Isn't this virtually the same thing as what we'd call an asymptomatic virus carrier in biology? If so, it furthers the notion of computers as an analogy for biological systems and vice-versa.
Humans hold human characters to a higher standard than other CGI. It's part of the reason why Toy Story, Monsters, Inc., A Bug's Life, and Over the Hedge have focused mainly on non-human characters or a cartoon-like story. When a more "adult" story is tried, as with Final Fantasy, the technology still comes up short. It's a step in the right direction, but until you can't discriminate between a CGI actor and a real one, this isn't going to be used in "serious" movies.
I'd argue that it's not untapped so much in regards to new gamers, but gamers who want a cheap portable gaming system. You have to remember that the best-selling game system in history isn't the PS2 or NES, but the orginal Gameboy. The PSP was great, but it served the high-end market and didn't sell many units because of that. It's a great system, but was hampered by cost. The DS is cheaper, and by marketing at the lowest common denominator, you sell a lot more.
Because the price is lower, you open it up to people who wouldn't buy a PSP (i.e. casual or new gamers). They're not buying it on the wow factor alone; they're buying it on price. Only when you have the system in the hands of the consumer do games like Brain Age matter. They'll help you expand your market once you've established yourself on the price point, but they probably won't help you establish a market in the first place. Brain Age is a great game and we've heard a lot about it, but so far, the numbers don't indicate that it's doing what HALO did for the Xbox.
Isn't this virtually the same thing as what we'd call an asymptomatic virus carrier in biology? If so, it furthers the notion of computers as an analogy for biological systems and vice-versa.
http://www.mlive.com/news/grpress/index.ssf?/base/ news-0/116108910317950.xml&coll=6
Dunno how accurate it is, but they're claiming it was a she, and she was born in Michigan.
Humans hold human characters to a higher standard than other CGI. It's part of the reason why Toy Story, Monsters, Inc., A Bug's Life, and Over the Hedge have focused mainly on non-human characters or a cartoon-like story. When a more "adult" story is tried, as with Final Fantasy, the technology still comes up short. It's a step in the right direction, but until you can't discriminate between a CGI actor and a real one, this isn't going to be used in "serious" movies.
I'd argue that it's not untapped so much in regards to new gamers, but gamers who want a cheap portable gaming system. You have to remember that the best-selling game system in history isn't the PS2 or NES, but the orginal Gameboy. The PSP was great, but it served the high-end market and didn't sell many units because of that. It's a great system, but was hampered by cost. The DS is cheaper, and by marketing at the lowest common denominator, you sell a lot more. Because the price is lower, you open it up to people who wouldn't buy a PSP (i.e. casual or new gamers). They're not buying it on the wow factor alone; they're buying it on price. Only when you have the system in the hands of the consumer do games like Brain Age matter. They'll help you expand your market once you've established yourself on the price point, but they probably won't help you establish a market in the first place. Brain Age is a great game and we've heard a lot about it, but so far, the numbers don't indicate that it's doing what HALO did for the Xbox.
That's odd... mine uses four.