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Ask John Smedley About Star Wars Galaxies

Late last week, Sony Online Entertainment announced a fundamental revamp in the way that the Star Wars Galaxies MMORPG will be played. The Everquest-like autoattacking gameplay and multitudes of player classes are being removed. This marks the most dramatic change ever made to a MMOG already live, and Sony Online President John Smedley is willing to take questions from the Slashdot community about the changes. One question per comment, and we'll send the ten best questions on to Mr. Smedley. We'll post his answers as soon as they're returned. More details are available below, as are some preliminary responses from Mr. Smedley about the broad picture they're aiming for. For some background, Gamespy has a look at what the changes will be. Players are already checking out the new content on the test servers. f13 has an entire feature on the new systems. SWG Game Designer Jeff Freeman fills us in on the decision-making process used to decide to make the changes. As a note, Mr. Smedley and the folks at SOE are well aware of the sometimes critical nature of our discussions here, and they specifically want the chance to answer any concerns we might have about the new systems. Feel free to be as harsh or as hopeful as you are inclined to be: Mr. Smedley has promised to answer the questions come what may.

John Smedley: I was going to send you a Word doc, then remembered this was going to /. Including the text here.

Q: In your own words, would you like to lay out exactly what the scope of this overhaul will involve?

John Smedley:
There are two primary elements at the heart of this redesign: the re-focusing of Star Wars Galaxies's profession system and the introduction of what we're calling "Fast-Action Combat."

We are taking the 30+ professions and focusing them down to 9 "Iconic Professions." After the changes go live, when a player goes to start a new character in the game, they will see 9 boxes in the profession field. Those boxes will read Bounty Hunter, Commando, Entertainer, Jedi, Medic, Officer, Smuggler, Spy and Trader. Each descriptor will also have an image of an iconic Star Wars character, such as Han with Smuggler, Boba Fett with Bounty Hunter, Luke with Jedi, etc. These Iconic Professions will make it much easier for players to understand which type of character they're going to play and the type of activities and actions they should expect to find with their new profession.

Existing SWG players will be given a special item after the transition. This item will allow them to re-specialize ("re-spec") their character up to nine times. This will allow vets to try out each of the new Iconic Professions to determine which type they want to play.

The second major portion is the implementation of "Fast Action Combat." We're going to strip out the current SWG "select target, start macros, wait for combat to end" gameplay and replace it with a much more engrossing, entertaining control scheme. "Fast Action combat" controls will be similar to action games that our playerbase is intimately familiar with (Diablo certainly comes to mind, as well as our own Untold Legends game for the PSP). Now, every time a player clicks on their mouse button, they will fire their blaster, swing their lightsaber, shoot lightning bolts from their fingertips, etc. The pacing of combat has come way, way up, making the game faster and much more fun.

Fast Action really goes a long way towards making you feel like you're living the Star Wars experience, which is the primary goal behind all the enhancements we've been making to the game over the last few months. Instead of a passive, wait-and-see style of combat, you're now going to be much more involved with the action happening on-screen, which is even reflected in the music that you'll hear while fighting. Additionally, we've boosted the rate player's health regenerates, putting them back into the thick of things right away.

Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?

John Smedley:
There are millions of Star Wars fans out there. SWG should be the game those players have always hoped for, a game that finally allows them to live inside the worlds and settings they know so well from the movies, the books, the comics.

Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.

The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want.

Q: The immediacy of real-time combat certainly seems more 'Star Warsy' than the current system. What is being done to specifically ensure that combat recaptures the energy of the battles we see in the movies? How is this overhaul going to affect the space experience, if at all?

John Smedley:
Simple: by engaging the player, instead of having them watch combat from a distance. Fast Action is just what it sounds like. Players will find themselves jumping in and really applying themselves, interacting with the game like never before. Everything has been sped up in combat, including attacking, reloading, using special abilities, items and powers, even the speed with which health is regenerated. This allows players to fight with large numbers of enemies without having to take constant time outs to regen. This isn't like any other MMO out there.

The space elements of the game are going to remain as they are, since this action philosophy was already part of that experience. With this redesign, we're attempting to make the ground portion of the game as exciting and adrenaline-pumping as the space portion.

Q: For all of the Star Wars Galaxies players who already have time invested into characters, what plans do you have to transfer their existing characters to the new system?

John Smedley:
When the redesign comes to the live game, there will be rewards for our veteran players (they should be announced later in the week). As I mentioned before, all vets will receive an item that allows them to respect their character up to nine times, allowing them to dive into the new Iconic Professions and try them all out. Current Jedis will receive two enhanced items, a special robe and a lightsaber.

Additionally, anything non-combat related attached to the player's character will remain unaffected after the transition, including vehicles, property, collectibles, etc...

383 comments

  1. Will my Jedi by Shadow+Wrought · · Score: 5, Funny

    Be able to use the Force to remove your Parent Companies rootkit, or will the Darkside of the Force remain to strong to overcome?

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Will my Jedi by MCraigW · · Score: 1

      Offtopic? No, funny!

    2. Re:Will my Jedi by Golias · · Score: 1

      Not only is it funny, but I really hope it gets modded high enough that it gets asked. Every last PR shill that puts themselves out as a face for Sony should get pissed-off rootkit questions thrown at them.

      If a Sony rep cold-called me trying to sell me toner cartriges, I'd still antagonize them over this issue. The whole company should be made to suffer until they come around to realize what a huge mistake it was to even think of fucking with other people's home computers. Solidarity, brother! :)

      --

      Information wants to be anthropomorphized.

    3. Re:Will my Jedi by Shadow+Wrought · · Score: 3, Interesting

      What's interesting is that it was down graded by editorial modding. Within a minute or two of being posted it as at -1. Or maybe its just habit to mod the first several posts down;-)

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    4. Re:Will my Jedi by KDR_11k · · Score: 1

      Sony's divisions are so separated, they even sue each other. Someone from SoE has no chance to influence Sony Music on that topic and I'm sure someone from Sony Home Electronics would prefer if Sony Music would stop using DRM and other crap that makes their life harder.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    5. Re:Will my Jedi by Golias · · Score: 1

      Yes, but the antagonism is fun.

      If I meet the janitor who swept the cleanroom at a Sony transistor factory, I'd pester him about this issue. I want every person in every branch of that vast company to utterly detest the people behind rootkit for making their life so miserable. I want the legend to spread far and wide to boardrooms everywhere about how collosally bad for company morale thier decision turned out to be. I want those behind the rootkit to find themselves unable to find work in the tech industry for the rest of their lives.

      That's not too much to ask, is it? ;)

      --

      Information wants to be anthropomorphized.

    6. Re:Will my Jedi by Anonymous Coward · · Score: 0

      Is this a good place to tell John Smedley he can eat a bag of dicks for the Necromancer nerfs in EQ, and for the combat upgrade that will destroy the Creature Handlers in SWG?

      If so - John : eat a bag of dicks.

    7. Re:Will my Jedi by Anonymous Coward · · Score: 0

      What's interesting is that it was down graded by editorial modding.

      Hmm, well I caught this story as it broke here and I saw the first two posts both go through 0 to -1. I'd have thought an editor could do that in one go.

      No, they're not funny - as questions to a Sony exec they're just trolls. Give it a fucking rest.

    8. Re:Will my Jedi by KDR_11k · · Score: 1

      Corporate logic would interpret that as "See? The pirates hate us, it's effective!".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. Since it is from Sony by Tamerz · · Score: 0, Offtopic

    Does it also come with a free rootkit? Maybe when its own cheats are hidden they will listen to people.

  3. The latest "Freebies" by Yerase · · Score: 5, Interesting
    You've recently announced that you plan to give Jump To Lightspeed to previous subscribers who had not purchased it for Free, since it is required for the new intro Tutorial. This is similar to the decision to release the "Total Experience" pack for $30 that included the original game, JTL, and the second expansion "Rage of the Wookies", with an additional item (The Barc Speeder).

    Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?

    1. Re:The latest "Freebies" by Anonymous Coward · · Score: 0

      Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?

      They already have

      It's not a direct "Oh, you paid full for X expansion so you get Y item now it's bundled" but the fact that you were playing back then, and thus likely bought the full price expansion, means you've been rewarded every three months since with things a new player who buys the bundle doesn't get.

      When you buy a $400 iPod and, two years on, $400 will buy you one with twice the capacity, a color screen and video, does Apple reimburse you because newer purchasers get a better deal? Of course not. They don't even give you a free song or album each month as a "veteran reward" program.

      Do you get a refund on your old 32mb Compact Flash card that you paid $100 for now that they're bundled with every new camera as a freebie? Does Dell upgrade your PC for free because your old processor's now lower powered than the graphics or sound card they give away as a free upgrade on new purchases? Has Ford issued a recall on all 70s Mustangs so they can install the airbags, A/C and CD players that new Mustangs get as standard?

      Economies change. What was once a premium product becomes one that gets bundled to add value to new products. That's the way of almost every market. If anything, with the Veteran Rewards, they're giving you more, as a thank you, than almost any other industry would.

    2. Re:The latest "Freebies" by jemfinch · · Score: 1
      Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?

      Why would he? Do you get your $8 back when a movie starts playing at the dollar theater?

      This is standard price discrimination. You should be accustomed to it by now.

      Jeremy
    3. Re:The latest "Freebies" by SpacePunk · · Score: 2, Funny

      People are real happy about the 25 hour download over dialup.

    4. Re:The latest "Freebies" by Anonymous Coward · · Score: 0

      "Do you feel you have any obligation to reimburse the veteran players who payed the premium prices ($30) for each of these expansions when they were first announced (many times before they were even released)? Either monetarily or through in-game items?"

      You've got to be kidding.

    5. Re:The latest "Freebies" by StikyPad · · Score: 1

      May I suggest the following form letter:

      Dear [Company],

      I am an early adopter and I bought everything you released as soon as it came out. In some cases, I put money down before [Product] was even released. It has come to my attention that the [The Product] has depreciated in value, and I was wondering: Do you plan on reimbursing me for that depreciation, considering that I and my fellow early adopters indirectly helped to lower production costs by buying your product(s)? I understand that a higher demand translates into a higher price, and the only value that people receive for buying during such a period is instant gratification. But I want to change all that, starting now. In the future, please replace each bite of cake as I eat it.

      Begrudgingly,
      [My Name]

  4. OS X client? by Dark+Paladin · · Score: 5, Interesting

    I realize that this is a long shot, but with the rise of Mac sales and the upcoming change of Macs from PPC to X86, is there a chance if an OS X client? One of the reasons I believe that Blizzards WoW has done so well is because it allows both major desktop OS's to play together, rather than trying to partition on group on a separate server (or predenting they don't even exist, with all of those dollars itching to be spent).

    And please - no wishy washy "Sony is committed to evaluating blah, blah, blah" - if there's no intention, just say so, please.

    Thanks for your time.

    1. Re:OS X client? by Anonymous Coward · · Score: 0

      and what about the 2+yr vets....we get the same as a jedi that unlocked 3 days before NGE? the blue glowy should be for vets that are TRUE elders...not just pre NGE unlockers

    2. Re:OS X client? by Golias · · Score: 4, Interesting

      Also, if you are going to make it Available to OS X, will Apple owners be forced to play in a segregated "Mac Ghetto", as they were in the Macintosh port of EverQuest, or will you do it right this time, and let PC and Mac owners game together on the same servers?

      --

      Information wants to be anthropomorphized.

    3. Re:OS X client? by Surlyboi · · Score: 2, Insightful

      and what about the 2+yr vets....we get the same as a jedi that unlocked 3 days before NGE? the blue glowy should be for vets that are TRUE elders...not just pre NGE unlockers

      Screw that.

      One of the most annoying things about SWG is the sense of entitlement the jedi have. I'm a two year vet AND a jedi and I couldn't care less what others get. Seriously, get over yourself.

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    4. Re:OS X client? by TGK · · Score: 4, Funny

      Wow. I really thought the whole SWG thing was quite frankly a pathetic capitlization upon the genre until I read this.

      The sentiment you're expressing more or less exactly mirrors the kind of disgust I'd expect the average joe to feel towards the elitist, aristocratic, and entrenched Jedis depicted in Episodes I, II, and III.

      Interesting how the social system of the game mirrors the social system of the fictional universe in that respect.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    5. Re:OS X client? by KDR_11k · · Score: 1

      So Sony should flag all whiners as Sith?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:OS X client? by Surlyboi · · Score: 1

      Call me Qui-Gon or something...

      --
      Mod me down and I will become more powerful than you can possibly imagine...
    7. Re:OS X client? by Syberghost · · Score: 1

      Both major desktop OSes? Shouldn't that mean the top two, not the number one and number three?

    8. Re:OS X client? by Anonymous Coward · · Score: 0

      I know a few of the client developers on the team, and their are actually quite a few mac users in there. The guys that I know, would love to port it over. They say that most of the code is actually fairly clean. They just don't have the time.

      You're probably better off lobbying for DCO to be cross platform.

    9. Re:OS X client? by StormKrow · · Score: 1

      BS... ..WoW has done so much better because it's...are you ready for this?...A MUCH BETTER GAME.

      1. When SWG was in Beta it was a great game. Sure there were some bugs, but they were managable. About a week before launch, SoE published a patch that TOTALLY broke the game. We the beta testers begged and pleaded with the developers and SoE management, (and some of us wrote letters to LucasArts), to the effect of: "This game is NOT ready for publish." SoE didn't listen.

      2. Everyone wondered what the path to unlock their Jedi slot was. You'd see people grinding out professions, you'd see people doing "kind acts", giving noobs money, doing every quest they could find. I was on at the time when the first jedi was "born" and Lord Vader made his announcement of their being a disturbance in the force. (It turned out the secret was grinding professions). Originally it was supposed to have been 5 "secret" professions one had to master in the game, and as people discovered the method, SoE did a "ninja nerf" and upped the required professions to 8 to slow down the escape from Pandora's Box. (i.e. originally of the 28 professions, you would have to master a random 5 from those. Once SoE realized the players knew, they upped the required number to 8 secretly and without telling anyone). This whole method was just a dumb idea, but SoE didn't listen.

      3. SoE has always catered to the "whiners". People that didn't understand how a master bounty hunter could "omgwtfpwn" them by saying, "But I'm a master marksman?!?"...(master marksman was a requirement of master BH at the time...naturally they WOULD be able to rage face.) The bounty hunter class was nerfed considerably. (Note: this was before Player Jedi bounties, so it wasn't so much of an issue, this put BH slightly less than equal of other master combat classes, but a good player could pull out the win.) Once player bounties came out, this put the BH at a severe disadvantage. BH's were intended to be the force in the "galaxies" that helped control the Jedi population, and they were found to be ill-equipped. BH's whined, Jedi were nerfed. (keep in mind, many of the other combat professions were nerfed in the meantime between the BH and Jedi nerfs, to the point where the class to be was melee and to master more than one melee profession, you were pretty much unstoppable and could solo most anything in the game.) What goes around, comes around...nerf after nerf after nerf...to put it simply, all the professions were being nerfed in a circular cycle, after one round of nerfs they were back to square one and were back to nerfing the BH profession. All the above changes were cited as being bad ideas, SoE wasn't listening.

      3. Jedi Revamp
      On paper, it sounded like a good idea. It gave more diversity in jedi creation. In reality, it took away many vital skills in favor of other skills that were completely broken. It also removed all armor from Jedi and the resistance were broken. There was an uproar in the jedi community. Many accounts were canceled, jedi were sold on ebay, we tried to tell them what the problem was. SoE's attitude was, "What are you people bitching about? You have jedi robes!!". "We understand the frustration this issue is causing you...." and "Jedi are pre-balanced for the new combat system, bear with us, we'll have the new combat system in a couple months"...(It took OVER a year)..in the meantime, jedi had to suffer the insult of being reduced from the great warriors of Star Wars lore who's skills took months to level up, to being beaten by a noob with a pair of vibro-knucklers who completed their profession in 3 days. again, SoE wasn't listening.

      4. Jedi Revamp = Part Deux
      With the new combat system, came new problems. SoE has seen the success of games like WoW, and tried to emulate that....horribly so. Professions that were once great, where all but laughable. Jedi were still the chew-toys of the masses unless they dropped their master sabre skills and picked up master defender. All in all, this was a stupid revamp,

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    10. Re:OS X client? by Golias · · Score: 1

      BS... ..WoW has done so much better because it's...are you ready for this?...A MUCH BETTER GAME.

      "BS" is a little strong. Mac support is clearly a factor in the success of WoW.

      Taking myself as an example, I think that City of Heroes is a much better game than World of Warcraft, but my CoH account is long cancelled and my WoW account is still active for one reason and one reason only: cross-platform PC/Mac support.

      I can play WoW with both my Mac-owning and PC-owning friends. I even know a married couple who play it together on a regular basis, the wife on a PC, the husband on a Mac.

      I realize my circle of friends is possibly not a representative sample, but I can assure you that the Mac client does matter to some people.

      EQ2 was not even discussed as an option among most of us back when WoW and EQ2 were emerging, because the PC owners knew they would not be able to play it with the Mac owners.

      --

      Information wants to be anthropomorphized.

    11. Re:OS X client? by StormKrow · · Score: 1

      Until you can provide some hard cold numbers, I can't give your citation much weight, simply because their aren't enough Mac users to significatly change the numbers one way or the other. That being said there *are* quite a few Mac users, but Mac portability is not enough to lend creedence to a title's success.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    12. Re:OS X client? by Golias · · Score: 1

      Look at it this way. Mac users represent about 3 - 4 percent of the total computer market, depending on who you ask.

      Almost none of those Macs are office computers, and cubicle farms gotta represent more than half of all the computers out there, right?

      So, if you are just looking at the home market, Macs could well be a good 6 - 8 percent.

      Just to make the math easier, let's call it 6.666666... (recursive).

      In other words about 1 home user out of 15 is a Mac user.

      When you consider that even a gamer is likely to have at least 15 friends, the odds are very good that any given gamer has at least one friend who uses a Mac, and possibly even two or three.

      Being able to game with those friends will not be the only factor in deciding which MMORPG to play, but it will be a factor.

      --

      Information wants to be anthropomorphized.

    13. Re:OS X client? by StormKrow · · Score: 1

      That's a nice example.

      Now let's look at it in the real world.

      15 friends, 1 is a mac user, the other 14 will gang up on him and say, "Hey dude. Get a REAL computer"

      'nuff said.

      1 out of 15 share is not enough, statisticly, to attribute to a title's success. it's a drop in the bucket and not a significant amount, no matter how much you try to give weight to it. It's still JUST 1 in 15...and that's just for mac ownership...not all groups of 15 are gamers, thus dropping your figure down even further.

      Take 10 groups of 15, MAYBE 2 of those groups are gamers, so you're looking at 2 out of 150 people are Mac using gamers. 28 out of 150 people are PC gamers. (a crude example..but it points things out.) 28 vs. 2. Again..2 is not a significant number in determining the success of a game title.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
  5. combat update #2 by jt418-93 · · Score: 3, Interesting

    swg is rotating at increased velocity around the water disposal oriface...
    my question for smed-head:

    why are existing players being shortchanged in the Next Great Experiment? no level based rewards unless you regrind your template. swg has always been one of the grind = content games. why is this hated model being pushed again.

    and do you think it is acceptable that jedi are only viable if they discard the saber and use a ranged weapon? is master jedi rifleman your vision? because that's what will happen..

    --
    -.no
    1. Re:combat update #2 by zzzilla · · Score: 2, Interesting

      do you think left mouse clickclickclickclickclickclickclick is what the players wanted? and the fastest clicker wins? where did you get this info from???

    2. Re:combat update #2 by jeff4747 · · Score: 1

      No need to click multiple times. You can just hold down the LMB.

  6. Nice to hear.... by lucabrasi999 · · Score: 0
    Late last week, Sony Online Entertainment announced a fundamental revamp in the way that the Star Wars Galaxies MMORPG will be played.

    So, I assume that you made the game interesting and exciting....

  7. Wouldn't it be easier to scrap the game... by Jason1729 · · Score: 4, Interesting

    ...and start over completely with Star Wars Galaxies 2?

    1. Re:Wouldn't it be easier to scrap the game... by spxero · · Score: 0

      This would seem to be the normal game process, wouldn't it? Release version 2 for another $50- but then you would have to support two different server types (Galaxies & Galaxies II).
      From the consumer standpoint I don't want to spend another $50, but if I can play 1 or 2 (if I liked the first one better, etc.) that would be beneficial.
      From the company standpoint if a game is released and updated, then there doesn't have to be a seperate server setup for each game.

      Personally I like playing Delta Force: Black Hawk Down, but every now and then I just want to run around with a SAW in the original Delta Force.

    2. Re:Wouldn't it be easier to scrap the game... by EvilMagnus · · Score: 1

      ...because then it'd only get 40K subscribers and flop.

      ( EQ2, I'm lookin' at you... )

      --
      -EvilMagnus
    3. Re:Wouldn't it be easier to scrap the game... by glowimperial · · Score: 1

      This idea has been floating out there since before the first Combat Upgrade. Although SWG boasted a number of awesome and rubust features, it's combat system, and the PvP system were seemingly too complex to fix once their flaws were evident. Why not go back to the drawing board and capitalise on the strengths of SWG and eliminate the weaknesses, rather than try to patch your way out of them?

    4. Re:Wouldn't it be easier to scrap the game... by natx808 · · Score: 1

      SOE has gone to the drawing board 3 times now. Isn't it quite obvious to you that they are totally inept? Everytime SOE feels the need to re-invent the wheel they loose subscribers and introduce more bugs instead of fixing the already existing bugs. What a waste of development hours.

  8. One suggestion by Anonymous Coward · · Score: 0

    Could they make the game so it doesn't completely suck and fail to represent the excitement and adventure of living in the world of Star Wars? I somehow doubt people aspire to vendors that sell trinkets in stalls in Tatooine and spend their free time killing womp rats with gaffi sticks. Just a thought.

  9. Star Wars Galaxies v1 by Anonymous Coward · · Score: 0

    Where nobody shoots first because you fell asleep from boredom!

  10. Mac OS X by Zobeid · · Score: 0, Redundant

    When will we be able to play the game on a Macintosh?

    1. Re:Mac OS X by Anonymous Coward · · Score: 0

      Why an obscure machine hardly anyone has? I'm sure they'll get to it once they port it to the Sega Dreamcast.

    2. Re:Mac OS X by markm · · Score: 1

      Hear hear!

    3. Re:Mac OS X by Anonymous Coward · · Score: 0

      Maybe, just maybe, because there are many people out there smarter than you who use OS X?

    4. Re:Mac OS X by Anonymous Coward · · Score: 0

      Just "dumber". OS-X machines are very overpriced, crippled and quirky, have slow processors that are always 2 years behind, and hardly run any software. However, the cases look nicer than anything, so some people do buy them.

  11. democracy in MMORPG's by doyoulikegoatseeee · · Score: 1, Insightful

    it seems to me that if you are paying a monthly subscription to play a MMORPG you should have some say in the administration and changes to the game. after all you have a lot at stake in it, monetarily and time spent. why aren't more of these MMORPG companies allowing for more democracy? i for one would be pissed if an update broke my months of time and money spent developing my character etc. furthermore i think the introduction of a little democracy could very well make it more interesting.

    1. Re:democracy in MMORPG's by daeley · · Score: 2, Informative

      it seems to me that if you are paying a monthly subscription to play a MMORPG you should have some say in the administration and changes to the game. after all you have a lot at stake in it, monetarily and time spent. why aren't more of these MMORPG companies allowing for more democracy? i for one would be pissed if an update broke my months of time and money spent developing my character etc. furthermore i think the introduction of a little democracy could very well make it more interesting.

      The democracy lies in that if you are dissatisfied with the product, and your expression of that dissatisfaction goes unheeded by the developers, you can stop sending them money. ;)

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    2. Re:democracy in MMORPG's by Halthar · · Score: 1

      While not specifically what you are talking about, A Tale In the Desert was somewhat similar. While you didn't get to vote on say, alterations to the graphics used for the interface, you did get to make changes to the gaming world based on proposing laws and then allowing the other game players to vote on them. It worked for ATITD, and I don't see why the same thing couldn't be applied for a change such as this. If they can add a pop up on login that tells you about a new expansion, they could definitely create one that would allow you to vote on sets of changes, or abstain from voting if people chose to do so. If I am not mistaken, they did do a few surveys like this for Everquest, I don't remember them being of any importance (as this rather large change to game mechanics would be), but they do have the ability to do it.

    3. Re:democracy in MMORPG's by doyoulikegoatseeee · · Score: 1

      but then you would be forfeiting your whole experience and investment, thus making it not worth it. they have you. i see what you are saying and i realize there is nothing to hold them accountable unless there is actually one of these MMORPG's out there with a contract providing for democratic control by it's users, but what i am saying is there should be. it only makes sense it seems. voting with your dollars in the case of a MMORPG doesn't really make sense when you get locked into a particular one. its not like switching shampoos.

    4. Re:democracy in MMORPG's by databyss · · Score: 1

      It's exactly like switching shampoo.

      You don't like the game anymore, then don't play.

      You don't have time invested in your character... you have time wasted on your character.

      I've wasted many hours developing a character in Metroid, but when I don't want to play anymore, I don't play anymore.

      There's no obligation to feel I must keep playing it.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    5. Re:democracy in MMORPG's by tashpool · · Score: 1

      "Democracy is a pathetic belief in the collective wisdom of individual ignorance." --Henry Louis Mencken

      Just because the majority votes for something, it doesn't necessarily mean it was the best choice. First heard this from my professor of philosophy freshman year--and it always stuck with me.

      --
      Read my sig! That's right, keep reading...
    6. Re:democracy in MMORPG's by doyoulikegoatseeee · · Score: 1
      i agree. there is a such thing as a tyranny of the majority. this is why i believe in consensus decision making. of course no formal decision making process is free from corruption or heirarchy i think consensus is as close as good as you can get. in both cases: voting and consensus, virtuous behavior is necessary among the participants. of course consensus is not effective when the number of participants becomes too large and this is why i believe in decentralizations and small communities AND individuals determining their own lives.

      however for a MMORPG i figured voting would be fine and i wouldn't get called on by someone like you! :)

      http://www.infoshop.org/

    7. Re:democracy in MMORPG's by halltk1983 · · Score: 1

      In keeping context with the game...
      Gods don't let you vote. Niether should GM's, as they are considered "gods" in the game. If wew want a new creature, we can't just vote for it...

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
  12. hmm by kevin.fowler · · Score: 1, Interesting

    If the focus is on getting players back into the game, would a price level change be in order? Less money per month/deals for longer-term plans?

    --
    Bury me in mashed potatoes.
  13. Why again? by blumpy · · Score: 1

    Approximately 6 months ago, you guys did what was supposed to be the holy grail combat upgrade. Why didn't you guys do what is happening now back then?

    Alot of people dedicated a lot of time and spent a lot of money to embrace and adapt to the new system 6 months ago and changing again now is a slap in the face to them.

    Even finally now that many of bugs from the first CU are starting to be cleaned up.

    Response from the test servers all indicate that this is as buggy if not more buggy than when the first CU was launched... basically just throwing away 6 months of development time, and as well 6 months of time and effort from a very dedicated player base. How is this a good business decision?

    1. Re:Why again? by dresgarcia · · Score: 1

      Why would you move so quickly to replace something with a buggy release? Test the release until its stable and then replace the current system would be the way to go. I never understood this, my previous company did the same thing it drives people away. You don't have to change things immediately. Why don't you let players who want to try this out and learn it and test it for you and let people who have adapted to the old system continue to play on those servers until all the bugs are worked out?

    2. Re:Why again? by zzzilla · · Score: 1

      did it ever occur to you that the game players want might be the one that we bought in the box, all pre cu. a long shot as it may seem, i dont know many people who would buy star wars , only to expect eq or wow when they opened the box. those wow eq players are happy where they are at, they arent coming here. we were happy with our pre cu game, it just needed bug cleansing, and some dot s to be removed. is it a far fetch long shot to think that we players just want to play the game we originally bought, seeing that everything starting with the cu, has been a total failure, and you have been simply running on empty promises since, hence the cu2, ?????

  14. Will this update... by puppetman · · Score: 5, Funny

    include a Rootkit?

    1. Re:Will this update... by Anonymous Coward · · Score: 0

      Why not, WoW includes one, it's called "Warden" and Slashdot hasn't bothered reporting on it for some reason. I guess, despite all the bnetd outrage, Slashdot really is just for Blizzard fanbois.

    2. Re:Will this update... by digidave · · Score: 1

      You beat me to it, but I was also going to ask if the Sony Music rootkit would allow me to run game cheats.

      --
      The global economy is a great thing until you feel it locally.
    3. Re:Will this update... by puppetman · · Score: 1

      I don't play WoW. I played a bit in beta, but foudn it boring. Cancelled my DAoC account years ago. Play no MMPOG (unless BF2 counts).

      So not really a WoW "fanboy".

    4. Re:Will this update... by Osrin · · Score: 2, Insightful

      Warden isn't a root kit, and it is no secret - the details of Warden are spelled out in the EULA that players agree to before subscribing. The privacy nuts seem to think it is a bad thing, many of us actually playing the game seem to like it.

    5. Re:Will this update... by rock217 · · Score: 1

      Odd that this post got a +5 funny while the first got -1 offtopic...

      --
      Wah Sig!
    6. Re:Will this update... by kebes · · Score: 5, Insightful

      ... that makes the question all the more legitimate. I don't think it should just be "funny"... I would like a serious answer to the question:

      Given the recent bad press surrounding some of Sony's intrusive software, what changes, if any, are you planning for the copy-protection and cheat-prevention aspects of the game's software. During these change-overs, are you planning on putting in any special software that will monitor the users, and/or software that will attempt to prevent copying the game? Can you guarantee that such software will not "cross the line" and do things not directly related protecting the game itself?

    7. Re:Will this update... by Anonymous Coward · · Score: 0

      I wasn't refering to you, just the Slashdot editors. The WoW rootkit? Not covered. The WoW expansion? Covered.

    8. Re:Will this update... by Anonymous Coward · · Score: 0

      Most Mods don't look at that low of a level. Hence why 3 and 4 will go to 5 and then 5 modded to -1 but once at 0 and below it stays there because no one is looking.

    9. Re:Will this update... by dargon · · Score: 1

      Uhm, you really need to look first to avoid sticking your foot in your mouth, there was a couple stories about warden on Nov 1st and Nov 3rd

      BBC Tells World About The Warden
      http://yro.slashdot.org/article.pl?sid=05/11/01/17 58256&tid=158&tid=209&tid=172

      Blizzard's Warden Thwarted by Sony's DRM Rootkit
      http://yro.slashdot.org/article.pl?sid=05/11/03/18 7215&tid=158&tid=206

    10. Re:Will this update... by shawn(at)fsu · · Score: 1

      1, Warden is no big secret and 2, it was talked about here on /. when it was found that Warden and Sony's DRM didn't play well together.

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    11. Re:Will this update... by Anonymous Coward · · Score: 0

      The Warden rootkit was discovered WELL before November. Reporting on it after the BBC reported on it kind of demonstrates my point: the Slashdot editors are Blizzard fanbois.

    12. Re:Will this update... by HybridJeff · · Score: 1

      Not only the privacy nuts, the botters hate it too. It basically stopped the best bot out there, well at least made it so you had to jury rig the code (which was open sourced) insted of using the precompiled program.

    13. Re:Will this update... by Anonymous Coward · · Score: 0

      A little fast on the trigger my little WoW fanboi, he was attacking Sony's DRM rootkit, not your precious care-givers favorite app.

    14. Re:Will this update... by Guysmiley777 · · Score: 1

      Exactly. Trying to compare Warden to Sony's rootkit is nonsense.

      If your tinfoil hat is that big, just don't play WoW. I for one am glad Blizzard is being vigilant about catching cheaters. In fact, if they put up a screen saying "WARNING, WE WILL SCAN YOUR MACHINE FOR CHEAT PROGRAMS, AND IF WE FIND ONE YOUR ACCOUNT IS _GONE_", that'd be awesome.

      There is a HUGE difference between scanning memory for known cheat/exploit programs and installing a friggin ROOT KIT on a machine.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    15. Re:Will this update... by dargon · · Score: 1

      I don't know about fanbois, lets see, cmdrtaco wrote a bitch/whine fest about his forced name change, and then there was the interview with the WoW dev team that turned into a PR piece and got torn apart right from the start.

    16. Re:Will this update... by Anonymous Coward · · Score: 0

      ...And then they reported on the expansion, anyway. And he's still playing it. And if you pull up the Games section, it appears in the "what we're playing" list four times.

      So after all that - they're still playing it.

      In other words: fanbois.

  15. This is Sony we're talking about by Jason1729 · · Score: 1

    Would anyone on slashdot even consider giving them a cent? This is the company that installs a root kit when you play a CD.

    ...The company that is leading blue-ray, the DVD format that allows Sony to remotely update the firmware, has a kill switch, must phone home to get permission to play a disc, and won't let you play a disc at a friend's house.

    1. Re:This is Sony we're talking about by SatanicPuppy · · Score: 1

      They used to be just about the only game in town, when it came to MMORPGS. They've got Everquest, Everquest II, Planetside, and SWG.

      That being said, the only one of those games I played for any length of time was Planetside. That was a game killed by the fact that most of the players were hordes of 14 year olds...Imagine an epic battle with 100 people on each side, tanks, artillery, planes, all kinds of vehicles, weapons, the works.

      Then imagine 90% of those people are idiot 14 year olds.

      *Shudder*

      I stopped playing it after a while...I had a lvl 20/4 character, which was pretty high, but I've always had the "Only pay for one online game at a time" philosophy, so I cancelled the subscription. Got to wanting to play it again four months later, hoping the weenies had moved on to other things, and found that (of course) my character had been deleted. That was pretty much it for me.

      Sony has always had that policy. If your card lapses for an instant, your character is gone. City of Heroes still gets a month out of me here and there, because they never deleted my characters. Blizzard has a firm policy saying they'll never delete characters. To me thats the big dividing line between a company that cares about its customers and return business, and a company that just wants your money. Until sony kills that policy, I'm never subscribing to another one of their games.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:This is Sony we're talking about by Prophet+of+Nixon · · Score: 1

      Blizzard sure loves deleting Diablo II characters. I thought about playing it some more when they released the last patch/update, but all my characters were long dead. Of course, they're nice enough now to taunt you with pictures of your deleted characters, but not let you load them. Bastards. A shame they've gone down the lame 'MMORPG' path, I'm afraid that I can never take them seriously again.

    3. Re:This is Sony we're talking about by Jason1729 · · Score: 1

      The only MMO's I've played are WoW and City of Villains. WoW has that 90% kiddies problem, it's the biggest flaw in the game. CoV didn't do much for me, It's only been out for 10 days and I'm back to WoW.

      I didn't know Sony had a policy of deleting your characters. That's absolute stupidity IMO. It's just one more reason you'd have to be an idiot to give a cent to sony.

      It's kind of funny. I used to think Sony was one of the best electronics makers around, most of my electronics came from them, but I haven't bought a single product of theirs in the past 5 years because of all this crap they pull. They've lost about $15,000 in sales on stuff I bought from other companies. I can't be the only one who's stopped buying anything from them.

      I won't even go to a movie if it's made by Sony. I'd probably have seen Zathura in theatures for example, but since it's sony I'll wait and borrow it from netflix.

    4. Re:This is Sony we're talking about by SatanicPuppy · · Score: 1

      Oh HELLZ YEA! I lost a 70 druid, and a 92 sorc, and that was it for me and DII. I could kinda understand that though...I mean, it was a free service...

      Still, for WoW, they have a written policy not to delete inactive characters, which is a hell of a lot better than Sony.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    5. Re:This is Sony we're talking about by SatanicPuppy · · Score: 1

      It was sooo much worse in Planetside. There, it was REALLY important for people to follow the plan, and not Zerg in like retards. I remember an attack where we had three transports flying in, protected by 12 fighters, and as soon as we got sort near the combat zone, all the fighters bugged out, and we lost two of the transports to a mere three fighters. WTF?

      That kinda crap happened all the time. Pulling an assault down a hallway, and you pull out your grenade launcher to toss a few grenades around the corner, warn everyone to stay back, then pull the trigger and watch as some moron STEPS IN FRONT OF YOU, and you get the novel experience of watching a full volley of plasma grenades BOUNCE OFF HIS BACK, and fall at your feet, and at the feet of the 20 guys around you.

      Getting repeatedly killed by your own artillery. Getting griefed by bored 13 year olds while you're defending a base. It was pretty pathetic, which was sad itself, because it was a great game.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    6. Re:This is Sony we're talking about by wax66 · · Score: 1

      Must have been a Planetside issue (which I too played). I started playing EQ in beta, and the week it came out I started the retail. I made a character named Everfeld, that stayed level 2 until just a few months ago. They deleted him due to the consolidation of servers, but he would have stayed for a much longer time I'm sure. I also have another character that I stopped playing 3 months after I started EQ, a level 22 barb shammy. He also still exists to this day, even with the server consolidations.

      This is all after a lull of 2 years of my not giving Sony my money. I'm pretty sure they don't make a habit of deleting characters that are unused. Why? Because that's just bad business sense. If my toons were deleted, why would I go back?

      --
      This is not the signature you are looking for...
    7. Re:This is Sony we're talking about by stanmann · · Score: 1

      Sony policy, is that they MAY delete characters after 6 months. HOWEVER, in 6 years of Everquest, no characters have been deleted for inactivity.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    8. Re:This is Sony we're talking about by TTMuskrat · · Score: 1

      I stopped playing it after a while...I had a lvl 20/4 character, which was pretty high, but I've always had the "Only pay for one online game at a time" philosophy, so I cancelled the subscription. Got to wanting to play it again four months later, hoping the weenies had moved on to other things, and found that (of course) my character had been deleted. That was pretty much it for me.

      Sony has always had that policy. If your card lapses for an instant, your character is gone. City of Heroes still gets a month out of me here and there, because they never deleted my characters. Blizzard has a firm policy saying they'll never delete characters. To me thats the big dividing line between a company that cares about its customers and return business, and a company that just wants your money. Until sony kills that policy, I'm never subscribing to another one of their games.



      Not true about SOE because I have characters from EQ that are still there and I had canceled several times with loooooong intervals (6mo-2yrs). My SO also canceled EQ2 and then resubscribed 6 mo later and still had all of their characters as well.

      In fact, here is what the Sony Knowledge Base has to say about it:

      EQ - "Canceling your account does NOT affect your characters immediately, only your billing information. If you cancel your subscription and then re-subscribe to EverQuest within 3 months, we guarantee that you will still have access to your game characters. Unfortunately, after that period we can no longer guarantee the validity of the characters. As we do not actively purge accounts, most characters will remain available. If you wish to reactivate your account in the future, you will need to use the same Station Name and Password that was used before canceling your subscription."

      EQII - "At this time, we do not delete characters from an account that has been cancelled, but we cannot yet guarantee that a cancelled account's characters will not be deleted. However, when you do reactivate your account and find that any of your characters are not present, please send in a CS Ticket, and a GM will investigate that for a potential restoration. Please also review our policy on character deletions from our website, or refer to this link..."

      Planetside - "Canceling your account does NOT affect your characters immediately, only your billing information. If you cancel your subscription and then re-subscribe to the game within 3 months, we guarantee that you will still have access to your game characters. Unfortunately, after that period we can no longer guarantee the existence of the characters. As we do not actively purge accounts, most characters will remain available. If you wish to reactivate your account in the future, you will need to use the same Station Name and Password that was used before canceling your game subscription. Please keep in mind that we do not guarantee that characters deleted by the system or by the user will be restored."

      Now, it sounds like you just got unlucky being past the 3 mo and in a situation where the Planetside servers might have had a wipe of some kind, but SOE's policy is by no means what you describe. And for the record COH recently had a release of character names that hadn't been played in, I believe, a 6 mo period.

      --
      Support bacteria! It's the only culture most people seem to get.
    9. Re:This is Sony we're talking about by FatherOfONe · · Score: 1

      Don't let facts about Sony get in the way of a good rumor here on Slashdot.

      How about I start one. Did you know Bue-Ray DVD's will actually look for any pirated software, music or videos that you have and delete them.

      I also have had and have accounts with Sony. They have never deleted any of my accounts after a one or two month laps. I played EQ and now play EQII. My only small issue is that I wish they would release a Linux version of the game.

      --
      The more I learn about science, the more my faith in God increases.
    10. Re:This is Sony we're talking about by Impy+the+Impiuos+Imp · · Score: 1

      Because you pay for that service.

      And an inactive account where they delete your characters is an account that no one will ever re-activate.

      Of course, letting you think they might delete them works in their favor as it keeps some people paying for an extra year or two (or more!) even long after they've stopped playing.

      But fear not, your characters will remain there eternally, as long as it's a pay service, no matter how much they huff and bluff otherwise.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  16. Of course they shouldn't... by Anonymous Coward · · Score: 2, Insightful

    This is a really stupid question. Did you play JTL during the year and a half it's been out? You got more than your $30 worth through play.

    Should JTL purchasers have been reimbursed when anyone who bought The Total Experience got both the base game, JTL and Rage of the Wookies for less than the original game cost at release? Of course not, they'd been playing with JTL for over a year.

    1. Re:Of course they shouldn't... by Anonymous Coward · · Score: 0

      What about all of the people that purchased the Trials of Obi-Wan expansion TWO FUCKING WEEKS AGO????? Have they got THEIR money's worth?? Perhaps the original question wasn't so "stupid" after all, and just perhaps your replay was even more stupid for not knowing that...

    2. Re:Of course they shouldn't... by TychoCelchuuu · · Score: 1

      Hey, I just bought JTL. I've barely played at all. I had Star Wars: Galaxies for a while before I bought JTL and now I feel pretty much screwed. I could have waited like a month or something and saved my money.

      --
      Against stupidity the Gods themselves contend in vain.
    3. Re:Of course they shouldn't... by sinner6 · · Score: 1

      But that could apply to anything that lowered in price. $300 for a console at launch or wait a year and pay $200? Just because a person didn't use a product that they bought is no reason to expect a refund. Not that I am beating up on you; we all have done bought a little to much into the consumerism on occasion.

    4. Re:Of course they shouldn't... by TychoCelchuuu · · Score: 1

      If you bought the console the day before it went down $100, you're going to be mad. There was a Penny-Arcade comic about that which I cannot find.

      --
      Against stupidity the Gods themselves contend in vain.
  17. Hmmm by KingVance · · Score: 5, Interesting

    Are you implementing all these changes because WoW is kicking your asses in terms of marketshare?

    After reading TFA, it seems like you are basically implementing all of the rules that makes WoW a much better game, and slapping a Star Wars wrapper around it all.

    Also, didnt your focus groups tell you that all of these features is what people wanted before now? Or has peoples perceptions of online gaming changed since your release?

    1. Re:Hmmm by EvilMagnus · · Score: 1

      Well, Duh.

      Their initial plan was "Take EQ and slap a SW wrapper around it".

      When that didn't work and WoW kicked their arses, they decided to change course: "Take WoW and slap a SQ wrapper around it".

      --
      -EvilMagnus
    2. Re:Hmmm by Sage+Gaspar · · Score: 1

      I love reading comments like this, because it's pretty apparent you either didn't play the game or didn't understand it. The grind was almost non-existent, the phat loot was crafter-made, the classes had very loose templates, and the action revolved entirely around using specials. In short, it was pretty much as far away from EQ as you get.

      The Combat Revamp made it more like EQ insofar as the grinding and the certs, but it was still nothing like EQ.

      Now that it has static classes, we'll see... well, I won't, because I'm not giving SWG another dime no matter what they revamp.

    3. Re:Hmmm by buck_wild · · Score: 1

      As a SWG beta-tester (yes, I'm sure there were hundreds, if not thousands) I can tell you that a lot of the suggestions that we made were not implemented during the beta cycle. For all I know they were implemented into the final game, but if so they were never tested.

      I did not like the game during beta, even during the final weeks, and so never paid money to play it. The interface was too clunky (spoke up during beta) the missions were too long with too little reward (again, spoke up) and the combat itself was rather disjointed and cumbersome.

      Anyways, I think that I'd be at least closer to giving it a shot when these changes are made.

      --
      If all you have is a hammer, everything looks like a nail.
    4. Re:Hmmm by Bluetick · · Score: 1

      Umm, have you played WoW? I mean seriously. They're trying to implement features to make it play like an action game. That's not WoW, WoW is as turn-based as EQ. WoW is not a fast action game as he describes it. WoW is just autoattack with timered abilities (same as EQ- autoattack and spells, or any other MMO to date). Hit auto, punch some macros, loot. The only thing that was mentioned that was WoW-like were they were trying to reduce downtime.

    5. Re:Hmmm by EvilMagnus · · Score: 1

      Yes, but it clearly wasn't Star Wars. It was designed by the guy who did EQ, and it didn't have spaceships at launch.

      When did you ever see Han Solo grind for loot? Or Princess Leia crafting?

      Hence; EQ in Space. Not Star Wars.

      --
      -EvilMagnus
    6. Re:Hmmm by StormKrow · · Score: 1

      not really... ..first it was supposed to be a unique game. Then it was WoW with an SWG wrapper slapped around it. (I played EQ a few months ago when they had their free 14day trial and it's much better than when I beta tested EQ, and definatly much better than SWG.)...but they're trying to lean towards a framework where they can have similar engines, and just change the database structure and have them all play nicely together.

      It's still lame. The current SWG is nothing like the original developers envisioned, in fact most of the original developers are no longer with the SWG team.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    7. Re:Hmmm by Anonymous Coward · · Score: 0

      "It was designed by the guy who did EQ"

      I really wish people would name names when they're assigning blame like this. It'd make it easier to figure out where they get their info wrong.

      Same company: yes.
      Same team/lead designer/creative director/studio/city: No.

  18. Sounds very familiar... by Anonymous Coward · · Score: 0

    Played much Guild Wars?

  19. just breath... by tomstdenis · · Score: 2, Funny

    It ... is ... a .... game ... folks.

    Like OMG and ROFL and such, like no way they're changing the game!!!

    You're all acting like he's invented a new diet cola or something of importance.

    Tom

    --
    Someday, I'll have a real sig.
    1. Re:just breath... by Anonymous Coward · · Score: 0

      yes its just a game, but also a game that costs money to play which has very real implications

      $120 per year (not including expansion costs) should not be taken lightly and what people are complaining about is thay have paid up maybe a 6 month or year subscription and are having the game changed without notice or permission. How would you feel if you were watching TV, possibly watching your fave show and someone just switched channel telling you "I think you'll like this better" ??!!

      This is why we are all so pissed about it

    2. Re:just breath... by tomstdenis · · Score: 1

      Did it say anywhere in the user agreement that the game content wouldn't change?

      This is what you get for paying for yuppy entertainment.

      I never got MMOs though. You have to buy this gaming rig, pay for the power and net access. Then you have to use space on YOUR hard drive to have the game and then they provide a server and say "$30/mo please". Fuck, for $10/mo I can get digital cable terminals which provide a bit more entertainment than a game I might play once and a while.

      Well, that and, I just can't see the games being fun. I mean I like RPGs but the thought of playing a mindless "level-up" game with a million of my closest friends just baffles me. You can't say you haven't thought of strangling some leet speak idiot for speaking stupidly once and a while.

      For the record, the best RPG is FF2 for the gameboy. Everything after that is just bullshit posteuring. :-)

      Tom

      --
      Someday, I'll have a real sig.
  20. Interesting question #1 by Spazntwich · · Score: 5, Funny

    Do you ever feel bad about making your millions playing off the social ineptitude of people worldwide?

    Surely on occasion you feel a twinge of guilt that you're nothing more than am electronic drug peddler, giving anyone who is willing to pony up the cash their month's worth of e-dope after you get them hooked with a free sample.

    I guess what I'm really asking is how do you live with yourself knowing you're primarily responsible for continuing the habits of poor lonely nerds who cry themselves to sleep at night clutching a picture of Princess Leia and moaning like a wookie?

    1. Re:Interesting question #1 by krgallagher · · Score: 1
      "I guess what I'm really asking is how do you live with yourself knowing you're primarily responsible for continuing the habits of poor lonely nerds who cry themselves to sleep at night clutching a picture of Princess Leia and moaning like a wookie?"

      D00d! They were doing that long before SWG came along. At least now they have something to look forward to. Sure it is all virtual. But these poor wretches were never going to have more than a virtual life anyway.

      --

      Insert Generic Sig Here:

    2. Re:Interesting question #1 by Chris+Redfield · · Score: 1

      This is possibly the best question to be asked so far. "clutching a picture of leia and moaning like a wookie" that's genius right there, pure genius.

    3. Re:Interesting question #1 by daeley · · Score: 1

      clutching a picture of Princess Leia and moaning like a wookie?

      Never mind that, what about the people clutching a picture of Chewbacca and moaning like Princess Leia?!

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    4. Re:Interesting question #1 by ArsonSmith · · Score: 1

      Ohh, thats hot!

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    5. Re:Interesting question #1 by Tipa · · Score: 1

      This isn't an interesting question. This perpetuates stereotypes. I know several normal, married couples who play MMORPGs, sometimes with their kids. My daughter ended up marrying someone she met on EverQuest.

      Normal people play MMORPGs. It is... a normal thing to do, these days.

      Doing anything to obsession, whether it is MMORPGs, watching TV, partying, or even working, is probably unhealthy. But maybe it's just a normal thing people do. I don't see any difference in relaxing after a long day of work by playing a MMORPG, than vegging in front of the tube. Well, except that MMORPGs are social activities you don't have to dress up for.

    6. Re:Interesting question #1 by Guysmiley777 · · Score: 1

      Think on this:

      A guy comes into work looking awful, dark circles under half opened bloodshot eyes.
      Coworker: "Wow you look awful!"
      Guy: "Yeah, holy hell. I was up till 4:00AM partying. God, I think I'm still drunk. I don't even remember driving home."
      Coworker: laughs Yeah, I'll bet. Hey, are you going out again tonight?"
      Guy: "You know it!" both laugh

      OR

      Coworker: "Wow you look awful!"
      Guy: "Yeah, damn, I was up till 4:00AM playing an MMORPG. I am so tired."
      Coworker: thinking to himself "Loser."

      It's much more socially acceptable to be a binge drinking alcoholic than to be quietly playing a computer game. Is that really a good thing?

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    7. Re:Interesting question #1 by Anonymous Coward · · Score: 0

      Well I have been playing SWG since it came out, and I get laid with real chicks like normal people. I have a social life and do stuff like going out and get wasted with my pals...
      Granted, I'm sure some SWG (and other MMORPGs) players are uber-nerds but don't dump us all in the same bag cause some of us have achieved things in life...

      --- has played in a rock concert in front of 700 people as a front man and mooned the crowd
      --- is writting a book on web programming to be published by a major publisher
      --- Is a mayor of a wookiee town in SWG and can still get laid without paying for prostitutes... Heck my gf even gets jealous cause some friends wanna do me even though I'm "taken"

      thanks for your time...

    8. Re:Interesting question #1 by Anonymous Coward · · Score: 0
      --- is writting a book on web programming to be published by a major publisher

      You've, um, got an editor for this project, right?

    9. Re:Interesting question #1 by drsquare · · Score: 1

      If you were up till 4am drinking on your own I don't think too many people would congratulate you for it.

  21. responsibility by EddieBurkett · · Score: 3, Interesting

    Can we have the name and contact information of the person who was responsible for the decision to withhold the release of information about the NGE until after the release of the Trials of Obi Wan expansion pack? I'm not saying I care what excuse that person will provide, but someone had to make that decision and I'd like to know who was accountable.

    --
    The only thing I hate more than hypocrites are people who hate hypocrites.
    1. Re:responsibility by freaksta · · Score: 1

      Damn right. Fucking SOE, I'll never buy another game from them after that.

      --


      Hrrm... I usually just sign my name.
  22. Game was to be shut down in January by WCMI92 · · Score: 5, Interesting

    Mr. Smedley, I have been told that the game was going to be shut down in January, yet your inverview stated that SWG didn't lose subscriptions over the first CU, and that it was growing faster than other SOE titles.

    I have heard from multiple sources that the subscriber base was collapsing rapidly, which is why the game was to be shut down, and that NGE is a desperate last gasp attempt to save it.

    Why, then, did you decide to do something very very radical, take away ALL our ability to customize our characters and abilities, delete whole professions, and worst of all, make the MOST sought after (took me many months) and iconic Star Wars character, Jedi, the weakest combat class in the new game (you say you play the game, go play a Jedi on TC), the ONLY one that has: No armor, no defenses, no rooting ability, that attacks at HALF the rate of ranged professions?

    Why did you do this rather than do what the community has consistently asked and BEGGED you do do, FIX the bugs, and BALANCE what we have?

    --
    Corporatism != Free Market
    1. Re:Game was to be shut down in January by planetoid · · Score: 2, Interesting

      Not being a Sony employee I can't answer why, but having played almost 3 years worth of another SOE product, Everquest Online Adventures -- probably THE most NEGLECTED MMORPG in the history of gaming -- I can tell you that you shouldn't have been surprised. For the first year of that game, it had frequent updates and it even had an expansion pack, EQOA Frontiers. After the Frontiers-specific quests were tweaked and bugs fixed, the quality of the game declined; a couple of corrupt GMs were caught giving rare items to certain players (not from events or quests, but just because they were close buddies), some of the programming team was relocated to work on -- you guessed it -- SWG and EQ2, and updates were few and far in-between. They seem to be trying to pick themselves up yet again with new epic quests, but it took them way too long to do something like this, and there's still unlocked content on the Frontiers CD they're taking FOREVER to get live; also most of the recent updates are targeted to those who are in large guilds who are capable of downing uber-tough bosses -- even though EQOA was originally touted as "Everquest for the casual gamer" it seems to no longer live up to that qualification. That, combined with the fact that this was by a company whose affiliate publishes music CDs that root peoples' computers against their consent, I don't think I'll ever spend any more money on Sony game titles (or any Sony media for that matter).

      Don't be surprised to see the quality in SWG decrease now that it seems to have lived through and past its first year, and the best they'll do is keep it on life support once they, like they seemed to have done with EQOA, make the software itself out-of-print.

      --
      Slashdot requires you to wait longer between hitting 'reply' and submitting a comment.
    2. Re:Game was to be shut down in January by Anonymous Coward · · Score: 0

      This is frankly a really stupid question and should not be rated "interesting". It's already been answered. They are changing things the way they are because it was the way things previously were that was driving away the vast majority of their customer base. There are some people who really liked things the way they were, but they aren't the majority.

      Now, if these changes will be good or not long term? I couldn't tell you that, simply put, time will probably tell.

      Frankly the reason I left SWG was because it didn't feel very star wars like to me. These changes MAY help with that, if they do, I may actually play the game again.

    3. Re:Game was to be shut down in January by fallen1 · · Score: 5, Informative

      Keep the parent modded up. I know for a fact that SOE lost TONS of players when the first Combat Upgrade (combat downgrade more like it), Armor crafting nerf, and Weapons crafting nerf went into place. I personally canceled three acounts (hey, I needed the storage and lots for crafting :-p), multiple friends cancled theirs, their friends canceled and so on. I can say with confidence that at least 5000 friends and friend of friends left around the same time I did. That doesn't include all of THEIR friends and friends of friends who left as well. The Combat Upgrade and nerfing that SOE did garnered a Mass Exodus(tm) from the long-term player base and the only thing that kept SWG going was the influx of n00b players wanting to play Rage of the Wookies that was advertised during EpII. From what some friends, who drifted back to check out the ongoing Mass Exodus(tm) and slow demise of SWG, have said is that the Mass Exodus(tm) is ongoing and that the long-term players who had managed to hang around after the CU nerfage and further patches have now begun to leave in droves with some of the current changes announced (the NEW Combat Upgrade and class nerf, the fact that you MUST log on and pay maintenance for your house(s), factories, etc. at least once in a 3 month period or they go *poof* along with everything in them [this is JUST to keep players in the game or coming back for one month every 3 months since you can pay months or YEARS of maintenance into a house just so you DIDN'T have to worry about this crap], more crafting nerfage, etc.) to the game.

      Sony Online Entertainment fucked the duck with Star Wars from the get-go. Those of us who played beta (LOL) or started shortly after the game went live were basically STILL playing beta even a year into the game. There were hundreds of minor things that needed fixing that were simple code fixes that would have completed content already in the game and made it playable. The Combat Upgrade was completely useless as the only thing people wanted was the classes balanced a little better -- not a shiny new WTH do these Everquest icons mean? interface and whiz-bang graphics when you hit someone with your blaster (since when is THAT Star Wars??).

      My personal opinion is that SOE wanted to fuck Star Wars Galaxies any way they could because they did not OWN the world and licenses for it outright. I firmly believe that if LucasArts had held off on the game and brought in the talent to operate and run their own server farms and related works for SWG then the game would have been 300% better than it was initially and THEY would have listened to the player base. Possibly. At least more than SOE did.

      As much as I loved the original version of SWG, the intricate crafting, the thrill of finding a new "uber" resource, the great fun in both PvE and PvP (yeah, some folks had 't3h uberest' template and were a pain in PvP), and the loads of friends I had there I hope SWG dies a violent death and takes part of SOE and their frigging no-help customer service and non-listening devs and management team with it to a vivid MMORPG death.

      Then, from the ashes, LucasArts takes the feedback SOE tried to quash about the CU and goes back to SWG version 1, fixes what was wrong with it, and then puts out their own version, hosted by them, feedback directly to them, good customer service, and helpful in-game CS too and all is right with the SWG universe. Of couse, I also want the impossible - my toons from the current SWG converted to LucasArts improved SWG1 game with all my resources, weapons, armor, houses, and credits intact. *heh*

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    4. Re:Game was to be shut down in January by Solitude · · Score: 2, Interesting

      I really wish they would go back to buttkicking Jedi and permadeath. And instead of a grind for Jedi, a certain random percentage of the active population would be force sensitive at any one time. Once you become force sensitive, you choose to pursue that path in which case your character is backed up or you refuse it. Once the Jedi dies or force sensitivity is refused, another player is randomly chosen. If the Jedi dies, his original character is restored from the backup.

      That way everybody gets a chance to be Jedi. The skilled ones longer than the unskilled ones.

    5. Re:Game was to be shut down in January by Blakey+Rat · · Score: 1

      I personally canceled three acounts

      How many accounts did you have? Criminy.

      LucasArts: "Oh no, after our combat upgrade, that guy who pays for 15 accounts cancelled and now only pays for 12!"

    6. Re:Game was to be shut down in January by WCMI92 · · Score: 1

      "How many accounts did you have? Criminy."

      I had 4. All cancelled now. Two of them have already gone inactive, my Jedi dies on 11/15 (when the game dies) and the last one on 12/06.

      I will never patronize Sony ever again. DDO for me, I can use a 2-3 month break from MMO'ing anyway until it comes out.

      Given what I've been told by people who have sources, the game was near death anyway, and this is a DESPERATE last gasp attempt. It is the wrong attempt, they should have done what we, the community have asked for REPEATEDLY:

      FIX what we have

      BALANCE what we have

      Their response to this has been two new combat systems and now a completely new profession system.

      SOE listens to their customers by holding their hands over their ears and yelling LA LALALAL LA LA LA LALALA!!!

      --
      Corporatism != Free Market
    7. Re:Game was to be shut down in January by Anonymous Coward · · Score: 0

      BECAUSE capital LETTERS do NOT make those things EASY to DO.

      define BALANCE
      define FIX

      Maybe these things aren't as easy as jerking off in an online forum.

    8. Re:Game was to be shut down in January by Blakey+Rat · · Score: 1

      To be fair to Sony, and to note that I'm all for fixing bugs, it's worthwhile to remember that no matter how "balanced" a game is, there's always a vocal minority that decrees that it's unbalanced and won't be swayed no matter what changes are made. I've admined a MUD for years, and learned that lesson: You can't ever convince everybody that the game is balanced, no matter what you've done to balance it.

    9. Re:Game was to be shut down in January by fallen1 · · Score: 1

      Ummm, let me see how to respond to a smart ass comment... Oh, yeah, with the truth: I had three accounts, I canceled three accounts. The only reason I had three was, and here again it was in my previous post, for storing resources since crafting was a resource whore and you needed tons of good resources to make good (insert product here). LucasArts wasn't who we were paying anyway - it was SOE. Money may have wound up in LAs hands but it wasn't direct from the players, otherwise LA would damn sure know the first CU was an utter fucking failure and SOE was NOT listening to the player base that had been with them since Beta/Initial release. It probably went more like this:

      LucasArts: "Holy shit! SOE, how many people have canceled their accounts since the CU?? It looks like 33% or more!"
      SOE: "Err, no, no. There was only 3%. Yeah, just 3%. The rest will come back. We promise. You know how good our customer service is! :)"
      LucasArts: "We're fucked."

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    10. Re:Game was to be shut down in January by I8TheWorm · · Score: 1

      I thought we were still playing beta...

      --
      Saying Android is a family of phones is akin to saying Linux is a family of PCs.
    11. Re:Game was to be shut down in January by Broken+Bottle · · Score: 1

      I have a certain amount of respect for the peopel that have played SWG since launch and I do sympathize with them over the NGE. I'd be pretty ticked too if I spent all that time gathering resources, grinding out professions, collecting trinkets, etc... to have it basically dashed in a mass simplification upgrade.

      That said, I'm kinda glad to see that SOE is doing this. I played SWG for a few month after it launched and found that it took what felt like a LOT of time to advance your character beyond a certain point and what was suposed to be an outlet for entertainment became a drudgery to me. I checked back in after CU and played out in space for a while, tried out the new combat system which, while confusing initially, seemed like an improvement over the old one to me. That feeling of drudgery was still there though.

      SWG is the last of the old school MMOs. SWG is hugely complex and requires massive amounts of time to feel like you're accomplishing anything. Non hardcore gamers need not apply. I read a quote somewhere that summed up how I felt about it pretty accurately: playing SWG is like being a background extra in one of the Star Wars films.

      Games like WOW and City of Heroes are the new gen which I think that SWG is wisely trying to become. In CoH, getting rolling is pretty quick, the game is easy to learn as you go along, combat is intuative and the whole package is just FUN. I can pop in and play for 30 minutes, have fun and feel like I got somewhere. As it functions right now, that is impossible with SWG and it's a shame because the Star Wars universe should be nothing but adventure and excitement. Personally I hope that the NGE gets that parts right because they've been swinging and missing for nearly three years now and I really want to love that game :)

      Chris

  23. No by everphilski · · Score: 4, Insightful

    You pay a subscription to use a health club. You don't get any say in who they hire, their usiness practices, etc.

    o wait... this is /. ... you probably dont.

    -everphilski-

    1. Re:No by Anonymous Coward · · Score: 0

      FUCK YOU ASSHOLE

      i hope your mother gets raped in the mouth

  24. Why did you fire your community relations director by WCMI92 · · Score: 5, Interesting

    Our community relations director, Tiggs, was fired yesterday. She has been the ONLY person who has gone above and beyond the call of duty to communicate with the community (staying up to 4AM and still showing up at work after little sleep).

    Why did you fire her?

    --
    Corporatism != Free Market
  25. Is it done? by p7 · · Score: 1

    What assurances do we have that we can expect a consistent game experience? With SOE getting ready to release essentially a third combat system, can I expect to not have to relearn a new system again?

  26. It's... too late for me... my son. by synth7 · · Score: 2, Insightful

    About two years ago I played SWG for about three months. This is after having spent a couple years dabbling in DAOC, and wanting to try something that was a change from the fantasy genre. On first blush the game looked and played nicely, but in the end I sold my account and then returned to DAOC half a year later.

    As a single player I was able to completely "max out" my character in two months, completely unassisted. At the end I was a Master Engineer, Master Droid Engineer, Master Architect, and just shy of Master Merchant. Granted, I wasn't going to be in combat any time soon... but I wanted a change from the combat grind I'd pursued in DAOC.

    Part of the problem is that the trade skills are learned in lieu of combat skills. Most mmorpgs have tradeskills seperated, such that you don't give up the classical "leveling" and combat for being a crafter. I can't say this is bad, but it means that making a character like I did results in absolutely no gameplay after spending all of my development points. Sure, I can make guild halls, craft all kinds of gear, and spend time running to and fro gathering up raw materials from my mining installations and making trades... but that has very little in the way of ongoing excitement. In short, there were several ways to make a character that would have no endgame at all, and couldn't directly contribute to the "empire divided" overarching plot.

    Granted, this was my choice. But part of that choice was made after experimenting with the mechanics of the combat system. There were so many things I didn't like about their implementation of combat that I was driven away from that choice. For example, I found that kiting a mob (forgive the parlance) was easier in this game than any other... but there was this odd "feature" about doing so: Killing your target made your character suddenly stop in his tracks and pause for a second before you could start moving again. This would typically result in the BAF'd mobs catching up with you and beating you to a pulp on the spot. I considered it very poor design or coding or logic or whatever... and simply abandoned combat-based characters.

    I think that their complete overhaul of SWG is an indication acknowledging that they really didn't know what they were doing in the first couple years of creating and expanding their mmorpg. But, then again, I've got some pretty specific ideas about where I want the mmo genre to head, and I've yet to see anyone who's willing to abandon the old tabletop RPG conventions that have been translated over to CRPGs and move onto something more suited to large, highly-detailed, persistent worlds.

    But that is material for a long, long discussion.

    1. Re:It's... too late for me... my son. by Anonymous Coward · · Score: 0

      Right. And kiting in itself is pathetic when it comes to combat design.

      Kiting?

      Christ. "OMG LETS RUN AFTER THAT GUY WHO IZ RUNNING FASTER THEN US BUT NOT RELLY RUNNING AWAY BUT SHOOTING AT US OMG LOLZ IT'LL BE GR8!!!!!!!!!!!!!"

      Your ass should be fried by an airstrike.

      My kingdom for mobs that aren't dumb as shit.

    2. Re:It's... too late for me... my son. by Anonymous Coward · · Score: 0

      "But, then again, I've got some pretty specific ideas about where I want the mmo genre to head, and I've yet to see anyone who's willing to abandon the old tabletop RPG conventions that have been translated over to CRPGs and move onto something more suited to large, highly-detailed, persistent worlds."

      I would like to hear a take on where you think they should be going with the next gen of the MMORPG.

    3. Re:It's... too late for me... my son. by synth7 · · Score: 1

      If the game has a design where you get tasks to kill creatures, but those creatures are only found in linked groups, and you are playing solo... then how do you complete your tasks if you can't stand your ground and pound down three or four creatures? Why, you kite... because that's the tactic that the game rewards.

      When they create a game with smart AI (or at least reasonably clever) and have a combat system that encourages tactics instead of kiting, then I'll agree with you. Until then your opinion should be applied to the architects of the game that designed such poor combat mechanics, not the people who play the game looking for enjoyment and are forced into certain tactics in order to complete simple missions.

    4. Re:It's... too late for me... my son. by synth7 · · Score: 1

      I would like to hear a take on where you think they should be going with the next gen of the MMORPG. It would take a long, arduous discussion in order to express the full extent of what I'd like to see, but in the short term I'd like: Completely hidden algorithms and game mechanics. I never want to see actual numbers in a game. As soon as the numbers are exposed and the formulas discovered, the game turns into a number maximization exercise and all pretenses of actual role-play, adventure, or mystery are gone. I don't want to see "-78 HP" above the head of the creature when I bop it over the head with my club. I want visual feedback that indicates my success without using numbers. Abandoning the "class" model. Think about yourself... what "class" are you? Can you think of any person where they have a defining "class" or "profession" that rigidly constrains what they can learn, practice, or do? SWG tried to forgo classes, but it looks like they are going back to them now. TES:Morrowind has a skill-driven system that is, likewise, an attempt at an alternative, but still fall short because all characters can develop all skills. I would prefer a system where you can specialize or generalize or anywhere in between, and the combinations of skills and abilities you develop are up to you without any constraints of class. A character could call himself a magician because he has trained primarily in magician skills, rather than choosing magician and thus being forces to only train in magical skills. The abandonment of levels. In the same vein as the "class" question above, what level are you? Rather than having the level model, as classically created by D&D, I would prefer the development of a character to be skill and ability driven, including physical, mental, and ability development tied to improving those skills through use (similar, but not exactly like TES games) rather than simply accumulating XP, leveling up, and then arbitrarily spending points on whatever skill you like. Why can I train up stealth when I've not tried hiding from anyone for the last five levels? This is just for starters. The actual mechanics of the system should be quite complex, and highly interrelated. Those that worry about the "killer combos" of training certain skills and making the uber-character shouldn't worry: There should be a couple hundred skill lines/trees that can be developed, and a rock-paper-scissors mentality taken to ensure that every ability has a counter-ability of some sort. Ah, well, regardless, this isn't exactly the forum for a long-winded diatribe on why games become boring to play and what it is that makes us excited to play them.

  27. SWG vs WOW by tont0r · · Score: 1

    how do you intended to get any hold in a market in which you a) have already tried with the same game and b) has the mighty 800lbs gorilla known as WoW sitting in the corner? it will be tough to uproot a lot of those dedicated players.

  28. SWG NGE by Anonymous Coward · · Score: 5, Interesting

    In interviews you have stated that everyone who tested the new NGE is very happy about it and your are recieving very positive feed back. Me and about 20 other friends I have have tested the changes on the test servers. NONE of us prefer it to the old system. 16 of us have canceled our accounts.

    Why are you ignoring what your current community wants? Is your community not worth listening to? Are you planning to replace us with a new community? Are you aware that people are getting bored of the NGE very fast due to lack of depth and while you may recieve many subsciptions at the beginning many will quicky leave?

    Why havent you talked to your community personally via the forums?

    Do you care at all?

    1. Re:SWG NGE by podperson · · Score: 4, Funny

      Thank you for your positive feedback. I'm thrilled that you and your friends love the NGE.

      Regards,

      John Smedley.

    2. Re:SWG NGE by Anonymous Coward · · Score: 0

      Please mod this up -- He has publically stated "the only complaints are coming from people who haven't tried it", and that "everyone who had tried it has loved it". This is patently untrue. A quick glance of the forums (sure, the most vocal, but still ...) shows that it is split about half-and-half as to the changes. To get a more explicit response you might want to restrict it simply to a single question -

      Why did you publically state that "all those who have tried the changes loved it" when even a cursory glance at your *own forums* prove you dead, dead wrong?

    3. Re:SWG NGE by StormKrow · · Score: 1

      Fuck the current community. What about the veterans who've been with the game since day one and before, who were screwed over, time and time again. The current community has very little insight into what the game USED to be, and how rich it was back then.

      Back in the day...you know those stupid little faction terminal missions you run now? Back in the day you used to HAVE to get a group together to run those because it wasn't just a little camp, it was a full fledged base, complete with inquisitors in the basement. Turrets. Landmines...it was actually FUN to run faction missions. You could sneak around, and as long as you didn't get in Line of Sight..(i.e. they weren't aware of you), you could make a little ninja mission out of it. The way it is now, you get within a certain radius and the NPCs come running THRU the fucking wall...or shoot you thru it.

      No, screw the current community. The veterans were the heart and soul of that game. It's time to let a deadhorse lie and bury it. Stop beating it, because it's been dead a long time now.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
  29. Why, again by w1mp · · Score: 1

    Why was this change announced 1 day after all the pre-orders got charged for the latest expansion? Are you dumbing the game down for a console release? Why are you removing all the complex interactions that your hard core star war fans and veterans loved (see: crafting)? Are you worried about class action lawsuits regarding the latest expansion, and California law that concerns advertising a product you have no intent to sell (see: items advertised for ToOW, now removed from game)? I played this game for quite a long time, learned and adapted to the new system, previously. These most recent changes make me sick. I will say, I tried them, and after playing them for a bit, I immdiately went and cancelled my account. People are leaving in droves, including the real SW fans that made this game fun. Also, did Tiggs quit or get fired?

  30. Why wasn't NGE announced on 11/1 by WCMI92 · · Score: 4, Interesting

    NGE was dropped on us on 11/2, the day AFTER we were charged for the Trials of Obiwan expansion. Why did you deliberately withold this announcement until it was too late for veteran players to cancel their pre-orders so they could play on Test Center to see if they liked the changes?

    --
    Corporatism != Free Market
    1. Re:Why wasn't NGE announced on 11/1 by TychoCelchuuu · · Score: 1

      That's a pretty silly question. We all know the answer. Whether or not people are going to like the new changes, you want as many people as possible to have bought Trials of Obi-Wan first. Maximizes your money: the people who don't like the new stuff already payed, and the people who held off but like the new stuff will end up paying too. Don't pretend for a second that SOE doesn't want your money. They want to make good games, sure, but money is important.

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:Why wasn't NGE announced on 11/1 by SpacePunk · · Score: 1

      Money should never be more important than a company/persons integrity. Entities that make money, but lose their integrity have a special part of hell waiting on them. If this hell is in the afterlife or on earth is another question.

    3. Re:Why wasn't NGE announced on 11/1 by TychoCelchuuu · · Score: 1

      Yeah well, good luck with that. The entities certainly will go to a special hell, but the people running them will get rich and retire to a private island while we whine about their idiocy and moral ineptitude.

      --
      Against stupidity the Gods themselves contend in vain.
    4. Re:Why wasn't NGE announced on 11/1 by Z0mb1eman · · Score: 1

      Money SHOULD never be more important than a company/person's integrity.

      Unfortunately, money IS more important than a company/person's integrity.

      In fact, for public companies integrity is pretty much DEFINED as making as much money as possible ([smallprint]while not breaking any laws[/smallprint]).

      OK, that's my dose of cynicism for today :p

      --
      ClutterMe.com - easiest site creation on the Net. Just click and type.
    5. Re:Why wasn't NGE announced on 11/1 by SpacePunk · · Score: 1

      Kinda gives the dark side some appeal, doesn't it?

  31. NGE (New Game Experience) by kherr · · Score: 1, Insightful

    There's a lot of gnashing and wailing by veteran players, but as a vet player myself I have to say I think SOE is doing the right thing to the game. I'm going to have to adjust like everyone, but for the future of the game this is what had to happen.

    The most obvious change is combat. It is FPS-like (with a 3rd- or 1st-person perspective, similar to MDK), where you shoot at whatever your crosshairs are on. The previous combat was move-based, where you'd select a target and then issue a series of attack commands. No matter how you moved you'd keep your target locked. It's too early to tell what this will really play like since the test servers have some lag issues, but overall it seems to work well. The combat players will cry a lot because you can't sloppily just shoot when you feel like it. But hey, they all complained about the last combat upgrade and then adjusted to it.

    The "iconic professions" is really not an accurate way to describe the changes to professions. The SWG concept of professions is being replaced with character classes. Currently in SWG, you could change what your toon does by dropping professions and learning new ones. With NGE you have to delete your character to change classes. Once a smuggler, always a smuggler. You want to be an entertainer now? Delete your character and start over, losing not only your skills but your equipment and, most significantly, your actual toon's physical design and name. I think this part absolutely stinks. SWG players grow attached to their virtual identities, and now we're facing a change that forces us to sacrifice those identities.

    The professions themselves aren't going away (well, Creature Handler and Bioengineer are), but rather being combined for the classes. Every trader now becomes artisan, merchant and two crafting professions. Marksman, Pistoleer, Carbineer and Rifleman are rolled into the new "ranged combat" tree, which a number of classes have. Melee combat professions are similarly combined.

    Jedi is now a starting class, which has veteran jedi up in arms. But seriously, this is why people play Star Wars games. And in NGE the starting jedi are simply melee fighters with pole arms. A lightsaber doesn't come along for them until they get to level 30, and even then it's not a great lightsaber. Testing has made this seem somewhat like a kung-fu movie, with a few masters and a huge horde of minions running around.

    One of the very cool things about NGE is the player tutorial. New players actually play in a separate introductory area on a space station. There are lots of quests that walk players through learning the game, and there's plenty to do there in terms of earning money and even traveling to another station and going into a dungeon. Once a player decides to leave the starting area, they can never go back. But the area is rich enough that there's no rush to leave. This is so much better than being dumped into the world and having to find your way through the advanced players and the communities they've created.

    All in all I think NGE is going to breathe fresh life into SWG, providing the kind of interest in play that WoW has. It's clear this is what the gaming market wants, and SOE is delivering a very worthy update to achieve this.

    1. Re:NGE (New Game Experience) by Varlorg+the+once+ple · · Score: 1

      The FPS gaming is innovative, the problem is everything else. Sure the classes are being combined into 9 but with only 3 specials a char, what fun is that? While like i have said in other posts that Jedi, as a star wars fanatic, would be cool, but to say thats the only reason why people play star wars games is a falsehood. There is a rich universe even without jedi to be explored and RP'd. The tutorial is a cool concept and i recognize it from eq i might add (one of its better brought over elements). But if anything SOE has screwed up big this time, and that breath of life will only keep this game from flatlining for so long.

      --
      My full name was intended to be Varlorg the once pleased customer
  32. Yes, but does it support Ogg Vorbis? by Luscious868 · · Score: 0, Offtopic

    I won't buy it unless it support Ogg!

  33. Base Level of Quality by fleck_99_99 · · Score: 5, Interesting

    I will preface the question with a little background. I played SWG quite heavily for the first 2 years of availability. I finally cancelled my original account in September, having played consistently since launch, built a guild and succesful player city, unlocked Jedi status, mastered piloting, run a successful crafting business, participated in player and roleplay events, and even earned an accolade badge from and talked briefly with the Events coordinator. (Suffice it to say, I've seen almost everything in SWG from launch through CURB, and have done my best to improve the SWG community.)

    The quality of the software released in SWG has been lackluster. This eventually led to the disinterest of most of my guildmates; once my play group fell apart, I slowly drifted away. But, some concrete examples:

    - Architect "Master Armoire" schematics were broken for quite some time after launch. The graphic was incorrectly the "furniture 2" image. Then this was "fixed" according to the patch notes, after many months. Oh wait, it wasn't! Now, the "Furniture 3" armoire was also set to use incorrect art (the "factional/tech" armoire), and the Master Armoire was STILL broken. Several months later, this was finally fixed...
    - Architects were unable to craft a vital component (I believe it was the "Harvesting Mechanism") for, again, several months after launch. This bug was not even acknowledged until well after launch.
    - City Management Terminals were broken for many months (and still broken when I retired from the game). A player could view the terminal menu once per access -- so, if I logged in during my semi-precious free hour at night, and checked the city's treasury balance, I was unable to make a deposit until the next day. Assuming I remembered....

    The list goes on. As a professional software developer myself, I understand the difficulty of making upgrades and bugfixes in a complex system. But, this level of bugginess was a constant -- and, in fact, bugs were frequently reintroduced after resolution (as in the case of Recycler crafting). The constant stream of bugs -- and, in particular, bugs that rendered significant game features completely nonworking -- is what led to most of my fellow players' exit from the game. What obstacles are there in the QA process at SOE that cause this to be such an ongoing issue? Is there an expectation that reducing the overall level of complexity (~30 -> 9 classes, etc) will improve this problem?

    --
    seven two six five
    seven four six one seven
    two six four two e
  34. Popularity by SuperRob · · Score: 2, Interesting

    Star Wars is one of the most popular licenses in the world, and yet, Blizzard comes out of nowhere with World of Warcraft and takes ownership of the MMO realm.

    How do you feel about Galaxies failure to reach a mainstream audience, and has WOW influenced any of the recent changes made to the structure of Galaxies?

    1. Re:Popularity by Anonymous Coward · · Score: 0

      blizzard? out of nowhere? where the fuck have you been since 1991?

    2. Re:Popularity by NoodleSlayer · · Score: 1

      After three Warcrafts, two Diablos and a Starcraft how could you possibly say that WoW "came out of nowhere"?

  35. Why was Tiggs fired? by MSantiago · · Score: 1

    Tiggs was the community relations go-to person on the official SWG forums. Why is it that she parted ways with SOE only six days prior to the deployment of these changes? Does this signify some sort of internal conflict over the direction of the game?

    Tiggs spent many long nights and odd hours doing her best to keep the community informed. Though people often disagreed with her, she was undoubtedly very dedicated and tightly-knit with the community. In spite of this, we received no goodbye post from her. Our only official notice was a vaguely worded message located at: http://forums.station.sony.com/swg/board/message?b oard.id=communityrelations&message.id=15830#M15830 .

  36. Statement from our Jedi Correspondant by WCMI92 · · Score: 1

    State of the Jedi Profession: NGE Conversion

    Introduction
    So far with this NGE we have seen numerous "nerfs" to our Jedi profession. In this context, the definition of "nurf" would be to reduce the effectiveness of a character class (in any form).Many of these have been quite devastating to what we have come to know as our alpha class over the last two years. Applying an alpha class to a mmorpg was a decision that Sony made for SWG and unfortunately players are not only asked but expected to adapt and adjust according to the decisions Sony makes without taking into consideration its effect on long term players. A basic philosophical discrepancy exists here between Sony, Lucasarts, and the customers of this game. That discrepancy is the issue here. Public announcements stating that the players think the game is too complicated and difficult is a farce. A majority of the players that have been playing for a length of time continue to play because of the diversity, and complication. The "instant action" style of play has (up to this point) never included RPG as a primary component. The reason for this is because most "instant action" players are not interested in content, storyline, or quest based playing.

    With the last two test center clones we have been able to shed some light on certain portions of the conversion process and how unbalanced our profession will wind up when its all said and done. To most of you I am sure this has been a tremendous let down from what we have come to know and for many of you this will be the end. Our profession is about to be utterly destroyed by the unbalances put forth by this New Game "Enhancement". An Enhancement that will soon take away all the diversity we had, resulting in the Jedi profession being nothing more than a Starting profession.

    Combat Level Conversion
    On both TC-Corbantis and TC-Ahazi we have seen characters Pre-NGE converting to CL80. This is totally unbelievable. Most of use Vets are finished templates by now and to be converted to CL80 is an insult. It just means one more thing; back to the grind. As a Jedi we have ground out numerous templates from double masters to dabblers and back again. Why should we be forced to grind again. We also have been without the FRS for countless months and from what Tiggs said a week or so back, we will be without it for the rest of our time in this game. Again this is unacceptable.

    Experience (xp) Conversion
    Again on both TC-Corbantis and TC-Ahazi our negative xp is being cleared to zero. For some Jedi who are in the negative due to numerous BH encounters, FRS deaths, and/or PvE deaths this must be great. But to the Jedi that have been careful throughout their life as a Jedi this must be a downright slap in the face. To have survived all the hardships of being a Jedi and still come out on top is a great accomplishment. This great accomplishment will mean nothing in the end if we don't get a reward for it. Show us what our time and effort was worth. Give us our xp so that we can convert above CL80. As it is our grind will be hindered due to lack of weaponry (no 4th Gen until CL86). Getting nothing for our time and efforts again is completely unacceptable.

    Abilities from new Skill Tiers
    Most of us are use to the many diverse templates that we once accomplished. With the new NGE we will no longer have that ability. We will no longer have any of those abilities. To quote a player from the community "I am not upset about the new NGE, it actually seems pretty cool. What I am upset about is what we (Jedi) are losing. We are losing all of our skills. We Jedi are being watered down to a no

    --
    Corporatism != Free Market
    1. Re:Statement from our Jedi Correspondant by JavaLord · · Score: 1

      cool, so you can start as a Jedi now? I might go back to SWG! I'd feel right at home since they sound like the Paladin class in wow anyway.

    2. Re:Statement from our Jedi Correspondant by WCMI92 · · Score: 1

      "cool, so you can start as a Jedi now? I might go back to SWG! I'd feel right at home since they sound like the Paladin class in wow anyway."

      You won't like it. We are the only melee class (4m range), while ranged professions (the other 6 combat professions) can shoot at us 4 times per second at up to 60 meters away.

      Jedi won't even be the echo of a shadow of what they are currently when this hits live on TUESDAY...

      --
      Corporatism != Free Market
    3. Re:Statement from our Jedi Correspondant by runlvl0 · · Score: 1
      So far with this NGE we have seen numerous "nerfs" to our Jedi profession.
      So, are SWG coders merely "nerf-herders"?

      --

      Carthago delenda est!
  37. Dropping professions by HarvardFrankenstein · · Score: 1

    Will players be able to drop whatever the new analogue of skill boxes are in order to go back and try something new? Or will class choices now be permanent like in other MMORPGs?

  38. I only look like a shill by kherr · · Score: 1

    Aw crap, this is an "ask" post. Well damn, I didn't mean to shill here. Honestly. I have nothing to do with SOE, except pay them. So let's see, what can I ask...

    With the release of SWG for XBox and PS2, will there be differences between the console version and the desktop version? I've seen with the new user interface that function keys don't seem to be used the way they currently are. Will the console interface design mean a "dumbing down" of what I can do from my computer with a full keyboard?

  39. Is it going to be a ping war? by hsoft · · Score: 4, Interesting

    I played UO for 2.5 years (from the year it was released), Daoc for 1 month, AC2 for 3 days, SWG for 2 months (I say this because I like to point out relative MMORPG mediocrity :) ). I can remember that ping times in UO was a huge factor in PvP. Because everybody was 7X GMs, the guy with the best ping usually won (of course, in faction wars (ohh, these were nice!), it was something else).

    How will you make sure that your new "Fast Action" change will not turn SWG PvP into a ping war?

    --
    perception is reality
    1. Re:Is it going to be a ping war? by pstreck · · Score: 1

      Back in the days of UO when quake 1 was popular ping times rule because everyone was on a modem. I really dont think this is a viable issue today with solid broadband connections.

      --

      Later,
      Phil
    2. Re:Is it going to be a ping war? by vertinox · · Score: 1

      Back in the days of UO when quake 1 was popular ping times rule because everyone was on a modem. I really dont think this is a viable issue today with solid broadband connections.

      Oh! To be in a college dorm playing UO on a T1 back in 1997... Pizza delivered.... Beer in hand... Regent Bag full of black pearl and night shade...

      Aaaah. *sniffs* Those were the days. *sniffs*

      Cor por biaytches. Cor por.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    3. Re:Is it going to be a ping war? by beetlefeet · · Score: 1

      I agree, In UO it was a little worse because the speed you can run was based on ping, a person with a ping of 20 could literally run faster than a player with a ping of 100. I played from australia with a ping of 500+ so I didn't pvp much.

      But consider that you have to push a button every time you shoot. If they aren't careful with the code then you can easily imagine a situation where the server notifies the client when your gun is ready to shoot again and then enables the shoot button on the client, the user then presses shoot and the shoot command is sent back to the server. That would mean, with a gun that shoots once per second, a 50 ms higher ping would shoot 9 times in 10 seconds as opposed to 10 times in 10 seconds. Granted you can code around this a bit, it's possible they wont bother to.

      Speaking of UO, I think that it has gone through more dramatic changes than this is going to be. (In regard to the quote: "This marks the most dramatic change ever made to a MMOG already live").

      Splitting the world into 2 mirror images (that you can travel between) with different rulesets and therefore doubling the world size was IMO a bigger change. It also drastically changed the game dynamic, people hated and loved the new version (where anyone who didn't want to get PKed could finally move to the world where they were immune, and people who liked to PK ended up with far fewer targets, same thing for thieves who could steal items from other, sometimes without them noticing until after the fact when they checked their inventory.).

      Aswell as that it's had a melee skill system added, a party system added, changed the weapon and damage system to have various damage types such as elemental damage types. Changed magic weapons from having only flat damage bonuses to having all sorts of bonuses. They did a flat 50% reduction for all pvp combat damage at one point to make fights last longer. Completely changed the way your (3) stats effect your character. They also made it so that player houses (which were in from launch or at least VERY early) are now completely customizable, you can design your own house, the walls, the stairs etc, sims style.

      I guess alot of the above changes are evolutionary and which change is "most dramatic" probably depends on personal opinion but I think that the splitting of britannia into trammel and felluca is the most dramatic thing so far. (it wasn't just an expansion or anything). Bigger than consolidating classes and changing the combat system anyway.

  40. In retrospect... by Dirtside · · Score: 2, Interesting

    In retrospect, do you think it was a mistake to hire Raph Koster as lead designer for SWG? He has a lot of great ideas about virtual world design, but SWG at launch was much more of an economic simulator with a Star Wars skin than it was a game.

    (For reference, I was in SWG starting in early Beta 1 -- Shuttle 3, specifically -- and played for about six months after launch.)

    --
    "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    1. Re:In retrospect... by mikaelhg · · Score: 2, Interesting

      Crafting and the economy were the only things that actually rocked in SWG.

      I enjoyed playing a Master Chef even while most of the foods were bugged because the design was good even if the implementation was sub-optimal because the developers were focusing on combat.

  41. Ooh, Sony! This game is going to be awesome! by Anonymous Coward · · Score: 0

    I'm going to name my character $sys$Skywalker. I'll beat you all and you'll never even know what hit you!

    Jedi invisibility, biatch!

  42. Vocal Minority by VaderDad · · Score: 1

    You claim that we are vocal minority, why has my guild seen fallout form your doings for the last 2 years we went from 250 at launch to 180 first Combat Upgrade to 60 (New Game) in the last month So I guess what alot of us bought the game for to play and be apart fo Star Wars to live our Saga, (Remember the adds?) Is Gone. So Hows about opening up the Testing Forums to the General Press! Let them all come in and see what the hell is really happening ole chum. Anyone who puts another signle penny into this fiasco should have thier heads cat-scanned and if you like it, well you deserve it. My Two Cents..

  43. Can't please the haters... by eison · · Score: 1

    How do you deal with the people who are going to whine no matter what you do? Can you afford to risk just ignoring them, or do you try to address them knowing it will fall on deaf ears, or have you come up with a better plan?

    --
    is competition good, or is duplication of effort bad?
    1. Re:Can't please the haters... by Varlorg+the+once+ple · · Score: 1

      We wouldnt be whining if these changes were actually good dude, that is a message that you should tell your fellow NGE lovers, all 50 of them. i say this not as an insult but a rough estimate based off of feedback on the SWG forums. But just so i dont come off as a troll, i will link my rant to this page. http://games.slashdot.org/comments.pl?sid=167896&t hreshold=1&commentsort=1&tid=101&mode=thread&cid=1 4001024 I thought that the CU was a good change, but there was definatly room for improvement. People wont whine about the changes if they, as the player base, had a say in it. If anything it's SOE's ears that are deaf.

      --
      My full name was intended to be Varlorg the once pleased customer
  44. Re:Question: by Anonymous+Custard · · Score: 1

    I think the main difference is that in SWG, every single item is unique.

    In WoW, for example, every Dazzling Mithril Raiper is the same as every other Dazzling Mithril Rapier. The only variants are, what single enchant has been added to it and how much durability is left? So when one drops, the game just adds one more simple record to your inventory, and it's done.

    In SWG, every single item is different from every other one. Very few items can even stack because they can differ ever so slightly. The quality of the resources that you use to craft, the skill of the crafter, and a bit of randomness luck make each item unique. You can do factory batch jobs to craft multiple identical items, but those max out at 1000 or so (and far less for items which rely on other facotry runs to be made first). The database requirements must be enormous.

    Also, in SWG, you can interact with and change the environment. You can build houses, place harvesters, start towns, have passive and active defenses, etc. In WoW, there's none of this at all. Except for the players, every WoW server is exactly the same. You can't build player cities, can't place harvesters, can't craft an especially high quality Dazzling Mithril Rapier, etc.

    So SWG really is much more intricate (for better or for worse) than WoW, but I think the revamp is going to reduce this unneccesary complexity.

  45. Why the NGE instead of fixing bugs? by SpacePunk · · Score: 4, Insightful

    Instead of putting bad money after good in developing the NGE why didn't SOE fix the bugs, and add content? I'm not talking loot drop schematic content, I'm talking changes in profession content? For example, there are a lot of furnishings in the game world that isn't available for the architect class to create? How hard would it be to add those items to the architect list?

    1. Re:Why the NGE instead of fixing bugs? by StormKrow · · Score: 1

      I suspect there are a few reasons for that.

      A. Licensing issues.
      The couldn't add more Star Wars (tm) content without first going back to LucasArts and getting approval, and or paying more royalties.

      B. They didn't know how to add content so that it would be fun and enjoyable. Case in point: Death Watch Bunker. When this first launch, I know of several people who played around with it for a few days, got fed up with, and never played there again. This was a bad implimentation of a good idea. There's nothing challenging about fighting a stack of 4 mobs that can one-shot kill you. Hack'n'slash, does not a good MMORPG make alone. You had one island of content in a sea of diarhea. (and watered down diarhea at that.) You had Waddo's Shop in Mos Espa...no Waddo. You had Chewie and Han on Lok...since when did Chewie shrink? You had Leia on Corelia, but wait a minute, she beat you to yavin, dathomir, endor, and yavin simultaniously...damn that bitch is fast..(and ugly).

      C. They just didn't know how.

      D. When the original devs moved on, they didn't make good code notes, so the new coders looked at the old code and one of them said in a meeting, "It'd be easier to write a whole new game"...

      SWG is a failure, it's time to bury it.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
  46. Re:Question: by Gleapsite · · Score: 1

    if by meg you mean Megabyte, then your math is off.

    This message brought to you by Food (for trolls) not bombs.

    --
    face the world with eyes of fire.
  47. why by WormholeFiend · · Score: 1

    Why are you only willing to answer ten questions, when the player population is so high and deserves a better coverage of their interests?

  48. 6 Questions For Smedley by Anonymous Coward · · Score: 0

    1. Why do you bald-faced lie when you say that the majority of players who test the NGE like it? If you read the forums in a cursory manner, you will see this is not true. Any journalistic source (like SlashDot) should do a little homework before accepting propaganda. Anyways, back to the question for Smedley, does lying make you feel good in your naughty place?

    2. Could you please make a public pledge to continue adding your secret sauce to SWG which consists of: (a) ignoring 99.9999% (six sigma efficiency) of feedback on the forums (b) rarely adding any free content (c) dramatically re-writing the rules of the game mechanics every 6 months so as to render all high end loot/weapons/armor accumulated/bought COMPLETELY useless. You did it to us with the CU. You are doing it again with the NGE. I fervently plead with you to try to do this again 6 months from now. Otherwise, the game is too easy.

    3. How many more devs and CSRS (like Tiggs, the Director of Community Relations) will you be laying off in the next 6 months?

    4. Which Indian offshoring firm created the new NGE application for you? a. InfoSys b. Tata c. Wipro d. Other

    5. How soon can we expect this new revamp to fail resulting in the closing down of SWG entirely due to a total loss of subscribers? 3 months or 6 months?

    6. How soon can we expect you to be promoted for your brilliant management of SWG, brilliant conception for EQ2 and brilliant acquisition of MxO? I know that if were the President of Sony, I would be itching to promote you further ASAP.

    1. Re:6 Questions For Smedley by Anonymous Coward · · Score: 0

      I agree 100% sadly, this is the community soe created. The wrong way... Star wars is fan base is huge way bigger than War craft. Yet WoW is better, why? It gave the consumer what it wants not pain torture and false hope. I feel very sorry for the True SWG base that will give anything for this game. That is why there is still a base (of consumers) and that is why SW: still lives. The fact is that soe and Sony's business model and practices are horrible. EX: DRM ROOTKIT nuff said*

      My questions are:

        Do you feel that these "changes" are going to make SW:G #1 or just good enough to cut it.?

      I would like a comment on the Tiggs issue...

      thx

  49. Re:Question: by Anonymous Coward · · Score: 0

    Actually it should be...

    1 byte per character customization = 255 bytes
    1000 x 4,000,000,000 bits = 500,000,000 bytes

    So half a gigabyte of storage per character (not the 4k (It was 4k not 4M) you computed).

    I think you meant something along these lines...

    1 byte per character customization = 255 bytes
    1000 x 200 bytes for 20 10 byte floating point attributes.

    For around 200k per character.

    Of course I was always under the impression that they limited character slots because of the limited number of lots to build on.

  50. Bait & Switch ? Say it ain't so! by Anonymous Coward · · Score: 1, Interesting

    Mr. Smedley,

    Day 1 customer here. Love Star Wars, love SWG.

    This NGE revamp has to have been in the works, under design and development, for quite some time now. Yet, you failed to announce it until literally 48 hours after selling the latest expansion pack, "The Trials of ObiWan". Many of the selling points of this expansion pack (i.e. loot items for Creature Handler) are for professions that are about to be DELETED from the game.

    How do you respond to your loyal customers, those who have paid their monthly dues for 2.5 years and bought your expansions, who feel they were misled into buying an expansion with loads of features & items you knew were about to be scrapped? Why the secrecy around this NGE? The previous combat upgrade was announced long before its release.

  51. Re:Why did you fire your community relations direc by chris_mahan · · Score: 1

    She was late to work one morning?

    All kidding aside, that's a very good question. I personally look forward to seeing it addressed.

    Remember, people: If you disagree with the policies of these mega corps: hit them where it hurts. Don't send them money. Don't buy their products, consume their media, or support their advertisers.

    If you can't help yourself because you've _got_ to consume their content, then you have no self-control and therefore are ripe for the pickings. Can't blame them really. Blame yourself.

    --

    "Piter, too, is dead."

  52. Sony, Lucasarts and the customers... by Arkan · · Score: 2, Interesting

    Hi John,

    Let me start by writing that I'm a player from the early hour: my account has been activated 2 days after the servers were put in operation - this delay being the consequence of my Frenchness.

    I lived through all the changes you put on SWG, being the Combat Upgrade, the many balancing changes of the skill trees, the Jump to Lightspeed space extention, etc, etc...

    What I'm currently wondering is how you would caracterize the NGE, considering the following facts:
      - pre-NGE, the character you had on a server was free to be whatever the player wanted. The player could pick a little bit of everything, or choose THE one destiny for his character. Post-NGE, the "class" of the character will be fixed for the life of the character
      - pre-NGE, and I'd even say pre-Combat Upgrade, the combat system was in line the RPG expectations of the players: a good slice of strategy, another good slice of knowledge of your character's strong points and weaknesses, a bit of luck and nice equipment. Post-NGE, it will be more like a good aiming, and a very, very low ping
      - pre-NGE, crafting was something... crafty. An item could (and in the beginning of the tree, often did) failed to be crafted, and each and every item could be customized in a few specific attributes: fast or powerfull weapons, strong or long-lasting armors, etc... Post-NGE, only 4 trades are still available, with the aim of simplifying the game, I'm sure.

    So, the MMO part of the game is definitly apropriate, but I doubt about the RPG part. The post-NGE Starwars Galaxies looks not completely unlike a themed Planetside (for the combat), with some chunks of World of Warcraft (for the classes).

    Now, my question is: do you think that your current customers will be following you in this adventure, as it really looks like a dumbing-down of the game, making it more like the mainstream online games, and removing from it the parts that were making it unique?

    Thanks,

    Arkan

    1. Re:Sony, Lucasarts and the customers... by Anonymous Coward · · Score: 0

      Of course they're dumbing it down, they're preparing for the console release! Yes, that's right, the console, that box for people who can't handle a full keyboard-worth of buttons. I can see the boardroom discussion now: "Function keys? What are those? We can't have skills depending on function keys if our new 12 year old target base doesn't have them! Quick! We have to make the game simpler so we can con more people into buying it!!!" (This quote has been a fabricated line of thought from the SOE Devs, but I wouldn't be surprised if it's close to the truth..)

  53. SWG do over? by portwojc · · Score: 4, Interesting

    The biggest problem with this game besides the constant "do overs" with the game play is it's failure to make Star Wars it's own without upsetting the masses or breaking Star Wars. Have you ever thought coinsidered wiping the universe and starting over after RoTJ? That side of it is more open to change and wouldn't limit you as much nor have people as upset when you fiddle with Star Wars.

    Jason

  54. Resource Gathering by SatanicPuppy · · Score: 4, Insightful

    I've played a lot of MMORPGs, and one thing that leapt out at me playing SWG is how slow and cumbersome resource gathering was. If you wanted to be a crafter, you had to commit to spending hours sitting around while your hapless character extracted minerals. I understand this got better in the late game, when you could afford expensive stuff, but in the early game it was a huge timesink of the sort that Sony is best known for, and that was one of many such time sinks I experienced in the ten day free trial that pretty much summed up my SWG experience.

    I suppose my question is this: Do you have any plans to make a game that's sole purpose isn't to keep people paying your subscription fees for as long as possible? That particular facet of Sony ideology has turned me off to every Sony game I've ever played.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    1. Re:Resource Gathering by Anonymous+Custard · · Score: 1

      For the cost of one or two short missions, you could buy a harvester machine to gather resources for you while you were offline. But I guess you might not get that far in just ten days.

      However, yes, the game becomes a big boring time sink. Attaining Jedi, particularly. No skill required, just obscene amounts of time. First it was grind out as many professions as you can, next it was grind out experience from a single profession (hope the one you choose has the most efficient XP-to-Jedi conversion, if not grind up Commando) for weeks on end.

      Eventually, I left for WoW, which has NEVER felt like a grind in the year I've been playing.

    2. Re:Resource Gathering by zippthorne · · Score: 1

      Yeah i never understood this: if people play have to play 10 hours a day just to get to the fun stuff they really want to, how does this keep them paying subscription fees as opposed to designing it so that a minimal amount of BS is needed for the fun stuff?

      I should think that it wouldn't matter to sony whether you play 1 hour a week and pay $15 a month or 100 hour a month and pay $15 a month. In fact, the less time you actually play, the lower their server load.

      --
      Can you be Even More Awesome?!
  55. Re:Why did you fire your community relations direc by jandrese · · Score: 1

    Well duh, this is Sony we're talking about. They fired her because she was fooling the players into beliveing that Sony gave a damn.

    --

    I read the internet for the articles.
  56. Another important question from a player by SpacePunk · · Score: 4, Insightful

    Why the fuck are you answering questions here on Slashdot instead of answering questions in your own goddamn forums? Are you defective? Do you give enough of a fuck to talk to your players instead of going on these idiotic public relations jaunts? The fact that you are here answering questions instead of your own forums answering questions just shows how little you give a damn beyond reaping the subscription rates and ripping your players off by announcing a major game change the day after release of an upgrade.

    1. Re:Another important question from a player by TychoCelchuuu · · Score: 5, Informative

      That's actually perfectly legitimate, so let's reword it so we get an answer:

      Why have you chosen to answer questions here on Slashdot instead of on the Star Wars: Galaxies forums? Many players are already fed up with the lack of communication, especially with these sweeping changes being announced the day after many of us bought Trials of Obi-Wan. Don't you have more of a responsibility to paying customers than you do to promoting the game?

      --
      Against stupidity the Gods themselves contend in vain.
    2. Re:Another important question from a player by SpacePunk · · Score: 1

      But it just doesn't have the same 'ooompf'

    3. Re:Another important question from a player by TychoCelchuuu · · Score: 1

      It also doesn't have the same abrasive language. You catch more flies with honey than with "fuck." Er, vinegar.

      --
      Against stupidity the Gods themselves contend in vain.
    4. Re:Another important question from a player by SpacePunk · · Score: 1

      True, but there are times/situations/people that you just have to beat with the verbal stick. Politics and reason have already been tried.

    5. Re:Another important question from a player by ArmedLemming · · Score: 1

      and if you've been around since Cyberstrike, you'll know that MANY verbal sticks have been produced over the years with no discernable effect... :(

      (I totally agree with your original point btw)

      --
      Two fish swim into a wall, one turns to the other and says, "Dam".
    6. Re:Another important question from a player by ect5150 · · Score: 1


      Slashdot: Don't you have more of a responsibility to paying customers than you do to promoting the game?

      John Smedley: No... next question?

      --
      I have never let my schooling interfere with my education.
    7. Re:Another important question from a player by Anonymous Coward · · Score: 0
      > It also doesn't have the same abrasive language. You catch more flies with honey than with "fuck." Er, vinegar.

      But napalm really gets their attention.

    8. Re:Another important question from a player by SpacePunk · · Score: 1

      True enough, but it does get the point across.

    9. Re:Another important question from a player by SpacePunk · · Score: 1

      I really don't expect an answer no matter how a question is worded, or it's merit. The questions and answers already posted up are the usual pr fluff pieces and answers, and if any SOE employee, even Smedley, follows true to form, no more will be said by them.

      Kinda makes me wonder how much Slashdot was paid to put this entry up in the first place.

    10. Re:Another important question from a player by Anonymous Coward · · Score: 0

      Judging from the wording of your question I imagine the answer would go something like this:
      "Because they're being asked by two year olds."

      Try being civil, maybe?

    11. Re:Another important question from a player by Sonzrr · · Score: 1

      I have to agree that I find this troublesome as well. Smed is spin-doctoring all over the gaming links, and the majority of the vocal SWG community is rampantly mocking him on the game forums for it. He has not made a single comment on the official forums concerning this fiasco. I might add that everything i have heard him say about player response on his PR mission is simply not evident when reveiwing the general NGE discussion on the Galaxies forums. There is little or no response to any of the posted material from anyone at SOE, and the outcry AGAINST this so called upgrade is steadily gaining steam.

  57. DRM on the CD or in the client? by doublem · · Score: 1

    How do you answer the security concerns being raised by people who have been burned by the DRM Sony has distributed on it's audio CDs?

    Will this practice be expanding to other product lines, such as game CDs or clients?

    How will the ability to hide a file from the OS by prepending $sys$ to the file name impact the anti cheating measures in SWG? Will this make the game more vulnerable to cheaters?

    How do you feel about a division of your own company creating a root kit that may enable rampant cheating in Star Wars Galaxies?

    --
    "Live Free or Die." Don't like it? Then keep out of the USA
    1. Re:DRM on the CD or in the client? by Anonymous Coward · · Score: 0

      Troll

  58. Re:Why did you fire your community relations direc by Anonymous Coward · · Score: 0

    Because she had the guts to stand up for us players, because she worked her arse off for SOE, and like the players she got shafted despite her hard work and dedication.

  59. Running the interview circuit by MxTxL · · Score: 1

    Taking questions here, prior Gamespy interview referenced in the Article and I happened to see this almost simultaneously:

    http://www.businessweek.com/innovate/content/nov20 05/id20051109_602467.htm

    Actors do all the Oprah's and Letterman's they can before their movies are released to drum up publicity, seems this is a similar tactic.

  60. Just tell us why? by 1337speak · · Score: 2, Informative

    Why did you guys announce this "upgrade" the day after ToOW release? I mean heh... sounds a bit strategical to me, an "upgrade" like this would take months if not years to create, this total revamp is bigger than the normal CU itself (which by the way was announced months before) and will change the genre and remove very many reasons to playing this game. You have said that every upgrade will be on the "In development forums", and step by step be shown to the players. Was this "upgrade" too small to ever be put there? You knew well that very many players wouldn't ever have bought the expansion if they knew the game was going down the trashcan 2-3 weeks later. If not illegal, this is fraud and you are cheating your players... I doubt I will get an answer to this, and if I won't, I will take it as my statements in this post are correct (I know you read all of them so no response will mean as much as a response really...). By the way... people probably have cancelled their accounts, and most responses you have been getting have probably been negative, do you really think that I should believe you when you say that most people are optimistic about this? What do you take people who play this game for? Don't you think they play it for a reason, that they are happy with the current system? Of course some people may want the NGE, however I don't believe the majority of the subscribers enjoy complete revamps which take time to get into and fix bugs etc... each 6 months. Just my thoughts, I really have lost all my trust to SOE/LA for first removing the original combat system pre-cu and then removing what's left of the fun from it from CU1 by adding CU2. I am sorry to say this but it's the way I feel... Thanks.

    1. Re:Just tell us why? by WCMI92 · · Score: 1

      Yep, this was very unethical. I have (well, had, I cancelled them) 4 SWG accounts, a Jedi, a crafter, a bounty hunter, a pistoleer/combat medic, and a TKM/Pikeman to suit my tastes. I bought the expansion for ALL of my combat toons (3 copies).

      I think SOE broke at least several states fraud laws with the way they did this, particularly when they ELIMINATED certian professions (creature handler) that bought the expansion specifically for a certain reward (an item that let them tame higher level creatures than they previously could).

      --
      Corporatism != Free Market
    2. Re:Just tell us why? by Karzz1 · · Score: 1

      Amen brother. I read your earlier post regarding jedi nerf and I agree 100%. I have 2 jedi accounts and was working on a third. I am just shy of 2 years in game. All I can say is I feel violated, both by the jedi nerf and then getting screwed buying 3 expansions. Well, 2 accounts down for me. I will keep the third to see what happens -- for a couple weeks, but I think we can call this what it is -- A complete dumbing down of the game so that a). expenses are lower (less professions = less devs, etc...) and b). it can be played on a console. And to think at one time I was a huge fan of everything Sony.

      Just my 2cents.

      --
      Beware of he who would deny you access to information, for in his heart he dreams himself your master.
  61. Drug peddlers... by MS-06FZ · · Score: 1

    Surely on occasion you feel a twinge of guilt that you're nothing more than an electronic drug peddler, giving anyone who is willing to pony up the cash their month's worth of e-dope after you get them hooked with a free sample.

    You want to go home and think about your life... And don't call me Shirley!

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  62. What kind of rootkit will you be installing? by jenkin+sear · · Score: 5, Interesting

    Why should we trust any software that Sony wants us to install on our computers, after the recent well-known rootkit incident?

    What are you going to do to get out from under this rock?

    --
    What a strange bird is the pelican, his beak can hold more than his belly can.
    1. Re:What kind of rootkit will you be installing? by WCMI92 · · Score: 1

      They won't bother. No one will be cheating in NGE because I doubt there will be anyone to play. The combat system is a moronic, hand cramping click.click.click.click.click.click.click.click.cl ick.click. fest.

      --
      Corporatism != Free Market
    2. Re:What kind of rootkit will you be installing? by TychoCelchuuu · · Score: 1

      To be fair, Sony Online Entertainment probably has nothing to do with those chaps who shoved a rootkit at us. Sony's a big freaking company man. The programmers are probably on different continents.

      --
      Against stupidity the Gods themselves contend in vain.
    3. Re:What kind of rootkit will you be installing? by Anonymous Coward · · Score: 0

      Honestly, do you expect any satisfying answer from this? Do you think he has any power over what Sony Music does? He isn't the CEO of Sony. If this question gets asked, any answer he gets will be bashed. I'd rather some other question be asked and on topic instead of this inflamatory one. Even if it's not directly SWG, but like "are you using/planning to use programs like Blizzard's Warden to monitor end user behavior and in what ways?"

    4. Re:What kind of rootkit will you be installing? by jenkin+sear · · Score: 1

      Nahh, I'm sure both sets of coders are in India, along with everybody else's coders.... :)

      But if a marketing droid shows up at /. the same week his company is busted for knowingly distributing software that can break peoples computers, particularly if their title is "president", I think it is entirely fair to ask him why we should trust ANYTHING that his company produces from now on.

      I don't think I'm blaming the coders- but he has a responsibility as an officer of the company that is different from line personnel.

      --
      What a strange bird is the pelican, his beak can hold more than his belly can.
    5. Re:What kind of rootkit will you be installing? by Anonymous Coward · · Score: 0

      SOE is in San Diego. I know several guys over there. It's a slave pen, but they are in the USA.

  63. Actually, I'm the smart one... by Anonymous Coward · · Score: 0

    Only people who have purchased The Trials of Obi-Wan have access to that content.

    What the grandparent poster is complaining about is that as of yesterday, SOE has activated ALL Accounts for JTL (Jump to Lightspeed) Content. Which means everyone now gets to use the space portion of the game that was released two years ago as a $30 expansion, and which was included as a part of the Total Experience package, when Rage of the Wookies came out about 6-8 months ago.

    He is demanding a refund of $30 for something be bought two years ago, and has been playing all this time, so your comparsion to Trials of Obi-Wan just doesn't hold water, as only people who have purchased the Trials of Obi-Wan expansion, have access to the content.

    1. Re:Actually, I'm the smart one... by Anonymous Coward · · Score: 0

      What about the people that bought JTL within the last month?
      Or even last week?
      Do you think they got their moneys worth?

    2. Re:Actually, I'm the smart one... by Anonymous Coward · · Score: 0

      What do *I* have to say to get to be the smart one?

    3. Re:Actually, I'm the smart one... by xaque · · Score: 1

      What about the people who bought Opera the day before it was released for free? I don't see you complaining about that.

  64. Hey John, from a EX-SWG player (and tiggs!) by freaksta · · Score: 1

    FUCK YOU. Have a nice day.

    --


    Hrrm... I usually just sign my name.
    1. Re:Hey John, from a EX-SWG player (and tiggs!) by freaksta · · Score: 1

      BTW, we have desided to change the leather seats in your car to pleather, and we are moving the stearing wheel to the RIGHT side of the vehicle. We are also taking away your fog lights as well as your radio, but we are going to do this only 2 days after we sell you a sport package upgrade. This is exactly what SOE did to the SWG playerbase. So again, thanks the fuck alot john.

      --


      Hrrm... I usually just sign my name.
    2. Re:Hey John, from a EX-SWG player (and tiggs!) by freaksta · · Score: 1

      Can't edit for spelling :(

      --


      Hrrm... I usually just sign my name.
  65. Does Han? by Anonymous Coward · · Score: 0

    Just curious. Does Han shoot first in this game?

  66. What plans do you have by Anonymous Coward · · Score: 1, Informative

    to revitalize one critical missing aspect of the SW experience, IE the actual war?

    currently you have allowed the galactic civil war to sink into obscurity by going out of your way to accomodate those who feel both sides should be balanced, and by making it supremely difficult for sides to fight and get a sense of accomplishment.

    how do you plan on rectifying this post NGE? do you plan on actually letting players feel the oppressive might of the empire, or will you continue to cater to a vocal minority who would prefer balance over immersiveness? what will be done to alieviate one of SWG's core problems, namely the inability of the game servers to support epic massive battles of over 100 players?

    (for those of you who don't know, this is currently impossible in SWG)

  67. Why such a rush? by DeeSnider · · Score: 1

    Given the history this game and development team has for pushing publishes to live with scores of bugs and balance issues, including the last "Combat Upgrade" which went live with bugs that are still unaddressed in the live game, why such a short schedule from announcement, and public testing to live? The massive changes were announced slightly more then two weeks before you are slated to make these changes to live servers. Why such a condesed timeframe, especially considering this announcement was made 1 day after your most recent expansion went live with the same abundant bugs that all your publishes and expansions have been rushed to market with?

    1. Re:Why such a rush? by Jarnis · · Score: 1

      Easy to answer that one;

      Either they rush this in and hope it saves their bacon, or the game is a goner very soon.

      They are bleeding cash. Not enough players to cover expenses. They already shitcanned the japanese servers.

      SWG is nice proof that you can no longer put out any crap with 'MMO' stuck on top of it, and rake in the cash. You actually have to *gasp* put out a *fun game*. Blizzard understood this, and now they are basically printing money with WoW.

      Now don't get me wrong, WoW has it's flaws, namely the high end game being exclusive big guild raid crap, but millions seem to have plenty of fun even with those flaws, because they don't have to fight 785032704734607 unfixed bugs and idiotic things left over from rushed development while playing.

  68. 3 Strikes by dmcooper · · Score: 3, Interesting

    I don't mind game changes whatsoever. Even though I am a huge Star Wars fan - I will be cancelling after what I consider the '3rd Strike' from Sony Online Entertainment.

    I will be cancelling because while I do not mind signifigant game altering changes - I do not appreciate being lied to. The 3rd Strike Lie (bait & switch on expansion purchasers) did not even affect my character.

    As a matter of fact - by all accounts I'll be able to respect into a full template Jedi under the new system.

    The prior two lies were a result of underhanded publish changes that were not even listed in the patch notes for Publish 22 & Publish 23. I recall the uproar that forced SOE to remove the changes after they went live.

    I sold my Playstation 2, and I sold all my games. I will not be purchasing another Sony product. Sony's DRM technology is now being used to cloak game hacks and Trojan programs. Sony is reportedly in the works on removing the ability to play Playstation 3 games on more than one console - so that everyone has to buy their own copy.

    Sony is about the dollah dollah bottomline. They believe they can reach this via underhanded tactics and deceptive business practices.

    Not off my wallet.

    Oh and my question:

    Why don't you and your company go fuck yourselves?

    --
    "To work for libertarianism -- to oppose the growth of government and aid the liberation of the individual -- used to be
  69. Re:Vcoal Mindoritey by MS-06FZ · · Score: 1

    So I guess what alot of us bought the game for to play and be apart fo Star Wars to live our Saga, (Remember the adds?) Is Gone.

    Words fail me. I'd say they've failed you, too. :)

    You bought the game for to play and be apart? Fo' Star Wars to live your saga? Do I remember the additions? What is gone?

    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  70. So much for attracting really smart women... by Alpha_Traveller · · Score: 2

    >Those boxes will read Bounty Hunter,
    >Commando, Entertainer, Jedi, Medic,
    >Officer, Smuggler, Spy and Trader.

    What if my daughter wanted to be a diplomat? Something tells me that's not the same as Officer. You mentioned each class would show up as a familiar Icon, and I wouldn't call Princess Leia any of the things above. Only three out of the nine are even remotely "non-agressive" in nature. That doesn't speak well for a game that was once geared to be more of a world to explore than just a massive wargame.

    --
    "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
    1. Re:So much for attracting really smart women... by Yerase · · Score: 1
      For some reason, they've labeled Leia an "Officer".

      Why one of the many Imperial Soldiers didn't get that spot I don't know..

    2. Re:So much for attracting really smart women... by Alpha_Traveller · · Score: 1

      Well I could understand Admiral Ackbar in that icon. He's the most recognizable I think.

      --
      "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
    3. Re:So much for attracting really smart women... by CurbyKirby · · Score: 1

      Politicians will stay what they currently are: a development path completely separate from your "regular" profession (smuggler, entertainer, medic, etc.).

      Personally speaking, SOE has one by one destroyed every profession I've ever cared about in the game. First, Creature Handlers (CHs), which was nerfed to uselessness before I even joined in March of 2004, then continued to get worse for over a year as various critters were made untamable or less effective in combat, even those required for economic viability like the Motley Kaadu, one of the few non-CH mounts. Now they're out of the game completely. My CH is in mourning.

      Entertainers used to be big. They had galaxy-spanning events that would attract nearly 100 players at a time to participate in "Cantina Crawls." Then, ents were made gradually inviable for serious play because you couldn't make money to do anything, like buy furniture for your house. Then came the removal of weapons, armor, large groups, and other things from an ent's repertoire. They took away buffs, then mind healing. Well, videos are worth a millions words:

      http://furplay.com/swg/download.php?view.17
      http://furplay.com/swg/download.php?view.28

      The result? Read on:

      http://furplay.com/swg/comment.php?comment.news.12 2

      In other words, I feel your pain. Noncoms have had increasingly insignificant roles in the game. Oh sure, I understand why: as a company, SOE feels they need to take care of the majority of players, and it just happens that they want to fight. It's just unfortunate that this comes at the cost of enjoyment and viability for other players and professions.

      A note about the change to professions: SWG used to have the most interesting character development system in any MMO I've heard of. Not only are there dozens of professions, you can mix them. For a quick fighter, combine various skill trees of Fencer and Pistoleer. Love entertaining? Feel free to do both Musician and Dancer. Use your skill points in any way to mix and match skills and abilities. Now they're taking away this, the most unique aspect of the game. The old system wasn't perfect, but you don't use a nuke to swat a fly. While the new system may work, it will feel like any other MMO. /sigh

      --

      --
      "Extra Anus Kills Four-Legged Chick" -- Headline
    4. Re:So much for attracting really smart women... by zerocool^ · · Score: 1


      Not to mention if existing players are given a "Stone of Change My Profession" so that they can change their character 9 times to decide which they want to be... shouldn't it allow them to change 10 times? So that they can try all 9 professions and then decide which they want to be?

      ~W

      --
      sig?
    5. Re:So much for attracting really smart women... by geekoid · · Score: 1

      YOuw ant to play something where you sit in meetings and discuss taxes, tarrifs, and space trade?
      Man, what a bore.
      OTOH a third of the possible class are non agreesive. Probably better then any game out there, but you go ahead and whine, we dn't get enough of that here.

      Princess Leia was a spy.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:So much for attracting really smart women... by earthbound+kid · · Score: 1

      If they used Ackbar, everyone would think that being an officer is a trap.

    7. Re:So much for attracting really smart women... by BlankTim · · Score: 1

      I had 10 charges in my respec tool yesterday, not counting the initial forced respec. So actually, I had 11 changes total. I used 1 at login, respec'd to smuggler, then I respeced to Trader. I still have 9 left.
      Not that it matters. This game sucks worse than suck. I took a year off because I was tired of getting fucked over as a Ranger. Came back 2 weeks ago to see what, if anything, had changed. Nothing. Oh wait, no more Rangers. What makes it worse is I even jokingly predicted this 2 years ago on the Ranger board. Christ, I shoulda quit earlier. Would have saved some money at least.
      Fuck SOE and the Bantha they rode in on. Seriously.
      I will NEVER buy another SOE OR LucasArts product after this. NEVER.

      --
      Just once, I'd like it if someone called me "Sir".
      Without adding, "You're creating a scene."
  71. a little Smed history... by ArmedLemming · · Score: 1

    Smed's not too concerned about the poor lonely nerds -- he's concerned with good/great gameplay in a MMO environment (now whether or not he's attained that is a topic left for others to debate/flame).

    Here's a great (and I believe true) story regarding his vision (and kind of how this gamble led him to where he is today):

    He was hired to retool/redesign a game way back in '95 (maybe before that, it's so long ago now...). He told his superiors one thing, but designed another -- Armorgeddon (now Tanarus)*. He was looking, way back then, at what the future of gaming was and took the risk. The game wasn't supposed to incorporate online play. It worked for him. The beta period had thousands of die-hard fans and then it went subscription and held on well for a year or so, by which time he'd been congratulated/rewarded and the company owning Tanarus got bought out by Sony.

    Tanarus development was dumped for Everquest. EQ has its own history, but was certainly groundbreaking.

    I visited Verant's (their name before being bought out by Sony) studios in San Diego the day EQ came out of beta and went live. It was bustling in the cubicle farm they had then, but one thing I remember distinctly was meeting an online acquaintance of mine (also from Hawaii) Danny Han (aka Blackbird in Tanarus) with another guy sitting by themselves in a conference room literally with pens and papers talking about their newest (and shh-shh) project/game they were going to make -- Star Wars Galaxies. I thought that was WAY cool and wished them luck. It certainly seemed ambitious at the time (because this was before anyone knew just how successful EQ was going to be financially), but everything worked out in spades. EQ quickly became a cash cow and SWG was built/licensed and released (followed by EQ 2).

    I think that after all this time (and it *has* been all this time for many of us) the genre's gotten stale. I think Smed's doing the right thing, and I think it's going to be great, but I do expect it to have its growing pains.

    I never got to meet Smed when I visited San Diego back in the day. He happened to be out of his office in a meeting or something. Oh well. I was going to ask him about putting some developers back onto Tanarus because it was starting to rot, but he was looking to the future come hell, high water, or disappointment to those of us who'd become hooked to his latest project to be deemed 'complete'...

    He's a great guy, but he doesn't wallow in past projects. He sees something then goes for it.

    Chris aka Tatyana of DoW/ArmedLemmings in Tanaus - Hailhammer Thunderstrike in EQ (FV/roleplaying server)

    * - Tanarus was where many of us learned about his motivations. The game had (still has really) so much promise, but technologically it was/is dated. The gameplay aspect still has a lot of life in it where wonderful things could be done to it, but that doesn't/didn't interest him. Still, I'm grateful that he brought it (with other programmers of course) into existence...

    --
    Two fish swim into a wall, one turns to the other and says, "Dam".
    1. Re:a little Smed history... by SpacePunk · · Score: 1

      "He was hired to retool/redesign a game way back in '95 (maybe before that, it's so long ago now...). He told his superiors one thing, but designed another -- Armorgeddon (now Tanarus)*. "

      Which, even back then wasn't an original idea. Cyberstrike did it first, and did it better. He stole that idea just as deftly as he stole players $30 for the toow.

    2. Re:a little Smed history... by ArmedLemming · · Score: 1

      Oh yeah! I never did play the game, but I definitely remember a Cyberstrike influx into Tanarus for awhile (and they were great teamplayers/tacticians).

      Sorry to hear about that, but to me it reinforces how Smed moves on with things (and isn't afraid to hurt any feelings along the way... kinda like Steve Jobs eh?)

      --
      Two fish swim into a wall, one turns to the other and says, "Dam".
    3. Re:a little Smed history... by artemis67 · · Score: 1

      Smed has gotten HOUNDED over the years from Tanarus players wanting to see more development.

      At one time, Verant/SOE had promised a Tanarus 2, but it died in development, because I think Smed totally lost interest in the game.

      What's interesting about Tanarus is how it thrived as a concept game. When it was in open beta, back in '97, there was an email list floating around of the hottest online games (as voted on by the players), and Tanarus frequently topped the list. I think the game was in free beta for a couple of years, and on any given night, there would be a dozen (or more) active games going, and people waiting to join.

      Once Tanarus went pay-2-play, the crowds evaporated overnight. The game had been in open beta for so long that most of the people probably felt that they had gotten their fill of it and couldn't see paying for it. Granted, the reason for the open beta was for Verant to stress-test the servers and develop their skills in coding a MMOG (because the MMOG game that Smed REALLY wanted to develop all along was EQ). However, they had to go to a pay model because of the cost of the hardware and the bandwidth.

      Since then, computer speeds have skyrocketed and prices have plummeted, so SOE's overhead costs on Tanarus are trivial. It's a shame they don't just open it up for free play. The core user base that has been hanging on for YEARS, paying their monthly subscription fee, has more than paid for the game.

    4. Re:a little Smed history... by Anonymous Coward · · Score: 0

      > Armorgeddon (now Tanarus)*

      Armorgeddon! God! I used to play that on the Amiga back in 1991 - it was one of the first realtime games where you could have more than one player in the same universe.

      Here's some reviews from back in the day:

      http://games.eldritchs.com/armged.html
      http://www.angusm.demon.co.uk/AGDB/DBA1/ArmG.html

      And screenshots - this was considered good graphics at the time!

      http://www.rottentomatoes.com/g/pc_games/armour_ge ddon/gallery.php?page=3

      And finally, a shot of the box cover:

      http://www.mobygames.com/game/atari-st/armour-gedd on/cover-art/gameCoverId,19250/

      Psygnosis (makers of Armor-geddon) was quite the game maker, in their heyday.

  72. In Shock by Anonymous Coward · · Score: 0

    Most players do not care about items, time invested, or veteran rewards when compared to the lack of communication and feeling betrayed. I would like to know why you decided to push this out, unannounced, immediately following a $30 expansion. Furthermore, given the absurd amount of bugs and unadressed issues discovered in the brief 5-day 2-server "test", why must the NGE be deployed 4 days from now in such a horrid state?

  73. Flexibility by mwsmith824 · · Score: 1

    Q: One of the greatest strengths of SWG has always been it's flexibility. You could change everything about your character from appearance to professions. So over time, people became quite attached to their toons. With the new iconic profession system, we're locked into a single profession. My questions are: 1) After those initial 9 respecs are used up, if someone wants to change to a new profession, even if it means resetting to CL1, will they be able to do that? 2) And as a followup, if they have to delete their character and create a new one what will happen to all of the "Once per account lifetime" veteran rewards, and pre-order bonus items that they've been given? Will there be a way to get them again, or are they just gone for good?

    1. Re:Flexibility by PunkFloyd · · Score: 1

      The answer to question 1 has been answered. All ADK (anti-decay kits) objects will be converted into something that will allow you to change professions. It will have a one-time usage and you will be dropped back to CL1 for the new profession. Search the forums for more details.

      -pf

    2. Re:Flexibility by mwsmith824 · · Score: 1

      And to think, people thought they were expensive before. This should send the cost of them thru the roof.

  74. Mr. Smedley by tsiboozomi · · Score: 1

    One of the truly unique things about SWG was the depth and breadth of the so-called 'support' professions. Crafters, resource gatherers, entertainers, medics, etc. all contributed to the game economy, as well as provided a more immersive expreience of actually living a long time ago in a galaxy far, far away. While simplifying 36 professions down to 9 is notable for the amount of future development work that can be assigned to each of them, how do you feel this reduction in diversity contributes to game immersion?

  75. Animation demo of new combat system by WCMI92 · · Score: 1

    http://ngedidit.ytmnd.com/

    It's FUN and very Star Warsy! :)

    --
    Corporatism != Free Market
    1. Re:Animation demo of new combat system by dmcooper · · Score: 1

      The unfunny part about this is that they make it not very straightforward to find the cancellation menu.

      --
      "To work for libertarianism -- to oppose the growth of government and aid the liberation of the individual -- used to be
  76. Question: by SeraphimXI · · Score: 1

    How important do you feel actual communication between the developers and publishers of a game with the players of the game is? Actual communication meaning not having everything filtered through a PR team like the World of Warcraft team is notorious for.

    And as a follow up, do you feel that developers being sat above the playerbase in an "ivory tower" not being allowed to interact with the playerbase except through "community managers" and pr departments is a good or bad thing for the longevity of a game.

  77. OSX? Get in line. by TheStonepedo · · Score: 0, Offtopic

    Games+OSX should not be Sony's first priority. Until they do something to appease the thousands of owners of USB-compatible Sony MiniDisc players, you are unlikely to see them catering to Apple Mac owners who want to play games. Sony has singlehandedly wrecked the MiniDisc train by writing jukebox software that is only Windows 98/2000/(ME lol)/XP compatible. Minidisc owners have been bitching for years and getting nothing from it, so you're unlikely to see a quick change for whining game owners.

    --
    I'll be your candy shop of infinite deliciousity if you'll be my discotheque of endless rump-shaking.
  78. Bring Back Old SWG Players by Monkk · · Score: 2, Interesting

    My question is: What are you doing to rekindle old player's interest in the game?

    I loved and played SWG for about a year. Unfortunately, despite the dazzling variety in the game, I couldn't stay interested. (Even in spite of my strong desire to stay interested.)

    The proverbial straw was the original Combat Upgrade. It finally killed the last bit of my joy in the game.
    If you can bring back the original wonder and excitement, I would leave WoW in a heartbeat.

    --
    TomB

    "You can't take the sky from me..."
  79. You're an idiot then.. by Anonymous Coward · · Score: 0

    You should have bought The Total Experience, which includes both JTL, and Rage of the Wookies. It's not their fault if you waited 2 years to buy an expansion.

  80. Changes and Ethical treatment of customers by Anonymous Coward · · Score: 0

    SOE has made a previously-unthinkable change in their product -
    Releasing an expansion to a premium dollar game within weeks of a radical game revamp that the customers were previously unaware of. Historically, the customer base had been both supportive, and constructive in their innovative suggestions of how to improve gameplay.

    How does SOE quantify such a drastic change to the game so close to releasing an update as less than a bait-and-switch marketing ploy? Simultaneously, how does SOE justify their apparent apathy towards their customers' responses on the official feedback channels of their product (the official forums)?

  81. Why the rush? by Darlock · · Score: 1

    Mr Smedley,

    I have played on Testcenter and it is loaded with bugs. Your company has given 2 weeks from announcement to release. This a huge change in the game.

    Why are you rushing to put it out? Why not do it as bug-free as possible instead of pushing a buggy product out to your customers?

    Regards,
    Trospar (Tempest)

    1. Re:Why the rush? by Anonymous Coward · · Score: 0

      After Haley died and Felton quit, is there anything fun left on Tempest?

    2. Re:Why the rush? by Darlock · · Score: 1

      Kate =(

      Not much is going on with the server. Tempest is dying badly. The CU his us hard. I talk to Felton all the time. He is playing WoW and Civ4 right now.

      Who is this ex-Tempest folks that lurks on /. ?

  82. Console Intentions by pedropolis · · Score: 1

    There is little point on me arguing against the NGE. The forums are rife with enough negative comments and posts regarding cancelled accounts. Clearly dumbing down the game for the sake of "focus groups" and "steep learning curves" has alienated the overwhelming majority of veteran players, myself included. The richness and variety of professions truly let you live your own Star Wars story, but that is in the past now and what we are left with is a Cliff Notes version of a rich mythology.

    Given this simplification, this boiled down witches brew you claim the fanbase asked for, I ask what your real intentions are with this game? A number of sites now show "Star Wars Galaxies" as a forthcoming title for the PS3. Is it your intent to simplify this game enough so that console players can join?

    And I would agree with a number of posts that furiously stated the complete and total slap in the face to only provide responses to questions through Slashdot. There are literally hundreds of questions going unanswered on your forums. Paying customers deserve answers. The real tragedy in all this how poorly you communicated with your own customers, which in the end, is what is going to kill this game.

    "The game you knew, gone it is, replaced by the NGE."

  83. pre-CU by Anonymous Coward · · Score: 0

    Just in case there's a remote chance in hell this is possible.. any chance of selling off the code-base and resources as they existed prior to jump to lightspeed and the combat upgrade junk? Or some sort of binary only server release from the same era? How about a seperate pay server or 2 that people can join for $10/month or something from the same era, especially if you can get a seperate dev team that can develop the game as it was originally intended instead of stripping all the good systems out and replacing them with MMO-battlegrounds? (whatever the name of the starwars battlefield clone was)

  84. No questions? by Elsan · · Score: 1

    I find it funny that in 125 comments, I didn't find more than 10 questions I would submit to John Smedley if I was Slashdot... I haven't played SWG yet but those comments just make me NOT want to play. The answers have just been Sony and SWG bashing... I wonder if Smedley is reading those comments... Would be pretty funny somewhat :)

    So... a question maybe?

    What do you plan to bring new and old players wanting to try again? A free trial? Will you ask websites to review it again also? If I'd want to try the game, I'd like an overview.

    1. Re:No questions? by Anonymous Coward · · Score: 0

      I doubt he's read anything. He posted ONCE on our forums for the first CU that was released. His account was created that morning.

      And, by checking his last login, he never came back.... ever.

      1 post is all we got. Then we got ignored.

    2. Re:No questions? by Elsan · · Score: 1

      You don't need to be logged in to read the comments. And cry.

  85. CURB, NGE and Profession revamp by Anonymous Coward · · Score: 0

    Six months ago the CURB was supposed to change SWG for the better. Now for the second time in one year SOE is changing the formula again. How is the NGE goin to succeed where the CURB didn't? Would you agree that drastically changing an MMORPG twice in one year is taking quite a gamble?

  86. Who should be asking questions. by Anonymous Coward · · Score: 0

    Ok here it goes.

    Shouldn't you be answering questions from the SWG community first?

  87. Here's a good question to ask by v3c7r0n · · Score: 1

    I've been playing SWG for 3 months now and have tried to be atleast a semi-active member in the SWG community. And after seeing the blind eye and deaf ear turned to the player community HOSTED BY SOE, where most people thought the game would have been fine if the bugs were fixed, the professions rebalanced, etc, why do you instead ignore people, revoke forum access when they put up a post that you (meaning the guys @ SOE) didnt seem to like much, and then turn around and say "you're responding to what players want"?

  88. Comment on Jeff Hickman's views of changes in MMO? by Darlock · · Score: 1

    Mr Smedley,

    Would you care to comment on words of Jeff Hickman's speech at the Austin Game Conference? For your information Jeff Hickman is the Executive Produce for Dark Age of Camelot.

    The transcript of his speech follows:

    My rant is about how, as game developers, the fact that we often make changes to core pieces of our games after we launch. It's a critical error. We've made changes to our games that were core changes and, while I can't say they were detrimental to our game, they probably didn't achieve the goals we wanted them to achieve.

    As we make these games, we attract a certain type of player. They come to our game because of the things we put in there. The core functionality, the systems, the gameplay we put in, and then for whatever reason, because we see another game that looks really cool, that's maybe doing better than us, or we want to change our billing structure to make more money, or whatever the reason happens to be, we come out and make a systems change to our game, and what does it do? It alienates our current players. The people who are playing our game right now.

    We go out and say, ''you know what, we want more of those players, we want that 3.5 million from that game over there.' So instead of sticking to the thing that our players really love, we changing it. And now we're alienating the players playing our game, losing our subscribers. The 3.5 million who are over there playing that game, they're happy. They're playing that game already. We're not attracting them - or, it's very difficult to attract them. So the chance that you're taking as a developer making those changes is so huge. And you see it happen all the time. If you look at the games out there, there's not many big games - or small games that have not made that error. So, that's my rant.

    (taken from: http://www.next-gen.biz/index.php?option=com_conte nt&task=view&id=1468&Itemid=35)

    Regards,
    Trospar (Tempest)

  89. Regaining lost players? by Anonymous+Custard · · Score: 3, Interesting

    What is your plan to reach out to all those players who left before the combat revamp, doctor buff changes, and now this new revamp? Do you hope to draw them back somehow? Will there be any incentives for old veterans to return?

    1. Re:Regaining lost players? by v3c7r0n · · Score: 1

      You (and alot of other people) wish. (speculation, but if you're a pre-CU vet, you're well aware of SOE's inability to make good on their promises...wonder if their motto with SWG is "We're too busy spending your money to fix your game")

    2. Re:Regaining lost players? by fallen1 · · Score: 1

      Thanks for your question! In response to your query the answer is: NO.

      Sincerely,
      John Smedley

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

  90. Dumbing down for console? by Khyras · · Score: 1

    Hey Smedley: I've been playing this game since day one, and PvPing nightly for 2 years (Khyras of ATO on Bria). With the CU1, the game was severely slowed down and dumbed down. The same is happening in CU2, with only 3 specials per profession and only nine total professions. Now, 3 specials seems to fit nicely onto a console controller, as does the "Point and Click" Style of targetting. Is this CU2 an attempt to dumb down the game enough so it can fit on a console platform (XBOX 360 to be precise) and appease the console kiddies?

    --
    -Khyras
    1. Re:Dumbing down for console? by Varlorg+the+once+ple · · Score: 1

      No its not......for x-box that is. If anything its being dumbed down for the PS3

      --
      My full name was intended to be Varlorg the once pleased customer
  91. My Rant by Varlorg+the+once+ple · · Score: 1

    http://forums.g4tv.com/messageview.cfm?catid=59&th readid=515423&FTVAR_MSGDBTABLE=&STARTPAGE=4 At that URL is my rant why Satan Online entertainment and its leader doesnt give a crap.

    --
    My full name was intended to be Varlorg the once pleased customer
    1. Re:My Rant by Varlorg+the+once+ple · · Score: 1

      http://www.next-gen.biz/index.php?option=com_conte nt&task=view&id=1557&Itemid=2&limit=1&limitstart=0 Smedley Explains Galaxies Overhaul By Christian Svensson Why has SOE made so many drastic changes to its MMOG Star Wars: Galaxies? Company president John Smedley spoke to Next Generation about that factors that forced the changes, feedback from the community and ramifications for the future of the franchise. For up-to-date game industry news and challenging opinion, delivered to your in-box every weekday morning, subscribe to Next Generation Morning Bulletin. It's simple and free. Go to http://www.next-gen.biz/registration/ --- Image Smedley says, "LucasArts and SOE took a very close look at Galaxies to find out what we could improve and what needed to change to make the game more fun for existing players and what would make it appeal more to a wider audience. We did a lot of research and focus testing before we undertook these steps." SOE and LucasArts pulled in Crompton and Associates (which handles product focus testing for a number of top publishers) to conduct the initial studies. Unfortunately, SOE isn't able to divulge the exact data that came from these efforts, but it came to the conclusion that the game wasn't living up to its potential (both in terms of fun and as a market opportunity). "We got a lot of feedback about what was wrong and what wasn't. We saw early on that people weren't satisfied with the combat, so we decided to try something pretty radical." The combat changes to the game went live some months ago and as with most MMOG changes, there was much public outcry on the forums. But SOE didn't experience any drop off subscriber numbers. On the contrary, Galaxies continued to grow faster than any other title run by SOE. "The combat [change] was really just the first part of it," explains Smedley. "The overriding [issue] was the sheer number of professions in the game." He adds, "In a sense that was one of the strengths of the game because you could be just about anything in the world, but it also had an impact on our ability to balance these professions and make them fun and unique. The feedback told us that there wasn't enough diversity and that people's choices [with regard to their professions] should mean something. "So we decided to shrink down the number of professions and concentrate on more prototypical Star Wars iconic elements. A bounty hunter is a very iconic thing. Everyone immediately thinks Boba Fett. So we made that mean something now." Jedi Exclusivity The original design of the game was very much influenced by the Richard Garriot (Ultima Online) and Brad McQuaid (early EverQuest) schools of MMOG design. That is to say that the very best experiences in the game would come from massive time investment, trial and error and endurance of hardship. The rewards that come from that are significant but highly exclusive. Along those lines, it was incredibly difficult to become a Jedi. In fact, the mechanism for which it is accomplished (which was secret for a long time) is that a character has to master five specific professions (out of more than 20), and those professions were selected for that character secretly by the game at the moment of creation. The player never knew which specific five would unlock the Jedi path. It was an incredible time sink, to say the least. In the new design philosophy players can start on the path of Jedi as one of the nine selectable professions at the moment of character creation. In this way, some of the previously secret "cool stuff" is going to be more accessible to a lot more people. Smedley is keen to point out that characters can be "force sensitive" from day one rather than necessarily a Jedi instantly. "There are a lot of different levels within that [profession], so the people who've been [working do

      --
      My full name was intended to be Varlorg the once pleased customer
    2. Re:My Rant by v3c7r0n · · Score: 1

      BULLSEYE! Give that man a cigar! nuff said.

    3. Re:My Rant by Guysmiley777 · · Score: 1

      It could use some HTML formatting, but you make very good points.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  92. Will there be a server for people with lives? by Snaller · · Score: 2, Interesting

    Where you can get from level 1 to 60 in a month of play, instead of the usual no life games which require 12 hours (and 50 other people) every day for 3 years to get anywhere?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    1. Re:Will there be a server for people with lives? by v3c7r0n · · Score: 1

      SWG. I hit CL80 in the old system in about 2 weeks, playing 3-4 hours a day in a good power grinding (spin) group with my guildies.

  93. And now a game related question by v3c7r0n · · Score: 1

    Under the old / current SWG system, players could drop abilities and unlock a second character per server when they got far enough into jedi (once you were a padawan). In the new system, why are these two things being removed? I currently have two accounts and was very much looking forward to having 4 characters on Bria, but now I'll only have two, and once I use their "respec" points I have from being a veteran player, if I dont like my professions, I have to blow my character away and make a new one? Why are these being changed? ...The force prompts me to dictate SOE probably won't be getting $30/month from me much longer, so...I now pose a question to the /. community: What other MMO's are fun to play and not bugged to hell and back? (I hate FFXI b/c i like to play solo more than deal with party memebers, and I have less than no love for forced PVP thanks to WoW)

  94. Re:Comment on Jeff Hickman's views of changes in M by Anonymous Coward · · Score: 0

    How can Smedley possibly answer this? You think Smedley has every played an MMORGP? That moron should stick to golf and i hope he gets gangraped by gophers on the 9th

  95. Mr. Smedly by shockbeton · · Score: 1

    What's Tennessee Tuxedo really like? I bet he's a hoot to party with.

    1. Re:Mr. Smedly by shockbeton · · Score: 1

      Oops. Nevermind. I was thinking of Chumly. My mistake.

  96. 14 millionth ps0t by TomatoMan · · Score: 2, Interesting

    D00d, you got 14,000,000th ps0t!

    -1, offtopic, but couldn't resist.

    --
    -- http://frobnosticate.com
    1. Re:14 millionth ps0t by SamSim · · Score: 1

      For the incurably curious:

      Slashdot comment #1,000,000 - 15th June 2000

      Slashdot comment #2,000,000 - 1st March 1999. It's unknown why the date of this comment is earlier than the previous one. My guess is the comments weren't numbered sequentially this early on in Slashdot's history and were renumbered at some later date.

      Slashdot comment #3,000,000 - 13th February 2002

      Slashdot comment #4,000,000 - 2nd August 2002

      Slashdot comment #5,000,000 - 2nd January 2003

      Slashdot comment #6,000,000 - 20th May 2003

      Slashdot comment #7,000,000 - 19th September 2003

      Slashdot comment #8,000,000 - 16th January 2004

      Slashdot comment #9,000,000 - 28th April 2004

      Slashdot comment #10,000,000 - 18th August 2004

      Slashdot comment #11,000,000 - 5th December 2004. My hat is off to evilmrhenry (542138) for finding this for me.

      Slashdot comment #12,000,000 - 21st March 2005

      Slashdot comment #13,000,000 - 7th July 2005

      Slashdot comment #14,000,000 - 10th November 2005

      A graph of these values can be found here.

      As you can see, the rate of posting has been almost perfectly constant for several years now, but comment #14,000,000 was due to occur on 23rd October 2005 and is over two weeks late. Regardless, at the current rate, comment #15,000,000 should occur on or about 1st March 2006. See you all then!

    2. Re:14 millionth ps0t by Anonymous Coward · · Score: 0
      As you can see, the rate of posting has been almost perfectly constant for several years now, but comment #14,000,000 was due to occur on 23rd October 2005 and is over two weeks late.


      SanSim confirms it, Slashdot is dying.
  97. why? by KingVance · · Score: 1

    Why dont you SWG folks just go ahead and come on over and play some WoW.

    SWG is a clusterfuck.

    Just dont roll on Warsong. It's populated enough.

    1. Re:why? by EddieBurkett · · Score: 1
      Why dont you SWG folks just go ahead and come on over and play some WoW.

      I did. I cancelled my SWG account back in July and two days later picked up WoW. Made it to level 25 Tauren Hunter before I got bored with running all the quests. WoW is pretty and there's lots of people around, but the things I like about SWG weren't there.

      I liked that in SWG, the majority of your items had to be purchased from other players. I liked that in SWG, you could have a house to display your goods, and to return to as a base of operations at the end of the day. I liked hanging out in my Player City with my guild. I liked that the seemingly unlimited nature of the character creation in SWG. I liked that in SWG, you could virtually go anywhere at any time.

      WoW is a very pretty game, and I liked how when you would travel between points you had to fly on the back of a creature. I liked the PVP in WoW (or at least the Battlegrounds - Alterac Valley, I think). PVP usually isn't my cup of tea, but I enjoyed that. The quests were certainly

      In SWG, I always felt like there was something else for me to do if I got bored with whatever I was doing at the moment. If I didn't want to fight stuff, I could go try to tame a pet. I could go exploring to get another badge. I could go hunting for that last item for my lootkit. I could play around in space. I just felt that WoW, while it excelled at what it did offer, didn't have the same breadth as the SWG universe did, and it bored me. Unfortunately, anyone who liked those aspects of SWG will not be appeased by WoW. And I'm still looking for a game to do that.

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:why? by KingVance · · Score: 1

      The power of WoW is their ability to take the best of D2, WC3 and all of the WC universe then turn it into a MMORPG.

      The D2 reward system rocks.

      I admit, there are things that i wish could have been added but if you look at it overall, its still a very good game.

  98. I won't be a Jedi's groupie by Jaeph · · Score: 1

    I left SWG for many reasons, most talked to death long-since so I won't re-hash.

    But one thing people don't mention: I don't want to be a Jedi's groupie. I don't mean the name "jedi" either (or padawan or whatever you are going to use). If there are people waving light sabers, I want to be one of them if I'm playing star wars. If this is outside the reach of casual players, then I won't play. I'm not joining a star wars game to be one of the little guys.

    Don't take this the wrong way, you have every right to make Jedi's the kings of creation, untouchable by all but the few who play long-enough. But don't expect me to join up, cause I'm not playing a star wars game where there's Jedi and I ain't one of 'em.

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
    1. Re:I won't be a Jedi's groupie by Varlorg+the+once+ple · · Score: 1

      The only problem is that they are being nerfed to oblivion as a cost of making it available to casual players. I have arguments why you dont need a lightsaber to not be one of the little guys and why its simply bad for the lore for this to happen aswell, but as a star wars fanatic i cant blame you. We all want to wave around lightsabers, just that there are unfortunate conciquences for that.

      --
      My full name was intended to be Varlorg the once pleased customer
  99. Re:Comment on Jeff Hickman's views of changes in M by Darlock · · Score: 1

    Did you read what Jeff had to say? It doesn't anything about a specific MMORPG. It talks about not doing sweeping changes to your game because you'll piss off your current player base...aka the ones paying your bills.

  100. Will any of the professions that were removed... by Mellissandria · · Score: 1

    ...be readded at a future date? Especially Creature Handler, which some say should have been iconic. If not, will the skills be put back in at a later date?

  101. Re-spec 10 times please, not 9 by brundlefly · · Score: 1

    Not really a question, but a comment.

    If you want to give existing players the chance to try out every profession in the game before deciding, then you need to give them 10 re-specs, not nine. The first 9 re-specs would be used to try out each profession, and the 10th would be used to switch back to the one you liked best.

    (Otherwise you can only try out 8 of them before making your final choice, right? :)

  102. My question.......... by keeblersbest · · Score: 1

    In the two plus years this game has been out, your developers have repeatedly ignored the live game to work on expansions. In your one post to the SWG forums you asked for the players to be patient as SOE worked so hard to fix bugs and make the game fun, yet to this day, some 6 months or more later, there are still several broken quests in the Rage of the Wookiee expansion. Please convince me that the same inept managers that have brought the game to this point deserve my business.

  103. Stabbing Players In The Back? by zoomba · · Score: 1

    These changes fundamentally change the entire game, to the point where it seemingly invalidates all the work previously sunk into the game by your more devout fans. Sure there's the ability to respec, but especially for those who worked so hard to become Jedi, this shift tosses all that work to the wind. Sure there'll be the 10 level delta between existing Jedi and the re-spec'd Jedi, but that doesn't take away the sting for those who went and mastered every single profession in an attempt to unlock their Jedi slot back around launch.

    How is this revamp fair to the people who invested years of their time into the game, only to have the same level of accomplishment essentially given away for free through the re-spec system (Jedi), or totally trashing that work in the case of eliminating Creature Handler and Bio Engineer?

    These people are your bread and butter since they're the ones who have stuck through all the bugs, the downtime, the first combat revamp etc... Are you worried that this may drive away those who have stayed loyal?

    1. Re:Stabbing Players In The Back? by Varlorg+the+once+ple · · Score: 1

      Are you worried that this may drive away those who have stayed loyal? Put that in past tense and in exclamation rather than question, you got yourself an answer buddy.

      --
      My full name was intended to be Varlorg the once pleased customer
  104. Slap in the face to veterans by Guysmiley777 · · Score: 1

    Can you say mass exodus? I guess you'd still have to HAVE a large player base to have it qualify as "mass" though. When I left 18 months ago my server was a ghost town. If I was told "Oh all that time you spent gathering materials and grinding out your crafting skills? Forget about it.", my head would have exploded. /glad I left when I did

    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  105. Why did you tell the media six months til NGE.... by Mellissandria · · Score: 1

    when a player who was at the Austin conference, and who was able to play the game along with the media was told that the NGE would be released on the fifteenth? In other words, why all the doubletalk?

  106. Jedi Outcast? by STUPiDflY · · Score: 1

    By looking at your forums it's obvious there is much more interest in the Jedi profession than any other: http://forums.station.sony.com/swg?category.id=nge _testing_boards

    The number of posts in each profession category shows the Jedi interest to be 10-20x that of other profession in most cases. Does it concern you at all that most of your subscribers will create new Jedi and that's all you will see in the game? Based on the link above this doesn't seem unreasonable does it? Is this why you recently announced a second character slot per server for all subscribers? So at least people would create other professions?

    /end of question

    I would just like to say how stupid an idea I think this is personally. Thank god I ebayed my Jedi. If I hadn't already, I would be trying, but of course it would be worthless.

    I see this move as the equivalent of firing all the management from a business. It only happens when things get really bleak. It's a last ditch effort to stem the hemmoraging but comes with a lot of negative side-effects. Obviously, you do not have any alternatve to save the game.

    I see you having two types of subscribers at this point:

    1. The veterans who hung around because they liked the game the way it was.
    2. New subscribers reached through the tireless efforts of the LucasArts marketing machine.

    Seems to me your probably getting a very good influx of group #2. Unfortunately they aren't sticking around very long. You don't have enough of group #1 even left to care about angering them all into quitting. So you have nothing to stop you from doing anything to make the game more fun for group #2.

    Good luck, though I doubt it will work. Especially since the general tone on the forums is that your new combat system is more awkward than the last.

    --


    --------
    Linux is only free if your time is of no value.
  107. Accessable Keymaps for the disabled by Johnny+Fusion · · Score: 1

    I have played on the TC, and one of the things that stands out is the new UI needing two hands to operate (keyboard and mouse).

    There have been complaints from those with disabilities that the new keymap is unusable for them.

    The playstyle for my wife who is visually impaired has also been impacted by the new changes. Before, she would be able to target a groupmember (tank) and her character would fire at whatever the tank was targeted. Now she has to try to find the small crosshairs and aim at a moving target in real-time.

    Both of these examples have Star Wars Galaxies having less accessability to the disabled that they currently provide.

    Developers on the forums have not acknowledged these complaints on the forums, and the customer service rep my wife called on the telephone would not help, or transfer her call to someone who could address her concerns.

    The game as it is accessable to the disabled -- they are playing it. The NGE is not accessable. Removing accessability from a service could be seen as in violation of the American with Disabilities act. What actions will you be taking to keep this game accessable?

    --
    There are two kinds of fool. One says, This is old, and therefore good. And one says, This is new, and therefore better.
  108. Question for Mr. Smedley by labcoat · · Score: 1

    None of these new features seem very innovative. You said yourself, the fast-action combat is like Diablo. The professions are pre-packaged derivatives of classes that exist in other roleplaying games. By keeping the setting of the game between episodes 4 and 5, you continue to dilute the continuity of the Star Wars Universe rather than make your own mark (I don't see George Lucas congratulating you on your work).

    Will there be any innovative features added to this game after these enhancements are made?

  109. Smedley knows Q? Is Q real? by master_p · · Score: 1

    I thought Q was a fictional Star Trek character...OMG, I am so out of touch!

  110. No catchy title by Nerf+Bat+O+Doom · · Score: 1

    I have a lot of feelings revoling around the current state of SWG. As someone who enjoyed the game before the great nerf known as the CU, I would like the following to be answered as detailed as possible (I'm probably going to get the standard company line but hey it's worth a shot):

    1) What will the status of solo playing in the future? I am not an anti-social person by any stretch of the means. However, the game as it currently sits makes it near impossible to solo anything without a group. I, as I am sure most of the Slashdot crowd is, am involved in some sort of computer-related work and designating time for groups is something that I just cannot do given my professional and family responsibilites as well. While I think the ability to solo a Krayt Dragon is ridiculous, the ability should be present to solo other creatures and mobs without too much fear.

    2) What are you doing now or are planning to do to address the economic situation being brought about by the removal of ADKs (Anti-Decay Kits for those not familiar with the game)? Decay is a natural part of the physical world with any item currently in the game and fosters the continued economic relationship between the combat and crafter classes. Removal of this as it stands seems to render the crafter class in the current version useless. Have you stopped to consider that by doing this you are fostering an environment where the crafter profession will be sub-standard?

    3) Why are you removing the player bounties? What is your justification for doing so? Bounty Hunters now become just like the Commando class for the most part. Have you stopped to consider that Bounty Hunters play an intricate role in the game right now in that Jedi who expose themselves go on the terminals for bounty hunters to hunt down. The era in which this game takes place is between Episode IV and V; therefore, it makes sense that Jedi should still be in hiding since Palpatine and the Empire are still hunting down what Jedi survived Order 66.

    4) Speaking of Jedi.....why are you unlocking them straight off the bat for everyone to play? Jedi are suppose to be extremely rare given the current time period in the Star Wars universe. A lot of people who put a lot of game time and effort into becoming Jedi feel cheated now that this is happening. Jedi should take LOTS of hard work to get once you become Force Sensitive; becoming Force Sensitive in the game should also be random in how it happens. How do you explain how you are going to control the population now that everyone and their mother can be a Jedi once they start out in the game?

    5) What do you plan to do with the professions you are now eliminating, specifically Creature Handler? I know a lot of vets complained about the great "Pokemon Wars" in the original release of the game and the class got nerfed. Now that you release The Trials of Obi-Wan with Creature Handler-specific items only to eliminate this profession in the NGE is outrageous. How do you plan to address this? How do you compensate the people that have stuck with the game and played this profession?

    6) For those of us who have only wanted the original game system fixed in terms of the bugs, why can't SOE make pre-CU systems for players to log into? I have yet to hear one reasonable explination of this. I would assume that the old base-code has been archived off somewhere. Dark Ages of Camelot has done this, why can't Galaxies?

    7) Why the need to introduce a system that a lot of people I have talked to both in the current live system and test centers do not like at all nor asked for? Why the need to introduce the CU also given the fact that most people who tested it out - myself included - did not want? Why do you ignore your player community like you have who asked for the fixing of the skill tree professions for those that were broken and a reduction of doctor buffs in the first place?

    8) Why not just kill Galaxies completely and start over from scratch - Star Wars Galaxies 2 - instead of adding new c

    1. Re:No catchy title by Nullsmack · · Score: 1

      Someone with mod points please mod this guy up.

    2. Re:No catchy title by Nerf+Bat+O+Doom · · Score: 1

      I appreciate the plea for mod points.

      All I want is answers - as I'm sure everyone else does who plays the game - about the things that has bothered the community for so long.

      The SWG community is a very passionate - one could argue even rabid - community of gamers. I guess I consider myself rabid about how I feel about the game given that I own all the books to the D6 West End Star Wars game along with the D20 version from Wizards of the Coast. I have both played and GMed in both systems.

      One thing about pen and paper RPGs that is different from MMORPGs is the playing community - in our case our playing group - has the ability to craft the game as we see fit. Community is a huge part of RPGs. You have to have a vibrant community in order to succeed.

      You also have to be willing to LISTEN to your community and WORK WITH THEM. I know there has been cases where we've come across certain rules or guidelines that were suspect and had debates on whether to modify the rule to meet our needs or to eliminate the rule altogether. I don't like eliminating rules because I feel that opens a Pandora's Box of trouble; however, I am more than willing to LISTEN and WORK WITH my players to rectify perceived problems in a democratic and respective manner.

      SOE has not done this with the Galaxies community at all. I've never in my life seen one company so hellbent on ignoring the people who PAY for the game, then PAY a monthly subscription to play it when there are obvious problems with how the system was pre-CU. It's as though we were good enough to play the game but not good enough to voice our thoughts as to how OUR GAME should be handled in the future. I have been developing software for over four years now (not long enough compared to others on Slashdot) and I can say - without a doubt - if my company totally ignored their customer base the way SOE has theirs we wouldn't be in existance anymore.

      And yes, I did say OUR GAME. It is OUR GAME - the SWG Community's game - because we play in it and we shape it on each server as we see fit. This is the thing about MMO games. You the company can own the code, the copyrights, the trademarks, etc. but the people who inhabit these virual worlds also have a ownership stake in how the world is ran and its future course of direction. We see with our own eyes what is transpiring and what is worng. We make it known what is wrong, what needs to be fixed, and are willing to work with the company to make these changes happen. We did not ask for the CU nor did we ask for the NGE; we wanted the old system to be fixed through making the classes that were in the game work and some trimming of doc buffs.

      We didn't ask for nerfing of classes nor have we ever wanted that. Look, some classes are going to be alpha in certain areas. That is the reality of the world, both virtual and physical. Some people are going to be "uber"; accept it, it's just how it is. There is never going to be a perfect balance in any game no matter how hard you try. Instead of nerfing classes to bring everyone into some sort of Marxist equality, why not add to the classes who are suffering abilites that can ONLY be done in those classes to make them more appealing to play.

      Work with us. It's not difficult to understand. Don't pretend you know how to please us without talking with us. We've been wanting to help this game out for so long. My only fear now is that with this latest nerf bat to come down, SWG is on the last legs of life support.

  111. Re:Why did you fire your community relations direc by Anonymous Coward · · Score: 0

    All kidding aside, that's a very good question. I personally look forward to seeing it addressed.

    I think it's been made pretty clear that either Zonk is not asking or else Smedley is not answering any questions that don't suit Sony's marketing requirements.

    So, uh, how about that rootkit then Smed?

  112. Well damn, I guess it's a good thing... by Anonymous Coward · · Score: 0

    that they made Jedi a starting profession then. Because (Sith) Lord knows, Sony would hate to to lose YOUR money. Retard.

  113. Dropping Character Classes by finelinebob · · Score: 1

    Doesn't the name "Star Wars Galaxies" imply that there is more to the game than the movies themselves, and so the game should support a broader range of experiences than the movies?

    Are you considering renaming the game to "Star Wars Galaxies: Attack of the Movie-Character-Clones"?

  114. The only post Smedley ever made on SWG forum by WCMI92 · · Score: 1

    Read all the stuff he's spinning in current interviews. We SWG vets have heard it all before. This is from the first Combat Upgrade, back in May, 6 months before having this new horror dropped on us like a nuke:

    Hello Everyone,

    We realize that the recent Combat Upgrade has caused quite a stir. Yes, we've seen the petition. Yes, we're reading your emails very carefully.. in fact I've responded to many of you personally. From our perspective the Combat Upgrade was a crucial thing for us to do for the long term health of the game. In order to make the experience in SWG more diverse and to breathe new life into this game we felt it was important for us to entirely overhaul the current system and to make sure that it's balanced properly. Are we finished? Not by a longshot... by doing this what we've effectively done is to provide a new baseline to add a lot of new content into the game in a very short time, and to make sure that the professions really mean something in the game. We recognize there are problems that have arisen from this, and what I'd like to ask your help in doing is to target these problems so that we can knock them down very quickly. As you've seen in the last few days, the team is working tirelessly towards fixing any problems that have arisen.. and with your help we're confident we can get the rest of them taken care of as well.

    Please understand that we love this game too.. our goal wasn't to upset the existing userbase.. but we do recognize that changing a game does inherently mean some people aren't going to like that change. What we're trying to do is to insure that we can accomplish a lot of what you've all been asking us to do (things like Galactic Civil War) in really cool and meaningul ways.. and frankly speaking, we just couldn't do that with the old combat system in place.

    What would really help us is to give us ideas on how we can improve the new system and cool things you would like to see us do in the near term. We aren't going back to the old system, but with your help I'm confident in a few weeks you're going to feel this was the right call. Obviously you are our customers, and you pay the bills around here... we're trying to make changes that are going to make your experience better in the long run. Please bear with us while we make that effort, and give us a little time to respond and address your concerns.

    Thanks a lot,

    John Smedley
    President, Sony Online Entertainment
    jsmedley@soe.sony.com

    --
    Corporatism != Free Market
  115. Re:Why did you fire your community relations direc by Anonymous Coward · · Score: 0

    She was a useless idiot who after a years time still didn't know a damn thing about the game and never learned how to handle herself as a community rep to at least *look* like she knew a damn thing about the product she was working on.

    Who cares if you liked her or you thought she would make a good best friend, guildmate or cantina buddy. She just flat out sucked at what she was hired to do. Its only a shame that BlunderHeart didn't get the escorted out of the building along side of her.

    And pleeeeese don't get all worked up about how I'm some dumb ass who doesn't know a dev or producer from a PR person and glorified forum mod. I know her role and what she was given to work with. But that still doesn't change the fact that she doesn't know how to relate to people or communicate info in a way that moves the project forward instead of simply creating confusion, or worse -- animosity.

  116. Bug fixes finally? by finelinebob · · Score: 1

    Completely swapping out the old combat and profession systems for new ones will make a number of long-standing bugs disappear, but there are still dozens of bugs related to quests, interactions with NPCs and the like. Will these finally be addressed post-NGE?

  117. Handicapped Players by Reksha · · Score: 2, Interesting

    If you had been paying any attention to your forums, you would have noticed that you have a lot of people with physical handicaps that the new system of targeting, attacking, and no auto lock and auto attack are making it very difficult to play the game. We have tried it, the remapping does not work. We need an auto lock and an auto attack in order to play this game around or disabilities. We have been able to play for over 2 years now, and can no longer do so. Will you please do something about this?

  118. Bleh by Jaysyn · · Score: 1

    I'm sticking to Neverwinter Nights..

    --
    There is a war going on for your mind.
  119. When to stop watering a dead plant? by greyfeld · · Score: 1
    SWG has obviously been a critical and commercial failure when comparing it to the original expectations of just about any person you could poll. Almost all of the people I know that have tried SWG on launch went back to Everquest within a couple of weeks or months.

    At what point did Sony decide that this significant investment in changing the engine of the game would bring in new players (additional income) without completely alienating your existing fan base? How were you able to justify to the decision makers at Sony that you wouldn't lose a large percentage of your existing paying customers by alienating them and convince them that this overhaul would bring in new players or players of other existing MMO games? How are you going to draw people to the game now that it has been out for some time and the press/word-of-mouth has been so bad? Is your marketing machine really that good?

  120. I agree, scrap SWG... by Ricken · · Score: 1

    Go with SWG 2.

    1. Re:I agree, scrap SWG... by Anonymous Coward · · Score: 0

      Or rename this junk to SWG 2 and bring our SWG 1 back. Then SWG 2 can fail miserably and a real dev team can be brought in to fix the bugs in the system for SWG 1, instead of throwing everything away for nothing.

  121. Console by IQpierce · · Score: 1

    The changes appear to make the interface of the game much more greatly based on "twitch" reflexes, action, and general accomodation of players with shorter attention spans. Does this indicate that Star Wars: Galaxies is going to be released on consoles? If so, will it be available for next-gen, or current-gen consoles?

    (If this information has been released somewhere, forgive me... and please give me a link to the answer. :)

  122. How many cancellations? by RocketScientist · · Score: 3, Insightful

    I know some people who played, up until this week, SW:G. All are fairly hardcore MMORPG'ers who really liked the depth and breadth of character customization and crafting available in SW:G. With that gone, they've all cancelled their accounts, in the (probably vain) hopes that SOE will keep the old ruleset servers around and let n00bs play on the new ruleset.

    How many cancellations have happened since the announcement?

    Alternatively, how many would it take to change SOE's mind?

    1. Re:How many cancellations? by natx808 · · Score: 1

      I would venture to say somewhere between 25-50% of accounts will cancel. This is my reasoning:

      Most vets were die hard powergamers like myself. I had 5 accounts and after the NGE I will only have 1.

      Most characters were hybrid (Crafter or merchant class with some Combat class). Since you only can have one prof that is really turning people off.

      Most people with multiple accounts are canceling down to 1 single account to see if they like the NGE

      It's quite obvious that most vet players hate the NGE, it really looks like a great game is going down the tubes due to this impulsive NGE.

    2. Re:How many cancellations? by RocketScientist · · Score: 1

      Yup. Lots of multi-account cancellations. My friend cancelled 3 accounts, his friends cancelled multiple (3-5) accounts each. If a bunch of the people who are running 3-5 accounts cancel down to 1, that's a huge punch in the pocketbook I'd think.

      FYI, the way SW:G works (I think) is that you can only have one character per server, which is why most players have multiple accounts.

    3. Re:How many cancellations? by SpacePunk · · Score: 1

      For what it's worth, and in all fairness to the numbskulls at SOE. They are giving veteran players an extra character slot for each planned slot. I.E. two characters on up to four servers.

  123. Will Tanarus Ever Be Free? by maggeth · · Score: 1
    Yeah c'mon... you know you want to. :)
    SMED IS DEAD!!!!

    /old school with a vengenance

  124. A new one by Anonymous Coward · · Score: 0

    Hey, doesn't want to make me buy the game. Now if you just spent a year making an entire sequel (with graphics that don't look incredibly ugly) I might consider it.

  125. Definition of Insanity... by terpl · · Score: 1

    Is doing the same thing over and over again hoping for a different response.

    Hey John,

    Former SWG and EQ player here, but you know WoW...

    Bluntly my question is this:

    Why should I have any faith in the SWG team making something good given their track record so far. SWG has gone through multiple radical changes througout its lifspan. Each one has promised to make it the game we were originally promised. Each time the suck factor has remained undimished. So what's different this time?

    As an additional question was there any talk of simply creating a SWG2 that was more in line with what people wanted instead cobbling these changes onto SWG?

    Lastly, has lucasarts made any rumblings about pulling the plug given the general shoddiness of the game.

  126. "I was going to send you a Word doc..." by argent · · Score: 1

    John Smedley: I was going to send you a Word doc, then remembered this was going to /. Including the text here.

    Funniest thing I've read in /. in weeks.

  127. Re:Why did you fire your community relations direc by MrBulwark · · Score: 1

    Free tiggs! Seriously, after spending all weekend listing to people complaining that they couldnt get into test center, it was a big slap in the face to let her go.

  128. n00b by MrSin · · Score: 1

    I played EVERQUEST once for about 10 minutes and found the combat to be very boring. Push a button and wait. Zzzzzzzzzzzzz.... I'm 99.999999% FPS player. Are the changes in SWG going to be more FPS-centric? Of all the MMO's out there, this change sounds like it would appeal to gamers like myself. Besides...it's STARWARS!

    --
    It's a trick....get an axe.
    1. Re:n00b by Varlorg+the+once+ple · · Score: 1

      Since we are on the topic of percents, hate to break it to you but its like 15% fudge and 85% crap. The FPS concept is very inovative indeed but alas, there are too many things wrong with the NGE

      --
      My full name was intended to be Varlorg the once pleased customer
  129. What is your justification? by Fargmania · · Score: 2, Insightful

    In an interview dated 7/29/2003, Julio Torres was quoted as saying: "When Sony and Lucas set out, we said, 'How can we do this and not make another EQ?' We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."

    Now with the new system, you are locking players into their classes, making it all about combat, and making oversimplified "iconic" classes like Luke (Jedi). The person who announced these new changes to the online community was none other than Julio Torres.

    In your FAQ on the new changes you announce that crafters are not being phased out. Quoting: "...Galaxies has one of the deepest and most engaging crafting systems of any game that offers one. We are still supporting crafting, but as a profession unto itself included in the nine iconic professions (Trader). What is really fantastic about crafting now is that we are allowing for skill branching within the crafting profession so that crafters can specialize in certain skills and thus help maintain the diverse Galaxies economy."

    Let us ignore the obvious fact that specialization is possible under the current ruleset thanks to the ability to mix and match professions, and move on to note that in the very same FAQ the following was revealed: "Item decay has been completely removed from the game." The only inference I can draw from that simple statement, is that as soon as there are enough items created on the server, no new ones will be necessary since nothing decays. Leaving traders with nothing to do but buy and sell used goods. Leaving this essentially just another combat game.

    My question to you, Mr. Smedley, is what justification do you have for recreating the game completely contrary to its initial formula, if that formula is what gave the game the degree of success it has achieved up to this point? Most of us players are agreed that the combat system is in serious need of an overhaul (especially after the botched disaster of the first combat upgrade), but that doesn't explain the reasoning behind dumbing down the game to the point at which it no longer appeals to the type of player that it was originally intended for. Please enlighten us.

  130. I dropped out months ago by phlamingo · · Score: 1

    The reasons I cut my Galaxies connection had nothing to do with the changes mentioned in the article.

    The reason I dropped out was that the game was not structured to allow me to log in, play for one to three hours, and make a reasonable advance. Once you got past the low-level missions, accomplishing anything of significance required hanging out for two hours in a cantina, then jumping on a ship and fighting like crazy before all your buffs wore off. It's those hours in the cantina, gathering a group, then buffing, that drove me off.

    Understand, I'm not discounting the social aspect of playing. What I'm saying is that the content forced the social interactions into a single mode: Go to cantina, find a group, buff for two hours and chat, then go play for a while. If I wanted to spend two hours chatting, I'd be on an IM client.

    Will the changes fix that? I somehow doubt it.

    --
    I had forgotten how much cooler teenagers look when they are smoking. Oh, wait ...
  131. Definition of insanity by yagisencho · · Score: 1

    How could anyone expect SWG, a game funded by the same company as EQ, and designed by the same team who originally created EQ, to be anything other than a massive exercise in greedy Pavlovian sado-masochism? Seriously.

    1. Re:Definition of insanity by Anonymous Coward · · Score: 0

      It wasn't designed by the same team as did EQ. It wasn't even developed in the same studio as EQ. It was done by the Austin studio, not the San Diego one.

  132. |\|3|2|= BOUNTY HUNTARZ! by Anonymous Coward · · Score: 0

    nuff sed

  133. Issues with Console-Like Design by nboscia · · Score: 1

    There are many rumors that this change is being made so that SWG can be expanded to the console market given the new "twitch-based" combat style. With the way the key mapping is laid out (with no alternative layouts for players to choose from), it is very stressful on the hands and lots of beta users have complained of pain after a couple hours of playing (whereas many play for much longer periods in the current system). There is also no auto-attack or auto-run, which means we have to continually hold down keys and mouse button for long periods of time. Many in the community have had this as a main complaint on the new system. Is SOE aiming to make SWG a gamepad-based game now or are there plans on helping to reduce the physical stress caused by the new combat design?

  134. Force Sensitive/Village Grinders by ndrw · · Score: 1

    Hello Mr. Smedley,

    I have been playing SWG for around 7 months now (just got in pre-CU - in time to have my crafting doc nerfed, but hey, happens), and my melee combat specialist is wondering whether or not the last few months of village xp grind will be wasted? Should I keep my force sensitive skills or trade them in for regular combat skills? Will the branches I have unlocked matter for my new character?

    From a more general perspective, can you offer the community some reassurance that no further massive changes will occur to the SWG codebase (for a reasonable amount of time, like say 18 months), so that we can count on some time to get used to this new version? I for one treat my characters like a somewhat separate person (i.e. I try to "roleplay"), and I get attached to them after a while, I don't want to have to change up every time the system gets "upgraded."

    Thanks,
    Andrew

    P.S. I don't know if you also want suggestions, but wouldn't the profession system be better if you just created different kinds of skill points? i.e. each character could have 200 combat, 200 crafting, and 200 social skill points, maybe 50 general skill points, set up an unlocking system for Jedi skill points once you'd used up the previous kind? Anyway, just a suggestion for keeping the complexity, it's really what separates SWG from the other MMORPGs. *thanks!*

  135. Remorse About the REAL Reason SWG Players are Mad? by Eue · · Score: 1

    John, Doesn't SOE feel even a LITTLE remorse about the way the SWG revamp (the "NGE") was announced in comparision with the sale of the last expansion? The REAL cause of most player's anger, is that SOE purposefully and blatently HID the fact that they were doing a revamp to encourage people to buy Trials of Obi-Wan. To explain the chain of events as I observed them: (1) By SOE's own admission, they have been working on the new combat revamp (the "NGE") for at LEAST 6 months, at the same time as the Trials of Obi Wan (ToOW) expansion. (2) Over the past 1 to 2 months, SOE has promised bug fixes and changes to MULTIPLE SWG classes/professions to keep people in the game. Some of the professions they have promised fixes to within the past 1 to 2 months will NOT EXIST after the NGE. Among those professions that were slated to be fixed were Ranger, Squad Leader, and Commando. SOE published documents detailing fixes for each of these professions that bear NO resemblance to what will exist after the combat revamp. (3) Less than a month ago, SOE added a bunch of new special moves to the commando class/profession. Looking at the revamp documents, it is apparent that the commando profession will not have these specials after the combat revamp. The ONLY reason SOE would have added these specials, less than 2 months before the combat revamp was to go live, would be to preserve the illusion that there was no combat revamp coming. (4) In advertising the Trials of Obi Wan expansion (ToOW) over the past month. SOE has continually published screenshots of new weapons, armor, crafter schematics, and items and their stats. Some of these items included items that allowed the creature handler profession to tame higher level pets. The expansion planet itself, Mustafar, was advertised to have new high level pets to tame that were available no where else. In fact, many creature handlers have specifically stated that the ONLY reason they bought the expansion was for the new abilities. (5) Two weeks ago, several players noticed there was an item called the "Star Wars Galaxies: Starter Kit" on sale at amazon and several online gaming stores. Somewhere in the documentation of the kit or otherwise, some players ran across something about "Jedi as a starting profession." Players asked SOE's representatives (i.e. Tiggs and Thunderheart) about the Starter Kit, who specifically stated that it was an erroneous entry and meant nothing. Tiggs stated that she was asking the vendors to remove the entry because the product did not exist. SOE denied that Jedi would be a starting profession anytime soon. (6) The day before (ONE day) SOE made the NGE revamp announcement, SOE sent out an email to most SWG subscribers, that basically said "Buy the Expansion; we are revamping many professions including Ranger and Squad Leader." The email linked to the "fix documents" mentioned in #2. You will note that NEITHER "Ranger" or "Squad Leader" will exist after the combat revamp. There will be "Spy" and "Officer" professions, but they are totally different from what SOE was promising. (7) Around Tuesday (Nov. 1), Trials of Obi Wan, the new SWG expansion, went live. (8) On the afternoon of Wednesday (Nov. 2), SOE/LA dropped the bombshell they were totally revamping the game (both combat and crafting) and that 2/3 of the current professions would be cut from the game. SOE announces that all stats for almost all items in the game will be changing (including the ones they published to advertise the expansion). SOE also announced that (1) players would only be able to choose ONE profession (no mix and matching, or switching, like many players enjoy); (2) that "trader" (crafting) would be a mutually exclusive class, so players that dabble in both crafting and combat will have to choose between them; (3) that the SWG "Starter Kit" DOES exist (contrary to their prior statements), and will be like the "Trial of the Isle" for EQ2...a starter zone where you get to try the first 10 or 20 levels of the game out; and (4) Jedi will be a starting profession, meaning that some of

  136. So it looks like I'm the only one... by Anonymous Coward · · Score: 0

    ...who just recently bought this game in anticipation of this update. I'm actually looking forward to it.

  137. Imperial Scum by IQpierce · · Score: 1

    Though I'm an avid gamer and Star Wars fan, I'm also a fan of the Empire; and one reason I passed on buying SWG was that it seemed to offer me little opportunity to act as a part of the Galactic Empire (or, for that matter, the Rebel Alliance) and make an impact in the flow of a Galactic Civil War. Reading the description of the new overhauled "intro level", it sounds as if the game will now entirely assume the player to have a Rebel affiliation. Have the game designers completely abandoned those of us interested in roleplaying a fearsome Imperial oppressor?

    1. Re:Imperial Scum by Fargmania · · Score: 1

      I completely agree. After trying out the test server, I was surprised to discover that every single entry level player gets to be rescued from the Imperials by Han Solo. That Han sure is a busy guy. Aside from the unrealistic aspect of the Solo Taxi Service, what about people who wanted to stay with the Imps? Han's rescue doesn't make sense for them.

      Your original "refugee" storyline was much more believable and less "glamorous". Thanks for the cool intro and all, but maybe people could choose a reb, imp, or neutral intro at character creation?

      This isn't Battlefront or KOTOR, this is a player's first introduction to a Star Wars universe. It sets the tone.

  138. SOE's Response to User Community by nboscia · · Score: 1

    I am not sure how SOE came up with the notion that the player community wanted this. Those who attend focus groups are NOT representative of the true player demographic. *NO ONE* I know WANTS this new game style, and that is clear to see from the forums. It is NOT more attractive to the RPG audience (especially those with slower Internet connections) and 1% of the voiced community actually say they like it. What players wanted was simply more content and more flexibility. This new system does just the opposite. A majority of the customer base are dedicated players who maintain multiple paid accounts. I'm not sure how SOE's Market Analysis works, but common sense would indicate that the number of accounts lost by veteran players (given multiples, and their friends that follow) outweigh the number of new customers that will sign up for more than three months. Offering two items in replacement of years of character development for veteran players makes it clear that SOE is not listening to their customers.

    So based on that rant, my question is: What does SOE do to ensure their current customer base needs are being met? Are there plans for future customer-relation discussions, polls, in-game moderated discussions with staff, web-based focus groups, etc. ?

  139. I once PKed John Smedley, President of Sony Online by Anonymous Coward · · Score: 0

    This occurred several years ago on Rallos Zek, before he was promoted to President of SO. I still have the screen shots of our conversation, which included a memorable meltdown from Mr. Smedley over the loss of his lowbie bracer. Also included are excerpts from the GM\Guide he summoned to have me banned.

    I'm probably the *only* person on record to knowingly pk the head of Sony Online in the wild.

    If anyone's interested, I can upload some of the juicy screen shots.

  140. Re:Remorse About the REAL Reason SWG Players are M by SpacePunk · · Score: 1

    I wish I had mod points. Well said.

  141. Tiggs's last post by Nerf+Bat+O+Doom · · Score: 1

    I'm moving this over here before it gets jacked again from the SWG Community Forum. She pretty much puts everything out on the line. And people will wonder why the community is so rabid against SOE....

    ---
    Copied from an earlier message (alias account), posted before Tiggs was sacked:

    For any of you that were around since this game's launch, thing back to November 2003. Two years ago this month SOE introduced vehicles and player cities to SWG. This was a very exciting time, and arguably the pinnacle of this game's existence.

    The day the player city and vehicle publish was to go live was very intense. There was a lot of excitement. Many of us were on the old Gorath Imperial IRC server talking about grand plans, wishing each other luck on getting our spots. Many had architects lined up to make city halls. A lot of us had our would-be mayors logged out right by where the politician trainer would be located when the server came up. A LOT of people did not go to work or school that day hehe.

    Player cities actually came to define this game early on. It gave guild's a sense of pride and ownership. It gave folks places to gather. Gave us territories to defend/assault. This gave us rise to the GCW and the massive PvP that ensued.

    But while all this was going on, there were many underlying problems that were creeping up on us slowly. See the game had only been out for a few months. People had not fully realized to what extent things could be crafted. We had not had many good resource spawns, and not substantial quantities either. Almost no crafters had any experimentation tapes, nor did they fully understand how the intricacies of the crafting system worked.

    But over the next couple of months, people realized they could make armor that would resist 90%+ all damage. Or that they could make MIND poison that would kill everyone within a 30 yard radius in three ticks. Or they could make buffs that would more than DOUBLE our stats.

    These were all items that for some reason or another were never capped before the game went live as they should have. This was a direct result of SOE's short-sightedness. They underestimated the resourcefulness of their player base.

    Combine those factors with bugs and exploits (faction bases had MANY that took MONTHS to patch), unbalanced classes (TKA, CM, Rifleman) and eventually the revelation of HOW to unlock Jedi (effectively taking a huge part of the player base OUT of the game as they pursued the grind) - and you had the begining of the decline.

    Before all this, the GCW was super addictive and I would say in November 2003 the majority of players were actively involved somehow. Not sure how many remember the battles at Maelstrom that went on for over 8 hours. Only reason it ended was because people had to leave to go to work or school lol. The game was FUN and MUCH more addictive then. Faction meant something. We had a LOT less faction hopping back then because the war was in full swing.

    Well, the game kept deteriorating so SOE came up with the plan to fix it - originally called the Combat Revamp, later to be known as the Combat Upgrade. I was one who was privy to a LOT of the early documentation on the first CU. Let me first point out that the CU that did go live that you all call CU 1 is actually CU 2. There was another version of the CU prior to what you saw that IMHO was MUCH better, but for some reason or another they took it upon themselves to redo the CU before it even went live.

    But the CU 1 that I was shown was the game I wanted. It was basically the same game we all loved, but solved the long-standing problems that revealed themselves since launch. Being able to target the mind pool was no longer going to be an advantage for only a handful of professions - each profession was going to get a move to be able to target each of the three pools. Weapons, armor, buffs, foods & drinks were all going to be capped. DOT's were going to be nerfed so hard they were going to be a nuissance, but not make or break in combat

    1. Re:Tiggs's last post by Crombinator · · Score: 1

      Griggs, the person who posted this was named Griggs. I keep finding this message posted as Tiggs, but that is just not the case!

  142. Returning players by Minupla · · Score: 2, Interesting

    With the complete revamp of the game will there be a returning player incentive program? Something so that those of us who left earlier can come back with a minimum of pain and check out the rework and see if it's something that is compatible with our particular playstyles?

    Thanks,
    Min (ex master doctor :) )

    --
    On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
  143. SWG was once a WORLD by Lilac+Moon · · Score: 1

    Waxing philosophical here:

    I think what it boils down to is this: It feels like the heart of what was a WORLD is gone. What is left is a rather soulless game -- at least, so far, that's how it feels to me. True, I have not been able to test much -- some Newbie Island quests as a Bounty Hunter and I spent a few terribly disturbing moments with a low-level, realy-played character I had on Corbantis (SOE copied that server's info to a test server).

    SWG had bugs, sure. Balancing was a tough issue due to the incredible and wonderful diversity of the skill-based system, the natural resources with which goods could be crafted (no "caps" or at least they were fairly well hidden) and the intelligence, will and creativity of the players themselves. We felt that we could excel at crafting, at entertaining, at combat, at earning a living, at living itself. And we did.

    And yes, the game was not easy as pie (just like the REAL WORLD) -- but that's why we loved it. You could be anything you wanted; any combination of combat, crafter, entertainer, creature handler, doctor, etc. that your 250 skill points could buy. You could surrender your skills and learn new ones at will. (And it was NOT only a sandbox; there were orignally some story arcs, and there was other quest-based content.)

    Those of us with (in general) above average maturity (both age and mind), intelligence, creativity and resourcefulness excelled... and stayed here. Lived here. It seems we became an unusual demographic in the MMORPG playerbase and we are apparently not a large enough number to sustain this SWG WORLD from a business perspective.

    This has been a fascinating study: set up the closest thing to a virtual world that there has ever been, and see what happens. Who excels? Who enjoys? And how do the companies who created the game handle the world they created?

    It wasn't easy. The first CU was the beginning of the reining in of this world because it was just too complex to manage from a development perspective. As well, graphic nuances were removed (such as the "tiles" of the terrain becoming smaller and more noticeable, and the ocean no longer lapping at the shore).

    And now, the world is being further constrained: it is now a "class-based" system -- you are stuck with one class (or you must delete your years-old avatar) and no "hybrids" -- which is patently NON lifelike, and they have removed "item decay" which means that crafters will not be able to make a living. This has been done to accomodate a much lower common denominator as well as to enable the developers to manage development more easily.

    It is my belief that the pendulum has swung to the opposite side of the spectrum of possibilities. There had to have been a way to keep more of the WORLD of SWG alive.

    I have hope that someday, somehow, another world like the one that SWG was will be created again. I have hope that those who do it will have learned from LA/SOE's experience with SWG and will have found a way to manage the possibilities that a virtual world presents.

    Lilac Moon, who remembers when the waves used to lap at the shore on Corellia...

  144. Will you ever provide your online games to Linux? by Angelox · · Score: 0

    Will you ever provide your online games to Linux community, or will you always remain with Microsoft?

  145. Re:Why did you fire your community relations direc by Anonymous Coward · · Score: 0

    I am fairly certain that legal issues prevent him from commenting on this situation.

  146. Hacking... by Anonymous Coward · · Score: 0

    Are writers of emulator/3rd party software still threatened with cease and desist letters?
    People like to mod games, especially MMORPGS - why not be more supportive of modders?

    Greets
    narhsA

    ps.: You guys are still great at creating addictive and fun (did I mention addictive) games ;)

  147. What will it take to admit failure? by Anonymous Coward · · Score: 0

    How many re-imaginations of a single game can you come up with before you finally admit that everything you have tried so far was in error? When do you scrap the game?

  148. Console Gaming for SWG by KeithGap · · Score: 1

    I noticed an ad in the CompUSA flyer this weekend that listed SWG as being for the X-Box and PS2 as well as the PC (which was the original vision long before the game was released). It might have been a misprint, but I wondered if it was possible you were now planning to produce SWG for all platforms to broaden the market for the game? The "fast-action" gameplay sure seems to point to a certain amount of consolization for the game. I'm actually an SWG player who left the game long ago because it was a grind and lacked real Star Warseyness. The changes make me feel a little more positively towards the game and like I might try it again after the changes go in.

  149. Was this ever more than an EQ space clone? by joemontoya · · Score: 1

    From all i ever heard about it, it sounded like it would be EQ with lightsabres and blasters intead of swords and bows - same game with differents models and labels.

    1. Re:Was this ever more than an EQ space clone? by keeblersbest · · Score: 1

      It was actually quite a bit different. The crafting aspect of it alone was pretty deep. For instance, as a armorsmith, you would have to collect/buy different types of hides, bones and minerals. These items each spawned for only a week or so and had stats that shifted. So the wooly hide that you could collect on Naboo one week might have been good to make your resists better, and the stuff you collected the next week might make your encumbrance better. You could make layers that boosted protection for different damage types, then make them into segments, then finally into the different armor pieces. The really sad thing is, armor protection got to the point where you could make 90% damage reduction armor after you collected enough resources with the right stats, then the devs had the nerve to blame the crafters for unbalancing the system. Nobody had ever bothered to punch in the theoretical numbers to actually see how good armor could get before they pushed the game live.

    2. Re:Was this ever more than an EQ space clone? by joemontoya · · Score: 1
      Cool. A good crafting systems goes a long way to keeping the game interesting. "The really sad thing is, armor protection got to the point where you could make 90% damage reduction armor after you collected enough resources with the right stats, then the devs had the nerve to blame the crafters for unbalancing the system."

      Now that sounds like Sony.

      I suspect that Sony is so focused on the quick buck that they forced the devs to build on an existing engine that was already so ad-hoc that the possibility of understanding the future implications was next to impossible, but who know.

  150. screw this..I WANT TO PLAY TRIBES. by Anonymous Coward · · Score: 0

    some of the best mulitplayer gameplay ever.

  151. Sony MMOGs seem generic, what about style? by joemontoya · · Score: 1

    One of the things I like best about DAOC and WoW is how stylistic they are. Have you ever considered putting style and class above polygon count?

  152. Rats, I hope I'm not late for this fiesta by aztektum · · Score: 1

    I have two, hopefully one will be judged worthy... 1) When SWG launched it took me a while to realize how the game had been envisioned. SWG is a giant sandbox (no Tatooine jokes), where players create a character, pick and choose the skills they want, and then... That was always the problem. There was never anything worthwhile to pit your character against, this sandbox was devoid even the simplest plastic shovel and bucket. However, the entire profession system being replaced by this new one makes me feel that the entire game will just become a linear romp up your profession. Now when a player gains XP they get automatic skills in their profession. There isn't any reason to diversify your gameplay experience. Why was the decision made to essentially REDUCE the skill system to a straight line progression rather than reducing the headaches and injecting fresh content for them? (A quick note I am not against the REDUCTION of professions as a whole, I like the ala carte system in place now though.) 2) Because this rumor is all over the forums: When can I buy the PS3 version of SWG?

    --
    :: aztek ::
    No sig for you!!
  153. Force == Plot by Anonymous Coward · · Score: 0

    Since SWG has no plot the force is dead.

  154. How many more times will it change? by alex2 · · Score: 1

    I no longer have confidence that the game I pay for will be the same game 6 months from now. While every game is an "entertainment experience," I at minimum expect that if I invest my time into pursuing goals in-game, that they will not be made completely obsolete on a whim. Please give me a compelling reason why I should continue to pay $15.00/month if SOE fundamentally changes the game every 6-8 months. To make the game more "Star Warsy" is not an adequate answer, there are tons of games already out there that are.

  155. indeed by SamSim · · Score: 3, Insightful

    For the incurably curious:

    Slashdot comment #1,000,000 - 15th June 2000

    Slashdot comment #2,000,000 - 1st March 1999. It's unknown why the date of this comment is earlier than the previous one. My guess is the comments weren't numbered sequentially this early on in Slashdot's history and were renumbered at some later date.

    Slashdot comment #3,000,000 - 13th February 2002

    Slashdot comment #4,000,000 - 2nd August 2002

    Slashdot comment #5,000,000 - 2nd January 2003

    Slashdot comment #6,000,000 - 20th May 2003

    Slashdot comment #7,000,000 - 19th September 2003

    Slashdot comment #8,000,000 - 16th January 2004

    Slashdot comment #9,000,000 - 28th April 2004

    Slashdot comment #10,000,000 - 18th August 2004

    Slashdot comment #11,000,000 - 5th December 2004. My hat is off to evilmrhenry (542138) for finding this for me.

    Slashdot comment #12,000,000 - 21st March 2005

    Slashdot comment #13,000,000 - 7th July 2005

    Slashdot comment #14,000,000 - 10th November 2005

    A graph of these values can be found here.

    As you can see, the rate of posting has been almost perfectly constant for several years now, but comment #14,000,000 was due to occur on 23rd October 2005 and is over two weeks late. Regardless, at the current rate, comment #15,000,000 should occur on or about 1st March 2006. See you all then!

    (PS: cuuuurses)

  156. WoW? by wfolta · · Score: 1

    I leveled two chars to 60 (Shaman and Warlock) but finally got bored with WoW and frustrated with Blizzard and canceled my account last month. I think that will be a growing trend.

    Blizzard's doing their very best to do a reverse-alchemist trick and turn gold into lead. Arrogant (or non-existent) customer support, inconsistent flailing, buggy releases, and spending time and energy in places other than where they need to focus (e.g. four different versions of PvP and an expansion pack, instead of revisiting instances and classes).

    No doubt, Sony did look at how the (long-gone) Blizzard designers simplified an MMO. Things like not having draconian death penalties, etc. If they deliver what's been described, I think they'll fare well.

    1. Re:WoW? by StormKrow · · Score: 1

      You've obviously never had to deal with Sony's CSR's...compared to Sony, Blizz's CSR's are better. At least you receive a reply within a few hours, compared to Sony which could be anywhere from a few minutes to a few days. (I've had a ticket that took 3 weeks to answer, and I forgot that I even had a ticket open when the CSR contacted me.)

      Sure, both companies have their inept CSR's, but at least in my experience, the CSR's in WoW at least try to help you resolve your problem, or at least make you feel like its important, instead of Sony's CSR's who respond like you're "bothering" them while they're trying to play Axis and Allies.

      --
      Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
    2. Re:WoW? by wfolta · · Score: 1

      Well yes, you do get replies. But....

      I was doing a yellow-rated quest in WoW. That meant that the mobs I encountered should be all yellow (or lower) to me. (I.e. essentially, at my level.) Except the boss-ish mob that was the target of the quest was orange-rated! (I.e. at least 3 levels above me.) So I lodged a ticket.

      The response? "Working as intended". Obviously an error, but working as intended.

      Even worse, the whole quest rating system is flawed. They rate something as yellow if you'll only encounter yellow mobs. BUT they do not take into account how many at a time. You can have a quest where you can pull a single yellow mob at a time and it's yellow. Or you can have a quest where you must attack 4 linked yellow mobs in a confined space with no hope of single-pulling.

      TOTALLY different things, but rated the same because their ill-conceived rating system simply looks for the highest-level mob involved and that's the rating. So to have quests (and I encountered two or three) that aren't even correct by that erroneous method, and then to point this out and to be told that it's working as intended?

      I think being ignored might be prefereable.

    3. Re:WoW? by Anonymous Coward · · Score: 0

      What I've noticed with WoW is that when it comes to bugs or errors, as long as they're harmful to the players then it's "working as intended," at least until it's quietly fixed in the next patch, if ever. But if a bug or error benefits players, then Blizz assumes that anyone who stumbles upon it is an exploiter who needs to be banned and you can be sure the servers will be immediately taken down for several hours to fix it.

    4. Re:WoW? by F_Scentura · · Score: 1

      "I was doing a yellow-rated quest in WoW. That meant that the mobs I encountered should be all yellow (or lower) to me. (I.e. essentially, at my level.)"

      http://www.worldofwarcraft.com/info/basics/questba sics.html

      Nope. All it means is that they *generally* will be around your level. If the boss is harder, it's likely that any other parts of the quest will be less intensive. They balance enemy level, travel time, and other factors into the difficulty rating.

      "Except the boss-ish mob that was the target of the quest was orange-rated! (I.e. at least 3 levels above me.) So I lodged a ticket.

      The response? 'Working as intended'. Obviously an error, but working as intended."

      It's not an error, and the quest IS working as intended.

    5. Re:WoW? by wfolta · · Score: 1

      I've played 120 levels of WoW and am fully familiar with how the rating system works. I've never seen or heard of a quest that takes into account anything like you say: travel time, etc.

      Your "other factors" speculation is completely backwards in my prime example. THe boss was harder, but the approach to the boss was ALSO MUCH harder than other quests that were literally next door. The quest was part of a chain in Hillsbrad, so these other quests had the same travel time, the same mob types, etc, etc. BUT it also featured a very high respawn rate which caused many wipes that I watched, including wipes of groups on the way out -- the respawn rate was insanely high.

      So the boss was harder, the approach was harder, and you were guaranteed a 5-on-N fight due to linkage in a confined space. All the "other" factors were equal (travel time) or WAY, WAY harder. No "balancing" of easier approach and harder boss. I've never seen that kind of tradeoff anywhere in the game. Can you give any counter-examples?

      And I've seen too many exceptions that prove the rule, too. Another quest I remember near Crossroads was very easy: super-low travel time, single-pull mobs, medium respawn time, etc. But even though I only encountered yellow mobs, it was rated orange. According to your reasoning, it should have probably been green because "other factors" were so ridiculously easy. I was so curious, that I investigated it when I passed through the area later and then I saw that there were one or two roaming orange mobs in the area.

      Evidently someone had picked off one of them before I arrived the first time, allowing me to reach my target without even seeing any orange mobs. But even if that had not happened, it would have been trivial to get to the target without encountering an orange mob. Evidently they quest rating assumed that you'd have to encounter one of the orange roamers, which was not true. Again, mis-rated, though making it easier rather than harder, and with no possible explanation due to balancing out or "other factors" or "travel time": it simply looked at the possibility of encountering a single orange mob and rated it orange.

      Back in Hillsbrad, it rated as yellow another encounter that featured four (or five, I forget now) linked mobs all in the same room. Perhaps a Frost Mage could take them on as an even-level challenge, but neither my Shaman nor my Warlock could. (In fact, both times I asked a higher-leveled passerby for help, they ended up dying helping me.) Again, they took into account the highest-leveled mob, but not the number you'd have to simultaneously face. ("Other factors" were equal of course: mob types, travel time, etc: there are so many other quests in Hillsbrad to compare to.)

      I could go on all night. Your explanation holds no water. It simply does not explain things that I watched while leveling 2 different classes to 60, plus my discussions with guildies along the way. It's well-known that there are such mis-rated quests in the game. That's really not open to debate, despite your best efforts at speculation.

      And it all boils down to WoW's major problem: an overwhelmed Blizzard that refuses to admit they're overwhelmed or that they could even make a mistake. "Working as intended!" In fact, the quest I complained about did get changed eventually, when several changes were made in Hillsbrad. The designers told the GM, the GM told me: working as intended. But when they were in there making changes a month later, sure enough they saw it was wrong and changed it (by toning down the mini-boss to the quest's rated level).

      Not sure why you're disagreeing, or on what basis -- other than speculation -- you're doing so.

  157. Why won't you answer questions on the SWG forum? by WCMI92 · · Score: 2

    Mr Smedley, you have made ONE post on the SWG forum. Why won't you make a greater presence there and answer your customer's questions there?

    --
    Corporatism != Free Market
  158. Expanded universe. by SanityInAnarchy · · Score: 1

    The only way you're going to get away with "don't mess with star wars" to that extent is to skip a couple thousand years into the future. I don't think there are any books written for that time period.

    --
    Don't thank God, thank a doctor!
  159. Where was your courage? by Anonymous Coward · · Score: 0

    Where was the courage in releasing this two days after the Trials of Obi-Wan expansion went live (and was charged to everyone who purchased it)?
    Where was the courage in not telling the playerbase that the much vaunted CURB was an abject failure and was going to be replaced months earlier? (This isn't a 3 month project, it had to have been started pre-CURB)
    Where was the courage in taking a game, different from any other, and turning it into Enemy Territory Online w/ perma XP save?

    As for the last one: Sorry Splash Damage, didn't mean to insult you. RTCW:ET is a very fun FPS, and it's FREE.

    I, and nearly all the people in my friends list (about 90 players confirmed, 15 still holding out), have cancelled all accounts, and wish we could cancel ToOW. Of the 15 left, they still hold out hope the game will be good. The rest of us realize that if we want to, we can play a First or Third Person Shooter without a monthly fee.

    I, and all the rest of those who have cancelled (some with 3-5 accounts due to SOE's stupid 1 character per server limitation, which will still exist in the new system), will NEVER play a Sony Online Entertainment game ever again. The customer support was by far the worst we had ever experienced, and many of my us have been playing MMORPG's since Ultima Online first came out. Many of us are heading to WoW or waiting for something like Pirates of the Burning Sea or Dark and Light. To John Smedley and Julio Torres: I hope someone, somewhere, screws you as hard, monetarily, as you've screwed the Star Wars Galaxies playerbase.

  160. Hmm. by SatanicPuppy · · Score: 1

    The thing I noticed with EQ was that people would get hooked into something...an epic weapon quest or something, and it would take MONTHS to finish it, and the whole time they'd be saying, "I just want to get my epic, then I can stop."

    They did the same kind of thing with Jedi status, initially...you could get it, but it'd take for freaking ever. Seems like they're making it easy now, in an effort to draw in more players. I tell ya, I had enough and more of that game in the five free days I played. I could see grinding spanning out in all directions.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  161. Re:Remorse About the REAL Reason SWG Players are M by pedropolis · · Score: 1

    Wish I could MOD this as well. They need to answer to this chain of events; this seeming bait and switch.

  162. Same horse, different color by StormKrow · · Score: 1
    Coming Soon - Additional Character Slots!

    Get ready to double your fun. In the coming months, every active player will get two characters per galaxy spread over four different galaxies (eight total max)! Stay tuned for more information.

    This changes nothing really. You were ALREADY limited to 8 character slots, just 1 per galaxy unless you unlocked your jedi slot. If you already had your 8 characters and unlocked your jedi, you had to delete one of your pre-existing characters to make room for your jedi character.

    Way to go again with the bullshit marketing Sony. This is nothing more than the same system with a different wrapper on it.

    --
    Who cares about the ozone layer?...thanks to CFC's I can write my name......IN CHEESE!!!
  163. How will you people know when this game is dead? by mabu · · Score: 1

    I've never seen any game, much less a dynamic MMORPG, go through as many fundamental changes as SWG. The combat systems, the crafting systems, the mission systems, the classes, the level system, mob experience, item decay, penalties for death, etc., have all changed more times than a Sand Giant's underwear.

    My question is, when will you all know that SWG is dead? You didn't do this with EQ when it started losing market share. You created a new game; you didn't insist on trying to hack the original product into something dramatically different. So why is this horse on life support? Is it Sony or some special contract you have with Lucas? No other game developer has ever spent so much time and energy trying to desperately patch a system which has never worked, ever, since day one. Who will be ultimately responsible for pulling the plug on this project, and what's the real reason behind not spawning this sinking ship into a new game, built from the ground up based on what you know does and does not work?

  164. Can a game pander to both types of players? by Anonymous Coward · · Score: 0

    When SWG first came out, it seemed like SOE was trying to bridge the gap between casual and power players. The Artesian, CH, Entertainer classes and other aspects of the game seemed geared towards a different play style from the Jedi, Bounty Hunter, and fighter groups. I really enjoyed the "Sandbox" aspect of the game, which I found to be revolutionary and very creative.

    The problem I found was that the system just never seemed to balance itself out, creating a thriving market for any of the classes. Subsequent changes to the game have failed to address this.

    Do you think that it is extremely difficult, or impossible to create a single game that can appeal to these different types of players? Can you honestly discuss how your future approach to gameplay addresses the different play styles? Are you gravitating towards more power gamers or casual players?

    Personally, I've felt the crafting system was one of the most ingenious aspects of the game. The problem is there has not been much of a market for crafted items to make artesians self-sufficient. In many ways, I still think the original design of the game may have been the most balanced, except it was dependent upon a thriving community of participants that never seemed to materialize. Do you think that perhaps more marketing efforts to attract players might have made the game more feasible instead of trying to alter the world to balance the gameplay based on a subscriber base that was lower than anticipated or unbalanced class-wise?

    What this all comes down to, is what went wrong? Was the initial game design flawed, or did you not get the numbers you needed to make the world self-propagating?

  165. Starwars Online. The fans hate the NGE by Anonymous Coward · · Score: 0

    The Customers who play Starwars online are outraged, more so by this than the last major overhaul of the game (CU or Combat Upgrade). The Major Upgrade was announced just days after the next expansion for Starwars Online came out (Trials of Obiwon).
    THe next upgrade turns the MMORPG into a FPS style play, it removes 26 classes from the game, dramtically alters the GUI, while further removing the already limited content in the game. Under the current system players are given a choice on what they can do and learn, and skills are spread out over multiple classes / templates. This gives each player the choice of being within the scope of the game, someone unique, as there are multiple possible skill combonations. THis goes away on the 15th with the NGE.

    For those of you ever concidering playing Star Wars online. I wouldnt suggest it. Go buy a copy of Knights of the Old Republic, as that is exactly the same style boring limited game you will be playing, save for Knights of the Old Republic had a plot and a clear definate time line where Star Wars Online has no definate time line, the quests are all "fetch the stick" still quests of doing either, Go here and bring back this, or Go here and kill someone. You add to it the lack of content (no , you can not go to Corrisant, you cant go to Hoth, there is no Deggoba System,No Bespine, and Jedi are less powerful than your average stormtrooper)

    You add to it Star Wars Online does not respond or care about its fan base, has horrible customer service , In fact they closed their customer service line. You will be disapointed in your experience with Star Wars Online

    This post here has at this time of writting just under 2000 responses, almost all of which do not agree with the NGE
    http://forums.station.sony.com/swg/board/message?b oard.id=nge_discussion&message.id=1101

  166. It does, because the initial change is forced. by Anonymous Coward · · Score: 0

    You are forced into one of the 9 iconic professions once the NGE goes live, and then you have a stone that lets you change 9 times, which gives you 1 each at the other 8 professions, and a final choice.

  167. They have answered, a refund is available by Anonymous Coward · · Score: 0

    They've already answered, a refund is available for anyone who purchased the Trials of Obi-Wan prior to the New Game Enhancements announcement.

  168. Skills learnable from a MMORPG? by Anonymous Coward · · Score: 0



    But seriously...I have a hard time playing your game without trying to figure out what skills I am getting from your game that I can place on a resume. Typing? Socializing? Anti-socializing? Fluent in languages like twi-lek, wookie, and etc?

    Can you envision a future when games like these can actually teach skills that can applied to the real world?

    I'll take my answer off-the-air.

  169. "This isn't like any other MMO out there." by kfsone · · Score: 1

    Yes it is - it's exactly like WWII Online. After spending many months playing WWII Online this was an element that Sony's own PlanetSide team tried to recapture. It allows smaller numbers of players to create a larger apparent battle that continues its flow. In the same way that CoD continuously spawns replacements to give you that "big army" feel.

    --
    -- A change is as good as a reboot.
  170. Expensive Blunder, Many Hearts Broken by Anonymous Coward · · Score: 0

    The game is now nothing like it used to be for role playing, or for learning skills.

    Used to be, you had this large number of various skills out there. All kinds of stuff, hundreds of skills. Whatever you trained in, that's what you were, and your skills defined you, not a class.

    Skill points could be cashed in and forgotten, and you could train in a new area any time you wanted to. A level 80 bounty hunter could renounce violence and decide to train as a musician, etc. A pilot could become a doctor instead. That kind of freedom let you redefine your character at any moment; this was unique in MMORPG play as I know it, and I had the pleasure of creating essentially BarbWire: a Master Dancer, Master Marksman, and Pilot. It's even cooler than the concept of "multi-class" in AD&D.

    Whatever you trained in, that's what you were.

    Now you pick from 9 hard classes, and there is little development past that. No more can I be a dancer who can shoot and fight and handle herself in a wide and interactive world.

    Entertainers are stuck at combat level 1. I used to be a Master Dancer and combat level 16, Master Marksman. I could train in lots of nifty skills like simple medicine... hand to hand fighting... hair design... scout stuff... piloting... you were never pigeonholed into a class or a certain skill set... this alone made SWG unique and very, very enjoyable.

    There are lots of nifty things about this game that have nothing to do with Star Wars at all. Mountains are all real and can be climbed, way up there... terrain all real... your character automatically emotes as you speak based on keywords in your text... they are so much more alive than in other MMORPGs I have played, even the beautiful EQII.

    The whole crosshairs/mouse/camera interface has been simply ruined.

    If the point is to make us all beta-test this thing for the PS3 style controls, they shoulda made the old PC interface available for those who find their game experienced ruined.

    I'm giving Sony about 30 days or so to react with some responses of some kind to the avalanche of complaints. I'm adding mine to the list. They messed up my movement, rendered my mouse useless, and I had to dig into menus to find out how to see my own character's face again.

    If they will make the "old" mouse interface available again I will keep playing, because a Master Dancer doesn't mind being a Master Entertainer too much... but only if the game is still playable. It's an abomination now. I can't even rotate the cam around my character while she's moving anymore, as the mouse has been rendered useless.

    What was so bad about left click selects, right click examines/uses? Why did that have to be changed? It's so absurd it boggles the mind.

  171. John Smedly shots SWG in the lag. by Anonymous Coward · · Score: 0

    i have so much to say and many others have said it more specificly on the forums on SWG unfortunatly you dont consider the SWG forums only the Fan fest forum, ill make you clear the guys at Fan Fest
    are just bunch of geeks like you that want all easily.

    you destroyed the game from listening to the very small amount of players in SWG that want this patch
    watch the SWG community forums and see what they think.