The Elder Scrolls games actually aren't that bad on console (other than the lack of modding and the HORRENDOUS loading times, although mostly just on Morrowind on Xbox). I played a lot of Morrowind/Oblivion/Skyrim on Xbox, but I will say that I enjoyed them *more* on PC. That said, archery/spellcasting/etc are still very possible to control on console (just as the various modern console FPSes are pretty responsive).
I'd disagree, mostly cause you're too literally focused on the "can't" part. Assuming the issue is a technical limitation of the PS3 (which is already known to be more 'difficult' to develop for than the 360), it is very possible that porting Dawnguard "can't" be done within the limitations imposed on Bethesda (ie, time and money). *Could* they do it? Sure. But is it feasible to do? Doesn't sound like it. And as tchernik alludes to in his/her reply, it doesn't really make sense for them not to do it simply because they don't want to.
Ehhhh that's a vast oversimplification. The modding capabilities of Oblivion/Skyrim are obviously PC-specific, and development started on Oblivion *immediately* after Morrowind was released, even before Microsoft began *planning* the 360.
Partially agree, but all of the Elder Scrolls games are better experienced on the PC, assuming you have the hardware to crank everything up. Playing them on the 360 (which I have) is enjoyable, and the performance is good, but the stock visuals on the highest settings on PC (especially for Skyrim) are a head above the console experience.
To the console-itis that the PC versions of Oblivion and Skyrim have had, I'll counter by pointing to the extensive ability to mod that Bethesda has continued to keep in their games on PC. Sure, they're not doing the actual work behind some great mod content, but they have provided the tools do make that content possible; something that really isn't done on consoles. Also, the Elder Scrolls games have always followed the "save anywhere" method in their console versions, a rarity in many (most?) other console titles.
Your statement that the 360 "receives all the DLC exclusively for a certain time period" is pretty misleading. While Skyrim: Dawnguard didn't hit Steam until over a month after it did for 360, the next Skyrim expansion is slated to come out on 360 and Steam at the same time. The various DLC packages for Oblivion were also released pretty much simultaneously on 360 and for PC.
This. I've had all the Elder Scrolls games on PC, and have a few of them on Xbox1/360, and have allllllways enjoyed them on PC more (for the very reasons you mention).
Dang, that's a whole lotta vitriol. There are definitely worse places to visit in the world that are way more politically dangerous and have far fewer rights than the UK&I.
Yup, I'm referencing having to start from a dead stop. In the city I'm in now, the traffic is very stop and go, even if you're not at an intersection. In the city I grew up in, you were often in situations where you're stopped at a light or stop sign, facing uphill on a steep incline - a very interesting way to learn clutch.
That wouldn't surprise me mileage-wise, but for me the difference was negligible compared to the annoyance of having to be shifting a lot. For the same reason, I don't like motorcycle riding too much in big metro areas; your clutch hand gets tired pretty quickly.
For someone who is good at (and enjoys) driving stick, manual->automatic is not an upgrade.
Sometimes? But after I moved to a far busier city than I was in before, automatic became the way to go; there was too much stop and go traffic for me to really enjoy shifting.
I also grew up in a city on a fairly large hill (~1000 ft elevation difference between the lowest and highest points), and driving a manual was a pain at times when you were heading up the hill - although learning how to drive stick in that environment, especially in winter, definitely built some character.
Well, Google doesn't physically make the Nexuses (Nexi?), but the items that Apple won on aren't related to the physical design anyway.
I believe Samsung basically lost on many of the TouchWiz UI features that are shared with Apple, that other Android UIs (including Google's stock Android and HTC's Sense) do not have (like the 'desktop' look and feel, the "bounce" feature, and the unlock mechanism).
Now, Apple seems intent on going after other companies, but they may not have the same resounding success against them as they did against Samsung.
The items that Apple won on were not related to the physical design, so everyone's probably ok on that. Samsung lost on a bunch of their UI features that were specific to their flavor(s) of Android.
You're correct about very few things being rights, but I guess I don't understand the point of your example.
I was just saying that 1) the guy kicked off the plane wasn't accused of breaking any rules or laws, and 2) you can be kicked off a plane even if you're not breaking rules because there is no inherent right to be on said plane.
The guy wasn't accused of breaking any laws or rules, he was just removed from the plane at the prerogative of those responsible for the plane (the pilot/Delta). Flying isn't a right.
I think the main claim against Blizzard now is the Diablo 3 single player game, which requires a constant internet connection to function at all, which is functionally a form of DRM.
Yeah, and I think it was pretty recent (within the last month, maybe?). Just confirmed Lifehacker is reachable/viewable without allowing any javascript.
by far the best consumer experience of any electronics store
That's the image they're selling, but it's certainly not always (or even mostly!) true, and "by far" goes a little too... far. Even going into an Apple store to simply buy an extra laptop charger has been more frustrating, to me, than visiting the Target or Fry's nearby.
In my limited experience, Apple store employees are focused heavily on attempting to sell the new, expensive products on people that come in, while more pedestrian needs (checking out people who come in for accessories, assisting those with technical issues) are a far secondary.
The lack of dedicated cashiers/registers is also often an issue at busy Apple stores. The convenience of processing a credit card anywhere in the store can easily be overshadowed by the multitudes of people trying to buy something, but being unable to find a free employee to process their transaction. There's little to no concept of queuing at an Apple store, as the 'register area' in the back of the store are not consistently manned by employees.
That said, I suspect these frustrations are known and intended by those that designed the Apple store experience; the point isn't to provide decent customer service, it's to sell product.
Contrast that with the many retail companies that haven't "built and maintained two operating systems, including [their] own browsers, email clients, etc.", who need you to return to their stores, and have to rely on a decent shopping experience and customer service, since they sell the same products as their competitors.
The Elder Scrolls games actually aren't that bad on console (other than the lack of modding and the HORRENDOUS loading times, although mostly just on Morrowind on Xbox). I played a lot of Morrowind/Oblivion/Skyrim on Xbox, but I will say that I enjoyed them *more* on PC. That said, archery/spellcasting/etc are still very possible to control on console (just as the various modern console FPSes are pretty responsive).
I'd disagree, mostly cause you're too literally focused on the "can't" part. Assuming the issue is a technical limitation of the PS3 (which is already known to be more 'difficult' to develop for than the 360), it is very possible that porting Dawnguard "can't" be done within the limitations imposed on Bethesda (ie, time and money). *Could* they do it? Sure. But is it feasible to do? Doesn't sound like it. And as tchernik alludes to in his/her reply, it doesn't really make sense for them not to do it simply because they don't want to.
Ehhhh that's a vast oversimplification. The modding capabilities of Oblivion/Skyrim are obviously PC-specific, and development started on Oblivion *immediately* after Morrowind was released, even before Microsoft began *planning* the 360.
Partially agree, but all of the Elder Scrolls games are better experienced on the PC, assuming you have the hardware to crank everything up. Playing them on the 360 (which I have) is enjoyable, and the performance is good, but the stock visuals on the highest settings on PC (especially for Skyrim) are a head above the console experience.
To the console-itis that the PC versions of Oblivion and Skyrim have had, I'll counter by pointing to the extensive ability to mod that Bethesda has continued to keep in their games on PC. Sure, they're not doing the actual work behind some great mod content, but they have provided the tools do make that content possible; something that really isn't done on consoles. Also, the Elder Scrolls games have always followed the "save anywhere" method in their console versions, a rarity in many (most?) other console titles.
Your statement that the 360 "receives all the DLC exclusively for a certain time period" is pretty misleading. While Skyrim: Dawnguard didn't hit Steam until over a month after it did for 360, the next Skyrim expansion is slated to come out on 360 and Steam at the same time. The various DLC packages for Oblivion were also released pretty much simultaneously on 360 and for PC.
This. I've had all the Elder Scrolls games on PC, and have a few of them on Xbox1/360, and have allllllways enjoyed them on PC more (for the very reasons you mention).
Dang, that's a whole lotta vitriol. There are definitely worse places to visit in the world that are way more politically dangerous and have far fewer rights than the UK&I.
But hey, to each their own.
Yup, I'm referencing having to start from a dead stop. In the city I'm in now, the traffic is very stop and go, even if you're not at an intersection. In the city I grew up in, you were often in situations where you're stopped at a light or stop sign, facing uphill on a steep incline - a very interesting way to learn clutch.
That wouldn't surprise me mileage-wise, but for me the difference was negligible compared to the annoyance of having to be shifting a lot. For the same reason, I don't like motorcycle riding too much in big metro areas; your clutch hand gets tired pretty quickly.
Sometimes? But after I moved to a far busier city than I was in before, automatic became the way to go; there was too much stop and go traffic for me to really enjoy shifting.
I also grew up in a city on a fairly large hill (~1000 ft elevation difference between the lowest and highest points), and driving a manual was a pain at times when you were heading up the hill - although learning how to drive stick in that environment, especially in winter, definitely built some character.
I guess I don't understand. What else did he say while you were detained?
Wait - so you weren't able to get more information from him?
What else did the cop say? Did you, at the very least, get his information?
I mean, DWB, sure, but he wasn't driving.
Well, you *are* replying to an AC, and you haven't mentioned why you got stopped (which I believe, but am also interested to hear why).
Out of genuine curiosity, what were the circumstances in which you were stopped?
Well, Google doesn't physically make the Nexuses (Nexi?), but the items that Apple won on aren't related to the physical design anyway.
I believe Samsung basically lost on many of the TouchWiz UI features that are shared with Apple, that other Android UIs (including Google's stock Android and HTC's Sense) do not have (like the 'desktop' look and feel, the "bounce" feature, and the unlock mechanism).
Now, Apple seems intent on going after other companies, but they may not have the same resounding success against them as they did against Samsung.
The items that Apple won on were not related to the physical design, so everyone's probably ok on that. Samsung lost on a bunch of their UI features that were specific to their flavor(s) of Android.
You're correct about very few things being rights, but I guess I don't understand the point of your example.
I was just saying that 1) the guy kicked off the plane wasn't accused of breaking any rules or laws, and 2) you can be kicked off a plane even if you're not breaking rules because there is no inherent right to be on said plane.
The guy wasn't accused of breaking any laws or rules, he was just removed from the plane at the prerogative of those responsible for the plane (the pilot/Delta). Flying isn't a right.
I think the main claim against Blizzard now is the Diablo 3 single player game, which requires a constant internet connection to function at all, which is functionally a form of DRM.
Yeah, and I think it was pretty recent (within the last month, maybe?). Just confirmed Lifehacker is reachable/viewable without allowing any javascript.
Agreed. It was actually easier before, when not allowing javascript from any of the Gawker sites prevented any content from being displayed.
That's the image they're selling, but it's certainly not always (or even mostly!) true, and "by far" goes a little too... far. Even going into an Apple store to simply buy an extra laptop charger has been more frustrating, to me, than visiting the Target or Fry's nearby.
In my limited experience, Apple store employees are focused heavily on attempting to sell the new, expensive products on people that come in, while more pedestrian needs (checking out people who come in for accessories, assisting those with technical issues) are a far secondary.
The lack of dedicated cashiers/registers is also often an issue at busy Apple stores. The convenience of processing a credit card anywhere in the store can easily be overshadowed by the multitudes of people trying to buy something, but being unable to find a free employee to process their transaction. There's little to no concept of queuing at an Apple store, as the 'register area' in the back of the store are not consistently manned by employees.
That said, I suspect these frustrations are known and intended by those that designed the Apple store experience; the point isn't to provide decent customer service, it's to sell product.
Contrast that with the many retail companies that haven't "built and maintained two operating systems, including [their] own browsers, email clients, etc.", who need you to return to their stores, and have to rely on a decent shopping experience and customer service, since they sell the same products as their competitors.
http://discuss.joyent.com/viewtopic.php?pid=241234#p241234
For those affected, they're now (as of today) offering 5 free years of continued service, or a refund on the original purchase.
You should likely just get flack for that an egregious lack of paragraph breaks.
PS - tl;dr.