...on the path to a Beowulf cluster of these. And of course, it could runstuff and then you'd have lots and lots of games. Of course, the game developers might not be entirely happy about the end result, but y'get that. (-:
I wonder if it'd be possible to usefully adapt a 512MB SDRAM stick for the GameCube? (-:
Spend a few days writing a rich text editor that supports find/replace and optionally HTMLish attributes like bold, italic, underscore, blockquote, maybe even super/subscript. You'll be a hero, the world will beat a path to your door. (-:
( ) Parentheses or round brackets < > Brokets or angle brackets (type < >) [ ] Brackets or square brackets { } Braces or curly brackets &laqou; » Guillemet, angle quotes or chevron brackets (real ones thoughtfully ripped by slash) I'm betting that you used brokets, as in <TEXTAREA>, but without escaping them, yes?
We can do that right now by adding the OOo doc as a frame and leaving a form with an "upload" button in another frame, but that's kind of clumsy. With KDE 3.2 and KOffice 1.3 (stably by 1.4, I expect), OOo docs will be embeddable as KParts so it should in theory be simple enough to integrate that, maybe a frame with "save" and "revert" buttons on it and another with the doc itself.
I personally prefer Mandrake, but nothing beats the karma bonus of shoving a CD into the drive, having a working machine 30 seconds later, then typing a one-liner to make it permanent.
1) poorly supported; SDL+OpenGL does masses of platforms and targets (e.g. X, framebuffer, aalib) within those platforms that DirectX won't;
2) SDL does more with sound and input than DirectX, and handles stuff like enumerating CD drives, handles events that DirectX knows nothing of, and you can use parts of it (you needn't ship interfaces to all);
3) DirectX grows unpredictably and in directions ordained by Microsoft; SDL is GPL, make of it what you will.
...Windows 95, Mac OS X, FreeBSD, NetBSD, OpenBSD, BeOS, OS/2, Solaris, HP-UX, DGUX, AIX, IRIX, Tru64 and a flock of others. Which means that my wind-tunnel DEC Alpha box with the fancy 3D hardware ain't on the list, boo, hiss.
The big problems will come when your game has to be RMS/DRM-compliant to run at all.
If you've ever installed System V, you have to do a kernel compile for your destination machine.
Having just surfaced from recovering a dead OpenServer 5.0.5 system onto new hardware (a very Quixote experience), I feel compelled to say: "Amen, and amen!" Reconfigure a serial port? No worries, that's a kernel relink, and an environment rebuild, and... oh, yes, a reboot. It feel far to much like fixing MS-Windows.
...for a few thousand years than for a few billion.
One day, I'm sure IE will get around to displaying them correctly.
Yes, but... other than roads, sanitation, better medicine and the streets bein' safe at night, what have the Romans ever done for us?
(an update from knx_hdinstall)
Sorry, just trying to decipher your tagline.
...which would add about 4000 games in one hit.
Bookmarked the parent. That'll come in handy.
That's all I've ever had to do. (-:
D. Duck, 1970-something, duelling rehearsal
Start here.
...but they did it politely.
...and at least one of 'em 'll hit the enemy sooner or later.
...and Linux is the only OS to have actually implemented it.
I wonder if it'd be possible to usefully adapt a 512MB SDRAM stick for the GameCube? (-:
Spend a few days writing a rich text editor that supports find/replace and optionally HTMLish attributes like bold, italic, underscore, blockquote, maybe even super/subscript. You'll be a hero, the world will beat a path to your door. (-:
( ) Parentheses or round brackets
< > Brokets or angle brackets (type < >)
[ ] Brackets or square brackets
{ } Braces or curly brackets
&laqou; » Guillemet, angle quotes or chevron brackets (real ones thoughtfully ripped by slash)
I'm betting that you used brokets, as in <TEXTAREA>, but without escaping them, yes?
...you slacker, I think you want definition #2.
We can do that right now by adding the OOo doc as a frame and leaving a form with an "upload" button in another frame, but that's kind of clumsy. With KDE 3.2 and KOffice 1.3 (stably by 1.4, I expect), OOo docs will be embeddable as KParts so it should in theory be simple enough to integrate that, maybe a frame with "save" and "revert" buttons on it and another with the doc itself.
..."May you live in interesting times and attract the attention of important men."
I'd add a boot-once automatic testing routine, to be sure.
"Sits on the tongue like finest meringue
and on the stomach like a concrete bowling ball"
I personally prefer Mandrake, but nothing beats the karma bonus of shoving a CD into the drive, having a working machine 30 seconds later, then typing a one-liner to make it permanent.
The six-previous-floridas comment isn't as silly as it sounds, some of the swamps have several generations of ruins under them.
However... I do wonder if LindowsOS will make the hard drive go brittle and blotchy.
1) poorly supported; SDL+OpenGL does masses of platforms and targets (e.g. X, framebuffer, aalib) within those platforms that DirectX won't;
2) SDL does more with sound and input than DirectX, and handles stuff like enumerating CD drives, handles events that DirectX knows nothing of, and you can use parts of it (you needn't ship interfaces to all);
3) DirectX grows unpredictably and in directions ordained by Microsoft; SDL is GPL, make of it what you will.
The big problems will come when your game has to be RMS/DRM-compliant to run at all.
Having just surfaced from recovering a dead OpenServer 5.0.5 system onto new hardware (a very Quixote experience), I feel compelled to say: "Amen, and amen!" Reconfigure a serial port? No worries, that's a kernel relink, and an environment rebuild, and... oh, yes, a reboot. It feel far to much like fixing MS-Windows.