If you're an Apple/iPod fanatic, then you won't have bought any Creative devices anyway. So you're threatening to... continue not buying their devices?
Scary.
More seriously, this won't affect the market shares of the two companies at all; to the greater public, this will go completely unnoticed. It's stupidly unlikely that this will cause ipods to be removed from the market; the only thing that might, repeat might, happen is that creative get some stfu money from apple, some shareholders will notice and do some trading, and everything else will continue as normal.
Remember that nuclear technology isn't performed in your 'real world environment' - instead tending to be created in a (very) controlled environment, akin to that glass tank though bigger. Controlled conditions are exactly what we want for nuclear technology, thank you very much. Playing Zeus in a controlled environment - especially if it works! - is therefore highly relevant and useful.
An oldie, but a goodie. Pick your favourite artist from the list there, it's certainly been covered a whole bunch of times, though I don't know which of the groups there produced the iconic (if iconic works with sound) version with enthusiastic lyrics and poprock backing.
I take it your #2 is in response to the 'related articles' section on that page - remember that if it goes ahead, these devices will be manufactured on a grander scale, will drop in price, and at some point will be snapped up by the people who want to be able to have sex over long distances; Wikipedia has it under haptics, with the amusing name of 'teledildonics'. The short-term loss of the medical profession (who are likely to see a greater number of, um, unshapely forms) is the long-term gain of the horny public!
A 'grandfather', or two generations, is generally considered to be about 50 years. A few thousand generations is a few 25-thousand year blocks of time.
you think it'll take 25000 years for changes to appear in the human race? Records over the past 1000 years alone show increased average height, larger brain cases and so on. A child looks like its parent - but also has variations from both parents. Step changes in evolution happen every few generations, or at a stretch every few tens of generations - not every few thousand.
Diablo came out while I was young enough to play the game through the first few levels but didn't have the skill to get through the rest. Diablo II coincided with me regaining control of my limbs and I played it, the LoD pack and now the Middle Earth Mod (gods that's hard) - and at one point I thought I was interested enough to find the old Diablo CD and see if I could manage the first one now. I was surprised by a huge number of things:
- click click click click click click click click - everything could be used by everyone; warriors could use spells, mages could simply use spells better. The bugger was that all of those spells ran out, because mana potions were few and far between. - the killer, both figuratively and literally - if you die, you die. I'm so used to 'if you save, you also exit and reset' in d2, where it's only used at the end of a session, that when I died in d1, I hadn't saved at all - my brain remembering that save == exit - and so died completely. After 2 hours of playtime, that was so frustrating on top of the other things that I removed it from the system again and went back to attempting to survive the first 30 seconds of Act 4 hell on my level 74 middle-earth barbarian.
While Diablo was incredible in its time, the way these games are going are the same as the weapons inside themselves - as soon as the upgraded version comes along, the first is obsolete and unweildy and slow and strange, no matter how fantastic it was when you first came across it.
I'm comparing these services on slashdot, where everybody and their dog has access to a gmail account. I have 100 invitations ready to be sent out to people who don't have a clue who I am if they want one. Gmail could well have been slashdotted/hightrafficed if it had opened its gates with a gig when everyone only had 10MB so far. Also in the third world, email is more often provided by the ISPs. The greatest rates of hotmail and yahoo use I've seen are in Nepal and Bhutan, seeminly due to the smallness of those countries; corporations in Africa tend to be able to spread across borders fairly easily and so can build up larger userbases, while Asia's borders are harder, probably hindered more by the larger variations in languages.
Google's business model is for the western world. Its advertisers are western, and there's already enough hoo-rah-ey with the china problems at the moment without putting in ads for western companies. While following your suggestion to think about why gmail limits enrolment of new accounts, there's both good ways and bad ways to see it. Invitation-only means data-mining since there's (albeit sometimes false) links between people. Invitation-only means they can reduce spammers operating from their account, though that doesn't really work any more. Invitation-only makes it more cherishable, so they get more customers; while it's invitation only, they're making it so anyone can invite stupidly large numbers of people. By being invitation-only, it sets the product apart from the rest, while making each account 100-invites that refresh daily, they also make that distinguishment available to as many people as possible. If someone hears about gmail, it's a knowledge chain just like the gmail account itself is an invite chain. It is in no way difficult to get gmail out to the third-world masses.
Google started the Gmail service in a rumoury way, stirring the rumour sites into a crowd that jumped at the service when it came along. It could have been Just Another Email Service; instead it set itself apart from the pack and let the bleeding-edge horde jump in, giving it a good userbase for starters; even if that isn't available directly to those in the third world who desire a gig of free space, it kicked yahoo and hotmail into action to do the same. Either way you look at it, that's good. They got users for themself, and improved the market offering from their competitors for those who didn't/couldn't get gmail.
There's other free email services elsewhere, I'm sure; mail.ru is one that pesters me, email.com used to be one even though it seems to be no longer. However even still it didn't need to be a fair comparison, only a relevant one.
What on earth are you talking about? They update their search algorithm at least weekly - if you ever use the advanced features, you'd notice how the functionality of their results changes over time. There was at least one article here in the past week or two about hiring people with very interesting algorithms (a student from australia was one, if I remember right) as well as their own development.
Gmail is intended as a free service, because there's already paid services out there, and Gmail is free because Google is free. Nothing Google has introduced costs the user anything, nor does it look like it ever will. Their money comes from investors and advertisers. If you want to pay, there's tens of other options out there, probably hundreds. You get more features by ASKING for them - send an email from their request page rather than sitting on your ass and moaning that it's not yet tailored to your every whim. Ditching the ads is the work of seconds with any decent browser. If you feel stuck with a gmail address, you can set forwarding on, you can access it via OE, Mail.app or other clients; both of those get around your whine about ads - those ads which are paying for your Gmail account. If you insist on paying for an ad-free email account, there's a shitload of ISPs who will happily sell it to you.
If you don't like Google, then don't stick with Google. If you stick with Google, then stop whining and DO something about the features you want. It's why that "New Features!" link turns up at the top of your Gmail interface occasionally. If you only joined Google in the first place to join the hip/trendy wave of that moment, then get out and go back to whatever you were using before. The interface is far better than that of the main free-email providers before, Yahoo!Mail and Hotmail; the ads are less obtrusive/intrusive/etc and attempt to be topical to the email rather than being the random flashy graphical banner ads that the other free-email providers blast around the place.
Each of the major releases from Google (Search, email, maps) has been a kick in a slow moving market. Google arrived in the searching business with fast algorithms and lots of servers for caching data, rapidly outpacing its competitors. Its email arrived with a gig of free space where others offered 6 or 10MB, and is now up to 2.7G; hotmail and yahoo both responded with a similar gig of space for their users -- after Google started claiming huge market share. People vote with their feet. Google maps was a handy alternative to multimap or mapquest, it expanded rapidly by adding satellite data (satellite or hybrid map) across the world, allowing you to calculate best-travel-times between locations (not best distance - best travel time), and even offering up API so other people could do things with it. See Ononemap.com for a single example off the top of my head; done by a company I know, using a central mapping service and sticking data on it to make that data far more useful than it is in original form. Again, the other providers who were already in it were left behind by Google's efforts.
Smaller projects like newsgroups exist that don't add much more than an interface to services that already exist elsewhere. Doesn't quite fit in your 'wonderful new toys' listing, but even still they made it work. They made it work in every browser I've tried to use with every single one of their services after their beta stages; I can go on a PC, a mac, a linux box, on IE or netscape or safari or firefox or opera and it works. I don't know about smaller browsers, but almost every single service used to require its own client for an OS to interface. Now, anyone can just go to Google, with whatever they're using. That makes a windows user able to function from a linux box, or a mac user on a windows box. The functionality may seem simple, but it's there and it *works*.
And if you think they're spreading themselves thin, then you should look up how many people they're hiring and the skills you need to get in.
I don't know if you intended your post to be a troll, or flamebait, but it looks like either way you did a good job. Oh, and stop whining about yet more free stuff.
Some work, some don't. Apple marketed its iPod as cool, funky, etc, in an advertising campaign; at that point the public's perception of Apple was probably more "cute"/"different" with the original iMac shape. iPod was a hit hit hit because it got marketed right or hit a sweet spot or both; depending on how Nintendo markets the Wii, they can go the way that Apple has gone in the mp3 player market, or how Pong went in your example. The Wii has massive potential to be freaking awesome to gamers as well as interesting/attractive/cool etc to non-gamers; in the same way that DDR had its fad a few years ago. It depends entirely on how they pitch this; so far they're making the online community buzz gently with interest, and naming it the "Wii", while still amusing, got a whole bunch more publicity; their control interface allows them to grandly enter the market for both gamers who find this the next must-have technology, and appeal very broadly to the borderline markets who have gone for the things like donkey kong bongos and so on - because it has the potential to be anything at all, depending on the software developers who work with Nintendo. I've never owned a console; I've been vaguely tempted when new nifty games come out, but it's simply not enough. Again, the Wii has a new nifty gadget that looks to link to dexterity and skill, and that's very appealing.
Sure - it could go down like Pong, and simply inspire bigger and better things later. On the other hand, Nintendo are currently playing their cards very well to make it go the way the iPod has - with a high trump price point over the PS3 as bonus.
In your earlier post, the one you just referenced as higher in the thread, you titled your post "Old school". Quoting that article fit there, because it was posted in 1989.
While there are craft still in operation that were built pre-1989 (well, I assume so - those things were and still are expensive, and so built to last), seventeen years have passed since. Your 'major revisions' have come and gone and been replaced with new problems.
I can understand tracking down a newsgroup(?) post made 17 years ago to point out that history repeats itself and problems will mutate and resurface. But implying that the aircraft manufacturer does nothing against problems over that timescale? That's laughable. They'll have had scores of people working on the problem as soon as it came up, because any disaster like that makes stunning headlines and puts big dents in those companies' prides. Far more recently, Concorde had problems and was pulled rapidly; the entire line no longer exists. Granted, there were more and varied other factors added in - but your post here is utterly misleading. Air crashes happen, and make big news. Car crashes happen daily, often, expensive by wasting entire tailbacks worth of peoples' time; boat crashes are thankfully lower-speed and better balanced and tend to cause fewer problems unless something vast has too much momentum. The air transport industry sees the greatest safety margin requirements by far among transport types.
Quite topical, since from the summary we're going through the comments for the mergers in the threads from earlier today, and anything here would be redundant...
Puzzle Pirates (http://puzzlepirates.com/) has been a successful and fun project for Three Rings; it's targeted a lot of social gamers, avoiding the wailing speedmongers who powerplay on WoW and go around ganking. The lack of vast rewards for time-in-game disinterests those who want to be ahead of everyone else; by leveling the playing field to depend significantly on skill, they've made it a much more interesting game to play. The graphics are amusing; the cartooniness again pushes away powergamers. As a result of this the community as a whole is more social and interactive. They've filled a nice niche in the market, and made it work well. Hopefully Bang!Howdy will follow the same vein in a different style; if the developer/community interaction is as good as it has been for Puzzle Pirates, this should be a great game.
Powerlevellers, gankers, and those who believe that the best games request and require top-spec hardware need not apply. It won't interest you anyway, and it gets rid of you for the rest of us to enjoy better.
Um? Nope. He has to try and re-enrol somewhere else; he just has to find somewhere that doesn't agree with the first school on the right/wrongness of what happened. If he tries to enrol to a school that has the same views as the first, then he won't get in. If he applies somewhere that is sympathetic to his viewpoint, and this case was the only reason for expulsion, then he'll get in.
Peter Moore is the "Corporate Vice President, Interactive Entertainment Business, Entertainment and Devices Division" - ie honcho in charge of xbox, xbox 360, and related gaming.
If you don't care, why post? The article is written for those people who do care and are interested in the area. If they don't know, it's easy to look up. Learn to either read articles that interest you, or don't comment. If it's interesting, then click the link; a summary is just a summary. If it's not interesting, then just move on rather than griping that just because you couldn't be bothered to click one link, you clicked the "reply" button, griped out a response, either selected 'plain old text' or formatted your reply with line breaks, and hit submit. One button is easier. If you're interested in consoles, you'll read the article anyway, and find out who he is. If you're not interested in consoles, then you don't care about the article's content anyway, and don't need to know who wrote it.
http://physicsweb.org/articles/news/7/6/4/1 has details and pictures of the progress as of 2003; the material worked in the short term, but got clogged with dirt as you mentioned... and the setae stuck to themselves, as can be seen in the second picture there.
I was thinking.m - perhaps shortness is less of a problem than it was with the improving typing systems for mobile phones, but remember that this mobile domain doesn't look like it'd be country specific. Sure,.com is longer than all the country code domains, as are org net info and so on; but there's nothing really stopping ICANN from assigning single letter domains, and mobiles - as an entirely different serving medium, with known text handling restriction and not country-specific, would be a good place to have it.
...if it's on and connected to the internet and can access an smtp that allows remote access and has its IP set up correctly to be able to access anything in the first place?
If you're an Apple/iPod fanatic, then you won't have bought any Creative devices anyway. So you're threatening to... continue not buying their devices?
Scary.
More seriously, this won't affect the market shares of the two companies at all; to the greater public, this will go completely unnoticed. It's stupidly unlikely that this will cause ipods to be removed from the market; the only thing that might, repeat might, happen is that creative get some stfu money from apple, some shareholders will notice and do some trading, and everything else will continue as normal.
No World Police? What's the UN supposed to be then?
Oh right, the US ignored the UN and went ahead on the war with Iraq anyway, so we can ignore the fact that the UN exists now.
Remember that nuclear technology isn't performed in your 'real world environment' - instead tending to be created in a (very) controlled environment, akin to that glass tank though bigger. Controlled conditions are exactly what we want for nuclear technology, thank you very much. Playing Zeus in a controlled environment - especially if it works! - is therefore highly relevant and useful.
http://www.google.com/search?q=lyrics+great+balls+ of+fire
An oldie, but a goodie. Pick your favourite artist from the list there, it's certainly been covered a whole bunch of times, though I don't know which of the groups there produced the iconic (if iconic works with sound) version with enthusiastic lyrics and poprock backing.
My thought too... they could at least have put that in as the soundtrack for the video!
403 forbidden unless you reload the page? Tut tut...
I take it your #2 is in response to the 'related articles' section on that page - remember that if it goes ahead, these devices will be manufactured on a grander scale, will drop in price, and at some point will be snapped up by the people who want to be able to have sex over long distances; Wikipedia has it under haptics, with the amusing name of 'teledildonics'. The short-term loss of the medical profession (who are likely to see a greater number of, um, unshapely forms) is the long-term gain of the horny public!
A 'grandfather', or two generations, is generally considered to be about 50 years. A few thousand generations is a few 25-thousand year blocks of time.
you think it'll take 25000 years for changes to appear in the human race? Records over the past 1000 years alone show increased average height, larger brain cases and so on. A child looks like its parent - but also has variations from both parents. Step changes in evolution happen every few generations, or at a stretch every few tens of generations - not every few thousand.
Diablo came out while I was young enough to play the game through the first few levels but didn't have the skill to get through the rest. Diablo II coincided with me regaining control of my limbs and I played it, the LoD pack and now the Middle Earth Mod (gods that's hard) - and at one point I thought I was interested enough to find the old Diablo CD and see if I could manage the first one now. I was surprised by a huge number of things:
- click click click click click click click click
- everything could be used by everyone; warriors could use spells, mages could simply use spells better. The bugger was that all of those spells ran out, because mana potions were few and far between.
- the killer, both figuratively and literally - if you die, you die. I'm so used to 'if you save, you also exit and reset' in d2, where it's only used at the end of a session, that when I died in d1, I hadn't saved at all - my brain remembering that save == exit - and so died completely. After 2 hours of playtime, that was so frustrating on top of the other things that I removed it from the system again and went back to attempting to survive the first 30 seconds of Act 4 hell on my level 74 middle-earth barbarian.
While Diablo was incredible in its time, the way these games are going are the same as the weapons inside themselves - as soon as the upgraded version comes along, the first is obsolete and unweildy and slow and strange, no matter how fantastic it was when you first came across it.
I'm comparing these services on slashdot, where everybody and their dog has access to a gmail account. I have 100 invitations ready to be sent out to people who don't have a clue who I am if they want one. Gmail could well have been slashdotted/hightrafficed if it had opened its gates with a gig when everyone only had 10MB so far. Also in the third world, email is more often provided by the ISPs. The greatest rates of hotmail and yahoo use I've seen are in Nepal and Bhutan, seeminly due to the smallness of those countries; corporations in Africa tend to be able to spread across borders fairly easily and so can build up larger userbases, while Asia's borders are harder, probably hindered more by the larger variations in languages.
Google's business model is for the western world. Its advertisers are western, and there's already enough hoo-rah-ey with the china problems at the moment without putting in ads for western companies. While following your suggestion to think about why gmail limits enrolment of new accounts, there's both good ways and bad ways to see it. Invitation-only means data-mining since there's (albeit sometimes false) links between people. Invitation-only means they can reduce spammers operating from their account, though that doesn't really work any more. Invitation-only makes it more cherishable, so they get more customers; while it's invitation only, they're making it so anyone can invite stupidly large numbers of people. By being invitation-only, it sets the product apart from the rest, while making each account 100-invites that refresh daily, they also make that distinguishment available to as many people as possible. If someone hears about gmail, it's a knowledge chain just like the gmail account itself is an invite chain. It is in no way difficult to get gmail out to the third-world masses.
Google started the Gmail service in a rumoury way, stirring the rumour sites into a crowd that jumped at the service when it came along. It could have been Just Another Email Service; instead it set itself apart from the pack and let the bleeding-edge horde jump in, giving it a good userbase for starters; even if that isn't available directly to those in the third world who desire a gig of free space, it kicked yahoo and hotmail into action to do the same. Either way you look at it, that's good. They got users for themself, and improved the market offering from their competitors for those who didn't/couldn't get gmail.
There's other free email services elsewhere, I'm sure; mail.ru is one that pesters me, email.com used to be one even though it seems to be no longer. However even still it didn't need to be a fair comparison, only a relevant one.
What on earth are you talking about? They update their search algorithm at least weekly - if you ever use the advanced features, you'd notice how the functionality of their results changes over time. There was at least one article here in the past week or two about hiring people with very interesting algorithms (a student from australia was one, if I remember right) as well as their own development.
Gmail is intended as a free service, because there's already paid services out there, and Gmail is free because Google is free. Nothing Google has introduced costs the user anything, nor does it look like it ever will. Their money comes from investors and advertisers. If you want to pay, there's tens of other options out there, probably hundreds. You get more features by ASKING for them - send an email from their request page rather than sitting on your ass and moaning that it's not yet tailored to your every whim. Ditching the ads is the work of seconds with any decent browser. If you feel stuck with a gmail address, you can set forwarding on, you can access it via OE, Mail.app or other clients; both of those get around your whine about ads - those ads which are paying for your Gmail account. If you insist on paying for an ad-free email account, there's a shitload of ISPs who will happily sell it to you.
If you don't like Google, then don't stick with Google. If you stick with Google, then stop whining and DO something about the features you want. It's why that "New Features!" link turns up at the top of your Gmail interface occasionally. If you only joined Google in the first place to join the hip/trendy wave of that moment, then get out and go back to whatever you were using before. The interface is far better than that of the main free-email providers before, Yahoo!Mail and Hotmail; the ads are less obtrusive/intrusive/etc and attempt to be topical to the email rather than being the random flashy graphical banner ads that the other free-email providers blast around the place.
Each of the major releases from Google (Search, email, maps) has been a kick in a slow moving market. Google arrived in the searching business with fast algorithms and lots of servers for caching data, rapidly outpacing its competitors. Its email arrived with a gig of free space where others offered 6 or 10MB, and is now up to 2.7G; hotmail and yahoo both responded with a similar gig of space for their users -- after Google started claiming huge market share. People vote with their feet. Google maps was a handy alternative to multimap or mapquest, it expanded rapidly by adding satellite data (satellite or hybrid map) across the world, allowing you to calculate best-travel-times between locations (not best distance - best travel time), and even offering up API so other people could do things with it. See Ononemap.com for a single example off the top of my head; done by a company I know, using a central mapping service and sticking data on it to make that data far more useful than it is in original form. Again, the other providers who were already in it were left behind by Google's efforts.
Smaller projects like newsgroups exist that don't add much more than an interface to services that already exist elsewhere. Doesn't quite fit in your 'wonderful new toys' listing, but even still they made it work. They made it work in every browser I've tried to use with every single one of their services after their beta stages; I can go on a PC, a mac, a linux box, on IE or netscape or safari or firefox or opera and it works. I don't know about smaller browsers, but almost every single service used to require its own client for an OS to interface. Now, anyone can just go to Google, with whatever they're using. That makes a windows user able to function from a linux box, or a mac user on a windows box. The functionality may seem simple, but it's there and it *works*.
And if you think they're spreading themselves thin, then you should look up how many people they're hiring and the skills you need to get in.
I don't know if you intended your post to be a troll, or flamebait, but it looks like either way you did a good job. Oh, and stop whining about yet more free stuff.
How would you know where the ball was? Knowing where the opponent's paddle is is one thing, but it doesn't help...
Some work, some don't. Apple marketed its iPod as cool, funky, etc, in an advertising campaign; at that point the public's perception of Apple was probably more "cute"/"different" with the original iMac shape. iPod was a hit hit hit because it got marketed right or hit a sweet spot or both; depending on how Nintendo markets the Wii, they can go the way that Apple has gone in the mp3 player market, or how Pong went in your example. The Wii has massive potential to be freaking awesome to gamers as well as interesting/attractive/cool etc to non-gamers; in the same way that DDR had its fad a few years ago. It depends entirely on how they pitch this; so far they're making the online community buzz gently with interest, and naming it the "Wii", while still amusing, got a whole bunch more publicity; their control interface allows them to grandly enter the market for both gamers who find this the next must-have technology, and appeal very broadly to the borderline markets who have gone for the things like donkey kong bongos and so on - because it has the potential to be anything at all, depending on the software developers who work with Nintendo. I've never owned a console; I've been vaguely tempted when new nifty games come out, but it's simply not enough. Again, the Wii has a new nifty gadget that looks to link to dexterity and skill, and that's very appealing.
Sure - it could go down like Pong, and simply inspire bigger and better things later. On the other hand, Nintendo are currently playing their cards very well to make it go the way the iPod has - with a high trump price point over the PS3 as bonus.
What's more amusing is that the summary is actually relevent to that too...
In your earlier post, the one you just referenced as higher in the thread, you titled your post "Old school". Quoting that article fit there, because it was posted in 1989.
While there are craft still in operation that were built pre-1989 (well, I assume so - those things were and still are expensive, and so built to last), seventeen years have passed since. Your 'major revisions' have come and gone and been replaced with new problems.
I can understand tracking down a newsgroup(?) post made 17 years ago to point out that history repeats itself and problems will mutate and resurface. But implying that the aircraft manufacturer does nothing against problems over that timescale? That's laughable. They'll have had scores of people working on the problem as soon as it came up, because any disaster like that makes stunning headlines and puts big dents in those companies' prides. Far more recently, Concorde had problems and was pulled rapidly; the entire line no longer exists. Granted, there were more and varied other factors added in - but your post here is utterly misleading. Air crashes happen, and make big news. Car crashes happen daily, often, expensive by wasting entire tailbacks worth of peoples' time; boat crashes are thankfully lower-speed and better balanced and tend to cause fewer problems unless something vast has too much momentum. The air transport industry sees the greatest safety margin requirements by far among transport types.
Nothing to see here, please move along.
Quite topical, since from the summary we're going through the comments for the mergers in the threads from earlier today, and anything here would be redundant...
Perhaps that's because, considering it's only just been released, there's no questions that have been frequently asked yet?
Semen?
lacks the depth of puzzle pirates
This game went into open beta yesterday... Puzzle Pirates has been gold for nearly 2.5 years. Are you surprised?
Puzzle Pirates (http://puzzlepirates.com/) has been a successful and fun project for Three Rings; it's targeted a lot of social gamers, avoiding the wailing speedmongers who powerplay on WoW and go around ganking. The lack of vast rewards for time-in-game disinterests those who want to be ahead of everyone else; by leveling the playing field to depend significantly on skill, they've made it a much more interesting game to play. The graphics are amusing; the cartooniness again pushes away powergamers. As a result of this the community as a whole is more social and interactive. They've filled a nice niche in the market, and made it work well. Hopefully Bang!Howdy will follow the same vein in a different style; if the developer/community interaction is as good as it has been for Puzzle Pirates, this should be a great game.
Powerlevellers, gankers, and those who believe that the best games request and require top-spec hardware need not apply. It won't interest you anyway, and it gets rid of you for the rest of us to enjoy better.
To a student, however, there is only one school
Um? Nope. He has to try and re-enrol somewhere else; he just has to find somewhere that doesn't agree with the first school on the right/wrongness of what happened. If he tries to enrol to a school that has the same views as the first, then he won't get in. If he applies somewhere that is sympathetic to his viewpoint, and this case was the only reason for expulsion, then he'll get in.
Peter Moore is the "Corporate Vice President, Interactive Entertainment Business, Entertainment and Devices Division" - ie honcho in charge of xbox, xbox 360, and related gaming.
f ault.mspx
http://www.microsoft.com/presspass/exec/pmoore/de
If you don't care, why post? The article is written for those people who do care and are interested in the area. If they don't know, it's easy to look up. Learn to either read articles that interest you, or don't comment. If it's interesting, then click the link; a summary is just a summary. If it's not interesting, then just move on rather than griping that just because you couldn't be bothered to click one link, you clicked the "reply" button, griped out a response, either selected 'plain old text' or formatted your reply with line breaks, and hit submit. One button is easier. If you're interested in consoles, you'll read the article anyway, and find out who he is. If you're not interested in consoles, then you don't care about the article's content anyway, and don't need to know who wrote it.
Sheesh!
Dirt, and itself:
http://physicsweb.org/articles/news/7/6/4/1 has details and pictures of the progress as of 2003; the material worked in the short term, but got clogged with dirt as you mentioned... and the setae stuck to themselves, as can be seen in the second picture there.
I was thinking .m - perhaps shortness is less of a problem than it was with the improving typing systems for mobile phones, but remember that this mobile domain doesn't look like it'd be country specific. Sure, .com is longer than all the country code domains, as are org net info and so on; but there's nothing really stopping ICANN from assigning single letter domains, and mobiles - as an entirely different serving medium, with known text handling restriction and not country-specific, would be a good place to have it.
...if it's on and connected to the internet and can access an smtp that allows remote access and has its IP set up correctly to be able to access anything in the first place?
Hm.