Nintendo Unconcerned By Motion-Control Competitors
The Guardian's games blog reports on comments by Nintendo discussing why it's not worried about competition from Microsoft and Sony after their recent motion-control announcements at E3. Nintendo's Reggie Fils-Aime said, "The only thing I'll say is a rhetorical question. Is it fun? If it's fun, then I tip my hat and say, 'Well done.' But what's happening sounds to me a lot like, 'Who's got the prettiest picture. Who's got high-definition. Who has the best processing power?' It sounds like technology, when the consumer wants to be entertained. Our focus is how do we take active play and make it entertainment. And that's what we're going to continue to focus on."
Oh, and obligatory:
http://www.penny-arcade.com/comic/2009/6/5/
How we know is more important than what we know.
Until someone comes along with a better motion controller.
Like with any console hardware... Games are the ultimate measure of success.
If the games are good, the hardware fades away. There are great games for all three platforms. I'm happy with my Wii so far. Was a lot cheaper than the competition when I got it, and for me the family focus is a great asset. With four controllers I can have all kids entertained at the same time in something like Mario Kart Wii, and it's not like there aren't games for more mature gamers too... (Mad World, House of the Dead Overkill, Guitar Hero, I could go on.)
There is no best or worst console out there at the moment. You should really just focus on what games you want to play and get a console or consoles based on that.
.: Max Romantschuk
And thats why nintendo kicks the crap out of the competition every generation.
Because they rely on making FUN games ppl want to play.
And not just having the latest greatest technology metoo buzzwords in their product.
They win because they're not trying to win. Or even compete with the other offerings.
Thats sure gotta piss off ms and sony tho. :D Who just don't get it.
While technologically impressive I have one problem with it, missing force feedback control and no additional controllers outside of behaviors. I cannot see this thing going anywhere except for some sports (especially fitness) games without it.
The sony technology was very close to nintendo however, but there at least force feedback probably will be possible, but additional fine grained controls like nintendo has it on the wiimote also still are missing but could be added theoretically!
However Nintendo should be worried, because of the lack of HD support and their absymal performance in the games area 2008 (which slowly is changing this year).
Anyway, where are the good wii games anyway? I walk through the store and look at the Wii releases, and it feels like I'm in the kids section. Not that there is anything wrong with that, I guess. There is no reason not to offer them if that's what your consumers want, but why Nintendo (not Nintendo in Japan apparently) won't you release your high quality games over here? Will it ruin your family system image that for whatever reason you're doing your best to keep? It still makes no sense, there are already other more violent games out there!
Yeah yeah, the internationalization process... Tecmo has not had an issue, like I ranted earlier with the previous 3, and they were interested in having the 4th come out! Why is Nintendo sitting on it's hands? Why is Nintendo sitting on it's hands when people are willing to give them money? Especially when they have a couple of gems just sitting in their laps! They have so few 3rd party developers making quality games [most will max out their gfx capability on the PS3 or 360, at least when it comes to the AAA class titles, and many get exclusive with a certain console, Nintendo cannot afford not to support it's few quality 3rd party developers!
There's a petition to get the game moving forward [I guess to show there is potential for sales]. I guess I should go sign up for it.... actually I forgot which one I saw first, there's at least 6 going on out there! so I won't link any specific one...
Well I guess if they don't want to compete, and earn money, eventually economics will catch up with them. The NES/Super NES will remain the period in their legacy I guess. Minus the few gems out the 64 crowd, it has really gone downhill for Nintendo. I can't think of a spectacular game since the gamecube came out. Someone correct me if I'm wrong. Point being I think they should be marketing everything they have, unless they realize, that they are really just shoveling garbageware for the first few years, and only plan on releasing decent games after that phase has passed [if there were the must have games, people would not bother with the junk, at least most wouldn't.]
Final warning to Nintendo: Compete or die. It's the law of economics... Unless you're GM...
Microsoft is unlikely to recover from their E3 motion control demo fiasco.
To have people participating in the demo give interviews immediately afterward where they either admitted or made it clear the demos shown off were faked was devastating. The fact that Microsoft had nothing that was able to be shown or tried out on the E3 floor like Nintendo did back when they introduced their Wiimote should have been the first warning sign that Microsoft had nothing but vaporware.
Plus the late 2010 date is far off enough to make anything they demoed irrelevant to everyone in the console market.
If Microsoft had:
1. Immediate motion control hardware for sale on store shelves
2. At least a handful of Wii quality games with the same mass appeal
3. New and reliable and cheap hardware to replace the absurdly defective Xbox 360 hardware
perhaps they would have a slim chance of having a fraction of the Wii market due to not having anyone of Miyamoto's caliber to create games in any of Microsoft's tiny first party studios.
After having lost some 7-8 billion dollars on console hardware over the past 8 years and huge cost cutting going on at Microsoft obviously giving up on the traditional console market and jumping into competition with Nintendo was a logical move for Microsoft. One that they botched terribly in execution.
I can't believe I'm saying this, but I'm the most excited about the motion-controls that Sony demoed. Just check this out: http://www.youtube.com/watch?v=qiX-26VL4bM
It's hard not to be impressed by the demonstration of what gamers have been dying to be able to do for ages now: true 1:1 positional tracking, a sword and shield in-game, PERFECT.
So, in my mind, Sony's got the lead on next gen just from that. Falling to last place has actually done some good in this case, it made Sony try.
Behind Sony I'll place Nintendo. They need to up the ante for the next gen, but we can almost guarantee they'll have at least a decent offering, of not totally cutting edge, and that's fine. Sony may once against price themselves out of the market and make a horribly complex console--time will tell, but we know Nintendo won't make that mistake.
Then there's Microsoft, with their faked Lionhead / Milo demo. The controller without a controller? It had better be perfect, or they're sunk.
Lastly, we're all still waiting for someone to show off the final kicker: Johnny Lee style head-tracking for simulated 3d: (http://www.youtube.com/watch?v=Jd3-eiid-Uw)
Whoever can pull that out of their hat AND positional input will capture the public's imagination. Can't wait for the next gen :)
"I Don't Have Enough Faith to be an Atheist"
The only impressive about Microsoft's Project Natal was just how stupid they were to think they could get away with trying to fool the gaming public and press with fake demos.
What is so inexplicable about Microsoft's rigged motion control demos was just how obvious it is to see the computer agent reacting BEFORE the people supposedly performing the action that was supposed to trigger the response.
Watching the video of the demos is like watching some comically bad movie fight scene where people are reacting to getting punched in the face before there is any hint of contact.
The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
Wii MotionPlus is nothing more than less crappy motion sensing. Finally after two years delivering what they promised. No 1:1 like Sony showed off at E3. Not surprising since Sony has the longest experience with motion controls of any console company - going all the way back to 2002. Four years before Nintendo jumped on the motion control bandwagon with their GameCube+Waggle bolted on combo.
Microsoft is the real loser. The faked Milo demo and old EyeToy tech. Late 2010 release date.
Microsoft was desperate going into E3.
Just look at what the Xbox team was facing:
1. They had now been in the console market for 8 years and had racked up more than 8 billion in losses
2. The Xbox 360 was supposed to be the console that got all the things right after the first Xbox fiasco
3. The Xbox 360 racked up almost identical losses as the first Xbox even with the cheapest and shoddiest hardware ever created for a console
4. The massive cost cutting and layoffs going on at Microsoft ensured that the Xbox team wasn't going to be given more billions for a third console even though it desperately needs a replacement with the RRoD and other hardware faults, smaller than last gen disc format, and graphics that are getting humiliated by the PS3 by a margin never seen before in a console cycle
5. The smallest and weakest first party developer lineup. Sony has some 4-5 times the number of first party devs and Nintendo has about 2 to 2.5 times as many as Microsoft.
6. The main justification for Microsoft's entry into the console market, 'owning the living room', was a compelete failure in its one and only test, the next gen movie format war where Sony kicked the shit out of Toshiba and Microsoft's HD-DVD format.
Trying to refocus the Xbox as a Wii style console was the only option other than just shutting the whole Xbox mess down. But in their desperation, Microsoft blew it. They oversold their tech and got caught faking their demos. Even if they hadn't of faked the Milo demos they still would have been in bad shape with a release date more than a year and a half away. And of course the complete lack of games using the motion control tech.
Microsoft really should have followed the most basic rule of lying: You have to make you lie believable and not easily exposed.
So now Microsoft is faced with a situation where their core fanbase, the Halo crowd, sees the Microsoft abandoning them, and the Wii crowd saw nothing of any interest to them and even if they did it wasn't going to be available for a long time.
Project Natal adds a new dimension for your cat to bother you while playing games.
It shouldn't be surprising that Sony is the company with the most impressive motion controls. They've been at it the longest going all the way back to 2002 and the EyeToy. Long before Nintendo hopped on the motion control bandwagon.
Nintendo's MotionPlus isn't 1:1 like the Sony tech.
Microsoft are the major losers coming out of E3. Not only did everyone learn the Milo demo was rigged/faked, but we also learned that the company that created the Microsoft EyeToy style motion controls was earlier rejected by Nintendo for not being good enough.
Microsoft's E3 was an epic failure.
* They tried to claim they were getting 'teh next Metal Gear Solid'
Turns out its a fake Metal Gear 'action spinoff' game that Kojima has nothing to do with and humiliates Microsoft the next day right on stage at the Sony conference where he disowns the game Microsoft just made the highlight of their conference
* The got caught faking the Milo demo
Almost immediately after the Microsoft conference people watching videos of the Milo demo see that it is obviously rigged and just a carefully scripted event with a poor attempt to make it look like revolutionary AI was being shown off
* Their motion control tech turns out to be junk Nintendo didn't want and passed on
Just when you think it couldn't get any worse for Microsoft, on top of the rest of the E3 fiasco it comes out that the crap Microsoft was hyping as 'revolutionary' came from a company Nintendo passed on for not being good enough for their standards. And the final humiliation for Microsoft motion control fiasco comes as day by day more and more Sony PS2 era EyeToy youtube videos surface showing off the very same things Microsoft was claiming were 'revolutionary' and 'innovative'.
It was like watching that OJ Simpson death scene from the first Naked Gun movie in real life:
http://www.youtube.com/watch?v=YembxTLnuzQ
There seems to be the idea, and I don't know if Nintendo promotes it or if it happens on its own, that since the Wii has the motion tracking controller, that you have to use it. The problem is, some games are poorly suited for it, so it ends up being a real gimmick. One of the best examples I can think of is the Zelda game. Now it made good use of the basic Wiimote function in that you could use it to point at things on the screen for mouse-link menu control. Good idea, a mouse interface is rather nice for menus and such. However they couldn't just leave it there. For some reason there also has to be silly gestures requires for various actions. Like if you wanted to do a sort of spin attack, you had to wave the controller in a sideways arc. Very annoying, a button press would have been much better.
There are also a number of very gimmicky games in general, that seem kinda neat but quickly become very silly.
I somewhat wonder how the Wii's attach rate (meaning games sold per console) is. Reason I wonder is a know a few people who've got them, and they tend to just sit around. After playing with it for a bit, it gets put by the wayside. Now that's just a few people which is why I wonder if this is an overall trend or not. However among the people I know, it seems like the Wii is a shiny toy they buy, and then realize it isn't nearly as much fun as they'd hoped.
Is it fun? If it's fun, then I tip my hat and say, 'Well done.' But what's happening sounds to me a lot like, 'Who's got the prettiest picture. Who's got high-definition. Who has the best processing power?' It sounds like technology, when the consumer wants to be entertained.
This is why Nintendo has managed to remain a top dog in a field where it is dominated by 1080i high definition graphics and 5.1 surround sound. It gives players what they want - FUN. Not that the other giants can't give it as well, but they better not forget about it either.
This may just be my personal experience, but I play my 360 when I want to have fun - I play my Wii when I have people over. Nintendo was smart for diving into the casual gaming market, but if the other players (MS and Sony) are diving in there as well, I'd be very, very concerned if I was Nintendo because I simply cannot compete.
Your post is a bit funny considering that Microsoft has actually contracted Johnny Lee to work on Natal.
Check it out: http://procrastineering.blogspot.com/
FUNK!
The title says it all
Yup! They win every single one. Except the last two where Sony did, of course...
Units shipped != profitability. If your video game division takes huge financial losses despite outselling your competitors, you still lose, unless you are building some serious goodwill like Microsoft was trying with the original Xbox. If one ignores currency fluctuation, Nintendo has never lost money in a single quarter. And the Wii is still printing money.
OK, maybe I am not fully awake but I didn't get the comic strip. What am I missing for the funny part?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
P.S. Nanny nanny boo boo we had the cool technology before you did.
Seriously, we wouldn't be even talking about the wii if it didn't have the cool technology controls. Without that, many of their games would be re-hashed old ones, or not even possible.
So it's all about entertainment - once you have the technology. And don't think that Nintendo isn't ALSO working on the technology aspect of it.
My beliefs do not require that you agree with them.
They got the graphic up to speed yes.. but almost every game they make is ages behind XBOX and Sony in detail. Is it just me or is every WII game smooth bubble characters bobbling around? and if your gunna say they have other games... so what all "those" games are on the other consoles too. Now hands down WII is great for kids.. little kids.. but this is like comparing Lincoln logs to Transformers - there is no competition and no adult gamer (which is most of the gaming population) wants to play a kid game ALL the time.. maybe im biased but i've owned all 3 consoles and the WII is good for exercise, drunk parties, and kids... but not worth the money....and not even close in graphic detail.. not to mention when it comes to adult gameworthy games aside from sports... the control is a joke....
Given that the Wii has the lowest rated selection among the three consoles, perhaps Reg should be asking "Is it fun?" more about his own games, rather than the competition.
You've got to be a team player - for the RIGHT team!
Slashdot has trained me to fight for free software developers and other "little guys". So until Nintendo embraces microISVs, which it hasn't, I'm a team player for the PC team.
For this generation, the Wii had the cool controller and the well priced console but the crappiest games (as somebody else pointed out, the Wii section in any games store looks like the kiddies area).
With the other console manufacturers moving towards a sensible stance in terms of price (clearly the Heads of Sony's and Microsoft's Console divisions where smoking something extra strong when they thought that doubling the price of their consoles for this generation would be a smart move) and now coming up with their own cool controller setups, there's a lot less going for the Wii than before: the other consoles already had on their side the fact that most of the games aimed at people other than 9-year-olds are for their consoles and now they will also have intuitive controllers while price is now less of an issue (since it has been coming down).
After gaming exclusively on my PC for many years I bought myself a Wii as my first console and ended up severely disappointed:
- the controller is as or more intuitive than a mouse and the few games that use it well can be fun.
- the price was acceptable.
- however most of the games seem to be designed either for kids or retards: even the games from the most celebrated Nintendo series (of which I got both Zelda and Metroid Prime) are restrictive, repetitive and plain boring for anybody that has ever played that type of games in the PC. Going through the Wii shelves in any games store is an exercise in frustration (I get better games in the bargain bin in the PC section). The only two games I enjoyed in the Wii were WiiPlay (although it's incredibly short) and Resident Evil 3.
My recommendation is that, if you're buying a console for the kids, get a Wii. If you're buying it for yourself don't get a Wii.
"Six axis meaning six degrees of freedom, i.e. absolute positioning and orientation."
People thought you were just a clueless fanboy, now its obvious you're just a fucking moron.
new controller offerings...
Nintendo = controller mounted IR only cam, accelerometer assisted. gyro motion+ addon
(requires IR cam to see sensor bar)
Sony = accelerometers with pyramid of IR lights inside glowing ball at tip, playstation eye picks up P-IR along with visible light. (requires remote have beacon end visible to function correctly)
Microsoft = Visible light, depth camera. tracks multiple targets, (people, objects/controllers/props held, requires line of sight to tracked targets at all times)
Microsoft's 360 advertisements always remind me of Ray Bradbury and make me feel guilty for playing video games. I watched the Natal video and when they were doing the interactive game show all I could think about was Fahrenheit 451.
"From the depths of my skeptical and rationalist soul, I ask the Lord to protect me from California touchie-feeliedom."