Best Buy vs. The Game Makers
An anonymous reader writes "CNN's excellent Game Over column brings word that Best Buy has begun selling used games in select locations as part of a test program. If successful, all of the store's 700 stores could begin doing so in the not-too-distant future. Not so happy about this are developers, including Epic's Mark Rein, who resurrects his 'no used game sales' argument, saying 'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
It's just "intellectual property". When we have everything we could ever need or want as engineered machines, we don't need to worry about people copying our creative works.
The used game market is way overvalued, margins are huge. Maybe this will make things a bit more reasonable. And the developers have nothing to complain about, reselling something you bought is very clearly defined as fair use in every copyright law ever.
--The universe will not be altered by forum threads, even those which are very wry. --Tycho Brahe (Penny Arcade)
To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.
You already made money on the sale the first time. Regardless of your personal feelings about the issue you have absolutely no rights to money made on subsequent sales. I'm sure your opinion would change drastically if you were charged extra, on top of the sale price, for a used car.
Granted, you probably aren't buying used cars but you get the idea.
What about selling used cars or selling houses? Should the original manufacturer/builder get a percentage of the sale? Of course not. Of course those License Agreements we accept might have some small print stuff in them... Over here in the UK GAME and Gamestation stores have been selling used console games for years. My understanding was that used PC Games were much more legally ambiguous/completely illegal which is why GAME doesn't sell them. However, the Gamestation in my city does which would be pretty good except their whole PC range is about 1/12 of their stock.
'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
Yes, the only fleecing that should be done is first-generation fleecing, where the game developers and distributors get a good chunk of the money before the buyer realizes the game is boring and unplayable.
So why would someone be selling a game? Perhaps because it is no longer interesting to them? Maybe because it became boring to play after a few weeks? Whose fault is that? If the buyer can't even resell the thing without some sort of permission from the game company it sounds like there is less incentive for them to make a "keeper".
Mark Rein has a point about reselling Microsoft Office and how the MS legal department would attack voraciously, while reselling Halo is just fine.
Personally, I like finding older games I missed the first time around. The used game market simply isn't the same market as the new game market, and developers just need to get over it.
It started back in Team Fortress Classic
"Are they going to sell used copies of Microsoft Office and if not why not?," asked Rein. "Why is that Microsoft (Research) has no objections to you reselling a copy of 'Halo,' but if you try it with Office, they'll come down on you like a ton on bricks?"
That is one of the coolest things I've ever heard. And not really novel; why haven't I heard or thought of this argument before?
Though I'm not sure if it applies to this case. Is Best Buy selling used PC games also? The article is not clear.
My stupid web site
Great! Now I can choose between pay $10 off the price of a new game for a scratched CD, ripped or missing manual, and no box from EBGames, OR paying $10 off the price of a new game for a scratched CD, ripped or missing manual, and no box from Best Buy!
Pulp Audio Weekly - Geek News and Reviews
That's just fleecing us
And annual rehashes of pre-existing content at full retail price isn't fleecing the consumers? Oh dear. I suppose you'd rather we consider ourselves as not taking ownership of the CD/DVD when we buy it from the store? Would you rather we saw your game not as an item we purchase, but as an experience that one can indulge in for a nominal fee just like those found on darkened street corners? After all, once we're finished with your underwhelming offerings, we would be stuck with something we can't get rid of.
This comment was formatted for readability, but I forgot the line break tags
'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.' When products start getting resold, it forces product makers to be more efficient and to make a better product. This lets better product makers who can do those things rise to the top of the heap, which is good for consumers as well as those product makers. And if game developers don't like that, they should get into making persistent world games and start fleecing the customers a little more by charging monthly subscriptions. ;)
Jhyrryl
Note: I stopped buying used video games when I was a teenager. I want to support the developer of a good title with my hard earned money for creating a title I want.
Support the Developers!
I know from experience at Gamestop, whenever I buy a used game, despite them having oodles of cases around, they'll never give you one. Even if that's the last one they have in stock, all I ever get is the DVD. I insisted on getting full cases when I bought DDR, seeing as how I was paying $5 under full retail on a no longer made product.
Seriously. This isn't like the NES or SNES days. Who trades in games with JUST a disc?
What happened to the case? Where did it go? There should at least be that. The PS2/Xbox cases should be the most generic freakin cases in the world.
I'll take a beat up case, that's fine, but I'm not paying $5 under retail just because you have a disc. That's what chipped systems are for. Anyone can do that, and go play reburnable ISO's all day long as they get scratched. If I'm buying THE actual game, I expect a case at the very least. New cases are 50 cents a piece (or cheaper in bulk) for chrissake.
Hell yea!
Developers developers developers developers developers....
Developers developers developers developers developers developers developers developers developers developers!!!
YEEAAAAAARRRGGGGHHHHHH!!!
(little bit of Howard Dean thrown in there for flavor...)
Karnal
Of course the reason for this is that for a number of PC Games, you don't NEED the CD/DVD to play the game (or can be cracked with software) and most require a serial number of some sort that is checked against blacklisted serials, players currently playing online (in the case of online games), and in the case of MMORPGs used to activate the users account...so you would end up with a lot of users installing the game only to find that their serial had been blacklisted, the former owner was still playing it, or finding that to reenable their account they had to pay a huge fee that had been racked up by the previous owner.
For this to happen with a console someone has to mod their machine and make a working copy of the game...which is probably seen as being more trouble than not buying the game in the first place and simply downloading it.
It's pretty much the same reason that you can rent console games at blockbuster, but not PC Games.
This is the paper cited, it's about used books but I wonder if the same arguments could be applied to used video games.
Of course Mark Rein's comments are self-serving greed. But the importnat thing is that when the Big Boxes start selling used games, small local game stores are dead (if they arnt already).
"Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
"including Epic's Mark Rein, who resurrects his 'no used game sales' argument, saying 'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.'"
Uh huh. I can play this game, too: "By preventing the sale of used games and forcing customers to only be able to buy new games, Epic is fleecing everybody."
I'm growing concerned that a business with the expressed purpose of entertaining people is fussing over entitlements they think they have. It's bad enough that the RIAA and MPAA do it. "Those people with boom boxes are costing us money because other people who haven't paid for the music can ear it."
"Derp de derp."
Ok, having said that, I can see hwo this is potentially a huge blow to the already struggling games industry, at least as far as smaller develoeprs go. Right now there seems to be this boom or bust tendency with games, and if you don't hit one out of the park on the first try there's little chance of getting another shot. In addition huge development and advertising costs can be hard to recoup for smaller companies, and having such a major outlet as BestBuy resell used games makes it even harder for them to make those all-important first-sales.
As a consumer this also worries me, given the used games policy of GamesStop and EB (before it was bought out) we can probably expect BestBuy to buy abysmally low and sell insultingly high. I'm sorry, but when I know a business is making outrageous margins of upwards of 80% (I did RTFA but my personal experience has been that their margins are much better than the 40% quoted) on these used games it sickens me. Basically the consumer is getting shorted on both ends. Will BestBuy reverse this and actually keep used games margins more reasonable? Probably not. Although even a $5 difference in price between them and GameStop would be a blwo to GS's used game income, and I don't doubt BB has the clout and Money to start a price war, however I do doubt that they could overcome the greed of the high margins to truly start one.
In summary to a lot of rambling, I think this could possibly be slightly good for the used games consumer, bad for the games industry, but totally inline with supply/demand economics and doctrines of first sale. I want the games publishers to do well, but if their only recourse is to legislate against reselling of used games (or reselling w/o a cut to them) I have to draw the line, once I own it I can do what I liek with it, including getting ripped off reselling it to BestBuy.
-- I'm not a pessimist, I'm a realist. It's not my fault that life sucks so much. --
The used games are higher than EB or Gamestop. They don't have the pulse on the market and sell used titles higher than the competition sells them new. They also don't make any attempt at sorting the titles, except by system. This could work if they tweaked it a lot!
"Are they going to sell used copies of Microsoft Office and if not why not?,"
I already tried. The reason they gave me was they couldn't resell a CD-R with just a printout of astalavista.box.sk
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
Can you make a copy of a car, download a 'car crack', then sell the car while still retaining the full use of said car? No? Then stop comparing this with selling a used car. A slightly closer analogy would be buying Harry Potter, then scanning / photocopying it before reselling it. And even that's a poor comparison because it takes a lot of effort to scan a huge novel and the resulting copy is less convienent to use than the original.
That said, I dont think publishers should have any say in what happens to a copy of a brand new game that somone bought. Nor do they deserve any of the revenue generated by the resale. But if they think that profits are being seriously impacted by second hand sales, that's just going to make them move all the quicker to Steam type DRM. Where 'one custumer = one sale' and transferring ownership is nigh impossible.
It's not that far off. Look how gamers have eaten up HL2 and Steam in droves and are begging for more.
I buy used (usually for quite old titles) but I do it from ebay, not from a store that wants to charge me just SLIGHTLY less than full price for a product that is possibly missing parts, dinged up, and they've already GOTTEN full price for once already.
Buying used from an individual is just like you having split the cost of buying the game with them in the first place. (Assuming that you pay less than what they paid to buy it new.)
Geez...what about eBay, GameStop, EB-Games, etc....
My 2 cents and 2 points:
1) I think this would give Gamestop/EB-Games mergers a little more competition
2) Who the heck shops at Best-Buy anyway? (WAY OVER PRICED)
Well perhaps adding more availability to used games will expand the developer's outlook on creating games. Perhaps now there will be a little less value on opening week sales of a title and more on the long term sales of a title.
Developers will just have to start making games that people will want to keep for more then a few weeks. Something they would like to play more then once yah know. How about something you can't beet in 3 hours. Increase the quality and longevity of games and people will want to hold on to them.
I know I still have a lot of old games, because I'll go back and play them every now and then. The only games I trade in are the games that I didn't think were worth the original price I paid for them. Lots of games I already wait to buy used just because I know they aren't worth the opening price.
Of course I guess this could have the opposite effect too, more games put out with low budgets, fad inspired content, and flashy advertising just meant to grab the opening week sales and run laughing that they bought a bad game.
"Hey by the time they figure out the game sucks, we already have their money" -actual quote from someone I know in the industry
Don't worry so much.
Best Buy, and then other big-box stores, will start selling used games, giving this retail sector a much larger market penetration than it has previously received.
Smaller game companies will move to Steam-like online registration systems that won't recognize a second user for the same serial number, and eventually the second-hand market will dry up, because games will be tied to online accounts.
Privacy will disappear, but the game developers will keep their hands on all of the royalties.
Seriously, who? They have a crappy selection, horrible sorting, and take another half a week then retail game stores (like EB) to even get them. I don't like to give Gamestop my business either, not after I was told that I would need to pre-pay for a game to be assured that it would even be there.
I know my opinion might strike many of you as unpopular, but I think retailers should be restricted from selling used games for 60 days after the release date of a title.
I also believe being able to buy used games is very important, as it enables consumers to buy legacy games that are out of print. But it is vital that developers make a profit, so that they are able to develop more games in the future.
the cosmos in 20 words or less: thumbuki.com
His main argument, and it is a vaild one, is that they continue to provide support for the game after release. That means if you buy it second hand they still provide support for it. Support costs money.
First: the 'struggling games industry' is surpassing Hollywood as we speak. If it's 'struggling' then exactly what adjective would you apply to people in the Gulf Coast, or other countries?
Second: Used games are priced competitively. Don't whine about the prices here, because they can't raise the prices higher than retail and you don't have to sell them any old games. So those are two things that keep prices reasonable. And there are currently 4 different mass market offerings competing for used game prices: Blockbuster, Gamestop, EB and Mediaplay, never mind the local place, the online version of these stores (which are not always consistent), Amazon and Ebay.
In honesty, I only buy used. As long as the disc isn't scratched (they almost never are and return policies are generally excellent) it's the same exact product.
I can't think of any developers I want to support. Care to mention the ones you like and for what achievements they should be supported for?t &words=engine
Note: John Carmack, Doom III will not cut it.
John Carmack, He did 1, 2, and 3 in Doom III is better. Also consider http://sourceforge.net/search/?type_of_search=sof
You've got to be kidding me. Is this guy for real? I cannot fathom the level of sheer stupidity it would take to be able to say such a thing and mean it. This is a joke, right? Is October 1st the new April 1st?
The games industry lost a lot of money from used PC games being sold, when they were simply copied and kept and shared among friends. But that's why consoles are popular, and that's why copy protection exists.
But the idea that software makers exert any kind of control over used marketplaces is ridiculous. Best Buy doesn't sell used appliances because they actually age. But my Warcraft disc will pretty much be the same 5 years from now. Same with the DVDs and CDs. Publishers have to understand that this is the nature of their business. If you make computer games you are exposed in ways that console games aren't. You basically need new versions of Windows to be incompatible with your old games, or people won't buy new copies. Or you stick with consoles. But there is a thriving used marketplace for a reason. Videogames have huge margins for profits - they are good investments for a reason.
The simple solution is to mark new games down to $20 - undercutting used games (or at least the large profit from used games) and live with reduced profits. Ha. I can't wait to see that.
I don't know about you, but when I buy a new game at full price, I consider the fact that I can resell that game and recoup some of the initial expense a major factor in justifying my purchase. In short, that resale value is an important part of the overall value of the product. Therefore, if it were suddenly illegal for me to resell my used videogames, I would no longer be willing to pay as much for my brand-new games. Don't you see? The developer and publisher are already benefiting from the resale potential before it's even happened, so they shouldn't complain.
Developers in the PC arena are going to shift over more and more to the ESD model (Steam, Direct2Drive, etc.) and cut the brick & mortars out of the profit loop entirely.
Nextgen consoles are all about the network connectivity. This generation may not have enough local storage, but I bet developers will begin pushing for large local storage for Nextgen+1 systems, so they can move to the ESD distribution there as well.
Publishers will probably have to opt for some sort of contractual negotiations with the brick and mortars forbidding used sales by policy in order to maintain a profit, and to get the rights from developers to produce box copies of software to sell through this channel.
Or it could go the other way.
Hate Best Buy, their little robotic salesmen won't ever STFU about warrentees, I don't want one mate! That being said, used, hell yes!
The right of first sale is a pretty important consideration wrt personal property.
...
I don't know what gives software developers the idea that they are somehow special because they have this unenforceable thing called an EULA.
If you buy a book and there's a EULA inside the cover that says you can't sell it to anyone after you read it, or your car has that printed on the dash, or you girlfriend has it tatooed on her stomach
Nintendo is probably the first of the large vocal companies who figured out how to deal with rentals and used games. For a long time, they were very upset with the american practice of game rentals. Apparently in their home country of Japan rentals and resale are illegal (without permission, presumably). A very nice priviledge, but it certainly draws much ire from the consumers who discover that they're being denied a second-hand market. Nintendo of Japan's wrath was such that they sued Blockbuster, denouncing the practice as unhealthy to the game market (technically, their legal recourse was only reguarding copying of instruction manuals). They've since made up and become good friends, much in the same way that movie companies now tolerate rental stores because they comprise a heavy section of demand for their product. A couple companies have even released rental only versions of their software! I can't recall whether Nintendo themselves has engaged in the practice, although I do recall a Clayfighters game getting such treatment.
Nintendo has come to the realization that the best strategy against the second hand market was to make games that people want to keep. Most single player games outlast any interest the owner has in the game. Eventually, you've collected all the shines, beaten the final boss and found all the secret endings. Nintendo tries to add multiplayer to every game, whether it makes sense (Metriod Prime) or not (Pikmin 2). The other tactic they've taken is their Player's Choice games. Once demand falls off for a game, lower the price to 20 dollars. This pretty much destroys the used game market margins for the games in the list. For all I know, Best Buy could be trying to get their suppliers (Nintendo, Sony, Microsoft) to extract more cheap titles by threatening to sell used games. The test run would then be a method of verifying their estimated profits on the endevor. The used game market becomes a form of blackmail whenever wholesale channels can't meet asking price.
So basically, Nintendo's strategy is to trot out Miyamato to talk about innovation and quality, while quietly fighting the second hand market with every available resource. Whether they succeed on either front is an individual opinion.
I Browse at +4 Flamebait
Open Source Sysadmin
I suppose this whinging money-crazed fucktard is the first to go whinging about copyright law when some warez kid sticks his games up on a Bittorrent site. Well guess what, dude, copyright law works both ways. It gives the developers some rights, and it gives the consumers some rights. In the case of USIAN consumers, 17 USC 109 grants anyone the statutory right to alienate themselves of any physical copy of a copyrighted work, by giving it away, reselling it, selling it on Ebay or whatever. That's the law, and it's there precisely in order to stop money-crazed fucktards like Mark Rein from demanding that people pay two or three or four times for a product that is only being used once. So THERE. It's our hard-won fought-for legal right, fucktard. Deal with it.
Sigh. And I actually thought Epic were quite cool, too...
This article should make you an Irrational fan for life: http://pc.ign.com/articles/586/586914p1.html.
Though, all of their games are "keepers" and are typically priced less, so they don't have to worry about much of a second-hand market anyway.It's not that far off. Look how gamers have eaten up HL2 and Steam in droves and are begging for more.
Look at how gamers are downloading HL2 ISOs in droves and patching it to be Steam-free faster than you can say "Draconian DRM."
One-customer=One-sale is a marketing myth. It's not going to happen. Large crowds of people might accept it for one product, but larger crowds will find ways to circumvent any copy protection system. The more difficult it is to be a customer, the easier it is to be a pirate.
Piracy happens for one reason only: It's easier than buying. A lot of times, this is true even if you have the money. HL2 is an ideal case in point. The pirated versions actually work better than the original, and will continue to do so 20 or so years down the line when Valve no longer supports the product.
Happiness is relative, Based upon the way we live.
I'm cheap. I admit that flat out. I have no interest in pay $40+ for a game, any game no matter how good. I have no interest in paying $20 for a junk game.
Go ahead, charge what you want for the popular games when they come out. Lower the prices when sales drop off. I'm in no hurry, I'd rather have a new game (on a disk that isn't scratched), than a used one, but not at your prices. If I knew the game was going to come down I'd wait, and you would at least get something from me.
Now maybe you don't want my money. Fine with me, I'll buy books instead, a paperback is a lot less than a game anyway. (Though in fact I'd pay more for books than games, but I'm weird that way)
When there is no option to get your products at a price I'm willing to pay, don't be surprised when I don't buy. This is basic economics, as price goes up, demand goes down. Apply the rules as you wish.
I'd happily purchase new copies of games if they were still available. I'd love to walk into a store and get Bioforge or Realms of the Haunting or Earthbound or Twinsen's Odyssey, but I'm not going to find them. Nor are they typically available new online.
The reason I buy used is because I tend to play older games and they're not available otherwise. This isn't my fault, and if it's not published anymore, it's the publisher's fault. If you've stopped producing a game, why should I have to give you any money?
While I am a game programmer, I think that the opinion that banning the sale of used games is foolhardy. Of course it will likey cost the game publishers, and in turn the developers, a non trivial amount of money. The game industry has a vested intrest in preventing this.
However, the sale of used games most directly impacts 2nd and 3rd tier titles. Or at least, it the effect is much reduced for first tier titles.
If a game is worth keeping, it will likely be held onto. Many gamers like to reply games that they liked. But of a game turns out to be a less then perfect play experience, why hold onto it?
Good games that are sold as used are not going to sit on a shelf in a store very long, but mediocre games will sit for quite some time, be sold back soon, and will have a large effect on the total raw sales of a game.
Its pretty much impossible to buy a used copy of Tetris for exactly this reason.
END COMMUNICATION
Note: I stopped buying used video games when I was a teenager.
Oh, you're so virtuous! It's making us all damp.
I want to support the developer of a good title with my hard earned money for creating a title I want.
Support the Developers!
Does that philosophy extend to other things in your life? Do you also believe that no one should be selling used cars? Should we be supporting the people who work so hard to design and build cars by only buying new ones? When someone wants a new car, should they be forced (by the market) to either scrap their old car or store it, unused, for years and years?
Should we also buy and sell only new paintings and sculptures, boats, houses, and computers so that we support artists, boat designers, architects, and computer hardware engineers? Should the only option for disposing of older books be paper recycling bins?
Or is there something unique to software engineers that justifies us being held in such a lofty position relative to all other creators of art and intellectual property?
Oh really?
1. Make a crappy game knowing all retailers refuse refunds on opened software. 2. Eliminate used game market, so consumers can't even sell at a loss a crappy game, thus sucker #2 has to buy it new, giving you the profit. 3. ??? 4. Profit!
Game developers and authors, all at once? It's like it was coordinated!
Compare these quotes:
"To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us." -TFA
"...Authors and publishers [complain] that amazon.com offers books for sale at different prices: list price, new books at lower prices, and used books. Authors, literary agents, and publishers are quoted as saying they think they are being deprived of royalties and they want their share!"
-BoingBoing
Was there fan-fic done beyond the game and expansion? Nobody even remembered it for story as I recall. Pretty and fun, though.
At least I got the body right.
Ok, really, EOM.
Let me understand this.... Best Buy, like pretty much every big retailer, refuses to allow returns or refunds on software. Usually they lay out that old canard about it being "because of copyright laws".
Now though they'll happily sell used game software.
Am I missing somthing?
Three Squirrels
I thought about the issues of automation before I pondered transhumanism. When you are a self-sufficient machine, the whole idea becomes moot. It's like arguing about horse rights for the military--completely moot.
By the way, I do know of transhumanism--and the movement is only going to grow. It's international, atheistic, and going to explode!
Epic does raise a curious point, unfortunately it's too little too late. Let's say I've been living in a bucket for a few years and I want to play me some Warcraft III. I go to the store, War3 is $50, but they have a used copy for only $25. I grab the used one and spend the rest on hookers and booze. I don't mind because I got the same product, unlike cars and appliances, used software is exactly as functional as brand-new software. To the distributor, they didn't make money when I bought the game, and even though I'm enjoying it just as much as if I'd paid full price, they feel cheated.
Car dealers don't give a damn, that car's gonna die someday and another will be sold. Software doesn't die of old age and high mileage. That's what the distributors have a hard time coping with. Theoretically, you could buy one copy of War3, play it through, then sell it a week later. Lather, rinse, repeat, and in a year the same product would be enjoyed by 52 people, but the company would see only one sale.
Tough.
-Billco, Fnarg.com
It's perfectly legal to sell your retail copy of office, and no Microsoft isn't going to sue you. It's grey area whether you can sell OEM (the license agreement may or may not prevent that). OTOH, there are lots of small businesses that can't sell Microsoft Products because Microsoft's legal team bullied them after catching them selling a few pirate copies.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
and toyota never make a dime off of auto parts....
every day http://en.wikipedia.org/wiki/Special:Random
skip the game, and double your budget for hookers and booze?
every day http://en.wikipedia.org/wiki/Special:Random
Until just earlier this summer.
This is a slick move that I didn't know was coming, it's the right move to make as BBY looks to penetrate the growing gaming market, and you can bet that more things like this will happen in that chain.
Fact: People buy used games. The smaller retail chains based on gaming earn most of their profit from the lure/sale of used merchandise. Need a second controller? Why not get it used? Want to try a game that you know is not great, but may hold your interest for a week? Why not get it used? Used sales happen. There is a market for them.
Fact: BBY is a publically traded company with a bottom line need to protect and grow shareholder value. So they are going to make moves that allow them to gain 40% more margin on product sales. That's good profits and good for the bottom line.
Fact: BBY is currently in a program that is targeting customers and adapting the stores to fit their needs. Doubt me? Do a bit of google on Best Buy and the Demon Customers that made headlines last year. The company is focusing on customers, meeting their needs, getting their loyalty, keeping their sales. Gamers spend money. Crazy video card upgrades, consoles, and games, games, games. Moving to a used games model makes sense. Sell the game, buy it back cheaper than you sold it, then sell it again for profit. Wash, rinse, repeat. It makes sense in the capitalistic world.
Fact: Traditional boxed sale publishers can gnash their teeth all they want, but they will not boycott Best Buy or another major retailer that has hundreds of outlets to push the 'new' boxes out in.
Bottom Line: It's good for pofits, will draw in more repeat customers who will buy used, new, and whatever else they see on the way through the store as they shop, and you have a winning prospect.
The largest hurdle I see here is getting the stores on a program that is adequate for showcasing the used games available, and getting the manuals and cases together when a purchase is intended.
It works easy at GameStop for them to keep the manuals, etc. at the counter, there are two of them tops in any given GameStop. At Best Buy you have a bank of registers so there is some convenience factor to work out... beyond that it is gravy.
Expect this to roll out, not to every Best Buy, but to a good number of them.
Grimwell - old, cranky, mean, obsessive
Actually...no, it's not. I don't know how long it's been since I've gone into an EB or GameStop and haven't been able to find a copy of the original Tetris for sale.
Admittedly, I live in an area with a lot of game stores and an (at times) oversaturated market. Still, it's definitely out there, and it's affordable to boot - EB had it for under $10, last I checked.
Goo goo g'joob.
Fair use seems to allow it, if there are no usable backup copies. So if CD copy protection works as game publishers intend, I don't expect those same game publishers can successfully argue that Best Buy is willfully supporting copyright infringement.
This is also why you see everyone and their mother trying to sell services, not products (WoW subscription = Blizzard collects 100% of $15 a month, War3 box sale = Blizzard collects 30% of boxed price, once, no matter how many times that box changes hands).
Help poke pirates in the eyepatch, arr.
I will never shop at that pos best buy again. They had a sale a couple weeks ago where games were as low as 99 cents but mostly $5 or $10. Well my stupid best buy claimed that they knew nothing about the sale. Cleverly, the only games that I found that were supposed to be on sale were hidden in out of place locations. Those bastards knew good and well there was a sale, they just weren't interested in participating and just in case someone got adamant, they hid all the sale items. I mean seriously, how is best buy not gonna have a copy of paper mario 2?
Does God treat us as servants or friends? Check my homepage.
how about microsoft fucks off and dies.
NO ONE HAS A RIGHT TO TELL YOU WHAT TO DO WITH YOUR PROPERTY.
anyone who does is an obvious god damn shill and greedy motherfucker.
the above post has been cleared by the Family Values Association and is recommended for readers 15 years and under.
respecting copyright laws is like respecting satan. it'll work for a while but eventually you get wise to what's going on.
Science : Proprietary , Knowledge : Open Source
or we could stop playing games altogether.
every year the copy prevention and DRM technologies are getting worse and soon PCs will be just as crippled as consoles.
the lawful paying customers are treated like crap while infringers get to enjoy the games without hassles like inserting the disc in the drive when playing, having to install destructive and intrustive copy prevention drivers like starforce and safedisc or having to buy completely crippled products like consoles which we are denied full access to their own property.
seems like RMS is more right every day that passes.
it's becoming so there is no middle ground.
either it's completely in the favor of "content producers" or you don't get to use it your way.
fuck them all.
you don't want customers to pay for your shit? fine, we won't.
Science : Proprietary , Knowledge : Open Source
or to any other used game store for that matter? They give you pennies on the dollar for your game. It only took me one experience at the local game store trying to sell my used Dreamcast games to realize I was cheating myself. I was offered $5 - $10 for my games when I glanced at the showcase and noticed the same games for $40 - $50 dollars. If they can sell the games for that much why couldn't I do the same? A want add in the paper is all it took to sell my games at a reasonable price for both the buyer and seller.
Used games are such a scam. I try to buy as much from friends, through Ebay (which is not as great a place to buy games as it once was) or through the local Buy and Sell want adds.
fuck the developers.
they have no right to tell you what you can or can't do with your purchase.
mark rein is a greedy asshole. and all greedy assholes can go to hell.
that's the economy. if you can't cut it, then go file for bankruptcy.
Science : Proprietary , Knowledge : Open Source
I buy quite a few new video games. When I've played the game through, I sell it second hand, generally on eBay. Since I look after my stuff, the games are usually in "like new" condition, and I get 50-75% of the initial outlay back.
What happens to the money? Without exception, I use it to buy another game. When someone bought my copy of "Ratchet and Clank: Going Commando" for about $15, every penny immediately went to the game industry when I used the cash to purchase "Ratchet and Clank: Up Your Arsenal".
Suppose I couldn't sell games second hand. What would I do? Well, for starters I wouldn't pay $50 for a game, ever.
Hence, I find it very hard to see that my selling games when I'm done playing them is doing major harm to the industry.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
>>every time a company holds your property hostage, god kills a lobbyist/shill.
Don't we wish.
"What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
You know, we've grown used to used games and cds alongside the new stuff, around here at Gamestop, EB, and Newbury Comics...it was kind of a gradual process, but if you took someone to one of these stores in like the early 90s, could you imagine how damn ghetto it would seem, how skanky and strange to have this used crap you just don't know the history of alongside the shiny shrinkwrapped fresh new stuff?
Of course, sellers who sell new and used don't make the new feel new anymore, often just having the empty box on the shelf with the goodies behind the counter..."new in shrinkwrap" just ain't what it used to be even if you want to avoid used!
I don't know about the "used games increase the value of new games by adding resale possibilities" vs "used games screw over game developers". I'm pragmatic, heading for new when it's a new release and/or the cost differential is small, otherwise used.
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
:-)
(lameness filter)
Science : Proprietary , Knowledge : Open Source
You aren't buying the disc when you buy a game. You are buying a license to use the game?
Why wouldn't game guys just put in the license agreement, 'this license is non transferable', thus making it illegal for best buy to resell licensed code?
I live in Euroland and if I walk into town there are loads of shops that sell used games. This is really confusing to hear developers complaining about this starting to happen, cause it's been like this for years here. ???
This guy are sick.
Apart from the obvious fact that first-sale trumps any complaints that the developers have, so that he really just has to live with this, Mark Rein's viewpoint is very short-sighted. The 'loss' is very easy to see: "they played our game but gave us no money!". The gain is harder to see:
- people buy games because they know they can trade them in later
- people buy game consoles because there see there are some cheaper games around and then buy Halo 3 or whatever new because they already have the console and don't want to wait a few months for a second hand copy
- marginal consumers (students, kids etc) trade in a few older games to help raise the cash for the latest big game
- without second hand sales, there would be fewer games stores to sell their games
at least on slashdot, anyway.
Have you been touched by his noodly appendage?
I, as the last surviving Brethern of the Free Spirit, need to look down on the transhumanists even more than everyone else?
This guy proves what we really need is a (+i, Seriously Tweaked) mod.
Have you been touched by his noodly appendage?
A.We're on the interet. You could be a homeless guy at a library for all we know. We don't want "Well, I used to work at location X". We want a link to a respectable web site that says what you just said.
B.) I'll certainly believe that Bungee gave Microsoft 15 for every copy of Halo 2 at its launch. But for a $20 game, like their "Platinum Hits" (or PS2's "Greatest Hits") 75% of the money going to the console maker... well, that just seems silly.
Wow, I really didn't mean this to look like a flame.
Oh, well.
Have you been touched by his noodly appendage?
Does this mean we should start buying games, like we buy cars? Based on resell value?
- I voted for Nintendo and against Bush
Used PC products are much more easily reproducable, what with the majority of bargain PCs coming with CD or DVD burners these days. With a PC product, there is fear that a game or software product was either fully installed or copied so that it can still be used by the seller after the original item was sold. It's murky water at best. The contrast to console games is that with a console game it is generally safe to assume that once the item has been sold, the original owner gives up his/her ability to use said game.
Not really a fair comparison, though, is it? Tetris is a puzzle game that is something meant to be played over and over again. Compare this to say an rpg which is fairly linear. Once you know the story it is probably going to collect dust. You can try to put fun mini-games in it (like Chocobo racing) but most people are just going to sell it back. It can be the best game on the face of the planet, but you are going to sell it back anyways because there is no need/time to play it again. It's effect may be reduced for first tier titles of the puzzle genre...but not so much for other types of games.
Support a great indie game: http://www.abaddon360.com
unlike cars and appliances, used software is exactly as functional as brand-new software.
Not if the game's CD key is marked as being already in use.
That argument is a complete non-sequitor.
As is much of law. The part of patent law in many jurisdictions that allows a mathematical formula to be the subject matter of a patent is just as much a non-sequitur to many critics.
It's like saying ... "used DVDs should not be sold because DVD decryption takes place in RAM."
The difference is the amount and substantiality of what is copied. The amount of a DVD Video title that is copied into RAM at any one time is de minimis, unlike with a computer program. But with computer programs, the argument is that you're often able to make a copy of substantial amounts of the program from the running copy in RAM by niceing the program up to maximum (to freeze it) and then taking a snapshot of the program's memory state. There exists 17 USC 117, allowing the owner of a copy of a computer program to copy a program into RAM in order to run it, but MAI Systems v. Peak Computing has already rendered that section moot in substantially many cases.
One does not need technology to "perceive a computer program." For example, I am aware of the game City of Heroes. I saw it on store shelves and saw print ads for it.
Two different works. You're perceiving a box or a print ad, not the program itself. Works of authorship in the form of packaging and print ads are Pictorial, Graphic, Or Sculptural works under the law. Games themselves are Audiovisual works or Computer Program works.
The law is an ass, and I am not a donkey-wrangler. For legal advice, find an attorney.