it is an object lesson in not putting all your eggs in one basket (or even two!).
If I wanted to run a CDN, I would want multiple providers (not just multiple locations with one provider) in order to insure redundancy in case of business issues like this.
I really suspect the gov'ts song and dance about "oh this is because we are sharing intel better after 9/11" is a bunch of face saving hokey.
In any case, this is material that some 200,000 people had access to. What's amazing is that it wasn't leaked before now.
Either it isn't that secret, in which case 200k people having access to it is not a problem and it isn't really dangerous to get into the public sphere,
or it IS that secret and yet for some reason our gov't chose to share it with 200k people.
If my game had a single player mode (and the requisite exquisite AI code that would be required), it would probably already be successful.
By the way, it's actually quite the programming challenge, as it has players on foot, with jetpacks, cars that hop and drive on walls, planes, etc. etc. some pretty unusual combinations of FPS tropes that I think makes writing AI for it unusually interesting. So hit me up.
Paying by the byte is no different than paying by the gigabyte or terabyte. If it's cheap enough, at least we could do away with the fictional "unlimited" plans, and heavy filesharers could simply pay their fair share.
Personally, I torrent anything that pops into my head and as it is I never get any grief from Comcast. If the ISP's have to pay by the byte, why not the customers?
I think a lot of people are assuming it will be very expensive. If it is, a competitor will come along at some point (hopefully!). Just saying maybe it's not a disaster.
To be honest, a couple of decades ago I was among those who thought that by helping China to modernize (meaning capitalize), that it would inevitably lead to a more open and pluralistic society. Oh well.
I'm not saying it couldn't yet happen, and I'm not suggesting that confrontation would have been a better choice, but it is disappointing to see them still resorting to nonsense like this at this point in our engagement.
This is how a Burma, North Korea, or Iran act--not a great power.
I've long thought that one day, when I get my own game startup off the ground, that I would grow the company not by throwing more manpower at games, but lots of independent, small, groups.
I've spent most of my career in tiny shops, and my limited time in larger companies (>100 people even) is that it's really impossible to properly manage everyone--you can't even know everything that's going on.
There are exceptions, of course, as some types of projects simply require numbers, but not most games, imo.
Dude, just got to say...took you years to figure out iTunes sucked, but you finally realized it and moved to *another* DRM laden pos in the Zune stack. Why not...use a system that isn't designed by people who want to control what you do with your music? It's *so* much less painful!
Re:Blender is supremely awesome
on
Blender 3D 2.49
·
· Score: 1
As a file converter, you probably want to go with Milkshape.
Nothing to do with it's talents as a modelling tool, however.
And of course it's open source--you can always fix any conversion:-)
Blender is supremely awesome
on
Blender 3D 2.49
·
· Score: 1
But you DO need to go through a tutorial or two, first. If you just do this, it's awesome. If you don't, it's unintuitive. Blender was first created before there were common de facto standards of working in 3D on a computer, so they invented their own system.
Really the main difference is it uses right-click for select. Once you get used to that, it's an amazingly intuitive interface, and extremely powerful.
it is an object lesson in not putting all your eggs in one basket (or even two!).
If I wanted to run a CDN, I would want multiple providers (not just multiple locations with one provider) in order to insure redundancy in case of business issues like this.
Sure looks crooked, though.
I'm really curious what kind of work you do.
"Windows" is the key term, here. Don't use an OS that has a registry (that apps use), and the plan works MUCH better.
That's how I run my Linux boxes, and I suspect it would work with OSX and maybe Chrome OS as well.
Still not perfect, much way better.
I really suspect the gov'ts song and dance about "oh this is because we are sharing intel better after 9/11" is a bunch of face saving hokey.
In any case, this is material that some 200,000 people had access to. What's amazing is that it wasn't leaked before now.
Either it isn't that secret, in which case 200k people having access to it is not a problem and it isn't really dangerous to get into the public sphere,
or it IS that secret and yet for some reason our gov't chose to share it with 200k people.
If my game had a single player mode (and the requisite exquisite AI code that would be required), it would probably already be successful.
By the way, it's actually quite the programming challenge, as it has players on foot, with jetpacks, cars that hop and drive on walls, planes, etc. etc. some pretty unusual combinations of FPS tropes that I think makes writing AI for it unusually interesting. So hit me up.
Paying by the byte is no different than paying by the gigabyte or terabyte. If it's cheap enough, at least we could do away with the fictional "unlimited" plans, and heavy filesharers could simply pay their fair share.
Personally, I torrent anything that pops into my head and as it is I never get any grief from Comcast. If the ISP's have to pay by the byte, why not the customers?
I think a lot of people are assuming it will be very expensive. If it is, a competitor will come along at some point (hopefully!). Just saying maybe it's not a disaster.
To be honest, a couple of decades ago I was among those who thought that by helping China to modernize (meaning capitalize), that it would inevitably lead to a more open and pluralistic society. Oh well.
I'm not saying it couldn't yet happen, and I'm not suggesting that confrontation would have been a better choice, but it is disappointing to see them still resorting to nonsense like this at this point in our engagement.
This is how a Burma, North Korea, or Iran act--not a great power.
You assume that those actions "destroy the ability of others to profit from their work".
If that was true, the music and movie industries would be dead by now.
How long do they have to keep on succeeding despite massive filesharing to convince people like you that filesharing destroys nothing?
FWIW, I've posted my own game (that I've spent several years on) to the Pirate Bay.
Uh, this happened? Link?
Agreed.
you have the skills to make a video game, but all you do with them is clone an old (and fairly boring) game?
Why not make a new one?
Mod parent up.
:-)
If Julian Assange showed up at my doorstep running from an overhead police helicopter, I'd hide him.
Mind you, I'd ask him what the fuck he's doing in the U.S., but I'd still hide him
No, it's worse than that. It's turning into a *good* Oliver Stone movie!
When they haven't done that, nobody paid attention.
That's why they're cooperating with major news outlets these days.
All they need to do is block all major movies and records and artists from autocomplete.
In fact, they should remove them from search results altogether--why, that would send the MAFIAA into paroxysms of joy, right?
Just wanted to say that.
Greg, 50 years is long enough.
Sincerely,
the rest of the humans
The U.S. Senate simply needs to not ratify it.
Right?
I've long thought that one day, when I get my own game startup off the ground, that I would grow the company not by throwing more manpower at games, but lots of independent, small, groups.
I've spent most of my career in tiny shops, and my limited time in larger companies (>100 people even) is that it's really impossible to properly manage everyone--you can't even know everything that's going on.
There are exceptions, of course, as some types of projects simply require numbers, but not most games, imo.
Dude, just got to say...took you years to figure out iTunes sucked, but you finally realized it and moved to *another* DRM laden pos in the Zune stack. Why not...use a system that isn't designed by people who want to control what you do with your music? It's *so* much less painful!
As a file converter, you probably want to go with Milkshape.
:-)
Nothing to do with it's talents as a modelling tool, however.
And of course it's open source--you can always fix any conversion
But you DO need to go through a tutorial or two, first. If you just do this, it's awesome. If you don't, it's unintuitive. Blender was first created before there were common de facto standards of working in 3D on a computer, so they invented their own system.
Really the main difference is it uses right-click for select. Once you get used to that, it's an amazingly intuitive interface, and extremely powerful.
I am only interested in a phone that doesn't have to be hacked by some genius to get root access.
It's fine if it voids the warranty or whatever, but I'm not going to pay for something if I have to fight it to get full control over it.
Frankly, I might not even take full advantage of that--but I still demand the ability.
No! Debt != "losses".
Just sayin'
Dude, we have this, and it's called Android.
(And Meebo)