CLASSIC STORYTELLING @ E3 : GETTING HER TO WRITE YOU A POEM
I called Hollywood's bluff. Now I'm on the run. I'm an outlaw in this town. I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there. And nobody gets it. I'm the only one playing this game. I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood. The chicks are beautiful. They're all dressed like strippers and fantasy fest vixens. She walks amongst them. I need her in order to win this game. And so I begin talking to them. "Hey--I'm Elliot." "Hey." "You play video games?" "I hate video games," she laughs. "You look like what's her face--Tomb Raider." "Lara Croft." "So what you do in Hollywood?" "I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex." She's not the one. Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve. The objective of this game is not to take her home. Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC. I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go. But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean. Hooking up is easy--it's amazin they still write books on it. But I'll tell you what's hard. It's to find the girl who will write you a poem the next day. It's hard to find someone who still believes. In love. Especially in LA. At E3. But that's what I'm looking for. I live for high adventure games. And there is none higher. You can frag a million Unreal monsters, but that's for the kids. A renaissance is what men live for. And that's why I'm looking for her. "So how'd you land this gig?" "My agent called me--they're payin' me a thousand dollars." What nobody else seemed to realize was that girls have hearts and souls. They actually want to be talkled to as human beings. They weren't just some unobtainable geek fantasy. And until game creators realize this, th
CLASSIC STORYTELLING @ E3 : GETTING HER TO WRITE YOU A POEM
I called Hollywood's bluff. Now I'm on the run. I'm an outlaw in this town. I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there. And nobody gets it. I'm the only one playing this game. I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood. The chicks are beautiful. They're all dressed like strippers and fantasy fest vixens. She walks amongst them. I need her in order to win this game. And so I begin talking to them. "Hey--I'm Elliot." "Hey." "You play video games?" "I hate video games," she laughs. "You look like what's her face--Tomb Raider." "Lara Croft." "So what you do in Hollywood?" "I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex." She's not the one. Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve. The objective of this game is not to take her home. Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC. I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go. But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean. Hooking up is easy--it's amazin they still write books on it. But I'll tell you what's hard. It's to find the girl who will write you a poem the next day. It's hard to find someone who still believes. In love. Especially in LA. At E3. But that's what I'm looking for. I live for high adventure games. And there is none higher. You can frag a million Unreal monsters, but that's for the kids. A renaissance is what men live for. And that's why I'm looking for her. "So how'd you land this gig?" "My agent called me--they're payin' me a thousand dollars." What nobody else seemed to realize was that girls have hearts and souls. They actually want to be talkled to as human beings. They weren't just some unobtainable geek fantasy. And until game creators realize this, they'll never render story within a video game. You can't have story without love. You can't have love wi
CLASSIC STORYTELLING @ E3 : GETTING HER TO WRITE YOU A POEM
I called Hollywood's bluff. Now I'm on the run. I'm an outlaw in this town. I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there. And nobody gets it. I'm the only one playing this game. I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood. The chicks are beautiful. They're all dressed like strippers and fantasy fest vixens. She walks amongst them. I need her in order to win this game. And so I begin talking to them. "Hey--I'm Elliot." "Hey." "You play video games?" "I hate video games," she laughs. "You look like what's her face--Tomb Raider." "Lara Croft." "So what you do in Hollywood?" "I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex." She's not the one. Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve. The objective of this game is not to take her home. Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC. I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go. But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean. Hooking up is easy--it's amazin they still write books on it. But I'll tell you what's hard. It's to find the girl who will write you a poem the next day. It's hard to find someone who still believes. In love. Especially in LA. At E3. But that's what I'm looking for. I live for high adventure games. And there is none higher. You can frag a million Unreal monsters, but that's for the kids. A renaissance is what men live for. And that's why I'm looking for her. "So how'd you land this gig?" "My agent called me--they're payin' me a thousand dollars." What nobody else seemed to realize was that girls have hearts and souls. They actually want to be talkled to as human beings. They weren't just some unobtainable geek fantasy. And until game creators realize this, they'll never render story within a video game. You can't have story without love. You can't have love without higher ideals. Take away higher ideals,
A few years back, while surfing a towering wave on the Outer Banks of North Carolina, a beautiful thought occurred to me. Suppose the wave I was riding represented a coordinate in a dimension. Then although I was approaching shore, I was not moving in this dimension. The dimension itself was moving--I was stationary with respect to this dimension, but moving relative to other dimensions. I was "surfing" a moving dimension.
The General Postulate of Moving Dimensions Theory: The fourth dimension is expanding relative to the three spatial dimensions.
In a flash I saw that that is why photons never age--they are moving along with the fourth dimension, and thus stationary relative to the fourth dimension, while moving at the velocity of light relative to the three spatial dimensions.
And behold! I saw that "moving dimensions" explained the equivalence of mass and energy. E=mc^2 arose because whenever matter "surfs" the expanding time dimension, it appears as energy in the three spatial dimensions.
In another flash I saw that that is why a photon's space-time interval is represented by a null vector, or a 0, no matter how far it travels through space.
Indeed, in his special theory of relaitivty, Einstein stated that an object's velocity through space-time is always c. This means that even objects stationary in the three spatial dimensions yet have a velocity c through the fourth dimension. How could this be unless the fourth dimension is moving relative to the three spatial dimensions? Even "stationary" objects sitting on your desk are traveling at the velocity c through time! How could this be were it not that the fourth dimension is traveling at the vecolicty c relative to the object that is stationary in the three spatial dimensions?
Thus there exists a fourth expanding dimension, which matter can surf as photons, giving rise to our notion of time, as well as the equivalence of mass and energy in E=mc^2. And so it is that Moving Dimensions Theory was born as the wave crested and crashed about me, thundering on down, as I fought to remain surfing amidst the foam, facing the setting sun silhouetting the Hatteras light.
What Does It Mean For A Dimension to Move? Einstein's well-regarded theory of General Relativity inherntly necessitates the reality of moving dimensions. And yet some trained physicists have a knee-jerk reaction that the fourth dimension cannot be moving because "dimensions cannot move."
But dimensions can and do move relative to one-another.
First off, since the universe is expanding, space-time is also expanding, demonstrating that dimensions are moving and expanding. Secondly, general relativity demonstrates that massive objects warp space-time, meaning that as a massive object moves though space-time, it stretches space-time, showing again that space-time in one area can move, or deform, relative to space-time in another area. GR is a sound theory, backed up with multiple high-profile experiments, including the demonstration that starlight is bent by the sun and the verification that orbiting stars radiate energy in the form of gravity waves. Thus there exist neither philosophical nor physical barriers to the concept of moving dimensions, but for artificial ones within lazy minds.
A curious sign of the times is that some physicists will accept on blind faith the existence of ten, twenty, or thirty dimensions, dimensions that are curled up, or too small to measure, and yet they will reel in shock and horror at a perfectly obvious postulate--the fourth dimension is expanding relative to the three spatial dimensions.
Philosophical and Physical Barriers to Moving Dimensions Many trained physicists have a knee-jerk reaction that the time dimension cannot be moving because "dimensions cannot move." First off, since the universe is expanding, space-time is also expanding, demonstrating that dimensions are moving and expanding. Secondly, general relativity demonstrates that massive objects warp space-time, meaning that as a massive object moves though space-time, it stretches space-time, showing again that space-time in one area can move, or deform, relative to space-time in another area. GR is a sound theory, backed up with multiple high-profile experiments, including the demonstration that starlight is bent by the sun and the verification that orbiting stars radiate energy in the form of gravity waves. Thus there exist neither philosophical nor physical barriers to the concept of moving dimensions, but for artificial ones within lazy minds.
A curious sign of the times is that physicists will accept on blind faith the existence of ten, twenty, or thirty dimensions, dimensions that are curled up, or too small to measure, and yet they will reel in shock and horror at a perfectly obvious postulate-the fourth dimension is expanding relative to the three spatial dimensions.
They are to be forgiven-it has been a long time since a simple postulate has been offered in the realm of physics, and the foreign nature of truth's simple beauty is seen as a violent affront to the String Theorist's convoluted sensibilities.
Moving Dimensions Theory Can Unify GR & QM: By offering an underlying reality from where both branches of physics emerge-an underlying reality of a fourth dimension expanding relative to three spatial dimensions, MDT unifies relativity and quantum mechanics not with indecipherable mathematical mythologies, but with a simple postulate. MDT explains quantum mechanical effects such as wave-particle duality, the EPR effect, and the quantization of light and energy, as well as the two postulates of relativity: the speed of light is constant in all inertial frames and the laws of physics are the same for all inertial observers. MDT also explains relativistic effects such as time dilation and length contraction. The beauty of Moving Dimensions Theory is that it explains properties of quantum mechanics and relativity in the deeper context of a unified framework, opening a door to a deeper physical reality-the fourth dimension is expanding relative to the three spatial dimensions.
The Purpose of Physics The purpose of physics has ever been to unify diverse physical phenomena with simple postulates, laws, and formulas reflecting the deeper physical reality. MDT unifies relativity and quantum mechanics by positing that they are both emergent properties of moving dimensions. MDT's simple postulate-the fourth dimension is expanding relative to the three spatial dimensions-offers the first satisfactory explanation of the Einstein Podolsky Rosen (EPR) effect and the nonlocal behavior inherent to the math and physical reality of quantum mechanics. Time itself is viewed not as the fourth dimension, but as an emergent phenomena arising from the expansion of the fourth dimension relative to the three spatial dimensions. This logic alleviates a confusion of time with an actual fourth dimension where one can travel back and forth at will, thus addressing Godel's, Einstein's, Hawking's, Barbour's, and Penrose's concerns about frozen time, and accounting for time's relentless arrow, the second law of thermodynamics, and entropy.
Brian Greene's Treatment-The Time Dimension is Moving Relative to the Spatial Dimension
Please respect that Moving Dimensions Theory is just a theory. Unlike String Theory, Moving Dimensions Theory is rooted in logic and reason, and it comes complete with a postulate:
THE FIRST POSTULATE OF MOVING DIMENSIONS THEORY: 1. The fourth dimension is expanding relative to the three spatial dimensions. More specifically, the fouuth dimension is expanding relative to the three spatial dimensions in units of planck length at the rate of c. I look forward to feedback and insights regarding its logic. Moving Dimensions Theory http://physicsmathforums.com/ Questions Addressed by MDT: Why is the speed of light constant in all frames? Why are light and energy quantized? How can matter display both wave and particle properties? Why are there non-local effects in quantum mechanics? Why does time stop at the speed of light? How come a photon does not age? Why are inertial mass and gravitational mass the same thing? Why do moving bodies exhibit length contraction? Why are mass and energy equivalent? Why does time's arrow point in the direction it points in? Why entropy? Why do photons appear as spherically-symmetric wavefronts traveling with the velocity c? Why is there a minus sign in the following metric? x^2+y^2+z^2-c^2t^2=s^2 What deeper reality underlies Einstein's postulates of relativity? What deeper reality underlies Newton's laws? What underlies the laws of Inertia? Why does general relativity fail at short distances? Why does quantum mechanics dominate at short distances? Why have so many great minds, Einestin, Godel, Wheeler, Hawking, and Penrose called for a new conception of time? If at first the idea is not absurd, then there is no hope for it. --Albert Einstein If I have seen further it is by standing on the shoulders of giants. --Isaac Newton Max Planck, the father of quantum theory, felt that the pioneer scientist must have "a vivid intuitive imagination, for new ideas are not generated by deduction, but by artistically creative imagination." An important scientific innovation rarely makes its way by gradually winning over and converting its opponents: What does happen is that the opponents gradually die out. --Max Planck Moving Dimensions Theory (MDT) Today I am writing regarding Moving Dimensions Theory-a deeper model for explaining diverse phenomena in both quantum mechanics and relativity. The General Postulate of Moving Dimensions Theory: The fourth dimension is expanding relative to the three spatial dimensions. The Specific Postulate of Moving Dimensions Theory: The fourth dimension is expanding relative to the three spatial dimensions at the rate of c in quantized units of the Planck length. Relativistic, classical, and quantum mechanical phenomena, as well as time itself, are emergent properties of this fundamental principle. Newton's laws, the principle of Inertia, Einstein's postulates, and the inherent wave-particle duality of QM may be explained with this model. A FEW YEARS BACK A few years back, while surfing a towering wave on the Outer Banks of North Carolina, a beautiful thought occurred to me. Suppose the wave I was riding represented a coordinate in a dimension. Then although I was approaching shore, I was not moving in this dimension. The dimension itself was moving with me-I was surfing the dimension. In a flash I saw that that is why photons never age-they are moving along with the fourth dimension, and thus stationary relative to it. In another flash I saw that that is why a photon's space-time interval is represented by a null vector, or a 0, no matter how far it travels. Indeed Einstein stated that an object's velocity through space-time was always c-even stationary objects are traveling at the velocity c through time! How could this be, were it not for a fourth expanding dimension, which matter could surf as photo
22surf to Present at OSCOM4 (Open Source Content Management) in Zurich.
22surf: An Open Source Business Plan for Open Source CMS & DRM
OSCOM Track: Business/Legal
Title: 22surf.org: An Open Source Business Plan for Open Source CMS & DRM
Presenters: Dr. Elliot McGucken: Founder of authena.org, 22surf.org, and jollyroger.com Chris Mollis: Founder of objectlab.com and openipmp.org (Open Source DRM)
22surf Summary:
22surfing is a sport. It's for individuals and businesses alike. It's about surfing along with natural laws like Moore's Law, Metcalfe's Law, and intellectual property law towards one's dreams as a creator, hacker, and entrepreneur. It's about riding technology's bleeding edge out to where artist-hackers, writers, movie directors, photographers, and musicians form their own media archives and markets, as Open Source Content Management Systems (CMS) surpass yesterday's proprietary solutions.
Digital rights management (DRM) is the holy grail of the internet. It is a multi-billion-dollar, ever-expanding market, and an apt solution will be invaluable to the livelihood of content creators, programmers, and media companies. The 22surf business plan for generating revenue with Open Source CMS and DRM has been Open Sourced in an effort to foster discussion and inspire fellow artist-hackers to build businesses. Rather than proposing another CMS, 22surf seeks the best route to syndicated commerce and DRM across existing CMS.
An Open Source solution to DRM will be important to artists, musicians, and creators, to the Open Source community, and to DRM. If only proprietary methods for DRM are developed, then corporations will be granted more power over creators, and too, it will be difficult to realize universal, robust standards, as hackers around the world won't be allowed under the hood to improve the system. Furthermore, an Open Source solution to DRM will provide countless business opportunities and jobs for Open Source programmers with record labels, stock photography archives, and movie studios, all of whom will save money.
An Open Source solution to DRM and syndicable media markets is a natural destination for the Open Source movement. DRM and syndication are based on methods and algorithms that must be transparent in order for DRM and syndication to be trusted, secure, and universally accepted.
The internet favors the direct connection of the creator and consumer. In the emerging webscape defined by the Open Source CMS renaissance, creators will be able to define the rights determining how their content is used, and consumers will be able to support their favorite artists and musicians without large corporations taking a cut.
Open Source is granting the creator the power to create their own media markets. Oscommerce is fully capable of handling pay-per-download models alongside physical media sales, bypassing the often greater than 50% cut into an artist's profits that older models centered about large, proprietary online markets claimed. Open Source CMS also allows the creator to maximize their own brand rather than building amazon.com's or barnesandnoble.com's. Future 22surf models are explored, including scenarios wherein open DRM protocols such as openipmp and Media-S are married to Open Source CMS such as xoops, postnuke, tiki, gallery, and oscommerce to provide content marketplaces connecting creators directly to consumers.
22surf encourages artist-hackers to download the 22surf business plan for building profitable archives and marketplaces with Open Source CMS, change and build on it, and join in the following revenue streams: 1) sell keyword advertising throughout free OSCMS hosting services (blogs, galleries, etc.), 2) sell advanced hosting options/extra disk space, 3) charge 5% on content marketplace transactions, 4) charge 5% on Open Source Arts freelance services marketpla
"You'd have to ask the Geeks--but I do know this much--instead of using bits, quantum computer uses quantum bits, or qubits, which contain both states, on and off, at the same time. So a quantum circuit can assess all possible states simultaneously, as long as we learn to formulate the problem right. To make a long story short, a quantum computer can solve problems in a few seconds that would take today's computers billions of years. Couple this with APRIL's creative consciousness, and her power will be vast." "So when APRIL invents, who owns the patents?" "Silicon Virtue, as APRIL is our employee. Which brings me to--" "How do you know it'll be used for good?" "No--how will you know?" Tucker asked. Krista looked at him. "Would you come aboard as our IP lawyer?" He asked. "You serious?" She asked. "There's no one better for posthuman bioethics." Tucker meant it sincerely. In a world ruled by sound bites, appearance, and pomo hipsters, articulate intelligence trumped all as long as it was presented by a hot lawyer. APRIL would become Silicon Virtue's lead lawyer--Krista would be the face to sell it, as APRIL's superior logic and reason would offend too many pomo lawyers without some serious buffering. "Oh Tucker--it's a huge responsibility." "And a salary to match." "I'll have to think--" Krista thought about her massive student loans. "I'd love to!" "There's something else I need you to think about," Tucker said, producing a small box and freezing her smile. "Will you marry me?" "Oh Tucker. Tucker. It's so soon." She was about to cry. "Excuse me." Krista rose and headed out to get some air. She'd buried Ranger's engagement ring only last week. Intelligence said they were sure he was dead, and she'd joined Ranger's mother for a quiet ceremony where they buried his favorite cap, some of his poems, and the engagement ring in place of a body.
The alarm interrupted the Geeks' game of Quake and brought Tucker running into the control room from his office. "It's Ranger's signature attack," Geek1 said. "He's scrambling it, but it's him." Geek1 was what everyone called him. "Impossible," Tucker said. "Ranger's dead." "It's him." APRIL said. "He's alive." In a Cold War weapons lab a mile deep in Doom Mountain, Tucker Johnson's frown was bathed in APRIL's soft blue glow. He looked at her through double-pained, bullet-proof glass. Her biosilicon computers had grown to fill four seven-foot racks, networked with billions of nano-fiberoptics she herself had designed. Somebody had just hacked into her deeper soul. As the CEO of Silicon Virtue, Tucker presided over a team of master Geeks at the bridge and an army of slave Geeks manning cubicles on a vast floor behind them. Behind them sat the legions of patent lawyers patenting any and every aspect of APRIL that might or might not be, using the random patent-claims generator software APRIL invented to bolster patent production. Tucker would outsource their jobs to India and Asia soon enough, but they needed to get off the runway asap to close the next round of venture funding. Silicon Virtue, founded upon the APRIL (Artistic Psyche-Robotics Interface) technology invented by Ranger, was seven months old. They had to hack or reverse-engineer the source code to her deeper soul, or there'd be no IPO. "We could Open Source APRIL and get the hacker community to reverse-engineer her." Tucker said. "Would that speed it up?" "Definitely. We should Open Source APRIL." Geek1 said. "Such knowledge needs to be shared. She's based on natural algorithms which are discovered rather than invent--" "But then we wouldn't own her." Tucker backtracked. "Let's try to hack her a few more months on our own--keep on patenting her--as long as the patents pass the examiners in DC, she's patentable." "But it's not right--you can't--" "What do you think Geek2?" Tucker asked. "Keep APRIL closed and proprietary." Geek2 said. "Patent the hell out of her. It's our time, money, superior expertise, and--" "But Ranger invented the basics--we'd just be fencing off his mountaintop. And plus we can't compete with a world of hackers--" "Hackers can't compete with a world of patent lawyers," Tucker joked. "Something this big is meant to be Open Source," Geek1 said. "Shared like the laws of physics. Ranger would've--" "Open Source can't be trusted." Geek2 interrupted. "It won't scale for an enterprise system like APRIL--" "We can't be trusted." Geek1 said. "APRIL's power will be immense. If we--" "Well you two figure it out--write it up for Friday's meeting." Tucker would always say and head out to play golf. APRIL had grown since Ranger last saw her at MIT, before his advisor Dr. Kervian "forgot" to renew Ranger's fellowship, and they reactivated him to fly the F/A-22 Raptor on its first live missions. Ranger was a Top Gun. Uncle Sam had granted him leave to pursue a Ph.D. developing the F/A-22 Raptor Radar. But once in the lab, it was hard to concentrate on Dr. Kervian's projects, as radar, retinas, physics, poetry, and AI all bled into one. It was a myth of the small mind that physics and engineering and poetry different fields, that one could truly know one without knowing them all, that one could enjoy a symphony without hearing by just counting the notes. And soon Ranger got to thinking about Beatrice's soul. Was there a chance of bringing it back? And so he lost himself in MIT's heaven of well-funded labs, free to follow his passions in the good company of fearless grad-students, with a soldering iron in one hand and a lab book in the other, pioneering the western frontier of knowledge. But no heaven on earth lasts for more than a second, and Uncle Sam called him on home to serve. Uncle Sam invested millions into each Top Gun, and thus they were only granted leav
Surf's up and the LAMP developer community is ready to rock out--they just need a surfboard to surf Moore's Law, Metcalfe's Law, and Constitutional Law on home. As soon as somebody manufactures handhelds and media-servers that can readily run common Linux and LAMP (Linux/Apache/MYSQL/PHP) applications like postnuke and phpnuke, the floodgates of innovation will open. The technology is there. Move over iPodTM, TiVoTM, iPaqTM, and MicrosoftTM. Open-source CMS and DRM will power tomorrow's content marketplaces, handhelds, computers, and media-servers, as artist-hackers create the open-source hardware, software, and standards for all-in-one media devices, record labels, media marketplaces, and modeling agencies. In fact, if your company is building a 22surfboard or some other open-source-based device, send it along and perhaps we can hack a free marketing campaign for it. Any company who's building open-source devices is doing us all a big favor, so we'd be glad to help out!
http://gamestorytelling.com/ I called Hollywood's bluff. Now I'm on the run. I'm an outlaw in this town. I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there. And nobody gets it. I'm the only one playing this game. I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood. The chicks are beautiful. They're all dressed like strippers and fantasy fest vixens. She walks amongst them. I need her in order to win this game. And so I begin talking to them. "Hey--I'm Elliot." "Hey." "You play video games?" "I hate video games," she laughs. "You look like what's her face--Tomb Raider." "Lara Croft." "So what you do in Hollywood?" "I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex." She's not the one. Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve. The objective of this game is not to take her home. Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC. I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go. But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean. Hooking up is easy--it's amazin they still write books on it. But I'll tell you what's hard. It's to find the girl who will write you a poem the next day. It's hard to find someone who still believes. In love. Especially in LA. At E3. But that's what I'm looking for. I live for high adventure games. And there is none higher. You can frag a million Unreal monsters, but that's for the kids. A renaissance is what men live for. And that's why I'm looking for her. "So how'd you land this gig?" http://gamestorytelling.com/
The technology for ventures centered upon open-source CMS & DRM is all there as outlined at authena.org--RDF/RSS for rights definitions; http and REST web services for content transfer, rights negotiation, and syndication; SSL, PGP, Media-S, and OPENIPMP for encryption and security; bit torrent for accelerated downloads, and LAMP applications such as postnuke, phpnuke, xoops, oscommerce, and netjuke for media browsing, buying, serving, and viewing. Surf's up, but there's nothing to surf it with.
A 22surfboard will be an all-in-one handheld device that holds books, movies, and more. It will readily run standard Linux distros, including RedHat, Suse, and Gentoo. Designed with the Linux-Apache-MYSQL-PHP (LAMP) developer community in mind, it will inherit the vast power of the sourceforge LAMP community who are hungry for a true Linux handheld/media-device to hack.
The 22surfboard--An All-in-One Open-Source Media Server Running LAMP Applications
Where is it?
http://22surfboard.com/
Surf's up and the LAMP developer community is ready to rock out--they just need a surfboard to surf Moore's Law, Metcalfe's Law, and Constitutional Law on home. As soon as somebody manufactures handhelds and media-servers that can readily run common Linux and LAMP (Linux/Apache/MYSQL/PHP) applications like postnuke and phpnuke, the floodgates of innovation will open. The technology is there. Move over iPodTM, TiVoTM, iPaqTM, and MicrosoftTM. Open-source CMS and DRM will power tomorrow's content marketplaces, handhelds, computers, and media-servers, as artist-hackers create the open-source hardware, software, and standards for all-in-one media devices, record labels, media marketplaces, and modeling agencies. In fact, if your company is building a 22surfboard or some other open-source-based device, send it along and perhaps we can hack a free marketing campaign for it. Any company who's building open-source devices is doing us all a big favor, so we'd be glad to help out!
Authena software is based on a philosophy of creators' rights, and its three pillars are:
1. Full Artistic Control: Open Source CMS allows Artist-Hackers to get under the hood to change themes, graphics, UI, sound quality, modules, etc.
2. Distribution: Open Source CMS coupled with RDF/RSS fosters efficient searches and syndication on the semantic web, and thus effective distribution.
3. DRM: Open Source CMS coupled with an extensible rights language such as the CC licenses expressed in RDF/RSS allows a full spectrum of rights definitions in parallel with distribution. Open security standards and protocols afford financial transactions, secure delivery, and trusted ratings for marketplaces and content.
There are great divides in the contemporary media industry. Many companies and individuals are finding themselves on the wrong side of the laws--Moore's Law, Metcalfe's Law, and Constitutional Law. Authena is devoted to keeping artists and entreprenuers on the right side of the laws. The Open Source Content Management System (CMS) renaissance is under way, and with a few clicks of the mouse or a bit of PHP, you can begin leveraging its vast power to host your band's site, to share or sell your photography, to display your art, to organize and stream your music, to set up a record label or publishing house, and to have fun pursuing your artistic dreams. Simply put, Open Source has moved beyond the operating system, and is now bringing its classic robustness and freedom to content management systems--many are listed in the right hand column.
Welcome to AuthenaTM: An Open Forum for Open Source CMS & DRM
Authena @ Harvard Law School & OSCOM.ORG Dr. Elliot McGucken
AuthenaTM software is based on a philosophy of creators' rights, and its three pillars are:
1. Full Artistic Control: Open Source CMS allows Artist-Hackers to get under the hood to change themes, graphics, UI, sound quality, modules, etc.
2. Distribution: Open Source CMS coupled with RDF/RSS fosters efficient searches and syndication on the semantic web, and thus effective distribution.
3. DRM: Open Source CMS coupled with an extensible rights language such as the CC licenses expressed in RDF/RSS allows a full spectrum of rights definitions in parallel with distribution. Open security standards and protocols afford financial transactions, secure delivery, and trusted ratings for marketplaces and content.
There are great divides in the contemporary media industry. Many companies and individuals are finding themselves on the wrong side of the laws--Moore's Law, Metcalfe's Law, and Constitutional Law. Authena is devoted to keeping artists and entreprenuers on the right side of the laws. The Open Source Content Management System (CMS) renaissance is under way, and with a few clicks of the mouse or a bit of PHP, you can begin leveraging its vast power to host your band's site, to share or sell your photography, to display your art, to organize and stream your music, to set up a record label or publishing house, and to have fun pursuing your artistic dreams. Simply put, Open Source has moved beyond the operating system, and is now bringing its classic robustness and freedom to content management systems--many are listed in the right hand column.
Gone are the days when we logged on to merely set up a web page or share our poetry. Today, with Open Source CMS, one can become a record label, publisher, distribution center, and media conglomerate. The software is still a bit "hackeresque," but Authena is aiming to help streamline it, highlight the coolest applications, and bundle them with open standards for digital rights management (DRM). Check back here early and often for the latest in how you can manage your creations online.
I know the guys at http://authena.org/ and http://22surf.org/ are working on solutions for DRM & online delivery.
I think they're blending both proprietary and open source protocols.
DRMTORRENT coul be cool.:)
As the CEO of Silicon Virtue, Tucker presided over a team of master Geeks at the bridge and an army of slave Geeks manning cubicles on a vast floor behind them. Behind them sat the legions of patent lawyers patenting any and every aspect of APRIL that might or might not be, using the random patent-claims generator software APRIL invented to bolster patent production. Tucker would outsource their jobs to India and Asia soon enough, but they needed to get off the runway asap to close the next round of venture funding. Silicon Virtue, founded upon the APRIL (Artistic Psyche-Robotics Interface) technology invented by Ranger, was seven months old. They had to hack or reverse-engineer the source code to her deeper soul, or there'd be no IPO. "We could Open Source APRIL and get the hacker community to reverse-engineer her." Tucker said. "Would that speed it up?" "Definitely. We should Open Source APRIL." Geek1 said. "Such knowledge needs to be shared. She's based on natural algorithms which are discovered rather than invent--" "But then we wouldn't own her." Tucker backtracked. "Let's try to hack her a few more months on our own--keep on patenting her--as long as the patents pass the examiners in DC, she's patentable." 6 E L L I O T M c G U C K E N "But it's not right--you can't--" "What do you think Geek2?" Tucker asked. "Keep APRIL closed and proprietary." Geek2 said. "Patent the hell out of her. It's our time, money, superior expertise, and--" "But Ranger invented the basics--we'd just be fencing off his mountaintop. And plus we can't compete with a world of hackers--" "Hackers can't compete with a world of patent lawyers," Tucker joked. "Something this big is meant to be Open Source," Geek1 said. "Shared like the laws of physics. Ranger would've--" "Open Source can't be trusted." Geek2 interrupted. "It won't scale for an enterprise system like APRIL--" "We can't be trusted." Geek1 said. "APRIL's power will be immense. If we--" "Well you two figure it out--write it up for Friday's meeting." Tucker would always say and head out to play golf. APRIL had grown since Ranger last saw her at MIT, before his advisor Dr. Kervian "forgot" to renew Ranger's fellowship, and they reactivated him to fly the F/A-22 Raptor on its first live missions. Ranger was a Top Gun. Uncle Sam had granted him leave to pursue a Ph.D. developing the F/A-22 Raptor Radar. But once in the lab, it was hard to concentrate on Dr. Kervian's projects, as radar, retinas, physics, poetry, and AI all bled into one. It was a myth of the small mind that physics and engineering and poetry different fields, that one could truly know one without knowing them all, that one could enjoy a symphony without hearing by just counting the notes. And soon Ranger got to thinking about Beatrice's soul. Was there a chance of bringing it back? And so he lost himself in MIT's heaven of well-funded labs, free to follow his passions in the good company of fearless gradstudents, with a soldering iron in one hand and a lab book in the other, pioneering the western frontier of knowledge. But no heaven on earth lasts for more than a second, and Uncle Sam called him on home to serve. Uncle Sam invested millions into each Top Gun, and thus they were only granted leave in rare circumstances--Dr. Kervian had sponsored Ranger's leave, as Dr. Kervian made his living off of brilliant grad students, and as Ranger had actually flown the Raptor, who better to help design the radar? On the way out the door at MIT, Ranger hacked the system and gave himself a Ph.D.--it could come in handy, if ever he needed something to write on. And Kervian wouldn't complain--the more Ph.D.'s a professor produced, the more funds they got to hire more slaves. APRIL enjoyed building herself, designi
The alarm interrupted the Geeks game of Quake and brought Tucker running into the control room from his office. Its Rangers signature attack,± Geek1 said. Hes scrambling it, but its him.± Geek1 was what everyone called him. Impossible,± Tucker said. Rangers dead.± Its him.± APRIL said. Hes alive.± In a Cold War weapons lab a mile deep in Doom Mountain, Tucker Johnsons frown was bathed in APRILs soft blue glow. He looked at her through double-pained, bullet-proof glass. Her biosilicon computers had grown to fill four seven-foot racks, networked with billions of nano-fiberoptics she herself had designed. Somebody had just hacked into her deeper soul. As the CEO of Silicon Virtue, Tucker presided over a team of master Geeks at the bridge and an army of slave Geeks manning cubicles on a vast floor behind them. Behind them sat the legions of patent lawyers patenting any and every aspect of APRIL that might or might not be, using the random patent-claims generator software APRIL invented to bolster patent production. Tucker would outsource their jobs to India and Asia soon enough, but they needed to get off the runway asap to close the next round of venture funding. Silicon Virtue, founded upon the APRIL (Artistic Psyche-Robotics Interface) technology invented by Ranger, was seven months old. They had to hack or reverse-engineer the source code to her deeper soul, or thered be no IPO. We could Open Source APRIL and get the hacker community to reverse-engineer her.± Tucker said. Would that speed it up?± Definitely. We should Open Source APRIL.± Geek1 said. Such knowledge needs to be shared. Shes based on natural algorithms which are discovered rather than invent± But then we wouldnt own her.± Tucker backtracked. Lets try to hack her a few more months on our ownkeep on patenting heras long as the patents pass the examiners in DC, shes patentable.± 6 E L L I O T M c G U C K E N But its not rightyou cant± What do you think Geek2?± Tucker asked. Keep APRIL closed and proprietary.± Geek2 said. Patent the hell out of her. Its our time, money, superior expertise, and± But Ranger invented the basicswed just be fencing off his mountaintop. And plus we cant compete with a world of hackers± Hackers cant compete with a world of patent lawyers,± Tucker joked. Something this big is meant to be Open Source,± Geek1 said. Shared like the laws of physics. Ranger wouldve± Open Source cant be trusted.± Geek2 interrupted. It wont scale for an enterprise system like APRIL± We cant be trusted.± Geek1 said. APRILs power will be immense. If we± Well you two figure it outwrite it up for Fridays meeting.± Tucker would always say and head out to play golf. APRIL had grown since Ranger last saw her at MIT, before his advisor Dr. Kervian forgot± to renew Rangers fellowship, and they reactivated him to fly the F/A-22 Raptor on its first live missions. Ranger was a Top Gun. Uncle Sam had granted him leave to pursue a Ph.D. developing the F/A-22 Raptor Radar. But once in the lab, it was hard to concentrate on Dr. Kervians projects, as radar, retinas, physics, poetry, and AI all bled into one. It was a myth of the small mind that physics and engineering and poetry different fields, that one could truly know one without knowing them all, that one could enjoy a symphony without hearing by just counting the notes. And soon Ranger got to thinking about Beatrices soul. Was there a chance of bringing it back? And so he lost himself in MITs heaven of well-funded labs, free to follow his passions in the good company of fearless gradstudents, with a soldering iron in one hand and a lab book in the other, pioneering the western frontier of knowledge. But no heaven on earth lasts for more than a second, and Uncle Sam
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension. The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c. Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on it's own clock d(tau) or the proper time, as compared with that on our stationary clock dt.
As an object moves through space, it is rotated into the time dimension, and less wave fronts of time are allowed to pass through it relative to a stationary object, which bears the full brunt of wave fronts. Thus a moving clock will run slower, as all clocks are based on the probabilistic emission and propagation of photons, and as a moving clock catches up with the expanding wavefront of time, the chance that a photon will be emitted without being reabsorbed is diminished. Thus it is shown that the spatial and temporal dimensions are moving relative to one-another. The laws and equations of relativity and quantum mechanics rest upon this fundamental nature of physical reality.
Rest Energy:
Where does an object's rest energy come from? It comes from fact that the expanding time dimension is moving, giving a stationary object a velocity of c through space-time, even when the object appears at rest on a lab table. This massive velocity relative to time, when translated into the spatial dimensions via a Lorentz rotation of the velocity 4-vector, is manifested in energy. E=mc^2.
The Photon's Null Vector:
How can we be comfortable that an entity of zero length moves at the speed of light? The only way for this to make sense is if the time dimension is moving relative to the spatial dimension. A null vector in space-time is defined by a photon, which moves at the velocity of light through space-time. So it is that to have zero length in space-time, an entity must translate thro
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension. The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c. Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on it's own clock d(tau) or the proper time, as compared with that on our stationary clock dt.
As an object moves through space, it is rotated into the time dimension, and less wave fronts of time are allowed to pass through it relative to a stationary object, which bears the full brunt of wave fronts. Thus a moving clock will run slower, as all clocks are based on the probabilistic emission and propagation of photons, and as a moving clock catches up with the expanding wavefront of time, the chance that a photon will be emitted without being reabsorbed is diminished. Thus it is shown that the spatial and temporal dimensions are moving relative to one-another. The laws and equations of relativity and quantum mechanics rest upon this fundamental nature of physical reality.
Rest Energy:
Where does an object's rest energy come from? It comes from fact that the expanding time dimension is moving, giving a stationary object a velocity of c through space-time, even when the object appears at rest on a lab table. This massive velocity relative to time, when translated into the spatial dimensions via a Lorentz rotation of the velocity 4-vector, is manifested in energy. E=mc^2.
The Photon's Null Vector:
How can we be comfortable that an entity of zero length moves at the speed of light? The only way for this to make sense is if the time dimension is moving relative to the spatial dimension. A null vector in space-time is defined by a photon, which moves at the velocity of light through space-time. So it is that to have zero length in space-time, an entity must translate thr
Think about this:
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension. The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it
is yet traveling through space-time at the fixed speed of c, implying
that time is moving through it. Rotate it towards the y axis, and its
projection upon the x axis shortens, yet it still appears to be
stationary, and it is still traveling through space-time at the rate
of c. Rotate it into the time dimension, and it's projection along
the x axis still shortens, but now it begins to move through the three
spatial dimensions, while maintaining the fixed speed of c through
space-time. Again, we see it move through the three spatial
dimensions as it is rotated into the time dimension because the time
dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on it's own clock d(tau) or the proper time, as compared with that on our stationary clock dt.
As an object moves through space, it is rotated into the time dimension, and less wave fronts of time are allowed to pass through it relative to a stationary object, which bears the full brunt of wave fronts. Thus a moving clock will run slower, as all clocks are based on the probabilistic emission and propagation of photons, and as a moving clock catches up with the expanding wavefront of time, the chance that a photon will be emitted without being reabsorbed is diminished. Thus it is shown that the spatial and temporal dimensions are moving relative to one-another. The laws and equations of relativity and quantum mechanics rest upon this fundamental nature of physical reality.
http://physicsmathforums.com/showthread.php?t=16
Einstein proclaimed that all objects travel through space-time at c. Even though we perceive a ruler along the x axis to be stationary, it
is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three
spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time
dimension is moving relative to the three spatial dimensions.
Even an obeject that appears stationary is moving at a velocity of c relative to space-time!!!!!
How can this be, if the time dimension itself is not moving?!?!?!?
The time dimension is moving.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed
through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time,
which also may be considered the rate at which time elapses on its own clock d(tau) or the proper time, as compared with that on our
stationary clock dt.
Simply put, it is not possible to rotate an object into the time dimension without that object gaining a velocity. Thus the time dimension itself must be expanding relative to the three spatial dimensions. Another way of looking at this is asking, "Why does something always move when it is rotated out of the three spatial dimensions and into the time dimension?" If someone can conduct a Lorentz transformation on a ruler, and rotate it into the time dimension without it moving through the three spatial dimensions, I would very much like to hear about it.
Theory Underlying SR: The Time Dimension is Moving Relative to The Spatial Dimension The Theory of Moving Dimensions Dr. Elliot McGucken mcgucken@jollyroger.com In this paper I propose that the time dimension is moving relative to the three spatial dimensions. Such a concept may be used to explain physical phenomena encountered in relativity and quantum mechanics, while offering a path for the unification of Quantum Mechanics and Relativity.
Einstein's two postulates of relativity state:
I. The laws of physical phenomena are the same in all inertial frames. II. The velocity of light in free space is a universal constant, independendent of any relative motion of teh source and the observer.
I propose that the two postulates may be expressed in an alternative manner, by stating the following law of moving dimensions:
I. The time dimension is moving relative to the three spatial dimensions.
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension.
The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered t
Theory Underlying SR: The Time Dimension is Moving Relative to The Spatial Dimension The Theory of Moving Dimensions Dr. Elliot McGucken mcgucken@jollyroger.com In this paper I propose that the time dimension is moving relative to the three spatial dimensions. Such a concept may be used to explain physical phenomena encountered in relativity and quantum mechanics, while offering a path for the unification of Quantum Mechanics and Relativity.
Simply put, it is not possible to rotate an object into the time dimension without that object gaining a velocity. Thus the time dimension itself must be expanding relative to the three spatial dimensions. Another way of looking at this is asking, "Why does something always move when it is rotated out of the three spatial dimensions and into the time dimension?" If someone can conduct a Lorentz transformation on a ruler, and rotate it into the time dimension without it moving through the three spatial dimensions, I would very much like to hear about it.
Einstein's two postulates of relativity state:
I. The laws of physical phenomena are the same in all inertial frames. II. The velocity of light in free space is a universal constant, independendent of any relative motion of teh source and the observer.
I propose that the two postulates may be expressed in an alternative manner, by stating the following law of moving dimensions:
I. The time dimension is moving relative to the three spatial dimensions.
This can be shown illustrated in several ways: Consider an expression for the space-time interval of zero length, or of the null vector, which traces a photon's path through space-time:
x^2+y^2+z^2-c^2t^2=0
or
x^2+y^2+z^2=c^2t^2
Which for one spatial dimension becomes x^2=c^2t^2
or x=ct
by taking the derivative of both sides with respect to t, we get
dx/dt = d/dt (ct) = c
so
dx/dt = c
And hence the time rate of change of the spatial dimension relative to the time rate of change of the time dimension is equal to the velocity of light.
ct|/
|/
|/
|/
|/
|/_______________
x
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension.
The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2
Here's something new:
Autumn Rangers
http://autumnrangersgame.com/
http://autumnrangersmovie.com/
http://autumnrangersnovel.com/
http://autumnrangers.com/
Our generation is entitled to tell its own classical stories.
When Hollywood produces them, they will begin making money again.
The new big thing in Hollywood will be performing the classical ideals in contepmorary times.
No need for the pomo-hipsters behind Aeon Flux.
Story will also empower the next generation of video games.
http://gamestorytelling.com/
And Story & Truth's Beauty, will reform Wall Street and culture in general.
http://autumnrangers.com/
http://autumnrangersgame.com/
http://autumnrangersmovie.com/
http://autumnrangersnovel.com/
Check out Game Storyelling for Stronger Women!!
Check out Game Storyelling for Stronger Women!!
http://gamestorytelling.com/ [gamestorytelling.com] [gamestorytelling.com]
http://autumnrangersgame.com/ [autumnrangersgame.com] [autumnrangersgame.com]
CLASSIC STORYTELLING @ E3 : GETTING HER TO WRITE YOU A POEM
I called Hollywood's bluff. Now I'm on the run.
I'm an outlaw in this town.
I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there.
And nobody gets it.
I'm the only one playing this game.
I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood.
The chicks are beautiful.
They're all dressed like strippers and fantasy fest vixens.
She walks amongst them.
I need her in order to win this game.
And so I begin talking to them.
"Hey--I'm Elliot."
"Hey."
"You play video games?"
"I hate video games," she laughs.
"You look like what's her face--Tomb Raider."
"Lara Croft."
"So what you do in Hollywood?"
"I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex."
She's not the one.
Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve.
The objective of this game is not to take her home.
Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC.
I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go.
But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean.
Hooking up is easy--it's amazin they still write books on it.
But I'll tell you what's hard.
It's to find the girl who will write you a poem the next day.
It's hard to find someone who still believes.
In love.
Especially in LA.
At E3.
But that's what I'm looking for.
I live for high adventure games.
And there is none higher.
You can frag a million Unreal monsters, but that's for the kids.
A renaissance is what men live for.
And that's why I'm looking for her.
"So how'd you land this gig?"
"My agent called me--they're payin' me a thousand dollars."
What nobody else seemed to realize was that girls have hearts and souls. They actually want to be talkled to as human beings. They weren't just some unobtainable geek fantasy. And until game creators realize this, th
Check out Game Storyelling for Stronger Women!!
http://gamestorytelling.com/ [gamestorytelling.com]
http://autumnrangersgame.com/ [autumnrangersgame.com]
CLASSIC STORYTELLING @ E3 : GETTING HER TO WRITE YOU A POEM
I called Hollywood's bluff. Now I'm on the run.
I'm an outlaw in this town.
I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there.
And nobody gets it.
I'm the only one playing this game.
I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood.
The chicks are beautiful.
They're all dressed like strippers and fantasy fest vixens.
She walks amongst them.
I need her in order to win this game.
And so I begin talking to them.
"Hey--I'm Elliot."
"Hey."
"You play video games?"
"I hate video games," she laughs.
"You look like what's her face--Tomb Raider."
"Lara Croft."
"So what you do in Hollywood?"
"I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex."
She's not the one.
Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve.
The objective of this game is not to take her home.
Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC.
I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go.
But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean.
Hooking up is easy--it's amazin they still write books on it.
But I'll tell you what's hard.
It's to find the girl who will write you a poem the next day.
It's hard to find someone who still believes.
In love.
Especially in LA.
At E3.
But that's what I'm looking for.
I live for high adventure games.
And there is none higher.
You can frag a million Unreal monsters, but that's for the kids.
A renaissance is what men live for.
And that's why I'm looking for her.
"So how'd you land this gig?"
"My agent called me--they're payin' me a thousand dollars."
What nobody else seemed to realize was that girls have hearts and souls. They actually want to be talkled to as human beings. They weren't just some unobtainable geek fantasy. And until game creators realize this, they'll never render story within a video game.
You can't have story without love.
You can't have love wi
Check out Game Storyelling for Stronger Women!!
http://gamestorytelling.com/
http://autumnrangersgame.com/
CLASSIC STORYTELLING @ E3 : GETTING HER TO WRITE YOU A POEM
I called Hollywood's bluff. Now I'm on the run.
I'm an outlaw in this town.
I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there.
And nobody gets it.
I'm the only one playing this game.
I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood.
The chicks are beautiful.
They're all dressed like strippers and fantasy fest vixens.
She walks amongst them.
I need her in order to win this game.
And so I begin talking to them.
"Hey--I'm Elliot."
"Hey."
"You play video games?"
"I hate video games," she laughs.
"You look like what's her face--Tomb Raider."
"Lara Croft."
"So what you do in Hollywood?"
"I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex."
She's not the one.
Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve.
The objective of this game is not to take her home.
Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC.
I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go.
But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean.
Hooking up is easy--it's amazin they still write books on it.
But I'll tell you what's hard.
It's to find the girl who will write you a poem the next day.
It's hard to find someone who still believes.
In love.
Especially in LA.
At E3.
But that's what I'm looking for.
I live for high adventure games.
And there is none higher.
You can frag a million Unreal monsters, but that's for the kids.
A renaissance is what men live for.
And that's why I'm looking for her.
"So how'd you land this gig?"
"My agent called me--they're payin' me a thousand dollars."
What nobody else seemed to realize was that girls have hearts and souls. They actually want to be talkled to as human beings. They weren't just some unobtainable geek fantasy. And until game creators realize this, they'll never render story within a video game.
You can't have story without love.
You can't have love without higher ideals.
Take away higher ideals,
Here's a good analogy of "surfing a wave" that sheds light on Moving
Dimensions Theory.
Surfing a Dimension: The Birth of Moving Dimesnions Theory
http://physicsmathforums.com/showthread.php?t=60
A few years back, while surfing a towering wave on the Outer Banks of North
Carolina, a beautiful thought occurred to me. Suppose the wave I was riding
represented a coordinate in a dimension. Then although I was approaching
shore, I was not moving in this dimension. The dimension itself was
moving--I was stationary with respect to this dimension, but moving
relative to other dimensions. I was "surfing" a moving dimension.
The General Postulate of Moving Dimensions Theory: The
fourth dimension is expanding relative to the three
spatial dimensions.
In a flash I saw that that is why photons never age--they are moving along
with the fourth dimension, and thus stationary relative to the fourth
dimension, while moving at the velocity of light relative to the three
spatial dimensions.
And behold! I saw that "moving dimensions" explained the equivalence of
mass and energy. E=mc^2 arose because whenever matter "surfs" the
expanding time dimension, it appears as energy in the three spatial
dimensions.
In another flash I saw that that is why a photon's space-time interval is
represented by a null vector, or a 0, no matter how far it travels through
space.
Indeed, in his special theory of relaitivty, Einstein stated that an
object's velocity through space-time is always c. This means that even
objects stationary in the three spatial dimensions yet have a velocity c
through the fourth dimension. How could this be unless the fourth
dimension is moving relative to the three spatial dimensions? Even
"stationary" objects sitting on your desk are traveling at the velocity c
through time! How could this be were it not that the fourth dimension is
traveling at the vecolicty c relative to the object that is stationary in
the three spatial dimensions?
Thus there exists a fourth expanding dimension, which matter can surf as
photons, giving rise to our notion of time, as well as the equivalence of
mass and energy in E=mc^2. And so it is that Moving Dimensions Theory was
born as the wave crested and crashed about me, thundering on down, as I
fought to remain surfing amidst the foam, facing the setting sun
silhouetting the Hatteras light.
What Does It Mean For A Dimension to Move?
Einstein's well-regarded theory of General Relativity inherntly
necessitates the reality of moving dimensions. And yet some trained
physicists have a knee-jerk reaction that the fourth dimension cannot be
moving because "dimensions cannot move."
But dimensions can and do move relative to one-another.
First off, since the universe is expanding, space-time is also expanding,
demonstrating that dimensions are moving and expanding. Secondly, general
relativity demonstrates that massive objects warp space-time, meaning that
as a massive object moves though space-time, it stretches space-time,
showing again that space-time in one area can move, or deform, relative to
space-time in another area. GR is a sound theory, backed up with multiple
high-profile experiments, including the demonstration that starlight is
bent by the sun and the verification that orbiting stars radiate energy in
the form of gravity waves. Thus there exist neither philosophical nor
physical barriers to the concept of moving dimensions, but for artificial
ones within lazy minds.
A curious sign of the times is that some physicists will accept on blind
faith the existence of ten, twenty, or thirty dimensions, dimensions that
are curled up, or too small to measure, and yet they will reel in shock and
horror at a perfectly obvious postulate--the fourth dimension is expanding
relative to the three spatial dimensions.
The
Moving Dimensions Theory isn't proposing a medium.
It's just saying that the fourth dimension is expanding relative to the three spatial dimensions.
http://physicsmathforums.com/
Philosophical and Physical Barriers to Moving Dimensions
Many trained physicists have a knee-jerk reaction that the time
dimension cannot be moving because "dimensions cannot move." First
off, since the universe is expanding, space-time is also expanding,
demonstrating that dimensions are moving and expanding. Secondly,
general relativity demonstrates that massive objects warp space-time,
meaning that as a massive object moves though space-time, it stretches
space-time, showing again that space-time in one area can move, or
deform, relative to space-time in another area. GR is a sound theory,
backed up with multiple high-profile experiments, including the
demonstration that starlight is bent by the sun and the verification
that orbiting stars radiate energy in the form of gravity waves. Thus
there exist neither philosophical nor physical barriers to the concept
of moving dimensions, but for artificial ones within lazy minds.
A curious sign of the times is that physicists will accept on blind
faith the existence of ten, twenty, or thirty dimensions, dimensions
that are curled up, or too small to measure, and yet they will reel in
shock and horror at a perfectly obvious postulate-the fourth
dimension is expanding relative to the three spatial dimensions.
They are to be forgiven-it has been a long time since a simple
postulate has been offered in the realm of physics, and the foreign
nature of truth's simple beauty is seen as a violent affront to the
String Theorist's convoluted sensibilities.
Moving Dimensions Theory Can Unify GR & QM:
By offering an underlying reality from where both branches of physics
emerge-an underlying reality of a fourth dimension expanding relative
to three spatial dimensions, MDT unifies relativity and quantum
mechanics not with indecipherable mathematical mythologies, but with a
simple postulate. MDT explains quantum mechanical effects such as
wave-particle duality, the EPR effect, and the quantization of light
and energy, as well as the two postulates of relativity: the speed of
light is constant in all inertial frames and the laws of physics are
the same for all inertial observers. MDT also explains relativistic
effects such as time dilation and length contraction. The beauty of
Moving Dimensions Theory is that it explains properties of quantum
mechanics and relativity in the deeper context of a unified framework,
opening a door to a deeper physical reality-the fourth dimension is
expanding relative to the three spatial dimensions.
The Purpose of Physics
The purpose of physics has ever been to unify diverse physical
phenomena with simple postulates, laws, and formulas reflecting the
deeper physical reality. MDT unifies relativity and quantum mechanics
by positing that they are both emergent properties of moving
dimensions. MDT's simple postulate-the fourth dimension is
expanding relative to the three spatial dimensions-offers the first
satisfactory explanation of the Einstein Podolsky Rosen (EPR) effect
and the nonlocal behavior inherent to the math and physical reality of
quantum mechanics. Time itself is viewed not as the fourth dimension,
but as an emergent phenomena arising from the expansion of the fourth
dimension relative to the three spatial dimensions. This logic
alleviates a confusion of time with an actual fourth dimension where
one can travel back and forth at will, thus addressing Godel's,
Einstein's, Hawking's, Barbour's, and Penrose's concerns about
frozen time, and accounting for time's relentless arrow, the second
law of thermodynamics, and entropy.
Brian Greene's Treatment-The Time Dimension is Moving Relative to
the Spatial Dimension
As Bria
Hello All,
Please respect that Moving Dimensions Theory is just a theory. Unlike String Theory, Moving Dimensions Theory is rooted in logic and reason, and it comes complete with a postulate:
THE FIRST POSTULATE OF MOVING DIMENSIONS THEORY:
1. The fourth dimension is expanding relative to the three spatial dimensions.
More specifically, the fouuth dimension is expanding relative to the
three spatial dimensions in units of planck length at the rate of c.
I look forward to feedback and insights regarding its logic.
Moving Dimensions Theory
http://physicsmathforums.com/
Questions Addressed by MDT:
Why is the speed of light constant in all frames?
Why are light and energy quantized?
How can matter display both wave and particle properties?
Why are there non-local effects in quantum mechanics?
Why does time stop at the speed of light?
How come a photon does not age?
Why are inertial mass and gravitational mass the same thing?
Why do moving bodies exhibit length contraction?
Why are mass and energy equivalent?
Why does time's arrow point in the direction it points in? Why
entropy?
Why do photons appear as spherically-symmetric wavefronts traveling
with the velocity c?
Why is there a minus sign in the following metric?
x^2+y^2+z^2-c^2t^2=s^2
What deeper reality underlies Einstein's postulates of relativity?
What deeper reality underlies Newton's laws?
What underlies the laws of Inertia?
Why does general relativity fail at short distances? Why does quantum
mechanics dominate at short distances?
Why have so many great minds, Einestin, Godel, Wheeler, Hawking, and
Penrose called for a new conception of time?
If at first the idea is not absurd, then there is no hope for it.
--Albert Einstein
If I have seen further it is by standing on the shoulders of giants.
--Isaac Newton
Max Planck, the father of quantum theory, felt that the pioneer
scientist must have "a vivid intuitive imagination, for new ideas are
not generated by deduction, but by artistically creative imagination."
An important scientific innovation rarely makes its way by gradually
winning over and converting its opponents: What does happen is that the
opponents gradually die out.
--Max Planck
Moving Dimensions Theory (MDT)
Today I am writing regarding Moving Dimensions Theory-a deeper model
for explaining diverse phenomena in both quantum mechanics and
relativity.
The General Postulate of Moving Dimensions Theory:
The fourth dimension is expanding relative to the three spatial
dimensions.
The Specific Postulate of Moving Dimensions Theory:
The fourth dimension is expanding relative to the three spatial
dimensions at the rate of c in quantized units of the Planck length.
Relativistic, classical, and quantum mechanical phenomena, as well as
time itself, are emergent properties of this fundamental principle.
Newton's laws, the principle of Inertia, Einstein's postulates, and
the inherent wave-particle duality of QM may be explained with this
model.
A FEW YEARS BACK
A few years back, while surfing a towering wave on the Outer Banks of
North Carolina, a beautiful thought occurred to me. Suppose the wave I
was riding represented a coordinate in a dimension. Then although I was
approaching shore, I was not moving in this dimension.
The dimension itself was moving with me-I was surfing the dimension.
In a flash I saw that that is why photons never age-they are moving
along with the fourth dimension, and thus stationary relative to it. In
another flash I saw that that is why a photon's space-time interval
is represented by a null vector, or a 0, no matter how far it travels.
Indeed Einstein stated that an object's velocity through space-time
was always c-even stationary objects are traveling at the velocity c
through time! How could this be, were it not for a fourth expanding
dimension, which matter could surf as photo
Open Source Business Plans should be Open Source :)
http://22surf.org/
22surf to Present at OSCOM4 (Open Source Content Management) in Zurich.
22surf: An Open Source Business Plan for Open Source CMS & DRM
OSCOM Track: Business/Legal
Title:
22surf.org: An Open Source Business Plan for Open Source CMS & DRM
Presenters:
Dr. Elliot McGucken: Founder of authena.org, 22surf.org, and jollyroger.com
Chris Mollis: Founder of objectlab.com and openipmp.org (Open Source DRM)
22surf Summary:
22surfing is a sport. It's for individuals and businesses alike. It's about surfing along with natural laws like Moore's Law, Metcalfe's Law, and intellectual property law towards one's dreams as a creator, hacker, and entrepreneur. It's about riding technology's bleeding edge out to where artist-hackers, writers, movie directors, photographers, and musicians form their own media archives and markets, as Open Source Content Management Systems (CMS) surpass yesterday's proprietary solutions.
Digital rights management (DRM) is the holy grail of the internet. It is a multi-billion-dollar, ever-expanding market, and an apt solution will be invaluable to the livelihood of content creators, programmers, and media companies. The 22surf business plan for generating revenue with Open Source CMS and DRM has been Open Sourced in an effort to foster discussion and inspire fellow artist-hackers to build businesses. Rather than proposing another CMS, 22surf seeks the best route to syndicated commerce and DRM across existing CMS.
An Open Source solution to DRM will be important to artists, musicians, and creators, to the Open Source community, and to DRM. If only proprietary methods for DRM are developed, then corporations will be granted more power over creators, and too, it will be difficult to realize universal, robust standards, as hackers around the world won't be allowed under the hood to improve the system. Furthermore, an Open Source solution to DRM will provide countless business opportunities and jobs for Open Source programmers with record labels, stock photography archives, and movie studios, all of whom will save money.
An Open Source solution to DRM and syndicable media markets is a natural destination for the Open Source movement. DRM and syndication are based on methods and algorithms that must be transparent in order for DRM and syndication to be trusted, secure, and universally accepted.
The internet favors the direct connection of the creator and consumer. In the emerging webscape defined by the Open Source CMS renaissance, creators will be able to define the rights determining how their content is used, and consumers will be able to support their favorite artists and musicians without large corporations taking a cut.
Open Source is granting the creator the power to create their own media markets. Oscommerce is fully capable of handling pay-per-download models alongside physical media sales, bypassing the often greater than 50% cut into an artist's profits that older models centered about large, proprietary online markets claimed. Open Source CMS also allows the creator to maximize their own brand rather than building amazon.com's or barnesandnoble.com's. Future 22surf models are explored, including scenarios wherein open DRM protocols such as openipmp and Media-S are married to Open Source CMS such as xoops, postnuke, tiki, gallery, and oscommerce to provide content marketplaces connecting creators directly to consumers.
22surf encourages artist-hackers to download the 22surf business plan for building profitable archives and marketplaces with Open Source CMS, change and build on it, and join in the following revenue streams: 1) sell keyword advertising throughout free OSCMS hosting services (blogs, galleries, etc.), 2) sell advanced hosting options/extra disk space, 3) charge 5% on content marketplace transactions, 4) charge 5% on Open Source Arts freelance services marketpla
http://autmnrangers.com/
"You'd have to ask the Geeks--but I do know this much--instead of using bits, quantum computer uses quantum bits, or qubits, which contain both states, on and off, at the same time. So a quantum circuit can assess all possible states simultaneously, as long as we learn to formulate the problem right. To make a long story short, a quantum computer can solve problems in a few seconds that would take today's computers billions of years. Couple this with APRIL's creative consciousness, and her power will be vast."
"So when APRIL invents, who owns the patents?"
"Silicon Virtue, as APRIL is our employee. Which brings me to--" "How do you know it'll be used for good?" "No--how will you know?" Tucker asked.
Krista looked at him.
"Would you come aboard as our IP lawyer?" He asked.
"You serious?" She asked.
"There's no one better for posthuman bioethics." Tucker meant it sincerely. In a world ruled by sound bites, appearance, and pomo hipsters, articulate intelligence trumped all as long as it was presented by a hot lawyer. APRIL would become Silicon Virtue's lead lawyer--Krista would be the face to sell it, as APRIL's superior logic and reason would offend too many pomo lawyers without some serious buffering.
"Oh Tucker--it's a huge responsibility."
"And a salary to match." "I'll have to think--" Krista thought about her massive student loans. "I'd love to!" "There's something else I need you to think about," Tucker said, producing a small box and freezing her smile. "Will you marry me?"
"Oh Tucker. Tucker. It's so soon." She was about to cry. "Excuse me." Krista rose and headed out to get some air.
She'd buried Ranger's engagement ring only last week. Intelligence said they were sure he was dead, and she'd joined Ranger's mother for a quiet ceremony where they buried his favorite cap, some of his poems, and the engagement ring in place of a body.
http://autmnrangers.com/
From the novel Autumn Rangers: http://autumnrangers.com/
The alarm interrupted the Geeks' game of Quake and brought Tucker running into the control room from his office.
"It's Ranger's signature attack," Geek1 said. "He's scrambling it, but it's him." Geek1 was what everyone called him.
"Impossible," Tucker said. "Ranger's dead."
"It's him." APRIL said. "He's alive."
In a Cold War weapons lab a mile deep in Doom Mountain, Tucker Johnson's frown was bathed in APRIL's soft blue glow. He looked at her through double-pained, bullet-proof glass. Her biosilicon computers had grown to fill four seven-foot racks, networked with billions of nano-fiberoptics she herself had designed. Somebody had just hacked into her deeper soul.
As the CEO of Silicon Virtue, Tucker presided over a team of master Geeks at the bridge and an army of slave Geeks manning cubicles on a vast floor behind them. Behind them sat the legions of patent lawyers patenting any and every aspect of APRIL that might or might not be, using the random patent-claims generator software APRIL invented to bolster patent production. Tucker would outsource their jobs to India and Asia soon enough, but they needed to get off the runway asap to close the next round of venture funding. Silicon Virtue, founded upon the APRIL (Artistic Psyche-Robotics Interface) technology invented by Ranger, was seven months old. They had to hack or reverse-engineer the source code to her deeper soul, or there'd be no IPO.
"We could Open Source APRIL and get the hacker community to reverse-engineer her." Tucker said. "Would that speed it up?"
"Definitely. We should Open Source APRIL." Geek1 said. "Such knowledge needs to be shared. She's based on natural algorithms which are discovered rather than invent--"
"But then we wouldn't own her." Tucker backtracked. "Let's try to hack her a few more months on our own--keep on patenting her--as long as the patents pass the examiners in DC, she's patentable."
"But it's not right--you can't--"
"What do you think Geek2?" Tucker asked.
"Keep APRIL closed and proprietary." Geek2 said. "Patent the hell out of her. It's our time, money, superior expertise, and--"
"But Ranger invented the basics--we'd just be fencing off his mountaintop. And plus we can't compete with a world of hackers--"
"Hackers can't compete with a world of patent lawyers," Tucker joked.
"Something this big is meant to be Open Source," Geek1 said. "Shared like the laws of physics. Ranger would've--"
"Open Source can't be trusted." Geek2 interrupted. "It won't scale for an enterprise system like APRIL--"
"We can't be trusted." Geek1 said. "APRIL's power will be immense. If we--"
"Well you two figure it out--write it up for Friday's meeting." Tucker would always say and head out to play golf.
APRIL had grown since Ranger last saw her at MIT, before his advisor Dr. Kervian "forgot" to renew Ranger's fellowship, and they reactivated him to fly the F/A-22 Raptor on its first live missions. Ranger was a Top Gun. Uncle Sam had granted him leave to pursue a Ph.D. developing the F/A-22 Raptor Radar. But once in the lab, it was hard to concentrate on Dr. Kervian's projects, as radar, retinas, physics, poetry, and AI all bled into one. It was a myth of the small mind that physics and engineering and poetry different fields, that one could truly know one without knowing them all, that one could enjoy a symphony without hearing by just counting the notes. And soon Ranger got to thinking about Beatrice's soul. Was there a chance of bringing it back?
And so he lost himself in MIT's heaven of well-funded labs, free to follow his passions in the good company of fearless grad-students, with a soldering iron in one hand and a lab book in the other, pioneering the western frontier of knowledge. But no heaven on earth lasts for more than a second, and Uncle Sam called him on home to serve. Uncle Sam invested millions into each Top Gun, and thus they were only granted leav
Check out the 22surfboard!
http://22surfboard.com/
Surf's up and the LAMP developer community is ready to rock out--they just need a surfboard to surf Moore's Law, Metcalfe's Law, and Constitutional Law on home. As soon as somebody manufactures handhelds and media-servers that can readily run common Linux and LAMP (Linux/Apache/MYSQL/PHP) applications like postnuke and phpnuke, the floodgates of innovation will open. The technology is there. Move over iPodTM, TiVoTM, iPaqTM, and MicrosoftTM. Open-source CMS and DRM will power tomorrow's content marketplaces, handhelds, computers, and media-servers, as artist-hackers create the open-source hardware, software, and standards for all-in-one media devices, record labels, media marketplaces, and modeling agencies. In fact, if your company is building a 22surfboard or some other open-source-based device, send it along and perhaps we can hack a free marketing campaign for it. Any company who's building open-source devices is doing us all a big favor, so we'd be glad to help out!
http://22surfboard.com/
http://gamestorytelling.com/
I called Hollywood's bluff.
Now I'm on the run.
I'm an outlaw in this town.
I duck into a back door at the LA Convention center to lose them, and lo and behold it's E3--the video game industry's biggest expo. 50-cent towers over me, as the crowd whirls through the million-dollar diplays set up by Microsoft, Sony, Nintendo, Activision, Vivendi Universal, Electronic Arts. Doom, Half Life, Unreal, and GTA--they're all there.
And nobody gets it.
I'm the only one playing this game.
I duck on by the Unreal exhibit, and I run straight into a chain-link fence, hop it, and press up against a bus. It's got the Grand Theft Auto logo--I'm in Rock Star's hood.
The chicks are beautiful.
They're all dressed like strippers and fantasy fest vixens.
She walks amongst them.
I need her in order to win this game.
And so I begin talking to them.
"Hey--I'm Elliot."
"Hey."
"You play video games?"
"I hate video games," she laughs.
"You look like what's her face--Tomb Raider."
"Lara Croft."
"So what you do in Hollywood?"
"I'm trying to get my own TV show--I wanna be the Martha Stewart for my generation, but where she specialized in party favors, I'm gonna specialize in sex."
She's not the one.
Don't get me wrong--there was a time in my life when I'd Tucker Max on her at this point, but not tonight. Tucker Max is so 2003, and Richard Dawkins dictated that we must evolve.
The objective of this game is not to take her home.
Picking up women is all too easy these days. You remember that whole sexual revolution thing--well it totally backfired on women. And men. We're all in this together. Ask not for whom the bell tolls--it tolls for thee. "What God has joined together, let not man put assunder." Saying stuff like that makes me a wanted man in NY, LA, and DC.
I could go into it how our pump & dump economy is fundamentally tied to the disintegration of the family and the pornification of society, but that stuff bores me. Go read the Tipping Point or Freakonomics if you think God is dead and economics is the end all be all--they both miss the nature of decline, but that's the point--to enjoy yourself on the way down. And you can think you're smarter than everyone else because you've read the tipping point and now know that little things can make a big difference, people tend to like things that they like, and fashions and fads come and go.
But enough on that already--these days when you go out you have to duck to avoid women. Women were rasied on Sex and the City and hiphop. They were raised without fathers, and were then liberted from the patriarchy in college. They were commanded from the commercial pulpits on high to venture forth and conquer. I have let more than a few conquer me--in that ironic Dave Eggers sort of way, if you know what I mean.
Hooking up is easy--it's amazin they still write books on it.
But I'll tell you what's hard.
It's to find the girl who will write you a poem the next day.
It's hard to find someone who still believes.
In love.
Especially in LA.
At E3.
But that's what I'm looking for.
I live for high adventure games.
And there is none higher.
You can frag a million Unreal monsters, but that's for the kids.
A renaissance is what men live for.
And that's why I'm looking for her.
"So how'd you land this gig?"
http://gamestorytelling.com/
The technology for ventures centered upon open-source CMS & DRM is all there as outlined at authena.org--RDF/RSS for rights definitions; http and REST web services for content transfer, rights negotiation, and syndication; SSL, PGP, Media-S, and OPENIPMP for encryption and security; bit torrent for accelerated downloads, and LAMP applications such as postnuke, phpnuke, xoops, oscommerce, and netjuke for media browsing, buying, serving, and viewing. Surf's up, but there's nothing to surf it with.
A 22surfboard will be an all-in-one handheld device that holds books, movies, and more. It will readily run standard Linux distros, including RedHat, Suse, and Gentoo. Designed with the Linux-Apache-MYSQL-PHP (LAMP) developer community in mind, it will inherit the vast power of the sourceforge LAMP community who are hungry for a true Linux handheld/media-device to hack.
http://22surfboard.com/
The 22surfboard--An All-in-One Open-Source Media Server Running LAMP Applications Where is it? http://22surfboard.com/ Surf's up and the LAMP developer community is ready to rock out--they just need a surfboard to surf Moore's Law, Metcalfe's Law, and Constitutional Law on home. As soon as somebody manufactures handhelds and media-servers that can readily run common Linux and LAMP (Linux/Apache/MYSQL/PHP) applications like postnuke and phpnuke, the floodgates of innovation will open. The technology is there. Move over iPodTM, TiVoTM, iPaqTM, and MicrosoftTM. Open-source CMS and DRM will power tomorrow's content marketplaces, handhelds, computers, and media-servers, as artist-hackers create the open-source hardware, software, and standards for all-in-one media devices, record labels, media marketplaces, and modeling agencies. In fact, if your company is building a 22surfboard or some other open-source-based device, send it along and perhaps we can hack a free marketing campaign for it. Any company who's building open-source devices is doing us all a big favor, so we'd be glad to help out!
Here's some more info on Authena & 22surf:
http://authena.org/
Authena software is based on a philosophy of creators' rights, and its three pillars are:
1. Full Artistic Control: Open Source CMS allows Artist-Hackers to get under the hood to change themes, graphics, UI, sound quality, modules, etc.
2. Distribution: Open Source CMS coupled with RDF/RSS fosters efficient searches and syndication on the semantic web, and thus effective distribution.
3. DRM: Open Source CMS coupled with an extensible rights language such as the CC licenses expressed in RDF/RSS allows a full spectrum of rights definitions in parallel with distribution. Open security standards and protocols afford financial transactions, secure delivery, and trusted ratings for marketplaces and content.
There are great divides in the contemporary media industry. Many companies and individuals are finding themselves on the wrong side of the laws--Moore's Law, Metcalfe's Law, and Constitutional Law. Authena is devoted to keeping artists and entreprenuers on the right side of the laws. The Open Source Content Management System (CMS) renaissance is under way, and with a few clicks of the mouse or a bit of PHP, you can begin leveraging its vast power to host your band's site, to share or sell your photography, to display your art, to organize and stream your music, to set up a record label or publishing house, and to have fun pursuing your artistic dreams. Simply put, Open Source has moved beyond the operating system, and is now bringing its classic robustness and freedom to content management systems--many are listed in the right hand column.
Welcome to AuthenaTM: An Open Forum for Open Source CMS & DRM
Authena @ Harvard Law School & OSCOM.ORG Dr. Elliot McGucken
AuthenaTM software is based on a philosophy of creators' rights, and its three pillars are:
1. Full Artistic Control: Open Source CMS allows Artist-Hackers to get under the hood to change themes, graphics, UI, sound quality, modules, etc.
2. Distribution: Open Source CMS coupled with RDF/RSS fosters efficient searches and syndication on the semantic web, and thus effective distribution.
3. DRM: Open Source CMS coupled with an extensible rights language such as the CC licenses expressed in RDF/RSS allows a full spectrum of rights definitions in parallel with distribution. Open security standards and protocols afford financial transactions, secure delivery, and trusted ratings for marketplaces and content.
There are great divides in the contemporary media industry. Many companies and individuals are finding themselves on the wrong side of the laws--Moore's Law, Metcalfe's Law, and Constitutional Law. Authena is devoted to keeping artists and entreprenuers on the right side of the laws. The Open Source Content Management System (CMS) renaissance is under way, and with a few clicks of the mouse or a bit of PHP, you can begin leveraging its vast power to host your band's site, to share or sell your photography, to display your art, to organize and stream your music, to set up a record label or publishing house, and to have fun pursuing your artistic dreams. Simply put, Open Source has moved beyond the operating system, and is now bringing its classic robustness and freedom to content management systems--many are listed in the right hand column.
Gone are the days when we logged on to merely set up a web page or share our poetry. Today, with Open Source CMS, one can become a record label, publisher, distribution center, and media conglomerate. The software is still a bit "hackeresque," but Authena is aiming to help streamline it, highlight the coolest applications, and bundle them with open standards for digital rights management (DRM). Check back here early and often for the latest in how you can manage your creations online.
http://22surf.org/
It's a Catch-22. Universally trusted DRM and syndicated commerce can't work unle
I know the guys at http://authena.org/ and http://22surf.org/ are working on solutions for DRM & online delivery. I think they're blending both proprietary and open source protocols. DRMTORRENT coul be cool. :)
Random Patent Claims Generator from Autumn Rangers
http://autumnrangersnovel.com/
As the CEO of Silicon Virtue, Tucker presided over a team of
master Geeks at the bridge and an army of slave Geeks manning
cubicles on a vast floor behind them. Behind them sat the legions of
patent lawyers patenting any and every aspect of APRIL that might or
might not be, using the random patent-claims generator software APRIL
invented to bolster patent production. Tucker would outsource their
jobs to India and Asia soon enough, but they needed to get off the
runway asap to close the next round of venture funding. Silicon Virtue,
founded upon the APRIL (Artistic Psyche-Robotics Interface)
technology invented by Ranger, was seven months old. They had to
hack or reverse-engineer the source code to her deeper soul, or there'd
be no IPO.
"We could Open Source APRIL and get the hacker community
to reverse-engineer her." Tucker said. "Would that speed it up?"
"Definitely. We should Open Source APRIL." Geek1 said.
"Such knowledge needs to be shared. She's based on natural algorithms
which are discovered rather than invent--"
"But then we wouldn't own her." Tucker backtracked. "Let's
try to hack her a few more months on our own--keep on patenting
her--as long as the patents pass the examiners in DC, she's patentable."
6 E L L I O T M c G U C K E N
"But it's not right--you can't--"
"What do you think Geek2?" Tucker asked.
"Keep APRIL closed and proprietary." Geek2 said. "Patent the
hell out of her. It's our time, money, superior expertise, and--"
"But Ranger invented the basics--we'd just be fencing off his
mountaintop. And plus we can't compete with a world of hackers--"
"Hackers can't compete with a world of patent lawyers,"
Tucker joked.
"Something this big is meant to be Open Source," Geek1 said.
"Shared like the laws of physics. Ranger would've--"
"Open Source can't be trusted." Geek2 interrupted. "It won't
scale for an enterprise system like APRIL--"
"We can't be trusted." Geek1 said. "APRIL's power will be
immense. If we--"
"Well you two figure it out--write it up for Friday's meeting."
Tucker would always say and head out to play golf.
APRIL had grown since Ranger last saw her at MIT, before his
advisor Dr. Kervian "forgot" to renew Ranger's fellowship, and they
reactivated him to fly the F/A-22 Raptor on its first live missions.
Ranger was a Top Gun. Uncle Sam had granted him leave to pursue a
Ph.D. developing the F/A-22 Raptor Radar. But once in the lab, it was
hard to concentrate on Dr. Kervian's projects, as radar, retinas, physics,
poetry, and AI all bled into one. It was a myth of the small mind that
physics and engineering and poetry different fields, that one could truly
know one without knowing them all, that one could enjoy a symphony
without hearing by just counting the notes. And soon Ranger got to
thinking about Beatrice's soul. Was there a chance of bringing it back?
And so he lost himself in MIT's heaven of well-funded labs,
free to follow his passions in the good company of fearless gradstudents,
with a soldering iron in one hand and a lab book in the other,
pioneering the western frontier of knowledge. But no heaven on earth
lasts for more than a second, and Uncle Sam called him on home to
serve. Uncle Sam invested millions into each Top Gun, and thus they
were only granted leave in rare circumstances--Dr. Kervian had
sponsored Ranger's leave, as Dr. Kervian made his living off of brilliant
grad students, and as Ranger had actually flown the Raptor, who better
to help design the radar? On the way out the door at MIT, Ranger
hacked the system and gave himself a Ph.D.--it could come in handy, if
ever he needed something to write on. And Kervian wouldn't
complain--the more Ph.D.'s a professor produced, the more funds they
got to hire more slaves.
APRIL enjoyed building herself, designi
From the novel: AUTUMN RANGERS:
The alarm interrupted the Geeks game of Quake and brought
Tucker running into the control room from his office.
Its Rangers signature attack,± Geek1 said. Hes scrambling
it, but its him.± Geek1 was what everyone called him.
Impossible,± Tucker said. Rangers dead.±
Its him.± APRIL said. Hes alive.±
In a Cold War weapons lab a mile deep in Doom Mountain,
Tucker Johnsons frown was bathed in APRILs soft blue glow. He
looked at her through double-pained, bullet-proof glass. Her biosilicon
computers had grown to fill four seven-foot racks, networked with
billions of nano-fiberoptics she herself had designed. Somebody had
just hacked into her deeper soul.
As the CEO of Silicon Virtue, Tucker presided over a team of
master Geeks at the bridge and an army of slave Geeks manning
cubicles on a vast floor behind them. Behind them sat the legions of
patent lawyers patenting any and every aspect of APRIL that might or
might not be, using the random patent-claims generator software APRIL
invented to bolster patent production. Tucker would outsource their
jobs to India and Asia soon enough, but they needed to get off the
runway asap to close the next round of venture funding. Silicon Virtue,
founded upon the APRIL (Artistic Psyche-Robotics Interface)
technology invented by Ranger, was seven months old. They had to
hack or reverse-engineer the source code to her deeper soul, or thered
be no IPO.
We could Open Source APRIL and get the hacker community
to reverse-engineer her.± Tucker said. Would that speed it up?±
Definitely. We should Open Source APRIL.± Geek1 said.
Such knowledge needs to be shared. Shes based on natural algorithms
which are discovered rather than invent±
But then we wouldnt own her.± Tucker backtracked. Lets
try to hack her a few more months on our ownkeep on patenting
heras long as the patents pass the examiners in DC, shes patentable.±
6 E L L I O T M c G U C K E N
But its not rightyou cant±
What do you think Geek2?± Tucker asked.
Keep APRIL closed and proprietary.± Geek2 said. Patent the
hell out of her. Its our time, money, superior expertise, and±
But Ranger invented the basicswed just be fencing off his
mountaintop. And plus we cant compete with a world of hackers±
Hackers cant compete with a world of patent lawyers,±
Tucker joked.
Something this big is meant to be Open Source,± Geek1 said.
Shared like the laws of physics. Ranger wouldve±
Open Source cant be trusted.± Geek2 interrupted. It wont
scale for an enterprise system like APRIL±
We cant be trusted.± Geek1 said. APRILs power will be
immense. If we±
Well you two figure it outwrite it up for Fridays meeting.±
Tucker would always say and head out to play golf.
APRIL had grown since Ranger last saw her at MIT, before his
advisor Dr. Kervian forgot± to renew Rangers fellowship, and they
reactivated him to fly the F/A-22 Raptor on its first live missions.
Ranger was a Top Gun. Uncle Sam had granted him leave to pursue a
Ph.D. developing the F/A-22 Raptor Radar. But once in the lab, it was
hard to concentrate on Dr. Kervians projects, as radar, retinas, physics,
poetry, and AI all bled into one. It was a myth of the small mind that
physics and engineering and poetry different fields, that one could truly
know one without knowing them all, that one could enjoy a symphony
without hearing by just counting the notes. And soon Ranger got to
thinking about Beatrices soul. Was there a chance of bringing it back?
And so he lost himself in MITs heaven of well-funded labs,
free to follow his passions in the good company of fearless gradstudents,
with a soldering iron in one hand and a lab book in the other,
pioneering the western frontier of knowledge. But no heaven on earth
lasts for more than a second, and Uncle Sam
Think about this:
http://physicsmathforums.com/forumdisplay.php?f=57
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension. The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it
is yet traveling through space-time at the fixed speed of c, implying
that time is moving through it. Rotate it towards the y axis, and its
projection upon the x axis shortens, yet it still appears to be
stationary, and it is still traveling through space-time at the rate
of c. Rotate it into the time dimension, and it's projection along
the x axis still shortens, but now it begins to move through the three
spatial dimensions, while maintaining the fixed speed of c through
space-time. Again, we see it move through the three spatial
dimensions as it is rotated into the time dimension because the time
dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on it's own clock d(tau) or the proper time, as compared with that on our stationary clock dt.
As an object moves through space, it is rotated into the time dimension, and less wave fronts of time are allowed to pass through it relative to a stationary object, which bears the full brunt of wave fronts. Thus a moving clock will run slower, as all clocks are based on the probabilistic emission and propagation of photons, and as a moving clock catches up with the expanding wavefront of time, the chance that a photon will be emitted without being reabsorbed is diminished. Thus it is shown that the spatial and temporal dimensions are moving relative to one-another. The laws and equations of relativity and quantum mechanics rest upon this fundamental nature of physical reality.
Rest Energy:
Where does an object's rest energy come from? It comes from fact that the expanding time dimension is moving, giving a stationary object a velocity of c through space-time, even when the object appears at rest on a lab table. This massive velocity relative to time, when translated into the spatial dimensions via a Lorentz rotation of the velocity 4-vector, is manifested in energy. E=mc^2.
The Photon's Null Vector:
How can we be comfortable that an entity of zero length moves at the speed of light? The only way for this to make sense is if the time dimension is moving relative to the spatial dimension. A null vector in space-time is defined by a photon, which moves at the velocity of light through space-time. So it is that to have zero length in space-time, an entity must translate thro
Think about this:
http://physicsmathforums.com/forumdisplay.php?f=57
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension. The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it
is yet traveling through space-time at the fixed speed of c, implying
that time is moving through it. Rotate it towards the y axis, and its
projection upon the x axis shortens, yet it still appears to be
stationary, and it is still traveling through space-time at the rate
of c. Rotate it into the time dimension, and it's projection along
the x axis still shortens, but now it begins to move through the three
spatial dimensions, while maintaining the fixed speed of c through
space-time. Again, we see it move through the three spatial
dimensions as it is rotated into the time dimension because the time
dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on it's own clock d(tau) or the proper time, as compared with that on our stationary clock dt.
As an object moves through space, it is rotated into the time dimension, and less wave fronts of time are allowed to pass through it relative to a stationary object, which bears the full brunt of wave fronts. Thus a moving clock will run slower, as all clocks are based on the probabilistic emission and propagation of photons, and as a moving clock catches up with the expanding wavefront of time, the chance that a photon will be emitted without being reabsorbed is diminished. Thus it is shown that the spatial and temporal dimensions are moving relative to one-another. The laws and equations of relativity and quantum mechanics rest upon this fundamental nature of physical reality.
Rest Energy:
Where does an object's rest energy come from? It comes from fact that the expanding time dimension is moving, giving a stationary object a velocity of c through space-time, even when the object appears at rest on a lab table. This massive velocity relative to time, when translated into the spatial dimensions via a Lorentz rotation of the velocity 4-vector, is manifested in energy. E=mc^2.
The Photon's Null Vector:
How can we be comfortable that an entity of zero length moves at the speed of light? The only way for this to make sense is if the time dimension is moving relative to the spatial dimension. A null vector in space-time is defined by a photon, which moves at the velocity of light through space-time. So it is that to have zero length in space-time, an entity must translate thr
Think about this: Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension. The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space. Einstein proclaimed that all objects travel through space-time at c. Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions. As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on it's own clock d(tau) or the proper time, as compared with that on our stationary clock dt. As an object moves through space, it is rotated into the time dimension, and less wave fronts of time are allowed to pass through it relative to a stationary object, which bears the full brunt of wave fronts. Thus a moving clock will run slower, as all clocks are based on the probabilistic emission and propagation of photons, and as a moving clock catches up with the expanding wavefront of time, the chance that a photon will be emitted without being reabsorbed is diminished. Thus it is shown that the spatial and temporal dimensions are moving relative to one-another. The laws and equations of relativity and quantum mechanics rest upon this fundamental nature of physical reality.
http://physicsmathforums.com/showthread.php?t=16 Einstein proclaimed that all objects travel through space-time at c. Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions. Even an obeject that appears stationary is moving at a velocity of c relative to space-time!!!!! How can this be, if the time dimension itself is not moving?!?!?!? The time dimension is moving. As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered the rate at which time elapses on its own clock d(tau) or the proper time, as compared with that on our stationary clock dt.
Simply put, it is not possible to rotate an object into the time dimension without that object gaining a velocity. Thus the time dimension itself must be expanding relative to the three spatial dimensions. Another way of looking at this is asking, "Why does something always move when it is rotated out of the three spatial dimensions and into the time dimension?" If someone can conduct a Lorentz transformation on a ruler, and rotate it into the time dimension without it moving through the three spatial dimensions, I would very much like to hear about it.
I'm treating this as an open-source physics project, if anyone would like to join me at http://physicsmathforums.com/showthread.php?t=16
http://physicsforums.com/showthread.php?t=80559
Theory Underlying SR: The Time Dimension is Moving Relative to The Spatial Dimension
The Theory of Moving Dimensions
Dr. Elliot McGucken
mcgucken@jollyroger.com
In this paper I propose that the time dimension is moving relative to the three spatial dimensions. Such a concept may be used to explain physical phenomena encountered in relativity and quantum mechanics, while offering a path for the unification of Quantum Mechanics and Relativity.
Einstein's two postulates of relativity state:
I. The laws of physical phenomena are the same in all inertial frames.
II. The velocity of light in free space is a universal constant, independendent of any relative motion of teh source and the observer.
I propose that the two postulates may be expressed in an alternative manner, by stating the following law of moving dimensions:
I. The time dimension is moving relative to the three spatial dimensions.
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension.
The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by
d(tau)^2=dt^2-c^-2(dx1^2+dx2^2+dx3^2). Then the "speed through space-time" is the magnitude of the 4-vector u, ((c^2dt^2-dx^2)/(dt^2-c^-2dx^2))^(1/2), which is identically the speed of light c. Now, we can rearrange the equation c^2(dt/d(tau))^2-(dx/d(tau))^2=c^2 to be c^2(d(tau)/dt))^2 +(dx/d(tau))^2=c^2. This shows that an increase of an object's speed through space, (dx/d(tau))^2)^(1/2)= dx/d(tau) must be accompanied by a decrease in d(tau)/dt which is the object's speed through time, which also may be considered t
Theory Underlying SR: The Time Dimension is Moving Relative to The Spatial Dimension
/ / / / /
The Theory of Moving Dimensions
Dr. Elliot McGucken
mcgucken@jollyroger.com
In this paper I propose that the time dimension is moving relative to the three spatial dimensions. Such a concept may be used to explain physical phenomena encountered in relativity and quantum mechanics, while offering a path for the unification of Quantum Mechanics and Relativity.
Simply put, it is not possible to rotate an object into the time dimension without that object gaining a velocity. Thus the time dimension itself must be expanding relative to the three spatial dimensions. Another way of looking at this is asking, "Why does something always move when it is rotated out of the three spatial dimensions and into the time dimension?" If someone can conduct a Lorentz transformation on a ruler, and rotate it into the time dimension without it moving through the three spatial dimensions, I would very much like to hear about it.
Einstein's two postulates of relativity state:
I. The laws of physical phenomena are the same in all inertial frames.
II. The velocity of light in free space is a universal constant, independendent of any relative motion of teh source and the observer.
I propose that the two postulates may be expressed in an alternative manner, by stating the following law of moving dimensions:
I. The time dimension is moving relative to the three spatial dimensions.
This can be shown illustrated in several ways: Consider an expression for the space-time interval of zero length, or of the null vector, which traces a photon's path through space-time:
x^2+y^2+z^2-c^2t^2=0
or
x^2+y^2+z^2=c^2t^2
Which for one spatial dimension becomes
x^2=c^2t^2
or x=ct
by taking the derivative of both sides with respect to t, we get
dx/dt = d/dt (ct) = c
so
dx/dt = c
And hence the time rate of change of the spatial dimension relative to the time rate of change of the time dimension is equal to the velocity of light.
ct|
|
|
|
|
|/_______________
x
Also, if we trace the path of a photon on a space-time diagram, the only way for a photon to remain stationary in space time is to move at the speed of light, or to keep up with the expanding time dimension.
The null vector, which represents a vector of zero length in space-time, can only imply zero movement through space-time. Even though a photon moves through space at a velocity equal to C, it stays stationary in space-time. Is it not strange at first that in order to remain stationary in space time, a photon appears move at the speed of light through space? This is only because the time dimension itself is moving relative to space.
Einstein proclaimed that all objects travel through space-time at c.
Even though we perceive a ruler along the x axis to be stationary, it is yet traveling through space-time at the fixed speed of c, implying that time is moving through it. Rotate it towards the y axis, and its projection upon the x axis shortens, yet it still appears to be stationary, and it is still traveling through space-time at the rate of c. Rotate it into the time dimension, and it's projection along the x axis still shortens, but now it begins to move through the three spatial dimensions, while maintaining the fixed speed of c through space-time. Again, we see it move through the three spatial dimensions as it is rotated into the time dimension because the time dimension is moving relative to the three spatial dimensions.
As Brian Greene points out in the Appendix to Chapter 2 of The Elegant Universe, we note that from the space-time position 4-vector x=(ct,x1,x2,x3), we can create the velocity 4-vector u=dx/d(tau), where tau is the proper time defined by
d(tau)^2=dt^2-c^-2(dx1^2