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User: apoc06

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  1. Re:Dumping? on Preview of Sony vs. Microsoft at E3 · · Score: 1

    manufacturers will do the same thing they did to the ps2. shut up and take it. they cant do anything.

    sony is allowing them to use the blu-ray license to make their players. they could drop the prices of their tech too, but they have no incentive in the way sony does with the ps3.

    just like dvd players and the ps2, people will graduate from the ps3 to a "real" dedicated blu-ray player when the time comes. companies know that and will see to early adopters in order to create a demand which will then drop the cost of manufacturing eventually to a point where blu-ray players will be cheaper than the ps3.

  2. Re:PS3 & HDCP on Preview of Sony vs. Microsoft at E3 · · Score: 1

    you will still be able to buy an adaptor to use hdcp on your component tv.

  3. Re:Can't wait to see what Sony has up its sleeves on Preview of Sony vs. Microsoft at E3 · · Score: 1

    youre right. this time is a bit different though. ibm has already started manufacturing servers and other tech using the cell. this one is catching on. like it or not, processors are going to evolve in this direction eventually anyways, so why not?

    i disagree with you. the emotion engine is just as powerful as promised. the problem is they relied on the emotion engine to do it all. just cant happen. it does a decent enough job given the proper development team, but since the ps2 didnt have a dedicated GPU, the emotion engine was taxed with handling the graphics, ai, collision detection, and whatever else the programmers needed. luckily i think the ps2 had a dedicated sound processor... i think that was the only thing not handled by the emotion engine.

    sony mustve noticed the error in their ways, because they went to nvidia to get the rsx to offload most of the graphics processing. if you look at early specs of the ps3, it was as if sony originally wanted to have the cell do the graphics too. obviously it could, since most of the demos we have seen that are actually "running on the ps3" are only using the cell to process the graphics. luckily we dont have to rely on it solely. this frees up the cell to handle more.

  4. Re:Given^H keeping the choice on Preview of Sony vs. Microsoft at E3 · · Score: 1

    yeah, but then youd pay an outrageous fee for games. add to that, whoever produces the console wouldnt have any incentive to ever sell at a loss, and you are talking about your basic gaming pc...

  5. Re:Can't wait to see what Sony has up its sleeves on Preview of Sony vs. Microsoft at E3 · · Score: 1

    well i think sony fans meant that better graphics dont mean much if the game is boring or blah, or if we've already played a superior version on our pc a year prior.

    due to the legion of third party developers, sony has the most good games available to people interested in most genres, except for maybe first person shooters. [thats why most console FPS players tend to favor the xbox] sony is keeping with tradition and moving ahead with that same legion.

    so this time sony will be late [not that late though, thanks to the x360 shortages], but they will presumably have the more powerful box, the better graphics capabilities, and the most games to appeal to the most people. to top it all off, they are also bringing forth one of the first cheap blu-ray players for the HD crowd and early adopters to marvel over. unless they do something stupid with the price, or the tech falls flat, i dont see how sony would lose this round either.

    eventually, sony learns from its mistakes believe it or not, so for those naysayers expecting another rootkit fiasco, or the next minidisc... youll just have to wait and see...

  6. Re:Pricing... on Preview of Sony vs. Microsoft at E3 · · Score: 3, Insightful

    well, considering that sony also owns the patent and licensing for blu-ray media, its in their best interest to take a loss on the player to ensure that blu-ray movies catch on. every blu-ray disc made will line sonys pockets just like dvd sales did, since sony had a part to play in dvd tech as well.

    one of the major reasons why the xbox and the gamecube did not natively allow for dvd playing capabilities is so that they wouldnt have to pay sony a licensing fee for each xbox or gamecube they manufactured.

  7. Re:Remember London? on The Worth of the GTA Franchise · · Score: 1

    great idea, but word on the street is that the next GTA will probably take place in london.

  8. Re:Nintendo is in trouble with the Revolution on Nintendo's New Look · · Score: 1

    normally i wouldnt reply to you, but i think you have me wrong. i was simply explaining why the ds has a lead over the psp. i never said that the revolution didnt boast many of the same traits/ qualities.

    1. the revolution is noticably cheaper than the ps3/xbox360
      - the revolution is supposed to be cheaper. how much cheaper? we dont know. neither sony nor nintendo have dropped those magic numbers. sony could pull a major coup and drop the ps3 for $150 for all we know and eat the cost tremendously. or nintendo could drop at the same price as the ps3. dont take everything you read literally. nintendo has not made an official announcement; that means they reserve the right to change their minds.

    2. the lead was about 3 months in the US, 1 month in Japan, and the DS had a real shortage of quality software until just a few months ago. europe had a longer release lead, but europe is not exactly capable of shaping the gaming industry in any way.
      - yes, but when that release gap gives away a holiday season, its major. the psp wasnt released in the us until feb/march, so that xmas money was prob spent by the time the psp was released. your second statement is outrageously biased. no country can be counted out. particularly in the new nintendo worldview where they are trying to pick up these very same casual gamers.

    3. yep, revolution has an even larger backcatalog potentially.
      - i have to stop you for a second here. the revolution will be different. it may play gamecube discs, but any of those old cartridge games will require third party permissions and royalties. i foresee nintendo having all first party titles available, but third party titles will trickle into the system one publisher at a time. on the other hand, the ps3 architecture will most likely [none of us have proof that it will work as seamlessly as the ps2 backwards compatibility] allow for any of the previous playstation games to work so long as you have the original discs.

    4. again, these games just came out in the last 3-6 months and the system release lead wasn't big.
      - yes, but dont forget the power of buzz. maybe not you or i, but many people will purchase a system in expectation of a large upcoming title. "oh, im waiting on the next GTA.", "oh, i just want to see what the new socom is going to be like", "im buying a x360 because i know it will eventually have halo3"...

    5. and the DS had a horrible first year for software until August with Nintendogs, then nothing big until November with Mario Kart.
      - well like i listed. nintendo is in the midst of its second wave of titles, and out of that "launch" quality crap. animal crossing, mario kart, advance wars, castlevania and not to mention the gameboy advance titles such as the final fantasy re-release have made for solid game experiences. the psp wont see this burst of software until this year when killzone, streetfighter alpha3, metal gear acid2, the upcoming "traditional" metal gear, and other stuff gets released.

    6. I'm not sure what this has to do with the DS doing well.
      - well, in the handheld arena you forget that the psp isnt battling the ds alone. the psp has to do battle with nintendos full line of gameboy products as well. sales of the gameboy advance usually mean one less sale for the psp.

    i agree, and second place isnt /that/ bad a position for sony to be in. software sales arent where they wish, but as more publishers start releasing their second wave of psp titles, i expect that all to change.

  9. Re:Nintendo is in trouble with the Revolution on Nintendo's New Look · · Score: 1

    its deeper than that:

    - the ds is noticably cheaper than the psp
    - it had a lead on the psp releases. europe only got the psp when? this past summer?
    - it has backwards compatibility. an instant backcatalog of thousands of games is not to be downplayed.
    - due to the lead on psp release theyve been able to churn out their post launch killer games and capitalize on them. nintendogs, animal crossing, mario kart, advance wars?
    - the psp didnt come out with its first true system seller titles until oct/nov. [GTA and socom]
    - they rereleased two new versions of their cheaper gameboy line to absorb consumer sales.

    yes, it boasts a new experience too, but the popularity of the ds weighs upon more than just that single factor. who knows who will win the handheld race? i think the psp is doing well, all things considered. it may not be beating the ds in sales, but considering nintendos' domination of the handheld arena, the psp is doing a respectable job IMHO. its no secret that ive been on the fence regarding getting a ds too, but i see the psp upcoming lineup and there are games im interested in. personally, i dont get that same feeling from the ds lineup. the experience is one thing, but i cant bring myself to buy a system that only has four games /im/ interested in available in the foreseeable future.

    the idea of the revolution is one thing [and im skeptical of the premise], but i havent heard of any games to get me interested yet. the same hold true for a great many consumers.

  10. Re:Interpretations? on Conflicting Reports of PS3 Programming Difficulty · · Score: 3, Interesting

    the gpu is there to offload graphic-specific code to be handled there. leaving graphical duties to the main processor was a big part of the emotion engines' failing. personally, when i read that they brought nvidia aboard i just figured that sony wanted to correct their mistakes from the ps2 days.

    its great having a processor that can process the graphics at x speed. but if you offload the majority of the graphics processing to another really fast chip [the GPU] specifically designed to spin triangles, you can get x*y speed out of your main processor thats now freed from the burden of churning away at 3d calculations.

  11. Re:Misinformation abounds on Nintendo's New Look · · Score: 1

    today i was walking around looking for something else, and happened upon a few in a music store. thought about picking one up.

    if youre looking in places outside of your major electronics or games stores you might find a few. they are in short demand though, ill admit that much.

  12. Re:Saw this coming on Conflicting Reports of PS3 Programming Difficulty · · Score: 1

    unfortunately the x360 is screaming addon purchases.

    looks like some titles will require the harddrive [gamesaves/patches are larger than the memorycards will allow]. that means core x360 owners will need to upgrade.
    http://www.joystiq.com/2006/02/07/upcoming-sega-ti tle-to-require-360-hdd/

    with a addon hddvd drive, there will be developers that will want to cash in on hddvd games. forget whatever MS says about no hddvd games, developers will do as they please if drive sales allow.

    looks like microsoft is bringing pc gaming to the console market for real this time.

  13. Re:"I work for for "Big Company USA... on PS3 Developer Fired For Comments · · Score: 1

    legitimate? the guy was an artist, not a programmer.

    how can one artist [not a programmer] give a full say so on the inner workings of the ps3? he works within his package: 3d studio max or whatever. does the product play nice with 3d studio max? if it doesnt... the guy himself stated that he was familiar with other packages. find one that works. if hes echoing complaints from the programmers on his team, thats another beast. [and what i suspect happened] who is to say that his teams' programmers have the best skills? anyone who knows anything about programming knows that someone who programs very well under one architecture [say: ps2] is not autmatically guaranteed to be able to program at that same level once you move to a radically different architecture or design philosophy [ps3].

    ive said it before. different studios have different levels of skill. none of the work is easy. if he thinks that his team is creating something subpar, thats just his team. this guy made sweeping statements about the ps3 development in its entirety that could have dramatic ramifications on the team morale, and to sony marketshare in general. he was SUPPOSED to get fired.

  14. Re:Best Example on God of War Creator Hates Cutscenes · · Score: 1

    considering the sales of the metal gear series with each increasing iteration, i would disagree with you. fans of the series already know that its known for long cutscenes. they STILL buy it accordingly. it sounds like youve played the series. although you claim to hate the cutscenes, you paid your money or spent your time with the game for /some/ reason. chances are people wouldntve had such issues with mgs2 if most of the cutscenes didnt feature raiden so heavily.

  15. Re:Best Example on God of War Creator Hates Cutscenes · · Score: 1

    mgs2 is ages old man... have you played mgs3? its guilty of the same problems, but no where near as bad. heres hoping that kojima finally wakes up in time for mgs4.

  16. Re:I wouldn't want to play third fiddle. on Sony Takes Aim at Xbox Live · · Score: 1

    mine works fine. YMMV.

    what version of firmware are you using? if you have 1.50 or anything really low, that could be the cause there. support was added in a firmware update.

  17. Re:That's odd, I've heard of you somewhere... on Sony Takes Aim at Xbox Live · · Score: 1

    admittedly, the ps2s launch games were a let down. not to mention that it took eons for them to build up a substantial library of titles. add shortages to the mix, and i understand why everyone is so anxious to jump down sonys throat when we think of launches.

    however... unlike some users here, my ps2 has never failed. no laser problems etc etc etc... [my xbox on the other hand is a different story, lol] i love my ps2. the early going is always going to be rough for any system. the playstation line in particular is quite notoriously guilty of that.

    anyways my point was that the playstation2 sold well during launch because there was monumental hype going on. the games "appeared" superior to anything else out there. there was a dreamcast in my house at the time and it was a great machine [soul caliber and marvel vs capcom... ah, good times], but the ps2 was not exactly a weak machine either, even at launch. i was in a position to make a direct comparision. other than a period of sitting dormant waiting on the big titles early on, i havent ever been disappointed in my ps2 or felt like disconnecting it. they have more than made up for the launch crap with some solid titles since then. sometimes, i wish the dreamcast hadnt faded away, but you cant say that 100million consumers are wrong. 2 million or so of those that decided to buy on the first day.

    i dont think its fair to beat on a guy that actually liked his purchase on the first day. maybe you didnt, but thats personal bias. /something/ got another 98million users to buy ps2s after launch. for example, i like my psp. right now there arent many games to choose from, but i still like it nonetheless. its obviously more powerful, versatile and has better graphics than any other handheld ever, but due to the fact that the game selection is temporarily not where we all would like it to be, im supposed to hate it? three years from now, if i say i loved my psp from day one, will you accuse me of being an astroturfer too?

  18. Re:Jaded about online console games... on Sony Takes Aim at Xbox Live · · Score: 1

    i was going to type the same thing. the big deal about xbox live match making is that they masquerade the details from you. they automatically set the host server to the player who has the best and most stable connection. that and some games will automatically set a new player as host if the current host disconnects for some reason.

  19. Re:HOW is this news? on Sony Takes Aim at Xbox Live · · Score: 1

    fact is, this go around sony is trying to keep at least a few secrets under their hat. its all marketing. they gave us the cell, blu-ray, a few videos and rsx to speculate over, but the meat of things have been kept under tight wraps. notice how you havent seen any direct gameplay? [game engine demos dont count]conflicting accounts regarding online capabilities. etc...

    they want to keep people guessing. when people are guessing, articles like this get picked up at places like slashdot and the buzz grows louder and louder. also they dont want the competition to know what they are up to. if they let it out that they plan to go the xbox live direction, nintendo obviously would not want to be the odd man out again, and develop services similar. now that sony is approaching their "supposed launch" they have no choice but start announcing features.

    this article in particular is to be released next month. probably timed to hit newsstands around the time they make official announcements at the playstation conference. its all marketing hype. =\
    i highly doubt that all those "tentative" ethernet ports on the back of the ps3 are for nothing; its not a router anymore...

  20. Re:I wouldn't want to play third fiddle. on Sony Takes Aim at Xbox Live · · Score: 1

    the psp currently supports WPA networks, but alas there are few online capable games. still, the psp has more games available than the DS [nearly all PSP games support some form of local ad hoc play however...]

  21. Re:FPS? please, spare me on Upcoming FPS Titles In 2006 · · Score: 1

    sounds almost like the design philosophy of rez and lumines. lol!

    [both made by the same guy....]

    look up every extend extra. its a shooter, so it seems like hes getting closer and closer to that FPS of your dreams.

  22. Re:article too short to discuss on John Carmack Talks Graphics · · Score: 1

    of course. but which platform does he develop first and foremost? id has never supported a console as heavily as they have [and plan to] for the MS consoles.

    which multiplatform versions of their computer games make id the most money?

    for all we know carmack could hate windows AND bill gates' guts for that matter... but you cant play ball if you never invite the kid that owns the ball; at the end of the day its all economics and finance.

    im really not trying to imply that carmack is on the take. im just saying that MS has alot of muscle. so much so that even the heavyweights sometimes weigh their decisions carefully.

  23. Re:article too short to discuss on John Carmack Talks Graphics · · Score: 3, Insightful

    carmack is used to developing for the PC. the xbox1 was basically a pc specialized for games. x360 builds on the xbox1 ideologies.

    microsoft built half of the tools that carmack's crew is used to using. of course the ps3 is going to be "immature"; specs were only finalized last year. sony is starting from the ground up. big shocker here: "pc game developer sides with microsoft and plays it safe with the company that all of their products depend on rather than side with sony a company that they have no loyalty to. news at eleven!" =)

    microsofts development goal was always to make things easy for pc developers to port things over to the xbox line. if its easy, carmack just needs to shovel his latest and greatest hit to xbox and voila! instant profit. hey, it worked for the unreal, doom, far cry, halflife franchises.

    look at quake4. if it was /that/ easy, why does x360 quake4 suck so badly? a rush job will always suck, no matter how easy the development tools are to use.

  24. Re:Independent games? on The Power of Portable Gaming · · Score: 1

    well, the core development of a game fit for resale is probably not the easiest. however, there is a thriving homebrew community that has been developing applications for the psp for many months now. other than having a psp that is capable of running homebrew, or able to downgrade... you dont need much more than that to start developing applications. to create something great, obviously you need a dev kit.

  25. Re:When are they planning on a game experince? on New Media Experience Coming to PSP · · Score: 1

    wish i could mod you up, but i already posted.

    ive discussed this elsewhere, but PSP titles in particular are usually not judged on their own merits. because the handheld is so similar to the ps2, people tend to judge PSP games by ps2 standards. games in the gameboy line have been notoriously short and comparatively easier than their console counterparts. no one cared. psp games have to be short and playable [read: enjoyable] for short bursts of time, but you read reviews of psp games, you will find marks taken away from games for being such. no one cares about that fact that it has more challenging and rich games than handhelds have ever been privy to, they just slap its wrist for not being on the same level as the ps2. a shame really. ive enjoyed many games that reviewers have panned for the wrong reasons.

    it doesnt help the cause when most of the games coming are ports of already available ps2 titles. review bias is a definite to creep in, in that case.