You're going to laugh, but I work at a large company that runs Microsoft Exchange and we have a 35MB limit on exchange accounts. The really ironic thing is, of course that leads multiple gigabyte pst files on the network, since people live out of their email and want it backed up.
It's misreported in this article that Pixar and John Lasseter didn't want to make another Toy Story sequel. In fact, they do. They just don't want to make the sequel that Disney had planned. Evidently John has a better story in his head, and wants to make it with that story. With Pixar's track record vs. Disney's track record, thank goodness they're going to get a chance to scrap the current story and do it themselves. I saw Robert Iger was quoted somewhere as saying he felt like the people at Pixar, who were really involved with these characters from the beginning, should be making the sequels. Woah! A corporate executive who sounds like he understands the artistic side of things? That's amazing.
There are several implementations of these no-flush urinals at Walt Disney World Resort in Florida. For one, the Blizzard Beach Water Park has them. They seem to work great. Haven't noticed any issues with odor or blockages, so far, and as we all know, the toilets in theme parks get lots of use!
I noticed an ad in the CompUSA flyer this weekend that listed SWG as being for the X-Box and PS2 as well as the PC (which was the original vision long before the game was released). It might have been a misprint, but I wondered if it was possible you were now planning to produce SWG for all platforms to broaden the market for the game? The "fast-action" gameplay sure seems to point to a certain amount of consolization for the game.
I'm actually an SWG player who left the game long ago because it was a grind and lacked real Star Warseyness. The changes make me feel a little more positively towards the game and like I might try it again after the changes go in.
Actually, there was a tiny little blip of an article in the last Computer Gaming World that mentioned the score for Diablo III had just been recorded, so I assume that means they're currently developing it. Either that or they're just planning ahead.
Waaaaaaaay ahead. =)
Ah, kewl. I'll have to check it out. I have friends who work for Lucas who will be moving there, and they did also say they thought the Lucas companies might be doing some hiring there shortly after they move in.
The party I got to go to was actually in the leased buildings, so I got to wander around through them. They won't be the same without all the Star Wars decorations in them. =)
Hmmm...well, here's the thing. I did actually try to do the "knee shot" ability to slow the creature I was fighting down. I saw the critter get +snared+, but it didn't slow down at all. I later checked the rifleman board, where it was advised that there was a bug where higher level critters weren't being slowed down any by the root abilities.
I also tried the sniper shot ability, which made a nice little yellow thermometer on my screen and did nothing. No shot. No damage. Nothing. Reading further on the rifleman boards, I discovered that there was a bug where this ability was only intermittently working.
I even gave them a second chance. Logged in today and tried again. The sniper shot never worked. The knee shot ability had no effect on the greens I was fighting. These abilities are bugged, and they just shouldn't be. Not on live. You can have these kinds of problems on test, but not on live.
I did try to play on test when the CU patch went live there. The seven or eight times I tried to play there, I was CTD'd. Never once could I stay in the game longer than about 5 minutes. I don't have this problem in live.
Pretty much every time they put in something I thought was going to kewl, it was broken. They rushed it in to keep me hanging around to wait to see if it was kewl when it fixed months down the road. Not weeks, mind you. Months. As in $14.95 per.
I'm not playing that game anymore. No more paid beta testing. I know MMOs are complex beasts, but even EQ and UO were better than SWG in terms of bugs.
All that said, I have to say I thought SWG was going to turn things around with the JTL expansion, I really did. I enjoyed that. And it kept me in the game for months, actually playing. But at that point I was ignoring the ground game. And the space game just wasn't quite enough for me.
Funny, you mention how combat is going to become slower after the CU. See, I hate that idea, too. This is Star Wars, and Star Wars really isn't about long, drawn out battles. (Well, except maybe the lightsaber fights...) I guess it just seems to me that Star Wars wasn't meant to be an MMO.
I'm a rifleman in the game and while I have been subscribed to SWG since one of the later betas, I really haven't played since shortly after the release of Jump To Lightspeed. (I've been playing "World of Warcraft".)
I was excited to hear about the combat upgrade to SWG, because I thought it might finally make the game playable to me. Since the devs have made some of the changes in the last few months that I have been asking for since beta (PvE galactic civil war for one) I thought this change might make me want to play the game and maybe even buy the latest expansion.
Lo and behold, none of my Rifleman special moves appears to work. I was killed by a green (easy) creature my first time out. I went to the boards and discovered a bunch of posts about how, once again, as they have in the past, SOE is beta testing their "improvements" to the game in live.
I've decided I don't need to play this game anymore, and I'll be deleting it from my hard drive, finally. Goodbye SWG Beta. I've been paying for you for far too long.
None of the books are really canon except with each other, sort of, mostly, depending on the publisher at the time.
George has pretty much said, all that peripheral stuff takes place in some other universe. The movies are the only things I have anything to do with. He doesn't sanction plots. He just says, you can't do x, y, and z because I might do them in a movie sometime and while I want the cash from the spin-offs to make a movie, I don't want someone saying I stole something I did from a book.
That story about Jeffrey Katzenberg isn't really true. The person who redesigned Woody was Bud Luckey, the animator who produced the "Boundin'" short that is showing with "The Incredibles". He's the oldest guy at Pixar and everyone jumps to work on his projects.
I think the story is just Katzenberg blowing his own horn, which he seems to do quite often.
You're going to laugh, but I work at a large company that runs Microsoft Exchange and we have a 35MB limit on exchange accounts. The really ironic thing is, of course that leads multiple gigabyte pst files on the network, since people live out of their email and want it backed up.
It's misreported in this article that Pixar and John Lasseter didn't want to make another Toy Story sequel. In fact, they do. They just don't want to make the sequel that Disney had planned. Evidently John has a better story in his head, and wants to make it with that story. With Pixar's track record vs. Disney's track record, thank goodness they're going to get a chance to scrap the current story and do it themselves. I saw Robert Iger was quoted somewhere as saying he felt like the people at Pixar, who were really involved with these characters from the beginning, should be making the sequels. Woah! A corporate executive who sounds like he understands the artistic side of things? That's amazing.
There are several implementations of these no-flush urinals at Walt Disney World Resort in Florida. For one, the Blizzard Beach Water Park has them. They seem to work great. Haven't noticed any issues with odor or blockages, so far, and as we all know, the toilets in theme parks get lots of use!
I noticed an ad in the CompUSA flyer this weekend that listed SWG as being for the X-Box and PS2 as well as the PC (which was the original vision long before the game was released). It might have been a misprint, but I wondered if it was possible you were now planning to produce SWG for all platforms to broaden the market for the game? The "fast-action" gameplay sure seems to point to a certain amount of consolization for the game. I'm actually an SWG player who left the game long ago because it was a grind and lacked real Star Warseyness. The changes make me feel a little more positively towards the game and like I might try it again after the changes go in.
Actually, there was a tiny little blip of an article in the last Computer Gaming World that mentioned the score for Diablo III had just been recorded, so I assume that means they're currently developing it. Either that or they're just planning ahead. Waaaaaaaay ahead. =)
Ah, kewl. I'll have to check it out. I have friends who work for Lucas who will be moving there, and they did also say they thought the Lucas companies might be doing some hiring there shortly after they move in. The party I got to go to was actually in the leased buildings, so I got to wander around through them. They won't be the same without all the Star Wars decorations in them. =)
Letterman Digital Arts Center
If the dark side of the Force is World of Warcraft, I'm already there.... =)
Hmmm...well, here's the thing. I did actually try to do the "knee shot" ability to slow the creature I was fighting down. I saw the critter get +snared+, but it didn't slow down at all. I later checked the rifleman board, where it was advised that there was a bug where higher level critters weren't being slowed down any by the root abilities.
I also tried the sniper shot ability, which made a nice little yellow thermometer on my screen and did nothing. No shot. No damage. Nothing. Reading further on the rifleman boards, I discovered that there was a bug where this ability was only intermittently working.
I even gave them a second chance. Logged in today and tried again. The sniper shot never worked. The knee shot ability had no effect on the greens I was fighting. These abilities are bugged, and they just shouldn't be. Not on live. You can have these kinds of problems on test, but not on live.
I did try to play on test when the CU patch went live there. The seven or eight times I tried to play there, I was CTD'd. Never once could I stay in the game longer than about 5 minutes. I don't have this problem in live.
Pretty much every time they put in something I thought was going to kewl, it was broken. They rushed it in to keep me hanging around to wait to see if it was kewl when it fixed months down the road. Not weeks, mind you. Months. As in $14.95 per.
I'm not playing that game anymore. No more paid beta testing. I know MMOs are complex beasts, but even EQ and UO were better than SWG in terms of bugs.
All that said, I have to say I thought SWG was going to turn things around with the JTL expansion, I really did. I enjoyed that. And it kept me in the game for months, actually playing. But at that point I was ignoring the ground game. And the space game just wasn't quite enough for me.
Funny, you mention how combat is going to become slower after the CU. See, I hate that idea, too. This is Star Wars, and Star Wars really isn't about long, drawn out battles. (Well, except maybe the lightsaber fights...) I guess it just seems to me that Star Wars wasn't meant to be an MMO.
I'm a rifleman in the game and while I have been subscribed to SWG since one of the later betas, I really haven't played since shortly after the release of Jump To Lightspeed. (I've been playing "World of Warcraft".)
I was excited to hear about the combat upgrade to SWG, because I thought it might finally make the game playable to me. Since the devs have made some of the changes in the last few months that I have been asking for since beta (PvE galactic civil war for one) I thought this change might make me want to play the game and maybe even buy the latest expansion.
Lo and behold, none of my Rifleman special moves appears to work. I was killed by a green (easy) creature my first time out. I went to the boards and discovered a bunch of posts about how, once again, as they have in the past, SOE is beta testing their "improvements" to the game in live.
I've decided I don't need to play this game anymore, and I'll be deleting it from my hard drive, finally. Goodbye SWG Beta. I've been paying for you for far too long.
None of the books are really canon except with each other, sort of, mostly, depending on the publisher at the time.
George has pretty much said, all that peripheral stuff takes place in some other universe. The movies are the only things I have anything to do with. He doesn't sanction plots. He just says, you can't do x, y, and z because I might do them in a movie sometime and while I want the cash from the spin-offs to make a movie, I don't want someone saying I stole something I did from a book.
That story about Jeffrey Katzenberg isn't really true. The person who redesigned Woody was Bud Luckey, the animator who produced the "Boundin'" short that is showing with "The Incredibles". He's the oldest guy at Pixar and everyone jumps to work on his projects. I think the story is just Katzenberg blowing his own horn, which he seems to do quite often.
http://www.netamin.com/products.htm They're developing an MMO baseball game, with other sports to follow.
Oh, great, just what we need. People can barely drive the land vehicles they're licensed to drive....