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Microsoft's Tray And Play Unveiled

Gamespot has a look at Microsoft's upcoming plans for PC gaming. In addition to a definite gaming perspective for the Longhorn OS and a commitment to the XNA studios package, they have word that someday we may be loading PC games much like console games. From the article: "Tray and Play is exactly what it sounds like - dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive. True to form, the game itself cut straight to a start-up screen in less than a minute (including the game's own built-in load time)."

142 comments

  1. Yes! by computertheque · · Score: 3, Insightful

    Honestly, this shouldn't have taken this long to come to fruitation.

    Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle.

    1. Re:Yes! by Hido · · Score: 3, Insightful

      What would be ideal is to have it load itself without having to use an OS. That way you could dedicate 100% of your resources to the game instead of having to leave some of it for the OS below it. This could ultimately help us OSS people cause I am sure more then a handful of people are using windows for gaming and no other reason.

      --
      Havin' it large, livin' the life, Welcome to the land of the rising sun.
    2. Re:Yes! by EnderWigginsXenocide · · Score: 3, Insightful

      Honestly, this shouldn't have taken this long to come to fruitation. Microsoft has chosen a feature that not only makes sense, but saves time, hd space, and hopefully hastle. Of course, a PC game that's unpatchable, so when the game has a bad reaction to you video card/sound card /ide controller/motherboard/monitor resolution/colordepth/mouse/etc. you're totaly SOL unless there's some provision to burn a new copy of the disk with patch(es) integrated into the new copy.

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    3. Re:Yes! by EnderWigginsXenocide · · Score: 2, Insightful

      Dude, what was I thinking? Screw patches..think MODS! No Counterstrike, no Natural Selection, no Harntox, no Dark Angel, and the list goes on. (PS: the last three are Ghost Recon mods/add-on)

      --
      Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
    4. Re:Yes! by Anonymous Coward · · Score: 3, Informative

      Xbox games can have patches and mods so it's not a huge leap to use the same technology with the "Tray and Play" games. The patches and mods are stored on the hard drive and the game checks for them while loading.

    5. Re:Yes! by AaronBrethorst · · Score: 1

      I hate to be pedantic, but it's actually 'fruition.' And I agree completely with you; this sounds really cool, and it's a pity it's taken this long to come around.

      --
      No, but I used to work for Microsoft.
    6. Re:Yes! by OAB_X · · Score: 1

      Yes, the Unreal Championship "patch" is a fine example of this.

    7. Re:Yes! by OAB_X · · Score: 1

      Its been planned for years. I remember reading about this back in about 2000. Pitty I dont have all my PCGamer issues in a searchable database, I could give you the page to look it up. It goes along with their planned "colour coding" system of PCs that probably wont happen for a long time, if at all.

    8. Re:Yes! by Anonymous Coward · · Score: 1, Interesting

      Xbox games can have patches and mods

      Can have, perhaps. Do have, certainly not - I've never seen a patch, not even for games that are blatantly as buggy as hell. And I've CERTAINLY never seen a mod.

      The patches and mods are stored on the hard drive

      s/are/would, if Microsoft permitted them to exist, be/

    9. Re:Yes! by SteveX · · Score: 3, Insightful

      No way.

      That'd mean I can't pause the game to check my email, talk to people through IM, etc.

      As an option that would be cool, but I'd hate to be required to do that.

    10. Re:Yes! by crashmstr · · Score: 4, Insightful
      Can have, perhaps. Do have, certainly not - I've never seen a patch, not even for games that are blatantly as buggy as hell. And I've CERTAINLY never seen a mod.
      Um, Ninja Gaiden? Mech Assault maps and gametypes? Unreal Champion maps and gametypes? Knights of the Old Republic with the downloadable Yavin IV space station? I'd say those count as having mods.

      And there are certainly patches for Live functionality. Ever see the message "XBox Live must update..." or something like that? (Microsoft does apparently frown on patches that do not relate to Live and for anything that does not add to gameplay)

      Of course, if you do not have XBox Live, you will probably not see any of this. :)
    11. Re:Yes! by Directrix1 · · Score: 1

      Why would that even be cool? Who cares. If you have an OS then use it. And as far this 'Tray and Play' being a long time coming. Yeah, it is about time that the PC caught up with Commodore 64 technology.

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    12. Re:Yes! by dfj225 · · Score: 2, Insightful

      I don't think that would be possible, considering the vast amount of computer hardware that exists out there. The whole point of the operating system is to act as an interface between the hardware and the application. If you cut out the operating system, you would still have to re-invent many of its functions to get the game to work at all on a range of hardware. The only reason this is possible with consoles is because each platform has the same hardware across each box. You won't find a PS2 that has a different GPU from another PS2. While your idea is nice, I just don't see it happening on the PC. If you really want that feature, then I would say only play console games.

      --
      SIGFAULT
    13. Re:Yes! by illumina+us · · Score: 1

      Why not have the option to suspsend the OS kernel in a seperate space in your RAM (or seperate RAM dedicated to such tasks) and then dedicate all your resources to the game and nothing else. Then when you alt+tab (or another keystroke) it will swap the instruction from the aforementioned memory and into your actual RAM.

      --
      -illumina+us "I put on my robe and wizard hat..."
    14. Re:Yes! by Anonymous Coward · · Score: 0

      Fruition. :)

    15. Re:Yes! by Anonymous Coward · · Score: 0

      XBox Live is getting patches and upgrades all the time.

    16. Re:Yes! by rpdillon · · Score: 2, Insightful

      Good idea, but to silence the critics, you should use something like Xen, and run the GameOS alongside whatever normal OS you use (I literally mean "alongide" - I HATE dual booting).

      I switched to Linux years ago (shortly before XP came out), an have struggled with ways to maintain my gaming habit. I end up buying most any big game that comes out for Linux (to support them and because they usually rock), and have been making a lot of use of my PS2, but it would be nice to see publishers and game authors coming up with news ways a customer could play the game regardless of which OS they use.

    17. Re:Yes! by bar-agent · · Score: 0

      Why not have the option to suspsend the OS kernel in a seperate space in your RAM (or seperate RAM dedicated to such tasks) and then dedicate all your resources to the game and nothing else.

      Thus preventing you from playing your own music or doing any downloading in the background?

      Brilliant.

      --
      i'd hit it so hard, if you pulled me out you'd be the king of britain [bash.org]
    18. Re:Yes! by pagefaultca · · Score: 1

      Well it does sound like a good idea but I don't like the idea of having to put a CD in to play. I like to install a game once and put it away for safe keeping. That way the disc doesn't get scratched up and the game loads fast. I can't stand games that require a cd check for the sake of simply checking the cd and not even making use of anything on it.

    19. Re:Yes! by rhuntley12 · · Score: 1

      Don't forget new game coming out known as Pariah. You can make your own maps and upload them to Xbox Live or send them over system link. I can hardly wait to see it in action, they make games I like so I'm definately picking that up.

  2. LiveCD? by Pascal+Sartoretti · · Score: 4, Funny

    Dropping a game disc into an optical drive and loading it up immediately, rather than having to install it to a hard drive

    As I understand, Microsoft is going to release games on a Knoppix LiveCD?

    1. Re:LiveCD? by Anonymous Coward · · Score: 2, Funny

      You can bet it works right from Windows and does not require a reboot.

      LiveCD is a extremely crappy distribution mechanism for PC games. "Hay guys! I turned my $1000 PC into a crappy XBox that takes 10x longer to load! But I'm running Gaynix 6-point-0h for FREEDOM!" Please stop bringing it up.

    2. Re:LiveCD? by Pascal+Sartoretti · · Score: 1

      You can bet it works right from Windows and does not require a reboot.

      You obviously did not understand the irony in my comment.

    3. Re:LiveCD? by OAB_X · · Score: 2, Insightful

      Modern games are too big to run off of a CD unless you LIKE disk swapping, DVD is a bare minimum now, and even then there wont be enough room on a DVD for long. BluRAY is going to be a necessity very soon for practical immersive, detialed gaming experience.

    4. Re:LiveCD? by LaundroMat · · Score: 1

      I'm sorry, but could you repeat that? I fell asleep during your exposé.

      --
      "Those innocent fun games of the hallucination generation"
    5. Re:LiveCD? by 88NoSoup4U88 · · Score: 1
      " Modern games are too big to run off of a CD unless you LIKE disk swapping"

      Allthough you're right for the real big (mostly) FPS-games ; I was surprised to see that Counter-strike : CZ can be played straight from the CD (without installing) ; Allthough it's using a moderately old game/engine ; Still cool to pop-in a CD on a 'puter, and instantly be able to play.

  3. A truely sad day. by Hido · · Score: 0

    This exact idea of directly loading off the disk has been around for so long, yet M$ is the first to push the idea to the forefront by making such a statement.

    No bloody wonder they are sitting with all that $$$$ in the bank.

    --
    Havin' it large, livin' the life, Welcome to the land of the rising sun.
    1. Re:A truely sad day. by Anonymous Coward · · Score: 0

      I don't think I've ever seen a PC CD-ROM that let you play right off the CD. It probably has been around, but it's never been widely used.

    2. Re:A truely sad day. by Anonymous Coward · · Score: 2, Interesting

      A few of the very early CD-ROM games basically ran like this, making only a very minimal install to store their save-games in. I remember titles such as Rebel Assault being like that. However, on the CD drives available at the time, this inevitably meant extremely long load times and quite often a good bit of stuttering during play.

    3. Re:A truely sad day. by Anonymous Coward · · Score: 0

      My rebel assualt disc has an install program.

      But this is all probably nothing more Microsoft telling people it's OK to use c:\documents and settings\user\application data\traynplay\ to store temporary files and saved games.

    4. Re:A truely sad day. by OAB_X · · Score: 1

      Omar Sharrif Bridge II (yes, I own it) had a 2mb install folder. CC& classic had 20mb, and Diablo I had about 10mb.

      If I rememeber correctly, after all, its been like 7+ years.

    5. Re:A truely sad day. by 91degrees · · Score: 1

      Yup. Consoles do it all the way back to the early interactive CD systems. The Amiga did it (of course, it had no hard drive to install to).

  4. Inevitable by Anonymous Coward · · Score: 5, Insightful

    I'd been wondering how long this would take...

    Although many people have said, over the last couple of years, that Microsoft intends to kill off the PC as a gaming platform, in the hopes of transporting users over to its own X-Box, I've never believed that this is true. Windows' status as the "gaming OS" is almost certainly a factor in keeping it installed on any number of home PCs. However, there's no denying that PC gaming has had a difficult time of late (although perhaps not so difficult in the second half of 2004, when it finally got some big exclusive releases) and it desperately needs to be more competative with the console market. With keyboard and mouse support in games likely to be more common in the next console generation, this is more urgent than ever.

    Now, I used to be a die-hard PC gamer. I've been gaming on the PC since the days when buying a new game meant an hour tweaking config.sys, autoexec.bat and playing with memmaker just to get the right memory configuration for the damned thing to run. When I finally overcame my long-standing aversion to consoles a couple of years ago and bought a PS2, I was amazed by how much simpler and lower-hassle the whole process is on a console. Even today, playing a PC game involves checking that your system meets the specification, sitting through an install process which could take anywhere from a couple of minutes through to half an hour, depending on the game and your system, determining the settings which will give you the best balance between appearance and performance and then quite often searching for patches to fix the bug that makes the game crash every 5 minutes on your hardware configuration. That this puts people off is hardly a surprise.

    Microsoft's move here is, at least, a first step towards remedying this situation.

    1. Re:Inevitable by spencerogden · · Score: 1

      What's wrong with having different types of computers for different purposes? Your stanfrd PC is general purpose computer, its never going to be as better (read 'easy') at 1) playing games than a console, 2) making a call than a mobile phone, 3) firing spark plugs as an ICU in car, 4) doing weather simulation as a parralleled behemoth. The upside is that is can do all of these things to one degree or another. If you want to plop down in front of a box and start playing a game without thinking about how to start playing, get a console!

      Why does PC gaming _have_ to get better? Would it be so bad if consoles took the best parts of the PC and delivered games with the configuration and installation hassles?

    2. Re:Inevitable by pommiekiwifruit · · Score: 1

      and then you have to download the cracked version of the game to get around the so-called copy protection that means the game won't work from your CD-ROM drive.

  5. What's the point? by dauthur · · Score: 3, Insightful

    Much like consoles though, I'm sure the modding community that most every game has is going to be quite upset with this new development. Most people, including me, like to tweak, mod, screw around, and mainly just play with stuff... which is why I personally never liked consoles. This might turn into a piracy problem too, because now it's going to be easier to redistribute games.

  6. Lame by Dachannien · · Score: 4, Insightful

    Half the point of cracks (the legal half) is so you don't *need* to go rooting around for the CD just so you can play a game. Besides, if I'd wanted a console game system, I'd have bought one.

    1. Re:Lame by FidelCatsro · · Score: 1

      Agreed , Now i am no longer a PC gamer (political reasons) but one thing i always did was to get a no cd crack for the games i buy
      Obvious why is it not , CDs are highly perishable and fliping them in and out and all about is suicide(from a disk perspective) in a pc enviroment (the same cannot be said for consoles where cds are ussualy in the box or the machine plus the swapping is far less frequent , although i do prefer carts)
      If i couldnt get a no-cd then i would make an image or copy the cd using clone cd
      Plus Computer drives tend to spin up and down alot more than Consoles as they tend to run at a more constant rate

      --
      The only things certain in war are Propaganda and Death. You can never be sure which is which though
    2. Re:Lame by OAB_X · · Score: 3, Interesting

      Always make a backup of your CDs. Alcohol 120% is even able to make (almost) 1:1 backups of SecuRom 4.8+ protected games with a bit of work that are playable on (almost) any system. I rip all my music CDs to my HDD then put them on my bookshelf.

      A CD will not decay if it is handled properly, dont stack your CDs, dont leave them outside the case. if they dont have a case, get one, even just those paper sleeves.

    3. Re:Lame by Darkmane · · Score: 1

      I don't see how this can't still be possible... Just copy the whole media and use a crack or using virtual drive to boot it should do the trick.

    4. Re:Lame by Leibherk · · Score: 3, Insightful

      Just convert the disk to an ISO file and then use that file instead of the physical Disk. If it doesnt work immedatly someone will figure out a work around.

      --
      "Maggie call Aquaman!!!"
    5. Re:Lame by 88NoSoup4U88 · · Score: 1
      dont stack your CDs

      What's this about ? So they don't bend ? or ?

    6. Re:Lame by OAB_X · · Score: 1

      Its so that the lacquer (i cant spell) does not get air pockets in it, thereby giving you CD rot.

    7. Re:Lame by 88NoSoup4U88 · · Score: 1
      Ahright , you're talking about CD's without a cover :)

      /me starts re-stacking his CD's ;)

  7. what a goddamn bad idea by SmallFurryCreature · · Score: 4, Insightful
    A PC is not a console. There is a reason PC gamers spend several times the amount console gamers do on hardware. It is not just penis extensions. We believe that in exchange for the much higher hardware costs we get much a different type of games that we enjoy more.

    So why exactly is it such a bad idea? First off most PC games still come on CD because more people have a CD player then a DVD player. Going to DVD only games would be easier but so far no game company wants to take the risk of upsetting the non-dvd owners.

    Second is do you really trust microsoft to choose the most optimal installation place for your games? Not everyone of us have just one partition.

    Third you can say goodbay to editing your game files if they are on a read only media. Many PC games have a happy modding community that is unique to PC gaming. But this works only if you can modify the game files.

    Fourth many people who buy their games in the shop still use no-cd fixes because it allows them to play the game they want without first searching for the CD. I am even worse as my gaming PC is a monster wich makes a lot of noise so I put it in another room two doors away. Going back to the days of searching through a stack of CD's before I can play is not a step forward.

    Fifth is that no matter how much more advanced DVD players become they will always be lagging behind the speed of a HD.

    Sixth wich problem does it really solve? People who think installing a game is to nerdie won't be using a PC for gaming in the first place.

    But most important this is microsoft trying to be smart. I love the "Close Combat" series of games but it was a microsoft game and so unlike every other game of that era it required me to manaually set the color depth from 32 to 16 to play the game. Yes a microsoft game was not able to use directx to simply do that for me. If MS wants to make games easier then they should start with their own games. MS flight simulator playing from a readonly media? It would ruin the game.

    Perhaps MS should do a test to see how many windows users have got the autoplay feature they added turned off.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:what a goddamn bad idea by Anonymous Coward · · Score: 4, Insightful

      Just to respond to a few of these points...

      First, I don't buy for a minute that more people have CD drives than DVD drives. It's been pretty much impossible to buy a new PC for the last couple of years from any of the off-the-rack vendors without it coming with a DVD drive. The transition from CD to DVD for PC games has taken far too long already and I wish the publishers who haven't already would just hurry up and make the link. If you haven't got a DVD drive, chances are you've custom built your system. In which case, you're perfectly capable of putting in a sub-$50 DVD drive yourself.

      Second, If the installations are only going to be a couple of megs at most for save-games, I don't honestly see that it matters where the install goes.

      Third, nobody's stopping other publishers from releasing their games under the old system if they want to. If id decide they want to make Doom 4 moddable, they can do so.

      Fourth, there's some slight validity to the point about having to look for the disk to play the game. However, with the latest forms of copy-protection, it seems as though the days of CD emulation for playing games may be running out anyway (yes, I know there are work-arounds for all the current systems, but I don't see this lasting). Besides, I somehow manage to get by with my stacks of console games, all of which need the disk in the drive.

      Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.

      Sixth, I suspect it's intended to make PC gaming more attractive to people who don't necessarily go in for the whole "l33ter than thou - my system is the one-true-way to play games" mentality, but who have expectations regarding ease of use and lack of hassle.

      Finally, I don't think that condemning every move Microsoft makes on the basis of a problem you had with one of their own (now obsolete) games is really a particularly strong basis on which to argue. Just to reinforce a point I made above, this is not going to do ANYTHING to stop you playing "different types of games you enjoy more" on the PC.

    2. Re:what a goddamn bad idea by Anonymous Coward · · Score: 0

      First off most PC games still come on CD because more people have a CD player then a DVD player. Going to DVD only games would be easier but so far no game company wants to take the risk of upsetting the non-dvd owners.

      DVD drives seem to be becoming commonplace more. The other day I noticed one of the newer PCs in our office has a DVD; an eMachines, hardly a hardcore gaming rig. And the only thing we use the computers for is running a terminal emulator to access our inventory system and IE to research stuff on the web. (One department even has Win 3.11 boxes since they only need the term.)

      Besides, most people who list themselves as PC gamers are more than likely to have a DVD drive anyway.

    3. Re:what a goddamn bad idea by OAB_X · · Score: 3, Insightful

      Fifth, whether the DVD drive is slower than the HDD isn't necessarily relevant. If it can run the game with "acceptable" loading times and no stuttering in-game, nobody with any sense of perspective is actually going to care.

      It IS rellevant. Have you ever had to sit through "loading" screens just to get from one menu to the other on a PC recently (baring console ports)? I cant remember the last time that that has happened. I watch my brother playing NHL Hockey 200X all the time, and to go from the "calander" to the "desk" mode in the Dynasty mode takes lading times where you watch the little EA logo have pretty colours spin around it. I sit back and go through instant screen switches in (insert game here) regularly.

      SATA is fast becoming the replacement for IDE devices, and for good reason, its FASTER. SATA goes now at a speed of 150, IDE HDDs go at 133, slower ones go at 100. Corect me if I am wrong, but CD/DVD ROM drives go at a speed of 66.

      Its not fast enough.

    4. Re:what a goddamn bad idea by Anonymous Coward · · Score: 0

      Sure I've had to sit through loading screens to get between screens, some of them quite long. "The Battle for Middle Earth" is a good recent example. Of course, even that doesn't come close to the fiasco of having to quit and restart Doom 3 whenever I want to change the graphics settings.

    5. Re:what a goddamn bad idea by OAB_X · · Score: 1

      Do this with "tray and play" and you need to pre-cache ALL the game files again. Not to mention how you are going to be able to remember what setting you had the graphics at if the media is read only. Of course, they mean that you siell need to have HDD space for save games and the like. Back to Doom3, Doom3 save files are about 10mb each. Get enough of those and they start taking up a fair bit of space. It sort of defeats the purpose.

    6. Re:what a goddamn bad idea by Anonymous Coward · · Score: 0

      Figure the average gamer uses 10 save game slots. This means he'll use 200 megs of space on saves, as well as a couple of k for a file containing his settings. Now compare this to the multiple gigabytes of space that a Doom 3 install devours and remember that you still need to add the space for the savegames on top of that install space.

    7. Re:what a goddamn bad idea by OAB_X · · Score: 1

      Save slots = BAD IDEA

      As soon as you get save slots you might as well buy PS2s and X-Boxes. There is suddenly no difference between PCs and X-Boxes then aside from that you can upgrade them and the hardware compatibility is not to be depended on.

      That and save files will only get bigger too, its a fact of life.

    8. Re:what a goddamn bad idea by bjb · · Score: 1
      It's been pretty much impossible to buy a new PC for the last couple of years from any of the off-the-rack vendors without it coming with a DVD drive. The transition from CD to DVD for PC games has taken far too long already and I wish the publishers who haven't already would just hurry up and make the link. If you haven't got a DVD drive, chances are you've custom built your system. In which case, you're perfectly capable of putting in a sub-$50 DVD drive yourself.

      No, it hasn't been nearly impossible to buy a PC off the rack without a DVD drive in a couple of years. Heck, you can even click through and buy a Dell machine TODAY with only a CD-RW. I just tried it. Go to the Dell site, pick a Dimension 3000, and don't customize anything; you'll end up with a CD-RW. Sure, the Dimension 4700 comes with a DVD and CD-RW drive, but that machine also costs a couple hundred dollars more, and not everyone can afford that.

      Do people have a DVD drive today? Most likely. Impossible that they wouldn't have one? Disagree.

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    9. Re:what a goddamn bad idea by moonbender · · Score: 1

      SATA goes now at a speed of 150, IDE HDDs go at 133, slower ones go at 100. Corect me if I am wrong, but CD/DVD ROM drives go at a speed of 66.

      The numbers you are citing are in MB/s, and are the theoretical bus speed of SATA and various PATA UDMA modes. There is currently no single consumer hard drive able to sustain even the slowest mode you refer to (UDMA4), although modern HDs are pretty close. SATA was introduced because it's conceivable that UDMA6 won't be fast enough in the not-too-distant future, but mostly because it has other features that are, as one might put it, kewl. Obviously, CD (1x = 150 KB/s) and DVD (1x = 1.32 MB/s) drives are far from that, HDs are about 10 times as fast as CDs in terms of throughput and I assume they difference is even larger in terms of latency.

      Not that I necessarily disagree with you - while you can do great stuff by smartly streaming data from the CD, you could also try smartly streaming data from the HD and get 10 times the data to display. So obviously, there is a tradeoff involved, either accept loading times or compromise the quality of the presentation.

      References: c't 6/2005, http://en.wikipedia.org/wiki/UDMA, http://en.wikipedia.org/wiki/CD-ROM

      --
      Switch back to Slashdot's D1 system.
    10. Re:what a goddamn bad idea by NexusTw1n · · Score: 1

      A Dimension 3000 doesn't come with an AGP or PCI-E slot. I don't think people using Intel Extreme graphics chips are the target audience for this kind of gaming. Unless online poker or Solitare suddenly require game CDs.

      The point the original poster made still stands, if you buy a machine capable of gaming then a combo drive is the very least you are going to expect it to be bundled with these days.

      --
      It has become appallingly obvious that our technology has exceeded our humanity. --Albert Einstein
    11. Re:what a goddamn bad idea by jackbird · · Score: 1
      As soon as you get save slots you might as well buy PS2s and X-Boxes. There is suddenly no difference between PCs and X-Boxes then aside from that you can upgrade them and the hardware compatibility is not to be depended on.

      Yeah, my keyboard/mouse plays EXACTLY like a dual shock. And I play all my games at 640x480 on a blurry screen, too.

    12. Re:what a goddamn bad idea by chromaphobic · · Score: 1

      It IS rellevant. Have you ever had to sit through "loading" screens just to get from one menu to the other on a PC recently (baring console ports)?

      Agreed. PC gaming is moving towards zero-load gameplay. Look at the Unreal 3 Engine, one of the features they're hyping is it's predictive loading, so you NEVER see a loading screen.

      Unreal 3, and games using the engine, will allow you to play the entire game, from beginning to end, without ever having to wait for anything to load for even a second (no matter how large the game world.) Once you start playing, you're playing until you're ready to stop. Not playing for a bit, then taking a break for "Loading...", then play a bit, then "Loading..."

      Will this even be possible with a CD/DVD based game? Perhaps if the disc is spinning at full speed continuously from the moment you start playing, always loading. But who want to listen to that all the time? Not to mention wear-and-tear on the drive and disc.

      Much as people hate Steam, I think that's more likely the direction the PC gaming industry will move in. Getting rid of physical media altogether, rather than shackling itself to it.

    13. Re:what a goddamn bad idea by Guppy06 · · Score: 1

      "Going to DVD only games would be easier but so far no game company wants to take the risk of upsetting the non-dvd owners."

      So people will splurge $300 on the latest-and-greatest video card but can't be bothered to drop the $60 on a DVD-ROM drive? Are you sure we're not talking about penis extension here?

    14. Re:what a goddamn bad idea by OAB_X · · Score: 1

      Halo 2 sort of managed to do this (no loading), by using the HARD DRIVE to cache data. As shocking as it might be, not even the X-Box (with the biggest and best hardware in it for a console) could have no loading without the HDD.

      Zero loading gameplay is the next step to making games more immersive and having that "movie like" feel to it. GTA:Vice City had loading times for me going between the islands measured (through completely unscientific means) of less then a second. How did they manage this? (bear in mind that I have not played it on the PS2) by installing all game files to the HDD and running them from there.

    15. Re:what a goddamn bad idea by kerrle · · Score: 1

      You're right; the X-Box certainly doesn't seem to be capable of preventing load time, and they're are quite evident even in Halo 2. The GameCube, on the other hand, doesn't seem to have much of a problem here. Check out Zelda, RE4, Metroid Prime 1 or 2, and you'll see that while loading still exists, it can be minimized quite well even without a hard drive.

    16. Re:what a goddamn bad idea by Blakey+Rat · · Score: 1

      I love how everyone is totally bashing this idea.

      Look, it's just simple (as with about 80% of Slashdot's stories): If you don't like it, don't buy it

      If you don't want to play a game that uses Tray&Play, don't buy any. It's not like game installers and downloadable games will suddenly cease to exist the instant this technology becomes available.

      Criminy, get a grip. Close Combat? Those games were, what, 1998?

    17. Re:what a goddamn bad idea by milkman_matt · · Score: 1

      I'm sure it's been said before, but I think they should just leave it as an OPTION. Games have options settings and all, maybe leave something in the options to 'install to HDD' and then people who want to just fire it up and play it can, and other people can install it... best of both worlds?

    18. Re:what a goddamn bad idea by HFXPro · · Score: 1

      You should play Dugeon Seige. While the engine was admit limited in what they could do, I don't remember seeing a load screen beyond the initial start of the game. That was so refreshing. Of course if games loaded like my old ones now do (in less then 2-3 seconds) I don't really care about loading anyway. Alas... 30 second or more load times is common now on the PC :-(

      --
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    19. Re:what a goddamn bad idea by DeadScreenSky · · Score: 1

      Will this even be possible with a CD/DVD based game? Perhaps if the disc is spinning at full speed continuously from the moment you start playing, always loading. But who want to listen to that all the time? Not to mention wear-and-tear on the drive and disc.

      Eh, it works on certain Xbox games. Ninja Gaiden in particular just has a brief load at the start of the game (especially if it isn't in the cache), and then you get a very occasional loading time of a second or two (basically only when you start a new level, and then you have to read a little chapter information anyway - this will actually take longer than the loading time does). DOA2U is the same thing - a couple seconds here and there is the only loading you ever see. Good developers can pretty much eliminate load times on consoles if they make it a priority, and this has been true for a while (even some PS1 games were doing the completely streaming, no load times thing IIRC). So I don't see why the same thing wouldn't be possible for PC games.

      You could argue that two seconds (max) doesn't count as 'zero-load' gameplay, but I think that is silly. These loading times are so quick they don't even bother throwing up a "now loading" screen, and odds are they are going to get even faster.

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    20. Re:what a goddamn bad idea by rhuntley12 · · Score: 1

      Not correct. There are many Xbox games with loading that is almost nonexistant. Dead or Alive series has very minimal loading time except at the start of game it caches stuff if you have played a couple other games in between. All systems can do it, it's on the developers to do it. Ninja Gaiden also had minimal loading time(Go Team Ninja!)those are just a couple games off the top of my head, and they are gorgeous and very well done games. I havent seen much loading lately where it has been borderline unbearable except for Half-Life 2. Was I the only one that could litterally make ramen between load times?

    21. Re:what a goddamn bad idea by Bullet-Dodger · · Score: 1
      Going to DVD only games would be easier but so far no game company wants to take the risk of upsetting the non-dvd owners.

      Just a minor point. Myst 4 is actually DVD only (Which is a good thing, because it takes up 2 DVDs, with a third for Myth 3 thrown in.).

  8. Coincidence? by fm6 · · Score: 1

    I don't think so! Astonishing how quickly they ripped off my idea!

  9. Redmond, we have a problem... by Frodo+Crockett · · Score: 3, Insightful

    Will we have an option to install to the HD? I don't know about you, but I don't want to hear my optical drive going "raaaar-rrrrAAAARRR-RRRRRRRRAAAARRRR!!!" every time I start a game or change levels. (Yeah, it's a cheap drive. So sue me.)

    What kind of copy protection will be used? Is this really just a scheme to prevent people from playing with duped cds, or installing a game and passing the cd on to a friend?

    What about patches? Do they really expect every game to be perfect when it goes gold? I think that'd be a pretty tough sell for most publishers and developers right now...

    Finally, this *is* 2005, not 1995. Hard disks are big. There's no reason not to install to the hard disk. The only thing that I can see frustrating consumers right now is multiple-disc installs. (Publishers, please use a frickin' dvd instead of two, three, or more cds.)

    Installing an average game does take a few minutes, but the payoff is much, much shorter load times. Given the choice of spending five or ten minutes installing a game or having load times "under a minute" (read: up to 59 seconds) every time its played, I think consumers would choose to install it.

    --
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    1. Re:Redmond, we have a problem... by moonbender · · Score: 2, Funny

      What kind of copy protection will be used? Is this really just a scheme to prevent people from playing with duped cds, or installing a game and passing the cd on to a friend?

      No! Hahahah, we'd never do anything like that.

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    2. Re:Redmond, we have a problem... by UWC · · Score: 1

      Publishers are starting to jump on the DVD bandwagon. Unreal Tournament 2004 has CD and DVD versions (and a nice "Editor's Choice Edition" DVD version that packs in a bunch of mods and such). Myst 4 is DVD-only (it comes on TWO DVDs, and includes Myst 3 on another DVD). The Metal Gear Solid 2: Substance port was DVD-only back in early/mid-2003. UT2004 and MGS2 both have massive hard drive installs, though (I think 5 GB and 7 GB respectively).

    3. Re:Redmond, we have a problem... by Deltaspectre · · Score: 0

      Ah, isn't it nice that Myst 4 was DVD Exclusive, and a damn good thing... it weighed in at 8gb+ for full install and IIRC 4gb+ for minimum Now to get some new hardware so it doesnt take 20 seconds a transition >.

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    4. Re:Redmond, we have a problem... by dabraun · · Score: 1

      It's about simplicity. The game can still cache lots of content to the HD for performance reasons. The idea is to eliminate the install phase because it is an unnecessary complication for many users. This makes the PC model a lot more like the XBOX model - drop it in and it works. The hard drive is a cache and a storage location for patches and updates. All your points are moot - other than the copy protection bit which is nothing new as many PC games have required the disk in the drive to work for years.

  10. I wish they could. by killercentipedes · · Score: 0, Flamebait

    First I would like to see Microsoft deliver, and then I when they don't it won't be much of a surprise. They should stick with what they now, to bad that is nothing. Best wishes you want-to-be magicians. Take on a task you can accomplish, maybe develop a solid OS.

  11. Makes sense by cgenman · · Score: 1

    This actually makes sense. This brings PC gaming inline with the Xbox, which is something that Microsoft wants to do. It simplifies the interface from "Put in in, select your install folder, install the application, find the installed shortcut, Run the game" to "put it in." You can't argue with the elegance of that interface.

    And yes, the first thing I'll do is create a library of virtual DVD's so that I don't have to keep looking for wherever it is that I'm keeping my games these days. But for those people who don't find physical media to be a pain (considering I'm swimming in a pile of physical media right now), this could be really good. Drop it in, and it works.

    Of course, his brushing over issues of patching doesn't instill much confidence, but... eh. Too bad they don't include a re-writable section of the disk that the patch can, well, patch.

    1. Re:Makes sense by Anonymous Coward · · Score: 0

      You got a little brown on your nose.

    2. Re:Makes sense by Anonymous Coward · · Score: 0

      Just because I defend a decision made by Microsoft? Even if they have no idea what they're doing, they're going to guess heads or tails right 50% of the time. In my opinion, if they're going to continue to require the media, which I feel they shouldn't, at least they can make the process more convienient.

  12. Re:band-aid fix. by Anonymous Coward · · Score: 0

    Where'd this spaz attack come from? It has nothing to do with the problem or the solution.

  13. Just a few points by fr0dicus · · Score: 1

    To people worrying about patches and mods: The Xbox handles this just fine, it's not like they're asking you to remove your hard drive in the process. Seriously, why waste 4GB+ of space on every game? The only thing this is hurting is hard drive manufacturers. As far as I'm aware PC game sales are on the decline - piracy is far too easy, so maybe this will make things a little easier for the publishers to stay in business?

    1. Re:Just a few points by OAB_X · · Score: 1

      X-Box patches, thats more of a dream then a reality. I have seen only ONE X-Box game get a patch (I am sure that there are more) but it was terrible. The UC patch did not deliver what it promised (like bug fixes). Patches depend on replacing game files on the HDD. Otherwise the developer needs to specificaly code exact instructions into the game itself to allow it to query the HDD before launching, then remember to ignore calls from within the game itself and use the HDD versions, its a lot of hassle to do. Since when has a console junkie patched his system do you know of? Probably less then never. MOST console users are not hard core PC gamers. They use "idiot proof" systems, its hard to break an X-Box by running it on 6xAA and 16xAF then wondering why it lags.

      Not to mention you cant upgrade memory, the video card, CPU. You cant tweak settings well, etc.

      Piracy IS too easy. Love it or hate it, HL2 was the ONLY major game in recent memory that was not available before it was sold in retail as a working system. Love it or hate it, Steam prevents piracy, but it works.

    2. Re:Just a few points by Anonymous Coward · · Score: 0

      To people worrying about patches and mods: The Xbox handles this just fine

      Various popular PC games with vibrant modding communities have had XBox ports. Morrowind, Doom 3, that sort of thing. How many of those allow you to mod the XBox version? NONE.

      Various XBox games have had bugs discovered in them. Again, Morrowind springs to mind. How many of these bugs have been fixed with patches? I sure can't think of ANY. And when you ask the companies why they aren't patching their games... they say it's because Microsoft won't permit it!

      I think I'll carry on worrying, if that's okay with you. Unless you can identify an XBox game with mods and patches.

    3. Re:Just a few points by moonbender · · Score: 1

      Love it or hate it, Steam prevents piracy, but it works.

      Sorry for disagreeing with you twice in one thread, but Steam didn't exactly prevent piracy. It was cracked, and as far as I am aware, cracked versions that actually enable you to play online are maintained as Steam or HL2 is updated. If that's true (I never tried, I bought the game), HL1 had a better copy-protection. You might be right about it being one of the few games that was available in retail first, though.

      As far as patches in this system are concerned, I don't think that will be a huge problem. Just recreate the file system structure of the CD/DVD on the hard drive and have any files that are on the HD override the CD data. That would mean querying the HD at least every time the game is started (at worst: every time a file is accessed, but that's probably not necessary), but that's not that much work, especially if MS delivers a framework that does this automatically. In fact, I think there are games that already work like this even though they don't run off CD/DVD - data in a file-system folder overrides the data contained in the game data packages.

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    4. Re:Just a few points by Anonymous Coward · · Score: 0

      Until it started using Steam authentication, Half-Life 1 was trivial to copy. Run a no-CD crack, make sure to put the CD-key in a text file in the folder, and zip up your Half-Life folder. Send it to whoever. First time they run the game, they have to enter the CD-key. After that, no problems until quite a while after Steam entered the scene. I had my own purchased copy of the game, but freshman college hallmates also had my purchased copy, as an 800MB folder copy over LAN was, as I said, trivial. Much Counter-Strike was played. I passed off my CD key to one of them once Steam made pirating it nontrivial, and just bought the Silver Half-Life 2 bundle over Steam so I have legal Valve back-catalog access now anyway.

    5. Re:Just a few points by UWC · · Score: 1

      Like most things, not allowing patches has positives and negatives. Obviously, not allowing patches means that a flawed build remains a flawed build. It also gives extra incentive to actually ship a working product, though. The obvious counter to that is that many games are rushed out regardless, either with known problems, or with insufficient time for testing. So yeah, multiple problems. A "no patching" policy alone might be okay. Combined with tight schedules, it becomes a problem in some cases.

    6. Re:Just a few points by moonbender · · Score: 1

      Yes, well, obviously pirating HL1 single player/LAN was trivial, but IIRC playing on official Internet WON servers was impossible for most of the time. How the managed to fuck that up in HL2 I don't know, but apparently they did. Maybe they fixed it by now, like I said, I never had to try.

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    7. Re:Just a few points by geekboy642 · · Score: 1

      A think to remember is, sure Microsoft doesn't allow patches et. al. with XBox games, but they don't have as much leverage on the PC.
      PC games aren't signed. If ${foo} developer wants to make a patchable/mod-able PC game, MS won't be able to stop him(without buying the company).

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    8. Re:Just a few points by Anonymous Coward · · Score: 0

      I guess I don't know what you mean by "official Internet WON servers," but playing the copied version on regular Internet servers was not a problem until they started enforcing CD keys through Steam usernames.

    9. Re:Just a few points by moonbender · · Score: 1

      Hm. The WON servers maintained the master server list your client queried to get the list of active servers, and internet servers were supposed to authenticate clients CD keys with the WON server before allowing them to play. I'm fairly certain it wasn't possible to run two games with same CD key at least at some point (around when TFC was still big and CS 0.6 started to become popular - man those were the days). Maybe there were cracks, I don't know, but out of the box it wouldn't work.

      Valve shut down the WON servers in favour of Steam some time ago, I think originally they were maintained by Sierra.

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    10. Re:Just a few points by fr0dicus · · Score: 1
      None of these comments have any bearing on whether such a thing is possible, merely that Microsoft are keen to prevent poorly tested software being released - a problem commonplace in the PC gaming field. Patches are only allowed to fix online elements. Off the top of my head, I believe KOTOR, Winning Eleven 8/Pro Evolution Soccer 4, Halo 2, Rallisport Challenge 2, Splinter Cell, PGR2. These are just the titles I've owned. There are definitely more.

      And in response to mods - the Xbox is hardly the tool of choice for creating mods, it simply isn't what the machine is about. None of these things mean that it wouldn't be possible on the PC. I find these arguments largely irrelevant, the Xbox simply doesn't occupy the same space. There is nothing about this technology that prevents patches or mods. It might make developers tighten up their v1.0 release, is that a bad thing?

  14. Pat-Rights' next innovation? by Anonymous Coward · · Score: 0

    This exact idea of directly loading off the disk has been around for so long

  15. Patches? by Turmio · · Score: 1

    Of course I didn't RTFA, but how do they plan to handle the inevitable updating of PC games? Read-only medium works reasonably well with console games since the developers know exactly with what kind of hardware the consumers are going to play the game so they can optimize and overcome the known quirks of the platform. On PCs however, there's infinite combination of processors, video cards and other peripherals. While things like OpenGL and DirectX deal with the majority of technical problems that existed in gaming in DOS era, you still can't get it always right. So besides game logic etc. updates, you often need to release purely technical compatibility patches in order to make your product available with enjoyable experience to as many consumers as possible. How's this supposed to be done if PC games are distributed on read-only media, too?

    1. Re:Patches? by fatmonkeyboy · · Score: 2, Insightful

      Just becaue the game doesn't "install" to the harddrive doesn't mean it doesn't use the harddrive.

      For instance: the game loader could check the computer for "override" directories and use binaries/data from there before using the ones on the DVD.

      See? Trivial. Some games already do this.

    2. Re:Patches? by milkman_matt · · Score: 2, Interesting

      Actually, your point brings up a different, interesting point.

      What about expansion packs that PCs are notorious for? Diablo, WC, Starcraft, all of the C&C and RA games.. Consoles don't even bother with these things, but PC games do them quite a bit, how are they going to handle those?

  16. Huh? by Anonymous Coward · · Score: 0
    Tray and Play is exactly what it sounds like


    I'd never have figured out what it does based on its name alone.
    1. Re:Huh? by moonbender · · Score: 1

      Me neither, I thought it was a typo for Try and Play, a MS term for either the agony of gamers who can't get a game to work, or consumers in general for whom Plug and Play fails horribly.

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  17. Step backwards? by FirienFirien · · Score: 3, Insightful

    With the incredibly large hard drives you can get these days, this seems a very illogical step. With most consoles, granted, there's less hard drive space available, and you're used to swapping CDs when you want to swap games.

    I don't want to attempt counting how many games I have. They're all installed on my hard drive, and I can access each one with 3 keypresses (thanks to a nifty app called iKey); I don't want to rootle around in the geeky mess that is my room trying to find the single disc I need to be able to play a game. That's what hard drives are *for* - to fill up with Stuff.

    Also, having playable discs means there isn't the available space for larger or more files (graphics, sounds - all the small things that help make up a game) - installers and compression mean you can get lots of data on your HD from less data on the disc. More files means more beautiful.

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  18. Combination approach? by Anonymous Coward · · Score: 1, Funny

    Tray and Play is exactly what it sounds like

    Sliding down stairs at high speeds?

    This doesn't have to be an either/or proposition. What's wrong with installing the files on the fly when you put the disc in?

    In any case, I don't see what's necessary from the OS side of things - this sort of thing has been possible since Autorun in Windows 95 - it's game developers that need to implement this, not Microsoft.

    1. Re:Combination approach? by OAB_X · · Score: 1

      Its like when games used to come with multiple install sizes, this was done so that people with small hdds could still play the games. Now everything has full installs for a reason, they are faster then partial installs. All you need the CD for is the copy protection.

    2. Re:Combination approach? by 91degrees · · Score: 1

      Data transfer rate is slower than a hard disk, but the real killer is seek time. Careful organisation of files can make a CD based game a lot faster. The reason they don't do this is because it's a lot easier to simply copy files to a hard disk.

      It should be possible for most games to load segments on demand. Then speed doesn't matter too much as long as it's fast enough.

  19. They Don't Care by ComputerSherpa · · Score: 1
    And you know what?

    After all the above debate, Microsoft still doesn't care one way or the other what we think. :-)

    --
    Information wants to be anthropomorphized!
  20. Load times by timigoe · · Score: 1

    PC Games already take long enought to load from harddisk... on removeable media they'll be horribly slow to load. Another problem with PC games on a CD, how do you install drivers and what not due to no 2 pcs being identical hardware wise. Easiest answer... force everyone to have the same hardware (thus a console) PC games are good at what they're good at, imo booting from CD isn't going to be one of those.

    --
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    Computers are like Air-con, open windows and they stop working!
  21. Don't see the problem by DavidLeblond · · Score: 1

    I don't see the problem with this, as I've wished for ages that they did this.

    I remember when the first CD-ROM games came out. The total installation size was about 1 mb because it read everything from the CD. And I had a speedy Quad-speed CD-ROM drive so I had no problem.

    Now they have 52+x CD-ROM drives, yet the only time it reads from the CD is to grab a 1 gb chunk off of it to throw it on your poor hard drive. I'd like to at least have a CHOICE to play it from the CD-ROM drive because otherwise why do we have speedy CD-ROM drives? To make installation faster?

    Besides, people will still mod the games... and we'll still have no-CD cracks. What do you think people will just say "oh, LiveCDs! (throw hands in air) I guess that means I can't make a no-CD crack!" Do you think Microsoft will successfully make an uncrackable system? I think not!

    1. Re:Don't see the problem by satoshi1 · · Score: 1

      How do you propose we mod games on a read-only media? If the developer hasn't put calls into the game to specifically query the harddrive for the mods, there is no way you can mod the game. It just can't work.

    2. Re:Don't see the problem by DavidLeblond · · Score: 1

      Copy the games from the CD onto the hard drive. How is that so hard? The game will probably query its relative space, not specifically the CD. And if it does either a) crack it or b) put it in some sort of virtual CD.

      And if the modder can't figure out how to do that, then how the hell is he/she modding the game?

    3. Re:Don't see the problem by moonbender · · Score: 1

      Yes, well, the problem is you don't have a speedy drive, because there is no such thing. All optical drives are horribly slow, the fastest deliver maybe 10 MB/s when they're in a good mood and 5 MB/s on average. Considering how data transfer from memory to graphics memory to GPU is measured in gigabytes per second (>1 and >10, respectively) and all that data has to come from somewhere, I'd rather it be my hard drive than my optical drive, because the former is 10 times as fast.

      The first CD games, as I recall, often streamed low-res video from the CD, and some of todays games to that, too, because you can stream it. But most other data you can't stream, or only when you decrease it in quality, which I'd rather not.

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    4. Re:Don't see the problem by DavidLeblond · · Score: 1

      The whole point is though that the game systems run their games from CD/DVD and they work just fine.

    5. Re:Don't see the problem by moonbender · · Score: 1

      They work just fine because they both sacrifice quality (as evidences in low res textures, for instance) and have greater loading times, in various variations. Based on (1) more data means more beautiful (as someone else above put it) and (2) optical drives transmit less data in the same time there obviously is a trade-off and no way around it. Of course, console developers are quite good at making do with less data (1) and smartly streaming data off the CD when it's needed (2).

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    6. Re:Don't see the problem by satoshi1 · · Score: 1

      Running a virtual drive does not make the disc suddenly writable. I have all of my game discs ripped to my harddrive and I use Daemon Tools to use them, but they are not magically writable. They are still read-only.

  22. Think people! by Choabac · · Score: 2, Insightful

    Of course you can patch and mod the game, just look at the Xbox. For Games like Ninja Gaiden you can add new content and change/improve other things like the camera.

    The patch/mod whatever is stored on the HD and the game knows to check the HD for this, this also handles the whole save game file issue. So technically it most likely installs a game folder on your HD where your save game files and modifications can be placed and then is referenced by the game when it's loaded.

    I mean seriously, for such an apparent tech savvy site, a lot of you seem to be clueless or did the initials MS throw most of you off?
    1. Re:Think people! by prockcore · · Score: 1

      I mean seriously, for such an apparent tech savvy site, a lot of you seem to be clueless or did the initials MS throw most of you off?

      It's a combination of clueless people and the standard reaction to change that most slashdotters have.

      "Oh my god, they're going to change the way things work! I hate it!"

      Slashdotters are the most unadaptable group of people outside of an old folks home.

  23. the point of HD is the access time by AceJohnny · · Score: 2, Insightful

    'scuze the redundancy, but there's one negative point people haven't made clear here:
    The point of putting stuff on the hard drive is the access time. An open xbox is a great example: play Halo from the CD. Observe the loading times. Now copy it to the hard drive. Observe the new loading times.
    It's TEN TIMES faster to load from the hard drive. (heh, remember loading times on the PS1?)
    Also, observe the sound difference...

    Of course, the difference is subject to the speed of the cd drive, but the CD (DVD) will remain much slower than the HD.

    However, a good result of this initiative will be to normalize/freeze the libraries the game needs. How often did you install a game lately without it asking you to install the latest version of directX or whatnot?
    The advantage of consoles is that they're ALL THE SAME (within a type of course, I'm not saying PS2 = Gamecube), or at least sufficiently so that the game doesn't need to adapt anything.
    If this would allow an API freeze of game support libraries, great!
    However, knowing Microsoft, I'm expecting a "you cannot launch this game in Tray and Play mode with this version. Please upgrade"

    Finally, I have to point out that computer games are different from console games in (at least) their memory usage. How much data does UT2k4 load into memory for a typical level again? 200+ Mb? 400? Wanna load all that from your CD drive? Every Time? Maybe this will push developpers to minimize reload times (reinit only some variables, like player positions, mobile level objects etc.. instead of reloading everything)

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  24. CD serial numbers? by interiot · · Score: 1
    One difference between console games and PC games is that usually it's effortless to take a console game to a friend's house, and enjoy some four-way action over there. Whereas for PC games, usually you have to 1) agree to a EULA that says you'll only use it on one machine and 2) type in the CD-key, making it remotely possible for the company to enforce that. Will tray-and-play games on the PC be different? Presumably part of the difference is that consoles have more BIOS/tray-hardware/etc security modifications that make console games impossible to copy for the first couple of months they're released, and once the platform has been cracked, still requires some small effort (eg. void your warranty, etc).

    From the article:

    • This new feature allegedly won't be exclusive to Microsoft's upcoming Longhorn Windows platform and could theoretically be put into games today, provided it gets planned for in development early on.
    Exactly. We already have auto-run. Games can do this already if they want to. But they haven't chosen to.
    1. Re:CD serial numbers? by cyberfelon2k5 · · Score: 1
      ...usually it's effortless to take a console game to a friend's house, and enjoy some four-way action over there.
      I'm hoping the four-way action is taking place in the game.
  25. I don't want to have to deal with the disk by glowimperial · · Score: 2, Interesting

    To me, the big advantage of storing games to HD has always been not having to deal with the discs. I don't know what your desk looks like, but mine is a minefield for discs. I want to be able to load a game onto my drive, put the disc back in it's box, and never see it again. I don't want to have to switch discs, look for their little boxes and expose them to dust, moisture, Pepsi, whatever, inbetween gaming sessions.

    I thought we were moving towards a "just purchase the license, now download the game" model. This seems like a small step backwards, or sideways from the inevitable elimination of physical media as a distribution model. One of my favourite gaming experiences recently was playing the Open Beta of WoW, and going to the store to buy my reserved copy, entering in the serial number, not even removing the discs from their case (thanks for the backups, Blizzard) and playing the game. I see the evolution of that model as being a lot more productive in the long run.

  26. But the name ... by Jarlsberg · · Score: 1
    It's a nice idea. Nice to see Microsoft thinking about this. It's not like it's a new concept or anything :)

    But the name must change. It's just seems like a big type - tray and pay. It sounds like a bad anti-piracy slogan. Please try and pay for your games. ;D

  27. Only thing I'm worried about.. by Anonymous Coward · · Score: 0

    Is that with games getting bigger and biggger..

    (example: the matrix online beta test - which hard locks my computer, btw, and has for the past 3 weeks despite bug reports and patches, so I don't plan on purchasing it - is a 7GB install)

    Pretty soon, they aren't going to fit on just one DVD anymore. And with 'tray and play,' I'm going to have to swap out DVDs? What about games that are completely fluid, with no loading (one continent of WoW, for example)? How are they going to facilitate disk-swapping for these titles?

    Will there be an OPTION to play from your hard drive?

    Also-

    CD/DVD speeds aren't quite up to hard drive speeds. There has yet to be a SATA DVD player, from my knowledge. I can't imagine FURTHERING the bandwidth bottleneck.

    At first glance, it may make sense, but then you take a look at all the new technology Microsoft is going to have to pioneer to accomplish it - and it scares the living crap out of me. It'll get to the point where the only difference between computers is whether or not it has a Dell brand or an Alienware brand slapped onto it - the CPU and motherboard may be intel or AMD, but it will be locked down to only work a specific way with palladium. Sound may be all digital, straight out to your speakers - but then I can't use my vacuum tube amplifier 4-point system, which sounds better than these newfangled systems.

    I can see how Microsoft is really excited about it.

    I don't see how any reasonably intelligent person can be excited about it.

  28. Not REQUIRED by Winterblink · · Score: 1

    Lots of people sounding off about how this is a bad idea, but there's nothing in TFA that indicates anyone will be forced into using this with games they develop. Those concerned about games like hl2 and such with modding communities, well, I'm pretty sure we will see Valve not using the T&P philosophy, relying on normal method of installing the software to the drive (through physical media or downloads). That's just one example of course.

    I'm pretty sure that there are a lot of games that will benefit from T&P's ease. Games like Myst for example need not install much to the drive at all to function, and T&P would work very well there. Personally I think Microsoft and consumers would see the most benefit from this technology if you had the CHOICE to either play a game with T&P or go through conventional install processes.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  29. About time by focitrixilous+P · · Score: 1
    I think Tray and Play is an important option. I hate waiting 5-10 minutes after getting a new game watching progress bar after progress bar. Brilliant Idea, Microsoft.

    Mod me down, -1 pro microsoft statement.

    --
    SAILING MISHAP
    1. Re:About time by Firehawke · · Score: 3, Insightful

      You'll just be seeing the install time moved to level loading times.

  30. The problems as I See them by TJ_Phazerhacki · · Score: 2, Interesting
    1. The only CD's in anything approaching good condition that I currently own are those who were used ONCE, to install the game, and dumped back to the case. My copy of UT2004 is not even readable because when I loaned it to a friend, he dropped the DVD on asphalt - Ouch!! This is a great sceme to get people to replace PC games as often as they replace consoles.

    2. What do we do for Multi CD games? I'd love it if everything were on DVD, but the fact is, publishers have been saying they'[d do this for literally years, and yet they still have the audacity to ship 5-6 cd games without even the OPTION to get them on DVD. Oh, yeah - I want load times like FFIX on the PS again - Please!?!?!?!

    3. I don't care how you optimize the system - my CD drive reads data slower than my HDD, and cant store temp files and config settings. Im guessing that this miracle will use some sort of configured software on the PC - and it will still be slower. Come on, with SATA HDD's getting cheaper, while M$'s solution will clearly take rediculous system resources - whats it going to do, cache it to RAM? - this is for console players who want to use a mouse. Great marketing, poor technology - please remember the Disable button.

    --
    Physics is nothing like religion. If it was, we'd have an easier time trying to raise money!
  31. Finally! We catch up to 20 year old technology! by superultra · · Score: 0, Troll

    My copies of Pirates!, Kings Quest I, and Shogun all booted straight from the 5 1/4 drive. Back then it was called "Insert Floppy, Wait 5 Minutes For Loading, And Play." It was awesome. Those 5 minutes gave you ample time to try to understand the copy protection scheme.

  32. Uh huh by UES · · Score: 2, Interesting

    To me, this seems like a BAD solution to the technical problem of "how can we get a better loading experience" but a GREAT solution to the problem of "how can we make games less likely to be pirated".

    1. Re:Uh huh by OAB_X · · Score: 1

      Dude, all you need to pirate a game is a 1:1 image of all the CD's (easy to do with Alcohol 120% and its ilk) then burn them, use the keygen as normal and your off.

      Step 1: Pirate Alcohol 120%
      Step 2: Download the alcohol format cd images
      Step 3: Burn images to blank cd rs
      Step 4: Install game as normal and use keygen included in the .rar/.zip file to install
      Step 5: Play game as normal

      People still pirate console games. Its just not as prevelant because you need a mod chip and some computer skilz to get it to work. Or you go down to china town and get your stuff there.

    2. Re:Uh huh by Anonymous Coward · · Score: 0

      easier than that:

      Step 1: Pirate Alcohol 120%
      Step 2: Download the cd images
      Step 3: Load images with Alcohol
      Step 4: Install game and use keygen and nodisk patch (check inside the cd image if you can't find it)
      Step 5: Delete cd image
      Step 6: Play game as normal

  33. Re:band-aid fix. by Anonymous Coward · · Score: 0

    The key word was 'binary'. This is a Gentoo zealot who's addicted to a windows-only game.

    Makes me hurt, just thinking about the internal conflicts.

  34. You're forgetting something by Guppy06 · · Score: 3, Interesting

    "True to form, the game itself cut straight to a start-up screen in less than a minute"

    It looks like they forgot to include the OS boot time in their calculations. Throw that in and I'm sure it's still up around 3 minutes at least. Real consoles can go from power-on to title screen in less time than it took this tray-and-play to finish throwing up splash screens.

    Of course, more interestingly, considering all the DRM crap we've had snuck on us thanks to AutoRun, why do I forsee myself turning this "feature" off for security reasons?

  35. Saving PC Gaming? by blueZhift · · Score: 2, Insightful

    Love it or hate it, Tray and Play is actually a good idea. As others have already mentioned, it effectively turns the PC into a console with the same ease of use. And it should also stem some of the piracy headache on the PC, at least the casual pirates. If Microsoft can pull this off, then they are freakin' geniuses! Why? Because there are so many PC configurations out there, that getting this to work on most of them will be a real challenge, not to mention defeating various hacks. But heck, if they can get Tray and Play to work on the Best Buy and WalMart PCs that people are buying these days, then that may be good enough. Will this save PC gaming? I don't know. PC gaming will never die, but this could actually make casual players think of the PC again instead of just consoles. And anything that helps PC sales can only help Microsoft. From a development point of view, Tray and Play looks more like a way to make Xbox to PC ports easier.

    1. Re:Saving PC Gaming? by Atragon · · Score: 1

      Ok great, you've just simplified the installation process. Perfect, now what? How are you selecting resolution, image quality, control input? Ingame menus? Ok...

      So how is Tray and Play MAGICALLY going to make a WalMartPC play Doom4?

      Lowest common denominator? That will screw over EVERYONE who doesn't use integrated graphics on a Celeron D with 128MB of system RAM.

  36. Umm this is new?! by Anonymous Coward · · Score: 0

    My games on CD-ROM have always worked this way and they are 5 years old.

    http://www.lilgames.com/store.shtml

  37. Os Partition? by polyp2000 · · Score: 1

    What do they mean by "Booting" ? Does this mean I could have a PC running Linux (having no Windows Installed as I do now) yet buy one of these Innovative discs and run from a cold start directly off CD?

    It would be awesome if this happens because it would make PC games much more Operating System agnostic. I dont run any windows boxes/ partitions at all - but id sure like to have a bit more of the Gaming pie!

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  38. Re:I don't want to have to deal with the disk by prockcore · · Score: 1

    I don't want to have to switch discs, look for their little boxes and expose them to dust, moisture, Pepsi, whatever, inbetween gaming sessions.

    So I take it you don't watch DVDs, huh?

  39. WRONG approach, solves NOTHING by Anonymous Coward · · Score: 0

    Games-kept-on-cd were done back in the DOS world, in the early 90s when the specs were all different. They usually kept a tiny directory of saves or configs and left it at that. It was great.

    But it didn't solve the real problem of PC gaming - which is that it was still in many cases troublesome to get the game working.

    The only way to really solve the problem is through making games 100% data and running them into a unified VM - a "mega-emulator" if you will. This VM would build in all the functionality of APIs like SDL and OpenGL, in effect maximizing hardware accessibility. Games would then run in bytecode like that of .Net/Mono or Parrot. Performance? Only an issue for top-tier megagames - leave them out in the cold and let the teams of 1000 deal with that problem, as there's a massive world of games that can be done with our current systems. Flexibility? Assuming it's a language-independent bytecode like the above ones, you can use whatever languages are implemented and build your engine from scratch within the safe confines of the VM. File access and saving abilities would have to be carefully thought out, but are not insurmountable problems. All libraries would be statically compiled, of course, to unify the final package.

    Turning games into pure data increases their flexibility by orders of magnitude - and it goes all the way to Joe Consumer, who can get the VM preinstalled and never once worry about the games he runs. In fact, the VM could be integrated into a media player! How's that for convenience?

  40. PC as the console.. by $1uck · · Score: 1

    I've always thought a PC would make the best gaming console the only thing holding it back is the OS. Your standard desktop pc has more HP than most consoles, is easily upgradeable. The problem is (no suprise to most /. readers) the OS (windows) is way to bloated. If the games booted up their own streamlined OS and the pc makes it move closer to the high definition tv, why bother with a PS3 or xbox2? Really any controller you want to use should be usb pluggable.

    Really this is the answer to http://games.slashdot.org/comments.pl?sid=141803&t hreshold=1&commentsort=0&tid=211&mode=thread&cid=1 1883536
    made in an earlier thread/article.

  41. A Move to Attract Console Gamers by DavidD_CA · · Score: 1

    Unlike most of the /. crowd, I spend my time actually using my computer rather than tweaking it. I imagine that my opinion probably represents a greater majorty of the consumer market.

    I am quite a fan of Console games because of the "tray and play" concept they have enjoyed for over 20 years. I can load a game, play it, and then be done with it. There is no config.sys tweaking, no worrying that it'll crash my hard drive or screw up some other game. I don't have to download the newest driver, or patches. I can play right away.

    Further, I can loan it to a friend (without copyright issues) or borrow/rent it. I can also sell it when I'm done and I don't have BSA on my back.

    Many of you have made arguements that you don't want to fish for your CD when you want to play. Millions of PS2/XBox users don't really complain about this.

    Many of you argued that the CD/DVD is a poor choice for media because it's read-only. There's nothing in this format that says data can't go on the HD. I expect it will have to. PS2 stores data on those little cards, XBox on the hard drive. I doubt they'd overlook this.

    And many of you argue that games aren't released perfect and require updates and patches. This, I think, is the most important part of "tray and play":

    CONSOLE GAMES AREN'T BUGGY

    Manufacturers manage to release non-buggy games for the console market, and they are 10x more enjoyable because of it. I realize it's a lot easier to write for a console than a PC with thousands of different types of components. But, if this concept can help game companies release a stable game correct without needing patches, then that makes this a Good Thing.

    --
    -David
    1. Re:A Move to Attract Console Gamers by Atragon · · Score: 1

      I'm sorry, I just have to respond to this, console games in general aren't buggy. But if they are, how are you going to fix them?

      Personally, I have encountered very few bugs in PC games, and when I have, there's usually a patch to fix it. How would you patch a bug in a Playstation 2 game on a PS2 that doesn't have the HDD module? (like ALL of the new slim PS2s)

      The answer is that you can't. Also, as an added bonus, the reason you see more bugs in PC games is due to platform differences, ATI card vs Nvidia card, onboard sound vs Creative Labs, Intel vs AMD, the list goes on. If you cannot patch a game, how will you get around that?

    2. Re:A Move to Attract Console Gamers by DavidD_CA · · Score: 1

      The way I see it, is that Console games aren't buggy because they cannot be. Simply put, like you said, if they required patches they would fail in the marketplace because there is no delivery mechanism. As a result, Console programmers are trained to test and retest and be as close to perfect as they can.

      PC programmers, in contrast, have the advantage of saying "we'll fix it with a patch". Granted, they don't want to screw anything up, but if they forget to test something and it later causes an issue, a patch can be applied.

      My theory here is that, hopefully, if the PC programmers start to think more like Console programmers, we will have more stable/tested games that don't require patches.

      --
      -David
    3. Re:A Move to Attract Console Gamers by Anonymous Coward · · Score: 0

      You total dumbass! On a console you just test the same thing from different angles. On a PC you have to test all the possible configurations that seem likely from the same amount of angles. You're actually saying that pc game developers are just lazyer than console developers?!

      Hell, some of 'em can be patched or modded. This whole thing sucks not just because it already exists or because it's a badly hidden copy protection scheme that will be fucked in a couple months like the others but because the mods will have to be more like plugins than just changing the damn files.

  42. Re:I don't want to have to deal with the disk by glowimperial · · Score: 1

    Not generally on my computer. I generally only watch DVDs the PS2 in the living room. Netflix or free rentals from my friend's video store compose 99% of the DVDs that I watch, so I don't own many DVDs. So, I'm not really concerned about the longevity of my property when it comes to DVD's.

    I'd rather have digital distribution of films as well.

  43. Not to me by PromANJ · · Score: 1

    Actually, it's more like this:

    First run:
    Install: "Find the disc, put in in, select your install folder, install the application, find the installed shortcut, run the game, wait while it loads."
    T&P:"Find the disc, wait longer while it loads, every time it loads because the disc has to spin up while sounding like a vacuum cleaner."

    Following runs:
    Install:"Click Icon, wait while the game loads."
    T&P:"Find the disc, wait longer while it loads, every time it loads because the disc has to spin up while sounding like a vacuum cleaner."

  44. Tray and Pray? by patio11 · · Score: 1

    As a consumer, what is the advantage for me of using Tray and Pray? I have a degree in CS, but my six year old cousin can accomplish the install process on most major computer game releases -- put in disk, hit enter four times, click "play" on the screen that pops up every time she puts the disk in. Is it THAT difficult to deal with the hazards of configuring a Windows product which is designed to sell to upwards of 100,000 15-25 year olds?

    As a developer, what is my incentive for using this? It means, from my very first brainstorming session, I have to design my game around loading from optical media. Yay. So instead of using a resource which is cheap and abundant to me (other people's disk space), I get to use a really expensive resource (programmer and designer time) trying to figure out how to re-invent simple wheels like "How do I load the 64 MB textures for an expansive level in under 15 seconds?" (Traditional answer: cache them, you fool, not spend months of dev time trying to make sure level geometry restricts the local set of resources enough that I can stream all the ones I need off the disk as we play, a trick that VERY few games manage to get right). Does it make it less likely for my game to get pirated/more likely for me to collect my royalty-check? Come on, I'm an intelligent computer professional, I know there will be a CD image which uses the load code which I have sweat blood for to boostrap the game off an arbitrary bit of optical media within two weeks, and probably two days, of release (if I manage to not lose any late-betas to the slimeball journalists I send them to). Does it discourage the casual "share the game with a friend" pirate? Not much more than the current "force people to play with CD in the drive until they do a google search" method does. Whee, the circumvention isn't going to be "Run crack.exe", its going to be "Run crack.exe, and then follow the next instructions to burn your own disc/boot from the hard drive".

    As a publisher, what is my incentive to use this technology? Its not a bullet point I can tout. Motion-captured video is a bullet-point I can tout. NBA players names is a bullet-point I can tout. Bullet-time, a movie tie-in, that fabled beast called "gameplay", all of these I can hype. Who will pay me money to get to put their CD in and play GeeWhiz2005 instantly who wouldn't play GeeWhiz2005 already? Nobody.

    This technology is capable in the status quo. Nobody uses it, because nobody has an incentive to. MS backing it won't change that.

  45. Conversely by theapodan · · Score: 1

    Remember when carts were the game storage medium of choice, and there were no load times?

    Why don't we go back to carts, in the form of self-contained hard drives, like teh Jaz drive.

    Faster load times. Only problem would be the jump in price of the game, becuase of the hugely more expensive media.