You probably should have played it on realistic. They were just as accurate as you, and could drop you in one or two hits.... and I've noticed that vision on DX3 seems a bit more graduated. I did a cover-to-cover "flip" when the guard was looking just shy of 90 degrees off, and he became suspicious and investigated fairly halfheartedly. The same spot (I got killed and was trying again - so same guard, same locations etc) except he was looking in my direction - he spotted me immediately, called over his friends, and proceeded to have themselves some target practice.
I don't consider this a bug. This is far closer to how our vision works, and much less a binary "player seen / player not seen" state switch.
Oh. Yes to the location specific damage. It's not just a matter of math, too - they react to where they are shot, both while still alive and how they die.
Er, not really. You should try reading the license sometime. It's not that hard of a read surprisingly, and in doing so it should become immediately obvious what it restricts and why.
Yes, given enough time. It's slow, and the delay between receiving damage and regeneration starts is pretty long.
This is also explained by an augmentation. It's in your augs screen. It's even referenced by a technician while he fixes a minor problem early in the game.
You CAN use painkillers and stuff to bring your health past the normal 100%. Regeneration does NOT recover this. On normal, you also take damage fairly easily. I'd imagine on Hard you'd die pretty damn fast.
Most people's arms hang level or a few inches past their genitalia (assuming arms at the sides, fingers straight down, shoulders back (not slouching, yet not bending back either).
Maybe Kenja's locality has a disproportional amount of people with T-Rex arms, but everywhere I've been the proportions are as above.
I did not crash once, and admittedly such problems are usually all-or-nothing, so I'll give you this one.
The controls seem about as far from a console as you can get. I did need to set my mouse X sensitivity a bit lower than my Y to get a nice circular sensitivity, but this is really a matter of preference.
The cinematics seemed quite crisp to me - no color banding or blocking etc. The only animation issue I noticed was the unnatural way things around someone's neck (eg their collar) would move with their head. The proportions seemed fine, and I failed to notice any unnatural motions.
It's true to the classic. You don't have to worry about that. I played for several hours this morning and cannot fault a single thing. Smoothest release I've seen in ages!
Played for a few hours this morning - it unlocked 3am EST.
I have no complaints, and it does indeed feel like Deus Ex. Stable engine too, not a single crash. The only graphical oddity I had was some white "noise-like" pixels in models. I determined this was caused by enabling Tesselation with an nvidia card. Turning it off fixed the issue and as far as I can tell had no actual effect on quality.
I can rattle off on things that I love, but I'm hard pressed to find a single annoyance. Hell, they went so far as to NOT use mouse acceleration! I'm so used to that failure being included in games that I thought something was wrong for a few minutes!
Are you certain that it was indeed someone not knowing wtf they were doing? It could (though I do realize this is php..) - COULD have been a mistake by an otherwise knowledgeable individual.
I don't care. Advertising is not the way to recover your costs. Continuing to insist upon it just perpetuates the "arms race."
You implement advertising method X, and I block it until you implement method Y, and I block that, ad nauseam and beyond.
Support your sites with hard income. Don't have the hard income to spare? Ask for donations or don't host the site. Part of this is that the costs for bandwidth and hosting is way out of proportion - it's fine for the big guys, but screws the little guys. This is done likely because it can be gotten away with (and because there are 50,000 fucking middlemen). Trim the fat.
And, snarky sarcasm aside, plenty of projects host the binary builds alongside them as well.
You just have to actually look in the files "directory" of the project, instead of just going with the "latest" link somewhere near the top of the page.
How so? I wasn't aware that you were suddenly prevented from loading "tainted" modules into the kernel.
Sure, maybe you can't build them in. You don't have to. That's one of the things an initial ramfilesystem does - lets you store the modules and utilities you need to boot, without building them into the kernel.
The GPL is arguably more restrictive than other OSS licenses. The important part is the -reasoning- and -intent- of the restrictions. They are intended to secure against the removal of your rights.
That wouldn't be such an issue, since "we" would be working at the fucking plants making them. Meaning the money would just circulate within the border for the most part, instead of just flowing out.
In short, we would HAVE the money to pay more for them.
I'm pretty sure that putting explosives on your person with the intent of detonating them (while still on your person) indicates that they expect to die*.
Anonymous doesn't even expect to get caught, let alone die for it.
* I'm not talking about those poor kids who are being tricked/coerced into doing it. They don't do it willingly (or are entirely mislead and don't expect to die).
I haven't seen a color laser that shitty in years. Most I've seen are at minimum 600DPI. You don't need to bind it either, at least not if you get something like these if it's really important to you. That said, why do you need it to be pretty for long? Print it, read it, and go recycle it. If you want to keep it around for reference, then a magazine isn't the proper media anyway.
You probably should have played it on realistic. They were just as accurate as you, and could drop you in one or two hits. ... and I've noticed that vision on DX3 seems a bit more graduated. I did a cover-to-cover "flip" when the guard was looking just shy of 90 degrees off, and he became suspicious and investigated fairly halfheartedly. The same spot (I got killed and was trying again - so same guard, same locations etc) except he was looking in my direction - he spotted me immediately, called over his friends, and proceeded to have themselves some target practice.
I don't consider this a bug. This is far closer to how our vision works, and much less a binary "player seen / player not seen" state switch.
Have you finished the first mission yet? I went that route and thoroughly loved it when a couple of people gave me shit about it :)
Total nod to the first game, right there.
There is. It's in the gameplay options.
You're also free to change the key/button it is bound to (you can set two concurrently) - and it supports more than three mouse buttons.
The joy of local-time release dates. These things should be set for a UTC time, so that everyone everywhere gets it at the same time...
Oh. Yes to the location specific damage. It's not just a matter of math, too - they react to where they are shot, both while still alive and how they die.
Er, not really. You should try reading the license sometime. It's not that hard of a read surprisingly, and in doing so it should become immediately obvious what it restricts and why.
Yes, given enough time. It's slow, and the delay between receiving damage and regeneration starts is pretty long.
This is also explained by an augmentation. It's in your augs screen. It's even referenced by a technician while he fixes a minor problem early in the game.
You CAN use painkillers and stuff to bring your health past the normal 100%. Regeneration does NOT recover this. On normal, you also take damage fairly easily. I'd imagine on Hard you'd die pretty damn fast.
Indeed.
Most people's arms hang level or a few inches past their genitalia (assuming arms at the sides, fingers straight down, shoulders back (not slouching, yet not bending back either).
Maybe Kenja's locality has a disproportional amount of people with T-Rex arms, but everywhere I've been the proportions are as above.
I did not crash once, and admittedly such problems are usually all-or-nothing, so I'll give you this one.
The controls seem about as far from a console as you can get. I did need to set my mouse X sensitivity a bit lower than my Y to get a nice circular sensitivity, but this is really a matter of preference.
The cinematics seemed quite crisp to me - no color banding or blocking etc. The only animation issue I noticed was the unnatural way things around someone's neck (eg their collar) would move with their head. The proportions seemed fine, and I failed to notice any unnatural motions.
Are you sure we are playing the same game?
It's true to the classic. You don't have to worry about that. I played for several hours this morning and cannot fault a single thing. Smoothest release I've seen in ages!
Played for a few hours this morning - it unlocked 3am EST.
I have no complaints, and it does indeed feel like Deus Ex. Stable engine too, not a single crash. The only graphical oddity I had was some white "noise-like" pixels in models. I determined this was caused by enabling Tesselation with an nvidia card. Turning it off fixed the issue and as far as I can tell had no actual effect on quality.
I can rattle off on things that I love, but I'm hard pressed to find a single annoyance. Hell, they went so far as to NOT use mouse acceleration! I'm so used to that failure being included in games that I thought something was wrong for a few minutes!
Erm, you mean 16-bit per channel right? I'm pretty sure it supports 32-bit color (24-bit if you don't use alpha)
I think you meant they will "stop" the practice. And by stop, they really mean continue without remorse.
Are you certain that it was indeed someone not knowing wtf they were doing? It could (though I do realize this is php..) - COULD have been a mistake by an otherwise knowledgeable individual.
Why would that be any more different than sticking a .ko and 'insmod' into an initrd?
Whole lotta content there....
I don't care. Advertising is not the way to recover your costs. Continuing to insist upon it just perpetuates the "arms race."
You implement advertising method X, and I block it until you implement method Y, and I block that, ad nauseam and beyond.
Support your sites with hard income. Don't have the hard income to spare? Ask for donations or don't host the site. Part of this is that the costs for bandwidth and hosting is way out of proportion - it's fine for the big guys, but screws the little guys. This is done likely because it can be gotten away with (and because there are 50,000 fucking middlemen). Trim the fat.
And, snarky sarcasm aside, plenty of projects host the binary builds alongside them as well.
You just have to actually look in the files "directory" of the project, instead of just going with the "latest" link somewhere near the top of the page.
How so? I wasn't aware that you were suddenly prevented from loading "tainted" modules into the kernel.
Sure, maybe you can't build them in. You don't have to. That's one of the things an initial ram filesystem does - lets you store the modules and utilities you need to boot, without building them into the kernel.
The GPL is arguably more restrictive than other OSS licenses. The important part is the -reasoning- and -intent- of the restrictions. They are intended to secure against the removal of your rights.
That wouldn't be such an issue, since "we" would be working at the fucking plants making them. Meaning the money would just circulate within the border for the most part, instead of just flowing out.
In short, we would HAVE the money to pay more for them.
I'm pretty sure that putting explosives on your person with the intent of detonating them (while still on your person) indicates that they expect to die*.
Anonymous doesn't even expect to get caught, let alone die for it.
* I'm not talking about those poor kids who are being tricked/coerced into doing it. They don't do it willingly (or are entirely mislead and don't expect to die).
I don't need to. I can print it out on acid-free paper if I want to keep it that long, and it stays just as well as yours.
(and no, please for the love of $DEITY don't bitch about inkjets. Don't use them.)
I haven't seen a color laser that shitty in years. Most I've seen are at minimum 600DPI. You don't need to bind it either, at least not if you get something like these if it's really important to you. That said, why do you need it to be pretty for long? Print it, read it, and go recycle it. If you want to keep it around for reference, then a magazine isn't the proper media anyway.
... it also means you can print it if you so desire, so all the "whaaa give me paper" assholes can be happy too.