arresting people for tweeting harmless complaints at athletes who failed
I wouldn't call a death threat a harmless complaint. To quote one of my overseas buds:
He followed it up with a series of threats, culminating with a number of death threats... one of which read: "i'm going to find you and i'm going to drown you in the pool you cocky twat your a nobody people like you make me sick." He was arrested for the death threats, not for the tweet about the athlete's father.
Have you ever gone to a museum or other public place that said "no flash photography?" It's the same thing as this, here. Light is the same damn thing as radio, just at a different wavelength.
Things like keepass make it very easy to use unique 30-character strong passwords for every site or service.
Of course, if someone gets your database you're in trouble. Better make sure you invested in a superbly strong passphrase on that thing (which you should be able to, no longer having to remember other passwords)
Notice how Steam is capitalized like the proper noun that it is. Also note that "steam" is not an engine any more than "gasoline" isn't an engine, if you want to go with that definition of "engine."
They get confused by the fact that old phosphor TV screens only required ~ 30FPS to produce fluid motion. They forget these old screens had both a fade-in and fade-out time that effectively smoothed out the interval between frames.
I can see a difference in fluidity between 30 FPS and 40 FPS. I can see the difference between 40 FPS and 60 FPS, but the difference begins to diminish. Past 60, I really don't see any differences until you are pushing well over 90, and said difference is tiny.
These days though I just lock it at 60 or below, because otherwise the tearing is just horrible. VSYNC or go home.
Why do they all insist on reinventing wheels? Why the hell don't they just use OpenGL? If there are shortcomings with it, put in some freaking extensions or work with the OpenGL guys.
This here actually has a neat fix, at least as far as ARMA2 goes...
When grass fades out, the terrain "raises" a bit. While I initially thought it was a z-buffer problem (enemies laying down and falling under the ground) it's actually the game simulating grass cover without having to draw the grass.
Modern games, especially when camouflaging of some form is involved (which usually is in shooters) it's motion that will give them away, if your eyes are not adapted to spotting things.
So: 1. Pattern and antipattern detection/recognition (hey that grass looks diff... oh that's an enemy!) 2. Fine motion detection/recognition (something just moved in those trees)
These very same "skills" are trainable - the more you play, the better you get. This has actual real-world impact, especially in the realm of soldiers, hunters etc. Likewise if you've done a lot of that kind of thing, you'll find you pick up these games a bit easier since there's something to build on.
Low enough latency with accurate enough eye tracking might take some of that strain off. Human vision has some interesting quirks, and if you focus your rendering power where and when it matters, I'd bet you could make do with a lot less resources. Calling our vision hundreds of megapixels with 200fps just isn't fact. For example, we don't see anything at all when our eyes saccade, the brain stops looking at input while the scenery is still in relative motion. This could be exploited, by only drawing when our eyes are not in saccade (of course you need to analyze relative motion of objects with where the eye is going. Read that wiki link for more on that, particularly the bits talking about fast moving objects. Still more reading here.
Basically, if you can track the eye and perhaps even motor feedback (if we get that far, yea) we can exploit all these eye motions. Drawing the full screen at a full rate all the time is extremely wasteful.
I can't say anything about the motor feedback. Given the recent bionic eye work, and brain implants restoring a facsimile of vision, that might not be as far off as you think. We have basic working eye tracking already and a visor is the ideal environment for such a thing anyway.
Can the government actually sue for damages like that? That seems the kind of precedent to be wary of.
The ones who don't get caught?
You fixated on the wrong point.
My point is they are allowed to restrict your use of the EM spectrum in museums and such, so why are they suddenly not allowed to do so here?
That takes time. Time vs Space tradeoff.
The King Joffrey of virtualization, perhaps.
Well, if he works for support then that would be true. Working user support implies you've already died and gone to hell.
arresting people for tweeting harmless complaints at athletes who failed
I wouldn't call a death threat a harmless complaint. To quote one of my overseas buds:
He followed it up with a series of threats, culminating with a number of death threats... one of which read: "i'm going to find you and i'm going to drown you in the pool you cocky twat your a nobody people like you make me sick." He was arrested for the death threats, not for the tweet about the athlete's father.
Is it oppressive that the exclusive right to sell hamburgers at the Olympics has already been bought and paid for by McDonalds?
Yes. Some of us take issue with this very kind of business. Exclusivity needs to die in a fire, IMO.
Have you ever gone to a museum or other public place that said "no flash photography?" It's the same thing as this, here. Light is the same damn thing as radio, just at a different wavelength.
Things like keepass make it very easy to use unique 30-character strong passwords for every site or service.
Of course, if someone gets your database you're in trouble. Better make sure you invested in a superbly strong passphrase on that thing (which you should be able to, no longer having to remember other passwords)
Yea, because taking 10 million years to recover the password totally works.
Notice how Steam is capitalized like the proper noun that it is. Also note that "steam" is not an engine any more than "gasoline" isn't an engine, if you want to go with that definition of "engine."
Jokes are supposed to be funny. That wasn't.
They get confused by the fact that old phosphor TV screens only required ~ 30FPS to produce fluid motion. They forget these old screens had both a fade-in and fade-out time that effectively smoothed out the interval between frames.
What the fuck do you think you build the UX on?
I can see a difference in fluidity between 30 FPS and 40 FPS. I can see the difference between 40 FPS and 60 FPS, but the difference begins to diminish. Past 60, I really don't see any differences until you are pushing well over 90, and said difference is tiny.
These days though I just lock it at 60 or below, because otherwise the tearing is just horrible. VSYNC or go home.
Why do they all insist on reinventing wheels? Why the hell don't they just use OpenGL? If there are shortcomings with it, put in some freaking extensions or work with the OpenGL guys.
No shit, why do you think he said "all Sega Level of Crazy and Licensed Windows CE" then?
the.... Steam engine? Steam isn't an engine.
Hell, you can do OpenGL in software if you want to. Try that with DX11.
(not that it runs well, but it's possible)
This here actually has a neat fix, at least as far as ARMA2 goes...
When grass fades out, the terrain "raises" a bit. While I initially thought it was a z-buffer problem (enemies laying down and falling under the ground) it's actually the game simulating grass cover without having to draw the grass.
So, it's a fancy battery (just storing thermal energy until conversion to electricity, instead of storing the electricity).
True, it's not the standard file chooser, but it's not "shitass" any more than the normal Windows one is. It's functionally identical.
Modern games, especially when camouflaging of some form is involved (which usually is in shooters) it's motion that will give them away, if your eyes are not adapted to spotting things.
So:
1. Pattern and antipattern detection/recognition (hey that grass looks diff... oh that's an enemy!)
2. Fine motion detection/recognition (something just moved in those trees)
These very same "skills" are trainable - the more you play, the better you get. This has actual real-world impact, especially in the realm of soldiers, hunters etc. Likewise if you've done a lot of that kind of thing, you'll find you pick up these games a bit easier since there's something to build on.
Here's another study, though this one's some news report with no links.
Only for questions with binary answers.
Low enough latency with accurate enough eye tracking might take some of that strain off. Human vision has some interesting quirks, and if you focus your rendering power where and when it matters, I'd bet you could make do with a lot less resources. Calling our vision hundreds of megapixels with 200fps just isn't fact. For example, we don't see anything at all when our eyes saccade, the brain stops looking at input while the scenery is still in relative motion. This could be exploited, by only drawing when our eyes are not in saccade (of course you need to analyze relative motion of objects with where the eye is going. Read that wiki link for more on that, particularly the bits talking about fast moving objects. Still more reading here.
Basically, if you can track the eye and perhaps even motor feedback (if we get that far, yea) we can exploit all these eye motions. Drawing the full screen at a full rate all the time is extremely wasteful.
I can't say anything about the motor feedback. Given the recent bionic eye work, and brain implants restoring a facsimile of vision, that might not be as far off as you think. We have basic working eye tracking already and a visor is the ideal environment for such a thing anyway.