To index IM, I use HTML. Its supported on every platform I know of, keeps the formatting it tact, and a quick GDS will find whatever I need really (I use GAIM with a "plugin" that I wrote for GDS. Works for me. I accumulate about 10mb of IM convos a month, no not too much really.
Saving IM convos is a VERY good idea, that and email. Often you will have remembered some little ting that you need later, like a phone number, address, and the only place you have it is in the archives.
So just because we already have coal power plants that spew greenhouse gasses, the fact that its already there means that we dont need to make any incentive to try and control them?
Sometimes you can get them unlocked at a kiosk in the mall, but otherwise take time to your local waste transfer station, and they will dispose of it for you in a way that the lead/mercury/other heavy metals dosnt leak into the environment. Its like spray paint cans, you dont put them in household garbage.
Or you can just buy a cheapo pair of ear plugs for 2 dollars or so. It wont make a sound (ok, it will, but you cant hear it, or anything for that matter).
Dude, all you need to pirate a game is a 1:1 image of all the CD's (easy to do with Alcohol 120% and its ilk) then burn them, use the keygen as normal and your off.
Step 1: Pirate Alcohol 120% Step 2: Download the alcohol format cd images Step 3: Burn images to blank cd rs Step 4: Install game as normal and use keygen included in the.rar/.zip file to install Step 5: Play game as normal
People still pirate console games. Its just not as prevelant because you need a mod chip and some computer skilz to get it to work. Or you go down to china town and get your stuff there.
Halo 2 sort of managed to do this (no loading), by using the HARD DRIVE to cache data. As shocking as it might be, not even the X-Box (with the biggest and best hardware in it for a console) could have no loading without the HDD.
Zero loading gameplay is the next step to making games more immersive and having that "movie like" feel to it. GTA:Vice City had loading times for me going between the islands measured (through completely unscientific means) of less then a second. How did they manage this? (bear in mind that I have not played it on the PS2) by installing all game files to the HDD and running them from there.
Its like when games used to come with multiple install sizes, this was done so that people with small hdds could still play the games. Now everything has full installs for a reason, they are faster then partial installs. All you need the CD for is the copy protection.
As soon as you get save slots you might as well buy PS2s and X-Boxes. There is suddenly no difference between PCs and X-Boxes then aside from that you can upgrade them and the hardware compatibility is not to be depended on.
That and save files will only get bigger too, its a fact of life.
Do this with "tray and play" and you need to pre-cache ALL the game files again. Not to mention how you are going to be able to remember what setting you had the graphics at if the media is read only. Of course, they mean that you siell need to have HDD space for save games and the like. Back to Doom3, Doom3 save files are about 10mb each. Get enough of those and they start taking up a fair bit of space. It sort of defeats the purpose.
X-Box patches, thats more of a dream then a reality. I have seen only ONE X-Box game get a patch (I am sure that there are more) but it was terrible. The UC patch did not deliver what it promised (like bug fixes). Patches depend on replacing game files on the HDD. Otherwise the developer needs to specificaly code exact instructions into the game itself to allow it to query the HDD before launching, then remember to ignore calls from within the game itself and use the HDD versions, its a lot of hassle to do. Since when has a console junkie patched his system do you know of? Probably less then never. MOST console users are not hard core PC gamers. They use "idiot proof" systems, its hard to break an X-Box by running it on 6xAA and 16xAF then wondering why it lags.
Not to mention you cant upgrade memory, the video card, CPU. You cant tweak settings well, etc.
Piracy IS too easy. Love it or hate it, HL2 was the ONLY major game in recent memory that was not available before it was sold in retail as a working system. Love it or hate it, Steam prevents piracy, but it works.
Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.
It IS rellevant. Have you ever had to sit through "loading" screens just to get from one menu to the other on a PC recently (baring console ports)? I cant remember the last time that that has happened. I watch my brother playing NHL Hockey 200X all the time, and to go from the "calander" to the "desk" mode in the Dynasty mode takes lading times where you watch the little EA logo have pretty colours spin around it. I sit back and go through instant screen switches in (insert game here) regularly.
SATA is fast becoming the replacement for IDE devices, and for good reason, its FASTER. SATA goes now at a speed of 150, IDE HDDs go at 133, slower ones go at 100. Corect me if I am wrong, but CD/DVD ROM drives go at a speed of 66.
Always make a backup of your CDs. Alcohol 120% is even able to make (almost) 1:1 backups of SecuRom 4.8+ protected games with a bit of work that are playable on (almost) any system. I rip all my music CDs to my HDD then put them on my bookshelf.
A CD will not decay if it is handled properly, dont stack your CDs, dont leave them outside the case. if they dont have a case, get one, even just those paper sleeves.
Its been planned for years. I remember reading about this back in about 2000. Pitty I dont have all my PCGamer issues in a searchable database, I could give you the page to look it up. It goes along with their planned "colour coding" system of PCs that probably wont happen for a long time, if at all.
Modern games are too big to run off of a CD unless you LIKE disk swapping, DVD is a bare minimum now, and even then there wont be enough room on a DVD for long. BluRAY is going to be a necessity very soon for practical immersive, detialed gaming experience.
At least with a comercial piece of software there is SOME assurance that maybe an actual lawyer/accountant looked at it. The comment about sueing was unnecessary, but an OSS tax software I dont think that I could really trust. Browser? fine. OS? fine. Image program? fine. My taxes? not fine.
Why does it matter if Shareaza is part of it or not? Shareaza has you only agree to the GNU GPL liscense, and then press 'next' a few times.
Limewire was only on it because the research wap paid for by Limewire. As someone who has actually used the limewire source, the number of files it makes is because of how it uses Java and likes being object oriented. It also does not install any 3rd party stuff now, unlike the Limewire of olde.
Windows is used on 90%+ statistics (I believe the more accurate nubmer is 94%)
http://mirrordot.com/stories/48ae8a91c0515178981a2 23b6721551b/index.html
d c9 790016d2b3c/index.html
b 8d 90e96d46066/index.html
1 a2 23b6721551b/index.html
d a6 66659518e10/index.html
http://mirrordot.com/stories/1ffb4724d2b03ba41e
http://mirrordot.com/stories/e1f77e936894905cc5
http://mirrordot.com/stories/48ae8a91c051517898
http://mirrordot.com/stories/b6d219bc646a2c95a1
To index IM, I use HTML. Its supported on every platform I know of, keeps the formatting it tact, and a quick GDS will find whatever I need really (I use GAIM with a "plugin" that I wrote for GDS. Works for me. I accumulate about 10mb of IM convos a month, no not too much really.
Saving IM convos is a VERY good idea, that and email. Often you will have remembered some little ting that you need later, like a phone number, address, and the only place you have it is in the archives.
So just because we already have coal power plants that spew greenhouse gasses, the fact that its already there means that we dont need to make any incentive to try and control them?
Sometimes you can get them unlocked at a kiosk in the mall, but otherwise take time to your local waste transfer station, and they will dispose of it for you in a way that the lead/mercury/other heavy metals dosnt leak into the environment. Its like spray paint cans, you dont put them in household garbage.
Its so that the lacquer (i cant spell) does not get air pockets in it, thereby giving you CD rot.
If you have earplugs, it dosnt matter how loud your system is, you wont be able to hear it.
Or you can just buy a cheapo pair of ear plugs for 2 dollars or so. It wont make a sound (ok, it will, but you cant hear it, or anything for that matter).
Dude, all you need to pirate a game is a 1:1 image of all the CD's (easy to do with Alcohol 120% and its ilk) then burn them, use the keygen as normal and your off.
.rar/.zip file to install
Step 1: Pirate Alcohol 120%
Step 2: Download the alcohol format cd images
Step 3: Burn images to blank cd rs
Step 4: Install game as normal and use keygen included in the
Step 5: Play game as normal
People still pirate console games. Its just not as prevelant because you need a mod chip and some computer skilz to get it to work. Or you go down to china town and get your stuff there.
Halo 2 sort of managed to do this (no loading), by using the HARD DRIVE to cache data. As shocking as it might be, not even the X-Box (with the biggest and best hardware in it for a console) could have no loading without the HDD.
Zero loading gameplay is the next step to making games more immersive and having that "movie like" feel to it. GTA:Vice City had loading times for me going between the islands measured (through completely unscientific means) of less then a second. How did they manage this? (bear in mind that I have not played it on the PS2) by installing all game files to the HDD and running them from there.
Its like when games used to come with multiple install sizes, this was done so that people with small hdds could still play the games. Now everything has full installs for a reason, they are faster then partial installs. All you need the CD for is the copy protection.
Save slots = BAD IDEA
As soon as you get save slots you might as well buy PS2s and X-Boxes. There is suddenly no difference between PCs and X-Boxes then aside from that you can upgrade them and the hardware compatibility is not to be depended on.
That and save files will only get bigger too, its a fact of life.
Its pretty clear: hyper realistic graphics, physics based gameplay, and AI thats actually inteligent.
Everything else is just going to be variations on that formula. RTS Morality Games are no different.
Do this with "tray and play" and you need to pre-cache ALL the game files again. Not to mention how you are going to be able to remember what setting you had the graphics at if the media is read only. Of course, they mean that you siell need to have HDD space for save games and the like. Back to Doom3, Doom3 save files are about 10mb each. Get enough of those and they start taking up a fair bit of space. It sort of defeats the purpose.
X-Box patches, thats more of a dream then a reality. I have seen only ONE X-Box game get a patch (I am sure that there are more) but it was terrible. The UC patch did not deliver what it promised (like bug fixes). Patches depend on replacing game files on the HDD. Otherwise the developer needs to specificaly code exact instructions into the game itself to allow it to query the HDD before launching, then remember to ignore calls from within the game itself and use the HDD versions, its a lot of hassle to do. Since when has a console junkie patched his system do you know of? Probably less then never. MOST console users are not hard core PC gamers. They use "idiot proof" systems, its hard to break an X-Box by running it on 6xAA and 16xAF then wondering why it lags.
Not to mention you cant upgrade memory, the video card, CPU. You cant tweak settings well, etc.
Piracy IS too easy. Love it or hate it, HL2 was the ONLY major game in recent memory that was not available before it was sold in retail as a working system. Love it or hate it, Steam prevents piracy, but it works.
Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.
It IS rellevant. Have you ever had to sit through "loading" screens just to get from one menu to the other on a PC recently (baring console ports)? I cant remember the last time that that has happened. I watch my brother playing NHL Hockey 200X all the time, and to go from the "calander" to the "desk" mode in the Dynasty mode takes lading times where you watch the little EA logo have pretty colours spin around it. I sit back and go through instant screen switches in (insert game here) regularly.
SATA is fast becoming the replacement for IDE devices, and for good reason, its FASTER. SATA goes now at a speed of 150, IDE HDDs go at 133, slower ones go at 100. Corect me if I am wrong, but CD/DVD ROM drives go at a speed of 66.
Its not fast enough.
Always make a backup of your CDs. Alcohol 120% is even able to make (almost) 1:1 backups of SecuRom 4.8+ protected games with a bit of work that are playable on (almost) any system. I rip all my music CDs to my HDD then put them on my bookshelf.
A CD will not decay if it is handled properly, dont stack your CDs, dont leave them outside the case. if they dont have a case, get one, even just those paper sleeves.
Omar Sharrif Bridge II (yes, I own it) had a 2mb install folder. CC& classic had 20mb, and Diablo I had about 10mb.
If I rememeber correctly, after all, its been like 7+ years.
Its been planned for years. I remember reading about this back in about 2000. Pitty I dont have all my PCGamer issues in a searchable database, I could give you the page to look it up. It goes along with their planned "colour coding" system of PCs that probably wont happen for a long time, if at all.
Modern games are too big to run off of a CD unless you LIKE disk swapping, DVD is a bare minimum now, and even then there wont be enough room on a DVD for long. BluRAY is going to be a necessity very soon for practical immersive, detialed gaming experience.
Yes, the Unreal Championship "patch" is a fine example of this.
But they were all downloading Linux distros though and WoW patches.....
Not to metion 3D Now! and Ext. 3D Now!, both of which Direct X supports (in varying degrees of implementation).
There is no legal reason for Intel not to use them, they just have a hard time admitting that AMD beat them at something I guess.
At least with a comercial piece of software there is SOME assurance that maybe an actual lawyer/accountant looked at it. The comment about sueing was unnecessary, but an OSS tax software I dont think that I could really trust. Browser? fine. OS? fine. Image program? fine. My taxes? not fine.
Why does it matter if Shareaza is part of it or not? Shareaza has you only agree to the GNU GPL liscense, and then press 'next' a few times.
Limewire was only on it because the research wap paid for by Limewire. As someone who has actually used the limewire source, the number of files it makes is because of how it uses Java and likes being object oriented. It also does not install any 3rd party stuff now, unlike the Limewire of olde.