Source SDK Released Soon, HL2 High in Gamerankings
Biomemetic writes "Valve announced yesterday that they'll be releasing the Source SDK next week, along with a "surprise for the community". Incidentally, the sound stuttering bug (actually three bugs, to do with texture loading problems), has been solved and an update released through Steam." Relatedly, Highpriest writes "According to gamerankings.com, Half Life 2's average review is higher than Halo 2's. Half Life 2 has recieved a 96.6% overall rating wheras Halo 2 came in with a 95.1%."
Maybe TF2, finally?
Team Fortress 2, anyone?
I felt it was a huge let-down. If not for CS:S and DOD:S being included in the package I got, I would've considered it a huge waste of money. The game was over much quicker than I expected, and the plot was not as in-depth or well told as it could've been. They seemed more interested in setting us up for the third iteration of the Gordon Freeman story than telling a genuinely good one.
Maybe my expectations were too high, but when magazines bandy about the phrase, "Greatest game ever," it's hard not to expect at least a game worthy of $60.
there are rumours floating around of HL2DM so we shall see.
It's skewed towards the PC demographic anyways. How did HL2 fare against Doom 3?
I wish people wouldn't compare Halo to PC FPS's, it's a completely different sub-genre, IMO.
Yeah, sure, you can be more accurate shooting with a mouse and keyboard. But who the hell wants to drive a warthog or fly a banshee with a mouse? My point being, the FPS legacy is only part of Halo's overall gameplay.
Of course, I should point out that it's entirely possible for more than one game to be good. Just because you like HL2 doesn't mean you have to hate on everything else.
Halo 2 is what it is, a great console game. Just like HL2 is what it is, forced anal penetration from Gabe Newell himself.
Now grab your ankles and install steam, bitches.
I don't need no instructions to know how to rock!!!!
I'm surprised valve hasn't even recognized the fact that many (much closer to 5% than the stuttering bug) people are having problems playing all steam games. Ever since I installed HL2, All of my games have started to lag horribly, with a ping of 200-2000
How can Halo 2's multiplayer be worse than HL2's which consists of Counterstrike, a game so awful I'd rather go through military drill than play it?
Half Life 2's average review is higher than Halo 2's.
That's good, because we hate anything associated with Microsoft 'round these here parts...
Jesus.
"We're just kidding, that was only half the game. Log in to Steam for the rest of it, now."
-- 'The' Lord and Master Bitman On High, Master Of All
Except that both the UTs and DooM III/Quake/ etc, make use of OpenGL, making the port relatively easy, whereas the Steam engine is strictly DirectX, meaning a full engine rewrite would be necessary. That's much more than a simple one person job.
I can understanding wanting a port, but economically its a lot costlier than you're making it out to be. Half-life 2 just wasn't designed with the kind of portability in mind that those games were.
I haven't even got a PC that can play HL2 right now. I should have my new PC by a week on Wednesday but I'm still stuck on 56k. So how big is this patch? It seems forced up on us by STEAM to boot. How big is this patch?
Oh BTW theres a new patch, DOWNLOAD IT OR DIE!!! - Steam every time you open it
I like muppets.
UT2004 (at least) use DirectX on the win32 version. Check the requirements for the game if you doubt me :)
Religion is regarded by the common people as true, by the wise as false, and by rulers as useful.
but it isn't "officially" supported. The UTs are kind of a special case because Tim Sweeney's long said that they'd do Linux ports because they were the right thing to do, even if they weren't profitable, so they put the extra effort into creating a OpenGL code path even though they don't need it, because its existence makes a Linux port quite simple.
The stuttering bug is not fixed. I'm still getting it just like always. It may have fixed it for some people, but not for me. I've noticed quite a few threads on various HL2 forums by others who are still experiencing the problem as well.
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
At least not for me. I got the patch and I don't notice any improvement. The stuttering is still there (amd64 3200+ , 1gb ram, 9700pro).
Word to the wise: press releases != the truth
Like hundreds (if not thousands) of others, I am suffering from a "Memeory read error" that appears to be related to the stuttering bug we saw earlier. Half Life 2 crashes immediately after the intro sequence, and often at the menu screen itself! I haven't even seen the game yet ...
m &i tem=4339088136
While I we're waiting for a patch to make this game usable, anyone want to buy a set of coasters?
http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewIte
technoshamanic resistance within hyper-transgressive ontology
Download the game from steam and I'm willing to bet your problem will be fixed. The only people that I've found to have the bug you're talking about purchased it at retail.
I heard tell of some kind of diagnostic tool, I think it's been released. Try running that or redownloading the game. If that fails, call VU, as the problem has to do with their copies of the game, not the ones Valve has distributed over Steam.
Yep, did that. Clean install via via steam. Same problem. Did the diagnostic. No problems with the game itself. The bug is affecting BOTH retail and Steam users, ATI and Nvida, good specs, bad specs.
... just a messsage to submit details from msinfo32.
I have tried everything from bios setting changes through to Windows tweaks, to no avail. Valve has it listed on support, but there's no fix
technoshamanic resistance within hyper-transgressive ontology
It's really not that hard to port directX to openGL. They could even compile the game with Transgaming's directx->opengl compatability layer. No sweat.
The story might be all the great (the ending is supposed to be "bad", I'm about 2 chapters away so I can't judge it yet). But that's not really the beauty of the game. You load it up, get set, and start playing. But its more than playing. It is like you're in that world; you're in _a_ world. And its not that dissimilar from ours. Everything responds so realisitically. You go up to a combine soldier in the beginning and get into his face. He'll grab you by the collar and gave you a smack with his shockstickthinger. If we were in City 17 and you did that I guarentee you that'd they do the exact same thing. Shoot a barrel in the game from x angle and it will roll/move in y direction. Do it in real life and you have the same result. Put people (NPCs) in the situations they're put in the game and you'll get the emotions they display; anger, humor, hopelessness. You have NPCs that shrug, people who arch their eyebrows. You have hand guesture- someone pointing to someone else or laying their hand on their chest saying something sarcastic. You have AI that is supurb. Enemies that act as if they're who they are. Fighting a solider and a zombie are two completly different tasks. Brains vs brawn. Even breaking it down futher; zombies that will lunge slowly towards you trying to corner you so they can get you vs zombies that blitzkreig you with their friends as fast as they can. Its an amazing game. The plot might not be "good" but it is believable enough. but the biggest part is the enviroment, it is _right_.
like Memtest86. I'm wondering if Hl2 isn't just stressing out some flakey RAM.
As a point, Half life 2 has 29 reviews, while Halo 2 has 67.
As with any percentage, the more chances of change the different the outcome
X
I'm blind, so I give every movie zero stars.
You see... even the computer characters in HL2 are acting better than him as Neo. He feels more "computerized" (in a lame way, not the cool, deadly Agent Smith way) than some of the NPCs in HL2.
Using hlextract (included with HLLib 1.1) I've extracted the contents of my decrypted retail .gcf files (well, 5 of them). I then installed a NOSTEAM crack, and now the game is actually playable on my machine. No stuttering. E-mail valve and let them know - DRM is fucking lame.
Hmmm.... sorry, but no.
.90 version of ALSA? Or rewrite for SDL?
Porting a game to linux is probably less expensive relative to cost of developing the original game, but it is not trivial. Let's say that we want this thing to run as well as it's Windows equivalent -- you're looking at full rounds of playtesting , and added costs of materials and training to make sure that helpdesk staff can support the thing. Oh, and what are you going to do about sound? You going to forget about 3d sound and simply map everything to the front speakers? Or, do you want to go with the
Or did you want some intern to write a wrapper, forget about playtesting or support, and just dump it on th e linux crowd?
It's not neccessarily as simple as porting the code. From what I've seen of the Linux dri drivers (for OpenGL) they are a bit lacking. The open source drivers often fallback to slow paths for complicated instructions. The closed drivers, such as nVidia's work well but seem to be missing some important extentions, like programable shaders. Additionally, the nVidia driver does a busywait while it is waiting for the GL queue to synchronize and that might affect the amount of work that the game can do while the card is processing data. Then again, I don't know how these games are threaded.
Halo 2 = Overrated and not as good as HL2 I have played both and finnished each of the games and Halo 2 is not as good as HL2 Halo 2 starts the same way the first halo did and needless to say I was not impressed microsoft ran out of idas for stories so they just substituted a generic save the world story which was BS. while HL2 has an amasing story that keeps you guessing. I guess what I am trying to say is that I prefer substance in a game over no substance i suppose that would be a good idea because I like to actually play a game that requires some form of thinking. So in conclusion HL2=Good Halo2=Overrated and not as good Thankyou
Ah, the wonders of Steam. People have been talking about this update for days, yet the last update listed in Steam for me is August 26, 2004.
As for Half-Life 2, frankly, I was disappointed. The on-rails gameplay is boring, there aren't that many opportunities to go 'off-rail' and when you do, it's usually blocked and you have to backtrack. There was only one genuine moment where I went "OMG! THIS IS SO FRIGGIN' COOL" (when the dog joined you towards the end...). In all honesty, the game seems more like a very long tech demo than anything that will hold my interest for long. And heck, if it wasn't for the gravity gun, the game would suck...
Plus, I really miss being able to smack your enemy with your weapon...I think there should be a law that all FPS incorporate that feature...I'm even trying to do it in MP2 now...
As for realism? Sure, the game's all nice and pretty and the physics are awesome, but in some aspects it seems that Valve's still living in the 20th century, not the 21st:
I just wanted to point out that I'm not just complaining for the heck of it. It's just that Half-Life 2 was set out to be something revolutionary, something no other game would come close to, but in that aspect, it failed. It's still a fun game, but I don't think it's what Valve was trying to achieve.
The more samples you have, the more accurate the results usually are. Of course, if the last 20 Halo reviews come from the "Podunk, Iowa Gazette", then you may be skewing your results.
But no matter, your phrase makes no sense.
Yes, well I had a point, and then I only had about 10 seconds of which to type. What should have gone there was
"With a wider source of reviews there is a higher margin of accuracy." Meaning Half life 2's could go down with more bad reviews, while Halo 2 is slightly more grounded where it is.
My bad for hitting -submit-, not -preview-, and then not correcting myself.
X
Although I'm not a mod maker myself, I would really like to see the Half-Life 2 SDK come out, so that I can see what kind of cool mods the community comes out with, notably an *actual* Half-Life 2 Multiplayer...
The nVIDIA drivers are much better than ATi. That's where the real problem lies. ATi really needs to step up support in their Linux driver department, I want to run Linux on this box (now that I find that Cedega might run this game) but not with these shitty drivers. I'm really starting to consider an early-upgrade to a nVIDIA 6800GT.
I'm f#$king magic!
Neither of these solutions "fixed" the problem I've been having. I put in a problem report 8 days ago and haven't heard a thing. Fortunately I'm not 17 anymore - otherwise I'd be going crazy because I couldn't play the game. Plenty of home improvement projects to finish until Valve gets off their butt and fixes the game.
I wasn't able to play Half-Life:Source because it kept crashing (sound driver crash--game freezed but sound kept repeating). Valve said to try moving the sound card because of SB's notoriaty with being picking about its slot. Well, it works, but I can't believe in this day and age they (Creative Labs) still have that problem (I remember juggling cards around 10 years ago to make my SB happy!).
Anonymous Cowards suck.
I can only conclude that they're either brain dead, or it will be made available, perhaps in this "surprise". But I'm not holding my breath. There have been several brain deaths like this in the games industry recently.
Doom 3 comes to mind. :-/
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