Unless you "cheat" and give the gamepads aim assistance... in which case you certainly know a new generation of aimbots will pop up to exploit this functionality.
I could see portal being linked directly into HL. Likely this linking point will be EP3. We're close now, as in Portal 2 (spoiler) you leave the facility. There's some links between the things said in it (and Portal) and events in HL.
So, since it cannot be done perfectly we should just give up? Is that what you are saying?
The point of security is not necessarily to COMPLETELY stop unauthorized activity, although that is nice. The point is to try to make it prohibitively inconvenient or difficult to proceed.
You seem to forget the part where this was only the initial attack vector. That's how they got in the front door. It doesn't say how they got into the basement.
Well, I won't argue that a large chunk of the holes we find in MS are found because they are the big target. That said, even if they weren't the holes would still be there. I'm just saying the two really aren't connected (in that fashion) despite the arguments people like to toss about claiming such.
You're smart enough to understand that some systems are designed better than others. Just because it isn't the biggest target doesn't mean it's secure only via obscurity.
.. and that excuses it how? IT should set group policy to force that option off and expose it.
We also all know what a disaster having Microsoft involved with any kind of security beyond "feel-good" measures is. No, there is no good-fitting better alternative, but that doesn't change the fact that it's a mess.
I think you are all missing the point. Why bother with blocks when you can print the whole shape or section? Craft some interlocks if you want to build components instead of the whole thing:P
(keep in mind there were no takedowns in the classic Deus Ex. _EVERYONE_ would make the same noise, jump in the air and flop down on their back. Would you prefer that?)
Pre-animated takedowns are an issue? You sneak up on em and hit the button, and you get a nice third-person "mini-cinematic" of you putting him in a chokehold or such. Ragdoll-type stuff takes over past a certain point.
Anyways, story and gameplay appear to have taken a priority.
Well, not directly. But if you happen to be hacking near any turrets or haven't disposed of any guards, the alarm that goes off when you fail will call them over to kill you instead. That part is similar to the classic Deus Ex.
I got my way inside the police station the "nice" way - I had authorization. I tried to hack someone's door code. I got shot in the face for the trouble (a cop walked past the hallway (the same one I passed 4 times looking around) and got irritated over my hacking)
As you start hacking and gaining control of intermediate systems, eventually you "screw up" and the system becomes alerted that something is wrong. You can see the node(s) where the IDS must be. There's a base chance that you'll be detected on each action based on the system "level" - and there are augmentation upgrades you can spend Praxis on that reduce this chance.
Now, the IDS starts reaching out to it's connected systems, "checking" them. The game is up if it reaches and completes a check on your entry point prior to your getting to the authentication database.
Meanwhile, there are data 'caches' through the system. If you claim these nodes and succeed in the actual hack, this gives you a variety of things from bonus hacking "expendables" (time slowing worms, etc) to credits or experience.
Different nodes have different difficulty factors (influencing how long it takes to gain control) and some of the paths are one-way or expedited (indicating trust systems). Other nodes lower the difficulty of remote nodes (eg imagine you got credentials from it that save you time elsewhere).
When you think about it in depth, they really did do a damn good job with it!
Oh. Also people don't just stare at you funny when you're hacking something. Make sure nobody can see you, because there's a good chance they will get irritated and if you don't abort QUICKLY they will take your punk ass out!
Honestly I'd feel much safer with the pilots using a backlit, indexed, hyperlinked document over a huge pile of paper.... so long as a paper copy was still around just in case!
Push button, attack Iran? Do I get any bacon out of the deal?
Unless you "cheat" and give the gamepads aim assistance... in which case you certainly know a new generation of aimbots will pop up to exploit this functionality.
I could see portal being linked directly into HL. Likely this linking point will be EP3. We're close now, as in Portal 2 (spoiler) you leave the facility. There's some links between the things said in it (and Portal) and events in HL.
So, since it cannot be done perfectly we should just give up? Is that what you are saying?
The point of security is not necessarily to COMPLETELY stop unauthorized activity, although that is nice. The point is to try to make it prohibitively inconvenient or difficult to proceed.
You seem to forget the part where this was only the initial attack vector. That's how they got in the front door. It doesn't say how they got into the basement.
Well, I won't argue that a large chunk of the holes we find in MS are found because they are the big target. That said, even if they weren't the holes would still be there. I'm just saying the two really aren't connected (in that fashion) despite the arguments people like to toss about claiming such.
So it wasn't just a ball of mud, it was a ball of mud with a nugget of shit in the middle?
You're smart enough to understand that some systems are designed better than others. Just because it isn't the biggest target doesn't mean it's secure only via obscurity.
.. and that excuses it how? IT should set group policy to force that option off and expose it.
We also all know what a disaster having Microsoft involved with any kind of security beyond "feel-good" measures is. No, there is no good-fitting better alternative, but that doesn't change the fact that it's a mess.
Linus + Minix = Linus' Minix = Linux
It should be obvious, but not everyone seems to have a functioning brain.
You do know there's this magical number, "2," that sits between 1 and 3 right?
A proper SELinux (or AppArmor, I'd imagine) policy would also serve to confine them in their box.
Lets not forget that being a proper admin and having Apache locked down by, for example, some SELinux policies... it's kind of a tough nut to break.
Whoever wins, we all lose!
I think you are all missing the point. Why bother with blocks when you can print the whole shape or section? Craft some interlocks if you want to build components instead of the whole thing :P
You're entirely welcome to not include such features in your build.
(keep in mind there were no takedowns in the classic Deus Ex. _EVERYONE_ would make the same noise, jump in the air and flop down on their back. Would you prefer that?)
Pre-animated takedowns are an issue? You sneak up on em and hit the button, and you get a nice third-person "mini-cinematic" of you putting him in a chokehold or such. Ragdoll-type stuff takes over past a certain point.
Anyways, story and gameplay appear to have taken a priority.
Well, not directly. But if you happen to be hacking near any turrets or haven't disposed of any guards, the alarm that goes off when you fail will call them over to kill you instead. That part is similar to the classic Deus Ex.
More likely I don't try to breakdance while urinating.
They do notice you.
SPOILERS:
I got my way inside the police station the "nice" way - I had authorization. I tried to hack someone's door code. I got shot in the face for the trouble (a cop walked past the hallway (the same one I passed 4 times looking around) and got irritated over my hacking)
No, but it takes it a bit further.
As you start hacking and gaining control of intermediate systems, eventually you "screw up" and the system becomes alerted that something is wrong. You can see the node(s) where the IDS must be. There's a base chance that you'll be detected on each action based on the system "level" - and there are augmentation upgrades you can spend Praxis on that reduce this chance.
Now, the IDS starts reaching out to it's connected systems, "checking" them. The game is up if it reaches and completes a check on your entry point prior to your getting to the authentication database.
Meanwhile, there are data 'caches' through the system. If you claim these nodes and succeed in the actual hack, this gives you a variety of things from bonus hacking "expendables" (time slowing worms, etc) to credits or experience.
Different nodes have different difficulty factors (influencing how long it takes to gain control) and some of the paths are one-way or expedited (indicating trust systems). Other nodes lower the difficulty of remote nodes (eg imagine you got credentials from it that save you time elsewhere).
When you think about it in depth, they really did do a damn good job with it!
Oh. Also people don't just stare at you funny when you're hacking something. Make sure nobody can see you, because there's a good chance they will get irritated and if you don't abort QUICKLY they will take your punk ass out!
You forgot "privy"
I don't know about you, but my junk doesn't whip around like a firehose when I'm doing my business...
Honestly I'd feel much safer with the pilots using a backlit, indexed, hyperlinked document over a huge pile of paper. ... so long as a paper copy was still around just in case!