Because they think that Flash == annoying ads/intros.
While there's content like this - this will probably be true for every technology, like the annoying java menus - the fact is, slashdot people can't accept that flash isn't SVG, it isn't Java, it isn't HTML, and there are good sites and good uses for Flash. So they'll jump at any chance to spit on Flash because "those annoying intros" aren't needed and the content should be replaced by something on svg/java/html.
Oh, please. The two technologies are completelly different. SVG is great and all that, but it's not supposed to do what Flash does just because both of them support vector graphics. It's like saying using Paint is better than using Media Player.
That self mailing e letter was a classic, but the construction worker sign - the one with an stickman digging holes on the ground - would be #1 for me.
Insert obligatory uninformed "Flash == evil", "Flash can't do and java/svg/xul/html can/will be able to do soon" typical slashdot post, followed by "long rant on how of an annoying animation tool Flash it is because the crappy sites decided it'd be cool to force you to watch one/the IDE isn't open-source/it doesn't suport CPM/other random reason".
Funny how the USA government knew and didn't care, right? They were alies at the time. They even backed Iraq a bit.
Iran had submitted a draft resolution asking the U.N. to condemn Iraq's chemical weapons use. The U.S. delegate to the U.N. was instructed to lobby friendly delegations in order to obtain a general motion of "no decision" on the resolution. If this was not achievable, the U.S. delegate was to abstain on the issue. Iraq's ambassador met with the U.S. ambassador to the U.N., Jeane Kirkpatrick, and asked for "restraint" in responding to the issue - as did the representatives of both France and Britain.
1. Release any new product as 'beta' even though it has been public for an year. That way, when people find one of the many bugs in it, they can't say how bad it is because "it's a beta".
2. Make it - whatever it is - invite only. That way, people will actually want it more - they'll feel like they belong to a VIP group. When they finally get into it - whatever it is - they will be so happy that they will want all their friends to notice it, by inviting them to the service, as well as posting on blogs and selling invitations to it. "Hey, I'm on ! Do you want an invitation?".
3. ??
4. Profit.
Yeah, just like proving that the Earth's not flat...
Even if we found little green men with helmets on mars it wouldn't matter. Religions live on ignoring what they want to reinforce their beliefs.
Red Mars, Green Mars, Blue Mars - books by Kim Stanley Robinson about terraforming and occupying mars.
The movie is based on his book, and will probably suck, as usual.
Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.
Wrong. Previous systems - cd key based check by the server - were impossible to hack for the client, since they were enforced by the server. See Quake 3 for example. You might be able to get a stolen cd key from someone else (and make it work if it hasn't been blacklisted yet), or you may be able to join a 'hacked' server (which are few and pretty bad usually), but you can't 'crack' such system from home and join a normal server. There's nothing else to do about it from the client side - that's why it works. Security works on simplicity of design and not on obfuscation or complication.
Steam, on the other hand, is is easily crackable. All security checks are done on the client side, so pirated version owners are able to play on legitimate servers without a problem - with pirated and cracked copies. More than that: they're even able to purchase the game from steam... without having a valid account. How's that for an ecommerce system? Valve just created a new content delivery system for pirates. Forget IRC, P2P, FTP - steam and an 'alternate frontend' for it is all pirates need.
This isn't getting much attention because valve's attentionwhoring 'xxxx accounts banned from steam!!' is working as they should: making people believe steam is secure. It's not. Banning doesn't matter for those people, since they can create a new fake account and get their games working again in a matter of seconds.
I could post several forum links (tutorials and files) here showing how it's easy to circumvent steam and leech from it, but I think it's against slashdot's policies. Rest assured, though, that steam 'security' pales in comparison to oldschool cd checks, bf1942/q3/ut/etc-style. Steam adds a new layer of annoyment (is that a word?) for legit players while still managing to work less than previous security systems. If that makes you happy, hey, power to you -- but I sure as hell know hl2 will be the last valve game I've purchased, and the last game I'll have used steam to play.
Because they think that Flash == annoying ads/intros.
While there's content like this - this will probably be true for every technology, like the annoying java menus - the fact is, slashdot people can't accept that flash isn't SVG, it isn't Java, it isn't HTML, and there are good sites and good uses for Flash. So they'll jump at any chance to spit on Flash because "those annoying intros" aren't needed and the content should be replaced by something on svg/java/html.
Oh, please. The two technologies are completelly different. SVG is great and all that, but it's not supposed to do what Flash does just because both of them support vector graphics. It's like saying using Paint is better than using Media Player.
Sound like a classic random seed generation problem to me. Just shuffle the array a couple of times before starting and everything should be fine.
That self mailing e letter was a classic, but the construction worker sign - the one with an stickman digging holes on the ground - would be #1 for me.
I don't think you understood my post. I am a Flash developer. Please read my post again with your sarcasm detectors on. Peace, Zeh
Insert obligatory uninformed "Flash == evil", "Flash can't do and java/svg/xul/html can/will be able to do soon" typical slashdot post, followed by "long rant on how of an annoying animation tool Flash it is because the crappy sites decided it'd be cool to force you to watch one/the IDE isn't open-source/it doesn't suport CPM/other random reason".
Freedom is slavery. Ignorance is strength. You know the drill.
...42.
http://www2.gwu.edu/~nsarchiv/NSAEBB/NSAEBB82
1. Release any new product as 'beta' even though it has been public for an year. That way, when people find one of the many bugs in it, they can't say how bad it is because "it's a beta". 2. Make it - whatever it is - invite only. That way, people will actually want it more - they'll feel like they belong to a VIP group. When they finally get into it - whatever it is - they will be so happy that they will want all their friends to notice it, by inviting them to the service, as well as posting on blogs and selling invitations to it. "Hey, I'm on ! Do you want an invitation?". 3. ?? 4. Profit.
Yeah, just like proving that the Earth's not flat... Even if we found little green men with helmets on mars it wouldn't matter. Religions live on ignoring what they want to reinforce their beliefs.
Red Mars, Green Mars, Blue Mars - books by Kim Stanley Robinson about terraforming and occupying mars. The movie is based on his book, and will probably suck, as usual.
Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here. Wrong. Previous systems - cd key based check by the server - were impossible to hack for the client, since they were enforced by the server. See Quake 3 for example. You might be able to get a stolen cd key from someone else (and make it work if it hasn't been blacklisted yet), or you may be able to join a 'hacked' server (which are few and pretty bad usually), but you can't 'crack' such system from home and join a normal server. There's nothing else to do about it from the client side - that's why it works. Security works on simplicity of design and not on obfuscation or complication. Steam, on the other hand, is is easily crackable. All security checks are done on the client side, so pirated version owners are able to play on legitimate servers without a problem - with pirated and cracked copies. More than that: they're even able to purchase the game from steam... without having a valid account. How's that for an ecommerce system? Valve just created a new content delivery system for pirates. Forget IRC, P2P, FTP - steam and an 'alternate frontend' for it is all pirates need. This isn't getting much attention because valve's attentionwhoring 'xxxx accounts banned from steam!!' is working as they should: making people believe steam is secure. It's not. Banning doesn't matter for those people, since they can create a new fake account and get their games working again in a matter of seconds. I could post several forum links (tutorials and files) here showing how it's easy to circumvent steam and leech from it, but I think it's against slashdot's policies. Rest assured, though, that steam 'security' pales in comparison to oldschool cd checks, bf1942/q3/ut/etc-style. Steam adds a new layer of annoyment (is that a word?) for legit players while still managing to work less than previous security systems. If that makes you happy, hey, power to you -- but I sure as hell know hl2 will be the last valve game I've purchased, and the last game I'll have used steam to play.
Welcome to the world of steam. This is evolution, you know. You don't own your games, valve does. Welcome aboard.
Oh yeah. And according to my Winamp 2.91, Apache is dead too.
It's missing the "Claim Macromedia Flash is evil once a week" topic.
It's sad how people still thinks P2P is used solely for warez no matter what.