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Why Are There No Sports MMO Games?

Brian P. writes "With the online gaming market growing at a remarkable rate and new games being announced frequently, why have developers and publishers shied away from creating an MMO sports game? Online fantasy leagues are bigger than ever and online sports games such as Madden '05 are huge franchises. It seems to me that a logical evolution of this trend would be a gaming experience that lets a player start out as a street-baller and work their way up to virtual super-athlete status. The possibilities are endless...but obviously there's something seriously wrong with the concept because all we keep getting are tiresome sword and sorcery games and online adaptations of megafranchises such as Star Wars."

176 comments

  1. Because of Licensing and Trademarks by Anonymous Coward · · Score: 0

    The NFL, NBA, NHL, and the other leagues own the team names, and restrict their use. Any MMO would bump up against this. When a user tries being the "Detroit Lions" he's appropriating the trademark and likeness of a real-world team, without paying licensing fees.

    It's all about the right people getting rich. If you offer money to the leagues, they'll let you play sports online.

    1. Re:Because of Licensing and Trademarks by Bagels · · Score: 1

      I think the individual players would actually role-play individual *people*, not teams. Also, there are hundreds of games out there that make use of real-world teams, and many of them allow online play using real-world teams.

      --
      --- Bwah?
    2. Re:Because of Licensing and Trademarks by Goldberg's+Pants · · Score: 1

      Just one problem with this article. It's WRONG.

    3. Re:Because of Licensing and Trademarks by 91degrees · · Score: 1

      Ummm... Trademarks can be licenced. This is what the official sports games do.

  2. Also... by hollismb · · Score: 4, Interesting

    Why are there no team sports games where more than one or two people can play against eachother at a time? Why not large amounts of human controlled players on each side? I call first baseman!

    1. Re:Also... by Anonymous Coward · · Score: 0

      Because computers don't get bored and quit without warning when it's been a while since something came their way. Also a high degree of coordination and vigilance interspersed with periods of nothing is tough enough, then add say 200 ms of lag.

      Might be able to do it with hockey and computer controlled goalies, and basketball. But baseball and football especially would be travesties.

    2. Re:Also... by Jerf · · Score: 3, Insightful

      I call first baseman!

      BOOOOOOOOOORING!!!

      I'm serious. Actually, first baseman is a bad example. Who is going to play right field? Or blocker in football?

      Everybody wants to be the star. Since we're talking about computer games, everybody should be the star. MMORPGs have enough trouble with this. Sports would be even worse.

    3. Re:Also... by WolfWithoutAClause · · Score: 2, Insightful
      Actually, most online games have team modes.

      Quake II, Half Life, Unreal, Unreal tournament etc. etc.

      But, for some reason, you seem to mean 'stick and ball team games'.

      Why? This isn't real life! You simply don't have to be bored like that online. You can have fun! :-)

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    4. Re:Also... by Ayaress · · Score: 3, Interesting

      This is also one of the big problems with MMORTS games like Shattered Galaxy.

      Quick refernce: Each player in SG can have 48 units, which they can take into battle in gruops of 6 (up to 12, depending on their stats). The most common thing for players to do is to take six units of the same type into battle and use them as a single squad.

      The thing is, in any given map, there are usually three to five control points that must be held, and a number of strategically useful postions to occupy (cliffs, choke points, cover, etc). Its great when you get mostly experienced players together who will coordinate to win the battle.

      However, 99% of the time what happens is everybody mass swarms one point of the map while ten people try to play commander and give bad, conflicting orders. Ideally, somebody finds Arbalests (artillery units) in grid A1, they say, "Arbs a1" and a couple people with fast air-to-ground units will rush in to kill them quickly.

      Ideally, its an easy situation and any enemy arbalasts are doomed the minute they open fire. But what happens usually is somebody finds arbs in A1, says, "Arbs A1" and every last player on the map abandons the strategic points and mobs A2 where they discover that the arbs are on top of a cliff and you can't reach them by ground, thus falling directly into the arbs' line of fire and get wasted, leaving all the strategic points wide open for the enemy to take.

      I don't know how many times playing that game, I've had my tanks set up in a nice spot, but getting annoyed by really weak air-to-ground units. Meanwhile, some strong air-to-air units are sitting by. I say,"Hey, little help here?" and if I'm lucky, they just say, "hey, sup dude?" and ignore what is basically a free kill for them.

    5. Re:Also... by gl4ss · · Score: 2, Interesting

      what do you call battlefield then? or unreal tournament?

      16vs16.

      it's just that computer games allow simulated settings you wouldn't be able to have in a 'real' sport.

      (also, here's an answer: traditional sports would require people to stay in the game from start to end and a single bad player could ruin the fun for everyone. a bit hard to have the occasional fun in a game like that.)

      --
      world was created 5 seconds before this post as it is.
    6. Re:Also... by c0bw3b · · Score: 2, Interesting

      Yeah so football and baseball would make bad examples of this type of thing, but I could definitely see a Hoops style basketball game like this, or hockey or maybe even soccer MMORPG.

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      ||:|::
    7. Re:Also... by superpulpsicle · · Score: 1

      Heh at least you didn't call bench. Now that's a huge waste of time.

    8. Re:Also... by vasqzr · · Score: 1


      NHL 2000 allows 5 people to play each other...

      Do the newer versions not allow this?

    9. Re:Also... by Anonymous Coward · · Score: 0

      Plus it can be hard enough sometimes getting the right number and right mix of characters to have a good team in MMORPGs. In sports games, the right number/mix is much less flexible.

    10. Re:Also... by Derkec · · Score: 1

      Yeah, I agree that sports isn't a good fit. But not everyone needs to be a star, they just need to be important. Take Planetside for example. You can have a blast just being a grunt in the army or a pilot who spends most of his time ferrying other people around.

      As long as you have a critical role to play, you're going to be entertained. That said, it's pretty rare that when you stumble towards a base in the middle of nowhere, you'll find anyone there. Noone's interested in guard duty when the odds of an attack are small.

    11. Re:Also... by andman42 · · Score: 1

      There are.
      The last few Sega NBA 2k basketball games on Xbox Live let more than one human player play on each team, up to 4 players per Xbox for a maximum total of 8.

    12. Re:Also... by WormholeFiend · · Score: 1

      the online game I mostly play is Unreal 2004, and on the discussion boards, people are constantly complaining about lack of teamwork in Onslaught and Assault modes.

      And in those game modes teamwork is best but not critical, compared to a team sport like football or hockey.

    13. Re:Also... by WolfWithoutAClause · · Score: 1
      I've played a lot of UT2004 Assault- (I'm a good player, not exceptional, but good- 200th worldwide).

      I find that if you are just playing ad-hoc, then yes, teamwork isn't necessary; although having the same number of good players in each team is critical.

      However, if you are a member of a clan, a *team* will nearly always win.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    14. Re:Also... by ahmusch · · Score: 1

      Actually, right field is not the place in baseball where the "lupus" plays once progressing past Little League, as the right fielder generally must be a more competent fielder and thrower to mitigate the number of first-to-third opportunities.

    15. Re:Also... by Anonymous Coward · · Score: 0
      Or blocker in football?

      Hey, you can usually find someone to tank in those various swords & sorcery games. A blocker's not that much different, in principle, right?

    16. Re:Also... by DarthTrickster · · Score: 1

      I thought the whole point of MMORPGs was the fact that they through you into a world that was unlike reality!? If you want to be part of a team playing against many others go down to your local Sports Centre!!

    17. Re:Also... by WormholeFiend · · Score: 1

      Being part of a sports team can also be a fantasy for some people.

      I remember when I was a kid, when we had to divide a big group into two teams, the player choosers would often debate on who should get the last not-so-good kids on their team.

      You can imagine how those kids felt like.

    18. Re:Also... by Fortun+L'Escrot · · Score: 1

      if you have ever played any team-based shooters you will know that everyone can be a star. you just have to make the so-called player classes interesting enough. and with the potential to develop your character, fine-tune skills at the expense of others. collect bonuses for team play and solo contributions and you have the basis for mmo sports games.

      you dont even have to necessarily fill each position on a team. another aspect of the game would be sharing skills with NPCs. the better your skills the less costly it is for the NPCs to gain skills. we already know how accurate the computer can be. if we define that accuracy in terms of the actual players on the team you get a team that's only as good as you are willing to invest. and of course you can get drafted for teams with really good NPCs.

      the whole point of the mmo is interaction. so long as the potential variability on interaction is kept high you can easily have a Sunday Night Football every thursday with the buddies right before heading out to the bar because friday is the beginning of a long weekend :p

  3. Planetside by GoofyBoy · · Score: 1

    Planetside is pretty close to what you are thinking about.

    You can answer your own question by looking at reviews/critics of this game (seems to be an issue with team quality and griefers) or even trying it for yourself.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    1. Re:Planetside by mrgreen4242 · · Score: 1

      Except Planetside has nothing to do with sports? It's a pure first person shooter, with some marginal character development added in. It's a fun game for sure, but I would never say it is a MMOSports game...

    2. Re:Planetside by Anonymous Coward · · Score: 0

      The problem is latency. In team sports games, timing is critical. Doesn't matter if it's basketball, football, soccer, or whatever. Online games between two players is handeled a bit better because most agents are controlled by the AI and thus, with pseudo-random numbers and good prediction modles, can be kept in sync. When everyone (or mostly everyone) is controlled by an individual leader, that is no longer true and the latency becomes a huge problem.

      Those sorts of games are better served on local LANs, not the internet.

  4. team competition! by sbirnie · · Score: 1

    That'd be sweet if ESPN or Madden came out with a version of the game where a human could play every single position. Have 11 humans on each side of the field.

    1. Re:team competition! by ERJ · · Score: 1

      I have thought about this before. Sounds like fun at first until you realize that somebody would end up as a defensive lineman. That, coupled with the fact that most games pretty much require a computer player to run the routes properly anyway...

    2. Re:team competition! by AuMatar · · Score: 1

      Funny- I always play D line in sports games. I love sacking the quarterback. I think my last season of NFK2K I had over 100 season sacks. Now offensive line- that would be boring.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:team competition! by bofkentucky · · Score: 1

      Now offensive line- that would be boring. With current controls it is, but imagine 10-20 years when you have the ability to control a 3D player in a full immersion VR environment. People who have never played competitive O-line don't relize that a play call in the huddle mean you have to block in a specific way, with all 5 linemen having to execute in unison. Your footwork and hands are used to decieve and move your opponent to open a hole or get yourself free to make a downfield block.

      I would have a blast if I could simulate having a 6-7, 360 pound body that keeps my quarterback and RB's alive.

      --
      09f911029d74e35bd84156c5635688c0
  5. I agree by SolarCurve · · Score: 2, Insightful

    I agree completely. The coop mode of games is sometimes what makes the best game overall. I would love to do a virtual football game where all the players are real. How cool would that be? :)

    1. Re:I agree by Enucite · · Score: 4, Insightful

      Yeah, I'd love playing a Nose Tackle... or maybe Guard! Then I can block for people I don't even know so they can make that big play! That'd be fun for all of about three plays.

      Most people play video games to be the hero. There's a lot of positions on a football team that aren't exactly "exciting" but they're necessary. It's fun when playing with a bunch of friends outside. But to even approach that type of play in an online game you'd have to have a well-coordinated guild. You're not going to just log in have a fun pickup game with 20 people you don't know.

      So to answer your question: Not nearly as cool as getting your friends together and going down to the park.

    2. Re:I agree by Anonymous Coward · · Score: 0

      Not to mention dealing with jerks that purposefully keep going offsides.

    3. Re:I agree by Austerity+Empowers · · Score: 2, Insightful

      Sure, being a guard is analogous to playing a cleric in EverQuest. Your job is only to keep the tank alive so the other guys can go kill the bad guys. The goal in EverQuest is the same as in football: have fun and beat the bad guys, with "have fun" being optional to many. The group or guild who does all this first, gets the dubious luxury of being the heroes of the server, regardless of their role.

      Similarly if you're on the football team that consistently beats everyone else, you can share in the glory. That you're not hte quarterback or wide receiver is more or less irrelevant. They can't win without you.

    4. Re:I agree by Rallion · · Score: 1

      Except that as a cleric, you do lots of complex things. As a guard, what, you press 'up'?

    5. Re:I agree by Austerity+Empowers · · Score: 1

      Not really, you'd expect that, but in many ways this is one of EverQuests drawbacks. Really, clerics do two things: Heal and and buff hitpoints. If we're doing something that's easy, surely we can do some offense too (however our damage output is necessarily very small), or we could do some small crowd control, but really, just healing. We have many types of heals, and choosing the right one for the situation is "the skill", but it's obvious once you'e done it a while.

      But in actuality, almost all classes are about that one dimensional when fighting difficult opponents. You know your role, and you play your role, or no one wants to group with you. Even the high damage classes are pretty narrow in focus. (Do damage, do not get mob agression or you die)

      I'm sure if you were creative, you could make "guard" about as complex as your average EQ role ("block high", "Block low", "grab", "Mutilate", etc). I'm just not sure football in video games is all that fun, but judging by Madden I guess it is...

    6. Re:I agree by MentosPimp · · Score: 1

      You are absolutely on the right track. One will have to toss out the "Madden" model of controlling and 'succeeding'.

      The extreme difficulty would be designing an Offensive Lineman vs Defensive Lineman (Or more generally a Blocking vs Shed Blocker) battle that requires more than mindless button mashing and that can be resolved in the second or two that most of these interactions involve in the Real Life game.

      Other positions will fit well with existing play styles, but I would assume one will have to Look at the Tackle Vs Tackle evasion/break as well as some player involved method of Catching a ball that is more than just running yourself into the path of the ball.

      I guess just looking back at this (long-winded) post, the main challenge is that in most MMOs right now, the challenges are generally long involved processes. "Killing the Mob" generally involves multiple attacks that allows a few seconds or a minute or more of player
      interaction. In sports, these 'challenges' are generally a second or two. How to pack strategy and player interaction into these much shorter challenges is the key issue.

  6. Why? by Lord_Dweomer · · Score: 3, Interesting
    Because sports games tend to require a level of strategy above and beyond that of current MMORPGs. Sure, guilds and clans with voice chat might be able to have fun, but it wouldn't be suitable for the mass market of individual gamers who just want to pick up the game and play.

    Plus, sports games tend to be more based on the skill of the actual player than the character, and someone who was good at basketball games would be mighty pissed if they got schooled by some noob who had just played a long time.

    --
    Buy Steampunk Clothing Online!
    1. Re:Why? by numbski · · Score: 3, Interesting

      There are technical limitations as well.

      There are huge amounts of problems with real-time sports games that require quick, split-second judgements. Most online games now rely on a peer-to-peer game-state. Two consoles, running the same game and occassionaly checking to make sure they're reading the same 'story'. If a divergence in the gameplay is detected, the game drops.

      It would require a huge rewrite, running the game server side, and the console only running clients.

      I don't see that happening soon. :\

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

    2. Re:Why? by Austerity+Empowers · · Score: 1

      Playing a long time builds skill. There is very little innate, inbred basketball skill in anyone. There are perhaps a few traits that MAY help (i.e. being tall, having a fast metabolism, long legs), but most of the skill comes from practice, repetition and interest.

      Since there is no correlation to playing basketball in a video game, and on court, it should not surprise anyone if they get "schooled" in game, but are the schooler on the court.

      As far as strategy goes, that's pretty much what games like EverQuest are about and is at least as complex as football. Any class in the game can be mastered by pretty much anyone. There is some element of skill, but anyone who plays the game regularly is as good as anyone else. However, the winners and losers of the big 72 person raids are determined by how much the guild practices as a team, were they using the correct overall strategy versus the mob in question, and did they perform well and carry out their plan. As far as I'm concerned at the high levels, these games are only about teamwork and strategy.

      I don't see why this couldn't be translated to sporting events, but I do think such games would not have hte "persistance" that other MMOGs enjoy. People would log in for practices and games, but go do other things in between.

    3. Re:Why? by Lord_Dweomer · · Score: 2, Interesting
      Allow me to restate some of my points.

      My basketball example was meant to highlight the "twitch" nature of most sports games. You can NOT simply translate the "hit a to attack, sit back and watch" technique in todays MMORPGs into a sports game. Implementing that correctly would be akin to implementing a MMOFPS correctly. And they tried that already with Planetside and we ended up with the oh so wonderful "cone of fire" (that was sarcasm btw).

      Now to address strategy. In EQ and others, the strategy revolves around planning the development of your character so you have certain skills and abilities at certain levels, and then knowing how and when to use those skills in a team environment. Sports games on the other hand rely more on location than simply knowing what combos to do and the timing for them. I'm talking about plays. Where players have set positions they need to stick to for the general good of the team. So far with MMORPGs, for the most part if you just stand near your target and use the button, things work. Again, Planetside took it a step further, but we're still nowhere close to being able to do sports games.

      And all of this is leaving out the fact that sports games would require EVERYONE on the team to participate and follow the general team guidelines. One person can ruin it for the team, much like in FPS.

      Oh, and I almost forgot to mention that even if you did group people in games based on their characters exp/skill level so they'd be equal, who the hell wants to play a sports game where you can't do anything cooler than shoot, dribble, and pass (to borrow from my basketball example again) until you spend X number of hours playing so you can level up and be able to dunk, steal, etc.

      Sports games are about immediate action, much like FPS, whereas RPGs are about character building. THAT is the reason why all thats been done to date has been RPGs.

      --
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    4. Re:Why? by I+am+Emmitt+Smith · · Score: 1

      What about making a MMORPG based on something more like a pickup game? Sorta like NFL Street or NBA Ballers.

      --
      *The Bill of Rights - void where prohibited by law
  7. Because you need a TEAM by Toxygen · · Score: 2, Insightful

    Anyone who's played any team sports can support that if you play with the same team as the same positions all the time then your skill goes way up. You know exactly what to expect from your teammates and you're not just running hail mary towards the ball.

    To have something like this online, you'd have to arrange the group to meet online at certain times and I don't think there's enough people around to take this kind of game seriously enough to do that.

    1. Re:Because you need a TEAM by EngineeringMarvel · · Score: 2, Insightful

      There are enough gamers out there to make teams for this. Battlefield 1942 (Desert Combat), and Battlefield Vietnam have 12-man leagues that play year round. The top leagues will have between 20 and 40 teams fielding 12-man teams atleast once a week. Organization would not be the problem for a 11 or 9 man league as Battlefield has proven. I'd be more worried about gameplay for a MMO Sport Game.

      I would not want to play the same posistion for an entire game, especially an offensive lineman in football or a catcher in baseball. One of the best parts about sport games is that you get to do it all and not just play one posistion.

      --
      I couldn't think of anything witty to say, so...you're stuck with this.
  8. Neat concept but... by Orome · · Score: 5, Insightful

    Well, the idea is pretty neat. There are a few things about it though that might turn off _regular_ sports games players
    1) Licenses - Players would generally like to think that they are playing for a major team (say Manchester United in football). They might not enjoy the experience of playing the game if they were playing street football. (One of the reasons why the FIFA 200x series is so popular despite having relatively shallow gameplay as compared to Pro Evolution Soccer).

    2) How do you address the aspect of every player wanting to be a part of the action. Take the case of football again. Almost everyone, would like to be in control of the player who is dribbling the ball. Playing the game sort of loses it's excitement if one has to stand at the back of the defense.

    Of course it's highly possible that there does exist an audience for whom the above two shortcomings don't really matter, and who would like the concept of starting out as a street player ,moving up to the major league, and along the way breaking away from 'guilds' of players whose skills they have surpassed. There could even be roles for managers/coaches of teams .

    1. Re:Neat concept but... by Anonymous Coward · · Score: 0

      Playing the game sort of loses it's excitement if one has to stand at the back of the defense

      Never underestimate the average person's entertainment value of "doing nothing." My wife is an avid EverQuest player and I've occasionally looked over her shoulder to see what she does. She does absolutely nothing. On the rare occasion that her group gets into a fight, she stands in the back and heals people. Most of the time, she does nothing. Hell, I once saw her fishing in the game. FISHING, FOR CHRIST'S SAKE. Not even cool fishing... casting-a-line-and-falling-asleep-under-a-tree fishing.

      My point is, there are examples of games that are boring as sin, look like garbage on the screen (hey EverQuest, 1999 called, they want their graphics back), and are _very_ popular. Sometimes you can throw some pretty colors on a chatroom engine and you have yourself a game.

    2. Re:Neat concept but... by Ben+Brighton · · Score: 1

      Actually the idea is a very solid one, but it doesn't really work for any game that currently exists. Football, baseball (wow would that be boring), and soccer all would have positions that would be completely lame to play. You would have to invent a game that gives equal yet different participation to all players in the game. I would think something similar to lacrosse/hockey. Neither of those games are really suited for online control of individuals though, and if fatigue were to be in the game people would complain b/c they couldn't play as long as they want. A game like this would be ideal for xbox live though, with build in voice commmunication.

      --
      Just back up one song from the album, and a text file that says "more shit like this". Think of the space you save -Mant
    3. Re:Neat concept but... by Anonymous Coward · · Score: 0

      (say Manchester United in football)

      Isn't Manchester United a soccer team?

    4. Re:Neat concept but... by cdrudge · · Score: 1
      Take the case of football again. Almost everyone, would like to be in control of the player who is dribbling the ball.
      I would much happier being in charge of passing/rushing/running/kicking the football as I would be if I were dribbling the football. Footballs don't bounce very cleanly. :)
    5. Re:Neat concept but... by DrSkwid · · Score: 2, Insightful

      Speaking as a Everquest Master Fisherman, obviously you don't know the stat building satisfaction of levelling.

      Sure, it's only point is to change slightly the gameplay of the game, but that's enough.

      hey EverQuest, 1999 called, they want their graphics back

      Everquest is a 1999 game, it graphics engine has been updated since then, you should be kind to your wife and buy her the expansion pack.

      What do you do with your spare time that's so worthwhile? You're here interacting with no-one save for this store and forward nonsense and then we'll probably never converse again. Heck, I don't even know who you are.

      You are underestimating the power of a chatroom with avatars and graphics and pointless stuff to do and friends to do it with.

      Sometimes you can get out a pack of standard cards and a pack of beer and some friends and have yourself a game.

      Clearly your expectations of passing time are different to mine, but there's no need to be beligerent about it.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    6. Re:Neat concept but... by HCase · · Score: 1

      Pretty sure they'd consider themselves a football team.

    7. Re:Neat concept but... by HTH+NE1 · · Score: 2, Insightful

      What about basketball?

      Another aspect to consider is spectating. I don't like computerized sports games because I'm not into playing sports, I only like to watch them. I don't want to be a player; I want to be a fan in the stands and being treated to a performance by good players. And with voice communication, you could get vocal crowd participation. Have real people cheering you on instead of a cheer-track.

      And perhaps you could get such MMO sports games going by first starting out with teams against a computerized league to build up the teamwork of the human players, then open it up to team vs. team play.

      The system can come with rules enforcement to include establishing a team, enforced benching by coaches, and even ejection from the game.

      And if it proves that team play doesn't work, then fall back on the typical games of Brockian Ultra-Cricket.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    8. Re:Neat concept but... by ArsonSmith · · Score: 1

      you could put out your demo as being the fans. That way anyone could download the demo and be a fan and watch the games play through and chear or what ever.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    9. Re:Neat concept but... by servognome · · Score: 1

      How do you address the aspect of every player wanting to be a part of the action. Take the case of football again. Almost everyone, would like to be in control of the player who is dribbling the ball. Playing the game sort of loses it's excitement if one has to stand at the back of the defense.
      Look at EQ support classes like enchanters and clerics. People enjoy playing them, there is also a sense of pride when you do a good job. They aren't the center of the action, but when they do their job well they command respect of their fellow players. I still fondly remember all the compliments I got when I "saved the group" with skillful stuns and mezmerizes. I didn't damage any mobs, but I held things together long enough for the rest of my group to take care of business.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    10. Re:Neat concept but... by 91degrees · · Score: 3, Informative

      Soccer is a contraction of "Association football". Of course, almost everyone in the rest of the world call this game football.

    11. Re:Neat concept but... by 91degrees · · Score: 1

      Licenses - Players would generally like to think that they are playing for a major team (say Manchester United in football). They might not enjoy the experience of playing the game if they were playing street football. (One of the reasons why the FIFA 200x series is so popular despite having relatively shallow gameplay as compared to Pro Evolution Soccer).

      Well, we'll need a decent sized developer to produce it, but there's no reason these can't be licenced. Alternatively, if the game was successful enough, then some people might want to create their own clubs, which will have their own reputation within the game.

      How do you address the aspect of every player wanting to be a part of the action. Take the case of football again. Almost everyone, would like to be in control of the player who is dribbling the ball. Playing the game sort of loses it's excitement if one has to stand at the back of the defense.

      I think this could be self balancing. If nobody wants to play in goal, then a reasonable goalkeeper will be able to advance a lot more quickly than an excellent striker.

    12. Re:Neat concept but... by WarlockD · · Score: 1

      Licenses are REALLY not an issue. Think of City of Hereos. Sure evey Tom, Dick and Harry can make a Superman or Spiderman, but that is theirs to make.

      Just because, in game, they call it FSL (Football Sports League) rather than NFL, they can get away with it.

    13. Re:Neat concept but... by Minna+Kirai · · Score: 1

      Look at EQ support classes like enchanters and clerics. People enjoy playing them,

      Those classes are doing something continually during the battle- they always have a spell or something going all the time. That's quite different from sitting by the goal, nervously waiting for that split-second when you must block the ball.

    14. Re:Neat concept but... by Anonymous Coward · · Score: 0

      I don't want to be a player; I want to be a fan in the stands and being treated to a performance by good players. And with voice communication, you could get vocal crowd participation

      Or..... you could just buy a ticket to real game. The graphics better, it's like you're right there! (because you are) Vocal support comes standard unless you're mute.

      -- gid

    15. Re:Neat concept but... by HTH+NE1 · · Score: 1

      Or..... you could just buy a ticket to real game.

      I will be again this weekend.

      Except that costs me money for every game I choose to attend, and I have to watch them on their schedule, whereas being a spectator on a game on-line I can get my entertainment without incurring additional charges for each game, and pick up watching a new game pretty much anytime I want.

      And if there were computer vs. computer matches to set up, that's a new game on demand. And fan noise can even be programmed to affect the computerized players' play. (Yes, I want a football sim where I can start it up and just watch for 3+ hours.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    16. Re:Neat concept but... by Fortun+L'Escrot · · Score: 1

      another thing to include would be live voice chat. and the ability to issue voice commands to NPC players on the team. but the biggest key is to have lots of national and international tournaments. in fact the game servers simply schedule the games you are either there or you miss them. you are allowed to miss a certain number of games before you are benched. or something. literally give the players the illusion that they have a real commitment to the game. this goes beyond the usual fair of mmorpgs where the quests will always be there. give the games good coverage. i mean really follow these computerized sports games the same way regular sports are followed. if you can get a real news crew, create a digital one with all the bells and whistles. your primary enemy will be the established sports industry getting worried that more and more people are turning to video games and not caring any more for real sports ;p and if you dont believe me, just imagine it for a moment...

  9. note to self by OwlofCreamCheese · · Score: 2, Insightful

    note to self: play on all the teams I don't like and then just spin around and not play right. well... I won't do that.... but people will, I have no doubt.

    --
    -You're wasting your time. Alfador only likes me.
  10. Bandwidth.. by DJayC · · Score: 5, Insightful

    A lot of it comes down to bandwidth problems. Compared to sports games, RPG-ish games take considerably less updating and refreshing, and are also less time crucial than sports games.

    If each person could control a player on the team, you would have to have every client synched, otherwise the play experience would be terrible. It's no problem if one person happens to see you walk in a slightly different path than someone else does in an online RPG, but if I'm playing football, you better be running the same route that my fellow defender sees. These types of synchronization problems are what made simple two player online sports games take so long to perfect. A lot of games use some type of motion prediction algorithm to make these games seem smoother than they are, but this is unacceptable for sports games where accurate "reproductions" of athletic skill need to be created using joystick commands.

    I hope someday this does become a reality though.

    1. Re:Bandwidth.. by Tom7 · · Score: 1

      I don't think it would be bandwidth as much as latency (although there is often a tradeoff possible) that would be an issue. But games like Quake have already successfully made latency-sensitive gaming work, and things are getting better. I bet this will be possible soon, if not now.

    2. Re:Bandwidth.. by DJayC · · Score: 2, Interesting

      Yeah you're right.. I should have expanded on that. Bandwidth is an issue though, becaues the amount of seamingly "real-time" data that would have to go down the pipe to support, say, 20 human players at one time would be incredible. Plus, given the instability of a lot of home network connections, the likelyhood of one person causing a lag in the game would be high, so yes, latency would be a huge contributor to diminishing the gameplay.

      I do, however, agree that this capability might not be too far off, and most likely because of the transport medium getting better, not the programming techniques or anything.

    3. Re:Bandwidth.. by radish · · Score: 1

      Whilst I agree this is a technical challenge, there are many online FPS games which work just fine. Likewise, I regularly play Project Gotham 2 online, where you are racing head to head. I haven't noticed any real problems.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:Bandwidth.. by Anonymous Coward · · Score: 0

      Massive?

      20 players each with a few coordinates and angles and some other info... not much data at all.

      I don't see why a 20 person realtime soccer game would be any different than a 20 person deathmatch, except there's only one ball instead of 50 rockets flying around...

      Also it would be totally boring.

  11. Individualism by matlokheed · · Score: 5, Interesting

    In MMOs, the game is based around you being a character in this alternate world. It's something you probably aren't in reality for lack of monsters or foes you can legally slay.

    Sports games revolve around one person controlling an entire team. In an MMO, assuming your character finds a team, they have to:

    1) be online at the same time as the team
    2) the designers need to come up with an entirely new way of playing sports games online from a 1 player=1 player perspective
    3) the new way of playing has to be fun

    This is not remotely easy and might not be possible at all. Otherwise, if you're just looking for seasons, doesn't X-Box Live have support for that?

    --

    "If the good lord had intended us to walk, he wouldn't have invented roller skates." -Willy Wonka

  12. Latency by jgoemat · · Score: 3, Insightful

    100-200 milliseconds isn't much when you're deciding whether to attack that orc or not, but when trying to intercept a pass... Ever play Everquest? Sometimes you have monsters running off and then 'porting right next to you. That's because the clients use prediction to show where the mobs are and what they're doing and they have to catch up to the servers sometimes. That works fine for an RPG where you're sitting in the same spot for 30 minutes waiting for a certain MOB to spawn, but not so well in fast-paced action games with 20+ human players trying to react quickly to what's going on. They do more advanced prediction in action games like Unreal Tournament, but I don't know if it would be fast enough for a sports game.

    1. Re:Latency by Zangief · · Score: 1

      They do more advanced prediction in action games like Unreal Tournament, but I don't know if it would be fast enough for a sports game.

      Why not? Balls travel way slower than most rockets, bullets, etc. The athletes also run slower that those wacko UT characters. And Sports have a very simple terrain to play, and only 23 (in soccer) things to update. 22 players and a ball.

      The problem, I guess, is that it would take a lot to coordinate a eleven man team (for soccer again), to play at the same time. Yeah, vacants could be filled with AI or other players, but it isn't the same.

      Also, if they organized a league (the logical thing to do), the losers would discourage very fast, eroding the game.

      However, someone else can come up with solutions to these problems (a better league system, smaller teams) and rack in the bucks

    2. Re:Latency by Reapy · · Score: 2, Interesting

      I was thinking they could have zones of control. I guess that rules out man to man, but have the zones as a toggle. Basically you say that a certain player in a certain position can only move his player with in a certain box. This would force pub teams to more or less play their positions and let newer players get to learn where they should be. More advanced games could have these rules turned off. Or you could maybe tighten or relax the size of the boxes. Maybe have a coach option where you can create your own zones of control on the field for positions.

      That actually sounds pretty interesting. It'll still be boring if the ball/puck/whatever never comes your way. But games like soccer, hockey or volleyball tend to cover the whole field for the most part.

    3. Re:Latency by HTH+NE1 · · Score: 1

      Balls travel way slower than most rockets, bullets, etc.

      That may be part of the problem: they do travel a lot slower, so you can't instantaneously know they hit their target. The ball's slowness makes it practically another player.

      (There are sports-like games though already, such as UT's Bombing Run.)

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    4. Re:Latency by JavaLord · · Score: 1

      100-200 milliseconds isn't much when you're deciding whether to attack that orc or not, but when trying to intercept a pass...

      I dunno, but it works fine with Madden 2005 on my PS2.

    5. Re:Latency by Anonymous Coward · · Score: 0

      Seriously. If you can play a reasonable 32 on 32 game of Battlefield, what's stopping an 11 on 11 match online? I don't think it's latency.

      The earlier post may be correct in that everyone wants to be the hero. How would you like to be the guy who didn't log in enough or who just didn't make the cut who has to go back to minor leagues? How would it feel to get traded away from your team to the worst team in the league?

      Now, if you did something like XSN was promising where every player is the coach/manager of a sports team and each league was made up of 20 - 30 different teams, each controlled by a player, you could have full season tournaments, with regularly scheduled games.

      Imagine a virtual draft where everyone on a particular server logged on at the same time to bid on players as they came up? How about the virtual Superbowl (or World Cup)? Don't like your fullback? Trade him to another player's team. Factor in some community building tools like a dedicated in-game message board or virtual newspaper and I bet people would be interested.

  13. Imperfect gameplay options.. by LordZardoz · · Score: 1

    MMO does not work very well unless you have lots of people hoping to ride the bench.

    But say, a 10 or 12 player hockey game, or Football, or Soccer might work a bit better. I dont see Baseball working very well for this, since the team currently on the offensive will have alot of players riding a bench.

    END COMMUNICATION

    1. Re:Imperfect gameplay options.. by Anonymous Coward · · Score: 0

      Baseball working very well for this, since the team currently on the offensive will have alot of players riding a bench Not to mention the guy playing left field will be just standing there the overwhelming majority of the time. Not everyone can play first base.

  14. Two Links... by xaqar · · Score: 4, Informative
    1. Re:Two Links... by Anonymous Coward · · Score: 0

      "You are using a browser other than Microsoft's internet explorer".

      ... and if you're not going to support any other browsers, I'm not going near your fantasy baseball site....

  15. b/c by aztektum · · Score: 1

    Gamers are allergic to even simulated physical activity...

    Seriously, sports fans have ESPN, Fox Sports Net, Speed Channel and even Outdoor Life for some thrilling trail walking escapades.

    The reason Madden, etc. are so popular is b/c they're just pick-up and play when you got your friends around and there isn't a game on that you care about.

    I could be wrong.

    --
    :: aztek ::
    No sig for you!!
  16. Not a Sports Game Player but ... by quantax · · Score: 1

    I know that one of the appeals of sports games (atleast on console, their prime location), is that you and your buddies can all enjoy a game together. I am not sure that sports gamers, who traditionally fall under the heading of casual gamers, would want to put in the time & energy that is often present with MMOs into the game. Realistically speaking, there seems to be bigger potential markets than this, however the one thing sports game have going for them is they have a very respectable market share and are highly marketable. Let MMOs develope a bit more and maybe such an idea could go somewhere, and grab those otherwise casual gamers.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  17. No way to power level.... by tktk · · Score: 1
    In most MMO games, people tend to learn the ropes with their first character and they use the 1st character to help powerlevel the 2nd char. Then the probably use the 2nd to help out their 3rd, etc. Or they get their friends to help out. Most people play with this leveling strategy in mind.

    How are you going to powerlevel your rookie football player? It's not like you can just equip him with +2 boots of speed, or a +5 helmet of tackling. Well, not unless the developers get really creative.

  18. Sports fans by mabu · · Score: 1

    I think MMO sports games would be a bit difficult to target the desires of most sports fans. First, most sports fans tend to think they know what's best for their teams and nobody can tell them otherwise. In a real-time environment, the competition for who would be "king" of the team, controlling the QB or calling the shots would turn off the majority who have no desire to be anything more than the exclusive one in charge/handling the ball. Good luck getting your typical sports fan to play left field or right guard during the course of an entire game.

    Second, sports fans never really have their insight or talent challenged. These are the people that would last about 20 seconds in MMO first person shooters, getting killed over and over before they'd give up and head to the pantry for more nachos.

    Third, watching sports and playing sports are two different things. A typical sports fan thinks he has the depth of wisdom to select the best approach towards winning, but in a realistic simulation, he'd probably get trounced by people who are less fans than they are technicians and tacticians.

    That notwithstanding, I'm sure there will be more sports MMO games coming out, but they'll be more likely to turn a traditionally tactical gamer into a sports afficiando than they will turn a typical sports fan into an online gamer.

    1. Re:Sports fans by Corngood · · Score: 1

      Holy shit, thanks for the insane generalisations. Did you get your ass repeatedly kicked by athletes while growing up?

  19. Massive Multiplayer Online Game. by DA_MAN_DA_MYTH · · Score: 4, Funny

    Let's take american football, 11 players on each side, so that's 22. What's so massive about that? Is the other 10,000 people on the server sitting in the stands.

    Actually this sounds very cool, I'll play the virtual peanuts vendor... I can annoy everyone within my sector by yelling "Peanuts get your peanuts..." or even better I can be the streaker in the game and try to avoid security while running across the field...

    --
    "It takes many nails to build a crib, but one screw to fill it."
    1. Re:Massive Multiplayer Online Game. by 91degrees · · Score: 1

      You have several teams, and a complete league.

  20. Who wants to be a pulling guard? by Bravo_Two_Zero · · Score: 1

    Ok, I'd play a pulling guard (American football... acts as a lead blocker for a running play :), but few others would. It's kinda like the C-47 duties in a game like Aces High. Few of us want to play "supply chain management," even though I find the cooperative team concept entertaining. It has appeal to me (though the points about lag are well-timed), but I don't know if it has a wider appeal. I don't know a lot of Madden players who'd want to be the receiver who doesn't get the ball.

    --


    Amateurs discuss tactics. Professionals discuss logistics.

  21. Some Problems and Ideas by Reapy · · Score: 1

    I think everyone has pretty much nailed all the problems.

    -Technology lacking, not enough bandwith to handle the control needed.

    -Boring, who wants to play right field?

    -Pub jerks, Xfool goes offsides, 5 yards. Xfool goes offsides, 5 yards. Xfool goes offsides, 5 yars...

    -Coordination, Can't run any plays without lots of practice.

    There are some ways around the bandwith limitation. You could run the sports game like some of those old tecmo games. Where you have a menu and the game pauses when the ball gets to you. Actually could play it somewhat like the blitzball in final fantasy X. This way you could have a lot of people around, then have a menu come up for 5 to 10 seconds to let you pick out what to do, pass the ball to players close by, try to move up the field ect. On the pause, everyone else could try to pick out what they want to do, move forward and signal for a pass, on defense, decide to move up and steal or keep your distance. Things like that, if well thought out, could make a somewhat fast paced game interesting game. Stats can determine how well you do at making tough passes or intercepting other passes.

    Or you could use a small game. Beach vball would be a great candiate, only 4 players need. Get more massive with 6 on 6 vball. There's a good chance the ball will come to you or you'll get to do something on your side. Six's would be hard to coordinate though.

    Make up a small sport that has 4 on 4. Play it full on. I think by now people with good cable and dsl connections can handle 8 people without much lag and jumpping around.

    Sports don't need to go MMO because I can't think of any sports that have teams of 150+. But they sure could do with a little bit of online presence. Pick out some sports that have a low number of people, let you make an avatar with stats, let you train up the stats, that may or may not apply to all or one of the sports, then let you go pick which sport to play, run tournyments with stat limits set, keep a global ranking going, whatever.

    I'd try something like that.

    1. Re:Some Problems and Ideas by MachDelta · · Score: 1
      -Technology lacking, not enough bandwith to handle the control needed.
      Debatable. Current - hell, even 1999 Half-Life - technology has proven that a single server can handle 20 or more players at a low enough latency to make realtime/fps/action gameplay possible. BF1942 servers regularly deal with playercounts two or three times that too. On the MMO side of things, Planetside seems to be able to handle large numbers of players in realtime fairly well.
      -Boring, who wants to play right field?
      True. No one likes to be a benchwarmer. Maybe 'traditional' sports games aren't the best foot to start out on though. Find something high action and fast paced to suck people in, then convince them to stand around for 20 minutes in the outfield doing nothing. Its the perfect MMO timesink.
      -Pub jerks, Xfool goes offsides, 5 yards. Xfool goes offsides, 5 yards. Xfool goes offsides, 5 yars...
      Always a huge problem. Fortunatly there are always methods available to dealing with lamers. For example, maybe an auto-coach that would sideline a player for commiting repeated fouls. Make a note of it on their RPG-style record, and pretty soon no one wants to play with Mr.Llama.
      -Coordination, Can't run any plays without lots of practice.
      Enter the clan scene. Join up with a group of dedicated friends, design plays, practice them, and use them in competition (ladders, etc).


      As proof of concept, has anyone ever heard of Deathball? Its a UT mod in the theme of a sport. Its like a 6 on 6 version of gridiron football (hitting), euro football (passing/volleying/curling), and handball or hockey (small teams, use a ball launcher/gun/tool thingie to charge and shoot the ball).
      Its lots of fun, even if it has a bit of a steep learning curve. But I could see someone taking a similar idea and turning it into a MMO. You could keep stats, form leagues for clan play, and do all that good MMOx stuff (like charging people money for it).
      Heck, why not just take it a step further and roll the whole genre into one. Call it "Ultimate Sports Online" or something and then just throw games at it and see what sticks (hellooo expansion packs!). People could be 'universal athletes' and compete in a variety of sports from traditional (football/hockey/basketball/etc) to exceptional (paintball/rollerball/ultimate) to fantasy (deathball/gravityball/whatever). They'd bounce all over the place, being a competative player in one league (say, hockey), casual in others (paintball and rollerball), and just every once in a while indulge in a quick one on one in tennis or foosball or something.

      Why wouldn't it fly? Even if its not the greatest game in the world, surely it'd be capable of at least floating above the sea of MMO-garbage on its uniqueness alone. Maybe publishers are just scared to try it. It'll probably happen one day though... and just watch half the industry try and follow suit if it turns out to be a success (especially with Joe sixpack).

      IMO it could happen. Just because it hasn't yet doesn't mean it never will. But maybe i'm just being uncharacteristically optimistic today. (Now wheres my +1 spelt-a-big-word-correctly? :P)
  22. Bigger problem by Deliveranc3 · · Score: 1

    Sports games are by their very nature time limited.

    You need to agree on a time for all the players to be there, anyone who has worked with ameture clans in say CS knows this is difficult.

    You could create a persistent online character who's stats gradually increase but that isn't the same as say UO where you can enter and play any time.

    Face is video games are an entertainment of convenience and will never be more than that.

    1. Re:Bigger problem by Ayaress · · Score: 1

      A way around timing would be to have "open" games. When a game is started, players join and are added to the two teams until the game is full (say with some extra "bench" players on each team who are substituted in to replace dropped connections and such), at which point the game begins. It would also be more fun that having fixed teams, since you end up playing with more different people. Fixed team games can be set up separately (sorta like private games on most multiplayer services) when teams have enough people available to fill a game.

  23. Better question by Lisandro · · Score: 1

    Why is 90% of MMO games (notablyu MMORPGs) are about wizards, elves, spells, warriors and assorted fantasy? City of heroes was a notable exception, but it seems like every new game is a copycat of the one before it.

    Something like the Fallout series translated to an online game would be quite nice.

  24. There was a drag racing MMORPG by funpaul · · Score: 1

    Called Motor City Online.

    You would race for pink slips (that's Yank for certificate of ownership of a car), build up money to mod your car, and so forth.

    Here is a Gamespot review. Little point in buying it now, though.

    I never played it, but at its peak it in Summer of '02 it had around 36,000 subscribers according to this study of MMORPG subscriber trends.

    It fell sharply from its peak and Electronic Arts shut it down a year later.

    1. Re:There was a drag racing MMORPG by JunichiTelex · · Score: 1

      actually it was more then drag racing, also Circut, and street racing, you could also compete against the clock with time trials. It was a good game and I'm still a little ticked at EA for shutting it down.

    2. Re:There was a drag racing MMORPG by JunichiTelex · · Score: 1
  25. Half Life International Online Soccer by tprox · · Score: 2, Insightful

    Half Life has a mod where you play on a soccer team. You can play any position that isn't already taken by someone else (even goalkeeper, though the server owner can lock it so that players can't be goalkeepers).

    I've played it a few times. It's not MMO in that there are no stats taken that persist over time, but it made for interesting gameplay. It took a while to get used to the controls and as others have posted everyone wants to be the star. It's tough to bunch random people on a team and actually have them do what's best for the group.

    I suspect that the best way of putting the game together would be to have "classes" of players for whatever sport you're implementing and filling in the boring roles with computer players (possibly having their behavior controlled by the team captain).

  26. Might have to do with the fact you can PLAY sports by slappyjack · · Score: 1

    Most sports are playable by those interested in them in real life without a whole lot of hastle. Its also much more condusive to going out for beers afterwards.

    Conversely...

    I don't know of a place in the world where you can join up with your friends, suit up, shoot them in the head with a sniper rifle - taking great joy in watching them flop over dead with a little blood spurt - and then doing it again when they respawn and run into the same area 2 minutes later.

    i'm just sayin.

  27. Why does no one search /. before submitting story? by Kleedrac2 · · Score: 2, Informative

    If you look here there's an MMO baseball game I played during Beta last year. It's actually alot of fun. Give it a try.

    Kleedrac

    --
    Sure we wang, can.
  28. Well.. maybe because you can go outside... by Shiptar · · Score: 1

    I haven't found any leagues to join where I can practice swords and sorcery, while I'm pretty sure if I were so inclined, I could go find a league to join to actually play.... =)

    1. Re:Well.. maybe because you can go outside... by Ayaress · · Score: 1

      There's a live action role playing club in my area. It sounded 100% dorky, so obviously I checked them out once. While the idea of running around in the woods and playing D&D on a grand scale sounded cool for about ten minutes, I quickly realized that the really fun part about D&D wasn't the game at all, but sitting in a living room drinking pop and eating pizza and arguing about why intelligence and wisdom are separate stats.

    2. Re:Well.. maybe because you can go outside... by Deekin_Scalesinger · · Score: 1

      Do the cops get pissed off at people running around in cloaks heaving throwing axes at each other?

      --
      "As the intrepid kobold companion continues his journey, he begins to wonder... if priests raises dead, why anybody die?
  29. Wrong Audience by Morgahastu · · Score: 1

    Because MMO rely on hard core gamers for most of their business. I don't mean to be mean but the dorks who play 8 hours a day and they don't much like sports.

  30. Why real sports games? by dan_oppenheim · · Score: 3, Insightful
    A lot of posters have pointed out that whoever has to play the less glamorous roles in the team would have little fun, which I can certainly understand. However, I can also see how the whole career development side of such a game would be a lot of fun and certainly rewarding, at least to a certain demographic. The concept certainly has the potential for containing all the traits of a typical MMOG: stats development, levelling up, long periods of bashing out horseshoes, etc.

    I suggest that the easiest way to resolve the problem of the boring team positions within football, hockey and so on is to create a MMO sports game but replace the real-world games with fictional. For example, Speedball.

    OK, obviously it would need to a different game, and certainly be in 3D, but this would seem to have the necessary attributes: the positions in the team are balanced; it's fast; tactical; requires team work; and by Dog is it fun ! :)

  31. I'll play DT or OG or C by AvantLegion · · Score: 2, Insightful
    From a football perspective, I know a problem with this kind of game is that too few people will want to play the less glorious positions.

    But I'll play them.

    Also, one way to deal with this is to perhaps force players to make an O-lineman or D-lineman along with another position, and not allow their 2nd player to progress to a level beyond their lineman.

    That way, people will still "put in their time" in the trenches, and maybe even get hooked on it if it's made fun. But they will get to play the glory guy too.

    Also, make lineman progression much easier, and make, say, quarterback progression the steepest by far.

    For other sports, you can substitute in the positions of more/less glory accordingly.

    1. Re:I'll play DT or OG or C by The-Bus · · Score: 1

      I would mod you if I could but this basically solves all the stats problems. I have no doubt that any MMOish sport game will spawn from ideas such as yours.

      --

      Small potatoes make the steak look bigger.

  32. Where's the other MMORPG's? by sgant · · Score: 1

    Fantasy and Sci-Fi...

    How about a Western based MMORPG? Gunfights, bank and train robbers, miner 49ers, saloons, gambling, Deadwood....on and on and on....

    Just wondering. Probably not much call for it.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Where's the other MMORPG's? by Ayaress · · Score: 1

      There were some western-themed single player games (Gunman's Proof on the SNES (sorta westernish, anyway), Outlaws, etc), and they weren't really popular. Fantasy and sci-fi are the big sellers in single player or standard multiplayer, so they're the first picks for massively multiplayer.

      The fact that all the western-themed games I know of sucked terribly doesn't factor that greatly into the equation, of course, since non-MMO games don't have to be good to be successful, they just have to get lots of people to buy them.

    2. Re:Where's the other MMORPG's? by JavaLord · · Score: 2, Informative

      How about a Western based MMORPG? Gunfights, bank and train robbers, miner 49ers, saloons, gambling, Deadwood....on and on and on.... Just wondering. Probably not much call for it

      Actually there is one in development. Fronteir 1859 is a western based MMORPG which is also going to feature PvP that is policed by the players. It should be interesting.

    3. Re:Where's the other MMORPG's? by Minna+Kirai · · Score: 1

      Fantasy and Sci-Fi... How about a Western based MMORPG?

      To be successful, an MMORPG needs to be fun. Fun requires excitement. Excitement requires frequent combat. Combat means death with happen. Death will destroy fun unless people can come back to life.

      In fantasy and scifi, there are reasonable explanations for how people can come back from the dead. Westerns have no ressurection mechanism available.

    4. Re:Where's the other MMORPG's? by Anonymous Coward · · Score: 0

      Most fantasy games have the ingenious mechanism "poof, you respawned." You could just have people reappear again whenever they die. Sure, it's senseless, and it's not immersive, but most scifi and fantasy games just respawn you senselessly anyway.

      I think the real reason we don't see western mmorpgs is the genre's high high barriers to entry. Small groups will usually fail before the game reaches critical mass, and large groups need to get approval from investors. Investors like a proven concept, not some crazy new idea, so they just approve "yet another sword and sorcery".

      A western mmorpg would need a respected, influential person with a successful record pushing it and making deals. That could happen, and probably will someday. But none of those guys happened to invest the time and effort in this particular idea yet.

    5. Re:Where's the other MMORPG's? by WhyCause · · Score: 1

      The thing that could really work with this though would be skill.

      Imagine, if you will, some sort of showdown 'mini-game' (I hate to use that phrase here, because it implies something a little lame to hardcore gamers), where you get better and better over time. Not just because you have the best equipment, etc., but because you (i.e., you as a person, not your in-game persona) are better at the game. You could even have some sort of reputation rank that is attached to your player, based on how many shoot-outs you've won. If you die, you're still good at shoot-outs. You could even have your reputation stick to your new persona (perhaps reduced a little because you died).

      You could even have a random element in the shoot-outs because, hey, sometimes, the newbie gets lucky. Include factors such as equipment (new guns don't jam as often, old guns have to be cleaned, rifles are more accurate but no good in showdowns, etc.), and you've got yourself quite a game.

      In essence, this makes the personas disposable, but you could limit how many active (i.e., alive) characters a player can log in with. Pair this with a costume creation utility (no shirt stops a bullet, make it look like you want). Eventually, a character becomes such a bad-ass that every newbie wants to gun him down for the reputation boost, and you can't even walk five steps without a challenge. At this point, the gunman can become a lawman (how many times have we seen that movie), there would be limits on challenging a sheriff, and you take on a new character class. Hell, you could even go back to being a gunman at some point (if you live that long).

      Throw in booze, poker, stage coach and train robberies, cattle rustling, hookers, farmers and other NPCs, and you've got yourself a game! Maybe I should get started on it...

  33. Wtf? by TupperTrenine · · Score: 1

    This is SlashDot. Who the hell do you think we are?

  34. It can't be done by SirBruce · · Score: 3, Interesting

    First of all, many people have already pointed out, you have to get people to play all the positions. Not just that; you need people to play BENCH players, too. Who's going to do that? Second, they all have to be at the games at the same time. You're talking co-ordinating anywhere from 25 to 50 to 100+ people to all show up at the right time, every day or every week, to play a game. That's going to be a nightmare. What do you do when a team doesn't show up, or doesn't show up with all its players? Modifying the schedule will be a nightmare. Thirdly, what happens when a guy gets disconnected during the middle of a game? Does he disappear? Is the game suspended until he returns? Do you replace it with some lame AI player? Great, now you have to go code AI players somehow. What if the guy comes back? Finally, what do you do about seasonal rosters, trades, and so on? If you require the guy to be on the same team all season, he may just not want to play anymore when his team is 0-12. What do you do when all of your QBs quit the game? Can you get a new QB? They're not retired; what if they suddenly come back? On the other hand, if you let players just move around all the want and play on whatever team all season, the league will be a joke, not to mention very confusing to follow. You could do this at the managerial level, but then it's not really a MMOG. But having everyone control their own player? No way. (It should be noted, however, that there are some MMOGs in development that are trying to solve these issues.) Bruce

    1. Re:It can't be done by Marc_Hawke · · Score: 1

      There has been organized team play, (up to 12v12) in FPS's for years. Prolonged seasons, tournaments, rankings, etc.

      There are glorious positions and non, (flag runner vs Basement D). There are organized matches, bench players, practices, strategy sessions, etc.

      This could be done.

      The biggest question is...why hasn't it? Why hasn't it even been tried on a smaller scale.

      There are many sports mods (mostly soccer) for FPS, but I've never seen a commercial product for it. Check this out. http://www.planethalflife.com/ios/

      I have no idea. I guess it doesn't do well in 'focus groups.'

      --
      --Welcome to the Realm of the Hawke--
    2. Re:It can't be done by SirBruce · · Score: 1

      Those are non-massive games. That's the difference. They are small teams, who have flexible schedules, and can usually change team members without a problem since there's no persistance.

      Like I said, it just doesn't scale.

      Bruce

  35. Solo sports would probably come first by glowimperial · · Score: 1

    Given the technical issues involved, I imagine that solo sports would be the first sports to be MMO worthy. They tend to have developable stats, and some of them, especially skateboarding hae the ability to be portrayed in a virtual world environment, which team sports lack. to play a team sport, you have to meet up and play as a n organised group for a set period of time. I really don't ever see this as a big chunk of the market, given the lag issues involved and the nature of getting groups of folks together to play organised games.

    1. Re:Solo sports would probably come first by Anonymous Coward · · Score: 0

      There's an online golf RPG:

      http://www.shot-online.com/main.htm

    2. Re:Solo sports would probably come first by Elsebet · · Score: 1

      I agree. I could see an MMOG based on Tennis or Golf, for example. In both you would compete against other players or NPC's if necessary. In practice sessions you would gain more skill, in real matches you would gain a mix of skill/fame. Fame would lead to endorsements. Once you gained enough endorsement contracts you could quit that job at Wal-Mart or drop out of college and go Pro, buy better equipment, etc. Veteran players could also earn fame by helping out rookies, similar to the CoH sidekick system.

      The skill system would be of huge importance in a game like this. For example, a tennis veteran could be great at the net but only average at serving, or vice-versa. A golfer could have amazing drives but lackluster putting, etc. Sure they could practice more on their putting but their amazing driving ability suffers. That would be similar to UO's skill system where you could atrophy one skill to progress in another once you were capped.

      --
      Sacré-bleu! Where is me mama?
  36. Come on people... by Mustang+Matt · · Score: 2, Insightful

    People who play sports, play sports... like outside, in real life.

    Games are games because they typically contain elements that you can not normally be involved in such as killing or using magical powers.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
    1. Re:Come on people... by sien · · Score: 1

      Mod the parent up. Surely this is the main point. Certainly these days as yet another desk jockey getting some real exercise when doing something is much appreciated.

      Then again, I wouldn't mind playing soccer, a sport which I can read tactically way beyond my ability in a virtual game with other players. When playing games with other sports fans we've often played soccer games together.

  37. Exactly by Mustang+Matt · · Score: 1

    Also in real life if one idiot tries to mess up the game by running off with the football you can catch him and beat him to a pulp.

    In online games unless you're playing with friends it only takes one person to mess up the whole game causing endless frustration.

    --
    The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
  38. Wrong comparison by Frenchy_2001 · · Score: 1

    Most sports are teams of 5 to 15, so less than 30 total players, with the ball as an object. As said by a previous poster, what is so freaking Massive about it? You can find UT or CS servers of 30+ easily and een 40 or 50 and i'd say a FPS is much more demanding in bandwidth/latency. Then, you'd need to implement the stats tracking, a bit like a clan/team victory keeping. It also has been done already in FPS games. You say it is difficult to get players to play well together? True, as in any sport... But do you think it is any easier in a team map of a FPs like Ennemy Territory or Assault in UT? You CAN have just a bunch of unrelated and uncoordinated players, but they will get swept by any real team. In conclusion, i dont see sport games to be a good setting for MMO (I mean it in the sense persistant world, constant on). You just need stat tracking. UT already does that. So, i guess it could be implemented. And sure, i'd say it has potential. Lots of people like to play the star, some like support (otherwise, you would not find that many medics or engineers in ET). A team needs all components and it needs them all to play together. So, bring back the coop, implement it online, eventually add stats tracking and if really needed experience. I'd say that would be a recipe for success...

  39. market demand by MrWa · · Score: 1
    The possibilities are endless...but obviously there's something seriously wrong with the concept because all we keep getting are tiresome sword and sorcery games and online adaptations of megafranchises such as Star Wars."

    Maybe the reason is that these types of "tiresome" games are not showing any sign of maturation and there really is no reason to try something that may or may not work. If the same formula keeps working and growing the consumer base, there isn't a reason to innovate yet.

  40. Because the Japanese rule the Gaming universe! by xtermin8 · · Score: 1

    There's more of a demand for online gaming in Asia, and particularly RPG games. Sports titles are more popular in the US, although I imagine multiplayer FIFA "soccer" would be the last sports title for US. This is pure marketing.

  41. You aren't a true geek! by Anonymous Coward · · Score: 0

    If you want to play sports, go out and play them! Computer gaming isn't the next logical step, Fantasy Leagues and the large number of other sport-fantasy outlets make computer gameplay redundant for sports fans. Learn to love Sword and Sorcery or stop posting on /.!!!

  42. different games different MMOP (sp?) by ndunn · · Score: 1

    This idea would work great for games like basketball, hockey, maybe rugby.

    I think that it could work baseball (and cricket) and football. There are a lot of positions where you need REALLY consistent play, like a nose-tackle or conerback. Even playing single-player, I would never choose these positions.

    If you had 6 players come on a team of 11, they could then choose what positions they wanted to play. If they left (or were booted by the other members of the team or the admin), then that player would be taking over by the computers default player. The game is more FUN with more human players, but you can still play with people coming and going.

  43. Already done by bolix · · Score: 1

    Think fantasy sports games.

  44. XFL! by Taulin · · Score: 1

    Alright! This would be perfect medium for the rebirth of XFL!

  45. mod parent up by spir0 · · Score: 1

    that's the first logical thing I've read in the last 4.6 minutes.

    --
    The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
  46. It's the social interaction of play that's missing by 1iar_parad0x · · Score: 2, Interesting

    Social interaction is one of the things that makes play fun.

    One of the games I liked to play with friends was Hidden and Dangerous. This was partly because the atmosphere of the game definitely had an authentic WWII feel. Also, the added twist of the main characters being British soliders didn't hurt either (you played members of an elite SAS sqaud). However, the real gem was it's cooperative multiplayer game. The missions were in-depth (for it's day). It supported up to 4 players at once. Also, the game embraced the fun of Rainbow Six without the wonkish strategy. The game was fun. I enjoyed teaming up with other actual human beings.

    Cooperative games bring human interaction into gaming. Gaming is no longer a solo activity. I know ubergeeky computer nerds (being a programmer, I probably qualify as well...) tend not to design socially enhancing games. However, that's what makes Monopoly or paper RPGs so popular. You get to "play" with friends. I don't particularly enjoy virtually killing some kid from Germany in Wolfenstein 3d. Alas, the hunt-and-kill FPS is so easy to design...

    Suprisingly, I lack the necessary drive to wantonly kill my friends, even in digital form.

    --
    What do you mean my sig is repetitive? What do you mean my sig is repetitive? What do you mean....
  47. People want to be stars by angle_slam · · Score: 1

    People buy Madden so they can control Michael Vick or Ray Lewis. They don't want to control Joe Schmoe, even if they did bring him up from playground to the NFL.

  48. Ultimate Baseball Online by Mike+Rubits · · Score: 2, Informative

    Has no one ever heard of this game before?

    http://www.ultimatebaseballonline.com/ (Warning: Very IE biased)

    All the "technical limitations" mentioned elsewhere in this story aren't present - very rarely do you drop a catch from lag, or miss a pitch because of the same. Of course it helps if you're on broadband.

    1. Re:Ultimate Baseball Online by spyrochaete · · Score: 1

      Don't you love how the only appropriate reply to a Slashdot question is the only one not modded?

      +1 insightful from me! If I had +1 to give

    2. Re:Ultimate Baseball Online by Thrymm · · Score: 1

      Yup, MMO! I played in the beta, its pretty fun! The amount of skill sets and developing your player is on par or greater than an RPG.

  49. Here's why. by Yaztromo · · Score: 1

    If you have the time to sit around playing a video game working your way up from some no-name street baller all the way up the an uber-professional, then you have time to actually go out and play a real sport.

    This seems obvious to me. Anyone that into sports that they'd want to work their way up to some sort of superstar over the course of months or years should just get away from the TV and play their favorite sport for real, with all the associated health benefits therein.

    Yaz.

  50. A Few Points by Anonymous Coward · · Score: 0

    Most of the posts point out the obvious problems (group management, lag, griefers, etc), but I think they are missing some important points.

    1) This would be a niche market. An independent developer could probably get enough player support to make it worthwhile. Small communities are usually more loyal anyways, so it would fit the team sports.

    2) Computers and networks are improving and you should be able to support the small teams. Don't waste time supporting dial-up. Hell, you could do LAN only as prototypes.

    3) You can build online rankings and virtual leagues. There should be periodic (maybe bi-monthly) championships to promote competition. You could even have drafts if you work it right.

    4) Maybe we will see small "sports" in the larger MMOs first. With instanced worlds becoming common, you only need to worry about small groups. Not sure about "Jump to Lightspeed", but I imagine its using a different network protocol for the space combat. Why not do something similar when you enter sports arenas?

    5) This would be PC only for a while. The tools are already cheaply available and no fees. A con would be the keyboard/mouse, but players would get gamepads if they really want the best experience.

    6) No need for licensed teams (especially for the indy). Provide virtual leagues and players decide what club to play for. If a large publisher is involved, licensing teams (not players) would be okay.

    That's all I can think of off the top of my head. I've thought of this before and I think it *could* be very interesting.

  51. XSN by cignet · · Score: 1

    To a certian degree, M$ tried to do an MMO online idea with XSN. Obviously it failed when they shut down their entire M$ sports section due to ... um, EA? *not too sure why to be honest* I'm not sure if it was successful or not since they never released any details, as far as I know. I'm sure you can google it and find something out.

    1. Re:XSN by Anonymous Coward · · Score: 0

      Microsoft has given the functionality to Espn and EA. So the concept is still alive just not the games.

  52. Mutant League! by rubberbando · · Score: 1

    How about using concepts from 'Mutant League'(both the cartoon series and the video game series).

    Each team could be completely unique. Players could be completely customized. The rules would be pretty loose about what you could do to the other players(like killing them). Also, I would make it so you wouldn't be limited to just one sport. You could challenge another team to whatever type of competition you wanted .

    Now that I think of it, EA does own the rights to the franchise. I wonder if they would be up to resurrecting it as a MMO?

    --
    DEAD DEAD DEAD DELETE ME
  53. improperly understood... by Anonymous Coward · · Score: 0

    The idea of MMO in Sports completed misunderstood by the person submitting the question. What is so different with the way that any online sports game (ie: EA Sports series) handles MMO than any MORPG?
    Thousands of users log in to a server and can chat away, challenge others, track user stats, etc. Many of these games do support multiple users, typically with multiple users at each console but there is the odd title that will allow multiple consoles to connect.

    Perhaps the submitter is looking to add Role Playing to Online Sports? In which case, the user would have to start a Quarterback and elevate his skills and abilities through gameplay experience. Despite what previous people have echoed, bandwidth is not a consideration and this is quite feasible.

    The problems really stem from useability issues.

  54. Speaking as a game designer by Psychochild · · Score: 2, Insightful

    I run an "MMO", Meridian 59, so I have a bit of insight into what it takes to make one of these games.

    There's two main reasons why there's no sports MMO games:

    1) Teamwork. It takes team chemistry to really work together as a sports team. You'd have to get a regular team to work together. Playing on a "pick up" team isn't going to be as effective as playing on an organized team that has trained together. The online medium doesn't help.

    2) Offline is better. You can go down to the park and play a real game of football if you want. You can't go down to the park and slay orcs and engage in PvP. Well, you can, but there's laws and drugs to stop people that try. Getting outside and actually playing the sport will likely never replace virtual sports. The reason why console sports do so well is because it's easy to pick up and you only need one person to play. This is the complete opposite of what an online sports "MMO" would be like.

    Some thoughts from a professional.

    Have fun,

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:Speaking as a game designer by trongey · · Score: 1

      Most people can got to the park and play a real game of football. Some can't. So then I guess the question is whether the physically-limited-sports-loving market is big enough to support development.

      --
      You never really know how close to the edge you can go until you fall off.
    2. Re:Speaking as a game designer by Anonymous Coward · · Score: 0

      funny, last time I felt like playing a game of (American) Football, my 4 friends and I were severly lacking a helmets, pads, referees, 18 more people, etc. etc.

  55. Not that "Football" by bbk · · Score: 1

    He's talking about what most people in the US call "Soccer", not what the rest of the world calls "American Football".

    1. Re:Not that "Football" by markh100 · · Score: 1

      Thanks for the clarification

  56. To certain degree, there is sports mmo games. by rasjani · · Score: 1

    Get yourself a xbox with sports games playeble in xbox live.. Allthou, it would make sense if one hockey game would actually require atleast *five* players on each side, perhaps even 15 to cover all the chains and changes would happen as they happen in real hockey game..

    --
    yush
  57. Not so Massive but MOSport anyway... by Anonymous Coward · · Score: 0

    http://www.kiekko.tk/howto.cws?lang=en

    Kiekko.tk is a multiplayer online ice-hockey game.

  58. youre in a skinner box, sports arent by gad_zuki! · · Score: 1

    RPGs are Skinner Boxes. You learned about them in psychology 101. I've played enough MUDs to know this is true.

    With sports this kind of leveling just doesnt apply well. I'd rather just spawn a new player and play ball than spend 50 hours trying to reach level 16. Not to mention demographics. Sports fans are average people who dont have the time to spend on MUD-like games. Sure, there are some, but probably not enough to convince investors, bean counters, etc that you'll make a profit. Best to focus on the nerds with all the free time we have from the lack of a well rounded social life.

    1. Re:youre in a skinner box, sports arent by Anonymous Coward · · Score: 0

      "average people who dont have the time to spend"? Yeah, sure, that's why they can spend hours watching pregame shows with a beer and looking up fantasy stats, and only go out once a week to the bar with the guys or play cards. The average sports fan doesn't have much more of a social life than the average gamer, they just have extremely different tastes.

  59. golf or skating? by Anonymous Coward · · Score: 0

    How about some of the sports at the other end of the spectrum. An MMO of a golf game with many different courses, perhaps even player driven clubs and tournies. Could be easily played with 1 to 4 people.

    Or what about an MMO of Tony Hawk. Massive skate parks, mini missions of some sort in the same style as the building missions in COH. Once again player designed parks and competitions with other players serving as judges.

    In both of these you could theoretically build characters through practive (driving range or vert ramps) and upgrade based on skill (better clubs or boards). Admittedly, probably more of a limited audience, but with the already huge following the games like Tony Hawk and Links have, it could be viable.

  60. It could work by guybrush876 · · Score: 1

    But not quiet like a regular MMO an not a simple one-on-one and there are some issues to solve first. The first one is the technical problem as stated before there are many issues in real time sports play with many players but it could be possible in a near future. The other one is the gameplay it was stated that in all sports there are positions that no one wants to play so it would be a mixed game with controlled players by the computer a others by humans, so people would organize in teams, any one one could create is team and play alone if it wanted, them there would be a massive world wide league with many divisions and a possible annual world title.

  61. You try. by Raven42rac · · Score: 1

    You try getting 36-50 people together to play against each other, with one guy possibly as a reliever in the bullpen, potentially not playing. Never gonna happen.

    --
    I hate sigs.
  62. Problem with Phrasing by Anonymous Coward · · Score: 0

    Sports by their nature aren't Massively Multiplayer. I don't know of a sport where you have 40 or more people on the field at once. We had that many people in a server in Quake and no one called THAT massively multiplayer.

  63. Good question by Singletoned · · Score: 1

    Everyone seems to be saying that because there are boring roles in a team, no one would play, which is rubbish, otherwise no one would play real amateur sports.

    People will get together in clans and play as teams with their friends. They would probably rotate, so that everyone gets their fair go at being a star.

    It doesn't have to be a real sport either. Five a side football (English football) would be better suited than some other real sports. But it could be a completely new game such as space football or football with elves and orcs (ie Bloodbowl), or something completely new.

    It could basically just be a much better version of the league system currently around for some online sports games.

    It also doesn't have to be realtime. There are plenty of us left who still prefer turn-based strategy type games. (Civ could be turned into an amazing MMO game with people battling over a solar system and forming huge alliances).

    You also don't have to have all 22 (or whatever) people playing at the same time. This would be just as good in the style of four player console football games (such as FIFA) or even just one on one and it could be a manager type game (can you get your team to be the best in your country).

    Just make the game a bit more of a sim than pure aracde play as the sports games currently are.

    Great idea.

  64. Would This Work...? by mlauzon · · Score: 0

    But would a sports inspired MMO actually work, it's easier to create the RPG-type MMOs...but maybe someone needs to try and start up a project about this.

  65. Re:Bandwidth.. no, Latency by Anonymous Coward · · Score: 0

    The latency (ping) is the measure of how long it takes to send an update to each player, not bandwidth.

    Networking: Bandwidth, Latency, Errors

  66. So what is Ultimate Baseball Online? by Anonymous Coward · · Score: 0

    http://www.ultimatebaseballonline.com/

    Sure looks like a Baseball MMOG to me...

  67. Asking the wrong question by Minna+Kirai · · Score: 0

    Unfortunately, this submitter used the wrong words. "MMO" means "massively multiplayer online", and "massive" typically means 200+. Obviously, no current sport can involve 200 players at a time. Also, "massive" normally implies "persistent", and that's not something useful for sports. MMO games like Everquest and CoH are too tremendously different from how any sport actually works. They are PvE.

    MO (multiplayer online) games like Battlefield 1942 and Counterstrike are much closer to how a sport is played: in both cases, 2 teams of equal numbers compete to reach a victory condition before time runs out. It's PvP (really TeamVTeam)

    Basically, an MMO sports game would face all the obstacles of an MO game, and then some more. So you should first design MO and then extend it to MMO later if it works out.

  68. Three words: away from keyboard by Winterblink · · Score: 1

    Imagine a hockey MMO, where the guy on your team who's supposed to be dealing with a faceoff goes AFK? Or worse, your goalie? For most MMOs, real life intrudes and can often be handled easily by finding a safespot and sitting there, or logging off entirely. How well would that kind of thing affect the enjoyment of all playing a MMO sports game?

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
    1. Re:Three words: away from keyboard by Anonymous Coward · · Score: 0

      A few more words for you:

      "Riding the pine"
      "Fourth line center"
      "2nd PK unit"
      "3rd PP line"

      Think about it. Have you ever tried to even play co-op hockey, on the same team. Always fighting to be the player in possesion, or about to make the bone crushing hit. Now try all 26 men on a team. Who the fuck wants to be the dumb ass brawler on the end of the bench waiting for the goon call? Or the poor chump who has to a) wait for a power play and b) wait for the second shift. Look at the play time of your team next time you fire up NHL 200X, your main guys get 80% of the play, the rest, get next to nothing.

  69. Online Baseball Game by Lansphere · · Score: 1
  70. The clear solution by thesandtiger · · Score: 1

    Make an MMO based not so much on playing an individual athlete, but a franchise owner.

    Have the franchise owners compete with each other. During the competition they can take the part of one of the athletes.

    The thing is, this isn't really an MMO - it's more of just an online matching service.

    MMO's are great for letting people be 1 person and doing stuff 1 person in that environment could do - so games along those lines will be more easy to work with and so on.

    I, for one, would love to see MMOs with interestin g concepts behind them rather than just the same old "level yourself up", but it's going to take some doing to find a nifty way to do it AND appeal to enough people. Outside of the hardcore gamers, real novelty doesn't do too well in the marketplace.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  71. Taken into context by zarthrag · · Score: 1

    I think sports MMO on it's own would fail outside of a (much) larger environment. An mmo with lots of other things going on (ala second life) would make it possible, however. This is especially true of single-player and small-team games (boxing, 2v2 basketball, tennis, etc.) Allow spectators, ladders, championship tournaments, betting, hustling, even regulations. That would all be necessary to produce a truely rich MMO around a sport. (An original sport would help too.)

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  72. Sports MMO issues by Anonymous Coward · · Score: 0

    Everything posted here are issues that can be overcome by proper design.

    Sports MMO games don't necessarily need to be an RPG experience. For example, each player can be a Team Owner/Manager instead of an individual player and create persistent teams that they control and update/upgrade playing much like they play online now, but with a persistent experience and upgradable teams/players. There would be multiple leagues and you have to win a certain amount of games to upgrade to the next league.

    If one still wants to go with the Individual players playing individual positions in the game design then you don't need the full 22 players to play a game, computer AI can take over for the vacant positions.

    So, if no one wants to play on the Offensive line, no one has to. Without constant training however, it will be a bunch of chickens running around with their head cut off, there is a good reason why there is so much drilling IRL, its to get down the plays. Same thing would be just as important in game.

    ~JOsh

  73. This is an excellent idea by bear+pimp · · Score: 1

    I'd rather sit on my ass in front of the tv, eating a fat burger and playing online soccer than actually go outside.

    There's scary people outside, the government told me so..

  74. Brockian Ultra-Cricket. by Macgrrl · · Score: 1

    We played Brockian Ultra Cricket at University, although we substituted "cricket bats, basecube bats, tennis racquets, skis, anything you can get a good swing with" with water filled balloons.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  75. Has nobody heard of... by Tallon29 · · Score: 1

    Ultimate Baseball Online ? I participated in the beta test earlier this year (which may very well still be going on), and it is exactly what this article states does not exist. Apart from having to wait your turn to bat (which can be a bit frustrating if it takes 2 to 3 innings to cycle back around to you), the game was great fun. Graphics were a bit dated, but a game like this isn't a smuch about graphics as gameplay.

  76. Re:Licenses by markhb · · Score: 1

    Trust me, if someone like EA Sports were to take this on, at least the US leagues (and probably the players' unions as well) would be lining up to issue licenses and collect $$$$ (and I doubt that FIFA and the other European leagues would be far behind).

    AND, if the players' unions got in on it, then the game players could pretend to be the actual players, and get to use their stats and names ("I get to be David Beckham!" "I get to be Ted Washington, and you're unconscious now!")

    --
    Save Maine's economy: write stuff down. All comments are exclusively my own, not my employer.
  77. Actually, they're in development by KeithGap · · Score: 1

    http://www.netamin.com/products.htm They're developing an MMO baseball game, with other sports to follow.

  78. MMO sport? by Trevoke · · Score: 0

    Who wants to be one of the idiots running after the guy with the ball? Everyone would rather be the guy with the ball..

    --
    You are in a maze of little twisting passages, all different.
  79. There is one, sort of...Hattrick by microbrew_nj · · Score: 2, Interesting

    http://www.hattrick.org/ In Hattrick, you manage a soccer team. You buy and sell players, hire and fire coaches, then play in leagues. Just like most soccer leagues around the world, there's promotion and relegation. Your goal is to climb the ladder and stay on top. You basically be the next Sir Alex Ferguson or Arsene Wenger but not Roman Abramovich. It's massively multiplayer with hundreds of thousands of players,the 'role' is of a soccer manager. I don't play the game, but my brothers do- and neither are huge soccer fans. Funny thing is that I'm the big soccer player and fan.

  80. Not in a MMOG by AuraSeer · · Score: 1

    Your post is only accurate for "regular" multiplayer games. In a massively multiplayer game, the server already controls everything. A player's machine is only running a client interface that interacts with the server's game state.

    The delay involved makes creating a reflex-dependent MMO game difficult, but it's quite doable. Case in point: Planetside.

    Planetside is a first-person shooter, but still all the important code runs on the server. When you fire a weapon, of course you see bullets go flying immediately, but that's just a special effect generated by the client. Actually you're just sending a "fire gun" message to the server. The server does collision detection and damage based on where you're *really* standing and facing-- which may not be the same as the location your client has. It does take some input on what the clent thinks you're aiming at (to compsensate for network latency), but a client too far out of line gets ignored (to prevent cheating).

    There's no reason a sports game couldn't use a similar method. The real problem would be convincing a major developer to invest the money in a new genre.

  81. They Exist.... by Primis · · Score: 2, Interesting

    ...just not as Action-oriented sports titles.

    The closest thing to MMO sports games right now would be online leagues based on popular sports management sims.

    I'm in two online hockey leagues based off EHM, where the other 29 teams are controlled by a real person as well and on person acting as a "commissioner" ties it all in together. Full financial model, player development, trades and free agent signings, entry and waiver drafts...

    Out of the Park (OOTP) baseball also has a plethora of online leagues in much the same way.

    Done correctly, these are about as close as you'll probably get.

    Years ago I helped playtest an online football (football, not soccer) game where all the real players were in "skill positions". Technically it worked. It was impossible to play though, the twitch/reaction requirements mean there has to be no lag whatsoever, and it's impossible to organize a group of people online like that to just even run one play, let alone a 2-minute-drill offense or audible a new defensive scheme at the line.

    -- Primis.

  82. Cooperation by Game+Genie · · Score: 1

    If you are suggesting that the players of the game would take on the role of professional sport players the first, and most obvious problem is cooperation. "Teams" would have to meet at regular times for games, and perhaps practices (which would add to realism, but be very boring). Then, players would have to cohesively work together in real time.

  83. Sports games are difficult, but what about...? by Taco+John · · Score: 1

    Grand Theft Auto multiplayer? Could you imagine a deathmatch across an entire state? Having your friend helping you on a mission rather than having Lance Vance wandering into your gunfire all the time? Only thing would be fighting over who gets to drive sometimes.