Thanks for mentioning this. It drives me nuts how I can near-miss someone with the AWP and it doesn't take the guy's face off anyway. I mean, part of the purpose of a sabot dart tank round is to make use of the vacuum effect!
When we learned about shooting the.50 cal machine gun, we were instructed on how the Geneva Convention mandates that it is not an anti-personnel weapon; yet if you fire a hot-dog sized round through the driver's canopy of, for instance, a personnel carrier, the sheer force of the bullet's wake could kill everyone in the vehicle!
Yet I've never, ever seen this effect modeled in a game. People might say it's unbalanced to be able to effectively snipe around a corner, but I say just don't give as much ammo to weapons whose rounds would tear flesh just by passing by in real life.
Right.
Or they could make the weapons interesting and make choosing between them a tactical choice, not just a matter of ammunition, as well as only allowing you to carry a small number of weapons at a time.
No, that's too hard to implement, too different, too much like reinventing the wheel....
Oh... wait... no it's not! Halo came out in 2002, didn't it!
Heh. I actually did beat RL for the first time today...
I suspect Herr Skywalker might have called the people who didn't take their sweet time getting to the end.
Heh. I worked I/A for the Marine Corps. They don't mess around. As a mere LCpl (E-3), I put together invesigations on people who vastly outranked me and saw them stick. Hard. Our three-star didn't play. I just thought some of you bitching about military or government inefficiency might like to know that at least one corner of the gun club takes this sort of stuff very, very seriously. (Note that I never, ever went over anyone's head like this sysadmin. They would have thrown me to the brig at lightspeed.)
I wonder if they really will attract any casual players with this? If I were a casual MMOG gamer, it seems to me that a game like World of Warcraft or City of Heroes would offer more for me than any of the other crop out there right now, no matter how much they try to redeem themselves. In the sea of banality that is MMOGs right now, DAOC has exactly nothing to set itself apart from the masses of other MMOGs
They did put out the "bland dungeon crawls" of Icewind Dale, but they did so shamelessly, as a contrast to the Baldur's Gate games and their own Planescape: Torment. I absolutely respect if you want more from your Infinity Engine RPGs than that, but for those of us who bought the games knowing what Black Isle had in store, a lot of us felt those were some of the best damned dungeon crawls we'd ever had in a D&D based game.
Moreover, the lead designer of Planescape: Torment was one Chris Avellone. He is a (the?) project lead on KOTOR2. From what I've read, in so much as you can ever point a finger at one person for the quality of a modern game, this is the guy you can point a finger at for Planescape's quirky excellence. Granted, he was also a designer for Icewind Dale, but I stick to my assessment that you weren't being 100% fair in condemning it against Baldur's Gate or Torment
If he's onboard and Obsidian claims to be making the game for storytelling and not for kewl St4r W4rs 4ction, I think we can rest assured that the game will be far and away better than KOTOR. (which lagged waybehind Torment in terms of overall writing quality, I felt.)
Aronofsky was given the Batman project for a while, but after script/casting difficulties, he left the project after about a year. Note that he did not steer as far into production as Tim Burton ventured into the new Superman. As far as I know, all Burton had left was principle photography and all that comes after that. I don't know if Aronofsky ever left the concept stage.
For my money, between Insomnia and Memento, Nolan's a better choice anyway. Aronofsky is novel, no doubt, but he would rather mortify the audience than tell a good yarn. Note that he does the former very, very well, but Nolan is a better talespinner. (IMHO)
Thanks for mentioning this. It drives me nuts how I can near-miss someone with the AWP and it doesn't take the guy's face off anyway. I mean, part of the purpose of a sabot dart tank round is to make use of the vacuum effect! When we learned about shooting the .50 cal machine gun, we were instructed on how the Geneva Convention mandates that it is not an anti-personnel weapon; yet if you fire a hot-dog sized round through the driver's canopy of, for instance, a personnel carrier, the sheer force of the bullet's wake could kill everyone in the vehicle!
Yet I've never, ever seen this effect modeled in a game. People might say it's unbalanced to be able to effectively snipe around a corner, but I say just don't give as much ammo to weapons whose rounds would tear flesh just by passing by in real life.
Right. Or they could make the weapons interesting and make choosing between them a tactical choice, not just a matter of ammunition, as well as only allowing you to carry a small number of weapons at a time. No, that's too hard to implement, too different, too much like reinventing the wheel.... Oh... wait... no it's not! Halo came out in 2002, didn't it!
SEC
U.S. Securities & Exchange Commission Laws
So we know they could find the laws at least... So what happened?
Heh. I actually did beat RL for the first time today... I suspect Herr Skywalker might have called the people who didn't take their sweet time getting to the end.
Heh. I worked I/A for the Marine Corps. They don't mess around. As a mere LCpl (E-3), I put together invesigations on people who vastly outranked me and saw them stick. Hard. Our three-star didn't play. I just thought some of you bitching about military or government inefficiency might like to know that at least one corner of the gun club takes this sort of stuff very, very seriously. (Note that I never, ever went over anyone's head like this sysadmin. They would have thrown me to the brig at lightspeed.)
I wonder if they really will attract any casual players with this? If I were a casual MMOG gamer, it seems to me that a game like World of Warcraft or City of Heroes would offer more for me than any of the other crop out there right now, no matter how much they try to redeem themselves. In the sea of banality that is MMOGs right now, DAOC has exactly nothing to set itself apart from the masses of other MMOGs
They did put out the "bland dungeon crawls" of Icewind Dale, but they did so shamelessly, as a contrast to the Baldur's Gate games and their own Planescape: Torment. I absolutely respect if you want more from your Infinity Engine RPGs than that, but for those of us who bought the games knowing what Black Isle had in store, a lot of us felt those were some of the best damned dungeon crawls we'd ever had in a D&D based game.
Moreover, the lead designer of Planescape: Torment was one Chris Avellone. He is a (the?) project lead on KOTOR2. From what I've read, in so much as you can ever point a finger at one person for the quality of a modern game, this is the guy you can point a finger at for Planescape's quirky excellence. Granted, he was also a designer for Icewind Dale, but I stick to my assessment that you weren't being 100% fair in condemning it against Baldur's Gate or Torment
If he's onboard and Obsidian claims to be making the game for storytelling and not for kewl St4r W4rs 4ction, I think we can rest assured that the game will be far and away better than KOTOR. (which lagged waybehind Torment in terms of overall writing quality, I felt.)
Aronofsky was given the Batman project for a while, but after script/casting difficulties, he left the project after about a year. Note that he did not steer as far into production as Tim Burton ventured into the new Superman. As far as I know, all Burton had left was principle photography and all that comes after that. I don't know if Aronofsky ever left the concept stage. For my money, between Insomnia and Memento, Nolan's a better choice anyway. Aronofsky is novel, no doubt, but he would rather mortify the audience than tell a good yarn. Note that he does the former very, very well, but Nolan is a better talespinner. (IMHO)