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Marine Finds Duct Tape on Mars

mhore writes "It seems that one of the biggest complaints about Doom 3 has been resolved. Thanks to Glen Murphy, you may now use your flashlight and weapon at the same time, thanks to the ingenious 'Duct Tape' mod! While some may think this ruins the game play, I disagree and think it is worth noting." There's plenty of other Doom 3-related coverage over at PlanetDoom, including a pointer to a new IGN review, which PlanetDoom considers "a lot more fair and balanced than some of the reviews we've seen so far", with an overall 8.9/10 score.

536 comments

  1. Thank the lord by Rooked_One · · Score: 5, Insightful

    I kept wondering why, why why why, that marines in the year 2195 didn't have flashlights standard on their helmets.... or why for that matter our hero in this game didn't have a helmet. =/

    1. Re:Thank the lord by blankinthefill · · Score: 0

      ummm, well, the reason that he doesn't have a helmet may have to do with the fact that he's not a marine. I think that goes for the flashlight (in the helmet) as well.

    2. Re:Thank the lord by JPriest · · Score: 1

      Or Gen 6 night vision.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    3. Re:Thank the lord by Anonymous Coward · · Score: 0

      thank god i couldn't stand not seeing when i am shooting

    4. Re:Thank the lord by Dumbush · · Score: 0, Offtopic

      maybe SCO patented helmet?

    5. Re:Thank the lord by AndroidCat · · Score: 1

      Hey, in all sci-fi movies helmets always have lights--inside the helmets so they can light up your good side for the cameras.

      --
      One line blog. I hear that they're called Twitters now.
    6. Re:Thank the lord by Anonymous Coward · · Score: 2, Funny

      Haliburton still has the contract to provide all the gear. This also explains the need to scavenge ammo.

    7. Re:Thank the lord by JPriest · · Score: 1, Insightful
      Because inks and microwaves have about as much in common as you and an intelligent thought?

      But you don't see my opinions being worth more than intelligent thoughts now do you.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    8. Re:Thank the lord by homeobocks · · Score: 2, Interesting

      > Or Gen 6 night vision.

      Do you really want to be blinded everytime a light flickers, and see the stunning reflections and shadows in a dull, fuzzy green? IMHO the id developers did well not to give the player night vision. It would have ruined the atmosphere created by the masterful creation of photons that bounce.

      --
      MOUNT TAPE U1439 ON B3, NO RING
    9. Re:Thank the lord by Anonymous Coward · · Score: 0

      I wonder how the air tanks work when your outside. Its not like the player has a helmet to pump air into.

    10. Re:Thank the lord by Anonymous Coward · · Score: 0

      I was kidding, I agree that night vision would ruin the gameplay.

    11. Re:Thank the lord by MegaManInferno · · Score: 2, Funny

      I don't think that the marine thought that the gates of hell would be opened on his first shift.

    12. Re:Thank the lord by Walt+Dismal · · Score: 1

      Hey! Can I play this on my cellphone while driving? ... No? ... what good is it then? (grumble)

    13. Re:Thank the lord by Nermal6693 · · Score: 1

      I've seen some screenshots (from about a year ago) where he had a helmet. I wonder why they got rid of it.

    14. Re:Thank the lord by Anonymous Coward · · Score: 0

      Supposedly a rebreather comes up from the collar when outside, but that doesn't explain why the marine's blood doesn't start boiling in the low pressure.
      They also carbon-dated stone tablets. They was kind of cute. (carbon dating only works on organic material)

    15. Re:Thank the lord by EpsCylonB · · Score: 1

      Someone mentioned over a bluesnews that in real life there are concerns about whether flashlights in or on the helmet is a good idea. If your creeping about at night and an enemy sees a light, that is the first thing they will shoot at.

      I do think it's a bit silly though, all this technology used to colonise mars and the best solution they can come up with is a old style flashlight (what about infra red nightvision ?). Of course it is you basic weapon, you can club people with it.

      If anybody is interested you can read my initial review here

    16. Re:Thank the lord by VagaStorm · · Score: 1

      But if you have a smart phone running sumbian, you can run the original :) DOOM

    17. Re:Thank the lord by Jugalator · · Score: 2, Insightful

      I kept wondering why, why why why, that marines in the year 2195 didn't have flashlights standard on their helmets.... or why for that matter our hero in this game didn't have a helmet. =/

      This is because it makes the game less scary.

      There are elements added to the game for realism like ragdoll physics, and there are elements added for other reasons. Like in all games.

      --
      Beware: In C++, your friends can see your privates!
    18. Re:Thank the lord by platypus · · Score: 2, Interesting

      I do think it's a bit silly though, all this technology used to colonise mars and the best solution they can come up with is a old style flashlight (what about infra red nightvision ?)

      Well, infra red also needs an active light source - which is just invisible for normal eyes. But you can't expect your enemies not also to be able to see that infrared light - especiall if they come from hell.

    19. Re:Thank the lord by HungSquirrel · · Score: 1

      Probably because it looked too badass. I mean, check the reflection! How awesome is that?

      --
      $ whatis themeaningoflife
      themeaningoflife: not found
    20. Re:Thank the lord by Arathrael · · Score: 4, Insightful

      I just want to know why he can't hold a flashlight in one hand and a pistol in the other. I mean, you can see his reflection in the bathroom mirror in game. It's a one-handed flashlight. It's a one-handed pistol. The maths isn't hard.

      I was also slightly disturbed that the majority of people on Slashdot and elsewhere, rather than thinking along those lines, seemed to instead jump to the idea of duct tape, and occasionally helmets. But then I realised that perhaps if the majority of people, a) only use one hand for everything, and b) have an obsession with duct tape, I would probably be happier not thinking too much about it. :-)

    21. Re:Thank the lord by atomicdragon · · Score: 5, Funny

      Although I know it is mainly to make the game darker and scarier, which is more enjoyable to some people (and I rather take fun over realism), I think that it is still not too unconceivable. I am sure they have all of the technology there, but they don't always have their stuff together. One email in the game mentions how they got a shipment of chainsaws by mistake and there seem to be other logistical blunders. So I would guess things don't always run too smoothly there. Maybe their shipment of gun lights and night vision equipment was sent to the moon by accident.

      That, and I have to wonder how many flashlights do they need. It is in the future when they would think power should be readily available and everything is supposed to be brightly lit.

      And as to the question of why there was no duct tape around, I think the demons knew what they were doing. The first thing they probably did was take all of the duct tape, since they knew its awesome power. Why else would stuff all of sudden start breaking and failing through out the base? Hell does tend to break loose when you can't find any duct tape to hold it in place.

    22. Re:Thank the lord by Pharmboy · · Score: 1

      I agree. It seems he should be able to hold the flashlight with his left hand such that it can be a secondary weapon, which is what I would expect in real life: Pistol in right (assuming right handed) and flashlight held underhanded in left so it can be used as a club. Shotgun, well no, you kinda need both hands for long guns so you would have to tape it to the gun.

      I am also surprised he doesn't have a knife, which is obviously handy and standard equipment for a commando. (so far, just started the game). A knife in the right hand and flashlight in left would be handy for weapons as well.

      But I digress, so far the game is pretty awesome. Its the first game since Half Life that gave me goose bumps. I play it on a mediocre system (2.5ghz/g4-4200) but svideo out to my TV, which is 51" projection, run through the home theatre system. Very freaky. The real test will be multiplayer, which is 95% of what I care about.

      --
      Tequila: It's not just for breakfast anymore!
    23. Re:Thank the lord by kundor · · Score: 1
      that doesn't explain why the marine's blood doesn't start boiling in the low pressure.

      That doesn't happen. As long as you protect orifices skin may be safely exposed to vacuum.

    24. Re:Thank the lord by Paradise+Pete · · Score: 0, Offtopic
      Nice price rant. I also looked at the LP quiz, but it doesn't function properly on my computer. Here are my answers:

      A
      A
      A
      M
      A

      A
      A
      A
      A
      A

    25. Re:Thank the lord by CatKnight · · Score: 0

      IRL, you can't just duct tape a flashlight to your average gun. The recoil from firing would break the bulb very quickly. To get a light for a real gun, you need to get one specially designed for the task.

      In Doom 3, the SHTF when he only had a pistol and a large utility flashlight. I think you should be able to use the light with the pistol, but otherwise it makes sense having to switch back and forth.

      --
      The Stone Age did not end for lack of stones, and when the oil age ends it will not be for lack of oil. --Bjorn Lomberg
    26. Re:Thank the lord by tepples · · Score: 2, Informative

      It is in the future when they would think power should be readily available and everything is supposed to be brightly lit.

      And humans still need a roughly 86-87 ks light-dark cycle to prime their bioclocks.

    27. Re:Thank the lord by Paradise+Pete · · Score: 2, Informative
      Well, infra red also needs an active light source

      I thought body heat was enough. But then maybe the bad guys are room temperature...

    28. Re:Thank the lord by Anonymous Coward · · Score: 0

      For the same reasons that Scully & Mulder only had Maglites...

      Duct tape aside, I want a 'wander into room and turn light on' mod...

    29. Re:Thank the lord by FlopEJoe · · Score: 1

      Speaking of chainsaws, and I assume a correct response to this will be a spoiler, has anyone found them? I haven't gotten far in the section that mentioned them.

    30. Re:Thank the lord by Trurl's+Machine · · Score: 2, Interesting

      I do think it's a bit silly though, all this technology used to colonise mars and the best solution they can come up with is a old style flashlight (what about infra red nightvision ?). Of course it is you basic weapon, you can club people with it.

      Apollo 13 wouldn't return home without duct tape solutions. In space exploration it can - and it does! - happen that all the modern technology becomes useless due to some sad coincidence and suddenly duct tape or old-fashioned flashlight is your only hope. After all, in Doom 3 we don't have a perfectly functioning Mars colony, t's a place where lots of sh* has hit lots of fans. Let's assume for sake of the story that passive nightvision is unavailable because opening the portal to hell has created strong residual infrared emission, blinding the marine's nightvision googles.

    31. Re:Thank the lord by Zerth · · Score: 1

      There are a few too many opportunities to get a chainsaw. You wouldn't think this would be a bad thing, except almost all of them are already being used when you find them.

    32. Re:Thank the lord by Anonymous Coward · · Score: 0

      That suspension of disbelief is too much for you, but the fact that he carries about a dozen large guns and appropriate ammo IN HIS POCKET doesn't bother you? I mean, really, we don't want complete realism in our games. Do you want the marine to transfer individual bullets around into clips (kinda nice how they are auto-consildated)? There are gameplay decisions made that aren't realistic, and lots of 'em, too. I'm kinda of baffled why so many people have latched onto this flashlight thing.

    33. Re:Thank the lord by jdigriz · · Score: 2, Interesting

      Safely? yeah, if you consider massive capillary breakage, and hence bruising and (in space in the vicinity of a star) hellacious sunburn to be safe. You're not going to explode in a vacuum, but it's not exactly Jim Dandy either

    34. Re:Thank the lord by usrusr · · Score: 1

      or with the simple fact that the small increasingly beaten up face you saw next to the health indicator in the original dooms did not wear a helmet.

      the success of doom3 is all about combinining game nostalgia with the hottest gpu boards.

      --
      [i have an opinion and i am not afraid to use it]
    35. Re:Thank the lord by Anonymous Coward · · Score: 0
      According to your answers, your political philosophy is: libertarian

      Here is the map of where your views fall.

      Your Personal issues Score is 90%.
      Your Economic issues Score is 100%.

    36. Re:Thank the lord by Alien54 · · Score: 1

      would zombies even show up in infra red? You never know, they might just blend in with the back ground. And demons from hell might just overload any night scopes as giant amorphous blob. or they might even look worse than with normal light....

      --
      "It is a greater offense to steal men's labor, than their clothes"
    37. Re:Thank the lord by That's+Unpossible! · · Score: 1

      I think that it is still not too unconceivable.

      I felt it appropriate that I respond to this statement.

      You fail English!

      --
      Ironically, the word ironically is often used incorrectly.
    38. Re:Thank the lord by Anonymous Coward · · Score: 0

      The only real purpose of the flashlight is to affect the player psychologically. That is why they put it in the game. I personally think the flashlight is one of the coolest parts of the game. I assume people don't like it because they're sensitive (ignorant of psychology) and can't handle it.

    39. Re:Thank the lord by Anonymous Coward · · Score: 0

      Well, because he's holding all his other weapons in his other hand. Duh! :-P

    40. Re:Thank the lord by Anonymous Coward · · Score: 0

      love the sig...and the popcorn that they sent with my sub & plate amp!

    41. Re:Thank the lord by morgajel · · Score: 1

      yes because zombies are known for their bodyheat:)

      --
      Looking for Book Reviews? Check out Literary Escapism.
    42. Re:Thank the lord by Arathrael · · Score: 1

      Yes. That's right.

      You see, accepting he can carry lots of guns and ammo and switch between them almost instantly is fine. If you want, you can explain it away with some unconvincing pseudo-science babble. Or you can just accept it as a gameplay convenience. After all, having to carefully manage the various guns and ammo wouldn't really be much fun, both to design and implement, and to play.

      But having to switch from a flashlight to a pistol isn't really fun either. And being able to use both at once is the opposite to being able to carry lots of guns - it's a simple thing that's easily possible conceivably, but is impossible in the game, and is inconvenient. I imagine that's why many people have latched onto this - because they find it annoying. Having to switch from a flashlight to a gun isn't particularly tension building either, especially after you've had to do it umpteen times already. It's just annoying.

      It's also not something that would be technically difficult to implement, as shown by the existance of the mod implementing it. :-)

    43. Re:Thank the lord by Anonymous Coward · · Score: 0
      "...and an enemy sees a light, that is the first thing they will shoot at....

      or a friend

    44. Re:Thank the lord by Nermal6693 · · Score: 1

      That's not him, it's someone else. His helmet looked a lot different.

    45. Re:Thank the lord by Paradise+Pete · · Score: 1
      yes because zombies are known for their bodyheat:)

      Well, it's not exactly like we're dealing in actual facts here. And besides, there hasn't been enough research. ;-)

    46. Re:Thank the lord by Nermal6693 · · Score: 1

      I've found a couple of pics.

      http://forums.macrumors.com/attachment.php?attac hm entid=3293

      http://forums.macrumors.com/attachment.php?attac hm entid=3295

    47. Re:Thank the lord by atomicdragon · · Score: 1

      Unconeivable! I keep using that word, but I don't think you know what it means.

    48. Re:Thank the lord by ScrewMaster · · Score: 1

      That's actually true, and the first time I noticed it was in the first Alien movie. They were wandering around in near-nighttime conditions, and all the spacesuit helmet lights were pointed IN. But at least the audience could tell who was who which I suppose was the point.

      --
      The higher the technology, the sharper that two-edged sword.
    49. Re:Thank the lord by eman_2112 · · Score: 1

      Actually, he did. The Navy provided him with the tools, but the dumb gung-ho *ucker said "Nah, that stuff is for pussies! I'm a real Marine!"

    50. Re:Thank the lord by cfuse · · Score: 2, Funny
      That, and I have to wonder how many flashlights do they need. It is in the future when they would think power should be readily available and everything is supposed to be brightly lit.

      I live in the present, in a shitty old house, with shitty electrics. The power goes off 3 times a week. I love my flashlight.

    51. Re:Thank the lord by NealokNYU · · Score: 1

      Right. Or they could make the weapons interesting and make choosing between them a tactical choice, not just a matter of ammunition, as well as only allowing you to carry a small number of weapons at a time. No, that's too hard to implement, too different, too much like reinventing the wheel.... Oh... wait... no it's not! Halo came out in 2002, didn't it!

    52. Re:Thank the lord by AgBullet · · Score: 1

      And I, for one, kept wondering why, why why why, that marines in the year 2195 didn't have night vision goggles.

      NIGHT VISION, man, NIGHT VISION!! it's the 22nd century for chrissakes. heck, even DOOM had light amplification goggles.

    53. Re:Thank the lord by Anonymous Coward · · Score: 0

      Yeah, but you can't SEE any of those elements, because it's too FUCKING DARK! I'm sure the game looks very pretty, but I can't see more than two feet in front of my face.

    54. Re:Thank the lord by Arathrael · · Score: 1

      By 'manage' I was referring to having to pack and unpack them and sit there waiting realistic times while that happens, and to having to load individual pieces of the correct ammo.

      I don't think Halo made you do that, did it?

    55. Re:Thank the lord by kundor · · Score: 2, Funny

      Yeah...I consider bruising to be safe.

    56. Re:Thank the lord by entitude · · Score: 1

      Are the ears covered? Nay.

      --
      ----geppy -
    57. Re:Thank the lord by pete-classic · · Score: 2, Insightful

      You ever reloaded a pistol one-handed?

      -Peter

    58. Re:Thank the lord by Arathrael · · Score: 1

      Personally, I've never even loaded a pistol let alone reloaded one.

      But anyway, what's your point?

      I mean, given that I haven't suggested that the flashlight should be glued to the marine's other hand or that he should have a hand chopped off and replaced with a flashlight, the fact that he'd logically occasionally have to use his other hand for something other than flashlight-holding seems pretty irrelevant.

    59. Re:Thank the lord by Anonymous Coward · · Score: 0

      More importantly, you ever fired a pistol with one hand? Your first shot may be true, but you'll suffer a significant lag on subsequent shots due to the recoil. Plus, the weight of a handgun held at arm's-length tires one out easily.

  2. Well this is all due to our hero... by Anonymous Coward · · Score: 2, Funny

    MacGuyver. That prick. Incidentally, Duct tape makes a fine prophilactic.

    1. Re:Well this is all due to our hero... by Anonymous Coward · · Score: 0

      Mac would just duct tape all the bad guys up.

    2. Re:Well this is all due to our hero... by Brandybuck · · Score: 1

      That use for duct tape is something you only do once. Take it from me, you won't have the cojones to do it a second time...

      --
      Don't blame me, I didn't vote for either of them!
    3. Re:Well this is all due to our hero... by mrchaotica · · Score: 1

      MacGuyver is a prick, Duct Tape makes a fine prophilactic, so... duct tape MacGuyver?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    4. Re:Well this is all due to our hero... by cafard · · Score: 2, Funny

      Mac Gyver sucks. The A-Team would have duct taped all the weapons together on the front ok a huge kick-ass custom-armored tractor.

      Of course, it would have involved drugs to get Mr.T to fly to Mars...

      --
      This post is awesome.
  3. Poor guy... by Compholio · · Score: 5, Informative

    "In anticipation of a slashdotting due in 10 minutes (god bless being a /. subscriber), the images have been removed from the front page. You may still view them here, if you're interested: screenshot 1, screenshot 2 (image quality has also been reduced)."

    1. Re:Poor guy... by FrenZon · · Score: 4, Interesting

      Actually, the server is so far holding up fine. I don't think quite so many Slashdot people click on gaming-related links as other stories.

      I'm more worried what will happen if visitors go elsewhere on my server, as there are some quite large files there. Oh well :D

      If the access logs prove to be interesting, I'll summarise and post them, as I was always curious what it was like to be slashdotted.

    2. Re:Poor guy... by Compholio · · Score: 1

      Could you give us a nice load average too? A screenshot of 'top' at peak performance would be sweet :)

    3. Re:Poor guy... by Anonymous+Freak · · Score: 1

      Sorry to be a poop-head, but the rest of your site isn't very non-IE-friendly. For example, your main menu is totally unusable in Safari 1.2.2 on Mac OS X 10.3.4. Conforming to HTML and CSS standards is a good thing. (It's a little easier to use, but still not 'correct' on FireFox on OS X. I had to boot up my Windows box for the first time in two months to see what I'm assuming it 'should' look like.)

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
    4. Re:Poor guy... by FrenZon · · Score: 0, Offtopic
      For example, your main menu is totally unusable in Safari 1.2.2 on Mac OS X 10.3.4
      That's odd, it works perfectly fine on that exact configuration (Safari 1.2.2 (v125.8) and Firefox) on my 10.3.4 testing machine here, as well as the ones at work. I know it didn't with some versions of Safari that came with 10.3.3, but it did with the earlier versions. A bug report was submitted to the Safari dev team when it was noticed, and they did fix it, so I'm not quite sure what your machine is doing.
    5. Re:Poor guy... by Graff · · Score: 0, Offtopic
      For example, your main menu is totally unusable in Safari 1.2.2 on Mac OS X 10.3.4

      That's odd, it works perfectly fine on that exact configuration (Safari 1.2.2 (v125.8) and Firefox) on my 10.3.4 testing machine here, as well as the ones at work.

      I'm also seeing some problems with both OmniWeb 4.5 and Safari 1.2.2. Basically most of the links don't come up at all and the text overwrites itself. A re-load of the site got it mostly working under OmniWeb but it didn't do anything under Safari. I'm running Mac OS X 10.3.4 here also.

      I'm sending some screenshots your way in order to help you debug the problem. Hope they help.
    6. Re:Poor guy... by FrenZon · · Score: 3, Insightful
      I'm also seeing some problems with both OmniWeb 4.5 and Safari 1.2.2
      hmm, I have now disabled the javascript thinger for Safari users. I ended up being able to replicate the error by visiting the page and hitting refresh five times. How embarassing. I will look into a fix shortly (I'm not suprised it doesn't work though - the JS was written in two hours, so I think it's time for a rejib).
    7. Re:Poor guy... by davidu · · Score: 1

      you do some wicked cool shit. very creative.

      where's your base_of_operations?

      -davidu

      --

      # Hack the planet, it's important.
    8. Re:Poor guy... by Anonymous Coward · · Score: 0
      Or how about you just get rid of that gimmicky shit and put up a accessible website instead?

      Thanks.

    9. Re:Poor guy... by AnotherScratchMonkey · · Score: 3, Insightful
      It's a game site. For a very dark game. Accessibility isn't the objective. Or is there some new accessibility feature in Doom 3 that I'm not aware of?

      Kudos to the author for recognizing non-IE users and fixing the bugs that affect us.

    10. Re:Poor guy... by irc.goatse.cx+troll · · Score: 2, Funny

      Great mod man, to quote my friend when doom3 first came out: "I guess all the ducttape is being used to hold the portals to hell closed so I cant even ducttape my flashlight to my shotgun"

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    11. Re:Poor guy... by Anonymous Coward · · Score: 0

      18 !!!

      Poor guy!
      you have been addicted to /. longer than most of us !

    12. Re:Poor guy... by Snaller · · Score: 1

      But boy does your page look wonkey when you have stylesheets disabled on MSIE

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    13. Re:Poor guy... by stevey · · Score: 1

      There's a nice program I recently discovered for showing Apache's current stats, all refreshing in near to real time.

      Basically like 'top' for Apache. Unsuprisingly it is called apachetop.

      It's very handy for busy webhosts.

    14. Re:Poor guy... by FrenZon · · Score: 1

      Thanks. I'm in Melbourne, Australia.

      The land where darn Geforce 6800s are so much more expensive than those in America. Boohooohoo.

    15. Re:Poor guy... by davidu · · Score: 1

      Two words:

      "Mail Order"

      Not to be confused by:

      "Male Order"

      In fact, if there's a problem with you getting one shipped across the pond let me know and I'd be happy to try to help you out. I used to live in .ch and I've shipped stuff overseas for friends.

      -david

      --

      # Hack the planet, it's important.
    16. Re:Poor guy... by Anonymous+Freak · · Score: 1

      Cool, thanks. Works great now. :-)

      Yeah, I know how painful writing your own code can be. I gave up hand coding a while ago.

      --
      Another non-functioning site was "uncertainty.microsoft.com."
      The purpose of that site was not known.
  4. Linux Performance by Anonymous Coward · · Score: 1, Interesting

    So has anyone benchmarked this against the linux version? Infact have the linux binary's been released?

    1. Re:Linux Performance by superpulpsicle · · Score: 1

      Wow someone actually have the balls to ask for a linux version when the windows one barely works for most users.

      Last I checked, the doom3 technical support forum at gamespy had 16000 posts in 3 days. Hmmm... looks like I am not the only one experiencing slow frame rates with catalyst drivers on ATI cards after a million hacks and cfg modifications.

    2. Re:Linux Performance by Anonymous Coward · · Score: 0

      Slow frame rate = ATI drivers. Not doom3's fault.

    3. Re:Linux Performance by DesertJester · · Score: 1

      seems to me ATI is once again falling behind nVidia, my 5900XT has no trouble at all.

      --
      Everyone has a photographic memory, some just don't have film.
    4. Re:Linux Performance by Anonymous Coward · · Score: 0

      ATI sucks at drivers. How many times do you people need to be told that?

    5. Re:Linux Performance by StupidKatz · · Score: 1

      Odd - one of the best things about DOOM3 is that it has run completely trouble-free. No crashes, no graphical glitches, no corrupt saves... it works. Strange that.

      I'm playing it at 800x600 at high detail with an Athlon 2800+, Radeon 9800 Pro 128, and 1GB of RAM. Perhaps you should try turning down the detail/resolution a bit before trying it again on your 486?

      (Okay, one caveat. The damn filters don't seem to work for multiplayer. Feh.)

    6. Re:Linux Performance by randyest · · Score: 1

      I'm having a blast at ultra-quality 1024 with my 5900Ultra. Amazing graphics, and very solid.

      --
      everything in moderation
    7. Re:Linux Performance by Anonymous Coward · · Score: 0

      Maybe try using a gfx card that doesn't guzzle cum?

    8. Re:Linux Performance by Anonymous Coward · · Score: 0

      People are too busy benchmarking the exact same graphics cards to care.

    9. Re:Linux Performance by Medevo · · Score: 2, Interesting

      Doom 3 graphics effects tend to be much better suited for Nvidia cards, this may be just the differences in GPU, or that ATi leaked a early inhouse DOOM 3 and this is there punishment.

      If it makes you feel any better Halflifeportal mentions something to the effect of "same generation nvidia cards will perform 50-75% as well at their ATi counterparts because of the nonstandard nature of the chips" so HL2 will be the other way around.

      Basically
      Doom 3 = Nvidia
      HL2 = ATi

      Medevo

    10. Re:Linux Performance by ftgow · · Score: 1, Insightful

      Switch to NVIDIA. Infact, grab a 6800 GT. Fastest card for Doom3, and when the Linux port comes out, you can upgrade TO Slackware, erase Windows XP, and get going with the simple to use NVIDIA Linux driver script. I know it will be hard to learn how to do new things on your computer without the help of an animated talking dog who finds your files, but if you people don't seriously consider doing something useful with your computers, I will seriously consider cutting you all.

    11. Re:Linux Performance by eqkivaro · · Score: 1

      I have an ATI 9800 Pro and I'm running at 1280 x 1024 at Medium detail with no problems. It's not an ATI vs NVidia issue. It's probably a setup issue. -chris

    12. Re:Linux Performance by Anonymous Coward · · Score: 0

      Aww... looks like someone must've been beaten up by a penguin when he was younger. Poor guy... all those repressed horrible memories coming out in blind rage like that. They have drugs to fix you now.

    13. Re:Linux Performance by Chess_the_cat · · Score: 3, Funny
      ...when the Linux port comes out...

      Or I could just play Doom III on XP TODAY! BWHAHAHAHAHAHAHA! Have fun waiting.

      --
      Support the First Amendment. Read at -1
    14. Re:Linux Performance by Anonymous Coward · · Score: 0

      Wow, an ATI user complaining about performance!

      Never seen that before. Nah, ATI never has buggy drivers.

      When will you morons learn. Fuck ATI.

    15. Re:Linux Performance by AliasTheRoot · · Score: 1

      works just fine in Wine and Cedega, bout the same performance from what i can see too.

    16. Re:Linux Performance by Zerth · · Score: 1

      Jeez, I can get it to run ok on a freakin Matrox P750 with a piddly 64MB and you can't get it to run on a vastly better ATI?

      I'm definitely buying an NVidia next.

    17. Re:Linux Performance by Lev_Arris · · Score: 1

      Just edit 2 bytes in the Doom 3 executable and play it on Win98:
      Open it in a hex editor, search for 'GlobalMemoryEx' and change the 'Ex' to 00 00. Save and enjoy.

      Alternatively: Do the above and play the game in WineX/Cedega ...
      http://www.linux-militia.net/howtos/doom3/doo m3.ht ml

    18. Re:Linux Performance by Anonymous Coward · · Score: 0

      Something is really wrong with this picture. I have a Athlon 2800+ Nvidia 6800 and 1GB of RAM. Somehow I can run 1024x728 at high detail. Spending that kind of pocket change, I shouldn't be stuck at 800x600.

  5. Uh... only enough duct tape for one weapon? by Sp00nMan · · Score: 1, Redundant

    Note.. this mod only gives you the flashlight with the machine gun, nothing else. Useless IMHO, since I use all the other weapons due to the low ammo and power of the MG.

    Guess it's realistic tho, he does only have 1 flashlight :)

    1. Re:Uh... only enough duct tape for one weapon? by zowch · · Score: 3, Informative

      Actually, according to the page, it now puts the light on both the machine gun and the shotgun.

    2. Re:Uh... only enough duct tape for one weapon? by Txiasaeia · · Score: 1

      Um, wrong. If you'll even look at the screen shots, you'll see that it works with the shotgun as well.

      --
      Condemnant quod non intellegunt.
    3. Re:Uh... only enough duct tape for one weapon? by DesertJester · · Score: 1

      at the time of the orginial post the shotgun hadn't been added yet

      --
      Everyone has a photographic memory, some just don't have film.
    4. Re:Uh... only enough duct tape for one weapon? by Sp00nMan · · Score: 1

      Well, he's released v3 in 2 days, so when I looked at it 2 days ago, it was just the machinegun.. sorry.

  6. I disagree by Anonymous Coward · · Score: 0

    Doom 3 will be the seminal game of our generation, much like the original Doom was the seminal game of the previous generation. While still based on the tired FPS framework, it brings to the table many technological advances that other games just haven't been able to do.

    To say that Doom 3 exercises the limits to the functionality of your computer is simply an understatement.

    I look forward to this game and its eventual porting to Linux (so that I can play it without a heavy OS in the way).

    1. Re:I disagree by dancingmad · · Score: 3, Insightful

      I disagree.

      Doom 1 was seminal because it popularized FPSes. Doom 3 isn't innovative. Yes it uses some technology, but who remembers technical achievements? They're the minor awards at the academy awards.

      People remember Mario 64 for having to chase baby penguins, because it was the first game to popularize the 3D platformer.

      Doom 3 doesn't change the formula. Maybe, as a console gamer I'm biased, but Doom 3 is certainly the belle of the ball now, unless the mod community really takes off I don't seeing it being a watermark for gaming.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    2. Re:I disagree by cicatrix1 · · Score: 2, Informative

      It works OK with winex. Here is a page on how to get it to work but most of what he has written is pretty kludgy to put it nicely. A little tinkering will have it working in no time.


      http://www.linux-militia.net/howtos/doom3/doom3.ht ml

      --

      I know more than you drink.
    3. Re:I disagree by Nasarius · · Score: 2, Insightful
      While still based on the tired FPS framework, it brings to the table many technological advances that other games just haven't been able to do.

      Who cares? The "old" Quake 3 engine still looks great (I've been playing RTCW on Linux lately), and it's smooth. I don't give a crap about super-spiffy graphics. I want fun gameplay.
      Look at GTA3. That's much closer to being the "seminal game of our generation", because it's fun.

      --
      LOAD "SIG",8,1
    4. Re:I disagree by gordo3000 · · Score: 1

      just going by a definition of seminal from dictionary.com, I assume you mean

      Of, relating to, or having the power to originate; creative.
      or
      Highly influential in an original way; constituting or providing a basis for further development: a seminal idea in the creation of a new theory.

      The first definition I think best fits this game. Other games will grab this engine and put much more intricate stories behind it so frankly, doom III has changed how we see games, but I don`t think it has changed that much. They have continued to push a graphical envelope that many games have(farcry is the best example). I do not think doom III is highly influential in an innovative way yet. You can`t call it seminal until we actually see vast changes to at least part of the gaming landscape due to it.

      But who knows, a game that takes graphics to such an unheard of level will open up a new level of gaming. I don:t know if I would call it seminal just yet though.

      Anyways, I`m not the most knowledgable about FPS so maybe for this genre, this truly is a seminal leap. But maybe the creepiness of this game will draw me in, the idea of being scared shitless is what is attracting me to the game.

    5. Re:I disagree by Secret+Chimp · · Score: 3, Insightful

      The GTA series is far more significant because it brought the roaming/point mission concept to gaming. Everything from The Simpsons Hit and Run to freakin' Jak II has knocked off of it in some manner. Doom 3 has great graphics and that's about it. If it wasn't called "Doom" it'd just be a great looking incredibly simple-structured shooter. Any game where you go from room to room shooting things and finding key cards isn't ground-breaking as a whole. It's essentially the same concept from 1993 with a few extra tidbits like PDAs and cool crap like skin falling off of skeletons and stuff. On a similar subject Duke Nukem Forever is the seminal vaporware of our generation, bar none.

    6. Re:I disagree by dcstimm · · Score: 1

      I agree, Mario 64 was breathtaking when it first came out and I have yet to find a game like it that makes me feel like that game made me feel. I played the japanese version the day it came out, so I got to see it way before anything was like it on the market

    7. Re:I disagree by DMUTPeregrine · · Score: 1

      I predict that Doom 3 will make lots and lots of money for id. Via engine sales. And the mod community is already starting to take off. I'll probably be doing a Hellsing mod, for example, and if I don't others will.

      --
      Not a sentence!
    8. Re:I disagree by Grant_Watson · · Score: 1

      "On a similar subject Duke Nukem Forever is the seminal vaporware of our generation, bar none."

      And, I predict, it will be the seminal vaporware of many generations -- perhaps all generations.

    9. Re:I disagree by Tim+C · · Score: 2, Insightful

      Yes it uses some technology, but who remembers technical achievements?

      Well, I for one will never forget the first time I saw GLQuake, or the first few games that I patched to use my new 3D accelerator card.

      Broadly speaking, I agree with you - but don't be too quick to write-off new technology. Sometimes it does have quite an impact for those around to see the transition.

    10. Re:I disagree by Anonymous Coward · · Score: 0

      You don't need to strip the CRs from the diff file as GNU patch does that anyway.

    11. Re:I disagree by fo0bar · · Score: 1

      All displays within the game (computer terminals, etc) displayed static for me. Then I realized I was running at 16bpp. Going to 24bpp worked great.

      BTW, I find it funny that I'm getting better performance from winex+cvs in linux than I am on the same hardware in Windows.

    12. Re:I disagree by Lumpy · · Score: 1


      Actually I find ut2004 more fun. Espically with the great mods out there for it.

      The GFX in doom3 are great, but gameplay does not seem to be any different than Unreal2... walk into room, shoot things that move, move into next room/corridor, shoot everything that moves and a few things that dont move, continue...

      I look at doom3 right now as a dev platform. Waiting for the mod crews to get their hands on it. I just hope the Urban terror mod people get ahold of it and update their Q3 mod for it.

      --
      Do not look at laser with remaining good eye.
    13. Re:I disagree by Snaller · · Score: 1

      Who cares? The "old" Quake 3 engine still looks great (I've been playing RTCW on Linux lately), and it's smooth. I don't give a crap about super-spiffy graphics

      "looks great" is of course fairly subjective, but i think Q3 looks better than D3 which is mostly drab gray on gray in darkness.
      I want fun gameplay.


      Agreed.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    14. Re:I disagree by FoboldFKY · · Score: 1

      Why must it be innovative? Why must every game made create a new genre, or push the medium forward? What's wrong with having a game that gives us nothing new (except for that whole lighting thing that hasn't been done like this before), and is simply an absolute blast to play?

      I guess as a gamer, I should be ashamed for enjoying a game that isn't revolutionary.

      --
      We're geeks... We're the sorcerers of the modern-day world. --
    15. Re:I disagree by ergo98 · · Score: 1

      "Doom 3 doesn't change the formula. Maybe, as a console gamer I'm biased, but Doom 3 is certainly the belle of the ball now, unless the mod community really takes off I don't seeing it being a watermark for gaming."

      This is exactly what people said when the various Quake issues emerged on the scene - "They forgot multiplayer, and multiplayer is where it's at" "Same old same old" "No innovation". I think it'd be interesting for a lot of the cynics to revisit the reviews of these old games some time.

      The real power of Carmack's creations, though, is that he builds a tremendously flexible framework (usually with cutting edge graphics), and tosses it over to the mod community. As games themselves each of the Quake franchise games were okay, but nothing special, but by way of mods (Action Quake, Urban Terror, among others) I must have spent thousands of hours on each of those games. The entertainment value was extraordinary. Carmack basically has a habit of delivering solid foundations, usually with a half decent get-you-started game. The user community then takes that framework and makes something extraordinary.

    16. Re:I disagree by MemoryDragon · · Score: 1

      Is it really the belle. I think Far Cry deserves the title. It is close to perfect in both gaming and graphics.

    17. Re:I disagree by MemoryDragon · · Score: 1

      Well not really, Mario 64 was named action adventure, like all 3d platformers in that time. But there were older 3d platformers. To my knowledge Pandemonium, Gex and other stuff by Crystal Dynamics was there before. Also Tomb Raider which also was/is a 3d platformer was released before Mario 64. I never really could understand the Mario 64 craze. It was a nice and good game, but I guess the marketing by BigN was the main reason why everbody thought it was so uníque.

    18. Re:I disagree by muyuubyou · · Score: 1

      Because it was unique. It was a 3d-platformer action arcade. From those you mention, Gex is the only one I consider close, but not in playability. Pandemonium was released Nov 1996 which is one month after Mario 64 and I'd say it was more of a 2.5D game a-la-Klonoa than a real 3D game. The cameras in those games were also awful, including the first Tomb Raiders (besides being absolutely boring).

      Parent didn't claim "first 3d platformer" but "the game to popularize 3d platformers" which is quite true.

      Mario 64 is one of my favs ever.

    19. Re:I disagree by Deadguy2322 · · Score: 1

      The original Gex was a hand-drawn 2-d game. It kicked ass. The 2nd and 3rd Gex games were 3-d, and some of the worst crap I have ever attempted to play. It seemed like after the vastly over-rated Mario 64 every platformer had to be a 3-d scavenger hunt, wher collecting random crap was the point of the game. If I felt like wandering around grabbing debris from the ground, I'd volunteer for highway clean-up and save myself the $50 for the game.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    20. Re:I disagree by hxnwix · · Score: 1

      Doom3's extensible engine is the evolution of quake series engines. It's modable and will see wide third party use... Consider it's pedigree, which includes half liife (q2 based and still the #1 online game). Doom3 will be the _benchmark_, perhaps even a _watershed_ of high quality, moddable and extensible engines. Unless the mod community really takes off? Aside from half life, what other vibrant mod community is there? It's about ID took up the standard again, HL is q2 engine based and showing its age.

    21. Re:I disagree by cicatrix1 · · Score: 1

      It's a bit easier to setup if you use the supplied tools/wineinstall script (from the winex directory where cvs installs the files). I did it that way, and didn't have to mess with copying over .transgaming. Also had some problems with the manual configure, it was looking for a .transgaming directory in /usr/local/lib/winex-cvs/, but using the install script got it all setup fine.

      I do have one question tho.. I had doom3 installed on my winxp partition and was trying to have winex run that... The best I could do was to get the doom console to pop up and it said unable to load "default.cfg". After I did a fresh install of the game to my home directory tho it worked fine.

      --

      I know more than you drink.
    22. Re:I disagree by ScrewMaster · · Score: 1

      I agree, I disagree, I agree ...

      I think you guys are just going to have to agree to disagree.

      --
      The higher the technology, the sharper that two-edged sword.
    23. Re:I disagree by MemoryDragon · · Score: 1

      Well what Mario 64 really was was nothing more than a 2d mario and a third dimension added to it. The collection endless crap came straight out of the first mario jump and run from the eighties (excluding donkey kong) and hasnt changed until today. I can remember the comments there where everybody said they never have seen so beautiful and big 3d worlds. Once I got my hands on a N64 and saw it, I was pretty dissapointed, neither was the world beautiful nor big. There were much bigger 3d worlds out there on the PC at that time already and the game was not really that amazing. It was what it was, a usual Mario jump and run with a third dimension added to it. Btw. same goes for Zelda and Metroid I always thought those game series lost a lot with the third dimension. Especially metroid which is just another first person shooter anymore. Fans from the series might see it differently, but I am not a blind console follower and try to look a lot over the borders of games I play, just to see if there is something good across the pond.

    24. Re:I disagree by Astadar · · Score: 0

      It will be interesting to see if people can overcome the seemingly substantial hurdle of multiplayer games with this engine.

      Given that there was concern from id about having games of 8 people on a box, is it just a matter of time until the hardware catches up? Or will processing power, latency and bandwidth be a significant bottleneck in the advancement of games on this engine?

      --
      --Coming up with something clever... please wait...
  7. Still waiting for the gamex86.dll source... by Hentai · · Score: 1

    These text mods are great, but I can't wait until id releases the game dll source - then the REAL fun starts.

    --
    -Hentai [in vita non pacem est]
    1. Re:Still waiting for the gamex86.dll source... by Doppler00 · · Score: 1

      These text mods are great

      I don't know why, but when you said this I was thinking along the lines of...

      >GO NORTH
      >LOOK
      You see an evil imp
      >ATTACK
      etc....

      This would actually be kind of a fun and silly project if you think about it.

    2. Re:Still waiting for the gamex86.dll source... by parksie · · Score: 1

      Something like this?

      http://www.loonyboi.com/if/quake/

    3. Re:Still waiting for the gamex86.dll source... by Doppler00 · · Score: 1

      Yeah, but where you can still see the graphics in the game. It's just that you can only control movement and fighting with text commands. Would be kind of cool.

  8. weapon switches? by Anonymous Coward · · Score: 0

    so with this duct tape, you can have the flashlight on every weapon you switch to? that's really nice

    1. Re:weapon switches? by Hentai · · Score: 0, Redundant

      No, just the machinegun. Although you could easily modify each weapon so that they all work that way; I can't see why you wouldn't, actually.

      --
      -Hentai [in vita non pacem est]
  9. Way to be prepared. by Omni+Magnus · · Score: 4, Interesting

    This is the first time I have ever heard of a small site that was able to sucessfully defend itself from a slashdotting, due to an early warning.

    1. Re:Way to be prepared. by Soko · · Score: 1

      Imagine, a small, non-descript server, wrappped in duct tape.

      *Red Green Voice*
      The Sysadmin's Secret Weapon - Duct Tape

      Soko

      --
      "Depression is merely anger without enthusiasm." - Anonymous
    2. Re:Way to be prepared. by Osty · · Score: 1


      This is the first time I have ever heard of a small site that was able to sucessfully defend itself from a slashdotting, due to an early warning.

      I'm sure the guy had fair warning. It was on Blue's News earlier today, and I'm sure all of the other gaming sites picked up on it well before Slashdot.

    3. Re:Way to be prepared. by FrenZon · · Score: 5, Funny
      I'm sure the guy had fair warning.
      Yeah, I'm a Slashdot subscriber, so I saw it highlighted in red 10 minutes before it went live :D

      Not that I .. erm .. refresh slashdot every 5 minutes or anything.
    4. Re:Way to be prepared. by Anonymous Coward · · Score: 0

      I think it's just that the games articles don't get nearly as much traffic. I'm with Iron Realms Entertainment. We've been /. twice without warning and were fine, and we are definitely not prepared for the full-on /. effect.

  10. id blew this one by js3 · · Score: 1

    running around in the dark was only fun for like 30mins then it became annoying. I've used this mod and it is great, it works on the machine gun so you'll still be in the dark if you switch guns. Increased accuracy, less wasted ammo and a more enjoyable game.

    With the flash light if you tried to shoot while using it, it just used the flashlight as a stick instead of switching to your guns.

    --
    did you forget to take your meds?
    1. Re:id blew this one by myAmygdala · · Score: 1

      Yeah, I thought it was way too dark there. This is, what, the year 2195, and they can build a base on Mars, but they can't light it properly so you can see? I mean, did you check out the bathrooms? You'd need a flashlight just to take a piss.

      And as for the stupid $1.95 flashlight that you have to run around with... I mean, what happened? Did Surefire weaponlights just get discontinued, or something? I thought those were a pretty frickin' good idea. You can blind your enemies before you shoot them, instead of putting your flashlight away and firing into the dark, like a dumb ass.

    2. Re:id blew this one by Txiasaeia · · Score: 1

      Maybe it's just the fact that my comp sucks (Athlon XP 2000+, Geforce 4 4200 TI, 512 MB PC2100 RAM, 7200 RPM 8MB Cache HD), but this duct tape mod *really* chops up the game. I can run it fine on 800x600 (ouch) with medium details, but with the mod it just kills the frame rate. Now, I'm not a frame rate whore, but when it gets so that I can't aim my freaking shotgun, I get kinda annoyed.

      --
      Condemnant quod non intellegunt.
    3. Re:id blew this one by uvsc_wolverine · · Score: 1

      I wouldn't feel too bad about that (I actually have almost identical specs, except that I have 768 MB of RAM, other than that we have the same hardware). I just got back from demo'ing Doom 3 at Best Buy. their demo machine had a GeForce FX5900 with 128 MB of RAM, 512 MB of system RAM, and a 2.8 Ghz 800 FSB P4. They had it running at 800x600 with high detail, and it was pretty choppy (not to mention chunky!).

      --
      This space for rent...
    4. Re:id blew this one by Anonymous Coward · · Score: 0

      Yeah.. default gamma should have been 1.5 and the flashlight should have been mounted onto the shotgun from the beginning.

      Shotgun could have been availabel from the start but without ammo so it could have been used only as a flashlight at that stage.

    5. Re:id blew this one by DrunkenTerror · · Score: 1

      In lots of the in-game logs and emails, they say that whatever's taking place in Delta labs is draing most of the power from the rest of the base. One specifically attributes the darkness and flikcering lights to this.

    6. Re:id blew this one by Breakfast+Pants · · Score: 1

      no doubt they had all the OEM bullshit software running in the background: printer monitors, mouse monitors, monitor monitors. I bet their systray has a million fucking icons in it. Not to mention any spyware they got on the machine by being on IE for 5 minutes to download some video card drivers.

      --

      --

      WHO ATE MY BREAKFAST PANTS?
    7. Re:id blew this one by uvsc_wolverine · · Score: 1

      I never thought about that, you've got a good point. I didn't feel like quitting the game to check. I just messed around for a few minutes, ooh'd and ahh'd at the graphics, but decided that I didn't really like the game that much.

      --
      This space for rent...
  11. Flashlight + Pistol by HungSquirrel · · Score: 5, Informative

    There is another mod that gives just your pistol a flashlight.

    http://dlx.gamespot.com/pc/doom3/moreinfo_610416 8. html

    --
    $ whatis themeaningoflife
    themeaningoflife: not found
    1. Re:Flashlight + Pistol by ScrewMaster · · Score: 1

      That's nothing. I'm still waiting for a mod that gives your flashlight a pistol.

      --
      The higher the technology, the sharper that two-edged sword.
  12. Nothing Wrong by ronark · · Score: 1

    There's nothing wrong with using a flashlight at the same time. You could do it in Eternal Darkness (not an FPS) as the fireman. Also, look at military rifles. P90's and such have rails so that you can add accessories like flashlights to your weapon.

    1. Re:Nothing Wrong by CrankyFool · · Score: 2, Informative

      You can mount flashlights on pretty much any firearm these days. Modern Glocks and Sigs have rails for small lights/lasers; shotguns can have a light either clamped to the barrel or integrated into the foregrip; and modern rifles can either have rails (P90, G36, M4) or can have the flashlight mounted to the barrel by way of a clamp.

      Having had to compare shooting a handgun while holding a flashlight vs. having a handgun with an integrated flashlight, they're really incomparable.

  13. Sorry, correction by blankinthefill · · Score: 1

    again, sorry, wrong game. but while he is a marine, he also has entered into a fight in truly hellish conditions, where said marines are not likly to be properly equiped.

    1. Re:Sorry, correction by kubrick · · Score: 5, Funny

      where said marines are not likly to be properly equiped ... to fight wars at night. We in the Space Marines expect all our wars to be fought in well-lit conditions!

      --
      deus does not exist but if he does
    2. Re:Sorry, correction by Anonymous Coward · · Score: 0

      heh, exactly, it's called space, space comes with a) insane brightness (witness the apollo helmets' coatings) or b) total darkness.

      I guess these space marines have to plan their fights so that the enemies are in illumination.

      "Run away! They're hiding in _shadows!_"

  14. Thank the lord-A vain attack. by Anonymous Coward · · Score: 5, Funny

    " I kept wondering why, why why why, that marines in the year 2195 didn't have flashlights standard on their helmets.... or why for that matter our hero in this game didn't have a helmet. =/"

    Flashlight on helmet==target.
    Helmet==messes up hero's hair.

    1. Re:Thank the lord-A vain attack. by Z-MaxX · · Score: 3, Insightful

      Which reminds my of the RIDICULOUS three-eyed headgear that Sam Fisher wears in Splinter Cell. Looks cool, but totally impractical. A bright green triad of glowing lights moving slowly through the shadows... and the guards never notice. Oh, but one ray of light from a regular light source, and BAM, they're all over you.

      --
      Dr Superlove 300ml. I use my powers for awesome
    2. Re:Thank the lord-A vain attack. by canadacow · · Score: 1

      printf("Result: %d ", Flashlight on helmet == target); prints "Result: -1" printf("Result: %d ", Helmet == messes up hero's hair); prints "Result: -1"

    3. Re:Thank the lord-A vain attack. by Bloody+Twit · · Score: 1
      A bright green triad of glowing lights moving slowly through the shadows... and the guards never notice
      I had considered that myself. Perhaps it's along the same lines as the glowing replicant eyes in Blade Runner...
      --
      [Insert pseudo-intellectual anti-Amerikan/pro-socialist sig here]
    4. Re:Thank the lord-A vain attack. by Some_Llama · · Score: 1

      from the night vision I have used, it doesnt glow at all, it is more akin to green sunglasses where if a light was shined on the surface it would reflect green back to you.

  15. Appropriate name. by strredwolf · · Score: 4, Insightful

    Now how about:

    1. Modding all the weapons to have this feature, and...
    2. Modding all the models so they look like they have the flashlight strapped on 'em with duct tape.

    --

    --
    # Canmephians for a better Linux Kernel
    $Stalag99{"URL"}="http://stalag99.net";
    1. Re:Appropriate name. by Hentai · · Score: 1

      #1 is trivially easy. #2, not so much.

      --
      -Hentai [in vita non pacem est]
    2. Re:Appropriate name. by Anonymous Coward · · Score: 0

      How about models with, like, twenty flashlights duct taped all over their bodies?

    3. Re:Appropriate name. by Anonymous Coward · · Score: 0

      OK firstly I have no idea what I'm talking about but if the models are accesible and in a friendly format (like 3ds's or something) #2 seems easy. Are they obfusicated somehow, like hard coded OpenGL?

    4. Re:Appropriate name. by randyest · · Score: 4, Informative

      Yes. The name is clever. Many have asked "don't they have duct tape in 2045?"

      Of course the anwer is yes, but you don't have any when this particular shit hits this particular fan. Sorry. Life is hard. And it's much scarier this way!

      But, if you're as scared as this guy or this guy's friends then I have I a deal* for you (*not a monorail.)

      It's easier to install than this new duct tape mod, requires no file download, and works 100% of the time. You're not restricted to a smaller-beam, or to duct-taping your flashlight to small arms only. And there's no modified doom3 files to cause problems in multiplayer when cheat detectors check your files.

      Ready for it?

      You think I'm effing with you, don't you?

      I'm not.

      Pull down the console (ctrl+alt+~ -- now that's security through obscurity! I be you were expecting just ~ eh?) and enter:

      r_gamma 2

      If it's still too dim for your panties to hold your dump, up it to something closer to 3 (over 3 is meaningless.)

      Still crying mama every time you hear "come one hurry!"? Ok, open up Mr. Console again and do a:

      r_brightness 1.6

      You can push that up a bit higher if your teeth are chipping each other, but it gets ugly fast.

      If you don't want to do that every game, find C:\Program Files\Doom 3\base\DoomConfig.cfg (or your equivalent in the case of non-standard install or other OS) and search/replace any existing settings of the above mentioned variables. Add them if they're not already there. Anything in DoomConfig.cfg gets executed on startup.

      Be sure to use a nightlight and make sure mommy tucks you in, BTW.









      And yes. There are monsters both under your bed and in your closet.

      Bwahaha! :)

      --
      everything in moderation
    5. Re:Appropriate name. by Anonymous Coward · · Score: 0

      "1. Modding all the weapons to have this feature, and...
      2. Modding all the models so they look like they have the flashlight strapped on 'em with duct tape."

      3. Modding the game so you have to find the duct tape first to use it :)

    6. Re:Appropriate name. by Anonymous Coward · · Score: 0

      Gee you're fucking funny. Not.

    7. Re:Appropriate name. by Merovign · · Score: 2, Informative


      What you and many other fanboys seem to misunderstand (or ignore) is that I'm not scared - I'm bored.

      The 213th time a monster jumps out of a shadow it's not scary, it's tedious.

      The game is pretty good, but it's kind of a one-trick pony in this regard.

      Oh, look, more than three items on the floor. Must trigger a monster event... yep.

      Oh, look, a dark room. Must trigger a monster event... yep.

      Oh, look, the screen turned red... again...

      To some extent this does improve later in the game, but I almost didn't make it that far. Not because I was "scared," but because I was bored.

    8. Re:Appropriate name. by debrain · · Score: 1


      And yes. There are monsters both under your bed and in your closet.


      It's ok. They're afraid of the monster in my bed.

    9. Re:Appropriate name. by Hentai · · Score: 1

      Not at all; #2 is relatively easy, but not trivial. #1 is trivial in the sense of "30 seconds in in notepad".

      --
      -Hentai [in vita non pacem est]
    10. Re:Appropriate name. by 7-Vodka · · Score: 2, Funny

      I feel your pain brother. I too have had monsters in my bed because of ale and badly lit clubs.

      --

      Liberty.

  16. Re:gun by Anonymous Coward · · Score: 0

    Maybe thier is a gun with a light later on hiden in a wall.

  17. Darkened room = less need for this mod by IvyMike · · Score: 5, Insightful

    I've found that by playing only at night, in pitch black, so that my eyes start to adjust to the dark, the extreme darkness of this game isn't that annoying.

    If I play in the morning before work, when the sun has risen, my eyes can't dynamically adjust from the light room to the dark screen, and I can't see anything. Maybe I need to eat more carrots or something.

    In any case, the bonus about doing it this way is that the game is way scarier at night. :)

    1. Re:Darkened room = less need for this mod by Jeff85 · · Score: 0, Offtopic

      Maybe I need to eat more carrots or something.

      Of course we all know that that eating carrots != improved vision; as it was just British propaganda to cover up their new radar systems by claiming their pilots ate carrots to help them see at night.

      --
      Fetch Text URL - Firefox Extension
    2. Re:Darkened room = less need for this mod by AliasTheRoot · · Score: 4, Funny

      LIES!

      I eat about 6 carrots a day and the only reason I don't creep around in the dark anymore is because my wife says it creeps her out!

    3. Re:Darkened room = less need for this mod by sni · · Score: 1

      So why not have a spliff before work, then? :P

    4. Re:Darkened room = less need for this mod by Anonymous Coward · · Score: 0

      If I play in the morning before work, when the sun has risen, my eyes can't dynamically adjust from the light room to the dark screen, and I can't see anything. Maybe I need to eat more carrots or something.

      What kind of self-respecting Geek has their computer in a room with windows that lets that "sunlight" stuff in?

      Gee.... sounds like you're getting what you deserve! ;)

    5. Re:Darkened room = less need for this mod by Fellgus · · Score: 5, Interesting

      I've always felt that the eye's light adaptation should be simulated by the game. If you play in a well lit room, your eyes won't adapt to changing light levels in a computer game, so I wonder, why doesn't the game increase the lighting when the majority of the scene is dark? It would even be possible to create "blinding" effects when entering daylight from a dark room. It would also create the impression of an even higher dynamic range of light than what is actually possible on a monitor.

      --

      -larsch

    6. Re:Darkened room = less need for this mod by Anonymous Coward · · Score: 0

      I know you're probably kidding, but - eating too many carrots builds up the betacarotene levels (too fast to be processed to Vitamin A), and you start to get betacarotene deposits in your skin.

      So... eat too many carrots for long enough, and you get orange palms of your hands, and the soles of your feet. Eat even more and I think it can start to affect your overall skin tone including the face! Not harmful, but looks very fake-tannish :)

    7. Re:Darkened room = less need for this mod by Keebler71 · · Score: 1

      But are your breast bigger?

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
    8. Re:Darkened room = less need for this mod by Jeff+DeMaagd · · Score: 1

      I call that a case of setting your brightness, contrast and gamma based on your lighting conditions. This is why some people suggest calibrating a display for the environment it is used in. No display is calibrated from the factory anyway, besides, if they don't know the light conditions, they can't tweak it to optimal without your direct input to the device.

    9. Re:Darkened room = less need for this mod by Snaller · · Score: 1

      Yep, just what people wanted: A game you can only play at night.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    10. Re:Darkened room = less need for this mod by FauxPasIII · · Score: 1

      BEST
      IDEA
      EVER

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    11. Re:Darkened room = less need for this mod by galen · · Score: 1

      I remember playing Jane's Advanced Tactical Fighter a bit way back when and one of the coolest things it incorporated was sun-blindness. I imagine it's pretty standard in modern flight sims. Adding this (and a gradually increasing dark vision) to FPSs would drastically raise the realism factor as you moved from bright to dark rooms and back.

      (It's also notable that Neverwinter Nights tries to include something similar for the elves' dark-vision, but it fails miserably since the timing's all off and the final 'see in the dark' state is still to dark to be of any use in my opinion.)

      ~~Galen~~

    12. Re:Darkened room = less need for this mod by Mechanik · · Score: 1

      I've always felt that the eye's light adaptation should be simulated by the game

      FYI, they did this in Splinter Cell: Pandora Tomorrow. In the multiplayer portion, if you hold still or move slowly enough, the room will actually brighten. Not a 100% biologically accurate simulation, but an interesting twist on the gameplay nonetheless.


      Mechanik

    13. Re:Darkened room = less need for this mod by yoyhed · · Score: 1

      Actually, Metal Gear Solid 2 did the "blinding" effect you describe. When you went inside into the dark after being outside for awhile, there was a white haze over the screen for a bit.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    14. Re:Darkened room = less need for this mod by arose · · Score: 1

      Carrots only cure blidness. You will need a Scroll of Light or a Wand of Light...

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    15. Re:Darkened room = less need for this mod by Dwonis · · Score: 1

      Perhaps that was patented 3 years ago.

    16. Re:Darkened room = less need for this mod by Anonymous Coward · · Score: 0

      Wrong genre, but Indiana Jones 4 (Fate of Atlantis) actually did this.

  18. Get a few more FPS. by Izago909 · · Score: 2, Informative

    I was able to get a few more frames by toying around with some settings. Open your DoomConfig.cfg file and look for:
    seta image_cacheMegs "32"

    If you have a newer video card you can move the number up. I have a 9800XT and got it up to 96. Anything more than that and I start loosing preformance. The beta Radeon driver also helped a little bit.

  19. Not buying it by kryocore · · Score: 4, Insightful

    I was anticipating this game since it was first announced, and now that I've seen the trailer and all the IGS vids, I don't want it.
    I bought RTCW, and I hated walking through a morg with monsters coming after me. It wouldn't been way cooler if Carmak and his crew designed something more realistic (but not 100%) like the Bourne identity. It freeks me out walking around in dark corridors not knowing what the heck is beside me.
    Good job ID, you made it so scary I don't want it!
    There was nothing scary about the firt Doom, the graphics were so bad that it didn't matter. Boy how that's changed.

    1. Re:Not buying it by Anonymous Coward · · Score: 3, Funny

      Good job ID, you made it so scary I don't want it!

      Pussy.

    2. Re:Not buying it by Waffle+Iron · · Score: 1
      There was nothing scary about the firt Doom, the graphics were so bad that it didn't matter.

      Bad graphics or not, the first time I ran into those 30 foot tall Satan-like bosses with the neverending rapid-fire rocket barrages, I was pretty damned scared. All I remember thinking was: Ahhhhgh! WTF?!! Run away! Run away!

      (Hmm... maybe that was actually Doom II. It all kind of blurs together now; same bad graphics, though.)

    3. Re:Not buying it by servognome · · Score: 1

      It's not that scary. The creepiness and scariness run dry pretty quickly. You get freaked out when there is something unexpected, unfortunately the same formula is played out over and over (walk into a room, and wait for things to jump out) that its not scary. There were very few instances where I was scared, usually something being thrown through a window right in front of me, or a zombie jumping out of the deep shadows, but having things teleport in behind me (which occured much more often) didn't freak me out as much as it was an annoyance.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:Not buying it by sad_ · · Score: 4, Insightful
      There was nothing scary about the firt Doom, the graphics were so bad that it didn't matter.


      sure, now they are bad, but back then, oh boy! i played that game again and again, and let me tell you how scary it was! it got me jumping out of my chair when my mother would walk into the room. the original doom used lighting as well to create fear, you must remember all the halls which were half lit, or with flashing lights, or the many traps where the lights would go out and a secret door would open releasing zillions of imps.

      it was scray then, it is scary now, it is DOOM :)

      --
      On a long enough timeline, the survival rate for everyone drops to zero.
    5. Re:Not buying it by jb_02_98 · · Score: 1

      Yeah, that was Doom II. What a great game! I loved modding it. I remember getting one of those wad file editors and designing levels with all sorts of crazy stuff. Either way, for its time, the game was pretty scarey. I was hoping that this would have the same thing. I enjoy having a good scare. I guess once I get a system that runs it I'll finally know.

    6. Re:Not buying it by drinkypoo · · Score: 1

      I jump out of my chair when your mom walks into the room, too :)

      Seriously though, you're spot on about the lightning. I just installed Doomsday recently so I could play through the id classics on XP and it STILL makes me jump a little when I hear that noise from the chewbacca-looking guys and turn around to see one jump out of the dark and splat me with a fireball.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Not buying it by Snaller · · Score: 1

      There was nothing scary about the firt Doom, the graphics were so bad that it didn't matter

      I actually prefer the graphics of the first doom - they were kinda cozy.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    8. Re:Not buying it by Hobobo · · Score: 1

      Usually just writing, "WTF" is enough, but not in this case: what the fuck are you talking about? And why the fuck is this +5 insightful.

    9. Re:Not buying it by Anonymous Coward · · Score: 0

      Trust me. If you're scared of the dark, you won't be after playing Doom 3. What a disappointment.

  20. Fair Review My Ass by Jack9 · · Score: 3, Insightful

    Apparently the only fair reviews are those that are proportionally positive in respect to the square or the hype+publisher's net-rep. Oh wait, it's an IGN review (rolls eyes).

    I have to honestly disagree that Doom 3 is a "good game" in any respects other than graphics technology. I can check out how well my current video card will run with entertaining benchmarks for free kthx.

    --

    Often wrong but never in doubt.
    I am Jack9.
    Everyone knows me.
    1. Re:Fair Review My Ass by Anonymous Coward · · Score: 0

      Dude, it's DOOM.

      What were you expecting? A hardcore RPG, or maybe a compelling game of chess?

    2. Re:Fair Review My Ass by AliasTheRoot · · Score: 1

      he has a point, doom 1&2 were fun run around a maze laying down CARNAGE on things that shouldn't live.

      other than the name, the choice of weapons and the name of the things you have to kill this isn't doom.

      if someone released a maze game with some ghosts called inky, blinky, pinky and whatever the other one was called and the game ROYALLY sucked then some retard on /. would still say dude it's pacman, what do you expect?

    3. Re:Fair Review My Ass by Anonymous Coward · · Score: 0

      You don't sound like you've played Doom 3 yet.

  21. Slashdot Revenue Plan by XanC · · Score: 1
    Slashdot holds other webmasters hostage!

    Anybody who runs a web site has to be a subscriber, or else they won't know when to remove high-bandwidth content.

    This must is the real reason they don't do any caching or advance warning...

  22. Too little, too late, Doom 3 sucks. by EvilCabbage · · Score: 0, Troll

    I'm over it already. On a technical level the game is quite stunning, but the gameplay is completely flat an uninspired.

    Slightly more detail over at my blog.

    Nice engine, it'll be great when somebody makes a game with it.

  23. Author's Comments by FrenZon · · Score: 5, Interesting

    While this mod is not for everyone, I've tried to maintain a certain level of paranoia by making the flashlight only attach to your smaller guns (but not the pistol - that would spoil the early early game), and making the cone of projection much smaller than the hand-held flashlight. This leads to situations where you're in a pitch black room, but can only see a very small area, which for some is much more claustrophobic than holding the default wide-angle flashlight. This especially applies when swinging your view around, and catching a glimpse of an enemy, who you are then unable to find as they've run off into the abundant darkness.

    Granted, as you can still use the current flashlight it does make things slightly less scary, but Doom3 has plentiful amounts of scariness to spare. Like playing the marine in Alien vs. Predator, I know of several people who still can't play it even using this mod, due to fear.

    1. Re:Author's Comments by bogie · · Score: 1

      " I know of several people who still can't play it even using this mod, due to fear."

      I've pointed out how scary this game is a few times online but I think a lot of people are still in denial about how scary a game can be. For them I say once again. Play at night in a house by yourself with all the lights off with headphones on. You WILL crap yourself and eventually you'll be too nerved out to look around that next corner. The muffled sound of people yelling and vents being banged on have never sounded more real.

      --
      If you wanna get rich, you know that payback is a bitch
    2. Re:Author's Comments by imr · · Score: 1

      Shouldn't it be so that, even if duct tape exists on mars in the future, you can't have your light taped to 2 weapons at the same time?
      Also, if you switch your light, from one weapon to one another, shouldnt it take some time to remove the tape from the light and then put it to the other weapon? and in the dark?
      And finally, shouldnt there be a limit to the amount of tape you got and so, to the number of time you can switch the light to one weapon and then to another?

    3. Re:Author's Comments by Eskarel · · Score: 1

      The flashlight in AvP only sucked because the things eating you could see perfectly in the dark, well they could see you at least.

  24. Or a light on at least one gun by Sycraft-fu · · Score: 1

    I can get a light for my handgun, shotgun, rifle, and so on. They are plentful. When weapons are used tactically, they are common, some even have them built in. I can see that maybe not EVERY gun would have a light, but SOME of them should.

    1. Re:Or a light on at least one gun by dukeisgod · · Score: 1

      I've always wondered that myself. At least on a 12ga. Nothing for low-light all out CQB like a pump shotgun with the mag-lite foregrip.

  25. mental note, don't pre order games from Best Buy by Anonymous Coward · · Score: 0

    Mine hasn't even shipped yet and they won't give me a refund because I have already received the bonus toy thing that comes with you pre-order it.

  26. PlanetDoom's inherent bias? by ajutla · · Score: 4, Interesting

    There's plenty of other Doom 3-related coverage over at PlanetDoom, including a pointer to a new IGN review, which PlanetDoom considers "a lot more fair and balanced than some of the reviews we've seen so far", with an overall 8.9/10 score. And yet PlanetDoom is a member of "the GameSpy network." Didn't GameSpy and IGN have a merger? Isn't this basically GameSpy/IGN praising its own review...?

    1. Re:PlanetDoom's inherent bias? by Lord_Dweomer · · Score: 2, Insightful
      Ever since since IGN and Gamespy became evil (you know, before they were fledgling companies trying make it by actually providing good honest reviews and quality service for free) I've just learned to ignore what they say, and just use their product (gamespy) or look at pictures/movies (IGN). I advise everybody to do the same.

      --
      Buy Steampunk Clothing Online!
    2. Re:PlanetDoom's inherent bias? by fiskbil · · Score: 1

      If you use gamespy for connecting to online games you should really try The all-seeing eye instead. It's a lot cleaner, faster and easier to use (IMHO).

      I haven't used gamespy for a few years, but when I did it just had too much crap in it that I didn't want. All-seeing eye was a blessing.

      The page says something about a free trial, but it's free all the time. The server scanner might get clogged sometimes though and you have to try again. When/If you register you won't have that problem.

  27. Flashlight=Greatest Weapon Ever by porp · · Score: 5, Funny

    Look at the flashlight from the viewpoint that it is a weapon. It shines light and lets you see shit. That's its purpose. This marine travelled to Mars, not expecting a hell intrusion. Instead he gets one, has few weapons, picks up a flashlight and some other weapons and starts kicking ass. Awesome.

    Okay, it's the future. Dudes in the future should have high tech badass gear. I mean, nightvision, we have, but in the future, shit, man, there should be some crazy shit that looks through walls and sees DEMONS. And, it sees them in the dark! Damn, in the future, they might even have dogs that wear electric turbons that allow them to focus energy that allows them to make peanut butter and jelly sandwiches. WOW.

    This is a game. He went in without a weapon. Apparently, which is plainly obvious, there are idiots that work on Mars and do stupid shit. They're conjuring Hell and demons and crazy ass spiders. It's clear they care little for their own safety; and, therefore, they have not duct taped flashlights on their machineguns.

    I'll continue playing without a pussy flashlight taped on. I'm in hell, and I'm kicking demon ass. F a flashlight, and F this mod.

    Down with the DEMONS.

    porp

    1. Re:Flashlight=Greatest Weapon Ever by CaptnMArk · · Score: 1

      It's not like the flashlight is made with inferior technology and empties itself in 30 seconds!

    2. Re:Flashlight=Greatest Weapon Ever by gad_zuki! · · Score: 1

      >Dudes in the future should have high tech badass gear

      Yep, like PDAs and Laptops twice the size of the ones I own in 2004. Later in the game its revealed you're in a steam-powered amusement park haunted house and just really, really confused and going to spend a lot of time in prison.

      Whoops, I should have written ***Spoiler

    3. Re:Flashlight=Greatest Weapon Ever by Anonymous Coward · · Score: 0

      Good luck finding that tiny, four-pixel-wide PDA lying on the floor in the dark...

      Yeah, it's unrealistic, but there is a good reason for it. It's a lot easier to find and interact with things in a game if they're big. Just think how annoying it'd be if all the switches were little 1" toggles or 4"x4" keypads with a little half-inch high LCD display (like most modern switches and electronic door locks), rather than the 12"x10" touchscreens with 3" high letters that are everywhere in Doom 3...

      I like your ending for Doom 3 better than the real one. :)

    4. Re:Flashlight=Greatest Weapon Ever by Anonymous Coward · · Score: 0

      Have you ever had an altercation with the police at night? It's weird how they're equipped with two hands, something marines in mars don't have the luxury of. I always figured he could at least hold the flashlight in his other hand... but then again who wants to be a crazy mutant and have two hands.

    5. Re:Flashlight=Greatest Weapon Ever by Effugas · · Score: 1

      Uh, ever fired a gun with one hand?

      Or ever fired a gun for that matter?

      You been watchin' too much John Woo, AC.

      --Dan

    6. Re:Flashlight=Greatest Weapon Ever by Makarakalax · · Score: 2, Insightful

      Yeah quite. I'm quite a way into the game now. At first I couldn't hack the darkness too well and struggled to fight/find my way about. Now it is easy, I've got the hang of it and it is awesome. You need to encourage the monsters to come into the light in order to fight them more easily, it adds a whole new strategy element I haven't seen in other games before.

      Graphically it rules with the darkness too. And boy is it scary. Rules.

      This mod is for people who have no patience in my humble opinion.

    7. Re:Flashlight=Greatest Weapon Ever by FauxReal · · Score: 1

      porp is my new God.

    8. Re:Flashlight=Greatest Weapon Ever by ananke · · Score: 1

      I haven't played doom3, that's why I wonder: can you actually use the flashlight as a weapon? And I mean it literally, can you smack the bad guys with it, LAPD style?

      --
      --- d'oh
    9. Re:Flashlight=Greatest Weapon Ever by sharkey · · Score: 1
      Uh, ever fired a gun with one hand?

      Yes. 12ga shotgun loaded with 00-buck REALLY makes itself known when you fire it one-handed, as does the .50AE Desert Eagle. Done both. I am actually a better shot with dual "akimbo" .45s than using one with 2 hands.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    10. Re:Flashlight=Greatest Weapon Ever by FauxPasIII · · Score: 1

      Nice Handle.

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    11. Re:Flashlight=Greatest Weapon Ever by Anonymous Coward · · Score: 0

      Firing a gun one-handed if you can use both is almost always a bad idea (usual caveats apply).

      If you need to hold a flashlight, you hold it in your off hand and use your off-hand forearm to steady your gun hand. This allows for simultaneous use of a flashlight and handgun while maintaining decent accuracy.

    12. Re:Flashlight=Greatest Weapon Ever by tepples · · Score: 1

      Look at the flashlight from the viewpoint that it is a weapon. It shines light and lets you see shit. That's its purpose.

      Then is there a reason, consistent within the game world, that the player's character can't use one weapon in one hand and another weapon in the other, possibly bound to the two mouse buttons that the PC users love to use to claim superiority over Mac users?

    13. Re:Flashlight=Greatest Weapon Ever by Anonymous Coward · · Score: 0

      I mean, nightvision, we have, but in the future, shit, man, there should be some crazy shit that looks through walls and sees DEMONS.

      Hm, LSD? Or do you mean demons that are actually there?

    14. Re:Flashlight=Greatest Weapon Ever by Moofie · · Score: 1

      Shooting one-handed is inherently less accurate. Soldiers and Marines use both hands on their weapons.

      --
      Why yes, I AM a rocket scientist!
    15. Re:Flashlight=Greatest Weapon Ever by Anonymous Coward · · Score: 0

      yep, when you have the flashlight out you can go Rodney King on zombie ass with the heavy end of the flashlight.

  28. Poor guy...Eulogy for a server. by Anonymous Coward · · Score: 5, Funny

    "If the access logs prove to be interesting, I'll summarise and post them, as I was always curious what it was like to be slashdotted."

    Well first the room lights dim to red, and a warning klaxon goes off. Then there can be heard the increasing sound of steam escaping, with the gagues on front registering overload. Then the server case starts bulging, rivets popping and flying across the room. There's a call for evacuation over the intercom, while solid steel pressure doors drop down. Standing outside five minutes latter, a muffled boom can be heard. A moment of silence, then a call is placed to Dell.

    1. Re:Poor guy...Eulogy for a server. by Brian+Stretch · · Score: 1

      A moment of silence, then a call is placed to Dell.

      At which point a million AMD fanboys say: "No wonder your servers melt down. Buy a frickin' dual or quad processor Opteron machine and install 64-bit Linux already..."

    2. Re:Poor guy...Eulogy for a server. by gyrojoe · · Score: 1

      Well first the room lights dim to red, and a warning klaxon goes off. Then there can be heard the increasing sound of steam escaping, with the gagues on front registering overload. Then the server case starts bulging, rivets popping and flying across the room. There's a call for evacuation over the intercom, while solid steel pressure doors drop down. Standing outside five minutes latter, a muffled boom can be heard. A moment of silence, then a call is placed to Dell.

      That's not his server dying, it's my computer trying to run Doom 3!

    3. Re:Poor guy...Eulogy for a server. by Luketh · · Score: 1

      You idiot! You've just leaked the story for Doom 4!!

      --
      A computer without a Microsoft Operating System is like a dog without bricks tied to its head
  29. Harsh flashlight by beesquee · · Score: 1

    Does anyone think the flashlight is a little too harsh? It illumnates such a narrow angle and shoot out like a laserbeam at distances. In dark corners I have to scan the whole area just to see if anything is ther. I find myself using the muzzleflash of my weapon manytimes to get a clear view. How about a constant muzzleflash mod?

    --
    Things are not as they appear, nor are they otherwise
    1. Re:Harsh flashlight by randyest · · Score: 1

      Try this.

      Pussy
      :)

      --
      everything in moderation
    2. Re:Harsh flashlight by Anonymous Coward · · Score: 0

      how about an anti-pussy mode? The goal of this game was to be dark and spooky. That was never possible with Doom1/2, thats why they were never scary.

    3. Re:Harsh flashlight by Anonymous Coward · · Score: 0

      Bloody hell. You're playing the wrong game. Getting stuck on Mars during a demonic invasion is not friendly or conventient. It's supposed to be scary. You're not supposed to be able to see everything around you. You're supposed to have to look around nervously to make sure nothing's about to rip off your head and eat it.

      There's something called atmosphere. Not being able to see well aids that. Being able to see everything does not.

  30. Doom 3 more experience than game by Anonymous Coward · · Score: 0

    The RedAssedBaboon review of the game likens Doom 3 to a "virtual haunted house" and says it is more experience than game. It's pretty interesting.

  31. Heh.. by sinner0423 · · Score: 1

    What?

    When you come back from hell, in d3... you do get another item that you must pull out & utilize at certain points. It's just another way of adding a layer of challenge to the game. The flashlight is no exception.

    Although in the game, it is 2145..at a research facility on mars. I find it hard to believe that there isn't one piece of duct tape anywhere on the planet. Great game, play it how it was originally meant to be played. I'm not exactly sure if it's worth $60, but it is something the minimalist linux people will have to consider upgrading for. :)

    1. Re:Heh.. by beyonddeath · · Score: 1

      Actually you have that soul cube dohicky thru the whole game, or i did for some reason. maybe mine was screwy. Its a pretty useless thing tho except for one final battle :P

    2. Re:Heh.. by sqrt(2) · · Score: 1

      Did you use "give all" in the console at the start? That would give you the sould cube.

      --
      If you build it, nerds will come. Soylentnews.org
    3. Re:Heh.. by thrash242 · · Score: 1

      Uhm...you shouldn't have had it until you get it.

      How do you say it's useless? It kills any non-boss instanly and gives you its health. When it's charged up, just whip it out (the soul cube) when confronted with a big demon or when low on health. Very handy. I found myself using it all the time after obtaining it.

  32. maybe now... by ltwally · · Score: 5, Funny

    Maybe now I'll stop shitting my pants every time I play DOOM 3.

    John Carmack should have thought to include toilet paper with the game.

    --



    /dev/random
    1. Re:maybe now... by Galaga88 · · Score: 2, Funny

      The copy of Alien versus Predator I bought came with a voucher for free boxers.

      Fortunately, I never had to use it.

    2. Re:maybe now... by Txiasaeia · · Score: 1

      [gullible] are you serious? [/gullible, and yet not joking]

      --
      Condemnant quod non intellegunt.
    3. Re:maybe now... by Anonymous Coward · · Score: 0

      apparently some did as a promotional gimmick

      And yes, that's practically how scary the original was. Ten minutes at a time, max, for me, before my highly-tuned survival instinct wanted to back into a corner and eat a bullet.

    4. Re:maybe now... by Txiasaeia · · Score: 1
      Agreed - FANTASTIC game. The sequel was pretty good too, but the original creeped the hell out of me. I played a couple missions in the survival mode, and my heart was gripped with terror when I realised that I was outnumbered and had no ammo left, but I was still being swarmed with aliens. I had to keep telling myself, "it's just a game!" didn't help, tho.

      System Shock 1 & 2 were like that as well. Very creepy, especially with the voice logs & everything.

      --
      Condemnant quod non intellegunt.
    5. Re:maybe now... by Sri+Lumpa · · Score: 1


      Steve Jobs, is that you?

      --
      "The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers." Bill Gates,
  33. Don't do it! by Fiz+Ocelot · · Score: 5, Insightful
    Ok I'm sure someone already posted this sentiment, but I'm compelled to post :P

    First off I've beaten Doom3 with no mods or outside info of any sort, it was awsome. Now about the flashlight....

    Needing a seperate flashlight ADDS a LOT to the feeling of vulnerability, that something could jump out and attack you when you are most vulnerable!

    Lets put it this way, How do you feel when you have your gun out with light, versus having no light? You can't see well, you're not sure about your surroundings...something may be over there...but it still provides a sence of security.

    Taking away the gun takes away that sence of security. You can see better, but now you're vulneable, you'd feel better if you had that gun out wouldn't you?

    So basically I think it's great game design. It greatly enhances the feeling of insecurity and vulnerability. I think even having this mod is great proof that id made a design that makes some people feel a little too insecure :)

    1. Re:Don't do it! by randyest · · Score: 4, Insightful

      I agree.

      I will not install this mod.

      Yes, it makes sense -- space marines in 2045 should have duct tape and/or helmets with flashlights and/or nightvision and/or fucking-A genetically engineered cat-eye night-proof eyes-from-hell.

      But that's not what this space marine happened to have handy when the shit hit the fan.

      And I like it that way!

      --
      everything in moderation
    2. Re:Don't do it! by Anonymous Coward · · Score: 0

      I think this mod is great proof that switching between the flashlight and gun was bad game design by ID. People aren't using this mod because they are scared. They are using it because the darkness in Doom 3 is annoying. The flashlight/gun switching is an attempt to try to add tension to an otherwise boring environment. Silent Hill for the PS1 (one of the most scary games ever made) made excellent use of darkness+flashlight to add tension to the environment, and you could use your light and gun at the same time! It seems that none of the Doom 3 developers played that game.

    3. Re:Don't do it! by prockcore · · Score: 3, Funny


      Yes, it makes sense -- space marines in 2045 should have duct tape and/or helmets with flashlights and/or nightvision and/or fucking-A genetically engineered cat-eye night-proof eyes-from-hell.

      But that's not what this space marine happened to have handy when the shit hit the fan.


      Exactly. If the year 2045 is anything like the year 2004, the duct tape is in that drawer with dominos coupons, scissors, random notes, a few screws, a can opener, a few overdue bills, a popsicle, some salad tongs, a few bottle openers, and a bunch of other shit.

      Obviously the marines couldn't get the drawer open.

    4. Re:Don't do it! by Anonymous Coward · · Score: 0

      Gee, I sure hope you don't outfit soldiers for the real military.

    5. Re:Don't do it! by gordo3000 · · Score: 2, Insightful

      I don't know, there is a lack of realism of a marine can't hold a flashlight and say, a pistol at the same time, seeing as how its not hard at all to do. This is just assuming he doesn't have any duct tape, but whatever.

      oh well, I just say, if you want, install the mod, try it out, if its not what's good(ie, the game is less scary for me) then just get rid of it. We aren't talking about something difficult to do.

    6. Re:Don't do it! by Anonymous Coward · · Score: 0

      I think even having this mod is great proof that id made a design that makes some people feel a little too insecure :)

      It should be called "male vaginas mod". Man, what a bunch of sissy's.

    7. Re:Don't do it! by Anonymous Coward · · Score: 0

      there is a lack of realism of a marine can't hold a flashlight and say, a pistol at the same time

      This is a pussy mod for all that is pussy. Damn this arguement is so silly. A game is an entertainment thing. If you want realism, you should not be hunting demons from hell on Mars.

      If duct tape pussies would get their ass shot in the real army they would scream in joy: "wow this pain is realistic stuff". You wouldn't say to your commander, let's add suspense and not hold the light and the gun togheter. Why? Because games are there for adding suspense and defying rules.

      Pussy mod.

    8. Re:Don't do it! by 0mni · · Score: 1

      It's probabily more like when the zombies and monsters start coming for you your not gonna be game to open the draw, to do so means no gun or light. Maybe its like natural selection, all the marines that tried to get the ducktape from the draw had a zombie sneak up behind them and rip out their ass while they were opening the damn draw.

    9. Re:Don't do it! by Flatline_hun · · Score: 1

      "So basically I think it's great game design. It greatly enhances the feeling of insecurity and vulnerability."

      Oh, I do understand now why windows is also great!

      --
      Yeah, free Ipod! He is innocent!
    10. Re:Don't do it! by Jugalator · · Score: 2, Insightful

      I don't know, there is a lack of realism of a marine can't hold a flashlight and say, a pistol at the same time, seeing as how its not hard at all to do

      If you think the flashlight is a separate weapon because id Software didn't realize they could attach it to a helmet or something, you're entirely missing the point. They did this for immersion -- not everything is about realism; that's why we have monsters coming out of hell in the first place.

      --
      Beware: In C++, your friends can see your privates!
    11. Re:Don't do it! by AliasTheRoot · · Score: 1

      fucking a. in the year 2004 i dont have any bfg's, shotguns or pda's sitting in my drawer. i do have a roll of tape but thats probably obsoleted in 2185.

    12. Re:Don't do it! by Umrick · · Score: 1

      Love the feel of the game. And yet... Forget the far future, the laser sight mounted on the trigger guard of my Glock 21 is bright enough to use as a flashlight in a dark room. Is it so hard to imagine laser sights as available standard options that far in the future?

      Though I have to admit when I go shooting, the laser stays off and I use only the ghost ring sites on the pistol. Ghost rings work much much better than I ever expected them to given the short sight plane.

    13. Re:Don't do it! by Anonymous Coward · · Score: 0
      your not gonna be game to open the draw...while they were opening the damn draw

      I'll bet your whole life people have been laughing at you behind your back when you say "draw" instead of "drawer."

    14. Re:Don't do it! by gordo3000 · · Score: 1

      my only problem is this hurts the immersion. If I know I could do it, I want my bad ass character in the future to at least be able to do that. It would be much more interesting if you had it as an option but then it hurt your accuracy because you lose some stability and of course, no big guns could be shot with it.

      So I guess realism isn't the word I should be using. Rather, even if you do have duct tape, there are just things that can be done and it doesn't hurt the game play if you make interesting trade-offs in the process. But who knows, the mod community might be able to do something like this, though it wouldn't be easy I would think(I have no idea how to go off and do mods so I'm not even gonna try to bullshit it).

      who knows, I'm really bitching about nothing. My computer can't drive the game worth shit so I'm waiting until January when I get back home to play it, probably on someone elses computer unless I decide a new computer is needed for this game.

    15. Re:Don't do it! by justins · · Score: 1
      Yes, it makes sense -- space marines in 2045 should have duct tape and/or helmets with flashlights and/or nightvision and/or fucking-A genetically engineered cat-eye night-proof eyes-from-hell.

      But that's not what this space marine happened to have handy when the shit hit the fan.

      Of course, you don't need anything more than two hands to use a pistol and a flashlight at the same time.

      Maybe this space marine has cerebral palsy or something.

      Wait... I just got this great idea for a mod...
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    16. Re:Don't do it! by Moofie · · Score: 1

      I don't agree. I'm thinking "Hey Marine, find yourself some damn duct tape! Or go X-Files style with the pistol and the flashlight!"

      It's the same way I feel when I'm playing a game where my character can't get himself up on a hip-high wall. I'm always thinking of "Oh yeah, some bad-ass special forces operative you are. you go on with your six-inch vertical, scary man. Too bad there's a FOUR FOOT WALL between you and your objective...otherwise, it'd be Miller Time!"

      --
      Why yes, I AM a rocket scientist!
    17. Re:Don't do it! by cfuse · · Score: 1
      Obviously the marines couldn't get the drawer open.

      It's an acronym you know:

      • Muscles
      • Are
      • Required
      • Intelligence
      • Not
      • Essential
    18. Re:Don't do it! by Minna+Kirai · · Score: 1

      my only problem is this hurts the immersion.

      No, it preserves the immersion. If you flashlight wasn't limited by selecting it to exclusion of weapons, then the game would be permantently bright, so they'd have to weaken the flashlight some other way- such as limited batteries, or smashing the bulb whenever a demon kicks you down the stairs.

      Any balancing solutions like that would've eventually left you with no flashlight at all, trapped in fatal darkness. Gamers would find that drastically more irritating than having to switch guns to see.

    19. Re:Don't do it! by Minna+Kirai · · Score: 1

      you go on with your six-inch vertical, scary man.

      The thing is, most videogame heros can jump 3-4 feet straight up from standing. Their vertical leaps are great! It's just when they'd actually need to lay a palm on the grimy concrete that they wimp out.

      (However, Lara Croft never exhibited this weakness...)

  34. Am I a bad person? by penginkun · · Score: 1

    I'm serious. I don't really like the game. Oh, it's pretty (well, the graphics are really nicely detailled, but what they depict ain't PRETTY) and all, but...well, dammit, it's YAFPS!

    This mod might make it more interesting to play, because I keep finding myself under attack when I'm in the dark. Maybe if I ramp the gamma all the way up...

    And does anyone have some fluffy bunny graphics to replace the nasty undead soldiers and scientists? Pretty please? With sugar on top?

    1. Re:Am I a bad person? by Anonymous Coward · · Score: 0

      Wait, you want to slaughter poor defencless little bunnies? you sick fuck.

    2. Re:Am I a bad person? by penginkun · · Score: 1

      Hey, they might be devil bunnies. You can't tell until it's too late.

  35. I'm enjoying Doom as-is by corysama · · Score: 1

    You can mod the game if you want to (it's your time and money after all), but I am thoroughly enjoying the challenge presented by Doom's designers. I've had several encounters in pitch-black rooms that went like:
    flashlight: There they are!
    shotgun: Boom!
    flashlight: Next...
    shotgun: Boom!
    flashlight: Ne.. %#!+ guess I didn't kill that last one!!!
    shotgun: Boom! Boom! Boom!
    ...and I've loved it every time!

  36. The light thing by fahrvergnugen · · Score: 3, Insightful

    There were a million ways that id could have handled the light issue, but they chose to pick the one game mechanic that slaps the player in the face with the fact it's just a game. It's a game, it has rules, and I am ripped out of the immersion.

    This really upsets me with Doom 3, for those moments when I can stop playing it. It's not quite the letdown that Metal Gear Solid 2: Sons of Crushing Disappointment turned out to be, but it's got the same sense of wasted potential.

    I can see why gun-mounted lights got left out. It would take away a lot of the stress & fear that comes from playing the game. But here's just a few ways they could have accomplished the "Player's vision is severely restricted in the midst of a firefight" effect, without ripping the player out of the game:

    1) Only the pistol can have the flashlight out. Think about it, modern-day cops have a flashlight and a pistol out simultaneously all the damn time (flashlight held high with the non-weapon hand, pistol in weapon hand). It wouldn't have been that hard, and then they could have stuck with the massive heavy mag-lite they modelled.

    2) Helmet light. Make the flashlight bob a bit with the player movement, lead the camera on quick turns (Marine turns his head), jiggle with recoil, etc. Lots of opportunity to immerse.

    3) Right-angle flashlight in a breast pocket, a la Silent Hill 3. This is my favorite of the ideas. Put the light a little bit lower, and then if the player moves to fire a two-handed weapon, the arms begin to obscure vision, casting massive shadows everywhere and bright light back from the Marine's pale white arm into the player's face. I mean, it's not like the marine gets much sun, he's pretty reflective.

    I hope someone takes that last idea & runs with it, but I'm not optimistic.

    On the other hand, for a game as deeply flawed as Doom 3 is turning out to be, it is undeniably stressful, entertaining, and has that "just one more corridor" hook to it. Much like a Renny Harlin film, I enjoy it in the moment, but take even greater pleasure in deriding it afterward to my friends.

    --
    Even Jesus hates listening to Creed.
    1. Re:The light thing by AliasTheRoot · · Score: 1

      I don't know about you but I played through all 800 hours of MGS2 without cheats. I started using give all and god about an hour into Doom3 and got bored of it about halfway through.

    2. Re:The light thing by Anonymous Coward · · Score: 0

      Good suggestions! (Not that I have the hardware to play Doom 3.)
      Or 'tape' the flashlight to their (right) wrist.

    3. Re:The light thing by Froug · · Score: 1

      That's because cheating ruins the game. You kind of stop being frightened of monsters in the shadows if you're invincible and toting a BFG with unlimited ammo.

      I never played MGS2, but if 800 hours is anywhere near accurate I think I'll avoid it. There's no way there's that much gameplay without a lot of repetition and boredom.

    4. Re:The light thing by Anonymous Coward · · Score: 0

      No good taping it to your wrist. A lot of the weapons would obscure the beam.

    5. Re:The light thing by Anonymous Coward · · Score: 0

      MGS2 has the same problem as Metal Gear: Solid, but magnified by the greater potential of several years more technical innovation.

      Basically where a regular game might say "Your mission is to stop the terrorists from blowing up Newfoundland. Let's go.", MGS2 prefers...

      "The UN special task force on alien invasions has been taken over by a mind-reading vampires. The building you're about to enter is in every way like a missile launch facility, except that it's actually the soul of a planet sized being sent to destroy us. You should try to enlist the help of a insider, a guy who thinks you killed his father, but actually he was adopted and the man you killed was a quadruple agent for a terrorist organisation. You need to prevent the mind-reading vampires from stealing a token object that's of no real significance, and then we'll reveal to you that you're just a tool of much greater forces. Mwhahahahahaha"

      [invented example but frankly it makes no less sense than a real cut scene from MGS2]

      This doesn't affect the gameplay in any way, except for every 20-30 lines of ridiculously over the top dialog to advance the "plot" there's one or two words that might help explain what your current objective is and how to achieve it. So you must either tolerate this incessant nonsense and try to stay awake to make a mental note of things like "It's a door on the upper level" OR you can try to skip the cut scenes altogether and occasionally wind up scratching your head for a quarter of an hour because you missed vital information.

      Aside from that MGS2 was great, and I therefore recommend playing with friends so that you can MST3K the stupid plot cut scenes, shouting "Just for god's sake kill him" at the right moments etc.

    6. Re:The light thing by atomicdragon · · Score: 1

      Well, there is the fact that this really is just a game. I for one, would not be too interested in going through the real thing, but had a fun time with the game. There are plenty of "odd" rules and game mechanics that make it unrealistic and seem like a game. It probably wouldn't be too fun to spend $50 and to find that once you die, you can't play any more, since life doesn't have quicksave. The flashlight thing is similar, just a bit more controversial as there are people on both sides. Some thinks it takes away, while plenty still think it added to the game. I think I've gotten more enjoyment out of it because of the unrealistic rule, and to me, enjoyment is what games.are for.

    7. Re:The light thing by AliasTheRoot · · Score: 1

      it's sort of like all the final fantasies in that respect. still MGS2 is a game rather than a techdemo, i dont remember how long it took to clock it but it was pretty long.

      fwiw i also have pretty long played time in everquest, soul calibur and gran turismo 3 - i dont really think the length of a games playablity has any bearing on how good it is.

    8. Re:The light thing by Anonymous Coward · · Score: 0
      1) Only the pistol can have the flashlight out. Think about it, modern-day cops have a flashlight and a pistol out simultaneously all the damn time (flashlight held high with the non-weapon hand, pistol in weapon hand). It wouldn't have been that hard, and then they could have stuck with the massive heavy mag-lite they modelled.

      Carmack must have snorted too much coke. I was thinking exactly the same thing as you. This makes no sense whatsoever. It's just stupid that you can't hold a flashlight and a pistol at the same time.

    9. Re:The light thing by the+italian · · Score: 0

      hey.. i have an idea. why don't you just shut the fuck up.. you complain too much and you're making my eyes hurt reading your stupid post. Why don't you go make your fag game and stop bitching. The game is good and it took a lot of work. Just because you don't like it doesn't mean that your way is better. I would like to see what shit you could put out after three years of work. I know for a fact that if they had some flashlight that every time you turned or moved it got all wobbly, you would be so pissed because you coudn't see shit. so go fuck yourself.

      --
      http://www.1053.org -=We use big words=-
  37. yeah by hdd · · Score: 1

    holy shit, my prayer has been answered!

    --
    This Sig is removed due to factual inaccuracy
  38. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  39. Wheel button to the rescue by BigMucho · · Score: 1

    Do what I did. It works great. Map the Middle mouse button to the flashlight key (which toggles between last weapon and flashlight). Downloading a mod 4 days after release is for little-girlie-men

    1. Re:Wheel button to the rescue by Anonymous Coward · · Score: 0

      suck a dick bitch

  40. multiplayer by CaptnMArk · · Score: 1

    I guess it will be nice for spotting campers in multiplayer.

    1. Re:multiplayer by Anonymous Coward · · Score: 0

      What about aimbots?

      --
      Freddie_Mercury is an AIMBOT user, go watch his GUID (336c3e17) when he plays on a Call of Duty server!

  41. In case anyone missed it. Beta Catalyst 4.9. by OwP_Fabricated · · Score: 5, Interesting

    http://www.ati.com/support/infobase/4547.html

    I tried them out of curiosity, and I am indeed seeing improvement in framerates in Doom 3. I wonder though, if these tweaks are designed for OpenGL, will they translate over to other OpenGL games like Call of Duty?

    1. Re:In case anyone missed it. Beta Catalyst 4.9. by My+name+isn't+Tim · · Score: 1

      I have tried them, short answer is yes. Not all that dramatic though.
      What I found helped getting the frame rates up in Doom 3 was tweaking the use cash settings in the doom 3 config file. I also dropped the aniso filter down to 4 from 8 although I could not see any difference in the visuals.
      I have my 9600 Pro 128MB on a Athlon XP 1800 with 1 GB RAM running 1024x768 at high quality with only minor hicups at new doorways.

    2. Re:In case anyone missed it. Beta Catalyst 4.9. by My+name+isn't+Tim · · Score: 1

      Here's the instructions if you're curious on how to do it.
      I got these from the forum on Gamespot, check em out if your interested in more tweaking.
      Open your doom 3 config file in the base folder with notepad or wordpad.
      If you have 1 gig of ram like me, then go into doom.config and change the seta image_cacheMegs number to 256. After doing so, change the seta image_useCache number to 1, then finally change the seta image_cacheMinK number to 20480. So when you're done, it should look like this:

      seta image_useCache "1"
      seta image_cacheMegs "256"
      seta image_cacheMinK "20480"

      If you have 512 mb of ram, then cut those numbers in half. Keep the "1" the same though.

      I'm at work and can't remember what the aniso modifier is called so just do a search for aniso in find.
      Hope this helps!

  42. Great game! by Anonymous Coward · · Score: 4, Interesting

    This game has been getting quite a few negative reviews, so I figured I'd add my mostly positive review. Yes, the game is dark. Yes, using the flashlight and a gun at the same time is not playing the game the way it was meant to be played (if it was they would have added it). Personally I have had NO PROBLEM finding the enemies and taking them out. When I do use the flashlight it's almost always to see if there are any goodies hidden in the dark corners. Yes, my lighting settings are unchanged from the defaults. This is Doom. It's supposed to be scary, so quit whining, bitches!

    Secondly, this game delivers exactly what it promises to deliver: an old-school fps which is designed to be terrifying. It isn't a mistake that the maps are linear! I used to hate running around across a level trying to figure out what to do next in Quake 2. If you save partway through a level, you don't have to worry about being lost when you come back two months later to play again. You can't say the same for many games. When I pick up an FPS I'm not doing it to solve puzzles; I want to splatter some blood across the walls, and I don't want a learning curve.

    As an adult, the more complex a game is, the more unlikely I am to play it. I've been waiting for a game to beat Half Life in its first person experience, and I can safely say that Doom 3 beats it hands down. If it makes you bored, stop complaining and find another game. No one is forcing you to play it, and it's a lot of fun for myself and many others.

    Only complaint so far: memory requirements. When they said 384 megs min, they were being honest. I'm hitting the VM a lot with only 256 megs and it causes slowdown at inopportune times!

    1. Re:Great game! by NeoSkandranon · · Score: 1

      DOOM 3 is not an old school FPS. Those have tons of monsters and a fast pace...D3 is slow, creepy and ambient, more like Clive Barker's Undying than Half Life

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    2. Re:Great game! by bhasman · · Score: 1

      Doom 3 is not comparable to Half-Life in terms of single player experience, Half-Life had unique experiences, a variety of enemies, instead of the bullshit in Doom 3 which is kill enemy after enemy, pick up pda, kill more enemies, go down an elevator. Doom 3 in my opinion just sucks.

  43. Ingenious? by EulerX07 · · Score: 4, Insightful

    The whole point of the flashlight is having to choose between seeing where you want to shoot, and being able to shoot there. This mod simply eliminates one of the aspect of the game.

    How about an aimbot mod for singleplayer, would that be "brilliant"?

    1. Re:Ingenious? by prockcore · · Score: 2, Insightful

      The whole point of the flashlight is having to choose between seeing where you want to shoot, and being able to shoot there.

      I'm going to have to agree. Doom 3's whole flashlight versus weapon gives the player a *constant* feeling of vulnerability. Makes the game fairly exciting in my opinion.

      Then again, the people who complain about doom3 are the same people who are pissed off that IDKFA doesn't work.

    2. Re:Ingenious? by servognome · · Score: 3, Insightful

      The problem is its a contrived limitation on the player to make the gameplay work. When you have a game so aimed at realism, devices such as this to make the gameplay work become an annoyance. It's a cop out on not having the extra complexity of level designs that comprehend the player having both a very limited and targeted light source and weapon at the same time.
      I have the same problem with games that have gimmiky boss battles. The boss isn't hard enough by himself so the devs make it so you can't hurt him unless he screams "slashdot effect!" which occurs for 2 seconds at 45 second intervals. It breaks the realism and just feels more like a trivial challenge. Unlike a boss battle that has a "logical" limitation like the fire monster can't be hurt by plasma weapons.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    3. Re:Ingenious? by Anonymous Coward · · Score: 0

      When you have a game so aimed at realism, devices such as this to make the gameplay work become an annoyance.

      It's not aimed at realism, I'm sure a lot of people will argue about this but the idea isn't realism, it's immersiveness. They are two different things that become readily apparent in this game. Sure it's more realistic that there would be some way to get both a flashlight and a gun out at the same time, that's a given, something you could do in the real world. But the idea here is to put you in there, this obviously fantastical universe and scare the living crap out of you, or at the very least give some cheap thrills as you franticly switch between flashlight and shot-gun because you just saw something slip around your flash-light beam.

      The game tries to immerse you in this Mars City, it is so evident in the voices that whisper in your ear, the lighting, and every little detail that went into it. This is not a game striving for realism, it is shooting dead-center at immersiveness and it does the job.

      If the game doesn't scare you, or thrill you then go ahead and keep playing whatever game that you love, wait for someone else to come along and utilize the engine and do something for you, but right now doom 3 is just pure bliss.

      In fact the only reason I am even on slashdot is because I'm too scared to continue with doom right now, it's done so much with the creepiness factor.

    4. Re:Ingenious? by Anonymous Coward · · Score: 0

      yeah exactly same thing with games relying on save points. It's more difficult, but not any more of a challenge, if that makes sense.

    5. Re:Ingenious? by Nogami_Saeko · · Score: 1

      An interesting way of solving the problem may have been with atmospheric effects like fog.

      Give the player a choice - you can use the flashlight, but it reflects right back off of the fog/smoke and reduces your vision to a few feet (which are well-lit).

      Or you can turn the flashlight off, and just go by the ambient illumination and the lights in the scene. Lots more dark areas, but then you can see farther through the fog.

      Of course, you'd need to balance the effects out so not all rooms were foggy and/or dark. But it would be one way of reducing the usefulness of the flashlight without crippling it in an unrealistic way.

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    6. Re:Ingenious? by Anonymous Coward · · Score: 0

      Doom 3's whole flashlight versus weapon gives the player a *constant* feeling of vulnerability. Makes the game fairly exciting in my opinion.

      When the revolution comes, these pussy "men" should be rounded up and shot using guns with flashlights duct-taped to them.

    7. Re:Ingenious? by Anonymous Coward · · Score: 0

      Save points make games more frustrating, rather than challenging.

    8. Re:Ingenious? by Froug · · Score: 1

      I have the same problem with games that have gimmiky boss battles.

      Doom 3 has one very gimmicky boss like you've described, and another semi-gimmicky one. The second one is in-line with the story and kind of works, though.

      The others are gimmick-free. They're just "boss" monsters because they're huge badasses.

    9. Re:Ingenious? by eddy · · Score: 1

      But it's a lame irritating gameplay device!

      Let me try to think for just two seconds how I'd handled it instead...

      Okay, I'd made the flashlight attachable to weapons, but I'd also make it so that running around with the lights on would make you an easier target for the monsters (who shouldn't all have night vision), and even design som monster to be _attracted_ to bright light.

      See? Now the player can decide on his own wheter or not he wants to run around in the dark shooting things. There's suddenly a _logical_ reason both for chosing darkness, and for chosing light.

      --
      Belief is the currency of delusion.
    10. Re:Ingenious? by sprayNwipe · · Score: 4, Insightful

      When you have a game so aimed at realism, devices such as this to make the gameplay work become an annoyance.

      Realism?

      You're talking about a game where you're a military person in a science-based research lab, where they somehow manage to open a portal to hell that causes everyone to turn into demons and zombies, and that has convieniently placed guns and armor shards for you to add to yourself, and you're complaining that having to lower your torch to aim and fire with a shotgun or machine gun is unrealistic?

    11. Re:Ingenious? by Anonymous Coward · · Score: 0

      ....... On mars.

    12. Re:Ingenious? by NeoSkandranon · · Score: 1

      Most of the people who complain about doom 3 are annoyed that the guy in half life had a light on HIS freakin suit years ago, but a MARINE can't fire a pistol with a light in the other hand (which any policeman can do) or dig up a tactical light to attach to any one of his weapons.

      As someone else said previously, that bit of unrealism, contrived to make the game scarier, kills the immersion right there.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    13. Re:Ingenious? by Anonymous Coward · · Score: 0

      ....... In Japan.

    14. Re:Ingenious? by DragonMagic · · Score: 1

      Exactly. I was speaking with someone a few years back about UT vs. Q3A, and he said Q3A was terrible because it wasn't realistic.

      I asked him how it was unrealistic compared to UT, and his answer?

      Bunny hopping.

      Neverminding that both games allow you to respawn, don't kill you when bullets fill your body with holes, or allow you to launch rockets at glass or trees without doing any damage to them...

      Just that strafe jumping makes the game unrealistic.

      Games are entertainment. They should have a balance between realism to immerse the player into something that seems real, and enough unrealistic stuff to keep the game entertaining and linear. Without this balance of realism and fantasy, would anyone keep playing the games?

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    15. Re:Ingenious? by Anonymous Coward · · Score: 0

      You're talking about a game where you're a military person in a science-based research lab, where they somehow manage to open a portal to hell that causes everyone to turn into demons and zombies, and that has convieniently placed guns and armor shards for you to add to yourself, and you're complaining that having to lower your torch to aim and fire with a shotgun or machine gun is unrealistic?

      Realism in this context means self-consistency. Since we can see that it ought to be possible for the marine to carry a flashlight and a single-handed weapon at the same time, it is not consistent with this visible aspect of the world that he does not have this option. Therefore, it is unrealistic.

    16. Re:Ingenious? by Chris+Carollo · · Score: 1
      The problem is its a contrived limitation on the player to make the gameplay work. When you have a game so aimed at realism, devices such as this to make the gameplay work become an annoyance.
      Okay, there's your problem right there. Doom3 is not a game that's aiming for realism. It's a game that's aiming for a particular mood, a feeling of tension and fear punctuated with panicked excitement. Some elements of the game are related to providing a realistic world (the renderer in particular) but many are expressly not realistic in order to draw the player into their target experience.

      I mean, you can't jump up on chest-level crates, you can't pick up cardboard boxes, there's ammo and health packs and armor lying around everywhere, and you pick stuff up by running over it. Requiring the player to choose between using a weapon or a flashlight is just one of the many ways they sacrifice a bit of realism to server the game's larger goals.
    17. Re:Ingenious? by servognome · · Score: 1

      Maybe I should have said "realism" as in sci-fi "realism," where a reasonable albeit fictional world is created. The framework of an advanced mars base doing teleportation experiments in 100 years isn't completely unreasonable.
      People can accept all sorts of wierd ideas in science fiction as long as its within a logical construct. Look at the matrix, people liked the first movie, there was a logical fictional world constructed. Then the second and third movies broke the logic with no explaination. People don't like the second and thrid movies because the logic of the world was broken, it confuses and breaks the immersion.
      The level designs, plot, atmosphere a work to give the player a sense that the mars base is "real." The coherent and plausable context lets the player immerse themselves in the gameworld. They accept portals to hell and zombie marines, because those things are explained in a way such they could logically be part of that "world". However, the small contrived lack of duct tape, or advanced weapons that have a light source attached ruins the immersion by having the player question the game. Even just having the light mountable on only the shotgun and rifle is enough to satify most players so they aren't annoyed asking "why is there no duct tape".

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    18. Re:Ingenious? by Anonymous Coward · · Score: 0

      Dude, if you think the first Matrix was a 'logical fictional world', frankly, there isn't much hope for your brain. Enjoy your life as a drooling moron, and accept the fact that smarter people than you realize that not being able to tape a flashlight to your gun in Doom 3 is NOT a hideous break of immersion.

    19. Re:Ingenious? by Fallen_Knight · · Score: 1

      doom 3 wasn't ment to be realistic, want realism go play system shock 2. Its a old game but its an awsome one.

    20. Re:Ingenious? by Minna+Kirai · · Score: 1

      Give the player a choice - you can use the flashlight,

      A more realistic tradeoff would be that using the flashlight alerts the monsters to your presence, when otherwise you might surprise them (or sneak past). But that wouldn't work in Doom as-is, because the monsters have inexplicably-arranged ambushes and stealth just isn't part of their gameplay.

      However in multiplayer Doom3 deathmatches, I wouldn't be surprised if the flashlight (if it's enabled there? Haven't tried) is treated as a mixed blessing- shining light helps you find targets, but also makes you visible to enemies hiding in the darkness.

    21. Re:Ingenious? by Minna+Kirai · · Score: 1

      and even design som monster to be _attracted_ to bright light.

      Problem- that'd actually be a benefit, considering Doom3's gameplay. Altering the monsters to your approach earlier would help you, because it'd lure them out of ambushes and into the line of (well-lit) fire. (Or if it didn't draw them out, then it'd be having no effect at all, and not be a "penalty")

      Let me try to think for just two seconds how I'd handled it instead...

      What I'd have done: Provide multiple different lights sources the player can collect.
      1: The normal flashlight, but you can hold it at the same time as a pistol.
      2: A lantern, which takes both hands but gives a wider field of illumination.
      3: A tactical light mountable to the shotgun (or similar medium-sized weapons). Weaker than normal flashlight, but better than nothing. Not found for several levels.

    22. Re:Ingenious? by Cornflake917 · · Score: 1

      Not to mention in UT2003/4 you can jump once or multiple times while in the air depending on the server you are playing on. How this is more realistic than bunny hopping beats me.

    23. Re:Ingenious? by Anonymous Coward · · Score: 0

      You've never heard of "suspension of disbelief", do you?

  44. Still waiting on the SG-1 mod by explorer · · Score: 2, Insightful

    Instead of a guy hauling all these weapons around, we need an Stargate weapons mod: P90 submachine gun (with the rail options being optical and laser sights, or a flashlight), 5-7 sidearm, Zat gun, a staff weapon, and some grenades. The Zat gun would be particularly fun to watch.

    http://planeta.terra.com.br/lazer/stargate/blueb oo k/database/weapons.html

    1. Re:Still waiting on the SG-1 mod by Anonymous Coward · · Score: 0

      Yeah the zat would be awesome, clean up your mess on the 3rd shot

    2. Re:Still waiting on the SG-1 mod by Lord+Bitman · · Score: 2, Informative

      they're making an SG-1 game now.. (projected 2005 release)
      have fun for now playing the RPG, injecting yourself with Naquadah like it's heroine (so you can use a hand-device), and using the unstable vortex of the stargate as a battering ram- I bet that wont make it into the real game.

      As for the zat gun being fun to watch, it seems a bit too fun. I mean, you shoot the guy once and he falls to thew ground in agony, twitching and shivering and such, then you shoot him again and he's dead, shoot him again and he disintegrates.. boring! I want to stun him repeatedly so he can twitch over and over again...

      Hey wait a second, that was off-topic!

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
    3. Re:Still waiting on the SG-1 mod by andreyw · · Score: 1

      Please mod parent +5 Insightful. Whoa - an SG-1 game? Will it run on linux?

    4. Re:Still waiting on the SG-1 mod by Lord+Bitman · · Score: 1

      I certainly wouldnt expect it to. And I dont know where the official page is or anything.. here is an interview. Of course somebody will hopefully make a mod to another game which out-does this thing in every way :)

      --
      -- 'The' Lord and Master Bitman On High, Master Of All
  45. Doom I and II were better. by FartingTowels · · Score: 0
    Long story short, it is not the realism or beautiful renedering that makes or breakes the game. It is the gameplay.

    Speaking about shooters, there are rules that need to be followed:
    1. Monsters coming at ya in well paced waves so you can rest and prepare for next,
    2. Monsters should be very different, charcteristic; just like D1 or D2 had big red ball with eye, piggy thingy, imp, etc.
    3. There should be clear matching between weapons and monsters, so you know you need shotgun for one and machine gun for the other. If not why carry all the crap? NOTE: it is not only about fire power! Player takes pride in "thinking" but it is still about killing and not some crappy puzzles!
    4. It is not fun not to see them until they get you (the whole Doom3 scary deal is bad bad bad for gameplay),
    5. It is not fun to get whacked by some invisible mofo that shoots from somewhere you cannot see - unless you verywell know where they are,
    6. From time to time a wave of monsters subsides and then you can be sure that there will be mini boss guarding the level,
    7. At the end of game or in very key points during the game, there is a super boss,
    8. Puzzles and shit - it is not quite close to shooter game,
    9. There should be not too many returns through the same places. If you've been through all is dead, so you are bored. If it is not dead then why the fuck did you kill it in the first place? Where is the sense of achievement?
    10. There should be enough ammo for good shootout. I do not want to search for some lame clip. I want to fire entire plasma gun into one monster. The only price you haveto py for extra ammo should be walking somewhere to pick it up. No damn codes and shit!
    etc.

    Doom3 violates most of these rules:
    ad 1. Waves of bad guys are not well-paced, there is always one or two behind doors wherever you go and there is no time for resting (unless you stay in one place after you kill em),
    ad 2. Monsters are different but most of the time you cannot see it because it is so fucking dark!
    ad 3. Well, they tried match weapons and monters. But it seems shotgun is good for all. Shotgun ammo is limited, you say? Too bad: it makes me unhappy - after all it is about shooting whit some cool shit and not running away most of the time!
    ad 4. Seems all evil has one purpose - hide in the closet and wait forever for some dude walking by to scare him. Fuck!
    ad 5. Fuck again! I want to shoot and die only if I cannot shoot fast enough!
    ad 6. OK, I've seen minibosses. But they had all these rockets and shit and I had a machine gun with couple of clips. I had to hide. WHERE IS MY AMMO?
    ad 7. Haven't see him yet but I'm sure my Beavertooth will run out of gas before I can grind him to death.
    ad 8. Shit! Fuck! Who the hell (pun intended) had this lame idea?
    ad 9. The freaking returns make me puke - I had some fun killing and then half an hour walking and looking for some lame shit before I can get on train. Did you all remember people doing nightmare doom in 20 minutes? Was it fun to watch? Impossible in D3.
    ad 10. Holy molly - do not get me started on this. etc etc.

    So after we established it is not a shooter, what is it? RPG? So where are all my choices, all my possibilities, all my different paths, all the different ways of finishing the game?

    So maybe it is a new genre? Kinda like Far Cry or HL only more strategic or something? Nope.

    Where is my shooter?

    1. Re:Doom I and II were better. by AliasTheRoot · · Score: 1

      actually, where is the 40 dollars i just spent on this shit is a better question.

      it's a subpar system shock 2 knockoff without the rpg elements.

      if you want to play doom3, i'd advise you to go and find a copy of serious sam.

    2. Re:Doom I and II were better. by Anonymous Coward · · Score: 2, Insightful

      1. I like the frantic pace.
      2. I quite like the effect of seeing four glowing eyes before it pounces out at you from the darkness. If I wanted great looking monster designs/models, I wouldn't be looking in a FPS.
      3. Not sure how you found shotgun useful for anything other than short range.
      4. Kept me on my toes. You can usually hear them comng or spawning. Also, it made me think about how to approach each room.
      5. Not sure what you're talking about here.
      6. Don't see your point here. Are you complaining about the difficulty? Set it to 'Easy'. :]
      7. Er... what?
      8. What do you mean by puzzles? I'm not that far in, but all I've encountered so far that could be considered a puzzle was picking up a PDA and scanning through the emails to find access codes.
      9. Haven't experienced this yet, so I can't address this.
      10. I'm playing on Normal difficulty and I find myself unable to pick up alot of ammo because I'm constantly full. If you're on Hard or Nightmare and complaining about low ammo, that seems a bit silly. If you're on normal and still don't have enough, play on Easy. If you're on Easy... then I have no idea what to tell you. :]

      I'm not sure if I'm alone here, but I don't think the FPS was ever meant to be a straight shooter. To me, FPS games were always about immersion into the environment, which involves exploration. With that in mind, I'm enjoying Doom 3 immensely. Perhaps you should be playing games like Time Crisis and/or Raiden instead.

    3. Re:Doom I and II were better. by Anonymous Coward · · Score: 0

      Gee too bad Carmack and company didn't include a hellified version of you in the game.

      It (you) could follow the player around with glowing red eyes and exposed internal organs (specifically the spleen which it would continually vent in an whiney, irritating, high pitched tone.)

      Oh wait... that would suck.

    4. Re:Doom I and II were better. by dizzydazed · · Score: 2, Funny

      This is how it was MEANT to be. A little more thinking rather than just rushing in and blasting away. If all you want is a blastfest, then just flip on godmode and gimme all and knock yourself out. I particularly don't care for the teamplay type games, so I DON'T BUY THEM. The graphics etc on them are great, but I don't care for that style of game. That doesn't mean they're bad games, just not for me. I've seen the "hide in closet" comments before. Hey, we're talking about the forces of Hell. Bossdevil say "wait in closet" Imp wait in closet. Probably a nice break for them after all those eons in Hell. (hey, it's dark and quiet. I can take a nap) I wasn't too keen on the darkness to start, but it does work, and is RIGHT when you think about it. All those explosions etc, will have knocked out power and lights. Most everyone is dead. The UNdead of course do not like the light. The badguys aren't going to turn on all the lights just so I can see better to kill them. (nowthen, an OPTION to brighten things up for those with weak hearts or minds, would have been fine, but this mod helps with that, and the gamma changes as well) It's a shooter still, but one much closer to real than previous ones. (btw, for those who haven't tried it, play the reactor level in multi and jump down the core. You get a funky teleport and squirt out with the berserk powerup on. The effect of THAT is incredible. (and freaky if it's the first time you've seen/heard it)

    5. Re:Doom I and II were better. by Snaller · · Score: 1

      Oh don't start on that "its realistic" spiel, it can't be defended on that. They thought it would be cool (and perhaps to hide the deficiencies of the engine), but there is nothing realistic about the game. You fire a rocket launcher at a wall and nothing happens?! Except it blacken a bit, but it doesn't break down, hell there are no dents. Some realism.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    6. Re:Doom I and II were better. by Jaysyn · · Score: 1

      Or Painkiller.

      Jaysyn

      --
      There is a war going on for your mind.
    7. Re:Doom I and II were better. by wokithub · · Score: 0

      Even games in like Red Faction where you can blow up walls and stuff, you can't destroy everything... how could you design levels that way? You could just blow your way through the whole level and it would suck... but you're right, being able to blow some shit up would be cool... even the cups and cans are invincible, you can shoot them all day long and they just bounce around.

      --
      -=|wokithub|=-
  46. never was a problem by Don+Tobin · · Score: 1

    Set your flashlight toggle to mouse 4 or alt (who needs a strafe toggle anyhow). I prefer mouse 4, if you have a mouse with the back/forward buttons it really is no sweat.

    Mod? Mod something useful, like /.

  47. Hardware req's by DaveKAO · · Score: 5, Funny

    Wow... I can't beleive I just spent $1,700 on a new machine just to display all this damn darkness. My old video card displayed a screenful of black just fine.

    1. Re:Hardware req's by uvsc_wolverine · · Score: 0, Flamebait

      Wow...I can't beleive your main motivation for spending $1,700 on a new machine was to be able to play one game.

      --
      This space for rent...
    2. Re:Hardware req's by evilviper · · Score: 1

      Time you find out just what that "gamma correction" setting of your nice, new, high-end display card does...

      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
    3. Re:Hardware req's by aflat362 · · Score: 1
      $1,700?

      Graphics problems with your eMachine already?

      disclaimer: I'm not really a jerk

      --

      Conserve Oil, Recycle, Boycott Walmart

    4. Re:Hardware req's by Kadmos · · Score: 1

      Sure, you spent lots of money to display darkness, but you can be happy knowing that your new box is displaying more frames of darkenss per second than you have ever seen before! (or can't see as the case may be).

  48. Wrong! by Anonymous Coward · · Score: 0

    The seminal game of our generation is... ... wait for it....
    Asteroids!
    If even "Doom" is the most important video game you've ever played, you're about 13.

  49. Frightening by consoneo · · Score: 1

    I enjoy not being able to use my flashlight at the same time as my weapons... Although it is quite the pain in the ass, it is also a hell of a lot more frightening... and that's the reason I bought the game; that and the graphics... not for the stellar gameplay (although it's not bad :P)

  50. More important... by ImaLamer · · Score: 3, Insightful
    Remember when Quake hit the shelves? It was being hailed as a jump in FPS, and IMHO took PC's to the next level. Soon however there were a million Quake clones it seemed.

    Most were licensed by id. There were problems because their servers were supposedly hacked before they could license the game engine out to other developers. No matter, id licensed the Quake engine out to many companies. Many games were fighting against Quake yet they were using Quake's engine. Next everyone else got into the market - making their own engines.

    This is what I hope happens with Doom III. In 6 months I want to see screen shots of other games using this engine. I love the game, it is pretty awesome, but wait till other artists get their hands on it. Competition always keeps things spicy.

    Doom mods will be nice, but new games will rock.

    1. Re:More important... by Lord+Kano · · Score: 1

      IMHO took PC's to the next level.

      I couldn't agree more. Quake (GL Quake) was THE driving force behind modern 3D accelleration. 3DFX's VooDoo chipset took off because Quake. Diamond's Monster 3D and the Orchid Righteous card brought in tons of cash all because of Quake. When other games started to use the same technology the cards got better. When faster cards came out, the games got more graphically intensive; and so on and so on and so on...

      But back to the beginning of modern consumer level 3D accelleration, Quake began it all.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    2. Re:More important... by shadowcabbit · · Score: 1

      This is what I hope happens with Doom III. In 6 months I want to see screen shots of other games using this engine.

      Considering the plans and habits that id has always had of licensing the engine out, I'd have to say that that's the whole fricking point of releasing Doom 3.

      That said, I won't be able to play any of these games for about two or three years anyway, so I'll just go back to Deus Ex and Quake II, thank you.

      --
      "Why Subscribe?" Good question...
    3. Re:More important... by ImaLamer · · Score: 1

      Hey, first thing I do on any new system is play Quake I.

      If GL quake runs awsome, Quake II and the rest, I'll stamp it with my approval.

  51. Oh, come on... by warrax_666 · · Score: 2, Funny
    John Carmack should have thought to include toilet paper with the game.

    The graphics aren't that good.
    --
    HAND.
    1. Re:Oh, come on... by FuzzzyLogik · · Score: 1

      no but the scripted events and location of monsters can certainly make you shit your pants. it's not the graphics.. sure they're great but the gameplay is great and the story and timing of things makes it scary... the graphics just provide the atmosphere in which these all happen..

  52. The problem with much expected releases by hardcoredreamer · · Score: 1

    is that everyone expects it to be something its not before it even comes out. taking into consideration what I have before me, and the entertainment its brought to me, and that my nerves are shot because of this game. I really dig it.

    --
    I know a guy named Sig.
  53. Mod parent up. by Anonymous Coward · · Score: 0

    Just like they mindlessly praise Linux and bash Microsoft.

    OOOOH!!!! ANOTHER DARK BROWN AND GREY CORRIDOR FULL OF DEMONS!!! (jizzes in his pants)

  54. HOW-TO: Fix your Gamma in game by Jonah+Hex · · Score: 5, Informative
    ..for those of you still playing, hell I would of quit in the first level without adjusting the engine's gamma. This doesn't do anything to my framerate, YMMV

    Pull up the console (Ctrl + Alt + ~)
    type "r_gamma 2" (max is 3, default 1)
    Adjust brightness downward a notch or two
    ; especially if you cranked it up while looking for the fucking gamma control like I did.

    And here's a bonus hacking tip, the developer's own config files (keybindings, video settings, etc) are stored in one of the *.pk? files (in D3's case pak000.pk4). Usually you can pull out some interesting command usage, especially when one developer has binds to useful commands and functions as in-game editing menus. From the johnc.cfg file, a few lines out of many such as rebinding console to a normal "~" and Flashlight Batteries (MP option?), plus the fact that he doesn't mind his game dark.
    bind ~ "toggleconsole"
    seta si_flashLightBatteries "0"
    seta si_allowFlashLight "1"
    seta r_customHeight "486"
    seta r_customWidth "720"
    seta r_gamma "1"
    Jonah Hex (aka [TFO]DogMeat to my MOHAA old mod friends :)
    1. Re:HOW-TO: Fix your Gamma in game by Snaller · · Score: 1

      You don't have to rebind to get the console, there is another command - which name escapes me at the moment, its something like com_allowconsole - its currently 0 but if you set it to 1 the console is back to the more normal key location.

      And i say location, Because just like the gameplay is still in the darkages, their keymapping is as well. To get the console where the ~ is located on John Carmacks keyboard, not where its actually located ;)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  55. Don't marine's have 2 hands? by powerlinekid · · Score: 2, Insightful

    What happened to pistol in one hand, flashlight in the other?

    Yeah it makes sense for something like an ak, shotgun or rocket launcher but I'd hope a space marine could fire that pistol one handed.

    It would also be sweet if you could use the flash light like a club. I would think the lighting effects of doing that would rock.

    --

    can't sleep slashdot will eat me
    1. Re:Don't marine's have 2 hands? by ImTwoSlick · · Score: 2, Informative
      It would also be sweet if you could use the flash light like a club. I would think the lighting effects of doing that would rock.

      Ummmm... You can... and it does.

      :-)

    2. Re:Don't marine's have 2 hands? by L337Designs · · Score: 1

      Get this man a crowbar! Stat!

    3. Re:Don't marine's have 2 hands? by sql*kitten · · Score: 1

      What happened to pistol in one hand, flashlight in the other?

      This is how people do it today: hold the pistol in your right hand, as normal. Hold the flashlight in your left hand, like a club, with the light pointing downwards. Now cross your wrists in front of you, right hand over left, the backs of your hands touching. Now you have all the benefit of a two-handed pistol stance and a your weapon is always aimed at what you're looking at.

      Ah, the benefits of a military education. Never had to put that particular skill into use tho'...

    4. Re:Don't marine's have 2 hands? by Umrick · · Score: 1

      Actually I'd prefer the marine to realize that one-handed works great in movies but is for-shit in real life. Give me a modified 45 degree weaver stance any day. You can even use a flashlight and still brace with that. Trick is using a flashlight you can get flashes of light with. Never full on, unless you want to lose that limb.

  56. Doom 3 Linux news by AnotherScratchMonkey · · Score: 1

    Doom 3 Linux users are gathered in irc://irc.enterthegame.com/#doom3linux anxiously awaiting binaries. (I'd post that as a link but slashcode is losing the dots in the hostname.) A website with an RSS feed can be used to track developments.

    1. Re:Doom 3 Linux news by Anonymous Coward · · Score: 0

      You mean Doom 3 Linux Losers ? If you want to play a game, just boot into Windows 2000. I know you have a dual boot machine anyway, you just installed Linux for the coolness factor. You boot it, log in, move some windows around, do a few ls -l /usr/bin in an xterm, and then go back to Windows to do fun things.

  57. Allow flashlights but make em real... by Anonymous Coward · · Score: 1, Interesting

    I've got a great idea. Allow the flashlight with the gun, but make it realistic, and make it so battery life is short... Heh, nothing like adding to the feeling when your batteries run out in the dark to the "Oh crap im screwed" feeling.

    1. Re:Allow flashlights but make em real... by Ophelan · · Score: 1

      Very true. I cary a tac light on me all the time. Nice and bright, but it has a 60-minute lifetime. Or, if I swapped in the brighter bulb, 20-minutes.

  58. As probably mentioned before... by Anonymous Coward · · Score: 0

    If you don't like the game being modified from the way it was ment to be played... then don't fucking use it!

    The idea of mods like this are not to ruin the single player experience, but to give the player another option that they may prefer.

    Sure, some people feel this ruins the game - but for many others it steps the experience up, and makes it more enjoyable. Props to the creator of this mod, i'm going to play the game through without it, and then i'm going to play it through again with it just so I can observe all those purrty graphics.

  59. Well this is all due to our hero...Tape, Deck by Anonymous Coward · · Score: 0

    "That use for duct tape is something you only do once. Take it from me, you won't have the cojones to do it a second time..."

    Well if you'd quit squirming, we would.

  60. Note to futuristic Mars Base designers by AliasTheRoot · · Score: 4, Funny

    I really doubt that in 2145 when some architect is designing a mars base that he will read this but...

    CHOOSE YOUR GODDAM LIGHTING SUBCONTRACTERS CAREFULLY.

    1. Re:Note to futuristic Mars Base designers by stud9920 · · Score: 1

      Obviously, the Mars base was made on a budget. Noticed Super Turbo Turkey Puncher 3 ? It looks and sounds like a 1980s game.

    2. Re:Note to futuristic Mars Base designers by AliasTheRoot · · Score: 1

      if they came out with that shit in the eighties i'm not surprised the game industry is dead.

    3. Re:Note to futuristic Mars Base designers by Anonymous Coward · · Score: 0

      Results of outsourcing, I'm sure..

    4. Re:Note to futuristic Mars Base designers by bigwang · · Score: 1

      They probably outsourced the job to Venutians.

  61. Re:fp by MegaManInferno · · Score: 1

    "Im dead, bitch" Anyways, Dosent this defeat the whole purpose of the game? I mean, the game really wouldn't be all that scary if you can see what your shooting at.

  62. Re:This is NEWS??!?! by DesertJester · · Score: 1

    you think more people would be talking about REAL news, like the releas of SP2 for XP. Oh wait...nevermind.

    --
    Everyone has a photographic memory, some just don't have film.
  63. Difficult levels, what's the difference? by Killswitch1968 · · Score: 1

    In the originial doom, higher difficulty maent more monsters, which means more fun. But in Doom 3 what do the higher difficulties mean? More monsters? Doesn't seem like it. Tougher monsters? The manual says nothing, any idea?

    --

    Corporations: your universal scapegoat for all society's ills.
  64. Fair and balanced?! by evslin · · Score: 1

    a lot more fair and balanced than some of the reviews we've seen so far Gee whiz, I didn't know Fox News reviewed video games!

    1. Re:Fair and balanced?! by Anonymous Coward · · Score: 0
      a lot more fair and balanced than some of the reviews we've seen so far Gee whiz, I didn't know Fox News reviewed video games!


      "Next up on the Factor, what one space marine has to say about the President. Does he hate America? Find out after the break."
    2. Re:Fair and balanced?! by evslin · · Score: 1

      Caution: you have entered a No Flashlight zone.

  65. having two hands would be useful.. by fliptout · · Score: 1

    I always thought it would be cool to have a pistol in one hand and throw grenades with the other. How many times have I died in multiplayer when it would have been handy to shoot someone while holding a grenade.

    --
    A witty saying proves you are wittier than the next guy.
  66. How about no flashlight? by Jace+of+Fuse! · · Score: 3, Interesting

    How about no Flashlight?

    If they hadn't given us a flashlight at all would someone have complained about it just because other games have had one?

    Also, you can adjust the brightness of the game. It's SUPPOSED to be dark, that's kind of the point. That is the entire point, even. SOME games put you in a room that is supposed to be dark, but you can still see everything just fine, which isn't like being in the dark for me. I know when I'm in the dark in the real world, I can't see the demons and stuff running around trying to eat me. I don't see why a good game should be any different.

    I for one have been enjoying the hell out of Doom 3, and I'm pretty jaded about games in general because on the whole, most of them suck.

    Is DOOM 3 perfect? Well, no, but then I'm kind of bias against first person shooters. BUT I still enjoy it, so that should say something alone.

    Also, I don't use the flashlight ALL That often, unless I find myself in an unussually dark spot and want to take a better look around, but the areas that are so dark they require that are actually fairly few. Most of the rooms are are lit just well enough that you can make out everything, even if only vaguely.

    In my opinion the whole flashlight thing was so unimportant it simply never even occured to me that some children might cry about it.

    --

    "Everything you know is wrong. (And stupid.)"

    Moderation Totals: Wrong=2, Stupid=3, Total=5.
    1. Re:How about no flashlight? by Anonymous Coward · · Score: 0

      SOME games put you in a room that is supposed to be dark, but you can still see everything just fine, which isn't like being in the dark for me. I know when I'm in the dark in the real world, I can't see the demons and stuff running around trying to eat me. I don't see why a good game should be any different.

      Because it interferes with gameplay. Too much realism is a bad thing. You don't want to get shot in the face and die instantly no matter how much health and armour you have, do you? In a similar vein, if you can't see what's going on, it turns into shooting blindly and blackness - which isn't what many people expect from a game like this.

    2. Re:How about no flashlight? by Bilange · · Score: 1

      You don't want to get shot in the face and die instantly no matter how much health and armour you have, do you?

      You didnt play Counter-Strike, didnt you? :-)

      --
      "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
    3. Re:How about no flashlight? by Yunzil · · Score: 1

      I know when I'm in the dark in the real world, I can't see the demons and stuff running around trying to eat me.

      You have demons trying to eat you in the real world? Where do you live?

  67. so much propaganda by Anonymous Coward · · Score: 0

    for a shity game. 5 hours into the game and its all the same, and it is NOT scary. cnn or fox are way more scary than doom3.
    But I supose its cool to talk about doom even if it is a talentless piece of shit so.... well, i supose someone should make a movie to grab some more nerdy quick buck with this garbage.
    Tje only good thing with doom3 is that someone will eventually use that precious engine to do a real game

  68. Repeat After Me... by ca1v1n · · Score: 3, Insightful

    Doom 3 is not any kind of Quake.
    Doom 3 is not any kind of Half-Life.
    Doom 3 is certainly not any kind of Tom Clancy game.

    Doom 3 is the state of the art in interactive terror. If you want a simple FPS, don't buy it. If you want a shoot-through RPG, don't buy it. If you want something that accurately represents military weaponry, don't buy it.

    If you like having to sleep with the light on after a gaming binge, by all means, buy Doom 3!

    1. Re:Repeat After Me... by -noefordeg- · · Score: 1

      If you want a game that relay heavily on stupid rules, buy Doom3.
      It's entire gameplay is based on the presumption that in the future with much more advanced techonlogy, neither duct tape nor advanced 'see in the dark' technology exists.

    2. Re:Repeat After Me... by Anonymous Coward · · Score: 0

      Yes it is! That's why it's Doom!

      So keep repeating after me:

      Doom 3 is not any kind of Quake.
      Doom 3 is not any kind of Half-Life.
      Doom 3 is certainly not any kind of Tom Clancy game...

  69. Over-repetition by RogueyWon · · Score: 2, Insightful

    This highlights what was, for me, one of the biggest problems with Doom 3, namely the fact that iD confused "what's cool at first" with "what's cool for the entire 20+ hour game". Not being able to have a pistol and a weapon drawn is neat and scary at first, taking me right back to the original Silent Hill. After about 5 hours, it's started to get more annoying than scary because, of course, the combat is a much bigger and more frequent aspect of the game than it was in Silent Hill. When you get to and they take your flashlight away, it's back to playing "bump the wall to find the way forward", which took me right back to the old Eye of the Beholder games (in a bad way).

    It's not just this trick that gets over-used. The first time an imp spawns behind you during a fight, it scares the hell out of you. By the 20th time, it's getting old. By the 200th time, you can turn around and shoot the imp with your eyes closed.

    Doom 3 is a good game... probably the best actual game we've seen from iD since the original Doom. However, I also agree with the criticisms in the IGN review (8.9/10 strikes me as pretty much bang-on, as scores go).

    1. Re:Over-repetition by Anonymous Coward · · Score: 0

      It's not iD. (Or, for the benefit of others, ID or I.D. or i.d.) It's not some clever acronym or abbreviation. It's just id. As in the word id. As in Freud's id.

      Just FYI.

  70. Erm.... by Anonymous Coward · · Score: 0

    Considering that in the year 2004, without such huge technological advancements, the FBI and local PD and such have already worked out that the human body comes with 2 hands - one for a pensize flashlight, one for a pistol - and that crossing these 2 hands at the wrist while holding both these items magically both lights up what you are aiming at and gives you magic bullets that seem to come out of your flashlight - note, magic bullets stop when your clip is empty. So, given that we have this technology today... surely mr spacemarine, even if he didn't have duct tape... would have 2 hands... or must we believe that he lost an arm way back and was still allowed into the marines.

    I say someone should come up with a 'hold 2 things at once' mod and call it the 'human mod'... but what do I know?

  71. Flashlight only works on machine gun by Celt · · Score: 1

    Yep it only works on ONE weapon :(
    abit annoying tbh that I gota switch to a crap weapon to see in the dark and fight
    oh well better then nothing...

    --
    "WebTV: bringing the Internet into the shallow end of the gene pool since 1995" - Martin Bishop
  72. Stop and Think About it for a Minute. by shplorb · · Score: 2, Informative

    If people would stop and think for a minute, they'd realise that taping the torch to the barrel of your gun means that you can only use that weapon with lighting. What if you want to quickly change weapons in a dark room? I admit, being able to use the torch with the pistol would have been good. Nethertheless, as it stands, playing Doom is a lot like playing the marine in Alien Vs Predator - which is one of the scariest damn games ever when you're alone at night.

    The other key things to remember about Doom is that it's a dark game because it's dark where it's set - a sealed environment on Mars with no windows. When the power gets cut of course it's going to be dark. If you can't see even with the torch on, then make sure that your monitor is calibrated and there is little or preferably no ambient light - it's like taking a photo of something inside with a window visible - if the camera is set for outside (bright light around you) then the inside part of the scene will be underexposed (the monitor).

    1. Re:Stop and Think About it for a Minute. by SomeGuyFromCA · · Score: 1

      > it's a dark game because it's dark where it's set - a sealed environment on Mars with no windows.

      You would think that for that reason, they'd have multiple backup lighting systems and flashlights everywhere.

      maybe even require everyone to carry a flashlight.

      nothing big, maybe one of these ; they even come with a headband!

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
  73. Show me... by yoshi_mon · · Score: 1

    Show me an honest review and I'll show you someone who is not makeing any money.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  74. Forget the duct tape... by Anonymous Coward · · Score: 0

    I'm just impressed that the marine's managed to find a torch with batteries that don't run down in a short period of time.

    1. Re:Forget the duct tape... by thrash242 · · Score: 1

      If you read the info about the flashlight on your PDA, it explains why.

  75. done already by jdowland · · Score: 1

    http://www.geocities.com/cryect/pistolflashlight.h tml

    This, and more via the excellent http://www.doomworld.com/

  76. Mod to Mod by mfh · · Score: 1

    Hey Mr. Duct Tape modder, if you want to get into a wicked Doom 3 project, why not help us out?

    --
    The dangers of knowledge trigger emotional distress in human beings.
  77. Re:gun by Lord+Kano · · Score: 1

    No one appreciates a good Full Metal Jacket reference these days, huh?

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  78. Re:fp by Rob+Simpson · · Score: 1

    I haven't played Doom 3 yet, but System Shock 2 was pretty damn scary even with the relatively primitive graphics and usually being able to see what I was shooting at...

  79. Instant Game MOD by Nerd4News · · Score: 1

    At your first step pull down a console. Type "give all." Kill everyone and take their stuff. YOU become the demon from Hell!

  80. Translated by mfh · · Score: 1

    From the URL you linked: "This combination offers tremendous synergies as GameSpy and IGN have very complementary strengths"

    Dilbert Translation:
    This combination offers tremendous GOLF TIME FOR ALL THE EXECUTIVES, as GameSpy and IGN have great combined GOLF SCORES.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  81. silly people. by CAIMLAS · · Score: 4, Interesting

    While I completely understand the logic behind having a torch attached to the gun, or being able to hold the gun in one hand and the pistol in the other , I'd have to say that I think this is a dumb mod - at least for single player.

    The whole apeal of the game is ruined if you're able to have the flashlight on all the time. Less things 'jump out' at you. The game would be much less suspenseful, and, IMO, less entertaining as a result of such a mod. Doom 3 doesn't offer much gameplay value (not to be confused with graphic quality or the engine, oh ye pedantics) without the creepyness/darkness, IMO, as FPS games are truly pretty run-of-the-mill now, and Doom 3 doesn't bring anything to that table in terms of gameplay. Removing the suspense that arrives from having to switch back and forth from a gun and the flashlight in a dark room in order to see what you're shooting at is foolish - even though it would be realistic in real life to be able to shoot and hold a light, it is not practical for the game. Suspension of disbelief is key in this game, just as it would be in film.

    Hell, if anyone complains about the 'default' game state with the claim of "reality", step back from your monitor and brain yourself with your keyboard. You're on Mars killing demons in a scientific lab which has, essentially, created an entropy engine/infinite supply of energy, FFS. Oh, and of course, there's the whole "portal to hell" bit.

    Multiplayer is another story entirely. Doom 3 has introduced an entirely new form of camping - the "stand in the dark spot in the middle of the hall and just shoot" camp. It necessitates that a person turn on the barrel flare and projectile light features in DoomConfig.cfg - without doing so, you can't even see the person shooting you.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
    1. Re:silly people. by GamerGeek · · Score: 1

      I don't agree at all. The game is frustratingly dark. The truth is your eyes adjust to darkness, and rather well. http://www.mailbag.com/users/ragreiner/eyepercepti on.html

      Quote the page:

      the sensitivity of the eye may increase after 30 minutes by as much as 250 times (6 magnitudes).

      And
      Brief exposure to bright lights wipe out this improvement almost immediately.

      So why is it that you can hardly see where you are going ALL the time? I could see a gradual adjusting of the darkness lever as you settle into a dark area, only to have it wiped out by some bright flash of light. This would be really cool AND really accurate.

      Also the flashlight is incredibly contrived. It's not a flashlight it more like a laser. It illuminates a small sharply defined circle and emits no ambient light. Darkness adaption aside, a normal flashlight pointed at the persons feat would emit enough ambient light to make the world at least navigable. I'm all for suspense, and danger, but really, if you have to paint the entire screen black to surprise someone, you're doing something wrong.

    2. Re:silly people. by kryptkpr · · Score: 1

      Open console (alt+ctrl+~)
      Type r_gamma 1.4

      I've had much more fun with that setting, and it doesn't have the ugly effect that cranking up brightness gives.

      --
      DJ kRYPT's Free MP3s!
    3. Re:silly people. by Anonymous Coward · · Score: 0

      Doom 3 doesn't offer much gameplay value (not to be confused with graphic quality or the engine, oh ye pedantics) without the creepyness/darkness, IMO, as FPS games are truly pretty run-of-the-mill now, and Doom 3 doesn't bring anything to that table in terms of gameplay.

      "Doom 3 doesn't offer much gameplay value ... without the creepyness/darkness", but 'gameplay value' is "not to be confused with graphic quality or the engine"? So... do graphics and engine impact gameplay, or not?

      Suspension of disbelief is key in this game, just as it would be in film.

      FPSes are arcade games to most people, not passive -entertainment "films". Do you require a suspension of disbelief to enjoy "Pac-Man"? Is anyone's ability to enjoy "Pac-Man" fundamentally ruined if they use a Game Genie to add more power pellets?

    4. Re:silly people. by Matthaeus · · Score: 1

      Also the flashlight is incredibly contrived. It's not a flashlight it more like a laser. It illuminates a small sharply defined circle and emits no ambient light. Darkness adaption aside, a normal flashlight pointed at the persons feat would emit enough ambient light to make the world at least navigable. I'm all for suspense, and danger, but really, if you have to paint the entire screen black to surprise someone, you're doing something wrong.

      Because my computer can do real-time radiosity calculations. Can't yours?

    5. Re:silly people. by GamerGeek · · Score: 1

      Open console (alt+ctrl+~)
      Type r_gamma 1.4


      Totally cool, thank you.

    6. Re:silly people. by CAIMLAS · · Score: 1

      where does this get enabled?

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  82. Modded the mod by Anonymous Coward · · Score: 1, Interesting

    I sent an earlier version of this to Glen but he hasn't replied. This is my initial attempt to add more flashlights. The Pistol (heh) Chaingun, Plasma Rifle, and BFG 9000 now come with the flashlight attachment. The Rocket Launcher has it, but for some reason it shoots out sideways. (You can only see it when you reload)

    http://www.acspedia.com/files/pak005.zip

    I want to be clear about this - this is derived directly and immediately from Glenn's work, all credit to him, though mistakes (like the rocket launcher) are purely my own. Hopefully he'll further modify his version.

    Incidentally, I did this by unzipping the .pk4 file he provided and using a diff program to compare his files to the original files, and then simply made similar changes to the other weapons. Then I included the changed files in with his files, zipped them back up, and named the zip file pak005.pk4. It works like a charm.

  83. Doom 3 Accessability by Anonymous Coward · · Score: 0

    Didn't you see the earlier article about text based Doom, you insensitive clod?

  84. If you want to modify this mod by nedder · · Score: 4, Informative

    The flashlight intensity and pattern of this mod is controlled by a .tga file that acts as an alpha channel. I opened it in photoshop and used the circle gradient to make the spot larger with a softer edge (the one in the mod is way too small and hard edged). Add it back to the pk4 and make sure it retains the /lights path. On a sidenote, this mod seems to screw up screenshots. I took 4 to show people and they were solid blue. You can also have some fun with the .tga and have like 2 flashlights or give it a wide/narrow shape, etc.

  85. in the old days... by sad_ · · Score: 2, Interesting

    ...this was called a cheat :P
    press f1 for unlimited amo, f2 for flashlight always on, f3 for unlimited health, right mouse button to continue...

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
  86. Combat survival 101 by SmallFurryCreature · · Score: 5, Informative
    Lesson 1: DO NOT SIGNAL YOUR PRESENCE TO THE ENEMY.

    One of the things any real soldier knows is that once you give your position away you MOVE. So a sniper never stays in one place after a shot (make note snipers who are suprised that after they shoot me I kill them in computer games). With night fighting the flash of your weapon means that after you fire a round you move since the enemy now knows exactly were you are.

    Same deal really with search lights. Sure they make it easier to see but the poor guy operating it will probably be the first to die as he is the easiest to target.

    Putting lights on your body or weapon is a big NO-NO. Why not just paint your self a big fluorescent target on your chest and be done with it?

    The only ones who use lights on their guns are special forces like swat teams. They operate at such speed and with such overwhelming force that the enemy doesn't have time to respond. A swat team could go in with sirens on their head since they are not supposed to stay still and engage a heavily armed enemy.

    Watch the movie ET and the opening scene where all the cops are walking with their flashlights shining. Now imagine they are soldiers and you are the enemy waiting in ambush. Who do you think is going to win?

    There is also an other reason why not to use a flashlight at night. Your eyes can adjust to the dark and make use of what little light there is available. Start shining a flashlight around however and your eyes won't adjust. You will see very good in the small cone of the flashlight and be blind outside. Not good.

    So lights on weapons or worse the body are a clear sign you are watching a movie. They can only really be used when you are reasonably certain that you are operating at such speed against a less prepared enemy that the giving away your position and presenting a brightly lit target makes up for you being able to see.

    How does this relate to doom3? Well what happened is pretty realistic. The marine realises he is not in a normal combat scenario so he uses duct tape to adjust to the situation. So the question is not why the marins do not have lights on their weapons or body pre-fitted. The question is why ID did not give their soldier some duct-tape after he learned of the changed situation. Then again how many FPS have you seen where the hero tapes clips together for faster reload, tapes two guns together for extra fire power? We seen it in the movies, gotta be sound tactics or they wouldn't use it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Combat survival 101 by Draeven · · Score: 5, Interesting

      I do agree with your commentary and logic on lights, but as far as Doom3 is concerned, it doesn't apply. Things simply know where you are, once they are alert to your presence (Froms ound, etc) There is no place to hide, they seek you out. We have tactical rails on everythying from pistols to rifles these days, it doesn't make a lick of sense to me that we'd go over 100 years in the future only to downgrade our tactical weaponry. If the guy wasn't meant to shine a flashlight around in the first place, they wouldn't have given him one at all. It should have been on his rifle and or handgun to start with. Maybe an optional item to pick up, but still.

      And were this a better simulation of reality, eyes adjusting to the darkness would be a useful thing, but since the game doesn't program such things into it, and thus it's not possible to see into that dark corner now matter how long you stare at it, using that kind of logic for doom3 is simply flawed.

      More duct tape, less stupid story driven programming.

    2. Re:Combat survival 101 by Anonymous Coward · · Score: 2, Insightful

      None of the stuff you've said is an argument against a helmet or gun-mounted flashlight. Instead, everything you've said is an argument that any helmet- or gun-mounted flashlight should have an off switch. And I would argue that given the marine's destination (an enclosed moonbase, not an open battlefield), a gun-mounted flashlight would be an appropriate part of his gear.

      Don't do flips and twists to justify the default setup in Doom 3 as somehow 'realistic', or as making good sense tactical sense. As you yourself say, if they were concerned with realism, id would have given you the duct tape themselves. The game forces you to choose between flashlight and gun because having to make that choice heightens the tension and creepiness. End of story.

    3. Re:Combat survival 101 by Ilgaz · · Score: 1

      If you want such realistic thing , get/play (trialware for limited time) World War 2 online :)

      Its a HUGE game and if you ever think your cool LMG can kill 3 riflemans without using combat tactics, you are dead.

      I am playing it now, was kind of a gamble since that time trial didn't exist but now it can be tried free of charge I assume.

      Meaning "realistic", you can use game as a map to find your way in entire Europe :)

      its at playnet.com

      and yes, NO lights used at games virtual night.

    4. Re:Combat survival 101 by Maudib · · Score: 0

      You are so right about the light and giving away one's position during combat...

      Wow! Wouldnt it be cool if in the future some way were invented so that soldiers could see in the dark? Kind of far fetch I know, but it would be really neat. .

    5. Re:Combat survival 101 by endx7 · · Score: 1

      The eyes adjust to darkness mod!

    6. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      Special Forces do not, I repeat do not stick flashlights on their firearms. Sorry. There is a name for a person who makes it easier for others to see him at night in combat. He's called a casualty. Nightvision goggles don't glow green, and laser sights are out, too. We are talking about a group of people who don't smoke at night because it gives them away and ruins their night vision. That sentry who just lit up is now blind, and we know right where he is, too... SWAT may stick flashlights on their firearms and dress up like a character from Tron, but I doubt it.

      As for this mod, it is fine, although it wrecks the intended "experience" of the game. The demons find you whether you have a light on or not, you can't hide.

    7. Re:Combat survival 101 by tibman · · Score: 1

      It's not a big deal to have a light attached to your weapon. Typically i've seen surefire brand flashlights the most popular. Personally, in a confined space or small courtyard type situation, i'd rather flash on my light for a few seconds to determine who i'm looking at. I prefer only to use nods when mounted. Dismounted ops i keep them close at hand, but prefer TRUE depth perception than better vision. If you MUST use your flashlight and don't want to lose natural night vision, close your firing eye and look with the other eye. This can also be used to your advantage, as when you turn off the light, you still have a fully adjusted night vision eye, whereas the person you pointed your light at, does not.

      --
      http://soylentnews.org/~tibman
    8. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      You don't know wtf you're talking about. All USMC troops are issued a flashlight designed to be attached to their BDU for hands free use. Further, all combat troops are issued PVS-7 or PVS-14 night vision devices with infrared illuminators. Maybe you should bother to look this up before making crap up.

    9. Re:Combat survival 101 by FortranDragon · · Score: 1

      The question is why ID did not give their soldier some duct-tape after he learned of the changed situation. Then again how many FPS have you seen where the hero tapes clips together for faster reload, tapes two guns together for extra fire power? We seen it in the movies, gotta be sound tactics or they wouldn't use it.


      Taping two magazine together is a stupid idea. Bend those feeder lips or get something in the magazine and you've just jammed your weapon.

      I could see taping two guns together for an improvised hard point you planned on abandoning quickly, but carrying and effectively using two guns taped together will slow you down and most likely get you killed. It is just too damned awkward.

      Also, remember movies do things because they look good on film, not because they are accurate in any shape or form. :)

      --
      "All the darkness in the world can not quench the light of one small candle."
    10. Re:Combat survival 101 by Random832 · · Score: 1

      I thought red lights [i.e. a glowing cigarette tip] didn't ruin night vision

      --
      We've secretly replaced Slashdot with new Folgers Crystals - let's see if it notices.
    11. Re:Combat survival 101 by wideBlueSkies · · Score: 1

      How about something that doesn't rely on a heat source? Like a kind of personal sonar. You get a b&w textured view of your surroundings. Even the patterns on the walls.

      Problem is that you're basicly a walking radio station... so with the right equipment you'd be picked out as surely as if you were carrying a flashlight.

      wbs.

      --
      Huh?
    12. Re:Combat survival 101 by FLEB · · Score: 1

      Right, but when you light up, and you're looking at or near the flame to align it with the cigarette tip, I imagine that would throw your eyes off for a little bit.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    13. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      Ok, your comment was a very good one until.....

      "We seen it in the movies, gotta be sound tactics or they wouldn't use it."

      hehe... good one..

    14. Re:Combat survival 101 by r_j_howell · · Score: 1

      I had a friend who was a cop who said that when he went in somewhwere scary and dark he held the flashlight at arms length so that if anyone did shoot they would be a couple of feet off to the right.

    15. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      Splinter Cell: Pandora Tomorrow has the ability in multiplayer for your eyes to adjust to the dark, lightening up the area as long as you don't move. It's great for catching those sneaking spies. If UbiSoft can get this right, why not iD?

    16. Re:Combat survival 101 by arivanov · · Score: 1
      Taping two magazine together is a stupid idea.

      Yep, right, tell it to all those afganys, iraqis, ethipians, etc. Well, there is an important correction here - they do it for an AK47 where jamming it this way takes aaaaaaaaaaaaa lot of effort. You may be right as far as MXX where X=1-16 is concerned.

      --
      Baker's Law: Misery no longer loves company. Nowadays it insists on it
      http://www.sigsegv.cx/
    17. Re:Combat survival 101 by Draeven · · Score: 1

      Taping two magazine together is a stupid idea. Bend those feeder lips or get something in the magazine and you've just jammed your weapon.


      That's strange, they create elastic bands specifically for the purpose of clipping two mags together to help with load time. It's not so much different than using duct tape really. Guess it's a little more practical than you may think.

    18. Re:Combat survival 101 by Makarakalax · · Score: 2, Insightful

      What's the point in making it so exactly logical it is no fun? If you don't enjoy the darkness fine, just say so. But saying the darkness aspect of the game is silly because it is easy to tape a torch to the gun and thus it is not enjoyable is just daft. It's a game. It would be less fun if it was 100% believable. If you disagree with that statement then I am sure there are other games for you, but it seems daft.

      Did you get similarly annoyed that in Doom1/2 you could jump of a ledge of any height and not die? Or that in mario just touching a goomba would kill you? Or that in doom3 exiting the mars base into a very low atmosphere didn't make you explode due to the pressure differences?

      There always has to be a certain level of compromise when it comes to believe with any work of fiction. Surely you know this?

    19. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      Hell, I've even seen it done on european H&K rifles.
      (The G-3 and G-36, espescially)

    20. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      SWAT may stick flashlights on their firearms and dress up like a character from Tron, but I doubt it.

      The big difference is that the primary goal of SWAT/police is to take the suspects into captivity (killing is not an acceptable option). So sticking a light on your gun so that you can be sure of what you're shooting at makese sense.

      In the military, the goal is to protect the soldiers and kill the enemy. Different mindset, different tactics.

      (Then there are the arguments that police using military tactics is a bad idea simply because military directives are usually at odds with civilian directives.)

    21. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      Actually I read in some military autobiography or another that its a really bad idea to ducttape magazines together like that - its too easy to bang up the open end of the clip, leading to stoppages - not a good thing under any circumstances.

    22. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      As far as I know, both eyes adjust simultaneously (something about the ciris aperture being controlled by the autonomous neural system, not at the eye). So in fact you would not have night vision.

    23. Re:Combat survival 101 by Anonymous Coward · · Score: 2, Informative

      MechWarrior 3 does this. In a somewhat dark area, you can fire a laser weapon and things get real bright, but after the laser is off, it gets real dark and takes a few seconds to adjust back to normal sight.

    24. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      close one eye when you light it then.

      I have not smoked for years, and I never thought about my night vision when I did, but in a real dark place, the cherry on a cigarette is very bright to the smoker. I think it would make your eyes adjust.

    25. Re:Combat survival 101 by ManxStef · · Score: 1
      None of the stuff you've said is an argument against a helmet or gun-mounted flashlight. Instead, everything you've said is an argument that any helmet- or gun-mounted flashlight should have an off switch.

      Indeed. Back when I used to have both the time (and inclination) to play airsoft/BB, several players used to have gun-mounted Maglites with special "trigger-style" switches for night games. These replaced the end caps of a standard mini AA Mag and had a lead that terminated in a pressure switch, usually rigged to fall under the 3rd or pinky finger on the gun's grip. As a result, you had really quick and easy control of when you wanted it on or off, and using a red filter over the lens they didn't draw much attention otherwise (other than the head reflecting other lights shined at you, which caused some people to make little scope-style flip covers for when they wanted to snipe). I'm not sure whether you can buy these switches as a standard accessory or whether they were jury-rigged, but they seem like something that Mag would sell.

      Of course, it was pretty much useless against the guys with night-vision, but they also tended to be the ones lacking in skill so they were still easy enough targets; when you're camo'd up, hidden in undergrowth and not moving then night-vision doesn't help until it's too late ;)
    26. Re:Combat survival 101 by tibman · · Score: 1

      Well, it's what i was taught.. and it seems to work. A good example of this training is during night fire exercises when the enemy/opfor is using flares. You drop to the ground, don't move, and close your firing eye. Remain still until the flare has extinguished. Unless the flare was the light an ambush, in which case you should move VERY quickly.. but that's something different. Thanks for the comment, I'll have to look into what exactly "does" happen to the eyes when one is open and the other is closed.

      --
      http://soylentnews.org/~tibman
    27. Re:Combat survival 101 by cfuse · · Score: 1
      Watch the movie ET and the opening scene where all the cops are walking with their flashlights shining. Now imagine they are soldiers and you are the enemy waiting in ambush. Who do you think is going to win?

      Especially considering that they are only armed with walkie-talkies in the revised edition.

    28. Re:Combat survival 101 by indiechild · · Score: 1

      The marines on Mars are primarily a security detachment who would fight at close quarters and in dark areas if there was ever any trouble, so of course they're damn well going to have tactical flashlights on their weapons, as well as nightvision goggles/thermal imagers. It's just tactically absurd not to have any :)

      But this is Doom of course, not Rainbow Six.

      BTW flashlights mounted on guns generally have pressure switches which turn the beam on momentarily. Shooters don't leave the lights on all the time, obviously.

    29. Re:Combat survival 101 by indiechild · · Score: 1

      Don't the G36 magazines have special moulds in the plastic body which enables them to be "stacked"? Same deal with the SIG550/Sturmgewehr 90. Not a bad option, for those who like that kind of thing.

    30. Re:Combat survival 101 by Moonshadow · · Score: 2, Insightful

      That would be pretty badass, actually. Raise ambient light slightly over time. Each time you can see a strong light source, fire your weapon, or use your flashlight, you drop the ambient back to its original value. This would be even more evil that the gun/flashlight choice because it makes you choose whether to fire and blind yourself, or run and be able to see.

    31. Re:Combat survival 101 by tb()ne · · Score: 1

      Actually, staring into a dark corner doesn't make you eyes adjust. BEING in the dark corner makes your eyes adjust.

      As far as stupid story driven programming goes: what do you expect? It's a story driven game. I suppose you could mod it to make it more realistic. Add lights, IR, & EO to every weapon. Then get rid of all those zombies and monsters. That's just rediculous. Now that I think about it, what do we need marines for anyway? The sentries should be more than enough. Plus, you should expect an automated security system that would easily seal off problem areas (you'd need that capability for pressure leaks anyway).

      Once all those major issues are fixed, the only think left to figure out is why anyone would actually want to buy the game.

    32. Re:Combat survival 101 by Merk · · Score: 1

      Right. I think their design is somewhat flawed there. If they're going to make light such an important part of the game, they might as well make stealth part of it. Making it so the only effect of light is to reveal things to the player is so one-dimensional. I'm not saying they should have made it Spliter Cell or Thief, but why not make the whole light situation more realistic?

      Imagine that using the flashlight had more of a trade off. If you used it, you would ruin your night vision, and give away your position to enemies. So if you keep it off you might be able to sneak up on enemies. On the other hand, some of the enemies have much better night vision than you, and they'll have the advantage if you don't use the flashlight. Another option would have been limited battery life for the flashlight. They did a pretty good job of limiting ammo, so why not do the same for battery charge. If you run out, you're forced to use a lighter or something. Or, another realistic change -- the smaller the weapon, the more easily you can use a flashlight. Pistol and flashlight? No problem. One per hand. Shotgun and flashlight? Sure, just attach them. Machine gun and flashlight? Sure, but sometimes shooting might bump the light and turn it off! Minigun and flashlight? Nope. Nowhere to attach it. Grenades? Nope.

      Instead, they seemed to make it so that only zombie marines don't always notice you, but everything else starts tracking you the instant it spawns. This actually makes the game easier, unfortunately. If you just creep around you'll eventually hit a "trigger point" and something will come after you. 95% of the time, it will come from in front of you, and it will seek you out.

      It seems to me like they weren't sure whether they wanted a storyline or not, wanted realism or not. In some ways, they try for realism (the computer screens, PDAs, etc). In other ways, like the flashlight vs. gun decision, it seems like when it came to story vs. gameplay, gameplay won. That's great, only it didn't have to be one or the other. Instead, they could have adjusted the gameplay to keep the story realistic.

      The game is fun, no doubt. It is also creepy, because when something comes for you, it normally comes really fast. The graphics are stunning, the sound is great, except for the ridiculous sound of your own footsteps.

      Anyhow, the main reason I'm happy I bought the game is the potential for mods. Id has made a great engine, and the potential is huge. I can't wait to see what else people will do with it.

      The game this most reminds me of is Aliens vs. Predator 1 for PC. That game was super creepy when you played as the human. Instead of a flashlight, they gave the Space Marines flares, but you could only have 4 or so active at a time. You also had night vision goggles, but they were sorta fuzzy, and if you used them, you lost your motion sensor. The Predator and Alien modes were great too. Predator had unique weapons and gear, but they mostly used energy, and when that energy was gone, you were in trouble. And the Alien -- my favourite mode. No ranged attacks, and no numeric HUD things. Very organic feeling, but the ability to walk on walls and such. Man was that fun!

      So modders... please oh please work on an AvP mod for this engine? Not like AvP 2 though, go back to the original goodness...

    33. Re:Combat survival 101 by bobbozzo · · Score: 1
      Another option would have been limited battery life for the flashlight.

      But then they'd have to add this message when your batteries run out:

      It is pitch black. You are likely to be eaten by a grue.

      --
      Nothing to see here; Move along.
    34. Re:Combat survival 101 by Anonymous Coward · · Score: 0

      it's just a video game. chill

  87. Thats DUCK tape damn you by leon.gandalf · · Score: 1

    Duck tape is what you want DUCT tape is that foil for patching DUCT work... DUCK tape is for sealing ammo cans or taping shit together.

  88. Kids in pajamas with shotguns. . . by Fantastic+Lad · · Score: 1, Interesting
    Martian bases and demons from a bad place, and no writing skills to speak of?

    Carmack and his crew are kids. In fact, they're a certain type of kid. --Still locked in that Tod McFarlane brand of, "Like, there's this Fuckin' Demon, and he's like, Really Tuff!", state. I played D&D with guys like that in highschool. Friendly enough, but. . . Hooo boy. Hang out with guys like that for long enough, and your brain will either start shutting down core functions in order to prevent itself from going insane with boredom, or you'll become fed up and start getting snide and bitter with people who are simply not in the same place as you and neither can nor need to comprehend the shit you're trying to come to terms with.

    Ah. Highschool. Where everybody is immature and overbearing in their own special ways.

    The best option, of course, is to just find the people you ARE supposed to fit with. Water finds its own level, as they say, and everybody needs to explore the things they need to explore. Including the John Carmacks of the world.

    Halflife was a bit more mature. They hired an actual writer. When you realized those marines were not there to rescue you, but were actually on a 'clean up' mission. . , THAT was an exciting bit of interactive game-play! --At least for where my head was at the time. "Now THIS is what the X-Files is trying to be!" I thought.

    Bloody monsters on Mars and stuff that jumps out of the shadows? id games are for kids who still have boogey-man issues.

    To be fair, though. . . We can all appreciate the cool-value of id. It took a long time and a lot of work to train my subconscious to allow me access to a light-saber on demand in my dreams.

    Shotguns provided through a good user interface are a nice way to reclaim power over the Dark!


    -FL

    1. Re:Kids in pajamas with shotguns. . . by AliasTheRoot · · Score: 1

      To be fair, though. . . We can all appreciate the cool-value of id. It took a long time and a lot of work to train my subconscious to allow me access to a light-saber on demand in my dreams.

      Most of my dreams involve my lightsaber, Freud would probably have a field day and blame it on the id.

    2. Re:Kids in pajamas with shotguns. . . by Fantastic+Lad · · Score: 1
      Most of my dreams involve my lightsaber, Freud would probably have a field day and blame it on the id.

      Oooh. That's good. I am humbled and bow before the superior wit. I probably owe you coffee now.


      -FL

    3. Re:Kids in pajamas with shotguns. . . by AliasTheRoot · · Score: 1

      i'll have a cup of tea thanks!

      i do agree with your post tho, just playing with lightsabers is the low hanging fruit of /. wit.

    4. Re:Kids in pajamas with shotguns. . . by DeadScreenSky · · Score: 1

      Halflife was a bit more mature. They hired an actual writer.

      You do realize id software did that for Doom3 as well, right? This has been public knowledge for at least two years now. (Looking at the credits, I believe it is Matthew J. Costello.)

      And aside from the marines and (possibly) the ending, Half-life didn't really have any interesting story or setting elements. I am not done with it yet, but Doom3 certainly does a better job of establishing a certain feeling (being very very alone, very far from Earth and civilization).

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    5. Re:Kids in pajamas with shotguns. . . by Anonymous Coward · · Score: 0

      half-life is overrated. It was nice, but the story was *not* all that. Certainly no better than Doom3's story.

      Games aren't about story anyhow. Which is one reason I really want to see Duke Nukem again... it got this right. A story that was completely irrelevent but gameplay that was totally fun and unique.

    6. Re:Kids in pajamas with shotguns. . . by Fantastic+Lad · · Score: 1
      You do realize id software did that for Doom3 as well, right? This has been public knowledge for at least two years now. (Looking at the credits, I believe it is Matthew J. Costello.)

      Hm, well. . .

      Either Matthew J. Costello was a real writer who was not allowed to do his job and was only paid so that id could put his name on the game box because id's marketing department told the CEO that, "All the cool games have writers!".

      Or. . ,

      He was one of Carmack's D&D buddies from high school.

      Either way, it sounds like the net effect of his 'writing' was pretty worthless.


      -FL

    7. Re:Kids in pajamas with shotguns. . . by repvik · · Score: 1

      FYI, iD hired a writer for the story in DooM III. And it is a quite interesting plot. Unlike DooM and DooM II, it actually has a plot, which develops throughout the game. It also has a few twists ;)

    8. Re:Kids in pajamas with shotguns. . . by Fantastic+Lad · · Score: 1
      half-life is overrated. It was nice, but the story was *not* all that. Certainly no better than Doom3's story.

      Says you.

      Any particular reason you think this, or do you consider your job done?


      -FL

    9. Re:Kids in pajamas with shotguns. . . by Anonymous Coward · · Score: 0

      my job is done. I said it's overrated, and it is.

    10. Re:Kids in pajamas with shotguns. . . by Cornflake917 · · Score: 1

      Don't forget Half-life was based of an engine that Carmack and "his crew" made. And probably makes more money by making games for kids with "boogey-man issues" than any other fps game developer in the world.

  89. But... Gasoline? by rxmd · · Score: 2, Funny
    Marine Finds Duct Tape on Mars
    But... the real question is: is there gasoline for the chainsaw?

    (well, I guess in order to get the reference, you'd have to be seriously old-school...)

    --
    As a state gets corrupt, its laws multiply; the most corrupt states have the most numerous laws. (Tacitus, Annales 3:27)
    1. Re:But... Gasoline? by andi75 · · Score: 1

      The gasonline can actually is on Mars, as you find out later, when you play Zak McKracken!

      - Andreas

  90. Amen to that! by Gudlyf · · Score: 1
    Mod parent up! Oh wait...already is. Anyway, I agree it takes away from the game's scariness. At one point, I saw two red lights in the corner of a room. Thinking they were ammo cartridges (which also glow red) I ran to them (without the flashlight on), then proceeded to get mauled by the creature the two glowing red eyes they belonged to. If you know what I'm talking about, c'mon...that was awesome.

    IMHO, the same people who bitch about needing the flashlight are close to (or are) the same people looking for godmode or ammo cheats. Pussies.

    --
    Trolls lurk everywhere. Mod them down.
    1. Re:Amen to that! by Anonymous Coward · · Score: 0

      It's the armor shards that glow just like eyes.

  91. Play the game and then decide for yourself by Liquidrage · · Score: 1

    What do you mean don't do it?

    I've already played the game for several hours and I don't find it that fun. In fact, I'd only give the game a 7/10 or an 8/10 if best. And most of that number comes from the graphics (which are good but not revolutionary).

    You might like the game as is. But I don't like it that much and am going to try this because I don't like the pace of the game; always having to switch back and forth between my flashlight and my weapons. It's like the games in the 22nd century and my marine's tech is from 1984. And the gameplay is like 1995 meets DirectX9. Nothing wrong with old-school play, but it's not worth all the mega-hype.

    I think your advice would be better stated as "try the game a bit to see if you like it as is or if you want to use the mod".

  92. Mario 64 by Liquidrage · · Score: 1

    I think it's interesting you bring that up.

    I was thinking about writing my user review of Doom 3 for gamerankings.
    While I won't trash the game, it certainly isn't revolutionary in regards to graphics and Mario 64 was the game the came to mind when I thought about what "revolutionary" really means.

    I think my catch phrase I'm using to describe Doom 3 is "1995 meets DirectX9". I don't think the game is anything more then that. There's nothing wrong with old-school game play, but don't pretend that it's revolutionary or anything.

  93. Off topic, Doom3 in widescreen? by Anonymous Coward · · Score: 0

    I know this is off topic, but does anybody out there know how I can get the game to run in a 16:9 (well 16:10 actually) widescreen resolution? I would like to display this baby in it's full glory on my samsung 240T. Any help greatly appreciated.

  94. Fair to planetdoom... by Snaller · · Score: 2, Funny

    ... being something which praises their little adopted baby ;-)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  95. Rumsfeld still in charge? by MediumFormat · · Score: 2, Funny

    I think that in 2145 the Bush Machine is still in power... and thanks to soaring defecits such "combat luxuries" as Duct Tape are no longer afforable... after all I hear it costs the DoD like 5 grand to buy one roll of Duct Tape these days.... just think of the inflation on that by 2145!!

  96. Pistol + Flashlight by CFBMoo1 · · Score: 1

    I'm wondering since both the flashlight and pistol are one handed objects, you didn't have the option to weild both? The pistol is nice but it's the basic weapon so having the flashlight with it would have been a nice feature and not overkill I think.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  97. You are what you eat by tepples · · Score: 1

    Does it creep her out because you're now hopping on all fours like a rabbit?

    1. Re:You are what you eat by Anonymous Coward · · Score: 0

      No, because he's sitting around all vegetable-like -- like a carrot.

  98. GBA by tepples · · Score: 1

    just what people wanted: A game you can only play at night.

    Well at least it shuts up the people who were bitching about the original Game Boy Advance's display...

  99. Can't foggin' see on this N64 game by tepples · · Score: 1

    An interesting way of solving the problem may have been with atmospheric effects like fog.

    Except that in the past, fog has earned a bad reputation of being used to mask PVS switches[1] in order to reduce polygon count on PS1/N64 era 3D games. Play Turok: Dinosaur Hunter or Buck Bumble for N64 and then recommend fog again.

    [1] In real-time computer graphics, a "PVS" is a potentially visible set, an approximation of the set of polygons that can be viewed from a given sector of the map.

  100. it's like calling a Pepsi a "COKE" by tepples · · Score: 2, Insightful

    Two things: "DUCK" is one brand of duct tape. More importantly for this article, duct tape is not for hot air ducts or anything else that'll heat up rapidly. How hot does a firearm get?

    1. Re:it's like calling a Pepsi a "COKE" by ALeavitt · · Score: 1

      Actually, it's like calling a Pepsi or a Coke a "cola." Duck tape, the original name for "duct tape," refers to the fact that it was made with a type of fabric called cotton duck. This fabric was called duck because it was water-resistant. However, folks in the electrical and mechanical businesses used this super-durable tape on ducts, thus giving rise to the name duct tape, and the gradual replacement of duck tape in our lexicon with the now accepted, but incorrect, duct tape.

      --
      This sig has been stolen. Return it to its original user for a reward.
  101. Re:This is NEWS??!?! by Trurl's+Machine · · Score: 1

    Is this really such a slow news day that a trivial change to a popular game made it onto /.?

    Oh no. It's anything but trivial. From the very first level onwards the player dreams of having this solution - many traps are designed on the premise that you don't see your enemy/enemies and have to shoot where you think they might be or escape in panic to some light place. Ability to have a gun AND a flashlight (in stock game, it's either this or that) in your hands makes it a completely different game.

  102. Mature? by Anonymous Coward · · Score: 0

    Of course attacking people for being immature is a symptom of being stuck in the most obnoxious developmental stage known to man ... that of a pretentious college student.

    Now I dont know if you are still in college, but boy do you ever act like someone who is.

    1. Re:Mature? by Fantastic+Lad · · Score: 1
      Of course attacking people for being immature is a symptom of being stuck in the most obnoxious developmental stage known to man ... that of a pretentious college student.

      Nah. I never went to college. Going into debt for a worthless degree constructed from propagandic, out-moded knowledge, and wasting some of my most energy-filled years to do it seemed rather like the polar opposite of, 'higher learning'. But who knows? Maybe it depends on the courses you pick.

      But I DO sound a bit pretentious; that I'll give you. --Though, it's pretty hard not to when trying to come up with something interesting to say about a Carmack game.

      Duct tape got old fast. --Which, btw, was just another way of saying, "Carmack is a goof".


      -FL

  103. Dumbest... story... ever... by JamieF · · Score: 0

    Holy shit, this warrants a /. headline?

    Next up: news about the new mod that makes game save files take less disk space. STOP THE PRESSES!!!

  104. Agreed! by Bilange · · Score: 1

    Id mod you up, but I already posted in this story elsewhere.

    I put my flashlight toggle on the back button of my mouse (whatever mouse# it is), since that forward is not easily reachable (Logitech MX500. Theres a busload of buttons on that mouse, but looks like you need giant's hands to hold it correctly.) But since forward isnt quikly reachable, i put Run on it.

    --
    "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
  105. where do you stop? by ziggles · · Score: 1

    Ok, so logically he should be able to attach a flashlight to his gun. But then.. how far do you want to take logic in this game? He shouldn't be able to hold 10 weapons (some of which are quite large), in fact he doesn't appear to have any way to carry more than what he can hold in his arms. So, restrict him to one or two weapons with a flashlight duct taped to it, and maybe some grenades strapped to his belt. Oh, now we can complain that it's a Halo rip-off. Sweet! There's always something for people who want to complain.

  106. Hostility by Merovign · · Score: 1

    Ahhh, that classic argument, "If you don't play the game the way I play it, you're a crying baby!"

    Great way to make friends and influence people. :)

    12YODW.

  107. It doesnt? by Bilange · · Score: 1

    Then again, the people who complain about doom3 are the same people who are pissed off that IDKFA doesn't work.

    I dont know for you, but IDKFA works fine for me. Look at the console after typing it :-)

    --
    "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
  108. Yes, swinging à la "Half-Life crowbar" by Bilange · · Score: 1

    But why use the flashlight as a weapon when you have fists, or chainsaw? :)

    --
    "...a generation of kids has grown up thinking Trance is the shittiest music since country and western." - Paul van Dyk
  109. A better solution than a flashlight: by Anonymous Coward · · Score: 0

    Is a great 'flashlight' button that uses no flashlight. Access your console by pressing CTRL+ALT+~(TILDE), then type in these commands.

    seta light_on "set r_gamma 2.1;set brightness 1.6;bind mouse4 vstr light_off"

    seta light_off "set r_gamma 1;set brightness 1;bind mouse4 vstr light_on"

    bind mouse4 "vstr light_on"

    Replace mouse4 with any button you like. (mouse4 is the mouse side button, great for flashlight because your thumb is idle anyway.)

    Now you can simply hit a button to toggle up to higher brightness, and hit it again to go back. All without switching your gun. Far easier than any mod, and it lights up the whole room~

  110. Ugh, I hate software patents. by brendanoconnor · · Score: 1

    Before you go off into your world of Doom, just remember to get your daily windows patches. Oh, and I hope they work right without breaking anything. And do not worry about those other unfixed problems with windows, those apparently are not important enough to be fixed, because hey, if they were wouldn't they be already?

    Either way, have fun. Seems to be the only thing windows is good for is gaming anyway.

    1. Re:Ugh, I hate software patents. by Anonymous Coward · · Score: 0

      wtf? in an attempt to get a wlan pcmcia card working on my ancient debian laptop, i managed to fubar all of pcmcia. windows update doesn't break your computer -that- bad.

  111. But sir by Anonymous Coward · · Score: 0

    my weapon is a flashlight

  112. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  113. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  114. Re: Those Mixom Bastards! by Aggrav8d · · Score: 1

    Geoff -

    I'll get on the horn and tell those jackasses to send another crate ASAP. You owe me one sheep!

    - Tony

    - - - - - - - - - - - -
    From: Geoff Smiley
    To: Tony Coolridge
    Subject: Those Mixom Bastards!

    Tony -

    Those jerks at Mixom screwed up their shipping orders. *Again*! I still have my receipt for a container full of item #692-B on page twelve of their summer catalogue, "100m (approx) duct tape". What do they send me? 629-B, MartianBuddy Inflatable RealSheep. At least I can sell them to recoup my loss.

    In other news, I'm really starting to hate the fact that this base seems to have a total of three women. I'm sure that's from the same brilliant planning committee that decided to decorate everything in industrial gothic. Talk about 150 years out of date! Anyways, I decided to take matters into my own hands (pun not intended), but when I made my way down to EnPron today to see that plain girl all I found was her torso. What turns my stomach isn't that she's dead - It's that somebody on this base is getting a little head even as we speak.

    In conclusion, if you could give Mixom a little nudge for me, I'd really appreciate it.

    Later,

    - Geoff

  115. Do people actually have a problem with this? by DroopyStonx · · Score: 1

    Not to sound like the odd man out, but seriously, it takes about 20 minutes to get used to switching back and forth between the flashlight...

    Did you know you can do it quickly with the F key?

    I could see if the ONLY way to switch was to scroll through your weapons list, but it's pretty automatic. If you need to see, hit F. If something runs at you, hit F again to switch back to your normal weapon, shoot it.

    It's not rocket science...

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:Do people actually have a problem with this? by Jarlsberg · · Score: 1

      Agreed. It works even better if you bind the switch to the middle mouse button/wheel button.

  116. Secret by repvik · · Score: 1

    I could find a secret area nicely without using the flashlight at all :) If you wanna know where it is, check this link.

    1. Re:Secret by Some_Llama · · Score: 1

      HAAHHAA omfgoodness that is awesome.. not the easter egg but the fact that each of the screenshots are soooo dark you can't even tell what you're looking at...

      maybe a re-take with the flashlight out would help ;)

  117. Harries Flashlight Technique by Redchrome · · Score: 2, Informative

    The first time I heard that the Marine could use either the flashlight, or a weapon, but not both at the same time, I immediately thought of the Harries flashlight techinque.

    Here's a page showing off the Harries technique, and a number of other methods of employing a light and a one-handed weapon at the same time.

    www.themartialist.com/1203/fightwithlight.htm

    Basically, you hold the flashlight in your 'weak' hand (the left, for most people), and the pistol in your strong hand. Cross your wrists and press the backs of your hands together, while holding the pistol up in a normal orientation.

    Pressing the backs of your hands together makes the gun more stable. It's not quite as good as holding the gun in both hands (which you should do whenever possible); but better than just waving it around one-handed. As my instructor at Gunsite said "If you aren't pressing the backs of your hands together enough to hurt, you aren't doing it hard enough".

    This works best with flashlights that have a pressure-switch on the tailcap, which you press with your thumb when you want light, and release when you want dark. (fastest on-off mechanism).

    Light the target; shoot it, then *move*. Immediately be somewhere other than where your light came from. The FBI used to teach a method of holding your light way out at arm's length to the side, in the theory that the bad guy will shoot at the light and miss you. In practice, running around corners and through doors tends to bring the light near you anyway, so that theory didn't work out well in practice. Use both hands together for best effect, use your feet for what they were intended for (running away, if at all possible!)

    Game companies should send FPS game designers off to Gunsite (www.gunsite.net) for a week of instruction with real firearms and real room-clearing techniques, before they come up with too many movie-esque notions of how guns work in the Real World.

    --Redchrome

  118. You missed the joke. by warrax_666 · · Score: 1

    Note that the quoted bit does not contain a reference to defecation or urination. What else could one possibly use toilet paper for? ;)

    --
    HAND.
  119. bind "e" testlight by egad_man · · Score: 1

    or something like that, people thought the BFG had a flashlight attached, also bind "q" give all, bind "1" killmonster

    --
    Hmmm, I have 5 mod pts, its time to metamod, and on top of that I have to meta-metamod? When do I get to read slashdot?
  120. I'd use GUN tape not DUCT tape by Graemee · · Score: 2, Informative

    My father was in the military and he had rolls of tape called GUN tape. I didn't know what DUCT tape was until I realized it was the same stuff just silver and not green.

    IMHO it should be called the Red Green Mod or RGM.

  121. He DID Have a Flashlight! (duh!) by Stephen+Samuel · · Score: 3, Funny
    I kept wondering why, why why why, that marines in the year 2195 didn't have flashlights standard on their helmets.... or why for that matter our hero in this game didn't have a helmet.

    He did have a flashlight on his helmet. His real goal throughout the whole game has been to find his helmet!

    --
    Free Software: Like love, it grows best when given away.
  122. The BEST doom3 review out there... by FAR... by GuyFawkes · · Score: 3, Funny


    http://www.afrotechmods.com/groovy/review/d3revi ew /doom3.htm

    --
    http://slashdot.org/~GuyFawkes/journal
  123. Re: Hello Kitty DOOM3 flashlight by FleaPlus · · Score: 1

    > You can also have some fun with the .tga and have like 2 flashlights or give it a wide/narrow shape, etc.

    Or have a Hello Kitty flashlight. It's the perfect way to illuminate hideous demons!

  124. Morons Never Heard of by Master+of+Transhuman · · Score: 0, Troll

    tactical flashlight mounts?

    Must be a really "realistic" game.

    --
    Richard Steven Hack - This sig is TOO GODDAMN SHORT TO DO ANYTHING USEFUL WITH! MORONS!
  125. Ill be in retirement by the time doom4 gets out! by urbieta · · Score: 0, Troll

    It's DOOM. And it was worth the wait.

    WTF? I was a horny kid that couldn't get enough of doom 2, sorry maaan but I will NOT try to get doom3 now that I am buying retirement funds! hehehe

    Time with the babe is much more valuable than time with the entertainment system.

    btw geeks, no tv and 2hr-a-day only pc homes rule!

    ok I confess, Ring TFA has been a blessing to me heh, at least 3 is no longer vaporware; but still, 9 years ago? maybe I would have bought 3, now? UP YOURS ID!

    That linux only rule I uphold at home keeps me using rgdu for those 15 min of thrills I need once in a while :)

    More hardware? UP YOURS ID! :)

    I will have more destinations to travel to this xmas ID, thank you :P

  126. Muzzle Flash Is A Problem Too by Anonymous Coward · · Score: 0

    The Doom3 bias against light also shows up in a remarkably diminished muzzle flash.

    For starters, muzzle flash simply wasn't there when I first installed the game. This was surprising and sorta messed with my suspension of disbelief. Why would a game that was tauted for its focus on "real-world" physics overlook the fact that a discharged pistol also should project light as well as bullets?

    So...were demonic powers surpressing the flash? Well no, rather I had to add these lines to my autoexec.cfg under Doom\base :-) :

    seta g_muzzleflash "1"
    seta g_projectileLights "1"

    However even after adding this, muzzle flash is still not obeying the inverse square law. :-(

    I am going to try to update to the ATI Catalyst beta and see if anything changes.

    IMHO, I think ID went a bit overboard trying to lock players in on the whole dark map experience; To be scary you also have to be somewhat believable, and to do this your light effects must acknowledge some basic player expectations on how physics in the construct should work.

  127. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  128. Realism within a framework by Merk · · Score: 1

    C'mon. It's obvious. Say the game had a limitation like "You can't turn left, only right", or "Every time you use the minigun you have to sing a song first". Those would be just as intrusive and unrealistic as the flashlight thing.

    Nobody is saying the game is realistic, in the sense that it might happen to you tomorrow. However, what they've done is set up a framework. It's the year 2145, you're a Marine in a base on Mars, and you're fighting demonic creatures. That's the world you have to accept. If you can't accept that framework, well the game won't be very interesting to you. Once you've accepted the framework, everything else should fit into that framework.

    There are other unrealistic things in the game, like how you can sprint while carrying a minigun, shotgun, machine gun and pistol, along with tons of ammo and armor. That's a long-established convention of first person shooters though. Same with knowing with absolute precision how damaged you are, and being able to instantly heal by picking up some random medkit. But the whole "choose a flashlight or a weapon, but not both" convention really ruins your suspension of disbelief. Wy would it be that you can carry 10 weapons easily, but somehow can't manage to hold both a flashlight and a pistol at the same time?

  129. Burning torches near ammunition = bad idea by Merk · · Score: 1

    Yeah, and besides, if you're not careful a torch is going to burn you. I mean, who would want something burning right close to your ammunition anyhow!? Wouldn't that be a recipe for suicide? I say carry your torch in your other hand, and be damn careful you don't burn yourself with it.

    I know, I know, to silly people from England and possibly Australia, New Zealand and South Africa, a "torch" can mean one of them battery-operated lighting devices. But you gotta admit it sounds ridiculous to us North Americans. I can't help but picture a flaming torch strapped to a gun. Not the most safe way of doing things, if you ask me.

    1. Re:Burning torches near ammunition = bad idea by shplorb · · Score: 1

      Just like us silly people who think 'gas' means something that floats in air. You gotta admit it sounds ridiculous to people with brains that you call petrol 'gas'.

      You bastards are corrupting the English language: color, liter, meter, nite, tire, check... the list goes on and on. And all purely because some bloke called Webster decided to spell things incorrectly just to piss off the English.

  130. What colour is aluminum? by Merk · · Score: 1

    Actually, I'm one of those unfortunate people caught in the middle. A Canadian. We say "colour", "litre", "metre", "night", but we do say "tire" and "jail" (gaol? WTF?).

    And yeah, we sometimes shorten gasoline to "gas", but you have to admit that "petrol" is odd. It seems to be a contraction for "petroleum", but is a very different thing.

    1. Re:What colour is aluminum? by shplorb · · Score: 1

      I'm with you there on "jail".

      I apologise if I insulted you by calling you a yank. =] Canadians are our friends, seeing as you're in the Commonwealth and all =]

  131. This remainds me of... by ergean · · Score: 1

    thesolution to vcr blinking.
    http://www.homestarrunner.com/sbemail30 .html

  132. Re: Blade Running FAQ glowing eyes == absurdity by Llama_STi · · Score: 1

    The Blade Runner FAQ's answer for the "glowing eyes" is absurd. Haven't they ever shone a flashlight into the woods and seen an animal's eyes? They look exactly like that owl in the link's pic. Hell, I saw three racoons in my neighbour's tree just two nights ago. omg, we're surrounded by animaloids!! :)

  133. Battery Life by Renegrade · · Score: 1

    > Another option would have been limited battery life for the flashlight

    A mag lasts how long on plain, off-the-shelf alkaline D cells? 8 hours? 10? How much longer if it was some sophisticated led-based system?

    That was one thing that pissed me off a lot in Halo - you have a micro-sized fusion reactor on your back that provides enough power for a suit of power armor that can flip a main battle tank over, as well as generate a shield strong enough to deflect plasma fire.. and your flashlight, about as bright as a three cell mag light light, runs out of batteries in five minutes.. (and it does recharge from the pack, too) Dammit!!

    (And the damned marines have lights that last for the whole mission)

    Anyways, a nice bright six cell mag with an upgraded bulb would quite easily blind some sort of creature with excellent night vision.. unless the system it uses for sight is more flexible than a human's, of course.