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Steam Users Steamed

KrunchTime writes "The Steam network seems to be having some problems tonight. This is not good new for fans of counter-strike, day of defeat and other half-life mods. Some people seem to be able to log on fine while others, like me :(, cannot connect at all. The steam forums were filling up with invective when I was last able to get on. The forums now seem to have imploded under the strain of complaints. The question that was being asked most is why there isn't more redundancy on the log-in side of steam. They say that if one of the master servers goes down that the accounts held there become unavailable immediately. The other big problem is that while the Steam network is down even the offline games are unplayable. There was no sign of responses from Valve staff or forum moderators."

881 comments

  1. OMFG!! by Anonymous Coward · · Score: 5, Funny

    And on a Saturday night, no less! Mothers, lock up your daughters! Smithers in on the town!

    01000110 01010000

    1. Re:OMFG!! by Scud · · Score: 3, Funny

      Mothers, lock up your daughters!

      Not that they have anything to worry about.

      --
      I dream in binary.
    2. Re:OMFG!! by game+kid · · Score: 1
      Not that they have anything to worry about.

      <kidding>You mean besides me?</kidding>

      I have Half-Life 2 but I'm not too crazy about teh collapse, since I got it with an ATI offer anyhow. It really must suck if you bought the game alone; I feel your pain.

      --
      You can hold down the "B" button for continuous firing.
    3. Re:OMFG!! by Anonymous Coward · · Score: 0

      The moderator who modded this as a 'troll' obviously didn't get the 'Smithers' Simpson reference. And me without my mod points...

      Well, at least you know I thought it was funny...

    4. Re:OMFG!! by pr0nsurf3r · · Score: 5, Funny

      Steam is down? the horror!

      Yup. Its a sign from g0d! Climb out of the basement or your sad little room and go out and do something. Who knows, maybe the stars will line up and you might actually get laid. If you meet the right person you might even get to try some "taunts" out in real life. Watch out though, chances are you'll going to here more than one h0ttie say "go frag yourself."

    5. Re:OMFG!! by Scud · · Score: 1

      Thanks :)

      I learned something though, no making jokes when someone's on a Half-Life jag. You'd of thought I had taken their crack away from them...

      --
      I dream in binary.
    6. Re:OMFG!! by yutt · · Score: 0

      That wasn't even remotely funny.

    7. Re:OMFG!! by EpsCylonB · · Score: 5, Insightful

      Serious point though, imagine buying a DVD and sitting down to watch it (saturday night or whenever) and not being able to because first it needs to connect to a authentification server which isn't working properly.

      No consumer should have to put up with this ridiculous treatment. The fact that gamers do is just one symptom of how strange the game industry is. Valve are definitely one of the best examples of this, still no one can exaplain to me the reason for the original false start september 2003 HL2 release date. Why is it that Gabe Newell, the team leader, didn't know that the game was no where near being finished when he annouced that date ?. Why did he go on to make a deal with ATI to include HL2 with their video cards when those cards would be a year out of date by the time of the games' eventual release ?.

      Any other industry and people wouldn't put up with such asshatery, why us gamers do I don't know.

    8. Re:OMFG!! by horza · · Score: 1

      Yup. Its a sign from g0d! Climb out of the basement or your sad little room and go out and do something. Who knows, maybe the stars will line up and you might actually get laid. If you meet the right person you might even get to try some "taunts" out in real life. Watch out though, chances are you'll going to here more than one h0ttie say "go frag yourself."

      Indeed. Well adjusted people are paying through the nose in over-priced bars, getting drunk and staring at girls, failing miserably and then occasionally beating up someone smaller than themselves to restore their self esteem.

      Phillip.

    9. Re:OMFG!! by Aaden42 · · Score: 2, Informative

      [...] imagine buying a DVD and [...] not being able to [watch it] because first it needs to connect to a authentification server [...]

      What? Did someone say Divx? (No, not the hack of an MPEG4 codec...)

      I'm seriously hoping Steam meets the same end as the original Divx in short order. I'd really like to play HalfLife 2, but my money's staying firmly in my pocket as a direct result of the Steam BS. I only paid $10 for HalfLife 1 (a year after it came out), so I'm in no hurry. With any luck someone'll get a clue and kill off Steam before then...

    10. Re:OMFG!! by EpsCylonB · · Score: 1

      Than don't buy the game, jackass. Problem solved. If you pay them to fuck you, they are going to keep fucking you.

      Well that was kind of my point, why do gamers put up with such bad treatment from developers and publishers ?. Thanks for the constructive comment though.

    11. Re:OMFG!! by Da+VinMan · · Score: 2, Informative

      Actually, Gabe has apologized about the September 2003 fiasco. AFAIK, he originally put that date together in good faith with the information he had at the time. As things slipped more and more in the project, he just didn't want to face it. So, he ostrich'ed. According to what I've read, it's one of his big regrets and he has acknowledged that it was stupid.

      No, I don't know the guy, but that's what I know about the situation.

      I will agree that the gaming industry is weird. But it's not any weirder that any other entertainment industry. Eccentricity is bound to run rampant in an industry where entertainment is the key deliverable. Creativity has to be given a safe zone in which to flourish; which only occurs through failure and learning from mistakes.

      As far as DRM in general goes, I agree with that too. People in general won't put up with security related inconveniences where their entertainment is concerned. What's scary though is that we'll probably all just throw all of our rights away the very moment that DRM and other security initiatives becomes effectively transparent. Now THAT I care about.

      --
      Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
    12. Re:OMFG!! by Oktober+Sunset · · Score: 1

      Bah! crack is nothing compared to CS.

    13. Re:OMFG!! by SanityInAnarchy · · Score: 3, Interesting

      Actually, Valve doesn't care about its customers at all. There are all the evil business decisions, but the sheer amount of technical retartedness boggles the mind.

      Many, many games today (Halo 2, anyone?) load levels dynamically, so that the player has very, very few loading screens to sit through. Yet HL2 makes you wait for at least a minute for every level, with nothing but a "loading" screen -- not even a progress bar.

      Even an Xbox (a console!) does a better job of getting friends together to play a game than Steam. There's a running joke that several years ago, someone at Valve tripped over a cable to the Friends Network server, and it hasn't been working since. The few times I've ever seen it up, they've taken away most of the worthwile features, such as "join player" or whatever. What's the point of in-game IM if you can't even find the person? Is it any wonder that people use things like TeamSpeak instead? Why can't Valve, with its millions, beat TeamSpeak, with its $0?

      I have never seen FY maps work in Counter-Strike: Source. FY maps were the reason that I used to keep playing Counter-Strike when I got bored and would have gone to play Quake 3, because an FY map is small and fast. But last I checked, it's impossible to make an FY map (you cannot create guns on the floor with Source SDK), and difficult to play one (the guns usually disappear before freeze time runs out). How hard can it be, people? Almost every single multiplayer game I've ever played can have guns resting on the ground at the beginning of a map, but not Counter-Strike: Source.

      I have yet to find another game which can screw up map textures just by downloading custom maps from a poorly configured server. That is, if I connect to bad.server.ip, and I then connect to good.server.ip running the same map, my textures will still look wrong.

      And what about the lagging technology? The Doom 3 engine has a Linux port, does most of the cool graphical things that the HL2 engine does, loads levels in half the time or less, has a progress bar, and came out months before HL2. And is it just me, or are they really still using BSP trees? BSP was obsolete in glQuake! And don't even get me started on Steam -- one auth server? Embedding Internet Explorer instead of BitTorrent?

      If only we could have a company with id's technology and Valve's artists... But then, I may as well hope that Bungee developers leave Microsoft and finish the Linux Halo port they were planning.

      --
      Don't thank God, thank a doctor!
    14. Re:OMFG!! by fwitness · · Score: 1

      Because a lot of gamers, if we are really facing facts, are addicts. We love that feeling we get when we play the newest, hottest title. This isn't GTA (which is played by hardcore gamers and the 'mainstraim' gamers that slashdot is so not fond of). This is Half Life, it's for die hard FPS shooter fans, and those that love to see the FPS done well.

      My point is, if you're a gamer that buys more than 4 games a month (or some number to be qualified as 'addict'), I bet you have signs of addiction. You *can't* leave half life on the shelf, never to have even seen it. This type of personality is a large part of their audience.

      This kind of behavior on gamer's part is extremely similar to addicts. If you do a lot of crack or meth, you (usually anyway) *know* it's bad for you, but you'll do anything to do it again. Sound familiar?

      --
      -- I have fans? Wow.
    15. Re:OMFG!! by LookSharp · · Score: 3, Interesting

      Coincidentally enough, I was at a LAN Party last night, and some of the group wanted to get their CounterStrike on. They kept knocking on our host's networking abilities, saying Steam couldn't connect 'cuz his network was misconfigured. I play mostly Quake 3 and Call of Duty, and if the game required me to authenticate on an unavailable system to play the game I paid $50 for in the store, I'd be pissed too. Steam is great for content delivery, but as an authentication system, it clearly has shortcomings.

      As for your commentary on my lifestyle, I'd like to point out that I have been married for 8 years, and have a son and a child on the way. My wife lets me have some time to play video games, and I let her go out to scrapbooking meetings with her friends. It's called a HOBBY. If the time I allocated to my hobby of choice was infringed upon by the poor technology of a third party, I'd say I have a right to be irritated. On the other hand, I'd find something else to do.

      FWIW, Microsoft Internet Hearts has never been down when I have tried to get on... ;)

    16. Re:OMFG!! by Anonymous Coward · · Score: 0

      Uh, every id game including Doom 3 makes use of BSP trees.

      I am not familiar with the limitation of CS:S in terms of mapping, because I don't really like arcade-like pseudo-realism games and have rather little experience with it. But your complaints about Steam are quite accurate. The friends network routinely drops people, at times removes people from your friends list, doesn't find people logged into the friends network, and even has to log in and out when switching from Windows to a game. It is for all intents and purposes a useless piece of shit, and the ASE is more useful for finding people you know.

      Steam also suffers from other retarded behaviorisms. Like requiring the program to restart to update Steam. It lacks sufficient control of bandwidth utilization for updating games, it hasn't really met the promise of getting third-party mods to users, it has quirks with respect to using it offline, if you're disconnected from Steam while loading a map, you won't be informed of why the game is no longer loading until you alt-tab, and it suffers from unintelligible error messages that read like they were written by someone who learned English as their fourth language.

      However Source has quite capable technology, that performs much better than Doom 3, and is a good part of why it will outsell Doom 3. That Doom 3 was a boring, unimaginative game doesn't help much.

    17. Re:OMFG!! by Anonymous Coward · · Score: 0

      The last game I bought before Half-Life 2 was a second copy of Q3A in a Linux tin for $5 at EB. But that doesn't mean that I don't suffer from gaming addiction, of course, it just means that I don't suffer from ADD. ;)

      I personally bought Half-Life 2 because it looked as if it had an enormous amount of care taken in making it immersive and because HL revolutionized the FPS genre by actually having something of a story and NPCs that did things. I realized that Steam would be a pain in the ass, but Valve is the sole source of Valve entertainment, and I'll agree to their terms because the cost of doing so is small compared to the cost of the purchase and the return on investment that I will receive. Even with the occassional outage, or attempts at Draconian enforcement of copyright protection, it's a pretty cheap form of entertainment over the lifetime of the product.

      No, what is truly amazing is that there exists gaming addicts that think they are being personally wronged in some totally inconceivable way and fill up forums and post whining to Slashdot when they can't play for a weekend. It's not so strange that you could take Steam abuse, what's strange is that there are people that can't. This is nothing like the absurd downtime that WoW players have to contend with (and actually pay to contend with), it's a downed authentication server for a game that is played by millions of people that cost a fixed sum of money that over the course of ownership will have likely cost pennies per hour.

      They need to read a book or have sex or design a dog house or something. Their crack will be there on Monday.

    18. Re:OMFG!! by Anonymous Coward · · Score: 0

      Not everyone DOES put up with this crap. I am happy playing Wolf:ET and AA:Ops. Both are free and available for Win32 and Linux. In addition to that, Doom3 has no such "Steam" network. I just fire it up and I can play whether their servers or even my network is down.

      That or you get the halflife2 hack that lets you play without steam. But that would be bad and wrong. Even if you payed for the game and can't play it because of them...

      So does this mean Valve has to pay back their customers for the down time? I mean, you paid for a game and because of them you can't play. /smells a class-action suit.

    19. Re:OMFG!! by Anonymous Coward · · Score: 0

      "pr0nsurf3r" - sounds like you're talking about yourself. What a sad pathetic creature you are (as well as those you modded you up) that you think trying to get laid is the highest calling in life.

    20. Re:OMFG!! by t2h3c · · Score: 1

      I think the theft of the source code set the game development back a great deal.

    21. Re:OMFG!! by Nova1313 · · Score: 1
      I was at a net cafe last night. Little kids were whining all over. The cafe charges per hour of use. So to get the kids to shut up they were giving them a free hour or half on their account. Good on their part but "OMG CS DOESN'T WORK!" is lame...

      The one kid used his free hour to keep seeing if he could connect to steam. Out of the 40 other some odd games they have to play they couldn't find one... *sign* people are so sad...

      --
      There exists some positive integer N that you are the Nth person to read this signature.
    22. Re:OMFG!! by EpsCylonB · · Score: 1

      Why ?

    23. Re:OMFG!! by Anonymous Coward · · Score: 0

      This story is a total joke, I have selected to see only the "best" gaming stories in my preferences and I get hit with this shit!?

    24. Re:OMFG!! by Anonymous Coward · · Score: 0
      Twas not Saturday night here in the land of OZ, 'twas Sunday morning. I'd already been out, made a move and got brushed (well, maybe it wasn't that quick & simple but you get the idea).

      Please excuse me if in that mood I wanted to kill some zombies upon the Sunday morning.

    25. Re:OMFG!! by Moocowsia · · Score: 1

      Uhh buddy... you spelled retarded wrong.

      --
      Moo!
    26. Re:OMFG!! by Like2Byte · · Score: 1

      Yup, unfortunately, I bought HL2 at something like 12:05 AM in a super-Walmart the day(night) of it's release. The problem wasn't so known and I had no idea I'd have to log in to play a singleplayer game.

      I was so disgusted with having to log in to some shoddy server setup everytime I play that I didn't even get half-way through playing it before I just stopped playing it altogether. That equates to about 2 weeks.

      Steam is to Valve as Quicken (with DRM) is to Intuit. I've stopped using both.

    27. Re:OMFG!! by cloudmaster · · Score: 1

      Argh! "Authentification" is *not* a word, while "Authentication" is. It's not the act of Authentificating, it's the act of Authenticating. May as well throw an "ize" in there, too, and start saying "Authentificationization". "Authentification", indeed.

      That annoyificates me enough to postifize. Feel free to replyify if you feelificate that it's needifyed, but I willificate not careifyizeicate.

      http://dictionary.reference.com/search?q=authent if icate

    28. Re:OMFG!! by Anonymous Coward · · Score: 0

      What a sad pathetic creature you are (as well as those you modded you up) that you think trying to get laid is the highest calling in life.

      Biologically speaking, it's the only calling in life. I bet you feel incredibily superior to everyone around you for maintaining your precious virginity into your 50s, though.

      (Note that this comment contains possibly future-looking statements and may be voided by a night of desperation, alcohol, and a crackwhore.)

    29. Re:OMFG!! by biafra · · Score: 1
      Steam is to Valve as Quicken (with DRM) is to Intuit. I've stopped using both.

      I have to agree with you there. I was a loyal QuickTax user for as long as I can remember the product existing (I think 1993?). Then in the spring of 2003 (tax time) I moved cities and I don't know how, but the movers totally killed my pc and I had to get a new motherboard. Well that happened to also be the first year that Intuit put into effect their online forced activation of their software and although I had done most of my taxes before the move I was SOL until intuit decided to let me re-install on my new pc.

      The worst part is that they made me feel like a thief the entire time I was trying to get my new copy re-activated (I didn't even bother with reactivating quicken at this point) several of the CSR agents I spoke with were extremely rude and were continually hinting that they thought I was a pir8. I had friends who had downloaded cracked versions and were able to print their returns, while I was left staring at 10 boxes/years of supporting Intuit and no tax software.

      After a whole bunch of hassle I finally got my copy re-activated, and I told the guy on the phone that I would never purchase one of their products again, and I would make it a side mission to ensure that no one I know ever buys their products again either. Both years now I've either gotten a random telemarketing call from them or some piece of direct mail offering me great deals on their software (yadda yadda yadda), and each time I've called them up, told them the story, and asked to be removed from their lists.

      I feel the same way about steam, even though the only real trouble I had was installing and playing the game on release day. I took the day off of work, bought my copy, and then spent 6 hours waiting to be able to play the game that I had just bought. The pirates always find a way around these things, and they wind up screwing over the legal user trying to protect themselves from the evil thieves.

      Just like with Intuit, I'm going to vote with my wallet and with my voice. I'll never purchase a steam game again and I'll do all that I can to convince my friends and family to do the same. HL2 was fun, but it wasn't worth all the hassle that went with it, and the future problems that could come out of a steam platform game.

      --
      :wq
    30. Re:OMFG!! by cHiphead · · Score: 1

      Sorry if I no longer have a l33t $4000 gaming machine, but Doom 3 was utter trash in terms of actual engine performance. Pretty pictures and detailed Imp blood splatter go only so far, especially at an occasionally jittery 800x600. HL2 *FEELS* much better than Doom 3 in both engine performance and actual gameplay.

      What the hell are you trying to troll? Steam sucks, no doubt, but complaining about embedding IE instead of BT? Did you mean mozilla framework? or are you foolishly only talking about in-game downloads? (a good webhost clan server should sufficiently outrun BT for straight 1-10MB file xfer, you don't need much other than basic file tran functionality for level/fx/snd DLs, albeit embedding BT would be nice for large file/game/mod DLs)

      --

      This is my sig. There are many like it, but this one is mine.
    31. Re:OMFG!! by Locky · · Score: 1

      'If only we could have a company with id's technology and Valve's artists...'

      Epic

    32. Re:OMFG!! by cluke · · Score: 1
      Yeah, it must have been a real bummer to have to start all over from scratch again.


      Oh, wait...

    33. Re:OMFG!! by Space+El+Hombre · · Score: 2, Interesting
      Well, a week ago, I got into some serious pc troubles uninstalling a stupid tool of the first Half Life, named the 'Sierra Utilities'.
      It uninstalled about 40 GB of my data before I even noticed it was doing that.
      Here are some mails I wrote, with their replies.

      From: Sven Meeus
      Date: Friday, January 21, 2005 04:08 PM
      To: tsvu@vugames.com (tsvu@vugames.com)
      Subject: Un-install of Sierra Utilities cleaned my HDD

      Thanks very much for your really great BUG in your uninstall soft of the Sierra Utilities.

      I have lost about 40GB of data, game saves, patches, mods, applications, BACKUPS!!!, PERSONAL DOCUMENTS!!!, DEVELOPMENT SOLUTIONS!!!, and lots of other data due to the uninstall of the software!

      Now I have to pay for Data Recovery software to get, hopefully, my data back.

      The game Half-Life uninstalled perfectly, but your UTILDEL.EXE program was a little to busy, and when I noticed that it kept running in my task manager and choose to terminate it when I got a little suspicious.
      However, THE DAMAGE WAS ALREADY DONE!

      What are you going to do about it?

      I expect a very good compensation for this!

      And I will send you a status report in a couple of days whith all files deleted, and the ones that I hopefully manage to recover.

      Sven Meeus

      In their reply:

      From: VUGames [mailto:tsvu@vugames.com]
      Sent: woensdag 26 januari 2005 13:08
      To: Sven Meeus
      Subject: RE:'Vivendi=085-000'Un-install of Sierra Utilities cleaned my HDD

      Hello ,

      Thank you for contacting Vivendi Universal Games Technical Support.

      I am very sorry to hear about the damage that has been caused ,but HalfLife doesn't contain any bug which would create any harm to the system ,so i would suggest you to contact your system vendor to get the issue rectified.

      Please feel free to contact us if you need further assistance. You may access the technical support knowledge base at: http://support.vugames.com

      Regards,

      Shiraz
      Vivendi Universal Games Technical Support

      So I replied back:

      From: Sven Meeus
      Date: Wednesday, January 26, 2005 04:23 PM
      To: 'VUGames' (tsvu@vugames.com)
      Subject: RE: Un-install of Sierra Utilities cleaned my HDD

      Hi,

      It's not the uninstall of the game half life that caused the it. It was the uninstall of the Sierra Utilities, Found separatly in 'Add/Remove Programs' of XP.

      The Game and the utilities were installed under 'D:\Halflife'. I made a mistake and it should have been installed under 'D:\Games\Halflife'. This is the reason I uninstalled everything in the first place.

      Fact is, I was not able to recover my 'D:\Backup' containing all my daily backup files.
      'D:\Games' and all games installed under this folder, are lost almost completely, losing a lot of save games, and all other data relevant to games I had installed.
      Then, 'D:\My Documents' was also gone, and concentrated on this folder first to recover as much as possible.
      I managed to recover most off the files I had in here. This folder is also the 'My Documents' of my profile (Registry modification).
      Another VERY IMPORTANT folder was 'D:\Develop', under wich everything concerning my personal development projects is stored; VC++ projects, to databases, websites, sourcesafe, and all other things concerning development. Since 'D:\Develop\VSS' is the most important folder in here, it's my SourceSafe root folder, and everything I develop is stored in this sourcesafe database. I concentrated on this folder, even before the 'My Documents' to recover all data since my last backup (10+ GB data). Luckily, the files that were lost, were still available on my backup DVD's, on a few exceptions, giving problems now in my sourcesafe database integrety. Hopefully they can all be resolved in a quick and easy

    34. Re:OMFG!! by woodhouse · · Score: 1

      And is it just me, or are they really still using BSP trees? BSP was obsolete in glQuake! Clearly you don't actually have a clue what a BSP tree actually is, but don't let that stop you ranting inanely on the subject. I mean you're a dedicated gamer, so obviously that means you understand the details of spatial partitioning techniques... FYI Doom 3 uses BSP trees (in addition to portals). Most 3D shooters use them to some extent. They are far from obselete.

    35. Re:OMFG!! by Anonymous Coward · · Score: 0

      steam sux EOF klol

    36. Re:OMFG!! by TeleoMan · · Score: 1
      Bah. "Authentification" is a perfectly cromulent word.

      http://dictionary.reference.com/search?q=cromulent

      --
      $6.21 is the number of the beast before sales tax. Meh.
    37. Re:OMFG!! by Deadguy2322 · · Score: 1

      Serves you right for being such a lameass that you booked time of from your paying job just to buy and install a game the day it came out!

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    38. Re:OMFG!! by fwitness · · Score: 1

      Agreed, mostly. There's been a lot of stories of outages and such on /. recently, and yeah, much of it is whiney. They have their points on stuff like the game should be available when you can play it, comparing the game service to cell service etc. Maybe not great points but still.

      The two big differences is that WoW and the like are online games, and Steam locks you out of offline games. The second is what does happen if Valve goes under or (more likely) just doesn't feel like supporting 'game X' on Steam anymore for bandwidth/storage reasons or whatever? I do have many classic games I still play today that are from *waaay* back, that would not be playable if they were set up in a Steam-like fashion. I *hope* it'll be like one poster suggested and there will simply be a 'final patch' that disables all authentication.

      --
      -- I have fans? Wow.
    39. Re:OMFG!! by YOU+LIKEWISE+FAIL+IT · · Score: 1
      I have lost about 40GB of data, game saves, patches, mods, applications, BACKUPS!!!, PERSONAL DOCUMENTS!!!, DEVELOPMENT SOLUTIONS!!!, and lots of other data due to the uninstall of the software!

      While I appreciate your frustration, what were the "BACKUPS!!!" doing where they could be reached by userspace processes? I think you should be burning those DVD's more often.

      YLFI
      --
      One god, one market, one truth, one consumer.
    40. Re:OMFG!! by Anonymous Coward · · Score: 0

      That's why I refuse to buy HL2. Screw steam and screw Valve. I bought all the previous versions of HL and when I read about steam I said "No f$%$^&& way am I buying into this crap!". I was in Wallyworld tonight picking up Medal of Honor Pacific Assault and HL2 was on sale for 39.99. I won't buy it if it goes down to 19.99 just because of the steam service. Screw em, they've lost my business. ID rocks!

    41. Re:OMFG!! by Anonymous Coward · · Score: 0

      As for your commentary on my lifestyle, I'd like to point out that I have been married for 8 years, and have a son and a child on the way. My wife lets me have some time to play video games, and I let her go out to scrapbooking meetings with her friends. It's called a HOBBY.

      Dude, I hate to be the one to tell you, but dude she aint *really* going to scrapbooking meetings.

    42. Re:OMFG!! by MBraynard · · Score: 1

      It is clear from the language that you are dealing with a non-US based, frontline tech support guy who uses English as a second language - barely. And you are surprised?

    43. Re:OMFG!! by Anonymous Coward · · Score: 0

      You're pretty ignorant if you think using BitTorrent for game updates will be less efficient than using a handful of dedicated webhosts for the distribution of Steam content for 1-10MB files.

      Embedding Mozilla would be totally pointless. You're one to refer to others as troll.

    44. Re:OMFG!! by LinuxLuver · · Score: 1

      Agreed. I bought Halflife 2 and now I'm sorry I did. By comparison, DOOM3 was easy *and* has a Linux version....and kept me busy for a LONG time.

      --
      Only boring people are ever bored.
    45. Re:OMFG!! by Space+El+Hombre · · Score: 1

      Hey, admit it, do you expect this to happen when you uninstall something from a well known company? btw, I write all my backups once a week (3 DVD's), mostly on sundays, this happened on friday... I'm in a desperate search for affordable TR-5 10/20GB tapes for my recently acquired tape drive. Then I could do a daily backup fully automated, as it should be. Unfortunately, they are quite expensive, and very difficult to get...

    46. Re:OMFG!! by Space+El+Hombre · · Score: 1

      Euhm, no :)

    47. Re:OMFG!! by cloudmaster · · Score: 1

      I'm rather surprisificated that cromulent made its way into the dictionary...

    48. Re:OMFG!! by ksiddique · · Score: 1

      I feel your pain along with the other users here. And I'm very surprised at the extremely bad support you received.

      For what it's worth, the uninstall bug was a known issue. It was fixed in patch 1.0.0.6 (Nov 98). I know this info doesn't bring back your data but hopefully it will help in the future.

    49. Re:OMFG!! by Space+El+Hombre · · Score: 1

      Thanks for the info. I have never known about this bug, or I have forgotten.

    50. Re:OMFG!! by Elite+Sheph · · Score: 1

      This bug has been in Sierra Utilities for a very long time. I lost Games folder with 20GB of installed games + saves after unistaling this piece of sh## which came bundled with HL1.

    51. Re:OMFG!! by Anonymous Coward · · Score: 0
      I followed you until you got the trollish bit about lifestyle. First, lets get something straight. Don't whine. Don't make excuses and get defensive. Don't be a little bitch, basically.

      As for a "hobby" then consider this, if it is a hobby then I imagine that it takes only "hobby space and time" up in your life. If so then you will understand first of all how pathetic it is when the armies of folks who really DO choose to do nothing but game start clammering about... well, about anything really. Also you should understand how legitimate greivances (such as a bought game not working through negligence of the company) has its legitimacy strangled and rational voices silenced when #0m3b0Y_g4nGsta and his overly vocal army start a pissing match.

      BTW, I have a kid not even a year old... good luck with finding that time. I wish myself I had more time to game, but responsibility has first dibs on my time and efforts. That is perhaps why people like myself are so hard on l337 d0od3z, its called "self policing." When I do get around to playing a game, it better not suffer from technical foolishness and mass market ploys. Yet who should I blame for sucky games? The vendor? Well, of course. But see, we work in a system called "Free Market" where you dollar is your vote. Basically it is a system based on precision votes. When the l337 d0od3z flood that market with careless "votes" then you consistently end up with bad merchandise. After all, if it sells and sells well then the vendors will continue to reproduce that. Go with what works, that is any businessman's moto (I am avoiding ethical issues here however).

      So the questions remain:

      1. Did Valve do this before (read: was this unexpected)?
      2. How will you, the angry consumer, respond?
      I hope that you will take a more mature and perhaps even responsible choice in the matter considering you are a husband AND a father. That means being a man and not some l337 punk trying to live their life through the computer.

      Again, I love games... I have other hobbies as well... but I do not let it control me.

    52. Re:OMFG!! by LookSharp · · Score: 1

      OK, you just made no sense, Commander Anonymous. I was defining my lifestyle for the grandparent posts which talked about all the whiny brats and their games not even leaving their parents' basements. Secondly, if gaming falls lower on the priority list for you, great for you. Third, I was not defending whiners, I was saying that people have a legit beef with the company denying them access (on an ongoing basis) to a game they paid for.

      Why is it that anyone who is not a living, breathing clone of yourself is a "whiner?" Who needs to grow up and get mature?

  2. That's what you get! by Anonymous Coward · · Score: 1, Insightful
    for using a centralized copy protection scheme. Even with a retro-mod name like "Steam," it's still DRM, and user-hostile DRM.

    Suckers.

    1. Re:That's what you get! by celeritas_2 · · Score: 2, Insightful

      I really think the steam DRM scheme gives users an easier time than non-DRM games. The idea of taking all of my games to any computer with only a username (and a hideous download time) seems much more convienient than discs and keys. The only problem is that users must authenticate so often causing too many problems when servers go down as they do. A 'logon once a week' scheme would probably ease these troubles, but otherwise I don't see how any of my rights are being squished.

      --
      -- Checking emails and kicking cheats `till the day I die.
    2. Re:That's what you get! by Maestro4k · · Score: 5, Insightful
      • A 'logon once a week' scheme would probably ease these troubles, but otherwise I don't see how any of my rights are being squished.
      Simple, if Valve goes out of business tomorrow and the login servers go down, all your games you paid for stop working permanently. With discs and CD Keys, you can hunt them down and reinstall, even if the company's gone out of business and your CDs are in storage.
    3. Re:That's what you get! by AntiNazi · · Score: 1

      though every game that requires a cd check (every game iv played for quite some time) with a central server to play online (the only reason to even buy games) would suffer from the exact same problem should the company crumble along with said central server.

    4. Re:That's what you get! by Maestro4k · · Score: 2, Interesting
      • though every game that requires a cd check (every game iv played for quite some time) with a central server to play online (the only reason to even buy games) would suffer from the exact same problem should the company crumble along with said central server.
      That's essentially what the problem is with Steam and those affected by this now. We're talking about offline play though, while you may think online play is the only reason to buy games, there's a lot of people who prefer to never play online at all. Those games (the offline portion, or offline only games) certainly should not be affected by a company going out of business or an authentication server going down later on.

      Just one example, the Madden games on PS2 have online play but that play is only good for (at most) a year. After that you're stuck with an offline only copy, but it still plays just fine offline as it should.

    5. Re:That's what you get! by TellarHK · · Score: 5, Interesting

      This is the biggest legitimate concern about Steam that most people voice - what happens if Valve goes under? I've been hoping someone in the gaming industry with enough pull could simply ASK Valve the question:

      ''If in the unlikely event that you were unable to continue providing authentication services within a reasonable amount of time, would you make certain people could activate the game?'' ... or some variation on that theme. Newell should have an answer for this, if he doesn't, he should be pushed hard enough to need one. I feel as though there's no reason to distrust any response he gives, so if he says they've got a plan, that's enough.

    6. Re:That's what you get! by subsolar2 · · Score: 1

      though every game that requires a cd check (every game iv played for quite some time) with a central server to play online (the only reason to even buy games) would suffer from the exact same problem should the company crumble along with said central server.

      UT2003/2004 are still playable online if the central server is down, the only problem is you can only play on servers that are on your favorites. There can be issues if you can't see the main server but the game server you are connecting to can if you have a duplicate key.
    7. Re:That's what you get! by Man+in+Spandex · · Score: 1

      Although I agree with you, I'm pretty sure there isn't any other system and/or technique that works as well against pirated copies as Steam. Games ripped off from the net is one of the biggest cause of income loss for gaming companies and Valve simply got fedup.

      If a company decides to take the decision of requiring every single customer to connect to a network before using the product in question, then I hope for them that they are confident enough (not overconfident) and be prepared for the worst, such as the situation you described.

      In event that the above would happend, it would be even harder to trust another system (similar to Steam) that may be created by some other company.

    8. Re:That's what you get! by Anonymous Coward · · Score: 2, Insightful

      Damm right. Next time you'll get the pirate versions and have alot better game experience. For free!

      Steam. Only the real customers get screwed!

    9. Re:That's what you get! by Anonymous Coward · · Score: 0

      If you think steam has stopped piracy one single bit.....

      Whats the weather like on your planet?

    10. Re:That's what you get! by shoptroll · · Score: 2, Informative

      Which you can also get around if you use something like All Seeing Eye... Provided the servers in question are hooking up with that server...

      The two UT2004 Master Servers are usually fairly reliable. I know the same can't be said for the U2XMP one (but I don't believe thats under Epic's control). UT2003 one is still up as well I think.

      --
      Insert Sig Here
    11. Re:That's what you get! by shoptroll · · Score: 1

      Well if Steam went AWOL tomorrow, that would be seriously ironic... Considering Sierra killed off WON for Steam, which in turned killed online play for a handful of older titles. The popularity of free online poker game sites makes me really look at Sierra and wonder WTF, when they had Leisure Suit Larry's Casino doing the same exact thing (free online play with fake money (with purchase of game for like $20)) but with more options. If they had been smart and done a non-LSL version they would've trumped things like PartyPoker.com and the like. Granted the game matchup interface was semi-clunky it was something that could've been worked on over the years.

      And honestly, I still think when the online servers go down and you can't play a game off-line to be the completely dumbest design ever.

      --
      Insert Sig Here
    12. Re:That's what you get! by X0563511 · · Score: 1

      You don't think that if that happens someone will crack it? You might even end up with community patches, provided the game is popular enough to get a large reverse-engineering crowd behind it.

      They might even go the way MS went with Allegiance, and hand out the server code to someone (freeallegiance.org if your curious).

      With the company out of business, who's to stop anyone from cracking/distributing it?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    13. Re:That's what you get! by Anonymous Coward · · Score: 0

      Although I agree with you, I'm pretty sure there isn't any other system and/or technique that works as well against pirated copies as Steam.

      Would you care to give us your theory on why it's harder to crack and copy this form of protection than it is any other? Either way the starting point is to have a functional original copy, with the same problems to be overcome. Whether it's checking a CD or connecting to a server is pretty immaterial except that a lot more legitimate tools exist to monitor pr reroute network traffic to help you understand what's going on than do to intercept CD checks.

      Steam just takes the key failing of copy protecon schemes to new extremes; the user has choice betwen an official less functional version and a pirated more functional version. Some people can't even play the game offline at the moment unless of course they get a pirated copy.

    14. Re:That's what you get! by aero2600-5 · · Score: 1

      I have the funny feeling that if someone were to actually ask Newell your question:

      "If in the unlikely event that you were unable to continue providing authentication services within a reasonable amount of time, would you make certain people could activate the game?"

      I think his most likely answer would be:

      "We'd be out of business. We wouldn't give a fuck."

      The computer game industry revolves solely around money. They don't care if the consumers are "blissfully happy". They only care if they're "happy enough to keep paying us". Once the money is removed from the picture, I assure you, they just don't give a shit.

      Aero

      --
      Please stop hurting America -- Jon Stewart
    15. Re:That's what you get! by TellarHK · · Score: 1

      But if you ask, and keep asking, for this answer now, you may get a change in that mindset. It's a much better idea, I think, to try and change that kind of thinking when you can - before it's too late - than to wait until someone gets bitten, and bitten hard.

      One thing that had me purchasing a ReplayTV system was that there were assurances given that the hardware investment wouldn't go to waste if the company (which was not doing so well) were to fold. They had stated an intent to open the server protocols so people could work on keeping the units up to date some other way, like a community project.

    16. Re:That's what you get! by Anonymous Coward · · Score: 0

      Well for starters, it would still be illegal to crack it, even though the company has gone out of business.

    17. Re:That's what you get! by Anonymous Coward · · Score: 0

      The only thing you'd get is an answer which keeps consumers happy enough to buy the game. What you will not get is a fail-safe contingency plan ensuring that you'll be able to play the games after Valve's demise. People "trust" that Valve will not let them down. There you have it: the consumers aren't very demanding in this respect, so promises is all they get. (Installer-)Source escrow? You wish...

    18. Re:That's what you get! by im_thatoneguy · · Score: 1

      I'm sure in the unlikely event that steam were to die. They would simply release a single patch permanently logging all users into steam. And begin taking bids to run the server lists. Considering none of those games were developed while logged in to steam. I highly doubt steam would be necessary in the event they folded.

    19. Re:That's what you get! by Anonymous Coward · · Score: 0

      And if they were going out of business, why would they spend the time to make a patch to let everyone play? Not that Valve looks to be in that position, but in the future there's nothing protecting them from taking a dive.

      The problem is they just don't care about anything but their profit. Until they make some effort to show they do care about their customers, I'm just not buying their games. Counterstrike is filled with 12 year olds anyway, I know I'm not missing out.

    20. Re:That's what you get! by dj42 · · Score: 1

      ...until they run out of money beacause of idiot pirates like you and cake make anymore games for you to steal and whine about, sure

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    21. Re:That's what you get! by Deliveranc3 · · Score: 1

      That's a pretty big security hole to leave in the game. I mean it would be the perfect no cd crack!

      Written BY valve!

    22. Re:That's what you get! by Man+in+Spandex · · Score: 1

      So much people aren't up to date. First of all, Valve removed the CD-Check from all retail copies.

      Second of all, seeing how Valve banned more than 50 00 accounts for trying to use a pirated copy, that's all the proof I need to see that Steam works when it's suppose to.

      Yes I'm also pissed when shit like this happends but this is the price to pay for a company that decides to implement a system such as this one. At the beginning, Steam was _REALLY_ a pile of crap but they improved it a lot and that's what counts.

    23. Re:That's what you get! by hkmwbz · · Score: 1
      Maybe if they didn't treat their customers like dirt, and maybe if they made it easier for legitimate customers, rather than forcing them to jump through hoops just to play the game offline, people would be happy to pay Valve for their games. As it is now, Valve deserves to run out of money and go out of business, because their treatment of their own customers is despicable at best.

      The bottom line is that the customers have to pay for a copy protection scheme which doesn't prevent copying, but only causes problems for legitimate customers. This is an insult to Valve's customers.

      You are defending terrible business practices. You are saying that if people stopped taking Valve's crap, and pirating their games instead, Valve would go out of business.

      Well, duh. Companies that treat their customers like that deserve to go out of business.

      I would have supported Valve with my money if they actually treated their customers well. As it is now, if I play Half-Life 2, it will probably be the warez version. At least I won't have to install their spyware, and I won't have to activate the product online to use it offline.

      --
      Clever signature text goes here.
  3. ofline games are fun by xOleanderx · · Score: 3, Funny

    I always thought that steam power was the worst type of combustion....

    1. Re:ofline games are fun by Anonymous Coward · · Score: 0

      Except that it's not combustion ...

    2. Re:ofline games are fun by Canadian_Daemon · · Score: 4, Informative

      combustion? since when was boiling water a chemical reaction? But yah, other than the incredible lack of science, funny joke.

      --
      This sig is definitive. Reality is frequently inaccurate.
    3. Re:ofline games are fun by Jeff+DeMaagd · · Score: 1, Informative

      I always thought that steam power was the worst type of combustion....

      I didn't know steam was combustible.

      Seriously, while going offtopic, steam itself is used for power generation, be it coal or nuclear. Nuclear subs and carriers? They use steam as an intermediary. Carriers used steam to drive the catapults for aircraft take off. I hear that they are being replaced with some sort of electrical system, that electrical system is powered using steam heated by the nuclear power plant. I hope it works better as it seems to be more round-about way to do it.

    4. Re:ofline games are fun by Zaphod_Beebleburp · · Score: 1
      steam power was theworst type of combustion

      From The Princess Bride, you use the word combustion, "I do not think it means what you think it means."

    5. Re:ofline games are fun by Anonymous Coward · · Score: 0

      I can play half life 2 perfectly. And its all thanks to the Vengeance scene group who have produced a patch so it doesnt require steam activation and so on to play offline. I do have a legit copy of half life 2 (quick trip down to the local games store) but I never have and never will register any game or other piece of software (are you listening microsoft?) just to use it.

    6. Re:ofline games are fun by chinakow · · Score: 1

      Always, boiling is the chemical compound H2O reacting to energy and changing states from a liquid to a gas. as in, a chemical reacting to an stimulus.

    7. Re:ofline games are fun by Anonymous Coward · · Score: 1

      er. changing states is a physical change.. not chemical. --> no chemical reaction.

    8. Re:ofline games are fun by ashridah · · Score: 1

      Sure. If you ignore the fact that nuclear, coal, and gas power are all based on heating water, forming steam, and driving turbines. What's more, a well designed steam engine can drive heavy-duty stuff (like, say, a train) with surprising efficiency.

      very few power generation methods that generate sufficiently useful quantities use something else. (hydro, solar and wind are all i can think of)

    9. Re:ofline games are fun by w4f7z · · Score: 1

      Steam the worst state of H2O

    10. Re:ofline games are fun by chinakow · · Score: 2

      Fsck, you're right, damn I wanted to be right. guess I should pay more attention next time.

    11. Re:ofline games are fun by mrchaotica · · Score: 0, Offtopic
      Carriers used steam to drive the catapults for aircraft take off. I hear that they are being replaced with some sort of electrical system, that electrical system is powered using steam heated by the nuclear power plant. I hope it works better as it seems to be more round-about way to do it.
      They're switching to linear motors similar to the ones used to drive maglev trains (and some newer roller-coasters. I think part of the reasoning for it could be that it wouldn't require as much time for the steam pressure to build up before firing (although there might be capacitors involved instead), or maybe to reduce heat buildup, or maybe using the steam to drive turbines > electricity > catapults actually is more efficient than going steam > catapults directly.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:ofline games are fun by Anonymous Coward · · Score: 0
      > And its all thanks to the Vengeance scene group who have produced a patch so it doesnt require steam activation and so on to play offline.

      What's the filename for the patch? Only VNG release I saw was the whole damn CD. (Hell, if I'm gonna download 2 GB of data I may as well use Steam :)

      Or is it just the DLL? I'd be happy to buy the plastic set of CDs and install the patch if it means I don't have to deal with Steam.

      I believe in buying software - not pirating it, nor renting it. HL2 isn't for sale, it's only for rent. If I can download a smallish (100M?) patch and never have to connect to a Steam server, that'd make it possible for me to buy HL2.

      Any more hints you can provide to someone who doesn't follow the scene closely?

    13. Re:ofline games are fun by Anonymous Coward · · Score: 0

      This is why I use "non steam-down"...

      Offline steam games without ever going through steam

    14. Re:ofline games are fun by BlueBat · · Score: 0

      Actually, some of the solar power systems set up boil a liquid changing it to steam. The liquid isn't always water though.

    15. Re:ofline games are fun by Zaphod_Beebleburp · · Score: 1

      When you boil liquids, they change phases. Steam is the gaseous phase of water. Other liquids can be heated to a point in which they evaporate into a gaseous phase, but they are not called steam. However, if you do manage to find a solar powered system that is capable of boiling a liquid other than water and generating steam (pure H20), it would be interesting to hear about.

    16. Re:ofline games are fun by HybridJeff · · Score: 1
      No hes wrong.

      Combustion:
      1. The process of burning.
      2. A chemical change, especially oxidation, accompanied by the production of heat and light.
      3. Violent anger or agitation: Combustion within the populace slowly built up to the point of revolution.

      -http://dictionary.reference.com/sear ch?q=combustion

      Boiling isnt burning, and its not a chemical reaction. The only thing it is is a change of state from liquid to gas.

      Unless of course you think the water molecules are getting violently agitated to the point of revolution. Then I'll just nodd my head and walk away.

    17. Re:ofline games are fun by mrchaotica · · Score: 1

      Some solar power uses steam as an intermediary too...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    18. Re:ofline games are fun by NanoGator · · Score: 1

      "combustion? since when was boiling water a chemical reaction? But yah, other than the incredible lack of science, funny joke."

      I thought it was funny until you said that. Thanks. >:I

      --
      "Derp de derp."
    19. Re:ofline games are fun by Anonymous Coward · · Score: 0

      I always thought that steam power was the worst type of combustion....

      You're going to get jokers who say that water to steam is not a chemical reaciton... and this is true. That doesn't not change the fact that steam engines typicaly use a form of external combustion... fire to a boiler which makes steam that then drives an engine.

      It's said to be not so good for cars... not by me but by many. With current hybrids it makes me wonder if a boiler system would be more efficent. But you can't argue that steam isn't great for power plants. If space isn't an issue and you have to convert chemical to mechanical... steam is where it's at.

    20. Re:ofline games are fun by arodland · · Score: 2, Funny

      Well, when you boil water, it certainly does get agitated, and it does have a tendency to move in little circular cells...

    21. Re:ofline games are fun by arodland · · Score: 1

      Or maybe they just expect it to be simpler and more reliable. That's a major consideration when you're dealing with things like aircraft carriers.

      Hrm... make it simpler and more reliable by eliminating Steam. Someone get Valve on the phone, I've got an idea!

    22. Re:ofline games are fun by Basehart · · Score: 1

      That's what it always boils down to, stuff going around and around in circles.

    23. Re:ofline games are fun by Tim+C · · Score: 1

      Not necessarily - reduce the pressure enough and water will boil at room temperature, no increase in energy input required.

    24. Re:ofline games are fun by Freexe · · Score: 1
      http://www.mtpc.org/cleanenergy/solar_info/thermal .htm

      They have been around awhile, not sure if anything ever really came of them

      --
      "In a time of universal deceit - telling the truth is a revolutionary act." - George Orwell
    25. Re:ofline games are fun by AvitarX · · Score: 1

      No, as it boils it will cool the surrounding area, and without more input it will get cool enough to stop boiling.

      Also as the air fills up with water vapor pressure will rise, again without increased energy input (to remove the air) it will again stop boiling.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    26. Re:ofline games are fun by nine-times · · Score: 1
      Well, in fairness, he didn't say "steam" was the worst form of combustion, he said "steam power" was the worst form of combustion. It seems fair to assume, as I naturally did, that by "steam power" he was referring to steam engines, and by "combustion" he was talking about combustion engines, and a steam engine is a sort of combustion engine.

      But yah, other that the fact you missed the point entirely, good burn.

    27. Re:ofline games are fun by Anonymous Coward · · Score: 0

      "If space isn't an issue and you have to convert chemical to mechanical... steam is where it's at."

      Space is only one of the factors preventing steam from becoming popular on cars. The other is response time. It takes a while to get up a good head of steam, so a steam-powered car isn't exactly going to launch off the starting line. Sure, you could build up a good head of steam first, but if the light takes too long to change green you've got to vent the excess pressure so you're boiler doesn't explode. Venting is noisy and wasteful.

      Nuclear subs do suffer from a little bit of throttle delay. Earlier SSNs had indirect drive, where turbines generated electricity and electric motors turned the screw (that's "propeller" to non-submariners). In this design, you can romp on the thottle and let your batteries supply the demand. However, all modern designs have coupled the screw directly to the turbines, which means you can let the reactor go to 100% but it's still going to take a while to get up to flank speed. I would conjecture that they have a small electric motor and a bank of batteries to assist in a oh-crap-theres-a-torpedo-in-the-water situation, but as a civilian it's only conjecture. :)

  4. The better have one HELL of an excuse! by Cyberglich · · Score: 2, Interesting

    I can't even play HL2 offline a game i payed for a reatil box for. I smell LAWSUIT!

    1. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0, Redundant

      Offline mode is your friend.

    2. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 1, Funny

      >I smell LAWSUIT!

      Jesus H. Get a grip.

      It's new technology. Bugs happen.

      If you want an old, reliable, never-failing game, pull pong out of the closet.

    3. Re:The better have one HELL of an excuse! by Lehk228 · · Score: 2, Insightful

      If you want an old, reliable, never-failing game, pull pong out of the closet.

      funny, i can install and play my copy of half life 2 whenever i want to, I guess that Valve fucked up by making the pirate copy inherently superior to the legit copy.

      --
      Snowden and Manning are heroes.
    4. Re:The better have one HELL of an excuse! by mboverload · · Score: 1

      I bought a legit copy, then used a pirated copy. Go figure.

    5. Re:The better have one HELL of an excuse! by oldwolf13 · · Score: 4, Interesting

      >> funny, i can install and play my copy of half life 2 whenever i want to, I guess that Valve fucked up by making the pirate copy inherently superior to the legit copy.

      This is generally true for most games, and applications (think NoCD patch).

      All that any form of copy protection has ever seemed to do is make it difficult for the legitimate user to use that which he has paid for. For those of us with less scruples... heh, we get to enjoy life without the hassles that companies force their clients to endure.

      I'm hoping this will wake up the majority of consumers out there and put their foot down to restrictive technologies like this. If things don't "just work" then people might stop turning a blind eye to this.. but I seriously doubt it will happen.

      Not that I'm a pirate.. hell I've never even fired a cannon.

      --
      If I can't smoke and swear I'm fucked.
    6. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0

      I smell LAWSUIT!

      No, I think that's the leftover wack-off cheese that seeped between your ass cheeks.

    7. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0
      "It's new technology. Bugs happen."

      That's beside the point. If you buy something, you shouldn't be inconvenienced by it. I know it's just a game, but what if you had to contact Microsoft's servers to validate your copy of Windows each time you started/used your computer, or what if you or your kid(s) had to contact Disney each time they wanted to watch one of their movies and, every now and again, you're not able to because of a bug? That'd get pretty annoying real quick. It shouldn't have to be that way. And we, as consumers, shouldn't have to put up with it or accept it.

    8. Re:The better have one HELL of an excuse! by _KiTA_ · · Score: 5, Funny

      By clicking accept on the EULA, which you had to do in order to install and create the account, you signed away any rights to actually play the game. The fact that you actually get to, usually, play it is a happy accident.

    9. Re:The better have one HELL of an excuse! by mboverload · · Score: 1

      EULAs have never held up as contracts

    10. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0
      > > I smell LAWSUIT!
      >
      >No, I think that's the leftover wack-off cheese that seeped between your ass cheeks.

      Fuck you, Gabe. And your moth-no, actually, I wouldn't fuck your mother with your dick.

    11. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0

      "It's new technology. Bugs happen."

      This "new technology" didn't have to be there, and it's a useless feature for the gamers.

      It's amazing suckers like yourself will adamantly defend DRM.

      It's just too funny!!!

    12. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0

      Interesting, I wonder what happens if you don't actually accept the EULA and install a Steam-free version? Is that illegal?

    13. Re:The better have one HELL of an excuse! by Martin+Blank · · Score: 1

      Have they ever been contested? Shrink-wrap rules where a license is unavailable until the package is opened, and then the store refuses to accept it back, have been overturned, but EULAs have not, so far as I know, been formally challenged.

      --
      You can never go home again... but I guess you can shop there.
    14. Re:The better have one HELL of an excuse! by thedustbustr · · Score: 1
      what happens if you don't actually accept the EULA and install a Steam-free version? Is that illegal?
      Yes. You're probably in violation of the DMCA or some other crap law that says you can't crack the game. Assuming that a clickwrap license is binding, knowingly circumventing the technical "click-thru" part certainly will not hold up in court.
      --
      This sig is false.
    15. Re:The better have one HELL of an excuse! by uhlume · · Score: 1

      Have you actually tried?

      Because, funny thing: I just fired up my Steam-based copy of HL2 a few minutes ago and proceded to play an offline game with no difficulty whatsoever, despite still being unable to get a multiplayer game going. Now, maybe they've miraculously cleared up the problem in the last 20 minutes, but I can't help but wonder how may people crying foul here and on the message boards have personally experienced any problem whatsoever...

      --
      SIERRA TANGO FOXTROT UNIFORM
    16. Re:The better have one HELL of an excuse! by KDR_11k · · Score: 2, Interesting

      They have since a court decided that by now you can be reasonably expected to know what's in your average EULA. Of course that means that any uncommon terms are invalid since the "generic EULA" we know doesn't include them and we're genuinely surprised to find them in there. In other words, you aren't allowed to copy HL2, you are allowed to play it and you don't need to make an additional contract with Valve (hey, if they wanted you to do that they could have written it on the box) to use it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    17. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0

      You should, it's a blast.

    18. Re:The better have one HELL of an excuse! by Azrael+Newtype · · Score: 2, Interesting

      At least they didn't accuse you of credit card fraud. My account was shut down temporarily due to my bank reporting that the customer didn't recongize the purchase, resulting in a chargeback. That's all good and funny since it wasn't fraudlent and I called my bank who confirmed that the transaction is in my records, and had no chargebacks or disputes logged. I emailed valve through their channel dedicated for this sort of thing, but they never responded to me. Yesterday I decided to prove that I'm insane by perfoming the same actions and expecting a different response, and somehow it turned out to actually be different, they had restored my account. They still haven't said anything to me about their wildly inaccurate accusations that resulted in them stealing my money. Oh well, at least now the account is now usable for me to not be able to log in and play the game, instead of being able to log in but not having a working account to do it with. Oh valve....

      --
      I'm always right and I can prove it, because to the best of my knowledge, I've never been wrong.
    19. Re:The better have one HELL of an excuse! by trs998 · · Score: 1

      Yes, If i didnt enjoy counter-strike so much I'd install the pirate edition. I bought the full retail version, and have only a 56k modem (broadband on exc. in march) - It took about 6 hours to crawl through an install, takes about 20 mins to launch a game if theres an update, refuses to tell me what it's transferring and just hangs steam while doing short downloads (presumably assuming i've got broadband and won't notice?).

      In short, this feels like alpha-level code, and I would not try installing it again. If it died/corrupted I'd try getting the pirate edition simply for the non-pathetic launch time.

      Can i get the cs updates (bots!) with the pirate edition though? If i could, i'd do it, if i couldnt i'd probably abandon half-life 2 altogether.

    20. Re:The better have one HELL of an excuse! by big+daddy+kane · · Score: 1

      you dont need to authenticate to play half life 2 singleplayer, you can do it in the "offline mode"

    21. Re:The better have one HELL of an excuse! by Anonymous Coward · · Score: 0

      Wrong. You have to authenticate at least once to play single player, and many folks have found their "offline mode" status goes away after 30 days where they have to re-authenticate.

  5. Since When...? by twoes00 · · Score: 0, Troll

    Since when does Slashdot post Steam's technical issues, because if they do, there is a HUGE list. Steam is heavily bugged, easily overcome, and irritating. Why is Valve keeping it? Stupidity! Hell, the owner of the company made his password gaben (His name is Gabe N.) As some would put it, Steam 1s t3h 5ux0r

    1. Re:Since When...? by Anonymous Coward · · Score: 0
      Since when does Slashdot post Steam's technical issues...

      Since 9:02 PM (Pacific) today.

    2. Re:Since When...? by Anonymous Coward · · Score: 0

      Slashdot editors post stories that get submitted in large numbers, or that they find interesting.

      In this case, Michael has probably had several different submissions on this topic - if they are having a slow news day, it also helps. Of course, the fact that the Steam subscription model has been the focus of some of the most commented-on stories under the Games section of /. just might have had something to do with it ;)

    3. Re:Since When...? by Anonymous Coward · · Score: 0

      Heavily bugged, or extremely buggy? Maybe both?

    4. Re:Since When...? by Propagandhi · · Score: 3, Informative

      Steam is heavily bugged, easily overcome, and irritating.

      Heavily bugged: That's a bit of an overstatement. The friends list doesn't work, but that's pretty much the only bug I can think of off the top of my head. I'm sure someone will point me to some 3 page buglist somewhere, but I haven't noticed anything but the friend's list, so the other "bugs" seem pretty irrelevant to me.

      Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.

      Irritating: This may be true, but you can always just stick it in offline mode and forget about it.

      As for why Valve continues to use it. Just look at the content updates of the last week or two for that answer. Official maps released, bugs fixed, SDK updated, community informed (through the new weekly updates), and users tracked. These are all things that Valve wants to do, and Steam does those things quite well.

      I have no idea how you're post was modded +4 insightful (especially with your second to last sentence being anything but on topic).

      Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...

    5. Re:Since When...? by bl4nk · · Score: 0

      "HUGE list"
      What? Point me to this list you speak of...

      "Steam is heavily bugged"
      The friends network? That qualifies as heavily bugged?

      "easily overcome"
      Yeah, that's why tens of thousands of people attempting to download and illegally play Half-Life 2 have been banned. That's what you mean, right?

      "Why is Valve keeping it?"
      1. So they can bypass Vivendi Universal and take charge of the games they create. 2. So they can release patches and content quickly and effectively - or did you enjoy having to go out and download a 50+ MB patch from one of fifty mirrors at 2kb/s? 3. To protect the games they create from piracy, which has been quite effective.

      It bugs the hell out of me when people mercilessly throw hate at Valve and Steam. Sure Steam has its problems, but I'd pick Steam over having to manage and update Half-Life (2) the many mods associated with those two games. I can also understand valve wanting to bypass their producers to deliver new content and updates for their games. Furthermore, I can understand valve's determination is protecting the game they worked on since 1998 from piracy.

      Sorry, but I see your post as nothing but irrational trolling.

    6. Re:Since When...? by mrchaotica · · Score: 1
      Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...
      So tell me how I can play Counterstrike and TFC and whatnot on WON instead of Steam, then! How does boycotting do any good when you bought the damn thing when it was OK, but then they pulled the rug out from underneath you?

      No, no, no. Valve should be punished by the government or something, because "just don't buy the game" doesn't cut it.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:Since When...? by Anonymous Coward · · Score: 0

      Steam is heavily bugged, easily overcome, and irritating.

      Heavily bugged: That's a bit of an overstatement. The friends list doesn't work, but that's pretty much the only bug I can think of off the top of my head. I'm sure someone will point me to some 3 page buglist somewhere, but I haven't noticed anything but the friend's list, so the other "bugs" seem pretty irrelevant to me.

      Right right right, the fact that the whole system is down and doesn't work at all means its bug free, and this does not affect you.

      Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.

      Yes as in easy to hack, was hacked before it even came out (reference to the steam system, not the server hack where they got the code..ahem)and continues to BE hacked resulting in hackers being the only ones who can use it when the Steam servers go down AND/OR the offline play isn't even working.

      Irritating: This may be true, but you can always just stick it in offline mode and forget about it.

      Maybe you should RTFA before posting replies. Even the offline mode is broke for some people. Maybe they should just go outside and take a break is your next pearl of wisdom right?

      As for why Valve continues to use it. Just look at the content updates of the last week or two for that answer. Official maps released, bugs fixed, SDK updated, community informed (through the new weekly updates), and users tracked. These are all things that Valve wants to do, and Steam does those things quite well.

      All things which the hackers have access to as well and so does any other gaming system that people put a little bit of thought into before implementing. Other companies accomplish the same things with much less problems for their customers.

      How about they make a working product..why should users who PAID for something and who are NOT getting what they paid for just leave?

      I have no idea how you're post was modded +4 insightful (especially with your second to last sentence being anything but on topic).

      Hmm, probably because what he said is true whether you like it or not.

      Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...

      Yeah, if it's purpose is to rip customers off and basically be nothing but a pain in the ass for the endusers by not working half the time...you think erroneous and blatantly false statements like that are more on topic?!!? Stork.

    8. Re:Since When...? by Kalan · · Score: 2, Informative

      Did you even realize you need to LOG IN before you can go to offline mode... siriously WTF is with that

    9. Re:Since When...? by irc.goatse.cx+troll · · Score: 1


      Heavily bugged: That's a bit of an overstatement. The friends list doesn't work, but that's pretty much the only bug I can think of off the top of my head. I'm sure someone will point me to some 3 page buglist somewhere, but I haven't noticed anything but the friend's list, so the other "bugs" seem pretty irrelevant to me.


      There are houndreds of thousands of people playing games on steam pretty much constantly. I'm sure not all of them are as lucky as you (and this is purely steam bugs, I'm ignoring game bugs that impact everyone as theyve been around for years and arnt going anywhere). I'm actually in the same camp as you, My steam has been fine ever since a few months into 1.6Beta, but I have plenty of friends who atleast monthly go through some odd steam related glitch that involves going through the basic steps (delete clientregistry.blob, restart steam).

      Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.


      This is an interesting point -- Easily overcame by who? It might be harder for the software crackers to break, but they still did so without taking too much time. Once that happened, its just as easy for Joe Pirate to download a cracked steam-less copy of (halflife2 | condition zero | any hl mod) as it is for them to download any other game. Unless you mean online play, in which case its the same as any other cdkey based system -- Play on cracked servers without a valid key, or get a valid key from someone that doesnt use it anymore.

      I have no idea how you're post was modded +4 insightful (especially with your second to last sentence being anything but on topic).

      Karma is a joke. I've been ipbanned due to too many downmods longer than I've had to go without the karma bonus.

      Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...

      You can't go into offline mode without steam servers being up and you having a connection to them. My airforce friend was asking me for help cracking his friends legit copy of hl2 because he couldnt play it over in iraq.

      Personally, I don't even dislike steam, I just think they should offer alternatives for their offline play rather than requiring steam. That, and having more than one auth server never hurts.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    10. Re:Since When...? by Tackhead · · Score: 1
      > 2. So they can release patches and content quickly and effectively - or did you enjoy having to go out and download a 50+ MB patch from one of fifty mirrors at 2kb/s?

      What about Joe Sixpack who lives in the middle of East Buttfuck, Montana, and who only has dialup? Maybe Joe Sixpack wants to download the 50MB patches on his schedule, not Gabe's.

      > I'd pick Steam over having to manage and update Half-Life (2) the many mods associated with those two games.

      Even if I had infinite bandwidth, I'd pick downloading mods on my schedule, not someone else's.

      > I can also understand valve wanting to bypass their producers to deliver new content and updates for their games.

      My computer is for my use. It's not Gabe's content delivery mechanism. Pity about yours.

    11. Re:Since When...? by Anonymous Coward · · Score: 0

      Mod parent down.
      Propagandhi is a known GNAA troll account.
      I'm surprised there isn't some mention of the GNAA in this.
      Tricky trolls.

    12. Re:Since When...? by Anonymous Coward · · Score: 0

      Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here.

      Well, there's steam-down that lets you play any steam game you want whether you pay for it or not. It will even download the games from the steam server and decrypt them for you, just as if it really were steam.

      Of course you can't play online, but the fact that you don't have to scavage the web for warez, you just need to download a simple utility, makes it look pretty weak to me. Maybe that's why it's down tonight? Maybe they're updating to foil steam down and the like??

      This won't ever stop people from buying the game (or hunting IRC, P2P, etc) and using non steam-down, steam-down's 100% offline cousin, but it'll at least mean kidlins will have to work for their warez or buy the game even if they want to use non steam-down (since they won't just be able to download the games through the Valve GFC servers)

    13. Re:Since When...? by bl4nk · · Score: 0

      "who only has dialup?"
      Well, you can choose NOT to keep game content updated. Did you realize that's an option on Steam, or were you too busy trying to find ways to be pissed at Gabe?

      "Even if I had infinite bandwidth, I'd pick downloading mods on my schedule, not someone else's."
      Yeah... that's exactly what Steam is for.. it has a list of mods available... and when you want one, you tell Steam to download it.. or is that not "your schedule?"

      "My computer is for my use. It's not Gabe's content delivery mechanism."
      God forbid your ever get new and updated content. That would be the worst thing to happen since... since... automatic updates for software?

      What the hell are you trying to say?

    14. Re:Since When...? by rokzy · · Score: 1

      turn off automatic downloads then. or more accurately, don't turn them on. jesus h. christ, how petty are people going to be just to bitch about valve?

      personally, I don't mind about them. I bought a single player game with CS. thanks to Steam, I now have a single player game with CS, HL2DM, and bots for CS. all without having to check websites or manually download files.

      god forbid you ever use a Mac, or Windows, or linux distributions such as SUSE. there's programs called that will update your OS and much of the other software. you can set it to do so automatically. the horror! the horror!

    15. Re:Since When...? by Propagandhi · · Score: 1

      I got some bad news for yah, mrchaotica. Eventually support for a game is dropped, or the EULA is revised in subsequent releases. The latter of those options is, in many ways, worse than the former (and that's what happened with HL), but such is life. We can still LAN CS 1.5 if you want, but internet support is no longer there.

      This happens to all games eventually. Sometimes (like in the case of the Myth series) the community steps up and continues to offer services that the publisher or developer can no longer afford (or no longer wants) to offer. Other times, an old system (WON) is replaced by a new system (Steam).

      Remember though, WON isn't better than Steam when it comes to multiplayer, they both authenticate in much the same way. If the auth servers go down, you're outta luck....

    16. Re:Since When...? by Propagandhi · · Score: 1

      I don't even know what the GNAA is, but go ahead and mod me down...

    17. Re:Since When...? by Anonymous Coward · · Score: 0
    18. Re:Since When...? by mrchaotica · · Score: 1

      Saying it "happens to all games eventually" doesn't make it right, and that's the point. Something legally ought to be done about this, whether it's abolishing copyright, or regulating the industry such that if they ever discontinue a (non-recurring-subscription) service they must provide an equivalent that you can use for yourself, or requiring all software to be Free (or at least Open Source), or some other solution. At any rate, the current situation is unacceptable given the social contract that underlies the justification of copyright in the US.

      The real "bad news" is that I see only two possible outcomes for all this DRM stuff, and Stallman neatly summed them up in Right to Read . And it's only "bad news" for Valve et al. because they can have control of my computer -- and tax the entirety of culture -- when they can pry it and my gun from my cold, dead hands. At the rate we're going, the Lunarian Revolution isn't as far off as Stallman thought (at least if I have anything to say about it!)...

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    19. Re:Since When...? by SpecBear · · Score: 4, Informative

      Actually, you can't just forget about it in offline mode. I tried playing Half-Life 2 in offline mode since I'm paranoid and told ZoneAlarm to block it. After a few gaming sessions, the software kindly told me that it needed to connect to the Steam servers, and I wouldn't be able to play the game until it had a chance to update.

    20. Re:Since When...? by Foolhardy · · Score: 1

      2. So they can release patches and content quickly and effectively - or did you enjoy having to go out and download a 50+ MB patch from one of fifty mirrors at 2kb/s?

      Yeah, that's about the right speed. Steam isn't a magic bandwidth machine. It'll be just as slow from steam as a ftp mirror.

      It took 8 hours to download some patch that fixed a stuttering problem I wasn't even having, caused by a previous patch (one I didn't want either), all of which are mandatory to play, even in single player mode. I just wanted to play the fucking game I recently spent $50 on, but dearest Valve decided that I wasn't worthy. OH, and offline mode is br0rk3n

    21. Re:Since When...? by Anonymous Coward · · Score: 0

      Well, you can choose NOT to keep game content updated. Did you realize that's an option on Steam, or were you too busy trying to find ways to be pissed at Gabe?

      Really? How is this accomplished? When I click the drop-down for the automatic updates property of HL2, nothing happens. It acts like its disabled. It's stuck on "Always keep this game up to date" What do I do now? It seems to be BROKEN

    22. Re:Since When...? by Propagandhi · · Score: 1

      I don't think there's any way to force companys to open code or keep authentication servers up. I mean, no judge is gonna say, "You made this game and part of it needs authentication so you're going to have to support it 'til you go bankrupt!"

      Ideally once a company drops support they give the community enough hints to get their own replacement up and running (Bungie did this with both Myth: TFL and Myth 2) but I don't think there's any way to force them to do that.

      I think one of the problems with this ideal, though, is that so much of the tech these days is licensed, that a given company may not be able to open source it's netcode or whatever needs to be done to keep a game running online. That said, most communities have at least a few pretty resourceful members, who can reverse engineer the net systems and get something up and running (see all the DAOC emulators, and BnetD).

      I think you're hoping for an ideal that's a little "anti-American" (anti-capitalist, really) for the western world. Companies always want to protect their ip for as long as possible, so they can continue to sell games. This inevitably requires some kind of DRM system (the CD-Key system we've had for years and the auth systems we've had for years, Steam really isn't that different).

    23. Re:Since When...? by wigger_mn · · Score: 1

      easy to overcome, as in being hackable(ONLINE PLAYABLE) within what, 4 hours? of legit users getting access to the content ? ya thats cool, moron.

    24. Re:Since When...? by mrchaotica · · Score: 4, Insightful
      *Sigh* Alright, here goes the explaining once again...
      I think you're hoping for an ideal that's a little "anti-American" (anti-capitalist, really) for the western world. Companies always want to protect their ip for as long as possible, so they can continue to sell games.
      First of all, "intellectual property" is a fiction. There is patent law, copyright law, and trademark law, but not of those things are property, nor are they similar enough to each other to be lumped together into the single term "intellectual property."

      Second, maybe my ideal is a little anti-capitalist. But anti-American? Certainly NOT! The Constitution's idea of copyright is not for the benefit of authors or publishers; it's for the benefit of the public. I'm tired of restating this argument myself; instead, please read about it here and here.

      Third, DRM systems are by NO means "inevitable." For one thing, is iD going out of business because Doom 3 doesn't have DRM? Also, "selling games" is not the only possible business model -- there are several MMORPGs where the game itself is free, or even Free, but the developers make money by selling subscriptions to the server. And I'm sure there's plenty of other possibilities out there too.

      And finally, if ensuring the public's rights results in fewer games, then so be it. If the US has to choose between freedom and economics, the choice must be freedom!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    25. Re:Since When...? by mrchaotica · · Score: 1

      Doh! s/not/none in that paragraph after the quote; I should have proofread better. : (

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    26. Re:Since When...? by thefogger · · Score: 1

      The thing is, you can not play any steam game until it is not fully updated. Turning off automatic downloading does not help - the game will be simply greyed out in the games list until you perform the update.

      --


      Um... I didn't do it!
    27. Re:Since When...? by ciroknight · · Score: 4, Insightful

      This is the very reason I didn't buy in the first place. I was in the middle of Best Buy, game in hand, and asking myself "Hmm, I wonder how steam works", I went home and talked to some friends. My friend Colligan is like "Yeah, the game works fine if you don't connect to the internet", but I was still skeptical since it said that it was required on the box. I ask him if I can play it for a few hours, so we go around town, playing it until... all the sudden the game won't start up. I say to myself "ha, I knew that was going to happen," as we proceeded to the range of the nearest wireless access point in town, and I didn't buy the game.

      Story in short: When a company requires that you connect ONLINE for an OFFLINE game, something is INHEIRENTLY wrong. Either they should advertise the fact that you have to have an internet connection to use the game, or they should not require users to connect to the internet to download a new key so that they can continue to play the game. It's rediculous in so many ways, and the fact that I may not even have internet and might have to get the internet just to play the game alone should be grounds for a lawsuit. Especially since stores will NOT allow you to return a game once it's been opened. I don't think those guys at Best Buy would listen to me whine, "But I didn't know you had to connect to the internet to play this OFFLINE game, honestly!! "

      --
      "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    28. Re:Since When...? by rokzy · · Score: 1

      the same is true with any online game.

      what the fuck are you guys compaining about? do you even know yourself any more?

      -IT UPDATES AUTOMATICALLY!
      -turn it off then
      -I CAN'T PLAY WITHOUT UPDATES!
      -turn it on then, or update manually, or play offline

      for fuck's sake...

    29. Re:Since When...? by Anonymous Coward · · Score: 0

      Like it or loathe it, it says on the box under minimum specifications "Requires internet connection". Can't say you weren't warned.

    30. Re:Since When...? by Anonymous Coward · · Score: 0

      You know, I've never laughed so much reading slashdot! People get this too seriouslly sometimes.

    31. Re:Since When...? by Anonymous Coward · · Score: 0

      If the game doesn't work on your computer they have to take it back. Opened or not. It's pretty simple and is common in all trade law at least in the western world

    32. Re:Since When...? by Fallen_Knight · · Score: 1

      Well if you buy it with a Credit card can't you tell your credit card copmany to do a chrageback if they wont' take it back?

      and threaten the store that you will?

    33. Re:Since When...? by Anonymous Coward · · Score: 0
      When a company requires that you connect ONLINE for an OFFLINE game, something is INHEIRENTLY wrong.

      Something is INHERANTLY wrong with your spelling, you ignorant cumbubble.
    34. Re:Since When...? by delong · · Score: 1

      You can't go into offline mode without steam servers being up and you having a connection to them. My airforce friend was asking me for help cracking his friends legit copy of hl2 because he couldnt play it over in iraq.

      What crack are you people smoking? I'm on dialup, and the only time I ran Steam online was the initial install of the game. You categorically DO NOT need to be online to play the game, or start it in offline mode.

    35. Re:Since When...? by delong · · Score: 1

      First of all, "intellectual property" is a fiction. There is patent law, copyright law, and trademark law, but not of those things are property, nor are they similar enough to each other to be lumped together into the single term "intellectual property"

      You most certainly are not a lawyer. I'm not a lawyer, but I am a law student. And I can assure you - patents, copyright, and trademarks ARE property. "Property" is not confined to Real Property. For that matter, a future interest or an easement are not tangible, but if you told a lawyer they were not property, he'd most likely look at you like you were a retard. Intangible rights like a trademark are as much "property" as an easement.

    36. Re:Since When...? by ukyoCE · · Score: 1

      You said yourself that it DOES advertise the fact that it requires internet.

      I think Steam is an overall good idea, but they definitely need to put a little more effort into working out bugs in non-standard-but-legit usage (ie: offline play),
      and add some expected fair-use funtionality, like the ability to dis-associate cd-keys from steam accounts.
      (eg. I bought Half-Life, Condition Zero, and Half-life 2. HL2 gives me access to all 3 games, so I *should* be able to "give away" my half-life and condition-zero games/access to a friend. Instead I have 3x redundant cd-keys for CS 1.6)

    37. Re:Since When...? by asdfghjklqwertyuiop · · Score: 1

      I don't think there's any way to force companys to open code or keep authentication servers up. ...

      I think you're hoping for an ideal that's a little "anti-American" (anti-capitalist, really) for the western world. Companies always want to protect their ip for as long as possible, so they can continue to sell games. This inevitably requires some kind of DRM system (the CD-Key system we've had for years and the auth systems we've had for years, Steam really isn't that different).


      What is so "anti-American" or "anti-capitalist" about people wanting privacy and control over their own private property? This stuff about all of our property managed and controlled by some central authority which we need the permission of to use our own property... now that sure sounds anti-capitalist.
    38. Re:Since When...? by Snaller · · Score: 1

      Irritating: This may be true, but you can always just stick it in offline mode and forget about it.

      No you can't.

      Steam isn't perfect for all users, but it serves its purpose. If you don't like it go into offline mode and never come back, otherwise boycott Valve games...

      If you don't like people having slaves then don't buy any.

      Doesn't work that way smartass. Its wrong and our duty to point it out at any given opportunity until it is removed.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    39. Re:Since When...? by Anonymous Coward · · Score: 0
      > the same is true with any online game.

      Since when is HL2 singleplayer an online game, fuckwit?

      Why should it even need updates on release day? Unless Valve's QA is as shitty as their DRM department.

    40. Re:Since When...? by Perky_Goth · · Score: 1

      no, you're a retard because you can't read. there is no term "intelectual property" in a law, those things are all different in scope. very much so, too.

    41. Re:Since When...? by hkmwbz · · Score: 1
      "Since when does Slashdot post Steam's technical issues"
      This is of interest, because it shows the way "copy protection" doesn't actually protect against copying the game. It only inconveniences the customer. And with the indutry pushing for DRM and trying to lobby through laws that remove more and more our rights (punishment for cracking the encryption to view a DVD I bought? That's ridiculous).

      The development is moving in a worrying direction. Customers are treated like dirt, and basically insulted. The customers pay for their non-working copy protection!

      Think about it. This is of great interest to people who are worried about these things. It proves our points perfectly.

      Keep posting these stories, Slashdot. We need to raise public awareness about these evil bastards, too, so people stop buying their crap.

      --
      Clever signature text goes here.
    42. Re:Since When...? by delong · · Score: 1

      no, you're a retard because you can't read. there is no term "intelectual property" in a law, those things are all different in scope. very much so, too.

      Oh look, another one that doesn't know what they're talking about.

      "Intellectual property" isn't used in law? You had better do a bit of reading in the US Code before you start shooting your mouth off, because you just look like a buffoon. Doing a cursory search on Westlaw reveals 20 pages of results in the USCA. For example: Title 10 of the USCA, section 101 provides the definition for purposes of federal bankruptcy:

      (35A) "intellectual property" means--
      (A) trade secret;
      (B) invention, process, design, or plant protected under title 35;
      (C) patent application;
      (D) plant variety;
      (E) work of authorship protected under title 17; or
      (F) mask work protected under chapter 9 of title 17;

      That is - patents, copyrights, trademarks, and trade secrets.

      Title 15 of the USCA, section 1 of antritrust has the following proviso:

      (d) Intellectual property rights.--This Act does not affect, abrogate, amend, or alter any right in a patent, copyright, semiconductor mask work, trade secret, trade name, trademark, or service mark, under any Federal or State law.

      So on, and so forth.

      Intellectual Property is a category of property law, which includes the legal devices called "copyright", "trademark", "patent", etc. The same as real estate law contains the devices "fee simple absolute" and "life estate". Just because the tool carries a different bundle of rights and duties than the next tool in the pack of property tools, makes it no less "property". Those who say so are ignorant of the law. PERIOD.

    43. Re:Since When...? by Perky_Goth · · Score: 1

      fine, i overstated. all the guy said (to my understanding) was that you can't just group different things in "intelectual property" like they all have the same laws applying to them when there's different reasons and scope in their existence.
      and, of course, comparing temporary ideia monopolies, which are not natural, to actual, tangible property creates the problem of thinking they're both instrinsic.

      you know what? re-reading it, i admit i was pissed off because i misread what you said and it looked a lot more offensive. my bad.

    44. Re:Since When...? by ciroknight · · Score: 1

      It advertised that it had to have "Steam", and that's the whole grounds for my investigation. I didn't know how "Steam" worked, but I already knew that it had to use the internet (from previous experience with Steam). If I were a purchaser who had never heard of Steam, I'd be fucked.

      --
      "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    45. Re:Since When...? by mrchaotica · · Score: 1

      Okay, I think we've got a fundamental miscommunication here. Let me be perfectly clear about this:

      I am arguing about how things should be, not necessarily how they are. I don't care if the phrase "intellectual property" is legally defined; it doesn't change the fact that it is a dishonest, disingenuous term designed to confuse the general public into giving away their rights without realizing how they've been screwed.

      Also, you sound like you have the exact qualities of a stereotypical lawyer -- caring nothing for the spirit of the law, but only the letter of it, and being terminally pedantic. Sounds like you'll do just fine in law school.

      You know, I would like to become a lawyer or politician because I care about these kinds of issues, but then I get reminded of people like you and go back to my CS classes.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  6. Well protected by orangeguru · · Score: 4, Funny

    It's good to know that companies protect customers from playing their games so well ...

    1. Re:Well protected by Anonymous Coward · · Score: 0

      If I had mod points I would - because it is insightful.

    2. Re:Well protected by Anonymous Coward · · Score: 0

      If it isn't, what is it?

      Since that's exactly something they're doing.

      Extreme copy protections usually goes beyond protecting against piracy.

  7. FYI by Associate · · Score: 5, Informative
    Fresh from the Steampowered forums:
    If your Steamid starts with 0:0 you should be able to login with no problems. If your steamid starts with 0:1 then it won't work. 0:1 Auth servers are down.
    --
    Someone hates these cans.
    1. Re:FYI by Anonymous Coward · · Score: 0
      Later posts from the same thread:
      I have a friend with a 0:0 ID and a friend with a 0:1 ID, and they can both log in. So that's not it.
      i can log in on my PC in my room - but can't login at my girlfriend's (same university campus)
    2. Re:FYI by Anonymous Coward · · Score: 0

      Day of Defeat on Steam is working fine.

    3. Re:FYI by spac3manspiff · · Score: 1

      It's even worse than we thought
      The melt down of steam has now made him schizophrenic :(

      You have no girlfriend!

    4. Re:FYI by Anonymous Coward · · Score: 0

      That doesn't seem very correct as i have 0:1:95 and i can login without a problem.

    5. Re:FYI by Associate · · Score: 1

      Please note that my original post sited a comment from the steam forums, not an official notice from valve.

      --
      Someone hates these cans.
    6. Re:FYI by router · · Score: 1

      Hey, its cool my last comment on this caught so much hell. Please see the url below for why I will never buy games with this crap.... Hey Politburo, you 0:0 or 0:1? Hey, maybe with DRM your freaking machine will do this too when it can't talk to the network servers; sounds like a good excuse to not work to me. Maybe I have been too hard on this after all.

      http://slashdot.org/comments.pl?sid=130617&cid=1 09 00707

      andy

  8. Never been perfect anyway by koko775 · · Score: 1, Interesting

    Steam's never been perfect. One of my biggest peeves is how it inflates the download speeds of the caches by 8x -- it says Kb/s, fooling people into thinking it means KB/s, and that their speeds are much faster than they really are. Other complaints are with the Friends server, etc. My opinion is that Steam simply wasn't ready for widespread usage, and that they were stress-testing it on the general public in preparation for HL2.

    1. Re:Never been perfect anyway by bob65 · · Score: 4, Insightful

      Uhh what's wrong with that? Lots of network transfer speeds are measured using Kb/s (modems, etc) - it's a common unit of measure and just as good as KB/s - so as long as it says so, who's fooling anyone?

    2. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      By "fooling people" he meant "fooling him". But sure, there are lot of things to complain about with Steam but kb/s isn't one of them.

    3. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      woa, do you mean my ADSL is not 4 Mbytes per second? shit.

    4. Re:Never been perfect anyway by Rie+Beam · · Score: 1

      So, wait, what's the difference between Kb/s and KB/s, then?

    5. Re:Never been perfect anyway by eraserewind · · Score: 1

      Bits is the usual measurement for connection speeds. I don't think there is anything unusial about it. My DSL connection is 100Mbps for instance :-P

    6. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      8.

    7. Re:Never been perfect anyway by col_sandurz · · Score: 1

      No, thats just those people not knowing the difference between a bit and a byte. It's also because people freely interchange KB/s and Kb/s, thinking they are the same unit when they are not. Steam is a terrible attempt to fight piracy that only didn't work, but blew up in valves face. If Half Life 2 wasn't such a great game, valve would probably be bankrupt now.

    8. Re:Never been perfect anyway by Kalan · · Score: 1

      Kb=1024 bits KB=1024 Bytes 8Kb=1KB

    9. Re:Never been perfect anyway by lachlan76 · · Score: 1

      Kb == kilobits, KB == kilobytes

    10. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      Your network connection to your router or modem is 100mbps not your dsl connection. fios is only at 50mbps.

    11. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      That's pretty damned impressive, and highly unlikely.

      You are probably looking at the connection speed to your modem or router.

      Your DSL connection is probably about 100 times slower than that. You can check for sure using the speedtests at vrious sites (bandwidthplace.com, dslreports.com, etc.)

    12. Re:Never been perfect anyway by moonbender · · Score: 1

      This certainly wouldn't be my main complaint, but I have seen a lot of people look a bit puzzled at first. Kilobit are a common unit, but mostly just when dealing with the lowest layers of network communication. As you say, modems, NICs, wireless NICs, and some types of computer periphery. But really once you're dealing with software, kilobyte/s are just way more common - I don't think I know any web browser, P2P software or FTP client that measures downloads in kilobit/s. And writing Kb instead of KB isn't very expressive - it's a convention that's often broken and not known to all that many people.

      But as I said, while it's a tad annoying from a GUI designer's perspective, it's not really a concern. The friends list is a concern though, I wish they'd get that to work properly. Although it already works a lot better than a month ago.

      --
      Switch back to Slashdot's D1 system.
    13. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      What's Kelvin got to do with this?

      kb == kilobits, kB == kilobytes

      (Or, if you prefer them newfangled units: KiB == kibibytes)

    14. Re:Never been perfect anyway by Finuvir · · Score: 1

      Network traffic is almost always referred to in bits per second because different networks don't necessarily share any concept of octets and bytes. It's just a bit stream, measure it in bits.

      --
      Why is anything anything?
    15. Re:Never been perfect anyway by nine-times · · Score: 1
      Personally, I suspect that using Kb/s to measure transfer speeds has been, for some time, an attempt by hardware vendors and ISP and such to fool consumers into believing their products are faster.

      For example, a consumer who doesn't know any better needs to download a 3 MB file, and ISPs will tell him he has a 3Mb/s transfer rate, and he thinks that it means he'll get the file in 1 second. Good luck on that.

      If you want to sell a network card, which sounds better, 100Mb/s or ~12.5MB/s? And all that's theoretical anyhow. It's like advertising a 100 GB hard drive that will only hold ~80 GB of data. So, yeah, I think the use of Kb/s in consumer products are often intended to make transfers seem faster.

      But then again, I can be a little tin-foil-hat-ish at times.

    16. Re:Never been perfect anyway by Anonymous Coward · · Score: 0

      Yeah dude, standard measurement of transfer speeds is in bits per second, not in bytes.

    17. Re:Never been perfect anyway by HaloZero · · Score: 1

      1 byte being made up of 8 bits.

      --
      Informatus Technologicus
  9. duh by Atlantic+Wall · · Score: 2, Insightful

    Here is a good idea: Make the single player part of our game only usable if you can connect to the central servers.
    Man, such a great game, made by a bunch of idiots

    --
    To Hell with the Queen of England!
    1. Re:duh by Nasarius · · Score: 4, Insightful

      Indeed. Anyone with an illegal copy will just download a crack anyway. The only people they're annoying are their paying customers. Stupid, stupid, stupid.

      --
      LOAD "SIG",8,1
    2. Re:duh by swimmar132 · · Score: 1

      You can play Half-Life 2 without connecting to the "central servers". Put Steam into Offline mode.

    3. Re:duh by Anonymous Coward · · Score: 0

      Except as the posting says "The other big problem is that while the Steam network is down even the offline games are unplayable."...

    4. Re:duh by arth1 · · Score: 1

      MPD.
      No, you can not put Steam into offline mode unless you first sign in online. This kind of defeats the purpose of offline mode.

    5. Re:duh by Ramadog · · Score: 1
      That is fine until offline mode stuffs up. Once that happens you can not play until you authenticate again.

      Then there are the joys of steam telling you there is something wrong with your internet connection after choosing offline mode. Of course there was something wrong with my internet connection. I was not connect to the net at the time.

      Offline mode is not reliable and easily broken.

    6. Re:duh by sommie · · Score: 0

      Pirated versions of HL2 can even be played online, on retail (un-cracked)servers.

      The version floating around has a complete Steam emulator, and it's times like these that I really wish I had pirated it instead of bought it.

    7. Re:duh by DaHat · · Score: 1

      You only need to sign on once normaly. I can unplug my PC right now and play all of my Steam games in offline mode with no problem... not that I need to because it seems I can log in without problem.

    8. Re:duh by BobPaul · · Score: 1

      Put Steam into Offline mode.

      Yeah, that works great in households where parents are willing to give their a computer in the room they can play games on or whatever, but only the "family" computer has internet, and of course gaming is not allowed on the family computer.

      Oh, wait, no, that doesn't work at all. Cause you have to actually log IN to steam before you can put it in offline mode...

      And what if you don't have the interweb? Does that mean you're no longer allowed to play single player offline games? At least with windows you can phone in your activation code...

    9. Re:duh by Anonymous Coward · · Score: 0

      Make the single player part of our game only usable if you can connect to the central servers.

      Did you mean can't, or was that sarcasm?

    10. Re:duh by swimmar132 · · Score: 1

      HL-2 requires you have a working internet connection when you start up the game. Says so on the box.

    11. Re:duh by binkzz · · Score: 3, Interesting
      I have a pirated copy with an emulated version of Steam. I bought the game too, but I won't install it. The pirated version is faster (no decrypting of the content necessary), nocd included and no dependency on the steam servers.

      Plus there's the added fear that installing a cd-crack with the properly bought half-life2 will disable all my other payed-for off-line games.

      I can genuinely say that the paying, clueless-to-piracy customers drew the short straw while people with a pirated copy are getting the most out of it.

      --
      'For we walk by faith, not by sight.' II Corinthians 5:7
    12. Re:duh by dj42 · · Score: 0, Troll

      ...except you want to play it lol

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    13. Re:duh by HaloZero · · Score: 1

      And it's a stupid requirement.

      I traveled a few times over the summer for work, which was strange being an IT intern, but, hey, I'm not complaining. Twice I got lumped into this little Holiday Inn dealie with no internet connection. Fine. Whipped out the laptop and blasted away at some Battlefield. Great fun.

      Now, when playing mutliplayer games, given, ok, you need an internet connection, but when you're playing by yourself and/or an internet connection is not available to you, it's a really really shitty situation to need one to play offline, by yourself.

      --
      Informatus Technologicus
  10. Well by ravenspear · · Score: 4, Funny

    At least all the smoking server comments will finally be on topic.

  11. This is crap! by LighthouseJ · · Score: 1, Flamebait

    I use Steam (Day of Defeat mostly) every day and I've never had a problem. These little crap whiny stories about a small subset of users make me sigh. I assure you that you are the exception and not the rule. If something doesn't work, your machine or connection isn't fully working the way it should, fix it before you come crying foul and blame an entity that cannot defend itself on a personal level.

    1. Re:This is crap! by 5killz · · Score: 0

      Yeah. Those 400,000 some odd World of Warcraft users that can't log without dealing with a 3 hour queue are the exception to the rule. They're all just having connection/hardware problems.

    2. Re:This is crap! by rzaireic · · Score: 0, Troll

      OK, the fact that YOU can log in and play the (obsolete) DoD regularly does not mean that Steam is fine. I can get on most of the time, but quite frankly that doesn't even cut it for a game I paid $50 to play whenever I wanted to. Actually, YOU are the exception to the rule if it always works for you. I guess you're just lucky...my friends almost never works any more...

    3. Re:This is crap! by LighthouseJ · · Score: 1

      Now, that's put out by Blizzard on Blizzards server I think, isn't that Blizzards fault? My point is that in my long experience with Steam, I've never had one problem, no little annoyance. If there is some fundamental problem with Steam, I'm not seeing it so it's not fundamental and it's only happening to some people. Steam isn't the problem here.

    4. Re:This is crap! by LighthouseJ · · Score: 0, Troll

      What, an obsolete game reduces it's importance or something? I don't see how luck enters into the equation, me and thousands other individuals manage to make it online just fine at any given second. Steam stats put an average 2.5M unique users are on Steam servers, so all 2.5M users are lucky and how many are not?

    5. Re:This is crap! by LighthouseJ · · Score: 2, Insightful

      It figures I'd get flamebait/troll moderation for showing a dissenting opinion... No, I'm not new here, just willing to step out of line and speak up.

    6. Re:This is crap! by Maestro4k · · Score: 1
      • Steam stats put an average 2.5M unique users are on Steam servers, so all 2.5M users are lucky and how many are not?
      Who knows, but the number who can't is irrelevant. If the copy was bought and paid for and the person's only trying to play offline, then even a single user not being able to play the game offline because of this is unacceptable. If it was an online game this would make some sense, but if it's offline, paid for, previously authenticated as legit, why should they be denied play?

      If it was you this was happening to I'm sure you'd be livid as well.

      (For the record I don't own any Valve games, nor do I have any interest in any of their games, I just think this is a perfect example of how DRM is abused by companies.)

    7. Re:This is crap! by Maestro4k · · Score: 1
      • It figures I'd get flamebait/troll moderation for showing a dissenting opinion... No, I'm not new here, just willing to step out of line and speak up.
      What do you expect, if you had seen this post before you posted yours you'd have known that it isn't a minor issue, it is something affecting a large subset of users. Even failing that, the article says "Some people seem to be able to log on fine while others, like me :(, cannot connect at all. The steam forums were filling up with invective when I was last able to get on. The forums now seem to have imploded under the strain of complaints."

      Given that, your post comes across as nothing but a troll or flamebait. Speaking up with a dissenting view is fine, but it really helps to read the facts first. When a fact countering your argument is in the article summary and not some linked article, you're not speaking up, you're just spouting off.

    8. Re:This is crap! by LighthouseJ · · Score: 1

      I thought the hassle of being online became irrelevant years ago? All you need to do is be online, login to Steam and then don't logout of Steam. A simple 1 minute find on Steams site reveals the mystery that seems to elude people.

      As far as abusing DRM, it's all a matter of perspective. If Valve didn't protect their interests, people would steal HL2 with wreckless abandon, but since they do, now they are abusing DRM simply by ensuring you paid for the game.

    9. Re:This is crap! by khellendros1984 · · Score: 2, Insightful

      I think you're confusing "fundamental" with "universal". Steam has a fundamental problem: Requiring, at least one time, authentication over the internet to play the game (in single-player only). It lacks a universal problem: Some people have no problems, while others have nearly constant problems. I guess I'm one of the lucky ones. But it is a SAD day when a company implements a protection scheme that punishes paying customers, and rewards hackers. Hacking things is fun for some; Valve is providing a thrill. And after one 1337 h4xx0r figures it out, no one else need do any work to get a free, unimpeded game!

      --
      It is pitch black. You are likely to be eaten by a grue.
    10. Re:This is crap! by LighthouseJ · · Score: 1

      Well, a troll of piece of flamebait shares the common thread that they are posted out of spite. Mine is not because it's an honest opinion based on long-term experience. I do read the facts first, but I obviously cannot read every single piece of factual information that exists, can you?

    11. Re:This is crap! by IthnkImParanoid · · Score: 1

      So, you don't read the story, use language like "little crap whiny stories" to describe the comments that prompted the story, place the blame on the users, and then you're surprised when a couple mods think you're being spiteful? You think it's simply because you're dissenting?

      Take your own advice and fix the problem on your end next time.

      --
      It's nothing but crumpled porno and Ayn Rand.
    12. Re:This is crap! by malakai · · Score: 1

      You should at least read the threads above your post. That's what you failed to do.

      I've been using Steam/HL2/CS:S for the past 2 months. Without a problem. Lastnight I played CS:S until about three in the morning. Today I woke up, and when i ran CS:S I got a Steam login prompt, with my password blank. I re-rentered my password and got the message all the others see.

      This is a real problem. I've been down all day, many others as well. If you look on any forum for any Steam powered game you will find a thread about this issue.

      One of the most annoying things is Valve's silence. This harkens back to the early days of MMOG's when the companies wouldn't update news pages about downtime. EA/UO use to do it for fear of lawsuits before that got revamped. EQ went through it's period of silent denial over loging/authentication issues.

      Valve is making a rookie mistake. The should have immediately updated the KB article the 'server unavable' dialog box connects to with info that a system wide downtime is in effect. Second to that, they should have updated the status page. They have a network status, they should have put a small blurb at the top of the page that mentions problems people are experiencing logging in, and that the issue is being looked into.

      Or hell, have an actualy moderator put up a sticky thread on the forums if you really have that pathetic of a support infrastructure to do the above two recommendations.

      Also, if you want to offer an honest opinion, log off your Steam account, reboot your computer, and try to log back in again. 3 to 1 you can't. I've had three friends lose there ability to play because they shut down/logged off steam while trying to log in other friends.

    13. Re:This is crap! by Tackhead · · Score: 1
      > If Valve didn't protect their interests, people would steal HL2 with wreckless abandon, but since they do, now they are abusing DRM simply by ensuring you paid for the game.

      Forgive me for joining with the throngs of users going all AOL on you, but...

      <AOL>Me too</AOL>

      If Steam had not been required for offline play, I'd have been in the first-day lineups at Fry's. Because Steam was required, and because Valve is "protecting their interests", I have neither warezed nor purchased HL2. Nor will I.

      If that means the middleman remains, so be it. The alternative (running Steam for HL2, st-EA-m for EA's games, Steamyvision for Activision's games, and Steam-Two for Take-Two's games, and a dozen more Steamclones, one for each studio's attempt to squeeze out their middlemen) sucks donkey balls through Gabe's clenched fist.

  12. Steampunk by Anonymous Coward · · Score: 0

    Are y'all talking about steampunk?

  13. Just one... by nightgrave · · Score: 0

    of the reasons I won't buy this game.

  14. So the shit's finally hit the fan, has it? by PedanticSpellingTrol · · Score: 1

    I hope valve's legal department is up to the class-action job that's going to come out of this.

    1. Re:So the shit's finally hit the fan, has it? by Anonymous Coward · · Score: 1, Informative

      They don't guarantee 100% uptime. A lawsuit would lose.

      And you're stupid.

    2. Re:So the shit's finally hit the fan, has it? by tftp · · Score: 1
      They don't guarantee 100% uptime. A lawsuit would lose.

      Neither me nor, I suspect, you are lawyers, so probably we shouldn't debate the merits of a lawsuit here. One obvious fact is, though, that Valve can be sued regardless, and they would be insane to go to trial over such a thing.

    3. Re:So the shit's finally hit the fan, has it? by Anonymous Coward · · Score: 0

      There is an implied reciprocity of goods in most 'good faith' contracts - i.e. most intellectual property (DRM) based systems.

      Translation: Valve cannot necessarily be responsible for downtime, but by accepting the 'Terms' of Valve's contract, you have entered into a contract and are, in some states, protected by a 'general contract' provided by your state which states (broadly) that services will be rendered unto you and compensation will be offered in the case that the service is unavailable, unreliable, or unusable. This often happens with software related to Point of Sale systems. I will need to research this case specifically, but I don't doubt Valve's laywers have poured over the details and are confident in their accountability, or lack thereof.

      Don't discount anything.

    4. Re:So the shit's finally hit the fan, has it? by Mycroft_VIII · · Score: 1

      They don't have to guarantee 100% uptime for a suit to occur, or even win.
      Given the repeated issues they've had since HL2 came out I wouldn't be suprised if they'd opened themselves up to leagle issues.
      A product was sold, that due to faulty design or other incompetence or negligence on thier part, does not work as advertised.
      The only obvious thing I can see (though IANAL, and one could probably think up a few things here that might help them out is the EULA, depending how valid the court in question decides it is, and whether the court decides it's enforceable in this case. Not all possible contract or contract provisions are enforceable in all cases, and that even assumes the courts hold a EULA to be a contract and not just an attempt fool people un-aware of first sale. I would think any lawyer/lawfirm looking into this would try for the best venue on both counts. (but venue gets into crap I know even less about than watching matlock reruns would tell you)

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    5. Re:So the shit's finally hit the fan, has it? by NanoGator · · Score: 1

      "They don't guarantee 100% uptime. A lawsuit would lose."

      They require up-time even though the game doesn't technically need it. They may or may not win, but it's not a given.

      --
      "Derp de derp."
  15. I hate this by enermax · · Score: 1

    ive been trying for the last hour and a half to get my account working and then i read this. good thing too cause i was about to reinstall everything. the forums are hard to acess too.

    1. Re:I hate this by Anonymous Coward · · Score: 0

      HAAAAHAAAAHAAA!

      I can log on just fine, you mother fucking kidfucker!

      I HATE YOU!

      BEWAAAAHAHAHAHAHAA.

    2. Re:I hate this by lachlan76 · · Score: 1

      I did re-install...luckily I hardlinked my SteamApps folder first ;)

  16. Online authentication unavailable for one night by bwcarty · · Score: 1

    is worthy of a /. article?

    Anyone who has played an MMORPG is more than familiar with these...especially when new titles and expansions are released.

    1. Re:Online authentication unavailable for one night by PedanticSpellingTrol · · Score: 2, Informative

      That's different. This a direct result of copy protection bullshit. You can't even play single player mode without authenticating against their central server

    2. Re:Online authentication unavailable for one night by Talez · · Score: 2, Insightful

      Anyone who plays MMORPGs knows what they're getting into before they buy the game.

      One doesn't go buy a boxed copy of a single player game expecting to find themselves unable to play it because some dodgy auth server down.

    3. Re:Online authentication unavailable for one night by Saratoga+C++ · · Score: 3, Insightful

      Anyone who has played an MMORPG is more than familiar with these

      Yes, thats because mmorpg stans for Massave Multi ONLINE role playing game.

      last I herd, playing half life 2 a SINGLE PLAYER GAME sholdn't have the added problem of not being able to play the non online game because they can't maintain their servers.

    4. Re:Online authentication unavailable for one night by swimmar132 · · Score: 2, Informative

      What the hell. Put Steam into Offline mode. You can play Half-Life 2 in single player mode then.

      I've played HL2 many times without a working internet connection.

    5. Re:Online authentication unavailable for one night by Anonymous Coward · · Score: 0

      Yeah ... I think you only need it during the installation process to create an account. Steam's marketing folks must not have done a good job of publicizing "offline mode" or something. Everyone seems to be convinced that they need a live Internet connection to use single-player.

    6. Re:Online authentication unavailable for one night by bonch · · Score: 1

      To be fair:

      1.) If you don't like Steam's "copy protection bullshit," you shouldn't have bought the game. The system requirements list an active Internet connection.

      2.) These measures wouldn't be necessary if people were honest. It's shocking just how prevalent piracy really is.

      Having said that, I haven't played Half-Life 2 in a while due to stuttering issues. Since then, they've apparently released updates to address them with varying success, but I wouldn't know since I recently bought a Mac and haven't been able to justify booting up the PC since. I'll give them a few more patches before I bother again.

    7. Re:Online authentication unavailable for one night by NiceGeek · · Score: 1

      3.) the people with pirated copies aren't having any problems playing whereas the people who did purchase the game can't.

    8. Re:Online authentication unavailable for one night by contradyction · · Score: 1

      Yes, but if you have a working internet connection you can't play in offline mode. With the Steam servers down you can't play on any computer with a permanent internet connection.

    9. Re:Online authentication unavailable for one night by Anonymous Coward · · Score: 0

      Yes it is. I cannot think of a more relavent article for the slashdot crowd. It certainly saved me a lot of wasted time.

      I have two accounts, one for me and one for my nephew. One account is died this evening and the other is working fine.

    10. Re:Online authentication unavailable for one night by Anonymous Coward · · Score: 0

      To be fair....If you don't like Steam's "copy protection bullshit," you shouldn't have bought the game. The system requirements list an active Internet connection.

      Hey asshole, all it says in the system requirements on the box is that it needs an internet connection. In small print in fact.

    11. Re:Online authentication unavailable for one night by PedanticSpellingTrol · · Score: 0, Offtopic

      I haven't bought or pirated the game. WoW is quite enough for me these days.

    12. Re:Online authentication unavailable for one night by Ramadog · · Score: 1
      1.) If you don't like Steam's "copy protection bullshit," you shouldn't have bought the game. The system requirements list an active Internet connection.

      The system requirements only say internet connect required. On the retail box that is both the minimum and recommended requirement. Nothing about active internet connection. The picture of counter strike: source on the back of the box would be enough to get people to think that is what the internet connection was for.

      Who would have though that after initial activation (at least 4 hours on dialup) a net connection would have been needed so much for a SINGLE PLAYER game?

      As for the stuttering that the initial forced patches introduced, it seems to have settled with the mid January patch. That was another problem, an unwanted patch that stuffed the game for over 1 month with no way of rolling back to the pre patch version. But what was introduced to replaced the stuttering was CS:S crashing when in offline mode but working fine when online.

    13. Re:Online authentication unavailable for one night by mrchaotica · · Score: 4, Interesting

      To be fair:

      0.) Valve (or anyone else) should not be allowed to sell you something and then claim that you don't actually have any rights to use it. In other words, this copy protection bullshit should be illegal!

      The fact that the cracked versions working perfectly fine encourages copyright infringement is just poetic justice.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    14. Re:Online authentication unavailable for one night by Tackhead · · Score: 1
      > What the hell. Put Steam into Offline mode. You can play Half-Life 2 in single player mode then.

      Only for as long as the ticket on your PC remains validated. What happens next week? Next month? After you come back from your year-long tour of duty in the Gulf? After Valve goes bankrupt from fucking its customers over ten times harder than Vivendi even fantasized about, and there are no more Steam servers with which to authenticate?

      Offline mode is a fig leaf. You're still on a subscription plan.

    15. Re:Online authentication unavailable for one night by nzkbuk · · Score: 2, Insightful

      HL2 is a single player offline game.
      It shouldn't have to phone home each time.

      Atleast on each MMORPG games I've played every time there is significant outages your account gets credited for the outage.
      Howm any people are going to see even a penny compensation from valve because of this?.

      The problem with this sort of error is that the problem is causing a bad login which invalidates your copy of HL2 (and any other games requiring steam) until valve gets steam working again.

      It's not a simple case of "Steam servers down, do you want to play in offline mode" it's a "Our servers believe you're not authorized to play this game any longer"

    16. Re:Online authentication unavailable for one night by Mycroft_VIII · · Score: 1

      The users internet connections are fine, they meet the requirement. IT's valves servers that are the problem.
      Look at it this way. Suppose you bought a car with a manual transmission. And someone able to drive a manual transmission buys it, but the clutch goes out at random without warning every few weeks and makes the car unusable for a day or two each time. Now is the buyers fault for buying a car with a manual transmission, or the car manufacturers fault for using a bad transmission.
      This should NOT have any effect on the offline mode, and should be reasonably reliable in online mode, otherwise your giving your customers less than they paid for.
      I see plenty of good reason to return any game affected by this as 'defective' if this isn't resolved fast or becomes a chronic issue. You bought the game to play it, it's advertised as playable, if by design or defect on the manufacturers end of things it doesn't work then one should be entitled to a refund.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    17. Re:Online authentication unavailable for one night by laughingcoyote · · Score: 2, Interesting

      Didn't buy it. Don't even have a cracked copy, I don't like that game. It cracked nicely for a couple friends, though. The cracked copies are working perfectly, even right now, unlike the legitimate copies, which both of them bought. The legit copies, on the other hand, only worked intermittently, even in "offline" mode.

      People -will- crack games. No matter what any software company does. The only question the software company needs to ask themselves is-how appealing do you want to make the cracks? The more you encumber your legitimate users with "authentication", the more of them you drive to cracked copies with that garbage removed.

      --
      To fight the war on terror, stop being afraid.
    18. Re:Online authentication unavailable for one night by David+Horn · · Score: 1

      And I've tried many times to do the same thing. Putting Steam in offline mode makes no difference. Half Life 2 refuses to even start when disconnected from the internet.

      --
      PocketGamer.org - For the gamer on the go!
    19. Re:Online authentication unavailable for one night by Anonymous Coward · · Score: 0

      Bonch,

      No offense, but your an idiot. Valve would still pull this shit as a control and marketing measure out of pure greed if nothing else. My thoughts are that many companies are just watching the trials and tribulations that Valve is currently going through to determine if they should use the same scheme. I can't wait for EA to start this shit too.

      Now for a slightly different skew. I bought the game, my computer meets all the requirements on the box. I installed the game, but I didn't use Valve's packaged installer. I never installed steam, and I never agreed to an EULA. So then am I still bound by that agreement, having never seen it or been required to agree to it to install the game? I don't remember agreeing to do so when buying the game.

    20. Re:Online authentication unavailable for one night by Anonymous Coward · · Score: 0

      My version is working perfectly.
      I have a little Half Life 2 icon on my desktop, i double click it and it tells me it cannot connect to the Steam server. I then have the option to start in offline mode and play the game.

  17. hrm by Anonymous Coward · · Score: 1, Informative

    I've just literally came out of CS this minute (on Linux, via Cedega) and it works great for me. I came off because of a different reason to do with Valve - fucking cheaters.

    HEADSHOT ME THROUGH 10 WALLS WILL YA?!

  18. You (don't) get what you (don't) pay for. by mythosaz · · Score: 5, Insightful

    I have a copy of HL2. I got it when I bought my Athlon 64, but I "paid" for it nonetheless. But, as we all been reminded, I don't "own" anything. I didn't even get a DVD. I have the license to play HL2 at the whimsey of Valve. If Valve feels like letting me play, I can play. If Valve feels like taking the weekend off when their servers go down, I can't play.

    If I hadn't gotten it for free with my CPU, I wouldn't have "bought" it at all; their license is simply idiotic.

    Mind you, I respect their rights to have such an idiotic license...

    1. Re:You (don't) get what you (don't) pay for. by asdfghjklqwertyuiop · · Score: 2, Interesting

      But, as we all been reminded, I don't "own" anything. I didn't even get a DVD. I have the license to play HL2 at the whimsey of Valve. If Valve feels like letting me play, I can play. If Valve feels like taking the weekend off when their servers go down, I can't play.


      That's what they'd like you to believe - that you don't really own a copy of a copyrighted work. Valve can sell copies of their game for $50 and then go and claim they didn't sell anything at all, but just because something is in a license paper doesn't make it real.
    2. Re:You (don't) get what you (don't) pay for. by Anonymous Coward · · Score: 2, Informative

      Actually, if you bought the game in a retail store you do own a copy of the copyrighted work. What you don't own is the steam account that's required to play it online, which is goverened by the license agreement.

    3. Re:You (don't) get what you (don't) pay for. by Anonymous Coward · · Score: 0

      s/online/on and offline/

    4. Re:You (don't) get what you (don't) pay for. by Dioxin+Dude · · Score: 5, Informative

      Try going Steamless

    5. Re:You (don't) get what you (don't) pay for. by Anonymous Coward · · Score: 1, Insightful

      Also check out the Steamless Project.

    6. Re:You (don't) get what you (don't) pay for. by c0dedude · · Score: 1

      Wait till it becomes abandonware and Valve's servers shut down in five years. HL2 will fall by the wayside and will be forgotten.

      --
      Since when has this country used intellectual elite as a pejorative term?
    7. Re:You (don't) get what you (don't) pay for. by zeekiorage · · Score: 1

      I am glad I didn't buy this game.

      Having to authenticate online even to play single player game is just ridiculous. The anti-piracy "scheme" Value has come up with is anti-customer. I hope Valve gets enough flak from this outage.

      The only way to discourage these type of copy-protection is not to buy it in the first place. Having said that I am sure that the people who are angry right now will be first in the line when Half-Life 3 comes out with a "Retina Scan" requirement.

      Next time vote with your dollars. Don't buy anti-customer crap.

    8. Re:You (don't) get what you (don't) pay for. by wolf31o2 · · Score: 1

      The problem is that gamers are a fickle bunch that cannot possibly give up the opportunity to play the newest trash game from a company that doesn't care about them or their wants, even if it means giving up all of their rights. On the opposite side of that coin, they will also bitch and whine and moan about every little problem with the game, then never do ANYTHING about it. I don't mean it to be insulting to anyone. It is just the simple fact of the actions of the majority of gamers.

      How many of you read about all the bullshit with Steam, then still went out and bought a copy? If you read Slashdot, then I think your hand should be up, as Slashdot was plastered with stories on the evils of Steam long before the game ever hit shelves. I do not feel the slightest iota of pity for you guys that did.

      I refuse to purchase Half-Life 2 because it does not run on my chosen platform and because of the Steam authentication. Now, Id Software got my money when they made Doom 3, and even if John Carmack decides to fly to Mars, never to return, I know that I will still be able to play Doom 3 until I lie in the ground rotting.

    9. Re:You (don't) get what you (don't) pay for. by DescenderX · · Score: 1
      A bit late to the thread, I guess, but just figured I'd reinforce this comment with an easy-to-reach bit of info from the Valve forums...

      Steampowered's thread on closed accounts

      3. The accounts will be closed and we have been informed that PayPal / EBay will *NOT* help since no merchandise physically changed hands.

      I'm probably reading into this too much, but it sounds an awful lot like PayPal and E-Bay don't believe you "own" HL2, either :).

    10. Re:You (don't) get what you (don't) pay for. by Anonymous Coward · · Score: 0

      Descender,
      All they are selling are steam accounts with access to these games, and not actual copies of HL2.

    11. Re:You (don't) get what you (don't) pay for. by 88NoSoup4U88 · · Score: 1
      "If Valve feels like letting me play, I can play. If Valve feels like taking the weekend off when their servers go down, I can't play."

      The same was the case with HL/CS, and the WON-network ; Only then people just considered it 'downtime'that is -bound- to happen once and awhile, while now it's considered a 'breach of the rights of consumers'...

      Bullshit imho.

  19. Play a text game instead =) by kyndig · · Score: 1

    While your counterstrike game is down, try playing a mud instead. They are online text games, and provide a more entertaining level of interaction for those with an imagination.

    --
    My Thoughts, Kyndig
    1. Re:Play a text game instead =) by Anonymous Coward · · Score: 0

      Games in such wildly different genres are virtually different kinds of entertainment.

      A mud is not a substitute for a fps, nor vice-versa.

    2. Re:Play a text game instead =) by Anonymous Coward · · Score: 0

      I humbly recommend www.anguish.org (Telnet to port 2222 if you want to start playing immediately.)

      'tis my personal favorite.

    3. Re:Play a text game instead =) by burbankmarc · · Score: 1

      Your new Geforce 99192xx BI 8 v2.3 will be smokin' when you load up a multi colored ASCII game over telnet!

    4. Re:Play a text game instead =) by Catnapster · · Score: 1

      Show me a MUD where I'm a member of a counter-terrorist team working to eliminate a team of terrorists, and I'll be right on it.

      --
      The world can be wrong today for once.
  20. and of course... by jxyama · · Score: 4, Funny

    /.-ing the forum will greatly help the cause... :P

    1. Re:and of course... by Anonymous Coward · · Score: 0

      oops :-0 KT

  21. Ugh... by Jeff+DeMaagd · · Score: 5, Insightful

    The other big problem is that while the Steam network is down even the offline games are unplayable.

    I hope this shows more people why they need to resist DRM schemes.

    1. Re:Ugh... by Datasage · · Score: 2, Insightful

      I wish that were the case, but i only see more of these types of systems being employed. Game developers are in a losing battle against piracy.

      I see two outcomes. Either the DRM systems either get even more invasive to a point were hopefully consumers stop bying the products. Or piracy goes down for whatever reason, and game developers stay with less intrusive mesures.

      I love the why should i pay $50 for a game that might be crap excuse. The question is why should you be pirating it if its crap?

      --
      In America we are imprisoned by our fear of them.
    2. Re:Ugh... by Lehk228 · · Score: 1

      I hope this shows more people why they need to resist DRM schemes.

      I'm doing my part by not getting the legit version of any steam game, I was tempted to get it when I heard that they added a half-life multiplayer but not if i have to deal with this crap.

      --
      Snowden and Manning are heroes.
    3. Re:Ugh... by bersl2 · · Score: 1

      I love the why should i pay $50 for a game that might be crap excuse.

      Is it possible that $50 is more than people are willing to pay?

      Basic economics suggests that lowering the price level will increase the quantity sold. I'm guessing that those sales will come from the pirate crowd.

    4. Re:Ugh... by T-Ranger · · Score: 1

      Or they manage to produce a high quality online enviroment that cant be (easily) duplicated. This could come in the form of high quality servers, or the "meta" enviroment - ladders and whatnot.. But also in secondary things.. armyops, which is free, has some kind of partnership where you can rent a gaming server.... It would be a whole new LOB for gaming companies to expand on this idea. And strengthen the EULA such that commercial sale of server space is forbidden. You can run a server on a colo box, a dedicaded server, just not a "package" gaming specific server. Make your product good enough that people wont want to go anywhere else.

      As for your last question, because they dont know its crap. The question is that once you have established that it is not crap, why dont you then buy a copy? As for pirating and continuing to use crap.. Kinda like buskers: payment is based on quality.

    5. Re:Ugh... by tftp · · Score: 5, Insightful
      The question is why should you be pirating it if its crap?

      It's a wrong argument in this debate because the cracked HL2 is better than the legitimate one.

    6. Re:Ugh... by Ramadog · · Score: 1
      Is it possible that $50 is more than people are willing to pay?

      You in the states or somewhere else? If you just happen be in Australia where do you get your games. It is easy to pay $100 for a game here. This afternoon saw Doom3 or $100 and HL2 (retail box) for $90.

    7. Re:Ugh... by BioCS.Nerd · · Score: 1

      OK, so DRM is bad you say. How then do you expect people to make money off of software and services wherein they aren't given the ability to protect the distribution and access of such products and services?

      DRM is a necessity of the digital economy. What's needed is a fair DRM scheme, not to abolish all DRM schemes.

    8. Re:Ugh... by bersl2 · · Score: 1

      50 USD.

      Right now, the exchange rate is 1 USD ~= 1.2 AUD. So your markup is through the roof.

    9. Re:Ugh... by RedWizzard · · Score: 1
      Game developers are in a losing battle against piracy.
      They are not. They're making more money than ever.
    10. Re:Ugh... by mythicflux · · Score: 1

      Yeah, wasn't it here on /. that (multiple times) that you read articles claiming that the Gaming industry is close to surpassing the movies industry, absolutely amazing if they are fighting a losing battle with piracy.

    11. Re:Ugh... by Twanfox · · Score: 1
      DRM is a necessity of the digital economy. What's needed is a fair DRM scheme, not to abolish all DRM schemes.



      Sorry, but that's bullshit. DRM may allow content creators to prevent copying of their material. Maybe they stop piracy. Ooh yay. That's cool. However, corporations won't stop where it's moral to do so. They'll use DRM to ensure that their copyright never expires (along with laws to outlaw same). They'll use DRM to continue price fixing. They'll use DRM to force you into subscription models instead of purchasing a copy to use at your whim.

      What the customer wants, the customer gets. If the customer isn't happy enough, companies collapse. This needs to be reinforced in today's economy.

    12. Re:Ugh... by Mycroft_VIII · · Score: 4, Interesting

      How is DRM nescessary? It doesn't even work. Right now there are at least TWO cracks that go right around steam. Most games and other software drm schemes have been beaten quickly, in some cases the cracked versions have come out first.
      Yet the game companies, music companies, and movie companies still make very large proffits.
      Reality strongly argues against your claims.
      The simple factors are convience and quality.
      Which is better: paying $6-$12 bucks to see a movie on the big screen, or searching for and downloading copy to watch on your 19" monitor, a copy that may be crappy quality?
      Which is better: Paying $16 for a proffesional cd you pop into almost device the right shape and hear music, or searching for a copy of lower quality that you then have to expend resources (admitted only about &.50-&.75 and a few minutes with nero et al) and time and effort on to make a simularly playable disc that lacks the cool art, liner notes, etc.
      See the pattern here?
      Games are still making lots of money even though they add drm schemes that reduce the convience factor, which in turn makes the 'pirated' versions MORE desirable simply from a convience standpoint even without the cost in dollars factor. FUD* is a factor against game 'piracy', without it DRM would likely drive a much larger segment towards the cracks than it already does. And as drm schemes get worse (and this is a LOT worse than most) it counters the fud even more.
      Sorry but as I see it DRM is counter to the best intrests of the game companies as it only adds costs and costs them in paying users.

      *=Not all fud is bogus, fear of being cought, uncertainty as whether or not the crack has built in malware,doubt as to whether it'll accidently screw up your system, etc. All have varying degrees of truth to them.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    13. Re:Ugh... by arodland · · Score: 1

      Nobody's ever had that kind of control over their products before. People think that software is so radically different that the publishers need to have the right to complete control over what you do to it, in order to "protect their rights" or something like that, but there's no logic to it. Nothing gives them the right to have any control over what you do with their bits after they sell them to you, unless you give them the control by agreeing to ridiculous licenses and accepting DRM.

      Unfortunately, as the result of unprecedentedly good PR that plays the software companies as the oppressed victims combined with a lack of understanding of the technical issues, people are gladly giving up control.

      I mean, who cares if our rights are "managed"? Rights are so 1780s, anyway!

    14. Re:Ugh... by Anonymous Coward · · Score: 0

      Curious how this got to 5 missing an argument. Are you talking about the DRM stuff or the gameplay?

    15. Re:Ugh... by brxndxn · · Score: 1

      Since I can't play Counterstrike Source right now, I got to thinking..

      Supposed I went out and downloaded a cracked copy of Counterstrike Source and played the hell out of it while the login servers for my legitimate version were still FUBAR.. and then I got caught by Valve and they sued me.

      Who would win in court? I mean.. I did violate the User Agreement - but they also violated the terms of the contract in that they did not provide me with a working game. And, the UA is just another contract - NOT the word of the law.

      At first, I really liked Steam because I wouln't have to worry about scratching the CD for the game or even grabbing the damn thing in the first place - but being told my username and password is wrong to play a game I bought really pisses me off.

      --
      --- We need more Ron Paul!
    16. Re:Ugh... by tftp · · Score: 1

      The parent I replied to, and the whole discussion here is about DRM - so I didn't have to mention the obvious. AFAIK, the gameplay is not bad at all.

    17. Re:Ugh... by HeghmoH · · Score: 1

      According to the movie industry, they're fighting a losing battle with piracy too.

      --
      Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
    18. Re:Ugh... by Anonymous Coward · · Score: 0

      You know I love it with an Econ Major comes along having only taken lower their freshman classes.

      "Basic economics suggests that lowering the price level will increase the quantity sold."

      Well fucking shit, damn, you are right. Lower the cost and more will be sold. How fucking brilliant of you. Someone replace Greenspan with this genius.

      What your 'basic economics' also don't cover are the realities of the situation. First, there will be a group of people that no matter what the price, it will be too much for them.

      Secondly, where in the curve does the lowered price equate to greater than or equal profits at the higer price?

      Third, its well known that at much lower prices, folks seem to think the product may be crap and as such refuse to pay for it. Now, I've not had beyond 'basic economics' but there is a technical term for this of which someone might even fill you in on.

      Fourth, think about it this way -- with the price as high as it is, they can't even serve the customers they have. The money is in the bank and if I understand correctly, there isn't a monthly fee for this software so how the fuck is this going to be sustainable if the cost of the software at $50 is far more than Valve can put into their backend. Logic almost dictates in this instance, a higher price would be more appropriate as one isn't selling 'just a quantity of product', but a service as well. Services cannot be duplicated and distrubuted like a CD / DVD.

      So yes, your 'basic economics' are correct. Maybe you need to step up to the next level of economics to realize that basic truisms are rarely every viable in the real world. This is the problem with the current US president -- he is in my mind an honorable man with honorable intentions (note: to the liberals I say nothing about Cheney or Rumsfield or Rove), but his thought process is such that he thinks about basic truisms in that these should hold true in larger scales and without thinking of any other factors. Lets save some people, they will love us. Sure. Same as lets print up more discs, sell them for half price and see if our servers, that couldn't handle half as many people, can now service 4 times that amount.

      It just doesn't work out that way.

    19. Re:Ugh... by Anonymous Coward · · Score: 0

      You know I love it with an Econ Major comes along having only taken lower their freshman classes.

      Well thank you for the compliment, but I'm a CS major. I took a college Freshman-level course of Macro during the summer of 2002, but this isn't covered by Macro, so the best I have to work with is simple supply and demand.

      The assertion I made was that lowering the price while removing the single player authentication requirement (implied) might encourage more people to buy the game who would not have otherwise.

    20. Re:Ugh... by danila · · Score: 1

      This is not the most important reason to resist DRM. If you had DRMed hardware, you would not have problems with availability and your system would be stable and compatible. But it would prevent all use of the software and content not implicitly sanctioned by the developer, which is unacceptable. For example, you would need a special license from Microsoft (and Bungie, and Sony) to make Halo machinima. And you would need a license (which would be expensive and come with strings attached) to make screenshots.

      DRM is bad not because it prevents us from playing, but because it prevents us from doing everything else that we might want to.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    21. Re:Ugh... by BioCS.Nerd · · Score: 1

      You know, the first few hundred light bulbs weren't that good either. That didn't mean they were all going to be crap. The same thing can be said of all technology, including DRM.

      Reality does not always argue against my point. Reality is that hundreds of people exclusively pirate all of their music, and all of their movies. For them watching movies on their monitor is more than good enough, for them a 128kbps MP3 is more than good enough.

      These people aren't the minority either -- So whose reality are you arguing for? I agree with you in that watching a movie on my tiny monitor isn't good enough for me always, nor is listening to a lousy encode of an MP3 -- I purchase all my media that I like. However, we are the minority. These companies are still making money because of people like us.

      What I see the need for DRM in is to minimize the distribution of software products and services. I just fail to see how a small company can afford to take the sorts of losses you imply are possible. I don't see DRM as much different than having a security guard, or having your employees keep an eye out for someone lifting your products.

      I see DRM in it's infancy now, but I see it becoming a part of all our lives now. Actually, if you think about it, isn't software registration the first form of DRM? (i.e. Software that contains features that are locked until you register it.) Whilst this form of DRM has been widely cracked and circumvented, the methods in place seem to largely either discourage the majority of people from stealing and either continue as is, or to register (Probably more often the former).

      The real question becomes how a company should protect it's rights without trampling on those of the consumer. Perhaps what we need is approvals for DRM schemas a la food grade approvals for lubricants, or pharmaceutical approvals. We can't just sit back and pout and say that this is bad, we have to be proactive in making an acceptable solution.

    22. Re:Ugh... by xerxesVII · · Score: 1

      "Game developers are in a losing battle against piracy."

      What battle are they losing? I'm honestly asking. I keep reading that game publishers are making more money than ever before.

      Is it the battle to make more money?
      Because they seem to be winning that battle.

      Is it the battle to annoy their honest customers?
      Because they seem to be winning that battle hands down.

      Or is it the battle to defeat people who want to not pay for their games?
      Because that battle can't be won.

      There will always be a scene dedicated to their zero-day downloads and the like. I'm not saying no copy protection is the answer, but requiring online authentication every time a session of entertainment software is run is laughably overboard.

      --
      "We shall grapple with the ineffable, and see if we may not eff it after all." - Douglas Adams
    23. Re:Ugh... by nine-times · · Score: 1
      The other big problem is that while the Steam network is down even the offline games are unplayable.

      I hope this shows more people why they need to resist DRM schemes.

      There's another [related] implication here that shows, to an even greater degree, why people need to resist this sort of DRM: what happens when the makers of Steam just don't feel like running their network anymore?

      If I buy a CD/DVD, at least I can hold onto that disc, hold onto the computer that runs it, and I'll always have that game/application/data. But if steam, as a business venture, goes under, you've lost HL2. You have the disc and the computer, but it doesn't matter, you've lost the game.

      Sure, Valve could release a patch removing the DRM, but they have no obligation to do so, so maybe not. Someone might offer a patch, but that's "illegal".

    24. Re:Ugh... by Anonymous Coward · · Score: 0

      There was no compliment in there. And again, you prove a point -- you know little of micro or macro and even if you did, the freshman overview courses simply teach you the In A Perfect World theory which never works even in a near perfect world.

      So since you only have Supply and Demand to work with, it would probably be best that you not even mention it. The folks that think Supply and Demand actually work are as deluded as the communists that think For The People, Of The People is a valid system that one can create a political basis around.

      The assertion you have made is wrong. I've worked with both DRM'd media and non-DRM'd media and been burned completely on the non. Sadly, the Non was a better product and we wanted to support our users and we sold less product than we did otherwise with the same marketting. The pirates will ALWAYS be around. Its the honest users that you have to protect against because they will share with their friends -- after all, its only sharing a simple paid copy with a buddy while they know pirates are out their distributing copies they've never paid to hundreds of users. In their mind, this is acceptable in comparison.

      So, all in all, you are wrong. I won't buy the software knowing I have to log into a computer to play something -- I just spent 3 weeks out of state with little to no net access. That would stop me from buying it. But for the masses -- they don't care. The masses stay at home or buy the games for their kids and these are who this product is marketted towards. Even with the problems, the sales probably haven't slowed. The fact that 2% of us won't buy it means nothing when this also means 20% of the people that would have just given it to their fried will now pay for it -- economics win out.

      Again, supply and demand the level you quote it means nothing.

    25. Re:Ugh... by Mac+Degger · · Score: 1

      "Game developers are in a losing battle against piracy."

      This point comes up a lot...but I have yet to see numbers which actually substantiate this, even a little.
      The numbers I see all point towards the opposite; games, music and video are all making record profits. Let me say that again: the respective industries have made the most money they ever have in the past year.

      Even more to the point, there have been studies which show that piracy actually increases sales, due to the extra exposure people get to something they would otherwise never have bought: piracy has been shown to increase sales.

      OTOH I have yet to see an independant study (not results paid for by the *IAA) which conclusively proves that piracy does lead to reduced profits.

      --
      -- Waht? Tehr's a preveiw buottn?
    26. Re:Ugh... by NormalVisual · · Score: 1

      Reality does not always argue against my point. Reality is that hundreds of people exclusively pirate all of their music, and all of their movies. For them watching movies on their monitor is more than good enough, for them a 128kbps MP3 is more than good enough.

      And the reality there is that the majority of those people that are getting *all* of their media via questionable means are probably die-hard cheapskates that wouldn't have bought the legitimate product anyway. So, where again are the content producers losing these vast quantities of money? They've certainly not presented any credible data indicating they've lost money through illicit copying.

      Don't get me started on registration either. Registration is used almost exclusively to procure marketing data, and as such my personal information has value. Requiring me to give up something of value after the point of purchase just to use the product is at best unethical - it's a hidden cost just as surely as if there was a window that popped up after installation saying the software wouldn't work unless I PayPal'd $5.00 to the vendor. This is why I refuse to patronize supermarkets with "loyalty card" programs - they're not rewarding customer loyalty, they're penalizing those who refuse to contribute valuable marketing data for a few pennies off at the register. Fuck that.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    27. Re:Ugh... by ivan256 · · Score: 1

      Game developers are in a losing battle against piracy.

      Battle? More like a skirmish. It's a minor distraction off to the side of their money-raking enterprise. Considering how much money they're making dispite "rampant piracy," I don't see how anybody in the industry can possibly justify treating their paying customers the way they do.

      It's especially obnoxious because it doesn't harm the pirates in any way. They're all off playing their hacked versions while the people who pay for their games are the only ones inconvenienced.

    28. Re:Ugh... by Thing+1 · · Score: 1
      All digital goods manufacturers are fighting a losing battle with copyright infringement.

      Soon all physical goods manufacturers will be fighting a losing battle with ... we need a new term for it, copying a Corvette or Big Mac or Athlon without paying for it.

      Nanotechnology is going to completely change things. We're heading down a bad road on our way to it, because we are so concerned with making a buck. In the future, there won't be the need to make a buck. There may still be currency, but if you can copy any physical item you will have all the food and shelter you desire; thus, you will have no need for cash.

      Most people don't understand this, or (perhaps rightly) call me insane. But your point, that both the games and movie industries are concerned with advancing technology, is going to encompass all industries within the next 20 years.

      --
      I feel fantastic, and I'm still alive.
    29. Re:Ugh... by Anonymous Coward · · Score: 0

      You can switch Steam to "Offline Mode" and play all offline games with no hassle. I have dialup and use this to save time.

    30. Re:Ugh... by Anonymous Coward · · Score: 0

      The $50 excuse is entirely valid as far as I am concerned. The reason for this is simple, retail stores will no longer give full refunds for any software/music/movies, regardless of wether they are crap or not.

      And do not pull the "piraters have no-one to blame but themselves for that" line with me. For I know it as pretentious bullshit and the theft/marketing scheme that it is. If you for some reason feel that that isn't valid, then why do we have "restocking fees" and stores who won't even accept hardware (motherboard, video card, memory, etc) returns for full refunds. Why should I pay $50 for crap that has been overblown by a massive marketing scheme (i.e. Doom3 - Flashlight Edition).

      There will always be pirarcy, harming your customer base is not the proper way to fight it. Companies aren't even interested in why their games are pirated. Perhaps a good portion of it is skewed market, managerial, and egotistical views.

    31. Re:Ugh... by Mycroft_VIII · · Score: 1


      Lightbulbs still at least worked and put out light. And I think 20+ years is a bit excessive for an infancy in a computer technology.
      Copy protection on software goese back AT least to the early eighties when the C64, Apple II, and pc-xt where state of the art home pc's
      Yet copy protection still takes the same time to bypass, almost none.
      As far as saying more than half of all people exclusively choose 'pirated' media. I'd need to see some solid research backing such and incredible claim. Especialy when you turn right around and say otherwise.
      I'd bet majority of people buy legitimate product DESPITE drm inconviences, not because of them. For quite a few reasons, the extras (t-shirt, liner notes, good artwork,etc.), moral and ethical, and so on.
      As far as how can they afford not to, simple they are effectively not using drm now (given few titely stay un-cracked a full month) and still taking in record proffits. Subtract the overhead wasted on ineffective copy-protection and thier proffits would be even more. I seriously doubt the cost they pay for 'protection' is less than the few extra sales it may encourage.
      And store security guards don't show up at my house and randomly break, or limit use, of my groceries.
      The simple truth is that DRM is a waste of money and time when it comes to preventing illeagle copying, it only inconviencies and insults legitimate users.
      What it's really about is trying to lock things up such that you KEEP paying for something after you bought it. It's about being forced to rent all your software and all your entertainment rather than own it.
      Unfortunately the only way they can do this is to take away our ability to do so in every way they can. This is why laws like the DMCA and efforts to push trusted computing (One is useless without the other) are being pursued so hard
      So perhaps you buy thier excuses and lies, but I don't. Please stop and think about it beyond the simplistic view the *AA and SBA propagate.
      There is NO acceptable way to treat me like a criminal for wanting to use what I paid for, to prevent me from watching a movie I paid for on the device of my choice, to forcing me to pay for something over and over again.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  22. I gave up on Half-Life! by Anonymous Coward · · Score: 0

    To be honest I gave up on the Half-Life thing a long time ago. Their refusal to support Linux (unlike ID software) and the fact that they insist on steam. If I want to play a offline game on my LAN. I think I have the right! I say Valve can keep their product. I' staying with Unreal 2k4 and Quake/Doom3 on my Linux box.

    - The D-M

  23. Offline games require online reporting = BOGUS by tambo · · Score: 5, Insightful
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    Absolutely. This is the most insane thing about Steam: When I can't reach Steam - either because it's down, or because I happen to be in a location with no network access (which, in fact, is a common scenario) - I can't play the offline games I purchased. Like Half-Life 2. And Counter-Strike: Condition Zero. Even Codename Gordon - a dinky freeware platformer, reminiscent of id software's classic game Abuse - is unplayable.

    So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

    I cannot imagine how this possibly benefits Valve in any way. Surely the p1r@t3s who don't wanna pay (na na why don't you get a job?) are merrily playing their hacked-installer versions. All this mechanism accomplishes is giving the pointy-headed marketroids at Valve some academic (useless) data on who plays which games. Meanwhile, actual customers get surveilled, and sometimes denied access to their paid-for games.

    In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

    - David Stein

    --
    Computer over. Virus = very yes.
    1. Re:Offline games require online reporting = BOGUS by TomHandy · · Score: 4, Informative

      Abuse was a crackdotcom game.... I don't think id had anything to do with it.

    2. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      Abuse was made by Crack Dot Com (RIP). id had nothing to do with it.

    3. Re:Offline games require online reporting = BOGUS by mrjackson2000 · · Score: 1

      i have been to LANs w/o net access several times and have played CS: Source, DM, and the single player HL2 w/o a problem at all steam tries to connect for a bit then asks if you want to go into offline mode, why is everyone having problems with this

    4. Re:Offline games require online reporting = BOGUS by notext · · Score: 1

      You can in fact play them in offline mode as long as you have connected to steam before.

      I played most of hl2 without a connection to the internet I still dislike steam but you can play them.

    5. Re:Offline games require online reporting = BOGUS by Zakabog · · Score: 4, Insightful

      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

      I cannot imagine how this possibly benefits Valve in any way. Surely the p1r@t3s who don't wanna pay (na na why don't you get a job?) are merrily playing their hacked-installer versions.


      I hope you're not telling us pirates who don't want to pay that we should pay? Please look at what you've said and tell me, was the game worth giving $80 to a company that doesn't trust you enough to let your run the game without having it phone home? The only person that loses with their scheme is paying customers, the pirates are better off so I'm going to stick with being a pirate of Valve games till they start treating their customers better.

      I was a long time Valve/Half-Life fan. I bought Half-Life on pre-order years ago, and every single player expansion pack that came out for it. There were times where I questioned Valve's judgement, mostly after patches but I lived thru it. I kind of lost faith around the time CS hit store shelves. After using steam (with my friends login and password because apparently I already registered for steam with my CD key) I gave up completely and decided to never buy another thing from Valve ever again.

      ID software on the other hand... they released a game with amazing graphics, created a linux port and doesn't require you to go online and authenticate to play. I bought a copy of Doom 3 the day it came out and will be buying a copy of Quake 4 the day it comes out. The day Half-Life 3 comes out I'll be searching for it online just so I can play and see how the story goes. Unless Valve decides to do a complete turn around and trash the worthless pile of trash that is Steam, I don't think I'd ever give them another dime.

    6. Re:Offline games require online reporting = BOGUS by Mazem · · Score: 1

      Disable network traffick or unplug your network cable, log in to steam. It should allow you to log in using "offline mode". Sometimes it takes a minute. Then re-enable network traffic and launch your SP game of choice.

    7. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      Can't argue with you there. I bootlegged a copy of Doom 3 until it came out in the stores around me a few days later and immediately bought a copy. Sure, it's nice to get things for free, but the reality is that game development is becoming more and more expensive (and competitive.) I honestly don't mind giving fifty bucks to an outfit like I.D. that treats its' legitimate customers with respect while simultaneously releasing a quality product. Valve had a chance to become the video game distribution channel, but I think they may have blown it by being too concerned about maintaining control. As you pointed out, there was a lot of goodwill towards Valve built up over the years, but I think they've thrown that away.

      The original Half Life game required the CD to be in the drive ... that irritated the hell out of me considering they had my money. Then after updating it at one point, that requirement suddenly went away. Go Valve! But they seem to have taken a few steps backwards with Steam.

    8. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      > In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

      Because, David, you (and others) keep on buying the games. So long as all of you keep buying, Valve will keep doing whatever they feel like doing wrt DRM and you'll just be stuck with it, regardless of your ire.

      Money talks, EVERYTHING else is just ignorable to them.

    9. Re:Offline games require online reporting = BOGUS by Moofie · · Score: 1

      "reminiscent of id software's classic game Abuse - is unplayable"

      id had absolutely nothing to do with Abuse. I playtested the game for Origin Systems' release. I think you might have your game companies confused.

      --
      Why yes, I AM a rocket scientist!
    10. Re:Offline games require online reporting = BOGUS by Moofie · · Score: 1

      "ID software on the other hand... they released a game with amazing graphics, created a linux port and doesn't require you to go online and authenticate to play"

      Yeah, and if the game were any good, I'd have bought it. But it isn't, so I didn't.

      --
      Why yes, I AM a rocket scientist!
    11. Re:Offline games require online reporting = BOGUS by lachlan76 · · Score: 1

      Just tried, it says "no login information stored"

    12. Re:Offline games require online reporting = BOGUS by rbinns · · Score: 0

      This is the most insane thing about Steam: When I can't reach Steam - either because it's down, or because I happen to be in a location with no network access

      Um... hm. I recall a thing called "connect in offline mode". I used it to play HL2 on an airline flight to Detroit after watching Battle Royale... Seemed to work fine. And no, I do not have a disc either, a friend bought it for me off of Steam for my birthday. Just a thought.

    13. Re:Offline games require online reporting = BOGUS by Triffid_Hunter · · Score: 1

      Abuse was a crack dot com game, not id. you can find it on home of the underdogs, as crack dot com has since vanished.

    14. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      I'm not sure (it's been a few years) but I believe crackdotcom did do some work with id. I seem to remember them working on porting Quake to other platforms.

    15. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      Bullshit. You can play fine without connectin to the internet. Why do these troll posts get modded insightfull?

    16. Re:Offline games require online reporting = BOGUS by sukotto · · Score: 1
      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought.

      This is why I chose not to buy a copy. And I don't mean that I stole a copy instead... I don't play it at all.
      I want it, of course, but I'm not willing to buy the game with the restrictions they have in place.

      --
      Come play free flash games on Kongregate!
    17. Re:Offline games require online reporting = BOGUS by phriedom · · Score: 4, Informative

      Many people have already pointed out that you only have to connect to Steam once to check authorization, and after that you can play single-player in offline mode all you want.

      What I'd like to add is an explanation for why Valve created Steam at all. It wasn't just to get more "control" and defeat hackers and pirates. Steam could allow Valve to do without a publisher, as they could do all their distribution through Steam and skip the boxes on the shelves entirely. Think of not being beholden to Sierra or EA. IMHO, Valve chickened out and released HL2 both through stores and through Steam (which maybe makes sense IF enough customers are only on dial-up) which meant that people who bought the box have to have the disc AND all the Steam stuff, and it feels like a big hassle to them. If Valve had only distributed through Steam, the authentication would be transparent and everyone would think they were part of this great new paradigm and they were sticking it to "the man" at the evil publishing house and the crappy retail outfits. People would say: "Isn't it great how I don't have to keep track of a CD and I can go re-download all the old games I paid for 5 years ago to as many computers as I want to without any hassle. And they give me free content later as it becomes available without paying for an expansion pack."

      --
      Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
    18. Re:Offline games require online reporting = BOGUS by Microlith · · Score: 1

      I hope you're not telling us pirates who don't want to pay that we should pay?

      I'd say go fuck yourself. If you aren't going to pay them for their effort you can stuff your head up your ass.

      If you don't like their scheme, stay the fuck away.

    19. Re:Offline games require online reporting = BOGUS by Spyronoid · · Score: 2, Insightful
      I hope you're not telling us pirates who don't want to pay that we should pay? Please look at what you've said and tell me, was the game worth giving $80 to a company that doesn't trust you enough to let your run the game without having it phone home?

      If nobody pirated their games, there would be no need for the DRM. Pirates are at least as responsible for DRM as media companies. So if you don't like DRM, then stop pirating games, music, and movies. You're just making life difficult for paying customers.

    20. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      He has abandoned Valve, and is telling others about his choice. If you don't like THAT, why don't you stay the fuck away? Valve knew that Steam was unpopular with their established customers. They forced it upon them anyway. They lost many of these customers.

    21. Re:Offline games require online reporting = BOGUS by LordP · · Score: 1

      Dave Taylor, co-founder (or founder) of crackdotcom, used to work for id software. Bit of a flimsy connection, but it's there :)

      --
      Nothing is so smiple that it can't be screwed up.
    22. Re:Offline games require online reporting = BOGUS by moonbender · · Score: 1

      If nobody pirated their games, there would be no need for the DRM.

      Not true. IP companies would probably still want DRM to prevent previously unregulated or fair use. Like lending a game to a friend, making copies of music and movies for your own usage, or watching a movie bought on another continent.

      --
      Switch back to Slashdot's D1 system.
    23. Re:Offline games require online reporting = BOGUS by Jah-Wren+Ryel · · Score: 1

      or watching a movie bought on another continent.

      Indeed, region coding has nothing to do with pirates and yet is the most commonly cracked form of DRM in existence today.

      --
      When information is power, privacy is freedom.
    24. Re:Offline games require online reporting = BOGUS by wolf31o2 · · Score: 4, Insightful

      So I paid $80 for package including many excellent single-player games, but I can't play any of them without getting express consent from Valve every time. When that consent is unavailable, I can't play the games I bought. This is bogus. This is outrageous.

      Yet, you still purchased the game? Did you not know this was going to happen when every gaming site on the planet was screaming about Steam? Were you not warned countless times before you plunked down $80 for a worthless pile of Valve shit?

      In sum, this scheme presents spurious value to Valve, and no value to customers, while also pissing customers off. Valve is too smart a company not to realize this. Why they persist is a fucking mystery.

      Obviously, they are not, or they would have seen this coming a mile away like every other person on the planet did. The truth is that they simply don't give a damn. They have your $80 and really aren't concerned with you anymore until Half-Life 3 comes out, at which point they will hype it so much that everyone that was burned by Half-Life 2 will still line up waiting for the release. Even if they lose a few customers over this, they know that their marketing and hype will more than make up for it. These ex-Microsoft employees have learned very well from their old masters. You can sell anyone a pile of shit, so much as you hype the hell out of it, and smile while you're bending them over.

    25. Re:Offline games require online reporting = BOGUS by justins · · Score: 1
      ID software on the other hand... they released a game with amazing graphics, created a linux port and doesn't require you to go online and authenticate to play.

      And got hit a lot harder by piracy. Funny how that works.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    26. Re:Offline games require online reporting = BOGUS by mbourgon · · Score: 1

      What I'd like to add is an explanation for why Valve created Steam at all. It wasn't just to get more "control" and defeat hackers and pirates.

      Yup. It's also because they're going to attempt their own version of Gathering of Developers. There are several games being developed currently for the Steam network, including Pirates of the Burning Sea, a pirate-themed MMO (no affliation, I'm just waiting for their game after PotBS). Basically, Steam will be releasing a lot more than just Valve's games. Hopefully this will be good for small developers - they can concentrate on building a good, small game that can make some money, and not on trying to avoid getting fscked by the publisher.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    27. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      No offense, but Steam doesn't prevent any of these. In fact it makes it easier to lend to a friend or use on other computers-- just log in anywhere and it will download the entire games list at your whim. You don't even need the disks.

      Yeah, the steam servers went down. Oh no! Horrible omen of the future rule of DRM? No, a hiccup in what's been a relatively smooth ride for most of us. Because of Steam, Valve can patch, communicate, and respond to problems better than just about any non-MMO out there. Yet because the network was on the fritz for twelve hours, everyone goes insane? I'm sorry, but to run around saying "Steam sucks!" because you didn't get to play a couple games on one saturday night out of your life is pretty absurd.

      And by the way, you could still play if you knew anybody with a working account. Just punch in their account name and password and you could both play offline.

    28. Re:Offline games require online reporting = BOGUS by TomHandy · · Score: 1

      Ahh, ok. That makes sense I guess. It does have a certain "id" feel to it. Whatever happened to crackdotcom anyway? Did they just do Abuse and disappear?

    29. Re:Offline games require online reporting = BOGUS by willith · · Score: 1

      Many people have already pointed out that you only have to connect to Steam once to check authorization, and after that you can play single-player in offline mode all you want.

      Very true. However, the procedure to play HL2 in offline mode is inconvenient as hell. Log onto Steam, make sure your game works, and then exit Steam without logging off. Then, unplug your computer from the Internet (or disable your NIC) and start Steam again. It will fallback into offline mode and you'll be able to play.

      You must remember to disable your NIC or unplug your network cable every time you want to play the game. Just blocking ports isn't enough; Steam sees the active network connection and goes into on-line mode and then hangs at the "Looking for updates..." screen.

      That's not a method. That's a hack. And a pretty messy one, at that.

    30. Re:Offline games require online reporting = BOGUS by Dest · · Score: 0

      Actually you can enable offline mode, David.

      Then when it cannot detect an internet connection it goes to offline mode and you can still play games.

    31. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      That makes me reminisce about id's past copy protection.

      Quake I: id put out a $5 shareware cd with Quake and every other id up to that point on it. It was (weakly) protected needing a key based on another key it gave you (if memory serves).

      Quake II: The initial version checked for the cd in order to play, then id must have realized that only inconvienced paying users. The subsequent patches removed the cd checking.

      Quake III: inputting a key of 77777. . . gave you the message "This cd appears to be valid. . .", and the master server didn't even validiate cdkey keys for at least 3 years after the game was released.

      Don't get me wrong, I love id, and did eventually buy the games in their pretty boxes.

    32. Re:Offline games require online reporting = BOGUS by moonbender · · Score: 1

      I'm not sure why you chose to respond to me, I didn't even mention Steam specifically. I did think of it when posting, though, so that's okay.

      No offense, but Steam doesn't prevent any of these. In fact it makes it easier to lend to a friend or use on other computers-- just log in anywhere and it will download the entire games list at your whim. You don't even need the disks.

      No offense taken, but you're totally wrong: Steam absolutely prevents you from lending a game. There is no such thing as a game, really, there is only your Steam subscription of which the game is only a part.

      You can give away your Steam log-in, as you say, but that gives away all your Steam games, not just one. Not a big deal right now, as there only is one game worth mentioning, namely HL2+mods, but if Valve has their way, that will change. In fact, for those people who're still playing HL it already is a limitation: with the WON servers disabled, I don't think you can play both HL1 and HL2 at the same time. (I might be wrong, I'm not up-to-date on HL1, the point still remains.)

      What's more, you can't really lend your log-in, at least not easily: after all, once your friend has got your log-in, you can't really take it away. Okay, you can - and so does he! - by changing your password, which is why I said "not easily". But it's still different from getting back your physical copy of the game. Note that I'm aware that this is a problem with cd-keys in general, you couldn't really lend the original HL pre-Steam, either - in fact, that was worse because you had no password you could change. Once your cd-key was out, it was out.

      Anyway, there's still more: I would assume Steam's terms of conduct have got something to say on account-lending. Sharing accounts certainly is a violation of the TOC, apart from the fact that they are doing their best to prevent it by technical means, and lending accounts might also be a TOC, it's not very different from sharing them after all. Steam accounts are bought and sold on occasion - the only way to sell a used version of HL2 - but I'm not sure if that's in violation of the TOC. I'm also not sure what violating the TOC might (in theory) ensue - at worst a cancellation of the whole account, with the obvious consequences.

      Just punch in their account name and password and you could both play offline.

      Since that's (I assume) a violation of the TOC, you might as well download the relevant cracks and be done with it. Both works, neither is really an argument for Steam.

      --
      Switch back to Slashdot's D1 system.
    33. Re:Offline games require online reporting = BOGUS by vranash · · Score: 1

      Go search for Golgotha... they tried making a second game and blew all their money without managing to finish it... did however open source the code and data in like '99 or '00 or sometime around then.

    34. Re:Offline games require online reporting = BOGUS by bungo · · Score: 3, Insightful

      If nobody pirated their games, there would be no need for the DRM. Pirates are at least as responsible for DRM as media companies. So if you don't like DRM, then stop pirating games, music, and movies. You're just making life difficult for paying customers.


      Oh my! This is one of the most silly things I've read here all day.

      Pirates are the only ones NOT affected by this DRM. And pirates don't care.

      The only people affected are the poor paying customers. The pirates have a far better playing experience than the legitmate customers.

      Do you think that if banks started charging people $5 every time they saw a teller to cover losses from robberies, that all bank robbers would think "Hmm... that $5 charge is too much....since I'm part of the problem, I'll become a Java programmer instead." ?

      --
      "The best part? I became an ordained minister while not wearing pants." -- CleverNickName
    35. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      The difference is that the HL games are far more fun to play than anything ID has ever produced, with the possible exception of Keen4. Apart from that I think you are quite right, ID software's approach to the market is far superior. Everything else being equal, who would want to touch Valve?

    36. Re:Offline games require online reporting = BOGUS by usernotfound · · Score: 1

      Sure, they tell you to save your login info, and it will works offline next time. But what if (read: when) windows crashes, that login data is lost. So basically, normal use of your PC will render your offline game unplayable. Good going Steam, relying on Windows' stability for us to be able to play an offline game.

      --
      You call it excessive, I call it ambitious.
    37. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      I honestly don't mind giving fifty bucks to an outfit like I.D.

      I'm sure id Software would be disappointed to hear their money went to some company called I.D.

      [/smartass]

    38. Re:Offline games require online reporting = BOGUS by hkmwbz · · Score: 1
      "And got hit a lot harder by piracy."
      Says who? Source?
      --
      Clever signature text goes here.
    39. Re:Offline games require online reporting = BOGUS by hkmwbz · · Score: 1
      "If you aren't going to pay them for their effort"
      So any effort needs a reward? Even if it's a terrible effort?

      And what efforts are you referring to? The ones where Valve makes the game unplayable to paying customers, while the pirates are happily playing it whether Steam is down or not?

      --
      Clever signature text goes here.
    40. Re:Offline games require online reporting = BOGUS by justins · · Score: 1

      In my case it's purely anecdotal. I don't know more than a couple of people who bought doom3, almost everyone just played the warez download. I know quite a few who bought hl2, only one who uses the warez version.

      Most of those I know who pirated doom3 would claim that they never would have bought it anyway. I'm pretty sure that's just the standard rationalization, although if there had been a demo download available when that game came out, it would probably be true. :/ Talk about overrated.

      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    41. Re:Offline games require online reporting = BOGUS by Anonymous Coward · · Score: 0

      Yet, you still purchased the game? Did you not know this was going to happen when every gaming site on the planet was screaming about Steam? Were you not warned countless times before you plunked down $80 for a worthless pile of Valve shit?

      So every single person who may potentially buy the game was sure to have read sites warning about Steam? I find that very hard to believe.

    42. Re:Offline games require online reporting = BOGUS by witte · · Score: 1

      "When I can't reach Steam - either because it's down, or because I happen to be in a location with no network access (which, in fact, is a common scenario) - I can't play the offline games I purchased.

      You can : If you let steam remember your username & password, you can play offline next time you start steam.

    43. Re:Offline games require online reporting = BOGUS by Lehk228 · · Score: 1

      corporate america--- 8iiiiiiiiiD O: ---you

      --
      Snowden and Manning are heroes.
    44. Re:Offline games require online reporting = BOGUS by wolf31o2 · · Score: 1

      Nope... but you'd have to be *blind* to read Slashdot and have missed it.

    45. Re:Offline games require online reporting = BOGUS by displaced80 · · Score: 1

      I agree completely.

      I really don't have a particularly strong aversion to Steam as a concept. Without it, I probably wouldn't have bothered with HL2 at all. I usually can't be bothered to search out warez, cracks, etc. At the very most, I might check gamecopyworld.com to seek out a nocd.

      I also can't usually be bothered to order a game online and wait for it to arrive. Or visit a real shop and pay out for a game.

      However, Steam let me buy the game purely as an impulse buy, and be playing it 90 minutes later. And I enjoyed the game a lot -- money well spent, imho.

      I've yet to be inconvenienced by Steam or my connection being unavailable when I've wanted to play HL2. But if I ever should be, the way Steam handles off-lineness looks set to annoy me. Steam should either authorise a game and have done with it, or it should allow an extended period between online authorisation being performed -- like 3 months or so.

      The other concern I have with Steam is that updates are pushed automatically and cannot be rejected by the user. Now, with online games this has obvious benefits -- notably, updates which close gameplay exploits and cheats. However, the release of HL2 showed that things needed to be fixed for the game to work correctly on some machines. Unfortunately, these updates made things worse for others. It'd be great if updates were in two categories: Gameplay/Anti-Cheat (automatically applied) and Performance/System, which could be optional.

      I think that with just a little more sensitivity to how players think, and a little allowance for the vagarities of networking & servers, Valve could make Steam much less controversial.

      --
      What's the frequency, Kenneth?
  24. Well honestly by Primotech · · Score: 0

    As addicted as I am to my nightly sessions of HL2: DM, I've got the Splinter Cell beta to keep me warm this evening.

  25. ofline games are fun-Wrinkle free. by Anonymous Coward · · Score: 2, Funny

    "I always thought that steam power was the worst type of combustion...."

    It's great for pressing wrinkles out of clothes though.

  26. Re:I warned you! by Lord+Kano · · Score: 1

    I bought HL when the internet gaming was handled by WON. There may have been an outage here and there, but it was not like Steam in that you could create your own LAN server and play with your friends.

    Steam is a stupid idea. I'm not buying HL2 because of it.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  27. I hope they aren't based out of Atlanta, GA... by bergeron76 · · Score: 1, Informative

    If so, consider them frozen solid. This entire city has become a giant block of ice.

    Snow is manageable, but 36 hours of sleet/ice isn't. Everything in this town as been sealed in a 2 inch block of ice.

    In fact, ** CRACK **

    --
    Don't think that a small group of dedicated individuals can't change the world. It's the only thing that ever has.
    1. Re:I hope they aren't based out of Atlanta, GA... by Chatmag · · Score: 1

      I would imagine if the ice keeps up, you'll need a steam powered generator :)

      I spent many a night in ice storms, keep safe up there.

      --
      Pete Carr Owner Chatmag.com
    2. Re:I hope they aren't based out of Atlanta, GA... by ravenspear · · Score: 1

      If so, consider them frozen solid. This entire city has become a giant block of ice.

      Yeah I almost fell over several times just walking half of a street length to get food.

  28. Re:I warned you! by Anonymous Coward · · Score: 0

    And now I am sitting pretty at home, enjoying many superior Open Source and Abandonware games that I downloaded without any encumbrance whatsoever.

    Gnometris still keeping you entertained, eh?

  29. Just download the offline patch by jasonmicron · · Score: 2, Informative

    I bought the game and installed it. Yep, works great. Yet I hated that it took what seemed forever to connect to Steam just to play Half Life 2.

    Enter the offline patch. A hacked .exe of HL2 that will let you play without ever connecting to Steam.

    Sorry, but if I purchase a game for my personal machine and the game that I choose to play has no need for the Internet then that is the way it should be.

    1. Re:Just download the offline patch by Maestro4k · · Score: 1
      • Enter the offline patch. A hacked .exe of HL2 that will let you play without ever connecting to Steam.

        Sorry, but if I purchase a game for my personal machine and the game that I choose to play has no need for the Internet then that is the way it should be.

      While I agree with you, the sad part is you are probably risking your Steam account being deactivated if you happen to connect and it notices the hacked .exe. That just makes the whole thing even more stupid though.
    2. Re:Just download the offline patch by Lehk228 · · Score: 1

      there is a good chance that your online play will get banned if steam finds that hacked .exe, fuck steam, fuck Valve.

      --
      Snowden and Manning are heroes.
    3. Re:Just download the offline patch by jasonmicron · · Score: 1

      True, but that is why I just replace the edited files when I want to connect. Since I don't really play any of the online games I see no real reason to worry.

    4. Re:Just download the offline patch by Anonymous Coward · · Score: 0

      The worst part is that someone innocently trying to play gets banned, and the lame h4xx0rs w1n. Seriously, a punkbuster type system desperately needs to be part of Steam. So atleast if they do cheat their account gets banned and they're out some cash.

      I don't really have a problem with Steam... Infact, I downloaded HL2 through it, with nary a hiccup, and couldnt' be happier that I didn't have to go to the store (wasting untold time under the bright face)... Seriously though, I was able to complete my morning duties while Steam chugged along, and I didn't have to go to the hellhole that is Best Buy.

      I expect that it will be made better over time, and I'm willing to wait.

    5. Re:Just download the offline patch by Anonymous Coward · · Score: 0

      ...and I didn't have to go to the hellhole that is Best Buy.
      What, you don't like being asked 30 times, with people quite literally popping out from behind aisles, if you've found everything OK, and trying to upsell you accessories; as well as being offered a $30 product replacement plan for your $10 purchase; as well as being harassed for 5 minutes about why you shouldn't decline the plan; as well as being harassed another 5 minutes to sign up for their "free" Sports Illustrated subscription? Who knew...

    6. Re:Just download the offline patch by crazyphilman · · Score: 1

      At a similar store (mentioning no names, I'm a coward), I had to deal with "Would you like to sign up for AOL? Huh? Wouldja? Wouldja? You know, you really need AOL... It's great, so Wouldja? Wouldja?"

      You literally have to chew them out to get them to leave you alone. I recommend the following:

      "Leave me alone! You work for the government, don't you! I told you people, I'm done with all that!
      The blood! The blood! It washes off the hands! Come here..." (At this point you should walk towards them with your eyes wide and bugged out while hunching your shoulders and rubbing your hands furiously as if you were trying to wash them).

      At that point, they usually excuse themselves... Whenever they look like they're going to approach again, mutter "The horror! The horror!"

      --
      Farewell! It's been a fine buncha years!
  30. Re:MMORPG vs Single player games by Anonymous Coward · · Score: 0

    You are talking about a MMORPG, and these people are talking about single player games.

    How many games fail on a PS2 or Xbox when you cant connect to an internet master server? You may lose a little multiplayer, but the entire game doesn't break.

  31. Offline can still work by doofer · · Score: 5, Informative
    The other big problem is that while the Steam network is down even the offline games are unplayable.

    This is only half-true.
    Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline, hence not needing an internet connection to run it, and the original single player games can be played from their original applications, not through steam.
    1. Re:Offline can still work by Anonymous Coward · · Score: 1, Interesting

      Until you try logging in, fail, and it loses the offline mode option (which everyone will do)...

      I've been a Steam supporter, but Valve needs to implement real offline mode. Additionally, woudl it kill them to multithread the UI?

      I should have the option of launching Steam in a way that doesn't require a single socket to be initiated. As a backup...

      if(cannot_go_online) enable_fully_functional_offline_mode_immediately() ;

      How hard is that?

      Also, I bet that they lost STEAM_0:1 data, this is too much downtime for no explanation without there being data loss of some kind.

    2. Re:Offline can still work by PedanticSpellingTrol · · Score: 5, Insightful
      ....it is possible to set it to be playable offline...

      Why the fuck should anyone have to jump through hoops to play a fucking single-player game offline? That should be the default setting. How many people even know about this? I'm sure valve wouldn't publicize it, lest they have everyone going around using the software that they paid for without asking "oh please sir, may I have some more" and denying them valuable usage statistics!

    3. Re:Offline can still work by tftp · · Score: 1

      One possible explanation is that the hardware is dead and there is no replacement. Even if the HDDs are OK there is no box to shove them in (or to restore from a backup tape, for example.)

    4. Re:Offline can still work by Anonymous Coward · · Score: 0

      That is not totally true. Some of the box sets will only work if you have access to Valve. even setting it to offline only works for a short while.

    5. Re:Offline can still work by ashridah · · Score: 1

      The problem here is that offline mode is exceedingly difficult to trigger in this state.
      offline mode can be triggered if the packets are being lost in the ether (and you get a chance to hit 'cancel' in the 'updating steam' box), or if you let it time out, or there's no net connection at all.

      When the steam servers are telling you to bugger off quicker than you can do anything like the above, you're screwed, because the thing is not written to say "steam's broken. play offline y/n?"

      Of course, since it probably fails once, kills your 'previously logged in' state, unless you're prescient, you can't subsequently implement any of the above either.

      useless.

      Programming with this limited level of functionality is pathetic, and shouldn't be considered an acheivement of any kind, and should definently detract from review scores, imho.

    6. Re:Offline can still work by Anonymous Coward · · Score: 0

      That scheme would be a failure at protecting Valve's intellectual property, because any pirate could just set the windows firewall to disallow connections to Steam servers, thus enabling him to steal fully functional games.

    7. Re:Offline can still work by Fweeky · · Score: 2, Informative

      If a squillion Slashdotters can't work that out, how do you expect anyone not even remotely technical and who just likes to play games to work it out? I don't see a "Make available offline" button or option anywhere, and I administrate servers and write code for a living!

      IMO the Steam client sucks. It quadrupled the size of my natd command line for all the ports it wants forwarding and the Friends network *still* barely works, it has no conception for storing its GB's of data on another drive, or for using another disk for its temp files, it takes ages to shut down so restarting it usually involves at least one "you can't run more than one copy" error, its anti-cheating stuff is seemingly non-existant, and it doesn't even tell you what any updates actually *do*, nor does it give me any recourse if a patch breaks something. Oh, and in the course of starting it, it stole my focus twice despite Windows being set to disallow that.

      *How* many years have they been developing this thing? How many millions of dollars have they made out of it? And they can't even have it load my system-specified browser when I have it load a website!? Gah!

    8. Re:Offline can still work by abscondment · · Score: 1

      All you really need is a firewall that will allow you to deny internet access by program. I start up Steam, and if I want to let it online I do. If I don't let it see the internet connection, I have no problems making it work offline. Just fool the program a little bit and it'll all be OK.

    9. Re:Offline can still work by Mycroft_VIII · · Score: 1

      That doesn't make them look better, it makes them look worse. For something this critical they should have LOTS of redundancy. A spare server or two at least.
      Besides from what other posters have said it looks like it's not tied to any specific server.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    10. Re:Offline can still work by LtOcelot · · Score: 1

      Everything's playable offline, huh? Where's this coming from, then?

      "Unable to connect to the Steam network. 'Offline mode' is unavailable because there is no Steam login information stored on this computer."

      Bullshit, Valve. I was running in offline mode happily until one day you stopped me and started spewing this crap. The only obvious reason I can see is if you lost the fucking information. Regardless, I'm not going to be tethered to my internet connection to play offline, nor am I going to sit through a damn popup warning me that Steam is starting in offline mode even when things are working "correctly". That's the mode I want by default, you pricks! You should've given me a "don't prompt again" checkbox.

      Oh well. I gave you a chance, Valve, and you failed. I'm not buying another game that uses Steam. If I want to buy games over an internet content-delivery system, I'll stick with the likes of Stardock; they at least have some inklings of respect for their users.

    11. Re:Offline can still work by thdexter · · Score: 1

      word.

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    12. Re:Offline can still work by justins · · Score: 1
      Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline

      How? Just curious.
      --
      Now before I get modded down, I be to remind whoever might read this that what I am saying is FACT. - bogaboga
    13. Re:Offline can still work by delong · · Score: 1

      I don't see a "Make available offline" button or option anywhere, and I administrate servers and write code for a living!

      When you installed Steam it gave you the option to save your login info, and clearly indicated that if you did, you'd be able to start in offline mode.

      Come on guys. Read.

    14. Re:Offline can still work by David+Rolfe · · Score: 4, Interesting

      They don't publish it. On their support site in the "New copy, CD key already regged" They tell you to -- I'm not making this up -- mail your packaging, key and reciept, or photos thereof, to VIVENDI UNIVERSAL GAMES. They don't even take responsiblility. Further in this document, they tell you it will take a couple weeks for vugames to figure it out.

      They could tell you about the command line switch -steam, but they don't. They expect you to sit on your hands while you wait for them to get back to you with a new key, that may already have been genned by the time you get it. But get this ... My receipt is dated Nov., when I installed, I got to play online for a day or two before Steam came back and said my key was already on file. On Nov. 26 I mailed my crap to vugames and, wait for it, still haven't heard back from them with a new key.

      THAT'S RIGHT VALVE, I'VE BEEN WAITING TO PLAY YOUR GAME FOR OVER TWO MONTHS. The sad thing is ... I don't even think I can get a refund (in store return) at this point, so I just have to keep waiting.

      The moral of this story: Key checking schemes only hurt the customer. There is some asshole out there that genned my key and has been happily playing online ever since, because VALVE WON'T HANDLE IT. If you bought a hard-copy they refer it to the publisher. That's fucking gay.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    15. Re:Offline can still work by Snaller · · Score: 1

      and the original single player games can be played from their original applications, not through steam

      That doesn't seem to be true, since the applications require steam files that are only present if steam is running (Dynamically created link libraries)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    16. Re:Offline can still work by IonPanel · · Score: 1

      During the install, it was clearly marked that you could configure the system to let you play games offline, and all it required was for you to save your password.

      --
      Dave Bell
    17. Re:Offline can still work by Anonymous Coward · · Score: 0

      "VIVENDI UNIVERSAL GAMES"
      holy shit, you have to mail it back to the people who distributed the cd/dvd version?!?!?! thats MADNESS I TELL YOU

    18. Re:Offline can still work by David+Rolfe · · Score: 1
      by Anonymous Coward on 2005-01-30 14:36 (#11521764)
      "VIVENDI UNIVERSAL GAMES"
      holy shit, you have to mail it back to the people who distributed the cd/dvd version?!?!?! thats MADNESS I TELL YOU
      Yeah I know you are being facetious, but the problem could easily be solved by Valve... you know, the ones running the authentication server. I could prove to them my purchase, and they could clear my Steam account, and let me play the game I bought.

      Their run around solution -- as logical as it is, given the parties involved -- is just that, a run-around. Instead of just saying "You know, you're right, we let someone else on with your key. I'm sorry, Mr. Legitamate Consumer, let us investigate and we'll either clear your purchase or give you a new key". Now, instead of taking half a man-hour to open my mail and confirm it's authenticity, and flipping the "All Clear" switch, Valve has decided it's a better customer experience to have me wait (almost three months now) for VU -- who has nothing to do with Steam -- to send me a new key.
      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    19. Re:Offline can still work by hkmwbz · · Score: 1
      Why are you replying without reading what you are replying to? His point still stands:

      "If a squillion Slashdotters can't work that out, how do you expect anyone not even remotely technical and who just likes to play games to work it out?"

      How "clearly" is it stated when "a squillion Slashdotterss" can't figure it out?

      --
      Clever signature text goes here.
    20. Re:Offline can still work by ukyoCE · · Score: 1

      I ran into this problem just recently as well. I've been enjoying Counter-Strike for quite a while, and just recently had the fortune to be able to run my own server.

      I have a friend who is a die-hard Quake3 fan, and we've been trying to get him to play CS 1.6 with us for quite some time. About two years ago we bought him a boxed copy of Counter-Strike ($30) to get him to play with us. I think we all got busy with school, and he never even installed the game.

      So, as I said, I got my own server, and he finally found his old boxed copy of CS at home, at the bottom of his closet, and tried to install Counter-Strike - the game I paid 30$ for him to be able to play.

      It said his CD-KEY was already registered to a Steam account.

      Now get this -- in Steam's support forums, they admits that duplicate CD-KEYs were printed. So the person using my friend's CDKEY isnt even a "l33t Haxor", it's just another person who legitimately bought the game.

      So no problem, right? My friend has ample proof that he owns the boxed copy + cd + cdkey, and they've already admitted fault for preventing him from playing. Right?

      They will only help you if you bought the game within the past 90 days. No fucking joke. So if you bought the game 91 days ago, and they're preventing you from playing it, tough shit.

      If anyone wants to start a class-action lawsuit against Valve/Vivendi/Sierra for going overboard with their authentication system and blocking legitimate users, I'm totally down.

      **PS: I'm really not against any of what Valve has done, it's just that they've done it so POORLY. No redundancy in authentication (most users being unable to play on a Sat. night), contempt in taking responsibility for their own mistakes (duplicate cd-keys only helped if 90days old), and inadequate fair use (offline mode works poorly if at all)

    21. Re:Offline can still work by Lehk228 · · Score: 1

      take them to small claims court over it, most likely they will no-show and default judgement to you, at least you can get your money back.

      --
      Snowden and Manning are heroes.
    22. Re:Offline can still work by delong · · Score: 1

      How "clearly" is it stated when "a squillion Slashdotterss" can't figure it out?

      You both overestimate the intelligence of "a squillion Slashdotters". Certainly overestimate their ability to read directions on a software install.

    23. Re:Offline can still work by Anonymous Coward · · Score: 0

      Hey that's a good plan, if I can get around to it. I know it's "the principle" so it might be worth it just for that.

    24. Re:Offline can still work by Art+Tatum · · Score: 1
      Ya know, iD has an online auth system that just lets you in if the master server goes down and you can play single player offline. And they seem to do a fine job with making sure the CD keys are unique. And yet, Carmack can afford to start an aerospace business and blow up Ferraris. Perhaps draconian measures are not necessary to make a decent profit?

      And I'm simply disgusted at what Sierra became after the company was sold. Damn idiot Frenchmen...

    25. Re:Offline can still work by hkmwbz · · Score: 1
      "You both overestimate the intelligence of "a squillion Slashdotters". Certainly overestimate their ability to read directions on a software install."
      And there you have it again. If thousands of geeks can't figure it out, how do you expect Joe Average to figure out how he can play his game while Steam is down?
      --
      Clever signature text goes here.
  32. Worst Written Atricle Ever! by Anonymous Coward · · Score: 0

    This is not good new for fans of counter-strike. There was no sign of responses from Valve staff or forum moderators.

    What? Were they all dead? Boy, that IS bad new!

  33. Steam Users Steamed by Anonymous Coward · · Score: 0

    OK, how long have the editors been waiting to use that title?

  34. DRMed games by phizman · · Score: 2, Insightful

    Isn't it great fun having a DRM system built into a game? Any of you remember the good old days when you could just play a game when you wanted to?

    1. Re:DRMed games by Anonymous Coward · · Score: 0

      After entering the third word in the fourth paragraph on page nine of the manual.

    2. Re:DRMed games by poopdeville · · Score: 1

      Yeah, at the local arcade for a quarter for 3 "men."

      --
      After all, I am strangely colored.
  35. Slow slashdot... by Khue · · Score: 1

    Its been down since before noon for east coasters here in florida. GFG.

    1. Re:Slow slashdot... by Lord+Kano · · Score: 1

      It was working at about 7:00 PM Eastern for me.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  36. Ignorant fool by jpardey · · Score: 1

    I want to test my new graphics card!

    --
    I have freaks! I did something right...
  37. forums down by priyajeet · · Score: 2, Funny

    The last thing steam servers needed right now was being slashdotted !!

    --
    Very funny, Scotty. Now beam down my clothes.
  38. No Problems here by Anonymous Coward · · Score: 0

    Been playing HL2 DM and CS:S for past 90 minutes...

  39. Playing offline games. by Sarcasmooo! · · Score: 1

    If you can't play offline then you should just disconnect your modem and then run steam. I always do it this way (so I can feel safe shutting down zonealarm and other stuff to speed the game up a little). It will say it can't connect and give you the option to start in offline mode.

  40. Steam can't evaporate... by Anonymous Coward · · Score: 0

    I hate the freakin' user who say that they hope Steam evaporates. Its only choices are condensation or deposition.

  41. The Fix! by mboverload · · Score: 1
    I bought Halflife 2, straight from Fry's Electonics. I installed it and it took forever to contact the server and then to unlock it or something. Then whenever I wanted to play the game I had to wait an insane time just for it to start up. However, I found a fix.

    I downloaded a cracked copy. Took a day but when I installed it Halflife 2 started up immediatly. I stuck everything back in the box and hung it on my wall.

    Pretty screwed up if you ask me.

  42. As If They Didn't Have Enought To Worry About... by Anonymous Coward · · Score: 0

    But now their forums have been slashdotted =P

  43. Nothing Better to Do... by eno2001 · · Score: 1

    Screw Valve and Half-Life. I'm about to play Doom 3 with the new cooperative mode mod. I still don't see why there aren't more games that offer cooperative mode. For us non-gamers, it would be nice to make it through a game with a team of friends and actually finish it once in a while.

    --
    -"...bad old ideas look confusingly fresh when they are packaged as technology" - Jaron Lanier (Digital Maoism on Edge.o
  44. What happend to using Dongles? by DigiShaman · · Score: 1

    Seriously! If you're going to develop game with Nazi-like DRM, why not just provide an encrypted USB dongle at the cost of 2 dollars extra? I would rather pay that then have my game locked up tight to the mercy of the Internet.

    --
    Life is not for the lazy.
    1. Re:What happend to using Dongles? by Tyler+Eaves · · Score: 1

      The "problem" with dongles is that it's quite possible to emulate them in software.

      --
      TODO: Something witty here...
    2. Re:What happend to using Dongles? by oldwolf13 · · Score: 1

      according to esoteric..

      The "problem" with steam is that it's quite possible to emulate it in software. :)

      --
      If I can't smoke and swear I'm fucked.
    3. Re:What happend to using Dongles? by tftp · · Score: 1

      The dongles cost about $20 if you buy a whole bunch of them, and $30 for a few. Such a dongle would make a serious impact on the price of the game.

    4. Re:What happend to using Dongles? by Mycroft_VIII · · Score: 1

      I seriously doubt they cost that much, I got 1 16meg usb drive with a custom app on it for my brother for christmass so he copy savegames to something his computer could use for less than $30.
      If they'd added dongle I doubt it would have been more expensive than the bandwith and server costs, especially when you consider they have to have a staff to keep the server running, which it's not so they're also loosing in the pr dept which may cost sales.
      Sorry the dongle would be cheaper and more reliable than Steam. By reliable I mean less likely fail in use, not harder to crack, any drm would've probably gotten cracked just a quick as Steam did.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    5. Re:What happend to using Dongles? by tftp · · Score: 1
      About the price: I know because we use them at work, in small qty's.

      The reason for this price is... lack of competition. There are only 2-3 major players (eAladdin, WIBU-Key and Rainbow Sentinel off the top of my head.) They don't need to drive the price down.

      Besides, they are in the right price range. The s/w they protect (how well is another question) usually costs far more than $30, so the expense on dongles is not a problem. If they drop the price to maybe get more clients they surely lose revenue from existing customers.

      Finally, they have certain expenses too. First, they have to manufacture the dongle, and it is more complex than a Flash. Some dongles have batteries and clock, but even ignoring those, these dongles got to have some EEPROM in them (128 bytes at least) and to talk over USB, and to implement some half-decent crypto (HASP4 for example.) Secondly, the dongle maker has to develop a bunch of custom s/w libraries and apps for developers and users, and support them on every platform imaginable. This ain't free.

      And with regard to why Valve decided to go with Steam - obviously because Steam promised more bang for a buck, such as reporting of usage, distribution of updates, etc. etc. Basically Steam allowed them to have the whole thing under control, as opposed to traditional s/w which is out of your hands as soon as you sold a copy. This is the subscription model at its finest, except that there is no monthly fee (yet?)

      This could have worked quite well, except that Steam and the apps that use it were not designed with these failure modes in mind. And so when things went wrong the whole cardhouse collapsed. This is not something unfixable, so they can improve the s/w and then the failures won't be so spectacular.

    6. Re:What happend to using Dongles? by Mycroft_VIII · · Score: 1

      Not that long ago dongles were more popular and didn't cost that much.
      Your effectively dealing with lack of demand and competition in a limited market(as you said). Thier (the dongle maker's) markup is likely very high. Every aspect you mention is available in comodity parts, the only 'expensive' part is the software.
      I doubt the hardware cost THEM much, design and software dev time probly acounts for 90% of thier costs, but that's a cost that repeats very infrequently, and can leverage previous incarnations.
      In the end it, like all copy protection crap, is a waste of money. You're charging your customers extra for that dongle, that they can't loose, when the app is probably already cracked and on-line unless it's to speciallized to interest anyone. In which case why bother protecting something no-one would 'pirate'. Those that need it can't risk the problems a 'pirate' copy could bring, and those that can risk it don't want it.
      The trick in these cases is likely convincing management thier wasting time and money without them deciding your calling them idiots. Maybe take the angle, subtly, that they're being scammed by the drm snake oil salesmen.
      I remember the last time I ran into dongleware, when it broke I just built my own replacement, it was a 15k(IIRC been a while) resistor in plastic box that shorted two pins on one of the c64's odd ports.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  45. Not good "new"? by game+kid · · Score: 1
    This is not good new for fans of counter-strike, day of defeat and other half-life mods.

    Which is good, because if it was new then us fans would be quite worried.

    --
    You can hold down the "B" button for continuous firing.
  46. Working just fine for me by DaveCBio · · Score: 1

    Haven't had a problem all day. Maybe I just got lucky? I bought HL2 over Steam and so far (with the exception of a couple hours the first day) I have not had any problems with the system at all.

    1. Re:Working just fine for me by Anonymous Coward · · Score: 0

      Which means you are on the "0:0" auth server and not "0:1".

  47. Offline can still work-Righteous Steam. by Anonymous Coward · · Score: 0

    "This is only half-true.
    Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline, hence not needing an internet connection to run it, and the original single player games can be played from their original applications, not through steam."

    SHHHHSH! People around here are just building up a full head of steam, and you're going to ruin it.

    1. Re:Offline can still work-Righteous Steam. by Tackhead · · Score: 2, Informative
      > > "This is only half-true. Once Half-Life 2 is decrypted and fully running, it is possible to set it to be playable offline, hence not needing an internet connection to run it, and the original single player games can be played from their original applications, not through steam."
      >
      >SHHHHSH! People around here are just building up a full head of steam, and you're going to ruin it.

      Incorrect. Once HL2 is up and running, and in offline mode, it only remains in offline mode so long as the "ticket" is valid. The tickets have expiry dates and times.

      Sorry bud. Offline mode is still pay-to-play. You currently pay $0.00 and a few TCP/IP packets per subscription period, but you're still on the subscription model.

  48. Play DoD Instead! by Anonymous Coward · · Score: 0

    This is what we should do, play DoD. At least it is something. It works :).

  49. Roland Piquepalle by Anonymous Coward · · Score: 0

    I'll tell you what Roland may suck, but he doesnt suck nowhere near as bad as Cringely .. Cringely REALLY sucks .. Cringely is super ignorant yet thinks he is a wonderful technology trend analyst or something.

    Typical example .. he claimed to have invented the idea of a peer to peer backup service .. yet there were more than enough existing P2P backup services out there exactly as he described. And the following week he dismissed the existence claiming he'll write about them next time .. which he never did (this was a months ago).

    Other times, well he's been plain racist.

  50. Re:I warned you! by satoshi1 · · Score: 1

    Steam is the reason I'm not buying HL2 as well. All of my friends say I should get it, but I do NOT want to deal with the shit that they put up with. They complain about Steam all the time, but then they insist that I get the game. I'm not gonna get something that they complain about!

  51. bah by McBeer · · Score: 1

    This is especially cute since steam randomly forgets my login information. I can not even play in "offline mode" now as a result. Such bs....

    --
    Hikery.net - The best hiking site ever. Made by yours truly.
  52. Play Day of Defeat - It will work by Anonymous Coward · · Score: 0

    Go back and play Day of Defeat via Steam. You'll log in and be ready to play. Day of Defeat - it's something, pretty fun, and it works on steam.

  53. whoa back up by Smobien · · Score: 1
    id software's classic game Abuse
    Last time I checked, that game was created by crack.com. Which is now out of business..has been for years.
  54. DRMed games-Rose Colored Internet. by Anonymous Coward · · Score: 0

    "Any of you remember the good old days when you could just play a game when you wanted to?"

    I also happen to remember when piracy wasn't so bad too.

    While we're taking a trip down memory lane. Games didn't cost as much to make. So there was less to lose when someone did pirate the game.

    1. Re:DRMed games-Rose Colored Internet. by NeoChaosX · · Score: 1

      Thank you! If I had karma points, I'd moderate you until you were +6!

      Seriously, everybody whining about Steam and it's DRM has no idea how much game development has changed in the past 10-20 years. Today, it take tens, maybe hundreds of millions of dollars to make a top-of-the-line retail game like HL2. This isn't an open-source program where people are doing it on their free time. These people are developing these games for a living, and they HAVE to pay bills and other expenses involved in the development of the game. Meanwhile, the Internet has made it easier for games to be pirated. Thus, lost sales to piracy have become a bigger financial risk for games. Some kind of protection has to be put in place to help the companies make back some money on all the work they put into their game.

      --
      One man's selflessness is another man's annoyance.
    2. Re:DRMed games-Rose Colored Internet. by Anonymous Coward · · Score: 0

      Well fortunately the biggest antipiracy measure is making the game fucking huge. I had accidentally bought the CD version of HL2. Six. SIX CDs! I don't want to download nearly 5 megabytes of crap so I can play some subpar game that was hyped up way too much. (I didn't want to pay $55 either but that's besides the point.

    3. Re:DRMed games-Rose Colored Internet. by sqrt(2) · · Score: 1

      If you believe that Steam and it's DRM has influenced piracy even the slightest (negatively that is) you're the most gullible person I've ever come across. Steam has only succeeded in hindering fair use, and making sure that when ever you play a game, it's only within the consent of Valve and under their surveillance.

      Guess what group of people aren't having problems playing right now? It's not the people who bought it...

      You may want to rethink your position on this, you're on the wrong side of the fence since you're probably not in the game development industry. You're position is most certainly NOT in your best interest (although you have the right to hold it, however foolish).

      --
      If you build it, nerds will come. Soylentnews.org
    4. Re:DRMed games-Rose Colored Internet. by mrchaotica · · Score: 1

      I'm playing the world's saddest song on the world's smallest violin (right here --->. ), just for you and Valve.

      You know what the actual solution is when you're thinking of doing something with too much financial risk? You don't do it! Whining about "piracy" and using it as an excuse to steal from the public domain to rescue your business model is NOT an acceptable option!

      Valve's "business model" is the digital equivalent of being a street musician and then trying to disallow public use of any space within earshot in order to prevent them from "pirating" the performance by hearing it. It's only the fact that people are confused by this whole "cyber-intarweb-digital-thingy" and can't equate it to the "real world" that all this business-model protection via DRM isn't laughed out of court.

      If the public is going to grant them a monopoly (i.e., protect their work via copyright), then Valve had damn well better hold up their end of the bargain, and maintain Fair Use and make it continue to work once it's Public Domain!

      Since they don't, the "pirates" are the ones who are morally right!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    5. Re:DRMed games-Rose Colored Internet. by Tackhead · · Score: 1
      > I also happen to remember when piracy wasn't so bad too.

      You owe me a cup of coffee. And the guy in the cubicle down from me, who still has a 4-level bookshelf full of 5.25" floppy disks of warezed games from the 8-bit era.

    6. Re:DRMed games-Rose Colored Internet. by TellarHK · · Score: 1

      ... Where'd you buy your crack, it sounds like it must have been good shit.

      Why not -ask- Valve what the long-term public domain rights answer is? I've been wanting someone to simply ask them that question for months. Your comparison is absurd to the point of super-absurdity. Maybe a better analogy is that Valve is the street musician telling people they can't record his playing and listen to it at home? Nope, still silly. Maybe a street musician writing a song, playing it in public then being ripped off by someone with connections to getting some pop-band on the charts with it? Nope. If that street musician covered his ass and got date-stamped copyright on his song, he's going to be rich - he was stolen from.

    7. Re:DRMed games-Rose Colored Internet. by Mycroft_VIII · · Score: 1

      "I also happen to remember when piracy wasn't so bad too."
      If your refering to amount of games and other software 'pirated', then eigther you go back a long ways before me (I doubt much Eniac software was 'warez') or you don't remember so well or just didn't notice back then.
      I can remember clearly back in the early to mid 80's being able to get almost any game I wanted without buying it. They tried cd keys, deliberate disc errors and all sorts fo things back then as well. DRM has never worked for long. The single best drm from when I paid attention in detail was GOES on the commodore64, undocumented op-codes, self modifying code, games with track placement, and probably some sort of self integrity check as well. And even all that got beaten within a few weeks (IIRC they had to dig to figure out the undocumented op-codes on the 6510 and wrote a dissasembler to follow what the code was doing).
      DRM does nothing to prevent piracy (the crakers thrive on the challenge) and only encourage it by making un-cracked software harder and less convient to use.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    8. Re:DRMed games-Rose Colored Internet. by Tim+Browse · · Score: 1

      Sorry, just not true. I happen to know a fair few people who simply pirate games when they come out.

      When HL2 came out, almost all of them just bought it. I believe this to be a combination of the fact that they thought it would be a good game and the fact that they knew about Steam/authentication etc.

      The first factor definitely had something to do with it, but the 'just too much hassle to pirate' factor definitely had an effect, believe me.

      Anecdotal, certainly, but it qualifies for your 'in the slightest' criterion.

    9. Re:DRMed games-Rose Colored Internet. by hkmwbz · · Score: 1
      What makes you think no one has asked Valve already?

      And what's with the street musician analogy? Are you seriously suggesting that the musician should profit even when he's not at work playing his music? That, unlike everyone else who works every day to make money, he can play his song once, and profit for eternity?

      Doesn't sound right to me. If the street musician wants to make money, he damn well better do what everyone else does: Work for it. Every day.

      And he was not stolen from. Stealing means physically taking something away from someone. And even if someone steals something of mine, that doesn't mean that I'm supposed to get filthy rich. If something is stolen, I get it replaced, but I'm not going to get lots of money just because something I own was stolen.

      --
      Clever signature text goes here.
    10. Re:DRMed games-Rose Colored Internet. by hkmwbz · · Score: 1
      "When HL2 came out, almost all of them just bought it. I believe this to be a combination of the fact that they thought it would be a good game and the fact that they knew about Steam/authentication etc."
      Are you serious? The authentication crap was cracked the day HL2 was released to stores. Now there are several working cracks, with all sorts of different approaches. And yes, the cracked versions have online play as well.
      "Anecdotal, certainly, but it qualifies for your 'in the slightest' criterion."
      Not at all. You are wrong about "too much hassle", so your anecdotal evidence is worthless.

      Face it, the "copy protection" crap isn't working. At all. In fact, it is more convenient to pirate the game than to buy it, since the pirated version doesn't need online activation and similar nonsense.

      --
      Clever signature text goes here.
    11. Re:DRMed games-Rose Colored Internet. by Tim+Browse · · Score: 1

      Of course you are right. There must be some other reason why they bought HL2 and didn't pirate it like the other games. How foolish of me to think otherwise.

      BTW, I looked at a couple of the HL2 cracks recently, in light of the recent Valve server problems. "Too much hassle" was definitely an accurate description of the ones I saw.

      I expect that's wrong too though.

    12. Re:DRMed games-Rose Colored Internet. by hkmwbz · · Score: 1
      "Of course you are right. There must be some other reason why they bought HL2 and didn't pirate it like the other games. How foolish of me to think otherwise."
      Foolish indeed, since there's less hassle with the warez versions.
      "BTW, I looked at a couple of the HL2 cracks recently, in light of the recent Valve server problems. "Too much hassle" was definitely an accurate description of the ones I saw."
      Too much hassle? You install the game and run it. I'd hardly call that "too much hassle".

      You are trying to use some lame anecdotal evidence to prove that Valve's "copy protection" works. It doesn't. As a matter of fact, this DRM crap has caused me and many others not to buy the game. Just read the comments here at Slashdot and in many gaming forums.

      --
      Clever signature text goes here.
  55. Okay, you don't even need to RTFA. by Arivia · · Score: 1

    Quoting the _summary_: "The other big problem is that while the Steam network is down even the offline games are unplayable." At least take the time to read the summary next time, please!

    --
    The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
    1. Re:Okay, you don't even need to RTFA. by Anonymous Coward · · Score: 0

      How about actually trying the game? I'm speaking from experience here. You only need to connect to the internet once to verify and decrypt the files. After that, the game is always playable, whether you're connected to Steam or not.

      Please, keep your mouth shut about things you don't know anything about.

    2. Re:Okay, you don't even need to RTFA. by Anonymous Coward · · Score: 0

      Many postings are claiming otherwise, so maybe you should keep your mouth shut about things you don't know about. Just because you aren't having a problem, doesn't mean other people aren't.

    3. Re:Okay, you don't even need to RTFA. by PastaLover · · Score: 1

      I think you're right but if you logged out the last time you can no longer login now. So in that respect you're still fucked.

    4. Re:Okay, you don't even need to RTFA. by Anonymous Coward · · Score: 0

      Says the person who doesn't even have the game.

      Get a clue.

  56. Famous last words by Anonymous Coward · · Score: 0

    Hey everyone this side of the balcony has a crack in it, come look!

    Hey everyone come here, the boat is leaning to this side, check it out!

    Hey Slashdot, this server can't keep up, click here!

  57. Nope, it doesn't... by rsilvergun · · Score: 1

    because people are used to computers crashing, and aren't usually quick-witted enough to think of why. All most players know is they can't log on, not why. There's the forums, and there's plenty of players who'll look at you funny if you mention the word. Pretty soon Valve'll have the servers back up, and the bulk of people will blame those darn 'puters that always crash all tha time.

    DRM is too valuable a technology for it to be abandoned just because a few geeks and nerds are aware of how bad a thing it is.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  58. fuck em by Maskirovka · · Score: 1, Redundant

    This is why I will never buy HL2.

    1. Re:fuck em by crazyphilman · · Score: 1

      Yeah... Me either. Who needs it? I'll buy Doom 3 when it comes out for the XBox, and I won't even have to buy the PC-on-steroids HL2 requires. I'll even be able to enjoy online multiplayer via XBox Live, and maybe some kind of cooperative mode (they've been putting all kinds of buttery goodness into the XBox Doom 3, I can't wait to see what they come up with).

      Fuck Valve. Long live ID Software!

      --
      Farewell! It's been a fine buncha years!
  59. Curse Steam by surfitupdotcom · · Score: 1

    When HL2 first came out, tons of users couldn't play even single player since servers were overloaded. Then if you have to buy a new PC to handle the bloatware, you have to pay $10 to transfer your CD key. Valve is full of morons. They try to protect against piracy and there are still hacked versions out there.

    1. Re:Curse Steam by ashridah · · Score: 2, Informative

      Don't spin crap.

      "Then if you have to buy a new PC to handle the bloatware, you have to pay $10 to transfer your CD key"

      This isn't even REMOTELY true. all you need to do is remember your steam username and password, and reinstall the steam client. There is nothing. NOTHING! about a new pc that will force you to pay to release the cd key from the account.

      Whoever told you this is wrong, and clearly needs to reread the part about needing $10 to transfer cd keys to another account (which is what it sounds like you should be referring to, and is a perfectly good idea to protect people from assholes)

    2. Re:Curse Steam by shadowzero313 · · Score: 0

      you don't have to pay anything to use your steam account on a different comp. I use the same steam account at home to play HL2 and CS:S and at school to play with the SDK, then back again. DLing any game part takes a year at school, since our pipe out is constantly choked, but I've had no problems using one account on multible computers. Now if you want to talk about taking a lot of work to use an account on a different system, let me point you to xbox live. That's a bitch to move an account on.

    3. Re:Curse Steam by surfitupdotcom · · Score: 1

      Didn't work on my machine this way. Install kept insisting 'this cd key has already been registered to another machine.' You try it.

    4. Re:Curse Steam by cortana · · Score: 1

      Sounds like you are typing the CD key in again? All you have to do is log in with your original steam account details, and all the games registered to your account will be available (albeit after a lengthy download process).

  60. where's the redundancy by Anonymous Coward · · Score: 0

    wtf...i mean one server goes down and thousands of ppl can't play cs, dod, ns and whatever other mod there is out there. u'd expect from a company like valve to have some backup servers ready to be pluged in the minute something goes wrong with the regular ones....way to waste a day waiting for the shit to get fixed....no such luck...which makes you wonder about response time too....good game

  61. Invective by SendBot · · Score: 1

    Nice word. I just learned the meaning of "invective":

    invective
    n : abusive or venomous language used to express blame or censure or bitter deep-seated ill will [syn: {vituperation}, {vitriol}]

  62. Lies and irrelevance by rokzy · · Score: 0, Redundant

    1. click "Start in Offline Mode". it's not difficult.

    2. who cares about online any more now they've released bots?

    judging by all the immature comments above, you're probably all just pissed that you can't say "omfg j00 gay fag whore bitch" here without getting modded down or anonymous-post-banned. can't stand a single night without insulting someone for being better at a game than you?

    1. Re:Lies and irrelevance by malakai · · Score: 1

      I know your post was flamebait, but in case others are wondering this doesn't work with the current problem the Steam network is having.

      Also, we aren't even given the option to Start Off-Line. You can force it by disconnecting your network media or disabling your interface. But even then, it won't work.

      My post to someone else explains this: http://games.slashdot.org/comments.pl?sid=137739&c id=11518258

    2. Re:Lies and irrelevance by rokzy · · Score: 1

      works for me. user error?

      and don't talk to me about flamebait. this entire story is flamebait.

      Steam isn't perfect, but it works for me and imo it's far, far better than games that require the CD. both protection schemes can be annoying but imo Steam is definitely the lesser of two evils. at least Steam actually gives you something (install and play on multiple computers without media, takes care of updates, anti-cheat) - other protections just take away.

    3. Re:Lies and irrelevance by malakai · · Score: 1
      Same old flame we see anytime there's a technical glitch that doesn't affect everyone.

      but it works for me

      Great. So screw the rest of us that have been using it fine for the last two months, only to wake up to this mess this morning. Obviously, gnomes invaded half of the steam users out there and futzed with their settings. It's the users fault!

      Your loyalty to Valve is noted. But it's worthless in this topic. If you want to add something, then try logging off steam, rebooting your computer, and logging back on. Does that work for you? If so that would shed some light on things. Not that I trust you one bit to actually take the risk.

      I mean, if it happened to you and you had to admit it, your previous posts would make you look like quite the fool.

    4. Re:Lies and irrelevance by rokzy · · Score: 1

      why would I log off Steam? to log off you need to go to it in the options, and I think it even says you need to log in to use it again (not at my home computer at the moment). so what you're saying is that if I choose the option to have to log in again, I'll need to log in again. so what? that's why I don't log off (just "exit").

      why do you log off? the only reason to do so is if you play it on another computer. so the whole thing comes down to "I'm pissed because if I happen to try to switch from one computer to another and the servers go down in between, then I need to be patient and wait for the server to come up again." excuse me if I don't care, especially with recent events (tsunami, anniversary of Auschwitz liberation) still being fresh in many peoples' minds.

    5. Re:Lies and irrelevance by hkmwbz · · Score: 1
      "works for me"
      How does that help the hundreds or thousands of paying customers that are penetrated in the rear while those who pirated it are happily playing away?
      "Steam actually gives you something (install and play on multiple computers without media, takes care of updates, anti-cheat) - other protections just take away."
      Let's see... Play on any computer, as long as you download several GB of data. No thanks, I'll stick with CDs/DVDs.

      And Steam gives me something? You mean like hoops to jump through if I'm a paying customer?

      --
      Clever signature text goes here.
  63. Wow... by Doorjam · · Score: 1

    Geez, its only a game! /runs for canada

    1. Re:Wow... by NanoGator · · Score: 1

      "Geez, its only a game..." ... that a lot of people paid $50 to not be able to play.

      I'd be mad as well if I hadn't been warned about Steam before buying it.

      --
      "Derp de derp."
  64. so what happens in 20years by Anonymous Coward · · Score: 0


    if Steam go bankrupt or those servers cease to exist ? its certainly a tempting SPOF for a DOS attack, kill the dns and millions lose their games ! gonna piss off a few more people than some shitty spyware worm thats for sure

    maybe they should put this software in the rental section of the shop as i havent actually "bought" anything, historians are gonna think this society was pretty perverse when a whole generations gaming culture is missing due to DRM, can you imagine where we would be today if all the books ever written where no longer avaible due to a thousand year old unbreakable encryption system

    personally i hope Steam do get hacked/bankrupt just so i can laugh at the suckers who bought into it burning down the executives homes

  65. Hate to say it. by Lord_Dweomer · · Score: 1
    but I told you so.

    --
    Buy Steampunk Clothing Online!
    1. Re:Hate to say it. by Anonymous Coward · · Score: 0

      fuck U negro.

  66. I’m Probibly ignorant by Saeed+al-Sahaf · · Score: 1
    I'm not a big gamer, in fact the only games I play are Doom and Solitaire, sooo... I'm Probibly ignorant.

    But it seems to me that Steam is a pretty obnoxious company to its customers / users (at least judging by all the stories about it that end up here). Why not move on to some game company that shows a little more respect to its income source? ID Software?

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
  67. It's a GAME by Craig+Ringer · · Score: 0, Troll

    Um... Sure, I can see it'd be frustrating, but dude it's a *game*. The fact that there can even be an outage is stupid, but rather unlikely to be lawsuit material.

    Also ... paid, not payed.

    1. Re:It's a GAME by DoorFrame · · Score: 2, Insightful

      The fact that it's a game versus some mission critical software doesn't matter. The fact of the matter is you paid for a product that you can fairly expect to work when you need/want it to. If they can't keep their servers up and running, then they need to refund some fraction of the original price to make up for their failure.

    2. Re:It's a GAME by Anonymous Coward · · Score: 0

      I haven't played a video game since quake 1, but I can understand their frustration. They paid money to be able to play this game anytime they please. Maybe someone wanted to get an hour in to kill some time after work - and now they can't. Who knows, but thats definitely going to be annoying.

    3. Re:It's a GAME by lachlan76 · · Score: 1

      A mission-critical app is costing you money while it isn't working though. When steam doesn't work for a little while, it's just annoying that I have to wait until the server is back up.

    4. Re:It's a GAME by tftp · · Score: 1
      When steam doesn't work for a little while, it's just annoying that I have to wait until the server is back up.

      Similarly, if someone takes your car for a joyride and then [police] returns it a week later - no big deal, you just have to wait until your property (or the service that you paid for) is back. Right?

    5. Re:It's a GAME by lachlan76 · · Score: 1

      In that case, they have taken actual property, risked damaging it, and you were unable to use it to drive to work.

    6. Re:It's a GAME by tftp · · Score: 3, Insightful
      Property and service are equally valuable, that's why I mentioned that in my original comment. If you take a day off to go to a dentist's appointment and then the dentist sends you away you have monetary loss and on top of that you are still in pain.

      In this case you paid for the service, and you expect the service to be provided when you need it, not when the company feels to it. When businesses buy services the contracts clearly say what happens when the service provider fails to provide. For example, many small businesses outsource paycheck management; imagine what would you do if such a company fails to pay you your salary?

      In this case we also talk about damaging someone's posessions, which are represented here with a Steam account. Many people said already that all you buy is the account, and once you lose it you have nothing. Well, a whole lot of accounts are lost - hopefully only temporarily, but nevertheless their property has been damaged already.

      And finally with regard to being unable to use the product, that's literally true here - people paid for something and they can't use it.

    7. Re:It's a GAME by lachlan76 · · Score: 2, Insightful

      Well a temporary outage of a game isn't enough to sue over IMO, and anyway, you probably said it doesn't matter when you agreed to the EULA.

      Now if the same happened with my Oracle DB, yes, heads should roll.

    8. Re:It's a GAME by KDR_11k · · Score: 4, Insightful

      Considering the HL2 box doesn't mention the need of a service contract to work and you cannot be reasonably expected to know that beforehand (like you could be with the EULA, at least that's what the court claims but that only holds true for common EULA demands, you cannot be expected to know if an EULA introduces new rules) Valve is commiting fraud. No, telephones don't need that warning on the box because they would work if you could get a valid datastream from somewhere while circumventing Steam would likely get you a DMCA lawsuit. By omitting that warning they're either making Steam an illegal hidden cost (because it was not known at the time of sale) or invalidate it as a copy proterction mechanism (if they claim HL2 is just a receiver for data generated by services like Steam, omitting the like would make it an illegal cost).

      Note that even though Steam is "free" at the moment, personally identifiable information is considered a value. And besides, forcing you too enter an additional contract to make your purchase work the way it was advertised to work out of the box is fraud (since the good was advertised to work without the contract but doesn't).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:It's a GAME by NanoGator · · Score: 5, Insightful

      "Um... Sure, I can see it'd be frustrating, but dude it's a *game*."

      Point of game: Entertainment.
      Game not in operation: Not entertainment.
      Cost of Game: $50

      Parent poster: Clueless.

      --
      "Derp de derp."
    10. Re:It's a GAME by Anonymous Coward · · Score: 0

      It's a GAME

      Uh, yeah, so what? Are you saying that because I spent my money on ENTERTAINMENT, that it's okay for me to be inconvenienced? What if you took a vacation and they decided to delay your flight a week, and just told you "dude it's a VACATION deal with it".

      FU and your attitude.

    11. Re:It's a GAME by Anonymous Coward · · Score: 0

      Will someone think of the professional gamers, such as myself, who are loosing money because of this D:

    12. Re:It's a GAME by _Sprocket_ · · Score: 2, Insightful

      Tell ya what - I'll sell you a glossy, empty box. I'll even fill it with a bogus CD. When you come to me and complain that it doesn't work, I'll just tell you it's just a game.

    13. Re:It's a GAME by Craig+Ringer · · Score: 1

      My point is that, stupid and frustrating as it may be, it's probably a a bit overblown to suggest a lawsuit as a likely outcome.

      If you're going to sue over games, there are lots of other options - especially games so buggy as to be almost unplayable.

    14. Re:It's a GAME by Excelsior · · Score: 1

      Point of game: Entertainment.
      Game not in operation: Not entertainment.
      Cost of Game: $50


      Point of reading this Slashdot article: Entertainment
      Game not in operation: Very entertaining
      Cost of Slashdot: $0

    15. Re:It's a GAME by gabe · · Score: 1

      But it's entertainment to everyone else who gets to sit around and spout "I told you so!" So that kinda makes up for it a way, right?

      --
      Gabriel Ricard
    16. Re:It's a GAME by Anonymous Coward · · Score: 0

      Yes, but they are in breach of contract. If that isn't lawsuit material, I don't see what is.

    17. Re:It's a GAME by HexRei · · Score: 1

      Valve is not the first game company to have service outages, nor will it be the last, and I have yet to see a single one that offers compensation to their users in such an instance.

    18. Re:It's a GAME by X0563511 · · Score: 1

      You forget that the box sais "Internet Connection Required".

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    19. Re:It's a GAME by NanoGator · · Score: 1

      "If you're going to sue over games, there are lots of other options "

      Are you kidding? HL2/Valve is the perfect option.

      - High profile game with LOTS of customers fucked by it

      - Server validation to play in this case isn't necessary despite being in the name of fighting piracy.

      - They didn't put a strong enough infastructure in place to deal with the demand.

      There are two reasons to sue: 1.) To get compensation from Valve's incompetence. 2.) To send a message to the rest of the industry not to pull this shit. This would be a great time to sue. Otherwise, when HL3 comes out, we can expect this all over again.

      --
      "Derp de derp."
    20. Re:It's a GAME by Pofy · · Score: 1

      >You forget that the box sais "Internet Connection
      >Required".

      Ehh, are you implying that when steam goes down, no internet connection work? I am sure almost all of those people that can't play now have a working internet connection.

    21. Re:It's a GAME by Anonymous Coward · · Score: 0

      Okay, what other OFFLINE game has failed to play due to server outages?

    22. Re:It's a GAME by tomstdenis · · Score: 2, Interesting

      Or.... pull the genius move of NOT BUY EVERYTHING MEDIA TELLS YOU TO!!!

      I disliked the idea of Steam from the get-go. Hence I didn't buy HL2.

      The problem with people like you is that you'll buy anything your told to, e.g. review posted on slashdot about upcoming HL2 engine, then IGN hosts a screenshot gallery, then you simply must own this game. It has l33t properties.

      Even if you think "I'm deciding to buy this" if you actually do buy it, it's totally the marketing wheels spinning.

      Not only that but as fun as HL2 is, it does get a bit tiring after a while. When I'm at my friends place playing the game I spend most of my time finding inventive ways to make the exploding red barrels explode all at once.

      I fell for Doom3 and what a ripoff that was. Generally I don't buy games first day but Doom3 was hyped and it looked very sweet. Then it turns out to be "YetAnotherStaticWorldWithShinyPolyRendering(tm)". The actual gameplay blows donkey balls and the engine is so resource intense that it's impossible to play at a "nice looking AND >20 FPS" rate on any modest graphics card. To me that's not progress that's just "something".

      Now I rent first [xbox/ps2] then buy. At least losing 5$ for a crappy game is better than losing 40$.

      Tom

      --
      Someday, I'll have a real sig.
    23. Re:It's a GAME by Rich0 · · Score: 1

      Anybody who takes money for a service, and doesn't perform that service, is probably liable for at least a pro-prated fee refund.

      My ISP had technical problems that put me offline for a day. They immediately sent out emails and even phone calls to all their cusomters to let them know that they can expect a credit on their next bill as a result.

      Reputable companies know that stepping up to the plate when they mess up buys customer loyalty.

    24. Re:It's a GAME by KDR_11k · · Score: 1

      An internet connection isn't a Steam account and does not require you to make a contract with Valve. It's reasonable to expect that maybe the game connects to the master server once to check the key (or an activation as in Windows XP). It does not imply that you need to get an account with Valve and "sign" another contract. And if Steam cannot or will not let you connect (server problem, ban for whatever reason, etc) no internet connection in the world will make HL2 work (okay, you could connect to a warez site but not legally anyway).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    25. Re:It's a GAME by Anonymous Coward · · Score: 0

      Fucking idiot.

    26. Re:It's a GAME by Snaller · · Score: 1

      Considering the HL2 box doesn't mention the need of a service contract to work

      They ones they sell here do mention that you need an internet connection for it to work. (Under Requirements)

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    27. Re:It's a GAME by KDR_11k · · Score: 1

      Well, okay, but an internet connection alone won't make the game run. You need a contract with Valve (other than the EULA) to get that Steam account reqired for playing the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    28. Re:It's a GAME by Snaller · · Score: 1

      True and dubious.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    29. Re:It's a GAME by Anonymous Coward · · Score: 0

      Sounds like the hl2 'gold' package pox.

    30. Re:It's a GAME by HexRei · · Score: 1

      ...and? What relevance does whether the game is offline or online have? You should have done more investigation into Steam before purchasing the game if you didn't know this could happen.

    31. Re:It's a GAME by HexRei · · Score: 1

      I have never, ever heard of a game company doing this, even the ones who supposedly provide a continuous online experience like MMORPG's.

    32. Re:It's a GAME by Anonymous Coward · · Score: 0

      High profile game with LOTS of customers fucked by it

      So it's a bit like your game, except for the parts about being high profile and having LOTS of customers?

      There are two reasons to sue

      And one reason why you won't. Not telling you what it is though!

    33. Re:It's a GAME by showardkid · · Score: 1

      Obviously, or they wouldn't be on Slashdot bitching about it.

      --
      Do, do not, or delegate to someone else: there is no try.
    34. Re:It's a GAME by showardkid · · Score: 1

      Are you kidding me? This has "class action" all over it: you pay for a product that does not tell you that operation depends on their server's status. You are told that for $50, you get a working game, but it's not necessarily gonna work all the time. Do you think that when Half Life 3 comes out, Valve is going to maintain the HL2 authentication servers? Probably not, and it'll leave some people who liked HL2 high and dry.

      --
      Do, do not, or delegate to someone else: there is no try.
    35. Re:It's a GAME by Alpha_Traveller · · Score: 1
      "Um... Sure, I can see it'd be frustrating, but dude it's a *game*."

      Point of game: Entertainment.
      Game not in operation: Not entertainment.
      Cost of Game: $50


      Next you'll be telling me it's OKAY that the NHL isn't fulfilling the contract it has with it's fans because the *PLAYERS* aren't talking to the *OWNERS*.

      Shesh. The things we put up with.

      --
      "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
    36. Re:It's a GAME by Pofy · · Score: 1

      >Obviously, or they wouldn't be on Slashdot
      >bitching about it.

      Try reading the parent posts so you understand what it is all about.

  68. We have to nip this thing now by erikharrison · · Score: 1

    We have to stop Steam now. Even though in the current arrangement (I believe) it's possible to have purchased half life 2 without being tied to steam, that doesn't excuse the idiocy that Valve and others are trying to promote.

    I want a world where when I buy shit I own it, and where that ownership is not artificially tied to a single vendor's continued existence. It's just like the argument for open standards. When a vendor goes, so does your ability to use products which depend on closed file formats and protocols.

    1. Re:We have to nip this thing now by mrchaotica · · Score: 2, Insightful
      I want a world where when I buy shit I own it, and where that ownership is not artificially tied to a single vendor's continued existence. It's just like the argument for open standards. When a vendor goes, so does your ability to use products which depend on closed file formats and protocols.
      Moreover, I want a world where I can port old games that I've bought to run on new hardware (e.g., make my DOS games run on my iBook), and modify them at will, and do everything else that I could do with a normal copyrighted work, like a book.

      I want a world where all software must be open-source, even if the code is locked away in the Library of Congress for release upon the expiration of copyright.
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  69. steam deserves it. by testednegative · · Score: 1

    the /.'ing plus the downtime is deserved
    the idea of not being to play offline is pathetic
    i've had friends report bugs etc but the concept itself is pathetic
    if they wasted half the time they spent on Steam on working on a good patch deployment system and some more anti piracy software they would find much better efficiency for sure

  70. SteamFunk by BrunBoot13 · · Score: 1

    I diligently went through the troubleshooting steps, which are a pain in the ass and actually took a while, ending with uninstalling and reinstalling Steam. Along the way, also checked the status of the Steam servers. According to the procedure I was following, the servers seemed to be fine. Nothing helped. Fed up, I uninstalled the damn thing. It was my second time through the single player game anyway. When will they learn? Copy protection doesn't hinder pirates - all it does is annoy and frustrate legitimate customers.

    --
    I understand that English is a living language, but I object to changes arising merely from repeated errors.
  71. Network Maintenance by PiratSS · · Score: 1

    The bug was caused after a new Counter Strike Source update. Because of some errors in the new patch, some servers kept their client connections open, thus resulting in major ping. There have also been a lot of complaints regarding a major decrease in fps in the latest patch: http://forums.steampowered.com/forums/showthread.p hp?s=b58a63a6e734c3ed65c4b2798470af19&threadid=231 393

  72. Re:God damnit Valve wake up. by Anonymous Coward · · Score: 0

    Blowed?

    I think you mean blew...

  73. So Slashdot Them by no1here · · Score: 1

    At least now we know the forums will stay down much longer. Why post about Steam being down unless you want it to stay down even longer?

  74. bravo by Anonymous Coward · · Score: 0

    so the forums are down...and you help the matter by posting the link on slashdot?

  75. Solution by PingXao · · Score: 0, Flamebait

    Stay away from Steam and Valve. It was hard but I decided I didn't want to give my hard-earned dollars to scum like this. Now, maybe I'm missing a great game, but ... I'm NOT steamed tonight. Fuck them and, sorry to say, fuck their users too for subscribing to their techno-voodoo distribution scheme. Boo-freaking-hoo.

    1. Re:Solution by Truekaiser · · Score: 1

      ditto. i voted with my wallet and i couldn't be happyer.

  76. Easy work around for steam connection problem by ThumperByTrade · · Score: 1

    Disable your network connection. Open CS:Source. Choose the option to load steam in offline mode. After CS comes up, enable your network connection. You won't be able to refresh your server list, but you will be able to join games via the history tab. It's not perfect, but at least you can play.

    1. Re:Easy work around for steam connection problem by malakai · · Score: 1
      You would think... but it doesn't work. It seems to have removed/delted/invalidated the login info on our machines. Which is probably tied to why I get the login box with my password 'blank' (even though it's set to be remebered). In addition, other more adventurous users tried to use the reset password option, and got an e-mail back saying their account didn't exists. Obviously something Very Bad (tm) happened last-night:

      Steam - Error
      Unable to connect to the Steam network. 'Offline mode' is unavailable because there is no Steam login information stored on this computer.
      You will not be able to use steam until you can connect to the Steam network again. To check the status of the Steam network please visit http://steampowered.com/status

  77. I'll tell you something else that's down by wcrowe · · Score: 1

    Yahoo mail has been down for at least 24hrs.

    Would be nice to know what's going on there too.

    --
    Proverbs 21:19
    1. Re:I'll tell you something else that's down by Anonymous Coward · · Score: 0

      um, no it isn't.

      I just logged in.

    2. Re:I'll tell you something else that's down by wcrowe · · Score: 1

      Sure, you can log in. Can you send and receive mail? No one I know is able to.

      --
      Proverbs 21:19
    3. Re:I'll tell you something else that's down by wcrowe · · Score: 1

      Your email got me to thinking a little more about the problem. It turns out that the problem seems to be with my ISP (Cox), and all of the other people who are having the same problem are using Cox. What they could possibly have done, is beyond me. I can see this is going to be a bear to troubleshoot.

      --
      Proverbs 21:19
  78. I haven't played this, but what I'm hearing is odd by mcc · · Score: 2, Insightful

    What I don't get is this:

    Why do they have to do EVERYTHING in one place? I mean, I can certainly imagine, Steam goes down, some features of the network become unavailable. But why does the AUTHENTICATION server need to ever go down, at all? You'd think that would be the least difficult thing Steam does, and the thing most easily separable into its own always-available server.

    But no, it appears when steam goes down, "Steam" goes down, all of it. You'd think that even if they couldn't fix their scaling problems, they'd be able to fix the availability of the authentication service.

    Meanwhile, why does it have to authenticate EVERY time you try to play singleplayer? There's the cheating aspect when you're doing mutliplayer, I get that, but for singleplayer it isn't like you're going to change from a nonpirated to a pirated copy in between plays. Why not just make it automatically switch to offline mode, thus obviating the authentication checks, when you're playing offline? Maybe loosening the online-mode authentication restrictions would make the game easier to pirate-- but, hey, the game's ALREADY BEING PIRATED DESPITE THE EXISTENCE OF STEAM, so that's not such a big deal.

    There's some interesting things to be said for the digital distribution concept but you'd think Valve would have realized by now that Steam is the showcase app for digital distribution. If they don't convince us they can successfully sell Half Life 2 online I don't expect many people will buy Half Life 3 online.

  79. Fanboys by neo_mushroom · · Score: 0

    I can hear the Fanboy's now.........

    Not mine, but still funny: "Where do you normaly find Steam? At a Broken Valve"

    XD

  80. Re:Carrion Fields by Anonymous Coward · · Score: 0

    May I suggest Carrion Fields?
    http://www.carrionfields.com/

  81. Time to go Steamless by Anonymous Coward · · Score: 0

    I have resisted purchansing Half Life 2 until now, because I simply don't want to be forced to install STEAM. So I wanted to find out if it was possible yet to have a steamless install. It took a bit of looking around, but it does seem that its now possible to do. So I will finally purchase the game and play it the way I want, instead of the way Valve wants me too.

    For detailed instructions see MGForumsand The Steamless Project

    The Steamless Project also has interesting information about the legality of doing this and the details to go Steamless with CS.

    1. Re:Time to go Steamless by dazza101 · · Score: 1

      But does it really work?

    2. Re:Time to go Steamless by Anonymous Coward · · Score: 0

      Yes, it works. But the best thing is that there's no danger of running our of "Steam"...

  82. Bend over. by Anonymous Coward · · Score: 0

    Where are the license nazis when you need them? The "if you don't like it, why did you pay for it" trolls?

    Pay $50 for the retail version (depant), plus possibly subscription fees (grab ankles) for a DRMed "you own nothing" license (relax spincter) that requires their servers to play (open wide), if and when THEY decide to update their EULAs (remember, you paid for this) to include a little sub-clause that they can terminate their part of the bargain at will (get ready for takeoff).

    And you wonder why they treat you poorly?

  83. Re:I warned you! by kneeless · · Score: 1
    I bought HL when the internet gaming was handled by WON. There may have been an outage here and there, but it was not like Steam in that you could create your own LAN server and play with your friends.
    I've made plenty of LAN servers, simply press the "Create Server" button in the main menu of any game on Steam.
  84. Steam Forums Server Having Problems by mwc28 · · Score: 1

    Post a link on the front page of slashdot ...... brilliant!

  85. Re:I warned you! by Lord+Kano · · Score: 3, Informative

    I've made plenty of LAN servers, simply press the "Create Server" button in the main menu of any game on Steam.

    If the Steam Auth servers are down, or you're not connected to a LAN with internet access you can't log in to steam to create a LAN server.

    When WON's auth servers went down, it didn't make any difference for LAN servers.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  86. Fun at a lan party by Anamanaman · · Score: 5, Insightful

    I'm at a lan party right now (400 people / www.lanpartynw.com). I was banging my head for the last 5 hours as to why I cant play counterstrike. I must have done a million firewall, system tweaks since I figured it HAD to be my computer since some people next to me have no problem logging in while I saw one person who has the same problem. The lan party is supposed to be steam enabled so they have a link up to the auth servers.

    And now I see the slashdot article. (Browsing the net using my cell phone as a modem trying to find a solution to this steam problem).

    Really, I'm pissed. Not only do they force this crap down our throat, but they cant keep it working right. I'm fine with authenticating for internet play, but making people authenticate for offline play is a plain old stupid idea.

    Check gamefix.com and theres cracks for all portions of Steam anyways, so people ARE pirating half-life 2 & all mods.

    So good job Valve. You've succeeded at pissing off your customers and failed at stopping people who are stealing your games.

    They definately arent getting my money again. Ever. I'll be one of the smart consumers who pirate their games from now on.

    1. Re:Fun at a lan party by TellarHK · · Score: 3, Interesting

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy? Let's see, estimates of cost on HL2 production range around... what, 30 million plus? They've sold 1.7 million units so far, so cut that back, say 250,000 units to be generous. That means they'd have made $12,500,000 -gross-. With an ungodly amount of that - more than half - going to the distribution channel.

      Sounds like a great way to lose money hand over fist... Oops, I think I just came up with the XBox Next marketing plan for Microsoft. Again.

    2. Re:Fun at a lan party by _Sprocket_ · · Score: 1


      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy?


      First - the rampant piracy seems to be happening anyway. Secondly - what figures do you have that show they would have only sold a quarter of their current sales without DRM?
    3. Re:Fun at a lan party by Esion+Modnar · · Score: 1
      You've succeeded at pissing off your customers and failed at stopping people who are stealing your games.

      This reminds me of the TurboTax licensing fiasco a while ago. At least they had the sense to realize that, by dicking with their customers' boot sectors in a misguided effort to curb piracy, they were doing more to damage their brand's reputation than the damage piracy could do to sales.

      I liked Half-Life, but I won't be buying HL2 because of this stupid licensing system. Not even from the bargain bin. Way to go, Valve.

      --

      They say the first thing to go is your penis. Well, it's either that or your brain. I forget which...
    4. Re:Fun at a lan party by TellarHK · · Score: 1

      There aren't any figures for that, and I can't back the estimate up. It's a wild ass guess (WAG) and you can feel free to make up your own number. However, it would -not- be an additive to what the numbers are now.

      The piracy we see now isn't completely -rampant- as it still involves keeping up with patches and other things that break the cracks on a semi-regular basis, I would think. And, it involves downloading multiple gigs of data. That alone has probably sent at least a few would-be pirates to the store.

    5. Re:Fun at a lan party by ThresholdRPG · · Score: 1

      > However, it would -not- be an additive to what the
      > numbers are now.

      Wrong.

      There is ONE reason I did not buy Half Life 2: Steam.

      If they had not included this outrageous scheme, I would have bought 2 copies (one for me, one for my wife). Instead, we bought none.

      We are not alone.

      There has never been a single bit of evidence that shows piracy actually hurts game sales. It is all imagined hype used by publishers to justify intrusive scams like Steam.

      --

      -Michael
      Threshold RPG
    6. Re:Fun at a lan party by ThoreauHD · · Score: 1

      I also didn't buy HL2 because of steam. I buy from people that I trust- and that works both ways. Fuck them if they don't trust their fans. There are other fish in the sea. And I've given them my money instead.

    7. Re:Fun at a lan party by NanoGator · · Score: 1

      "And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing."

      I don't care. After Half Life 2, I ain't buyin Half Life 3. Sooner or later they'll figure out that pirates are being treated better than legitimate users. If they don't, let 'em rot.

      --
      "Derp de derp."
    8. Re:Fun at a lan party by Gulthek · · Score: 1

      However, it would -not- be an additive to what the numbers are now.

      I would have bought HL2 if it weren't for steam. That's a big turnaround for me too, I bought HL the day it came out and was a huge fanboy of the HL2 development. Now I'm not even going to play it. Valve needs to learn that pissing off their fans does not encourage sales and does not discourage piracy.

    9. Re:Fun at a lan party by Gulthek · · Score: 1

      And, it involves downloading multiple gigs of data. That alone has probably sent at least a few would-be pirates to the store.

      And that has nothing to do with the steam authentication process. So the ultimate solution to piracy is to use Really Big textures?

    10. Re:Fun at a lan party by ironfrost · · Score: 1

      Your figures are bullshit. Sales of Half Life 2 are roughly comparable with Doom 3. Certainally not four or seven times more, which would apply if what you said was true. I never saw ID making anyone register online for a single-player game.

    11. Re:Fun at a lan party by Anonymous Coward · · Score: 0

      are you having any issues with "steam ticket has expired" problems? We've had that at LAN events and provisioning Internet access at such events isn't easy.

    12. Re:Fun at a lan party by Anonymous Coward · · Score: 0

      Don't worry, once CS:Source becomes the standard for Counter Strike competition, they will sell several million more copies, just wait.
      Right now people are still competing with CS 1.6, so there really isn't much need to upgrade yet for the CS players.

    13. Re:Fun at a lan party by actor_au · · Score: 1

      Steam wasn't made only to stop Piracy, fucking get a clue.
      Steam offers customers the choice to buy directly from Valve instead of going through a store so that Valve got most of the profits from selling the game instead of Vivendi Universal getting a lot of the money.
      Piracy is the secondary reason for Steam being used.

      --
      Read Errant Story.
    14. Re:Fun at a lan party by EpsCylonB · · Score: 1

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      So the fact that he has even though about piracy means that he deserves restrictive DRM ?.

      Nice police state there buddy.

    15. Re:Fun at a lan party by EpsCylonB · · Score: 1

      And that has nothing to do with the steam authentication process. So the ultimate solution to piracy is to use Really Big textures?

      Not as silly as it sounds, a lot of developers are now including texture files that are more detailed than even current high end GFX hardware can display in full detail. Not only does this mean that the visual quality will increase with new hardware and the game won't look so dated but it also increases the file size discouraging piracy.

    16. Re:Fun at a lan party by Anonymous Coward · · Score: 0

      Sigh, I'm so fing tired of hearing people trot out the absolutely untrue "piracy is killing sales" crap. It's bullshit, pure and simple.

      The actual truth is piracy wouldn't exist if software wasn't overpriced. Piracy exists because executives are elitist, incompetent and greedy. If they lowered the pricepoint, the economics driving both commercial piracy and casual sharing would decrease dramatically. Profits would increase due to economics of scale. Do you realize how many second and third world consumers there are. Sheesh, IMHO, most first worlders, and especially the affluent ones, are just too stupid to see how bad they've screwed it all up.

      Perhaps someday you might try using the mind you have instead of parroting the marketing slogans you've been indoctrinated with, eh.

    17. Re:Fun at a lan party by Deliveranc3 · · Score: 1

      The CD Key system is just as good at preventing theft.

      This whole thing is terrible.

    18. Re:Fun at a lan party by horza · · Score: 2, Interesting

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy? Let's see, estimates of cost on HL2 production range around... what, 30 million plus? They've sold 1.7 million units so far, so cut that back, say 250,000 units to be generous. That means they'd have made $12,500,000 -gross-. With an ungodly amount of that - more than half - going to the distribution channel.


      How did the RIAA/MPAA argument get modded +4? Same thing with music and films. Add large amounts of DRM, inconvenience the person that actually paid for it, and claim piracy is the reason the price is so high. Then do bogus calculations and claim every person that downloaded would have actually bought it full price, which is patently not true, and claim X billions in losses.

      How can a company that get it so right with Half Life (you can freely copy the CD and don't need it in the drive, the CD key lets you in the 1 player, 2 people on the Internet and 4 people on the LAN), and then get it so horribly wrong with Half Life 2. I'm gutted that I have to boycott it, I was so looking forwards to it :-(

      Phillip.

    19. Re:Fun at a lan party by I_redwolf · · Score: 2, Insightful

      Seriously, you aren't making a lot of sense. The people who pirate Half-Life 2 ARE ENJOYING the game they did not pay for.

      The people who PAID for Half-Life 2 CANNOT PLAY. As the original parent said he's just going to be a smart consumer. What, are you asking him to go buy another copy of the game to try and get it working? Maybe buy Half-Life 3 and pray it works?

      100% of the time people who pirate the software weren't going to buy it anyway. For the consumer who realizes it's easier to pirate than to buy a valid copy this is what will happen. Customers who want to buy copies of the game legally will turn to piracy. Why? Simply because it's easier and they won't have to put up with the bullshit.

      Before DRM how did Valve make money? Can you get a clue? Here are ways Valve can make money besides DRM, offer a trinket with the boxed copy. Offer gold disc editions. Put random freebies in boxed copies. Press a few of the CD's with graphically signed copies from the coders who sweated over the game; throw them into random boxes. Put posters in the boxes, put random easter eggs in the program that reward verified boxed copies. Throw in 500 copies of rebates into a box which would essentially make the game free for those respective parties. One could go on and on. All of it would make their current fan base more loyal and low and behold doesn't involve any DRM. Not only that but because of the loyal fan base and freebies/goodies to be had fans may buy more than one copy. It's simply good business all around. The "pirates" are still going to steal the game. So you end up with a fiercely loyal fan base, happy customers and you can concentrate on making your next game even better. All for a couple of trinkets which probably amount to 10 times less that was spent on the stupid DRM system. When you treat your customers with respect and like law abiding citizens. Guess what? They come back, not only do they come back but hell, they'll extend thesmelves for you when you need it. They'll buy that extra cookie, or come into the shop with a couple of friends. In some instances they'll only buy whatever product from you and you alone. When you treat them like criminals, they'll act like criminals.

      So will the parent pirate Half-Life 3? According to Valve; he is already a thief. However, as the consumer, Valve took his money, promised him service and that service is no where to be found. Someone here is the pirate and it's not the honest customer above who put down coin for the game.

      If you were stolen from, you'd be upset too. Right?

    20. Re:Fun at a lan party by I_redwolf · · Score: 1

      Yes it is as silly as it sounds. Gigs of data on a cable modem is nothing. The size of a file has never stopped piracy, you're just speaking in complete jest with no factual data to back your statement beyond the silly comment itself.

      Gigs of data is nothing to a "pirate". They have terrabytes full of data trade in 24 hours nowadays. You think a 3-4 gig download is gonna stop someone from downloading software?

      How long do you think it takes to download a gig on a cable modem?

    21. Re:Fun at a lan party by InterStellaArtois · · Score: 1
      As I see it things have worked out the worse they could for Valve and its customers.

      Valve put in a security scheme to prevent pirating, which inconveniences paying users ... and it doesn't work anyway.

      The thing with these anti-copying measures - if you know a bit of Assembler and have some patience they really aren't hard to crack. They only inconvenience paying customers (like myself).

      So what's the answer to the pirating thing ... - err, well I don't have all the answers, OK?

    22. Re:Fun at a lan party by EpsCylonB · · Score: 1

      3-4 gigs, no, 10GB or more ?, maybe.

      I think your missing the point though, "pirates" that devote terrabytes to storing games and other copyrighted media are not going to be put off by file size, DRM, potential fines or anything else.

      Your average gamer might well decide to go out and buy a game rather than download a 4 gig game.

    23. Re:Fun at a lan party by I_redwolf · · Score: 1

      Then i'm not missing the point, what you are saying is that honest customers will go buy the game instead of downloading it. Yes, instead of downloading 3 to 4 gigs on your cable modem which would take maybe take 4-5 hours; you go and buy the game. 10 gigs? Start the download, go to work, come home. 20 gigs? Start the download Friday night, go party over the weekend. 100 gigs? Throw the download into the background and come back in 3-5 days.

      Which should also reinforce the point that increasing texture size will not stop piracy. Honest customers just go and buy the game. Yes, that is the way it works.

    24. Re:Fun at a lan party by EpsCylonB · · Score: 1

      Most people don't leave their computer on all the time downloading games off p2p networks. Even the people who download music might well be put off by a 4 GB download, a 100 GB download would definitely decrease those who might be tempted to download it instead of buying it (serious pirate or not).

      Most "pirates" who download in the kind of numbers that you are talking about it are doing not because they want to play this game or listen to that album, they do it because they can, they enjoy collecting stuff they shouldn't have, and they enjoy sticking it to the man. These people would be unlikely to buy all the stuff they download (even if they could afford it), game devs only consider these people to be part of the problem in so far as they make it easier for your average consumer to pirate a game.

    25. Re:Fun at a lan party by David+Rolfe · · Score: 1

      And, it involves downloading multiple gigs of data.

      Haha, and using Steam doesn't. Heh, have you even used Steam? :-D

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    26. Re:Fun at a lan party by David+Rolfe · · Score: 1

      Most people don't leave their computer on all the time downloading games off p2p networks.

      Wrong. It breaks down like the poster before said -- People who buy games will buy them. People who infringe will download them, regardless of the time involved.

      Back when everyone was rocking 2400bps that didn't stop games from getting downloaded for 6 hours.

      Back when (or maybe some people still are) people were using 14.4kbps games were still getting downloaded even if they took DAYS (54 hours to download one CD worth).

      Then the ISO craze kicked off, everyone started getting cable, Napster and the like taught a generation of college kids to leave their machines up 24/7.

      I mean it just sounds like you are talking out your ass ... the only people who don't leave their computers on all the time (downloading or not) are the same ones that don't play video games.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    27. Re:Fun at a lan party by EpsCylonB · · Score: 1

      Wrong. It breaks down like the poster before said -- People who buy games will buy them. People who infringe will download them, regardless of the time involved.

      Regardless of the time invlovled ?, thats absurd eveyone has their limit as to how much time they would be willing to spend.

      Back when everyone was rocking 2400bps that didn't stop games from getting downloaded for 6 hours.

      How many people were doing this ? compare with how many people were buying games. The issue is that the ease of p2p makes infringing tempting to people who would otherwise buy the game. File size can be an issue to people who like video games but aren't infringing out of principle.

    28. Re:Fun at a lan party by Snaller · · Score: 1

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users? That makes a lot of sense, sure thing.

      You are right, that does make sense - so a plot of users are probably going to do that.

      Would you rather Valve spend tens of millions on developing Half-Life 2 and 3, sell it without DRM and barely sell a maybe a quarter of what they sold now due to rampant piracy?

      Spare us the crap. Their copyright "protection" has no effect, except to piss people of who buy it. It always gets removed, and those who buy the game learn that perhaps they shouldn't help fund these idiots the next time.

      If something doesn't sell well its because it isn't good not because it got pirated - but all programmers are always so full of them they can't accept that.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    29. Re:Fun at a lan party by NormalVisual · · Score: 1

      Add me to the list of folks that have avoided a HL2 buy solely because of Steam. Any game that requires me to log into a central server and register before even allowing me to play single-player won't get my money. Valve has the freedom to do whatever they want, so I'm not going to complain about it, but I sure as hell am not going to reward them financially for it. It's just a game, and my life will go on just fine without it.

      Just out of curiosity, how many of us that are refusing to buy have let Valve know our feelings about this? I haven't yet, but I am considering sending them an e-mail addressing the issue.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    30. Re:Fun at a lan party by Anonymous Coward · · Score: 0

      And you'll pirate Half-Life 3, and Half-Life 3's authentication system will be even worse for legitimate users?

      Yes I will, I didn't buy Half-Life 2 nor will I buy Half Live 3. I get pirate copies of tons of stuff and buy the games that I end up playing and liking (this happened last week w/ Evil Genius). I won't buy a copy of Half-Life 2 though even if I love it. Why would I? Screw Valve. I can easily afford to buy the game, but I never ever will, nor will anyone that I know. The people w/ legit copies of HL2 are asking for the cracked version *because* of steam. How is that helping Valve?

      barely sell a maybe a quarter of what they sold now due to rampant piracy

      Yeah, that really hurt them w/ Half Life. They did this to cut out the distributer and to have a link to customers so they can push adds in the future. They aren't stopping piracy, a working pirate version was available before most people could get through the origional steam download. Valve lost all their good will overnight w/ this Steam crap. Stick a fork in 'em they're done.

    31. Re:Fun at a lan party by Anamanaman · · Score: 1

      Heh, I'm guessing he hadnt. Took me all night to download half-life 2 after buying it

    32. Re:Fun at a lan party by Anamanaman · · Score: 1

      Yes, fine. Irrelevant to the discussion though. I was taking about Steam forcing you to go online to authenticate before letting you play offline games (or lan games).

      Thanks for your valuable input

    33. Re:Fun at a lan party by David+Rolfe · · Score: 3, Interesting

      If it's principle, it's principle. If it's not, it's not. And that again is the point. If one is apt to shop lift because it's faster than check out, I guess that person will shoplift; Why? Because one is apt to shoplift, NOT BECAUSE of the 'time savings'.

      The argument that people pirate shit just because it's easy to do is fallacious. Period. If the law was important to them, they wouldn't do it in the first place. Right? Law-abiding citizens live by the rules even when it's not convenient. That's the way I live it, anyhow; That's what honesty is. Just because honesty is in short supply -- again -- has nothing to do with how short a download is.

      Now to address specifics: "How many people were doing this ? compare with how many people were buying games..." in the heady days of C64's and the like? Well I don't know how old you are, but back then, in the 'hobbiest' days I like to call them, EVERYONE was copying some games and software. When you spent 2000 1980-dollars on a computer and floppy drives, data casette readers, modems, and maybe the branded monitor too, you were really hurting to spend hunrdreds of dollars on software. You were more apt to copy it wholesale at the local user's group meeting, and maybe ocassionally get some 'free' software by typing out a listing from BYTE. If you were willing to wait 20 MINUTES for a program to load off TAPE you better believe you were willing to wait longer than that for a download. I mean we are talking 300 or 1200 bps here.

      Time progressed, modems and cpu's got faster, software got better, sizes increased, but until the mainstreaming of the software market, computer users groups and BBS's were a major source of infringing 'content'. Anyhow. We're talking around 1990 or so before people (average Joe) really started buying computer games. We're talking like Myst and Duke Nukem (pardon the loose dates). Then the Web came along, and once people starting finding out they could "Find anything on the Internet", porn, free software, free games ... that's when the real explosion happened. It didn't hurt that some of the most popular games Ever (to that point) came out, Wolfie, Doom (and the like) followed by Quake and the true mainstreaming of online multiplayer gaming.

      The point of this history lesson is to illustrate this: Downloading/Copying used to be the norm (whether it was infringement or legal) -- and has been DECREASING as the market has evolved, matured and grown. The proof of this is your opinion that mainstream users don't download games, that they all treat their computers like Atari 2600s: Buy a disc, stick it in, and tada it works.

      Unfortunately for Sony, and fortunately for Valve, console gaming and computer gaming started at opposite ends of the distribution spectrum and have converged. Computing moved from tiny sales, mostly copying and downloading to a wholesale industry with tight product controls and MUCH LESS copying and downloading; While console gaming moved from this tight control, hardly any casual infringement straight to dreamcastisos.com and modded xboxes. The major cause for this, again, is not the time involved in infringement, or really the ease of infringement per se, it's the changing attitudes of the [mostly] young people taking part in the 'warez scene' for both computers and consoles (are they different anymore?). How would I know? I terminated accounts for infringement while I worked in CAT at AOL. Maybe you know from personal experience, but have a lower tolerance than some of your more freebie oriented peers. The syndrome is even more pronounced with movie/dvd 'traders': four, eight, or more, gigabytes via DSL or Cable for a movie or a season of TV. It can't be as isolated at you think.

      Sorry for the long winded response. In conclusion "thats[sic] absurd eveyone[sic] has their limit," may be true but 'free' will push that limit way beyond what you claim. If the average high schooler is willing to download Playstation ISOs with an AOL dial-up connection that limit is way beyond just 'a few hours'.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    34. Re:Fun at a lan party by PedanticSpellingTrol · · Score: 1

      I too, have shunned Valve's games because of Steam. This is something like my fifth post on this story, I just can't help feeling smug about all the "I told you so's" I've been handing out today.

    35. Re:Fun at a lan party by hkmwbz · · Score: 1
      You obviously work for Valve. Your arguments are illogical and wrong. The anti-piracy crap didn't work, and it's easier to play the game if you pirate it than if you actually bought it.

      Because of you, maybe I should consider burning a copy of HL2 to everyone I know who hasn't bought the game yet, but are thinking about it. Just to prevent them from supporting your corrupted company with their money. That way, they can at least play the game.

      The copy protection had no effect what so ever. Apart from convincing me and many others that we should no longer support Valve, and therefore, we will never buy another game from Valve. I did buy Half-Life. I won't make the same mistake again.

      You just lost a customer. And judging by other comments, there are many like me.

      --
      Clever signature text goes here.
    36. Re:Fun at a lan party by Anonymous Coward · · Score: 0

      look, it's clear that playing a pirated version as/will always be a better experience than playing the retail one.
      first there was the cd checks: we have hundred gigabytes drive than can hold all of our games, but still need to insert the ggame cd like in a playstation ????
      now with steam the retail version is just unacceptble: you can't play (this post), downloading the game / the updates takes forever / you don't even have a real copy of the game.
      honestly the first thing to do with hl2/css is to switch to the pirated version.
      just as an example: i didn't play CSS for awhile (i though i add a life, how naive), back to the game, it needs to update stuff, it takes forever on a 8Mbit cnx....so a i get the torrent for the emporio update and am up and running the pirated/updated version BEFORE valve's content server could reach me !!!

      Don't you see that the laws ain't made by valve, i understand the contract i signed when buying HL2 pack as 'you pay to play this game', i have payed, i am entitled to play the game, that's the law...
      Valve is wrong, i won't wait for them to correct their mistakes if it's EASIER to do otherwise.

      If i really didn't care about the law i wouldn't have bought the retail version, and would've stick with the BETTER pirated version i had BEFORE buying the retail.

      But the fact that legitimate users are more and more enclined to use pirated version of STUFF THEY OWN is a direct consequence of DRM.

    37. Re:Fun at a lan party by brkello · · Score: 1

      Well, you wrote a huge post based on a flawed original argument. People are less apt to shop lift because they are more likely to be caught. People are more apt to pirate games because they are less likely to get caught. In that sense, it is easier to pirate a game then it is to shoplift. So companies are trying to find ways to slow that problem down. Yeah, slashdotters hate it and have all kinds of arguments on how it hurts sales. Well, the bullshit claims that piracy is costing companies X amount of dollars is just as much bullshit as slashdotters saying that companies would be better off if they had no protection at all. Your argument that piracy has become less common is actually wrong too. More people pirate today than they did in the past...if you go by numbers. Maybe the percentage of people decreased. But even though mainstream people are more apt to buy the game than attempt to pirate, they still would pirate if it were easy and that is why companies have to fight...because people are dishonest.

      --
      Support a great indie game: http://www.abaddon360.com
    38. Re:Fun at a lan party by David+Rolfe · · Score: 1

      More people pirate today than they did in the past...if you go by numbers. Maybe the percentage of people decreased. But even though mainstream people are more apt to buy the game than attempt to pirate, they still would pirate if it were easy and that is why companies have to fight...because people are dishonest.

      Yeah, that was exactly my point. I'm glad it came through so clearly. I think I even said infringement was down per unit, as you put "maybe the percentage." So to recap: both you and I agree that dishonest people will continue to infringe, while honest people will continue to buy. Cheers.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    39. Re:Fun at a lan party by brkello · · Score: 1

      Sorry...I even re-read your post and couldn't really find the point. I just disagreed with some of your premises and it seemed like you were saying something different. I apologize for going off. Just when people on here defend piracy, it tends to piss me off. And that is what I thought you were doing.

      --
      Support a great indie game: http://www.abaddon360.com
    40. Re:Fun at a lan party by David+Rolfe · · Score: 1

      I apologize for going off. Just when people on here defend piracy, it tends to piss me off.

      That's alright. I guess I should have bolded where I said that I used to bust infringers as part of the Community Action Team at AOL.

      The whole long post was to provide evidence to back up the great-great-great-grandparent poster (I_Redwolf) concerning EpsCylonB's absurd notion that large file sizes stop piracy. That's just absolutely untrue.

      Warning - I'm about to sound preachy: What stops 'piracy' is parents teaching their kids what's right and wrong. I know that's tough with some folks being doggedly determined NOT to learn anything about computers (I know, I talked to them for 8 hours a day for 6 years). If Dad would just sit down at Timmy's computer and say "wow, where did you get Photoshop?" the problem would be solved before it starts. I.e. reminding him that real people write software, and if they sell it for $1200 there must be a reason (and blah blah it's not our place to decide whether it should be free or not, to evade the 'stick it to the man' argument, etc). Then maybe Dad could teach his kid that if you want to get something for free, maybe he should download it from people who want him to have it for free (e.g. use GIMP instead). So yeah... if parents had a passing interest in what was coming across their kids computers, maybe they wouldn't go off to college with a blaise attitude about wholesale infringement (c.f. Napster craze and boom of p2p infringement).

      I try not to use 'piracy' because Lessig's Free Culture really changed my mind about that. It's not stealing ... and unless they are duping CD/DVDs in bulk and preserving the docs and liners, and sleeves, AND THEN selling it too, you can't fairly call it piracy. Of course that doesn't make it right -- that's not what I'm saying. Just that we need to "call a horse a horse". Infringement is illegal, parents should teach their kids not to do illegal shit. Period.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    41. Re:Fun at a lan party by brkello · · Score: 1

      That makes a lot of sense. Though, I think splitting hairs over terms doesn't help the cause. When I say piracy to someone on the street, they know what I am talking about. If I tell them they are committing copyright infringement, I have to explain it. It's just eaiser to say and express by using the incorrect term in this case. I tend to try not to say piracy on slashdot too, because it seems to cause major hissyfits. But it drives me nuts how people say that it isn't "stealing" and that no one is really harmed. In any case, I agree that parents have to get involved. Probably this generation has a lot better of chance understanding what our kids are doing and telling them it is wrong. Though, there are probably a lot of parents who just don't care...until people start getting in trouble for it, I doubt too much will change.

      --
      Support a great indie game: http://www.abaddon360.com
  87. To be fair, you're a gimp by Anonymous Coward · · Score: 0

    It never mentioned a Steam account in the system requirements dickwad.

  88. Works for me - now if only the drivers... by Mr.+Flibble · · Score: 1

    Steam seems to work just fine. Now if only the new ATi drivers were the same. Got a bit of a boost on the framerate with the 5.1 drivers... But models keep turning INVISIBLE in couterstrike. I can only see the weapon model - not the character model.

    Makes for an interesting time....

    *Sigh*

    Time to roll back the drivers.

    --
    Try to hack my 31337 firewall!
    1. Re:Works for me - now if only the drivers... by Anonymous Coward · · Score: 0

      Thats what you get for buying ATI. Next time buy a card that has working drivers?

  89. The Lesser of Many Evils by TellarHK · · Score: 5, Insightful

    Let's see, in order to publish a video game today you need DRM - shut up. I can hear you bitching already "But what about X, Y, and Z! They don't use DRM!" Shut the fuck up. We're not talking about Joe's Self-Published Title, we're talking about something being sold through a major distributor. DRM is a must - so what options are there?

    Lock to the physical CD? Easily cracked by many different groups out there. Major hassle to the game player, has the most potential for incompatibility issues.

    Serial key lock without serverside verification, or one-time verification? Again, not easily cracked, and will either have the same problem Steam will long down the road (no server to unlock) or will probably be backed up by a physical disc lock.

    License terms on all these options? One machine, occasionally one machine + laptop (though that's rare for games)

    And then there's Steam. Yes, Steam has flaws ranging from major to minor so let's look at those:

    Major flaws:
    Must authenticate to server or declare offline after authentication. Reliability of the server system is questionable. Will it be up tonight, next week, next year, a year after Steam 2 comes out? Twenty years down the road for retro-gaming?

    Minor flaws:
    Still can be cracked with some effort. Requires you to wait a few moments to launch the Steam.exe and load that before the game loads. However, in some cases this actually takes LESS time than some games that force you to watch six screens of technology trademark videos first.

    Now what does Steam give you after all this hassle? The ability to keep your game up to date without worrying about it. The ability to log onto and play your game from any computer with Steam installed. Any computer, just one at a time. This is great for people with multiple computers, or the ability to game after-hours at work or school. You no longer need to worry about the old hassle of installing your game at your college terminal and removing your CD-key before leaving so people don't sniff it out of the registry. ;)

    (Okay, the last probably just describes my school)

    Honestly, until Valve fucks it up seriously, I'm giving them the benefit of the doubt. They put enough time, energy and improvement into the first game that they earned a shot at changing the status quo. Publishers would NEVER let them distribute without some form of DRM, and I'd much rather have Steam and the benefits it does bring than anything like SecuROM and its ilk.

    A DRM-less world would be fucking incredible, yes. But guess what? Even if every person on Slashdot never bought another DRM-enabled program again, DRM will still be here. Idealism is fine, and breaking the rules is just fine too - but when people lash out like I see here it's just annoying. If you don't like it, fine. But acting like spoiled kids and calling the people at Valve all sorts of names is just pathetic.

    I don't see people bitching about the DRM built into the latest MMORPG, but they still shell forty or fifty bucks up front, then twelve bucks a month to keep on playing, but everyone complains about Steam as if they're stealing your soul. Many MMORPG's haven't given you the extra content Valve pulled into Half-Life since 1998. Team Fotress Classic, HL Deathmatch, acquiring DOD and Counter-Strike, that weird Ricochet thing, patch after patch after patch. Yet when HL2 comes out with something new, everyone goes off the deep end like they cloned Hitler.

    1. Re:The Lesser of Many Evils by Anonymous Coward · · Score: 0

      And you're a fucking tool. Enjoy your DRM, Valve has found yet another sucker's money to take.

    2. Re:The Lesser of Many Evils by TellarHK · · Score: 1

      And you, apparently have found a lack of balls with which to make your post. HL2 has already been far, far, far more cost-effective entertainment than any game I've bought in the last 3 years. My money, my fun, I'm happy. Ninety-nine-ninety (Gold package, Steam download) later, I've probably played 200+ hours of gaming. Fifty cents an hour? Worthwhile to me.

    3. Re:The Lesser of Many Evils by Anonymous Coward · · Score: 0
      > Honestly, until Valve fucks it up seriously,

      Welcome to Release Day. If that's not good enough, welcome to two hours ago.

      > I don't see people bitching about the DRM built into the latest MMORPG,

      Because HL2 Singleplayer Is Not A MMORPG.

    4. Re:The Lesser of Many Evils by TellarHK · · Score: 1

      This isn't seriously. Release day wasn't even -seriously-. It was definitely a cockpunch, and this is a good kidney blow, but it's not -seriously-. When I say seriously, I mean in a way that undermines my ability to trust Valve to at least attempt to do the right thing whenever possible.

      HL2 is not an MMORPG, but people never seem to complain about the possibility of those servers going down after shelling out fifty bucks, do they? That's a lot more likely than Valve closing up shop, but all people complain about is Steam.

    5. Re:The Lesser of Many Evils by lachlan76 · · Score: 1

      We're not talking about Joe's Self-Published Title, we're talking about something being sold through a major distributor

      I thought id didn't use any DRM?

    6. Re:The Lesser of Many Evils by TellarHK · · Score: 1

      I was under the impression that iD did use a DRM system for Windows, though maybe not for the other operating systems. There sure are enough Doom 3 cracks out there as to make me think they did.

      iD is one of those companies that tries to do a lot of good, especially in regards to cross-platform capability. They made a great game, with an amazing engine - and horribly, horribly high system requirements and shitty network code.

    7. Re:The Lesser of Many Evils by lachlan76 · · Score: 1

      I've only played the demo, and it's great, yeah...contrary to what most people think, walking around in the dark switching between shotgun and torch is rather fun.

    8. Re:The Lesser of Many Evils by TellarHK · · Score: 1

      Fun, but silly.

      When you're playing the full game through, about the Nth time you think to yourself "I need to lower my gun so I can see if there's a monster under the stairs" you really REALLY wish they had some goddamn duct tape.

    9. Re:The Lesser of Many Evils by Anonymous Coward · · Score: 0

      Doom3 uses a wellknown CD-check system which was bypassed easily.

    10. Re:The Lesser of Many Evils by _Sprocket_ · · Score: 1


      Let's see, in order to publish a video game today you need DRM - shut up. I can hear you bitching already "But what about X, Y, and Z! They don't use DRM!" Shut the fuck up. We're not talking about Joe's Self-Published Title, we're talking about something being sold through a major distributor. DRM is a must - so what options are there?


      Wait. Your argument for DRM is "shut the fuck up" - that's it? As compelling as that argument is, I find it lacking. Exactly WHY is DRM "a must"? You might note several decades of steady growth was managed without DRM.


      Honestly, until Valve fucks it up seriously, I'm giving them the benefit of the doubt.


      Being unable to even play offline... that's not a screwup? I understand that it's failing as intended. But then, that's the issue.

      But hey - I'm sure that while I'm not able to play the game I paid for, I can be rest assured that if I COULD play it... it would be up to date. Even for those few of us that need to run an up-to-date copy from multiple machines. Wonderful. Of course, without DRM, I could still have the same thing. And I could be playing my game.
    11. Re:The Lesser of Many Evils by McBeer · · Score: 1

      "Let's see, in order to publish a video game today you need DRM" Blizzard does no such thing. (WoW, of course being a special exception) Sure they suffer some piracy, but do thier games always sell *very* well? yes. Do they have any DRM battles with users? no. (There was the BnetD issue, but you must admit that was being used entirely as a tool to pirate the game. Legit users could use the superior/reliable battlenet system provided by Blizzard) If your product is truly high quality people will purchase it. DRM systems always have been and always will be circumventable leaving only legit users inconvenienced by them. I dont' mind some protections in order to at least make it a challenge to pirate, but I believe Valve has crossed the line on this one.

      --
      Hikery.net - The best hiking site ever. Made by yours truly.
    12. Re:The Lesser of Many Evils by CaptnMArk · · Score: 1

      Just as silly as sitting in the corner waiting for the stupid flashlight battery to recharge.

      (all this while your gravity gun is fully powered)

    13. Re:The Lesser of Many Evils by TellarHK · · Score: 1

      Blizzard does actually utilize a DRM procedure on games, as can be evidenced by the dozens of No-CD cracks available for Warcraft III. Blizzard didn't advance the idea of DRM (as a client app) in the way that Valve did, but is under the same kind of demands that Valve is under because they're both published by... you guessed it, Vivendi Universal.

      BnetD was actually at least -somewhat- arguable as a legitimate thing, and there were many ways Blizzard could have handled that better. They didn't, they went on the warpath - which seemed to get a lot of people really, really pissed off around here.

    14. Re:The Lesser of Many Evils by TellarHK · · Score: 1

      Ah, but the flashlight's built into the suit which runs off the electricity that comes from your skin!

      And the gravity gun's all nuclear or something.

    15. Re:The Lesser of Many Evils by Mycroft_VIII · · Score: 1

      Except it doesn't matter how easy it is to crack.
      Unless it's impossible, someone WILL crack it in short order. After that the crack get worldwide distibution in a matter of hours via the net.
      Only people affected negatively by drm are a)legitimate users, and b)The makers of the game who pay for the snake oil (and thier shareholders, someone needs to tell them!)

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    16. Re:The Lesser of Many Evils by Ambassador+Kosh · · Score: 1

      Actually I bought diablo 2 and the expansion and I usually played on a bnetd server and it had nothing to do pirating. I was tired of playing regular diablo 2 and I wanted to play the mods in a non cheating environment and bnetd allows people to run these gameservers for the mods. So you can play with other people without dealing with the cheating. This is where I used to play the games http://d2maniacs.shbe.org/ and there are a lot of good mods for diablo 2.

      If there was a good way to play these mods on regular battle.net then I would have no problems.

      The other thing I found is that on some of these other bnetd servers is that there was FAR less griefing. Only on regular battle.net have I had people join a game, go hostile and then try and kill me while I was out doing other things. In these other bnetd servers that is usually something people get banned for doing and when people fight it is usually a duel that is arranged at a certain location.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    17. Re:The Lesser of Many Evils by Anonymous Coward · · Score: 0

      I mean in a way that undermines my ability to trust Valve to at least attempt to do the right thing whenever possible.

      They haven't made any official comments on this. That may be a minor issue to you, fair enough, but it certainly isn't doing the right thing.

    18. Re:The Lesser of Many Evils by Minna+Kirai · · Score: 1

      You might note several decades of steady growth was managed without DRM.

      That guy doesn't understand English fully. She thinks "DRM" is a synonym for "copy protection", which is something that PC game publishers have used in some form or another for most of their industry's lifetime.

    19. Re:The Lesser of Many Evils by horza · · Score: 1

      so what options are there?

      Er, releasing it exactly the same as Half Life 1? Wasn't it described as the best selling game ever?

      If you don't like it, fine. But acting like spoiled kids and calling the people at Valve all sorts of names is just pathetic.

      On the contrary, if someone has shelled out a lof of money and then the next day can't even play the game they've paid for then they have every right to get angry.

      Phillip.

    20. Re:The Lesser of Many Evils by __aailob1448 · · Score: 1

      Nah, DRM isn't a must. And Steam has an order of magnitude more flaws that those you mention. Valve betrayed their fans repeatedly and that's why people bitch about them.

    21. Re:The Lesser of Many Evils by Anonymous Coward · · Score: 0

      Never mind him, he's just a Valve paid zombie-advertiser. You can't trust anything you read on the Internet, especially anonymous forums like this one.

  90. What About Laptops? by cubase_dag · · Score: 1

    I don't Think Anybody At Valve thought about those among us with laptops, I want To Be able To Play Half Life 2 on the plane, but noo, I can't even get an offline login. I love the game ,but the drm scheme would be so much better if I could Use a USB dongle Like They Do With ProTools, That I can Deal With, I'd Pay up to $10 For A dongle.

    1. Re:What About Laptops? by TheoMurpse · · Score: 1

      I don't Think Anybody At Valve thought about those among us with laptops, I want To Be able To Play Half Life 2 on the plane, but noo, I can't even get an offline login. I love the game ,but the drm scheme would be so much better if I could Use a USB dongle Like They Do With ProTools, That I can Deal With, I'd Pay up to $10 For A dongle.

      I have corrected your capitalization problem. However, every bone in my body wants to scream out, "Are you a native English speaker? If not, then honestly, what the fuck were you smoking when you wrote this?"

  91. For Christ's Sake, a Little Frickin' Perspective! by WCityMike · · Score: 1, Interesting

    Sounds like these users need a reality check. Don't mod this a troll just because it's harshly critical -- but hey, let's look at this with some perspective: game servers are down for a day or two. In other news, people are dying and others are losing family members in Iraq, or dealing with them coming home either with missing limbs or scarred souls; homeless people in cities all over the country are wondering where their next meal is coming from, and hoping they can stay warm through the night; and that's not even counting the thousands with cancer and other lifethreatening injuries.

    Your game network's down? Go pick up a book, and be glad you've got a hand to do it with and aren't facing sniper fire while you do it. Jeez.

  92. Lying in your own bed by Mr.Ned · · Score: 1

    "They say that if one of the master servers goes down that the accounts held there become unavailable immediately. The other big problem is that while the Steam network is down even the offline games are unplayable. There was no sign of responses from Valve staff or forum moderators."

    You're getting what you paid for - the ability to play a game when and where Valve can (and can't) approve you doing so. You've already paid for the game, and Valve doesn't exactly have a pressing incentive to hurry up and allow you to play it, now do they?

  93. It's probably time.... by brian0918 · · Score: 1

    It's probably time for them to add "complete lack of functionality" to their Full List of Features...

  94. Crime does pay - this encourages piracy by Anonymous Coward · · Score: 0

    It's shocking just how prevalent piracy really is.

    The people with pirated copies can play, so this just encourages piracy. If you actually paid for the game, then you lose. Crime does pay in this situation.

  95. Well that would be nice if... by w4f7z · · Score: 1

    it worked. I just want to play HL2 single player. Normally I could ether a) connect to steam and let them make I'm not a no good pirate (Arrr!!), or b) in the event that I didn't have a connection to the internet simply start in offline mode. However offline mode requires that you be "logged into steam" on the machine you wish to play on. Unfortunately for me I was setting up a dedicated HL2 Deathmatch server earlier this week that, thru Valve's crappie DRM somehow "logged me out" of my main gaming machine. I miss the good old days, when if you wanted to play a game the only system you needed to be wore about being up was your own.

  96. Mod parent up by IoN_PuLse · · Score: 1

    This is exactly why I will never play HL2, or any other Valve products until they stop this kind of business.

    1. Re:Mod parent up by Tassach · · Score: 1

      I concur completely. One of my christmas presents was a Worst Buy gift certificate. I had been considering buying HL2, but the numerous horror stories about Steam and Valve made me vote with my dollars and buy a better game

      --
      Why is it that the proponents of "one nation under God" are so eager to get rid of "liberty and justice for all"?
  97. I hope they ARE! by mrchaotica · · Score: 1

    I live in Atlanta, so if they are, it means they're IN RANGE! MUAH HA HA HA HA!!!

    Anybody got a pitchfork?

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  98. "There seems to be a slight problem..." by v1 · · Score: 1


    or so the steam forums server says. That is, if "slight problem" can be translated to "half our customers are severely pissed off right now."

    --
    I work for the Department of Redundancy Department.
  99. Brings up an entirely different issue by Fittysix · · Score: 2, Interesting

    Lets say 10 years down the road I decide to try that old HL2 game again, it was fun :)

    Now lets say valve doesn't really care about HL2 anymore, or perhaps valve is out of business

    Well HL2 is a single player game, steam doesn't matter right? Not quite, I still have to validate my game files, if the servers are no longer configured for it, or are possibly non-existant, how exactly do they expect me to play my HL2 that I bought?

    --
    *.sig
    1. Re:Brings up an entirely different issue by rokzy · · Score: 1

      you're bitching about what MIGHT happen 10 years from now? get a grip. let's say 5 years from now when HL3 is out, Valve doesn't care about HL2 and gives it away with all its other games (like it does with HL now).

      HL originally required the CD to play. when HL got old, they relaxed that requirement. why wouldn't they relax the requirement for HL2?

      failing all this, there's a crack anyway.

    2. Re:Brings up an entirely different issue by TheoMurpse · · Score: 1

      failing all this, there's a crack anyway

      Ah, there it is -- if you have a problem, turn to piracy. You can either condemn or condone piracy, you cannot do both. By saying Steam is a good idea, you are saying that Valve should fight software pirates. I don't understand the logic.

    3. Re:Brings up an entirely different issue by rokzy · · Score: 1

      I condemn piracy. I wouldn't use the crack.

      but then, I wouldn't bitch about the server going down for a day. or bitch that Valve might decide to screw me over a decade from now.

      do what the fuck you want.

    4. Re:Brings up an entirely different issue by TheoMurpse · · Score: 1

      ...or bitch that Valve might decide to screw me over a decade from now.

      Well, intelligence would be a start. What if the electric company decided not to service your area? It's the same thing. You'd move, right? What about the value of your property when it no longer has electricity?

    5. Re:Brings up an entirely different issue by Tim+Browse · · Score: 1
      Ah, there it is -- if you have a problem, turn to piracy. You can either condemn or condone piracy, you cannot do both.

      In the scenario given, the guy already has a legit copy of HL2, he just can't play it due to Valve not existing/caring about HL2.

      I fail to see how using a crack to play software you bought is piracy. Using the crack to play HL2 when you haven't paid for it is software piracy.

      I think you're referring to the circumvention of copy protection.

    6. Re:Brings up an entirely different issue by Anonymous Coward · · Score: 0

      Wow. You ask for intelligence, then make what is possibly the most invalid comparison I've ever read on /. (which is saying a whole fuck of a lot.) Exercise a little bit of that for yourself next time. Here's a starting point for you: proportion.

  100. You Get What You Deserve by cc_pirate · · Score: 1

    You idiots who bought this game, KNOWING it couldn't be played even OFFLINE without verifying to Valve that you weren't a fricking criminal are getting what you deserve. DRM is evil. Remember it. If you buy DRM'd things, YOU are also evil. :)

    Hope you like it.

    --

    "There are laws that enslave men, and laws that set them free. " - Sean Connery as King Arthur

    1. Re:You Get What You Deserve by TommydCat · · Score: 1

      Your obvious troll aside, I 'bought' this game almost a full year before it was released when Steam wasn't even to a rolling boil yet.

      --
      This comment does not necessarily represent the views and opinions of the author.
    2. Re:You Get What You Deserve by NormalVisual · · Score: 1

      I'm not criticizing your actions, but I sincerely don't understand why people pay money for a game sometimes months in advance of its release. Stores were really pushing the pre-orders for Halo 2 and Doom 3, but both titles were readily available in my area the day of release.

      Like I said, I'm not dissing those who pre-order, I just don't get why.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    3. Re:You Get What You Deserve by cc_pirate · · Score: 1

      You might have pre-ordered, but I doubt you paid money for it before it was released. You could have undoubtedly cancelled your order when you realized it was a piece of DRM crap.

      In any case, while some folks may have "good" reasons for not knowing that Steam is evil, most of the folks here knew it and bought it anyway, because it was "the greatest game!". Hey, I loved HL too. I would have bought this as well, but I'll be damned if I'll let a game company treat me like a criminal, when I am supposed to be their customer. Won't do it. Now maybe the rest of the idiots who bought this game will think twice next time too...

      --

      "There are laws that enslave men, and laws that set them free. " - Sean Connery as King Arthur

    4. Re:You Get What You Deserve by TommydCat · · Score: 1
      I didn't pre-order, but I got a cluepon for a free copy when I bought a new video card. And yes, the free game did weigh in with my decision to purchase since I loved the original.

      It was only after my purchase did I see the dragging timelines, the keylog haxor, and wound up buying a newer video card by the time the damn game came out.

      I did keep the cluepon, and am in fact glad I did because the game is brilliant imho. I paid "nothing" and gained something I believe to be of value, so the DRM isn't really on the top of my bitch list.

      --
      This comment does not necessarily represent the views and opinions of the author.
  101. Surely another way ... by failedlogic · · Score: 1

    I played HL2. It was an okay game but Steam slowed down my system and I could never find a way to disable it (even having bought the CD).

    ATI just paid Vavle a huge sum of money to optimize HL2 and CT for their video cards. Here's a way to hurt Vavle straight in the pocket book which in turn might fix Steam (and then maybe they'll change steam)... afterall, wasn't it $10 or $12 million they paid?)

    Simply do this: Write to ATI directly. Say that the game they sponsored is defective, and you won't buy their cards or Valve software in the future. Valve looses a potential revenue in the future, Nvidia might not touch 'em, nor other sponsors. This also goes for other comapnies who paid for HL2.

    Repeat until they fix Steam. Business is business and your customer comes first.

    1. Re:Surely another way ... by TellarHK · · Score: 1

      That's funny.

      Right-click the Steam tray icon. Click "Exit".

      Done.

      And honestly, I can't say I have any major problems with Steam/Source. Things like what're happening tonight is one thing, but then again I waited 9 hours for them to fix Star Wars Galaxies the other day. I suspect this will be fixed by Valve quicker than SOE fixed SWG.

  102. Re:I warned you! by vze3try7 · · Score: 1

    I don't know about the rest of you, but if I disable my network connection before I launch HL2, it asks me if I want to play offline. I then click on 'Start in Offline Mode', and play and save games just fine.

  103. Re:For Christ's Sake, a Little Frickin' Perspectiv by Bloodlent · · Score: 1

    But I am facing sniper fire-my Counter-Strike works.

  104. Nothing new by SavannahLion · · Score: 1

    The forums now seem to have imploded under the strain of complaints.

    How is this a surprise? When Half-Life 2 was finally released, Valve employees and the moderators at the Steam Powered forums actually disabled the forum due to the onslaught of complaints. It was left up to fan forums like Planet Half-Life to take the complaints. Even though none of the fan forums can do anything to help. I believe that first time, Valve claimed their servers can't handle the load. That's kind of puzzling considering the kind of money Valve is pulling in. Now, not for the last time, Valve and the Steam forums has shrinked away from their angry customers and shoved the load onto other forums.

    This kind of behavior is just a tip of the iceberg. They've done all sorts of things to piss off the community. Granted, the community at large hasn't been very kind to Valve Software (remember ANON?). But, Valve created the very community that they're fighting now. What did they expect? They got their money, now the community wants their game. Come Hell or Bill Gates, community is going to get it.

    Valve software is even on record at the BBB.

    1. Re:Nothing new by Ramadog · · Score: 1
      Now, not for the last time, Valve and the Steam forums has shrinked away from their angry customers and shoved the load onto other forums.

      The first I remember was when they released hl2dm and at the same time released a forced update for hl2 that killed hl2 for some people. The forums disappeared very quickly that night.

      This seems to be normal behaviour. Release an update that stuffs the game for a lot of people and take for forums offline for a bit. At the minimum disable the search feature on the forum so people can not search for any other threads about the same problem.

  105. Re:I haven't played this, but what I'm hearing is by malakai · · Score: 4, Informative

    Well, in fact, it does not _all_ go down. You can leave the Steam tray app running and it will remain 'logged in' for an underterminate amount of time (at-least several days I believe).

    I have been exiting and closing Steam completely when I finish for the night. Requiring me to re-authenticate each day when I want to play CS:S or HL2 again. This obviously has bit me in the butt.

    Regardless, authentication is so lightweight and featureless that as a software engineer I find the fact the service isn't working unimaginable. I know we've all (those who've played MMOG) have experiecned this in the past, but come on. Surely by now the fault tolerent designs of corporate banking/trading software has finally seeped into game server authentication. Multiple masters, distributed, clustered, geographically dispersed, big-ip'd or hell even round-robin with 1s TTLs. Anything to provide some redundancy.

    This smells more like a data glitch then a software/hardware glitch. I heard they were going to be doing some account maint to disable some accounts that were being sold on e-bay and passed around pirate IRC channels.

    I'd bet heavily that this is the result of a very poorly formulated UPDATE sql statement. And piss-poor backup/recovery strategy.

  106. Why not do something about it instead of complain? by Anonymous Coward · · Score: 0

    I've not purchased HL2 and won't as long as they require you to connect to a server.

    Instead of complaining, DO something about it. DON'T buy the game if it has some type of copy protection you don't like. Buying it because you want to play it and complaining later only supports the game companies' actions.

    If you complain with your buying power, this will speak much louder and change the game companies' behaviour much faster than if you buy their products and whine about it in their forums. They just laugh at you when you do that. They only care about making money.

  107. So ya laughed at WoW's outages.... by CygnusXII · · Score: 1

    Seems to me all the folks that laughed at the WoW (World of Warcraft) folks for getting hammered servers, can see that Outages happen. It's a matter of playing the odd's, and sometimes ya roll craps. This also one of the disadvantages of Interactive Online Play. The games that are Interactive, should offer some kind of stand alone, that way the folks that shell out $50 can get some pleasure from thier investment. I mean $50, is a lot of money to shell out, to have a paper weight when the servers are fushmanged...

    --
    My cat's picked up a Hammer. HEY! Put down that Hammer. Put Down that Hamm...THUNK!
  108. I think steam is a good idea by patdabiker · · Score: 1

    I think Steam system is pretty cool. You can download the game and play it on whatever computer you want, whenver you want. No need to worry about having the cd around. That said, it's only sweet if they can pull it off, which they seem to be having trouble doing.

    1. Re:I think steam is a good idea by Tackhead · · Score: 1
      > I think Steam system is pretty cool. You can download the game and play it on whatever computer you want, whenver you want. No need to worry about having the cd around.

      Holy crap! We found the only guy to buy an Infinium Phantom console. (You know, that vaporware company that sued HardOCP for calling it umm... vaporware...

      Hey... where is Phantom anyway?

      "You got your Steam in my Phantom!"
      "You got your Phantom in my Valve!"
      "Two shitty tastes that taste even worse together! Infinium Steamy Fecal Cups!"

  109. How many bought the game anyway? by ScrappyLaptop · · Score: 1
    And by this I mean,

    How many of the folks complaining bought Steam-powered games *knowing* about the server-connection requirement and bought anyway because they "just have to play it, it's soooo cool"?

    I am guessing "plenty".

    To all the people complaining that knew about the connection restriction before purchasing: The connection requirement is part of the product. There will be no lawsuit; you are getting exactly what you paid for. If you don't like it...don't...buy...their...products.

    1. Re:How many bought the game anyway? by Mycroft_VIII · · Score: 1

      What your saying migh make sense, if the fault was lack of internet connection, it's not.
      They meet the requirements, it's Valve who is not doing what thier supposed to, so the customers are NOT getting what they paid for.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    2. Re:How many bought the game anyway? by ScrappyLaptop · · Score: 1

      My point is that /.'ers have been complaining about Steam since day one and yet continue to purchase their products...

    3. Re:How many bought the game anyway? by Mycroft_VIII · · Score: 1

      It wasn't clear to me, I thought you were saying they couldn't sue because they new when they bought it a net connection was needed.
      My point was they still had basis because they DID have the net connetion.
      Anyone who's been burned by steam (sorry, not intentional) and continues to keep buying thier products despite knowing they're not reliable loses most of my sympathy also, doesn't stop valve from being in the wrong here, just makes them suckers/overly optimistic.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
  110. Valve Server Down Until Further Notice by Dark+Coder · · Score: 2, Funny

    SP LiveWire - Phoenix, AZ, USA.

    Responding to 10,000 gamers complaining of non-access to game servers, the Maricopa County Sheriff Department investigated a break-in at the Valve DataCentre near Phoenix, AZ. The grisly finding by the deputies prompted them to call in the FBI Anti-terrorist Strike Force.

    FBI ATSF raided the remaining part of SteamPowered computer control room and its server room. All the big fat system administrators were found passed out and lying about with excessive amount of twinkie wrappers strewed about.

    FBI ASF spokesman, J. Edgar Hoover, III, reported that 5 kiddie terrorists, claded in black bulletproof body armor, were videotaped as storming the Valve lobby. FBI Counter-Strike Computer Task Force (CSCT) sergeant reported that the DRM were disabled so that only hacked CS can play.

    It is not known how the SAs were force-fed the trademarked sugar snack or how they passed out in a "Half-Life" state without incurring any mortal injuries.

    No groups has step forward to claim responsibility.

  111. Test.. 1 2 3 sybyllance.... by ABeowulfCluster · · Score: 1

    sorry.. just testing my new moniker!

  112. Way to Play Games if Steam Server Down by JMPrice · · Score: 1

    Hello, just thought I would pass along some friendly advice:

    My wireless router is flaky at home and a couple of times my internet connection died when I wanted to play Half-Life 1 through Steam. But Steam went into offline mode and let me play the game.

    Now I wonder, is it possible to simply unplug ethernet jacks if someone wanted to continue with their single-player game? If anyone is desperate, it's worth a shot.

  113. easy to play offline by Anonymous Coward · · Score: 0

    Just download the pirated version...

    It's cracked you don't need no stinking steam crap.

    Granted you can't play online but shit at least you can play the damn thing.

  114. I don't have any problems. by null+etc. · · Score: 1

    Am I the only one who doesn't have problems playing Steam games offline? According to my experience, when my network cable is unplugged I have no problems playing.

    1. Re:I don't have any problems. by Sigma+7 · · Score: 1
      Am I the only one who doesn't have problems playing Steam games offline? According to my experience, when my network cable is unplugged I have no problems playing.
      Most of the negative comments about Steam problems are usually something that is incorrect. In fact, such inaccurrate comments were posted to annoying frequencies to comp.sys.ibm.pc.games.action (and other off-topic newsgroups) that it's simply damned annoying.

      Those postings have had the net effect of showing any person who bashes Steam look like yet another Steam bashing twat. In fact, the regulars of the newsgroup have gotten very tired of correcting the most basic of facts, such as being unable to play while offline.

  115. Mod parent up! by MoggyMania · · Score: 1

    Damn, I *just* had mod points yesterday -- wish I had them now!

  116. This stinks. by raygundan · · Score: 1

    I can get in, but the friends I want to play online with can't. I gave Valve the benefit of the doubt and tried Steam, but if all it's good for is keeping legitimate customers from using what they paid for, this will be the last game I buy from them.

    I'm sure the pirates are all having a ball playing with their steam-free pirate copies while a large portion of their paying customers twiddle their thumbs.

    Nice work, Valve.

  117. BUAHAHAHA by Anonymous Coward · · Score: 0

    And those of you that actually paid for this privledge, you're getting what you deserved. Didn't you learn anything from the way Valve has treated it's customers in the past?

    I for one, will NEVER buy another Valve product. Anyone that's stupid enough to do so, they get what they deserve. Lost source code due to a VIRUS no less, which means hacks and cheats before the game even hits shelves, constantly changing the code and playability, bad implimentation of....bad ideas (code for the benefit of the modem player to name one. Nothing quite like being around a corner for more than a second and dying because someone has a 1000 ping), the list goes on and on.

    Buy something like this and expect it not to be problematic, but then turn around and whine about it when something's broke. That's just @#$%@#%^ stupid. You go into something like this, you better just expect to have problems, it's Valve's way, shutup and adjust.

  118. Disable NIC by malakai · · Score: 4, Informative
    If you disable your NIC or un-plug your connection, off-line mode will kick in. But it won't help in this issue. Once you get the message: "Steam is having trouble connecting to the Steam servers." Then it's too late. Your offline login info is gone or invalidated:

    Steam - Error
    Unable to connect to the Steam network. 'Offline mode' is unavailable because there is no Steam login information stored on this computer.
    You will not be able to use steam until you can connect to the Steam network again. To check the status of the Steam network please visit http://steampowered.com/status


    1. Re:Disable NIC by ashridah · · Score: 1

      i did actually already hint that this doesn't work, there's no point in telling me.

      i'm just pissed with myself for not making a backup of my clientregistry.blob :)

    2. Re:Disable NIC by FlynnMP3 · · Score: 1

      Has anybody figured out the file(s) that Steam uses for offline authentication?

      Force Steam into offline mode, back up those files somewhere, then play as normal. Next time the Steam servers hickup, disable your NIC, restore those offline authentication file(s) and play as normal.

      Assuming the offline authentication files don't change each time or are timestamped with aging.

      I hope vALVE is trying to figure out a way to keep offline mode working without re-authenticating each time. That sounds like some marketing requirement anyway. What tech person in their right mind would allow tech to only work in offline mode as long as it had online access at the time. (not entirely accurate statement, but it's so close in execution it may as well be).

      Oh well. *crosses fingers*

      -FlynnMP3

    3. Re:Disable NIC by cortana · · Score: 1

      Hit a file sharing network and download someone else's. :)

  119. How is this news? by HockeyPuck · · Score: 1

    Ok, I've been a long time reader of /. but give me a break, this is *NOT* news. If you play a Steam authored game, then you are already aware of this. If you aren't a player of Steam authored games (like me), then this article is a waste.

    With all the great advances in technology... 10Gb, wireless (not just Linksys and building apartment wireless networks for you neighbors), storage advances (iSCSI, Virtualization, disk based backups via serialATA).

    It's a shame that we have to revert to 'status of video game servers'

  120. Boo hoo! by mrchaotica · · Score: 1

    Cry me a river, fucker!

    "Protecting [their] intellectual property", MY ASS! You've got to actually provide the product to legitimate users before you have anything to protect!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  121. I hate to say it but... by jjn1056 · · Score: 5, Insightful

    ...you had to know this was going to happen.

    I mean, this company comes up with a digital restrictions management scheme that if Microsoft tried you'd all be screaming bloody murder, but just because it's from a game company, and you really want to play, you are willing to overlook the truly draconian measures they came up with to control distribution of their software.

    The way I see it, you all gave up your freedom to live in a fascist state because the government promised you something you valued more than freedom. Now you have to live with it. Good luck.

    Just remember, if we reward the companies who do this sort of thing by buying their games, they have no reason to stop. Just stop buying the game. It's a freedom thing. If we keep mindlessly buying stuff, sooner or later everything will be like this. I know you want to play, but sometimes standing up for your freedoms is hard.

    --
    Peace, or Not?
    1. Re:I hate to say it but... by Anonymous Coward · · Score: 0

      Exactly, if you don't think what a company is doing is right, then don't buy their software. I didn't buy HL2, nor did I pirate HL2, nor will I ever play HL2 as long as Valve continues to use this asinine form of copy protection. If you own HL2 then you need to shut your damn mouth cause you have no fucking right to bitch.

  122. Steam Probably Promotes Piracy by Anonymous Coward · · Score: 0

    From what I've heard, I believe Steam promotes piracy. What would you wrather do? Spend $50 on a game you can only play when Valve says you can play it? Or spend $0 and play it whenever the hell you want?

    There will never be copy protection that cannot be defeated. If you take copy protection too far, like Valve did, all you will do is alienate your customers.

    I've heard quite a few people say that HL2 was the first modern game they've pirated. Not because they don't want to pay for it, but because they want to be able to play it.

  123. Wouldn't the obvious thing to do be by Anonymous Coward · · Score: 0

    ... to demand your money back and return Steam activated games? That would definitely make them thing twice about such inane security/DRM scemes. Remember, you vote with your money.

  124. But all software is going this way-blame Microsoft by cbreaker · · Score: 1

    While some forms of "authentication" systems have been in place for years - like dongles on the printer port and newer USB keys - Microsoft started this trend of online authentication with Windows XP.

    Before XP hit the shelves, I can't think of one software package that required online activation before allowing you to use it. Maybe it would have happened eventually anyways, maybe not. But Microsoft sure did accelerate the process.

    Some game publishers have taken this to an extreme; requiring repeat authentication for each time you run the software.

    Copy protection has never stopped pirate software, and it likely never will. While some software doesn't make any sense to pirate, such as an MMORPG, all other software is available in cracked form. So, all this copy protection ever does is make "legal" use of the software a pain in the ass.

    While the people that have actually purchased this software now have to run through all this registration crap, the Windows XP activation whenever you change out your motherboard, not even being able to play a single player game when some internet server goes down, etc.. the people that downloaded a cracked version are running just fine. So is the way it always has been and always will be.

    Stop copy protection bullshit! It never works! It didn't work for old floppy disk protection, it didn't work for CD protection, it doesn't work for online authentications, and it didn't work for DVD's either. It doesn't even work for Apple with their critically acclaimed iTunes music files.

    And all this DRM buzz is just a fancy name for good old useless copy protection that only prevents legal users from accessing their paid-for stuff the way they want to.

    --
    - It's not the Macs I hate. It's Digg users. -
  125. Two words by Anonymous Coward · · Score: 0

    REVOLUTION NOW.

  126. Wait 5 years... by Facekhan · · Score: 1

    Wait 5 years and we will be eligible to receive $7.10 as a settlement of a class action against Valve.

  127. To make matters worse... by raygundan · · Score: 1

    Their server status still says STEAM IS ONLINE.

    At least *acknowledge* you fucked up, Valve.

  128. This is not true. by malakai · · Score: 1

    People with both 0:0 and 0:1 id's are having issues, or not having issues.

  129. ...$7.10 in Valve Vouchers, you mean? by ScrappyLaptop · · Score: 1

    And actually, because of the number of people in the class, you will get only a $1.50 voucher, good toward the purchase of any current Valve product. By the way, the lawyers "representing" you made off with $7.10 million from the settlement, have a nice day!

  130. Re:But all software is going this way-blame Micros by Anonymous Coward · · Score: 0

    No, blame the Microsoft users who cheerfully sucked it down.

    The time to stop this horse shit was when MS first proposed Windows Product Activation. Instead, everybody went, "Oooo! Shiny new Windows version!", falling all over themselves to give Microsoft money for Windows XP.

    WPA was the prototype, and it worked. Now the application vendors, from Adobe to Intuit to Valve, are racing to put the DRM screws to their customers. As usual, nobody really wins but the pirates.

  131. LAN Party by Xyl3ne · · Score: 0

    I am at a LAN and half the people here can connect and the other half can't. I have a few accounts with HL1/CS 1.6 and one of those work, while my account with HL2 doesn't. It feels real nice to pay to go to a LAN and then not even be able to play a game. Here's a big "fuck you" to Valve.

  132. A fat lot of good that does... by mrchaotica · · Score: 1

    ...if you want to play CS or TFC!

    Individual game servers are up, you know -- how screwed up is it that you can't get to them solely because the game forces you to go through a central authentication server first?

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  133. Indeed! by mrchaotica · · Score: 1

    Not only is buying it a bad idea, but at this point I'm in favor of "righteous piracy", so to speak, since they crippied HL1, TFC, CS, etc. after the fact as well!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  134. Leave the Jingoism to Bush, okay? by TellarHK · · Score: 1, Insightful

    It's not about "freedom", it's about a video game. The point to a video game is to be fun, if you feel as though your fun would be intruded on by something like Steam - that's fine. But crusading against Steam without any valid alternative proposal is simply childish.

    And... Fascist state? What the fuck? A server crashed. It's not like Gabe Newell walked in and drunkenly pissed on the 0:1* SteamID auth server. (Well, maybe he did. But we don't know for sure.) Everything's going to have DRM whether you or I like it or not. Spend some time trying to mold the future by encouraging things like Steam that at least offer something in return, rather than fighting the inevitable. Crusading for a cause is a great thing, but you need to pick your battles.

    This isn't one that the consumer can win. DRM will always be with us - so shape it. Encourage systems that offer something new, like Steam does, rather than fight it and push us back into the hands of the SecuROM type people.

    1. Re:Leave the Jingoism to Bush, okay? by Anonymous Coward · · Score: 0

      Alternative to Steam? I'm assuming Valve made no money on the original Half-Life, since Steam didn't exist then. Point being Steam had a perfectly working alternative (serial keys.) Yes it's easy to crack, but the cracked version of HL2 was on the net within days. The people who downloaded that copy are currently playing the game they didn't pay for with no problems. Meanwhile the people who shelled out the cash get screwed.

      And no, DRM is not something we're stuck with. Anyone who remembers the disc trashing copyright protection in the C64 days knows it reaches a point where the customers say "fuck this" and the companies wake up. There does come a point where these companies need to realize that punishing their paying customers for very little benefit (in some cases none whatsoever) is not worth it.

    2. Re:Leave the Jingoism to Bush, okay? by jjn1056 · · Score: 2, Insightful

      I appreciate your points. Maybe I did overhyperbolize a bit, I'm in a bad mood since my neighbors thought 7am sunday morning was a good time to start ripping apart their bathroom, which is right next to my bedroom :)

      However I think this is a battle worth fighting over. I am not too familair with secureROM, or why the current Steam system is supposed to be better. But for what it's worth here is why I don't like it.

      It appears to be a proprietary system. I don't see anyone opening their own steam servers, like people could open their own web servers back at the dawn of the internet. Without the ability to do this, we are granting our freedom to use software as with like it into the hands of one or a few companies whose interest often is at odds with our interest. Now, in the absence of monopoly this is manageable, but if Steam is the only way to play a game you paid for that it seems an intolerable restriction.

      Yeah, it's only a game, but next year this kind of thing could be built into all software. In a few years it could even be built into hardware devices, such as CD players. How would you like to have to log in just to play a CD? And what happens if you borrow a CD from a friend and it doesn't work in you CD player because that CD serial number is associated with your friend's player only.

      Seems unlikely to you? This is exactly the type of system that content and software people are looking to build. If we just let it happen it will be much harder to fight.

      Plus there is the principle of the matter. If you think this kind of thing is bad, than it is bad whether its for a game or for some software running life support systems at your local hospital. If you think Steam is okay, well then I guess that is you point of view, which I will respect but am forced to disagree with.

      --
      Peace, or Not?
    3. Re:Leave the Jingoism to Bush, okay? by TellarHK · · Score: 1

      Valve made decent money on Half-Life, but they were getting huge cuts taken out by Sierra, and the expenses of using WON got multiplayer hosting and authentication. Are the people that bought Half-Life 1 playing multiplayer games on that through WON's network now? Nope, that network's gone now - but you can still play Half-Life 1 games through Steam.

      In fact, your original Half-Life 1 purchase attaches to your account on Steam and allows you to use all the modifications that're associated with the original key. Hell, my CD key from the very first sales day of HL1 not only unlocks HL1 and all the multiplayer addons, but Opposing Force as well. (Blue Shift isn't on Steam due to licensing issues, I suppose)

      I remember the days of the Commodore 64 protection systems, Maverick and Renegade were my "friends" in those days. Today's systems don't hold a candle to those in terms of being dangerous to the health of your gaming experience (sure, let's seek to bad sectors on the disk and let your drive grind a while!)

      If Valve hadn't given you the ability to use any computer with a Steam install to log into your game and play, I'd be singing a different tune right now. But between that, and the fact they're fighting to break away from the entire business model of "let the publisher take most of your profits" I see Valve as the good guys. I bought it through Steam because I want to see more of my money going to the people that actually design the games - not the publisher, who in this case didn't give Valve one red cent to make Half-Life 2 with. It was entirely self-financed.

      Eventually people will crack, and MAYBE a strong enough resistance to the more intrusive forms of DRM will emerge. But this won't be it. When Microsoft requires a dongle and an online check on boot, maybe then.

    4. Re:Leave the Jingoism to Bush, okay? by TellarHK · · Score: 1

      Let me try and clarify a little bit about what exactly Steam is. Steam is most certainly designed to be proprietary, at least at this stage. Valve has made a little noise about using it as the basis for online game distribution in general, but is currently in the middle of a large legal battle with Vivendi over whether or not Valve needs to share the profits from Steam sales with them. Vivendi's claiming that Valve stabbed them in the back by developing the Steam option and undercutting the traditional sales channel.

      So as it stands right now, Steam is a completely centralized system operated by Valve. It will probably stay that way.

      SecuROM is one of the most common forms of checking to see whether the CD in your drive is the game you're being asked to put in. "Please put your DOOM 3 CD in the drive now." - It's not just checking the label, or the first sector or two. It's actually checking against a pretty complex system including things like weak sectors to see if the disc is truly legit. Other systems out there have gone so far as to replace your ATAPI driver. SecuROM is known for loading up in the machine's memory and slowing computers down pretty significantly, when you're playing your games.

      Where Steam improves on this, is by eliminating the need to screw with the drivers on your machine by doing it all online. I believe boxed copies had some form of SecuROM or its kin on the discs, but this was actually removed in an early Steam patch for just the reason I described above. It was redundant and Valve thought it was silly.

      The concept behind Steam is very well something that could spread - and I'm a bit concerned about that too. Nobody wants five or six applications running in the tray all authenticating different games unless you specifically don't load them. The market may go that way for a time, but it'll pull back once the tray gets saturated (or once Microsoft comes out with Microsoft Software Authentication Server in order to take over from everyone.)

      And the more I think about it, the more I'm afraid Microsoft will do just that. But for now, what we have isn't as bad as what's come before. (No dongles, nothing burning out your floppy drive heads) And you -do- get the great benefit of a license that lets you run your game -anywhere-. On any machine. No other game license offers the same flexibility here, and few other publishers have given as much value for the dollar as Valve did with HL1.

    5. Re:Leave the Jingoism to Bush, okay? by Mycroft_VIII · · Score: 1

      Yeah, it went through worse and worse anti-copy schemes and then back to nothing then started to ramp up again from 1984 through 1990 iirc.
      But it looks like this cycle is going to be slower, the drm snake oil salesmen are giving better pitches these days I guess.
      Someone needs to start really lobbying these game companies shareholders with the facts, well presented and documented. Once the shareholders start to see how much money is wasted on this snake oil and how much it just pushes would be paying customers towards cracked versions they'll apply real pressure.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    6. Re:Leave the Jingoism to Bush, okay? by Mycroft_VIII · · Score: 1

      Speaking protection systems that replace your atapi drivers, If you install one of these you won't be able to play doom3 or FarCry, which bug out if they don't like your atapi drivers.
      So now you not only have to deal with drm, but drm that conflicts with other drm and give no clue why. It wasn't untill we went through a re-install from scratch (I mean the WHOLE sytem!) paying close attention to what did what to what that we found out why neigther would work on my brothers system. In this case it was some optimized nvidia drivers (nforce2 Mobo). Since then I've learned they did this to try and stop people mounting a cd image on a virtual cd drive.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    7. Re:Leave the Jingoism to Bush, okay? by L.Bob.Rife · · Score: 2, Insightful

      Everything's going to have DRM whether you or I like it or not. Spend some time trying to mold the future by encouraging things like Steam that at least offer something in return, rather than fighting the inevitable.

      You actually believe those marketing drones??

      DRM is not inevitable. How many years have copy protection schemes been implemented on games / other software? 20+ at least

      In the entire history of software, how many copy protection schemes have never been broken? How many have stood for more than a single year?

      Every piece of software I have EVER bought has been available through piracy, but nonetheless the software industry continues to grow.

      So why is an Orwellian world of DRM surviellance inevitable?

      For God's sakes, DOOM was released as shareware, and made ID millions of dollars. So don't start spouting about how the loss of freedom is something we need to accept to keep the game industry alive.

      And freedom is exactly the right word. When a company spies on you to determine whether you can use a product you have already paid for, what other term could possibly apply?

    8. Re:Leave the Jingoism to Bush, okay? by PastaLover · · Score: 1

      No DRM scheme is uncrackable. It is effectively a "security through obscurity" scheme. Once you figure out how they do it (what keys they use, what things they check, etc.) you can easily crack it. And it's allways possible to find out since it is all happening right there on your computer. Well, unless you buy into that "Palladium" thing, but that's still a ways off...

    9. Re:Leave the Jingoism to Bush, okay? by Jah-Wren+Ryel · · Score: 1

      This isn't one that the consumer can win. DRM will always be with us - so shape it.

      That is such fatalistic BULLSHIT.

      Just because a couple of big name game companies don't have the economic creativity of a 12 year old does not mean we have to suffer DRM.

      There ARE ways to make BIG money selling BIG games without DRM.

      Just off the top of my head - Valve could have sold an online-only version of HL2. Part of the marketing for the online version would be that once sales of online-HL2 reached a pre-determined level, they would release off-line edition for little, or even no additional money. No DRM necessary, and yet they can almost guarantee a profit. No worries about piracy, because the online-only edition is not piratable (if they design their servers correctly), and the offline version is already paid for, profit included, before it is even released.

      I'm sure there are plenty of other ways to skin that cat. But as long as corporate weiner suckers like yourself are willing to swallow the fascist load that DRM is unavoidable, there will be little incentive for companies to try DRM-free ways to profitability because they always take the path of least resistance.

      Quit sucking up and start resisting. Resisting anti-consumer changes is your duty as a consumer in this consumerist world.

      --
      When information is power, privacy is freedom.
    10. Re:Leave the Jingoism to Bush, okay? by I_redwolf · · Score: 1

      I don't understand whats so good about it? You complain in a silly rant above about how this isn't something one should fight against. It's a game. HELLO?! McFLY?!

      DRM does nothing in assisting ones game play in this instance. All it does from what I can see is cause problems for legit customers. I'm not really into games and I don't necessarily care what Valve does but I would not accept this with software I buy.

      Microsoft Auth Server? It already exist and has for a long time. DRM software is fundamentally flawed and if I was a customer I'd return my copy or email Valve and explain why I've returned my copy.

      It's 2005, one pays 50 dollars or whatever it is for a game they expect to install it where they want and have it work. Without them needing all the excess bullshit. The same way they play PS2 or Xbox.. One sticks in some media and play.

      Fucking around talking about, "DRM is here to stay". The original poster was right, I don't know why he/she sullies his original stance with that reply. If you don't like DRM or what one would consider bullshit from Valve. DO NOT BUY THE GAME and tell them why you aren't buying it.

      For the original parent, no one will take a stance or position one has seriously if you aren't willing to stand and defend it. I believe DRM to be bad. I will stand by this belief and pay whatever consequences the world will impose for having such a belief.

      Thats the difference between someone fighting for a cause, and one willing to roll over and take it.

    11. Re:Leave the Jingoism to Bush, okay? by I_redwolf · · Score: 1

      That happens on your computer to, and it's still possible to find out what is going on because everything is saved to registers in your computer. Someone will write a util to pull the data off and spend some time cracking it. Then the hardware tcpa stuff will be pretty much useless.

    12. Re:Leave the Jingoism to Bush, okay? by I_redwolf · · Score: 1

      There are better ways to enable the customer to pay them directly than what you're describing. There are simply better ways to distribute software to valid paying customers. It sounds like from the rest of the concensus Valve will have to learn this the hard way, by losing money.

      It's sad really that they actually spent money on a system to try and control distribution of digital media instead of concentrating on the actual product. There is not one single effective DRM system on the market yet. Not one, they've all been circumvented in one way or another. It hasn't even curbed piracy. Makes you wonder who actually makes these bad business decisions.

      DRM is bad for business.

    13. Re:Leave the Jingoism to Bush, okay? by David+Rolfe · · Score: 1

      I guess it's possible that even a USB dongle check could costs less (in the long run) than running content push/registration servers. If they'd used a more physical security route then they could offer BitTorrent downloads of everything, and just count on purchased dongles to unlock them. Of course it would get cracked, but at least they could save money on administration and bandwidth. :-D

      I mean it's not like they aren't selling boxed copies, and mail-order copies already.

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    14. Re:Leave the Jingoism to Bush, okay? by hkmwbz · · Score: 1

      TellarHK appears to be a Valve employee...

      --
      Clever signature text goes here.
    15. Re:Leave the Jingoism to Bush, okay? by Mycroft_VIII · · Score: 1

      And not using dongles is cheaper, and just as effective at preventing 'piracy' (anyone who really doesn't want to pay for it is going to get it a week or two later from some warez site or usenet or some such).
      My point is if we could convice enough shareholders that this crap is just cutting into proffits they'd apply presure real quick and then we wouldn't be having to deal with this crap. After the people using cracked copies don't have to deal with the crap, why should legitimate customers.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    16. Re:Leave the Jingoism to Bush, okay? by David+Rolfe · · Score: 1

      You're preaching to the quire here... :-D I have a number of other posts in this discussion if you are interested in my insightful commentary/complaints against the whole thing. It is definitely ridiculous to have any other stance than "honest people will buy it, people who 'pirate' it weren't/aren't going to buy it." Why punish the honest people?

      --
      Read Heinlein's 1953 Revolt in 2100, now more than ever.
    17. Re:Leave the Jingoism to Bush, okay? by Mycroft_VIII · · Score: 1

      Personally I think it's all smoke and mirrors. On one hand thier trying to look like good little corps to the shareholders with thier fud, and on the other thier pushing for things like trusted computing and dmca style laws to create a situation wher they can effectively change over to charge per use after it's to difficult to unsnarl the mess. They can't go straight to charge per use as to many would object and refuse, so they boil the frog instead.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    18. Re:Leave the Jingoism to Bush, okay? by Anonymous Coward · · Score: 0

      The same way they play PS2 or Xbox.. One sticks in some media and play.

      There the DRM is in the hardware, so it only needs to be cracked once.

  135. Encrypted installer package by tepples · · Score: 2, Informative

    if you bought the game in a retail store you do own a copy of the copyrighted work.

    No, you own a copy of an encrypted datafile, which is worthless without the decryption key, which is available only under contract with Valve through Steam.

    1. Re:Encrypted installer package by asdfghjklqwertyuiop · · Score: 1

      No, you own a copy of an encrypted datafile, which is worthless without the decryption key, which is available only under contract with Valve through Steam.


      But what is advertised in stores is a working copy of Halflife 2, not a worthless encrypted data file. So the "contract" to get the decryption is either void because there is no concession on their part (they already sold you access to the encryption key) or they were falsely advertising.

  136. Just for fun... by ShamusYoung · · Score: 1

    Here is a re-run post from the LAST time we went through this. This was orginally posted Nov 31. Nice to see nothing has changed:

    My problem with steam is, once you pay for the game and bring it home...

    * It REQUIRES YOU to create a steam account just to install. They were honest and revealed in the EULA that they required an email and that they would share "some information" with third parties. So... You just gave them over $50 and they are now trying to hustle you for an email so they can sell it for a nickel?

    * Once the game is "installed", you must "unlock" it in order to play. On my system, this took bloody ages. This is in addition to the usual business of typing in CD keys the size of nuclear launch codes just to prove to the software you own the game.

    * You must be online to play the game so steam can log in and "verify" blah blah. Note that this is for a SINGLE PLAYER game you must be on line, just to make sure you're legit. If Steam goes down, you can't play. (Okay, there is an "offline" mode, but its more of a hack than a feature, as it involves copying files around just to trick Steam into acting like you're signed on)

    * Steam runs in the background, updating stuff, ALL THE TIME (unless you disable it). Imagine if everyone did this. Your system tray would cover half of your desktop, and a large portion of your system memory and bandwidth would be consumed by all these busybody apps running in the background, updating, and bringing "special offers" to your attention.

    * Despite all this security, the game STILL REQUIRES that you have the CD in the drive.

    * Just for fun, go to Steam's website and try to figure out how to submit a bug. Last night (Nov 30) Steam stopped working while the patch came out. I couldn't play my game. I went to the website to find out why, and there was no way to let them know I was having a problem. No email links, no bug report form, and the forums were down.

    * All of this hassle, and Steam really doesn't offer ANYTHING for the end user. If you download the game, they don't even give you a break on the price. In fact, if you download the game, you can't get a refund for any reason. All of this, and what's in it for us?

    So yeah, I do hope the hackers are able to crack the game. Then I can download the crack and play the game without needing to use Steam. The LAST THING I want to see is other game companies following Valve's example.

    Wal-Mart could nearly eliminate shoplifting (which I'm sure costs them millions) if they just frisked everyone as they came out of the store. Yet they don't. Steam is the software equivalent of giving you a pat-down when you leave the store with your paid-for merchandise. They need to knock it off.

    --
    --This sig is in beta. Please let us know abut any errors you find.
    1. Re:Just for fun... by Mycroft_VIII · · Score: 1

      Just two minor corrections, first I'm pretty shure the launch codes are a bit shorter, they do no good if the war is over before you manage to remember the whole thing and enter it correctly without an error message.
      And on a more serious note there is no waiting on the crack, several have been posted already and one looks like it's a general hack for steam, not just hl2.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    2. Re:Just for fun... by Sigma+7 · · Score: 1
      (Okay, there is an "offline" mode, but its more of a hack than a feature, as it involves copying files around just to trick Steam into acting like you're signed on)


      Citations please. After all the tikme I've spent with Steam, I never had to copy one file to get offline mode to work (and therefore play the singleplayer games without problem.)

      The only times I had to do file management was because I transferred the program to a different hard-drive, since Steam cached the pathnames of critical files.
    3. Re:Just for fun... by ShamusYoung · · Score: 1
      I went to the Steam page and it looks like they updated this on 1/14. The old process involved grabbing some file that steam created at log-in and making a backup copy to use when offline. This is no longer the case.

      I'm glad to see they made this more user-friendly, but this is like someone using a belt instead of a hammer to give you a beating. Nice, but I'm supposed to be grateful?

      Here is the updated process for offline mode. Notice the "unplug from the network" instructions? WTF? Any software that requires me to unplug my network cable to work is a hack, IMO.

      --
      --This sig is in beta. Please let us know abut any errors you find.
  137. Re:I warned you! by mrchaotica · · Score: 1

    And the hell of it is that even if you started with WON, you're still forced to use Steam anyway because they forced everyone to "upgrade"! They stole functionality from my copy of Half-life multiplayer, TFC, and Counterstrike after I bought it!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  138. Re:So the shit almost hit the fan by BobPaul · · Score: 2, Interesting

    Neither me nor, I suspect, you are lawyers, so probably we shouldn't debate the merits of a lawsuit here. One obvious fact is, though, that Valve can be sued regardless, and they would be insane to go to trial over such a thing.

    Maybe they could be sued over this (although I'd expect something in the EULA none of us read would take the wind out of any lawsuit) but I'll bet you a solid $10 that no law suit comes out of this.

    Valves gamers are mostly, what? 15-25? Even if the kids and young-adults banded together in a class action setup
    a) how many of the minor's parents are going to give them permission to participate in the lawsuit
    b) how many of the 18-25 players are going to bother, what with being
    +generally busy--with gaming and college.
    +lazy--this age bracket hardly even votes
    +broke--college is expensive. So are all of those games
    c) I have a feeling you'd have trouble finding a lawfirm willing to accept your case. Class action lawsuits often have trouble finding paper mills that poisened the water supply, killing infants and disabling the elderly. Fat chance sueing a gaming company because the held up their end of an EULA that you don't agree with, but obviously accepted since you're playing the game...

    I just don't see it happening.

  139. Re:So the shit almost hit the fan by BobPaul · · Score: 1

    Class action lawsuits often have trouble finding paper mills that poisened the water supply, killing infants and disabling the elderly

    ah, sh!t.. I meant they have trouble finding paper mills liable, or that they have trouble sueing paper mills, or fining them or something. I didn't mean to imply lawers are having difficulty in their search for paper mills.

  140. consumers' rights by jesterzog · · Score: 1

    Mind you, I respect their rights to have such an idiotic license...

    If their license is what you say it is, then I don't. I can't speak for the USA, but in New Zealand we cetain laws (specifically the Consumer Guarantees Act and the Fair Trading Act) that provide consumers with certain rights (consumer guarantees and fair trading) to expect that what they're getting when they hand over money is what they'd been led to believe that they were buying.

    If such a game hadn't been clearly marked at the point of sale that it might frequently break and become unplayable, the seller would most likely have to provide a full refund if the buyer requested it. I doubt that fine print in a license on its own would be enough, since people don't traditionally expect to have to read a detailed license agreement before purchasing a game off a shelf.

    1. Re:consumers' rights by NormalVisual · · Score: 1

      We have a similar thing here in the United States called "implied warranty of merchantability", which guarantees that the product will perform substantially the function you bought it for. IIRC, most states don't allow the seller to abrogate this warranty, regardless of what the EULA might say, so it's a shame that more people aren't holding software manufacturers' feet to the fire over this kind of thing. I'm not a lawyer, and this isn't legal advice, but I'd bet that if Valve had to deal with a load of small-claims actions over this, they'd start putting some effort into a better distribution/authentication method.

      For my part, I'm not buying HL2, nor have I pirated it. I'll simply do my part by not supporting this kind of idiocy with my money.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  141. Annoying Cash Register Clerks by TellarHK · · Score: 1

    I've actually taken to the habit of saying right up front when checking out at Best Buy. Right after they start:

    ''I don't want to buy anything else. I know you have to say it, but stop.''

    I swear I must have had a little bit too much asshole in my tone of voice the first time I did it, because the poor girl just blanched like I'd told her to go to hell or something. But now, I just say that with a mostly-sincere smile and go on with my life. So far, none of them have insisted on continuing. If one does, I'll simply leave my purchases on the counter and walk out the door.

  142. Godwins Law.... by malakai · · Score: 1

    Carefull.. you're getting pretty close with the Auschwitz reference.

    Look kid. It's great you can use your Steam account and play games. But a lot of others can not, and some of them like me use steam on only one computer.

    And by logoff, I simply mean close down steam. I didn't do anything fancy lastnight. I quit CS:S, exited steam, and shutdown my machine.

    The fact we have to experience this at all is a failure on Valve part of our agreement. The fact they make no offical mention of it, no status, no 'we are busy looking into the matter' is another strike against Valve. It shows how much they care about their customers on a Saturday.

    There's no way I'm going to let you turn this into it's the fans and customers who are at fault here.

  143. IT's a trick! by hairyfeet · · Score: 0, Offtopic

    I LOVED hl1 and would LOVE hl2 but I WON'T buy it.Why?BECAUSE IT IS A TRICK.The software companies want to go from SELLING you software to RENTING you software.If the get enough sheeple to buy in to this it will spread.DON'T BUY HL2!

    --
    ACs don't waste your time replying, your posts are never seen by me.
  144. Nice going, Valve! by laughingcoyote · · Score: 1

    Well, a couple of friends of mine have had all kinds of issues with their legally purchased copy of Halflife 2. Personally, I played a friend's copy, and didn't like it, so I didn't even bother getting a cracked copy.

    However, both of them have had Steam issues over and over again. Eventually, I got them both cracked copies, which work flawlessly. (Even for online play on uncracked servers, interestingly). I can guarantee you two things: One, they will never purchase another Valve/Steam game. And two, I will be getting them both cracks when HL3 (or whatever else) comes out next. Great way to discourage piracy, Valve. You've made sure that your paying customers have to deal with your shortcomings, while cracked copies get around them and work all the time.

    --
    To fight the war on terror, stop being afraid.
    1. Re:Nice going, Valve! by dj42 · · Score: 0, Troll

      "And two, I will be getting them both cracks when HL3 (or whatever else) comes out next." great work on being a dick and helping to do your part by driving artists into bankruptcy by allowing your stupid friends to steal from them... how... noble

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    2. Re:Nice going, Valve! by hkmwbz · · Score: 2, Insightful

      Artists? Con-men who rip off their customers and make their lives miserable, more like. The pirated release is actually easier to install and faster to play.

      --
      Clever signature text goes here.
  145. Let me beat you with this cluestick for a minute.. by mrchaotica · · Score: 1
    You didn't get modded troll and flamebait for your dissenting opionion; you got modded troll and flamebait for your ad-hominem attacks (in bold) and flat-out wrong assumptions (in italics):
    I use Steam (Day of Defeat mostly) every day and I've never had a problem. These little crap whiny stories about a small subset of users make me sigh. I assure you that you are the exception and not the rule. If something doesn't work, your machine or connection isn't fully working the way it should, fix it before you come crying foul and blame an entity that cannot defend itself on a personal level.
    When almost your entire post is bolded and/or italicised, it deserves to be modded flamebait or troll. You may not be new here, but that doesn't stop you from being an asshole!
    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  146. While you're at it Valve... by Anonymous Coward · · Score: 0

    ...please fix the audio stutter or whatever it is bug in HL2. Thanks!

  147. THATS IT IM BOYCOTTING CS:S !!!! by Anonymous Coward · · Score: 0

    UNTIL STEAM IS WORKING AGAIN

  148. what? by nsaneinside · · Score: 1

    Valve uses a fire now, instead of a teapot?

  149. The real solution to this by Harker · · Score: 1

    The real solution to this would be for people having trouble with this to band together, and demand their money back.

    Take it to the courts as a class action lawsuit, and demand a full refund of the purchase price. It should be fairly easy to prove that without the steam systems being online and working, that the game is not payable. This should not be acceptable to anyone.

    Once even ONE of these lawsuits succeeds, this idea will go away. So long as they can get away with it, they will.

    H.

    --
    When VCR's are outlawed, only outlaws will have VCR's.
    1. Re:The real solution to this by MegaManXcalibur · · Score: 1

      Sadly enough though Valve is pretty much covered since the system requirements do state an Internet connection is required to play the game.

      Now I do believe that if they are going to required an Internet connection they should also be responsible for having their servers up 24/7. But I'm not the law writers and I'm sure the people who are left some kind of loophole that can be used by companies such as Vavle to avoid these types of lawsuits.

  150. Oh NO! Cant game for a night, big fat deal.... by Anonymous Coward · · Score: 0

    OMG! You cant game for a night! ARGH! The world is gonna explode and everyone will die!

    Who the hell cares, you cant play a game for a night, big deal... go play something else if you are that lonley where you can't actualy do something; like geting your butt away from the screen and going out somewhere.

  151. You know.... by Anonymous Coward · · Score: 0

    Requiring steam is extremely irritating. If it was almost ANY other developer, no one would put up with this crap. Problem is, valve puts out such quality games that we're willing to wade through the muck to get at them.

  152. Information by soldeed · · Score: 1
    Here is a Story about it: Navy to Phase Out Steam Catapults on Carriers

    you're welcome

  153. fuck steam. by Anonymous Coward · · Score: 0

    [nt]

  154. Re:I warned you! by superpulpsicle · · Score: 1

    I personally regret buying HL2. Not so much for steam. But the driving parts make me extremely sick. And at times the giant bugs look too real. I am like terrified playing the game, I don't know why. I have more reasons to shut the game off than turning it on.

  155. This hit our LAN - 400ML by Thillian · · Score: 0, Redundant

    This was really a pain earlier today at the 400Man Lan. Unfortunately some hoping to play in tournaments could not. Kinda sux when you spend $55 on a game and have a tough time getting it rolling at a LAN. Big thanks to the crew of LPNW! Awesome LAN. http://www.lanpartynw.com/

  156. boycotting steam/valve by ophix · · Score: 1

    i did just as you state at the end of your post, at the point steam was required i no longer will play/own/purchase/etc... any game which requires it. i was really looking forward to halflife 2 until i found out that you couldnt play it in single player mode without first registering through steam (which would require steam being installed on my box, something i will NEVER allow)

  157. Valve needs a class action lawsuit by tbond_trader · · Score: 1

    I can't play my SINGLE PLAYER game because of this!

  158. Re:I warned you! by RLiegh · · Score: 1

    gnometetris, nethack, dopewars, bzflag. I keep busy.

  159. Wasn't there Tax software that did this too? by bs_02_06_02 · · Score: 1

    Didn't someone make Tax software that fucked the legitimate users, and let all the hackers have their way? What was the software? I can't remember. They had some kind of online thing... and you got to install it on a computer once, activate it, use it, and if you ever moved to a different computer, you were fucked. I remember the online activation didn't work for many people either... did they ever fix it? What became of it? Did someone sue? I have a tax accountant, I've never needed tax software, but I remember the newspapers making a stink about it.

    Frankly, I'd take the fucking box, CDs, receipt, and go back to whatever slimy electronics store that sold the piece of shit, and I'd demand my money back. Tell them that Valve sucks, that you're unsatisfied with the product, and you want your money back, every stinking penny. Teach Valve a lesson!
    And if the store won't get you your money back, I'd be calling up Valve, saying that you're not satisfied, demand a 100% refund.

    --
    -- No sig for you!
  160. Priorities... by Anonymous Coward · · Score: 0

    Valve really need to focus on fixing thier existing problems before releasing anything else.
    The steam bugs are no.1 on that list.
    Counterstike: Source bugfixes are no.2
    Until atleast those problems are fixed, they should'nt be working on anything else.

  161. I will NEVER PLAY a STEAM game again by Anonymous Coward · · Score: 0

    I bought HL2. My experience is that I so far have been able to play about 2 hours of gameplay. I have spent more time with support then playing this game. Most of my problems arrive with steam. They can take this game and the whole experience and shove it. I am going back to FARCRY and would gladly buy FARCRY 2. I am done with this type of gameplay monitoring/ wannabe drm crap.

  162. Title should have been... by Dr.+Shim · · Score: 1

    "Steam Users Get Steamy." Prepare for the onslaught of "Anonymous Coward"s!

    --
    People discover the meaning of life between getting piss drunk and the following hangover.
  163. Use steam for free by Anonymous Coward · · Score: 0

    58c2183cc1999159ba8b91d01bfb0f38 Steam-Down.exe

  164. Valve speaks about the issue with Steam by cobalt27x · · Score: 2, Informative
    It seems as though Valve is quite aware of the problem and is working on it as of the writing of this comment.

    General Forum: Yes, something is not right

    Paste of the link's contents in case the forum is too bogged down:

    Yes as is pretty clear from what you've read or from the fact you can't get Steam started, something isn't quite right at the moment. Some accounts are able to log in right now, and some aren't.

    Please be assured that if you are having problems, it is only temporary and your accounts have not been lost or damaged or otherwise compromised.

    I have received word that it's being worked on, and the Steam crew hope to have things back to normal for those with problems very soon.

    PS
    I turned off forum search to help with the load. We're being slashdotted right now plus obviously a lot of you are coming here to see what's up. We'll turn it back on soon.
  165. Steam seems to be good to go. by cobalt27x · · Score: 1

    And yet another word from myself: Steam seems to be back up and running. Give it a try.

  166. Back up by Anonymous Coward · · Score: 0

    It's back up and people who couldn't connect now can it seems.

  167. i have one thing to say. by Stalyn · · Score: 0, Offtopic

    straight geeeeeeeek.

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  168. Wait... im confused... by Anonymous Coward · · Score: 0

    I have had no connection problems to steam tonight, and looking at todays connection status history most people arnt either. Anyone who has sifted through the stupidity on the steam forum knows that the news writer was most likly a whiney 8 year old who didnt get personal tech support from gabie himself...

  169. Oooh, big scar man alert by Anonymous Coward · · Score: 0

    Stupid litle wanker. He ISNT buying the game.

    Fucktard

  170. Predictable by chris_eineke · · Score: 1

    There you go guys.

    Buy DRM-enabled crap, get fucked by the DRM-enabling company.

    If it smells like shit and if it looks like shit, then it is probably digital restrictions management.

    Even though I heard that Half-Life 2 was a decent game, I still haven't bought it. I practically stopped playing Half-Life 1 when Valve switched to Steam to authenticate players, because Steam didn't work in/on Linux. I know that Steam is supported by Cedega (WINE on drugs), but I'd rather not install a piece of DRM on my system even if it's running in a windows-emulating sandbox.

    If I bought a game, why would I need to "authenticate"? Surely the fact that I bought the game in the first place is authentication enough to play the game. There is no reason for a developer (as in the guys who wrote the software) to implement a dehumanizing 'feature' like online authentication: it's a time-consuming and highly user-unfriendly idea. Another program to install; to run in the background; and to consume precious memory. "Why dehumanizing?", you ask? I am constantly reminded that Valve can cut me off of my entertainment anytime they want (or in this case, don't want).

    Sure, go ahead and tell me "Surely someone will come along and crack it so I can play it without encumbrance". Really? What if not? Why do you wait for someone else who isn't in any way related to the game developers to reverse-engineer the executable to code an DRM-emulator. Look at the irony! Warez guys implementing an "DRM-emulator"!

    This is fucking hilarious.

    --
    "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
  171. Off-topic here, but where is that focus option? by babybird · · Score: 1

    Oh, and in the course of starting it, it stole my focus twice despite Windows being set to disallow that.

    How/where do you set this in Windows (2K/XP I'm assuming)? It pisses me off when applications keep steeling focus from what I'm doing to show me something I can safely deal with later at my leisure. Of course if Steam steals the focus anyway, I suppose it's of rather limited use to begin with. But still, I'd love to know how to set this option.

    --
    Keith D.
    1. Re:Off-topic here, but where is that focus option? by Fweeky · · Score: 1

      TweakUI -> General -> Focus -> Prevent applications from stealing focus.

      Looks like something's disabled this on my machine actually, but the Connecting dialog still steals focus when I turn it back on. So make that once, which is still one too many.

  172. Why Valve?? by Anonymous Coward · · Score: 0

    I mean why? MOH is alot better and you don't have to go through their servers to get a game?
    Yeah mod me for troll.

  173. Sure, and I'd be pissed by Craig+Ringer · · Score: 1

    ... but that's not what happened.

    The software works. It may have problems, and I personally object to the whole way they've done it, but this is an outage, not fraud. Big difference.

    If your ISP told you that while you were paying for service from them, they weren't ever planning on delivering it, that'd be a *major* issue. Well worth small claims, at least.

    If they went down for two days, you'd be pissed, but you'd deal with it. Well, unless you had some sort of SLA guaranteeing that outages wouldn't happen "or else". I don't see what the difference is.

    1. Re:Sure, and I'd be pissed by CastrTroy · · Score: 1

      I don't know about your ISP, but i've had problems before, and when it was down for a significant period of time (day or two) they did charge me less that month. If you call them as soon as it stops working, they have a record of when it stopped, and if it doesn't start working for 2 days, they really should be giving you a discount on your next bill.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Sure, and I'd be pissed by Deadguy2322 · · Score: 1

      So, if Valve gives you a check for two days of the game's online fees of $0.00 U.S., you'd shut the hell up? Consider it done, Cockmonkey.

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
  174. I'm not convinced by Craig+Ringer · · Score: 1

    This is an outage. The same thing happens at ISPs sometimes, and people may get pissed but they rarely demand their money back unless it's a *massive* outage (many days or weeks). Unless they have an SLA, they rarely get their money back even if they do ask for it.

    I never said it didn't suck, I just said I think it'd a pretty stupid thing to sue over.

  175. who CARES??? by Anonymous Coward · · Score: 0

    Anybody still using Steam is a fully qualified ass-hat idiot. The crack's been out for weeks already. Steam wastes precious gaming resources.
    Come on people, grab a clue!

    +15 Insightful

  176. Steam's online-DRM by Anonymous Coward · · Score: 0

    DRM is only valuable to organisations I care not for. When DRM causes problems for the consumer you can't act surprised, because DRM dosn't exist to protect your right to legitmately use software but blatently to secure the profit of corporations.

    Internet cafe's have been screwed by steam because in the old days they had to simply go out shopping and buy n number of copies of HL/counterstrike to have the cd-keys needed to play online with. When steam was launched they quietly created an 'internet cafe' programme which by fine printing made it a violation of the EULA to use retail cd keys in an internet cafe environment.

    The "few geeks and nerds" are more in touch with the ontological and unhuman reality of DRM because we got shafted by it first, now some of the Steam gamers are in touch with this too.

  177. I'm sorry, what were you saying? by TheoMurpse · · Score: 1

    I think you meant "Mod parent down". This is Slashdot, News for Nerds. We are supposed to have news about this kind of thing. A large portion of Slashdotters are against DRM, and this is a prime example of why DRM schemes are a Bad Idea. I'd say this qualifies as a relevant thing to be discussing.

  178. Offline Steam Games by mcheu · · Score: 1

    The offline games are still available to users. The trick is to getting the offline games to work when the servers are acting up is to actually be OFFLINE, so that steam can't find an internet connection. If ANY of the steam servers replies at all, there will be a verification delay. In situations like this, the delay can be considerable.

    Anyways, the workaround for the offline single player games is to just disconnect before firing up steam. It really is goofy, because if it can't find a net connection, it checks for local files for signs of the verification and fires up. If you're playing an offline game, I don't see why steam doesn't just do that to begin with to keep the delays to a minimum.

  179. Re:I warned you! by X0563511 · · Score: 1

    The "Uncanny Valley". (google for it)

    As a game/CG-Movie gets too real, you see all the little things that arn't right - people start looking dead/slack ect, instead of all the things that ARE right (wow, that lip-sync looks so perfect).

    Different people have different thresholds. I haven't met mine yet, but i can't play HL2 above low/medium, and i lack pixel-shader support.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  180. Get around the problem by Retrieve a Lost Account by brxndxn · · Score: 1

    I was having trouble logging into Steam like everyone else. So, I clicked 'Retrieve a Lost Account' and then 'I Know My Account Name' and finished the rest of the process.

    I can log into Steam just fine now. Maybe that'll fix it for others - or maybe Steam's servers are back up and running now.

    --
    --- We need more Ron Paul!
  181. Copy protection/Auth = Shit by Anti_Climax · · Score: 4, Funny

    I bought the collectors edition of HL2. I'm not into counterstrike or any of the other games, I just wanted HL2. I installed it on my machine and tried to run it and ended up spending the better part of 2 weeks trying to get it working.

    I had the priviledge of participating in live chat, e-mail and phone support with several different reps working from scripts in India. None really knew what was going on, but their flow charts did point in the right direction: there was some problem with the DVD or the drive that was keeping the game from running.

    Upon launch the HL2.exe process would run, ramp up it's memory and processor usage and then quietly quit. no error, no feedback. After several reinstalls of both game and OS I exchanged my dvd for a new one, only to have the same problem. Rather than swap out my drive I pulled disc check crack off the internet and sure enough the game loaded without any issues.

    Not only is there issues with their remote auth for the game, but there are issues with the SecuROM protection they use on the actual discs, forcing me to crack my legit copy of HL2 just to get the damn thing to *run*.

    Fuck You Valve, If you release any more worthwhile games I'm just going to steal them to begin with... It's easier in the long run.

    --
    Even people that believe in pre-destiny look both ways before crossing the street.
  182. Bad News by im_thatoneguy · · Score: 1

    There was bad news today for those who are either unwilling or unable to discontinue their activities on Valve games. There was no sign of any of the afflicted parties simply finding somthing else to do for 10 minutes of their lives. And many complained that Valve doesn't implement the same level of redundency in their system to allow gamers to login, as the gamers themselves have implemented at home to ensure they can ceaselessly play CS.

    As of 12:00 AM several had imploded under the strain and others simply stat dazed asking themselves how this could happen.

  183. Re:For Christ's Sake, a Little Frickin' Perspectiv by NanoGator · · Score: 1

    "Your game network's down? Go pick up a book, and be glad you've got a hand to do it with and aren't facing sniper fire while you do it. Jeez."

    What would you say if you couldn't read your book because the publisher decided you have to call and ask permission first? Would you take your own advice, or would you quite rightly complain that it was unnecessary in the first place?

    --
    "Derp de derp."
  184. hell done froze? by flynns · · Score: 1

    If Steam is indeed based in Atlanta, wouldn't it be fair to say that hell has indeed frozen over?

    --
    'If you're flammable and have legs, you are never blocking a fire exit.'
  185. Well by antoy · · Score: 1

    Shouldn't they have a "validate all logins" fallback system? Allow those pesky pirates a chance every 2-3 months to actually login, in exchange for no DoS for the paying customers? Sounds like a good deal to me, since they can't guarantee 24/7/365 uptime.

  186. steam is fine .. i like it by dj42 · · Score: 1

    not down now. never has been. don't have to deal w/ cds, and it always works and gives me new patches w/ bug & exploit fixes. it's great. why do so many whine?

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
  187. Code Wheel anyone? by Anonymous Coward · · Score: 0

    This reminds me of the good old Amiga times when lots of games used code wheels or questions in the manual to curb piracy. Ahhh, those were the days! Then, just like today legitimate customers had to suffer.

    "Those who don't know their history are condemned to repeat it". Seems semi suitable :)

  188. rtf post by Deternal · · Score: 2, Insightful

    Didn't you read? Both his friends bought the game, but couldn't use it due to steam problems, so he got them cracks which apparently works.

    This has always been my beef with copy-protection, anyone getting an illegal copy are much better off then are the ones who pay.

    They don't have to locate a manual, or check key-codes, or log-in to somé bogus webservice. They dont have a problem making a backup and they dont have a problem installing on a second machine so they can play with a friend (actually, blizzard handled this nicely in StarCraft - punch in your cd key once, and if you want to play with a friend you can install network play copies).

    Basically these people tried to do the right thing and it didn't work, and I'm guessing they can't get their money back.

  189. /. users/posters also taking some heat? by Anonymous Coward · · Score: 0

    insidious PostBlock censorship devise update (Score:mynuts won, posted vapouriously)
    by Anonymous Coward on Sunday January 30, @06:44AM (#11519131)

    not even politically motivated, robbIE MiSuses this junk just to protect his monIE supply (yet another example of how way too much is never enough), &/or his greed/fear/ego based felonious stock markup FraUD execrable cronIEs/sponsors.

    all in all, senseless greed motivated censorship could only delay the inevitable, which is freedom of speech, one of the mandates of the creators' wildly popular planet/population rescue initiative.

    consult with/trust in yOUR creators, rebuilding declining civilizations since/until forever. see you there?

    1. Re:/. users/posters also taking some heat? by mk.ohara · · Score: 1

      WTF are you talking about???

  190. Steam; nearly as many problems as HL2 itself... by Anonymous Coward · · Score: 0

    *Cough*Audio Stutter Bug* cough*

  191. Re:except you're wrong by binkzz · · Score: 1

    I'd respond, but you're obviously flamebaiting here.

    --
    'For we walk by faith, not by sight.' II Corinthians 5:7
  192. Oh.. by Snaller · · Score: 1

    ..and steam is immoral - don't forget.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  193. And this is why... by tomstdenis · · Score: 1

    You don't buy games which have stupid use policies like "must connect online to play".

    My friend thinks I'm silly for holding out on "cool games" like this ... Well that's ok because I have UT2k4 and GTA:SA to play ;-)

    Tom

    --
    Someday, I'll have a real sig.
  194. Nah, that's not it by Anonymous Coward · · Score: 0

    "Games ripped off from the net is one of the biggest cause of income loss for gaming companies"

    Last I looked, it was crappy games that was the biggest cause of income loss.

    I think the next company that releases a FPS should just go out of business. The world doesn't need another FPS for any reason.

    1. Re:Nah, that's not it by Zorilla · · Score: 1

      Though I disagree about the next company to make an FPS going out of business, I will say that the next company to make a WWII (or otherwise military) shooter ought to die. I don't wanna play Medal of Honor: Buttplug or SOLDNER 56 or Rainbow Six 6 or IGA: Covert Strike at the Supermarket, etc.

      --

      It would be cool if it didn't suck.
  195. So...the world knows? by Anonymous Coward · · Score: 0

    " I've been ipbanned due to too many downmods longer than I've had to go without the karma bonus."

    Wow. So not only is your opinion worthless, a jury of your peers has voted them worthless.

    I wouldn't know how that feels, as my karma is maxed. So I can karma bonus 5+ when I want to make a point, and then AC when I want to make fun of idiots like you.

    For some of us, /. is fun. For you, its a complex puzzle to be figured out. Maybe you should stay away from computers, and they seem to have vexed you.

    1. Re:So...the world knows? by irc.goatse.cx+troll · · Score: 1

      You don't get it. My karma is maxed too. I just get ipbanned for firstposting at +2 3 times in a day and having them all modded to -1, and not even losing the bonus

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  196. doh! by Anonymous Coward · · Score: 0

    " i have had 0 issues with steam hl2 silver package"

    Even a stopped clock is right twice a day.

    No matter. The simple truth is that pirates have no problems, only legitimate paying customers have a problem.

    Which is the better value?

    (I almost added "moron" to the end of that question, but I realized I would be publically insulting you. I won't do that. I'll just think it and keep it to myself, moron. Oops, sorry, didn't mean to do that.)

  197. Re:I warned you! by ahunter · · Score: 1

    Part-true, part-untrue. If you're not connected to the internet, Steam will start in offline mode. You can still create LAN servers.

    However, if you've previously failed to log in due to a fault like the one described in the article, Steam will disable offline mode, which is dumb.

    Valve could have saved themselves a lot of problems if they'd just made steam fall back to offline mode when it couldn't contact the content servers.

  198. No, he's not by Anonymous Coward · · Score: 0

    He's not "flaimbaiting", he's "trolling". Big difference.

    And anyway, he's a moron, although I would never say that publically.

  199. Problem solved by.. by CFBMoo1 · · Score: 1

    Simply not purchasing future products that are Steam driven. I uninstalled Half-life 2 not two days after having it because the Steam application made the game more trouble then it was worth. I am completely not satisfied by their product thanks to Steam.

    If Valve can remove the Steam wrapper around Half-Life 2 and allow me to play it like any other game I'd concider installing it again. I would also concider purchasing future products from them. For now, Valve has totally lost me as a customer on future products and I have nothing but bad things to say about the one I did purchase in terms of performance an ease of use. I know how people love Counter Strike and the other mods, still I don't think it's worth the hassel that Steam bestows apon you for it.

    --
    ~~ Behold the flying cow with a rail gun! ~~
    1. Re:Problem solved by.. by RoboRay · · Score: 1

      Steam is exactly why I haven't bought HL2, nor will I buy any future Valve products that use this ill-considered, poorly-designed and horribly implemented kludge. Steam was bad when they retrofitted it to HL1, it's worse now, and I'd be willing to bet it's actually cost Valve as many sales as it's gained them. I know a LOT of people who have also chosen to leave HL2 on the shelf because of Steam.

  200. What do you guys expect?! by Anita+Coney · · Score: 1

    Steam is draconian DRM system! It limits your abilities and rights to what Valve wants. Valve wants everyone who plays to pay. So it forces online play. (Sure there is an off line mode, but you need to be on-line to enable it!) Valve doesn't want after market sales, so Valve forbids them. Valve doesn't want cheating, so it mandates that everyone uses the latest updates. And Valve does a bit "favor" in converting all of your other Valve games to the Steam format. So you'll need to go on line to play those too! How nice.

    I bought Half-Life 2 when it first came out too. But I didn't bother opening it because I wanted to see what happened with Steam first. I'm glad as heck I sold it months ago because it saved me from being screwed.

    I just don't get how the same people who were again Palladium can be so pro for Steam?! Is playing a "cool" game for a few hours really worth infesting your computer and PAYING for the privilege?!

    --
    If someone says he and his monkey have nothing to hide, they almost certainly do.
  201. Eh... by Aldric · · Score: 1

    It's maybe not so bad. The companies that piss off customers more and more will put themselves out of business. The smart companies will see the way the wind is blowing and make a killing at the expense of the chest-beating anti-piracy ones. Of course, governments will still listen to cries of woe about "pirates", despite record profits from the smart companies.

  202. Lawsuits as lessons by Craig+Ringer · · Score: 1

    Hmm. I hadn't thought of that, but you do make a good point regarding teaching Valve - and the industry - a lesson.

    Copy protection pisses me off a *lot*, because it only punishes legal customers. Anything that cuts down on that would make me a happy man. Alas, a lawsuit would probably just make them do a better job of the same thing next time, rather than drop the idea entirely.

    BTW, I play some games under Linux, and it's bought home to me just how annoying copy protection is. My copy of neverwinter nights, unmodified, has been migrated with my home directory across three OS installs. It doesn't care. It's never asked for the CD, and not only that, but it doesn't even force me to watch splash screens. I suspect that's because they just couldn't be stuffed implementing said "features", but ... the contrast is amazing.

    I'd pay extra for a game with less offensive copy protection. On the flip side, well, there's a reason I don't own HL2.

    Anyway, enough with that little tangent. I'd be interested to see how a gaming class action would work ... but it might take more than this to make one practical.

    1. Re:Lawsuits as lessons by Hognoxious · · Score: 1
      Alas, a lawsuit would probably just make them do a better job of the same thing next time, rather than drop the idea entirely.
      If by better you mean not blocking people who do have a legitimate copy, then that's a good thing, right?
      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    2. Re:Lawsuits as lessons by NormalVisual · · Score: 1

      I'd be interested to see how a gaming class action would work ... but it might take more than this to make one practical.

      I don't see class actions as often being practical - the only people that see any real compensation are the lawyers. When I had the classic "dirty disc" problem with my Thomson-equipped Xbox, I had a lawyer that was willing to add my name to his class-action against Microsoft, but after a lot of effort I was able to get MS to replace my DVD drive at no cost, which is a damn sight more than I would have seen as a result of a class-action.

      If the people that have been shafted by Valve are pissed off to the point of taking legal action, they really should do it individually if they want to see anything of consequence come from it.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  203. Copy "protection"... by Anonymous Coward · · Score: 0
    ...is the lame crutch of moronic assholes who think that cutting off the dicks of their customers will make them come back for more.

    FUCK YOU, Valve. I'm keeping my penis.

  204. I like Steam! by Roguelazer · · Score: 1

    Personally, I love Steam and have never had a problem with it. It even solved one of my problems: my third CD was damaged, but Steam allowed me to download the data on that CD. Meaning that I could install HL2 with a damaged CD without exchanging the whole set- good deal. Maybe you're all mad because you're cheap and you don't want to pay for anything- I see a lot of posts about how you pirated Half-Life 2. Personally, I find that inexcusable. But it's not my place to enforce copyright laws. Or maybe you're mad because of Steam's ability to drastically limit cheating in CounterStrike. A lot of you strike me as people that might take offense at that. :P I don't know. But I think Steam's the best thing to happen to the gaming industry. It entirely eliminates SecureROM technology. I don't need the CD's for anything anymore! It also handles updates very gracefully and allows the user to download things like the SDKs all in one go. Now, play nice. :)

    1. Re:I like Steam! by Anonymous Coward · · Score: 0

      You must really enjoy taking it in the ass.

    2. Re:I like Steam! by Anonymous Coward · · Score: 0

      Roguelazer: Rip me a new one!

  205. thats because.. by SQLz · · Score: 1
    There was no sign of responses from Valve staff or forum moderators

    Rule #1 for running any online community is: Never respond to complaints in forums.

  206. That's why . . . by Anonymous Coward · · Score: 0

    That's why I play the warez version of HL2 in single player mode - no lockouts, no problems! Meantime all you suckers who paid for the game have to suffer every time their servers go down.

    Hence the swashbuckling pirates get to play all they want, whenever they want (arr matey), yet the paying customers get punished by Valve in the name of IP protection.

    Worst . . . copy-protection . . . ever . . .

  207. Re:For Christ's Sake, a Little Frickin' Perspectiv by Sven+The+Space+Monke · · Score: 1
    You're right, a little perspective is in order. I'll toss some of my perspective your way.


    My line of business IS video games. I operate a lan center. I pay through the nose every month to Valve to participate in their Cyber Cafe program. This allows me to charge people money to play Valve games without running afoul of some insidious EULA (that only Valve seems to have a problem with - every other company is fine with us). Friday and Saturday are my 2 busiest days of the week, wherein I pull in over a grand and a half each day in admission fees alone. With these Steam problems, my customers couldn't play CS:S, DoD, HL2:DM, etc. Much to my annoyance (I'm not a CS fan, but many of my customers are), I had customers walking out because they couldn't play their favorite game and demanding refunds as they walked out the door. I counted over 50 customers who had paid for a package pass that costs $13 who left early and demanded refunds because of Steam. That means the business lost over $650 because of today. Will we be demanding a credit from Valve? You bet. Will we get it? Not bloody likely.



    So there's some perspective for ya. My business lost actual, real money because of Steam problems. Because of the license management software we have to use as a part of this cyber-cafe program, we can't use offline mode, EVER. That's just the way it works.


    Our center didn't even have it the worst - I've heard from other centers that had tournaments planned for today that lost thousands in entry fees, prizes, etc. The ones that are really hard off are the ones who have competition nearby that run cracked copies of everything - they NEVER have problems with Steam. Lan games only, but that's what people come to us to play.

    --
    A man who can't pronouce "nuclear arsenal" shouldn't have one -sig ends here.
  208. Re:Banned? by Fallen_Knight · · Score: 1

    same here, i only buy games i can copy. why? because i don't wan tto find the damned CD everytime i want to play it.

    some companies like epic are great, ut2003 had copy protection and CD-checks... untill they released a patch to remove it lol.

  209. What about Unreal Tournament? by pjc50 · · Score: 1

    My copy of UT2004 came with no more DRM than a CD key. It even runs on Linux, that DRM-hostile environment. How did they get that one past the publishers who would "NEVER allow them to release without DRM?"

  210. Valve's closed, there's no steam by Anonymous Coward · · Score: 0

    Just so more typical greedy corporate incompetence ... take that all yoy DirectX idiots. Serves you right.

    Don't overpaid uncaring executives just suck?

  211. Bitch Bitch Bitch by Anonymous Coward · · Score: 0

    The forums now seem to have imploded under the strain of complaints.

    No problem. We'll just move our complaining to the Slashdot comments instead.

    Seriously, can't you people do this somewhere else?

  212. Re:except you're wrong by Fallen_Knight · · Score: 1

    You needed to be modded down to hell.

    He stated that he BAUGHT the game to.

  213. steamed about steam by Anonymous Coward · · Score: 0
  214. Two things by agraupe · · Score: 2, Insightful

    Firstly, I was able to log on last night. Everything was fine. If I hadn't been, I would have played some other game. Secondly, if Valve went tits-up, I would be sad, and then realize that for my $60 buck for HL2/CS:S, I had gotten more gameplay than $60 bucks had bought me since Final Fantasy VII. I have games right now that I don't play at all, just because they bore me. What if Valve died? The world will keep turning, folks.

  215. Re:except you're wrong by gl4ss · · Score: 1

    you missed the headline of this whole slashdot article then?

    I haven't had too many issues. but really, pirated have it easier - no random waits when starting the game to play it(updating/checking..). plus, sometimes it chooses piss poor servers(or they have just piss poor servers to download from, kind of funny when i can get my free linux updates faster than the game steam game downloads, eh?).

    were i just copying i wouldn't be pissed off about that i can't upgrade to a package that would have half-life: source. were i just playing pirated cs:s i wouldn't be that pissed off about the piss poor physics engine integration(it's just poor how the movable items push everything).

    were i playing on laptop.. no question about it- I'd get the pirated versions for it.

    --
    world was created 5 seconds before this post as it is.
  216. Process of Elimination by Ironsides · · Score: 1

    Besides from what other posters have said it looks like it's not tied to any specific server.

    Lets try a process of elimination. Since it doesn't appear to be tied to a single server, that leaves:
    Hack/Virus
    Internal Network (Swtiches/Routers)
    Internet Connection
    Power

    In the cases of the Internal Connection (we are not talking your average consumer equipment here) if one or more network devices failed and they didn't have a backup that would cause them to fail.

    Internet Connection: Backhoe outage? Someone cut the line to one of their server farms? This is assuming that there is more than one farm.

    Power: The UPSs ran out of juice and the power still isnt up. Or someone hit the emergency power off and they are rebooting still.

    --
    Fly me to the moon Let me sing among those stars Let me see what spring is like On jupiter and mars
  217. CS by kronchev · · Score: 1

    while I hate CS, I think this sums up the worst part nicely

    " The other big problem is that while the Steam network is down even the offline games are unplayable."

    Valve is the worst game company (as bad as EA) ever created just for that reason. You cant fucking play a game without authenticating on the internet? Thanks! Next we're going to have to enter a 100 digit CD key every time

  218. The MMORPG'ing of FPS by Deathlizard · · Score: 1

    It's amazing how much valve has done so much right and so much wrong at the same time.

    Basically, what steam does is handle it's userbase for an FPS game exactly like a MMORPG does it. The only difference is they dont charge you a monthly fee for using the service.

    There are some benefits to this design, Particularly the ability to patch more often and offer new content on the fly rather than downloading a huge patch every 3 months. They can also sell their games on it. It's how I bought HL2 and it worked really well.

    The disavantages to this are numerous for this particular type of game. Not being able to play offline is the big one. LAN parties get screwed royally by this. Basically if you dont have internet in your lan party your screwed. Also, since valve really screwed up on many points of the program, such as rollout, it's filled with bogus accounts used for nothing but cheating and the like.

    I definetly like many parts of steam. especially the part that I dont need CD's anymore to scratch, lose CD keys, and the like, but they really need to iron out a lot of the legitimate issues that FPS players have with this system instead of force feeding them that it's just like an MMORPG now, and if you dont have Internet or we screw up, your screwed.

  219. Re:It's a GAME -- would anyone pay more for better by kd3bj · · Score: 1
    Would people pay extra for the GAME to have five nines reliability? If you saw two games at the store. Both basicially the same. One sells for $59 and claims 99.999% uptime, and the other sells for $49 and makes 99.99% uptime, which would you buy? Some folks might pay the extra $10, others might be willing to sacrifice.

    Reliability is part of the value proposition, just like frame rate and any other feature.

  220. Emporio - Steam Hacked by twoes00 · · Score: 0

    Maybe some of you are aware of Steam's poor defense against hackers, but for those who aren't, please check out the Emporio Team. Emporio released a CS:Source hack that allows ANYONE who downloads CS:S or HL2 to play wihtout valid anything. They are constantly updating the patches to keep up with Steam, and so far, that has only been 8 patches over a duration of 1+ year. Most people playing CS:S right now are using the hacked version... check out http://csconditionzero.tk/

  221. Wrong. by David+Rolfe · · Score: 3, Insightful

    If nobody pirated their games, there would be no need for the DRM. Pirates are at least as responsible for DRM as media companies. So if you don't like DRM, then stop pirating games, music, and movies. You're just making life difficult for paying customers.

    This is a spurious argument. "So if you don't like DRM, then stop..."? What will that accomplish? Nothing. They aren't making life difficult for paying customers. If every 'pirate' stopped infringing copyright today, it wouldn't matter. The DRM genie is already out of the bottle. Media companies (Valve included) will never go back. For these companies, the doctrines of Fair Use and First Sale are "quaint and obsolete" (to turn Gonzales' phrase).

    Regardless of the copyright protections outlined for us, the paying customers, the difficulty is not being caused by 'piracy' [copyright infringement], it's being caused by investors. Media wants to bleed a stone when it comes to music, movies, games, etc. because they are driven by one goal only to increase return on investment. Unfortunately, the real solution would be to turn back the coporate influence in Washington, reduce the reliance on capital markets, and trend back towards Constitutional government. You're a bright reader though, and know this will never come to pass.

    --
    Read Heinlein's 1953 Revolt in 2100, now more than ever.
  222. re: valve by ArgyleAgent · · Score: 1

    I have to say that when Steam does work it's a great system. I can't tell you how long ago I lost my original Half-Life CD or how many times I've reformatted my winblowz box, and yet it doesn't matter. As long as I have an internet connection and my steam id I'm good to go, on any computer anywhere. This has made prepping for the occasional LAN party easy and quick.... just my two cents.

  223. Re:Offline games require online reporting = FACT by Snaller · · Score: 1

    What I'd like to add is an explanation for why Valve created Steam at all.

    Don't - we don't care. Its still immoral.

    would say: "Isn't it great how I don't have to keep track of a CD and I can go re-download all the old games I paid for 5 years ago to as many computers as I want to without any hassle. And they give me free content later as it becomes available without paying for an expansion pack."


    You must be working for Valve if you believe people would say that and not "Remember when you could buy a game and use it without BigBrother decideing if you were allowed or now. When you didn't have to hope that some servers were up to allow you to use it. When you could install something 10 years after you bought it because it didn't need "authentication". When you weren't a slave to greedy software houses"

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  224. Nothing is wrong, move along by Anonymous Coward · · Score: 0
    From Central Control:
    • Please be assured that if you are having problems, it is only temporary and your accounts have not been lost or damaged or otherwise compromised.

      I have received word that it's being worked on, and the Steam crew hope to have things back to normal for those with problems very soon.

      This is a recording.

    Further criticism of Central Control will not be tolerated.
  225. Do the WON servers still exsist? by Snaller · · Score: 1

    Well?

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  226. LAN Party by Digitus1337 · · Score: 1

    We had a big LAN tournament going and couldn't connect any of the computers, when it finally got working we ending up doing single elimination and half of the teams had already left! KKHHAANN!!!

  227. Getting wha tyou deserve by BobSutan · · Score: 1

    I've been saying it ever since HL2 came out. This was going to happen sooner or later, and everyone who bought into this bullshit system would get burned. Or to be more precise, got exactly what they deserved. I boycotted HL2 and CS:S and haven't been happier. In fact, these kinds of outtages only vindicate my stance. DRM and product activation schemes must die. They serve no useful pupose than to punish the legitamate users. Think gun control, the only people that won't have guns will be the honest folks since the criminals won't care about the law and will do their own thing anyway. Piracy is the same way.

    --
    "On a scale from 1 to 10, people are stupid"
    1. Re:Getting wha tyou deserve by Anonymous Coward · · Score: 0
      Because the server has gone down once like this since Half-Life 2's release. Sure there was the drama on release day, but it works great.

      Maybe if you actually tried the system you would see that it actually work pretty well.

  228. Vote With Your Wallets by phunster · · Score: 1

    My son bought Half Life and had all sorts of problems with Steam. Through him I have heard a litany of problems that others are having. Frankly, I understand that sometimes there are problems with technology, what I can't understand is the arrogance and unresponsiveness of Steam.

    My suggestion is that the next game that comes out requiring Steam, be massively boycotted. Even if the company goes out of business, the coders will be employed quickly elswhere or start their own businesses, the business people will go on to oblivion where they deserve to be. Just my 2 cents worth.

  229. And worse still... by raygundan · · Score: 1

    They have disabled "search" in their forums, and seem to have been deleting threads discussing this issue. There were quite a few large threads complaining, asking for information, and discussing the downtime last night, but I can't find a single one.

    Additionally, during the peak of the complaints, they may have disabled posting, as I was unable to. (this could have been related to the load-- I'm not sure) I previously have not had any trouble posting to their forums. Posting is re-enabled this morning. Anybody know if it's back up? I can play, but I'd love to get a game set up with my friends, and they were all affected.

  230. Who are you? by Anonymous Coward · · Score: 0

    "I'm giving them the benefit of the doubt"

    Who are you, and why does this matter? Why is your "benefit" any benefit at all?

    I don't get what you're saying here...but I'll tell you this. THe lesson is that for this particular game, you'd be stupid to buy it, because the pirated version is superior in every way.

    As to caring about Valve; they apparently don't give a f*ck about me; I'm simply paying them back the favor.

  231. e-mail to Valve. by wangmaster · · Score: 2, Interesting

    While I'm positive people have voiced their opinions to Valve, I thought it was time I did so as well. I've been boycotting HL2 and Steam for a while now, and who knows, maybe my e-mail is the one that'll send them over to the light side :) Anyways, here it is if anyone cares: To whom it may concern, I thought it was time to voice my opinion regarding Steam. I have been a HUGE Half-Life fan. I've purchased multiple copies of half-life so that we can play multiplayers together at home (I didn't even have to do that since they were all LAN games and the CD keys don't appear to be enforced by LAN games, but still, I've paid money for multiple copies of HL because it's a good game and I buying software is a nice way to support the companies who put out decent software). I still play half-life, cs, tf, and dod on a regular basis. However, with regards to Half-life 2, I cannot justify giving you any money for the game (no matter how good it is), and I have voiced this opinion heavily to my friends and co-workers. Many of them are unaware of the reasons why they would not want to purchase half-life 2 until they heard from me and now they agree completely and refuse to buy Half-life 2. The main issue that has prompted my unwillingness to purchase half-life 2 is Steam. The DRM measures used in Steam are draconian. If I purchase single player game, I see absolutely no need to access an online system just to play the game. Apparently, on 1/29/2005 many users suffered from the exact problem that I had envisioned when I first heard about this. If something goes wrong, you can't play. Yes, I know about offline mode. However, offline mode doesn't really work well I only boot to Windows to play games. Each start of the steam client apparently "phones home". This is absolutely unacceptable to do for a single player game. The fact that if something goes wrong on your end could prevent me from playing a single player game I purchased is completely absurd. I understand the need to protect yourself from piracy, but based on the information I've been reading, pirates have already figured out how to circumvent Steam. At this point, you're hurting your paying customers more than pirates. Apparently, paying customers (once you have their money) rank lower than pirates. The second point I have with Steam is a minor one. Cheat banning. I understand why you do cheat banning. My problem with cheat banning is your methods of dealing with it: 1) If the cheats are removed and one BUYS a new cd-key then they can play on the secure servers. Keyword here is an individual has to BUY a new key after removing all the cheats. This is analogous to our legal system sentencing someone, then saying, if you bribe me, your sentence is commuted. This is absurd and doesn't reflect well in my eyes, as well as a significant chunk of the gaming community. I absolutely understand the need for cheat protection, but when the solution to it, after being caught, is to give you more money, well, you can see how that looks. 2) Directly from your FAQ: "Valve's Anti-Cheat system (VAC) automatically detects programs and other methods used to cheat in Valve's games and does not have any false positives in the system. We will not un-ban you regardless of the reason. It doesn't matter if someone else used your account, you didn't know what you were doing was wrong, your brother or sister downloaded a cheat you didn't know about, etc." How can you guarantee that there are no false positives? Any detection system is guaranteed to be exploitable. It just needs time to figure it out. What if someone figures out the exploit and were to release a W32.Steam.Cheat virus, how would you handle this? Based on your FAQ, VAC can do no wrong and you won't un-ban anyone. Will this statement stand? This second point regarding cheat banning is completely speculative not knowing what your VAC system actually does. However, the tone of the "We will not un-ban you regardless of the reason" once again solidifies in my mind that you care more about

    1. Re:e-mail to Valve. by AvitarX · · Score: 1

      Your email would much more likly be read with white space, and another check for typos wouldn't hurt.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:e-mail to Valve. by wangmaster · · Score: 1

      I did the typo check after posting to slashdot. It was sent more or less typo free. It also had whitespace. I was too damn lazy to edit for HTML just for slashdot and I refuse to do HTML e-mail, so cutting and pasting HTML wasn't an option.

    3. Re:e-mail to Valve. by wangmaster · · Score: 1

      Anyways, here was the final e-mail.
      With whitespace and corrections:

      To whom it may concern,
      I thought it was time to voice my opinion regarding Steam. I have been a HUGE Half-Life fan. I've purchased multiple copies of Half-Life so that we can play multiplayer games together at home (I didn't even have to do that since they were all LAN games and the CD keys don't appear to be enforced by LAN games, but still, I've paid money for multiple copies of HL because it's a good game and buying software is a nice way to support the companies who put out decent software). I still play Half-Life, cs, tf, and dod on a regular basis.

      However, with regards to Half-Life 2, I cannot justify giving you any money for the game (no matter how good it is), and I have voiced this opinion heavily to my friends and co-workers. Many of them are unaware of the reasons why they would not want to purchase Half-Life 2 until they heard from me and now they agree completely and refuse to buy Half-Life 2.

      The main issue that has prompted my unwillingness to purchase Half-Life 2 is Steam. The DRM measures used in Steam are draconian. If I purchase a single player game, I see absolutely no need to access an online system just to play the game. Apparently, on 1/29/2005 many users suffered from the exact problem that I had envisioned when I first heard about this. If something goes wrong, you can't play. Yes, I know about offline mode. However, offline mode doesn't really work well I only boot to Windows to play games. Each start of the steam client apparently "phones home". This is absolutely unacceptable to do for a single player game. The fact that something goes wrong on your end could prevent me from playing a single player game I purchased is completely absurd. I understand the need to protect yourself from piracy, but based on the information I've been reading, pirates have already figured out how to circumvent Steam. At this point, you're hurting your paying customers more than pirates. Apparently, paying customers (once you have their money) rank lower than pirates.

      The second point I have with Steam is a minor one, cheat banning. I understand why you do cheat banning. My problem with cheat banning is your methods of dealing with it:
      1) If the cheats are removed and one BUYS a new cd-key then they can play on the secure servers. The keyword here is an individual has to BUY a new key after removing all the cheats. This is analogous to our legal system sentencing someone, then saying, if you bribe me, your sentence is commuted. This is absurd and doesn't reflect well in my eyes, as well as a significant chunk of the gaming community. I absolutely understand the need for cheat protection, but when the solution to it, after being caught, is to give you more money, well, you can see how that looks.
      2) Directly from your FAQ: "Valve's Anti-Cheat system (VAC) automatically detects programs and other methods used to cheat in Valve's games and does not have any false positives in the system. We will not un-ban you regardless of the reason. It doesn't matter if someone else used your account, you didn't know what you were doing was wrong, your brother or sister downloaded a cheat you didn't know about, etc." How can you guarantee that there are no false positives? Any detection system is guaranteed to be exploitable. It just needs time to figure it out. What if someone figures out the exploit and were to release a W32.Steam.Cheat virus? How would you handle this? Based on your FAQ, VAC can do no wrong and you won't un-ban anyone. Will this statement stand? This second point regarding cheat banning is completely speculative not knowing what your VAC system actually does. However, the tone of the "We will not un-ban you regardless of the reason" once again solidifies in my mind that you care more about preventing piracy (which so far, it seems steam has failed at) than you seem to care about your paying customers.

      Due to my concerns above, I will not be spending any money on Half-Life 2. I received HL2 as

    4. Re:e-mail to Valve. by AvitarX · · Score: 1

      Sorry,
      I didn't mean to be a prick, I just had this image of 1000's of /.'ers sending un readable emails. And there was only one typo I noticeed, but for something that is supposed to influence a company I don't think that was good. I am happy to see that my fears were unjustified.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
  232. Re: Not even true! by Anonymous Coward · · Score: 0

    I have HL2 and i HAVE played offline without connecting to Steam. Even had my net connection turned off to make sure this worked.

  233. When I told you so doesn't suffice by Anonymous Coward · · Score: 0

    Suckers! Keep buying into these evil copy-protection schemes. Stupid is as stupid does.

  234. Article summary is misleading by Anonymous Coward · · Score: 0

    The other big problem is that while the Steam network is down even the offline games are unplayable.

    This is incorrect. Offline games (ex., HL2) will run fine even without an internet connection. Originally, the game did try to connect, but this was fixed about 4 days after HL2 was released.

  235. Mass group boycotts don't work. by cbreaker · · Score: 1

    You can't blame users, that's too easy. Mass boycots on anything just don't work.

    You can't blame the users for using Windows XP with the monopoly that Microsoft holds. Most people aquired XP with a new PC, others got it at work, and a few people actually purchased the upgrade. Unless you're into the technology, you just don't know what the online product activation represents. I can't fault people for it.

    You have to approach the problem a different way. What that way is, I don't know. Maybe Linux will bring the answer, maybe it will be something else. We'll know it when it comes.

    --
    - It's not the Macs I hate. It's Digg users. -
  236. out of all the times for this to happen by ginotech · · Score: 1

    i was at a friend's birthday at a gaming center 30 miles away from me. the manager called steam and complained that he was losing $200 or so.

    oh well, thank god for halo 2

  237. Big Lie About Offline Mode by Anonymous Coward · · Score: 0

    This claim that you cannot play offline without connecting to Steam is a lie. I've done it. Just keep your net connection turned off when starting the game.

    1. Re:Big Lie About Offline Mode by orion41us · · Score: 1

      you can also right-click on the steam icon in the taskbar and select "off line"... it wil not try to connect, usefull for lan-parties....

  238. Re: YOUR OWN FAULT by Anonymous Coward · · Score: 0

    If you had simply disconnected from the internet instead of blocking with ZoneAlarm you'd see the game runs fine in offline mode!

    If the game detects there is no internet connection, it's fine. By blocking, you are confusing the game. It detects an internet connection but then cannot communicate.

    Get it?!

  239. Hell yes by Craig+Ringer · · Score: 1

    I'd pay extra for a properly tested and debugged game. If it was online, for working and reliable servers too. Mostly just a debugged game though.

    I think that's why Deus Ex was one of my favourite games - the darn thing worked. Ditto Master of Orion II (though that wasn't entirely bug free), Star Control II (awesome game - check out the now-open-sourced builds), Half Life, etc. OTOH, some games are so awesome it's even worth putting up with bugs - eg System Shock II.

    Alas, I doubt it's not going to be a US$10 difference, not if you want the game developer to make that reliability guarantee a legally binding one. Check out prices for SLA service plans at your local ISP and compare them to similar no-gurantee plans and you may get some idea.

    I do think that it'd be more viable to offer a "light" guarantee - you know, game will be largely bug free (what a thought!), servers will work at 99% or better if online, etc.

    The issue would be how to enforce it. For MMORPGs etc you could use essentially an SLA, probably with free service time as a "payment" for downtime. For other types of game it'd be a lot harder - having the publisher pay out to buyers would IMO just never work.

  240. Yet another big design flaw by Anonymous Coward · · Score: 0

    Again the network resources are NOT unlimited if your program structure/workflow heavily depend on a network service, well your project is doomed from the begining.

  241. Gabe Newell is going to make you his bitch. by Anonymous Coward · · Score: 0

    Suck it down.

  242. Can't play? by Anonymous Coward · · Score: 0

    Huh, I can play fine... Oh yah, that's cause I'm playing the cracked version.

  243. Reject DRM *and* Activation by toby · · Score: 1

    Which I prefer to call DeActivation, since it can only take away.

    --
    you had me at #!
  244. just for the record... by sphere41 · · Score: 1

    I do realize that this is not really big of me or revelatory but: - STEAM is a steaming pile of...well i am sure you get the idea. 8-( emailed them days ago with a password reset...greeted with silence. hl II was just flat out awesome...and CS is just slick. But I feel it is unacceptable to be at the mercy of this software to play a game locally...not to mention online. be well. sphere41

  245. Re:Let me beat you with this cluestick for a minut by hkmwbz · · Score: 1
    Well put. He also doesn't realize that the only people going through this crap are legitimate customers. The warez people are doing their stuff without ever worrying. I even hear there are lots of servers up that allow you to play online with the warezed version, and something called "Steam-down" (or similar), which lets you download and decrypt Steam data absolutely for free.

    Customer loses, pirate wins. Valve are treating their customers badly. We need to speak up about this before DRM, copy protection, etc. is further shoved down our throats. Insulting those who raise these issues is misguided at best.

    The post deserved to be modded down.

    --
    Clever signature text goes here.
  246. Re: Telephone by Anonymous Coward · · Score: 0

    I have found a use for telephones with no upstream feed: I use them for intercoms on extra phone lines installed in my house.

  247. Here's a possible answer to your question, by Anonymous Coward · · Score: 0

    using only facts present in your comment:

    very little != non-existent.

  248. Since When...?-War of words. by Anonymous Coward · · Score: 0

    Hehe. I agree. That's one of the reasons one should take everything around here with a train load of salt. I think the better question is why do they make so much effort to redefine things? Do they think that somehow the law is either going to ignore what we all know they're doing because it doesn't fit their redefinition? Or do they think the penalties will somehow be less because of the redefinition? The rest of the planet isn't as stupid as some slashdotters think, and can see through all the verbal games down to what's really important.[1] "Thou shall not steal"* I'm more than willing to bet that none of these redefinitions will do a pirate any good when brought up before a court. So why the self-delusion?

    *The other thing that people play verbal games with. "Oh it isn't stealing. Arrrr!"

    [1] Good way to win a court case. You all are too stupid to see what I see. I can feel any sympathy just oozing away.

    1. Re:Since When...?-War of words. by delong · · Score: 1

      The rest of the planet isn't as stupid as some slashdotters think, and can see through all the verbal games down to what's really important.

      In the interest of posterity and my own egotistical need to vent, I reply...

      I need only cite one case as standing for the above proposition:

      Eldred v. Ashcroft

      I was on the side of the FSF on that one, but SCOTUS made it plain they had little patience for the Slashdot understanding of the law. Called it a "novel reading", which is as close as the Supremes get to laughing at a party's legal arguments.

  249. BUAHAHAHA BUAHAHAHA by Anonymous Coward · · Score: 0

    Absolutely!!! It's not like these people didn't know. Steam was widely reported all over the internet, and people were warned over and over. Yet, there are those who will defend Valve's rights to protect potential profits, even now while they can't play their game. The fact people knowingly bought this, and now come whining is totally retarded. The idiocy is incomprehensible.

    This is just too hilarious.

  250. hey theres always by Anonymous Coward · · Score: 0

    UT2004 can pass the time :)

  251. Steam at uni by Anonymous Coward · · Score: 0

    I bought the game.
    I wanted to play, albeit only offline (till i move out of student halls)

    The game is good, its damn fun. But the effort i expended to play it took almost as long as the game.

    Steam is evil crap etc, but the games ARE good.
    if you're in a similar firewalled situation and have remote b0xen and plenty of time try
    http://printlord.inversed.org/piercing.html/l here

  252. When did it become the #1 fasting selling game? by MMaestro · · Score: 2, Informative
    They've sold 1.7 million units so far,

    Um, Halo 2 sold over 1.4 million units since launch, on the larger audience console market, and with advertisement that rivaled movies. Where the HELL did you pull 1.7 million units for Half-Life 2 from? Final Fantasy 7 sold like over 4 million units TO DATE, and you're telling me a PC game is halfway to outdoing the most fan acclaimed RPG? Yeah, RIGHT.

    1. Re:When did it become the #1 fasting selling game? by Anonymous Coward · · Score: 0

      You sure don't keep up with popular PC sales. Take a look at Blizzard's sales records sometime.

  253. Re:Offline games require online reporting = FACT by Anonymous Coward · · Score: 0
    Its still immoral.

    Immoral? That seems like an awfully strong way of putting it. No one's forcing anyone to deal with Steam; if you really hate it so much, play some other companies' games or find some other hobby.

    Remember when...you weren't a slave to greedy software houses...

    In theory, in the long run, the higher developer profit margins allowed by electronic publication and distribution could make it possible for developers to start riskier, more creative projects, because fewer copies of each would have to sell to make a profit. That's exactly the sort of thing the games business needs right now, I think.

    I notice you aren't complaining about currently being a slave to greedy retailers or publishers. Publishers and retailers do very little of fundemental importance in the game development process, but they soak up most of the revenues that result. Isn't that greedier?

    The fact is, if you want to play commercial video games, you are ultimately going to be at the mercy of one or more commercial entities. If you don't like it, well... there's always Nethack on Linux.

  254. No Problem by Satertek · · Score: 1

    Am I the only one who has never had any problems with Steam? Except for the Friends downtime, its always worked very nicely for me.

  255. Dollars speak louder than complaints by JSmooth · · Score: 2, Insightful

    according to Vavle they have sold over 1.7 MILLION copies of HL2. Whine all you want as long as everyone buys the games they will keep adding more crap like steam.

    Speak with your dollars and stop buying this crap. Find another game or make one of your own.

  256. Re:For Christ's Sake, a Little Frickin' Perspectiv by hkmwbz · · Score: 1
    Logical fallacies all the way here.
    "In other news, people are dying and others are losing family members in Iraq, or dealing with them coming home either with missing limbs or scarred souls; homeless people in cities all over the country are wondering where their next meal is coming from, and hoping they can stay warm through the night; and that's not even counting the thousands with cancer and other lifethreatening injuries."
    "Your game network's down? Go pick up a book, and be glad you've got a hand to do it with and aren't facing sniper fire while you do it. Jeez."
    I don't know about you, but I can do several things in one day, such as helping people in need, and later I may choose to play a gamle of HL2, but hold on... I can't relax with the game after a hard day of work because Valve screwed up!

    Judging from your post, all you ever do is to worry about people all over the world, and you do everything in your power to help them.

    So what the fuck are you doing on Slashdot? Shouldn't you be out there somewhere, polishing your guilty conscience?

    You are whining about people whining about Valve's useless copy protection crap. How lame is that? Get a life.

    You are nothing but a lame hypocrite who uses logical fallacies to make excuses for Valve's fuckups.

    --
    Clever signature text goes here.
  257. Since When...?-War of words-Thanks. by Anonymous Coward · · Score: 0

    Well I appreciate the references. Goes along with a paper I'm writing. I do however wonder why anyone bothers debating around here?* If the issue wasn't so important I would most likely let it drop.

    *Bet few will even see your post. Being a person of veracity isn't popular around here.

  258. Re:For Christ's Sake, a Little Frickin' Perspectiv by WCityMike · · Score: 1

    I find it downright amusing that you comment about logical fallacies in my arguments when your entire criticism was based on ad hominem and straw man fallacies. Ad hominem, in that you resort to personal attacks. Straw man, in that I never based my argument on time management, but criticizing people's priorities. Sounds like I hit a nerve, asshole.

  259. All in common... by Taulin · · Score: 1
    After reading most of these comments I see two things in common..

    1) They hate Steam.
    2) They bought the game, thus giving money to Valve.

    Publishers look at the bottom line.

  260. Steam Problems by MagnusDredd · · Score: 1

    When I heard about the whole Steam Activation crap, I decided that I would not be buying Half Life 2. I only register items that have a useful warranty that actually does _ME_ good. My APC UPS for example... Any software I buy must work out of the box, no logging into remote servers accepted.

    My current take on the situation is:

    HAHAHAHAHAHAHAHAHAHAHA....

    Letting a company hold you by the testicles is simply an exercise in stupidity. Apparently Quicken users have also recently learned this.

    Note: Even though I have a legal copy of Norton, there are ways around the registration.

  261. What is the half life of a Steam server? by Anonymous Coward · · Score: 0

    Sorry for geeky joke.
    Has anyone actually tried to measure the uptime and availability of Steam? Does Valve publish any numbers? Do they have any publicly documented QA and operational processes/standards?

  262. Some insight into Newell's changing dates... by Divergio · · Score: 1

    ...can be found at a site that Slashdot has linked to before:
    http://www.gamespot.com/features/6112889/index.htm l
    It's the "Final Hours" of Half-Life 2. It's a long article, but an interesting look into the mind of the head of Valve.

  263. Re:For Christ's Sake, a Little Frickin' Perspectiv by hkmwbz · · Score: 1
    "Ad hominem, in that you resort to personal attacks."
    And you invite them by being an idiot, with that demeaning and insulting tone of yours. You are talking about things that are completely irrelevant to the topic at hand. Just because there are other serious things going on doesn't mean that we cannot discuss other matters as well.

    By your twisted and evil logic, we can't worry about anything but the very worst disasters in the world, otherwise our priorities are wrong.

    Sorry, but that's bullshit, and you deserve to be insulted for being such a socialist/communist idiot.

    "Straw man, in that I never based my argument on time management, but criticizing people's priorities."
    Who are you to criticize people's priorities? And what are you doing on Slashdot, when you should be out there helping people in need. You are a fucking hypocrite. Time to start practicing what you preach.
    --
    Clever signature text goes here.
  264. HL2 doesn't have a CD check anymore. by Behrooz · · Score: 1

    Valve released a patch to remove the CD check about six weeks after the release. It was conveniently distributed via Steam, and reached the entire userbase the next time they played.

    I can play HL2 on any computer I want. All I need to do is login on steam, and voila.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  265. Welcome to the world of steam by ZehFernando · · Score: 1

    Welcome to the world of steam. This is evolution, you know. You don't own your games, valve does. Welcome aboard.

  266. Actually, steam is easily crackable. by ZehFernando · · Score: 1

    Easily overcome: What does this even mean? Steam is easy to hack? It's much harder than any previous system (WON, for instance)... I really don't understand what you're trying to say here. Wrong. Previous systems - cd key based check by the server - were impossible to hack for the client, since they were enforced by the server. See Quake 3 for example. You might be able to get a stolen cd key from someone else (and make it work if it hasn't been blacklisted yet), or you may be able to join a 'hacked' server (which are few and pretty bad usually), but you can't 'crack' such system from home and join a normal server. There's nothing else to do about it from the client side - that's why it works. Security works on simplicity of design and not on obfuscation or complication. Steam, on the other hand, is is easily crackable. All security checks are done on the client side, so pirated version owners are able to play on legitimate servers without a problem - with pirated and cracked copies. More than that: they're even able to purchase the game from steam... without having a valid account. How's that for an ecommerce system? Valve just created a new content delivery system for pirates. Forget IRC, P2P, FTP - steam and an 'alternate frontend' for it is all pirates need. This isn't getting much attention because valve's attentionwhoring 'xxxx accounts banned from steam!!' is working as they should: making people believe steam is secure. It's not. Banning doesn't matter for those people, since they can create a new fake account and get their games working again in a matter of seconds. I could post several forum links (tutorials and files) here showing how it's easy to circumvent steam and leech from it, but I think it's against slashdot's policies. Rest assured, though, that steam 'security' pales in comparison to oldschool cd checks, bf1942/q3/ut/etc-style. Steam adds a new layer of annoyment (is that a word?) for legit players while still managing to work less than previous security systems. If that makes you happy, hey, power to you -- but I sure as hell know hl2 will be the last valve game I've purchased, and the last game I'll have used steam to play.

  267. A fair point, except... by igorthefiend · · Score: 1

    Valve removed the DVD check in a patch... rather than messing around getting a crack off the 'net, why didn't you just run Steam and let it update...

    1. Re:A fair point, except... by Anti_Climax · · Score: 1

      I don't know when the patch came out, but my HL2 install has been setup to automatically update itself from the beginning. I wasn't about to wait for Valve to get around to fixing the issue, when it should have worked right in the first place.

      --
      Even people that believe in pre-destiny look both ways before crossing the street.
  268. Re:For Christ's Sake, a Little Frickin' Perspectiv by WCityMike · · Score: 1

    Sorry, buddy, but I'm not going to respond to trollbait any further. If you can't disagree without throwing in every insult you can think of, you're just not worth my time, fuckhead.

  269. Semi-boycott by Lonewolf666 · · Score: 1

    I'm gonna ignore HL2 until it gets a lot cheaper, because the stupid Steam requirement makes it a lot less valuable to me.

    Currently prices are 50 Euros and more, depending on version. Once it falls to 20 Euros or less, I might buy it anyway. But that is certainly not what Valve was hoping for...

    --
    C - the footgun of programming languages
  270. Re:I haven't played this, but what I'm hearing is by Anonymous Coward · · Score: 0

    me bad, i forgot the 'WHERE' statement in 'UPDATE' request

  271. Lying on the status page by Digital_Quartz · · Score: 1

    What I find intollerable is that their status page lies. I was pretty nervous on Saturday night, when I couldn't log into steam with my account, but my friend could login with his. I immediately imagined Valve mistakenly blowing up my account for cheating, or piracy, or some-such.

    It would be nice if the "Steam Network Status" page would, you know, display the network status, instead of just displaying "online" through an outage.

  272. ...serves you right by Anonymous Coward · · Score: 0

    for buying a steam-enabled game. what did you expect?

  273. Re:that's why... by burrhead · · Score: 1

    when I found out that Steam was going to force authentication for single player/offline play I decided not to buy their POS product. I remember reading about 6-9 monthes ago that Valve had stated auth wasn't going to be required for offline play. Effing liars. I am so tired of DRM.

    --
    no sleepy!
  274. Very little problems with offline mode. by Anonymous Coward · · Score: 0

    The other big problem is that while the Steam network is down even the offline games are unplayable. I moved and didn't have Internet for 3 weeks. I was able to play HL2 in Steam's offline mode.

  275. Re:For Christ's Sake, a Little Frickin' Perspectiv by hkmwbz · · Score: 1
    "If you can't disagree without throwing in every insult you can think of, you're just not worth my time, fuckhead."
    I rest my case, hypocrite.
    --
    Clever signature text goes here.
  276. Re:For Christ's Sake, a Little Frickin' Perspectiv by WCityMike · · Score: 1

    You: Ocean of vitriol.
    Me: Dash of ire.

  277. the customer is never right? by rbird76 · · Score: 1

    I had this outdated theory that you sold things to people that they actually wanted. Apparently I misunderstood - what they must have meant was "We'll sell you whatever DRM-encrusted piece of crap we have, and you'll buy it." I mean, selling the paying customers a crippled version of what pirates get for free sounds like a way to win over customers to me.

    No DRM works (at least until the entire network is DRMd - then the network's just useless). If it can be hacked it will be. Screwing over your customers isn't going to change that fact. If you make a great game but make it intermittently playable, you'll avoid piracy...because people won't buy your games. Except, in this case, the pirated version does everything the legal version does and plays consistently. So you handcuff your paying customers for the benefit of your enemies - sounds like a "win-win" to me.

    DRM is a way to take rights from your customers at no cost to you. It doesn't prevent piracy - it makes the pirated commodity more valuable than the legal one. All it does do is assure that your customers will have to pay for things that used to be (and by law, should be) free. So, why shouldn't people complain? If they complain loud enough, maybe the people who sell DRMd material get the message: screwing your customers is a viable business model only if you are hoping to earn profits in bankruptcy.

    Or, to put it another way, "If you can't be a good example, you can be a terrible warning." If enough customers complain publicly (and the others realize that the pirated copies are better than real), which one do you think Valve will be?

  278. want a halflife 3 by Anonymous Coward · · Score: 0

    ok well if you like you can try to rape as much money from a very good game production studio...
    "i hope theyre up for this" and if theyre not and they go under? no halflife 3, no tf2 etc etc
    like the authentication or not, they still produce good games
    and it takes money for that
    MrBig