Even wanting to bitch about piracy there and now is disgraceful when there are more important things at hand.
Exactly. Like how "The British Phonographic Industry" always looks like "The British Pornographic Industry" at first glance. IMO, this is a huge image/credibility issue with the BPI that must be addressed ASAP.
Why not just buy two seperate displays? That way, if two people wanted to do different things, they could just put the displays in two different places...
Not that I don't think the technology is really cool.
From the article: "Just because you can include a feature doesn't mean that you should. Just because you can provide a user preference doesn't mean you should."
This is one of the big things I _like_ about Linux. I like having the options, and being able to configure things exactly the way I want. I like that using Linux allows (forces) me to learn the details of how my system works. Without these things, it just wouldn't be Linux.
I'm all for encouraging users to switch over, but not at the expense of what I consider to be the biggest draws of the OS.
"In the work environment the computing professional has the additional obligation to report any signs of system dangers that might result in serious personal or social damage. If one's superiors do not act to curtail or mitigate such dangers, it may be necessary to "blow the whistle" to help correct the problem or reduce the risk. However, capricious or misguided reporting of violations can, itself, be harmful. Before reporting violations, all relevant aspects of the incident must be thoroughly assessed. In particular, the assessment of risk and responsibility must be credible. It is suggested that advice be sought from other computing professionals."
I started playing GW with the E3 for Everyone event a while back...
I loved the game, and preordered it, and waited for the release. And waited. And waited. And here we are almost an entire year later, and GW is just now ready to ship (its original ship date was supposed to be last November I think...)
I played the GW betas for a while, but those were only once a month, and I honestly got tired of waiting and picked up WoW instead. I don't have my entire day to devote to gaming, and I'm enjoying WoW, so I doubt I'll pick up GW any time soon.
From what I see of GW now, it looks pretty, but I'm not sure if the game play is as good as it was back during the E3 event. Besides, I'm not sure I like the long stretches of solo areas in GW as much as I used to:\
Somehow I had a whole lot of fun playing this game during E3. Keeping in mind that it was only in an alpha stage and that compared to other, finished games it wasn't that all that great, I was still pretty impressed with what was there and had a good time playing around in the (admitidly limited) world they had going.
I agree that solar events are generally more awe-inspiring, but I also think that a lunar eclipse is fun to watch, if only to see the moon turn that pretty orange/red color...
I plan on busting out the 'ol telescope this Wednesday night, in any case.
What I mean when I say that AI in a killing machine makes me nervous is that the idea of relegating the task of taking human life to a _machine_ seems like a bad idea.
One reason it seems like a bad idea is that they could flip out and start killing everyone in some sort of sci-fi horror scenario. But, like you said, AI nowadays is probably fairly safe.
What bothers me more is that there are so many _humanistic_ considerations that go into taking life. If we eventually reduce killing to a cold-blooded machine process, it just makes it easier to do. Think of how easy it will become for the United States to start a war when the soldiers don't feel so bad about wiping out any number of people. Maybe killing someone is emotionally difficult for a reason...
Like I said, maybe it's just me.
More mathematically speaking, your angular velocity is the product of your linear velocity and your distance from the origin. In other words, v=wr, where w is your angular velocity, v is your linear velocity, and r is your distance from the origin. In the case of a rotating Earth, the 'distance from the origin' will be the distance from Earth's axis of rotation. At the North or South pole, you are "touching" this axis and r=0, and at the equator, this distance is maximized and r is the radius of the Earth.
Note that w is constant everywhere on Earth (the Earth rotates 360 degrees every day - one day is 24 hours no matter where you are on Earth). To get something into orbit, you need to achieve a certain linear velocity (v), called the escape velocity, which is the same everywhere on Earth. Now, we've already seen that being at the equator corresponds to higher r values, and since w is constant, we can tell that the higher r's we get on the equator will correspond to higher v's. (See? Because v=wr, where w is constant). In other words, the closer you are to the equator, the larger your distance from the Earth's axis, and the higher your initial linear velocity. Since you're interested in achieving a certain fixed v (I think it's around 42 km/s on Earth), starting on the equator will give you a head start in terms of your original linear velocity.
I think we all know that any true gaming rig is $1337
From http://seattlepi.nwsource.com/business/aptech_stor y.asp?category=1700&slug=Japan%20Double%20Display: "The 'two-way viewing-angle LCD,' announced by the Japanese consumer electronics maker Thursday, will go into mass production this month and will cost roughly twice as much as a standard display."
Why not just buy two seperate displays? That way, if two people wanted to do different things, they could just put the displays in two different places...
Not that I don't think the technology is really cool.
From the article: "Just because you can include a feature doesn't mean that you should. Just because you can provide a user preference doesn't mean you should." This is one of the big things I _like_ about Linux. I like having the options, and being able to configure things exactly the way I want. I like that using Linux allows (forces) me to learn the details of how my system works. Without these things, it just wouldn't be Linux. I'm all for encouraging users to switch over, but not at the expense of what I consider to be the biggest draws of the OS.
From the ACM code of ethics imperative 1.2(http://www.acm.org/constitution/code.html):
"In the work environment the computing professional has the additional obligation to report any signs of system dangers that might result in serious personal or social damage. If one's superiors do not act to curtail or mitigate such dangers, it may be necessary to "blow the whistle" to help correct the problem or reduce the risk. However, capricious or misguided reporting of violations can, itself, be harmful. Before reporting violations, all relevant aspects of the incident must be thoroughly assessed. In particular, the assessment of risk and responsibility must be credible. It is suggested that advice be sought from other computing professionals."
I started playing GW with the E3 for Everyone event a while back... I loved the game, and preordered it, and waited for the release. And waited. And waited. And here we are almost an entire year later, and GW is just now ready to ship (its original ship date was supposed to be last November I think...) I played the GW betas for a while, but those were only once a month, and I honestly got tired of waiting and picked up WoW instead. I don't have my entire day to devote to gaming, and I'm enjoying WoW, so I doubt I'll pick up GW any time soon. From what I see of GW now, it looks pretty, but I'm not sure if the game play is as good as it was back during the E3 event. Besides, I'm not sure I like the long stretches of solo areas in GW as much as I used to :\
Somehow I had a whole lot of fun playing this game during E3. Keeping in mind that it was only in an alpha stage and that compared to other, finished games it wasn't that all that great, I was still pretty impressed with what was there and had a good time playing around in the (admitidly limited) world they had going.
I agree that solar events are generally more awe-inspiring, but I also think that a lunar eclipse is fun to watch, if only to see the moon turn that pretty orange/red color...
I plan on busting out the 'ol telescope this Wednesday night, in any case.
Does Baseball have anything to do with lunar/planetary/solar alignment?
Apparantly some people think so.
What I mean when I say that AI in a killing machine makes me nervous is that the idea of relegating the task of taking human life to a _machine_ seems like a bad idea. One reason it seems like a bad idea is that they could flip out and start killing everyone in some sort of sci-fi horror scenario. But, like you said, AI nowadays is probably fairly safe. What bothers me more is that there are so many _humanistic_ considerations that go into taking life. If we eventually reduce killing to a cold-blooded machine process, it just makes it easier to do. Think of how easy it will become for the United States to start a war when the soldiers don't feel so bad about wiping out any number of people. Maybe killing someone is emotionally difficult for a reason... Like I said, maybe it's just me.
Does the idea of putting artifical intelligence into a killing machine make anyone else a little nervous?
Super Magic Fun Travel Wish Yo-Yo 6
You mean there's a sequel to Super Magic Fun Travel Wish Yo-Yo 5 comming out? I need to go preorder that right now!
More mathematically speaking, your angular velocity is the product of your linear velocity and your distance from the origin. In other words, v=wr, where w is your angular velocity, v is your linear velocity, and r is your distance from the origin. In the case of a rotating Earth, the 'distance from the origin' will be the distance from Earth's axis of rotation. At the North or South pole, you are "touching" this axis and r=0, and at the equator, this distance is maximized and r is the radius of the Earth.
Note that w is constant everywhere on Earth (the Earth rotates 360 degrees every day - one day is 24 hours no matter where you are on Earth). To get something into orbit, you need to achieve a certain linear velocity (v), called the escape velocity, which is the same everywhere on Earth. Now, we've already seen that being at the equator corresponds to higher r values, and since w is constant, we can tell that the higher r's we get on the equator will correspond to higher v's. (See? Because v=wr, where w is constant). In other words, the closer you are to the equator, the larger your distance from the Earth's axis, and the higher your initial linear velocity. Since you're interested in achieving a certain fixed v (I think it's around 42 km/s on Earth), starting on the equator will give you a head start in terms of your original linear velocity.