Wow, is the emulation ability really that efficient? I always thought that using a mac -> pc emulator would make gaming nearly impossible. Then again, as a PC-only owner I haven't actually tried it either.
I think they had them at the end of each episode, something along the lines of : "You have finally reached the end of the Gateway to Hell and killed the vicious Cyberdemon who controlled it. Yet you know your quest is not done, as the Demons of Hell have already crossed into Earth. You lace up your shoes and pick up your Rocket Launcher, ready to wade Knee Deep in the Dead." Each character came up in that thick red font they used for pausing and un-pausing the game, and every character was aurally punctuated with a pistol sound.
Yeah, not quite Shakespeare, but hopefully Doom3 will improve on it.
The birth of the ad campaign "Think different." This "Snail / Pentium II poster" poster and the "Toasted" poster started it all.
And even if the "Think Different" campaign didn't, the "Switch" ads certainly did. Negative advertising all around.
And GIMP vs. Photoshop? Not that I've taken a serious look here, but can GIMP do CMYK yet? I remember people who didn't do any serious kind of digital imaging work telling me how great it is, I tried 1.2 and was astonished that Pantone didn't seem to exist. I'm not really sure how many graphical designers use Linux to begin with, or how they could justify their claims of calling me an idiot for not using GIMP - is it because I don't want to spend hours writing script-fu to re-create processes already built in to another program? Maybe because I like to design things using the same colour mode as my printer?
Personally, I'm tired of this garbage. I prefer using a PC for my Photoshop experience. The PC that I own that runs Photoshop cost me about $800 Canadian when I got it last year. It's a Barton 2500 XP with a soft modded Radeon 9500 non-pro -> 9700. It's more than adequate for most of today's gaming (important to me) and runs Photoshop far better than last year's CDN $800 eMac (not to mention the gaming prospects of an eMac).
How on earth am I less intelligent for getting a more efficient personal computer?
This entire phenomenon was started by Apple itself during the "Think Different" campaign - negative ads that portray Windows as a clunky OS that's prone to failure. True or not, Macs make their living at the expense of Windows, Microsoft, and PC users as a whole. The PC sector is too large, decentralized, and most importantly, rich, to care what the hell Mac users think (different) in the first place.
Stunts looked pretty damned good, considering it actually had polygonal graphics going on in 1990. I don't thing there were many others doing even that at the time. 1980 gave us... Battlezone? Unfortunately I was only 6 when they ended.
Either way Stunt Race FX came out for the Super Nintendo in 1994, sporting far worse graphics with the SuperFX chip.
Still, good taste. Ah, those custom track memories vs Skid Vicious...
I think it's more that Valve lied to us than anything else. At E3 2003 they promised a September 30th 2003 launch, and then they had their code theft, which I'm fairly sure was a real break-in. However, the code that was released by "anonymous hacker" was FAR from complete, although that might not have been the full code (I don't trust Gabe's take on it one bit though). After that happened they used the theft as a reason for the game being nearly a year late, but I bet you that even without that excuse, it wouldn't have been anywhere near ready at that time. They're still working on the multiplayer aspects of the game now, with CS-Source going into open BETA in September.
Blizzard gets kudos for always putting out a quality game, and even though they miss deadlines like mad, they're usually up-front about it. Valve had Half-life, which was fantastic, and afterwards, what really? Most of their fame came from 3rd party mods (CS), and nearly all of their sales came from repackaging Half-life with these self-same free mods. Now they're trying to make their second wholly-original game, and they don't seem to be too honest about how progress on it is coming along.
Amusingly, I remember some guy on/. claiming to work for UPS, saying he had seen boxes of HL2 games stockpiled in a truck, just waiting to be shipped out... around September 27th, or so.
The digital camera industry is in a huge boom right now, as "the other 50%" of the population starts their migration towards digital photography.
No one who just bought a digital camera will replace theirs in the next 6 months - a few companies used to offer buy-back and trade-in options when new models came out but not anymore, so you're stuck with dropping $300-$3000
The real reason behind all this constant upgrading is that the manufactures are trying to woo those who are trying to convert to digital photography. The millions of film SLR users who are packing up their dark rooms and looking for a camera that won't break the bank yet still be versatile enough to fit them (this is also why the Nikon D70 and Canon Digital Rebel are selling like hot-cakes laced with cocaine). All the manufacturers have to have a superior product, so they'll come out with a new revision every 6 months so long as they can best the competition and expand their share of the digital-convert market.
As far as I know, there are no 7.2 megapixel cameras, at least not from any reputable manufactureres (Pine does not count). The old high-end prosumer cameras used 5 megapixel CCDS the 2003 and refreshes for those (Minolta Dimage A2, Sony Cybershot F828, Canon C8080-zoom) are now all using 8 megapixel CCDS, which is important for achieving magazine quality photographic prints (300 dpi) at 8 X 10.
With that being said, the current crop of prosumer digital cameras are now enroaching into the price territory of the new amateur level Digital SLRs, most of which use CMOS sensors and have lower ISO noise issues. Most people willing to spend $1000+ on a digital camera are usually those with some passion for the industry, and would rather get the versatility of a dSLR rather than being locked into a fixed-lens prosumer design.
I find the 35-420mm (35 mm equivalent) range of the newly-announced Dimage z3 to be a step in the right direction. A cheaper 4 megapixel imager combined with a 12x optical zoom puts it into a unique category (shared only by the Panasonic Lumix line), where amateurs can get into the digital photography field with an outstanding lens for significantly less money than a digital SLR.
And with THAT being said, I'm going to go back and lust after the Phase One P25 digital back and Hasselblad H1... $29,990 + $6,000 with 80mm lens = 22 megapixels of medium-format goodness... a man can dream, can't he?
Wow, is the emulation ability really that efficient? I always thought that using a mac -> pc emulator would make gaming nearly impossible. Then again, as a PC-only owner I haven't actually tried it either.
I think they had them at the end of each episode, something along the lines of : "You have finally reached the end of the Gateway to Hell and killed the vicious Cyberdemon who controlled it. Yet you know your quest is not done, as the Demons of Hell have already crossed into Earth. You lace up your shoes and pick up your Rocket Launcher, ready to wade Knee Deep in the Dead." Each character came up in that thick red font they used for pausing and un-pausing the game, and every character was aurally punctuated with a pistol sound.
Yeah, not quite Shakespeare, but hopefully Doom3 will improve on it.
Uh-huh. Looks like Wintel bashing to me.
The birth of the ad campaign "Think different." This "Snail / Pentium II poster" poster and the "Toasted" poster started it all.
And even if the "Think Different" campaign didn't, the "Switch" ads certainly did. Negative advertising all around.
And GIMP vs. Photoshop? Not that I've taken a serious look here, but can GIMP do CMYK yet? I remember people who didn't do any serious kind of digital imaging work telling me how great it is, I tried 1.2 and was astonished that Pantone didn't seem to exist. I'm not really sure how many graphical designers use Linux to begin with, or how they could justify their claims of calling me an idiot for not using GIMP - is it because I don't want to spend hours writing script-fu to re-create processes already built in to another program? Maybe because I like to design things using the same colour mode as my printer?
I'm an artsy and a writer- and I use a PC!
Personally, I'm tired of this garbage. I prefer using a PC for my Photoshop experience. The PC that I own that runs Photoshop cost me about $800 Canadian when I got it last year. It's a Barton 2500 XP with a soft modded Radeon 9500 non-pro -> 9700. It's more than adequate for most of today's gaming (important to me) and runs Photoshop far better than last year's CDN $800 eMac (not to mention the gaming prospects of an eMac).
How on earth am I less intelligent for getting a more efficient personal computer?
This entire phenomenon was started by Apple itself during the "Think Different" campaign - negative ads that portray Windows as a clunky OS that's prone to failure. True or not, Macs make their living at the expense of Windows, Microsoft, and PC users as a whole. The PC sector is too large, decentralized, and most importantly, rich, to care what the hell Mac users think (different) in the first place.
Well yes, but you couldn't help but bob your head to Graceland. You can't dance to chess!
When did they allow hicks on /.? Tag and bag?
LOOSE the key? How much looser could you make it?
Stunts looked pretty damned good, considering it actually had polygonal graphics going on in 1990. I don't thing there were many others doing even that at the time. 1980 gave us... Battlezone? Unfortunately I was only 6 when they ended. Either way Stunt Race FX came out for the Super Nintendo in 1994, sporting far worse graphics with the SuperFX chip. Still, good taste. Ah, those custom track memories vs Skid Vicious...
I think it's more that Valve lied to us than anything else. At E3 2003 they promised a September 30th 2003 launch, and then they had their code theft, which I'm fairly sure was a real break-in. However, the code that was released by "anonymous hacker" was FAR from complete, although that might not have been the full code (I don't trust Gabe's take on it one bit though). After that happened they used the theft as a reason for the game being nearly a year late, but I bet you that even without that excuse, it wouldn't have been anywhere near ready at that time. They're still working on the multiplayer aspects of the game now, with CS-Source going into open BETA in September.
Blizzard gets kudos for always putting out a quality game, and even though they miss deadlines like mad, they're usually up-front about it. Valve had Half-life, which was fantastic, and afterwards, what really? Most of their fame came from 3rd party mods (CS), and nearly all of their sales came from repackaging Half-life with these self-same free mods. Now they're trying to make their second wholly-original game, and they don't seem to be too honest about how progress on it is coming along.
Amusingly, I remember some guy on /. claiming to work for UPS, saying he had seen boxes of HL2 games stockpiled in a truck, just waiting to be shipped out... around September 27th, or so.
The digital camera industry is in a huge boom right now, as "the other 50%" of the population starts their migration towards digital photography.
No one who just bought a digital camera will replace theirs in the next 6 months - a few companies used to offer buy-back and trade-in options when new models came out but not anymore, so you're stuck with dropping $300-$3000
The real reason behind all this constant upgrading is that the manufactures are trying to woo those who are trying to convert to digital photography. The millions of film SLR users who are packing up their dark rooms and looking for a camera that won't break the bank yet still be versatile enough to fit them (this is also why the Nikon D70 and Canon Digital Rebel are selling like hot-cakes laced with cocaine). All the manufacturers have to have a superior product, so they'll come out with a new revision every 6 months so long as they can best the competition and expand their share of the digital-convert market.
As far as I know, there are no 7.2 megapixel cameras, at least not from any reputable manufactureres (Pine does not count). The old high-end prosumer cameras used 5 megapixel CCDS the 2003 and refreshes for those (Minolta Dimage A2, Sony Cybershot F828, Canon C8080-zoom) are now all using 8 megapixel CCDS, which is important for achieving magazine quality photographic prints (300 dpi) at 8 X 10. With that being said, the current crop of prosumer digital cameras are now enroaching into the price territory of the new amateur level Digital SLRs, most of which use CMOS sensors and have lower ISO noise issues. Most people willing to spend $1000+ on a digital camera are usually those with some passion for the industry, and would rather get the versatility of a dSLR rather than being locked into a fixed-lens prosumer design. I find the 35-420mm (35 mm equivalent) range of the newly-announced Dimage z3 to be a step in the right direction. A cheaper 4 megapixel imager combined with a 12x optical zoom puts it into a unique category (shared only by the Panasonic Lumix line), where amateurs can get into the digital photography field with an outstanding lens for significantly less money than a digital SLR. And with THAT being said, I'm going to go back and lust after the Phase One P25 digital back and Hasselblad H1... $29,990 + $6,000 with 80mm lens = 22 megapixels of medium-format goodness... a man can dream, can't he?