Avoiding DMCA Woes As an Indy Game Developer?
androidstevep writes "I was just on the receiving end of DMCA takedown notice for my game in Android Market, 'Super Pac.' Namco Bandai have filed the notice with Google, claiming breach of copyright of their game 'Pac-Man.' Although my version is obviously inspired by the original arcade game, no original artwork or sound has been copied. The problem from my point of view is that the DMCA notice is not clear where or why the breach is alleged. My guess is that maybe the name is too similar, although I did a trademark search for 'Super Pac' before release and came up with nothing. Furthermore, Google have disabled my access to this app, presumably as required by the DMCA, so I am unable to even make whatever modifications would be required. As a part-time developer with limited means (i.e. can't afford expensive lawyers), but willing to make best efforts to avoid legal issues, how does one negotiate what seems to be a difficult minefield of trademarks, copyrights and DMCA? Does anyone have tips in this area?"
"Instructions: Based on the classic arcade game Pac-Man, the aim is to eat all the pills in the maze, while avoiding the four ghosts. There are also power-pills available in each corner which temporarily turn the ghosts blue, and more importantly, edible! Bonuses are awarded for eating ghosts. Fruit bonuses also appear and can be eaten for additional points."
Of course you got an infringement notice.
It's just a trademark violation.
Super Pacman was an arcade game and your name is much too close to it if it's also yet another pacman type game.
No issues to worry about.
Nothing personal, but seriously dude your game looks EXACTLY like Pacman. Not a little like, but exactly like. If you had made the game with marshmello's and a doughnut then I'd be saying "ya, those bastards!" but you just copied the game and gave it a new name. IANAL but if you copied my game, and put a new name on it I'd be a little upset too.
once more into the breach
"no original artwork or sound has been copied" = "I xerox'ed your game 100%, for profit, and I'm shocked you want to do something about it"
wait wait /.
wait
You remade pac-man, down to the name, all mechanics, images (but I didn't copy them!) -- they match likeness; and you're wondering why you got a copyright infringement notice? What? How does this even get posted on
Hate to say it, but the best advice is to lawyer up. IANAL, but I am working in the IP field, not in the US though. This, of course is no legal advice, but I can't see how you breach their copyright. On the trademark front, though, you might be close to violating theirs - your name is close to the original and strongly alludes to it. With strong trademarks like "Pac-Man", this might be enough to infringe. To get that sorted, however, you will really need a lawyer - the playing field is just to uneven between you and Namco otherwise. Again, IANAL, especially not yours, and this is no legal advice :P
Ubi solitudinem faciunt, pacem appellant.
http://www.cs.cmu.edu/~dst/Terrorism/form-letter.html
http://www.chillingeffects.org/question.cgi?QuestionID=132
http://www.crucialp.com/resources/tutorials/web-hosting/how-to-file-dmca-counter-claim.php
http://www.plagiarismtoday.com/2010/06/03/7-common-questions-about-dmca-counter-notices/
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You could try developing something original. Why do you think you can just make money rewriting someone else's idea on a new platform. I looked at the site for your game and I don't know how you cant see that you just ripped off Pac-Man. If I were to release a game based on Super Mario called Super Super Mario and it looked and played exactly the same as the original wouldn't I be guilty of copyright infringement.
Posted as AC cuz slashdot has an anti copyright bias. Im not trolling.
i cannot find a link right now, but i seem to remember from Western Civ. class, that as the number of laws went up, the amount of crime went up. to the point that, the eqivilant to police were using laws to punish who ever the did not like, not all criminals. similar to whats going on now with the RIAA/MPAA, going after a small % of the population. Now you need a lawyer just to sell your hard work.
Would be interesting to know which country you come from since you claim that you dont understand why they regard you to break copyright :)
The best advice is probably "Get a real lawyer", which is generally economically unfeasible.
Speaking strictly as a 'neither a lawyer nor your lawyer' though, Bandai's DMCA notice sounds like bullshit. Your game may well amount to trademark infringement or even step on some kind of insane patent(apparatus and methods for inducing gamer to care about motile pie-chart); but DMCA notices deal only with copyright violations. Not trademarks, not patents, not defamation, not libel, etc.
Unless your game contains sprites/sounds etc. either ripped directly or falling into the category of "derivative work", a DMCA notice is just the cheapest way to get you offline, not a legally correct approach. In fact, not that this ever happens, Bandai may actually have exposed themselves to some sort of liability by bad-faith filing of one, not that that helps you much. Of course, Bandai could likely crush you like a bug with actual lawyers, this is just a low-cost first shot.
...At least in terms of the trademark. Super Pac is too close to Super Pac-Man ( http://en.wikipedia.org/wiki/Super_Pac-Man ), & when it comes to trademarks, close enough is always too close. There is a chance they may have copyrighted the gameplay or game scenario as well, though with the millions of Pac-Man clones out there that won't hold up in a court IMO.
"Pac-Man" is trademarked, not copyrighted. They would hit you with a cease-and-desist for trademark infringement if that were the case.
I'm not sure how DMCA notices work in detail, so I don't know if a lack of specifics makes it unenforceable or not.
The only thing I can think of that might trip you up is if the map layout is identical. I'm not entirely sure how that would work for Copyright.
It would be a risk on your part to tell Google not to take it down, so you should probably talk to a copyright lawyer first.
Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
I am quite certain the problem here is the "Pac" in the name, if the game itself is a Pac-Man lookalike then similar sounding name is an obvious trademark collision. In other words, you can make a Tetris kind of game and put it on the Android market, you just can't name it "Super Tetris".
Your game is a complete knock off of the original. From your website, it looks like you copied:
(1) the pac man character
(2) the ghosts
(3) the dots and power dots
(3) the style of the maze
This is clear case of copyright infringement.
You say that "no original artwork or sound has been copied", but this is clearly not true. If you draw it yourself to look like the original, it is still a copy. Instead of copying the original do something new. Change the characters. Put the bad guy box in a corner. Have the maze look different.
You clearly have trademark issues as well. "Pac" is distinctive so any name using "pac" will likely be a trademark infringement.
Your web site says: "27 Nov 2010 - Super Pac V1.05 released - Increased speed of Pacman"
Perhaps the fact that Pacman is in your game has something to do with it? This is trademark, not copyright, aren't Pacman's look and name trademarked?
Any video game with "Pac" in the title is inviting trouble, unless it's a virtual Political Action Committee, and maybe even then.
There was a guy in Kansas who had to change the name of his restaurant because it had "Big Mac" in the title.
While I suppose it's possible to emulate the look-and-feel of a popular game without getting sued, it's asking for trouble
Sorry, Captain Hindsight doesn't have better advice than you've already gotten here. I'm no lawyer either, but I would think you should be able to get access to your work-product to modify it. But it will probably take some kind of legal stand to make that happen, and I have no idea what the terms of use for creating apps are (small print: we own your soul!). Reading those would be where I'd start.
Just my 2 cents.
.
If you are seriously complaining that you totally ripped off an extremely famous game for profit and got called out. Consider yourself lucky thats all they did!
1) Never ask slashdot for legal advice. You'll get advice from engineers who have good instincts but no formal training in the law. Formal training matters, because the law doesn't always make sense--at least not the kind of sense an engineer is used to. Despite attempts from the law and economics school to make law efficient (at the cost of any notion of morality), it is not.
2) Never ask slashdot for legal advice. We are not attorneys, so there is not likely to be attorney-client privilege. Attorneys who issued the notice could be reading all of this right now, or could do so later. Anyone here might happen to know the lawyer representing pac-man today; maybe they went to school with him. Maybe they had a party with his wife. Or maybe something embarassing will come up during discovery, if this ever goes that far.
3) Never ask slashdot for legal advice. But if you do, do not trust the advice to be right.
4) IANAL, and this is not legal advice.
Hire a lawyer. He'll file a counter notice, and defend you in the lawsuit. Or preemptively sue.
Or hire a wizard and have him wave his fingers to make your game clone go away.
Don't listen to this guy. He doesn't know what he is talking about, and if he was a lawyer he would likely be committing malpractice. Many DMCA notices are unjustified, but this one clearly is justified.
Seriously, just drop it.
Don't torture yourself by trying to fight a fight that you will never win.
Start over (from scratch) with something else.
Make up something *original* next time.
Good luck.
First, what is a DMCA notice for: There are three parties involved; you, Bandai, and Google. The DMCA notice says: Google can either throw you out or be part of the copyright infringement. Google wants nothing to do with any copyright infringement, so they throw you out. You, on the other hand, can send a latter to Google claiming that you didn't commit any copyright infringement. Google will then reinstate you - they played by the rules of the DMCA act, and they will not be liable for any copyright infringement. And Bandai _will_ take you to court. Guaranteed. If you do nothing, then Bandai may be happy that they achieved their goal, or take you to court.
Now examine your situation. First, did you commit their copyright or not? Copying the game play is most likely copyright infringement. If you did commit copyright infringement, then the best you can do is hope you don't get sued. If you didn't commit copyright infringement, the situation is roughly the same unless you have lots of money to defend yourself. One iron rule: Don't talk to them without a lawyer. Anything you say will be used against you. If you can't afford a lawyer, don't talk to them unless you have to. And if you have to, get a lawyer whether you can afford it or not.
I agree with others. You could probably file a counter-DMCA notice, and be fine.
Then, NamBandiCo will take more notice, look at your game, and sue your pants and several layers of skin from you for blatant infringement. And they will (rightfully) win. And it will be good. For them.
So basically, count yourself lucky you only have a DMCA notice and call it a day.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Have a look at this game, the guy has ripped off Pacman... there is no doubt. I'm sorry, but he's pleading innocent when he's trying to profit off an established product. Not only that, he's tried to ride their coat-tails by including "pac" in the title. I'm all for fighting bad DMCA notices but this one has been targeted appropriately and andriodstevep should be ashamed of himself for trying to so blatantly rip off an existing product.
(Note: I am an IP attorney, but I am not your IP attorney. This is not legal advice.)
You should consult a competent IP attorney in your jurisdiction. Many attorneys offer free consultations, sliding fee scales, fixed-fee arrangements, and many also do outright pro bono work. Many attorneys, especially IP attorneys, are often nerds themselves and are likely to be sympathetic and willing to work with you to develop a custom fee arrangement. In this economy a lot of attorneys have free time and are going to be more willing to work for cheap or free in the hopes of developing better paying business in the future. Don't be afraid to ask directly about costs.
All that said, you definitely don't want to ignore this. The Pac-Man copyrights are well-established and well-defended in court. You really should consult an attorney.
You should speak with EFF about this. They might be able to offer you (real) legal advice, and if there is a defense to be mounted, might represent you. http://eff.org/
Looking at your artwork, it seems obvious that you copied theirs. Probably not with a photcopier, or a binary file copy, but with a paint program of some sort I'd guess. It's still copying. Whatever you believe about the rightness/wrongness of copyright itself, I think you'd be hard pressed to find even a tiny fraction of the population that wouldn't say this fits the definition of copying.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
SuperPacman is a trademark, you cannot copyright a name. I think a court would rule that "super pac" is too close to the original trademark. However, copying the "look and feel" of a game using different code and different art, is not copyright infringement. There are multiple precedents for this. If he had borrowed either code or art it would be considered a derivative work under copyright. Its software patents that are used when software preforms the same function as software you wrote first, but I doubt pacman was patented.
This wasn't legal advice, I'm just regurgitating the sage advice of past /.ers who said TWAL.
refactor the law, its bloated, confusing and unmaintainable.
The use of the DMCA in this case appears incorrect since he's not using any copyrighted materials.
What is happening is blatant trademark infringement; he should have been sued instead.
So he sort of has a valid complaint but as you say he doesn't really have moral cause to be complaining.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Doesn't mean you're not infringing the trademark.
Notice, you used "Pac".
I must be in that episode of "Sliders" where they were in a world where a red traffic light was go and green meant stop.
Because on the slashdot in *my* universe, information wants to be free and anyone complaining about copyright/patent/trademark infringement is a exploiting an illegal artificial monopoly.
Confucius say, "Find worm in apple - bad. Find half a worm - worse."
Could you elaborate?
Emotions! In your brain!
This isn't worth it, the game is too much of a direct rip-off. Considering the high probability that his game is beyond help (look at the screenshot, show that to anybody and they'll say "that's pac-man!") and how little effort it likely took it's more economical to just walk away, call it a write-off and make something original next time.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
Because you are thinking of the original pac-man ghosts
I mean, seriously. Ghosts don't actually look like that. Pretty blatant case of ripping off the artwork.
I guess it was a bad choice of name. I would happy to rename the app, but because my access to the app is now disabled, I can't do this. :-P
Of course I could get access by filing a counter notice, but was too scared to do this
To answer of the "rip off" accusations: My understanding of copyright is that it's perfectly acceptable to create something that is inspired by something else as long as the original source material is not used. I would add that there are plenty other pacman clones out there with a variety of names, so I don't believe the mere act of making a similar game is a breach. It is different from the original in that
- graphics are different (but in some cases similar)
- sound is different
- ghost movement is different
- number of dots in maze is different
You can certainly, as slashdotters assuredly will, endlessly debate copyright law and trademarks and the DMCA and how close to using someone else's ideas you can get before triggering legal action, but I maintain that the simplest method of completely avoiding the issue is to make a game that isn't anything like what someone else has already done. Instead of trying to just barely skirt the law, make your mark as an originalist, as a creator. It's /much/ more difficult to do - you might even respect copyrights and trademarks a little more afterward, although you also may not - but it's still much easier than lawyers' fees and court dates and trying to squeak your imitations past the DMCA. You'll also almost certainly find that it's much more deeply satisfying to create something entirely new, entirely your own, than to clone someone else's work.
/distribute/ it. If Namco Bandai wants to put Pac-Man on the Android Market, that's their decision: you should come up with your own thing, and put /that/ on the Android Market. Besides, does the world /really/ need another Pac-Man clone?
Making a Pac-Man clone should be a requirement for anyone learning about game coding, there's no doubt, but you don't
I am not a lawyer and as such, do not have the training and experience required to be able to help you. However, I am an American citizen and that makes me responsible for making sure I myself do not break U.S. laws. In our legal system, ignorance of the law is no excuse. While being ignorant of the law can, in some cases, change the punishment you receive, it will not excuse you from breaking the law entirely.
This is why it is so important for us to read at least the aspects of the law that are relevant to what we do. Given the nature of the Internet and computers in general, copyright law is very important to all of us. Despite this, somehow almost no one reads it yet everyone tries to wax intelligent about it.
Many laws are very very cryptic. Luckily, copyright law is not one of them. Go here to obtain a copy of the current U.S. Copyright Law:
http://www.copyright.gov/title17/
Be sure to check back regularly for updates. When reading this document, it is important that you read and understand Chapter 1, Section 101, "Definitions" before reading anything else. If you do not read this and understand it, you *WILL* misunderstand the rest of the document. Once you understand this section, the rest of the document becomes far easier to understand.
Doing this will not prepare you to battle IP lawyers in court, but it will give you a better understanding of copyright in the U.S. and help you avoid copyright issues in the first place. As always, even if you read this law, go hire a real lawyer if you know you are on shaky ground. Attempting to clone someone else' product should immediately make you realize you are on shaky ground, even if you have not read Title 17 of the U.S. Code.
Hint: You don't have to read the entire document. There are sections that do not directly pertain to most modern computing situations. However, it should become very clear very quickly which sections are important to you.
Doing this now will help you to see the infringements you have made in your game. Just one look at the screenshot of your game reveals too many copyright violations to ignore, let alone the text on your web page.
It's almost certainly not a copyright violation, but it's also almost certainly a trademark violation. Good luck with that.
Okay, the "game" part is covered, but "Indy" and "Developer" have about as much relevance to your work as photocopier's.
I can't believe I'm reading this on the front page of /.!
A simple consult from an IP lawyer will cost you about $400ish per hour....but it's not going to take them that long to tell you what's obvious. As others have noted this is in violation of copyright law for being a derivative work. Functionality can not be copyrighted...but we're not talking about that we're talking about a game that acts and looks EXACTLY like another game that was written a long time ago. Images and look and feel can be copyrighted. If I have a website and put copyright on the bottom and then you put up another website with the exact same images you just created yourself...it is in violation of copyright law. The same is for games.
If you want to go into business for yourself and strike it rich on some code you wrote you need to take at least an intro course to IP law. This can be found at just about any 2 year college and up for paralegals. It honestly should be included in most CS courses along with ethics relating to software development.
Let's reverse the roles here. Say you made your pacman and then some larger company came along redid all your work in a fraction of the time it took you...made their app look and feel exactly like yours and then out marketed you. What is your fall back? How would you defend yourself? Using your logic it's all fair game so to speak.
I would do what someone else above suggested. Get rid of all the images you're currently using. Redo the mazes. Call it zombie eating lawyers as some one suggested...and even then you might be at risk if you still got dots all over the maze. If you coded it right though this should be doable. Maybe make the score based on how long you can stay alive or how much of the maze you can cover instead of how many pez bits you eat.
Seriously this seems obvious...and it's a shame that a developer wasted his time recreating something and thinking he could sell it. Take an IP class...redo all the graphics to something unique...change up the rules a bit and the mazes and cross your fingers no one notices you're a pacman derivative work under the hood.
You, honestly, are a huge hypocrite.
From your own comments, in your own game, in the link you provided:
Game running slowly on your phone: .
- Try shutting down any other CPU-intensive apps.
- Try switching off optional graphics e.g. arrows.
Pacman too slow:
Pacman now moves faster (from V1.05). In later levels, some of the ghosts may move faster then Pacman
I dont wish a lawsuit on you, but should you get yourself in one, it will be well deserved. Your best bet is to just back off and hope they don't take any further legal action against you. The court costs alone will kill you, your own comments already labeled you guilty.
Want to avoid DMCA woes? Don't make a pixel-for-pixel copy of someone else's game.
You learned a valuable lesson: companies defend trademarks. Granted, DMCA takedown notice probably isn't the correct avenue, but they would have hit you with something regardless. As would you, if the roles were reversed.
Trademark and copyright disputes between two rights holders should be resolved in a court room, not in a letter from one rights holder to a third party.
I say "rights holder" because the owner of Pac Man holds the rights to that game, and the owner of Super Pac holds the right to that game. The issue here is that the Pac Man rights holder claims that the Super Pac rights holder cannot lawfully distribute his product, and Google (private company, not a judge) has no business deciding on the validity of that claim.
I understand that Google has acted to protect itself from being sued for hosting material that violates someone's rights. But to pull Super Pac without discussion or reasonable recourse is simply too close to Apple behaviour for me to be comfortable with.
Do not talk about the law
http://tech.slashdot.org/comments.pl?sid=1891254&cid=34413838 TheEndOfDays likes stalking and trolling others (as well as starting it up as shown right there)? I like how he was put into his rightful place here in the end http://tech.slashdot.org/comments.pl?sid=1891254&cid=34418274 where TheEndOfDays ran like the trolling little coward he really is, unable to back up his trolling and stalking crap.
What you've run into is that Slashdot is even more vigorously anti-stupidity than they are anti-copyright.
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
On further reflection, I retract my statement, theres trademark violations for sure but it's close enough it has copyright problems too.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
That's not the point. He should talk to an attorney because, among other things, there is nothing to stop Bambi or whoever from prosecuting this further. He can still be in further trouble, even if the game has been pulled.
Really guys, lawyers don't bite (most of them anyway(. As Grond points out, a brief conversation with one won't set you back much, if at all. He needs very basic advice, not a trip to the Supreme Court.
You then have the advantage of knowing what you should and should not do instead of having to wander through some hundred odd mutually incompatible posts. Put your big boy underwear on and go out into the real world. It's good practice.
Faster! Faster! Faster would be better!
I haven't read the full complaint against you. Are all required six elements clearly defined in the DMCA takedown notice against you (for example, they MUST make specific mention of what is being infringed, how it is being infringed, and the location of the infringement must be stated?) If not, then the DMCA notice is improper and Google followed through without proper cause as required by the DMCA.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Just because you didn't reverse engineer the code or rewrite it based off screenshots, doesn't mean that it's not a copy. If you make it look/do the same, even without original code, it's still a copy
But, I've been a juror. And, I don't care what the lawyers and judge will say. You are guilty on 21 of 23 counts. No need to list which ones.
I can prosecute you for that advice. you are just scaremongering. fear leads to the dark side.
Put this image in front of an average citizen.
http://spwebgames.com/pacman/screenshot2.png
Ask him what it is.
He'll say "Pac Man"
That's the guy that's in the jury of the trial figuring out if it's copyright infringement or not.
You copied it. You should have just imitated it.
I do like it! I really do! When I get reactions like this, it's all worthwhile.
Now you can link to this post as proof as you continue to stalk me. I look forward to spoonfeeding you even more in the future.
Sure, but Snood is Puzzle Bobble, and they got away with it.
Why would a good attorney even help him? He doesn't have income, he doesn't have an idea, and a search of the web would lead to Slashdot comments with lots of people (i.e. an informed set of potential experts) saying that he's infringing. The plaintiff's attorney would be very happy with this situation.
It's much cheaper and more rewarding to have your own idea than to copy others' and deal with their legal claims. Unless you're Zynga, in which case the rules don't apply.
This isn't "small independent development". This is leveraging somebody else's hard work for your own profit. Hopefully you are in bigger trouble than a DMCA notice.
Be prepared to give back all of the money you earned and to throw in some additional funds as well. And go find a new line of work. You're giving the rest of us a bad name.
I did a trademark search for PAC-MAN at http://tess2.uspto.gov/bin/gate.exe and I'm unable to find a non-word mark match. Does that mean I'm incompetent in searching or does the "namco bandai"-company really only have word marks?
Hey don't blame me, IANAB
http://www.chillingeffects.org/dmca512/faq.cgi
Question: What are the counter-notice and put-back procedures?
Answer: In order to ensure that copyright owners do not wrongly insist on the removal of materials that actually do not infringe their copyrights, the safe harbor provisions require service providers to notify the subscribers if their materials have been removed and to provide them with an opportunity to send a written notice to the service provider stating that the material has been wrongly removed. [512(g)] If a subscriber provides a proper "counter-notice" claiming that the material does not infringe copyrights, the service provider must then promptly notify the claiming party of the individual's objection. [512(g)(2)] If the copyright owner does not bring a lawsuit in district court within 14 days, the service provider is then required to restore the material to its location on its network. [512(g)(2)(C)]
A proper counter-notice must contain the following information:
* The subscriber's name, address, phone number and physical or electronic signature [512(g)(3)(A)]
* Identification of the material and its location before removal [512(g)(3)(B)]
* A statement under penalty of perjury that the material was removed by mistake or misidentification [512(g)(3)(C)]
* Subscriber consent to local federal court jurisdiction, or if overseas, to an appropriate judicial body. [512(g)(3)(D)]
If it is determined that the copyright holder misrepresented its claim regarding the infringing material, the copyright holder then becomes liable to the OSP for any damages that resulted from the improper removal of the material. [512(f)]
...You really should consult an attorney.
As a law student I understand the need to disclaim everything, but it seems really funny to say that "you should consult an attorney" (which was the gist of the entire post) is not legal advice. Also, your link uses the phrase "audiovisual game". That's good for a chuckle.
Definitely true though that many IP attorneys are nerds who are likely to be sympathetic. Someday soon I'll be yet another.
"I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
It is a copyright violation for to manually paint a near identical copy of a manually painted artwork. It is a copyright violation to manually paint a near identical copy of a video game screenshot. It is also a copyright violation to make another video game that looks near identical to the older video game.
Because Shakespeare and the Greeks already wrote all the common dramatic stories. Pretty much anything Hollywood makes that is any good is just a variation on thousand year old themes.
“Common sense is not so common.” — Voltaire
* You are violating the trademark of Namco by including "Pac" in your game's name. It is an established mark and you are detracting from the material interests of the company who owns it by your use. Change the name, remove all references to pac-man, and you'll be clear going forward.
* You are blatantly copying the gameplay of Pac-Man, but this IS NOT a copyright violation: http://www.copyright.gov/fls/fl108.pdf
However, the DMCA is NOT relevant in this case. You are NOT violating any copyright as long as you are not using any artwork, sounds, or text belonging to Namco, and the DMCA has no say over anything except for copyright.
What you should do:
* File a counter-takedown with Google.
* As soon as you are able to make changes to your product, get rid of all textual references to Pac-Man, including "Pac" in the name. If possible, re-do your sprites to get rid of the recognizable pac-man, ghosts, and any other unique artwork which you are imitating, which, by the way, could be construed as a copyright violation.
* Stop copying stuff and make your own games...all legal intricacies aside, this is quite obviously a pac-man clone and contains nothing original. (optional but recommended)
IANAL
"That's the same fucking maze as Pac-Man, asshole. You don't have a leg to stand on. That'll be $1000, please."
This article should be called "Avoiding blatant plagiarism as an Indy Game Developer"
If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
Holy mother of screaming baby jeezus. I've been on /. for years and never have I seen such a frustrating thread as this.
Nintendo (or Namco or whoever they are) created Pac Man about 30 bloody years ago. Isn't that ENOUGH TIME for them to have made some money out of it?? Let it go to the public domain where people like this guy can re-interpret it (however incrementally) and maybe make it BETTER! If it's a boring clone, then it deserves to be - and will be - forgotten. If it's not, then cool!
To all those bleating "it's copyright infringement!" here: Would you have it that if I install the plumbing in your house, I should have the right to ask you for a payment every time you have a bath - for the rest of my life plus 70 years? And what do you think went on before about 1750? Was there no culture or innovation in the arts? There was no copyright then after all.
Can't you see that this post is a fantastic example of how we have been completely eaten up by crazy long copyright terms. WHAT DOES IT MATTER THAT THIS GAME IS A RIP-OFF OF A 30 YEAR OLD IDEA? I have no sympathy with cigar-smoking fatsos wanting to squeeze yet more money out of one person's ancient idea so they can build another swimming pool in their garden.
Absolutely none. I hope this little guy wins, and wins big.
"And the meaning of words; when they cease to function; when will it start worrying you?"
Pac-Man is abstract. Fill in the blank: ____ runs through a maze [of ____] being chased by ______. Along the way he picks up _____. For example, in my game Mun Kee Run A monkey runs through a maze of an abandoned city being chased by zombies. Along the way he picks up bananas and shiny objects. Same concept, fresh artwork, no DMCA notice.
"That machine has got to be destroyed...."
Look at the screenshot. It's the SAME. FUCKING. MAZE.
So you wrote your own pacman code right?
And knocked up some of your own bitmaps in place of the originals right?
And removed a syllable from the title right?
Sourced some sounds right?
Erm so comparing it to pacman, it's a copy right?
And you're bitching about what exactly?
infringement or not?
Big corporate vs small time developer.
Right vs wrong has nothing to do with it.
It boils down to high-powered legal team vs "can't afford a lawyer". Case closed. On to the next story...
Sometimes the light at the end of the tunnel is the headlight of an oncoming train.
It's not complicated. If you want to be treated fairly, then you have to play fair. Ripping off a game lock stock and barrel, you already failed the test regardless of the merits of the DMCA notice.
This highlights why today's copyright law is flawed. Pacman was created 30 years ago, and that someone could be sued for it today is just ridiculous. Plus, add to that the over-stretched "derivative works" laws, where things that look similar but are not copies can be legally considered copies (i.e., copyright no longer applies to the expression of an idea, but to the underlying concept as well -- definitely what the founding fathers intended!).
I'm sorry, but it really pisses me off to see someone's hard work being taken off the market because something similar was released in 1980. Take away the copyright protection, and let Namco compete with the OP to make the best clone of the 1980 game!
It makes you look even dumber than someone who can't spell 'marshmallow'.
You get permission. In writing. IN ADVANCE. Unless your idea is so unusual or unique that it can't reasonably be considered to be a direct derivative of some other copyrighted creative work, your best bet is to feel out those who might complain about it before its an issue. If they say no, you simply move on to the next idea, without losing any time, money or resources. While the world has spent the last couple of decades jumping on the multi-ghz 3D-everything bandwagon with regards to games, a lot of the simpler classic games have fallen off the radar, and yet the copyright and trademark owners have maintained and enforced them, because there's a good chance those old concepts will gain some new life in the handheld/portable/phone market, where they would never again see light on the desktop.
Besides, Pac-Man has had a long and colorful history of infringement lawsuits related to it. It's a field of landmines best left avoided.
-Restil
Play with my webcams and lights here
Which part of this game did you develop exactly? The characters? The game play? The maze layout?
I haven't heard the sound effects, just seen your screen shots, but I'd be willing to bet they sound exactly like "pacman" as well.
You've developed nothing. All you did was steal someone elses ideas and try and claim them as your own. This is exactly what copyright is for. Try developing your OWN game, then claim to be an Indy Game Developer.
The DMCA does not apply to trademark infringement. It is for copyright only. Send Google a "counter-takedown notice". They will put your stuff back up and the complainant will then have to deal directly with you. Somewhere on Google's site are instructions on how to do this.
Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
Although my version is obviously inspired by the original arcade game, no original artwork or sound has been copied.
The idea of a "copy" means a facsimile... whether produced mechanically by an image, or produced by replicating the look and feel of, say, a Van Gogh painting, or by using your own code to generate a series of pixels that create a reasonably similar set of characters to the Pac Man game, that is essentially the definition of what it means to copy, transcending and irrespective of the particular technology used to facilitate the copy—whether by hand, photocopier or computer code. What also matters here is that your objective was commercial in nature, not related to education, criticism or comment as would have exempted you under 17 USC 1, Section 107. Bear in mind I'm not a lawyer, but I do know that you need to go talk to one now.
How does one "navigate the minefield" of copyright law? Well, for starters, don't attempt to make a spinoff of the most popular arcade game of all time without permission in writing from the creators.
Apple would have warned you of copyright infringement before publishing the app.
I think the issue of remaking classic games is pretty vague. This guy's game looks 100% derivative from the screenshots and gameplay description, but what if he added some new gameplay elements that Namco never bothered to incorporate? What if his game is significantly more fun than the "real" Pac Man? The real answer in that case is that he would have been better advised to make an original IP through graphics, names, and avoidances of the Pac Man association.
But what if nostalgia is one of the key contributors to something's quality? A very good argument for allowing near-perfect remakes is Super Mario Bros Crossover:
http://www.explodingrabbit.com/games/super-mario-bros-crossover
The game is more fun than the sum of its component games/characters available for legal purchase on the Wii Marketplace. Nintendo would never have made this game (without maybe employing unwanted 3D graphics and a $40-$50 price tag), but the demand is clearly there. Is the whole package enough to justify ignoring Nintendo's copyright claims (if they made them)? When is a derivative product justified or not? I'm curious.
There are already about a hundred posts here elaborating correctly in the exact same way. Just open your eyes and read any comment talking about how it's clearly a copyright violation, and you're likely reading something correct enough for /.'s purposes.
The problem is, you aren't original. In fact, you add very little to a classic game.
Even if this isn't a copyright violation or TM infridgement, you lack common sense.
Is there a shortage of Pacman games? No.
How about next time, you make something original? You can go with your pac man idea, but change the graphics, make new boards, etc.
Or how about you just make a different type of game?
Something, well, original. Not going to give you ideas, because you seem to follow them too closely.
Be seeing you...
Yes, but even worse than that is making money off it!
He is asking for advice on how to handle the legal matters of this situation. Since Japan and the US have both agreed to the Berne convention, then legally copyright exists for at least 50 years past the death of the author. It doesn't matter what you think copyright duration should be, he has broken the law, and could be liable for damages. The courts aren't going to overthrow a law that has already been ruled constitutional, so it is futile to fight this in court. The best legal advice in this situation is to let it go.
As a former resident of Indianapolis, this stuff drives me crazy. Indy means Indianapolis, and it's poisoning internet searches for anything in the area. I know it's getting too late to change it, but come on, it's the 13th largest city in the U.S.
First bit of advice; DON'T MAKE GAMES INSPIRED BY SOMEONE ELSE'S INTELLECTUAL PROPERTY. If you had simply invented your own original game, there would be no similarities to cause you legal issues in the first place. Remember facebook.com according to courts now owns 'book' and 'face' - silly yes, but a law we must live with or have changed. If you _must_ take inspiration from somewhere, look at OLD stuff out of copyright.
Gaming Guru
"As a part-time developer with limited means (i.e. can't afford expensive lawyers), but willing to make best efforts to avoid legal issues, how does one negotiate what seems to be a difficult minefield of trademarks, copyrights and DMCA?"
You make an original game that isn't a cheap knockoff of something that has already been cloned several fucking times. Good luck.
.. you are not part of the solution to copyright problems, you are simply a part of the problem.
Go get a life & do something original, for a change - the results would please you, us and Bandai/Namco/WhoeverTheFuck.
That they are setting a DMCA on your ASS.. ..Good for them & fuck you, you are nout but a leech - sorry but, be thankful the law allows you at least this chance to walk away with whatever grace reamains. Take the chance, seize the day - if you cannot provide the World something new otherwise, you are in the wrong business yourself. G>o be a lawyer, instead - maybe then, you can actuall appreciate things *from the other side*
you have the skills to make a video game, but all you do with them is clone an old (and fairly boring) game?
Why not make a new one?
expandfairuse.org
Is Copyright out of control in this country, and frequently abused? Yes. Does it need to be toned way the hell down and reformed? Yes. Does that excuse this game? No.
Wanting to duplicate the style and basic gameplay of a game is fine. Game genres exist for a reason, and many a solid game has been made on the concept of "hey, we liked this game, but we have our own story and characters, and we're going to change gameplay elements x and y to keep it fresh". Starcraft didn't do anything especially amazing in the RTS genre, but it paired solid, well-balanced gameplay with a couple of new elements with a good story-based campaign.
Really, even a clone that doesn't really change gameplay is generally fine as long as you at least have your own story, characters, and level design. These tend to be mediocre games that few care about, but occasionally one will succeed on its story as a "meh, this is worth playing through once" kinda thing. Even if you've got nothing going for you though, your game will simply suck. It won't violate copyright.
This, however, is very much not that kind of thing. You copied the characters. You copied the exact level design. Your scoring system is identical. Your powerup works the same way, and is in the same place. You copied the gameplay down to the point that no one would know it wasn't Pacman if they didn't see the title. Well, actually, you even used "Pac" in the title, so even THAT'S not guarenteed.
That's not merely creating in a genre, nor is it even a clone. It's a flat out copy of the game. This IS exactly what copyright is meant to prevent - you profiting from someone else's exact work. Indy means nothing here. I don't care if you're 1 guy coding in his dorm room or a megacorp, you're flat out ripping off someone else's game for your own profit, and no one is going to support that.
You clearly know how to program... apply that skill to your own idea and you'll do just fine as an indy developer. You can probably even reuse a lot of that code you just wrote on a game of your own design. Alternatively, if you have no creativity, team up with someone who's great at game design and story, but fails at code, and make it a 2 man project.
That's what you get for caving in to some "official store associated with device" extortion.
bullshit of the first order.
either someone already registered something that your 'original' idea has similar parts to, or, registering it as of this moment, or will do it in a few days.
even if you run to register it yourself, its almost certain that someone registered something that can be used for dmca against you.
there is no end to this. you cant avoid dmca. eventually, if your thing becomes popular, someone will file one to you and you will either have to pay up (if you can come to a consensus) or fight it out in courts.
you said minefield. yea, it is. it is an evergrowing minefield in which anyone can mine anyone else, and the only ones who can traverse that minefield are those who have sufficient wealth. (armies of lawyers).
this is inevitable result of patent/copyright/trademark systems. you start giving ownership of ideas and creatives of mind to people, and eventually there comes a point in which the bulk of what mankind has created and what can be used for creating further stuff, becomes registered/owned. and then the turf wars begin.
it took approx 100 years for saturation to be reached. we are at the initial stage of the turf wars. from that point on, it may go in 2 ways :
a) consolidation begins, and a new era of intellectual feudalism begins, in which ideas and concepts are owned by a power hierarchy from top to bottom. (just like in the current economic system of products and services). you get to having to either pay up, or get permission for whatever you are doing.
b) rebellion begins, and countries and people start to abandon the idea of intellectual property.
c) an odd, unproductive state ensues in which the feudalism is still there, but it is largely ignored, unless what someone has created becomes popular/profitable. then vultures start hammering home.
Read radical news here
Seriously?
This guy stole someones idea, and made an exact replica of it. What he did is downright un-American. This country was founded on the principle that nobody should be allowed to reap the benefits of my hard work without my permission. If I work hard enough and create something new and original, I should be able to benefit from it for as long as people are willing to pay for my idea, and the time frame should not be cut short because someone decided to give away my art for free.
I've heard too many times, "information wants to be free", and "copyrights/patents stifle creativity". No, copyrights and patents encourage creativity. Freedom of information encourages poverty for anyone with creative aspirations. It doesn't cost an artist anything to have his music distributed over bit torrent, but guess what? It does cost him money and time to make that music. The fact is, most of your favorite songs, games, books, movies, and even software would not have been created if not for IP laws. If it wasn't for the rights Namco is choosing to exercise in this situation, games like pac man wouldn't even exist. The people who spend thousands of hours creating them would be working at a McDonald's trying desperately to support their families. They would not have the time to create the art that you enjoy so thoroughly.
If the creators of Pacman want to relinquish their rights to allow people greater access to their creation, I would greatly admire them for it. On the other hand, if they decide that they want to exercise their rights to the greatest extent of the law, I don't believe that I or anyone else has the right to question their decision. For all I know their retirement fund tanked, and they're living off of pacman royalties. Do I feel sorry for the guy that wasted his time replicating their work? Not really, he should have asked for their permission first. Do I wish that I could pacman on my android phone? Yes, but that is not my decision to make.
Now, aside from the moral issues, this guy just wasn't very smart. There are plenty of scavenger companies out there that make a lot of money my cloning other people's ideas, and my opinion of them aside, at least they're smart enough to make it appear that they had a unique idea. I mean:
1. Super *Pac*
2. Character named Pacman
3. Identical monsters
4. Identical layout.
5. Identical main character
6. Identical gameplay
7. DIRECT reference to the original work
This guy was asking for a lawsuit, and if he is reading this, my (non-lawyer) advice is: play dead and cross your fingers that they lose their appetite. If I were you, I would consult a lawyer ASAP to figure out how to protect myself from further legal action.
You haven't seen an article about some company not providing the source of a GPLed code they modified and put in their router/media player/etc?
Try to cut a deal with them.
Give them access to the code and allow them to release it under their own brand.
Continue to develop it and release it under a new name, unique graphics and try make the game more original.
Inquire if they need assistance developing other games. Be polite and easy to deal with.
I have some advice:
MAKE SOMETHING ORIGINAL!!!
Do we really need more copies of Tetris, PacMan, Breakout, SuperMario, yadda, yadda, yadda. I mean, really - it's just not that hard to make something new and original in these kinds of genre. I mean, you could just as easily be running round in a post-apocalyptic nightmare cityscape "maze" with four flesh-eating zombies chasing you around while you search the maze for clues to the fate of your long lost girlfriend - while finding ammo caches with which to blow the zombies away. It's a similar programming challenge - it can play kinda similarly so the fun value will be the same...and yet it's different and interesting. Substitute cute bunnies and unicorns and you have the other half of the gaming population covered.
The test is substantive similarity. However "look and feel" is only a small part of the overall expression of a work. Technically, if you wrote then entire source by yourself without copying from the original game PacMan, you would not be in copyright violation as the source difference would substantially outstrip the artwork similarities (or differences in this case)
You would however be violating Namco's trademark on PacMan because you would appear to be passing off your work as PacMan.
The problem with copyright law today (especially in the US) is the concept of derivative work. The idiots that came up with the concept where you can copyright a character needs to be shot and the laws completely expunged.
What was you reply on stalking others there? Here it is, a direct quote from your reply here on "why are you stalking others?" here:
http://slashdot.org/comments.pl?sid=1892470&cid=34419130
"Because I can" by The End Of Days (1243248)
on Thursday December 02, @12:07PM (#34419130)
So can I and I will expose you for it weasel. Now everyone knows you're a scumbag troller and stalker because you admitted to stalking others here. Above all else you ran there (like the little coward you are) proving you're nothing more than a worthless cowardly little troll.
Well done, Restil. Good advice, too.
sorry mate, but you can't claim to be an "independent" game developer when your game idea is wholly dependent on someone else's.
How about showing me the indy developer, and not game knock off artist. except you're not even a knockoff artist, more like ripoff artist.
Doubtful. Do you have a personal legal team?
In court, it doesn't matter what really happened, or what it's really like. It matters who can argue better, and which lawyers can cook up the best BS. Obviously you made a pac man clone. Obviously somebody had a problem with that. If a 7 foot tall man with a gun told you he had a real problem with you eating at McDonalds, I bet you'd go to Burger King. So when a major company tells you they have a problem, don't say 'I'll sure show you!'. Because you won't. You'll lose. Everything.
Here's another good analogy. Try to find a real nerd - someone who understands programming and computers to the fullest - and respects Windows. Bet you can't. But, if that nerd depends on Adobe CS5, I'll bet he has a copy of Windows running at home. You're not the biggest, meanest force in the world. If a bigger, meaner one gets on your case, don't try to change the world. If you were a world changer, you wouldn't be bitching on /.
In the unlikely event that what you have done doesn't actually violate any copyright or other intellectual property it's only in the most pedantic and legally technical way. If you are going to play the pedantic game you need to be able to back up your assertion that you are "technically" correct, which means you need to go to court with a lawyer and convince a judge. Since you don't have a lawyer(which is obvious because you did this in the first place) and can't afford one then your best bet is to keep your head down and hope bandai don't take this further. Not even the EFF or FSF will take this case pro bono and if they sue you, you're screwed.
Considering the maze, gameplay, characters and name are all direct copies of the original game by Namco/Midway. Aside from the clear trade of Namco's Super Pac-Man, Pac-Man was the case that set precedent for "look and feel" with its quashing of KC Munchkin, a distinctive yet pac-man influenced title.
Namco have also recently released a new Pac-Man game of which yours is a direct competitor. Don't waste your time on this, do something else.
POKE 36879,8
Maybe you should let it go and take on another innovative project, like a fart app.
Oh comeon, are you really that dumb? it looks like pac-man, it plays like pac-man, so it should be considered pac-man... You must be really a blockhead if you didn't see this coming, especially if you ask money for it (It's not clear if you do). If you every create a game that is clearly based on another game then make sure you've got clearance from the original creator, if you don't then at least make sure you don't make money of it. People shouldn't act like they are a victim if they clearly are stupid enough to rip someone's idea and think they can get away with it....
http://en.wikipedia.org/wiki/The_Great_Giana_Sisters#History
The best thing to do is to find a free legal clinic in your area. I volunteered at a clinic in Toronto called Artists Legal Advice Services, which offered 1/2 hour of free legal advice to artists/creators/etc. There may be a similar clinic in your area. If not (or in addition) I recommend you read a primer on Intellectual Property Law. I like the "Irwin Law" introduction to Intellectual Property. Finally, questions about whether your game infringes someone's copyright or trademark often do not have right or wrong answers. That is precisely why we have a court system, and why we pay lawyers so much. These questions are argued and resolved at the time of trial. The best you can do is to be aware of the legal landscape and hope you can afford a good lawyer if it comes down to that.
Because on the slashdot in *my* universe,
Some people, possibly you, are fanatics who can't cope with the fact that slashdot hosts people with many and diverse points of view.
The fact that most of those points of view disagree with the copyright fundamentalists is the fanatic's problem, not the slashdot readership's. The "hive mind" or similar accusation is usually done by trolls, the simple minded or shills. They should all get a life.
---
Like software, intellectual property law is a product of the mind, and can be anything we want it to be. Let's get it right.
Now *that* was 100% wrong. Because when you say "Absolutely, 100% wrong on both counts.", that is absolutely 100% wrong. If you'd said "that's not always the case", then you'd be right, but no, you had to go and throw your foot up to the jawline into it.
"and have thereby acquired copyright protection for the character itself."
And YOU keep forgetting that if the artwork is original, it's not a copyright violation.
"Accordingly, fan fiction often does infringe copyrights. "
Only if they take significant text verbatim. That people with pots of money sue over it is no proof it's a problem, since you can sue for anything. That people lose doesn't prove anything, since you may lose money to continue the fight, give up, have a crappy lawyer or they may have a good one. See SCO for examples on what you can sue for and CLAIM as copyright which isn't.
"However, no one sues them because it's just a dumb business move. "
See SCO again. And JK Rowling (though she's OK with having nicked someone else's work). Oh, and Disney wrt Simba/The Lion King.
Just because you like to pretend that you can "steal" an idea, and one that is a few decades old at that, does not make it so.
The DMCA is about copyright. The name "Super Pac" does not violate any copyright. If OP did not copy artwork or code, he should be clean.
anti stupidity? have you actually ever read some of the posts on slashdot?
If the EFF want to get into bed with people attempting to profit off of copyright infringement (even if it is 'inadvertent' which is what the poster of TFA is seemingly attempting to claim) then any last vestige of their credibility is going to vanish.
But that said, creating a game that is a blatant clone of Pac-Man, and using "Pac" in the name, and selling the game through a high-profile online store add up to the equivalent of hanging a huge "kick me" sign on your back. I would have been very surprised if they had not come after you. Even if none of the code or artwork has been literally copied, they may have a pretty strong case against you for trademark infringement based on the name alone.
Your advice is dangerous because you're telling him to fight against legal notice which he almost certainly has no chance of succeeding with and if he does take it all the way to court, it would probably destroy him as he really does not have a leg to stand on.
I think he does have a leg to stand on. Remember when Apple sued Microsoft for copying the "look and feel" of Mac OS into MS Windows?? The judge said "look and feel" was not copyrightable and threw the whole thing out. If the original poster is being honest about not directly copying any art, graphics, sounds or text (including source or object code), then he'll be in a similar situation. If anything, it would be a mistake to go to court because even if he wins he'll still be out all his court costs, not because he'll most likely lose.
So to the person asking the original question in the summary- if you want to know what you did wrong theres your answer. The worst thing you can do is fight this, because legally, you seem to be completely in the wrong, and will hence almost certainly lose.
The best thing you can do is start to fight it, then negotiate for Namco to give you permission in exchange for a cut. If you play your cards right it will work, I've seen it happen before with lawsuits which were even clearer slam-dunks for the copyright holder than this would be (i.e. the little guy had literally cut and pasted text from the original product, but the big guy didn't want to look like a bully so they negotiated a strategic partnership in the middle of the lawsuit and settled).
Having looked at the link I would like to basically retract what I've said above, particularly the bold portions, which were predicated on the assumption that "no original artwork or sound has been copied" was actually a true statement. Given that all the artwork, perhaps among other things, was copied, you're basically screwed.
It's also been pointed out to me that what I put forth as an attempt at counterpoint could be read as legal advice. Therefore, disclaimer: IANAL, and if I were I wouldn't be representing you over the internet, so go to a real attorney, and don't rely on what I've said or anything else you read on Slashdot except the advice to go to a real attorney.
"I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
Not using pacman in the URL of his game...
Am I the only one to think Duh! ???
I've got better things to do tonight than die.
Yeah. Don't give Namco free mindshare and they won't punish you.
The other thing you did wrong (aside from copying too much of the original game) was leaving your only copy on someone else's site, without having a copy on your own system, nor on a thumb drive on your bookshelf or something.
As a result, you no longer have access to your own code.
If you had kept your own copy of the source code, you'd now be in a position to change your game so it no longer infringes.
Too late now, I suspect.
Ok, so abuse of DMCA aside (though should not be overlooked, its just a different issue), the author got what he had coming.
Exhibit #1: It looks like fucking Pacman! -- Reimplementing the original artwork does not amount to your own original artwork. This is the same thing those fools did last year who claimed that they could legally sell Beatle's MP3s because they had filtered them through "a unique algorithm" and recorded the results. That work, and this, were not original -- they are derivative (and closely at that) which is protected. If you want to avoid that issue, create environments, and more importantly characters that are at least reasonably original.
Exhibit #2: SuperPac -- Pacman may be the explicit trademark, but trademark itself is essentially designed to be a bit fuzzy. Its purpose is to prevent fraud by confusing customers. In many cases (counterfeit goods) it is both the customer and the holder of the trademark who are harmed. "Pac-Something" used in the context of a video game is likely close enough that a court would uphold the violation, much less a video game about eating things in a maze while avoiding enemies, and much, much less about a yellow, puck-shaped thing eating dots and pills while being chased by ghosts.
The author is a tool and a moron for believing he has the right to profit from such wanton disregard for copyright and trademark and for his merry riding of coat-tails. Nothing is wrong with making a tribute to, or refining gameplay, but this is outright plagiarism.
Advice to the author -- Settle up and at least come up with some original artwork and environments. The look and feel of Pacman is *not* yours to profit from (whether in real money, reputation or pride). Better yet, have an original thought. A good one. Then make it happen. Clearly you are not incompetent, at least on the programming front, so no excuses.
Sincerly,
--A Real Indie Game Developer
The point is to make you stop making programs all together, this is what DMCA is for. To protect big corporation's income by giving them monopoly on releasing programs. The same goes for artists, if you want to make music, photographs or paint and release your works to the world the DMCA is there to stop you doing so.
The design of the law is to make it possible for anyone with a large legal department to stop anyone without from outputting the fruits of their label or, god forbid, profit from it (Even if the profits only cover some of the actual costs of producing the material). This is done, exactly as you experience it, by a large corporation making a simple claim "We do not like this" and "it" is them removed without any argument. So the large corporations can keep their monopolies on releasing software, selling music, photos etc.
You will find however that you have no power the other way. If Namco decides to blatantly steal (directly copy) your game and release it under their own name, you have little or no power to stop them doing so, the DMCA does not protect your work from theft only if you have a big legal department does it have any use.
"It could be that the purpose of your life is only to serve as a warning to others."
http://despair.com/mis24x30prin.html