I believe he/she was stating that the sum was trivial relative to the amount of storage. How much was 2TB of storage say five years ago? $100 dollars is trivial when compared to the amount you would pay for the same amount of storage a few years ago.
Actually, they do throttle. I had a script that would send me a text alert if a particular event happened. I had botched someting in the event detection piece and I started getting slammed with texts. However, AT&T started throttling my messages and they started to queue on my mail server. I killed the script and flushed the queue and things calmed down. I think it was only allowing 20 or so at a time to come through. I can also tell you my iphone slowed to a crawl when just those batches of 20 came in all at once. I don't know how they can pass 500 at once on the live SMS network.
It works well now so why would you want to change it? Are you trying to imply that the politcs of your government and the governments of the world are immune to abuse? Who is the egomaniac now? If it ain't broke don't fix it.
I can't remember exactly where but it is near the cheesy "Cheers" (From the American TV show) tourist pub. I best I can remember, I was drunk a lot when I was walking around there.
There is only one game that is using dedicated servers that host the game and that is Pantasy Star Online. There are XBL servers that hold the stats and what not but the connections are host/client based with the people you are playing. Example: Halo 2, if the host drops there a pause in the game and the system looks for the next best person to host the match and the game contiunes. That's why I can play a 16-player battle, with voice communication, in Halo 2 on XBox Live, when there's no way any of us could host such a thing on our normal connections. Um if you read anything about how they designed the Halo 2 matchmaking and game play system you would understand why you statement is false. The whole reason why there is the 4 step process when joining games in Halo 2 is to find people with similar quality connection (rank as well). It's also the reason I can play that 16 player game with people from Quebec, Texas, Alaska, etc, and not any lag problems. Distance over GSP networks dosn't increase the lag all that much. It is the quality of the connections.
I believe he/she was stating that the sum was trivial relative to the amount of storage. How much was 2TB of storage say five years ago? $100 dollars is trivial when compared to the amount you would pay for the same amount of storage a few years ago.
They STOPPED using it...meaning that Google Earth wasn't a good tool for military use.
Actually, they do throttle. I had a script that would send me a text alert if a particular event happened. I had botched someting in the event detection piece and I started getting slammed with texts. However, AT&T started throttling my messages and they started to queue on my mail server. I killed the script and flushed the queue and things calmed down. I think it was only allowing 20 or so at a time to come through. I can also tell you my iphone slowed to a crawl when just those batches of 20 came in all at once. I don't know how they can pass 500 at once on the live SMS network.
It works well now so why would you want to change it? Are you trying to imply that the politcs of your government and the governments of the world are immune to abuse? Who is the egomaniac now? If it ain't broke don't fix it.
I wonder if they will get "RAMmed" in prison?
But do these clusters run Linux?
I can't remember exactly where but it is near the cheesy "Cheers" (From the American TV show) tourist pub. I best I can remember, I was drunk a lot when I was walking around there.
At this time, yes..
HAHAHAHAHAHAHA. no.
Silly rabbit, networking is not for you.
There is only one game that is using dedicated servers that host the game and that is Pantasy Star Online. There are XBL servers that hold the stats and what not but the connections are host/client based with the people you are playing. Example: Halo 2, if the host drops there a pause in the game and the system looks for the next best person to host the match and the game contiunes.
That's why I can play a 16-player battle, with voice communication, in Halo 2 on XBox Live, when there's no way any of us could host such a thing on our normal connections. Um if you read anything about how they designed the Halo 2 matchmaking and game play system you would understand why you statement is false. The whole reason why there is the 4 step process when joining games in Halo 2 is to find people with similar quality connection (rank as well).
It's also the reason I can play that 16 player game with people from Quebec, Texas, Alaska, etc, and not any lag problems.
Distance over GSP networks dosn't increase the lag all that much. It is the quality of the connections.