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Single-Player Game Model 'Finished,' Says EA Exec

Frank Gibeau, label president for EA Games, recently spoke with Develop about the publisher's long term development strategy. Gibeau thinks developing major games without multiplayer modes is a passing fad: "...it’s not only about multiplayer, it’s about being connected. I firmly believe that the way the products we have are going, they need to be connected online. ... I volunteer you to speak to EA’s studio heads; they’ll tell you the same thing. They’re very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services – as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out. I think that model is finished. Online is where the innovation and the action [are] at."

439 comments

  1. Piracy by Americium · · Score: 5, Insightful

    It's also the only way to combat piracy that works. You need the legit game to play with your friends that use legit copies.

    1. Re:Piracy by Xest · · Score: 5, Insightful

      Well, kind of works.

      Seeing as multiplayer is shit and not worth playing for around 95% of games that come out, I don't think it's particularly effective.

      Look at Assassins Creed, AC2 was fucking superb because they concentrated entirely on single player. This year they released Brotherhood with multiplayer and whilst it was still good, it wasn't a touch on AC2.

      If anything AC2 was proof that focussing on single player can lead to a far superior experience, even if it means sacrificing a multiplayer mode, which will be dead in the water within a few weeks, or couple of months after release anyway.

      It wouldn't be so bad if it weren't for the fact companies tie achievements to their shitty multiplayer modes no one plays either, because it basically means if you are a completionist and like collecting achievements and don't get them on release week then they'll be permanently unobtainable a few weeks later.

      I'd rather games which are primarily single player stay that way and focus on that, rather than cut single player features/quality in favour of a waste of space multiplayer mode.

    2. Re:Piracy by Anonymous Coward · · Score: 5, Insightful

      in another related news, gamers say that EA as publisher has finished.

      if player want 'quickies' they expect to pay 10$ for them, not 60$.

    3. Re:Piracy by icebraining · · Score: 1

      Also, no dedicated hosting of games outside of the approved ones. Many hosting companies for game servers actually have a box to choose if you want a cracked server, it costs you a couple bucks per month extra

    4. Re:Piracy by Tukz · · Score: 1

      I got no mod points, so posting in agreement instead.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    5. Re:Piracy by commodore64_love · · Score: 2, Insightful

      >>>not worth playing for around 95% of games

      Plus my wallet is not infinitely deep. All the games I buy are $20 or less in cost and never expire (I'm still playing 30-yr-old games) while online games are constantly sucking money month-after-month and eventually die (when the server shutsdown) so all the money I invested is wasted. The online multiplayer model is as bad a ripoff as the $80/month* CATV charges.

      Which is probably why EA thinks multiplayer is so innovative (for them). It's like printing money.

      *
      *$60 base plus $5 per tv plus tax

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:Piracy by Kokuyo · · Score: 1

      Frankly, I've been disappointed with Brotherhood SP and MP. Much more so with MP, but then again, I am not a strong multiplayer gamer. I get competitive, wound up and the whole thing turns into an altogether unenjoyable, teeth grinding, high bloodpressure experience.

      I love League of Legends but I just don't deal too well with a game that doesn't go my way (which does not necessarily mean I must be winning! Just... I hate to be steam-rolled).

      All in all, I usually prefer the singleplayer mode. With few exceptions, I don't play multiplayer. So either I'm alone with that opinion, or EA is full of shit.

    7. Re:Piracy by jojoba_oil · · Score: 4, Interesting

      If a game is designed to be played single player, then it shouldn't have multiplayer tacked on; I agree with you there. (PopCap casual games are a perfect example of that. They make all their money selling simple, single-player games and are very profitable.) But if the game is ever going to have a multiplayer aspect to it, the developers need to first balance the multiplayer aspect and build the single player after multiplayer is finished. Not only does this ensure that multiplayer modes are enjoyable (because it's evenly balanced) but also provides a way to drop a beta test without giving away the single player aspect. (One of the more well-known developers that seems to work this way is Blizzard. Warcraft 3 and Starcraft 2 betas were multiplayer only, campaigns came out with full-game and were still an enjoyable single-player experience. Even after campaign is played through, multiplayer is still fun.)

      The problem is that so many games are designed and developed in single-player and then a multiplayer addition is hacked on at the end. This often results in strange bugs for multiplayer and countless exploits, not to mention character/weapon/whatever imbalance and overall just shitty experience in the game online as a whole.

    8. Re:Piracy by IKnwThePiecesFt · · Score: 1

      I personally think Brotherhood is *excellent* in both SP and MP. I feel like the MP is innovative and finally provides an experience that's outside of which is refreshing. The SP, while not -better- than AC2 isn't bad, either. It's mostly more of the same, but refined a bit and with some interesting new dynamics (recruiting the novice assassins, etc)

      While I can totally understand it not being for everyone, I've noticed several reviews seem to agree with my stance. So EA isn't completely full of shit.

    9. Re:Piracy by Anonymous+Brave+Guy · · Score: 5, Informative

      in another related news, gamers say that EA as publisher has finished.

      Indeed. I want to play games with a good single-player experience. I find MMORPGs and on-line FPS shoot-outs to be the things lacking in action and innovation. They become monotonous very quickly with each new game, and then you have all the issues with bots, connection problems, etc.

      Total games played with some regularity in our household in, say, the past 6 months:

      Single player only: 4

      Social (single player, but comparing scores with others via Facebook etc.): 2

      Full multiplayer: 0

      Every one of those was legal, but none was a recent, high-cost, AAA title.

      Good single player games used to have some replay value by virtue of non-linear storylines, different playing styles, taking different characters with you or making different alliances, etc. And they used to last more than 10 hours. And they used to ship at least reasonably bug-free.

      Given that a lot of people seem to show up with this sort of opinion every time the multiplayer/online gaming discussion comes up, I have to think that if a giant like EA can't manage to produce games like that any more even with the crazy prices they are asking, then their management have lost the plot. Then again, given all the horror stories about working conditions there, it's not surprising.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    10. Re:Piracy by Dexter+Herbivore · · Score: 1

      It wouldn't be so bad if it weren't for the fact companies tie achievements to their shitty multiplayer modes no one plays either, because it basically means if you are a completionist and like collecting achievements and don't get them on release week then they'll be permanently unobtainable a few weeks later.

      If you're a completionist and the online version of the game is that shitty, do you really *want* to be tortured by those extra hours of gameplay anyway?

      I know that unless I had a particularly game oriented version of OCD, that wouldn't be a problem for me.

    11. Re:Piracy by Anonymous Coward · · Score: 0

      Which is probably why EA thinks multiplayer is so innovative (for them). It's like printing money.

      Those who forget history...

      Idiots. It was that same attitude that got rid of originality in arcade games in the late 90s as every game turned into yet another fighting game clone. What happened to the arcades again? Of course there the games arcades were complicit in their own demise. What's happening is that these people are opening the doors for their own competitors to walk through. Just because they're too greedy to try to meet the demand of gamers instead of trying to force-feed them what's profitable doesn't mean someone else won't. EA can outspend the market disruptors in the brick&mortars for the aisle ends and buying magazine reviews with advertising, but the Internet means that there isn't a greedy gatekeeper that they can count on to block all competitors like there was with game arcades. At some point somebody will put up a web service that will provide the market what it desires and make a bundle of money that EA left on the table.

    12. Re:Piracy by Charliemopps · · Score: 1

      No you don't.

    13. Re:Piracy by pinkushun · · Score: 3

      I support DRM Free games! (And Indie developers!)

    14. Re:Piracy by gatkinso · · Score: 1

      More to the point... the client itself is free.

      The monthly subscription is the money maker.

      --
      I am very small, utmostly microscopic.
    15. Re:Piracy by Anonymous Coward · · Score: 0

      In a nutshell.. [pax. o'rielly]
      This wonderful universe where i thoroughly enjoyed SP games all by myself has come to an end.
      Some time ago in fact.
      If the game is not multi then there is no point because i no longer game by myself.
      i am not alone in this.
      Single player is for the unconnected world which we no longer live in.
      give me uplink or destroy the unproviders.
      'nuff said.

    16. Re:Piracy by Narpak · · Score: 1

      Given that a lot of people seem to show up with this sort of opinion every time the multiplayer/online gaming discussion comes up,

      Indeed. Seems I have heard "singleplayer is dead" (or for that matter "adventure/rpg/rts/whatever games are dead") more times than I can shake a big stick at now. First time I read that singleplayer was dead must have been back at the end of the nineties.

      And "as opposed to fire-and-forget, packaged goods only, single-player, 25-hours-and you’re out." while I certainly believe that there are people happy with a 25 hour singleplayer campaign I would tend towards thinking that 25 hours is so short I hesitate to pay full price for that. It would have to be as amazing as Bioshock for that to be worth it.

    17. Re:Piracy by Anonymous Coward · · Score: 0

      I did get a shock when I hear EA and innovation in the same sentence. I was impressed with Crysis thought, but this was mostly graphics and art that I was impressed with. So the real reason they want push for online is to verify you are playing a genuine copy, not to have a host of multiplayer online modes (like GTA). Do you think that GTA would have as many online modes if EA made it? How come a developer that was tiny, in comparison, made such a better online game? Because they knew what people wanted in a game.

      "This long-term strategy of such scale and risk needed a degree of luck. EA’s bold new mission received little. It began just in time for the world’s biggest financial crisis of the last eighty years, while new and daring IP – from Mirror’s Edge to Dead Space – didn’t quite provide a kick-start. EA had lost money for 12 successive quarters after Riccitiello became CEO."

      The real innovators in gaming recently has been developers like Rock Star and Naughty Dog. EA are well known for spin off after spin off and just being interested in the money... well it's going to get worse unless you (EA and other large studios) actually put money (yes invest) in the future. This is especially more important now in the UK after the goverment has screwed all the students.

    18. Re:Piracy by Xest · · Score: 1

      It took me a while to get into SP, I admit I found myself getting bored after an hour or so each time I picked it up, whereas AC2 just had me hooked for hours upon hours in a "Shit, I've missed dinner time" kind of way. After a few hours of picking it up and putting it down though the SP did start to get to a point where it was drawing me if. If you haven't finished SP yet then your dissapointment of SP may fade somewhat as you get a bit further into the game, but it is this initial dissapointment, and the relative shortness of the game compared to AC2 that makes me feel it could've been much better if they'd just decided to ignore MP.

    19. Re:Piracy by DoctorFuji · · Score: 1

      Got no mod points to give... posting to agree with your point of adding or trying to add MP onto SP games.

    20. Re:Piracy by Xest · · Score: 1

      Yeah that tends to be what happens- I just don't bother with the MP achievements in the end, but it really kind of bugs me when I don't manage to get 1000/1000 gamerscore, I guess it is like OCD in a way, but largely fed by a strong competitiveness- I just don't like giving up on a challenge.

      I also don't like selling games I haven't got 1000/1000 gamerscore on as I tend to feel I may want to go back and complete them one day, but I figure because the multiplayer is dead/shit I never will.

      What I do know for sure however, is those games where getting 1000/1000 is a real challenge, but doable without some shit MP element (i.e. by either only having single player achievements, or by having MP worth playing) are the games I really look back at and think "Yeah, that was a good fun challenge" and end up recommending to friends, and end up more likely to buy the sequels of. The best example that springs to mind is the Need for Speed series, I simply gave up on them because the challenges provided by achievements just became far too focussed on a dull MP I'd never play, so it didn't even seem worth bothering buying them to start with- certainly the storyline itself wasn't compelling enough, and other games provide better plain old driving experiences. It's one of those borderline cases where if the achievements were good, fair, fun challenges I would have probably actually continued to buy the series each year.

    21. Re:Piracy by JackOfAllGeeks · · Score: 1

      that wouldn't be a problem for me.

      Obviously, you aren't a Completionist.

    22. Re:Piracy by whiteboy86 · · Score: 1

      If iPhone blooming market (99% games are singleplayer) is any indication of the gaming future (you know the era of mobile devices/tablets that we are now entering..) then perhaps he should better retire, or go to sell groceries.

    23. Re:Piracy by Anonymous Coward · · Score: 0

      We need a social networking system that can be integrated into any gaming system. So that you would have the same social networking capabilities in any game that implemented/integrated the API. Not Facebook. Possibly open source or one developed by the major game companies, or both. Example, I could keep contacts and speak with people, send pics, see profiles, etc, using the same system no matter what game I'm in. My friends could be playing Left for Dead while I play WOW and still be able to communicate. The API would also be used for the regular in game chats, etc...

      Just an idea. I find that gaming has a strong social aspect. Many people keep connected with others through MMORP games.

    24. Re:Piracy by Sechr+Nibw · · Score: 1

      While I definitely agree in part, there are some games that have done this exceptionally poorly. Section 8 is my prime example of this - apparently it is an amazing multiplayer game (not my thing), but it had a 5 hour single player campaign. I feel dirty calling it that. Scratch it - it had a 5 hour tutorial for basic multiplayer (one human with bots).

      So if you're going to design multiplayer first, and then add single player, make sure it is worth calling it that. Section 8 should not have been advertised as a single player game.

    25. Re:Piracy by Malc · · Score: 1

      In my experience, FPS was almost dead from banality 10 years ago. There's only so many ways you can flog a dead horse, and improving the graphics isn't it. Probably EA doesn't want to invest in single player games because they save on creativity and engineering by relying on other human players to supplant in game variation and characters. It probable means they can hire cheaper more junior programmers.

    26. Re:Piracy by Hatta · · Score: 2

      What's the point of stopping piracy if you discourage large numbers of people from buying your game because you don't have a good single player campaign? There are lots of people out there who don't care for internet gaming. If EA doesn't have anything to sell us, someone else will.

      --
      Give me Classic Slashdot or give me death!
    27. Re:Piracy by whereiswaldo · · Score: 2

      Agreed. This comment from an EA Exec once again shows that EA is somewhat out of touch with the gaming world.

      Someone should remind them that you can play split-screen on a console but very few games these days take advantage of that. The disadvantage to network-only play is I can't invite a friend over to play a game anymore - we have to play online. It's not the same thing!

      I find a lot of games have vastly different gameplay between single and multi player modes (particularly shooters). Some games I prefer single player (modern combat 2), others I prefer online (battlefield 2), and yet others are just as good online or single player (civilization revolution, which has the same gameplay between single and multi player).

    28. Re:Piracy by jargon82 · · Score: 1

      But if you invite them over to play, you'll only buy one copy... they don't make as much that way!

      This is why I still love my PS2. Lots of multiplayer splitscreen games means I can play with the family, or friends who come over.

    29. Re:Piracy by nschubach · · Score: 1

      And even if you buy the used copy of the game, EA still rapes you with a $10 multiplayer license fee.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    30. Re:Piracy by HAKdragon · · Score: 1

      You just described Xbox Live...

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    31. Re:Piracy by Jiro · · Score: 2

      What happened to the arcades is that home systems got good enough that people could get everything they wanted from the arcade at home. That's why the last arcade machines were things like driving simulators and Dance Dance Revolution which had big pieces of hardware that people couldn't easily keep at home. It's also why arcades still exist in Japan--Tokyo is really crowded and filling your home with gaming stuff is hard.

      Fighting games actually helped the arcades because competition against another player was also something it was hard to get at home (until online gaming).

    32. Re:Piracy by alaffin · · Score: 5, Insightful

      Bingo and then some. If you listen closely EA is not saying "single player games are dead". What they're saying is "we have to work harder to produce a profitable single player product, therefore we are killing it."

    33. Re:Piracy by bberens · · Score: 1

      I translated it as "Oh dear god please let us create the next WoW! We'll give ANYTHING!!!"

      --
      Check out my lame java blog at www.javachopshop.com
    34. Re:Piracy by bluefoxlucid · · Score: 0

      This is especially more important now in the UK after the goverment has screwed all the students.

      Oh, is that where Clinton is these days?

    35. Re:Piracy by timeOday · · Score: 3, Insightful

      In my experience, FPS was almost dead from banality 10 years ago. There's only so many ways you can flog a dead horse, and improving the graphics isn't it.

      FPS won't go away, just like soccer and poker don't go away. The rules and equipment don't need perpetual novelty; it comes from the people playing.

    36. Re:Piracy by Anonymous Coward · · Score: 0

      ROFL! Sooo topical and relevant! You should write for Jay Leno!

    37. Re:Piracy by tomz16 · · Score: 1

      We need a social networking system that can be integrated into any gaming system. So that you would have the same social networking capabilities in any game that implemented/integrated the API. . . . .

      You mean like Steam? Games for Windows Live?

    38. Re:Piracy by Malc · · Score: 1

      Yeah, I guess they need something new and shiny for the kids as they come along... they won't play the games us old fuddy-duddies in our mid-30s enjoyed!

    39. Re:Piracy by skids · · Score: 1

      The lack of good couch-co-op is astounding, yes. And it will get worse as developers pull system resources from split-screen to use them on the second eye image for 3D.

      What gets me is the failure to understand the basic math here: there are only so many gamers, divided by the number of online games == lots and lots of pickup game forums with nobody there but a couple n00bs to beat on.

      These days I can only ever find people over on UT3. Even GTA4 (decent as a racing game) doesn't have many players these days.

    40. Re:Piracy by Antisyzygy · · Score: 1

      Agreed. Then there is Fallout 3 and Fallout : New Vegas. New Vegas was buggy, but the storyline was still very awesome. I really don't think single player games are done as long as they keep the interaction realistic enough with NPC's in the game.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    41. Re:Piracy by Antisyzygy · · Score: 1

      No kidding. Modern Warfare was the biggest rip off of all time.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    42. Re:Piracy by theghost · · Score: 2

      It wouldn't be so bad if it weren't for the fact companies tie achievements to their shitty multiplayer modes no one plays either, because it basically means if you are a completionist and like collecting achievements and don't get them on release week then they'll be permanently unobtainable a few weeks later.

      Achievements are classic skinner box behavior modification - they're just trying to make you play longer and trick your brain into thinking you're having more fun than you actually are. Once you realize that it becomes much easier to ignore the ones that are neither an interesting challenge nor have some actual desirable reward associated with them.

      Being a "completionist" is just self-imposed OCD. Unless you actually have OCD, in which case you might want to consult your doctor before playing video games. ;)

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    43. Re:Piracy by MogNuts · · Score: 2

      This is not a personal attack against you. It's a post in general. I've been reading /. probably since about the time it first started. One of /.'s biggest problems is its Groupthink. I saw the story's title and before even reading the responses, instantly knew what they ALL would say ALREADY. And I was right.

      It's time to inject some new ways of thinking. So to say a few things:

      1. EA is innovative
      2. Multiplayer is the direction to go
      3. I like EA games

      There. I said it. Now here's my explanation:

      EA is innovative. Look at Dead Space. Amazing game. Yes, groupthink will respond: it used 3rd person perspective. So what? There are only a few perspectives that all games have used and will ever use. Dead Space was the first that I recall to combine space sci-fi, good story, survival horror, building of character stats/abilities that wasn't tedious, and damn scary. It was the first game for me to ever get pissed that I jumped because even though I knew something was coming, it scared me anyway. And the Zero-G parts were totally brilliant and original--NEVER done before. Then take Mirror's Edge. So original, and plain fun.

      Multiplayer is the direction to go. I've been playing games for about 24 years. I took a break for 7 years there, but needless to say I love them and play them and still love playing them. But you know what? I find myself thinking amazing single player games, well, after a few hours, are boring. I picked up Gears of War 2, Shadow Complex, and Bioshock 2 recently. Shadow complex is a brilliant game and so is Bioshock 2. Metroidvania-like games and the original Bioshock IMHO were masterpieces. But I've touched them in the past 3 months for all of a total of a few hours. Guess what I play? GOW 2 multiplayer. Not even the single player. Single player games lately, unless it *really* catches me and draws me in, and hold me in, are kinda just meh after a while, no matter how good. Multiplayer is reasonably simple, I can jump in quickly (quicker with co-op because you're not getting your ass kicked), and have a good time with a decent amount of game complexity to keep me coming back for more (I don't enjoy simple games like Angry Birds or any of that crap). At the end of the day, MP is the only thing that keep you interested, captivated, and coming back for more.

      I like EA games. Hey look. No one is forcing you to buy EA's games. In this day and age, there are so. many. games. to. buy. If EA dissapeared tomorrow, no one would even notice. Add to that with XBOX Live Marketplace, PSN, and the PC, there are so many unique and original alternatives. SO DO IT. But I enjoy a few games from EA here and there. There is nothing wrong with that, and it's okay for you to do it too. But please, you CAN put your money where your mouth is.

      But no, you all will be like those PC gamers that complain about how they get shafted with Call of Duty Black Ops, but yet it's the highest grossing game of all time--and you bought it anyway (on the day it was released for full price, no less).

    44. Re:Piracy by zach_the_lizard · · Score: 2

      Seconded. I still play Morrowind to this day. I would add that it's not just great single player that makes for a long-lasting game; modability is up there too. If you finally get bored with singleplayer, change the rules/quests/etc to make it more interesting. I would be willing to pay for Bethesda to continually tweak the game; I love it that much.

      --
      SSC
    45. Re:Piracy by Anonymous Coward · · Score: 0

      don't forget sweet cold $$$ when all your friends buy a copy!

    46. Re:Piracy by ScienceofSpock · · Score: 2

      Couple of things to point out:

      EA is innovative: one moderately original game among a hundred rehashes and sequels is not innovation. It's a *safe* plan.

      Multiplayer is the direction to go: I've been playing games for longer, and although I like MMO's and some MP shooters, for the most part, when I want to game, I want to play a single player game because Multiplayer FPS games have no plot, and MMO's sometimes seem tedious. You and I place different values on our gaming experience, and that's completely OK. The problem is that this guy from EA is trying to proclaim that a particular style of game is dead when it's clearly not (Fallout 3 and Fallout NV have already been covered above)

      I like EA games: This one is a touchy subject for me. I like a lot of stuff EA publishes as well, but they're not a game studio any more. They used to be a game studio, but now they just buy studios that have interesting/promising IP, milk it for all it's worth, then gut the original studio. This touches on your first point above, that EA is innovative. They aren't innovative, they just buy companies that are.

      But back to the topic of this discussion: This dude from EA says single player is dead, when it's clearly not.

    47. Re:Piracy by fotbr · · Score: 1

      $60 / 25 hours = $2.40 / hour, which isn't that bad for entertainment. Average price for a movie ticket here is about $10, and your typical movie is about 2 hours -- or about $5 / hour.

      Even a 25 hour game is a pretty good sized amount of entertainment.

    48. Re:Piracy by Bobfrankly1 · · Score: 1

      Truthfully, it's the Single-Player *Crappy* game model that is 'Finished'. Game like Morrowind, Mass Effect (and it's sequel), BioShock, and Fallout 3 (and it's side/sequel) are suburb examples of games that are memorable, that sell, and that don't have or need multiplayer. The BioShock 2's multiplayer add-on is an example of the waste that goes into trying to push a multiplayer format onto a great single player game.

    49. Re:Piracy by whereiswaldo · · Score: 1

      The other thing is, with a couch co-op or a single player game, I have more control over the difficulty level of the game. I freely admit I'm not the greatest at FPS games, but with a single player game I can set the AI difficulty or with a friend playing at home I can ask them to go easy on me (or vise versa). Getting killed every 10 seconds in a giant online game isn't very fun, especially with increasing respawn delays.

      And finally, I can play a local game forever. Online only games can (and have been) killed whenever it's not profitable enough to fund the game servers.

    50. Re:Piracy by pnewhook · · Score: 5, Funny

      Single-Player-Game-Model-Finished-Says-EA-Exec

      Actually I'm glad it's finished. Finally. I've been waiting for a good single player game to be released for a while now. I just hope it's bug free.

      --
      Tesla was a genius. Edison however was a overrated hack who liked to torture puppies.
    51. Re:Piracy by HaZardman27 · · Score: 1

      Fighting games actually helped the arcades because competition against another player was also something it was hard to get at home (until online gaming).

      Ugh... unfortunately the online competition is usually terrible. Plus when you're trying to perform link combos that require 1 frame input accuracy, any amount of lag can really hurt your chances of success.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    52. Re:Piracy by BillDaCatt · · Score: 1

      I, for one, am the complete opposite. While I am not lacking in friends, I have no desire to be trampled in the multiplayerverse. My skill level for gaming usually requires me to play most games on easy or medium for them to be enjoyable. Otherwise I spend all of my time dying rather than playing. So if multiplayer is your thing, great! But, as others have stated already, multiplayer usually requires a certain skill level that I frankly have no desire to obtain. I will always want a single player game, and I have very little interest in a multiplayer version of any game. And good luck playing your favorite multiplayer game one year, five years, or ten years down the road - the servers will have gone cold and your days of enjoying that game will be over. I, on the other hand, will still be able to go back and play my favorite single player games. (providing that the required hardware still works of course)

    53. Re:Piracy by wierd_w · · Score: 1

      */Initiate Rant cycle/*
      Initiate(Rant);

      While the world in morrowind was supported with a great deal of interesting written texts (The in game myths based curiously around gnostic principles, if you look into it, as opposed to the crap that was Oblivion.), and while the game world was massively non-linear, I seem to recall back then that most of the younger players were bitching HARD about that non-linearity. (That's why the follow up title had so much hand-holding. Somehow the player character has ESP and "Just knows" where to take $RandomQuestItem-- and puts a giant red waypoint on their map...)

      Additionally, many MANY people in the forums were immature (doesn't matter what age they were), and did not want to accept the simple and rational consequences their actions had on the main quest and storyline. "What do you mean I can't kill that wizard guy in the full daedric armor?! I WANT THAT ARMOR!" etc. Back when I used to post at Bethesda's forums (You couldnt pay me to go there now.) I used to get swamped with requests from users wanting me and other tech-savvy players to "Fix" their saved games because they went on a bloodthirsty killing spree, and then could not finish the main quest. As far as I know, I was the ONLY one who could repair XBOX saved games, and the XBOX users were the WORST at this. They were REALLY bitchy, because they couldnt just fix it with the console like with the PC version.

      (Was actually called upon a great many times by some of the nicer moderators to help people out with dirty disc errors and the like. Long story short, a good portion of the dirty disc problem seems to come from a timeout routine in the cell loading and saved game loading code. If it takes too long: dirty disc error. Since the game stores a non-pruning list of EVERY monster you have killed, EVERY box you have opened, every potion you have ever made, etc-- all that extra data piles up inside the saved game, making it absolutely huge when it doesnt need to be, which slows down the loading process, which creates the disc error with more regularity. Pruning the saved game makes old saves playable again without sacrificing a whole lot. This is enhanced by the XBOX's use of xFAT, and Morrowind's heavy Cache use. This leads to fragmentation of the already huge saved file, further increasing save and load times. In lieu of a defragmenter, I suggested that users buy a cheap memory card unit and copy all their saved games off onto it, delete the copies on the HDD, pop in 3 different game discs in rapid succession to purge the cache partition, then put the saved games back on the drive. Seemed to be effective in arresting the dirty disk problem anyway-not 100%, but still effective. IIRC, it got sticked in an official post by a moderator in one of the technical forums. My experiments determined that even in otherwise ideal conditions, the dirty disc error would be triggered around 90% of the time if the saved game file exceeded 3.5mb in size. After pruning, such bloated saved games usually came down to about 1mb, and the game was highly playable again. Oh yeah, I also helped reverse engineer the font format for the modding community. I understand that bethesda recycled the format for oblivion, and that some oblivion modders created a utility based on the findings of ManaUser and myself way back then with a forum scrape of our technical collaboration.)

      In addition to the community's bitching, the actual game engine itself was shoddily written. I suppose that isn't entirely bethesda's fault-- They outsourced their engine, and bought a license for Gamebryo. Still, that's just the framework; Bethesda still screwed up with timings for the audio process, and used very kludgy direct3D calls which wasted CPU and GPU power. (That's why Morrowind has such a low effective FPS, unless you use one of the enhancer programs which intercepts the D3D calls and sanitizes them before pushing them to the GPU. Then, Magically, the game runs MUCH cleaner, and looks MUCH better. Fancy that.

      In short, I have respect for som

    54. Re:Piracy by Anonymous Coward · · Score: 0

      I don't see a problem with "25 hours and out" at any price. Sometimes a person's monthly gaming-budget is based on time instead of dollars -- you get home from work and play for an hour, so 25 hours is devoting an entire month to one game.

    55. Re:Piracy by flowwolf · · Score: 1

      You're missing his point. Frank doesn't care about higher quality experiences for gamers. He wants them playing games for more than 25 hours so that micro payments and subscription fee's are harvested. ACB will probably end up making more money than AC2, despite it being a lesser product. Less development effort combined with more revenue streams is the way of the future is essentially the point here. Of course studio heads would agree with him. They are business men just as well.

    56. Re:Piracy by mattack2 · · Score: 1

      Even better, wait a few weeks/months and the games will be down to $20-$30 _new_. (Especially for Greatest Hits, which of course by definition implies popularity. But eBay can find less popular games used too.)
      Amazon had Batman: Arkham Asylum for $14.99 a few days ago, and I got it at that price, even without a PS3 yet. That's likely cheaper than used copies will be.

    57. Re:Piracy by Darinbob · · Score: 1

      No one has taken EA seriously for several years now.

    58. Re:Piracy by Darinbob · · Score: 1

      I don't mind if there's a multiplayer component attached, as long as it doesn't get in the way of a good single player game. When people say single player is dead it sounds like they're saying they want multiplayer-only games, ala Unreal Tournament, which seems like they're deliberately chopping out a very large market segment.

      The real problem with single player games is that they're becoming over produced. More and more art and graphics, voice overs, etc. And this raises the cost. All the money goes into the style and none is left for the substance. With competitive multi-player this doesn't matter, so it's where producers want to go.

    59. Re:Piracy by Darinbob · · Score: 1

      That's an awful price per hour. Buy a football and you can get thousands of hours out of it. Sure a movie ticket is $10, but who is stupid enough to spend $100 on movies in a weekend? People tend to see movies periodically, not continuously. Computer games tend to be played in long sequences.

      If 25 hour game is good enough, then we need to have good quality 25 hour long games coming out every single week, rather than the current rate of one decent game I can stand every one to three years.

    60. Re:Piracy by ShakaUVM · · Score: 1

      >>Actually I'm glad it's finished. Finally. I've been waiting for a good single player game to be released for a while now. I just hope it's bug free.

      Well, Fallout New Vegas meets your first criterion, but not your second, I'm afraid.

      Still worth the price of entry though.

    61. Re:Piracy by Anonymous Coward · · Score: 0

      It's also the only way to destroy any hope of presenting an actual story or making a player feel like the most important part of that story.

      The reason that companies try to force multiplayer is because it's much easier to develop for and they can sell it for the same price as a real game. You don't need a story, you don't need large/detailed levels, you don't need cutscenes, you don't need voice actors, you don't need interesting gameplay mechanics. All you need are a few sloppily thrown together maps, some player models and some guns.

    62. Re:Piracy by ConceptJunkie · · Score: 2

      Buy a football and you can get thousands of hours out of it.

      Yeah, but single-player mode is really lame.

      --
      You are in a maze of twisty little passages, all alike.
    63. Re:Piracy by MogNuts · · Score: 1

      EA is innovative: one moderately original game among a hundred rehashes and sequels is not innovation. It's a *safe* plan.

      Actually you are incorrect. Well kinda. Yes they do a ton of sequels. But everyone here forgets *all* the games below which were groundbreaking at the time and even started certain genres. Without EA, these wouldn't exist:

      Original Sims
      Original Need for Speed (racing games never looked like this before)
      command and conquer (online and war strategy--3 years before starcraft)
      wing commander
      battlechess (chess but with awesomeness!)
      battletoads
      Brutal legend
      BF Bad Company (first FPS that was filled with humor)
      Crysis (for a shooter, the amount of interactivity with objects/buildings/etc, ability to roam and complete objectives any way you see fit with no loading anywhere, and the manipulation of physics I've never seen in any shooter before)
      dragon's lair
      half life-2, tf2, l4d (yes made by valve but published by our favorite villian--you wouldn't be able to buy a box at a store and get your fix without EA!)
      marble madness
      populous
      r-type
      road rash (racing with kicking the crap outta people!)
      simcity(s) (yes developed by maxis but without EA, well you know)
      Bard's tale
      ultima
      worms

      I count 21. Not too shabby for groundbreaking games or even ones that started entire genres.

      Multiplayer is the direction to go: I've been playing games for longer, and although I like MMO's and some MP shooters, for the most part, when I want to game, I want to play a single player game because Multiplayer FPS games have no plot, and MMO's sometimes seem tedious. You and I place different values on our gaming experience, and that's completely OK. The problem is that this guy from EA is trying to proclaim that a particular style of game is dead when it's clearly not (Fallout 3 and Fallout NV have already been covered above)

      True. And I agree 100% that single player is awesome. It's just after decades, I feel I need more. Fallout to me got boring. But doing fallout if it had co-op would be incredible. That's why I loved Borderlands. You're spot on with MMO's though. Grindfest's without story progression is useless (save for Borderlands LOL). I've yet to find a good MMO with a good story. Only one I could think of was AoC. It had a story, but you couldn't do it with people in the beginning and it still had a boring story and fetch quests during story mode. Wish I could find one.

      I like EA games: This one is a touchy subject for me. I like a lot of stuff EA publishes as well, but they're not a game studio any more. They used to be a game studio, but now they just buy studios that have interesting/promising IP, milk it for all it's worth, then gut the original studio. This touches on your first point above, that EA is innovative. They aren't innovative, they just buy companies that are.

      See above. Most are EA originals.

      I look forward to your reply. I'm curious as to your thoughts--someone who has played video games as long as I have.

    64. Re:Piracy by Anonymous Coward · · Score: 0

      EA has never produced any good single player so they are going to stop trying.

    65. Re:Piracy by Anonymous Coward · · Score: 1
      They would exist. EA didn't make those games.

      Original Sims

      Developed by Maxis.

      Original Need for Speed (racing games never looked like this before)

      The original Need for Speed sucked. Ridge Racer was far superior in every way.

      command and conquer (online and war strategy--3 years before starcraft)

      Developed by Westwood Studios and published by Virgin Interactive.

      wing commander

      Developed and published by Origin Systems.

      battlechess (chess but with awesomeness!)

      Developed and published by Interplay.

      battletoads

      Developed by Rare and published by Tradewest.

      Brutal legend

      Developed by Double Fine.

      BF Bad Company (first FPS that was filled with humor)

      Duke Nukem 3D would like to have a word with you.

      Crysis (for a shooter, the amount of interactivity with objects/buildings/etc, ability to roam and complete objectives any way you see fit with no loading anywhere, and the manipulation of physics I've never seen in any shooter before)

      Developed by Crytek. If you think it's impressive, go look at a little game from 1996 called The Elder Scrolls II which featured a free roam world of 487,000 sq km.

      dragon's lair

      Developed by Advanced Microcomputer Systems and published by Cinematronics.

      half life-2, tf2, l4d (yes made by valve but published by our favorite villian--you wouldn't be able to buy a box at a store and get your fix without EA!)

      HL2 was developed by Valve and published by Sierra. TF2 and L4D were developed and published by Valve.

      marble madness

      Developed by Atari.

      populous

      Developed by Bullfrog.

      r-type

      Developed and published by Irem.

      road rash (racing with kicking the crap outta people!)

      It was also a shitty game. I remember buying this for my Genesis and throwing it away a week later.

      simcity(s) (yes developed by maxis but without EA, well you know)

      Developed by Maxis and published by Broderbund.

      Bard's tale

      Developed by Interplay.

      ultima

      Developed and published by Origin Systems.

      worms

      Developed by Team 17 and published by Ocean.

      So basically you're completely full of shit on most of those games. Even the ones published by EA don't really count because the developer is what's important. If EA hadn't published them, someone else would have. The couple that actually were made by EA are garbage, so you've weakened your own argument there.

    66. Re:Piracy by zach_the_lizard · · Score: 1

      I can get behind some of that; I did not like the path that Oblivion took, and Morrowind's game engine in all honesty truly was a steaming pile of crap that should have been nuked from orbit repeatedly until we can be sure that not one single atom from it remains unstirred. Even on modern hardware, Morrowind still stutters (especially concerning sound; changing from battle to regular music causes freezes in WINE), while Oblivion and the MGE project work just fine (for me at least).

      Still, I think from an abstract design point of view, Morrowind got a lot of things right for me. Is it ideal for the people you mention? No! If they want to kill people without any real consequences, they should play Halo. As a mod, you couldn't tell them that, and I can sure see how that would be incredibly annoying. I get similar in tech support (both paid and unpaid).

      --
      SSC
    67. Re:Piracy by Xest · · Score: 1

      Your post doesn't make a lot of sense, it sounds like a mindless rant.

      You mention Dead Space as an excellent example of a game, and then state games should have multiplayer, yet Dead Space was excellent because it was a well crafted single player experience, precisely demonstrating that there's no point putting multiplayer in if it doesn't add anything to the game.

      You talk about groupthink, yet that seems precisely what your post was, for example, I have no problem with EA, I think they're one of the better publishers out there now in that they at least dropped their DRM down to a point where it's far less problematic than the likes of Ubisoft or Valve use, they're one of the few studios churning out new IPs like Army of Two, Deadspace etc. also.

      Regarding Gears of War 2 multiplayer that you like it that's fine, I certainly said there shouldn't be multiplayer, I merely said there should only be multiplayer if it fits the game and can be done properly. The Halo, Gears of War, and Call of Duty series are all fine examples of where multiplayer worked well, that doesn't mean competitive multiplayer made sense in games ranging from Bioshock 2 to Naughty Bear to Dead Rising 2 though where their multiplayer modes were dead in the water a very short time after release, and where it was obvious this was always going to be the case. Why waste resources on competitive multiplayer in these cases where it was always obvious they wouldn't provide the multiplayer experience IPs like Halo, GoW, and CoD do? Why not just focus those resources on an even better single player experience? Multiplayer is fine if it can be done right, but if out of 100 games, 90 have multiplayer, but only 5 have multiplayer worth playing, then why even waste time and resources, sometimes leaving unachievable achievements on multiplayer modes that just end up dead on arrival or at least shortly after? Either do it properly and be sure you can do it properly, or don't do it at all.

      I don't know what you were on about with "But please, you CAN put your money where your mouth is.". That comment makes absolutely no sense whatsoever in the context of the discussion and sounds exactly like the kind of groupthink outburst you claim you have a problem with.

      "But no, you all will be like those PC gamers"

      Yeah, except I'm not. Other than Starcraft 2 and Dawn of War II out of the couple of hundred games I've bought and played this past 5 years or so they have all been console titles.

      Why bitch about groupthink when almost your entire response made no sense in the context of the discussion and was therefore in itself a fine example of a knee jerk groupthink response? Perhaps the reason you think there's a groupthink issue is because you're thinking what you want to think without reading what individual people are actually saying.

    68. Re:Piracy by MogNuts · · Score: 1

      Looks like you have a problem with reading comprehension.

      Your post doesn't make a lot of sense, it sounds like a mindless rant.

      It makes 100% clear concise sense when my point was that ./'s groupthink is to bash EA, say EA sucks, and let's not buy EA. Fail #1.

      You mention Dead Space as an excellent example of a game, and then state games should have multiplayer, yet Dead Space was excellent because it was a well crafted single player experience, precisely demonstrating that there's no point putting multiplayer in if it doesn't add anything to the game.

      Reading comprehension. Yes, I mentioned multiplayer as PART of my post. The other main crux was others bashing EA and thinking they have innovative titles, like you yourself just agreed. Fail #2.

      You talk about groupthink, yet that seems precisely what your post was, for example, I have no problem with EA, I think they're one of the better publishers out there now in that they at least dropped their DRM down to a point where it's far less problematic than the likes of Ubisoft or Valve use, they're one of the few studios churning out new IPs like Army of Two, Deadspace etc. also.

      Agreed. The point of my post exactly.

      I don't know what you were on about with "But please, you CAN put your money where your mouth is.". That comment makes absolutely no sense whatsoever in the context of the discussion and sounds exactly like the kind of groupthink outburst you claim you have a problem with.

      No. My point, right in the darn paragraph titled "I like EA games", was that no one is holding a gun to your head. You have a choice. And a real choice, unlike so-called supposed choices in other things in life. Fail #3.

      "But no, you all will be like those PC gamers"

      Yeah, except I'm not. Other than Starcraft 2 and Dawn of War II out of the couple of hundred games I've bought and played this past 5 years or so they have all been console titles.

      Kudos to you. I'm glad. Really, not being sarcastic. I give you credit for doing what I said and putting your money where your mouth is and supporting your ideals. But you clearly didn't understand what I said fully. My point was that people will keep bitching and saying they'll boycott, but do it anyway. That was just an example. And lest we forget, also typical of /., anecodatal evidence does not make it true. Remember that CoD MW2 petition? Yea, they find out most of the people bough it anyway. Anecdotal evidence from one person. Worthless. Over $500-600 million in sales for CoD MW2: priceless.

      Why bitch about groupthink when almost your entire response made no sense in the context of the discussion and was therefore in itself a fine example of a knee jerk groupthink response? Perhaps the reason you think there's a groupthink issue is because you're thinking what you want to think without reading what individual people are actually saying.

      Or perhaps your desire to jump down my throat clouds the fact that in reality your response makes absolutely no sense, is insulting, proves you lack reading comprehension and therefore most likely any intelligence.

      Why do I even bother. I wanted to post to give a little insight instead of just rehashing usual /. rhetoric and Groupthink. Wanted people to think "hey" and watch a lightbulb go off. Instead, I get the same crap in kind.

    69. Re:Piracy by arisvega · · Score: 1

      It is exactly about that- in mind comes Mass Effect 2, of EA, that offers a splendid (IMO) one-person immersion into a digital universe, which works just fine 'as a business model' (to my end, at least).

      For online gaming access controls have to be in place, and to pass those you need registration- and parting with your personal info (for whoever is concerned).

      I do not see any convincing arguments here, this looks like an industry-herding corporate speech to me. In fact, if there is an argument it is against online; a standalone game can be played at your convenience; for an online one, you might need to hold appointments and coordinate with other players.

      --
      The three laws of thermodynamics:(1) You can't win. (2) You can't break even. (3) You can't even quit.
    70. Re:Piracy by Xest · · Score: 1

      "It makes 100% clear concise sense when my point was that ./'s groupthink is to bash EA, say EA sucks, and let's not buy EA. Fail #1."

      Which has absolutely nothing whatsoever to do with the thread or the article.

      I don't have a problem with your point, I have a problem with the fact you're bitching and complaining at people about something that's completely irrelevant to the discussion at hand, or anything anyone in the thread said, and in that context, your post made no sense because it went off on such a wild tangent to the discussion.

    71. Re:Piracy by Reapy · · Score: 1

      Sounds like you spent too much time trying to help out people that didn't really deserve the help which probably wrecked your enjoyment of some of the games.

      I never got too much into morrowind due to not being on board with the art direction, I know people love it, but there are only so many mushroom houses I can look at before I get bored. Art wise, oblivion did a much better job giving you some variety to what you looked at.

      Anyway my comment was to agree with you about how they are just gradually stepping away from what the whole point of elder scrolls was supposed to be.

      I've always felt like daggerfall really set the message for why I keep buying elder scrolls games, hoping that as technology and game design experience improved, we'd actually get to the point of having daggerfall done right.

      What I see instead is them stepping into a more fixed game experience, being 'realistic'. I would say fallout 3 really was a great game to play through, but ultimately it still felt like it was missing out on that expansiveness that was supposed to be elder scrolls.

      With the announcement of skyrim, I'm worried we'll just see fallout 4 in oblivion's shoes.

      I mean, to dig up the compass and unkillable NPC arguments again, I agree with you to a point, but I also agree with their design philosophy about never getting the gamer stuck. At the same time, killing every body in a town to only have one guy never die, just spoils the immersion.

      What they should do is find other solutions for the problems the compass and unkillable npcs are solving.

      For example, it doesn't make sense that a quest hinges on a particular person being alive (it makes sense from a game design perspective of coarse). If they had rewards to give you, those dont disappear on their death. If they had information to give you, it was only a stepping stone to the next location, which should still be there.

      As a quest designer you could either have a secondary npc there to give you the information in another town to give the player some fall back, or some other way to know to move to the next step, even an anonymous note can work.

      Next the compass/fast travel. I think fast travel for example is there to let you pop all over the world instantly. Perhaps what they need to do is design the game in such a way that moving locations is a significant activity, as it most likely would be in any world where horses are the fastest mode of transport.

      Quest chains should be local. If you need to deal with things from afar assume there is some sort of infrastructure in the empire to move things. A primitive mail system, hell say the mage's guild does it, forcing low level recruits to run the mail system for a time, would even make some intro quests surrounding it.

      You could have a guild of couriers who transport people and packages and get things, no questions. That could even be a faction with its own quests.

      It also opens up more quest ideas for the main line story, ok we need to grab and question this dude half way across the empire. If the quest is to continue where that guy is located, you send the player there, make the trip somehow exciting, he ends up at the new hub, game continues.

      If the quest sends you back to where you started, instead you go to "The Couriers", contract them to deliver a letter, or even have them kidnap the guy, wait some time doing other quests, and viola, info you need to keep going. You can even branch from there, we had the information but we were hijack by the "The Pigeons", our rival guild, and they are holding the information demanding twice the price. Then you can either go beat them up or pay them to get your information.

      This is easy stuff, basically you neuter your world if you can get to all locations trivially, so make sure when the player has to travel, it is a big deal, and it is fun in of itself to try to arrive at the new location. Create the infrastructure a large empire would have. The tools to do it are there already.

      Anyway, totally off topic rant, but seeing skyrim announced and your post here just got my brain going :)

    72. Re:Piracy by wjousts · · Score: 1

      God I hate that comparison. It's apples and oranges. If a game had 25 hours of original content in them it might be valid. But in most games you spend 24 of those 25 hours doing the exact same thing without advancing the story. This is why movies based on games are usually shit. There isn't even 90 minutes worth of story in most games.

  2. It's about money by emj · · Score: 4, Insightful

    They just look at Zynga and hope they can make the same amount of money making crappy games.

    1. Re:It's about money by mwvdlee · · Score: 5, Insightful

      Well, they've got half of that equation down.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:It's about money by EdIII · · Score: 1

      Which probably has nothing to do with Zynga surpassing EA in net worth.

      The fact that Zynga makes crappy, bug filled games for 1/100th of the money that EA does, and then runs them chronically underpowered with a shoestring data center budget (constant complaints from users about speed and performance) would give most of the EA guys a hissy fit in the back rooms.

      Then there is the piracy deal. Zynga stole some of its ideas, and hardly anybody can compete with them anyways on Facebook. Either way, they are not spending tons of money on SecuROM and the like.

      So from EA's executives perspective Zynga does not have to work nearly as hard or deal with nearly as much bullshit and gets more money doing it......

      It's Jealousy and now EA is going to try and imitate Zynga :)

  3. Bollocks by ledow · · Score: 5, Insightful

    Yeah, that's why everyone is still waiting and crying out for HL2:Ep3, Duke Nukem Forever, etc. It's got nothing to do with whether the game is single- or multi-player. It's just that single-player games you have to actually put more work in so the player *doesn't* feel alone (or feels *suitably* alone in the game's environment). Whereas any shit that has a multiplayer mode saves you from having to write tons of AI and instead just keep a couple of servers up.

    Multiplayer was/is a twist on a game to increase longevity. Now it's *replaced* bothering to make the game's have longevity themselves. I play tons of multiplayer games, but as they age, they die except for the ones that were *always* going to be played by people anyway (e.g. Counterstrike). Single-player games and LAN-playable games and games that you can just connect to random IP addresses TOO last forever.

    Stop tacking on "multiplayer" as a feature and instead make a decent game. Apart from a handful of exceptions, almost every Steam game I own is primarily single-player. I own very, very few multiplayer-only games for the same reasons.

    1. Re:Bollocks by Anonymous Coward · · Score: 3, Insightful

      Not to mention Fallout 3 or Fallout New Vegas that are single player only and both huge successes and amazing games.

    2. Re:Bollocks by NickFortune · · Score: 3, Insightful

      It's cool. I don't play multiplayer as a rule, so unless a game has a decent single player mode, I'm not going to buy it.

      Of course, it's a long time since EA produced anything I wanted to play in the first place, so it's not a big deal.

      EA can do as they please. It's not going to affect me :)

      --
      Don't let THEM immanentize the Eschaton!
    3. Re:Bollocks by RogueyWon · · Score: 1

      Agreed. In my case, it's more that my online gaming phase, which lasted from the age of about 18 through to 28 or so, was a passing fad. Competitive online gaming has its moments, but a lot of the time it's like wallowing in a cess-pit of foul mouthed teenagers, griefers and cheaters. Then most of the games which focus more upon co-operation rather than competition (by which I mostly mean MMOs) turn into life-consuming grind-fests. These days, what I want from a game is pretty much the same as what I want for a book or movie; I want to be entertained, engaged and to be told a decent story. Now, there's an expectation that a game will last a bit longer than a movie (though it doesn't 100% have to; the special editions of any of the LOTR movies are longer than Vanquish, but still enjoyed Vanquish) and it if wants to keep me entertained, then the gameplay needs to be decent. I'll compromise on the story; I'm perfectly happy to play a Forza 3 style game, if the gameplay is good enough. But I'm quite happy with the idea that something has a finite span and will come to an end.

      Part of this might be to do with the fact that I have enough disposable income to buy a good few games these days. Back when I was a student, multiplayer was good value. My original £35 on Half-Life lasted years, due to Team Fortress Classic and Counter-Strike. In terms of cost-per-hour, it probably ended up as the cheapest entertainment product I ever bought. But cheapest does not mean best.

      I suspect that it's cost here driving this latest (idiotic) EA statement. Multiplayer is just so much easier and cheaper, from their point of view; no need to employ writers, you can get away with a fraction of the work on level design and, best of all, you can pretty much force people to pay for not-really-optional extra content (or lose the ability to play with their friends, who do have it). Fortunately, there are lots of talented people out there making singleplayer games, so I suspect that offline gaming is far from dead.

    4. Re:Bollocks by melikamp · · Score: 4, Insightful

      Lately I think, what makes a game truly great is the art, period. The whole is greater than the sum. I agree with you: the multiplayer/singleplayer axis is completely orthogonal to both the goodness axis and the longevity axis. The goodness is in the explicable combination of graphics, sound, writing, controls, UI, and that viscerally felt response to the user input. And that other thing you know, but I am forgetting.

      Counterstrike I will give you, even though I personally was never a fan. It just feels so crisp. But also Quake, and Commander Keen, and the whole multitude of godly platformers. And all HalfLife. And Diablo I and II, as different as they are. And most (but not all) games starting with Sim. And ditto for games starting with Sid. And pretty much everything done by Interplay and Black Isle. And, like, every PC adventure that didn't suck, which is a good chunk of them. And I cannot even begin to name console titles, since I am a PC boy, but I am fully aware that I am barely scratching the surface here. There are dozens of excellent games from every genre, ancient or relatively recent, that I could put in this list right now, so I'll just stop.

      What the EA drone is trying to say is that they cannot design an effective copy protection for a singleplayer game, so they are not going to finance one. And nothing of value is lost.

    5. Re:Bollocks by somersault · · Score: 1

      I bought Fallout 3 because of the hype, but I only played it for a couple of days. Just because the game sold well doesn't mean it was good. It was me trying to give RPGs another chance, but it just made me wish it was an MMO. Then I found out about Oblivion and bought it, it was a much better single player world because it's actually fun to wander around in and explore rather than just being miles and miles of grey.

      --
      which is totally what she said
    6. Re:Bollocks by Anonymous Coward · · Score: 0

      Thank God for that. Be sure to update us when you next buy a game.

    7. Re:Bollocks by somersault · · Score: 2

      My original £35 on Half-Life lasted years, due to Team Fortress Classic and Counter-Strike. In terms of cost-per-hour, it probably ended up as the cheapest entertainment product I ever bought. But cheapest does not mean best.

      Cheapest doesn't have to mean best, but Counter-Strike is probably still the top on my list of multiplayer games that I've really enjoyed. No stupid levels to acquire with grinding. Just good old fashioned hand-eye coordination and tactics.

      These days when I get a game like Battlefield or CoD, I expect to be shit until I play a few days to get all the weapon upgrades I want and that kind of thing, then I can start to actually put effort in once I feel I'm playing on a level playing field. I find it pretty silly that the players who have been playing for weeks should be the ones that have an in game advantage over noobs. IMO if you want to do all that XP crap, you should be able to lose XP for playing badly, and the higher your XP gets the harder the game becomes. Then being high level would actually mean something.

      --
      which is totally what she said
    8. Re:Bollocks by Anonymous Coward · · Score: 0

      I find it pretty silly that the players who have been playing for weeks should be the ones that have an in game advantage over noobs.

      Yeah, you should quit gaming and take up tennis. Trust me -- you just walk out on the court, ask what the ball looks like, then start winning. Repeat tomorrow.

    9. Re:Bollocks by Anonymous Coward · · Score: 0

      A ten year long "passing fad"?

    10. Re:Bollocks by RogueyWon · · Score: 3, Insightful

      No, I think he meant an actual hard-coded skill. As in, those with more experience of the game actually get a more powerful character. So to use a sporting analogy, it would be like saying that more experienced soccer teams would be given a smaller goal to defend when playing against novice opponents. I'm not saying I agree with GP's point (persistent-experience is a major hook these days), but it isn't as ridiculous as you make it sound.

    11. Re:Bollocks by RogueyWon · · Score: 1

      Compared to the length of time I've been playing single-player, yeah, that's a passing fad.

    12. Re:Bollocks by cyclomedia · · Score: 1

      Iterestingly, though, the FPS single player genre already has a well established online community in the form of speedrunning. Imagine instead of having to record a demo, zip it, upload it, post on the forum, and do the reverse to watch others beat the level. For the uninitiated there are a varying number of categories, in Doom for example you have Tyson (only allowed to kill monsters using your bare hands), Pacifist (Get through without causing any damage), Speed (get to exit as fast as possible), Max (Fastest exit with 100% kills), Reality (get to exit without taking any damage), a single run may be elegible for more than one of these categories.

      One of the first single player online games I saw integrated in this way was Project Gotham Racing 2 for the original Xbox, it essentially merged all your fastest times and such into a giant high score table for each event, but didn't force you to actually race on the track against other players to progress. Importantly, though, you could ignore the charts if you wanted and just get on with the SP game too

      --
      If you don't risk failure you don't risk success.
    13. Re:Bollocks by TheDarkMaster · · Score: 4, Insightful

      +6 insightful to the parent.

      I am a player who avoids multiplayer games as the devil flees from the cross. I hate to interact with brats addicts that are unable to act civilized, much less playing a game without nasty and dirt tricks to win at any cost.
      And the story of "the singleplayer game is over" is completely bullshit. It's only a stupid excuse for not need to make a decent AI and to force the user to stay connected with the company's servers responsible for the game.

      --
      Religion: The greatest weapon of mass destruction of all time
    14. Re:Bollocks by NickFortune · · Score: 5, Insightful

      Thank God for that. Be sure to update us when you next buy a game.

      The point is, trollface, that a company already infamous for churning out tired, low-quality sequels is adopting a policy aimed at further alienating a sizable portion of the market.

      They're acting like they have enough of a grip on the marketplace to dictate trends, but I very much doubt that is the case. There are too many other game developers out there

      --
      Don't let THEM immanentize the Eschaton!
    15. Re:Bollocks by Anonymous Coward · · Score: 0

      Each to its own, I very much liked to explore the world of Fallout 3, whereas I felt Oblivion to be too generic and fantasy cute.

    16. Re:Bollocks by Dunbal · · Score: 1

      Exactly - I read this as "we're too lazy to try to do any serious AI development, so we'll say that multiplayer is the best thing in the world".

      While no bot can be as devious as an acne-ridden 14 year old, multiplayer modes come with their own special set of anti-social behavior that you can never find in single player games. There's always the guy breaking the rules for fun, booting people for fun, spamming people, etc, and he ruins it for everyone.

      Vote to kick EA from shopping list - Yes No

      --
      Seven puppies were harmed during the making of this post.
    17. Re:Bollocks by Dunbal · · Score: 1

      Your comment was an order of magnitude less useful than his. Be sure to update us next time you disagree with a comment.

      --
      Seven puppies were harmed during the making of this post.
    18. Re:Bollocks by Dunbal · · Score: 1

      Considering that I just bought my 6th EVE Online account today, I can't say that I share your apathy to multiplayer games...

      --
      Seven puppies were harmed during the making of this post.
    19. Re:Bollocks by somersault · · Score: 1

      Cute? Zelda and MapleStory are cute. Oblivion is damned creepy in places - especially in the Shivering Isles.

      --
      which is totally what she said
    20. Re:Bollocks by Vanderhoth · · Score: 1

      Well said. If I had mod points you'd get them

    21. Re:Bollocks by Anonymous Coward · · Score: 0

      Agreed. I, for one, am dying to get a copy of Portal 2.
      And its not just because it will have a side-coop mode.

    22. Re:Bollocks by Jesus_666 · · Score: 1

      True. When I look at the games I have bought or otherwise legally obtained in the last one or two years there is a noticeable trend: Most of them don't have multiplayer but instead focus solely on single-player experience. In fact, the only multiplayer-enabled game I picked up lately would be Mechwarrior 4: Mercenaries and that one's free.

      When I buy a game I expect good entertainment for a suitably long time. Let's say five hours per Euro invested are great; two hours are okay. Multiplayer doesn't count; I'm not a very competitive person and the majority of people I met on open multiplayer servers were assholes so if I do play MP it's usually not very enjoyable for me - LAN games with friends excluded.

      Thus, when you look at my game library you'll find titles like the first three X-Com games, Escape Velocity: Nova, System Shock 2 or Recettear. Or Disgaea on the console side. Stuff with solid singleplayer that makes you want to sink several dozen hours into it every few years (or, in the case of X-Com, at least once per year).


      Coincidentally, this "multiplayerization" seems to go hand in hand with the "haloization" we can observe already: Games tend to go for streamlined gameplay, simplifying everything as far as possible. Thus we go from System Shock to Bioshock or from Enemy Unknown to *shudder* Enforder to *choke* "X-COM". Oh well, if the big publishers now decide that pimped-out Quake 3 Arena clones are the way to go I guess I'll stick to the indie market where one can still occasionally find a game that dares to be complex.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    23. Re:Bollocks by somersault · · Score: 1

      Correct. Of course players should be doing well by their own skill, it's the "skills" that you get simply because you've killed 100 enemies (or whatever) that I think are dumb. That's fine for a single player game as it's meant to represent your in game character growing as the story progresses, but in online action games, the key element should be player skill.

      Now of course it is still possible for a skilful low level player to kick a crappy high level player's butt, but for players of evenly matched skill, the one with more time in the game will win simply because they have more free time. That doesn't seem right to me.

      These days you can even pay to get better in game stuff. Again it's pretty sad. Smart move on the developers' part of course, but pathetic for the players that still feel a sense of achievement even if the only reason they're winning is that they've paid real money to do so! It seems a similar mentality to cheaters. I don't get why people find that type of behaviour rewarding, unless their only aim in life is to grief people.

      --
      which is totally what she said
    24. Re:Bollocks by arth1 · · Score: 1

      If it wasn't for a few things, I'd agree:

      1: Games for Windows. I don't want a Windows Live online account. No matter whether it's "free".

      2: Censorship. Any Las Vegas, even post-apocalyptic, without as much as a flash of a nipple or a way to get one's rocks off is rather unrealistic.

      3: The sound of silence. Adversaries are determined and silent, even if you cut them with knives or shoot their feet. It's the same cold feeling of fighting mute robots as in Oblivion, especially for ranged combat which consists of running backwards while firing, making sure the approaching mute (who's too dumb to duck, flee or use ranged combat himself) dies before he reaches you.

    25. Re:Bollocks by mr_gorkajuice · · Score: 4, Interesting

      Each to its own indeed. I'm generally more of a fantasy-person, but I found Fallout 3 very very impressive. For a few hours. Then I caught myself actually being being influenced by the ingame atmosphere to the point were I was almost downright depressed. I suspect this is kind of the intention, and I would never describe Fallout 3 as bad. On the contrary, I think it's *too* good.

    26. Re:Bollocks by DoctorFuji · · Score: 1

      Fallout Series (1,2,3, New Vegas, Oblivion, Morrowind) all good. Yes, can get dull at times traveling in their worlds, but interactive SP play is worth it. Not to mention the Mod community for Fallout and Oblivion that provide addons, upgrades and creativity. Also worth noting the mod community for the Half Life/Half Life 2 (origin of Counterstrike), plus all the addons (e.g. Gary's mod) and various scenarios based on the HL engine . If you have a good thing, gamers and independent developers will keep supporting the game and keep you coming back.

    27. Re:Bollocks by gl4ss · · Score: 1

      yes.

      when it's EA talking, it's not actually about multiplayer - it's about subscriptions and cutting off used games sales. and what he means with "dead" isn't that people wouldn't be playing them, he just means that he could calculate a theoretical higher profit on a game with tacked on crappy multiplayer just for the sake of multiplayer than on a decent single player stand-alone title that would come with the full content in the box and keep you happy for couple of weeks. that being, if he has two titles on his desk to decide which to fund he will pick the one that has some online aspect just for that reason.

      --
      world was created 5 seconds before this post as it is.
    28. Re:Bollocks by Parlett316 · · Score: 2

      Oblivion's system of leveling enemies to whatever your level is ruined that game for me. I love to do side quests and then march through the main storyline without running into bandits with platinum armor.

    29. Re:Bollocks by somersault · · Score: 1

      Indeed. I haven't done that much of the story in it, I just spent a lot of time running around exploring and doing side quests like the Fighter's Guild stuff. Then I tried going into an Oblivion Gate and everything was 10x harder than the gates I did early on, and there were Minotaurs roaming around the countryside near the gates, etc. I just assumed the gates would get more difficult each time, but apparently if I just did them all at a low level it would be easy. It kind of ruins the immersion in the game world to do things that way IMO.

      --
      which is totally what she said
    30. Re:Bollocks by Machtyn · · Score: 1

      The Oblivion countryside was huge! Certainly there were "cute" areas and "creepy" areas. It was a fairly decent game, covered story and made you think about various social topics... if you're into that kind of thing (each "god" had a group of followers that could be classed as hippies or goths or whatever). It also made you evaluate your choice in moral quandaries.

    31. Re:Bollocks by zero0ne · · Score: 1

      I'll join up once Dust comes out :) who knows, maybe it'll force me to reactivate my EVE account.

      Lets just hope they can pull it off

    32. Re:Bollocks by ThatMegathronDude · · Score: 2

      You play EVE, so you're a bit of an outlier.

    33. Re:Bollocks by thesandtiger · · Score: 4, Insightful

      A traveller came upon a village and asked a man by the gate what the people ithe nside were like. The man asked, "What were the people like where you came from?"
      The traveller replied, "They were mean spirited, petty and cruel." And the man said, "You will find them much the same here."

      Some time later another traveller came to that same man and same village and asked about the people inside. Asked about the people where he came from, the traveller replied, "They were kind, honest folk, and always friendly." The man replied, "You'll find them much the same here."

      The point being you will find what you expect. When I play these games I usually meet friendly, helpful and fun people. Oh, I'm sure there are jerks but I just don't pay them much attention since I'm having fun with the others. It works for me, and means I don't have to miss out on things that are fun because some people suck.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    34. Re:Bollocks by apoc.famine · · Score: 1

      There are plenty of other people who refuse to buy EA titles. I'm one of them. In fact, since they burned me something like a decade ago on two successive, absolutely shitty, bug-ridden games, I haven't bought anything from them. Every time a story like this comes up I laugh reading all the comments about bad EA games. I'm surprised that so many people haven't learned the EA lesson yet. I guess their commercials are so awesome that it makes up for the actual games....

      --
      Velociraptor = Distiraptor / Timeraptor
    35. Re:Bollocks by nschubach · · Score: 1

      I wouldn't say it was huge... In fact, I remember when it came out how disappointed I was with the size of the world (and I never used fast travel.)

      What got me excited was one dungeon north of the far west town that had a "puzzle" where you had to shoot a little blue crystal with an arrow through the gate to open the gate to even get into the dungeon. I was anticipating other puzzles but apparently that's the only one. I also think it would have been better if there was more variation in the dungeons rather than the same set of stone or dirt "tiles." It was still fun as an Elder Scrolls game though.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    36. Re:Bollocks by Anonymous Coward · · Score: 0

      I bought Fallout 3 because of the hype, but I only played it for a couple of days. Just because the game sold well doesn't mean it was good. It was me trying to give RPGs another chance, but it just made me wish it was an MMO. Then I found out about Oblivion and bought it, it was a much better single player world because it's actually fun to wander around in and explore rather than just being miles and miles of grey.

      Loved both FO3, F:NV, and Oblivion. To me, they were like MMOs, but with a more personable player base. Every little place you wandered into had someone who needed help, needed killin', or both. And they spoke as though they lived in a virtual world, rather than just breaking immersion with "wat r u doin" txtspk.

    37. Re:Bollocks by somersault · · Score: 1

      I suppose the fact that I haven't played WoW or any of the other big MMOs shows through here then. My limited experience with MMOs mostly comes from MUDs where people take the RP relatively seriously. I imagined that Fallout would be a lot more fun with other humans around, but I forgot that humans are often douches.

      --
      which is totally what she said
    38. Re:Bollocks by Low+Ranked+Craig · · Score: 1

      Portal

      --
      I still cannot find the droids I am looking for...
    39. Re:Bollocks by Junta · · Score: 1

      single-player games you have to actually put more work in so the player *doesn't* feel alone

      That's not what slows those down. Plenty of single player games have been completely created in the time period your examples have spent not coming about.

      Besides, there's a difference in the player experience. In a multiplayer game, you easily feel not alone, but in a single player game, the game generally aims to put you in the shoes of someone particularly special, like saving the world, major hero, etc. You play through HL2 and all the NPCs keep saying 'Freeman!', essentially worshiping you as you uniquely go on your job to free the world (well, other NPCs are also fighting, but it's obvious you are uniquely responsible). MMORPGs sometimes try to do that with quests, but everyone gets to do those quests and suspension of disbelief is just too demanding. When there is literally a line of heroes to fight the 'ultimate' boss respawns, it's hard to ignore.

      Single player games represent deeper, involved stories as well as a different sort of escapist experience. I hate multiplayer games because they are either pick up and go with no development possible or I have to develop in the context of other gamers who have no life. Also, they tend to become work. People say 'let's meet up at 8:00pm' to do some gaming (either a quest or just random playing). Suddenly you have hard set obligations and other people count on you and you make people mad if you don't play on time, or right. Then you have to deal with politics of people having arguments and crap like that getting in the way of your gaming experience. I have enough of that in my day-to-day life, I want some away time from that. I just want to pick up something as I can play it, and play it without regard for it just growing all the annoyances I put up in real life.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    40. Re:Bollocks by Antisyzygy · · Score: 1

      At the rate they release new CoD and Battlefield games they only have to keep their servers up for a short period of time. It always goes out of style.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    41. Re:Bollocks by Antisyzygy · · Score: 1

      You need to give Fallout 3 another chance. There are a lot of underground places and old science facilities to explore. Its quite awesome.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    42. Re:Bollocks by Antisyzygy · · Score: 1

      Yes. Oblivion was fun until the higher levels. It sucked being a mage, then getting past level 50 to all the sudden be completely unable to kill anything because the high level magic required to kill certain monsters takes all of your level 50 mana in one shot. My room mate and I had to make a magic balancing patch that added additional mana per level and allowed you to unlock more summoned creatures as you leveled. It was a work-around because it didn't solve all the problems, but at least it made the Mage keep their own at later levels. The other main problem was the enchantment, but I wont get into it.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    43. Re:Bollocks by Antisyzygy · · Score: 1

      What I hate most about mutliplayer gaming is the fact that there is such a high learning curve to get good at it. I don't have the time for that, and it isn't fun when you have a bunch of teenagers insulting you while they kill you every two seconds. I used to be good at games like Unreal Tournament, Team Fortress 2, Halflife, but life eventually catches up with you and you don't have time to play anymore. Single player games fill a perfect role because you can play as long as you have time for and stop and it stays fun. Its not so challenging that it becomes tedious or irritating, but it remains challenging enough to make it seem like an accomplishment when you kill a boss or something.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    44. Re:Bollocks by Mister+Whirly · · Score: 1

      There are dancers in Las Vegas wearing nothing but electrical tape over their nipples. Personally I don't care about digital nudity all that much, so I don't need to see the actual (fake digital) nipples. You can hire prostitutes or buy drugs and alcohol in game, so not sure how else you intend to "get your rocks off".

      --
      "But this one goes to 11!"
    45. Re:Bollocks by somersault · · Score: 1

      Yeah I have a few games that I only played a couple of days then never really picked up again. MGS4, Assassin's Creed, Fallout 3.. just never seem to be in the mood for them again though. Now that I've played and enjoyed Oblivion for a while perhaps I'll "get" Fallout 3 a bit more.

      --
      which is totally what she said
    46. Re:Bollocks by cowscows · · Score: 1

      No kidding. For maybe a week or so after I started playing FO3, I was having nuclear apocalypse related dreams pretty regularly. But if you have the time to get back to it, try and push through a little further. Once your character becomes a bit more capable and you get some in-game buddies, it stops being quite so depressing but you've still got the fun of the vast amounts of exploration available. Plus the storyline gets a bit more hopeful, and you meet some people who have personalities beyond just being an asshole.

      --

      One time I threw a brick at a duck.

    47. Re:Bollocks by bigstrat2003 · · Score: 1

      I bought Fallout 3 because of the hype, but I only played it for a couple of days. Just because the game sold well doesn't mean it was good.

      And just because you didn't like it doesn't mean that it was bad.

      Actually, I would argue that if it sold well (or at least, if it was well-loved by most people who tried it, which is not the same thing), it was good. There is no objective standard for good or bad with art, so popularity is all one can judge on objectively.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    48. Re:Bollocks by Rexdude · · Score: 1

      There's one more thing with multiplayer these days: The end of the LAN party as far as new games go. All new games depend on connecting to a company hosted server for multiplayer (console ones especially) which also ensures a constant revenue stream since you have to pay for your Xbox live or whatever subscription.

      Back in the day when Quake, Halflife 1, Unreal Tournament etc supported server mode, you could easily have a LAN party or a one on one deathmatch at home, and not have to connect to a serverful of strangers spouting obscenities. Or you could browse kali.net or other places for lists of privately hosted servers that you just logon and play. I bet there's still several Quake 1/Halflife (to name only 2 golden oldies) hosting fragfests.
        It's been a while since I stopped gaming - do any of today's games even come with the ability to host a server locally anymore? What happens when the company decides to shutdown its server and move on, or even goes out of business?

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
    49. Re:Bollocks by Haffner · · Score: 1

      I'd like to point out one great counterexample: Team Fortress 2. As a longtime player, I have all the extra weapons. However, they don't necessarily give you an advantage. They allow you to customize your play style further, but (with the exception of maybe Natascha) they don't make you significantly stronger. A good player with stock weapons can beat a slightly less good player with custom weapons. The problem in most games is just that the creators aren't creative enough to design a shift in play styles; they would rather just give +10 dmg and leave it at that.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    50. Re:Bollocks by Anonymous Coward · · Score: 0

      Oh, I'm sure there are jerks but I just don't pay them much attention since I'm having fun with the others.

      You've obviously never played Halo or UT2k4. It's kinda hard to ignore the griefers unless you quit or stick to it long enough to be the best player on the server.

    51. Re:Bollocks by tophermeyer · · Score: 1

      Your point up top was right on though. Fallout 3 felt like it should have been an MMO.

    52. Re:Bollocks by StikyPad · · Score: 1

      The man obviously didn't live in New York.

    53. Re:Bollocks by somersault · · Score: 1

      My point was that many people may have bought it but not liked it. The fact that so many people bought the sequel probably discredits that idea quite badly though.

      --
      which is totally what she said
    54. Re:Bollocks by kalirion · · Score: 1

      The goodness is in the explicable combination of graphics, sound, writing, controls, UI, and that viscerally felt response to the user input. And that other thing you know, but I am forgetting.

      I assume by "that other thing" you mean gameplay?

    55. Re:Bollocks by Dunbal · · Score: 1

      Meh, Gallente...

      See you around :P

      --
      Seven puppies were harmed during the making of this post.
    56. Re:Bollocks by Anonymous Coward · · Score: 0

      I really agree here. Bethesda has truly succeeded in their games, both their TES series and Fallout3 (and Vegas to a slightly lesser degree). I've spent over 400 hours on Oblivion and around 200 hours on Fallout3. Already up to about 80 hours of New Vegas. Really scary how their games "take over" my life.

      One of the reasons that these games are so damn good is because they are open, not just the story and game itself but also technically. For all of their games there are thousands of mods that make each game almost twice as good.

      Therefore I am a bit afraid now that the execs at Bethesda and their parent company have been talking about making a TES-MMORPG. Horrible thought. These games -should be- single player only!

    57. Re:Bollocks by g_rampage · · Score: 1

      This post doesn't make sense.

      1) Fallout New Vegas is a Steamworks game, not Windows Live. Maybe that doesn't make a difference to you and your point still stands. Maybe not.
      2) As said in a different post, you can gamble all your money, watch strippers, hire prostitutes, get drunk, and get addicted to drugs. Obviously you can steal and murder. What else are you looking for in Vegas that you feel was censored?
      3) The silence in the game is one of the most immersive aspects of it. I guess there should be more sound in the combat, but that's really too minor to call it a bad game. The AI isn't super realistic but some of that is a tradeoff with their psuedo-turn based approach, which I appreciate. Enemies definitely do flee and use ranged combat though.

      I have a feeling you haven't actually played the game.

    58. Re:Bollocks by Lilith's+Heart-shape · · Score: 1

      I agree, and would happily ignore EA for the next 10,000 years if BioWare wasn't publishing through EA. I want Mass Effect 3; I want to see how it all turns out.

    59. Re:Bollocks by TheDarkMaster · · Score: 1

      Well, when the "horde" (brats, addicts, masters of the ego-verse, etc) are 90% from the online users from a MORPG, is a bit difficult to find good players to interact. And if you find then, is difficult to your new "group" to avoid the "horde".

      Since I want to have fun rather than annoy me in a game in this situation, the most correct solution is simply not playing this game.

      And between us, I honestly can not see also what's the fun in spending hours and hours chasing "monsters" to go up a level in a game focused on making the user spend as much time as possible in repetitive tasks, since the more time you spend online the more money the developer gains without making any effort. I like the part of exploring vast scenery but to do that you need a 80+ "stick" (remember the "horde" on every corner, begging for an easy prey), and to achieve this is necessary to go literally days in repetitive tasks (kill the monster, win XP, kill one more monster A, win XP, kill monster B, gain XP, you get the idea). It's simply boring.

      --
      Religion: The greatest weapon of mass destruction of all time
    60. Re:Bollocks by Anonymous Coward · · Score: 0

      Not to mention EA is one of the few publishers that shuts down servers for multiplayer within a year or two of a game going live. Who wants to buy a game that you won't be able to play down the road or pay $10 for enabling multiplayer when it might only last a couple months.

      Multiplayer for most games is a gimmick, most lobbies are empty, unless it's an AAA FPS or something that has an existing fan base like Yu-Gi-Oh. I have 99 games on my card currently - all but 7 are either single player only or require a matchmaking site like http://www.trueachievements.com to get enough people to play at the same time.

  4. Pub, social, dollars by evanism · · Score: 5, Insightful

    If I want to socialize I'll go to the pub or the park. I suspect Mr Exec is more interested in the endless monthly fees they can gouge from players. These guys arent gamers, they are business zombies who contantly moan like the undead itself.

    --
    Just bought a new quantum computer, but I'm uncertain how it works.
    1. Re:Pub, social, dollars by Turn-X+Alphonse · · Score: 1

      I think you missed the entire point of the article. Multiplayer modes aren't always about being social (even the opposite at times). It's that fact that it can be difficult to justify buying a game without a good multiplayer component.

      I loved Bayonetta but only played it for say 20 hours, where as in Halo Reach I have played for 58 hours since September and I'm still playing a couple of hours a week and having fun.

      Multiplayer adds so much extra play time that it's some times hard to pick up a single player game when I know I'm buying something I will only play for 1/5th of what I would be playing something with it, or that I will rarely play at all because every time I log onto PSN/Xbox LIVE a friend will invite me to a party and go "Hey, lets play some Halo/CoD".

      --
      I like muppets.
    2. Re:Pub, social, dollars by nickruiz · · Score: 1

      If I want to socialize I'll go to the pub or the park. I suspect Mr Exec is more interested in the endless monthly fees they can gouge from players. These guys arent gamers, they are business zombies who contantly moan like the undead itself.

      "Brains!"

    3. Re:Pub, social, dollars by Berkyjay · · Score: 5, Insightful

      You only got the point half right. What is happening is that many people are not buying EA's single player games that only have 20 hours of game play because their games are generally crap. EA is not willing to put the money into making worth while 20 hour game much less a good 50-60 hour single player game (it hurts their profit margin). They have realized that it is cheaper just to add a multi-player and try to pass it off as extra playing time. But really, who the hell buys a game based on the amount of playing time. I would rather spend 60 bucks on a 20 hour master piece than a 60 hour turd.

    4. Re:Pub, social, dollars by Raumkraut · · Score: 2

      This isn't about how many hours you play. The game companies don't care if you play 58 hours or 2 minutes, as long as you bought the game. Heck, the less time you play a game, the sooner you're likely to buy another one, so the companies probably *don't* want you to play games for very long.

      But think about this: with console multiplayer games, who runs the servers? Who decides when those servers will get shut down? Who decides when the sequel will be released?
      Think the original was a better game? Want to play that with your friends, instead? Tough shit; either buy the new version ("now with MORE teabagging!"), or stick to the single-player campaign (hah!).

    5. Re:Pub, social, dollars by IICV · · Score: 4, Informative

      Not just that: the only effective way to enforce CD key checks and other such anti-piracy measures is via a significant multiplayer component. In short, either our servers validate you or you don't get to play the game. It's the only form of DRM that works, because it turns them into the gatekeepers of content - in essence, due to the fact that the game is primarily multiplayer, the other people become the game's content and the publisher sticks their server between you and other people.

      I mean, just look at Star Craft 2! Oh, how the once-great have fallen; in Starcraft 1, you could use the second disk to create a multiplayer-only spawn install for an essentially unlimited number of LAN players; now, every single multiplayer game has to be authenticated via Battle.Net, even if it's just going to be played over the local network between two full copies of the game (which is, I suppose, something of a misnomer, because now there's nothing but full copies of the game).

    6. Re:Pub, social, dollars by somersault · · Score: 1, Interesting

      If I want to socialize I'll go to the pub or the park. I suspect Mr Exec is more interested in the endless monthly fees they can gouge from players.

      Somehow I think you're spending far more money in the pub than on monthly fees, but you don't seem to be complaining about that.

      Me on the other hand, I'd much rather spend the money on games than boozing.

      --
      which is totally what she said
    7. Re:Pub, social, dollars by m50d · · Score: 1

      Or rather, there's no such thing as a full copy of the game any more, except the one running on their servers.

      --
      I am trolling
    8. Re:Pub, social, dollars by Seth+Kriticos · · Score: 1

      Not to mention the planned obsolescence that can be enforced with simply turning off the server. You want to replay a game you liked 10 years ago, dream on buddy!

    9. Re:Pub, social, dollars by Spad · · Score: 1

      My pint doesn't have DRM.

    10. Re:Pub, social, dollars by NickFortune · · Score: 1

      Multiplayer adds so much extra play time that it's some times hard to pick up a single player game when I know I'm buying something I will only play for 1/5th of what I would be playing something with it

      Fair enough. I don't think anyone's disputing that muliplayer is a big draw to a lot of people. The point here is that there is also a large number of people who don't much care for multiplayer gamimg. For these people lack of a single player game is a show-stopper.

      EA are basically announcing their intention to ignore a sizeable market segment. I can't see that as being a healthy sign, even in a company as big as EA.

      --
      Don't let THEM immanentize the Eschaton!
    11. Re:Pub, social, dollars by slickepott · · Score: 1

      Only problem being a short game with a story no one really cared to develop is that I'd buy my next game from someone else who cared for the customer. So I hope they'd actually care at least somewhat for how long I play the game and how I feel about it. :)

    12. Re:Pub, social, dollars by somersault · · Score: 0

      It does however fuck up your liver and make you fat :P

      --
      which is totally what she said
    13. Re:Pub, social, dollars by Spad · · Score: 3, Informative

      And yet, still better than Starforce :)

    14. Re:Pub, social, dollars by Anonymous Coward · · Score: 0

      But really, who the hell buys a game based on the amount of playing time. I would rather spend 60 bucks on a 20 hour master piece than a 60 hour turd.

      I paid $15 for Portal. I finished the game the first time in 1hr. I would have payed $60 for if Portal was 19hrs longer. I eagerly await P2.

    15. Re:Pub, social, dollars by poena.dare · · Score: 1

      "EA is not willing to put the money into making worth while 20 hour game much less a good 50-60 hour single player game (it hurts their profit margin)."

      This is why Bioware under EA's thumb makes NO SENSE at all. I guess Bioware is crazy too because they want to be the next MMO gods. It's a shame because Bioware's given me excellent long-duration single-player fun over the last 10 years.

    16. Re:Pub, social, dollars by Anonymous Coward · · Score: 0

      Hey does anyone remember before games had to have a "story", when the gameplay would just continue forever? What he is actually saying is "we can no longer get away with games with an arbitrary end that tricks players into buying the exact same game with slightly different graphics again next year."

    17. Re:Pub, social, dollars by gl4ss · · Score: 2

      it wouldn't hurt their profit margin IF they had talented producers and middle managers making decisions, the 20h game could easily span 60 hours if some different decisions had been taken in the design, it might also not feel like you're running in an invisible tunnel that way.

      it takes the same amount of time to make a great game as it takes to make a sucky 20 hours game, it's not just about throwing dollars into a machine, with games it has been like this always.

      --
      world was created 5 seconds before this post as it is.
    18. Re:Pub, social, dollars by Hatta · · Score: 2

      In short, either our servers validate you or you don't get to play the game.

      Either I can play my single player game offline, or you don't get my money.

      --
      Give me Classic Slashdot or give me death!
    19. Re:Pub, social, dollars by mechanicaladvantage · · Score: 1

      Wow! A 60 hour turd! You'd better have a good multi player game to keep you from getting bored in there.

    20. Re:Pub, social, dollars by Digicaf · · Score: 1

      Absolutely!

      Portal was the perfect example of that. It was short, but it was amazingly well designed (simple that it was) and the story was fantastic. It was a small project that exploded because it was well done.

    21. Re:Pub, social, dollars by Antisyzygy · · Score: 1

      Try 10 hours. Thats the average for how long it takes me to beat EA games.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    22. Re:Pub, social, dollars by Daetrin · · Score: 1

      On the one hand you're (somewhat) unfairly maligning EA. They've published some pretty good games lately. I don't know offhand if they actually _made_ any of those good games, but that's fine. The last thing we want to do is _encourage_ the "this company made a good game so we'll buy them out and make the sequels ourselves" mindset.

      On the other hand, you're being way too optimistic about single player games that "only have 20 hours of game play." From what i've been seeing in reviews there's a whole crop of games this year that have single player timeframes in the 5-10 hour range (and i believe that's across the entire industry, not any one publisher in particular.) It's sparked a lot of discussion on the podcasts i listen to about the whole cost vs quality vs length debate.

      Personally i'm certainly willing to pay more for a good short game than i am for a bad long game (cf. the usual Portal argument) but i'd also probably be willing to pay more for a longer good game than for a shorter good game.

      --
      This Space Intentionally Left Blank
    23. Re:Pub, social, dollars by pasv · · Score: 1

      I mean, just look at Star Craft 2! Oh, how the once-great have fallen; in Starcraft 1, you could use the second disk to create a multiplayer-only spawn install for an essentially unlimited number of LAN players; now, every single multiplayer game has to be authenticated via Battle.Net, even if it's just going to be played over the local network between two full copies of the game (which is, I suppose, something of a misnomer, because now there's nothing but full copies of the game).

      As much as I love Starcraft 2 (Ive been a fanboi of sc for a decade) even I can agree blizzard has really dropped the ball on this issue. Just the other day I got booted at the net cafe because they ran out of sc2 logins and started reusing them (which causes the first player to get dropped...). This isnt my ideal gaming experience.

    24. Re:Pub, social, dollars by Anonymous Coward · · Score: 0

      Speak for yourself. I'd rather spend 60 bucks on a 60 hour masterpiece than a 20 hour turd.

      Actually, it goes further than that. I bought Starcraft Battle Chest in 2000 for about $30, and I've probably played over a thousand hours of it. Now THAT is what I call a good deal.

      Really, any game whose cost per hour of fun is greater than $1 isn't worth it to me. Forget comparing games to movies for their "price of fun" -- that only works if you're so rich that you can afford to go out to the movies every night of the week (and 2-3 movies on weekends).

    25. Re:Pub, social, dollars by Lilith's+Heart-shape · · Score: 1

      It's that fact that it can be difficult to justify buying a game without a good multiplayer component.

      Speak for yourself, brother. I'll buy a game if I can reasonably expect that the single player campaign lasts at least 40 hours. If a game claims to have multiplayer, I will probably avoid it, because it's my experience that developers will focus on multiplayer at the expense of a good single-player campaign.

  5. Oh EA! by Anonymous Coward · · Score: 0

    You crack me up!

    What next, multiplayer novels? Surely they can distinguish between competitive or social and escapist gaming.

  6. God is dead... by Anonymous Coward · · Score: 0

    - Nietzsche.
    Nietzsche is dead - God

    No matter what they say, single player will always have the needed audience. Being connected is the wish of EA and other studios to deploy their DRM schemes. Hopefully each method will be cracked.

    For one I do not welcome our DRM masters...

  7. "EA" confirms it... by Anonymous Coward · · Score: 0

    Single-Player Game Model 'Finished,' Says EA Exec

    Someone get Onlive on the phone.

  8. Video Game Company seeks mad scientist by Anonymous Coward · · Score: 0

    And here's the reason why EA will be the first video game company to invest in time travel technology to prevent this inter view from ever happening.

  9. co-op instead please by bmcage · · Score: 4, Insightful

    I don't want connectivity, I want co-op, so I can play together with family members. WTF do care for some dude the other side of the ocean?

    1. Re:co-op instead please by Nursie · · Score: 1

      'xactly. Also being able to do multiplayer on a single screen is good. Playing with friends or family in the same room is important and probably one of the major reasons the Wii is such a huge success.

      It's a shame so few of the big name games do one-system co-op. Gears of War was always fun for that, as was Resistance, though by Resistance 2 the morons took it out!

    2. Re:co-op instead please by Turn-X+Alphonse · · Score: 1

      Many people have family and friends across oceans these days. Playing Co op with them is just as important to them as you with your family members.

      --
      I like muppets.
    3. Re:co-op instead please by mtinsley · · Score: 1

      The first thing that came to mind when I read this was Bioshock 2. The single player was great, the multi-player was terrible, co-op would have been amazing if they had implemented it.

    4. Re:co-op instead please by Seumas · · Score: 1

      I couldn't care less about co-op. It always seems like a big waste in a game, to me. I'm not ten years old, so I don't know a bunch of people who play videogames. In fact, I could count the videogamers I know on one hand. The ones who own the same platform as me cuts that down. The ones using the same *games* as me even fewer. The ones playing often enough that I can hook up with them and play a game, even less. In fact, the only few people I know who game *at all* are almost ALWAYS doing one thing when I log into xbox: watching netflix. That's it. Any time of day - they're not playing games (or if they are, it's like . . . a rhythm game) . . . just netflix.

      As for multiplayer? What a failure of an idea. Only some games need it and even most of those fail. Adding multiplayer into every game will just fragment the playerbase even more. We've seen what happens with most multiplayer games, already. At best, people play them for about a month or two. Then when you decide to try and play it, you're the only person on the PLANET trying to play multiplayer. Meanwhile, it'll continue to detract from the quality of the single player.

      These guys are damned determine to misunderstand gaming and ruin it. Sometimes a great single player experience is all you want.

      Oh - and multiplayer *local* on the same screen? Hell no. You go play on your OWN screen. I like my big giant screen without the image being deformed or squashed. I don't care how big it is, I still want it for myself. I hate split screen and never ever ever would use it.

    5. Re:co-op instead please by Merls+the+Sneaky · · Score: 1

      And please don't tie to co-op to one screen. Sometimes my friend goes home, or is too busy to come over after work. We would still like to pick up the game and play over the internet right where we left off.

      Severe lack of decent co-op games out there right now.

    6. Re:co-op instead please by imakemusic · · Score: 1

      As for multiplayer? What a failure of an idea. Only some games need it and even most of those fail. Adding multiplayer into every game will just fragment the playerbase even more. We've seen what happens with most multiplayer games, already. At best, people play them for about a month or two. Then when you decide to try and play it, you're the only person on the PLANET trying to play multiplayer.

      Not always true. I've been playing Day of Defeat: Source for five years now and there is still a decent number of servers around. In fact the original Day of Defeat is 10 years old this year and is still popular. Generally speaking if a game is really good then people will carry on playing it. Hell you can still play Quake 1 online if you want.

      Meanwhile, it'll continue to detract from the quality of the single player.

      True, this is often the case - see Call of Duty for example. Their games used to have single player missions that would take more than a single evening to complete.

      These guys are damned determine to misunderstand gaming and ruin it. Sometimes a great single player experience is all you want.

      All you want, maybe. Sometimes a great multiplayer experience is all I want. Not always. But sometimes.

      Oh - and multiplayer *local* on the same screen? Hell no. You go play on your OWN screen. I like my big giant screen without the image being deformed or squashed. I don't care how big it is, I still want it for myself. I hate split screen and never ever ever would use it.

      Wow. Are you just resentful because you don't have any friends? Sometimes people come to my house that like playing games. Should I say "No, either you watch or you go home and play from there"? No! We both sit in the same room, play the same game and have a laugh together. Yeah you get a bit less screen but it's more fun! Me and my old flatmate played Call of Duty Nazi Zombies to death on split-screen mode. I played it a bit in online multiplayer mode and even though there was twice as many players and we got twice as far in terms of levels, it wasn't as fun as having someone else in the room enjoying it too - shouting at each other and taking turns to reload because there are so many zombies coming at you. I'd be happy to see more games like this. It used to be that every game would have a two player option - even if it wasn't particularly great (I'm looking at you Luigi). Consoles like the NES were designed for a couple (or more) people to have fun together. Now it's just you, sat alone in your living room, not even talking on a headset.

      Anyway, I digress. This is just another pointless Slashdot "One True Way of Gaming" article. Different people like different things. Some people like multiplater, some singleplayer. Some both. Personally I just like good games, be they single player, multiplayer or whatever. I wouldn't want a multiplayer Just Cause 2 just as I wouldn't want a Singleplayer Team Fortress.........actually that would work. Cooperative Half Life 1 remake? Fuck yes.

      --
      Brain surgery - it's not rocket science!
    7. Re:co-op instead please by somersault · · Score: 1

      You have some valid points, but also some that are blatantly just self preference. I'd say you're in the minority for wanting the screen to yourself. It's nice for them to at least include the option for people who do want it. Games like MarioKart would have been way less fun and successful without local multiplayer.

      I used to wish that certain games had multiplayer, but then I got my wish once when they included it in in Uncharted 2. It sucked. And all the single player achievements were geared towards unlocking stuff for multiplayer rather than single player, so I have only played the single player story once so far, rather than the 3 times I did with the original when I was trying to find all the hidden treasures . Uncharted is one of the few games I've ever felt was worth replaying, the single player gameplay and level design is great.

      --
      which is totally what she said
    8. Re:co-op instead please by daid303 · · Score: 2

      Indeed. Co-op should get more attention.
      Difference in skill is less important in co-op, which makes playing together with friends more enjoyable.

      The list of co-op games I know and enjoy is short:
      -SWAT 4 (up to 4 players, NEEDs voice communication, up to 10 players with Stetchkov Syndicate)
      -Diablo 2 (but hard to do with new players, as 'old' players run off like crazy because they know everything)
      -Serious sam (Yes, I'm serious! Just fun to shoot around a bit)
      -Commandos 2 (A bit tough to get running in multiplayer, only recommended for 2 players max, but great fun. Voice communication is a must)
      -Left 4 dead 1+2 (Up to 4 players, but can be great fun)

      Still on my 'to try' list are:
      -Lara croft (the top down game, has coop, but was broken at PC release)
      -Trine (some indie game, which was on discount some time back on steam)

      Most RTS games support coop vs computer, but if you have one or two very good players then they wipe all the computers off the map before you get to do anything.

      Any recommendations?

    9. Re:co-op instead please by bmcage · · Score: 1
      Recommendations? PS3 here. The Lego franchise for small children :-D.

      Dead Nation on PSN is getting good reviews for it's co-op (http://www.youtube.com/watch?v=-syxOHFqN0k ).

    10. Re:co-op instead please by mosschops · · Score: 1

      -Trine (some indie game, which was on discount some time back on steam)

      Trine supports multi-player, but everyone has to play on the same machine. Trine 2 (due in the Spring IIRC) should have network multi-player, hopefully. It's a beautiful single-player game too :-)

    11. Re:co-op instead please by AlXtreme · · Score: 2

      It's nice for them to at least include the option for people who do want it. Games like MarioKart would have been way less fun and successful without local multiplayer.

      This is the reason why people still enjoy games on the Wii. Split-screen/local multiplayer makes for a fun evening with a couple of friends (and plenty of booze).

      Tried the same with the PS3 (I loved Fallout and Uncharted) but there simply aren't a whole lot of good local multiplayer games to be found. Every now and then we give Blur and Borderlands a go, but we quickly go back to Mario, Rayman and Wii Whatever. Perhaps it's just that the Wii and PS3 are both made for a different audience and I somehow balance between the two.

      And for all gamers who enjoy co-op: http://www.co-optimus.com/

      --
      This sig is intentionally left blank
    12. Re:co-op instead please by somersault · · Score: 1

      For PS3 you could try Supersonic Acrobatic Rocket-Powered Battle-Cars, it's quite good fun - footbal with a bunch of RC cars that can drive up the walls/ceiling if you have enough momentum, and do rocket jumps. You can also get the original Crash Team Racing on the PS3 store for £3.49 :)

      --
      which is totally what she said
    13. Re:co-op instead please by xtracto · · Score: 1

      Recommendations...
      The House of The Dead Overkill

      I pirated it for Wii about 1 year ago and played it with my wife until we finished all modes.

      It was so good (or rather, we liked it so much) that a couple of weeks ago we visited the UK (I live in DE now) and bought the game at a Gamestation (or something like that) for 5 pounds.

      Great multiplayer game... unfortunately these days there are very few fun multiplayer... shit, I remember enjoying playing "Chip 'n Dale Rescue Rangers" when I was a kid..

      Now I am looking forward to try the new Donkey Kong game as it seems to have co-op multiplayer.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    14. Re:co-op instead please by kb_one · · Score: 1

      Little Big Planet has the best co-op mode of any game I've played.

    15. Re:co-op instead please by daid303 · · Score: 1

      Oh, indeed, House of the Dead OVERKILL! is great. Thanks for reminding me of that one.

      I got myself extra gun attachments for that one.

    16. Re:co-op instead please by penguinchris · · Score: 1

      I think there is a portion of gamers like us who are really into co-op games, and make decisions whether to buy games or not based on the co-op modes. Unfortunately I think we're a rather small minority.

      I don't play a lot of games while in the same time zone as my game-playing friends (not that I have many) anymore, but in high school and college I did quite a bit. One of our favorites was Star Wars Battlefront 2 - it's a Battlefield-style big-battle game and has 4-player split-screen coop (Battlefront 1 is good too but only has two-player splitscreen), with dozens of AI troops. You can set the AI difficulty to the highest and all go on one team and dominate, or you can split up into two teams and fight it out. Great fun to reenact Star Wars battles from the movies with your friends.

      The key thing though is that it's highly accessible - you don't have to be great at console shooters to play and have fun (you won't necessarily get high scores, but you won't be dying every three seconds). It's a last-generation game, but the xbox version will run on an Xbox 360. I really am not sure why they haven't come out with a new one - it's the best post-glory-days (ending around Jedi Knight) Star Wars game by far.

      There are a few other FPS games in the past few years with decent split-screen co-op, like the Gears of War series, and Call of Duty games. But it's one thing to play through the campaign co-op (or specific co-op scenarios as in the last couple CoD games), and another to have free-form battles like in Star Wars Battlefront that are endlessly replayable. It's a great formula - when Battlefield 1942 originally came out (Battlefront is just a Star Wars rip-off of that), we'd play it in the same way on a LAN - you can have a bunch of bots in the game to fill out the battle, and you and your friends take sides. I would love to have updated versions of these games with this functionality.

    17. Re:co-op instead please by antdude · · Score: 1

      Thank you for the link. Very good web site. I love co-op.! :)

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    18. Re:co-op instead please by Anonymous Coward · · Score: 0

      Pretty sad as a very casual gamer with a huge 10 year gap (SuperNES games and mostly emulated N64 RPGs.)
      It's almost as if Nintendo, who we only see as providing 'kid friendly games' had a large role in nurturing the co-op environment. When it lost its lead to Sony's Playstation, gamers targeted were the loners.

    19. Re:co-op instead please by bigstrat2003 · · Score: 1

      I'd say you're in the minority for wanting the screen to yourself.

      I don't know of a single person who plays FPS who would rather play split-screen. When the multiplayer mechanic itself enables drastic cheating, that's a problem (especially since most people won't even try to not look at your screen). Other genres are fine, though.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    20. Re:co-op instead please by bigstrat2003 · · Score: 1

      True, this is often the case - see Call of Duty for example. Their games used to have single player missions that would take more than a single evening to complete.

      This has less to do with multiplayer than it has to do with Activision's insistence upon having a new title every year.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    21. Re:co-op instead please by imakemusic · · Score: 1

      True. I guess the same could be said for the Half Life series, as much as I love it.

      I think the multi-player plays a part in it though. Back in the days when I was playing CoD 1 & 2 all my gamer friends were still on dial-up. On-line play, whilst technically possible and already fairly easy to set up, just wasn't worth bothering with. These days everyone has broadband if they have a connection at all (I literally don't know anyone on dial-up) and everyone I know that has CoD:MW2 or Black Ops bought it specifically for the multi-player - the single-player was an added bonus.

      It seems to me (and maybe this is just me interpretation) that Activision are concentrating on the Multi-player game because a) lots of people like it, b) They can charge for DLC and c) Making the DLC and the game itself is easier for multi-player than single-player - there's no plot to worry about, no (or at least less) AI, you can make DLC that consists of purely maps, no need to make new models, characters, cut-scenes or even new artwork.

      --
      Brain surgery - it's not rocket science!
    22. Re:co-op instead please by Mashiki · · Score: 1

      Too true, family is what you make of it. I think I have one friend locally. The rest have moved world wide. In the US, Alaska, Indiana, California, New Mexico and Arizona. World wide, England, Ireland, Japan, China, Philippines, S.Korea, Israel and I just had one friend move to Uzbekistan from Italy because he's doing work on the telecom systems for the next 3-4 years.

      My family? Alberta, all over different places in Ontario, Quebec, and Manitoba. And I'm on the road about 330 days a year right now.

      --
      Om, nomnomnom...
    23. Re:co-op instead please by somersault · · Score: 1

      That's true for competitive FPSes, and I was considering going to go into genre specifics in my comment, but basically it's obvious that not all games are FPSes. And in fact, for co-op FPS stuff it's still quite good fun despite having half the screen estate.

      --
      which is totally what she said
    24. Re:co-op instead please by Darinbob · · Score: 1

      I think co-op is great too. I don't have gamer friends, so I never see them except for MMOs. But I see one big snag - the features that make a single player game great are also necessary for a co-op multiplayer game. A competitive multiplayer game you can just rely on the players finding ways to make the game fun on their own (endlessly fighting each other). But for both single player and co-op multiplayer you need decent and compelling content.

    25. Re:co-op instead please by feepness · · Score: 1

      Tried the same with the PS3 (I loved Fallout and Uncharted) but there simply aren't a whole lot of good local multiplayer games to be found.

      I got a slim and keep a spare set of cables at my buddies house. The great thing is that with todays LCDs it's easy to move them to a comfortable spot for the evening. Playing online with individual screens in the same room harkens back to the old LAN party days, and it is a blast.

    26. Re:co-op instead please by cleogarcia · · Score: 1
  10. Eh by bbqsrc · · Score: 2

    Maybe if they made 70 hour single-player games the model wouldn't be dead. I still miss the old, proper RPGs like Baldur's Gate.

    --
    Disagree != mod troll.
    1. Re:Eh by Anonymous Coward · · Score: 1

      well, now they expect to throw out just levels, models and physics, and the players will fill the missing story.. it's nothing more than cost cutting

    2. Re:Eh by Anonymous Coward · · Score: 0

      Hope you didn't miss Fallout 3, and especially Fallout New Vegas! I probably played Fallout 3 for 200 hours, but I didn't keep proper track. I'm currently at 126 hours in Fallout New Vegas and still going with plenty of quests and undiscovered locations.
       
      EA guy is full of baloney. So is there any news this morning?

    3. Re:Eh by Anonymous Coward · · Score: 0

      Hope you didn't miss Fallout 3

      Fallout 3 is a good game in itself, but it doesn't touch the computer RPGs of the late 90's and early 2000's. New Vegas is an improvement, but it still doesn't hold a candle to the first two Fallout games.

    4. Re:Eh by Plekto · · Score: 2

      Diablo III of course is going to sell a "few" million copies(10+ would be my guess). And Fallout, of course, well, it's already at 5 million copies sold and climbing. Speaking of Diablo III, though, Torchlight sold very well.(500K copies so far) And of course, there are the classic games like Final Fantasy, which sold an ungodly number of copies over the years. How many in all of its games, most of which are solely single player?

      80 million. Just the Final Fantasy franchise. As long as Square Enix alone is making games, EA's theory is worthless. (and this isn't counting their ownership of Eidos, which almost exclusively makes single player games)

    5. Re:Eh by Haeleth · · Score: 2

      Diablo isn't an RPG, it's a finger exercise. Click click click click click click click click monster died click click click click click click monster died click click click click click click click click click click palette-shifted monster died. Click.

      The idea is that if you make it through Diablo, your clicking finger is strong enough to play Starcraft.

    6. Re:Eh by Jaysyn · · Score: 1

      Dragon Age is the closest thing I've played to BG in a long time.

      --
      There is a war going on for your mind.
    7. Re:Eh by Brafil · · Score: 1

      The point is, a good single-player game can be played over and over - sure, at some point it gets boring, but if the game is decent, you'll have spent weeks in front of your computer trying to figure out different paths etc and it will be more than worth your money. Baldur's Gate (I & II) are examples, as they provide a very detailed world you can explore with many characters. But that's not the real thing - there are countless of RPG-style games with different characters and worlds, but they are far from being as enjoyable as BG after you ve finished them for the first time. The point with these games is just that they are realistic. Realistic in the gaming sense, but that's what makes them fun. In BG, Myst, LBA and so on you can really interact with the game. The latter to had pretty linear storylines and can be completed in far far less than 70 hours, but people love them and still play them. I don't know why that is, I just know that most $60 AAA games will be forgotten in a few months.

    8. Re:Eh by Deus.1.01 · · Score: 0

      *hurm*
      Plenty of people wouldnt call it proper CRPG ;)

      But i digress...

      Yes Baldurs Gate did everything right, however now, when everyone thinks RPG in these day of age they want "EPIC STORY" they spend millions on cinematics and voice actors to produce what people should realize are cheesy CHEESY story exposition.
      So we get rather short games dragged out by filler combat which little to no variation.

      I love RPG stories (both PnP and CRPG variaty) but not because they are of LOTR quality, because they offer exentiricites and the setting can produce plenty of it.

      Let the gamers use their imagination again, fuck the 3D cinematics and stop raping the gameplay doing so.

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    9. Re:Eh by intolerant+jerk · · Score: 1

      Dragon Age is a great game though it might be considered a little less in depth than BG, it makes up for it in the immersion. Oblivion was also a game that I quite happily put well over 100 hours into. Mass Effect 1&2 were also very cool RPGs. Again, ones that pull you into the story. I've almost completely made the switch from PC to console gaming and to be honest, with game experiences like the aforementioned games along with a proper home theatre setup I'm quite happy I have.

    10. Re:Eh by Plekto · · Score: 1

      You do know that you can hold DOWN the button in Diablo II to auto-fire?

      *click* (dead monster)
      *click* (dead monster)

    11. Re:Eh by MareLooke · · Score: 1

      Probably too hard* for the average instant-gratification gamer (as evidenced by DA2 getting dumbed down to ME level) Seems like DAO will have been the last proper BG-style RPG.

      *and too long, I had a real Mask-style jawdrop when I heard someone complain about the lenght of a game, he wanted it to be over just so he could start on the next shallow game...W-T-F-? I want good games to like last forever! Give me more quests or I'll stick my hamster on you! Go for the eyes Boo! GO FOR THE EYES!

    12. Re:Eh by Jaysyn · · Score: 1

      I've almost completely made the switch from PC to console gaming and to be honest, with game experiences like the aforementioned games along with a proper home theatre setup I'm quite happy I have.

      Funny you say that, Oblivion & Dragon Age were both better on the PC. Haven't played the Mass Effect series yet.

      --
      There is a war going on for your mind.
    13. Re:Eh by Anonymous Coward · · Score: 0

      Maybe EA should look at Rockstar and take a few clues. GTA sells like hotcakes everytime a new installment is out, and in single player mode the game is always good for at least 60-70 hours, and then there are the DLC's which are fricking kick-ass and add easily another 20 or 30 hours of game play. Then there's the Red Dead series, the latest Redemption is simply fucking awesome both in single and multiplayer, original game or DLC's. Notice how R* games aren't simply rehashes of last year's game like EA has been doing for years and years -- you don't get a GTA every year, or even every other year but it is well worth it.

      Can't wait for L.A. Noire, Agent and GTA V.

      I bought a PS2 back in 2001 or so just to play GTA, and kept it pretty much to play Rockstar games (GTA's, Bully, Manhunt, etc), then I bought an Xbox360 just to play GTA IV and I've been pretty much only playing Rockstar games and now Gran Turismo.

      Yeah, I guess you can say I'm a R* fanboy, but their games are so incredibly above and beyond anyone else's it's really not that hard to be their groupie.

    14. Re:Eh by bigstrat2003 · · Score: 1

      Yeah, it's fucking disgraceful what they're doing to DA2. I like ME, but I liked DA for what it was. I'm not going to play it now that it's ME, but in a fantasy setting. Bioware has seriously let me down on this one.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    15. Re:Eh by Anonymous Coward · · Score: 0

      Maybe if they made 70 hour single-player games the model wouldn't be dead. I still miss the old, proper RPGs like Baldur's Gate.

      Dragon Age might just be what you are looking for then. Bioware calls it their "spiritual sequal" to Baldur's Gate. I bought the "Dragon Age: Origins - Ultimate Edition" on Steam (it comes with all the content packs), and I've logged over 200 hours on it. Nearly 100 hours of that was the first play through, and I'm currently on my 3rd play through, so I can see the different endings and see what it plays like with a different party composition (3 mages + rogue/archer = easy mode, even on Nightmare).

    16. Re:Eh by Darinbob · · Score: 1

      Or the million hours of game play in Thief :-)

    17. Are you sure that's not just nostalgia talking? My first Fallout was Fallout 3, and I enjoyed it. I like Fallout: New Vegas better than Fallout 3, despite its bugs, as the gameplay offers several improvements over its predecessor. I like being able to snipe without using VATS.

      I'm also playing Fallout and Fallout 2 on a virtual machine, and while the story and characters hold up, the sprite-based graphics and isometric perspective make the game feel cramped.

  11. retarded EA exec says PC games are finished. by Zurk · · Score: 5, Insightful

    wasnt EA one of the slave shops who claimed PC gaming was finished too ?
    hint to EA execs :
    DO NOT WANT stupid asshats and 12 year olds who whine incessantly in your spyware laden voip enabled gaming franchises.
    DO WANT games which are engaging, fun and can be picked up with no significant time investment.
    DO NOT WANT incessantly annoying DRM which requires online servers AND a CD in the drive to validate the game is "legal". Oh and typing in a 80 digit serial number.
    DO WANT games which have a compelling storyline, decent graphics with no advert ware built in and are engrossing enough to keep people occupied for the 60 bux you charge which is more than movies, theatres and any other reasonable form of alternative entertainment costs.
    DO NOT WANT monthly fees ON TOP of the 60 bux you charge for the game.
    DO WANT to resell games once I have finished plowing through your inevitably buggy DRM infested pile of franchised crapware.

    1. Re:retarded EA exec says PC games are finished. by Lonewolf666 · · Score: 2

      Problem for EA: They are a slave shop, and suck at promoting true creativity in their development efforts. As a consequence, they

      - CAN tell their employees to pump out yet another variation of an existing theme.
      - CANNOT regularly come up with good ideas. At best, they can buy up smaller studios who happen to have good ideas. And they seem to suck at this too.

      Thus, you (the customer) usually won't get compelling storylines or original game concepts.
      BTW this was different 25 years ago. One of the coolest games on the C64 was Archon (http://en.wikipedia.org/wiki/Archon:_The_Light_and_the_Dark), distributed by EA. Back then, the EA leadership at least knew what games to pick for publishing, even if EA did not develop them by itself.

      --
      C - the footgun of programming languages
    2. Re:retarded EA exec says PC games are finished. by imakemusic · · Score: 1

      DO NOT WANT any more games from EA.

      DO NOT CARE what they have to say.

      --
      Brain surgery - it's not rocket science!
    3. Re:retarded EA exec says PC games are finished. by hort_wort · · Score: 1

      Amen.

      Also,
      DO NOT WANT in-game advertising for DLC, it's annoying and breaks the mood.
      DO WANT my gamepad to work and not just the xbox 360 controller.

    4. Re:retarded EA exec says PC games are finished. by hal2814 · · Score: 1

      Back then they were Electronic Arts, not EA. Acronymising your company name almost always leads to increased sales but crappier products. For further examples, remember how good Kentucky Fried Chicken was? Or the International House of Pancakes?

    5. Re:retarded EA exec says PC games are finished. by Anonymous Coward · · Score: 0

      One of the coolest games on the C64 was Archon ..., distributed by EA. Back then, the EA leadership at least knew what games to pick for publishing, even if EA did not develop them by itself.

      Electronic Arts was a force to be reckoned with in the C64 days. Whenever I got a new game and saw the EOA logo (well, that's what it looked like), I knew I was in for a treat.

      Of course, games in general were very different back then. A single programmer could whip up a new game in a weekend, and it would be so fun that it's still playable today. I've actually been getting back into playing some old C64 games on an emulator recently, and I'm impressed at how playable some of them still are (I had forgotten about Archon— I'll definitely try it out again soon). But look at a game like Lode Runner. That game is still fun, and the fact that it had a level editor just increases its playability tenfold. Right now you could download a dozen different variations of the game and play it for the rest of your game playing days.

      But games like that would be $5 or $10 games today, and big companies like EA want to charge $60 a game. A $60 game is expected to be huge and have engaging story lines and cinematic sequences, and therefore they're expensive to make, and therefore the companies end up wanting to curb piracy, which means the modern era of having games connect to one of their servers is a dream come true for them.

    6. Re:retarded EA exec says PC games are finished. by JustNiz · · Score: 1

      Mostly agree (especially about the DRM and crapware) except I don't want games with scripted storylines. That immediately implies the game has a limited lifespan and no re-playability.

  12. Excuses by Anonymous Coward · · Score: 0

    This seems like a good excuse to make crappy games without a good storyline, and just shoot, shoot and shoot.

  13. It isn't dead; you want to kill it! by Anonymous Coward · · Score: 5, Insightful

    If playing with your freinds is so great, then why are developers taking away support for lan and dedicated servers? It's a whole load of crap! I don't want to spend $120 on a game only to play it on a server on the other side of the world, with a ping of 500! It's not the players' demand for connectivity, it's studios want to charge subscription fees!

    1. Re:It isn't dead; you want to kill it! by TheL0ser · · Score: 1

      As has been said several other times in the thread: LAN and dedicated servers don't get them monthly subscriptions fees and more effective anti-piracy. That, and 4 people playing on one machine = $60. Four people on four machines = $240.

  14. guess I won't be buying many more games then... by PhantomHarlock · · Score: 1

    Maybe it's just me, but I find a game environment that's been set up like an interactive movie to be much more enthralling than watching the various asshattery of the internet do their thing in an MMORPG setting. The rare exceptions are Diablo series multiplayer and LFD/LFD2, when played with friends that you know.

    The quality of play is much, much higher in the average single person game. It's like a feature film vs. MMORPGs, which can be like a reality TV show featuring the cast of Jersey Shore.

    MMORPGs have no ending, and serve only to sap your wallet and your time.

    1. Re:guess I won't be buying many more games then... by SharpFang · · Score: 2

      I tend to disagree. I dislike movie-like setups (I'm a nosy person and keep bumping into "you're not supposed to be here" corners with blatant immersion-breaking obstacles blocking your way). OTOH, I love huge, open-ended single-player sandbox style games. A huge world with a lot to do and with freedom of choice what to do. Events unfold around you and you're often in the middle of things, but you may turn around and do other things if you choose so.

      Yes, MMORPGs seem bland to me, I prefer a good open-world single-player game instead. But railroad-fests like Half-Life don't quite appeal to me.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:guess I won't be buying many more games then... by bencoder · · Score: 1

      I tend to disagree. I dislike movie-like setups (I'm a nosy person and keep bumping into "you're not supposed to be here" corners with blatant immersion-breaking obstacles blocking your way). OTOH, I love huge, open-ended single-player sandbox style games. A huge world with a lot to do and with freedom of choice what to do. Events unfold around you and you're often in the middle of things, but you may turn around and do other things if you choose so.

      Can you give some recommendations for games? There's minecraft, which I love, but I'd love to hear of any other games you could suggest.

    3. Re:guess I won't be buying many more games then... by SharpFang · · Score: 1

      The ol'good Oblivion, heavily modded and with all the extensions. (also, ancient Morrowind obviously.)
      If you love Minecraft, you may love (or hate) Dwarf Fortress. It's truly hardcore (ASCII art game that can make a 4GHZ machine crawl due to world simulation complexity...)

      I heard many good things of Fallouts and Borderlands. Fallout is not really my cup of tea world-wise, but I think Borderlands sounds very promising.

      And S.T.A.L.K.E.R. games - Shadow of Chernobyl and Call of Pripyat (skip Clear Sky, it's a disappointing, narrow railroad).

      Give ShoC the right mods (like SuperModPack) and don't treat the main quest as your primary task, and the game becomes really entrancing and immersive (and difficult, goddamnit! Original game was hard, game with AMK mod (contained in SMP) is truly a hell. Bullets hurt bad (both ways), mutants are fast and deadly, anomalies are deadly and often invisible, generally the game IS hard.)

      CoP is much, much easier even than unmodded ShoC (I still need to find a good "hardcore" mod for it) but it is much more open. You have 2 out of 3 areas of the game available from moment one and there is definitely no "line" of the main quest through some 3/4th of the game - something resembling a "questline" only appears in the last part.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    4. Re:guess I won't be buying many more games then... by somersault · · Score: 1

      This is pretty much exactly how I feel too. Operation Flashpoint, Grand Theft Auto III series rank as my favourite single player experiences of all time, and I enjoy Oblivion despite me not really usually being one for RPGs.

      Certain single player games manage to have their levels on rails without spoiling the immersion too much, but there's a lot of crap out there. I played the demo of Killzone after hearing all the hype. Sure the graphics were nice, but you couldn't even jump over a 2 foot obstacle. WTF? I'm not playing that shit no matter how pretty it is, thankyou very much.

      --
      which is totally what she said
    5. Re:guess I won't be buying many more games then... by Totenglocke · · Score: 1

      Amen to that. If EA does this, then they'll lose me as a potential customer. I don't waste my time on multiplayer only games due to the lack of worthwhile people to play with.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    6. Re:guess I won't be buying many more games then... by pinkushun · · Score: 1

      Rather buy more DRM Free games to support the Indie devs in this market, even if they're small puzzle games. This way we can support and grow a market that one day will provide an alternative to DRM locked games.

      And apparently DRM Free games aren't any worse off than locked down games, so we might as well support them and they can use that extra time and resources to add great game features, instead of useless DRM!

      Try here --> http://2dboy.com/games.php

    7. Re:guess I won't be buying many more games then... by Haeleth · · Score: 1

      The ol'good Oblivion, heavily modded and with all the extensions. (also, ancient Morrowind obviously.)

      You wouldn't think it was that way round these days. With all the work the community has put into Morrowind, it frankly looks better than Oblivion now, if you install the right mods. And it's bigger, too, now that Tamriel Rebuilt has delivered a decent chunk of land.

    8. Re:guess I won't be buying many more games then... by Anonymous Coward · · Score: 0

      Darklands.

      I'm serious.

      Wish somebody did a remake...

      Newer ones?

      Daggerfall was still good. Morrowind onwards, Bethesda started to severely limit themselves. Do not want. Fallout 3 is fun if you dismiss it being called "Fallout," though I wish the NPCs didn't "act" at all. Bethesda does good sandbox systems, but is crap at characterization.

      Mount and Blade is actually a very good recent release (with Warband being a suitably developed update). Bunch of excellent mods to keep the game fresh, too.

      Actually, I found that I am spending more time playing older games than the supposed double-super-AAA titles being half-assedly released nowadays.

      X-Com. Jagged Alliance 2. Patrician 3. Tropico. Majesty (the original, sequel blows). Steel Panthers 2. Close Combat series.

      Can't really call it nostalgia, since half of those I haven't played before, either. It's just that the -gameplay- is superior to anything new releases boast. I like shinies graphics-wise, but they take second seat to the actual fun I have playing the damn game - something that is apparently being dismissed by developers nowadays. As an added bonus, those games are usually bug-free by now, too.

      Mind, the ultimate sandbox game for me is Magna Mundi for Europa Universalis. Not precisely what you had in mind, but damn is that a time sink...

    9. Re:guess I won't be buying many more games then... by SharpFang · · Score: 1

      The problem is "with the right mods".
      There are no "supermods" that I know of. You have to piece it all by hand - and most of guides to make Morrowind good link to mod sites that are gone since. And with the wrong set of mods... let's just say I abandonned my last playthrough as I got hopelessly lost in massive jungles and rainforests somewhere between Ald-Rhuhn and Gnisis, couldn't find my way back and gave up playing entirely.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    10. Re:guess I won't be buying many more games then... by dylan_- · · Score: 1

      In an old post of yours that I just read, you asked how to edit your KDE menus.

      • ALT+F2
      • kmenuedit
      • Drag whatever, wherever.

      Hope this helps.

      --
      Igor Presnyakov stole my hat
    11. Re:guess I won't be buying many more games then... by Anonymous Coward · · Score: 0

      You sound like you might like Dwarf Fortress. Though it hasn't much in the way of plot. It is definitely a sandbox, and a huge world.

    12. Re:guess I won't be buying many more games then... by Keerok · · Score: 1

      I'd recommend Armada Online. Based on a Sega Game. Well made, space themed and for the most part fun. www.armadaonline.com www.allied-command.info ( fan site)

  15. In otherwords by Anonymous Coward · · Score: 1

    Don't buy any more expansions for The Sims, nor Dragon Age 2, nor Mass Effect 3... if they're finished then we shouldn't buy them right?

  16. What they missed by Anonymous Coward · · Score: 1

    What they should have said was "Single-player game model finished... for EA"

    this isn't a 'what the people want' scenario, it's simply a 'follow the money' one, they see how much money farmville, wow and all of the other skinner box games make and want in. As a poster above said, Duke-Nukem Forever, HL2-EP3 and Bioshock Infinite are some of the most anticipated games of the moment, all of which are single-player experiences.

    The statement isn't a prophecy, it's a business plan.

  17. Saying it wont make it true by dilvish_the_damned · · Score: 4, Insightful

    and it wont make us stop wanting to spend weekends sunk in some game where no one will bother us. Sometimes its about being disconnected.

    --
    I think you underestimate just how much I just dont care.
    1. Re:Saying it wont make it true by Reziac · · Score: 2

      But saying it enough times makes it a meme that a lot of people will believe. See "The Big Lie".

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    2. Re:Saying it wont make it true by Anonymous Coward · · Score: 0

      This is the correct answer!!

      And no punk comes and messes up our experience when playing single player.

  18. Well, I think... by twocows · · Score: 4, Interesting

    Well, I think he's full of shit. Some of the best games I've ever played are single-player. Golden Sun for GBA, Bioshock 1, the Elder Scrolls series, Persona 3, Fallout 3 and New Vegas, the Penumbra series, Star Wars: Knights of the Old Republic 1 and 2 (despite 2's.. er... lack of polish), the Final Fantasy series... Come to think of it, Fallout: New Vegas' sales numbers prove this crap wrong. It's a perfect example of a modern single player game that garnered huge sales. Mass Effect 2 and Dragon Age also had great sales as single player games, though I can't say whether they were good or not since I haven't played them.

    My guess is that EA would rather pump out the same big name game over and over. Guaranteed profits, no risk, and virtually no money spent on developing the hard things like a good plot or character depth. Don't get me wrong, some of my favorite games are multiplayer (hell, the Battlefield series is one of my favorite series as well, been a fan since BF1942, and don't get me started on Valve games), but by no means is single player a dead genre.

    1. Re:Well, I think... by Anonymous Coward · · Score: 1

      My guess is that EA would rather pump out the same big name game over and over. Guaranteed profits, no risk, and virtually no money spent on developing the hard things like a good plot or character depth. Don't get me wrong, some of my favorite games are multiplayer (hell, the Battlefield series is one of my favorite series as well, been a fan since BF1942, and don't get me started on Valve games), but by no means is single player a dead genre.

      I agree here in that it seem some of the big names in the games industry just keep pumping out the same franchise (COD and MoH to name two of them) over and over again, with slightly more polished graphics than last time, this is why i don't bother with either of those titles any more, i think ill stick with my old skool cool games like quakes 1 and 2, the original doom series, Hardwar and system shock one and two....

    2. Re:Well, I think... by Anonymous Coward · · Score: 0

      Interesting that you list Star Wars: Knights of the Old Republic, Dragon Age, and Mass Effect 2 because they are all made by BioWare, which is a subsidiary of EA.

    3. Re:Well, I think... by Deus.1.01 · · Score: 0

      Now if we only could fix most of the games on your list we'd be snug as a bug.

      (hint its the Spiritual successors i have a problem with)

      --
      My -1 Troll is actually a +1 funny. And my -1 flame is actually a +1 insightfull.
    4. Re:Well, I think... by need4mospd · · Score: 1

      Mass Effect 2 was so awesome I actually went out and bought a genuine copy of it after I beat it. I think I've got at least 200 hours logged on that game as many times as I've replayed it.

    5. Re:Well, I think... by dkf · · Score: 1

      Mass Effect 2 was so awesome I actually went out and bought a genuine copy of it after I beat it. I think I've got at least 200 hours logged on that game as many times as I've replayed it.

      That's a game that specializes in making you feel like James Bond in space, where you are totally the Hero out to save the galaxy even if they don't think they need it. That sort of experience can only be delivered as a single-person game; you just can't have 100k players all simultaneously being the most awesome person in the universe.

      What this does emphasize is that the big difference between single and multi-player games will be between story-driven and interaction-driven gaming. There's plenty of room for both.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
  19. Hey EA Brainiac... by BulletMagnet · · Score: 5, Insightful

    You're right - please stop making single player games.

    Sincerely,

    Bethesda Softworks / Obsidian Entertainment
    (you know, the people who brought you Fallout 3 which sold 4.7m copies in the first two weeks of release in 2008 and Fallout: New Vegas - which just happened to sell 5m copies in the 1st three weeks since release in 2010)

    1. Re:Hey EA Brainiac... by polle404 · · Score: 1

      mod parent up, please :-)

      --

      ~men are from earth. women are from earth. deal with it.~
    2. Re:Hey EA Brainiac... by Aladrin · · Score: 1

      Yeah. If There were just a few more games like Fallout each year, I would have absolutely no free time whatsoever. I literally took a week off work just to play Fallout New Vegas. That was my vacation. It was awesome. Best vacation I've ever had.

      On the other hand, if all the games were multiplayer, I'd have a ton of free time, seeing as I don't find them fun.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:Hey EA Brainiac... by DarthVain · · Score: 1

      I think the only thing that could make Fallout 3 any better would be to incorporate some ZORKesque puzzles...

    4. Re:Hey EA Brainiac... by Anonymous Coward · · Score: 0

      Fallout 3 is retardedness at its best; possibly so are its creators.

    5. Re:Hey EA Brainiac... by tirefire · · Score: 1

      Fallout 3 is just a TC mod for Oblivion. And Oblivion sucks once you realize it's just a single-player MMO where everything from controls to inventory to dialog options are dumbed-down for the average age of a console gamer (12 years, btw).

    6. Re:Hey EA Brainiac... by Anonymous Coward · · Score: 0

      Mass Effect 2 sold more than a few copies, and was critically acclaimed. And it's from EA, which makes it all the more weird that someone from there would say declare single player games dead.

    7. Re:Hey EA Brainiac... by Lilith's+Heart-shape · · Score: 1

      I would, since I have points, but I've already commented in this thread.

    8. Re:Hey EA Brainiac... by Anonymous Coward · · Score: 0

      How fucking interesting.

  20. F you EA and the dead flogged horse you rode in on by marcushnk · · Score: 1

    Since Tribes I haven't been able to stomach multiplayer games online. My entire gaming life almost exclusively exists in single player mode. Just because EA cant be bothered funding decent AI and single player game player doesn't mean the rest of the world wont/cant.
    If they persists in dumping out crap for the masses I'm sure the indie and open source gaming industry will harvest my money just as quickly.

    --
    "Consider how lucky you are that life has been good to you so far. Alternatively, if life hasn't been good to you so far
  21. $60, 25-hour single-player games ARE dead by Anonymous Coward · · Score: 0

    Well, he's right about one thing, $60, 25-hour single player games are dead. It's not enough replay value for the asking price. You can sell it for a $60 when it comes out, don't have a lot of content, make it single player only. Pick two.

    Trying to do all three at once is a business model set up to fail.

    Of course, Gibeau seems to think the last one's the source of the problem. Not so.

  22. Strange... by thrill12 · · Score: 2

    I still play Operation Flashpoint regularly. It's from 2001. I play single-player mode only.
    The power ? Mission-editing: constantly recreating new missions with new concepts is much more interesting than getting online and beaten by some cheating (and sometimes: extremely good) opponent.
    The only problem is that it is too much work for most, who indeed just want to use 'fire-and-forget' packaged games. Which is probably why Operation Flashpoint stands alone at the top - for me, anyway. And yes, I do not care about graphics: game concepts are the most important part of the software.

    --
    Slashdot: stuff for news, nerds that matter, matter for news, stuff that nerd
    1. Re:Strange... by somersault · · Score: 1

      It's still my favourite game of all time too, though I stopped playing games when I went off to University, and now even though I game, I don't game on PC anymore.. but I probably will replay OF one day, or try out one of the single player mods.

      --
      which is totally what she said
  23. Sure. by SharpFang · · Score: 1, Funny

    Making single-player games started mere 60 years ago, major single player games appeared about 15 years later. I'm absolutely sure this temporary fad will die any moment now.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:Sure. by Anonymous Coward · · Score: 0

      Making single-player games started mere 60 years ago, major single player games appeared about 15 years later. I'm absolutely sure this temporary fad will die any moment now.

      I'm not clear about your wording, but I think I understand what you are trying to say, and I agree. Calling single player games (which covers pretty much the entire history of gaming up to now) a "passing fad" would be like saying that transportation by horse was just a passing fad.

    2. Re:Sure. by SharpFang · · Score: 1

      I'd say it would be more like calling transportation by road a passing fad, as soon as trains became popular.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    3. Re:Sure. by hal2814 · · Score: 1

      I'm going to call BS on this one. Games have been around for thousands of years. How many of those games are single-player? Solitare and its variations, some video games, can you think of any others? Traditionally, games have been multi-player. It's only very recently in our human history with the creation and popularity of video games that single-player games have become as popular as they are. 60 years is nothing compared to multi-player games like Go which have been around since around the 4th Century BC or chess which has been around since the 6th Century AD.

    4. Re:Sure. by SharpFang · · Score: 1

      What about puzzles, riddle books, crosswords, and a number of (non-board) games and toys (like hoola hoop) that always co-existed with multi-player games? There are hundreds of individual sports, and their origin is usually physical games, like throwing the ball against a wall or throwing rocks against the surface of water.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  24. Disgusting to hear for a gamer by furbyhater · · Score: 5, Interesting
    EA's blabber is disgusting to hear for someone who appreciates gaming, be it solo, local or online.
    They clearly understand jack about a gamer's heart and what makes a game great, but they hope to get their business-goals accepted by trying to sound all visionary-like.
    Alas, nobody with experience in gaming will be able to take them seriously.

    EA's true goals:
    • Facilitate data-mining
    • Make more DLC sales
    • Updateable in-game advertising
    • Restrict gameplay to EA-approved content
    • Take control away from the gamers/modders and claim it for themselves

    These profit-driven bastard won't spend a second thinking about what makes a game great, because they don't know jack about games. I spit in their face.
    The future lies with indie-games and Nintendo

    1. Re:Disgusting to hear for a gamer by feepness · · Score: 1

      The future lies with indie-games and Nintendo

      Nintendo? Dear God I hope not. I mean, good for them and all, but still...

    2. Re:Disgusting to hear for a gamer by blind+biker · · Score: 1

      EA's blabber is disgusting to hear for someone who appreciates gaming, be it solo, local or online.
      They clearly understand jack about a gamer's heart and what makes a game great, but they hope to get their business-goals accepted by trying to sound all visionary-like.
      Alas, nobody with experience in gaming will be able to take them seriously.

      EA's true goals:

              * Facilitate data-mining
              * Make more DLC sales
              * Updateable in-game advertising
              * Restrict gameplay to EA-approved content
              * Take control away from the gamers/modders and claim it for themselves

      Add to that list:
              * Save money hiring competent programmers who can do AI. Instead, hire cheap sweatshop labor that makes pretty graphics and eye-candy.
              * Continue making and selling games with pathetic gameplay, hoping that human players will make up the shortcoming.
              * More restrictive DRM control due to the need of being connected to game server.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    3. Re:Disgusting to hear for a gamer by Anonymous Coward · · Score: 0

      100% correct. They'll still make single player games. They'll just be a 20$ DLC add on for the mandatory 40$ original game that's just multi-player. And it will still suck.

    4. Re:Disgusting to hear for a gamer by Brafil · · Score: 2

      Nintendo has proven that they can create fascinating games (and consoles). Mario, Zelda and more, people love them and they never got old in 25 years. Can you give me any other company that has affected the gaming world as much as them?

    5. Re:Disgusting to hear for a gamer by Spiflicator · · Score: 2

      I agree, DLC and in game advertising are likely the true motivating factors. I'm sure that demand for single player games will keep them getting produced, the difference being that they will still require online connectivity to play.

    6. Re:Disgusting to hear for a gamer by need4mospd · · Score: 1

      I spit in their face.

      I fart in their general direction.

    7. Re:Disgusting to hear for a gamer by Anonymous Coward · · Score: 0

      I think the single worst thing you are missing is that this opens up every single game they make the equivalent of their sports titles. That way, every three years they can "shut down" the servers and force you to buy the same thing with a few tweaks. Every EA game will have a "20xx" after it!

    8. Re:Disgusting to hear for a gamer by feepness · · Score: 1

      Nintendo has proven that they can create fascinating games (and consoles).

      So have many other companies. But it is a commonly accepted fact that despite selling a whole bunch and appealing to a large audience, the general experience has not been very deep.

      Mario, Zelda and more, people love them and they never got old in 25 years.

      Guess what? I played and loved Zelda and Mario 25 years ago. Guess what else? They got old.

      Can you give me any other company that has affected the gaming world as much as them?

      McDonald's is very popular and has a broad impact on our eating habits. That doesn't make their food good. Now, that also isn't saying Nintendo's bad, I'm just saying that sales/affect don't make a company great. I also don't want to be playing Mario and Zelda 25 years from now.

    9. Re:Disgusting to hear for a gamer by Brafil · · Score: 1

      the general experience has not been very deep.

      Well, I can't agree with that. But that's dependent on your personal viewpoint.

      Guess what? I played and loved Zelda and Mario 25 years ago. Guess what else? They got old.

      To some people, they got old. I haven't yet played all mario games (platformers), but the ones I've played have a good replay value. Zelda games aren't as good in that point, but great nevertheless. And there are still people who are new to these franchises who enjoy the games as much as us.

      McDonald's is very popular and has a broad impact on our eating habits. That doesn't make their food good. Now, that also isn't saying Nintendo's bad, I'm just saying that sales/affect don't make a company great.

      That's right, sales don't make a company good, the foremost example being EA in this article. Still, Nintendo hasn't made its money by producing masses of cheap games sold for three times their worth. They have produced solid games that are worth their money.

      I also don't want to be playing Mario and Zelda 25 years from now.

      You know what? If Nintendo got up and produced a level editor for one Mario game, that's done for me.

  25. The Title is misleading by Floritard · · Score: 4, Interesting

    It's not that single-player is dead. It's that offline is dead (or dying). Which is, and I say this as a predominantly single-player game enthusiast, basically okay. Right now I'm playing two games pretty regularly, Need for Speed: Hot Pursuit and Joe Danger, which both have well integrated leaderboards. But they don't just pit you against millions of random people across the globe. They actually pit you against people on your friends lists.

    So when I boot up NFS and get ready to tick off another event on that big map I instead skip over to the Autolog and see what my friends have been up to lately. I then spend the next hour and a half trying to beat their times and reclaim my top spot on the wall. So for a game where I would normally run straight through trying merely to complete every event and reach 100% completion, I'm now basically wasting time re-racing events competitively against my friends list. And you know what? I'm loving it. I think this is actually the best way to enhance replayability that I've seen in a long time. And it's not like leaderboards are anything new in games, far from it. But that connectedness is really addicting. I've yet to play one multi-player event. I will at some point but I'm still having fun with the single-player. Fun that indeed benefits from the connected, social features they've weaved into the game.

    And yea I'm not a Facebook guy but from what I understand this is a pretty common thread among Facebook games as well. It's an interesting way to game.

    1. Re:The Title is misleading by Attila+Dimedici · · Score: 1

      It's not that single-player is dead. It's that offline is dead (or dying).

      I play several online games that are designed to be MMO's. When I first started I joined a group, but the experience was unimpressive. I couldn't figure out how to leave the group, so I deleted the character and started over. Since then I have not interacted with anyone online in any of those games. None of my friends currently play any of the online games that I play and I have no interest in playing with strangers. Fortunately, those games are entertaining as single player games.
      I, also, have several single player games that I have had for over ten years that I break out and play every so often. If there were more good single player games out there that suit what I like to play, I might finally retire those games.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    2. Re:The Title is misleading by Anonymous Coward · · Score: 0

      pit you against people on your friends lists.

      All my friends think PS3/XBOX gaming is stupid as hell. So I have like 2 people I 'compete' with. Even then it is not worth doing as one of them seems to have an unlimited amount of time to make sure he is at the top of all the lists.

      Also honestly, I am not a very social person. I like to game by myself. Even when I can talk my friends into playing (which is *RARE* thing) they are not very good so they get mopped or I get mopped because it is the only game played by one or the other.

      Gaming while in school was a blast. Everyone had time for it. Now not so much.

    3. Re:The Title is misleading by Anonymous Coward · · Score: 0

      This. I am currently playing lots of single player games on and off. The best thing is that all of them are in Steam, so I can talk to my friends while playing. Some of the games even automatically pause when I Shift-Tab!

      Of course, co-op games will always be better, but you're not always free when your friends are.

  26. Yes, he is lying or just not thinking clearly by maxwells_deamon · · Score: 1

    I guess if you define "major" in an unusual way.

    there will always be a market for simple games.

    Games like solitare will last longer than any current single release they currently offer.

    Games like Angry Birds are still fun and share nothing with what EA lets the devs make.

    Maybe he will keep everyone at EA from using imagination, but if he does they will stagnate and the company will die.

    Yes, they will own some of the market, but that market will die if you don't allow it to change fundmentally from time to time.

    People will get tired of EA and they will not even see it coming.

  27. EA? by AmonTheMetalhead · · Score: 2

    Electronic Arts is still alive & kicking?

  28. Thanks EA! by cbope · · Score: 1

    As a long-time gamer, I want to thank EA for letting me know that the last 25 years or so were wasted on a failed game model. I had no freaking idea!

    Seriously, I am starting to believe that the top game execs make these ridiculous statements only to get press coverage. Practically everything they spew is garbage, not worth the time it takes to read the headline.

    I play both online multi-player and stand alone single-player games very regularly, and I'm sorry EA, but you are full of shit. If you don't want to make the kinds of games I am likely to buy, I'm sure someone else will, and I don't believe I'm alone in this. I spend a significant amount of my disposable income on gaming, which from the sound of it will not be going to EA in the future. Sounds like EA wants to be the next shovelware king, and charge you a subscription each month for the privilege.

    1. Re:Thanks EA! by minasoko · · Score: 1

      Same here. People that grow up playing and enjoying games do not become top-level executives for giant game publishers like EA.

      These are business men. This guy's title is 'Label President', which should tell you all you need to know. The majority of people in those roles arrive there from similar positions in other industries, like entertainment.

      What they know about actual games is mostly provided to them by consumer research reports, questionnaires and marketing analysts. There are exceptions, but I am generalising.

      The result? Ridiculous statements like these in TFA, DRM up the wazzoo and hilariously bad shitware repeated ad nauseum every 12-18 months.

  29. Tetris will be a mess to play by cjeze · · Score: 1

    There will always be single player games where it doesn't make sense or is worth the effort to have multiplayer or online functionality where it won't affect or add to the original game play.

  30. Instead of single fire, 25 hours and out... by Grimbleton · · Score: 1

    Why not make "Game so awesome it's worthy of 4-5 playthroughs and can easily top out at 100+ hours per." Like in the good old days.

    1. Re:Instead of single fire, 25 hours and out... by Warma · · Score: 0

      I dare anyone to name even one game that fits that dreamy criteria. Nethack and ADOM are the only ones that I can think of which would be even close, but in my experience, the desire to actually beat them all over again arises more from neurosis than how fun it actually is.

    2. Re:Instead of single fire, 25 hours and out... by pimp0r · · Score: 1

      Metal Gear + every single sequel across many many platforms. (except the fake No.2 on NES)

    3. Re:Instead of single fire, 25 hours and out... by Lotana · · Score: 1

      - Planescape Torment
      - Deus Ex
      - Alpha Centauri
      - Knights of the Old Republic
      - Thief series
      - The Witcher
      - Baldur's Gate series

      Those above (Not exclusive list, but main ones that come to mind right away) I have replayed many many times. Call me neurotic if you will, but I did not play them to "beat it", I played them again to see other choices and completed story. Exhausting that, I replay them now and again just to enjoy the storytelling, the atmosphere and gameplay.

      It is like a very great book. According to what you say people should only read it once and throw it in the trash. After all it doesn't change between readings! Yet I can safely bet quite a bit of money that I wasn't the only one that re-read Lord of the Rings many times.

    4. Re:Instead of single fire, 25 hours and out... by Grimbleton · · Score: 1

      Oh crap.

      I just got the Baldur's Gate twinge after reading this reply. Good thing I don't have anything I need to do today...

    5. Re:Instead of single fire, 25 hours and out... by Warma · · Score: 1

      You misunderstood. I was only critizising the rose-tinted glasses old games wear when they reminiscence ancient games and imagine that they really played them for 500 hours. This just isn't true and those games never existed. Take a realistic angle andlook through your own list again. I'm commenting on the first for the sake of example.

      - Planescape Torment

      ~30 hours to finish, each subsequent replay much faster as you skip most of the dialogue (the main content of the game). Considering that the game mechanics in this one are real crap and imbalanced, and that you see most of the story in one go, it doesn't really have that much replay value. Granted, it is one of the best games I've played, but nowhere near even 100 hours of entertainment. ...

      In my opinion, games wherein the plot is not the driving factor (for ex. UFO Enemy Unknown and perhaps Civ games for those who like inane micromanagement) give the best replay value, as you're not just skipping dialogue that you've read multiple times over. These don't last forever either, as all strategy games against a computer are ultimately unsatisfying, but they go a long way if the mechanics are well thought out.

      tl;dr: The whole mentality that 50 bucks should buy 500 hours of single player entertainment is deeply flawed and delusional. Yet every time a game article goes up, someone brings it up and starts blabbering about supposed past games that easily fulfilled this criteria. Face it. The only way 50 bucks buys 500 hours of quality entertainment is when you play Starcraft or Tem Fortress or some other title wherein other people supply the competition and social aspect, which game designers are and have always been unable to provide.

      Can we finally move on as a community?

    6. Re:Instead of single fire, 25 hours and out... by Anonymous Coward · · Score: 0

      tetris

    7. Re:Instead of single fire, 25 hours and out... by Anonymous Coward · · Score: 0

      Daggerfall. Planescape Torment. Baldur's Gate (both). X-Com. SMAC. KOTOR 1. Mass Effect (1, old system can't handle 2). Dragon Age (over 300 hours by now - the mechanics are somewhat simplistic, but the characters make me keep replaying for the missed dialog options and whatnot).

      MechWarrior series, though some recent XP update made some of the titles unplayable.

      Rome and Medieval2: Total War, thanks to the available mods. Likewise for the Civilization series (though I'll stick with 4 for now). EAs own C&C: Generals comes out every now and then, if only for "AK-47s for everybody!"

      Hell, most strategy titles you'll find on any "top-100 games" list.

      Never-bloody-winter Nights - four bloody years on a persistent world server.

      Daggerfall, X-Com, SMAC and Jagged Alliance 2 keep getting copied on each of my new systems and replayed regularly. The last one got updated courtesy of some excellent modders meaning that I occasionally check for new versions as well - not too bad for such an old game, eh?

      Oh, and Princess Maker 2 (don't look at me like that...) :D

      Couldn't get into Dwarf Fortress myself, but a friend swears by it.

      Pretty sure there's bunch of titles can't remember right now that sucked out significant portion of my life. Just because -you- could not find something hardly means it's not out there.

    8. Re:Instead of single fire, 25 hours and out... by Lotana · · Score: 1

      You misunderstood. I was only critizising the rose-tinted glasses old games wear when they reminiscence ancient games and imagine that they really played them for 500 hours. This just isn't true and those games never existed. Take a realistic angle andlook through your own list again.

      I will agree. Re-reading the post you replied to, he did say "100+ hours per". At first I thought he meant that combined hours of re-playing would equals at least 100 hours. And also I will agree that all examples I provided last less than 100 consecutive hours of gameplay.

      Still I can come up with an example to disprove your such-a-game-never-existed claim: Morrowind. That world really was gigantic and took me well over a month with one character before I finally explored all contents of it. Believe me it was much more than 100 hours. And all of it was put in by game designers and not generated by other people. In terms of replay, I probably done it twice again, but I can see someone that really loved it to repeat it five times in order to achieve different goals for himself.

      Though I never played it, it has been told that Daggerfall had a MUCH bigger world than Morrowind.

      Baldur's Gate also was quite large world with quite a bit of depth and depending on your play style will take you longer than 100 hours for a single play through. Also very re-playable due to different starting choices and companions.

      - Planescape Torment

      ~30 hours to finish, each subsequent replay much faster as you skip most of the dialogue (the main content of the game).

      I will agree that Torment will take less than 100 hours to finish, I would still put it more than 30 hours especially if you take the time to follow all threads and locate all the hidden gems. As for replay: Why do you think I would ever skip any dialogue? This is the reason I replay it for! You said it yourself that it is the content of the game itself.

      In my opinion, games wherein the plot is not the driving factor (for ex. UFO Enemy Unknown and perhaps Civ games for those who like inane micromanagement) give the best replay value, as you're not just skipping dialogue that you've read multiple times over. These don't last forever either, as all strategy games against a computer are ultimately unsatisfying, but they go a long way if the mechanics are well thought out.

      Well yes, this is your opinion. But please do not just make conclusion that just because these kind of games do not appeal to you that it is impossible for someone to spend 100+ hours on them and enjoy every second. Starcraft and Total Annihilation for example have quite a reputation to be compelling enough for such a passion.

      As an aside: Please check out Alpha Centauri. Yes it is a strategy game, but it has a very profound and inspiring story and philosophical viewpoints to go with it. Particularly the amount of quotes that comes with technology and secret project completion. Really this is just to show you that there really are unique gems made in the past that are virtually absent from today's mainstream gaming.

      The whole mentality that 50 bucks should buy 500 hours of single player entertainment is deeply flawed and delusional. Yet every time a game article goes up, someone brings it up and starts blabbering about supposed past games that easily fulfilled this criteria. Face it. The only way 50 bucks buys 500 hours of quality entertainment is when you play Starcraft or Tem Fortress or some other title wherein other people supply the competition and social aspect, which game designers are and have always been unable to provide.

      While I will agree that calls for "Every new game must be an absolute high-quality, replayable marvel that will stand the test of time" are uncalled for, I do not think there people out there making such proclamations. If there are, they are most likely trolls or someone aiming for a Funny post.

      Majority of the time we

    9. Re:Instead of single fire, 25 hours and out... by PhxBlue · · Score: 1

      Mass Effect and Mass Effect 2 ... both of which are, ironically, EA games.

      --
      !#@%*)anks for hanging up the phone, dear.
    10. Re:Instead of single fire, 25 hours and out... by ChefInnocent · · Score: 1

      I've spent way more than 100 hours on Civ I, II, & IV. My nephew has played hundreds of hours of Pokemon. Someone below mentioned tetris, which I think I've spent dozens of hours playing, which leads to other games like bejewelled & bookworm.

    11. Re:Instead of single fire, 25 hours and out... by Hognoxious · · Score: 1

      Total Annihilation Kingdoms. Medieval Total War. Combat Flight Sim 1 & 2. F-22 TAW.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    12. Re:Instead of single fire, 25 hours and out... by Lilith's+Heart-shape · · Score: 1
      • Chrono Trigger
      • Shin Megami Tensei: Nocturne
      • Planescape: Torment
  31. This was taken out of context by Ryunosuke · · Score: 1

    i think this is being taken out of context. I think they meant to say "Any company we buy is finished"

  32. Thinly veiled DRM by Feinu · · Score: 1

    I firmly believe that the way the products we have are going, they need to be connected online...

    ... in an attempt to curb piracy. This has nothing to do with actual multiplayer.

    I wouldn't mind more games with full campaign co-op, though.

  33. yeah right by rastoboy29 · · Score: 1

    If my game had a single player mode (and the requisite exquisite AI code that would be required), it would probably already be successful.

    By the way, it's actually quite the programming challenge, as it has players on foot, with jetpacks, cars that hop and drive on walls, planes, etc. etc. some pretty unusual combinations of FPS tropes that I think makes writing AI for it unusually interesting.  So hit me up.

  34. and its why i havent bought a game form EA .... by Anonymous Coward · · Score: 0

    and ts why i havent bought a game form EA ....in years like 9 to be exact....
    stupid....you want us all to have caps and throttles and user based billing and fraking pay for your online bullcrap?

    FAIL IN SOOOO MANY WAYS
    back to battle for Wesnoth
    assault cube
    etc....

  35. I guess I must be weird then by Krakadoom · · Score: 1

    Am I alone in preferring single-player modes of most games? The only ever exception is really Diablo 2 and actual MMO's designed without single player modes. In the latter case I tend to play a lot on my own anyway, so technically all those other people dont matter.

    All I really want from a game, is a good single player campaign, when I'm done with that, I usually just shelve it.

    1. Re:I guess I must be weird then by Anonymous Coward · · Score: 0

      You are not alone. You probably like rich, fulfilling content. You probably also read books.

    2. Re:I guess I must be weird then by gringer · · Score: 1

      Am I alone in preferring single-player modes of most games?

      No.

      From reading the other comments on this story, you are most definitely not alone. People who have similar ideas to this are all around you. They are everywhere. They know where you live. They check your landlady's garbage. They hide under your bed at night....

      --
      Ask me about repetitive DNA
    3. Re:I guess I must be weird then by Krakadoom · · Score: 1

      Ah crap, and here I was trying to get away from other people. =/

  36. (Social) Network Effects by Aceticon · · Score: 1

    It's all a bit of Facebook and WoW envy:
    - EA wants to turn their games into highly social activities because they want to benefit from the Network Effects that a social environment brings (you're there because all your friend are there, they're there because all their friends - including you - are there).

    They're hardly the only ones:
    - Look at all most recent games and for most you'll see some kind of competitive (global scoreboards) or social (online chat channels) functionality bolted in.
    - Look at what Blizzard did with Real ID and the way they connected WoW IDs with those in their other multiplayer games so that "friends can keep track of their friends" in other Blizzard games.
    - Look at how pretty much every "online gaming platform" out there (like XBox Live) comes with some kind of chat functionality

    The thing is, when it comes to Networking Effects, the outcome is a winner takes all result: if they sacrifice the offline component on their games, considering that EA is competing with the likes of Blizzard for being THE social gaming platform, they risk having no fallback plan for the possible outcome of them not being the winner.

  37. Slashdot Users != EA's Target Demographic by Abrisene · · Score: 2

    You aren't EA's target demographic. Please don't forget while people are properly outraged on the internet against things like DLC and the death of LAN gaming, they are actually the vocal minority, compared to masses of consumers who don't necessarily even know that LAN exists, much less what it does. Really the point here is that while a person from EA might read, and even agree with what you're saying, it's not going to change their business strategy one bit.

    1. Re:Slashdot Users != EA's Target Demographic by 91degrees · · Score: 1

      Perhaps but there's a decent overlap between Slashdot users and gamers. Even if they're a minority, it's by no means a small minority. There are millions of gamers who want to play single player games.

  38. Guess they don't want my money by El_Muerte_TDS · · Score: 1

    Pretty much all games I play these days are single player. I lost interest in multiplayer games quite some years ago.
    So, some other company will get my money instead of EA.

    The best part of singleplayer games is that the experience doesn't depend on the presence of others.

  39. What he meant to say by Xelios · · Score: 5, Insightful

    What he meant to say is "online is where the money is". DLC, DRM, lower development costs due to lack of story or AI, mini-transactions, monthly fees, it's a wet dream for EA.

    --
    Murphey's fighting Occam, and we're in the stands.
    1. Re:What he meant to say by Dhalka226 · · Score: 1

      Makes piracy harder/less valuable as well.

    2. Re:What he meant to say by Anonymous Coward · · Score: 0

      Exactly this.

    3. Re:What he meant to say by Cruciform · · Score: 2

      Eventually you will see a pop up in games saying "You've established a large community of online friends. Would you like to stay in contact with them? Please subscribe to our contact list service."

      They're going to monetize everything.

      Indie game devs are the past, present, and future of gaming. Support them instead.

  40. Single player is not finished by DrXym · · Score: 1
    In reality:
    • Some people like playing games by themselves, or like the option to be able to play a game by themselves.
    • Some people like buying a game, knowing the game they bought is the game they bought forever with no further obligation.
    • Some people don't have internet or don't have the bandwidth or simply don't want to be logged in to play a game.
    • Every piece of bullshit EA / Activision / Ubisoft puts out about some existing form of gaming being dead is a prelude to a payment model they intend to rape their prospective customers with.

    I suspect that EA et al would rather people subscribe to a game rather than it being a one shot transaction. Erode what people would rightfully expect a game to offer out of the box and move it to a "premium" service that requires monthly payment. Want to use our matchmaking services? Subscribe. Want to get that cool new map? Subscribe. Once games go subscription, the second hand market doesn't matter, and sellers are largely cut out of the loop too.

    Sony are already doing something similar with PSN+ and I believe the industry is greedily eyeing it up and thinking of making their own models.

  41. So says EA by Plekto · · Score: 1

    With the linear type of games that EA knows how to make, I'm not surprised that they would think of games as good for only one play-through in single player mode. There are many games that are made by other companies that excel in single player mode because of the vast ability to play the game multiple times without it getting old. Now, true, many games today ARE linear but that's because they are dumbed-down to near idiot levels as they are also released on consoles. But that's only because the game developers are simpletons who can't design a good single player game. Not because there is a lack of interest in them.

  42. Deluded by Anonymous Coward · · Score: 0

    Wow how deluded are these guys at EA?

    People primarily care about quality. Not about micro-transactions, achievements, DLC (which should have been part of the game in the first place), and half-arsed features/content just so they have another 'feature' they can list.

    There is still a huge market for GOOD single player focused games. E.g. The Witcher, Assassin's Creed, Fallout 3, Oblivion, and GTA. There is also a market for multiplayer games, but it shouldn't be treated as the next stage of evolution in games by replacing singleplayer.

  43. Smaller goals by gringer · · Score: 0

    So to use a sporting analogy, it would be like saying that more experienced soccer teams would be given a larger goal to defend when playing against novice opponents.

    FTFY. Larger goals are harder to defend, easier for the attacking team.

    --
    Ask me about repetitive DNA
    1. Re:Smaller goals by lisaparratt · · Score: 1

      No, you didn't, idiot. His point is that people with more experience points get an easier ride.

    2. Re:Smaller goals by eharvill · · Score: 1

      You need to go back and read the original comment. Folks playing the game longer have already unlocked all the weapons and thus have 2 advantages - experience and uber weapons. Same thing with his soccer analogy - a more experienced team (played game longer) and a smaller goal to defend (uber weapons).

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    3. Re:Smaller goals by Kijori · · Score: 1

      The internet, where stupidity and arrogance collide...

  44. EA Execs don't know shiate by fwingo · · Score: 1

    I used to work @ corporate HQ and it is execs like Frank and the really dilbertian corporate culture of their creation that has fostered a stream of suck from EA. Frank and the rest of the executives talk a great game but don't really know anything about making a great game.

  45. I have to spend all day computing Pi by harpake · · Score: 1

    I guess this means BioWare is soon to be defunct or made an MMO factory, seeing as selling 2 million copies of Mass Effect 2 in the first week just isn't good enough for EA.

  46. Single Player games provide the best experience. by Jackie_Chan_Fan · · Score: 1

    Multiplayer is fun, but nothing provides an experience like a well crafted single player game. Take ICO, or Shadow of the Colossus, or Metal Gear 4 for example. Or the upcoming Last Gaurdian by Sony.... or God of War, or Uncharted, or even EA's own Dead Space...

    How about Crysis?

    Single Player games provide a story... and stories are what grip our emotions, and peak our long term interest. Movies are not dead... and neither are single player experiences.

    The real truth here is... Multiplayer games are EASIER to make. They require less thought. A good story takes thought, it takes elaborate set pieces and well structured events that are dramatic, exciting both visually and emotionally. These things are hard....

    Multiplayer games are basically simple... Create a bunch of weapons and let people run around with them hitting each other in a maze. How many mazes are you going to make? Most of EA's multiplayer games from DICE have shipped with only a few maps, 6 at most. Take Bad Company 2 or Metal of Honor for example. Both are terrible multiplayer games created by a half ass developer. Metal of Honor is a great example of this. Contrast DICE's multiplayer portion, to Danger Closes's single player portion. The single player is engaging, fun, exciting... although short, where as the multiplayer is a rehash of Bad Company 2's engine and game play.

    NOW DICE and EA are making a new Battlefield game, which will yet again use the DICE Bad Company 2 multiplayer engine. See a pattern here? EA is trying to save cost, because instead of developing engaging single player experiences... OR even a good multiplayer experience... they simply are reusing multiplayer code, and selling the game 3 times as 3 different games... without providing a good number of maps with each game.

    Single player captures your mind... Multiplayer is competitive. Thats all it is. Multiplayer is much cheaper and easier to make and can be resold and resold and resold... and it also helps prevent piracy.

    I'll take any of those single player games I've mentioned over MOST of the multiplayer games out there... with one exception. Call of Duty. Modern Warfare 1 and 2 provide AMAZING single player experiences with incredible multiplayer experiences. The same can be said about Black Ops.

    This is how you make great, exciting games.

    EA is cutting corners to cut cost...

    Try selling us another DICE multiplayer game EA... maybe the 4th one will catch on....

    The others didnt.

  47. Quite happy with this by jbb999 · · Score: 1

    There are a a LOT of very good "indie" games out there from small studios.
    A lot of these games are far more imaginative that those from the large companies, but perhaps are not better games overall because the tiny companies don't have the resources to make the art great and to finely polish the gameplay.
    And they have no budget for marketing so few people get to hear about them.

    As EA seem to have decided to abandon a large section of the market, hopefully a little more attention will be focussed on the smaller games, and they'll get a little extra sales allowing them to polish their games a bit more and produce great games :)

    Don't get me wrong,I dont think EA are stupid to do this either, there is nothing wrong with looking at your sales and market and costs and working out in which areas you think you can do best for your company.
    If they think they can make good online games that people will want to buy, then everyone is a winner!

    But I think it's also good for the rest of the industry too, and games in general :)

  48. multiplayer by NovaHorizon · · Score: 1

    instead of JUST making things entirely multiplayer, can we go back to split screen on games that make sense for it? (such as racing games?!) I really really don't like having to move a TV, with all the cables, from my neighbor's apartment to mine just so I can race against him in the same room!

  49. well by Charliemopps · · Score: 1

    Guess he's never heard of Portal, Dragon age, Half Life, Fallout... and isn't the most popular computer game of all time Solitaire? Way to go EA exec, once again proving EA doesn't have a clue what the gaming public wants.

    1. Re:well by angelofdarkness · · Score: 1

      Don't forget that BioWare is part of EA so he should at least know about Dragon Age. Now don't get me started on the bullshit that I found in Dragon Age (in game messages to buy DLC, crappy DLC, game balance thrown out the window if you have DLC) that I blame wholly on the EA business model...

  50. EA finished says single-player gamers by ynohoo · · Score: 1

    Who cares about their retarded business model? I cannot recall the last EA game I bought. Not that I didn't buy one, it just wasn't memorable.

  51. Aye, what about LAN playing? by Anonymous Coward · · Score: 0

    Aye, what about LAN playing? If the idea is to socialise, you socialise with your FRIENDS. Yet try and find a private LAN game... they don't want to make a MP game, they want to create a revenue stream.

    1. Re:Aye, what about LAN playing? by evanism · · Score: 1

      AC, I agree with what you say. I loooove a good LAN party and was doin' Doom and Hexen from day dot. I've never lost the spirit and I play 2hrs a day and I'm 40... but I really do love games. I just hate I calling something like COD "social" because some dude uses his mike to spew profanities.

      Not saying "old" was good, but it certainly did have more of a fun angle to it rather than a competitive edge. The "kids" these days are all strung out and stressed. It would be awesome to get back to the fun of earlier more simple games where real teamwork mattered.

      BTW, I'm not deliberately trolling, but I was on COD and the teamwork is zero. That isn't social.

      --
      Just bought a new quantum computer, but I'm uncertain how it works.
  52. In that case... by No+Grand+Plan · · Score: 1

    I won't have any need for any more EA games.

  53. The problem with multiplayer is... by Joce640k · · Score: 5, Insightful

    The problem with multiplayer is you can't play casually. The servers are full of people with absolutely no life who get their jollies fragging newbies (usually shouting obscenities as they do so...)

    It might be somebody's idea of a 'game' but it's not mine.

    --
    No sig today...
    1. Re:The problem with multiplayer is... by peragrin · · Score: 4, Insightful

      And that is why single player games will never really go away.

      Multiplayer is fun when you have time. but games that keep on going and going means that people who only play casually won't ever truely be a part of it.

      --
      i thought once I was found, but it was only a dream.
    2. Re:The problem with multiplayer is... by jellomizer · · Score: 4, Insightful

      I agree. I don't game much because I suck at the game and I don't have the time to be proficient at a game. My life has many more pressing goals to achieve then mastering a game. However when I play a game I done want to suck so much that it isn't fun.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:The problem with multiplayer is... by wkeri11a · · Score: 1

      I agree that single player is very much alive. Quite frankly going in cold to a multi-player world can be overwhelming. Suddenly here you are as a newbie getting blitzed by 10-14 year olds. Where's the fun in that? And you're paying money for the privilege?! Please... Like in real-life, sometimes you want to be alone and not bothered while you practice your skills or try different things playing. Single player at least offers folks a place to practice, to explore and to enjoy the game without others pestering you.

    4. Re:The problem with multiplayer is... by DarthVain · · Score: 1

      THATS BECAUSE YoU FOOKING SUCK NOOB!!!111!!!1

      Sorry, I couldn't resist... :)

    5. Re:The problem with multiplayer is... by bluefoxlucid · · Score: 3, Interesting

      The problem with multiplayer is it's inherently a lifeless, impersonal experience.

      Try playing Final Fantasy 7, 8, 9, 10, 12... and Final Fantasy 11.

      In all of those games you have a deep storyline to weave your way through, you get to associate with the characters, you have a series of quests that fit into the bigger picture, you have an antagonist to chase down, goals that fall only to reveal bigger goals in an expanding scope...

      Except Final Fantasy 11.

      In Final Fantasy 11, you might get miniature stories, maybe, just to make the quests interesting. You get quests that fall into the bigger picture of leveling up and finding rare items. You have goals that fall down only to reveal other unrelated goals of similar size, but occasionally of bigger numbers (i.e. the monsters have more HP and ATK so you have to be level 20 instead of level 15).

      If they implement something with a massive storyline, coherent, attention-grabbing, emotional, fulfilling, then it's just another single-player game except your party members are 4 other players and the stats are unbalanced because you entered with a character at level 30. Oh, and also, you're paying monthly for the privilege of playing, without so much replay value, and without the privilege of playing privately when your friends aren't around, without the privilege of playing for free, without the privilege of spending 300 hours just exploring unless you want to pay for the 300 hours you're online (or the span of months that 300 hours is spent in).

      Online play today appeals to exactly the part of the brain that lets the TSA get away with what they're doing. It's not that online play is bad-- oh, this is a nice feature, and was a good genre in the day of Ultima Online, Battle.net, and EVO-- it's that people who work at GameStop or own XBoxes are now telling me that single player gaming is dead AND BELIEVE IT. They think online play is now the only way to make a game worth buying. They have been successfully sheepified, and the companies that moved from $50 complete games to 30% of the $50 game for $50 and the rest for $100 more (expensive shareware-- DLC == shareware) are now moving to "just pay us to keep playing" models.

    6. Re:The problem with multiplayer is... by bluefoxlucid · · Score: 1

      My life has many more pressing goals to achieve then mastering a game.

      How about go here and try to master this game... you can't; nobody has in over 4000 years. But I can guarantee you that any sufficient progress will enhance your life...

    7. Re:The problem with multiplayer is... by Cro+Magnon · · Score: 1

      That's exactly why I don't play. My "free time" is limited and unpredictable. Plus, as several others have said, I don't want the whole world to see how badly I suck. On a single-player game, I could learn the game without anyone seeing me in the "suckage" stage.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    8. Re:The problem with multiplayer is... by Anonymous Coward · · Score: 0

      Could not agree more.

      If that was true, hearts, solitar and similar games would not be shiped (or similars) with windows/most OS'. Internet mode did appear at one point, but from what I can tell, it was removed on the next release.

    9. Re:The problem with multiplayer is... by Hognoxious · · Score: 1

      Inclined to agree. The most gaming I did was in the two years where I was travelling a lot for work. I'd be mostly playing RTS games vs the machine. It's something to fill the evening when you don't feel like reading, there's shit on the TV and you don't fancy paying over the odds for a hotel internet connection.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  54. Thank you for saving me time and money by dltaylor · · Score: 1

    Since I will NEVER buy a game that doesn't have both a good single user mode and LAN (totally isolated from any exterior network) or co-op play, where those make some kind of sense, I have a lot more time to work and make money, spend the money and much of the remaining time with my family, and ride my motorcycle (day trips and longer), burning the rest of the time and money.

    Blizzard saved me a lot of time and money with SC2, and, now, EA is telling me that I never have to even consider their games, saving me even more time.

  55. I think you give them too much credit by Moraelin · · Score: 1

    Actually, I think you give them too much credit. There's making a crappy game but at least figuring out what the players want in it and how to keep them hooked and milk them, and then there's the EA way. Though probably Sony would make an even better example, as they turned fucking up in the MMO arena to an art form and pushed boundaries into fuck-up land that nobody else even wanted to think about. Where others were just running around with underpants on their head, Sony was innovating by running around with underpants on the head AND pencils up the nose. But, I'm sure with a bit of effort EA can get to the same level as Sony too.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  56. Reclaim Your Game by pinkushun · · Score: 1

    http://reclaimyourgame.com/

    . . . By eliminating what failed to work for Publishers and DRM Vendors and replacing it with something everyone in the Industry can work with, live with and that ensures Consumers pay for the products they enjoy . . .

  57. Single player game with multiplayer enemies? by Goodl · · Score: 2

    I have always thought a good idea would be a solid single player game where the multiplayer aspect would be the role of the enemies, as an enemy if you were killed by the player you would be transported Agent Smith style into another host enemy. Would certainly improve the replayability of a title, maybe make the multiplayer component free or at minimal cost to keep the numbers up,

    --
    I've got some photographs, I'd like to show them to you. Though you don't know the girls You'll recognise the view..
  58. FTFY... by denzacar · · Score: 1

    So to use a sporting analogy, it would be like saying that more experienced soccer teams would be given a smaller goal to defend when playing against novice opponents.

    FTFY. Larger goals are harder to defend, easier for the attacking team.

    You seem to have understood the spirit of the comment but not the actual point. Try rereading it again in your spare time.

    Or maybe a car analogy would help?
    E.g. a Formula 1 competition where novices can pick either a horse or a bicycle as their "car".

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
  59. Wrong again by ArmchairGeneral · · Score: 1

    I think EA just doesn't understand games at all. Sure some games have their on-line benefits and appeal, but to put that philosophy into every game seems false. I can't count how many hours I have wasted playing the various Civilization releases, sure they have multi-player capability, but it's of no interest to me or the handful of others I know who play it. Maybe it's a small demographic, but I would believe it holds validity. Playing games doesn't have to be about another person or even the computer, but against yourself.

  60. Confirmed! by happyfrogcow · · Score: 3, Funny

    Nethack confirms it, EA is dead

  61. Of course - they cost less by wazzzup · · Score: 1

    You don't need artists and writers and a disc full of content if you make multiplayer-only games. I think this is more of what EA execs want rather than what the current reality is. The highest rated games are still single player (Mass Effect, Assasin's Creed, Fallout, etc.) because they immerse you into story and give you many hours of play.

    If everything becomes a Call of Duty experience then I suppose I'll be purchasing a lot less games. Running around on tiny maps hoping my twitch reflexes and ping time is faster than the timmie who plays 8 hours a day is not my idea of engaging entertainment. In fact, it's just Pac-Man with guns.

  62. In other words storytelling and AI are finished by grapeape · · Score: 1

    Well at least we still have Bioware and Bethesda. I guess im in the minority but I find most multiplayer experiences shallow and completely lacking. I grew dissatisfied with console gaming mainly for this reason.

  63. Moron by Anonymous Coward · · Score: 0

    Studios make hundreds of millions of dollars on some of these single player titles, and EA wants to leave that money on the table? Movie studios would kill to have the kinds of numbers the top titles rake in, and the sequels generally have a much higher rate of success.

  64. Blindness by Anonymous Coward · · Score: 0

    I wonder why anyone would take the words of an "EA exec" or an "EA studio head" (or any other corporate executive) at face value. Corporations are sociopathic, focused on profit to the exclusion of all else, even of anything that might keep those profits flowing long-term. Not everyone does multi-player, and dropping single-player games just because they are not making EA the profits they desire is not just myopic: It's stone-blind!

  65. Emperor Palpatine by Ceriel+Nosforit · · Score: 1

    Nooo. Nooooo! YOU'RE finished! *black magic lightning bolts.*

    --
    All rites reversed 2010
  66. Disabled Gamers by Tokah · · Score: 1

    Aside from ideological objections, I have a simple logistical one... multiplayer games stink for those of us with disabilities. My games must revolve around me, waiting for me to hit the next button, and must not punish me harshly and irrevocably for poor mouse ability. I am playing through Baldur's Gate again, and I do so slowly and with many, many misclicks. But BG gives me infinite pause time to get all the commands in that I need to to play well, and allows to me fix my mistakes. Civilization happily autosaves every turn so that I can roll back killer mistakes. Multiplayer games wait for no man, and they are the province of the able bodied. Even "social connection" doesn't appeal... I can slowly play an overly easy MMORPG like WoW, but I can hardly drive my character and type to people at the same time! And passing kiddies don't need to feast their eyes on my staggering, inept playstyle. LAN games are ok, where friends can play to your limitations, and turn timers can be turned off.

  67. story arc and compelling narrative by Rurouni_Jaden · · Score: 1

    I vastly prefer single player games. I'm most fond of RPG's and it is a compelling narrative that draws me into a game. I want well-developed, believable characters. I want to be the protagonist that the story centers on. I want to be the big hero that shapes the world around him. That isn't really something that can be done well with multiplayer games. I have no interest in playing games against nameless 14 year olds who practice 21 hours a day. Give me Dragon Age or Mass Effect any day of the week.

  68. No by Dunge · · Score: 0

    That what I was told 10 years ago, and it's still going strong. Single player games offers short, but much more climatic gaming experience. I wouldn't want good single player campaigns to go away, that's the best.

  69. What a dumbass by The+Hatchet · · Score: 1

    First of all, single player games rock. Some of the better ones, with substantive story lines and a lot of content are like watching a good movie or reading a good book, except you are a part of the story. It gets you far more attached to the plot as you are working within it. I have many single player games that I play over and over again, but none of which I ever paid more than 20 bucks for.

    And generally, multiplayer games suck, they are shallow, empty, and as soon as people stop playing or the company shuts down the server, they die. Now a game like Counter Strike, it can live on the internet for ages, because of user generated content and servers can be run by anyone, but it is still not the same kind of experience as a deep single player storyline. Plus, so many douche-bags spend hundreds of hours practicing on some of these games and go around just owning everybody, that they take virtually all of the fun out of the game for those of us who only play recreationally here and there, and don't live in our mothers basement.

    Generally, I guess this is why I can't remember the last decent game I bought from EA. In fact, I can't think of anything good they have made in years. Well, their greed and stupidity will be their own demise.

    --
    Where is the mod rating for "scary"? Also, ...
    1. Re:What a dumbass by AndrewNeo · · Score: 1

      On your point about Counter-Strike, it's really disappointing to see most game developers (usually inside places like EA) moving to matchmaking and not releasing modding tools for PC. It's one of the big reasons I'm a PC gamer, as well as Valve being one of my favorite companies. Even more recently Fallout New Vegas has mod tools to let people create new content. There are a lot of Unreal Engine games that have the capability to be modded or have maps made but the developers don't allow it.

    2. Re:What a dumbass by The+Hatchet · · Score: 1

      I totally agree. If all multiplayer games had open user generated content tools and non-proprietary distributed server options, then multiplayer games would actually have some value. Not 60 bucks worth, but some.

      --
      Where is the mod rating for "scary"? Also, ...
  70. Bioware by space_jake · · Score: 1

    Is sadly owned by EA.

    1. Re:Bioware by Bonzoli · · Score: 1

      Yes and DA is not multiplayer. You can still find good multiplayer servers for nwn2 though . pw server

    2. Re:Bioware by space_jake · · Score: 1

      My point is they make some really good single player games (Mass Effect, Dragon Age) that don't have a multiplayer mode. If I were them I'd be annoyed that a single player game will need to have multiplayer tacked on and with it the plot centered around a single character goes out the window and costs increase to keep the classes balanced for crybabies on their forums. They're already working on an MMO, no need to turn single player rpgs into MMO-lite games.

  71. Anonymous Coward by Anonymous Coward · · Score: 0

    Compare revenue from EA's own Sims franchise (which is a completely offline, single-player game) with their attempt at Sims Online. Remember that?

    'nuff said.

  72. It may be for serious gamers by Anonymous Coward · · Score: 0

    Hi:

    But for casual games, like myself, who only want limited exposure to games, single player is the way to go.

    Once or twice a quarter, I want to work out some frustrations by shooting Nazis or something and so I find a game, put it on tourist mode and blast away for fifteen minutes. I don't want to join any on-line community, or be involved in some great bit multi chapter story. Just give me my fix.

    Yes, I understand that no-one will get rich off me but I delete 99 per cent of iPhone games because you need to sign up to some frigging on-line community in order to play. Frig that.

  73. No local MP, and shitty matchmaking? Don't buy. by tepples · · Score: 1

    The problem with multiplayer is you can't play casually.

    You can when your friends are visiting you. Everyone plugs in a gamepad, and you don't have to deal with potty-mouth grandmasters online.

    The servers are full of people with absolutely no life who get their jollies fragging newbies

    Then you chose the wrong game. A properly designed online multiplayer video game will use something like Elo ranking to match you with other anonymous players of your skill level.

    1. Re:No local MP, and shitty matchmaking? Don't buy. by apoc.famine · · Score: 2
      You really don't play multiplayer online, do you?

      There aren't any "properly designed multiplayer games". I've seen plenty which have some sort of ranking system for matching up players. What happens? Very good players get bored playing against very good players, make another account, and spend a month or so working their way back up the ladder crushing new players. They send their gear to their alts, so not only do they have massive skill over new players, they have untouchable gear. I haven't yet seen a game with a "douchebag rating" sort of system either. You're forced to ignore (if you can) every third individual spewing crap out of their mouths.

      The problem with multiplayer is you can't play casually.

      You can when your friends are visiting you.

      No, you can't. There are very few games where that's the case. Most console multiplayer games have gone away from split screens, and "multiplayer" is now "online multiplayer", where you have to be on separate consoles, with separate subscriptions to play online. Sure, there are still a few Mario Cart and "people on a platform" sort of games to play multiplayer. But the bulk of console games now can't be played by 2-4 people in the same room at the same time.

      Before you rip into other posters, you might want to take a look at the current state of console gaming. It's changed a ton in the last 5 years or so.

      --
      Velociraptor = Distiraptor / Timeraptor
    2. Re:No local MP, and shitty matchmaking? Don't buy. by nschubach · · Score: 1

      The problem is that people "game" the player rankings. Either by taking it slow so that they are matched with others that have to take it slow or they farm for money to buy all the upgrades for their bracket then jump into someone's game to beat on them.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  74. Oblivion - Coop... by Chordonblue · · Score: 2

    I think Oblivion could've even been better if it had had coop mode. My friend and I actually explored places together, playing parallel to each other. It would've been a LOT more fun if we could have been in the same world together. Just because you have multiplayer, doesn't mean it has to mean deathmatch.

    Get creative!

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  75. In related related news ... by Anonymous Coward · · Score: 0
    EA closes New Zealand office

    http://www.stuff.co.nz/technology/games/4441443/Electronic-Arts-NZ-to-close

    Electronic Arts New Zealand is to close and the business will be run out of Australia henceforth, Gameplanet has reported.

    EA cannot be reached for comment.

    Electronic Arts is the world's second largest videogame publisher, next to Activision. In addition to its EA Sports franchises (NHL, NFL and FIFA, for example), it publishes many blockbuster development studios including BioWare (Mass Effect, Dragon Age, Star Wars: The Old Republic), Visceral (Dead Space 2), DICE (Battlefield: Bad Company 2, Medal of Honor) and Respawn (the new studio of from Infinity Ward's former executives).

  76. Idiot by ThatMegathronDude · · Score: 1

    Better not tell him about the anticipation for The Witcher 2.

  77. This guy is a tool. by moxley · · Score: 1

    Single player games rule.

    Two perfect examples of this are Assassin's Creed Brotherhood (an amazing game, way more polished and varied than the last two - which were good as well - and it has a multiplayer mode, but the single player campaign is where it's at - I've already got about 60 hours invested and I am still not done) and Mass Effect 2 - two GREAT games.

    I like multiplayer gaming when I am in the mood for it, but it's not as immersive of an experience.

    This guy is short sighted and is primarily focused on the financial benefits of having a game that can be repeatedly milked with DLC and other such.

    Whatever; EA makes some great games, but they sure have ignorant people when it comes to PR of this sort.

  78. Completely missing what gamers want by pogle · · Score: 1

    Yes, it worked so well to take the long established single player model of the C&C series and make it into an online, co-op oriented game for the final installment. Its awesome having to deal with the EA community just to even login and try to muddle through the campaign for story purposes, not to mention the extremely limiting nature of the campaign played solo. We won't get into the fact that they destroyed the gameplay and story in general as well, of course. It takes real effort to completely trash such a franchise, but EA managed it for C&C, both in the Red Alert and Tiberium line in surprisingly short order.

    Single player is only finished for EA because they took it out back and shot it. Indies and other publishers are still doing great single player experience, and I fully expect them to continue, and if it hurts EA at the same time...

    I like a good multiplayer game as much as the next guy...when I'm in the mood for it. I don't want my attempt to get through a campaign 10minutes at a time in the morning before work to be based on co-op matchmaking and idiotic 15 year-olds.

    --
    http://thechubbyferret.net - Ferret pictures and informative links.
  79. Love those trendy execs .... by unity100 · · Score: 1

    being paid top dollar in their perched position, and inventing/trying to guess what the next 'trend' will be. and, manufacturing bullshit trends in the meantime too.

    totally distant from the trenches and ordinary people.

    i for one, played games for 26+ years. im 35 now, and i cant be arsed with waiting the hassles of other people to gather around, and get ready and do anything at night at 21.00, in a multiplayer game. i dont have that much time. and i cant be arsed to do repetitive things over and over again, because it is 'multiplayer'. ranges from cs matches to wow raids for me. doesnt matter.

    for relaxing i prefer well written and executed single player games. fallout 3, oblivion, maybe ac2, old games that had great stories and whatnot. i even played wow like single player for a loooong time. (blizz realized that a lot of people wanted to play that way and made wotlk play as such until raids)

    the ea exec is maybe saying that 'we are incapable of making good single player games because we are way too industrialized megacorp and we lost innovation and novelty'. if so, it he is right. single player games are dead for you, if you are incapable of producing good ones, as a company.

  80. I said this 13 years ago by Anonymous Coward · · Score: 0

    It was around 1997 when Quake 2 came out. High speed home Internet was just starting. It was then that I decided that online multiplayer was the future. It's just so much more fun than playing against the computer's AI.

  81. an inconvenient fact... by Anonymous Coward · · Score: 0

    Funny - i would say that its the games industry that's finished - apart from the odd blip here and there the figures suggest pretty clearly its disappearing down the toilet pan (and about time!)

    You wouldn't guess it if you read the lick-spittle games press/blogs - but over the last few years Flash games have just about taken over - worth more than all the rest of the computer games sector put together and growing at an extraordinary rate. As an example of this Zynga are now worth more than EA, as of last month!!

    A very inconvenient fact if you're steve jobs (or one of his fans) or a part of the mainstream games business, but watch out - if you put your head in the sand then things tend to get worse - in this case they definitely will X)

  82. so they want to give up satellite broadband / dial by Joe+The+Dragon · · Score: 2

    so they want to give up on people with satellite broadband / dial up?
    They need to also have lan play so people with poor pings / low bandwidth / low caps can play as well.

  83. No more Sims? by Restil · · Score: 1

    Does this mean that EA is going to stop producing the Sims games? They don't have much of a multiplayer feature to speak of, and they certainly have more than 25 hours of playability. That kinda flys in the face of the "single-player is dead" philosophy, but is it just an exception to the rule as far as they're concerned?

    -Restil

    --
    Play with my webcams and lights here
  84. Offline multiplayer by tepples · · Score: 1

    Fortunately, there are lots of talented people out there making singleplayer games, so I suspect that offline gaming is far from dead.

    Why does it have to be either single-player or online? Why can't there be offline multiplayer for when you have friends over, like in Street Fighter series?

  85. Co-op FTW by Quiet_Desperation · · Score: 4, Interesting

    Red Dead Redemption had that problem- no ranking at all. You go in at level 1 riding a nag and armed with some dinky weapon loadout, and a level 50 guy with a golden gun riding a golden buffalo that runs at about Mach 3 keeps killing you. Whee. Always wondered what the fun was from the level 50 guy's POV. It seems it would be like playing a game with a God code activated. It would get boring after 5 minutes.

    And you have to be a fanatic to even get to level 50. I got to level 36 and was burned out on it completely. I think the golden buffalo is for reaching 50, passing into legend, and going from 1 to 50 *again*! Crap, I'm just not that OCD.

    Co-op is the real king in my book, especially games like Borderlands where you can play the same thing single or in co-op, and the game adjusts the difficulty based on how many people are in the group. I played that both ways, and it was great.

    Portal 2 looks like the next great co-op. In that case it looks like added levels designed specifically for two players.

    1. Re:Co-op FTW by sys_mast · · Score: 1

      Bingo....i've not picked up either of the ones you listed. But my fav games are the ones me and my friends can sit around and play in teams or co-op against the AI.

      I've specifically seeked out co-op games, in fact printed off entire lists for some platforms, and went to a store only to purchase EVERY co-op game they had. To be clear, I'm not saying I plan to do that, i'm saying I HAVE already done that.

      Maybe...just maybe...some game dev will understand the want for that game style, and start making more cool games that are co-op.

      --
      Those who can, do.
    2. Re:Co-op FTW by clone52431 · · Score: 2

      Always wondered what the fun was from the level 50 guy's POV. It seems it would be like playing a game with a God code activated. It would get boring after 5 minutes.

      At that point, the fun is mostly just watching the level 1 noobs ragequit.

      --
      Distributed Denial of APK: It takes 15 seconds to reply to him anonymously, but wastes tons of his time if we all do it.
    3. Re:Co-op FTW by ShakaUVM · · Score: 1

      >>Co-op is the real king in my book, especially games like Borderlands where you can play the same thing single or in co-op, and the game adjusts the difficulty based on how many people are in the group. I played that both ways, and it was great.

      Indeed. RDR had really a great coop experience, but you would exhaust the content waaay too fast. If you could actually play the single player game in coop mode, they would have had something that would have kept my interest in multiplayer through level 50. I did all the available coop till I got sick of it, and I never got past level 30 or so.

      The single player was too long, the coop too short.

  86. EA still have no vision or imagination by JustNiz · · Score: 1

    This EA guy is clearly mentally stuck in a rut.

    His statement about 25 hours and you're out was the most telling. I have no idea why EA's whole religion has always been that single player games all need to be a heavily scripted experience that force you down a set path ultimately just to see the final 'well done' video. Those are interactive movies, not games.

    The answer to better games and long playability is simple: Games need to dynamically create an run their own unscripted environments. Its been proved often by games like Dwarf Fortress. Meanwhile EA still don't get it.

  87. Die EA by jimmerz28 · · Score: 1

    That'd be like what Mr. Jobs when he claimed the age of reading books was over... Dragon Age did it very well, but that was BioWare's doing. I hope EA burns.

  88. This sort of thinking ruins gaming. by Delusion_ · · Score: 1

    In console gaming, these multiplayer experiences are a key selling point, yet this is tied to a monthly subscription fee - $60 a year (or more if you pay monthly) for Xbox Live Gold. The multiplayer experience is either crippled or unavailable if you don't have a subscription, but now the multiplayer experience is the only one that matters? I'm sure the driving point is that EA wants in on a monthly subscription model for a larger portion of its games, be it PC or console.

    In PC gaming, I've seen these multiplayer blinders ruin games. Take the Civilization series; if you like the multiplayer game and short games, you can make the case that the series has been steadily improving. If you like truly vast, epic games and don't care about the multiplayer experience, every game in the series since Civ 2 (and Alpha Centauri) has ratcheted back from the ability to play vast maps and control dozens if not hundreds of cities. Not the option, but the ability!

    In other games, multiplayer and single-player are so vastly different that one often feels like something tacked on at the last moment to help it "market" better. Let a game be what it's best at. Not every game has to be a casual multiplayer party game, or a single-player game with 120 hours of gameplay.

  89. Solitaire? by Kuukai · · Score: 1

    What about Solitaire? That's easy one of the most popular computer games in the entire world and it's freaking called Solitaire. I mean, a key component of a game like that is the ability to "trance out", and even though there can be a social aspect to gaming as well I believe this component is something timeless that will never fade away. Even the most popular multiplayer genres are based on this principle anyway. MMOs, FPSes, all of them have this "trance out" effect. The most popular games out there involve abstraction and repetition and reward, not getting together with twelve people and discussing how to run a virtual city. Other players are an interesting addition to this, but they're not fundamentally vital to the experience. At least for games huge numbers of people play, which is all I'm saying.

    --
    Sendou Wave Kick!!
  90. I can't think of a car analogy by Locke2005 · · Score: 1

    So I'll go with this: multiplayer games are to single player games as sex is to masturbation.

    --
    I've abandoned my search for truth; now I'm just looking for some useful delusions.
  91. This guy is disconnected... by sitarlo · · Score: 1

    AAA game studios are totally missing the point. Angry Birds is a huge hit across multiple platforms and it is single player. It's also more fun than 90% of the AAA titles available. Sales numbers don't lie. This guy should be investing in the single player experience so serious gamers, who recognize genres beyond "first person shooter", have engaging games to buy and play. Seriously, running around a maze of war-torn buildings looking for friends to frag is seriously tired and boring these days. There are some gems, but AAA titles are so dumbed down and predictable now that the fun factor has been diluted to the point where the games sometimes feel more like work than play.

  92. too many boring games by jollyreaper · · Score: 1

    The thing I don't get is when publishers come out with an AAA game that's built to have a storyline and then don't bother to include a story. Just watching the playthrough of Black Ops was completely off-putting. There's no sense of character, no sense of story. When you are deliberately trying to build a game that is like a movie with a storyline and a plot, why do you not bother to provide decent writing? You can blame the movies for that same sin. Why go to all that effort and so utterly fail on making it good? The argument of "it's a big dumb fun movie, it's not supposed to be good" is an argument that flabbergasts me.

    I like that mobile is helping to bring back old-school play mechanics like the Atari games. Just like not every movie needs to be ponderous Oscar material, not every game needs to be overdeveloped and overly complex. You can just have something simple and fun you can pick up and play for a minute or a half hour.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  93. Lost sales by glittermage · · Score: 1

    My in-laws, children, and gaming friends are multiplayer nuts, especially co-op play. So a good game that comes along with co-op or multiplayer versus gets about 10 to 20 sales depending on whether it's RTS/FPS (family not so much into FPS).

    Some games the "group" have passed up include King's Bounty, Dragon Age Origins, Mass Effect, The Witcher, and others. The "group" still plays Supreme Commander, Age of Empires III, and Titan Quest. All of which are co-op and versus multiplayer.

  94. Tetris DS has Elo and spawn by tepples · · Score: 1

    There aren't any "properly designed multiplayer games".

    The worldwide matchmaking in Tetris DS acts exactly as I have explained, using an Elo-like rating system (centered about 5000 instead of 1600). It also has DS Download Play, the DS counterpart to spawn installation, for its WLAN multiplayer mode.

    Most console multiplayer games have gone away from split screens

    Street Fighter series and Bomberman series never needed a split screen in the first place.

    you might want to take a look at the current state of console gaming. It's changed a ton in the last 5 years or so.

    I own a Wii console. Animal Crossing 3 is unfortunately exactly as you describe with no split-screen, being largely a port of Wild World. Super Smash Bros. Brawl, on the other hand, is like Street Fighter series in that the camera is placed far enough back to show one view with all player characters. And I've seen my cousin and his play date do 2-player split screen on Modern Warfare 2 on his Xbox 360. At least a few console game developers still understand that in this continuing period of un- and underemployment, most parents aren't going to buy multiple consoles and multiple copies of each game in a household with multiple gamers.

    1. Re:Tetris DS has Elo and spawn by Omestes · · Score: 1

      Off topic...

      What the hell is a "play date"?

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Tetris DS has Elo and spawn by garvon · · Score: 1

      It's what used to be called having a friend over to play. New name for today's more regimented child rearing.

    3. Re:Tetris DS has Elo and spawn by LihTox · · Score: 2

      It's what used to be called having a friend over to play. New name for today's more regimented child rearing.

      Or rather, for families with busier schedules. In the past, a kid might be able to drop by another kid's house outside of school hours and have a good chance of finding them there or nearby. Now they're as likely to be in daycare (if they're younger) or at extracurricular activities (if they're older).

  95. I wish he were a dumbass... by Junta · · Score: 1

    The simply truth is that he doesn't give a rat's ass what makes a good game, he just cares what makes an unambiguously profitable game. Not only do they want to turn a profit, they seem obsessed with having zero theoretical piracy. Even if they make twice as much money one one game vs. another, if that profitable game also had as much piracy as sales (or unknowable piracy rates), they think that's a failure and that every instance of piracy is 60 bucks lost they could've gotten. They think if they hadn't released that profitable game, then every one of those sales would have converted to the other game *and* all those pirated copies would've translated into sales. So instead of 3x sales with two games, they could have had 5x sales with one game.

    Any amount of rational, objective thinking would recognize the faults, but all the intellectual property companies seem to suffer from this fallacy.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:I wish he were a dumbass... by The+Hatchet · · Score: 1

      Sure, if by fallacy you mean mental retardation

      --
      Where is the mod rating for "scary"? Also, ...
  96. Not to Mention by sycodon · · Score: 5, Insightful

    No everyone wants to play in an environment populated by potty mouth teenagers jumping around like monkeys.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    1. Re:Not to Mention by hairyfeet · · Score: 4, Interesting

      Bingo! Give that man a ceeegar! I quit playing multiplayer years ago thanks to 'nigger nigger faggot faggot' crap and the final straw was having to spend more time dealing with my routers and my ISP thanks to some little snot griefer that decided to DDOS me because I actually stomped his ass in MechWarrior 4. Every few years I'll fire up one of my recent purchases that has multiplayer to see if they have ever fixed the bullshit, and what do I get? Foul mouthed teens, griefers, and aimbots, not to mention the total psychos that have made game X their entire existence. You kill one of those and he'll "suicide bomber" you every time you get on, and continue until you quit.

      I have nearly 3 dozen games installed on my system right now from Bioshock II going back to No One Lives Forever 1. How many do I play multiplayer? ZERO. I usually buy myself at least a game or two every month, how many of those are multiplayer only? ZERO. Last one I got was Enemy Territory: Quake Wars given to me by a clueless relative. I played it a whole 30 minutes and then stuffed it in a closet.

      Say what you want about MSFT but one of the nice things about Windows is thanks to backwards compatibility there are literally thousands of single player titles out there I have yet to own and play. If EA or any of these other publishers want to be morons and spend millions on arena for cussing kids? Well I can just shop Good Old Games until they come to their senses or die out to be replaced by publishers with a brain. Lets be honest folks: Most of these companies idea of "multiplayer" is the same old DM and CTF bullshit we've seen for over a decade, and which appeals only to foul mouthed kids from what I've seen. If that is the future of gaming? They can keep it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  97. be that way, I'll just buy something else by Anonymous Coward · · Score: 0

    they can do what they want, I don't care because I won't be buying anymore of them. the last two cod and moh games have turned into nothing but $60 commercials for mp. what chaps my frijoles is not only do they invest MUCH less in the game by shortchanging a decent campaign, they have the nerve to charge MORE for it!! brilliant.

    imm mp is to games what reality shows are to tv. they're cheap to produce, can be pumped out one after another and apparently there's an audience for completely mindless games. in effect ppl are paying the game producer to do the work the producers now will not - create something interesting. you can put all kinds of "wow" graphics and whatnot into a game but if I'm expected to essentially supply everything else from there, no way am I paying more than $10 or $15 for the privilege of completing their game for them.

  98. I stopped playing multi player about 3 years by Maxo-Texas · · Score: 1

    I stopped playing multi-player games about three years ago.

    1) I could never compete with people who had more spare time.
    2) And starting about 3 years ago, I couldn't compete with people who have more money.

    The games are monetized now. You can do things the hard way but everything can be easier if you spend extra money.

    I play board games now. And single player iphone games ( Angry Birds! is nice).

    What the title really means is "EA is done writing singleplayer games".

    Other people will step up and write single player games.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  99. Great! by Goaway · · Score: 1

    I'm all for it! The more the big old dinosaurs get out of the single-player game market, the more room there is for people who can actually make a good game to work!

  100. Anonymous Coward by Anonymous Coward · · Score: 0

    I went to an EA developers social at a pub where one of the head EA product managers spoke. This EA product manager spoke about how their game was designed to be "fun". His definition of fun was focusing on pitting multi player opponents against each other and getting them so hooked on the game that they had to keep playing just to increase their online leader board ranking. This game's main focus was to get people to spend a lot of money on micro transactions to boost the player's chances of winning. This game's level of success was rated by how much money the micro transactions would bring in. They admitted they had a lot of bugs and that cheating was rampant. This game the EA manager was talking about was Madden 2011.

    I left that bar promising myself never to buy another EA or EA affiliated game again.

  101. whatever by Nihn · · Score: 1

    I never play online, I cant stand the people who yell and talk massive amounts of shit over a game. And plus I don't feel like forking more money over on something I already paid for, I'm sick of DLC and online server fees. Don't care if it's "only" 60$ a year, don't care if the DLC is "only" 25$, having to pay upkeep on entertainment is the most accepted fraud that's out there.

  102. Forced Multiplayer == death of gaming by Anonymous Coward · · Score: 0

    The reality is that multiplayer games are totally unplayable as soon as the game is no longer popular and you can't find others to play with.

    Which means the games last for a few years if you are lucky, but most peak after 18 months.

  103. Its true. by dadelbunts · · Score: 1

    Everything this young chap said is correct. I will now toss my Oblivion, Mass Effect 1 and 2, Fallout 3, etc into the trash. Boy am i glad someone came along and showed me the error of my ways. I could have been playing great singleplayer games for YEARS to come.

  104. Except if you don't like multiplayer by HalAtWork · · Score: 1

    I don't play multiplayer, and always found it a waste of my money that games didn't bundle the multiplayer portion separately. I pay for it but don't use it, so in essence I helped fund that which I don't want.

    Still, I don't see the point of including it, as in all but the most popular games, multiplayer only lasts about 15 days until most people who are interested in the game have accomplished all they can in the game, and then you can't find any more players anyway and it's back to CoD.

    This initiative is a waste of developer time and consumer cash.

  105. Plot by Anonymous Coward · · Score: 0

    It's the plot, stupid.

  106. Glad indie developers gaining steam... by Sir_Dinky · · Score: 1
    Just recently started playing the Penumbra series and looking forward to Amnesia: The Dark Descent. However, Frank Gibeau's statment was more about

    [The developers are] very comfortable moving the discussion towards how we make connected gameplay – be it co-operative or multiplayer or online services...

    so I think his words are being taken out of context.

  107. EA Games 'Finished,' Says Single-Game Player by nicodoggie · · Score: 1

    Though if they finally resolve the issue of making a proper multiplayer game with a definite ending, I might actually bite. There are a group of people (myself included), who still prefer, single player games with a definite ending.

  108. Street Fighter doesn't split anything by tepples · · Score: 1

    You go play on your OWN screen. I like my big giant screen without the image being deformed or squashed.

    In Street Fighter series, what is the advantage to giving each player his own screen? And what do you do when you have friends over who either A. don't own their own gaming PC or B. didn't think to bring it?

  109. Co-op on a 17" screen by tepples · · Score: 1

    It's a shame so few of the big name games do one-system co-op.

    There's a good reason: most PCs aren't hooked up to TVs big enough for this. This in turn has something to do with failure of mainstream PC desktop environments to consider usability from the couch.

  110. Re:F you EA and the dead flogged horse you rode in by tepples · · Score: 0

    If they persists in dumping out crap for the masses I'm sure the indie and open source gaming industry will harvest my money just as quickly.

    Except indie and open source game development is disadvantaged in the multiplayer environment. Console makers tend to exclude developers with non-traditional business structures, while PCs tend to have monitors too small for two people to fit around. Is it that you want EA to make multiplayer-exclusive games, indies to make single-player-exclusive games, and little in between?

  111. "indie-games and Nintendo" by tepples · · Score: 1

    The future lies with indie-games and Nintendo

    How? Nintendo isn't a big fan of the smallest indie developers if its developer qualifications are to be believed. 2D Boy had to cheat to get a devkit for the Wii version of World of Goo: one of them knew the manager of a Starbucks coffee shop.

  112. not so fast by SchroedingersCat · · Score: 1

    Nonsense. As long as people enjoy reading books single-player games will have the future. Ability yo explore the story at your own pace is as valuable as being able to engage in competitive combat.

  113. EA Games is finished, say single player fans by Anonymous Coward · · Score: 0

    -no text- title says it all...

  114. Play dates defined by tepples · · Score: 4, Informative

    To expand on what garvon wrote:

    In the days before Internet multiplayer video games, before magnet schools and suburban sprawl, children used to visit their neighbors or classmates at their home after school or on weekends to play together. But now that children who go to school together tend to live far from one another, now that both parents work, and now that the mainstream media has been spreading phobia about kidnapping of children, parents have demanded that these visits be arranged in advance. This is a play date.

    1. Re:Play dates defined by Omestes · · Score: 1

      Ah... thanks for the explanation.

      On one hand I am kind of happy that I haven't had children yet (we're at the phase where we talk about it more and more, but still haven't got past the self-centered phase), it all seems hell of a lot more complicated than when I was growing up. My parents would give me a stick and expect me to be happy for the next six hours until dinner, or later just let me wander about our neighborhood on my bike until the sun went down. Or wander of to the neighbors and play Starcon or DnD with the neighbor's dad.

      Some of my girlfriends relations have just ventured into parenthood, and it somewhat boggles my mind. But then again people are giving 4 year olds iPod touches now... Who knows!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:Play dates defined by StikyPad · · Score: 1

      children used to visit their neighbors or classmates at their home after school or on weekends to play together.

      Hmm... our kids do these things. Guess we didn't get the memo.

  115. that's impossible! by Gravis+Zero · · Score: 0

    there will be no online gameplay because "the internet is over."

    --
    Anons need not reply. Questions end with a question mark.
  116. Kind of ironic... by Anonymous Coward · · Score: 0

    What about Dead Space? Fairly recent game, excellent reception, 2 million copies sold. I was skeptical of even trying precisely because it was associated with EA, but a friend convinced me to take the plunge, and I loved it.

    Come to think of it, I heard somewhere that they were looking at multiplayer in the second one, I can't see that being anything but a disaster. The story and the atmosphere really made that game for me... It would be like adding a deathmatch to Silent Hill 2.

    Multiplayer is not inherently bad, with the same care and attention that go into a good single player game you can have a real winner. If you start dividing your resources though, unfortunately you often end up with a mediocre mess of both. Games like Counterstrike and Team Fortress 2 are still going strong, the complete absence of a real single player component is telling. I can also name a lot of great single player only experiences. To be fair, I've played good games that had both components, but none of the games I can remember from more than a couple of years back really fit that category.

  117. really... by Anonymous Coward · · Score: 0

    EA, insane as usual...

  118. Once again EA Execs are WAY off! by Lashat · · Score: 1

    They are saying this only because the profit margins on multi-player are much larger than single-player. A great single player game will sell and be successful. Epic Mickey will prove this to us over Christmas.

    --
    For every benefit you receive a tax is levied. - Ralph Waldo Emerson
  119. Mass Effect 2 by ben+there... · · Score: 1

    Look at the list of the highest rated games of 2010. See how many times Mass Effect 2 and its expansions shows up. I count 3 with a score of 85 or better. The game of Mass Effect 2 itself is the top scoring of the year with a 94, which makes it tied for 3rd place with a bunch of games as one of the best PC games of all time.

    Sorry, got a little excited there for a second. It's a great game, with RPG elements and FPS elements that does a better job than Fallout in my opinion and has a *much* better story too. It's like Final Fantasy story and FMV meets Star Wars mythology meets RPG inventory and upgrades meets FPS combat with the unique twist of pause-and-plan combat and the best use of cover I've seen, and a pretty good balance as far as how much damage you can give/take before dying (unlike the ridiculous amount of damage enemies can take in Borderlands) and realistic feeling accuracy spread of weapons. The weapons and upgrades are good too but I have to say I preferred the inventory of the first Mass Effect, other than how you had to manage hundreds of ammo upgrades and such. I've looked for a comparable game now that I'm done with Mass Effect and halfway through Mass Effect 2 but nothing compares with all of the same elements.

    A bonus is that the dialog choices and storyline options you made in Mass Effect get transferred to Mass Effect 2 by importing your savegame, and will also continue into Mass Effect 3. That's just amazing in my opinion. It's the way games should be made. I could keep going but you get the picture. I put the game up there in the same league as the Zelda series, which says a lot.

  120. EA Games: What do they know? by Anonymous Coward · · Score: 0

    EA can claim single player is dead all they want but they're wrong. While kids may all be able to get online after school and play, us older kids with jobs and families can't always play at the same times with our friends.

    I enjoy a good story with good voice acting. Sure co-op and multiplayer games can be fun, but FPS and sports games aren't the end-all be all, EA Games. Go play Uncharted 2 or Arkham Asylum and tell me single player is dead. Dumbasses.

      .

  121. I have met this man! At least twice... by cmonkey_1973 · · Score: 1

    It never ceases to amaze how these clueless idiots get so high up. On two separate occasions I have sat (with my cap in hand trying to scrounge contracts) and smiled agreeably while they say things like "People don't want games that take more than an hour in a play-session" (Empire Interactive Exec) and "People don't want games where you fight with swords." (Ian sodding Livingstone no less) - its clear that Frank is cut from the same empty-suit cloth. He will do well in the games industry and, I predict, will very soon start his own consultancy firm providing market insight to outsiders with more money than sense. You watch and see...

  122. I wish by Anonymous Coward · · Score: 0

    single Company games were dead before sinlge person games.

  123. Heads up... by donut1005 · · Score: 1

    A flock of birds have been seen slamming themselves into the EA headquarters. One witness strangely described them as being "angry".

    --
    3A 4E 22 05 C1 83 0B 7A
    It's random, but my posting it here is probably considered illegal to someone.
  124. Coming next from EA... by AdamWill · · Score: 1

    ...the multiplayer book. Because everything's better with more people!

  125. EA Should Abandon Single Player by CodeBuster · · Score: 1

    As a gamer who enjoys single players games, especially those of the Fallout series (with the exceptions of Tactics and that half-finished console sellout that Interplay threw together), I think that EA getting out of this space would actually be beneficial to the smaller independent game studios who still have the passion and skill to put together a compelling storyline, memorable characters and quality game play experiences. Let EA and the other mass-market game studios like Rock Star keep churning out un-original rehashes of their same tired franchises Madden version whatever and Grand Theft Console Game: Your Wallet. There is room for a good niche in boutique, well put together and story based games that would develop much more readily if EA and their McGames would get out that market.

  126. I have a problem with this... by Anonymous Coward · · Score: 0

    GameStop just this year released some information they gathered through various polls and questionnaires. In these polls it was found that:
    51.9% of gamers identify themselves as social gamers(wanting multiplayer). 48.1% considered themselves solo gamers.
    Of that 51.9% of social gamers, 64.5% prefer cooperative to competitive multiplayer. 35.5% prefer competitive multiplay.
    Of that 35.5% that prefer competitive play, only 45% wants online competitive. The rest prefer split or shared screen play.

  127. This why EA's been sucking? WTF is a "label prez"? by Anonymous Coward · · Score: 0

    "Frank Gibeau, label president for EA Games..."

    Seriously, why do companies like this jump the shark so badly? I used to love this company. I particularly liked the games they made for kids like the original Harry Potter PC ones. We'd install a new game, their logo would come up with that whooshing sound and the readout of their name, and we'd get all excited. We'd hang in the same room playing the game, taking turns.

    Our PCs aren't connected to the Internet - myself, and most of my friends, think you'd have to be crazy to connect a Windows computer to the Internet. We use Linux for that, and Windows offline for things like, um, single player PC games!

    This company has jumped the shark so badly. The disparaging of PC games. The quality of the games going way down hill. (The first three Harry Potter games were awesome, especially the third one. The ones after that, they treated like an afterthought and really gave short shrift to).

    And now this, claiming single player is dead. No, it's not. It's what I, my family, and practically every gamer I know wants. We don't want our Windows PCs on the Internet. We don't want to play games with strangers. We don't want to be in a multi-player competition with hopped up competitor nerds. We just want a calm, relaxing, family experience, playing alone at home competing against ourselves, our own wits, directly versus the game.

    Seriously, I guess when a company gets so strange they start hiring people with titles like "Label President," they prove they jumped the shark years ago. EA just doesn't seem to understand their current customers, and their possible strongest future customers, at all.

    I used to really, really like this company. Not any longer. I haven't changed. So EA, why did you start sucking so badly? Maybe it's time for a little internal upheaval.

    Signed - Just want to continue being an offline, single player, PC gamer.

  128. I still play Rogue from 1983 by Traf-O-Data-Hater · · Score: 1

    ...and it's my favourite single-player computer game, and at around 90kb it's not a glutton on disk space. Haven't been keeping up much with later developments, has there been much innovation since then?

  129. Once again, EA doesn't "get it" by Lime+Green+Bowler · · Score: 1

    EA doesn't have a clue to what people want. They only make assumptions or (publicity) statements that are financially advantageous. They only want people to think "multi-player" in order to make more subscription sales, or sales of DRM laden crap that requires on-line connections. I for one think that multi-player games suck ass. If EA wants my money, they need to produce DRM-free single player games. (Oh, ones that don't suck ass as well).

  130. What about Mods and Cheats? by Gel214th · · Score: 1

    Another problem with the Total Multiplayer model is that if everything is controlled by EA's servers, you can't use mods. That's a huge plus for PC based gaming, being able to modify many titles to adjust the gameplay to what you want. For example I've modified most of the Tom Clancy games to unlimited ammo for my friends and I. Why? We just prefer playing them that way. Is it wrong? If we enjoy it then not at all. I have also used 'Realism' mods in those games as well. Look at a game like Neverwinter Nights 1 and 2. Or Elder Scrolls series. Fallout New Vegas. Without that Speed mod for Fallout New Vegas , I would never have gotten as far as I did, because I find travel time to be highly annoying. Similarly with Dragon Age.There are lots of mods, one key mod is Skip the Fade where you can skip a highly annoying part of the story. Having everything controlled by the Publisher removes all that player choice from the games. (Now please note, I am not talking about cheating in multiplayer to gain an advantage over other players.That's wrong).This is a grab for more money, and more profit by tacking on microtransactions to every single game that is published. But the consumer loses. We have seen that even a great title like Halo Wars is likely to be shut down. I can still go back and replay Neverwinter Nights 1 adventures if I want to. I can still fire up Oblivion. If all these games were controlled by Publisher's servers, they would not still be around because it would no longer be profitable to maintain the servers. Again, this is a lose lose scenario for the consumer.

    --
    -Gel214th
  131. single is where the money is by K10W · · Score: 1

    Even since multiplayer stuff starting getting bigger it has never been the driving force behind real games I've found. All the really involving ones story wise, gameplay wise or genre breaking types have been single player exclusively or with 1P as focs and a tacked on MP as afterthought. For example Morrowind was awesome and certainly didn't suffer from lack of multiplayer. In fact it flowed well due to it and multi would have wrecked the experience somewhat. Compare neverwinter nights pure SP compared to doing the same SP campaign coop and unless it was a small group of folks you knew it was always less involving and crumbier gameplay from those deadweights who always let you down to those who deliberately ruined play and that is BEFORE connection and ISP complications and price. Even stuff with tacked on multi was much better in 1P alone such as flashpoint. SP was very involving particularly the first and resistance campaign (red hammer was still good) and although I liked it online it was never close to the 1P experience. It was one of the few to not appeal to the kids so not as much childishness and swearing needlessly as other games attract so was more 20 to 30 somethings like myself at the time but still lacked. Single doesn't date as quick either, you're not dependent of others to be able to play either which makes big difference especially with older stuff. All developments and experience seems heavily weighted to single player and those where multi is good experience it is often because of a good single player mode as multi is coop focused single player campaign coop such as ghost recon, raven shield, neverwinter etc and when you pick a real life friend or relative to play along side. IMHO the big multi only experience bores me quickly and is shallow, such large numbers of strangers is too many variables to ensure a good deep gameplay experience. Still EA is one of the worst for quick buck cash cow flavour of the month releases and designing a good 1P game takes something EA have never really had (save MOHAA but then the team left and formed infineon ward).

  132. This is not the word you're looking for... by Anonymous Coward · · Score: 0

    that connectedness is really addicting

    Sigh...

    ADDICTIVE. "Connectedness" is a concept and thus can not perform the action of addicting, but it can have the property of being addictive. /offtopic, blah blah blah

  133. Rule of Thumb by Geminii · · Score: 1

    If a game needs an active internet connection right out of the box, I'm not interested. That includes every excuse from DRM to mandatory multiplayer to "Our QA was so shit that you need to download two gigs of patches before you can even start playing."

    As for multiplayer - some of use deal with people all day at work. We don't want to waste our relaxation time having to deal with even more people.

  134. Single Player, How I Miss You So... by HalcyonJedi · · Score: 1

    This is really sad and infuriating all at the same time... There is no logical reason I could ever accept or fathom that 'Dead Space' needs a multiplayer component. Other than these assholes at EA that are trying to inject multiplayer into everything. I see and understand the fun and everything with multiplayer games, I really do. Is it for me? No. Give me a decent-length single player campaign with a good story, characters and ending, and I'll eat it up. The multiplayer is a nice addition, but will I ever use it? Probably not. Like I said, I understand the importance and necessity of some games to support a multiplayer component; but don't inject it into every fucking game under the sun just because some asshole who doesn't even play the damn games say "social media is where the money is, make it so!" What's happening is these assholes at EA are putting such an emphasis on multiplayer, that the development of the single player campaign will turn to shit; which no one cares about because they'd rather please the 10,000 people that want to run around as a fucking Necromorph versus the 1 guy that wants a lengthy and decent single player campaign (Dead Space is just the example here). Did Bioshock 2 need multiplayer? Really, did it? Call me bitter or whatever, I'm just sadly predicting that single player campaigns and story modes are going to suffer when the powers that be start telling their devs that the focus needs to be on an outstanding multiplayer component and the single player portion comes second. If you come to me and say that Uncharted 3, Mass Effect 3, or Dead Space 2 or 3 *NEED* multiplayer, I'll say "You sir, are wrong". Give me my Dead Spaces, Super Metroids, and Links to The Past any day over that crap.