World of Warcraft Launches
The last major MMOG launch of the year hits retail stores today. World of Warcraft finally goes live after years of debate, development, and a more than six month Beta test. The usual suspects have details on the game, with Gamespot already having details on upcoming content and Gamespy laying out personal experiences from the test and interviews with the developers.
Is it just me, or does $15/month seem WAY out of proportion for something like this? I could see paying $15/year, maybe. But this is almost as much as I pay every month for my broadbant Internet access, which is FAR more useful.
1st!
and i'm really happy that WoW is mac playable at launch date. I don't own a mac, but it's something mac fans will appreciate
to what has been an amazing several months for gaming. I hope WOW turns out to be everything it's been hyped up to be.
Sweet informative mod.
I am gonna go ahead and wait for "patch 1"
THEN
say good-bye to the wife and kids for a few months.
We'll see if they can avoid the opening day problems that always haunt MMORPG launches. =)
I've played WOW and EQ2, EQ2 wins no contest. Maybe I'm too old, but its too far away from the good old fashion D&Dish rules?
eve-online is also doing their huge expansion titled "exodus" today as well..
One of the most anticipated expansions in MM games for a while... large download (519M) but not as large as WoW which is 2.1GB
anime+manga together at last.. in real time.
I am having just as much fun playing the free alpha Wurm Online.
http://www.wurmonline.com
The client is even written in Java so it should be runnable under Linux.
My rights don't need management.
didn't I call in sick today?
:(
It's sitting at home installed, and I'm sitting here at work
I was all looking forward to this game coming out, but City of Heroes snagged me instead. Not that I'm not interested, but I have friends, a supergroup, etc...
Which brings me to thinking: how long until we get some kind of trade-in service for MMORPG characters? What if I could trade into the WoW universe some portion of the time / XP I put into my CoH character? What if I got a bonus to what I got for each friend I brought along? Seems like a good business to me. You give away something worth nothing for extreme goodwill and extra subscribers.
And hey, you could even sell the characters on eBay if you wanted! Hehe.
adam b.
The BNEtD is for WarCraft/Starcraft games not for World of Warcraft. The MMORPG world has a much bigger infrastructure running it.
welcome our orc and elven overlords.
Zug Zug
http://www.penny-arcade.com/view.php3?date=2004-11 -22&res=l
IGB: More fun than eating oatmeal!
Unfortunately I discovered that the WoW downloading client acts as a pseudo bittorrent client, which caused my school to shut down my internet connection for seven days. For anyone else out there who is going to a school with draconian downloading rules (such as University of Florida and their ICARUS client [previously featured on slashdot]), be warned.
It's still the same company though, doesn't matter if it's running on different servers
--- Jeff
I Showed up about 11:00pm last night, figured that the line might be half way around the building, Turns out the line went around the building twice, took up most of the parking lot, and then for good measure it went down the street a couple hundred yards. Talking to the Fry's Employee, he said that they had 2 or 3 truck loads of games on the way, but doubted thier would be enough for everyone. The poor guy seemed rather alarmed and stressed seeing several thousand gamers surrounding the store. According to him, the line started forming around 1pm. Although everyone seemed to be in a good mood, I didn't stick around.
I'd play this in a split second, if it weren't for the fact I'd need to upgrade the ol' PC. I play FFXI on PS2 now, and am growing quite tired of it. I wish they'd port WoW for PS2 and/or XBox.
VOTE!
Thats beside the point. Parent is trying to ease the conscious burden of supporting Blizzard even though they are assholes.
That price point is fairly common (range) with MMORPGs (Massively Multiplayer Role Playing Games; I assumed you didn't know the acronym since you posed the question).
MMORPGs are one of those things you are either interested in or not. And whether it's worth it depends on which side you're on. I subscribe to Final Fantasy XI for $12.95/month and I can't complain. That's just two fast food meals.
Therefore, $15 for an arguably better, more recent game is acceptable for most people.
I was playing a bit this morning on my lunch break. (wanted to snag my SN before someone else did) and I have to say I'm impressed. So far very little lag at all, including the n00b areas. That and they went with a distributed download for the initial patch, and it seems as if they might have done alright estimating bandwidth/demand on the first day.
Pirates , the classic Sid Mier game launches today as well. It's a remake of the classic game.
If any wife stays with you after a few months of gaming and paying no attention to them, they must be the best people in existence.
Please. Try to show some restraint people! You don't need to be an addict to play WoW... do you?
I love Blizzard, but WOW is nothing new.
Its swamped with quests where you seek out an object/NPC, or kill a sequence of monsters which lowers the tedium some.
The combat system involves clicking on some action keys, but isn't too complex.
Graphics are nice.
This game is one big level grind with Warcraft Lore in it. It may seem fun to some, but I was bored the whole time I betaed it. Maybe they'll introduce fun stuff down the road, but this game isn't what the market is thirsting for.
God spoke to me.
The launch was as smooth as a babies bottom for me, good times people, good times :)
Loaded up good
Ran good
Didn't crash
No lag errors or server crashes (wow)
A+ launch in my book
Steam... haha, I joke.
The Kruger Dunning explains most post on
is there a shoot JFK mod, or are the targets only politically correct ones.
If for nothing more than having heard of EVE.
I was a BETA tester for WoW since early January, pretty much one of the very first groups in after it went to Beta level. Despite the pricing issues I have with any MMORPG, WoW was a lot of fun and it is the first MMORPG that I have considered purchasing.
I haven't made my mind up yet (again, the pricing) but if you're in to that kind of thing, Blizzard has done an excellent job with WoW its nicely polished and as always its graphics are beautiful. Its a lot of fun and very addictive!
This is not a sig.
The speed of the vitriol about the cost of online games was truly amazing! We got some speed typists here.
It's a religious debate as to whether or not it's worth it, so I won't weigh in. I'm just amazed that there were people hovering over their keyboards with "OMG I can't believe that anyone would pay $15 a month for something like this more like $0.15 twice a year is what I would pay!" in the paste buffer.
adam b.
I participated in the open beta, and I must say, I was quite impressed. I've played EverQuest, but got sick of the grind after making level 30. I was unfortunate enough to play Anarchy Online on launch, what a nightmare that was. But once it got patched to the point of being playable, it was quite fun. However, it never really offered the community aspects that make an MMORPG worthwhile, so I gave that genre a rest.
Then, I decided to see what all the fuss was about with WoW. I downloaded the open beta client (took me only 4 days) and started playing. I was hooked right from the start. Just getting into the game was a snap, it took less than 45 seconds on my Athlon 1.4GHz, compared to several minutes for EQ and AO. Even creating my character was fun and easy to do, and once I got into the game the environments were beautiful, everything ran smooth (on my dated equipment), and the quests were easy to find and fun to complete. Not to mention the fact that grouping and making friends is a breeze. Unfortunately, the open beta ended 5 days after I finished the download, so I only made it to level 8 with my warrior (and that was with playing one hour a day).
I don't think I'll be buying the game, but the only reason for that is my addictive personality. While I never became much of an EQ addict (though I've seen some of my friends become zombie-like creatures who have sacrificed school, jobs, and even marraiges to get that piece of uber-loot), I can definately see myself getting sucked into this game, and that wouldn't be good for me, my studies, my relationship with my fiance, or our baby daughter. Otherwise, I'd probably be up to level 15 by now!
Get a free Nintendo DS! No BS! http://www.ds4free.com/default.aspx?r=64402
It would be very cool to have a Linux native version of this game. I have always loved the WarCraft games and I expect this one will be no exception to that. :)
~Petaris "The world is open. Are you?"
So, anyone who's played both, what's your opinion? I like guild wars because it's quick, in and out type of thing. I don't have to sit 4 hours to get a good group and then have them all disperse 20 minutes later (AO/DaoC anyone?)
I'd like to know how WoW currently compares, in terms of what the playstyle is all about in WoW, and whether it's something that invites obsessive gameplay. I'm rather obsessive when it comes to games; I would stay up all night playing AO for quite a while, and got sick from lack of sleep.
Guild Wars is a lot more laid back, and I seems less like a MMORPG and more like a single player game you can play with friends. Does WoW have room for that?
...because I will not be supporting Blizzard in any manner whatsoever so long as they continue the bnetd case. However, I did check out the open beta (couldn't resist!) and was greatly relieved to find out the game isn't that good anyway.
To fight the war on terror, stop being afraid.
Wow, it looks really pretty. I bet the gameplay is pretty fun too. But you know what the basic problem is: the people. It doesn't matter what kind of look and feel they put into it when the world's largely populated by screaming frustrated adolescent asshats who use "Jew" as an insult, "U" as a pronoun, and punctuate every sentence with "LOL"
... tho perhaps that's just EQ.
Even if one just avoids people like that and approaches it from a pure gameplay point (that is, game mechanics over character, an attitude that can better bear the aforementioned asshats), you still end up playing in one overall league, and that's the power gaming munchkins who squeeze every bit of actual fun out of the gaming experience by very quickly reducing it all to cost/benefit ratios of weapon/spell damage outputs and multipliers, often to the point of converging on a single attack or combo. (Try playing UO without every other bark being "Corp Por")
To say nothing of the soviet-style queueing up (enough with the soviet russia jokes) at spawn points so that your character may have their standardized ration of fun
MMORPG's suck, and it's the players that make it so.
I got the opportunity to play WoW in the open beta. I've played many MMOs at least to some degree so I know the genre well. In the case of EQ, I played for 3.5 years.
After playing several different race/class combinations in WoW, I came to the conclusion that it's a completely derivitive work in every way but the artistry of the graphics. There is nothing new in this game. Everything I did in EQ 5 years ago is pretty much replicated in some fashion in WoW. Sure, skills are handled differently but not in any new or interesting way that hasn't been done before. There's tons of quests but all the ones I've seen were fedex style or gofer style quests. The game plays well and it functioned pretty flawlessly for the limited amount of time the open beta ran. My only complaint was that it was a bit laggy.
Presuming I didn't care it was completely derivitive and bereft of any real creativity, it has one glaring flaw: at least for the time being, you can only join servers that are in the region you live in. Apparently this was done for performance reasons. I guess Blizzard doesn't care that guilds from other MMOs might be interested in switching to WoW and that those guilds might be composed of people from all over the country or even the world. Frankly, this is the stupidest thing I've ever heard of being done in an MMO. It immediately writes the game off for thousands of people.
Maybe I expected more of Blizzard than a well executed rehash of what's already been done many times before but I've always liked Blizzard games...until now. Apparently, the people who made Blizzard great are the ones who left the company or perhaps they lost their soul when they sold out to a large multinational conglomerate. Either way it's really sad.
Any man who afflicts the human race with ideas must be prepared to see them misunderstood. -- H. L. Mencken
Not saying all MMORPGs have to have a one time fee, that's not doable, but it should be cheaper at least than my crazy webhosting deal I get for like $7 a month. There needs to be an MMORPG price war, but I don't know how one would be initiated.
Quick coffee crazed idea; but I'd love to see a MMORPG client and server frameworkd developed under the GPL, and then the servers would be run by third parties who charge for access.
Luck favors the prepared, darling.
I foolishly met up with friends last night who were at the midnight release at the Fountain Valley Fry's.
I arrived right about midnight, but they had already been standing in line for roughly 2 1/2 hours. The line wrapped once around the entire building, then again around the outside of the parking lot, and then went down the street for roughly a block.
There was a food truck, a radio station was there broadcasting music...
From the point where I got in, we didn't get into the store until 3am. There were at my guess... 5,000 - 10,000 people waiting in line. At one point they brought in a moving truck filled with more copies to meet the demand, and then they still ran out of collectors edition copies. Luckily for some there were guys scalping them in line...
Ach, alright! Tilt one back wi' me, laddie!
Don't blame me, I voted for Durga.
still waiting for Starcraft 2
I am having just as much fun playing with a rock and stick.
The system requirements for WoW aren't really that bad, which is one of the reasons a lot of my friends I decided to move to it instead of EQ2. From their FAQ:
* 800 MHz or higher CPU
* 256 MB or more of RAM
* 32 MB 3D graphics card with hardware transform and lighting, such as GeForce 2 or better
* 4 GB or more of available hard drive space
* DirectX® 9.0c or above
* A 56k or higher modem with an Internet connection
That's pretty modest. A friend of mine who got in on the open beta told me that when he tried to install the client, it warned him that his system may not meet the requirements (I'm not sure what his system specs are). He installed it anyway, and found that frame rates were very tolerable, said the only time it was bad was during the opening cutscene. He said he didn't notice any of the graphics lag that he noticed in many areas of EverQuest.
So clearly the original poster wasn't an EQ player. Compared to sony, blizzard is angelic.
Completely off topic, so feel free to mod me down, but...
What's the deal with Slashdot right now? I am getting time-outs and 503 errors trying to browse. Maybe someone is getting revenge by linking from a more popular site, like... I don't know. Porn?
I am having just as much fun playing with a rock and stick.
Rock and stick is too hard to manage. You have to keep track of the rock, but now where's the stick, and believe me after a short while it gets very confusing very quickly. These days, I prefer just stick.
Don't forget you can get these if you don't want to pay online especially for young people who don't have credit cards or parents won't let them. Ask your friends, family members, etc. for them as Christmas and birthday gifts.
EB = $29.99
Walmart = $29.82
Are there any more U.S. stores that sell these that I didn't list?
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
$15 is a lot if you are a casual gamer.
I would love to be a casual WoW player, but only if it were something in the range of $5-$7, or an hourly rate that would, if used as as much as the average player, would equal out to $15/month. So if the average player plays 40 hours a month, i pay $0.38/hour or so.
Ok for those who complain lets try something few understand, PERSPECTIVE.
.50 9.00 last I checked.
1 Movie: $9
1 Popcorn and Soda: $9
Movie Runs 2 hours.
That's $9 an hour for entertainment.
Assume for the moment you play an online game 1 hour a day on average.
$15 dollars a month or $15 dollars for $30 hours.
That's about 50 cents an hour.
Now lets add in your DSL\CAble Bill to help this out.
$60 dollars a month or about $2.00 an hour to play. Still cheaper then a movie.
To further the study you could factor your inital $50 purchase of the game over, say 2 years to better tune this.
Even at $100 dollars a month that is about $3.40 per hour and is still cheaper then going to the movies. And thats assuming you can get in and out of the theater for only $18 bucks.
But, to be fair and balanced, a good quality basketball, football, or baseball setup can run you a 1 time $80 bucks and factoring that over a 2 year period throwing the old pig skin, playing softball, or doing a little boot hockey can be a hella cheaper then a video game.
-=[ Who Is John Galt? ]=-
The "magic" behind such posts is here.
At least 2-3 times per day the beta would crash for me with an Error # 132. It seems this error occured most frequently on those computers with AMD Athlon (not only the 64 bit versions though) chips. There were rare reports of it on P4 chips but the overwhelming majority of the times it was on AMD chips.
That is the one thing keeping me from buying the game. It's so annoying to have it crash 2-3 times in a row in the same area (frequently resulting in death, as your character stays in the same spot in the game world and does NOT leave the server until you attempt to rejoin).
As bad as they've let Diablo II, LOD get - I will NOT purchase another Blizzard game, as long as I shall live unless they can prove to me that
1) charging for the games will eliminate
a) spam bots
b) duping
c) botting
d) general cheating
2) they will keep the community informed
3) they will update and fix bugs on a timely manner
= Grow a brain...
Bring back permanent character death, and I'm interested again. Permanent character death is the solution to everything that sucks about modern MMORPG. If a future game brings back permanent character death, that game will not need to have the level-grind. That game will not have so many campers for valuable item drops.
Hell, just bring back PvP with no safe zones outside towns and no level restrictions (save for the lowest of ultra-newbs who've just started), and that'll be a huge improvement.
I haven't seen anything in WoW that isn't there to appease the whiny brats who can't stand actually having anything in the game at-risk.
Edith Keeler Must Die
It designed for a PC, so it won't be coming out for a PS2 or XBox. FFXI was designed for the PS2 first, then ported to the PC.
Trying playing before you pigeonhole a game. This is as different from EQ as half-life is from Quake.
Same genre, different experience.
You're right. Blizzard fans rave for content, and probably won't notice the grind. I noticed the grind from like level 5.
Just frustrates me that no one is breaking the MMORPG mold and trying new things. Theres a ton of things you could do with a MMORPG to make it fun and draw in customers that aren't in the market yet. Especially user created content(lots of time on your hands = creativity).Its just like Street Fighter 2's old popularity, if you make a killer game, people will turn out in droves for it. And a MMORPG should be fun for like 5-10 years. Ah screw it, I won't get into it, I could write a novel on this stuff.
I guess the game I am most awaiting from Blizzard is Starcraft 2.
God spoke to me.
What they need is a game like this with VERY fast leveling but only one life. You could play one day, build up, PVP, etc...then start again next time after you die. Whacking bunnies or bats for weeks at a time takes too much of a chunk out of my life. I keep hearing how people get sucked into games like this so deep that they neglect family, friends, a life, and just stay locked in a room for days playing. At least having a fast-level server as an option would bring people like me into the game and probably salvage a few marriages/relationships at the same time.
Two roads diverged in a wood, and I - I took the one the bus load of girls just went down.
It might, until you consider that $15 is also the cost of only two movie tickets.
With the quality of movies, lately, being what it is, I'd rather put my $15 toward's a month's worth of entertainment instead of 5 hours.
"Ask not what your country can do for you." --John F. Kennedy
Typical MMMORPG player - always blaming macros for the superior skill of others.
j/k.
Oh but don't be sad - you can take out your little frustrations by PKing newbs. Hows that sound??
Oh, go to yet another bar where you can spend countless hours drinking poisonous crap, while the virtual world passes you by and the popular people are out leading groups and being social.
Oh, but don't be sad - you can take out your little frustrations by beating your children and the trophy wife that no longer looks like a trophy. How's that sound??
Okay, I stand completely corrected! You're right, if the game is all that then leveling shouldn't be a grind. What a bizarre culture that it's so easy to completely lose sight of that!
Still, I think it's a good idea basically, though. Maybe offer a time credit (try our game out free for a month, and if you end up canceling your other accounts you get another free month?), or maybe a cash reward in game, like equivalent to 10 quests run at the level you are when you run to the end of the month. Something transient, but neat.
adam b.
For a pretty in depth comparison look HERE as a bonus the thread was started by HillaryClinton :)
Putting aside my complaints against Blizzard for the bnetd debacle, I did take part in the Open Beta for this game. I must say that Blizzard really does have a very good game here, one that was able to keep my interest and not be boring after a couple of weeks (unlike EQ and DAOC).
The game's presentation is top notch, as to be expected from Blizzard.
If or not I'll purchase the retail copy. Well, I still have reservations about giving them my cash for their pursuit of the bnetd case. That and no matter how good a game can get, this type of game is always ruined by the community of idiots that eventually flocks to it.
I think that upcoming games like NWN2 and Dragon Age will still provide a more personal, quality experience to a small group of roleplay minded gamers. But, as far as MMORPGs go, WoW does the best job of that I've seen.
"You spoony bard!" -Tellah
All of the excuses for these subcription fees fly out the window when I consider that GuildWars, which is sure to encounter similiar server and upkeep costs promises that there will be no monthly fee. Given the predicted success of GW (400,000) players during it's recent 2-day beta and the viability of Blizzard's own Battle.net... Why should I believe that $15 being charged is anything but pure profit?
it still needs some work. Having been in the closed beta, then the second stress test and open beta, I have seen the game progress quite a bit. Or digress depending who you talk to. Couple of the classes are really solid and complete, like the Hunter, Paladin, and Warriors. Other classes have been without much upgrade in the last couple of patches are in dire need of some help, such as Druids and Mages.
:)
Over all I found the game to be fun and enjoyable. It doesn't force you to group with othes, though for a lot of the instances (read almost all) you will need a group to complete all the quests with that instance. Some of the quests are simplistic, get Item A, got to Vendor B, Kill Monster C, but it does allow you to explore the world and the regions are quite amasing. The expansiveness of the game is breathtaking, especially the cities. I think that is one of the major things that drew me into the game, was the artwork.
Blizzard was pretty good about listening to their beta testers and trying to balance out our requests with reality. Though if there is something in the game that sucks, don't blame me, I probably posted against it.
I don't think I will actually be buying the game, as I don't have the funds to pay a monthly subscription, though if I did, I would likely play, at least for a while. The game has great potential, and some of the raid aspects that have been tossed around should keep the end game interesting to those that top out on levels.
Sig? No thanks, I don't smoke.
Hmmm...I'll have to check out my laptop specs when I get home. It may be able to handle that!
VOTE!
..at home playing instead of at work.
50 dollars up front is to cover development costs, the free month is to suck you in yea, and the monthly fee is to keep the developers and owners happy and covering upkeep costs.
I personally prefer paying 50 dollars up front for the game + free month, 30 dollars a year for expansions, and 13 dollars a month (for a 6 month subscription) to play a solid and constantly supported and upgraded multiplayer game, than paying 50 dollars every month for the latest and greatest game that is probably originally designed for single player (ugh).
I don't plan on playing any games other than WoW and CS:Source until the next HL is released, and if I do I'll get it pirated because the only games out their worth the cost to me are extremely solid, fun, and supported multiplayer games.
I actually enjoy supporting companies that provide the best product to me, if I didn't pay a monthly fee for WoW I'd feel as if I were stealing something.
If you really have enough money to play and donate, please consider a worthy cause.
Personally, my donations to this cause is of a magnitude that bars me from going much out and makes me think twice before wasting money on non-essential items.
I'm posting anon as I'm not donating nor posting to harvest personal acknowledgement.
Remember, for 15$ is nothing to us.
It's school for six months for a child.
I tested the game for around 8 months and logged more than 35 days and several hundred suggestions, alongside countless bugs.
The bottom line is that the game was released prematurely, to the detriment of the product.
In the week before release, Blizzard completely revamped two entire classes (warrior and paladin), and in the process made the previous months of testing these classes in high-level content completely meaningless. There is a new "queue" system, which controls access to actually getting onto a server and playing. Despite assurances that the queues would not be visible in retail, new players are finding that they have to wait for over an hour in a queue before entering the game.
Battlegrounds, PVP rewards, and the honor system were supposed to be in place months ago. None are actually implemented yet.
Raid content was added, but of such obscene difficulty that groups of 40 players with the best gear in the game got absolutely thrashed. Limited success was generally achieved only by spamming abilities that will probably be adjusted in subsequent patches (druids and moonfire stun).
Hero classes, once heralded as a different sort of end-game, distinct from the raid encounters, have not been mentioned officially in months and may never appear.
Why was the game released before it was ready, by a company that has earned a reputation of never doing that? I have it on fairly good authority that Vivendi offered Blizzard employees profit-sharing if the release happened before the end of the year.
Blizzard's post-release support has traditionally been extremely spotty, though they are no different in that regard from the rest of the industry. Before now, however, their saving grace has been that the game was actually reasonably close to finished before it hit store shelves.
However, right now you have vastly different games, some with vastly different genres. At best, there could be a pricewar between Fantasy Based MMORPGs, SciFi based RPGs and so on. That is very unlikely, because each of the games set into each genre offers various levels of play and radically different takes on the genre.
A SciFi example being...
Star Wars Galaxies and Anarchy Online.
SWG has a well known and loved franchise. That's HUGE points over AO. SWG has a very wide crafting system and equipment system, from harvesting resources to building sub-components to crafting final assemblies. AO's crafting system pales in comparison. SWG now has a Space Combat system as well as several planets to choose from. AO doesn't have that.
There is little reason for SWG to compete with AO based upon price. SWG offers much, much more then AO currently and may ever offer.
The same goes for a variety of other MMORPGs. For the longest time Ultima Online offered things that EQ and other Fantasy MMORPGs didn't offer. It had a decent crafting system, player houses, non-combat classes and a number of other interesting features all taking place in a long-lived Computer Fantasy Role-Playing Game of Ultima.
I would like to see a pricewar, but that won't happen until all MMORPGs of a particular genre share so many features that price is the only way to differentiate between them. Until that day, those companies can continue to increase their prices just up to the point that decent numbers of players start leaving the game.
If you ignore the other uses of a tool, does that make the tool less useful, or you less useful?
I have a 2.5 GHz AMD system with a slightly outdated ATI Radeon 9700 Pro, and even in a heavily populated area, my CPU utlization never exceeded 80%, most of the time it hovers around 75%. This is the least CPU intensive MMORPG I have ever played.
A computer once beat me at chess, but it was no match for me at kick boxing -- Emo Phillips
I expect the list to contain games with very BAD graphics, but does anyone have a list of MMORPGs that are free of a monthly fee?
- Just my $0.02, take with a grain of salt, your mileage may vary.
Vivendi Universal Games lost a lot of money last year, and the year before, and so on. See http://www.gamespot.com/news/2004/09/14/news_61073 51.html.
They really need some "wow" to boost the bottom line this year. I'm sure that there was pressure on Blizzard to get this door for the holiday buying season.
EQ2 just went live two weeks ago. Easily as big a deal as WoW is by any standard I can put it to. Not saying either is better then the other just a bit hard to miss the lines I saw of people picking up eq2 at the local mall.
This is as different from EQ as half-life is from Quake.
In other words, not at all?
Actually, that analogy seems fairly sounds - Half-Life had better graphics than Quake and a better story. But other than that, the gameplay was identical.
Having been in the open beta, and running a 1Gz box (512MB ran and a 32MB RAM video card), I can say with some authority that older systems have no problem at all with WoW. I didn't have any frame lag, and the game automatically set the various video settings to minimal for my box. It was quite nice to be able to play a game that didn't require me to build up some insane machine.
For us in the UK...
We cant buy a US subscription, so we have to wait until January for the game to be translated in French and German.
THEN we cant play on the US servers, without getting a US address and credit card and buying a second subscription.
AND the preorder starts on Friday but the only retailer knows nothing about it and the stock of pre-order boxes are not yet in store.
What the hell is the point in paying $15/mth for a worldwide MMPORG when it's not worldwide! I want to play with friends both in the EU and in the US, so WoW is right out the Window for me. All they have to do is make it possible for those in the EU to play with those in the US and bang... they get my money... but no, the bl00dy publisher (Vevendi I believe) are so stuck on making a bigger profit that it's not possible to do that.
They can go to hell as far as I am concerned.
Beep beep.
Open Beta users played on 1.0, which immediately was "fixed" through a small patch which just moved files around to 1.01.
A week later, 1.10 came out, and on the second to last day of OB, 1.10b came out.
Blizzard has stated the copy on Open Beta machines is newer than the copy of the physical media. So, if you didn't uninstall, you have a newer copy of the game than you purchased.
www.topmudsites.com is a good place to start. If you like MMORPG's, and you enjoy a more literate, deeper, and more immersive game playing experience, MUDs could be for you.
Permanent death? Consider the buggy state of most MMORPGs and where some won't even guarantee character inventories you want people to trust these developers to not have bugs, exploits, or whatnot that result in losing their character permanently?
Then you top it off with the age old reply of "PVP will solve everything". Actually most MMORPG problems stem from PVP and the behavior of the players involved.
See one thing I have learned in my nearly 10 years of similar gaming is that PVP people think they are the only ones who really know how to play yet at the same time they are the first to justify every asshat activity they do.
Free for all PVP is just stupid. Why? Simple because players cannot govern their own worlds properly. What you have is anarchy and no one wants to invest time in that type of world. Another way to put it, there are not enough mature players to handle all the immature twits that would ruin any attempts at imposing some type of law. (don't bring of ATITD)
Your terminology also indicates that your blinded by this PVP or anything idea. Dismissing everyone else as "whiny brats" I am surprised you forgot to toss in carebear.
Get this, the majority of North American players do not want PvP. They do not want to waste their investment of time. They do not want their play time which they pay for controlled by the actions of a bunch of immature punks. In other words, they want to enjoy the game with others in a cooperative environment.
Let me save you the trouble. There are many PvP centric games available for you to play. The trouble I am saving you is the standard reply "but game X didn't do it right, but this game Y could be right IF ONLY THEY HAD PVP".
In other words you will whine till the cows come home because many of us refuse to allow you to impose upon us your lack of maturity.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Have you actually played the game?
I have a Linux desktop and a Mac laptop. At least I can use one of them to play WOW.
-nt-
But if what you say is true about players not being able to govern their own worlds then isn't the answer to have the game do it for them? For instance, to discourage random killing set up a police force of bots. Murders can be reported and the suspect can be sought, imprisoned, tried, banned, killed, or whatever. If I knew that killing some random person i met along the way would result in my getting arrested and possibly executed for my crime I might think twice before doing it. Of course, if I was aiming to play a murderer then maybe this would result in a more detailed and exciting world.
I hopped into the open beta a few days before they stopped taking applications and played my little heart out for near a week. I had a few days I couldn't play at all, but I had one day I played for 12 hours straight so it kind of balances out. Here's what really struck me about the game. I'm not going to mention what everyone else has already said (i.e. you can quest for xp), but I'll stick to what leapt out at me.
Technical
The game was fairly smooth but somewhat choppy so I had the detail turned down for most of the test. Come to find out that I can turn the detail settings all the way up in every aspect except for draw distance and get remarkable framerates. My system is no slouch (P4/2.8HT, 512MB, GeForce Go FX5200), but it's still good to know.
I ran WoW in a window the entire time I played it. It was remarkably smooth, and tabbing in and out of the game never had a problem. Blizzard also thoughtfully coded the game so that when it is not focused, clicking in the window gives the window focus, but the click DOES NOT go to the UI. Thus, you won't try to click a Start Menu entry that disappears out from under you, resulting in you attacking a herd of 840 ravenous orcs just begging for a reason to stomp you like yesterday's grapes.
One feature that cannot be emphasized enough is the customizability of the UI using XML. The regular interface is surprisingly bland and you'll run out of clickbar space in your first ten levels (probably your first four if you're a mage). Instead, you can grab an alternate UI (I suggest Cosmos) which is simple to install (unzip the Interface directory to the Addons directory), then restart the game. This adds hordes (hehe) of customization options to the interface, as well as useful features you will wonder how people do without.
Gameplay
You can jump. I know this doesn't really seem like much, but it's so fun. It feels like I'm playing Jak 2 or something, jumping through the treetops of Teldrassil like a Bawlz addict on E, marvelling at the amazing colours and visual textures. I myself took great pride in being able to leap from the top of the great tree Aldrassil to the ground, bounding from branch to rooftop on the way down, to land safe and healthy among the 'jumpers' (corpses of those that fell to their deaths). This serves no practical purpose, but it's a lot more fun than walking everywhere.
Getting around is easy, and you actually get experience for finding new-to-you places. It's not much, but it's free. You can travel by walking, you can fly by griffon, hippogryph, wyvern, or something else, you can have a mage teleport you if you ask really nicely, you can take an underground rail, a ship, or even a zeppelin. It's fun to explore, sneak around, find new monsters, and kill them.
You can have up to ten characters per server, and I think you can be on 5 different servers (don't quote me on this). Suffice to say, you'll have more characters than you'll need, unless you're some kind of sick weirdo (or you are actually unwell and spend a lot of time in bed).
The game is very social, but differently so than Final Fantasy XI, which is also very social. While FFXI is social by forcing grouping, WoW is social despite not forcing grouping. I only grouped once, and that because some guy thought I was a chick and I wanted to use him as bait to finish a quest. That being said, every area has various chat channels (i.e. Teldrassil General, Darnassus General, Darnassus Defence, etc) so you can talk to those around you who don't mind random chat, but if you don't like it, you can leave the channel (I guess). Thus, even though I am wandering around on my own, I can still chat with people around me, ask questions, answer them, ask if anyone wants to group for a quest, etc. I can pop in for 30 minutes, chat and kill, and leave. Easy.
PvP
I have no idea. I guess you can kill other people. They say it's fun.
Classes
The classes are varied, and t
I went out and bought both collectors editions. Sad to say the DVD for WoW was messed up but the CD install worked just fine. I finally got in and found the graphics somewhat cartoony. Though I do love how the dwarves look.
I went on a few quests and found them to be kinda fun. I'll probebly get bored with it after a few days of playing though. It's too mindless, I have more fun still playing Neverwinter Nights simply because of the scripting in module building. I just hope there's some good people in there to keep my attention longer.
Right now I've installed HL2 and am waiting on Steam to do its thing so I can just play the blasted game. I'm quite sorry to have purchased HL2 because of Steam. Infact my whole service/pay per play experience is hurt by both games. Price, opressive terms of service, and playability wise makes me think I just wasted $160.
~~ Behold the flying cow with a rail gun! ~~
Those that play and complain about grinding out levels or crappy questing really need to analyze why they are playing these games in the first place. I play to have fun. Sometimes I find it fun to mindlessly sit there and swat at rats for hours on end. Most of the time I don't. When I don't I stop playing or find another game to play. WoW is more fun for me because the journey (leveling) is more important then the destination (uber toon). I enjoy trying to get there in WoW. The quests are fun and the terrain/graphics are enough to keep me coming back. I guess that's why I also ride a motorcycle. Because sometimes it's about the journey, not the destination. Who wants to get there fast, I'm enjoying the ride. LouSir
If you are looking for information on World of Warcraft, we have pretty much everything about the game listed in great detail -- quests, items, mobs, spells, skills, talents, maps, etc.
http://wow.allakhazam.com
--Allakhazam
I played through the Open Beta on an AMD 1700+ and never had a single crash. The only oddity I had was there were occasional herbs I wasn't able to harvest--you'd lock in position, then need to go do something else (cast a spell, fight) to get out of that position.
I can't quote the specific place I read it, but even if Blizzard didn't say it themselves, its still true:
WoW is Blizzard's cash cow to fund OTHER projects. That doesn't mean they aren't putting their hearts into it, it just means they're going to charge the S--- outa you.
What major developer WOULDN'T want a steady stream of income to pad the investor cushion between big releases.
I bet Nethack still beats this.
Obviously, I need short-term power more than long term potential. There doesn't seem to be a good forum for griefers so any advice would be appreciated.
I enjoyed early days with a tank and turrets. I'd lay out a turreted area where I could flee to, and then go run over people. When I got hurt I'd just go back and heal the tank in the turreted area. I could kill like 50 people at a run like this.
Problem with PlanetSide is that you can get everything you want in under a few hours(not much for RPG). That and you're in an army. When you're in an army, you share rations, and never get to hoard loot for yourself. I've said it before, but an optimal MMOFPS would have it so you could form a clan and create a custom fortress/factory. You'd constantly be fighting battles to secure more resources, and then using the resources to make your fortress/vehicles/self better.
Yes, I had lots of fun in PlanetSide, and abused some bugs(like killing all the spawn tubes but 1, and autokilling people who spawn in the last one). PlanetSide was fun, but it has no long term goals of building up your player/clan/bases. To me its HIGHLY important to have long term campaigns/gains in a subscription based game. If you want me playing for years, you need to give me new content over time or let the players make content.
God spoke to me.
I for one... welcome our orc and elven overlords.
Dude, seriously.
Are you intolerant of intolerant people?
I'm going to pay the $12.99 a month (in 6-month blocks) for World of Warcraft. I played for almost 6 months in the closed beta. I thought MMORPGs were sucky and expensive. Now I look back at how much time I spent and how much entertainment value was in that time.
What interests me is a thought I had. "Cancel cable to play WoW.". This lead into the idea of just downloading the shows I like from BitTorrent. Yes, it's illegal for now, but it's not always going to be.
I think we'll start to see more of a choice in what we consider entertainment. I'd rather have streaming "on-demand" shows at 99 cents per hour's viewing than paying $40 a month for cable.
If I watch an hour an evening (which I don't do, but let's just say) of TV, that's still only $30 a month, saving me money off my cable bill. Say I like 3 shows, each on once a week, add in a movie or two on the weekends. That's still under $20 a month for on-demand entertainment. Plus, I can watch it when I'm not playing WoW.
Yeah, a bit scatterbrained, I'll admit. But if I'm representative of the 18-49 demographic, then others must be having this desire/thought. The iTunes music store seems to be working, so where's my NBC TV shop? or my HBOnline? Keep your TiVo, especially with the new "ads while you skip ads" system. I'll pay for my content to get it commercial free.
Only those who attempt the absurd will achieve the impossible.
That's like $.50 a day to play online... if I put in five hours a day, that's only ten cents an hour for what is, to me, quality entertainment. (It's more likely I'll be putting in..uh... ten hour days for a while.)
Compare that to movies, buying beer, eating out, or even prostitution in dollars per month as alternate recreation and WoW becomes highly affordable to the point of being transparent. When it gets taken transparently out of one's credit card it becomes like the water or electricity bill- you don't even feel it.
Yes, you could pay once or not at all (for free/free beer games)for a single player experience that entertains you, alone, for longer time. But for me it's worth it to play online with lots of other people, friends and stranger alike. I don't mind dropping a negligible amount of money to cover the server and bandwidth costs I know MMORPGs generate.
It's funny to me to hear Slashdot users, who almost by definition of have computers and broadband (which represent plenty of disposable income) complaining that $14.95 a month is somehow breaking the bank. If anything, the largest cost involved in the game is the opportunity cost. If a slashdot geek's techno-time is worth even $20 an hour and they play one hour a day, that's... $600 in opportunity cost to relax and have some fun in WoW! $14.95 is NOTHING compared to that.
I played the Beta a bit and thought WOW was great fun... so looking forward to getting back into it. :)
Does anyone know if you can buy a key online and download the client?
I haven't been able to find anywhere, suggesting I need to go to a store and buy a box... seems so inefficient in the day and age of broadband!
MyLinkVault - online bookmarks with a fast drag-and-dr
I played through the Final Stress and the Open Beta. Of those who say that the game is just a rehash of other games with updated graphics, I can only conclude that you were only focused on the game mechanics, and not on what was going on in the world around you.
Sure, mechanically there is not much new (though instanced dungeons are pretty new, and go a long way to eliminating the dealing-with-morons factor). But where this game really shines, what causes this to be far more immersive than any other RPG I've seen is the environment.
So many RPGs have huge cities that are just ghost-towns. The only NPCs you ever run into are those that serve some game mechanic (weapon vendor, healer, in keeper). In WoW, cities are literally bustling with activity: kids playing tag in the streets, teachers leading a class of students around town, mages hunkered down under trees debating magical theories.
In many MMOs, you're given a quest to kill X bad guys. Then you get another quest to kill X more bad guys. In WoW, you're given a quest to kill X of a specific type of critter, because it makes a really good stew. For completing the quest, you get the recipe for the stew, then never again get a quest to kill those critters.
WoW isn't about the game mechanics. It's about the immersion. It's about the Dwarven mortar team that blows stuff up once you bring them their ammo. It's about the Gnome whos experiment accidentally turn the subject into a hyper chicken. It's about the NPC that mails you a thank-you note for completing her quest. It's about the freelance trader tucked away in a corner amongst the marauding Defias Brotherhood.
If you want a game with really new and different mechanics, go find some other game. If you want a game that you can loose yourself in, go get WoW.
For 15 dollars, a giant troll hand better come out of my DVD rom drive and jack me off.
1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
This will sound dumb to some(and most people shouldn't care), but since then I haven't decided if its morally right to play a game that advocates gangland violence. Vice City was my favorite game of all time, with the good vehicle physics, car chases, quests and storyline.
Yet I didn't buy San Andreas because I have moral issues with playing a villian. I think its wrong to get joy out of running over people, assasination, and prostitution, even if its just fantasy. Its sort of sick to have a desire to shoot RPGs into random people's cars. Now I still really want to play the game because I know its quality, but the morality of it all is at question for me.
Beyond my own personal debate... I think a lot of thought needs to go in to how games like these could affect America's youth too. When I was young, I played Atari and they had rules against violence. Now there are 5 year olds growing up, doing virtual bank jobs, giving them an ego boost that they can do criminal acts. I don't have the answers, maybe just default back to it being the parents responsibility.
God spoke to me.
Rock and stick is too hard to manage. You have to keep track of the rock, but now where's the stick, and believe me after a short while it gets very confusing very quickly. These days, I prefer just stick.
Ah, kids these days... back in my time we didn't have 'sticks': you had to go uproot trees in the forest with your bare hands, and then crush the log to make 'sticks', and all that time it was snowing. And we liked it.
Is it just me, or does $15/month seem WAY out of proportion for something like this?
Why is it whenever somebody discusses an MMO, somebody always has to whine "They cost too much"
Professional sports ticket prices are too high, but each time sports comes on the news I don't start ranting "$50 bucks for seats at a 3 hour game, what a rip!" I accept the fact that people are willing to pay that price and I spend my time and money on an entertainment alternative (movies, watching the game in the bar, etc.)
$50+$15 is a standard pricing scheme the company chose, deal with it. There is no MMO monopoly, no MMO conspiracy, it's free market economics. There are free client pay for services, pay for client free service, and even everything free MMOs. Yet millions of people are willing to pay for clients and service; people even pay $80 for a client and a free in game cookie. If you are not willing to pay what the companies ask, play an alternative.
D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
Comment removed based on user account deletion
To whom it may concern:
There were several posts and FAQ answers concerning billing and
payment methods for WoW. PayPal was one of the options often
mentioned, along with prepaid game cards, and credit cards. With no
prepaid game cards available until the third of December, and PayPal
NOT being an option at the time of this email- I am a naturally
frustrated customer. Blizzard has always been very fair corporation to
me, and I would appreciate a non-misleading update on the availability
of alternative billing methods. I realize that credit cards are in
Blizzard's best interest, but repeatedly stating that alternative
methods for payment would be available, but not come through on that
promise, is frustrating to me as not only an avid Blizzard fan, and as
a consumer. Thank you for your time.
Sincerely,
-William A. Morrison
HwaguyGmail.com [@ removed]
(XXX) XXX-XXXX [phone # removed]
It is expensive if you are a high school kid with 40 hours a week to blow on a video game. It is less then a one hour worth of wage for most adults. So, it really depends on who you are.
The reason why there is so much bitching and moaning about MMORPGs price is because the target audience are not people with the money. $15 a month is nothing to me, but even spending 10 hours a week on a video game is completely unthinkable to me. That goes triple if any of that 10 hours is less then fun.
I personally love the idea of a massive online world. I would shell out $20 a month without a second thought for it. The difference is that I am not willing to 'spend time' on a game. When I start a game, I want to know that I am going to enjoy it from time zero until it is done. I don't want content denied to me because I don't have the same amount of time to blow as a high school student or someone without a job. My time is too valuable to get off on the slow feeling of 'progression' that MMORPGs almost completely rely on.
So, when an MMORPG can offer me a massive online world that I can simply jump right into and enjoy without ever have to 'pay my dues' (or however you want to word it), I'll shell out as much money as they want without a complaint. Until that day MMORPGs, and yes even WoW, (I was in the beta) will not get a cent. Why pay for a game that revels in drudgery when I can simply give my dollar to Half Life 2, FarCry, Unreal 2004, Counter Strike, and Grand Theft Auto? Massive online worlds are not synonymous with boring drudge work for people with too much time, but you would be hard pressed to tell that from the crap the industry keeps shoveling into a box.
u r a n00b jew lol
Best. Response. Ever.
too bad I no longer care much about Warcraft... and have NEVER cared for RPG's of any sort. Where is Starcraft 2?
Free electronics!
I dont think it is only the unliked lonely nerds who play this game. The people who do play this game and become obsessed with it become the unliked lonely nerds!
its only $10/mo., has cool PvP, and you can get the entire game plus Xpacs free download.
free game. 15$ every OTHER month if you auto-pay
with a credit card.
Excellent gameplay, be as involved as you want
or don't.
Training isn't game play based it's time based.
Your skills advance even when you're offline.
Killer space based game, give it a shot?
Why not just buy Warcraft III/TFT for $50, and let the fans make up mods for free? Why not, gasp, play it online and not pay a monthly fee?
When some company makes a MMORPG without a monthly fee, I'll bite. Until then, there's weeks where I go without gaming and have a life.
-- Political fascism requires a Fuhrer.
How many of you (rightly) are anger over Blizzard's recent action regarding bnetd? These things are burden on innovation, but if you support company that do such thing, such thing continue. Only way to prevent such action is refuse to support company, even if you must forego good game or two... at least with Warcraft series, you can fire up BitTorrent... to DL the ... demo ... yeah hehe. ;)
... |3|_|7 17'5 |33773|2 7|-|4|\| 1337 5|>34|. :)
My english is bad
The server wait is unreal. I logged in at 9pm and there is an 820 ppl long line waiting to get in to the game. It is now 9:30 pm and I still have a 430 position in the queue. I think they are having a pretty rough launch. The ppl on the official forms are pissed. I hope I can get on soon.
They are bad but they arent much worse than drugs and alchohol, which many people who don't do gaming indulge in. However, you can go to parties and not drink/smoke anything and be fine, like I do.
Yes, the startup fee is $9.95, but they've done something clever. You buy land in the game, and depending on how much the land is worth and how much of it you buy, it will affect your monthly payment - so it's more like you're renting the use of virtual land from the software company.
this company cares nothing about its customer base.
they are disallowing logins and their are 'queues' to login that exceed 5 hours on some servers.
just about every server has a queue of some sort.
please folks, stop supporting these companies that treat us like crap. make them do things right for once. vote with your wallet and don't buy their crap.
i had an Athlon643 FX51 and never had this error, and i worked my character up close to level 30 in the beta...
i could live a little longer in this prison
Wow servers lagging out all night long.
Game is unplayable.
What a waste of $80.00
Great Job Blizzard !
While WoW does look a very, very, nice game, I will not be able to play it when it hit the stores over here in England, as I quite simply can't afford it. I don't like the pay-to-play idea; I don't like pure MMORPGs without the option to play them single player; and I certainly don't like the way that MMORPGs monthly fees have gone up in a fashion directly proportional to the number of polygons and textures the game uses.
I don't like pay-to-play as I kind of think it's equivalent to haliburton overcharging the Iraqi's for their own oil- you've already bought a box for £60 (Or $60, but I'm willing to bet the numbers will be the same when it comes out over here); and while I perfectly understand that bandwidth is not cheap, if Google can make some insane profit out of text-based advertising, would it really be to hard for Blizard to put a text based add - or full banner possibly - in the lobby/lounge/insert name here. The £60 could cover production of the game and infrastructure, the ads could pay their server's ISP fees, and replace the switches that blow out under the strain.
I don't like MMORPGs personally because I have an addictive personality, and spend all my waking hours infront of my boxes of radiation anyway; and I also don't like the fact that they greatly discriminate against those with higher pings or no bandwidth. What happens if a 56k user (Not by choice, like I've been up till recently) gets disconnected when saving, or moving somewhere on a server? What happens if you end up killing your character via lag? And what happens in 3 years time when WoW is £5.99 in a bargin bin somewhere, and you're the only character online in the whole of fâerun/insert fantasy world here?
I much prefer the NWN system of multiplayer; free, and a great and well thought-out addition to a great game. It has the flexibility of WoW (Okay, not in-game and you have to write modules on the Evil OS (©), but hey) as well as a cracking, long single player.
Would it really be so hard for blizzard to have written a single player mode for WoW; have a modular ad-on system, or at the very least give the option of playing offline, with the same stock NPCs present that we all know are in the online game?
My UID is prime. Is yours?
Ya this game runs on pretty crappy computers, so id say if it was made in the past couple years your gonna be just fine. Find someone with a collectors edition, and use the 10 day pass to test it first.
My friend runs WoW on his laptop, it has an SiS video chip in it, not sure of the model number or anything, but any SiS onboard video chip isn't gonna be that good, and it runs just fine.
If anyone wants a look into the darker (and funny) side of Eve Online, try:
The Great Scam
It is a long read and contains some "R" rated language, but gives you an idea of what the game can be like.
-Valen
I read through this thread and I dont think I saw anything regarding this but how about a pay per play system? Pay 15 bucks to start and that would get you 30 days. To make it simple just charge 50 cents if you sign on 'that' day. So for me if I only play 3 days a week. Im only playing 6 bucks a month. I dont think this would take away from profits too much but would bring in many many more people. What do you think?
If you follow the money to the top of the reganomics pyramid and they get a measly 50 thousand players, they get around 10 million dollars a year. There's no way it costs that much money to run the infrastructure needed for this game.
You're right, but now factor in how much it cost them to bring this product to you. Market Research, Development, Testing, Publishing, Distribution, all are multi-million dollar endeavors. It's going to take them a couple years just to come out in the black from this venture, and that's if they get 100,000 players.
The price is wrong.
Tell you what, go spend a couple hundred $M on an MMORPG. Come back and tell me you're price isn't going to reflect the fact that it's going to take you a couple years to come out in the black. Oh? That's what I thought.
Of all the Universal Constants, here's one I know: Nice guys finish last
If you follow the money to the top of the reganomics pyramid and they get a measly 50 thousand players, they get around 10 million dollars a year. There's no way it costs that much money to run the infrastructure needed for this game.
The price is wrong.
The price you pay does not correllate with the cost of making the product available to you. So what? That's how capitalism works. You invest in making a product and hope that it gives you, the investor, a maximal amount of return. The market will decide how much the potential customers are willing to pay for the product, ie. how good the investment was.
Forcing them to scale the price to the costs would be market regulation at best, communism at worst. How would you like it if you wrote a kick-ass piece of software, and the government/someone said that since it's so good and it'll sell like crazy, you can't ask more than ten cents per copy, because otherwise the "price would be wrong"?
www.mudconnector.com
Most, if not all, are completely free. And quite addictive, too.
I looked all over sourceforge for your open source MMORPG and game server, but I wasn't able to find it. Let me know when your FREE as in beer game is available.
Oh, you're not developing an alternative? You're just complain^H^H^H^H^H^H^H^Hsharing your wisdom? Well, maybe you could help these guys out. They're looking for a RPG Guru. =)
If you don't like that one, I counted over a dozen mmorpgs under active development on the first page of search results on sf.net using mmorpg as the search term. Knock yourself out.
It's not offtopic, dumbass. It's orthogonal.
Moral relativism? (Odd term, really, as all morality is)
Instead of comparing them to their competitors, compare them to an ideal version of the company.
Am i the only person in the entire world who thinks that EQ2 blows WoW completely out of the water?
Initially i wasn't even that bothered about EQ2 and went for the open beta on WoW. After 3 days of playing it i felt something last felt when i was playing City of Heroes: Complete Boredom.
I normally play mmo's with a friend but as i was a troll and he was a dwarf we started miles away with no chance of meeting up until we were both much higher levels. Also the death process and running around as a spirit annoyed the hell out of me. If you had died trying to kill that uber boss you had to run back to find your body, then run back to your camp to get your equipment mended, then run back to the boss, fight for 5 seconds and die, repeat...
Maybe i didn't explore the game properly but it just didn't hold my immediate attention like i wanted it to.
Everquest 2 on the other hand, i enjoyed right from the start. The graphics have the be the best i've ever seen on an MMO. Whereas WoW was cartoony and bright EQ2's are detailed and dark. When you fought mob's who were clearly giving you an old-school beating you actually stood a good chance of surviving when you ran away.
Also you really don't need a hefty machine to run it like people are saying, it worked fine on my second machine which is a gut-busting 1.2GHz.
The crafting is a complete game in itself for those people (like myself) who like to make everything. The fact that you can lvl and branch out as an artisan seperate to your fighting profession just doubles the fun. If you get bored of running around fighting npc's, you can go craft yourself some new armour/spells/weapons/etc... And you don't need to rely on ANYONE to be able to do it.
Obviously i am but one person but if anyone asked my opinion i would heartily recommend EQ2 over WoW for a more fulfilling MMO experience.
One more thing that makes EQ2 a richer experience: npc's with VOICES!!! It's amazing how much difference that actually makes...
I'd want some way to be able to blow up buildings in a big PVP world. They wouldn't be indefensible if you allowed "ghost men" for logged out players. For those who don't know, "ghost men" are NPC controlled players who are offline. Simply log off at the fortress, and your character is a guardian of the place.
Instead of urban sprawl, you'd have a large world with spots of tight resistance in bases of various sizes.
The real difficulty would be providing the code to destroy walls. It'd have to allow concrete chunks to be blown off and fall to the ground, possibly injuring people on the ground, and becoming part of the game(more memory). If part of the building gets destroyed, a check should be made if another part of the building should collapse. To me thats the really tough coding, but would rock.
God spoke to me.
Only 10 million? Shit kid get a real job in America. My budget alone for my department is 2 million and I burn that supporting only 1000 users nation wide. Hell my monthly long distance bill is 15k doing remote support and file distribution. Get out of highschool, buy a house, and learn just how muc real life cost.
-=[ Who Is John Galt? ]=-
Ah, kids these days... back in my time we didn't have 'sticks': you had to go uproot trees in the forest with your bare hands, and then crush the log to make 'sticks', and all that time it was snowing. And we liked it.
The luxury! In my day there were no "forests" to go running to for our sticks. We didn't even have sticks! All we had was rocks, and being amoeba we couldn't even play with them. All we could do was sit on 'em, divide, mutate and evolve. And you know what, we didn't think it was so bad.
I see the same kinds of complaints all the time here on the Chinese servers. Why the heck is everyone so obsessed about playing on the American servers? If you do that lag sucks, and you won't be able to find as many people who speaks your language. Even Brit's don't quite speak the langauge of Americans in my opinion...
Also, nobody here want's to play with the Europeans. I haven't seen any complaints from Europeans who want to play with Chinese either. Nope, everyone wants to play with the Americans... except the Canadians of course. But then again, they get stuck on the same North American servers.
Honestly, I pity Blizzard. They're just a game company trying to cut down on lag. Instead they're seen as evil for trying to "keep everyone out of America" or something like that. Peh. I'm happy to play on local servers.
I'm a gnu world man.
UNICEF are good. I've seen their work.
Hell, I even work for them. Of course I say it rocks.
I couldn't have said it better myself. Too many of the cookie-cutter EQ types fail to appreciate the beauty of what Blizzard has created!