That brings up a good point. Sure, H3 may be 10 times as potent, but what if there's only 1/10th as much H3 availible on the moon as there is crude oil on Earth? Without even factoring transport costs in, there is no advantage.
There is none because MPEG-4 is intended for lower bitrate video. It hinders the image more at higher bitrates. With MPEG-2, you get good quality video at 5 Mbits/sec for 2 hours and excellent quality video at 9.8 Mbits/sec for 1 hour on a single-layer DVD's worth of space.
The idea that there are filesystems out there that don't fragment is a myth. No matter how file storage is done, there is always a chance for data which needs to be loaded in sequence to be scattered over the disk which would make loading very non-optimal as the disk head would have to move all over the place.
Now, fragmentation isn't exactly a big problem for video storage. You're dealing with few, large files being written to disk in a linear fashion.
I screamed to the top of my lung "FUCK YOU!!!!!!" when I heard that.
I don't know about you, but I was laughing my ass off when I dropped into the hole after the strider plaza area and Barney said, "If you see Dr. Breen, tell him I said, *KABOOM*ck you!'"
I liked the huge open maps of Far Cry, or the vehicles in Halo. In fact, after Far Cry, I don't think I can play another on-rails FPS.
At the most, the path only branches off into two or three subpaths and always converge at the next checkpoint. You ever tried straying off the path in Far Cry? You usually either end up getting gunned down by really big weapons or see the terrain gradually become more simple (as the map designers had not intended you to go that far) and you hit a steep hill or invisible wall.
Also, you can tell Far Cry's openness has its limits, as the developers decided to just print the fly-through of the island, which appears at the game menu, to video, as opposed to Unreal, which used a live-rendered flythrough of the castle.
Painkiller's physics were absolutely perfect. That game made me wonder why everybody was praising the physics in Half-Life 2 when it still managed to carry over weird control issues from HL1, like getting stuck and having to duck or jump to get going again.
At least you don't have to duck-jump anymore.
The only thing I had against Painkiller was the lack of continuity in the music. It would go from really nice ambient music and simply fade in metal without any real transition.
Well, like the World of Warcraft comparison, this is an apples-and-oranges comparison. UT2004 doesn't have a true single player experience. It may have bots, but that's only interesting for a couple days.
Maybe NTFS is more space efficient on large volumes, but FAT32 is supposedly faster, although indistinguishable by the user, although I hear NTFS handles cached loading much better than FAT32 ever could.
I'm sure there was something wrong with the computer that prevented it from starting up.
As for the monitors, I take it that it had a VHF/UHF connector on it as well? One of my friends had a C64 monitor laying around, but I only saw the Chrominance/Luminance connectors on it. After that, our thoughts were, "Let's drop it out of the car while doing 50 MPH, huhuhuhuhuhuhuh!"
And yes, monitors rolling down a backroad at top speed, followed by shattering CRT glass (after the fifth attempt to break it - they don't make 'em like they used to) is extremely funny.
The thought of using Links from a C64 over RS-232 sounds pretty entertaining to me, though.
My question is: don't most virus scanners offer a scan-on-boot option that runs it while Windows is still at the text console during bootup? Or does the Chernobyl virus retaliate when you do so much as update your definitions before said scan?
That game (the NES version) actually made it to the ROM Pit on Something Awful. Of course, as an Apple//c kid, I found that C64 users' taste in games was quite weird.
Oh well, one of my favorites as a kid, Mighty Bomb Jack (also NES), showed up on the ROM Pit.
You just stumbled upon a new paradigm of UI design.
(o) Press here for more information
Subnnotrenbiooklds are fgreast!@ Teh keybboardas sizzzxe dsolen't boethre me at allk!
We do not live back then. We live in November 27, 2004.
We live in 4641, you insensitive clod!
No, that would assume he's actually interested in alternative energy sources.
This guy ate his Wheaties before he made that joke. According to this, Uranus' atmosphere is composed almost entirely of methane.
Our future energy plans are based on going from Llama to Cheetah, taking a shower and coming back to check up on things.
That brings up a good point. Sure, H3 may be 10 times as potent, but what if there's only 1/10th as much H3 availible on the moon as there is crude oil on Earth? Without even factoring transport costs in, there is no advantage.
Nah, we were never comfortable with the fact that their world wide web system uses phpBB code to markup their web pages.
There is none because MPEG-4 is intended for lower bitrate video. It hinders the image more at higher bitrates. With MPEG-2, you get good quality video at 5 Mbits/sec for 2 hours and excellent quality video at 9.8 Mbits/sec for 1 hour on a single-layer DVD's worth of space.
The idea that there are filesystems out there that don't fragment is a myth. No matter how file storage is done, there is always a chance for data which needs to be loaded in sequence to be scattered over the disk which would make loading very non-optimal as the disk head would have to move all over the place.
Now, fragmentation isn't exactly a big problem for video storage. You're dealing with few, large files being written to disk in a linear fashion.
Don't worry, there's a special park set up for just this kind of thing.
Why does that remind me of American McGee?
I screamed to the top of my lung "FUCK YOU!!!!!!" when I heard that.
I don't know about you, but I was laughing my ass off when I dropped into the hole after the strider plaza area and Barney said, "If you see Dr. Breen, tell him I said, *KABOOM*ck you!'"
I liked the huge open maps of Far Cry, or the vehicles in Halo. In fact, after Far Cry, I don't think I can play another on-rails FPS.
At the most, the path only branches off into two or three subpaths and always converge at the next checkpoint. You ever tried straying off the path in Far Cry? You usually either end up getting gunned down by really big weapons or see the terrain gradually become more simple (as the map designers had not intended you to go that far) and you hit a steep hill or invisible wall.
Also, you can tell Far Cry's openness has its limits, as the developers decided to just print the fly-through of the island, which appears at the game menu, to video, as opposed to Unreal, which used a live-rendered flythrough of the castle.
Painkiller's physics were absolutely perfect. That game made me wonder why everybody was praising the physics in Half-Life 2 when it still managed to carry over weird control issues from HL1, like getting stuck and having to duck or jump to get going again.
At least you don't have to duck-jump anymore.
The only thing I had against Painkiller was the lack of continuity in the music. It would go from really nice ambient music and simply fade in metal without any real transition.
Well, like the World of Warcraft comparison, this is an apples-and-oranges comparison. UT2004 doesn't have a true single player experience. It may have bots, but that's only interesting for a couple days.
I guess I should provide the actual link to the page:
http://www.mini-itx.com/projects/sx64
The guy did end up using it as his HTPC by the way.
Hmm...this isn't bad....the turkey's a little dry.......THE TURKEY'S A LITTLE DRYYYYY!?
Maybe NTFS is more space efficient on large volumes, but FAT32 is supposedly faster, although indistinguishable by the user, although I hear NTFS handles cached loading much better than FAT32 ever could.
Just be sure not to have any files named:
(\(\
(^.^).dat
(")")
Or you're just asking for trouble with the filesystem.
I'm sure there was something wrong with the computer that prevented it from starting up.
As for the monitors, I take it that it had a VHF/UHF connector on it as well? One of my friends had a C64 monitor laying around, but I only saw the Chrominance/Luminance connectors on it. After that, our thoughts were, "Let's drop it out of the car while doing 50 MPH, huhuhuhuhuhuhuh!"
And yes, monitors rolling down a backroad at top speed, followed by shattering CRT glass (after the fifth attempt to break it - they don't make 'em like they used to) is extremely funny.
The thought of using Links from a C64 over RS-232 sounds pretty entertaining to me, though.
And I'll throw in a labtop for one thousand dollers!
Damn, I have to cut and paste just to use the link. Grumble grumble grumble grumble....
http://www.e-fense.com.nyud.net:8090/helix/
My question is: don't most virus scanners offer a scan-on-boot option that runs it while Windows is still at the text console during bootup? Or does the Chernobyl virus retaliate when you do so much as update your definitions before said scan?
That game (the NES version) actually made it to the ROM Pit on Something Awful. Of course, as an Apple //c kid, I found that C64 users' taste in games was quite weird.
Oh well, one of my favorites as a kid, Mighty Bomb Jack (also NES), showed up on the ROM Pit.