Someone's really gotta get the king of the universe to start going to those AA meetings...

    1. Re:Not again... by MDGordon · · Score: 1

      Mods, the parent is certainly not a troll. If you had played the original game (seems that you haven't,) you'd realize that it is better to mod it 'Funny.' I promise it's a joke, not a troll.

  4. This game would ROCK on the Nintendo Revolution... by BTWR · · Score: 0

    Seriously, the creativity of this game, combined with the untapped potentials of the Revolution controller... can you imagine the fun if this was done correctly?

  5. The game review formula by pHatidic · · Score: 4, Funny

    if ($game != NetHack)
      print("$game ain't bad, but it's no NetHack!");
    else
      print("$game gets a 10-10-10");

    1. Re:The game review formula by hobbesx · · Score: 1
      $game gets a 10-10-10


      Nethack is great and all, but I like me a game with some curves.

      --
      This rating is Unfair ( ) ( ) Fair (*) Funny
      Sigh... If only. Modding would be so much more fun.
    2. Re:The game review formula by Anonymous Coward · · Score: 0

      You forgot your tags.. And the "" on NetHack.

    3. Re:The game review formula by MaskedSlacker · · Score: 1

      unless it was Perl, not php. Then he just missed the "" on NetHack.

  6. A kids game, no? by kianu7 · · Score: 1, Funny

    Silly Rabbit, Katamari is for Kids!!

  7. don't care by fanblade · · Score: 0, Offtopic

    "I don't really care, and anyone who has had the chance to play the original isn't likely to care either."

    What a great way to grip your audience.

  8. Mmmm, Katamari by Limburgher · · Score: 2, Funny

    I like it breaded and deep-fried. :)

    --

    You are not the customer.

  9. Re:This game would ROCK on the Nintendo Revolution by Deflatamouse! · · Score: 4, Insightful

    It's already fun, and it's already done correctly. You don't need a Nintendo Revolution controller.

  10. Buy it here! by Anonymous Coward · · Score: 0, Offtopic

    Buy the game here: We Love Katamari. And if you use the "secret" A9.com discount, you can save an extra 1.57%!

  11. Anyone Else? by drijen · · Score: 0, Redundant

    Does anyone else really despise this game? The music is annoying, the game play is puke inspiring,and the concept is as boring as knitting socks with your grandparents. This game made me want to stick my member into a blender :(

    1. Re:Anyone Else? by danzona · · Score: 1

      Does anyone else really despise this game?

      I won't say that I despised it, but I rented it from Gamefly and after playing for about 20 minutes I sent it back. I thought it was quirky and liked the music, but it was just too repetitve for me.

      I'll probably give the second one a try, even though I kind of expect more of the same.

    2. Re:Anyone Else? by ChocoBean · · Score: 1

      Sir, if you didn't like the first one the second one will only appear more incoherent and silly and waste of time, not to mention repetitive. They haven't added any "new" twists to the second one, just more crazy type things that apparently didn't grip you the first time around. =)

      It's okay, not everyone has to like the same things.

    3. Re:Anyone Else? by kerrle · · Score: 2, Informative

      If you only played for 20 minutes, you likely didn't get the sheer joy of playing a level from a scale of a few inches up to the point of picking up entire island chains and major weather systems.

      It took me just a bit to get into it, but after an hour and a half or so, I was completely hooked.

    4. Re:Anyone Else? by razmaspaz · · Score: 1

      This game made me want to stick my member into a blender :(

      Sticking YOUR member into a blender. Now that could provide for some fun gaming.

      --
      I tried for 5 years to come up with a clever sig...only to realize that I am not clever.
  12. Re:Is it just me? by gid13 · · Score: 1

    Heh. Incoherence is kinda a prerequisite for reviewing this particular game.

  13. uhhhh by Nuttles1 · · Score: 1

    Have I been living under rock? I have never heard of this game. Was this a huge game or something? I guess I may be behind the times a bit, because I still play Half Life/CS, Rise of Nations, etc.

    1. Re:uhhhh by Jonny_eh · · Score: 1

      yes, a virtual one.

  14. Hot Coffee MOD for Katamari by kianu7 · · Score: 1, Funny
    My friend in Tokyo downloaded the Hot Coffee MOD for the beta of the next Katamari. He said it was pretty cool.

    After you complete a mission, you get to unlock another hentai scene.

    1. Re:Hot Coffee MOD for Katamari by Anonymous Coward · · Score: 0

      Gameplay is largely unchanged, as you are still manipulating balls.

  15. Spoilers!! by ChocoBean · · Score: 5, Funny

    That was the KING's sick past?!

    You sir, have ruined my day!

    nah,,,,,not really I guess it's pretty disturbing whichever way you look at the extra story plot line. And anyway it's only in there because it pleases the fans in a sick way, like the rest of the game.

    About the under water level, it's way more fun than mere vertical challenge...Your katamari can be fished out of the water, losing valuable rolling time. And also you move slower than on land. Also, you literally speed cruise around a small island on the racing level, picking up your opponents who cheekily try to out-speed you.

    But I've got to say that one of the funnest (yes...) part of the game is how unabashedly violent and sick the idea of the game is. You roll up people, they scream, they flail around trying to dislodge themselves from the massive ball, they fail at that. You roll the ball, by how weighting in tonnes, and the people get crushed by even bigger objects you pick up. Finally, when you're done, your Dad BLASTS the whole thing into space where they become a "star", presumably cathing on fire in a nuclear fission type reaction.(how else does it glow from light years away?)

    Best. Game. Ever.


    Will Spore have Katamari elements in it?

    1. Re:Spoilers!! by MacJedi · · Score: 1
      Finally, when you're done, your Dad BLASTS the whole thing into space where they become a "star", presumably cathing on fire in a nuclear fission type reaction.(how else does it glow from light years away?)
      cough. fusion. cough.
      --
      2^5
    2. Re:Spoilers!! by Protocron · · Score: 1
      Come on "sick"?

      Can you imagine a game where the peasants rise up and over through the knights, bishops, queen and the castle? The object is to trap the king. My imagination is wrought by these pawns, i mean peasants overthrowing the king and his people. And get this, they are lead by another King.
      I can just see the violence. Wait it's done on a board, theirs no blood. Sure it could be down right discusting, but it's all about how it's done.
      I mean look at the kids song "Ring a round the Rosey", it's about the black plague.

      --
      CAPS LOCK: ITS LIKE THE CRUISE CONTROL FOR AWESOME
    3. Re:Spoilers!! by adjusting · · Score: 1

      >I mean look at the kids song "Ring a round the Rosey", it's about the black plague.
      No it isn't.

    4. Re:Spoilers!! by ChocoBean · · Score: 1

      uh, i was trying to say "fusion" in a japanese accent. Y'know, to go with the originally Japanese game concept and all...?

      *cough*

  16. The Objective of the Game by Black+Art · · Score: 4, Interesting

    I liked the objective of the game.

    To finish you have to destroy the entire solar system by rolling it up in your katamari.

    Such destructive pleasures...

    --
    "Trademarks are the heraldry of the new feudalism."
    1. Re:The Objective of the Game by planetoid · · Score: 1

      I'm still thrown into fits of uncontrollable giggles on the sumo wrestler missions.

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    2. Re:The Objective of the Game by Black+Art · · Score: 1

      I'm still thrown into fits of uncontrollable giggles on the sumo wrestler missions.

      Especially when he eats children.

      --
      "Trademarks are the heraldry of the new feudalism."
    3. Re:The Objective of the Game by planetoid · · Score: 1

      If the sumo wrestler could eat dog droppings, I wonder if John Waters would sue?

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    4. Re:The Objective of the Game by Anonymous Coward · · Score: 0

      Ah, but that's NOT the final objective of the game.

      To unlock the penultimate mission, you have to catch all of the cousins...and then when you finish the penultimate mission, you get a big "congratulations!" from everybody in the game.

      And then, there's one MORE task...a task so long that you're allowed to save and quit in the middle of it. I've been playing this mission on and off for the past month (I live in Japan), and I've only recently reached 10% of the final goal...

  17. Re:Is it just me? by danzona · · Score: 1

    I think it might be you

    Did you try the hat and cake links?

  18. Re:Is it just me? by Anonymous Coward · · Score: 0

    OFF-TOPIC? sheesh! How is the parent off-topic? If the review isn't the topic, I don't know what is. Besides, he's got a good point. The review's intro is wretched.

  19. Re:Is it just me? by SPYvSPY · · Score: 1

    Not really. Coherence is needed most for subject matter that's difficult to describe. Otherwise, you're just blabbering into the void.

  20. OT Re:Kalamari by ahoehn · · Score: 1

    Can we mod -1 melodramatic sig?

    --
    Mod my comments down. It'll be fun.
  21. Re:What the fuck? by el+americano · · Score: 1

    I have to agree with the first part (I won't say about the about the second part - although I do wish Zonk would submit less)

    Not wanting to release a sequel just for the money is a noble stance. It suggests he values the game more than the money, right? We could use more designers - and movie producers - like that.

    --
    Those are my principles. If you don't like them I have others. -Groucho Marx
  22. Not for kids version.. by MrLint · · Score: 5, Funny

    Grand Theft Katamari,

    with a mod for cousin on cousin action!

  23. Re:You're missing out by Nuttles1 · · Score: 1

    Great, I will go buy it right now! Can't wait to get it! Thanks for the heads up!

  24. Dupe? by lightningrod220 · · Score: 0, Offtopic

    Didn't they just have a review about this not too long ago - like late summer? I remember reading something about this on Slashdot, and it wasn't any more clear then. I had to google it to figure it all out. But, anyway, there's an awesome sort of flash-based game that's similar in concept at http://home.cwru.edu/~jnt5/Katamari/ - it's really interesting, but doesn't go very far, and there aren't any actual levels to it.

    1. Re:Dupe? by natefanaro · · Score: 0, Offtopic

      You're right. http://games.slashdot.org/article.pl?sid=05/07/14/ 1828250&tid=212&tid=10

      but it was before the game was released in the US.

  25. Re:This game would ROCK on the Nintendo Revolution by MankyD · · Score: 3, Interesting
    You don't need a Nintendo Revolution controller.
    But that doesn't mean a motion sensing control couldn't improve it (or at least provide a new and interesting way to play the game.)
    --
    -dave
    http://millionnumbers.com/ - own the number of your dreams
  26. Re:This game would ROCK on the Nintendo Revolution by Anonymous Coward · · Score: 0

    He just needed Karma.

  27. Mod down, same kaleidojewel spam as always by Anonymous Coward · · Score: 0

    Referral link included, filling up the book/game reviews with his posts to try and get a few cents on the dollar. Desperation at its lowest.

  28. I love katamari by Anonymous Coward · · Score: 0

    I too love katamari, something to tide me over until Zelda comes out...

  29. Infinite Levels by StocDred · · Score: 1

    The first Katamari had unlockable infinite levels... so you could putter around the world rolling up junk without a time limit staring you in the face. I can't find any mention of unlockable infinite levels in K2 and that makes me very very sad. Anybody have any info on this?

    1. Re:Infinite Levels by aetherspoon · · Score: 2, Informative

      The Snowman level is infinite, as is the solar system level.
      However, the Eternal levels do not exist as they once did, sadly. You do, however, have more levels that have no time limit.

      --
      --- Ãther SPOON!
    2. Re:Infinite Levels by smcallah · · Score: 0

      But the Eternal modes weren't that fun anyway. I played them all ONCE, because all you need is once. When you roll up everything on the screen, what is the point of going back?

      Not to mention, there is not as much stuff in the Eternals as there is in the same timed level. You can get around 837m on Eternal Moon, and with the timed version, you can get around 880m.

      And to answer your question, there are no Eternals in We Love Katamari.

    3. Re:Infinite Levels by StocDred · · Score: 1
      So the only levels with no time limit are a pair of smallish ones with limited objects. Lame.

      I loved the eternal levels because you could roll up items you needed for catalog completion. I also thought it was fun just to dap around and see the bizarre sights and snap photos. Seems like an easy thing to include; I'm annoyed that they took that feature out for the sequel.

    4. Re:Infinite Levels by achurch · · Score: 1

      There are no "infinite" levels per se . . . however, there is a "very-close-to-infinite" level that pops up after you've finished every other stage, including the bonus stage that appears after finishing the game and the bonus stage that appears after collecting all the cousins. It is, unfortunately, not a very interesting level (you're closed into a small area, you can only collect one type of object, and you don't grow in size), but you never run out of stuff to collect, so if nothing else it's a good time-waster.

    5. Re:Infinite Levels by MilenCent · · Score: 2, Informative

      On the other hand, with practice, in both KD1 and 2, with practice you don't need the Eternal levels. It's very possible, in both games, to almost empty the world of matter within time, and once you know the layout it's not even hard.

      Both these situations are especially evident in each game's "big" level, Make the Moon in the original and the Bird+Elephant level in KD2 (aka We Love Katamari). Both seem a bit difficult and barely completeable in time on first play, but now.... I can easily clean out the entire ocean in Make the Moon with over five minutes left on the clock (the katamari will always be around 877-879 meters at this point), and I just had a Bird+Elephant play in which I had only tiny islands left to scoop up with three or so minutes left (final size: a smidge over 3,600 meters).

      It is nice to be able to tool around the Eternal levels, especially for introducing people to the game. But on the other hand, you have to get really good scores to unlock them in the original game. You effectively have to be able to clean out the map of junk within a limited time in order to be able to do it with all the time in the world.

      In summary... Eternal levels are really good for introducing new players to Katamari Damacy, but by the time you yourself can reach them even in the original game (where they existed at all), you don't need them anymore.

  30. Re:This game would ROCK on the Nintendo Revolution by freeweed · · Score: 1

    No, but it sure would be fun to be able to play it without shelling out $200+ (cost of a PS2 plus the game).

    Yes, I'm a slightly bitter Gamecube owner about this one. Then again, I shouldn't complain, as this is the only game I've even considered buying another console for.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  31. Where is the squid? by sweetnjguy29 · · Score: 1

    Did anyone else read this as "We Love Kalamari" -- I thought this might have been a Star Wars game...

    1. Re:Where is the squid? by Anonymous Coward · · Score: 0

      It's a trap!

  32. Just for the record. by Iriel · · Score: 4, Informative

    It should probably be noted that the creator of Katamari Damacy didn't want to do a sequel under any circumstances. However, Namco told him that they were considering doing a holiday version of it that basically had a christmas skin on everything. After hearing this, the creator stepped in, not so much to make a great sequel, but simply keep it from sucking less than it would have otherwise.

    --
    Perfecting Discordia
    www.stevenvansickle.com
    1. Re:Just for the record. by rvw14 · · Score: 1

      I wonder if a Christmas theme would be so bad? It worked for Lemmings. :)

    2. Re:Just for the record. by Iriel · · Score: 1

      Remember, this is the opinion of the creator. He is the one who thought the 'Christmas Skin' Katamari would suck (and I can't ever see myself buying a game on that). In the creator's (sorry, I can't remember his name) opinion, Namco would do to Katamari what the King of the Cosmos did to the night sky. I have to agree.

      --
      Perfecting Discordia
      www.stevenvansickle.com
  33. Better Katamari Cake by generic-man · · Score: 4, Interesting

    I saw a spectacularly-detailed Katamari cake, complete with sculpted Prince recently on the LiveJournal Katamari Damacy group. The amount of fan art/cosplay/crafts for Katamari Damacy is amazing.

    --
    For more information, click here.
  34. Penny Arcade by Anonymous Coward · · Score: 0

    It was also a Penny Arcade comic

  35. Will it ever come out for the Gamecube? by fak3r · · Score: 1, Interesting

    For all that this game is, it just 'fits' the Gamecube perfectly. It's def a game I would play as much as the kids, and I appreciate that more titles for the Gamecube fall in this category. Nintendo has the right idea, and I hope they stick with it for the Revolution; just make great games and let Sony and MS deal with the realisticly violent games. Oh, and let's get another Mario game, Sunshine wasn't it (though Kart and Golf are a blast!)

    1. Re:Will it ever come out for the Gamecube? by ttyRazor · · Score: 1

      I doubt it, the key to its controls is the PS2's symetric dual analog sticks. trying to use the puny c stick would get irritating

    2. Re:Will it ever come out for the Gamecube? by Anonymous Coward · · Score: 0

      It does fit the GameCube, and it's a shame Nintendo went with the anemic mini-DVDs or you'd likely see it there.

  36. Didn't you mean... by Anonymous Coward · · Score: 0

    if ($game != NetHack)
        print("$game ain't bad, but it's no NetHack!");
    else
        print("$game gets a -10");

  37. I'm waiting for a PC port by kerohazel · · Score: 1

    ...or maybe someone will get to work on an open source clone. Because this game NEEDS a level/object editor.

    --
    Skype is too convoluted... Now I'm reverse-engineering the Kyoto Protocol.
    1. Re:I'm waiting for a PC port by Anonymous Coward · · Score: 0

      Don't you fret. gkatamari 0.0.1 just got started. We're expecting a pre-alpha version just as soon as we can get some programmers together.

    2. Re:I'm waiting for a PC port by Anonymous Coward · · Score: 0

      How can one contact you?

    3. Re:I'm waiting for a PC port by Anonymous Coward · · Score: 0

      We'll put up some project area on Sourceforge where you can post messages in long-dormant forums or send e-mail to long-dead addresses. Viva la revolucion!

    4. Re:I'm waiting for a PC port by ZzzzSleep · · Score: 1
      Quoth kerohazel
      I'm waiting for a PC port... or maybe someone will get to work on an open source clone.
      There's a small flash version to be found at http://home.cwru.edu/~jnt5/Katamari/
  38. Best PS2 Series!!! by pakkman781 · · Score: 2, Interesting

    Excellent Review!!! The Katamari Games are my favorite series on the PS2. I've long been a Pac-man fan, and Katamari is the first game to truly give the same level of entertainment(and whadda you know, it's another Namco title). I give this game a 10/10, because the negatives given in the review don't really bother me. It may seem like just an expansion, but I wouldn't have it any other way, the gameplay was perfect in the first, why change it? And although it may be short, it has great replay value, because each mission has at least two methods of completion. Not only that, the game never really gets boring, at least not for me, no matter how much you play it.

    My only real complaint, is this sequel costs $30, whereas the first was $20. To anyone wanting to try the games, I suggest you get the cheaper Katamari Damacy first, and see if you like it, before you get this sequel.

  39. great replay value by sonicjim · · Score: 1
    These reviews seem ... tech-ish. Not that We know what that means.

    Honestly, though, it may *seem* short on first pass, but if haven't gome back and re-played the levels, there are some twists the second and third times around. At first you may need to grow to a particular size in a certain amount of time, but the second time might be a time trial to roll up a certain number of objects, and the third time lets you choose if you want to try to grow bigger or roll faster.

    That's just one for-instance of why this game is great, though. If you want to plug in and play for 15 minutes without having to remember where you are on a certain "level", you can do it easily. You can jump to any level you want if you have favorites. If you have a girlfriend like mine ("the controller has too many buttons"), it's easy to teach the how-to's.

    I'm not done with the game yet, though, so I don't know how much more there is. I've unlocked 7 of the cut-scenes, but don't know how many more there are.

    I can't get enough of the game, to be honest -- even if I'm constantly being berated for now rolling big enough katamaris.

  40. Dupe-ish by astyanax · · Score: 1, Interesting

    Wasn't overly interested when /. linked to another site's review of this game several months ago, does this game (or any game) merit two review articles in as many months?

    1. Re:Dupe-ish by Anonymous Coward · · Score: 0
      does this game (or any game) merit two review articles in as many months?

      Yes.

    2. Re:Dupe-ish by Anonymous Coward · · Score: 0

      Yes

  41. Re:Is it just me? by Anonymous Coward · · Score: 0

    I thought Zonk was just a Markov chain, or a special needs kid they were helping...

  42. We love Katrina? by CrazyTalk · · Score: 0

    At least thats how I read it. Guess I've been innundated by the news the past couple weeks.

  43. Re:This game would ROCK on the Nintendo Revolution by Anonymous Coward · · Score: 0

    The revolution controller will turn into the next "Imagine a beowulf cluster of.."

  44. And they LOVE Katamari! by SeanDuggan · · Score: 1

    But I've got to say that one of the funnest (yes...) part of the game is how unabashedly violent and sick the idea of the game is. You roll up people, they scream, they flail around trying to dislodge themselves from the massive ball, they fail at that.
    What's truly bizarre to me about it all is that the whole purpose of the second game is that people are lining up to beg you to do this to them. Obviously this game is a thinly-veiled vehicle for BSDM fetishists...

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  45. it will be alright by supercane · · Score: 2, Interesting

    This game is a bit of a repeat, but what's not to love in a repeat. The two player mode what makes the game fun. The first Katamari was nice, simple race to collect as much as possible, where the second has this goal orientation when you compete. the playing of each level in dual mode can be hard if the players are not in sync mentally. It seems strange that the two players could play and see you builds the bigger solar system. Another down side is to play the mere three levels of competitive Katamari one has to complete the game. Where you Katamari. It would be nice if out of the box you could play any level in competition mode. All in all it is a good game, We love Katamari is exactly what its title says... If you love it, get it!

  46. Re:This game would ROCK on the Nintendo Revolution by Anonymous Coward · · Score: 0

    I have to say I agree. I am all for trying new things, and I think there's a TON of potential in the Nintendo Revolution. There's nothing wrong with playing the game the way it was originally intended, and there's nothing wrong with playing it a new way. It's all a matter of what tickles your pickle.

  47. Steep ramp-up by SeanDuggan · · Score: 1

    It took me just a bit to get into it, but after an hour and a half or so, I was completely hooked.
    And that was basically one of the biggest problems in the game, the pacing. The first few levels were difficult, when you're at a small size. But once you reach a certain size (most people say 6m), most of the levels become trivial and it's just a matter of "where do you want to roll today?" Had it not been for a friend looking over my shouldering coaching me towards some of the better routes, I might not have stuck with it. Looking forward to playing this sequel...

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
    1. Re:Steep ramp-up by danzona · · Score: 1

      The first few levels were difficult, when you're at a small size. But ...

      Thanks for pointing this out, and thanks to the others who also followed up my comment by offering advice on this game.

      I had been planning to give the sequel a try, and because of your comment I will definitely try harder this time.

      One of the drawbacks of renting games is that I am pretty quick to dump them if I don't get hooked immediately. If I bought the game I probably would have tried harder to get my money's worth, and I might have discovered that they game got more fun as I advanced.

  48. Dupe! by paco3791 · · Score: 0, Offtopic

    Although the review looks like it was actually writen by a person this time, instead of a sugar crazed rabbit. http://games.slashdot.org/article.pl?sid=05/07/14/ 1828250&tid=212

  49. Flash-based version by SeanDuggan · · Score: 1

    Thank you for the link. It was actually kind of diverting for a few minutes. With a few more levels of scale and perhaps some obstacles other than pickup-able objects, I could see that as a nice "coffee break game." You know, the kind you play when your head is hurting from trying to process code and you just need to de-rez.

    --
    This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
  50. Re:Is it just me? by gid13 · · Score: 1

    1. It was a joke emphasizing the silliness of the game.

    2. Try the links. The review is plenty coherent.

    3. Even blabbering into the void may have its place from time to time.

  51. Re:Oh! do you feel it? by Anonymous Coward · · Score: 0

    Not really offtopic... stupid yes but not OT...

  52. I second this! by raygundan · · Score: 1

    I'd love a copy for my Gamecube. I understand there is a DS version coming, but I don't have one of those either. Oh well-- if it doesn't ever make the jump, I'll do what I did with the dreamcast and ReZ and buy it and a PS2 (and maybe an eyetoy) when things are good and cheap.

    It really does seem like a good fit for Nintendo, though.

    1. Re:I second this! by davidbrit2 · · Score: 1

      It's looking more and more like the DS version was nothing more than just an unsubstantiated rumor. ;_; (Yes, I know, even despite the fact that it appeared in a "coming soon" list in Nintendo Power.) If anybody wants to prove me wrong here, please do. Heh.

      The PSP version is legit, though, and despite the fact that it will probably make my thumbs ache terribly with the controls on that thing, I'll probably buy it anyway. Whoo.

  53. Re:This game would ROCK on the Nintendo Revolution by Moofie · · Score: 1

    If you can't find a PS2 for less than $200, you're a really lousy shopper.

    --
    Why yes, I AM a rocket scientist!
  54. Well written review by Wolfier · · Score: 1
    Except...well...I don't want to be a grammar police, but seeing misused words usually makes me puke. It should be

    "to gather more of a specific object than their opponent"

  55. Re:This game would ROCK on the Nintendo Revolution by SB5 · · Score: 0, Offtopic

    Ok, we know your a rocket scientist, and we know you have the much valued low-end 5-digit slashdot userid. But did you read what's in the parenthesis?

    Let me state it again for you, you probably missed it the first, I will remove those evil parenthesis;

      cost of a PS2 plus the game

    Brand new in the box ps2 costs roughly $150, the katamari games cost probably $50 total. I ain't a rocket scientist, so my math be wrong here, carry the one... take the inverse and multiply.... I get a total of $200 without taxes added, roughly, and rounding $.99 to 1 dollar. Its such a small difference even if you have 7% sales tax, I will give you the extra change for it, here's my two cents, that should MORE than cover the difference.

    --
    If what you are reading sounds funny, or sarcastic, lame, or stupid
    it is because it is supposed to be. just laugh
  56. Re:This game would ROCK on the Nintendo Revolution by Moofie · · Score: 1

    Ah, so you're going to buy a PS2 for two games, but you're going to buy a new one. OK, man. Whatever works for you.

    I still think you're not a very good shopper...

    --
    Why yes, I AM a rocket scientist!
  57. Re:This game would ROCK on the Nintendo Revolution by freeweed · · Score: 1

    I live in Canada.

    A new PS2 costs $179.99. Katamari costs $29.99. That's just under $210 total.

    Not everyone lives in the USA.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  58. Re:This game would ROCK on the Nintendo Revolution by Prophet+of+Nixon · · Score: 1

    If you can find a used PS2 that was disposed of due to a bad controller port, they're incredibly easy to fix (say 10 minutes). The new controller port part for them is $20, but some of them don't even need it, the connection prongs just slowly work their way too far back to connect. I got my 'broken' PS2 free and had it up and running in no time, without even knowing what I was doing. Speaking of PS2, I might have to get this, it looks cool.

  59. Re:This game would ROCK on the Nintendo Revolution by Moofie · · Score: 1

    Dude, you were on Dodgeball, weren't you? The guy who thought that you could pay off the $50,000 to buy the gym in Canadian dollars?

    No, not everybody lives in America. Gold star, Pierre. It's not my fault you guys use the same symbol for your currency.

    --
    Why yes, I AM a rocket scientist!
  60. The game should come with a warning sticker by tenzig_112 · · Score: 1

    WARNING: Prolonged use may result in sleepless nights, the inability to shut up about Katamari, and the loss of friendships.

    I love this game way too much. :(

  61. Short? by drwiii · · Score: 3, Interesting
    No way!

    Most people are making the mistake of not replaying the levels they cleared. Some of them have up to 5 missions in them.

    So, no, you have not beat the entire game by doing the absolute minimum necessary to roll up the sun.

  62. Episodic by tepples · · Score: 1

    My only real complaint, is this sequel costs $30, whereas the first was $20.

    They're both short, but if you put them together, they cost the same as a regular PS2 game. Is this part of what was meant by a new trend of "episodic content"?

  63. Re:Just for the record - not by Anonymous Coward · · Score: 0

    and pac-man was derived from the programmer eating a pizza at Namco's offices....

    Namco puts out these stories all the time. The author of Pac-Man later came forward and said the "pizza" story was bullshit, although a nice story regardless. Katamari's author probably got a memo: "do a follow-up or you're FIRED fucko". Not nearly as charming for the PR hacks, but probably far more accurate.

  64. Re:This game would ROCK on the Nintendo Revolution by snuf23 · · Score: 1

    Gamestop sells refurbished PS2s for $99 plus the shipping. If there is a store in your area you can just buy it locally. A lot of other stores sell the same thing.
    We Love Katamari itself sells for $30 new - although since you haven't played the first one, you might as well pay $20 for Katamari Damacy.
    Admittedly $120-135 is still a lot to play one game.
    Luckily the grandparents bought my son a PS2, which has pretty much gone neglected with the exception of Katamari.

    --
    Sometimes my arms bend back.
  65. Re:This game would ROCK on the Nintendo Revolution by Genom · · Score: 1

    Trackball.

  66. Re:This game would ROCK on the Nintendo Revolution by generic-man · · Score: 1

    You forget the memory card: $20 for eight megabytes of memory to save your game. $100 for a used PS2, $30 for We Love Katamari, $20 for a memory card, plus tax, turns out to be quite a big expense for one game. Tack on another $20 for a second controller to play co-op mode, and you're getting pretty close to $200 already.

    --
    For more information, click here.
  67. Re:This game would ROCK on the Nintendo Revolution by KDR_11k · · Score: 1

    Oh, try living in Europe. Sure, you can buy a PS2 but not Katamari.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  68. Great game. by wezelboy · · Score: 1

    I like the gameplay in WLK more than KD. The new variations are great. However, I think the WLK soundtrack is lacking. The music sounds like a poorly done sequel. Thank god the game as a whole isn't like that.

  69. Love it while you can... by drwiii · · Score: 1
  70. Re:Just for the record - not by Iriel · · Score: 1

    Actually, the version of history that I'm aware of is not entirely common (to my awareness anyway) and I don't really find it very charming anyway. It's not like this is some prince valiant story about him coming in to save his game, the creator (when interviewed) basically made it seem like Namco called and said "We know you said no sequels at all, but we want another dollar so we're fucking up your game without you." and the creator trudged back into the office to, as I said, keep it from simply 'sucking less'.

    I don't really see much glamour in this one when it feels like the creator was blackmailed into working on something he initially refused and still didn't like the end product despite any rave reviews. And it could be true that even this was a PR hack, but it seems a lot less likely when it makes the company look like the asshole. While the author could have said it for a pity party (I highly doubt he would need it with the large cult surrounding his first Katamari), I'd be leaning away from that theory when the interview I read made me consider NOT buying KD2.

    --
    Perfecting Discordia
    www.stevenvansickle.com