Well, considering the degree of reactivity of the revolution controller, there's actually a lot more you can do with just the movment, without buttons at all, then you'd think. Don't forget, it senses not only movement (so you have access to the x, y & z axes) but also tilt (so you have access to pitch and yaw..., or yaw and roll, I forget which is which). That means with movement alone, you 5 different control options, each with both positive & negative values. As for the nunchaku add-on, Iwata and others have mentioned that they might consider including it with the standard controller.
Oh, I've got an even better idea for the baseball game. Design it so you throw the controller like you'd pitch the ball. Just take a pillow to your wall, and toss your controller at it.
Okay, it's silly, but I'd play the game, and I hate sports games.
Well, I have 2 things to say to this.
1st: Nintendo is trying to change the way we control games. They seem to think the current mode is insufficient, so while it may take some getting used to for those of us who've been gaming since we were in elementary, the hope is this will prove to be a better option.
2nd: I actually agree with you, my initial reaction was that the button placement was lousy...nay, horrendous. My fingers don't move as well as they used to from years of typing, I don't know if I'd be able to move from the control pad to the A button quick enough. But they're at least 8 months from release. The basic hardware of the controller is set, but they can move the face buttons around however they want to in the next few months. I'm sure they have many people testing it out, and they'll come up with the most comfortable setup they can conceive of.
And hey, I may actually be able to play games left handed now.
Until I see more about the games. Nintendo has rarely disappointed me, and I always enjoy their games, and their controllers (Nintendo has always made excellent controllers), but I'm not gonna decide with just the information currently available. I want to see actual game footage. I have a subscription to IGN, Gamespy and whatall for a reason. I'll say that this all looks promising, and the Revolution has me excited like no other system since...well since the Nintendo DS, but I still want to see the games before I commit myself.
I didn't read all these, i'm on break at work so don't have time, but I see two essential problems with this controller, both of which are correctible, and hopefully will be before release.
1. It's too small. I don't have large hands or anything, but i can imagine holding that thing one handed, and not being able to maintain control of it. It needs to be a bit thicker to really be comfortable.
2. The button configuration is all wrong. I like how it's set up so you can play it sideways and all, but holding it in one hand, I just don't see how they expect you to be able to hit more than one face button at a time if you're holding it the way you'd hold a remote control, which is the way most people are going to naturally hold it.
Otherwise, it is pure awesomeness, especially the idea of extensions and inserting it into other peripherals. Will we finally see a Nintendo licensed keyboard?
You make an excellent point. And exactly how many of the cases the RIAA has brought have actually gone to court? I suspect the figure can be recorded in single digits.
What you have to understand about Customer Service in any large corporation is that they're usually the last people to know what's going on. Because they actualy speak to customers, management has to make sure everything is properly worded before it goes out. Chances are no one in Customer Service will know anything about this until Monday, or if they here it from a caller or read it in the news.
As an employee of Comcast, I can tell you, the privacy list that they are putting you on has nothing to do with 3rd parties. It means Comcast will not contact you with offers and will not forward offers from 3rd parties it partners with to you. Per company policy, Comcast does not sell any personal information to 3rd parties. They never say anything about giving it away though. And, of course, if they're subpoena'd by a court, no list they put you on is gonna make a bit of difference.
It's kinda weird it took so long, really.
Didn't ANYONE think of doing this before?
Probably, but considering the number of actual Subpeona's the RIAA has delivered to Comcast and other ISPs, probably no one else had the necessary legal excuse to sue.
I'm in total agreement on this. Yes, Capcom is the absolute bigggest offender in the sequel area (No, seriously, MegaMan X8? You're kidding me, right?) But with the same old MegaMan franchise they've managed to produce MegaMan Battle Network (great fun, except they're starting to run the idea into the ground like everything else) and MegaManX Command Mission, one of the most fun console RPGs I've played all year (which, when I think about it, is a very, very sad thing).
Actually, some of my favorite games from the past year have been GBA games, or inspired by GBA games. I think the problem there is that there are quite possibly more games produced for the GBA than any other system, and in the overwhelming flood of crap the true gems get missed.
You do all realize that AOL purchased ICQ a few years ago (and it's just not been the same since). I used to love ICQ, now I use Trillian pretty much exclusively because I have friends all across the IM spectrum.
Well, considering the degree of reactivity of the revolution controller, there's actually a lot more you can do with just the movment, without buttons at all, then you'd think. Don't forget, it senses not only movement (so you have access to the x, y & z axes) but also tilt (so you have access to pitch and yaw..., or yaw and roll, I forget which is which). That means with movement alone, you 5 different control options, each with both positive & negative values. As for the nunchaku add-on, Iwata and others have mentioned that they might consider including it with the standard controller.
Oh, I've got an even better idea for the baseball game. Design it so you throw the controller like you'd pitch the ball. Just take a pillow to your wall, and toss your controller at it.
Okay, it's silly, but I'd play the game, and I hate sports games.
Well, I have 2 things to say to this. 1st: Nintendo is trying to change the way we control games. They seem to think the current mode is insufficient, so while it may take some getting used to for those of us who've been gaming since we were in elementary, the hope is this will prove to be a better option. 2nd: I actually agree with you, my initial reaction was that the button placement was lousy...nay, horrendous. My fingers don't move as well as they used to from years of typing, I don't know if I'd be able to move from the control pad to the A button quick enough. But they're at least 8 months from release. The basic hardware of the controller is set, but they can move the face buttons around however they want to in the next few months. I'm sure they have many people testing it out, and they'll come up with the most comfortable setup they can conceive of. And hey, I may actually be able to play games left handed now.
Until I see more about the games. Nintendo has rarely disappointed me, and I always enjoy their games, and their controllers (Nintendo has always made excellent controllers), but I'm not gonna decide with just the information currently available. I want to see actual game footage. I have a subscription to IGN, Gamespy and whatall for a reason. I'll say that this all looks promising, and the Revolution has me excited like no other system since...well since the Nintendo DS, but I still want to see the games before I commit myself.
I didn't read all these, i'm on break at work so don't have time, but I see two essential problems with this controller, both of which are correctible, and hopefully will be before release. 1. It's too small. I don't have large hands or anything, but i can imagine holding that thing one handed, and not being able to maintain control of it. It needs to be a bit thicker to really be comfortable. 2. The button configuration is all wrong. I like how it's set up so you can play it sideways and all, but holding it in one hand, I just don't see how they expect you to be able to hit more than one face button at a time if you're holding it the way you'd hold a remote control, which is the way most people are going to naturally hold it. Otherwise, it is pure awesomeness, especially the idea of extensions and inserting it into other peripherals. Will we finally see a Nintendo licensed keyboard?
You make an excellent point. And exactly how many of the cases the RIAA has brought have actually gone to court? I suspect the figure can be recorded in single digits.
What you have to understand about Customer Service in any large corporation is that they're usually the last people to know what's going on. Because they actualy speak to customers, management has to make sure everything is properly worded before it goes out. Chances are no one in Customer Service will know anything about this until Monday, or if they here it from a caller or read it in the news. As an employee of Comcast, I can tell you, the privacy list that they are putting you on has nothing to do with 3rd parties. It means Comcast will not contact you with offers and will not forward offers from 3rd parties it partners with to you. Per company policy, Comcast does not sell any personal information to 3rd parties. They never say anything about giving it away though. And, of course, if they're subpoena'd by a court, no list they put you on is gonna make a bit of difference.
It's kinda weird it took so long, really. Didn't ANYONE think of doing this before? Probably, but considering the number of actual Subpeona's the RIAA has delivered to Comcast and other ISPs, probably no one else had the necessary legal excuse to sue.
I'm in total agreement on this. Yes, Capcom is the absolute bigggest offender in the sequel area (No, seriously, MegaMan X8? You're kidding me, right?) But with the same old MegaMan franchise they've managed to produce MegaMan Battle Network (great fun, except they're starting to run the idea into the ground like everything else) and MegaManX Command Mission, one of the most fun console RPGs I've played all year (which, when I think about it, is a very, very sad thing).
Actually, some of my favorite games from the past year have been GBA games, or inspired by GBA games. I think the problem there is that there are quite possibly more games produced for the GBA than any other system, and in the overwhelming flood of crap the true gems get missed.
Of course, that happens with most gaming systems.
You do all realize that AOL purchased ICQ a few years ago (and it's just not been the same since). I used to love ICQ, now I use Trillian pretty much exclusively because I have friends all across the IM spectrum.