Makes you wonder how the hell the law could have a loophole this large in it. Just tag it homeopathic and you don't have to undergo testing, no matter what you put into it?
I think the Wiimote + Nunchuk can be a great blend of regular and motion controls too, provided the developer deals with it properly. The pointing feature is obviously very useful for many things and if it's just menu navigation and properly used the motion controls can add a nice bit to a regular game. It just tends to be used wrong with games getting designed around buttons and then using waggle to "press" some of them, in the worst cases the most common ones (like punching). Binding button actions to motions isn't always a problem if the motions in question are easily distinguished and the actions not that frequent (e.g. reload can be bound to motion controls just fine). Making the motions picky tends to go wrong, games that just use moving a controller part as an action tend to work fine while requiring a specific direction can go wrong (and is completely stupid if no other direction does anything). Death Jr's use of motion directions for the various special attacks worked perfectly for me though despite sounding terrible in theory...
Still, I think it's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... don't you?
There are some GBA games with accelerometers in the cartridge but overall motion controls on a system where the screen is attached to the controller just aren't a very good idea.
Not just that, it changes the sales patterns. The traditional pattern is a sharp spike in the first 1-2 weeks and then a drop to near irrelevance, the Wii's pattern tends to grow over time. Many a publisher was freaked out by low first month sales for a game only to announce a sequel a year later because it turned out the game did sell a LOT as it kept selling for far longer than games used to.
He was talking about 2004 consoles, not 2004 PCs. Most of the memorable games from that time were on consoles and most of those on the PS2 which is definitely significantly weaker than the Wii.
Since when is Tomb Raider the standard of quality? That the Wii version sucks can just as well be developer incompetence (especially if it lags in the controls).
Why do you single out Mario or Zelda? The Wii's innovation mostly comes to bear in games that aren't sequels to last-generation stuff and aren't tied to old conventions. Stuff like Wii Sports and Wii Fit. IGN just declared Tiger Woods 10 the definitive golf game and recommends it even for people who usually don't touch golf games. This is the kind of stuff that simply cannot exist outside of the Wii.
There are some WW2 FPSes and MoH Heroes 2 is supposedly decent. I liked the WiiWare game Onslaught, the controls are much better than dealing with dual analogs though of course the game is fairly simple since it's downloadable and was designed for quick play sessions.
Errrrrr.... What? Mario Kart Wii and Wii Fit come with peripherials, yes, but the bundles aren't something you'd buy if you aren't interested in the game (the MK wheel can be bought separately, the balance board isn't terribly useful without Wii Fit and I doubt many bought the pack just for the board). It's even arguable that Wii Sports was the more interesting part of its bundle. Wii Play is not a forced bundle but for the price I can see why people would pick it without a second thought (it's worth the money though).
The metacritic scores reflect more on the inadequacy of gaming publications reviewing games not meant for the veteran gamer audience. There is a word-of-mouth network between Wii owners, the sales tend to be fairly concentrated on the system which suggests that people don't just buy stuff randomly but the pattern follows more what the average joe wants from a game, not what a gaming publication wants. Two of the top selling WiiWare games are My Aquarium and Texas Hold'em Tournament, both got panned by reviews but both do their job and the job they do is in high demand. There are claims that the Wii games market is based much more on satisfying pre-existing demands of the customer than the other markets (which use hype to generate a demand for the games on offer). Noone ever says "hey, I'd love to play a game where you're a big bulky space marine crouching behind chest-high walls" but they bought GoW because once the game was shown to them they liked it. The Wii's current biggest sellers are mostly things that people wanted before they were made even though they may not have expected them to be available on a videogame system. Maybe it's harder to show games to Wii owners so they can decide whether they like it.
On the other hand we have little information about how plain sequels to last gen games would sell on the Wii, the last gen genres tend to be represented by wacky games (like Mad World, No More Heroes, Deadly Creatures,...) which would be niche last gen too. I think The Conduit may be one of the few attempts at doing a conventional genre straight on the Wii instead of adding some twist that's not what people want. We'll have to see how it turns out.
You mean a representative democracy, a republic is only defined as not having a monarch and can be anything from a fascist dictatorship to a direct democracy.
France uses civil law which means a court's decision is not a law, the US uses common law so deciding a court case there can very well make a new law. So in the US being a court implies being able to make or remove laws while in France that's a separate set of permissions.
Yeah but the tech enables the games which then sell the console, the tech doesn't sell the console directly. MS and Sony haven't demonstrated games yet.
But the substance with the 1-2 week time to work is not a cold remedy! Of course it won't cure a cold, that's not what it's meant for!
Makes you wonder how the hell the law could have a loophole this large in it. Just tag it homeopathic and you don't have to undergo testing, no matter what you put into it?
I recall Coca Cola getting busted for selling tapwater as mineral water (Bonaqa brand IIRC).
It is pretty easy to miss a button though and often when a game really needs most of the keyboard (outside of text input) something went wrong anyway.
I think the Wiimote + Nunchuk can be a great blend of regular and motion controls too, provided the developer deals with it properly. The pointing feature is obviously very useful for many things and if it's just menu navigation and properly used the motion controls can add a nice bit to a regular game. It just tends to be used wrong with games getting designed around buttons and then using waggle to "press" some of them, in the worst cases the most common ones (like punching). Binding button actions to motions isn't always a problem if the motions in question are easily distinguished and the actions not that frequent (e.g. reload can be bound to motion controls just fine). Making the motions picky tends to go wrong, games that just use moving a controller part as an action tend to work fine while requiring a specific direction can go wrong (and is completely stupid if no other direction does anything). Death Jr's use of motion directions for the various special attacks worked perfectly for me though despite sounding terrible in theory...
Because Metroid Prime suddently became casual when it stopped giving you autoaim...
Still, I think it's kind of strange that Nintendo and Sony left accelerometers out of the DSi and PSP Go respectively... don't you?
There are some GBA games with accelerometers in the cartridge but overall motion controls on a system where the screen is attached to the controller just aren't a very good idea.
It's already been announced that Red Steel 2 would not work without the WMP and that's one of the first games to get announced using the WMP.
Mortars are war weapons, those aren't very common for illegal activity. It's like arguing what the police could do to stop a tank.
He said essential liberty for a little temporary safety, don't mix it up.
The XBox pulled it off and the Gamecube was equal to the Xbox in many ways, the Wii is a clear improvement on the Gamecube.
The courts are just too damn slow and big corporations know how to make them even slower.
Not just that, it changes the sales patterns. The traditional pattern is a sharp spike in the first 1-2 weeks and then a drop to near irrelevance, the Wii's pattern tends to grow over time. Many a publisher was freaked out by low first month sales for a game only to announce a sequel a year later because it turned out the game did sell a LOT as it kept selling for far longer than games used to.
He was talking about 2004 consoles, not 2004 PCs. Most of the memorable games from that time were on consoles and most of those on the PS2 which is definitely significantly weaker than the Wii.
From what I've read the numbers no longer match up, especially with the recession, but most publishers are still driving as if they were.
Since when is Tomb Raider the standard of quality? That the Wii version sucks can just as well be developer incompetence (especially if it lags in the controls).
Why do you single out Mario or Zelda? The Wii's innovation mostly comes to bear in games that aren't sequels to last-generation stuff and aren't tied to old conventions. Stuff like Wii Sports and Wii Fit. IGN just declared Tiger Woods 10 the definitive golf game and recommends it even for people who usually don't touch golf games. This is the kind of stuff that simply cannot exist outside of the Wii.
Hell, the PS2 ran Earth Defense Force 2.
There are some WW2 FPSes and MoH Heroes 2 is supposedly decent. I liked the WiiWare game Onslaught, the controls are much better than dealing with dual analogs though of course the game is fairly simple since it's downloadable and was designed for quick play sessions.
Errrrrr.... What? Mario Kart Wii and Wii Fit come with peripherials, yes, but the bundles aren't something you'd buy if you aren't interested in the game (the MK wheel can be bought separately, the balance board isn't terribly useful without Wii Fit and I doubt many bought the pack just for the board). It's even arguable that Wii Sports was the more interesting part of its bundle. Wii Play is not a forced bundle but for the price I can see why people would pick it without a second thought (it's worth the money though).
The metacritic scores reflect more on the inadequacy of gaming publications reviewing games not meant for the veteran gamer audience. There is a word-of-mouth network between Wii owners, the sales tend to be fairly concentrated on the system which suggests that people don't just buy stuff randomly but the pattern follows more what the average joe wants from a game, not what a gaming publication wants. Two of the top selling WiiWare games are My Aquarium and Texas Hold'em Tournament, both got panned by reviews but both do their job and the job they do is in high demand. There are claims that the Wii games market is based much more on satisfying pre-existing demands of the customer than the other markets (which use hype to generate a demand for the games on offer). Noone ever says "hey, I'd love to play a game where you're a big bulky space marine crouching behind chest-high walls" but they bought GoW because once the game was shown to them they liked it. The Wii's current biggest sellers are mostly things that people wanted before they were made even though they may not have expected them to be available on a videogame system. Maybe it's harder to show games to Wii owners so they can decide whether they like it.
On the other hand we have little information about how plain sequels to last gen games would sell on the Wii, the last gen genres tend to be represented by wacky games (like Mad World, No More Heroes, Deadly Creatures, ...) which would be niche last gen too. I think The Conduit may be one of the few attempts at doing a conventional genre straight on the Wii instead of adding some twist that's not what people want. We'll have to see how it turns out.
How's the Go a complementary product when it does less than the previous PSP and costs more?
You mean a representative democracy, a republic is only defined as not having a monarch and can be anything from a fascist dictatorship to a direct democracy.
France uses civil law which means a court's decision is not a law, the US uses common law so deciding a court case there can very well make a new law. So in the US being a court implies being able to make or remove laws while in France that's a separate set of permissions.
Yeah but the tech enables the games which then sell the console, the tech doesn't sell the console directly. MS and Sony haven't demonstrated games yet.